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00:00:03 <happpy> for windows 7 and up 00:00:17 <coopserver> <Yugi_Ubuntu> even better 00:01:09 <happpy> yep 00:01:12 <Anson> AOE, AOK, and all their successors ... my vaf type of game 00:01:28 <Anson> * fav:-) 00:02:00 <happpy> ShockWave Generals Zero werks on all new windos as i no ov 00:02:08 <Anson> also sim**** (from sim city to sim ant .-) 00:02:35 <coopserver> <Yugi_Ubuntu> simcity 2k is alright 00:03:25 <happpy> https://www.youtube.com/watch?v=0taMRoKO9RY 00:03:25 <Webster> Title: Jurassic Park: Operation Genesis trailer, Length: 1m 26s, Views: 1241198, Likes: 838 00:03:36 <happpy> thats 3d game Yugi_Ubuntu 00:04:04 <coopserver> <Yugi_Ubuntu> didnt know jurrasic park had been turned into a game 00:04:29 <happpy> yer ther dun games 00:04:56 <happpy> Jurassic Park: Operation Genesis is hard and good its 3d as will 00:11:55 <Anson> is "Jurassic Park: Operation Rebirth (2014)" part of the jurassic park "trilogy" ? 00:12:12 <happpy> yes 00:12:31 <Anson> is "Jurassic World (2015)" the fourth or the fifth part of that trilogy ? 00:12:51 <happpy> yes 00:13:04 <Anson> then it would be the fifth !? 00:13:34 <happpy> yer looks like it 00:13:46 <Anson> quite difficult for some movies to get a complete list of all sequels and prequels .... 00:14:06 <happpy> yer true 00:14:54 <happpy> but if u play it it is 3d 00:15:02 <Anson> eg alien, aliens, alien³, alien resurrection, predator, predator 2, aliens vs predators, aliens vs predators2, what else ? 00:16:11 <happpy> heem 00:18:29 <Anson> i think there are also quite a few video games for those alien films and predator films, and also animated movies 00:18:48 <happpy> yer true 00:19:34 <Anson> just like highlander ... "there can only be one" .... part 1-4, 5 is animated movie, an animated series, a TV series, a spinoff of the TV series ... "there can only be one" :-) LOL 00:20:02 <happpy> yep 00:20:57 <Anson> what is the biggest series of TV episodes and movies, if you count all the spinoffs ? 00:21:22 <Anson> (not counting the daily soaps :-) 00:21:57 <happpy> heem, not shor 00:22:56 <Anson> i have all of the startrek series on DVD ... something like 80+25+180+180+180+100 episodes, plus 12 movies 00:23:44 <happpy> yer startrek is good 00:24:38 <coopserver> <Yugi_Ubuntu> ima gonna go 00:24:41 <Anson> TOS, TAS, TNG, DSN, VOY, ENT 00:24:43 <coopserver> <Yugi_Ubuntu> c u later 00:25:05 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 00:25:16 <happpy> yep 00:25:38 <happpy> bbYugi_Ubuntu 00:27:46 <Anson> btw : happy, you changed the color !? finally i can see the company on the map and not think there is so much water :-) 00:28:38 <happpy> i did not doo that 00:29:18 <happpy> plonka changed the color 00:33:07 <coopserver> *** Anson has joined company #1 00:33:08 <coopserver> *** Game unpaused (number of players) 00:35:13 <coopserver> *** irolldice has joined 00:35:58 <happpy> hi irolldice 00:36:02 <coopserver> <irolldice> hi 00:36:08 <coopserver> <irolldice> how are you today 00:36:15 <happpy> good and u 00:36:31 <coopserver> <irolldice> just dandy 00:37:52 <coopserver> *** irolldice has left the game (Leaving) 00:43:50 <coopserver> *** irolldice has joined 00:44:20 <coopserver> *** irolldice has left the game (Leaving) 00:48:49 <coopserver> <Anson> happy, why did you reduce the roundtrip time for the ES delivery at oil ? 00:49:44 <happpy> plonka did them 00:50:50 <coopserver> <Anson> 84 in three months are required for firs, and i read somewhere that that means the current and the two previous months, thus can be something between 84 every 2 and 84 every 3 months, depending on when the trains arrive during the month 00:51:10 <happpy> yer 00:52:06 <coopserver> <Anson> thus i wanted to be on the safe side and deliver 3x28 in 60 days .... thus 28 every 20 days ... wait at station 3, travel 7, wait 3, travel back 7, total of 20 days 00:53:44 <coopserver> <Anson> with so many mines that we have, there is not enough ES ... i already thought of reducing it to 1x28 in 60 days, to get double production from all mines instead of quad production from half of them 00:53:51 <happpy> yep 00:53:56 <coopserver> <Anson> at the oil, roundtrip is only 15 now .... 00:55:54 <happpy> yep 00:59:32 <coopserver> <Anson> the oil overflow is broken 00:59:47 <coopserver> <Anson> trains loop around and don't wait to be injected again 00:59:50 <happpy> yep 01:01:27 <coopserver> <Anson> did you build that oil overflow ? 01:02:06 <coopserver> <Anson> who built the overflow at the baux drop ? 01:02:58 <happpy> doo a sign i chek it as soon this is finsh 01:03:10 <coopserver> <Anson> i just fixed it 01:04:20 <coopserver> <Anson> the problem was exactly the same as the other overflow ... a reversed signal (at the same part of the overflow) and a combo instead of an entry, also at the same part ... 01:07:17 <happpy> k 02:03:35 <coopserver> *** (hykw)a has joined 02:04:13 <coopserver> *** (hykw)a has joined company #9 02:17:58 <coopserver> *** happy train sport has joined 02:24:20 <coopserver> *** irolldice has joined 02:24:41 <coopserver> <irolldice> anyone keen on a new map soon? 02:24:59 <coopserver> <(hykw)a> I haven't even started on the farm part of my game 02:25:04 <coopserver> <irolldice> oh wow 02:25:17 <coopserver> <happy train sport> when a map is up load 02:25:51 <coopserver> <irolldice> i got a shitty corner 02:25:55 <coopserver> <irolldice> kinda done this round lol 02:26:02 <coopserver> <happy train sport> or when sume won dus a map and up load it 02:26:49 <coopserver> <(hykw)a> I dunno how you assess that as a shitty spot. 02:26:57 <coopserver> <(hykw)a> looks fine to me. 02:26:59 <coopserver> <happy train sport> eney won can make a map b its not hard just coppey the grf or settings and ther u go 02:27:30 <coopserver> <(hykw)a> plenty of flat land and balance of green and dry land to fund any industry you want where you want 02:27:43 <coopserver> <irolldice> i guess 02:27:47 <coopserver> <irolldice> idk 02:30:51 <coopserver> <irolldice> it just feels really late in the game to be planting industries 02:30:54 <coopserver> <irolldice> at this point 02:31:04 <coopserver> <Anson> in addition, there are no trains or trucks to do the delivery with 21 ... we would do 24 and then it wouldn't save much 02:31:10 <coopserver> <(hykw)a> you loss. 02:31:14 <coopserver> <(hykw)a> your* 02:31:41 <coopserver> <happy train sport> yer sume games i was late to start on the map 02:32:13 <coopserver> <happy train sport> but thats y i join or dont play if i was late on the map 02:32:15 <coopserver> <(hykw)a> eh. 02:32:24 <coopserver> <(hykw)a> I started 94 years after the map start. 02:32:32 <coopserver> <Anson> what we could try : delivering 84 in 90 days ... then production would drop to double for a few days, but most of the time give quad, and we would save some ES 02:32:40 <coopserver> <happy train sport> i was the ferst to start 02:36:11 <coopserver> <happy train sport> looks like company 8 has a train q 02:42:33 <happpy> eney way have fun gn all 02:42:49 <coopserver> *** happy train sport has left the game (Leaving) 02:42:57 *** happpy has left #openttdcoop.stable 02:43:23 <coopserver> <Anson> what was wrong with train 293 ? 02:43:48 <coopserver> <Anson> incomplete orders, wrong cargo, wrong station, what else ? .-) 02:45:37 <coopserver> <Anson> ARGS ... someone messed up all the ES trains ! 02:46:25 <coopserver> <Anson> instead of transfering ES and later doing timed delivery, they all are unloaded, sometimes even at bad locations 02:57:15 <coopserver> <irolldice> !admin 02:57:16 <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 02:57:28 <Sylf> speak 02:57:32 <coopserver> <irolldice> SYLF 02:57:35 <coopserver> <irolldice> MY BROTHER 02:57:41 <coopserver> <irolldice> IT HAS BEEN SO LONG 02:57:58 <coopserver> <irolldice> can you reset me plz 02:58:03 <coopserver> <irolldice> company 5 02:58:10 <Sylf> pain in the ass 02:58:14 <coopserver> <irolldice> :D 02:58:20 <coopserver> <irolldice> you're my hero sylf <3 02:59:13 <coopserver> <irolldice> actually 02:59:16 <coopserver> <irolldice> i'll save you 02:59:21 <coopserver> <irolldice> i'll demolish myself 02:59:51 <coopserver> <irolldice> you guys should just enable !reset 03:00:38 <coopserver> <irolldice> sylf can you reset me 03:00:43 <coopserver> <irolldice> i want a clean salte 03:00:45 <coopserver> <irolldice> slate* 03:00:47 <coopserver> <irolldice> !reset 03:01:12 <coopserver> <Anson> usually you can self destruct by buying a ship, but ships and planes are cheap on this map ... 03:01:18 <coopserver> <Anson> btw: hallo, sylf 03:01:32 <coopserver> <irolldice> sylf are you german 03:01:45 <coopserver> <irolldice> @sylf 03:03:39 <coopserver> <irolldice> !admin 03:03:40 <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 03:03:47 <coopserver> <irolldice> you fall asleep sylf? 03:03:54 <coopserver> <irolldice> come back :( 03:05:22 <coopserver> <Anson> will player 123456 return sometime ? ... his company is deadlocking for months now ... 03:05:30 <coopserver> <irolldice> @sylf 03:05:34 <coopserver> <irolldice> we should do some resets 03:05:37 <coopserver> <irolldice> on my company and that noe 03:05:40 <coopserver> <irolldice> one* 03:05:45 <coopserver> <irolldice> @SYLF@SYLF@SYLF 03:05:56 <coopserver> <Anson> purple company 8 "NBS transport" 03:06:43 <coopserver> <Anson> for purple, only one train needs a push to ignore one signal once :-) 03:07:00 <coopserver> <Anson> but sooner or later he'll get another deadlock with that layout .... 03:14:44 <coopserver> *** Varmontt has joined 03:14:44 <coopserver> *** Varmontt has started a new company #11 03:24:27 <coopserver> <irolldice> whoah 03:24:30 <coopserver> <irolldice> yellow is encroaching 04:06:27 <coopserver> <irolldice> god dammit 04:06:37 <coopserver> <irolldice> FUCK 04:06:59 <coopserver> <Anson> and another one immediately afterwards ? 04:07:25 <coopserver> <irolldice> fucking trying to get signals straight on a live track 04:07:34 <coopserver> <Anson> better than doing it in reality ... did you hear any news about the plane crash ? 04:07:36 <coopserver> <irolldice> and i fucked it up 04:07:41 <coopserver> <irolldice> yeah 04:07:46 <coopserver> <irolldice> a little on reddit 04:07:50 <coopserver> <irolldice> didn't look too much into it 04:07:54 <coopserver> <irolldice> heard that it was on purpose though 04:08:06 <coopserver> <Anson> yes, probably 04:08:48 <coopserver> <Anson> when the plane had reached travel altitude, the captain went to the toilet and the co-pilot didn't let him back into the cockpit afterwards 04:09:01 <coopserver> <irolldice> yeah 04:09:08 <coopserver> <irolldice> that's crazy 04:09:40 <coopserver> <Anson> after 9/11 they changed procedures, allowing the people in the cockpit to lock everybody out, and thus no chance for the captain to get back in 04:10:27 <coopserver> <irolldice> what do you think of my small network 04:10:46 <coopserver> <Anson> at the door, they have two codes to open it ... first is a "doorbell" and people in the cockpit should open 04:11:56 <coopserver> <Anson> second code is emergency, in case cockpit crew died/unconscious, and causes the door to open after 5 minutes, UNLESS the cockpit crew uses a switch to block the door (in case a terrorist got the code) 04:12:12 <coopserver> <irolldice> and the co-pilot blocked him 04:13:03 <coopserver> <Anson> from the voice recorder they heard that someone was alive in the cockpit, and that the pilot tried to get in, but with no result, and thus they conclude that most probably the co-captain blocked the door on purpose 04:13:11 <coopserver> <(hykw)a> oh 04:13:12 *** GriffinOneTwo has quit IRC 04:13:23 <coopserver> <(hykw)a> I didn't leave space for farm supply stations 04:14:14 <coopserver> <irolldice> i don't know where to take my food to 04:16:32 <coopserver> <Anson> on a press conference, someone asked about the health of the copilot, and it was said that no answers can be given about health because of "medical secrecy" ... 6 years ago, he had interrupted his training, but then resumed it after a new medical and general check ... nobody is allowed to talk about the reason 04:17:55 <coopserver> <Anson> we'll have to see what they learn from studying the flightrecorder more closely and/or finding the second recorder, and whether some friends or relatves talk about the health 04:19:27 <coopserver> <Anson> my guess from all that talk: he had some bad illness, but was cured, and now after 6 years it came back ... 04:20:49 <coopserver> <Anson> too bad that so many people don't only commit suicide, but try to take many other people with them, eg not driving a car against some pillar, but into the opposite traffic, or people using gas and making a house collaps 04:21:58 <coopserver> <Anson> back to the game : who changed our whole system for ES delivery ??? 04:25:11 <coopserver> *** NBS has joined 04:25:37 <coopserver> <Anson> hallo, 123456 04:31:11 <coopserver> *** irolldice has left the game (Leaving) 05:18:21 <coopserver> *** Varmontt has left the game (Leaving) 05:28:29 <coopserver> *** (hykw)a has left the game (Leaving) 05:35:37 <coopserver> *** NBS has left the game (Leaving) 05:54:56 <coopserver> *** irolldice has joined 05:55:28 <coopserver> <irolldice> anson 06:21:42 <coopserver> *** Player has joined 06:21:53 <coopserver> <Player> !name Maxwell 06:21:54 <coopserver> *** Player has changed his/her name to Maxwell 06:21:58 <coopserver> <Maxwell> hi 06:32:10 <V453000> morning humanz 06:32:20 <coopserver> <Maxwell> morning?! 06:32:57 <coopserver> <Anson> hallo, v .... yes, morning ... 7.30am (for me :-) 06:33:11 <coopserver> <Maxwell> 11:30 pn for me 06:33:14 <V453000> LOL I have let track sprites render yesterday when I was leaving work, 13 hours later I come and 2000 images are in the folder, and stuff is still rendering XD 06:33:42 <V453000> actually, some of the images are purposedly empty, but not many of them XD 06:34:00 <coopserver> <Maxwell> wow 06:34:42 <coopserver> <Maxwell> so, from this game that I am looking at 06:34:57 <coopserver> <Maxwell> I can honestly say, I am a noob at this game 06:35:11 <V453000> just build here and talk to the people, and you learn in light speed :) 06:35:34 <coopserver> *** V453000 has joined 06:35:50 <coopserver> <Anson> btw : in one week, europe will go from winter time to summer time, i think they finally succeeded in coordinating it so that all contries switch at the same time ... night from saturday to sunday, advance clock from 2am to 3am 06:36:16 <coopserver> <Maxwell> you guys have daylight savings time too? 06:36:21 <coopserver> <V453000> should just use one time all the time 06:36:29 <coopserver> <V453000> the daylight saving is just dumb nowadays imo 06:36:35 <coopserver> <Maxwell> it is 06:36:45 <coopserver> <Maxwell> do you know why it exists 06:36:49 <coopserver> <V453000> yes 06:36:56 <coopserver> <Maxwell> how? 06:37:06 <coopserver> <Anson> they started it a few decades ago, and now nobody wants to admit that it was an error and should be stopped 06:37:09 <coopserver> <V453000> back in the day there was some reason like factories which start early wouldnt have to use lights 1 extra hour 06:37:16 <coopserver> <V453000> that is what I understand/heard 06:37:20 <coopserver> <V453000> something along those lines 06:37:23 <coopserver> <V453000> basically nonsense 06:37:26 <coopserver> <Maxwell> yeah 06:37:37 <coopserver> <Maxwell> I have heard 2 reasons before now 06:38:04 <coopserver> <V453000> them rainbow slugs are fucking fabulous :> 06:38:10 <coopserver> <Maxwell> one was that in WWI, the germanys use daylight savings to save on fuel 06:38:36 <coopserver> <Maxwell> and the popular one in America is because farmers didn't want to get up earlier or some shit like that 06:38:43 <coopserver> <V453000> XD 06:38:48 <coopserver> <Maxwell> and I agree with those slugs 06:40:01 <coopserver> <Maxwell> america is stupid 06:40:19 <coopserver> <Maxwell> we think everything revolves around us 06:40:31 *** Djanxy has joined #openttdcoop.stable 06:41:02 <coopserver> <V453000> well it has big influence :) 06:41:24 <coopserver> <Anson> lol ... around US :-) 06:41:36 <coopserver> <Maxwell> that's because we are full of fat people who thinks that know best for everyone else 06:41:45 <coopserver> <V453000> XD 06:41:57 <coopserver> <Maxwell> how else do you explain Bush 06:42:06 <coopserver> <V453000> you know, fat people have their own gravity so technically everything spins around them in the end indeed 06:42:12 <coopserver> <Maxwell> lol 06:42:45 <coopserver> <Maxwell> this is my new favorite server 06:43:35 <coopserver> <V453000> its pretty good :) especially once you discover our wiki and stuff to learn from :P 06:43:47 <coopserver> <Maxwell> you have a wiki?! 06:43:54 <coopserver> <V453000> wiki.openttdcoop.org 06:45:10 <coopserver> <Maxwell> one moment, brower is currently crashing 06:45:43 <coopserver> <Maxwell> wow, this is amazing 06:46:03 <coopserver> <V453000> you cant find a community with better openttd knowledge :) 06:46:20 <coopserver> <Maxwell> the redit on is where I can from 06:46:27 <coopserver> <Maxwell> then I got banned 06:46:34 <coopserver> <Maxwell> so, sad times 06:46:39 <coopserver> <V453000> I would say reddit is second best, but by like a megamile 06:46:49 <coopserver> <Maxwell> ahh 06:46:51 <coopserver> <Anson> banned ? what did you do ? 06:47:12 <coopserver> <Maxwell> I deleted a town because a guy was being an ass 06:47:18 <coopserver> <V453000> XD 06:47:44 <coopserver> <Maxwell> I then appologize and insisted on being banned because I was really depressed for what I did 06:48:10 <coopserver> <V453000> give less shit and build big networks 06:48:11 <coopserver> <V453000> my approach 06:48:18 <coopserver> <Maxwell> yay for depression 06:48:54 <coopserver> <Maxwell> I wasn't really playing, I just noticed that he was an ass so I kept making companies and deleting them 06:49:01 <coopserver> <V453000> XD 06:49:10 <coopserver> <V453000> well that isnt very nice but sure :D 06:49:14 <coopserver> <V453000> just dont do similar stuff here 06:49:22 <coopserver> <V453000> though people here are friendly and not-ass usually :P 06:49:44 <coopserver> <Maxwell> yeah I learned my lesson 06:50:00 <coopserver> <Maxwell> I also didn't know the full set of rules 06:50:07 <coopserver> <Maxwell> so that was also an issue 06:50:56 <coopserver> <Maxwell> I also learned something else from that 06:51:05 <coopserver> <Anson> i think we have one main rule only .... be nice :-) 06:51:16 <coopserver> <Maxwell> It is possible to have a town grow from a pop of 0 06:51:19 <coopserver> <Maxwell> and I can do that 06:51:36 <coopserver> <V453000> yes XD to both things 06:51:38 <coopserver> <Anson> and then a few more which explain some cases, like "leave enough space for others", and "don't steal" 06:51:59 <coopserver> <Maxwell> steal primary or secondary industries? 06:52:05 <coopserver> <V453000> any 06:52:19 <coopserver> <Maxwell> even primary? 06:52:22 <coopserver> <V453000> lol who would have thought that for coding sprites for openttd you would need 3 monitors full of shit 06:52:23 <coopserver> <V453000> yes 06:52:44 <coopserver> <Maxwell> why primary 06:52:49 <coopserver> <V453000> look how the companies build far apart from each other here to cause minimum disturbance 06:52:53 <coopserver> <Anson> how can you steal without being too close to someone ? 06:53:07 <coopserver> <Anson> it's almost the same ... leave enough space 06:53:27 <coopserver> <Maxwell> so, two companies can't have the same coal mine? 06:53:50 <coopserver> <Anson> if you ask and the other doesn't object, everything is possible 06:53:52 <coopserver> <V453000> if they both agree to do so, nobody is stopping them 06:54:08 <coopserver> <Maxwell> hmmm 06:54:12 <coopserver> <Maxwell> intresting 06:54:35 <coopserver> <Maxwell> that is something that redit does differently 06:54:52 <coopserver> <V453000> it does many things differently :) 06:55:16 <coopserver> <Maxwell> I learned all of redit's rules the hard way 06:55:28 <coopserver> <Maxwell> I don't recommend that 06:56:50 <coopserver> <irolldice> what 06:56:55 <coopserver> <irolldice> what's up guys 06:57:01 <coopserver> <V453000> hyhy 06:57:08 <coopserver> <Maxwell> hello 06:57:19 <coopserver> <V453000> we have a poor reddit soul here who needs some SLUG dose 06:57:28 <coopserver> <irolldice> haha, excellent 06:57:47 <coopserver> <Maxwell> I am guessing that is me 06:57:59 <coopserver> <irolldice> i am guessing so also 06:58:08 <coopserver> <irolldice> V, whatchu think about my loop 06:58:11 <coopserver> <irolldice> lol 06:58:33 <coopserver> <V453000> tis alright but needs BIGGER 06:58:43 <coopserver> <irolldice> i was trying to connect everything local 06:58:48 <coopserver> <V453000> the power of MOAR demands sacrifices 06:58:54 <coopserver> <V453000> yeah 06:58:56 <coopserver> <V453000> fund moar 06:58:57 <coopserver> <Maxwell> I love your loop 06:59:00 <coopserver> <V453000> bring moar from elsewhere :P 06:59:08 <coopserver> <V453000> oil wells are sad 06:59:15 <coopserver> <irolldice> yea i haven't done oil yet 06:59:18 <coopserver> <V453000> just look at their eyes 06:59:20 <coopserver> <irolldice> yellow started a company near me 06:59:24 <coopserver> <irolldice> unfortunately 06:59:31 <coopserver> <irolldice> and took my chem plant 06:59:42 <V453000> !rcon reset_company 11 06:59:44 <coopserver> Company deleted. 06:59:46 <coopserver> <irolldice> lol 06:59:49 <coopserver> <irolldice> well that solves that 06:59:50 <coopserver> <V453000> lol look what a coincidence 06:59:52 <coopserver> <Anson> max, did you already know this trainset before coming here ? 06:59:53 <coopserver> <V453000> they bankrupted 07:00:07 <coopserver> <Maxwell> the slug one? 07:00:12 <coopserver> <V453000> dem NUTS 07:00:34 <coopserver> <Maxwell> I have tried using it before, I didn't understand nor like it 07:00:47 <coopserver> <Maxwell> and that was one quit bankrupcy 07:00:57 <coopserver> <Anson> hehe, don't tell that to the author of nuts :-) 07:01:01 <coopserver> <irolldice> it was that way for me to in the beginning 07:01:32 <coopserver> <V453000> it maybe requires a certain amount of knowledge of the game to understand it better :) 07:01:33 <coopserver> <Maxwell> cool, so I am not the only one. *dances* 07:01:40 *** Djanxy has quit IRC 07:01:40 <coopserver> <Maxwell> ahh okay 07:01:50 <coopserver> <irolldice> yeah, it's not super cool with the default industries 07:01:51 <coopserver> <V453000> but that is why I am making DOOM now :P simpler yet similar yet different 07:02:08 <coopserver> <Maxwell> well, I have only been playing for a year, so I am a noob 07:02:13 <coopserver> <Maxwell> DOOM? 07:02:18 <coopserver> <irolldice> do you have teamspeak? 07:02:23 <coopserver> <Maxwell> me, um. no 07:02:25 <coopserver> <V453000> a year is very relative, depends where :) 07:02:30 <coopserver> <Anson> http://dev.openttdcoop.org/projects/nuts 07:02:38 <coopserver> <V453000> if you play on openttdcoop for a year you have considerably different results than elsewhere :P 07:02:43 <coopserver> <Anson> http://dev.openttdcoop.org/projects/yeti 07:02:51 <coopserver> <Anson> those wikis help a lot 07:02:53 <coopserver> <irolldice> yeah, stick around this server 07:03:08 <coopserver> <irolldice> the reddit server is a waste of time 07:03:12 <coopserver> <irolldice> imo. 07:03:33 <coopserver> <Maxwell> I can't go back to the redit server so that isn't an issue 07:03:40 <coopserver> <V453000> XD 07:03:56 <coopserver> <irolldice> lol 07:04:15 <coopserver> <Maxwell> they kinda hate me, or at least their ban system does 07:04:32 <coopserver> <irolldice> hm 07:04:50 <coopserver> <Maxwell> I actually asked for it 07:05:25 <coopserver> <Maxwell> so many slugs man 07:05:27 <coopserver> <Maxwell> so many 07:05:36 <coopserver> <V453000> XD 07:05:46 <coopserver> <irolldice> whose me? 07:05:55 <coopserver> <Maxwell> there is another person too 07:06:03 <coopserver> <Maxwell> but yeah, I am looking at you 07:06:16 <coopserver> <Maxwell> I am admiring your train system 07:06:25 <coopserver> <irolldice> i feel like it's sloppy 07:06:41 <coopserver> <irolldice> there's allot of places where trains slow 07:06:42 <coopserver> <Maxwell> ha, ha. :( 07:07:01 <coopserver> <Maxwell> that is neat for me. :'( 07:07:09 <coopserver> <irolldice> and i left no room for expansion for a second line 07:07:10 <coopserver> <Anson> there is another coop server, where you can get brain cancer from some of the maps :-) 07:07:19 <coopserver> <Maxwell> um, what 07:07:35 <coopserver> <Maxwell> an't nobody got time for dat 07:07:37 <coopserver> <V453000> some savegames in the archive will make your brain implode 07:07:49 <coopserver> <Anson> i still remember the map where we built a big junction ... 4 lines in and 4 out ... and with 8 lanes each :-) 07:07:50 <coopserver> <Maxwell> hm 07:08:31 <coopserver> <V453000> just go search for pzg 2013 and get rekt :) 07:08:34 <coopserver> <Maxwell> you need prioty signals pink 07:08:36 <coopserver> <V453000> better than drugs 07:08:43 <coopserver> <Anson> i think it was around 256x256 in size, only for the junction :-) 07:08:45 <coopserver> <irolldice> where? 07:08:49 <coopserver> <irolldice> put a sign down 07:09:19 <coopserver> <Maxwell> one, momenty, battery about to die 07:09:45 <coopserver> *** Maxwell has left the game (general timeout) 07:09:57 <coopserver> <irolldice> prios.... 07:10:05 <coopserver> <irolldice> "need" 07:10:21 <coopserver> <V453000> you dont need them until you have at least LL_RR 07:10:29 <coopserver> <irolldice> which i don't 07:10:33 <coopserver> <V453000> yes 07:10:36 <coopserver> <irolldice> i didnt leave enough room for it 07:10:42 <coopserver> <irolldice> i wish i had 07:10:46 <coopserver> <irolldice> on the top side 07:11:06 <coopserver> <irolldice> i'd have to take out overflow loops to make it fit 07:11:21 <coopserver> <irolldice> or have 6B in cash 07:11:24 <coopserver> <irolldice> or more 07:13:06 <coopserver> *** Maxwell has joined 07:13:10 <coopserver> <Maxwell> hi 07:13:14 <coopserver> <irolldice> welcome back 07:13:19 <coopserver> <Maxwell> ty 07:13:33 <coopserver> <Maxwell> had 1 minute left on my battery 07:13:35 <coopserver> <Anson> max, every map on this server is different ... the map never resets, but is replaced by a new one sometime 07:13:56 <coopserver> <Maxwell> never resets?! 07:14:11 <coopserver> <Anson> and on a new map, don't forget to check prices (newgrf basecosts) ... sometimes, ships and planes cost something :-) 07:14:33 <coopserver> <Maxwell> how do I check that? 07:14:34 <coopserver> <V453000> what he wanted to say that every map is completely different 07:14:45 <coopserver> <Anson> instead of resetting, a new map is loaded when the old is done and someone has made a new one 07:14:59 <coopserver> <Maxwell> hmm 07:15:04 <coopserver> <Maxwell> made? 07:15:13 <coopserver> <Maxwell> not spawned? 07:15:15 <coopserver> <V453000> yes, hand made by one of the admins/players 07:15:20 <coopserver> <irolldice> these are custom built scenarios 07:15:25 <coopserver> <Maxwell> wow 07:15:26 <coopserver> <irolldice> they're not randomy generated maps 07:15:38 <coopserver> <Maxwell> awesome 07:15:41 <coopserver> <irolldice> which is why the water layout 07:15:42 <coopserver> <V453000> sometimes from heightmap, sometimes randomly generated, but always hand picked newGRFs 07:15:47 <coopserver> <irolldice> you'd never get this from the map generator 07:15:50 <coopserver> <V453000> but yeah often it is heightmaps 07:16:18 <coopserver> <Maxwell> that explains the water 07:16:23 <coopserver> <irolldice> yep 07:16:38 <coopserver> <irolldice> which is way more interesting than just like one big island 07:16:39 <coopserver> <Maxwell> is there boat on here? 07:16:40 <coopserver> <irolldice> no 07:16:44 <coopserver> <Anson> hehe, we also had some maps with 16 identical islands :-) ... very easy for everybody to not mess with other people's resources :-) 07:16:45 <coopserver> <irolldice> nor planes 07:16:54 <coopserver> <Maxwell> hmm 07:17:32 <coopserver> <Anson> quite often, ships and planes are allowed ... as a means to self destruct :-) 07:17:46 <coopserver> <Maxwell> how so? 07:17:49 <coopserver> <Anson> cost 64k multiplier :-) 07:17:53 <coopserver> <V453000> which is honestly unnecessary 07:18:10 <coopserver> <Maxwell> 64K!! 07:18:18 <coopserver> <Maxwell> to get or to build? 07:18:19 <coopserver> <irolldice> because usually if ships are allowed, they cost like billions a year to run 07:18:27 <coopserver> <Maxwell> ahh 07:18:28 <coopserver> <irolldice> to purposely bankrupt your company 07:18:33 <coopserver> <irolldice> instead of having a !reset command 07:18:40 <coopserver> <Maxwell> that is sad 07:19:23 <coopserver> <Maxwell> I really like ships 07:19:49 <coopserver> <Maxwell> planes, I am okay with not having but ships are fun to watch 07:20:08 <coopserver> <Anson> the cpu also likes ships .. but then people don't like the cpu ... 07:20:50 <coopserver> <Maxwell> is that why ships are hated in every server I go into 07:21:27 <coopserver> <irolldice> ships and planes are just "too easy" 07:21:32 <coopserver> <irolldice> which is not the point of this server 07:21:41 <coopserver> <V453000> I still think having 10 of each does not hurt anybody 07:21:57 <coopserver> <Anson> on one hand, it is too easy to set up a ship route, and on the other hand the routing is insane for ships 07:21:58 <coopserver> <irolldice> there's no challenge in plopping down 2 airports int he most populated cities accross the map and hitting go 07:22:02 <coopserver> <V453000> planes with appropriate run costs though 07:22:15 <coopserver> <V453000> the routing is not nearly as insane as it used to be 07:23:19 <coopserver> <Anson> i meant both types of routing ... the work for the cpu, and the sometimes crazy paths that ships go 07:24:22 <coopserver> <Maxwell> I like using all the transportion types, planes les so, because that is the point of being a transport tycoon 07:24:54 <coopserver> <V453000> yes, and both types of routing use YAPF for at least a year or two now 07:25:10 <coopserver> <V453000> which is not a big deal 07:25:13 <coopserver> <Maxwell> with how most people play it, Railroad tycoon has the same value in many ways 07:25:18 <coopserver> <Maxwell> what is 07:25:30 <coopserver> <V453000> the "problem of people building ships/planes" 07:25:42 <coopserver> <Maxwell> YAPF do 07:25:54 <coopserver> <Maxwell> compared to the default? 07:25:55 <coopserver> <V453000> yet another pathfinder 07:26:05 <coopserver> <V453000> just improved stuff, improved calculations 07:26:13 <coopserver> <irolldice> how do i fit an overflow into szczecin port 07:26:25 <coopserver> <irolldice> oh jesus 07:26:28 <coopserver> <irolldice> i goofed 07:26:34 <coopserver> <irolldice> look at my bottlenecks 07:26:35 <coopserver> <irolldice> wtf 07:26:46 <coopserver> <irolldice> dumb 07:27:06 <coopserver> <irolldice> definitely need a second line 07:27:12 <coopserver> <Maxwell> lol 07:27:51 <coopserver> <Maxwell> actually, not as badly as you might think 07:28:05 <coopserver> <irolldice> i just sent 36 trains to depot 07:28:09 <coopserver> <irolldice> so it's clearing up 07:28:19 <coopserver> <Maxwell> oh, 36?! 07:28:23 <coopserver> <irolldice> yea 07:28:31 <coopserver> <irolldice> all the ones that were going to szcecin port 07:28:33 <coopserver> <Maxwell> nvm then 07:28:45 <coopserver> <irolldice> once those get into depots we'll be in decent shape again 07:28:51 <coopserver> <irolldice> though there's still bottlenecks 07:29:36 <coopserver> <irolldice> but i don't have enough room 07:29:38 <coopserver> <irolldice> nearly 07:29:44 <coopserver> <irolldice> i backed into a wall 07:29:57 <coopserver> <irolldice> if you haven't noticed yet, either, terraforming is super expensive 07:30:01 <coopserver> <Maxwell> try optimising 07:30:04 <coopserver> <irolldice> literally to raise one water tile costs billions 07:30:10 <coopserver> <irolldice> just for ONE 07:30:11 <coopserver> <Maxwell> ahh 07:30:28 <coopserver> <irolldice> the point is to have one track that's connected to everything 07:30:31 <coopserver> <Maxwell> I figured that when I downloaded the grf's 07:30:39 <coopserver> <irolldice> like any one train should be able to go to every station 07:30:46 <coopserver> <irolldice> everything should be connected 07:31:04 <coopserver> <irolldice> easy mode would be running separate lines for each industry, or even running a single line point to point 07:31:09 <coopserver> <irolldice> but there's no challenge there 07:31:24 <coopserver> <Maxwell> :) 07:31:47 <coopserver> <irolldice> most players on this server could literally service every station with a single train 07:31:53 <coopserver> <irolldice> because everything is connected 07:32:03 <coopserver> <irolldice> it's "more fun" to build dense networks 07:32:08 <coopserver> <Maxwell> really? 07:32:11 <coopserver> <irolldice> and have toplan out switching 07:32:15 <coopserver> <irolldice> and routing 07:32:20 <coopserver> <irolldice> and second mainlines 07:32:23 <coopserver> <irolldice> and third mainlines 07:33:03 <coopserver> <irolldice> check out grey 07:33:05 <coopserver> <irolldice> or white maybe 07:33:08 <coopserver> <irolldice> i dunno which color that is 07:33:17 <coopserver> <irolldice> i guess it's white 07:33:33 <coopserver> <irolldice> just a little up and left from the bottom corner 07:33:39 <coopserver> <Maxwell> my god the lag 07:33:53 <coopserver> <irolldice> see how there's 2 lines running in each directino 07:33:59 <coopserver> <irolldice> in most places 07:34:02 <coopserver> <Maxwell> yep 07:34:09 <coopserver> <irolldice> train #1 could take either of those lines 07:34:18 <coopserver> <irolldice> and still reach its destination 07:34:32 <coopserver> <irolldice> which line it takes depends on which line has an open spot 07:34:39 <coopserver> <Maxwell> what 07:34:40 <coopserver> <irolldice> which one has an open spot first* 07:34:42 <coopserver> <Maxwell> wait* 07:34:51 <coopserver> <Maxwell> sign please 07:35:06 <coopserver> <irolldice> just scroll up the bottom left edge of hte map 07:35:13 <coopserver> <irolldice> you see blue company 07:35:14 <coopserver> <irolldice> then white 07:35:28 <coopserver> <Maxwell> ok 07:35:38 <coopserver> <Maxwell> oh 07:35:40 <coopserver> <Maxwell> there 07:36:00 <coopserver> <irolldice> see the sign that says slh / 01 07:36:15 <coopserver> <Maxwell> yes 07:36:16 <coopserver> <irolldice> that's a sideline hub 07:36:29 <coopserver> <irolldice> there's what is called LL_RR 07:36:36 <coopserver> <irolldice> two left facing tracks and two right 07:36:54 <coopserver> <irolldice> the perpendicular leg shooting off has one line in each direction 07:36:56 <coopserver> <Anson> that's the plan ... i just fixed a spot where trains from right line couldn't go left :-( 07:37:09 <coopserver> <irolldice> that line coming in 07:37:15 <coopserver> <irolldice> can join EITHER L or EITHER R 07:37:25 <coopserver> <irolldice> if the first L is busy, it will go to the free L 07:37:27 <coopserver> <irolldice> same with R 07:37:37 <coopserver> <irolldice> and each L coming back will lead back to the leg 07:37:39 <coopserver> <irolldice> if that makes sense 07:37:44 <coopserver> <irolldice> not quite the best wording 07:37:51 <coopserver> <Maxwell> it does 07:38:21 <coopserver> <irolldice> so you can fit twice as many trains 07:38:24 <coopserver> <irolldice> on hte same network 07:38:31 <coopserver> <irolldice> that will all reach teh same destination 07:38:36 <coopserver> <irolldice> or any station for that matter 07:38:49 <coopserver> <irolldice> like you should be able to click any depot to clone a train 07:38:59 <coopserver> <irolldice> and not have to worry if your track is connected properly 07:39:20 <coopserver> <irolldice> you should know that anywhere you drop a train, it will be able to make it to its stations 07:39:35 <coopserver> <Anson> exception on firs : the small timed trains for delivery of supplies 07:39:44 <coopserver> <irolldice> yea sure 07:39:52 <coopserver> <irolldice> that's FIRS specific though 07:40:05 <coopserver> <Anson> they have short lines, sometimes even only two station tiles and a depot :-) 07:40:18 <coopserver> <irolldice> you could include logic trains in that statement 07:40:28 <coopserver> <irolldice> but that's another point altogether 07:40:55 <coopserver> <irolldice> do you understand max? 07:41:00 <coopserver> <Maxwell> yep 07:41:07 <coopserver> <irolldice> any questions? 07:41:19 <coopserver> <Maxwell> nope 07:42:11 <coopserver> <Maxwell> I have done this before, just differently in a way 07:42:47 <V453000> btw if you like, you can join our IRC channels 07:42:57 <V453000> great for communication and seeing what is going on even when you arent in game 07:42:58 <coopserver> <Maxwell> a less effecient way 07:43:06 <coopserver> <Maxwell> me? 07:43:14 <coopserver> <irolldice> yes you 07:43:28 <coopserver> <Maxwell> how do i join? 07:45:29 <coopserver> <Maxwell> there needs to be a speed limit mod here 07:46:02 <coopserver> <irolldice> what do you mean join 07:46:03 <coopserver> <irolldice> the iRC? 07:46:07 <coopserver> <Maxwell> yes 07:46:17 <coopserver> <irolldice> do you know what irc is? 07:46:23 <coopserver> <Maxwell> nope 07:46:33 <coopserver> <irolldice> it's a chat channel that's tied to the game chat 07:46:44 <coopserver> <Maxwell> hmm 07:47:04 <coopserver> <irolldice> notice how V had the [irc] tag 07:47:10 <coopserver> <Anson> http://irc.openttdcoop.org/?channels=nuts,openttdcoop,openttdcoop.stable 07:47:11 <coopserver> <Maxwell> yep 07:47:12 <coopserver> <irolldice> he didn't say that from the game 07:48:13 <Anson> IRC is an antique chat method :-) ... i think i used it before there was a web .... 07:48:46 <coopserver> <irolldice> well not exactly 07:48:59 <coopserver> <irolldice> but it's old, yes 07:49:17 *** Maxwell has joined #openttdcoop.stable 07:49:39 <V453000> y0 07:49:48 <coopserver> <Anson> i thought i used irc when there was usenet and internet, but no www yet 07:50:09 <coopserver> <irolldice> i'm not actually sure now 07:50:14 <Maxwell> so, hi 07:50:19 <Maxwell> yay 07:50:21 <coopserver> <irolldice> there you go 07:50:28 <coopserver> <irolldice> book mark that. lol 07:50:41 <Maxwell> i did 07:51:28 <Maxwell> you guys have been the most help I have ever gotten in this game 07:51:37 <coopserver> <irolldice> yyp 07:51:54 <Maxwell> thank you 07:51:58 <coopserver> <irolldice> most commonly heard phrase from people that join this server for hte first time 07:52:02 <coopserver> <Anson> http://de.wikipedia.org/wiki/Internet_Relay_Chat .... it says that irc is from 1988 07:52:03 <Webster> Title: Internet Relay Chat – Wikipedia (at de.wikipedia.org) 07:52:16 <coopserver> <irolldice> everyone you meet here will all be super firendly and helpful 07:52:20 <coopserver> <irolldice> especially @SYLF 07:52:25 <coopserver> <irolldice> @SYLF@SYLF@SYLF 07:52:30 <coopserver> <irolldice> !admin @SYLF 07:52:31 <coopserver> *** irolldice has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 07:53:06 <V453000> there is only @@V command :P 07:53:07 <Webster> User:V453000 - #openttdcoop Wiki - http://wiki.openttdcoop.org/User:V453000 07:53:21 <coopserver> <V453000> but yeah Sylf is a great minion 07:53:24 <coopserver> <irolldice> i thought @sylf would ping his irc 07:53:33 <coopserver> <Anson> http://en.wikipedia.org/wiki/World_Wide_Web ... that page says that the web is from 1990 07:53:34 <Webster> Title: World Wide Web - Wikipedia, the free encyclopedia (at en.wikipedia.org) 07:53:34 <V453000> without the @it does 07:53:40 <coopserver> <irolldice> oh, got it 07:53:42 <coopserver> <Anson> thus IRC would be two years older 07:53:44 <coopserver> <irolldice> thought it needed the @ 07:53:49 <coopserver> <irolldice> good find anson 07:53:51 <coopserver> <irolldice> you're right 07:53:52 <coopserver> <irolldice> :) 07:53:55 <coopserver> <V453000> the @ is just to mark people with admin rights in the channel 07:54:00 <coopserver> <irolldice> oh 07:54:06 <coopserver> <irolldice> SYLF SYLF SYLF 07:54:09 <coopserver> <V453000> yes that 07:54:16 <coopserver> <V453000> but the bastard is probably sleeping now :PO 07:54:23 <coopserver> <irolldice> probably 07:55:14 <coopserver> <Anson> someone woke him 2 or 3 hours ago ... answered immediately but then seems to have fallen asleep in conversation :-) 07:55:35 <coopserver> <irolldice> that was me 07:55:36 <coopserver> <irolldice> :) 07:55:38 <coopserver> <irolldice> SYLF 07:55:45 <coopserver> <Maxwell> how do I open the openttd file on linux 07:55:54 <coopserver> <irolldice> uncertain 07:55:56 <coopserver> <irolldice> on mac 07:56:00 <coopserver> <Maxwell> I did it once 07:56:13 <coopserver> <Maxwell> I just can't remember it anymore 07:56:20 <coopserver> <irolldice> did you have to +x it 07:56:29 <coopserver> <irolldice> or remember to ./openttd 07:56:32 <coopserver> <irolldice> from the console 07:56:38 <coopserver> <irolldice> i don't know how it launches on linux 07:57:12 <coopserver> <Maxwell> I can see "p 07:57:19 <coopserver> <Maxwell> :p 07:58:14 <coopserver> <Maxwell> i want nuts to be 32bbp 07:58:26 <coopserver> <V453000> I am slowly working on that 07:58:29 <coopserver> <V453000> but might make DOOM instead :P 07:58:34 <coopserver> <V453000> now doing more RAWR 07:58:50 <coopserver> <Maxwell> what is in DOOM and RAWR 07:59:14 <coopserver> <V453000> DOOM is a newGRF I am working on 07:59:37 <coopserver> <V453000> RAWR is an already released newGRF which replaces landscape, roads and tracks to 32bpp stuff 07:59:48 <coopserver> <Maxwell> really?! 08:00:08 <V453000> http://dev.openttdcoop.org/projects/rawr/ 08:00:18 <V453000> http://dev.openttdcoop.org/projects/nuts/ 08:00:27 <V453000> http://dev.openttdcoop.org/projects/yeti 08:00:54 <V453000> http://dev.openttdcoop.org/projects/doom 08:00:56 <V453000> my newgrfs :) 08:01:01 <V453000> the main ones anyway 08:01:49 <V453000> RAWR is very special because you can load it locally as static newgrf (guide on the page), and have it active no matter what server you join 08:02:06 <V453000> which means we dont have to put it on the server as then it would force everybody to download the 300MB 08:02:30 <Maxwell> hmm 08:02:35 <Maxwell> that is really cool 08:03:07 <Maxwell> is doom done yet? 08:03:18 <V453000> not by far 08:03:34 <Maxwell> alright 08:03:42 <coopserver> <V453000> but I have made considerable progress :) 08:04:05 <V453000> it will look something like this, scale-wise https://dl.dropboxusercontent.com/u/20419525/DOOM/CHOOCHOOO3.png 08:04:10 <V453000> the train models are work in progress :)) 08:05:03 <Maxwell> awesome 08:05:05 <Maxwell> I can't wait 08:05:13 <V453000> the terrain is RAWR 08:05:27 <V453000> the bridge is one of the things which I am currently working on and will be in RAWR 0.0.2 08:05:41 <coopserver> *** Player has joined 08:06:04 <Maxwell> wooooo 08:06:46 <coopserver> *** Player has left the game (Leaving) 08:07:04 <coopserver> <Anson> i ruined the display of my smartphone with IRC :-) .-( ... had the same page with the same header open too long 08:07:18 <coopserver> <irolldice> bummer 08:07:45 <coopserver> <Anson> i now can read that header whatever i display on it :-( 08:07:51 <coopserver> <irolldice> haha 08:07:54 <coopserver> <irolldice> that's sad 08:07:55 <coopserver> <irolldice> :( 08:07:59 <coopserver> <irolldice> what phone? 08:08:09 <coopserver> <Anson> samsung galaxy note 08:08:15 <coopserver> <irolldice> oh 08:08:25 <coopserver> <irolldice> alright i'm off to bed 08:08:27 <coopserver> <irolldice> see ya 08:08:33 <coopserver> <irolldice> max you want my company? 08:08:35 <V453000> bai 08:08:39 <coopserver> <irolldice> to have some starting money 08:08:51 <coopserver> <V453000> probably new map later today so nothing to waste :P 08:08:52 <coopserver> <Anson> nice big display, nice to use as second screen for my comp while i have ottd fullscreen 08:09:06 <Maxwell> I would love your company 08:09:11 <coopserver> <V453000> lol you use a phone as 2nd screen? XD 08:09:13 <coopserver> <irolldice> password is dice 08:09:18 <coopserver> <irolldice> have fun 08:09:22 <coopserver> <V453000> ROLL DEM DICE 08:09:23 <coopserver> *** Maxwell has joined company #5 08:09:24 <coopserver> <irolldice> i probably won't be back on til the reset 08:09:32 <coopserver> <Maxwell> when is the reset? 08:09:36 <coopserver> <V453000> idk 08:09:39 <coopserver> <irolldice> it's not decided 08:09:44 <coopserver> <irolldice> it's whenever someone gets around to it 08:09:47 <coopserver> <V453000> yes 08:09:48 <coopserver> <irolldice> when we're all bored of this map 08:09:59 <coopserver> <irolldice> it's not a set date though like some servers 08:10:05 <coopserver> <irolldice> but it's 2153 08:10:14 <coopserver> <irolldice> and most players networks are pretty done 08:10:35 <coopserver> <irolldice> i wasn't able to get on much this round 08:10:42 <coopserver> <irolldice> but the map is pretty full 08:10:50 <coopserver> <V453000> ok RAWR currently replaces 7767 sprites :D 08:11:07 <coopserver> <irolldice> that's allot 08:11:15 <coopserver> <irolldice> alright, i'm off. cheers 08:11:17 <coopserver> <irolldice> see you all later 08:11:18 <coopserver> <V453000> cya 08:11:22 <coopserver> <Anson> CU 08:11:27 <coopserver> *** irolldice has left the game (Leaving) 08:11:32 <coopserver> <Maxwell> damn 08:11:39 <coopserver> <Maxwell> oh 08:11:49 <coopserver> <Maxwell> I just said goodnight in team 08:11:51 <coopserver> <Anson> new map is almost never before 2100, but already was as late as 2300+ 08:11:54 <coopserver> <V453000> XD 08:12:12 <coopserver> <Maxwell> really? 08:12:29 <coopserver> <Maxwell> what do wet rails do? 08:12:43 <coopserver> <Anson> they are the replacement for ships :-) 08:12:49 <coopserver> <Maxwell> ahh 08:12:59 <coopserver> <Anson> the mechanics is like normal trains, but look like ships 08:13:24 <coopserver> <Maxwell> yeah, noticed that 08:13:46 <coopserver> <Maxwell> are they any good? 08:14:15 <coopserver> <Anson> big capacity, but slow ... max speed 120, but to improve the station rating, they have a higher speed shown 08:14:39 <coopserver> <Maxwell> so they are slower than 120 08:14:44 <coopserver> <Anson> if you use them on purr rails, they get a penalty of 30% or something to all stats 08:15:09 <coopserver> <Anson> no, they have speeds shown of 120+++, but drive only at 120 08:15:29 <coopserver> <Anson> on non-wet rails, they are slower than 120 08:15:30 <coopserver> <Maxwell> ahhh 08:15:55 <coopserver> <V453000> 08:16:01 <coopserver> <Maxwell> RAWR download almost done WOOOO 08:16:02 <coopserver> <V453000> it is just a huge hack for station ratings 08:16:06 <coopserver> <V453000> so they pick more cargo up 08:16:09 <coopserver> <Maxwell> i see 08:16:28 <coopserver> <Maxwell> why all the purr tracks? 08:16:30 <coopserver> <V453000> because vehicle speed is the factor, not the actual driving speed reduced by tracks 08:16:37 <coopserver> <V453000> universal tracks are a must for replacing between track types 08:16:47 <coopserver> <V453000> and having various colours is just nice and convenient 08:16:57 <coopserver> <V453000> both for choosing the colour, and for marking things etc 08:17:01 <coopserver> <Anson> https://wiki.openttd.org/Game_mechanics#Station_rating 08:17:32 <Maxwell> hmm 08:17:39 <Maxwell> do most people use purr? 08:18:18 <coopserver> <Anson> besides looking nice, nuts also has a subset of trains which get different kinds of bonus from different colors ... the chameleon trains 08:18:51 <coopserver> <V453000> NO 08:18:53 <coopserver> <V453000> MEOW class 08:19:04 <coopserver> <Maxwell> what 08:19:09 <coopserver> <V453000> NUTS has train classes 08:19:11 <coopserver> <Anson> sorry, i use them too infrequently 08:19:13 <coopserver> <Maxwell> bonus? 08:19:22 <coopserver> <V453000> yes, like +30% speed on red PURR 08:19:24 <coopserver> <V453000> etc 08:20:01 <coopserver> <Maxwell> is the bonus different for all colors or is that based on the color of the train? 08:20:09 <coopserver> <V453000> only tracks 08:20:11 <coopserver> <V453000> so the train adapts 08:20:28 <coopserver> <V453000> which means you can have more power in places where trains accelerate, and more speed on straight parts of track 08:20:44 <coopserver> <V453000> but 99% people are lazy and just convert whole network to one colour, which is not really beneficial 08:20:49 <coopserver> <Maxwell> omg, that's cool 08:21:09 <coopserver> <Anson> could be nice with big trains, eg one color of purr to give good acceleration, then another for power on hills, and finally red for speed on flat terrain 08:21:28 <coopserver> <V453000> it actually even opens one otherwise impossible function- you can check by conditional orders for "current speed" ... and since speed changes with coloured tracks, you can tell trains where to go based on colours 08:21:47 <coopserver> <Maxwell> now, what does power do compared to traction? 08:21:53 <coopserver> <V453000> big or small trains, doesnt matter :) 08:21:55 <coopserver> <Maxwell> and that is weird 08:22:02 <coopserver> <Maxwell> how do you do that? 08:22:14 <coopserver> <V453000> both are important but power is more like max speed, TE is mainly for low speed acceleration 08:22:23 <coopserver> <V453000> eh through conditional orders :) see openttd wiki 08:23:09 <coopserver> <Anson> we have not had refitting networks for some time ... ideal to demonstrate the power of conditionals :-) 08:24:42 <coopserver> <Maxwell> Ohhhhh 08:25:00 <coopserver> <Maxwell> some conditional orders are if then statements 08:25:17 <coopserver> <Maxwell> with boolean values 08:25:33 <coopserver> <V453000> yes quite 08:25:42 <coopserver> <V453000> there are various cute things you can do with this 08:25:50 <coopserver> <V453000> spoiler: most of them result in utter mayhem :P 08:26:17 <coopserver> <Maxwell> wooo 08:26:33 <V453000> https://dl.dropboxusercontent.com/u/20419525/pzg22orders.png 08:26:40 <V453000> yeah 08:26:50 <coopserver> <Maxwell> btw, I downloaded RAWR from the newGRF downloader in openttd and it is version 0.0.1 08:26:53 <coopserver> <Anson> conditionals aren't compatible with cargodist. thus switch cargodist off when not needed 08:26:58 <coopserver> <Maxwell> is there a newer version 08:27:44 <coopserver> <V453000> nope, 0.0.1 is first, I am now working on 0.0.2 08:27:51 <coopserver> <V453000> it takes a lot of work :) 08:27:59 <coopserver> <Maxwell> cool, i was just making sure 08:28:41 <coopserver> <V453000> sure thing 08:28:50 <coopserver> <V453000> but bananas automatically shows the latest version :P 08:29:10 <coopserver> <V453000> see the order list I pasted in IRC :P 08:29:57 <coopserver> <Anson> that's so nice about IRC ... you can click links :-) 08:29:59 <Maxwell> yeah 08:30:13 <Maxwell> That list is crazy 08:31:02 <V453000> it is a list that 1500 trains share 08:31:17 <V453000> and all of them transport like 8 primary cargoes, and their products - food and goods 08:31:18 <Maxwell> wait, what?! 08:31:30 <V453000> automaticallu 08:31:31 <V453000> y 08:31:36 <V453000> see our pro zone archives :) 08:31:57 <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 08:32:18 <V453000> all of the games on that page will decimate your mind 08:32:27 <V453000> just grab the savegames and see :D 08:32:47 <V453000> it is one of the best games ever played 08:33:03 <Maxwell> need to find the file location of openttd on my computer first 08:33:47 <V453000> user/documents/openttd/save 08:34:06 <Maxwell> i am running ubuntu 08:34:35 <V453000> tis probably similar 08:35:32 <Maxwell> actually, more confusing 08:35:47 <Maxwell> I can access any folder in my computer 08:36:09 <Maxwell> this includes the vital ones to my operating system 08:41:08 <Maxwell> well, this sucks 08:42:15 <V453000> maybe the paths are written in the readme 08:42:58 <Maxwell> that's what I am looking at now 08:46:11 <coopserver> <Anson> finally done with undoing changes that someone made to our network ... either he didn't understand my orders, or how firs works, or both :-) 08:47:09 <V453000> guys be glad you havent seen what the FUCK is the mess at openttds sprite ID numbering system XD 08:47:16 <V453000> bridges just have it like wtf random :D 08:47:18 <coopserver> <Anson> changed a lot, but most easily to see, "unload ES" instead of "transfer ES" (to be delivered with timetable later) 09:31:30 <coopserver> <Maxwell> I am killing my people 09:33:34 <V453000> the new bridges will be awsum :D 09:33:37 <V453000> some more, some less 09:33:50 <coopserver> <Maxwell> nice 09:33:55 <coopserver> *** lol has joined 09:34:48 <coopserver> <Anson> what i always hated about the strandard bridges and other bridge sets : the medium ones looked best to me, but for the sake of my trains i had to use the (ugly) best ones ... 09:35:06 <V453000> opengfx bridges are terrible 09:35:12 <coopserver> <lol> turn them off in transparency 09:36:48 <coopserver> <lol> is this a new firsversion? 09:36:56 <coopserver> <Maxwell> ? 09:37:06 <coopserver> <lol> it isn't very complicated 09:37:21 <coopserver> <lol> you have half or onethird of normal amount of industries in firs 09:41:42 <coopserver> <lol> can i join a company? 09:44:20 <coopserver> <lol> ah i understand 09:45:48 <coopserver> <lol> why don't you use your chemicals Maxwell? 09:46:24 <coopserver> <Maxwell> because I am just trying to optimize this track 09:46:50 <coopserver> <lol> interesting 09:47:08 <coopserver> <Maxwell> I know it looks horrible 09:47:11 <coopserver> <Maxwell> I need help 09:47:37 <coopserver> <lol> i don't have a lot of knowledge about optimalization, but i can give it a try? 09:48:18 <coopserver> <Maxwell> yeah 09:48:34 <coopserver> <Maxwell> password is dice 09:48:42 <coopserver> *** lol has joined company #5 09:48:44 <coopserver> <V453000> spoiler: PBS is usually not the answer when you want to really improve stuff :P 09:49:08 <coopserver> <lol> path based signals 09:49:14 <coopserver> <lol> the ones with 3 lights 09:52:41 <coopserver> *** Maxwell has left the game (connection lost) 09:55:30 <coopserver> <lol> do you have a moment V? 09:55:36 <coopserver> *** Maxwell has joined 09:55:53 <coopserver> <V453000> yes 09:56:09 <coopserver> <lol> do you see my sign? 09:56:11 <coopserver> <V453000> yes 09:56:14 <coopserver> <V453000> dont build it that way :) 09:56:23 <coopserver> *** V453000 has joined company #5 09:56:28 <coopserver> <V453000> and no :) 09:58:36 <coopserver> <V453000> just to have it properly 09:58:38 <coopserver> <V453000> all to all 09:59:00 <coopserver> <V453000> no we see middle is missing at white 09:59:26 <coopserver> <V453000> all to all at mergers is just ideal scenario 09:59:29 <coopserver> <V453000> at splits it is a must 09:59:46 <coopserver> <V453000> unless all of your tracks can go anywhere, you cant handle them equally 10:00:20 <coopserver> <V453000> see !fix 10:00:23 *** Maxwell has quit IRC 10:00:25 <coopserver> <lol> !fix 10:00:31 <coopserver> <V453000> a sign not command 10:01:24 <coopserver> <V453000> yes 10:01:27 <coopserver> <V453000> so both tracks work as one 10:01:35 <coopserver> <V453000> just doubled for more capacity 10:02:24 <coopserver> <V453000> unfortunately for you this isnt about like or not, this simply works :) 10:02:36 <coopserver> <lol> don't think so 10:02:48 <coopserver> <lol> if you do a huge cbcoop you don't want alltoall 10:02:57 <coopserver> <lol> because you will lose how it works 10:03:15 <coopserver> <V453000> nope :) 10:03:18 <coopserver> <V453000> vice versa 10:03:30 <coopserver> <lol> and all track is frequently used, so why no extra rail for new cargotype 10:03:31 <coopserver> <V453000> if all of your tracks work the same way, you cant make a mistake by just getting lost in it 10:03:42 <coopserver> <lol> true 10:03:58 <coopserver> <lol> and this cost a lot of time 10:04:25 <coopserver> <V453000> a little bit if you learn it 10:04:30 <coopserver> <lol> and in big cb trains don't have enough acceleration for this i think 10:04:31 <coopserver> <V453000> still worth it for longer games 10:04:50 <coopserver> <V453000> trains do have enough acceleration always 10:05:02 <coopserver> <V453000> question is if you can have enough of them in a train :) 10:05:04 <coopserver> <lol> we always build trains of L7 10:05:09 <coopserver> <V453000> if costs are retardedly high, sure, no 10:05:32 <coopserver> <V453000> short term games just dont use openttd to the full potential, many logical aspects do not apply then simply because they do not come into use 10:05:48 <coopserver> <V453000> and yes, unfortunately it is the majority of stuff 10:05:49 <coopserver> <lol> true 10:06:12 <coopserver> <lol> but i think i am getting how the signals work 10:06:17 <coopserver> *** V453000 has joined spectators 10:06:31 <coopserver> <V453000> well that is a start 10:07:18 <coopserver> <lol> i have to leave 10:08:56 <coopserver> *** lol has left the game (Leaving) 10:09:05 <coopserver> *** V453000 has left the game (Leaving) 10:15:43 <coopserver> <Maxwell> back 10:16:12 <coopserver> <Maxwell> hello? 10:51:01 *** happpy has joined #openttdcoop.stable 10:51:11 <happpy> !date 10:51:11 <coopserver> Nov 15 2175 10:51:16 <happpy> !players 10:51:17 <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 10:52:09 <happpy> hi all 10:53:23 <coopserver> *** happy train sport has joined 10:57:24 <coopserver> <happy train sport> Maxwell: doo supplies to the oil well so u get mor 10:58:05 <coopserver> *** happy train sport has joined company #1 11:02:36 <coopserver> <Anson> just finished doing more ES to oil :-) 11:03:12 <coopserver> <Anson> the oil now gets 3 deliveries of bulk ES and timed trains do 3 runs 11:03:57 <coopserver> <Anson> but it is of no use to the bulk terminal, since that only produces MS (with quad), and doesn't convert the thousands of chemicals that it gets 11:04:48 <coopserver> <Anson> we would need a second bulk terminal and split the chemical trains in two groups, one for each buölk terminal 11:16:41 <coopserver> *** Maxwell has left the game (Leaving) 11:30:06 <V453000> lmafo I forgot I changed sun settings so I need to re-render everything XD 11:30:07 <V453000> gg 11:30:38 <happpy> hi v# 11:30:43 <happpy> how things 11:30:56 <V453000> grate 11:30:58 <V453000> but buze 11:35:33 <V453000> I should have new RAWR done in a couple of weeks :) 11:35:41 <coopserver> <happy train sport> nice 11:36:18 <V453000> re-doing track system completely ... they will look the same but much less buggy/glitchy 11:36:19 <V453000> hopefully anyway 11:36:32 <coopserver> <happy train sport> call 11:39:32 <coopserver> *** happy train sport has joined spectators 11:39:34 <coopserver> *** happy train sport has started a new company #11 11:39:42 <coopserver> *** happy train sport has joined spectators 11:39:58 <coopserver> *** happy train sport has joined company #1 11:40:22 <coopserver> *** happy train sport has joined spectators 11:50:09 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/Bridges_randomWIP.png 11:50:58 <V453000> work in progress, things will change 11:51:01 <V453000> but yeah :) current state 12:05:00 <Sylf> Looks delicious! 12:05:43 <V453000> (: 12:05:47 <V453000> hiSylf 12:16:07 <coopserver> <Anson> happy, most of the track is working nicely ... taking a break now ... maybe you can check a bit later whether something terrible has happened ... 12:17:10 <coopserver> <Anson> and who let the trains out ??? big signs to not let too many out ... 12:18:55 <coopserver> <Anson> with only one bulk terminal, 6 are more than enough and thus 9 were waiting in depot ... now there are 7 waiting at station and 5 in depot 12:19:16 <coopserver> <Anson> less trains means better (more evenly) distributed ES 12:20:45 <coopserver> <Anson> lol, now there were 7 waiting in overflow and 7 in station ... why so many active ? 12:21:21 *** Djanxy has joined #openttdcoop.stable 12:36:38 <coopserver> *** Anson has joined spectators 12:36:39 <coopserver> *** Game paused (number of players) 12:42:10 <happpy> looks ver call v 12:42:13 <happpy> like it 12:42:46 <V453000> still not entirely done but the rest is mostly bugfixes, fiddlings, and systematic undercover things :) 12:43:00 <coopserver> <happy train sport> i see 12:43:05 <coopserver> <happy train sport> yer 12:49:06 <happpy> !date 12:49:06 <coopserver> Aug 26 2183 13:48:24 <coopserver> *** Muel has joined 13:48:26 <coopserver> <Muel> hi 13:49:13 <coopserver> *** Muel has joined company #10 13:49:14 <coopserver> *** Game unpaused (number of players) 13:50:04 <happpy> hi muel 13:50:11 <happpy> how things 13:50:18 <coopserver> <Muel> good you ? 13:50:22 <happpy> good 13:52:18 <coopserver> *** Muel has left the game (Leaving) 13:52:19 <coopserver> *** Game paused (number of players) 14:23:46 <coopserver> *** Tomasz333333 has joined 14:24:33 <coopserver> <Tomasz333333> I'm not much time on game this map. 14:24:33 <V453000> heyo :) 14:25:27 <happpy> hi Tomasz333333 14:25:33 <coopserver> <Tomasz333333> Hi. 14:25:48 <happpy> yer itsver late in the game 14:26:17 <coopserver> *** Tomasz333333 has left the game (Leaving) 17:13:16 *** Jam35_ is now known as Jam35 17:27:58 <happpy> hi jam 17:28:05 <happpy> how things 17:32:06 <coopserver> *** NBS has joined 17:32:07 <coopserver> *** Game unpaused (number of players) 17:32:15 <happpy> hi 17:32:51 <coopserver> *** NBS has left the game (Leaving) 17:32:52 <coopserver> *** Game paused (number of players) 18:39:44 <coopserver> *** happy train sport has left the game (Leaving) 18:46:10 *** happpy has quit IRC 18:47:44 <coopserver> *** irolldice has joined 18:47:45 <coopserver> *** Game unpaused (number of players) 18:51:22 <coopserver> *** irolldice has left the game (Leaving) 18:51:23 <coopserver> *** Game paused (number of players) 18:55:01 <coopserver> *** Anson has left the game (general timeout) 21:06:20 <coopserver> *** Anson has joined 22:47:09 <coopserver> *** Yugi_Ubuntu has joined 22:47:22 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 22:55:02 *** Jam35 is now known as Jam35_ 23:16:43 <Sylf> Damn spamming of my name 23:17:13 <coopserver> *** (hykw)a has joined 23:19:52 <coopserver> *** (hykw)a has joined company #9 23:19:53 <coopserver> *** Game unpaused (number of players) 23:56:42 <coopserver> *** Anson has joined company #1 23:57:10 <coopserver> <Anson> hallo ... good evening/night