Log for #openttdcoop.stable on 30th March 2015:
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00:16:59  <coopserver> <Anson> on a merge 3->2, when left goes only left, right goes only right, and the center gets a choice, which lanes should get prio ? the oter two lanes ??
00:55:07  <coopserver> *** Yum has joined
01:24:10  <coopserver> <Yum> crash
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02:37:33  <coopserver> <irolldice> how come no FIRS or YETI
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06:49:54  <V453000> watup
06:49:59  <coopserver> <irolldice> whatup V
06:50:15  <coopserver> <Anson> good morning
06:50:16  <coopserver> <irolldice> just transporting that cola and plastic, you know
06:50:27  <V453000> :)
06:50:38  <coopserver> <Anson> hehe, didn't someone complain that logic trains re never used ? :-)
06:51:04  <coopserver> <Anson> i just created a messy solution to a messy track problem :-)
06:51:50  <coopserver> <Anson> merge from two station exists was too slow when too many trains got to a stop and needed to start again
06:52:49  <coopserver> <Anson> thus i tried a solution that i had seen once on some wiki or something : a logic train that blocks one incoming line until the other has a gap, and then blocks the other until the first has a gap
06:53:22  <coopserver> <Anson> thus they still don't block forever, but a lot of trains can go first without being stopped too soon
06:53:43  <coopserver> <Anson> in case anybody wants to check on it : train 320
06:57:36  <coopserver> <irolldice> anson
06:57:40  <coopserver> <irolldice> can you thrown me some money to get started
06:58:04  <coopserver> <irolldice> thanks man :)
06:58:38  <coopserver> <Anson> did you see train 320 ?
06:59:22  <coopserver> <irolldice> yeah
06:59:39  <coopserver> <irolldice> let's one side go til empty
06:59:43  <coopserver> <irolldice> then switches
07:00:23  <coopserver> <Anson> got the idea from some wiki or some article, but just did it from scratch myself
07:11:47  <coopserver> <irolldice> V what are you working on tonight
07:12:24  <coopserver> <Anson> tonight ? it's 9am here
07:12:39  <coopserver> <irolldice> 12:12 AM for me
07:13:38  <V453000> just doing some work, finishing for deadlines tomorrow/wednesday
07:14:22  <coopserver> <Anson> two days ago, it would have been 8:12am CET, but now it is already 9:12am CEST
07:15:14  <V453000> did some PURR/RAWR work over the weekend :)
07:15:27  <coopserver> <irolldice> sweet
07:15:59  <coopserver> <Anson> what is the difference between Yetis and Yetidudes ?
07:16:05  <coopserver> <irolldice> anson, where you from
07:16:14  <coopserver> <Anson> germany, Berlin
07:16:18  <V453000> none :) just different wording
07:16:28  <coopserver> <irolldice> germany!
07:16:33  <coopserver> <irolldice> i'm trying to learn german
07:16:38  <coopserver> <Anson> and they look like yellow toy ducks :-)
07:16:54  <coopserver> <Anson> i was a bit disappointed to see no real yetis :-(
07:17:00  <coopserver> <irolldice> where is toy stores
07:17:06  <coopserver> <irolldice> i can't find anywhere to deliver my toys to
07:17:30  <coopserver> <Anson> look at the map ... there you can hover the mouse over an industry and it will flash
07:18:37  <coopserver> <Anson> click an industry name to toggle display on/off, and hover the mouse above the name to make it flash
07:18:44  <coopserver> <irolldice> found one, thanks
07:27:35  <coopserver> <irolldice> anson
07:27:46  <coopserver> <irolldice> you speak fluent german, right?
07:27:56  <coopserver> <Anson> my native language
07:28:00  <coopserver> <irolldice> yes
07:29:32  <coopserver> <Anson> why ?
07:29:37  <coopserver> <irolldice> curious
07:29:40  <coopserver> <irolldice> i'm learning it
07:29:43  <coopserver> <irolldice> trying to, at least
07:30:08  <coopserver> <Anson> in school, or as an extra evening course ?
07:30:57  <coopserver> <irolldice> just on my own
07:31:08  <coopserver> <irolldice> i'm out of college
07:34:40  <coopserver> <Anson> i learned english in school, as well as french, but you only really learn to use it by using it :-)
07:35:01  <coopserver> <irolldice> yeah
07:35:05  <coopserver> <irolldice> that's my problem
07:35:13  <coopserver> <irolldice> is i don't know anyone to talk to regularly in german
07:35:17  <coopserver> <irolldice> i have nowhere to use it
07:35:47  <coopserver> <Anson> for my english that was computers and their manuals, preferring the bad english translations of japanese manuals, instead of reading the bad german translations of bad english translations of japanese manuals :-)
07:36:00  <coopserver> <irolldice> haha
07:36:47  <coopserver> <Anson> and also watching TV ... in berlin, we had AFN-TV ... i modified my TV with a switch to be able seeing 60 Hz TV
07:38:30  <coopserver> <Anson> thus i could watch movies in english, that only a year later came to our cinemas, and 2-5 (or more) years later on our TV
07:38:44  <coopserver> <irolldice> i have a puzzle for you
07:38:51  <coopserver> <irolldice> at meow falls transfer
07:38:56  <coopserver> <irolldice> what is hte issue with my waiting loop
07:40:01  <coopserver> <irolldice> well that seemed to fix it
07:41:02  <coopserver> <Anson> you still can improve on it .. it has no priority for the mainline, and doesn't check whether the reverser is used
07:41:33  <coopserver> <irolldice> it's good enough fo rnow
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07:44:57  <coopserver> <Anson> looks good now
07:44:58  <coopserver> <irolldice> i get it
07:47:00  <coopserver> <Anson> the only missing part (compared to most such overflows) is to make the overflow a real loop, bypassing the depot when no train is already waiting to be injected
07:47:31  <coopserver> <Anson> but that's not possible at the edge
07:47:32  <coopserver> <irolldice> oh i see
07:47:34  <coopserver> <irolldice> yeah
07:47:36  <coopserver> <irolldice> not enough room
07:48:14  <coopserver> <irolldice> oh well
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07:48:18  <coopserver> <irolldice> that's plemty good enough for now
07:48:33  <coopserver> <Anson> with so many short trains, you could add a second waiting bay for waiting trains in front of the depot
07:49:01  <coopserver> <Anson> then also 2 available platforms could be filled faster
07:50:11  <coopserver> <irolldice> none of these turns are too tight for TL2
07:51:01  <V453000> CL1 is not a huge deal with TL2
07:51:08  <V453000> esp with slugs
07:51:13  <coopserver> <irolldice> what does CL mean
07:51:19  <coopserver> <irolldice> curve length?
07:51:25  <coopserver> <Anson> yes
07:51:37  <coopserver> <irolldice> well i have TL2 and CL2
07:51:41  <coopserver> <irolldice> so i'm solid
07:55:01  <coopserver> <Anson> at Meow Falls, you can add the additional checks too (prio and reverser)
07:55:33  <coopserver> <Anson> and there is anough space for the loop to bypass the depot
07:55:40  <coopserver> <irolldice> yeah, could
07:55:46  <coopserver> <irolldice> not enough traffic though to need it
07:56:34  <coopserver> <Anson> general hint : signal distance of 2 might be the best
07:57:01  <coopserver> <irolldice> 1 doesn't hurt
07:57:03  <coopserver> <Anson> with 1, you will have gaps automatically at any station, split or merge
07:58:02  <coopserver> <Anson> thus it is not really needed, but depending on basecost it can be a bit expensive, and most of all it is more difficult to add a split or merge later
07:58:56  <V453000> on diagonals and with extreme train density (ultra powerful trains), signal distance 1 makes sense
07:58:59  <V453000> but that is the only case
07:59:07  <V453000> and on diagonals you can still make splits even with 1 :)
07:59:17  <coopserver> <irolldice> it doesn't hurt to have though
07:59:23  <coopserver> <Anson> when you just added the prio at Meow Falls, you had to remove signals and/or rails ... that can lead to crashes or bad routing while connections are interrupted (if you are unlucky)
07:59:26  <coopserver> <irolldice> i don't think i've ever seen basecosts on here that increase signal cost
07:59:37  <coopserver> <irolldice> i see
08:01:00  <coopserver> <irolldice> be back in a minute
08:01:15  <coopserver> <Anson> to remove signals, you can use the bulldozer instead of removing the entire rail ... i have set S to build signals and R to remove/bulldoze something
08:06:24  <coopserver> <Anson> V, wouldn't it be nice to have an option in settings whether to do signals optimistically or pessimistically on diagonals ? :-)
08:07:04  <coopserver> <Anson> meaning that optimistic does it as is done now, and passimistic takes care of never having more than 3 halftiles between them
08:08:42  <V453000> meh
08:09:03  <V453000> most retards just set the setting to like 4-8 so ... :)
08:09:20  <coopserver> <irolldice> lol
08:10:18  <coopserver> <Anson> biggest problem with the automatic gap happens always between straight and diagonal parts of the track ... there often (mostly) is a gap of 1 tile plus 1 halftile
08:12:39  <coopserver> <irolldice> alright i'm off for the night
08:12:43  <coopserver> <irolldice> bis bald ;)
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10:15:40  <coopserver> <Muel> hi
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11:25:28  <happpy> !date
11:25:28  <coopserver> Sep 16 2040
11:25:32  <happpy> !players
11:25:32  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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12:41:55  <happpy> hi Djanxy
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14:07:22  <coopserver> <Muel> hi
14:07:32  <coopserver> <plonka> hey all
14:07:35  <happpy> hi
14:07:41  <happpy> how  things  going
14:07:48  <coopserver> <Muel> perfect and you ?
14:07:59  <happpy> good
14:08:04  <coopserver> <plonka> good here too
14:13:13  <coopserver> <plonka> what the hell is evil mode?
14:13:55  <happpy> not  shor
14:20:10  <coopserver> <plonka> happy can i call trains to depot and completely rebuild slh1 into an lll,rrr bbh?
14:21:01  <happpy> yer b g  for  it
14:21:15  <happpy> go  for it
14:21:20  <coopserver> <plonka> ok
14:21:30  <happpy> that will help the  trains
14:22:26  <coopserver> <plonka> yeah
14:22:40  <coopserver> <plonka> need to expand out drop station too
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14:50:19  <coopserver> <plonka> happy can you help out with signaling while i build?
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15:48:01  <coopserver> <plonka> ummm
15:48:07  <coopserver> <Muel> hi
15:50:47  <coopserver> <plonka> that should work
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15:50:53  <coopserver> <happy  train sport> wb    Muel
15:51:00  <coopserver> <plonka> plus it's cyncroed
15:51:23  <coopserver> <Muel> betters?
15:51:48  <coopserver> <plonka> no now it's not synced i dont think
15:52:26  <coopserver> <Muel> why?
15:52:59  <coopserver> <Muel> it is 1 rol
15:53:00  <coopserver> <Muel> role
15:57:09  <coopserver> <happy  train sport> yer
15:57:46  <coopserver> <happy  train sport> thisgoing to take time so trains  get back to wher   got to go
16:04:12  <coopserver> <plonka> or lack of
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16:14:31  <coopserver> <plonka> dont go as fast
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16:28:09  <coopserver> <Muel> thx
16:28:19  <coopserver> <plonka> np :)
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16:33:25  <coopserver> <happy  train sport> hi  jam
16:33:29  <coopserver> <happy  train sport> how  things
16:33:31  <coopserver> <Jam35> HELLO
16:33:41  <coopserver> <Jam35> GOOD
16:33:53  <coopserver> <Jam35> hoow are you?
16:34:20  <coopserver> <happy  train sport> good
16:34:51  <coopserver> <plonka> hello
16:34:56  <coopserver> <Jam35> oioi
16:35:05  <coopserver> <Jam35> so
16:35:09  <coopserver> <happy  train sport> we  redoing  the all  the  net werk
16:35:18  <coopserver> <Jam35> looks ok
16:35:36  <coopserver> <happy  train sport> still   4  slh ned  doing
16:36:15  <coopserver> <Jam35> plonka you shoulf bring some hub skills to PS
16:36:22  <coopserver> <Jam35> new game now
16:36:33  <coopserver> <Jam35> we need like 3 or 4
16:36:48  <coopserver> <plonka> yeah i will do soon :D
16:37:02  <coopserver> <Jam35> and regular, decent players
16:37:08  <coopserver> <Jam35> now :P
16:38:09  <coopserver> <plonka> making tea now on and off, then eating, then collecting gran
16:38:23  <coopserver> <plonka> wont be on here fullt now while 8pm ish
16:38:27  <Jam35> bah excuses :)
16:38:39  <Jam35> I'll be around :)
16:38:47  <coopserver> <happy  train sport> k
16:39:41  <coopserver> <plonka> need to contimue lll,rrr from bbh1 to  slh04
16:40:21  <coopserver> <happy  train sport> yer  true
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16:42:52  <coopserver> <happy  train sport> hi  Player
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17:04:09  <coopserver> <happy  train sport> we   re  nned  to     redo  the slh   2 and  4
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17:15:00  <coopserver> <happy  train sport> hi Player
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17:47:58  <coopserver> <Muel> hi
17:48:10  <coopserver> <plonka> hello muel
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18:40:48  <coopserver> <Player> !name Taggerts
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18:59:34  <coopserver> <happy  train sport> hi Taggerts
18:59:40  <coopserver> <happy  train sport> how   things
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20:59:17  <coopserver> <plonka> happy?
21:03:23  <coopserver> <Yum> new bubbles
21:03:27  <coopserver> <Yum> 0 per month doe
21:03:35  <coopserver> <Yum> its so new
21:03:47  <coopserver> <Yum> it said o beaucause it just got built
21:03:57  <coopserver> <plonka> hello yum
21:04:03  <coopserver> <Yum> hey
21:04:11  <coopserver> <plonka> how ist thou?
21:04:19  <coopserver> <Yum> good
21:04:28  <coopserver> <plonka> sweet :)
21:04:33  <coopserver> <Yum> more bubbles i didint notice
21:05:12  <coopserver> <happy  train sport> yer  i see  got for it
21:07:53  <coopserver> <Yum> more bubbles found
21:08:01  <coopserver> <Yum> gimme
21:37:50  <coopserver> <plonka> happy check sign and rejig the overflow to allow a double please
21:38:18  <coopserver> <plonka> that signle bridge is making too many trains get stuck in the overflow when there's empty station lanes
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22:37:29  <coopserver> <happy  train sport> how  the net  werk going  Taggerts
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22:40:44  <coopserver> <happy  train sport> hi Player
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22:52:52  <coopserver> *** Player has left the game (Leaving)
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23:04:42  <coopserver> *** Game paused (number of players)
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23:29:24  <coopserver> *** happy  train sport has left the game (connection lost)
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