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00:11:48 <coopserver> *** Mark has joined company #2 00:47:26 <coopserver> *** Mark has joined spectators 01:06:04 <coopserver> *** Mark has joined company #2 01:07:47 <coopserver> *** irolldice has left the game (Leaving) 01:18:36 <coopserver> *** Yum has joined 01:32:57 <coopserver> *** Mark has joined spectators 01:47:55 <coopserver> <Anson> hallo, yum 01:48:17 <coopserver> <Yum> hey 01:49:25 <coopserver> <Anson> "die too close" ? not enough revenue from short distance ? did you remember that more food can be delivered when you have more fruit/maize, even when that by itself doesn't give much ... 01:50:52 <coopserver> <Yum> i allready have enough food 01:52:02 <coopserver> <Anson> we have enough oil and goods too :-) ... but we try to get ALL oil and deliver as much goods as possible :-) 01:52:47 <coopserver> <Anson> but it'S up to you ... everybody has his own goals in ottd 01:58:28 <coopserver> *** Anson has joined spectators 01:58:45 <coopserver> *** Jimmy Bignuts has joined 02:00:35 <coopserver> *** Yum has left the game (Leaving) 02:05:52 <coopserver> *** SoldadoDeFortuna has joined 02:07:07 <coopserver> *** SoldadoDeFortuna has joined company #1 02:16:40 <coopserver> <Jimmy Bignuts> can someone enable planes 02:18:33 <coopserver> *** Sylf has joined 02:18:44 <coopserver> <Sylf> why is airplane needed? 02:19:12 <coopserver> <Jimmy Bignuts> because ground is too congested 02:19:20 <coopserver> <Jimmy Bignuts> train tracks are exerywhere 02:19:29 <coopserver> <Sylf> this server is all about trains 02:19:30 <coopserver> <Jimmy Bignuts> people with advantage are those who joined first 02:19:51 <coopserver> <Sylf> yes, that's the nature of openttd network game in general 02:20:06 <coopserver> <SoldadoDeFortuna> people who join first always ahve the advantage... 02:20:15 <coopserver> <SoldadoDeFortuna> planes or not 02:22:58 <coopserver> *** Sylf has left the game (Leaving) 02:44:50 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:00:38 <coopserver> *** SoldadoDeFortuna has joined 03:03:20 <coopserver> *** Mark has left the game (general timeout) 03:03:42 <coopserver> <Jimmy Bignuts> where is the busses 03:03:52 <coopserver> <Jimmy Bignuts> why cant i use busses to take passengers/ 03:04:27 <coopserver> *** SoldadoDeFortuna has joined company #1 03:06:07 <coopserver> <SoldadoDeFortuna> it's the date. all the vehicles have expiration dates for their availability 03:08:18 <coopserver> <Jimmy Bignuts> what happened to the busses? 03:08:33 <coopserver> <Jimmy Bignuts> fuckkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk 03:10:59 <coopserver> <Jimmy Bignuts> so what is best way to replace bus for inter-city travel? 03:15:20 <coopserver> <SoldadoDeFortuna> use a train of course. it's 18 buses to equal one train 03:26:56 <coopserver> <Jimmy Bignuts> i think i am wasting my time in this game 03:27:33 <coopserver> *** Jimmy Bignuts has left the game (Leaving) 03:28:20 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:28:21 <coopserver> *** Game paused (number of players) 03:31:55 <coopserver> *** RTM has joined 03:33:53 <coopserver> *** RTM has left the game (Leaving) 03:39:35 <coopserver> *** SoldadoDeFortuna has joined 03:42:34 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:43:47 *** [1]Mark has joined #openttdcoop.stable 03:49:38 *** Mark has quit IRC 03:49:38 *** [1]Mark is now known as Mark 03:57:35 <coopserver> *** Mark has joined 03:57:36 <coopserver> *** Game unpaused (number of players) 03:58:01 <coopserver> <Mark> time for a new game yet? 04:09:32 <coopserver> *** Mark has left the game (general timeout) 04:09:33 <coopserver> *** Game paused (number of players) 04:30:09 <coopserver> *** irolldice has joined 04:30:11 <coopserver> *** Game unpaused (number of players) 04:49:58 <coopserver> <irolldice> anson 04:51:54 <coopserver> *** irolldice has left the game (Leaving) 04:51:55 <coopserver> *** Game paused (number of players) 05:42:59 <coopserver> *** Dnz-Ali has joined 05:53:02 <coopserver> *** Dnz-Ali has left the game (Leaving) 06:06:53 *** [1]Mark has joined #openttdcoop.stable 06:11:48 *** Mark has quit IRC 06:11:48 *** [1]Mark is now known as Mark 06:20:54 <coopserver> *** irolldice has joined 06:20:55 <coopserver> *** Game unpaused (number of players) 06:32:10 <coopserver> <Anson> hallo, iroll 06:32:15 <coopserver> <irolldice> whatup anson 06:32:37 <coopserver> <Anson> you called me ... a bit ago :-) 06:32:41 <coopserver> <irolldice> i did 06:32:45 <coopserver> <irolldice> check out my drop off 06:32:55 <coopserver> <irolldice> invetburg springs heights 06:33:50 <coopserver> <Anson> hehe, just looking at it ... generally nice, but the incoming lines don't have a choice to go to either group of platforms !? 06:34:12 <coopserver> <irolldice> they do, sorta, only if they go through the overflow 06:35:05 <coopserver> <Anson> i just saw 10 trains in a row go to the overflow on the left side, while on the right side, 1-3 platforms were empty 06:35:36 <coopserver> <irolldice> how should i fix it 06:35:47 <coopserver> <Anson> going through the overflow with only one depot works eg against big queues etc, but has a slow reaction time 06:36:48 <coopserver> <Anson> the signal gap behind the depot is quite long, and thus even slower ... 06:38:49 <coopserver> <Anson> some resource pickups have choices to go left or right, but at !startdouble most trains select one side and never can switch lanes until drop 06:39:07 <coopserver> *** Anson has joined company #4 06:39:46 <coopserver> <irolldice> how should i remedy that 06:41:06 <coopserver> *** Muel has joined 06:41:11 <coopserver> <Muel> hi 06:41:14 <coopserver> <Anson> two ideas ... 06:41:38 <coopserver> <Anson> a choice in front of the drop (at !choice) 06:42:16 <coopserver> <Anson> and most of all, i think the station has not enough platforms ... 06:42:36 <coopserver> <irolldice> yeah 06:42:52 <coopserver> <Anson> just now, both sides have full platforms and trains waiting in all waiting bays 06:43:25 <coopserver> <irolldice> right 06:43:40 <coopserver> *** Muel has left the game (Leaving) 06:43:52 <coopserver> *** SoldadoDeFortuna has joined 06:44:48 <coopserver> <Anson> step 1: trains arrive at the drop, step 2: they brake, step 3: 66%, step 4: 33%, step 5: 0%, step 6: leaving ... 06:45:02 <coopserver> <Anson> thus i would build 6 platforms for each lane 06:45:26 <coopserver> <irolldice> is that real 06:46:55 <coopserver> <Anson> a rouigh rule of thumb : number of platforms = number of loading stages + 1 06:47:15 <coopserver> <irolldice> so we have 3 loading stages 06:47:20 <coopserver> <irolldice> +1 = 4 06:48:29 <coopserver> <Anson> depends on how you count ... arriving in the station with 100% ... and then entering and leaving the station depending on train length (how long it takes) ... 06:49:10 <coopserver> <Anson> look at our trains ... they are slow, only 14% per stage, thus we have 8 platforms and that is barely enough with our extremely short trains 06:51:53 <coopserver> <Anson> we don't balance the incoming trains for the drop, and thus each of the three lines neds the full 8-10 platforms ... with a balancer/choice, we could probably have less than 3x8 platforms, but that might cost a lot of time for trains to stop and accelerate, during which time the line slows down a bit 06:54:30 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 06:54:42 <coopserver> <Anson> but since our oil wells produce more than can be delivered and all stations have a choice between the three lines, they should all be almost 100% full, and thus no balancing/choice between them would improve the unloading 06:58:56 <coopserver> <Anson> oh ... just found some problem with our refitter ... there are some trains which left without loading goods ... maybe a missing refitter depot between the two parts of a line, and thus refits too late, then goes through the first station it finds to return to the drop, thus increasing the number of trains there 07:00:19 <coopserver> <irolldice> this is tough 07:00:26 <coopserver> <irolldice> 2000+ production 07:00:28 <coopserver> <irolldice> -.- 07:00:34 <coopserver> <irolldice> we need firs or yeti 07:02:07 <coopserver> *** Mark has joined 07:02:35 <coopserver> <Mark> hola 07:04:23 <coopserver> <Mark> we sick of this map yet? 07:05:49 <coopserver> <Anson> i hope we don't get a new map .... because i will be busy for the most part of the next two days and wouldn't have time for it :-) 07:05:50 <coopserver> <irolldice> yes pls 07:05:57 <coopserver> <irolldice> on to yeti/firs 07:06:12 <coopserver> <Mark> you got a map? 07:06:13 <coopserver> <irolldice> i can't handle the 2000+ production of regular grf 07:06:18 <coopserver> <irolldice> no, i don't 07:06:20 <coopserver> <Mark> :D 07:06:25 <coopserver> <Anson> but the current map seem to be quite full now, and i can barely play with huge lag 07:06:34 <coopserver> <Mark> yea its lagging for me too 07:06:38 <coopserver> <Mark> wanna make a map? 07:07:49 <coopserver> <Mark> irolldice: wanna make a map? 07:10:08 <coopserver> <Anson> there are at least 1950 vehicles total, maybe some more since for the vehicles stat in performance table, only active vehicles are counted 07:10:45 <coopserver> <Anson> (afaik) 07:11:02 <coopserver> <Mark> yea not a bad effort 07:11:50 <coopserver> <Anson> maybe we should use a bigger TL if the next map doesn't have firs or yeti :-) 07:12:04 <coopserver> <Mark> big TL suck 07:12:26 <coopserver> <Mark> i dont like anything longer than 3 07:12:32 <coopserver> <Mark> or shorted than 2 07:12:36 <coopserver> <Anson> ANY other TL will be bigger ... there is no TL0 :-) 07:12:48 <coopserver> <Mark> you can do .5 07:12:58 <coopserver> <Mark> not with nuts though 07:13:05 <coopserver> <Anson> no, which train would that be ? 07:13:24 <coopserver> <Mark> would be pretty pointless 07:14:19 <coopserver> <Anson> a while ago, nuts was changed to have always TL1 for engines (byincluding a wagon for all engines with TL0.1) 07:14:29 <coopserver> <Mark> yes 07:15:01 <coopserver> <Mark> not sure if i can deal with yeti 07:15:02 <coopserver> <Anson> and for cargo, i don't know many engines with TL<1 in any newgrf that has cargo capacity 07:15:08 <coopserver> <Mark> might have to be a firs map 07:15:19 <coopserver> <Mark> there are a few 07:17:09 <coopserver> <Anson> look at the drawing of cargoflow at the bottom of http://dev.openttdcoop.org/projects/yeti, and at the gameplay guide 07:18:46 <coopserver> <Anson> you can also do an offline game and look at the cargo chains, as well as the details which industries produce a fixed amount (either normal or double or quad), and which produce cargo by converting incoming resources 07:23:01 <coopserver> *** SoldadoDeFortuna has joined 07:25:26 <coopserver> <Anson> you can connect all yeti producers to a single primary, but i think it will be more effective to use one for each primary, or else you have lots of imcome from yeti delivery but none from other industries 07:27:33 <coopserver> *** Mark has left the game (general timeout) 07:29:21 <coopserver> <irolldice> i don't want to make a map 07:29:23 <coopserver> <irolldice> someone else do it 07:31:13 <coopserver> <Anson> irolldice : something else to speed up your drop ... add brake space in front of each platform ... trainswill be able to enter the station already while the last train still brakes, thus less stopping at the pbs and better throughput 07:31:19 *** [1]Mark has joined #openttdcoop.stable 07:31:37 <coopserver> <irolldice> yeah, that's a good idea 07:32:43 <coopserver> <Anson> for the right side, you use 4 exit tracks that you merge later ... for the left side you merge immediately and thus often have waiting trains which block the platform 07:33:45 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 07:34:55 *** Mark has quit IRC 07:34:55 *** [1]Mark is now known as Mark 07:35:21 <Mark> ive got a map 07:35:25 <Mark> ready? 07:35:42 <coopserver> <Anson> let me save first 07:35:43 <Mark> @op 07:35:43 *** Webster sets mode: +o Mark 07:36:08 <coopserver> <Anson> done 07:44:42 <Mark> !getsave https://www.dropbox.com/s/39ulgw35m0y1v84/wsg_0504.sav?dl=0 07:44:42 <coopserver> Mark: Sorry, only .sav files are supported 07:44:51 <Mark> !getsave https://www.dropbox.com/s/39ulgw35m0y1v84/wsg_0504.sav 07:44:51 <coopserver> Starting download... 07:44:56 <coopserver> Savegame successfully downloaded 07:46:03 <Mark> !rcon ls 07:46:05 <coopserver> 0) .. (Parent directory) 07:46:06 <coopserver> 1) wsg_0504.sav 07:46:07 <coopserver> 2) Wsg_0304_v5.sav 07:46:08 <coopserver> 3) wsg_0904.sav 07:46:09 <coopserver> 4) JStable280315.sav 07:46:10 <coopserver> Mark: You have 37 more messages. Type !less to view them 07:46:10 <Mark> !rcon load 1 07:46:12 <coopserver> Starting new game 07:46:16 <coopserver> *** Anson has left the game (connection lost) 07:46:17 <coopserver> *** irolldice has left the game (connection lost) 07:46:18 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 07:46:19 <coopserver> Game Load Failed, Broken savegame - Inconsistent size 07:46:20 <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size 07:46:21 <coopserver> *** Game paused (number of players) 07:46:22 <coopserver> *** irolldice has joined 07:46:29 <Mark> omg not again 07:46:32 <coopserver> <irolldice> totally normal map 07:46:35 <Mark> Sylf: you around? 07:46:36 <coopserver> <irolldice> is this even the right one? 07:46:41 <Mark> no its not 07:46:55 <Mark> this is the default one that gets loaded if something fucks up 07:47:56 <coopserver> <irolldice> oh 07:48:22 *** irolldice has joined #openttdcoop.stable 07:49:27 <Mark> !getsave http://wiki.openttdcoop.org/images/4/42/Wsg_0504_2.sav 07:49:28 <coopserver> Starting download... 07:49:29 <coopserver> Savegame successfully downloaded 07:49:32 <Mark> !rcon load 1 07:49:34 <coopserver> Starting new game 07:49:44 <coopserver> *** irolldice has left the game (connection lost) 07:49:45 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 07:49:46 <coopserver> *** Game paused (number of players) 07:49:47 <coopserver> *** irolldice has left the game (connection lost) 07:50:18 <irolldice> omg 07:50:20 <irolldice> 296mb download 07:50:23 <irolldice> for this grf 07:50:26 <irolldice> wtf grf is this 07:50:54 <Mark> rawr probably 07:51:01 <Mark> is it that big? 07:51:36 <coopserver> *** Mark has joined 07:51:46 <Mark> !rcon reset_company 1 07:51:47 <coopserver> Company deleted. 07:52:51 <coopserver> *** irolldice has joined 07:53:05 <coopserver> *** Anson has joined 07:53:12 <coopserver> *** Mark has started a new company #1 07:53:13 <coopserver> *** Game unpaused (number of players) 07:53:38 <coopserver> <irolldice> interesting map 07:54:06 <coopserver> <irolldice> so much hills 07:54:20 <coopserver> *** irolldice has started a new company #2 07:54:25 <coopserver> <Mark> :) 07:54:28 <coopserver> <Anson> very high and steep 07:54:33 <coopserver> <Mark> gotta hve some hills 07:55:22 <coopserver> <Anson> you also shouldn't include RAWR in the grfs ... that grf is independent and can be loaded by anybody locally as static ... no need to force 300+ KB download and storage on everybody 07:55:48 <coopserver> <Mark> hmm 07:55:54 <coopserver> <Mark> you think i should remove it and restart? 07:56:12 <coopserver> <Mark> probably should 07:56:13 <coopserver> <Anson> and NUTS also includes PURR ... no need to do both, and maybe even causes additional problems with replacing etc 07:56:48 <coopserver> *** Mark has left the game (general timeout) 07:57:43 <Mark> im restarting 07:58:52 <coopserver> <Anson> btw: for me, some of the mountainsides were flashin yellow dots ... quite annoying to look at 08:00:04 <Mark> !getsave http://wiki.openttdcoop.org/File:Wsg_0504_03.sav 08:00:04 <coopserver> Starting download... 08:00:05 <coopserver> Savegame successfully downloaded 08:00:08 <Mark> !rcon load 1 08:00:09 <coopserver> Starting new game 08:00:10 <coopserver> *** irolldice has left the game (connection lost) 08:00:11 <coopserver> *** Anson has left the game (connection lost) 08:00:12 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 08:00:14 <coopserver> Game Load Failed, Broken savegame - Inconsistent size 08:00:15 <coopserver> ERROR: Game Load Failed, Broken savegame - Inconsistent size 08:00:16 <coopserver> *** Game paused (number of players) 08:00:17 <coopserver> *** Anson has joined 08:00:18 <coopserver> *** irolldice has joined 08:00:27 <Mark> !getsave http://wiki.openttdcoop.org/images/0/0e/Wsg_0504_03.sav 08:00:28 <coopserver> Starting download... 08:00:29 <coopserver> Savegame successfully downloaded 08:00:31 <Mark> !rcon load 1 08:00:32 <coopserver> Starting new game 08:00:33 <coopserver> *** irolldice has left the game (connection lost) 08:00:34 <coopserver> *** Anson has left the game (connection lost) 08:00:35 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 08:00:36 <coopserver> *** Game paused (number of players) 08:00:37 <coopserver> *** irolldice has joined 08:00:41 <coopserver> *** Anson has joined 08:00:59 <Mark> !rcon reset_company 1 08:01:01 <coopserver> Company deleted. 08:01:16 <coopserver> *** Mark has joined 08:01:23 <coopserver> *** Mark has started a new company #1 08:01:24 <coopserver> *** Game unpaused (number of players) 08:02:39 <Mark> !setdef 08:02:40 <coopserver> Mark: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 08:02:50 <Mark> !rcon set max_bridge_length 08:02:51 <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096) 08:02:54 <Mark> !rcon set max_bridge_length 16 08:02:55 <coopserver> ERROR: This command/variable is not available during network games. 08:11:24 <coopserver> <Anson> you have included PURR and NUTS again ... there used to be problems with refitting when you have both, since NUTS already includes the most current PURR tracks 08:12:02 <coopserver> *** Mark has left the game (Leaving) 08:12:03 <coopserver> *** Game paused (number of players) 08:13:42 <coopserver> <irolldice> so are we restarting again 08:13:49 <coopserver> <irolldice> to fix the nets/purr double up 08:14:54 <Mark> yes 08:15:06 <Mark> im just going to remove purr 08:15:10 <Mark> and hope it doesnt break anything 08:15:32 <Mark> !getsave http://wiki.openttdcoop.org/images/7/71/Wsg_0504_04.sav 08:15:32 <coopserver> Starting download... 08:15:33 <coopserver> Savegame successfully downloaded 08:15:35 <Mark> !rcon load 1 08:15:36 <coopserver> Starting new game 08:15:37 <coopserver> *** irolldice has left the game (connection lost) 08:15:38 <coopserver> *** Anson has left the game (connection lost) 08:15:39 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 08:15:40 <coopserver> *** Game paused (number of players) 08:15:43 <coopserver> *** irolldice has joined 08:15:50 <coopserver> *** Anson has joined 08:16:20 <coopserver> *** Mark has joined 08:16:29 <Mark> omg 08:16:31 <Mark> wrong map 08:16:39 <coopserver> *** Mark has left the game (Leaving) 08:18:08 <coopserver> <irolldice> one more time? 08:18:09 <Mark> !getsave http://wiki.openttdcoop.org/images/b/be/Wsg_0504_05.sav 08:18:09 <coopserver> Starting download... 08:18:10 <coopserver> Savegame successfully downloaded 08:18:13 <Mark> !rcon load 1 08:18:15 <coopserver> Starting new game 08:18:16 <coopserver> *** irolldice has left the game (connection lost) 08:18:17 <coopserver> *** Anson has left the game (connection lost) 08:18:18 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 08:18:19 <coopserver> *** Game paused (number of players) 08:18:21 <coopserver> *** irolldice has joined 08:18:28 <coopserver> <irolldice> we good? 08:18:59 <coopserver> *** Mark has joined 08:19:00 <coopserver> *** Game unpaused (number of players) 08:19:04 <coopserver> *** Anson has joined 08:19:06 <coopserver> <Mark> looks good 08:20:08 <coopserver> <Anson> lots of water ... difficult to find a location with some real production chains .... 08:20:19 <coopserver> *** Jimmy Bignuts has joined 08:20:20 <coopserver> *** Jimmy Bignuts has started a new company #2 08:20:36 <coopserver> <Jimmy Bignuts> you blocked aircraft 08:20:49 <coopserver> <Mark> we dont do aircrafts 08:20:56 <coopserver> <Mark> like i told you last map 08:21:28 <coopserver> <Jimmy Bignuts> last map was last map 08:21:29 <coopserver> <Jimmy Bignuts> hi 08:21:31 <coopserver> <Anson> this server is mostly about big train networks, maybe also a few buses to get food/good deliveries to towns, but no ships or planes 08:21:32 <coopserver> <Jimmy Bignuts> this is new map 08:21:39 <coopserver> *** Jimmy Bignuts has left the game (Leaving) 08:21:55 <coopserver> <Mark> lol 08:22:04 <coopserver> <Mark> GIVE ME PLANES 08:23:39 <coopserver> <Anson> on this server, planes and ships are either completely disabled or they cost a billion running costs as some means to delete ones own company (if the map creator didn't forget) 08:23:53 <coopserver> <Mark> he left 08:26:03 <coopserver> *** artyr has joined 08:26:04 <coopserver> *** artyr has started a new company #2 08:29:31 <coopserver> *** artyr has left the game (Leaving) 08:29:42 <coopserver> <irolldice> this is a real tough map 08:29:48 <coopserver> <irolldice> i don't even know where i want to start 08:30:08 <coopserver> <Mark> find somewhere relatively flat 08:30:11 <coopserver> <Mark> use short trains 08:30:15 <coopserver> <irolldice> lol 08:30:47 <coopserver> <Anson> and use pax networks instead of yeti ? .-) 08:30:52 <coopserver> <Mark> or get a tiny island and do pax 08:30:53 <coopserver> <Mark> :D 08:31:29 <coopserver> *** irolldice has started a new company #3 08:31:39 <coopserver> *** Mark has left the game (general timeout) 08:33:34 *** [1]Mark has joined #openttdcoop.stable 08:34:03 <coopserver> *** Mark has joined 08:34:34 <coopserver> <Anson> irolldice : wrong cargo ... you try transporting batteries 08:34:43 <coopserver> <irolldice> yea i saw 08:34:44 <coopserver> <irolldice> thanks 08:35:45 <coopserver> <Anson> would be a nice improvement to ottd if you select a filter in the buy menu and then buy a vehicle, when it automatically changed/refits from the default cargo to the one that is selected in the filter 08:36:25 <coopserver> <irolldice> industries are too dense 08:36:27 <coopserver> <irolldice> =\ 08:36:40 <coopserver> <irolldice> there's like 5000 right next to each other 08:37:04 <[1]Mark> hilly map does that 08:37:06 <[1]Mark> @op 08:37:06 *** Webster sets mode: +o [1]Mark 08:37:12 <coopserver> <irolldice> oh right 08:37:21 <coopserver> <Anson> but with firs or yeti, you need quite a few to have usable chains 08:38:23 *** Mark has quit IRC 08:38:23 *** [1]Mark is now known as Mark 08:38:47 <Mark> !rcon set max_roadveh 500 08:39:54 <coopserver> <Mark> i cant believe you picked that spot to start :P 08:40:43 <coopserver> <Anson> hehe, and i can't believe that you wanted yeti and started with pax :-) 08:40:53 <coopserver> <Mark> :D 08:41:08 <coopserver> <Mark> i only loaded yeti cause V would get angry if i didnt 08:43:01 <coopserver> <Anson> general problem with yeti on this server : the exchange merchant is in the middle of the ocean and we have no ships 08:43:27 <coopserver> <Anson> very rarely, a merchant is in range of a station when built at the coast 08:43:51 <coopserver> <Mark> theyre only 600k to fund 08:44:32 <coopserver> <Anson> on another map i tried funding one and couldn't find a suitable place ... 08:44:42 <coopserver> <Mark> oh.. 08:44:51 <coopserver> <Mark> probably only one per town or something 08:45:32 <coopserver> <Anson> yes, and/or some more restrictions like distance to other industries 08:45:58 <coopserver> <Mark> right 08:46:07 <coopserver> <Mark> need to have a whine to V about that 08:47:01 <coopserver> <Mark> these buses are terrible 08:47:05 <coopserver> <Mark> need some decent trams 08:47:21 <coopserver> <Anson> when asked about merchants in the sea, he answered that they were supposed to have a platform included, just like oil rigs 08:48:31 <coopserver> <Anson> that would explain how to access them without terraforming water, but doesn't explain how to access them on this server (without planes or ships) 08:50:53 <coopserver> <Anson> looking at the industries, the island with the town Rondtown looks nice ... but has only one town (and thus one worker yard) for all those industries :-( 08:51:35 <coopserver> <Mark> Teningwell area doesnt look too terrible 08:52:11 <coopserver> <Mark> im still trying to get my head around the industry chains 08:53:05 <coopserver> <Mark> what happens if two primaries are withint range of a yeti drop? 08:53:11 <coopserver> <Mark> do yetis get split? 08:53:25 <coopserver> <Anson> the numbers and letters are very helpful :-) ... A+B+C-> X, or A+B+C->AA+BB+CC->X ... three groups 1,2,3 08:54:47 <coopserver> <Anson> delivery is always (also without yeti) done to the nearest industry at drops or the nearest station at pickups 08:55:20 <coopserver> <Anson> the location of stations is not the nearest tile, but the location of the station sign 08:56:40 <coopserver> <Anson> that's why you can have pickup stations in firs for 2 or more primaries, but you need a single drop for ES for each of those primaries, best to be located right adjacent to that primary 08:57:03 <coopserver> <Mark> makes sense 08:57:16 <coopserver> <Anson> similar for all grfs, also yeti 09:00:34 <coopserver> <irolldice> alright well i got a start at least 09:00:48 <coopserver> <irolldice> think it's gonna be pretty hard to expand though 09:00:58 <coopserver> <irolldice> definitely no room for overflow loops at the moment 09:01:04 <coopserver> <Anson> about delivering food and building materials (instead of water) to towns above snowline or in deserts, the wiki says : 09:01:11 <coopserver> <Anson> "Deliver the required cargo to the 4X Worker Yard. Both the station that's used for delivery and worker yard that's receiving the cargo must be associated with the town that's trying to grow." 09:02:21 <coopserver> *** Mark has left the game (general timeout) 09:02:25 <Mark> omg 09:02:49 <coopserver> <irolldice> ? 09:02:57 <coopserver> *** Mark has joined 09:03:31 <coopserver> <Anson> that applies only to growing towns above snowline and in deserts, because the houdes don't accept that stuff, and there is no water or water towers 09:04:45 <coopserver> <Anson> I will watch only ... thus no problem for me ... but mark already builds tracks on a third island :-) 09:05:40 <coopserver> <Anson> quite difficult to find everything on a single location with so much water around 09:05:53 <coopserver> <Mark> dont really need everything though 09:06:46 <coopserver> <irolldice> i'm going to run my entire island off of one town 09:10:57 <coopserver> <Anson> watch out for industries nearby your stations ... best to do a "unload and leave empty" at drop stations, or else an industry nearby can cause the train to load that cargo at the drop station, and then be stuck transporting it back and forth forever 09:11:12 <coopserver> <irolldice> is that to me 09:12:25 <coopserver> <Anson> Little Rennville Ranch has a yeti factory in range, thus loads them and can't deliver them either to the other station (nothing nearby accepts them) and neither to the station where they were picked up (can't deliver cargo to the originating station in ottd) 09:12:43 <coopserver> <Mark> oh yea 09:12:46 <coopserver> <Mark> thats annoying 09:12:48 <coopserver> <Anson> Little Rennville ... thus @mark 09:13:21 <coopserver> <Anson> make a habit of adding "no loading" to every unload order, and you'll have no problems 09:14:28 <coopserver> <Anson> it rarely happens, but when it happens you can ruin the whole network ... and the "no loading" never hurts, except for 2 seconds to add that option to the order :-) 09:17:10 <coopserver> <Anson> without yeti, the probability for that effect probably is below 1%, but with the many worker yards (one per town), you'll run into problems quite often without "leave empty" 09:17:39 <coopserver> <Mark> wheres that czech bastard 09:18:25 <coopserver> <Mark> yeti without the yetis might be cool 09:18:35 <coopserver> <Mark> with the industries acting like default ones 09:18:41 <coopserver> <irolldice> nah 09:18:43 <coopserver> <irolldice> too boring then 09:18:50 <coopserver> <irolldice> there's no change from the base 09:18:56 <coopserver> <irolldice> just different textures 09:19:00 <coopserver> <Mark> yea 09:19:18 <coopserver> <Mark> i still like the default industries best though 09:19:28 <coopserver> <irolldice> ewww 09:19:30 <coopserver> <irolldice> no way 09:19:31 <coopserver> <Mark> dont like delevering supplies 09:19:44 <coopserver> <irolldice> the base is so uneventful though 09:19:50 <coopserver> <irolldice> there's no incentive 09:19:58 <coopserver> <irolldice> it's just like, connect everything ins ight on the map 09:20:04 <coopserver> *** Mark has left the game (general timeout) 09:20:08 <Mark> im all about the networking :P 09:20:13 <coopserver> <irolldice> and hten get fucked in late game cause you can't keep up with 2k production 09:20:18 <Mark> yea... 09:20:28 <Mark> one thing i would like is lower primary productions 09:20:39 <Mark> 500 would be a good max imho 09:20:47 <coopserver> <irolldice> 1k even 09:20:53 <coopserver> <irolldice> 2k+ is just too brutal 09:21:04 <coopserver> <irolldice> i only had like 3 sources to one drop last game 09:21:08 <coopserver> <irolldice> and i was overwhelmed 09:21:10 <Mark> yea 09:21:10 <coopserver> <Anson> i would like the default industries if they wouldn't start so slowly with almost no cargo and sometimes even die vefore the first train starts, and on the other hand increasing production to insane levels of 2000++ in the later game where you need a dedicated line for every primary, and no more networks 09:21:43 <coopserver> <irolldice> alright 09:21:46 <Mark> even 256 max would be fun 09:21:47 <coopserver> <irolldice> time for bed for me 09:21:49 <coopserver> <irolldice> peace out team 09:21:55 <Mark> would force you to connect a shitload of industries 09:21:58 <Mark> goodnight 09:22:40 <coopserver> *** Mark has joined 09:23:14 <coopserver> <Mark> please join specs if youre leaving 09:23:15 <coopserver> <Anson> it might also be interesting when prices no longer depend on distance between stations, but on the distance to the nearest factory :-) 09:23:21 <coopserver> <irolldice> i will 09:23:25 <coopserver> <Mark> meh 09:23:39 <coopserver> <Mark> income is not very relevant in ottd anyway 09:24:30 <coopserver> <Anson> currently you can do loads of money by having a very long distance route and maybe even transport the same cargo across the whole map, then loading the same cargo from a primary at the other end and transport it back 09:24:36 <coopserver> *** Mark has joined company #1 09:25:03 <coopserver> *** irolldice has left the game (Leaving) 09:25:07 *** irolldice has quit IRC 09:25:18 <coopserver> <Anson> that case should only pay for the distance to the nearest factory, thus you would have only two short distance routes for best income 09:25:44 <coopserver> <Anson> that would cause networks which have more than one drop per cargo type 09:26:18 <coopserver> <Mark> maybe 09:26:42 <coopserver> <Mark> im too old to deal with changes 09:27:04 <coopserver> *** Mark has joined spectators 09:27:05 <coopserver> *** Game paused (number of players) 09:27:47 <coopserver> <Anson> best income with yeti, in the beginning : transport yetis from 10 towns across the whole map to a single factory ... they have no use for so many workers, and the workers would starve in reallife when they travel each day for 1000 hours (LOL) 09:28:17 <coopserver> <Mark> :) 09:28:46 <coopserver> *** Tomasz333333 has joined 09:29:03 <coopserver> <Tomasz333333> Hi. 09:29:27 <coopserver> <Anson> btw, mark: it should be easy to replace that "single looong bridge for both directions" near Bardingham by a double track around the water 09:30:16 <coopserver> <Tomasz333333> A lot's of water. 09:30:51 <coopserver> <Mark> Anson: i know, im too lazy 09:30:58 <coopserver> <Anson> hallo, tom ... new map started recently ... !rules says all, generally "be nice and leave enough space for others" (if available because of water :-) 09:30:59 <coopserver> <Mark> hello Tomasz333333 09:31:11 <coopserver> <Tomasz333333> Hi. 09:31:49 <coopserver> <Anson> mark, i always see trains waiting at that bridge ... and that problem will get worse 09:32:02 <coopserver> <Tomasz333333> Trochę dziwna ta mapa... 09:32:32 <coopserver> <Anson> sorry, which language is that ? 09:32:42 <coopserver> <Tomasz333333> Polish. 09:33:44 <coopserver> <Anson> we have a czech here, but most are probably from D, GB, USA, maybe scandinavia too, thus general language used should be english 09:34:12 <coopserver> <Tomasz333333> hmm... 09:34:46 <coopserver> *** Mark has left the game (general timeout) 09:35:24 <coopserver> <Anson> did you ever hear of NUTS or YETI ? 09:35:29 <coopserver> <Tomasz333333> Długie pociągi a krótka stacja. Lol. (stacja 12, pociąg 64). 09:35:53 <coopserver> <Tomasz333333> Ograniczenia. 09:35:58 <coopserver> <Anson> you can read rules and other info on wikis ... 09:36:07 <coopserver> <Anson> !rules 09:36:08 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 09:36:11 <coopserver> <Tomasz333333> Please, open translate google. 09:36:24 <Mark> :D 09:36:38 <Mark> why dont you google translate it 09:36:44 <coopserver> <Anson> please do that yourself ... you are the only one speaking polish 09:37:21 <coopserver> <Tomasz333333> Nie da się rozmawiać w dwóch językach naraz. 09:39:10 <Anson> ponieważ jesteś jedynym polskim jedna rzecz biorąc, należy użyć tłumacza się 09:39:28 <coopserver> <Tomasz333333> tłumacza jakiegoś 09:39:42 <coopserver> <Tomasz333333> źle tłumacz google czasem tłumaczy 09:40:14 <coopserver> *** Tomasz333333 has left the game (Leaving) 09:41:25 <Anson> lol ... he just said himself "google translator wrong time translators" ... but wants all other people to translate although he is the only one speaking polish 09:42:16 <Mark> :D 09:44:56 <Anson> maybe i should start speaking german ... there are several german players here that i know of, and maybe even more that speak english only 09:45:14 <coopserver> *** Muel has joined 09:45:25 <Anson> hallo, sam 09:45:25 <coopserver> <Muel> hi 09:45:54 <Anson> thanks for the hint about pbs on the last map (that sign was from you !?) 09:46:07 <coopserver> <Muel> yes 09:46:31 <Anson> but i used a block signal on purpose ... using PBS could lead to trains piling up in the depot like at an overflow, and that is not intended 09:47:23 <Anson> the trains shall only advance when the last train has left ... maybe that costs a bit of time, but trains should be led to empty platforms from the input, and not be queued in the middle 09:48:31 <coopserver> <Muel> yep, but i thing when whit PBS make better 09:48:41 <Anson> PBS would be very useful only when using 1 or 2 refitting platforms, since low production could cause them to deadlock, but with 3+ or even 8 such platforms, there will always be a free one to accept more cargo 09:49:33 <coopserver> <Muel> ok :) 09:49:55 <Anson> i used pbs for refitting in other maps a while ago, and trains could easily pile up in the depot .. then half the trains from the network are stuck in that depot for a while 09:50:14 <coopserver> <Muel> we have diferently idea 09:51:25 <coopserver> <Muel> dont like maps 09:51:50 <Anson> the trains have a single unload order for the first part, then go through the depot and have TWO orders for loading, checking the amount available and then full loading or unloading ... that takes longer and thus more trains could follow and go to the depot while other platforms are empty and unused 09:52:30 <coopserver> <Muel> you look 09:52:36 <coopserver> *** Muel has started a new company #2 09:52:37 <coopserver> *** Game unpaused (number of players) 09:53:17 <Anson> if trains can't leave the refitting station yet, following trains should be directed to use other empty platforms instead of all queueing up in the same depot 09:53:48 <coopserver> <Muel> you look on i build 09:56:09 <coopserver> <Anson> i see ... but now let some trains use those stations ... 09:56:42 <coopserver> <Anson> when a train waits to load cargo after the depot, more trains can follow and go to the depot .... 09:57:59 <coopserver> <Anson> if you put 5 such stations side by side, you can end up with one train oading and 10 trains in the depot, instead of the incoming line distributing them equally to all 5 platforms 09:59:36 <coopserver> *** Anson has started a new company #4 10:05:09 <coopserver> <Muel> but you need more stadion 10:05:23 <coopserver> *** Muel has left the game (Leaving) 10:05:43 <coopserver> <Anson> yes, my method doesn't work with a single station 10:06:08 <Mark> !companies 10:06:09 <coopserver> Mark: Company '1' (Orange): Mark Transport, Founded in 1930, Vehicles owned: 26 Trains, 50 Roadvehicles, 0 Ships and 0 Aeroplanes 10:06:10 <coopserver> Mark: Company '2' (Blue): Muel Transport, Founded in 1935, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 10:06:11 <coopserver> Mark: Company '3' (Green): irolldice Transport, Founded in 1931, Vehicles owned: 22 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 10:06:12 <coopserver> Mark: Company '4' (Pink): Anson Transport, Founded in 1936, Vehicles owned: 0 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 10:06:36 <coopserver> <Anson> but it was the layout of one such double platform, intended to be used with 10 copies along each edge of a big square, total of 40 such double-platforms 10:08:07 <coopserver> *** Anson has joined spectators 10:08:08 <coopserver> *** Game paused (number of players) 10:12:54 <coopserver> *** jani129 has joined 10:13:07 <coopserver> <jani129> !rules 10:13:08 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 10:13:48 <coopserver> *** jani129 has left the game (Leaving) 10:31:25 *** Jam35_ is now known as Jam35 10:40:12 <coopserver> *** Friker has joined 10:44:54 <coopserver> *** Friker has left the game (Leaving) 10:54:40 *** happpy has joined #openttdcoop.stable 10:54:47 <happpy> !date 10:54:47 <coopserver> Jan 27 1937 10:55:15 <coopserver> *** happy train sport has joined 11:02:23 <coopserver> *** happy train sport has started a new company #2 11:02:23 <coopserver> *** Game unpaused (number of players) 11:02:24 <coopserver> *** SoldadoDeFortuna has joined 11:04:17 <coopserver> *** happy train sport has joined spectators 11:04:18 <coopserver> *** Game paused (number of players) 11:04:26 <coopserver> <happy train sport> hi SoldadoDeFortuna 11:05:38 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 11:07:35 <coopserver> *** happy train sport has joined company #2 11:07:36 <coopserver> *** Game unpaused (number of players) 11:41:02 <coopserver> *** Tomasz333333 has joined 11:41:11 <coopserver> <happy train sport> hi Tomasz333333 11:41:18 <coopserver> <Tomasz333333> Hi. 11:41:36 <coopserver> <happy train sport> how things 11:54:25 <coopserver> *** Tomasz333333 has left the game (Leaving) 12:07:09 <coopserver> *** Muel has joined 12:07:14 <coopserver> <Muel> hi 12:07:22 <coopserver> <happy train sport> hi 12:11:36 <coopserver> *** Muel has left the game (Leaving) 12:32:57 <coopserver> *** Troy McClure has joined 12:33:05 <coopserver> <happy train sport> hi Troy McClure 12:33:11 <coopserver> <Troy McClure> hi happy 12:34:17 <coopserver> <happy train sport> how things 12:34:22 <coopserver> <Troy McClure> okay 12:34:38 <coopserver> <Troy McClure> what's the farm drop going to be? 12:35:05 <coopserver> <happy train sport> i fort i try that jam shor us last night 12:35:52 <coopserver> <Troy McClure> aah 12:35:59 <coopserver> <Troy McClure> wrong location tho 12:36:08 <coopserver> <Troy McClure> you need a food plant 12:36:21 <coopserver> <happy train sport> yer was goin to fund won 12:36:49 <coopserver> *** Troy McClure has joined company #2 12:37:04 <coopserver> <happy train sport> i just all most dun the LLLRRR 12:40:46 <coopserver> <happy train sport> i got the yeti going mite not look good but its werks 12:50:35 <coopserver> <happy train sport> farm trains go in and refin to food snd go to the farm pick up and back to farm 12:50:44 <coopserver> <Troy McClure> okay 12:50:46 <coopserver> *** plonka has joined 12:50:50 <coopserver> <Troy McClure> why are those stations 3 long? 12:50:53 <coopserver> <Troy McClure> for orders? 12:51:10 <coopserver> <happy train sport> heem 12:51:17 <coopserver> <Troy McClure> I'm not quite sure if this is a good idea: 12:51:32 <coopserver> <Troy McClure> new trains can already enter the platform while the train is still in depot 12:51:46 <coopserver> <happy train sport> plonka: u no that thin that jam shor b us 12:52:29 <coopserver> <Troy McClure> plonka? 12:52:48 <coopserver> <happy train sport> heem or we can doo a nuver station for the food 12:53:40 <coopserver> <happy train sport> yer thats it 12:53:51 <coopserver> <happy train sport> thats whont jam shor us 12:54:07 <coopserver> <Troy McClure> well, this station area is a bit messy now 12:54:08 <coopserver> <happy train sport> going to try that 12:54:22 <coopserver> <Troy McClure> and you need 2x6 platforms at the very least 12:54:30 <coopserver> <happy train sport> heem k 12:54:53 <coopserver> <plonka> ehy all 12:54:56 <coopserver> <Troy McClure> hi 12:56:26 <coopserver> <Troy McClure> unload, refit, load 12:57:33 <coopserver> <plonka> what refit station?? 12:57:43 <coopserver> <plonka> nm 12:58:42 <coopserver> <plonka> when trains enter the depot wont other tains enter the station and block them in? 12:59:02 <coopserver> <Troy McClure> !this one should have enough flow 12:59:06 <coopserver> <Troy McClure> but otherwise: yes 12:59:19 <coopserver> <plonka> yeah that one should work 13:01:45 <coopserver> <plonka> correct me if im wrong but i dont think that food plant will die while uts being supplied 13:01:59 <coopserver> <Troy McClure> that's why it says 'temp' 13:02:20 <coopserver> <plonka> ah i see 13:02:34 <coopserver> <plonka> i thought it meant it was temp until it died 13:02:37 <coopserver> <plonka> heh 13:02:57 <coopserver> <Troy McClure> nah, just for $$ :P 13:03:19 <coopserver> *** Jam35 has joined 13:03:23 <coopserver> <happy train sport> hi jam 13:03:47 <coopserver> <Jam35> hello mountains 13:03:59 <coopserver> <happy train sport> jam u that station u shor us on the larst map 13:04:39 <coopserver> *** Jam35 has joined company #2 13:04:48 <coopserver> <Jam35> what about it 13:04:55 <coopserver> <happy train sport> going to try it out 13:05:21 <coopserver> <happy train sport> but plonka can not rember a bout i think 13:05:33 <coopserver> <Jam35> if you're worried about trains stacking in depot 13:05:36 <coopserver> <plonka> yeah i can :P 13:06:02 <coopserver> *** Jam35 has joined spectators 13:07:41 <coopserver> <happy train sport> farm trains to the farm drop and refin to food and go to the farm pick up to drp of the food and back to farm then the yeti trains can take suem back to the yeti thats my plan 13:08:53 <coopserver> <plonka> thx jam 13:29:42 <coopserver> *** Dnz-Ali has joined 13:29:59 <coopserver> <Dnz-Ali> hi 13:30:05 <coopserver> <Troy McClure> hi 13:31:18 <coopserver> *** Troy McClure #1 has joined 13:31:22 <coopserver> *** Troy McClure has left the game (general timeout) 13:31:25 <coopserver> *** Troy McClure #1 has joined company #2 13:31:58 <coopserver> *** Dnz-Ali has left the game (Leaving) 13:37:25 <coopserver> <plonka> should tonhattan valley be part of farm drop or not? 13:40:47 *** [1]Mark has joined #openttdcoop.stable 13:46:38 *** Mark has quit IRC 13:46:38 *** [1]Mark is now known as Mark 13:54:54 <coopserver> <plonka> how about "not in the face train transport ltd"? 13:54:59 <Sylf> !date 13:54:59 <coopserver> Jul 28 1949 13:55:36 <coopserver> *** (hykw)a has joined 13:56:16 <happpy> hi Sylf 13:56:19 <happpy> how things 13:56:25 <Sylf> ok 13:56:26 <coopserver> <happy train sport> hi (hykw)a 13:56:41 <coopserver> <(hykw)a> D: mountains galore 13:57:14 <coopserver> <happy train sport> yep (hykw)a 13:57:49 <coopserver> <(hykw)a> oh, it's a yeti game 14:02:38 <coopserver> *** (hykw)a has started a new company #4 14:08:05 <coopserver> <Troy McClure #1> well, off for now 14:08:08 <coopserver> *** Troy McClure #1 has left the game (Leaving) 14:08:11 <coopserver> <plonka> bb 14:17:51 <coopserver> <plonka> plant not plz 14:21:07 <coopserver> *** Muel has joined 14:21:13 <coopserver> <Muel> hi 14:21:16 <coopserver> <happy train sport> hi 14:21:21 <coopserver> <plonka> /WAVE 14:21:25 <coopserver> <plonka> oops cap 14:22:24 <coopserver> <plonka> what? 14:32:46 <coopserver> <happy train sport> how things muel 14:32:51 <coopserver> *** Muel has left the game (Leaving) 14:41:37 <coopserver> <Anson> hallo 14:41:41 <coopserver> <happy train sport> hi Anson 14:41:57 <coopserver> <plonka> hey anson 14:42:13 <coopserver> <Anson> happy, the industry near sign "eastcoastmainline" has died, no more need for tunnels 14:52:54 <V453000> !dl win64 14:52:54 <coopserver> V453000: http://binaries.openttd.org/releases/1.5.0/openttd-1.5.0-windows-win64.zip 14:54:12 <coopserver> *** V453000 has joined 14:54:13 <coopserver> <V453000> wat up 14:54:23 <coopserver> <happy train sport> hi v 14:54:37 <coopserver> <Anson> do you use the refitting depots at pledgewood farm intentionally as overflow depots ? ... one of them has 14 trains waiting .... (look for trains 54,55,67,69,etc) 14:54:38 <coopserver> <plonka> hello 14:55:12 <coopserver> <happy train sport> yer i se Anson 15:01:11 <coopserver> *** V453000 has left the game (Leaving) 15:02:35 <coopserver> <Anson> it isn't too bad since trains wait for full load anyway, but maybe better to do unload, then refit (in one depot per lane), then use a shared overflow station and be distributed from there to the pickup station 15:03:07 <coopserver> <happy train sport> yer true 15:04:23 <coopserver> <Anson> a hint for the orders : the first order should always be a refit order (which is currently the last order) 15:05:30 <coopserver> <Anson> for existing trains, it doesn't matter, but when you clone a train, the first should be to refit, or else you have to watch VERY carefully which train with shared orders is cloned ... clone the wron one and it has the wrong cargo, waiting forever for the fulle load 15:06:51 <coopserver> <Anson> to fix, just drag the last order with the refit order to the top of the order list 15:10:29 <coopserver> <happy train sport> yer Anson will fixs soon we just get the machimery stuf going 15:23:57 <coopserver> <Anson> to guarantee the timely delivery of food, you need a separate station 15:24:20 <coopserver> <happy train sport> yer 15:24:29 <coopserver> <happy train sport> ver nice drop of 15:24:35 <coopserver> <happy train sport> plonka: 15:25:34 <coopserver> <Anson> second problem with Futborough Yard : there are two yards that deliver yeti to the station, but food is always only delivered to the nearest industry, and thus you would need two separate drop stations for the two yards, followed by a shared yeti pickup 15:25:56 <coopserver> <happy train sport> ar yer 15:26:31 <coopserver> <happy train sport> its hhe same passwrod Anson fill free ot join 15:35:59 <coopserver> *** happy train sport has joined company #1 15:36:10 <coopserver> *** happy train sport has joined spectators 15:36:20 <coopserver> *** happy train sport has joined company #2 15:40:01 <coopserver> *** Anson has joined company #2 15:44:34 <coopserver> <plonka> ill do one there 15:48:04 <coopserver> <happy train sport> (hykw)a: train 6 15:48:34 <coopserver> <(hykw)a> what about it? 15:49:12 <coopserver> <happy train sport> it whent fro grain drop not pig cow drop 15:49:57 <coopserver> <(hykw)a> that's the fail safe two-way signal 15:50:06 <coopserver> <happy train sport> ar k 16:15:51 <coopserver> *** Taggerts has joined 16:16:57 <coopserver> <Taggerts> hi all 16:17:02 <coopserver> <happy train sport> hi 16:17:09 <coopserver> <happy train sport> how things 16:26:49 <coopserver> *** Muel has joined 16:26:51 <coopserver> <Muel> hi 16:28:09 <coopserver> <Muel> hedston woods dont product yetti 16:30:09 <coopserver> <Anson> at pledwood, 18 trains are waiting in the depot, 2-3 platforms are empty, and 500-600 grain is waiting in station ... there needs to be another real overflow after refitting, which distributes trains to all platforms 16:31:20 <coopserver> *** Taggerts has started a new company #5 16:32:18 <coopserver> <Anson> thanks, sam ... fixed now (distance from station was >4) 16:34:55 <coopserver> <plonka> is he constantly stoned or something ? 16:35:47 <coopserver> <Anson> only a very short memory 16:38:37 <coopserver> <Anson> pledwoood farm would need four refitting depots, followed by a real overflow and then the pickup station 16:46:27 <coopserver> *** Muel has left the game (Leaving) 16:50:32 <coopserver> *** (hykw)a has joined spectators 17:02:16 <coopserver> *** happy train sport has left the game (Leaving) 17:08:45 *** happpy has quit IRC 17:43:37 <coopserver> *** Player has joined 17:43:38 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:43:39 <coopserver> *** Player has started a new company #6 17:43:40 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:43:41 <coopserver> *** Player has joined spectators 17:43:42 <coopserver> *** Player has left the game (wrong company in DoCommand) 17:44:21 <coopserver> *** Player has joined 17:44:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:44:23 <coopserver> *** Player has joined spectators 17:45:27 <coopserver> *** Player has started a new company #7 17:45:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:45:29 <coopserver> *** Player has joined spectators 17:45:30 <coopserver> *** Player has left the game (wrong company in DoCommand) 18:01:48 <coopserver> *** power600 has joined 18:03:23 <coopserver> *** power600 has left the game (Leaving) 18:36:17 <coopserver> *** Friker has joined 18:52:53 <coopserver> <Jam35> why do you cross the same rail 3 times? :)_ 18:53:06 <coopserver> <plonka> for shits and giggles 18:53:18 <coopserver> <Jam35> fair enuf :) 18:53:56 <coopserver> <plonka> compnay policy this time is why build somefor x amount why you can built 3 times bigger for 5x :) 18:54:30 <coopserver> <plonka> it's a bit like goverment spending if you will 18:54:55 <coopserver> *** Friker has left the game (Leaving) 18:55:00 <coopserver> <Jam35> seems like a pain in the ass to me 18:55:16 <coopserver> <plonka> well it is 18:55:35 <coopserver> <plonka> but it was all mountain side and nothing elese would use it 18:55:51 <coopserver> <plonka> so i thought i plonjk something huge and converluted there 18:56:25 <coopserver> <Anson> overflow at the grain station done 18:56:44 <coopserver> <plonka> sweet 18:56:46 <coopserver> <Anson> checking and sorting all stations now, and adding them to a tree of train lists 18:57:01 <coopserver> <plonka> oil drop is done 18:57:07 <coopserver> <plonka> just doing hub for it now 18:57:32 <coopserver> <plonka> mchinery plant is done 18:58:01 <coopserver> *** (hykw)a has joined company #4 18:58:46 <coopserver> <plonka> yep i always group stuff 18:58:55 <coopserver> <Jam35> Sylf are you going to finish your PS stuff or can someone redo it? 18:59:12 <Sylf> anyone can finish it 18:59:12 <coopserver> <plonka> and ungrouped stuff will likely be happy's doing 18:59:24 <Sylf> the stations themselves are ready 18:59:31 <Sylf> they'll function fine without the overflows 18:59:41 <Jam35> well yeah that is the problem 18:59:49 <Jam35> machinery drop that is 19:00:03 <Jam35> if that's what we end up doing 19:00:17 <Jam35> in that it doesn't have one :P 19:00:31 <Sylf> overflows are overrated 19:01:55 <Jam35> my question/problem is that the machinery would need to be dropped separately from the yeti or the spliiting gets broken 19:02:07 <Jam35> so we need another drop there 19:02:48 <Sylf> I was counting on that, with enough trains, they'll pretty much even out. 19:04:21 <Jam35> it certainly simplifies things 19:05:10 <Sylf> I don't think another set of stations is the solution - the solution would be another set of 3-way flip flop 19:05:16 <Sylf> I suer don't want to squeeze those 19:06:03 <Jam35> that could go somewhere but it would need split then rejoin to share platforms 19:06:19 <Sylf> right 19:09:00 <Jam35> oh, does it work that if food/bm go to yeti yard, that also counts as delivered to town? 19:09:45 <Sylf> to grow the desert towns? 19:09:52 <coopserver> <Jam35> indeed 19:10:02 <coopserver> <Anson> from the YETI WIKI : 19:10:05 <coopserver> <Anson> Towns above snow line require food to grow. Towns in desert require food and building materials to grow. But how can it be done when the town buildings don't accept neither food or building materials? 19:10:17 <coopserver> <Anson> Deliver the required cargo to the 4X Worker Yard. Both the station that's used for delivery and worker yard that's receiving the cargo must be associated with the town that's trying to grow. 19:10:24 <coopserver> <Jam35> I thought I read it somewhere 19:10:30 <Sylf> yes, provided that the station that accepted the food/bm also belong to that town 19:11:26 <Sylf> It's actually not unique to YETI. 19:11:35 <Sylf> It's a part of basic openttd mechanism 19:11:38 <coopserver> <Anson> that was an answer to jam's question whether food/bm that go to a yard also count for the town 19:12:09 <Jam35> yes or no would have been fine :P 19:12:13 <Sylf> It would hold true if someone code it so towns need coal to grow, or toys to grow 19:13:05 <coopserver> <Anson> i think it is the water towre game mechanics !? 19:14:23 <coopserver> *** Jam35 has left the game (Leaving) 19:14:23 <Sylf> it's harder to see with water tower, since you need to build them to replace a building in town 19:14:36 <Sylf> so all water towers are literally inside towns 19:14:55 <Sylf> where as the yeti yards are a little off to the side when the towns are small 19:15:18 <Sylf> so there's that visual difference 19:17:00 <coopserver> <(hykw)a> 1 yeti yard isn't enough to grow a company 19:17:28 <Sylf> yeti still is far from being well balanced 19:18:05 <Sylf> especially bad for small scale playing 19:21:20 <V453000> improov it :P 19:21:30 <Sylf> moo 19:25:18 <coopserver> <Anson> V, did you intend that the only usable merchants on this server (with no ships and no planes, and insane water TF costs) are those that people fund themselves ? 19:25:34 <V453000> I did not intend anything :) 19:26:27 <coopserver> <Anson> hehe, you stared at the screen at work, and suddenly a yeti popped up ? .-) 19:26:35 <V453000> yes 19:26:45 <coopserver> *** irolldice has joined 19:26:49 <coopserver> *** (hykw)a has left the game (Leaving) 19:33:07 <coopserver> *** V453000 has joined 19:33:10 <coopserver> <V453000> o/ 19:33:19 <coopserver> <plonka> jey 19:33:27 <coopserver> <plonka> err hey 19:44:58 <coopserver> *** Friker has joined 19:52:37 <coopserver> *** Friker has left the game (Leaving) 19:53:06 <coopserver> <plonka> upgrade trains now too if u haven't already 19:53:40 <coopserver> <Anson> and instead of editing orders of 20 trains, i deleted all but two and cloned those two :-) ... but since we had 10++ millions, i have started the autoreplace first 19:55:55 <coopserver> <plonka> ok 20:11:59 <coopserver> *** Muel has joined 20:12:00 <coopserver> <Muel> hi 20:21:44 <coopserver> *** Muel has left the game (Leaving) 20:36:56 <coopserver> *** Friker has joined 20:37:23 <coopserver> <Friker> LOL 20:37:39 <coopserver> <Friker> So much work. For nothing. :D 20:40:46 <coopserver> <Friker> !help 20:41:27 <coopserver> <Friker> !rules 20:41:28 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 20:43:08 <coopserver> *** Mark has joined 20:43:14 <coopserver> <Mark> howdy 20:43:27 <coopserver> <Anson> rules mostly are "be nice", "don't steal without asking", and "leave enough space for others" (eg by using different islands) 20:44:56 <coopserver> *** Mark has left the game (general timeout) 20:44:57 <coopserver> <plonka> hey mark 20:45:18 <coopserver> <plonka> happy's not here so ill ask... How's things? 20:45:42 <Mark> :D 20:47:07 <coopserver> *** Mark has joined 20:47:24 <coopserver> <V453000> hy 20:47:44 <coopserver> *** Friker has left the game (Leaving) 20:49:16 <coopserver> <Mark> yo v 20:57:55 <coopserver> *** Yugi_Ubuntu has joined 20:58:48 <coopserver> *** Yugi_Ubuntu has started a new company #6 21:10:38 <coopserver> <Anson> isn't that RHD ? 21:11:07 <coopserver> <Anson> they drive on the left SIDE, but the wheel is on the right, and thus RHD ... 21:12:05 <coopserver> <plonka> BRB 21:12:11 <coopserver> *** Yugi_Ubuntu has left the game (Leaving) 21:18:44 <coopserver> *** MoFo player has joined 21:20:44 <coopserver> *** irolldice has left the game (Leaving) 21:21:22 <coopserver> *** MoFo player has left the game (Leaving) 21:25:53 <coopserver> *** Mark has left the game (general timeout) 21:27:00 *** happpy has joined #openttdcoop.stable 21:27:04 <happpy> !date 21:27:04 <coopserver> Dec 10 1982 21:27:11 <happpy> !players 21:27:12 <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected 21:27:14 *** [1]Mark has joined #openttdcoop.stable 21:27:51 <coopserver> *** Mark has joined 21:28:14 <coopserver> *** Muel has joined 21:29:04 <happpy> .join #hazzard 21:29:13 <coopserver> <plonka> hey happy 21:29:42 <happpy> hi plonka 21:29:48 <happpy> how things 21:29:53 <coopserver> <plonka> bad 21:29:56 <happpy> y 21:30:09 <coopserver> *** happy train sport has joined 21:30:16 <coopserver> <plonka> we have no way of connecting oil ref to machine plant 21:31:22 <coopserver> <happy train sport> heem 21:31:38 <coopserver> <plonka> also the oilfield don't have a refit station 21:32:19 <coopserver> *** happy train sport has joined company #2 21:32:20 <coopserver> <plonka> where? 21:32:36 <coopserver> <happy train sport> wil u can but u need to redo this place out at my sign this 21:32:43 <coopserver> *** Muel has left the game (Leaving) 21:32:45 <coopserver> <plonka> so trains have to pass through a station? Oo 21:32:50 *** Mark has quit IRC 21:32:50 *** [1]Mark is now known as Mark 21:33:20 <coopserver> <happy train sport> id u redo that plac then u can rejoin the ml up 21:33:56 <coopserver> <plonka> happy ill let u redo it 21:34:06 <coopserver> <plonka> ive been building hours straight :/ 21:35:43 <coopserver> <plonka> i just dont like the idea of wunning through a station, even temporary 21:35:59 <coopserver> <plonka> especially a pickup station 21:36:25 <coopserver> <plonka> yep :D 21:37:51 <coopserver> *** irolldice has joined 21:39:28 <coopserver> <Mark> so... is it best to boost farms to get loads of food before doing BM? 21:41:03 <coopserver> <plonka> no idea mark 21:41:20 <coopserver> *** irolldice has left the game (Leaving) 21:42:32 <coopserver> <Anson> BM are useless without enough food 21:42:50 <coopserver> <Mark> yea i just realised that 21:43:35 <coopserver> <Anson> from the wiki : If you have enough building materials but no food, the building materials will not be consumed and you will not gain any bonus during that production cycle. 21:46:10 <coopserver> *** Anson has joined spectators 21:53:09 <Sylf> if you have too much building materials produced, feed them to the slugs in the sea 21:53:18 <Sylf> slugs will pay you back in food 21:53:22 <coopserver> <Mark> yea 21:53:26 <coopserver> <Mark> i cant reach any 21:53:30 <coopserver> <Mark> might have to fund one 21:54:17 <coopserver> <Mark> i need to start importing yetis 21:56:06 <coopserver> *** Player has joined 21:59:53 <coopserver> *** Player has left the game (Leaving) 22:04:00 <coopserver> *** Taggerts has left the game (general timeout) 22:04:53 <coopserver> <happy train sport> hi Mark 22:05:00 <coopserver> <happy train sport> how things 22:05:43 <coopserver> <Mark> im great 22:05:45 <coopserver> <Mark> how are you 22:05:51 <coopserver> <happy train sport> grate 22:07:48 <coopserver> <Mark> omg 22:07:55 <coopserver> <Mark> cant afford ships can i 22:07:58 <coopserver> <Mark> fuck 22:08:25 <coopserver> <happy train sport> soorry i was ont back on at 9 hade a power cut so 22:09:13 <coopserver> <plonka> im, going bed in 20 mins 22:09:19 <coopserver> <happy train sport> heem k 22:11:00 <coopserver> <Mark> you guys mind if i do a quick restart? 22:11:07 <coopserver> <Mark> to make ships affordable 22:11:19 <coopserver> <happy train sport> yer go for it 22:11:40 <coopserver> <happy train sport> save from this year and date 22:11:43 <coopserver> *** Mark has left the game (Leaving) 22:13:10 <coopserver> <plonka> yep when server shuts 22:13:12 <Mark> !getsave http://wiki.openttdcoop.org/images/6/63/Wsg_0504_ships.sav 22:13:15 <coopserver> <plonka> im off to bed 22:13:28 <Mark> @op 22:13:28 *** Webster sets mode: +o Mark 22:13:31 <Mark> !getsave http://wiki.openttdcoop.org/images/6/63/Wsg_0504_ships.sav 22:13:31 <coopserver> Starting download... 22:13:32 <coopserver> Savegame successfully downloaded 22:13:35 <Mark> !rcon load 1 22:13:37 <coopserver> Starting new game 22:13:41 <coopserver> *** V453000 has left the game (connection lost) 22:13:42 <coopserver> *** Anson has left the game (connection lost) 22:13:43 <coopserver> *** plonka has left the game (connection lost) 22:13:44 <coopserver> *** happy train sport has left the game (connection lost) 22:13:45 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.5.0) 22:13:46 <coopserver> *** Game paused (number of players) 22:13:47 <coopserver> *** V453000 has joined 22:13:48 <coopserver> *** plonka has joined 22:13:53 <coopserver> *** happy train sport has joined 22:13:54 <coopserver> *** Anson has joined 22:13:56 <Mark> thanks guys 22:13:58 <coopserver> *** plonka has joined company #2 22:13:59 <coopserver> *** Game unpaused (number of players) 22:14:04 <coopserver> *** V453000 has left the game (connection lost) 22:14:25 <coopserver> *** Mark has joined 22:14:26 <coopserver> <happy train sport> np 22:14:39 <Mark> !rcon set max_ships 5 22:14:44 <coopserver> *** happy train sport has joined company #2 22:14:50 <coopserver> <plonka> ok just looking at other net works then im off :P 22:15:28 <coopserver> *** Mark has left the game (general timeout) 22:15:51 *** Mark has quit IRC 22:16:06 <coopserver> *** Mark has joined 22:16:37 *** Mark has joined #openttdcoop.stable 22:16:38 *** Webster sets mode: +o Mark 22:32:24 <coopserver> *** Mark has left the game (general timeout) 22:33:00 <coopserver> *** Mark has joined 22:35:40 <coopserver> <plonka> gn all 22:35:45 <coopserver> <Mark> night 22:35:46 <coopserver> *** plonka has left the game (Leaving) 22:53:45 <coopserver> *** Player has joined 22:57:06 <coopserver> *** Mark has left the game (general timeout) 22:57:13 <Mark> ugh 22:57:19 <Mark> 20 second countdown of death 22:58:04 <coopserver> *** Mark has joined 23:00:35 <coopserver> *** Player has left the game (Leaving) 23:05:51 <coopserver> <happy train sport> hey Mark see if u rember this song 23:05:55 <happpy> https://www.youtube.com/watch?v=Oys9b2H7kdc&spfreload=1 23:05:55 <Webster> Title: SAFRI DUO - PLAYED A LIVE (10 ÅRS JUBILÆUM) - LIVE FRA DDJA 2011, Length: 4m 25s, Views: 826137, Likes: 3078 23:07:15 <Mark> yea what a classic :D 23:11:24 <happpy> have u see the this won this laarst yer 23:11:30 <happpy> https://www.youtube.com/watch?v=o6RJElyT8ys 23:11:31 <Webster> Title: Bongo Dance! Safri Duo, Length: 3m 57s, Views: 24971, Likes: 123 23:11:52 <happpy> or this won is ver lone 23:12:17 <happpy> https://www.youtube.com/watch?v=z5onUsTBaqI 23:20:20 <coopserver> *** Mark has left the game (general timeout) 23:23:20 <coopserver> *** Mark has joined 23:27:40 <coopserver> *** Mark has left the game (Leaving) 23:28:20 <coopserver> *** Mark has joined 23:35:59 *** Jam35 is now known as Jam35_ 23:37:47 <Mark> !rcon set max_ships 10 23:38:04 <coopserver> *** irolldice has joined 23:38:17 <coopserver> *** irolldice has left the game (Leaving) 23:53:18 <coopserver> *** Mark has joined spectators 23:57:56 <coopserver> *** Mark has joined company #1