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00:03:00 <coopserver> *** Friker has joined 00:12:22 <coopserver> *** Yum has joined 00:12:27 <coopserver> <happy train sport> hi Friker 00:12:31 <coopserver> <happy train sport> hi Yum 00:12:52 <coopserver> <Yum> hey 00:14:11 <coopserver> *** (hykw)a has joined 00:14:32 <coopserver> *** (hykw)a has joined company #4 00:15:57 <coopserver> <happy train sport> how things Yum 00:16:00 <coopserver> <Yum> good 00:16:10 <coopserver> *** Friker has left the game (general timeout) 00:16:59 <coopserver> <(hykw)a> oh, the ship running cost is manageable 00:17:06 <coopserver> <Mark> yea 00:17:14 <coopserver> <Mark> please dont abuse it though :) 00:17:36 <coopserver> <(hykw)a> what's abusing it in your view? 00:17:47 <coopserver> <(hykw)a> running across the map or running 1000 of them? 00:17:58 <coopserver> <Mark> well its limited to 10 00:18:10 <coopserver> <Mark> use a lot of buoys 00:18:17 <coopserver> <Mark> and dont "teleport" 00:18:20 <coopserver> <(hykw)a> I've heard ship path finder is faster than old days, now that they use yapf 00:18:30 <coopserver> <Mark> yea 00:18:33 <coopserver> <Mark> its way better 00:18:48 <coopserver> <Mark> still best to use buoys every 10 tiles i think 00:18:50 <coopserver> *** Yum has started a new company #7 00:20:37 <coopserver> *** Friker has joined 00:20:41 <coopserver> <(hykw)a> mark, you have a signal facing the wrong way in front of Tardingham yard 00:21:05 <coopserver> <Mark> thanks 00:21:16 <coopserver> <(hykw)a> welcome 00:21:58 <coopserver> *** Romanian Logistics Ltd has joined 00:23:39 <coopserver> <happy train sport> hi Romanian Logistics Ltd 00:24:45 <coopserver> *** Romanian Logistics Ltd has left the game (Leaving) 00:26:48 <coopserver> <(hykw)a> after establishing the food line, is it better to start building material stuff, or machinery stuff? 00:27:02 <coopserver> <Mark> BM probably 00:27:14 <coopserver> <Mark> less expensive to set up 00:28:05 <coopserver> *** Mark has left the game (general timeout) 00:29:44 *** [1]Mark has joined #openttdcoop.stable 00:29:54 <coopserver> *** Mark has joined 00:29:59 <coopserver> <Mark> this connection is a joke 00:30:12 <coopserver> <happy train sport> bad internet Mark 00:30:29 <coopserver> <Mark> terrible 00:30:55 <coopserver> <happy train sport> heem how farst is the internet 00:31:17 <Sylf> some random internet at a hotel or something? 00:31:40 <coopserver> <Mark> its fast enough but i think the line is just real bad 00:32:00 <coopserver> <Mark> nah its a private connection 00:32:14 <coopserver> <happy train sport> heem k 00:32:20 <coopserver> <Mark> its out the middle of nowhere though 00:33:05 <coopserver> <happy train sport> u can test the internet by go to this web sit to see how farst it is 00:33:09 <coopserver> *** esteban has joined 00:33:26 <happpy> http://www.speedtest.net/ 00:33:26 <coopserver> *** Mark has left the game (general timeout) 00:33:26 <Webster> Title: Speedtest.net by Ookla - The Global Broadband Speed Test (at www.speedtest.net) 00:33:34 <coopserver> *** esteban has left the game (connection lost) 00:33:45 <coopserver> *** Friker has left the game (general timeout) 00:34:16 <[1]Mark> its fast enough 00:34:16 <coopserver> *** Mark has joined 00:34:23 <[1]Mark> the signal is just really poor 00:34:38 <coopserver> <Yum> :? 00:34:41 <coopserver> <Yum> :/ 00:34:42 <coopserver> <Mark> its 10mbit or something 00:35:14 <happpy> heem k mite be sume thin bloking the the signal mark 00:35:37 <coopserver> <Mark> probably cause its on a crappy old phone line 00:35:40 *** Mark has quit IRC 00:35:40 *** [1]Mark is now known as Mark 00:35:46 <coopserver> <happy train sport> yer true 00:37:23 <coopserver> <Mark> omg im finally productin batteries 00:37:43 <coopserver> <(hykw)a> oh snap 00:37:51 <happpy> my internet is 13 ;26mbps 00:38:01 <coopserver> <(hykw)a> I forgot to set up the independent fruit drop 00:40:46 <coopserver> *** Yum has left the game (Leaving) 00:46:57 <coopserver> *** happy train sport has joined spectators 00:47:21 <coopserver> *** happy train sport has joined company #2 00:47:39 <coopserver> *** happy train sport has joined spectators 00:48:23 <coopserver> *** happy train sport has joined company #2 00:56:39 <coopserver> <happy train sport> Mark: if u can i dun my oil refin trains i got to go to bed now but can u keep a i on them to see if i dun eney thin rone 00:56:55 <coopserver> *** happy train sport has joined spectators 00:59:27 <coopserver> <happy train sport> gn all 01:01:03 <coopserver> *** happy train sport has joined company #2 01:01:38 <coopserver> *** happy train sport has joined spectators 01:03:45 <coopserver> *** happy train sport has joined company #2 01:03:53 <coopserver> *** happy train sport has joined spectators 01:04:17 <coopserver> *** happy train sport has joined company #2 01:04:55 <coopserver> *** happy train sport has joined spectators 01:06:27 <coopserver> *** happy train sport has left the game (Leaving) 01:06:31 *** happpy has left #openttdcoop.stable 01:16:47 <coopserver> *** Cornelius has joined 01:18:53 <coopserver> <Cornelius> hehe still fan of trams I see mark 01:19:04 <coopserver> <Mark> :D 01:19:06 <coopserver> <Mark> theyre the shit 01:19:12 <coopserver> <Cornelius> I know 01:19:24 <coopserver> *** Cornelius has started a new company #8 01:20:04 <coopserver> <Cornelius> those 15wagon 300t trams are kinda crazy too+ also no gap on bridge and tunnel 01:20:22 <coopserver> <Mark> yeah theyre pretty effecient 01:20:37 <coopserver> <Mark> just a bit slow 01:21:14 <coopserver> <Cornelius> I believe there is an end game one with 1 step loading stage and 80km/h, that one is kinda crazy ^^ 01:21:20 <coopserver> <Cornelius> teleporting cargo ^^ 01:21:23 <coopserver> *** Troy McClure has joined 01:21:29 <coopserver> <Mark> :D 01:21:40 <coopserver> <Troy McClure> hi 01:21:46 <coopserver> <Cornelius> whut all the pro's on the welcome server 01:21:55 <coopserver> <Mark> hello 01:21:58 <coopserver> <Troy McClure> nah 01:22:08 <coopserver> <Troy McClure> I can do some neat tricks, and that's it 01:22:26 <coopserver> <Cornelius> =) 01:22:38 <coopserver> <Cornelius> interesting map this time 01:23:29 <coopserver> *** Troy McClure has joined company #2 01:23:35 <coopserver> <Cornelius> how are you guys liking yeti? 01:23:45 <coopserver> <Mark> still getting used to it 01:23:50 <coopserver> <Troy McClure> it's nice 01:23:54 <coopserver> <Mark> its good 01:23:58 <coopserver> <Mark> once you figure it out 01:24:22 <coopserver> <Cornelius> are the yetidudes not too limiting? 01:24:43 <coopserver> <Troy McClure> not much people do a full system adjustment though: grow cities, industries for max yeti 01:25:09 <coopserver> <Mark> you might be forced to with very low towns 01:25:16 <coopserver> <Troy McClure> yes 01:25:29 <coopserver> <Cornelius> hmm they produce base but with food scale with pop right? 01:25:35 <coopserver> <Mark> im importing my yetis 01:25:37 <coopserver> <Troy McClure> these landscapes don't invite city growth too, though 01:25:39 <coopserver> <Mark> which is terrible 01:25:53 <coopserver> <Cornelius> sst don t let INS know 01:25:57 <coopserver> <Troy McClure> BM helps, food helps 01:26:07 <coopserver> <Troy McClure> and both proportional to city size, I think 01:26:59 <coopserver> <Cornelius> hihi stowaway on the ships...and they say slave trade is a thing of the past 01:27:08 <coopserver> <Mark> :) 01:27:18 <coopserver> <Mark> hence the company name 01:27:33 <coopserver> <Cornelius> did not even notice :P 01:27:34 <coopserver> <Mark> the way to go would be to have a central yeti transfer probably 01:28:01 <coopserver> <Mark> altought it would be ineffecient profit wise 01:28:45 <coopserver> <Cornelius> profit is useless most of the time 01:28:53 <coopserver> <Mark> yeah 01:29:03 <coopserver> <Mark> even my company is making money 01:29:06 <coopserver> <Mark> which is quite amazing 01:29:17 <coopserver> <Cornelius> well profit is needed, but the amount is usually irrelevant 01:33:40 <Mark> !setdef 01:34:02 <Sylf> !setdef 01:34:02 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 01:34:17 *** Sylf sets mode: +o Mark 01:47:49 <coopserver> *** Grandstaff has joined 01:50:44 <coopserver> <(hykw)a> I'm finally starting to see some potential with this island 01:53:26 <coopserver> *** Cornelius has left the game (Leaving) 02:14:22 <coopserver> *** Troy McClure has left the game (general timeout) 02:14:37 <coopserver> *** Troy McClure has joined 02:17:27 <coopserver> *** Grandstaff has left the game (Leaving) 02:23:28 <coopserver> *** Anson has joined company #2 02:40:41 <coopserver> <Troy McClure> hmm 02:50:31 <coopserver> <Troy McClure> lol 02:55:48 <coopserver> *** SoldadoDeFortuna has joined 02:57:21 <coopserver> <SoldadoDeFortuna> m 02:57:46 <coopserver> <SoldadoDeFortuna> this is unplayable 02:58:07 <coopserver> <Mark> not really 02:58:35 <coopserver> <SoldadoDeFortuna> i can't scroll without it dropping to a terrible frame rate. 02:58:49 <coopserver> <Mark> oh thats strange 03:01:16 <coopserver> <SoldadoDeFortuna> last game your fancy networks scrolled fine. I think it's YETI but 32 bit sprites shouldn't cause that 03:01:41 <coopserver> <Mark> shouldnt be the ships either 03:01:46 <Sylf> disable the extra zoom 03:01:49 <coopserver> <Mark> any better now? 03:01:52 <Sylf> set zoom_min 2 03:02:37 <coopserver> <Anson> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide 03:03:15 <coopserver> <Anson> that explains what can be done ... from simply avoiding the zoom, to setting the entire game to use only 8bpp instead of the yeti 32bpp 03:04:41 <coopserver> <SoldadoDeFortuna> ah alright i'll look at that. 03:06:05 <coopserver> *** Doorslammer has joined 03:06:14 <coopserver> *** Doorslammer has left the game (Leaving) 03:06:32 <coopserver> *** Doorslammer has joined 03:06:55 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:07:18 <coopserver> *** SoldadoDeFortuna has joined 03:07:22 <coopserver> <(hykw)a> so, once the full supply chain is established, it's entirely possible to play the full yeti game with just one yeti yard 03:08:19 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:08:42 <coopserver> *** SoldadoDeFortuna has joined 03:09:14 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:10:19 <coopserver> *** SoldadoDeFortuna has joined 03:11:12 <coopserver> *** Doorslammer has left the game (Leaving) 03:11:28 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:11:55 <coopserver> *** SoldadoDeFortuna has joined 03:14:25 <coopserver> *** Troy McClure #1 has joined 03:14:30 <coopserver> *** Troy McClure has left the game (general timeout) 03:18:31 <coopserver> *** SoldadoDeFortuna has left the game (Leaving) 03:25:35 <coopserver> <Troy McClure #1> nice island hykwa 03:33:14 <coopserver> <Troy McClure #1> well, good luck, I'm off 03:33:42 <coopserver> <Mark> cya 03:33:47 <coopserver> *** Troy McClure #1 has left the game (Leaving) 03:42:51 <coopserver> *** irolldice has joined 03:46:56 <coopserver> *** Mark has joined spectators 03:50:29 <coopserver> *** irolldice has left the game (Leaving) 04:12:56 <coopserver> *** Oak has joined 04:19:45 <coopserver> *** Oak has left the game (Leaving) 04:40:25 <coopserver> *** irolldice has joined 05:03:48 <coopserver> *** Mark has joined company #1 05:06:34 <coopserver> <Mark> (hykw)a: nice job 05:06:37 <coopserver> <Mark> sexy little island 05:06:47 <coopserver> <(hykw)a> :D 05:09:27 <coopserver> <Mark> wondering what should be my next step 05:54:22 <coopserver> *** (hykw)a has left the game (Leaving) 05:55:02 <coopserver> *** irolldice has left the game (Leaving) 06:05:49 <coopserver> *** Mark has joined spectators 06:58:52 <coopserver> *** irolldice has joined 06:59:02 <coopserver> *** irolldice has left the game (Leaving) 07:07:37 <coopserver> *** Muel has joined 07:07:41 <coopserver> <Muel> hi 07:09:03 <coopserver> *** V453000 has joined 07:11:02 <coopserver> *** Muel has started a new company #8 07:11:25 <coopserver> *** Muel has joined spectators 07:13:29 <coopserver> *** Muel has left the game (Leaving) 07:14:33 <coopserver> *** V453000 has left the game (Leaving) 07:26:07 <Mark> V zor 07:26:20 <coopserver> *** Mark has joined company #1 07:34:46 <coopserver> *** Friker has joined 07:42:25 <V453000> G hy 07:43:32 <V453000> how u doin 07:43:46 <V453000> I just got ultra retarded idea for a town set today 07:44:01 <coopserver> <Mark> yo 07:44:09 <coopserver> <Mark> that sounds good 07:44:12 <coopserver> <Mark> :D 07:44:37 <coopserver> <Mark> what is it 07:48:37 <V453000> cant tell yet :) 07:50:29 <Mark> aww 07:50:35 <Mark> come on 07:50:37 <Mark> i wont tell anyone 07:57:21 <coopserver> *** Friker has left the game (Leaving) 08:30:10 <coopserver> *** Taggerts has joined 08:30:30 <coopserver> *** Taggerts has joined company #5 08:40:34 <V453000> it isnt that it is a secret, it is that I dont know precisely yet :D 08:50:55 <coopserver> *** Taggerts has left the game (Leaving) 08:52:38 <coopserver> *** Derp-DErp has joined 08:58:51 <coopserver> <Mark> Derp-DErp: is that your company? 09:00:43 <coopserver> *** Derp-DErp has left the game (Leaving) 09:11:50 <coopserver> *** plonka has joined 09:34:35 *** Jam35_ is now known as Jam35 09:58:31 <coopserver> *** ImATarget has joined 09:58:32 <coopserver> *** ImATarget has started a new company #8 09:58:43 <coopserver> *** Player has joined 09:58:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:58:45 <coopserver> *** Player has joined spectators 09:59:08 <coopserver> *** Player has started a new company #9 09:59:09 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:59:10 <coopserver> *** Player has joined spectators 09:59:25 <coopserver> <Player> !name 09:59:41 <coopserver> <Anson> !name hereisthenewname 09:59:42 <coopserver> *** Anson has changed his/her name to hereisthenewname 09:59:50 <coopserver> *** Player has joined company #3 09:59:51 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 09:59:52 <coopserver> *** Player has joined spectators 10:00:19 <coopserver> <Player> (rob) 10:00:28 <coopserver> <Player> (name) 10:00:32 <coopserver> *** Player has joined company #3 10:00:33 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:00:34 <coopserver> *** Player has joined spectators 10:00:47 <coopserver> <plonka> !name Plonka 10:00:48 <coopserver> *** plonka has changed his/her name to Plonka 10:00:53 <coopserver> <Player> '!anme 10:00:58 <coopserver> *** ImATarget has left the game (Leaving) 10:01:08 <coopserver> <Player> '!name 10:01:20 <coopserver> <Plonka> !name Plonka 10:01:30 <coopserver> *** ImATarget has joined 10:01:31 <coopserver> *** ImATarget has started a new company #9 10:01:35 <coopserver> <Player> how do u change name 10:01:39 <coopserver> *** ImATarget has left the game (Leaving) 10:01:48 <coopserver> <Plonka> type !name followed by name 10:01:50 <coopserver> <hereisthenewname> we just showed you 10:01:54 <coopserver> <Plonka> !name Plonka 10:01:55 <coopserver> <Player> !name Rob 10:01:56 <coopserver> *** Player has changed his/her name to Rob 10:02:00 <coopserver> *** Rob has joined company #3 10:02:03 <coopserver> <hereisthenewname> !name Anson 10:02:04 <coopserver> *** hereisthenewname has changed his/her name to Anson 10:02:57 <coopserver> <Anson> rob, is that your company ? 10:03:26 <coopserver> <Rob> no 10:03:47 <coopserver> <Anson> then please look around, but don't hurt the company 10:03:57 <coopserver> <Anson> !rules 10:03:58 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 10:04:36 <coopserver> *** Plonka has joined company #3 10:04:51 <coopserver> *** Plonka has joined company #2 10:06:10 <coopserver> <Rob> why is every body using rail? 10:06:36 <coopserver> <Anson> on this server, people try building nice big complicated networks ... thus rail 10:06:52 <coopserver> <Anson> a few buses if a town needs to grow, and no ships or planes 10:07:10 <coopserver> <Rob> how can i make my ownj company? 10:07:33 <coopserver> <Anson> either ships and planes are limited to NONE, or they are so costly that they serve only to go bancrupt from running costs 10:08:18 <coopserver> *** Anson has joined spectators 10:08:51 <coopserver> <Anson> click and hold the icon at the top, then click on "new company" ... that option shows when you are in no company (have joined spectators) 10:09:31 <coopserver> *** Anson has joined company #2 10:10:21 <coopserver> <Rob> the 10:11:02 <coopserver> *** Rob has left the game (Leaving) 10:17:21 <coopserver> *** Plonka has joined company #6 10:17:41 <coopserver> *** Plonka has joined company #2 10:18:35 <coopserver> *** Marty has joined 10:23:09 *** happpy has joined #openttdcoop.stable 10:23:15 <happpy> !date 10:23:16 <coopserver> Jan 29 2040 10:23:21 <happpy> !players 10:23:21 <coopserver> happpy: There are currently 3 players and 1 spectators, making a total of 4 clients connected 10:25:36 <happpy> hi alll 10:25:54 <coopserver> <Plonka> yo happy 10:25:59 <coopserver> <Plonka> get in game 10:26:05 <happpy> how things 10:26:29 <happpy> i will in a minte 10:27:47 <happpy> have i dun the oill trains rone plonka 10:28:12 <coopserver> <Plonka> yeah pal i noticed 10:28:19 <coopserver> <Plonka> thx :) 10:28:53 <coopserver> *** Marty has left the game (Leaving) 10:29:50 <happpy> ar sorry its was just the 2 lot ov the trains i mite dun rone the ferst lot shor be k 10:32:53 <coopserver> *** Muel has joined 10:32:58 <coopserver> <Muel> hi 10:33:17 <coopserver> <Plonka> hey muel 10:34:15 <coopserver> <Muel> fail 10:35:38 <coopserver> <Plonka> ok 10:35:58 <coopserver> *** Muel has started a new company #8 10:36:15 <coopserver> <Muel> sign 10:36:55 <coopserver> *** Muel has joined spectators 10:38:13 <coopserver> <Anson> need some improvement with signaling ... when the first 6 or 7 platforms are used, a train needs to go far and has a huge signal gap 10:38:23 <coopserver> <Muel> true 10:38:38 <coopserver> <Plonka> it's too tight 10:38:58 <coopserver> <Plonka> need the exit lines to run further away before connecting 10:39:03 <coopserver> *** Muel has left the game (Leaving) 10:43:52 *** Gakster has joined #openttdcoop.stable 10:45:06 <coopserver> *** Friker has joined 10:56:31 <coopserver> *** Friker has left the game (Leaving) 10:59:32 <coopserver> *** Player has joined 11:06:44 <coopserver> *** Player has left the game (Leaving) 11:08:44 <coopserver> *** happy train sport has joined 11:09:45 <Jam35> !rcon set multiple_industry_per_town 11:09:47 <coopserver> Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1) 11:09:51 <Jam35> !rcon set multiple_industry_per_town 0 11:11:56 <coopserver> <Anson> yesterday, all had something to correct or improve 11:13:19 <coopserver> <happy train sport> hi Mark 11:13:23 <coopserver> <happy train sport> how things 11:21:37 <happpy> hi jam how things 11:28:54 <coopserver> <happy train sport> heem i see now 11:41:07 <coopserver> <Plonka> !here 11:45:37 <coopserver> *** Dnz-Ali has joined 11:45:54 <coopserver> <happy train sport> hi Dnz-Ali 11:46:02 <coopserver> <happy train sport> how things 11:46:07 <coopserver> <Dnz-Ali> hi 11:48:34 <coopserver> *** Dnz-Ali has left the game (Leaving) 11:48:42 <coopserver> <Plonka> that's not* 12:01:37 *** Maraxus has joined #openttdcoop.stable 12:01:37 *** ChanServ sets mode: +o Maraxus 12:01:46 <Jam35> we could just raise pbs back penalty? 12:01:59 <coopserver> <Plonka> I'm like a 12 year old @ christmas 12:02:09 <Jam35> wrong channel :P 12:02:19 <coopserver> <Plonka> haha yeah 12:17:28 <coopserver> <Mark> off to bed 12:17:30 <coopserver> <Mark> cya 12:17:36 <coopserver> <happy train sport> gn 12:17:39 <coopserver> <happy train sport> Mark: 12:17:51 <coopserver> <Plonka> GN MARK 12:17:54 <coopserver> <Plonka> oops cap 12:19:54 <coopserver> *** Mark has left the game (Leaving) 12:28:56 <coopserver> *** Friker has joined 12:37:06 <coopserver> *** Friker has left the game (Leaving) 12:47:55 <coopserver> *** Troy McClure has joined 12:50:36 <coopserver> <Anson> hic = here, sunt = they are 12:52:50 <coopserver> *** Anson has joined spectators 12:53:00 <coopserver> <Plonka> bb anson 12:53:08 <coopserver> *** Anson has left the game (Leaving) 13:09:19 <coopserver> <Plonka> yeah but by which point there maybe more trains etc and be a bigger job 13:24:21 <coopserver> <happy train sport> how things 13:24:29 <coopserver> <Troy McClure> okay 13:31:36 <coopserver> *** Friker has joined 13:34:07 <coopserver> *** Friker has left the game (Leaving) 13:39:10 <V453000> wat up 13:39:15 <coopserver> <Troy McClure> hi 13:39:23 <V453000> hihi 13:40:05 <coopserver> <happy train sport> hi v 14:19:52 <coopserver> <Troy McClure> but go ahead 14:21:57 <coopserver> <Troy McClure> there w 14:28:16 <coopserver> <Plonka> hehe yeah 14:29:46 <coopserver> <Plonka> brb 14:56:01 <coopserver> <Troy McClure> bb 14:56:04 <coopserver> *** Troy McClure has left the game (Leaving) 15:08:09 <coopserver> <Plonka> /wave 15:12:16 <coopserver> *** King Peky has joined 15:12:27 <coopserver> <King Peky> Hello :) 15:24:21 <coopserver> *** King Peky has left the game (Leaving) 15:43:55 <coopserver> <Plonka> ok :) 15:46:20 <coopserver> *** happy train sport has joined spectators 15:46:23 <coopserver> *** happy train sport has left the game (Leaving) 15:46:47 *** happpy has left #openttdcoop.stable 17:07:14 <coopserver> *** Plonka has joined spectators 17:07:15 <coopserver> *** Game paused (number of players) 17:22:55 <coopserver> *** King Peky has joined 17:26:22 <coopserver> *** King Peky has left the game (Leaving) 17:30:59 <coopserver> *** Taggerts has joined 17:31:51 <coopserver> *** Taggerts has left the game (Leaving) 18:26:20 <coopserver> *** lcd047 has joined 18:29:03 <coopserver> *** lcd047 has left the game (Leaving) 18:34:52 <coopserver> *** Plonka has joined company #2 18:34:53 <coopserver> *** Game unpaused (number of players) 18:46:36 <coopserver> *** Plonka has joined spectators 18:46:37 <coopserver> *** Game paused (number of players) 18:58:33 <coopserver> *** Plonka has joined company #2 18:58:34 <coopserver> *** Game unpaused (number of players) 19:11:45 <coopserver> *** Taggerts has joined 19:12:09 <coopserver> *** Taggerts has left the game (Leaving) 20:14:21 <coopserver> *** Friker has joined 20:17:01 <coopserver> *** Friker has left the game (Leaving) 21:07:34 <coopserver> *** Friker has joined 21:07:37 *** Maraxus has quit IRC 21:08:25 *** Jam35 is now known as Jam35_ 21:08:53 <coopserver> *** Friker has left the game (Leaving) 21:13:45 <coopserver> *** Mark has joined 21:14:05 <coopserver> <Mark> hiya 21:14:27 <coopserver> <Plonka> hello mark :) 21:14:39 <planetmaker> !rcon set 21:14:41 <coopserver> - Change setting for all clients. Usage: 'setting <name> [<value>]' 21:14:42 <coopserver> - Omitting <value> will print out the current value of the setting. 21:14:51 <planetmaker> !list settings 21:14:51 <coopserver> planetmaker: Error: 'settings' is not a valid plugin. 21:15:13 <planetmaker> !rcon list_settings 21:15:14 <coopserver> All settings with their current value: 21:15:15 <coopserver> difficulty.max_no_competitors = 0 21:15:16 <coopserver> difficulty.number_towns = 1 21:15:17 <coopserver> difficulty.industry_density = 4 21:15:18 <coopserver> difficulty.max_loan = 500000 21:15:19 <coopserver> planetmaker: You have 341 more messages. Type !less to view them 21:15:42 <coopserver> <Plonka> building on mountains isn't much fun :/ 21:16:38 <planetmaker> !rcon set newgame.max_height_level 21:16:39 <coopserver> 'newgame.max_height_level' is an unknown setting. 21:16:44 <planetmaker> !rcon set newgame.max_heightlevel 21:16:46 <coopserver> 'newgame.max_heightlevel' is an unknown setting. 21:16:51 <planetmaker> !rcon set newgame.maxheightlevel 21:16:52 <coopserver> 'newgame.maxheightlevel' is an unknown setting. 21:16:56 <planetmaker> !rcon set newgame 21:16:57 <coopserver> 'newgame' is an unknown setting. 21:17:03 <planetmaker> !rcon set max_heightlevel 21:17:04 <coopserver> Current value for 'max_heightlevel' is: '40' (min: 15, max: 255) 21:17:13 <planetmaker> !rcon set newgame.max_heightlevel 21:17:14 <coopserver> 'newgame.max_heightlevel' is an unknown setting. 21:17:19 <planetmaker> !rcon set mapgen.max_heightlevel 21:17:21 <coopserver> 'mapgen.max_heightlevel' is an unknown setting. 21:19:16 <coopserver> <Mark> mountains are fun 21:19:45 <coopserver> <Mark> bit of a challange 21:22:13 <coopserver> <Plonka> yep challange for sure 21:22:24 <coopserver> <Plonka> checkout my con yard drop hub 21:22:26 <coopserver> <Mark> i might have gone a bit over the top on this one though 21:22:45 <coopserver> <Plonka> it took me ages but still looks like a dogs dinmner 21:23:01 <coopserver> <Mark> hehe nice 21:23:32 <coopserver> <Mark> i should probably rebuild my network 21:23:47 <coopserver> <Mark> approached it completely wrong 21:24:12 <coopserver> <Mark> didnt realise its not about connecting as many primaries as you can 21:25:08 <coopserver> <Plonka> yeah first time i plaued yeti i dint know about transporting yeti first too 21:25:24 <coopserver> <Plonka> as a result my network was ruined 21:25:42 <coopserver> *** Slicey has joined 21:28:37 <coopserver> *** Troy McClure has joined 21:29:06 <coopserver> <Plonka> just in time troy :) 21:29:16 <coopserver> <Troy McClure> for what? 21:29:38 <coopserver> <Plonka> for me to tell you to add pickups for our con yard 21:29:42 <coopserver> <Plonka> :) 21:29:48 <coopserver> *** Slicey has left the game (connection lost) 21:30:00 <coopserver> *** Troy McClure has joined company #2 21:30:28 <coopserver> *** Troy McClure has left the game (general timeout) 21:33:19 <coopserver> *** Troy McClure has joined 21:33:28 <coopserver> *** Troy McClure has joined company #2 21:48:02 <coopserver> <Plonka> yeah just do what ever 22:17:16 <coopserver> <Plonka> ok 22:23:57 <coopserver> *** Plonka has left the game (Leaving) 22:25:53 <coopserver> *** Troy McClure has left the game (general timeout) 22:27:21 <coopserver> *** Troy McClure has joined 22:27:30 <coopserver> *** Troy McClure has joined company #2 22:35:16 <coopserver> *** Yum has joined 23:00:32 <coopserver> *** Yum has left the game (Leaving) 23:01:26 <coopserver> *** Mark has left the game (Leaving) 23:03:13 <Gakster> !dl win64 23:03:14 <coopserver> Gakster: http://binaries.openttd.org/releases/1.5.0/openttd-1.5.0-windows-win64.zip 23:05:13 <coopserver> *** Djanxy has joined 23:06:02 <coopserver> <Djanxy> Hi Troy 23:06:05 <coopserver> <Troy McClure> hi 23:06:16 <coopserver> <Djanxy> what's happenin 23:07:01 <coopserver> <Troy McClure> not much 23:16:43 <coopserver> <Djanxy> lol 23:16:51 <coopserver> <Djanxy> was literally looking at that addition 23:16:57 <coopserver> <Troy McClure> ghehe 23:19:42 <coopserver> <Troy McClure> hmpf 23:21:08 <coopserver> <Djanxy> Grudham needs BM - 30k food ;) 23:40:18 <coopserver> *** Djanxy has left the game (Leaving)