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01:20:02 *** md_ has joined #openttdcoop.stable 01:20:33 *** md_ has quit IRC 01:59:40 *** Mazur has quit IRC 02:00:48 *** Mazur has joined #openttdcoop.stable 02:00:48 *** ChanServ sets mode: +o Mazur 02:06:29 *** Mazur has quit IRC 02:24:57 *** Mazur has joined #openttdcoop.stable 02:24:57 *** ChanServ sets mode: +o Mazur 02:38:36 *** Mazur has quit IRC 03:14:23 *** Mazur has joined #openttdcoop.stable 03:14:23 *** ChanServ sets mode: +o Mazur 04:37:59 <coopserver> *** Game still paused (connecting clients, number of players) 04:38:04 <coopserver> *** Cameron has joined 04:38:05 <coopserver> *** Game still paused (number of players) 04:38:06 <coopserver> *** Game unpaused (number of players) 04:38:35 <coopserver> *** Cameron has left the game (Leaving) 04:38:36 <coopserver> *** Game paused (number of players) 05:09:38 *** leg3nd has quit IRC 09:39:14 *** glevans2 has quit IRC 09:44:36 *** glevans2 has joined #openttdcoop.stable 11:07:48 <coopserver> *** Game still paused (connecting clients, number of players) 11:07:53 <coopserver> *** Farnsworth has joined 11:07:54 <coopserver> *** Game still paused (number of players) 11:08:02 <happpy> hi 11:11:56 <coopserver> *** Farnsworth has joined company #2 11:11:57 <coopserver> *** Game unpaused (number of players) 11:14:16 <happpy> how things Farnsworth 11:14:23 <coopserver> <Farnsworth> hi 11:14:25 <coopserver> <Farnsworth> good thanks 11:14:29 <coopserver> <Farnsworth> how yours? 11:14:35 <happpy> good 11:15:57 <happpy> i fixs won ov the oill pick up ther was a bit ov train line was not ther and i dun the food pick up station 11:16:54 <coopserver> <Farnsworth> great ill finish LLRR for machine shop 11:17:47 <happpy> its the station space as stop ne doing it 11:18:20 <coopserver> <Farnsworth> station done now need to join it to network 11:20:25 <happpy> nice 11:48:56 <happpy> i dont no wher u going to doo the food drop of 11:49:15 <coopserver> <Farnsworth> im just looking for it 11:49:32 <coopserver> <Farnsworth> and i think i found a good spot 11:49:57 <happpy> nice dus ut need a slh 11:50:41 <coopserver> <Farnsworth> there is a town near to slh 01 11:50:54 <happpy> coll 11:50:55 <coopserver> <Farnsworth> and only 1 station connected to this slh 11:51:07 <coopserver> <Farnsworth> so no big traffic 11:51:16 <happpy> coll go for itv 11:51:19 <happpy> it 12:14:17 <coopserver> *** Farnsworth has left the game (general timeout) 12:14:18 <coopserver> *** Game paused (number of players) 12:15:18 <coopserver> *** Game still paused (connecting clients, number of players) 12:15:24 <coopserver> *** Farnsworth has joined 12:15:25 <coopserver> *** Game still paused (number of players) 12:18:04 <happpy> wb 12:18:19 <coopserver> <Farnsworth> ty 12:18:43 <coopserver> <Farnsworth> food drop ready and 2 more oil wells connected) 12:19:03 <happpy> nice 12:19:36 <happpy> that will help the petal 12:40:25 <coopserver> *** Farnsworth has left the game (Leaving) 13:00:33 *** happpy_ has joined #openttdcoop.stable 13:04:22 *** happpy has quit IRC 13:04:34 *** happpy_ is now known as happpy 13:22:13 *** Clockworker_ has joined #openttdcoop.stable 13:29:39 *** Clockworker has quit IRC 13:47:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:47:46 <coopserver> *** Farnsworth has joined 13:47:47 <coopserver> *** Game still paused (number of players) 13:47:48 <coopserver> *** Game unpaused (number of players) 14:20:13 <coopserver> *** Farnsworth has left the game (Leaving) 14:20:14 <coopserver> *** Game paused (number of players) 15:35:03 <coopserver> *** Game still paused (connecting clients, number of players) 15:35:08 <coopserver> *** Farnsworth has joined 15:35:11 <coopserver> *** lcd047 has joined 15:35:12 <coopserver> *** Game still paused (number of players) 15:35:14 <happpy> wb 15:35:32 <coopserver> <Farnsworth> :) 15:35:49 <coopserver> *** lcd047 has left the game (Leaving) 15:39:00 <coopserver> *** Farnsworth has joined company #2 15:39:01 <coopserver> *** Game unpaused (number of players) 15:41:48 *** Mazur has quit IRC 15:42:46 *** Mazur has joined #openttdcoop.stable 15:42:46 *** ChanServ sets mode: +o Mazur 16:14:33 <coopserver> *** Farnsworth has left the game (Leaving) 16:14:34 <coopserver> *** Game paused (number of players) 16:38:46 *** solitaire has joined #openttdcoop.stable 16:43:48 <happpy> !ip 16:43:48 <coopserver> happpy: stable.openttdcoop.org:3999 16:44:22 <solitaire> oh 16:44:23 <solitaire> ok 16:44:24 <solitaire> thanks 16:44:25 <happpy> try thart solitaire 16:44:35 <happpy> np 16:44:57 <coopserver> *** Game still paused (connecting clients, number of players) 16:45:04 <coopserver> *** solitaire has joined 16:45:05 <coopserver> *** solitaire has started a new company #6 16:45:06 <coopserver> *** Game still paused (number of players) 16:45:07 <coopserver> *** Game unpaused (number of players) 16:45:21 <happpy> welcome 16:45:33 <coopserver> <solitaire> it's time to suck at the game 16:45:42 <happpy> to see the rules doo ! rurls 16:46:00 <solitaire> i've already read the rules. thanks, though :) 16:46:07 <happpy> ok np 16:46:20 <coopserver> <solitaire> oh boy firs 16:46:23 <coopserver> <solitaire> this oughta be good 16:46:30 <happpy> ther no goal 16:46:42 <happpy> yep true 16:48:29 <happpy> ther need supplies so u can get mor 16:48:38 <coopserver> <solitaire> ye 16:49:13 <happpy> if u clike on then it tels u whont ther need 16:49:28 <coopserver> <solitaire> i'm just gonna go with normal rail because i have no idea how nuts works 16:50:55 <happpy> nuts works like uver train set dus but the cargo on the train can be all cargo 16:51:46 <coopserver> <solitaire> ah 16:55:43 <happpy> if u need help just say 16:56:06 <coopserver> <solitaire> just tryin to set up a nice looking hub rn 16:56:27 <happpy> ok 17:01:24 <happpy> if u look at my company u will see sume bbh and slh and hub 17:01:52 <coopserver> <solitaire> probably gonna run out of money before i have a single train up 17:03:43 <happpy> hold on i give u sume 17:04:37 <happpy> give me 2 minrs 17:04:44 <happpy> mints 17:04:52 <coopserver> <solitaire> alright 17:05:12 <coopserver> *** Game paused (connecting clients) 17:05:28 <coopserver> *** happy train sport has joined 17:05:29 <coopserver> *** Game unpaused (connecting clients) 17:05:55 <coopserver> <solitaire> ` 17:06:22 <coopserver> *** happy train sport has joined company #2 17:06:32 <coopserver> *** happy train sport has joined spectators 17:06:36 <coopserver> *** happy train sport has left the game (Leaving) 17:06:46 <coopserver> <solitaire> that's 17:06:49 <coopserver> <solitaire> a lot of money 17:07:01 <happpy> yep 17:07:22 <happpy> i get it back from my trains 17:07:34 <coopserver> <solitaire> heh 17:07:36 <coopserver> <solitaire> thanks 17:07:40 <happpy> now go and get sune trains going 17:07:46 <coopserver> <solitaire> sure thing 17:07:49 <happpy> np 17:07:51 <coopserver> <solitaire> this is probably the shittiest junction ever made 17:08:07 <happpy> it dont mater 17:09:31 <happpy> just get sune trains going and get sune incume in 17:09:52 <happpy> have un 17:09:55 <happpy> fun 17:10:03 <coopserver> <solitaire> thank you 17:10:08 <happpy> np 17:12:59 <happpy> if u need mor money get let me no 17:37:52 *** ChanServ sets mode: +v Mazur 17:37:53 *** ChanServ sets mode: -o Mark 17:45:28 <coopserver> *** Game paused (connecting clients) 17:45:34 <coopserver> *** Mark has joined 17:45:35 <coopserver> *** Game unpaused (connecting clients) 17:45:46 <coopserver> <Mark> hi 17:46:47 <coopserver> <Mark> solitaire: need tips already? 17:47:35 <coopserver> <solitaire> i mean 17:47:40 <coopserver> <solitaire> i can appreciate feedback on my network 17:47:48 <coopserver> <solitaire> apart from 'the train is really slow' 17:48:00 <coopserver> <Mark> well thats easy 17:48:02 <coopserver> <solitaire> which i'm... already kinda aware i should fix 17:48:03 <coopserver> <Mark> add a locomotive 17:48:04 <coopserver> <Mark> :P 17:48:08 <coopserver> <solitaire> not that slow 17:48:21 <coopserver> <solitaire> but yeah i'm using a steam loco so it's bound to be slow 17:48:28 <coopserver> <Mark> for TL5 you should usually have 2 locs 17:48:34 <coopserver> <solitaire> what's a tl5 17:48:35 <coopserver> <Mark> you know about autoreplace right? 17:48:38 <coopserver> <solitaire> ye 17:48:42 <coopserver> <Mark> train length 5 tiles 17:49:12 <coopserver> <Mark> you know how to place oneway signals? 17:49:29 <coopserver> <solitaire> if you mean OW-PBS, i already have quite a few of those 17:49:34 <coopserver> <solitaire> if you mean... other stuff, then no 17:49:37 <coopserver> <Mark> i mean oneway block signals 17:49:40 <coopserver> <solitaire> oh 17:49:41 <coopserver> <solitaire> yeah 17:49:44 <coopserver> <Mark> alright 17:49:49 <coopserver> <Mark> ALWAYS use oneway block signals 17:49:52 <coopserver> <solitaire> i don't really see the point of doing that here, given the ow-pbs at the end 17:50:05 <coopserver> <solitaire> just a lot more work to click each thing once or twice :P 17:50:20 <coopserver> <Mark> there are a few situations where you can use twoway block signals, but thats advanced stuff 17:50:38 <coopserver> <Mark> what if a train stops and turns around 17:50:40 <coopserver> <Mark> for whatever reason 17:50:52 <coopserver> <solitaire> why would it do that 17:50:55 <coopserver> <Mark> it might be fine in the simple network you have now, but not in the future 17:51:01 <coopserver> <Mark> just use oneway signals 17:51:07 <coopserver> <Mark> please 17:51:08 <coopserver> <solitaire> sigh 17:51:11 <coopserver> <solitaire> here's to a lot of clicking 17:51:15 <coopserver> <Mark> no its not 17:51:25 <coopserver> <Mark> you know how to autosignal? 17:51:37 <coopserver> <solitaire> [whistling] 17:51:43 <coopserver> <Mark> watch !here 17:51:53 <coopserver> <Mark> see it? 17:52:00 <coopserver> <solitaire> i don't even know how to find the sign list 17:52:09 <coopserver> <Mark> its right next to your network 17:52:13 <coopserver> <solitaire> oh there we go 17:52:20 <coopserver> <solitaire> i'm lookin 17:52:23 <coopserver> <Mark> alright 17:52:26 <coopserver> <Mark> so place one signal 17:52:30 <coopserver> <Mark> see the little signal box? 17:52:38 <coopserver> <Mark> set the number to 2 17:52:41 <coopserver> <solitaire> the sad and lonely signal? yeah 17:52:50 <coopserver> <Mark> the signal selection gui box 17:52:53 <coopserver> <solitaire> oh 17:52:55 <coopserver> <solitaire> it's already set to 2 17:52:58 <coopserver> <Mark> k 17:53:11 <coopserver> <Mark> so hover over the signal, hold ctrl and drag a few tiles 17:53:17 <coopserver> <Mark> in the direction you want to signal 17:53:20 <coopserver> <solitaire> the holding ctrl part is the one i missed 17:53:21 <coopserver> <Mark> done 17:53:29 <coopserver> <Mark> it will go around corners too 17:53:41 <coopserver> <Mark> and bridges 17:53:46 <coopserver> <Mark> untill it hits a junction 17:54:01 <coopserver> <solitaire> well i guess this is useful for placing new signals 17:54:08 <coopserver> <solitaire> anything to make replacing all the signals i already have a bit easier? 17:54:56 <coopserver> <Mark> press r and ctrl drag to remove signals 17:55:20 <coopserver> <solitaire> probably should've just used normal drag so i don't remove the pbs at the end :D 17:55:54 <coopserver> <solitaire> aaaand nope, still generated 2-way block singals 17:55:59 <coopserver> <solitaire> signals* 17:56:16 <coopserver> <Mark> it shouldnt 17:56:42 <coopserver> <solitaire> holding ctrl basically completes the line as far as it can, right? 17:56:46 <coopserver> <Mark> yes 17:56:59 <coopserver> <solitaire> but the dragging direction doesn't seem to affect block signals at all 17:57:07 <coopserver> <solitaire> i can flip PBS by dragging 17:57:13 <coopserver> <solitaire> doesn't seem like the block signals care 17:57:39 <coopserver> <Mark> they do 17:57:45 <coopserver> <Mark> can i join your company? 17:57:49 <coopserver> <solitaire> sure 17:57:52 <coopserver> *** Mark has joined company #6 17:57:57 <coopserver> <Mark> watch that hub 17:58:02 <coopserver> <Mark> i will resignal it 17:58:03 <coopserver> <solitaire> made a little piece of test rail to the side 17:58:05 <coopserver> <solitaire> just use that for now 17:58:17 <coopserver> <solitaire> here, i'll click and drag: 17:58:22 <coopserver> *** Game paused (connecting clients) 17:58:23 <coopserver> <solitaire> whoops wrong signal 17:58:24 <coopserver> *** Mazur has joined 17:58:25 <coopserver> *** Game unpaused (connecting clients) 17:58:34 <coopserver> <solitaire> see? 17:58:37 <coopserver> <Mark> done 17:58:38 <coopserver> <Mark> easy 17:58:43 <coopserver> <Mark> just keep playing with it 17:58:45 <coopserver> <Mark> it works 17:59:00 <coopserver> <solitaire> pretty sure you just killed all of my pbs 17:59:06 <coopserver> <Mark> yes theyre pointless 17:59:22 <coopserver> <Mark> you only need pbs when a track splits AND theres a signal gap afterwards 17:59:29 <coopserver> <Mark> you never need them at joins 17:59:38 <coopserver> <solitaire> what about the depot hubs or the x-rails? 17:59:41 <coopserver> <Mark> so the ones at your station entry are good, the rest are pointless 17:59:52 <coopserver> <Mark> get rid of the depot hubs 17:59:57 <coopserver> <Mark> they will cause jams 18:00:04 <coopserver> <Mark> just place a depot at both sides 18:00:12 <coopserver> <solitaire> alright 18:00:43 <coopserver> *** Mazur has left the game (Leaving) 18:00:46 <coopserver> <solitaire> weird, dragging worked now 18:00:53 <coopserver> <solitaire> and then it didn't again 18:01:18 <coopserver> <solitaire> spooky 18:01:21 <Mazur> It stops at hte first signal or split or join it encounters. 18:01:31 <coopserver> <solitaire> no, not ctrl 18:01:37 <coopserver> <solitaire> i mean dragging to set block signal direction 18:02:17 <coopserver> <solitaire> mark: by your saying, it shouldn't be possible to drag-place two-way signals, right? 18:02:21 <Mazur> That does not work, it's clicking that cycles through the 6 types. 18:02:33 <coopserver> <solitaire> seems to work fine for mark 18:02:41 <Mazur> Damn, now I confuse myself. 18:02:48 <coopserver> <Mark> of course you can drag click twoway signals 18:02:50 <coopserver> *** Game paused (connecting clients) 18:02:52 <coopserver> *** Mazur has joined 18:02:53 <coopserver> *** Game unpaused (connecting clients) 18:02:54 <coopserver> <Mark> drag place 18:02:56 <coopserver> *** Mazur has started a new company #7 18:03:03 <coopserver> <solitaire> so how do i drag place one-ways then 18:03:20 <coopserver> *** Mazur has left the game (Leaving) 18:03:34 <coopserver> <Mark> place the first one, hover the mouse over it, hold ctrl and drag 18:03:42 <coopserver> <solitaire> well 18:03:46 <coopserver> <solitaire> now i know 18:03:54 <coopserver> <Mark> you can do it with any signal 18:03:58 <coopserver> <solitaire> thought i just had to click and drag like onbpbs 18:04:04 <Mazur> You place the first, click to get the fright direction, and, still holding hte last click, drag, 18:04:39 <coopserver> <Mark> you need the pbs at the station entries btw 18:04:43 <coopserver> <Mark> all others can go 18:05:59 <coopserver> <solitaire> aight 18:07:34 <coopserver> <solitaire> alright, current setup should work, then 18:07:52 <coopserver> <solitaire> gonna replace the loco on one of my trains for a little comparision 18:10:08 <coopserver> <solitaire> i'm guessing "SUPERSTRONG" isn't really the type of loco i want for a TL5 18:10:23 <coopserver> <Mark> you could 18:10:34 <coopserver> <Mark> theyre more suitable for pulling long trains up big hills 18:10:45 <coopserver> <solitaire> i mean i don't have any big hills 18:10:46 <coopserver> <solitaire> but ok 18:10:58 <coopserver> <Mark> soilwork is a good choice 18:11:03 <coopserver> <Mark> but you will have to convert to mrail 18:11:10 <coopserver> <solitaire> i accidentally just gave it 570000F 18:11:21 <coopserver> <solitaire> this is too much power 18:11:40 <coopserver> <Mark> its fine 18:11:50 <coopserver> <solitaire> alright. gonna replace the other loco and go grab dinner 18:12:05 <coopserver> <Mark> kk 18:12:10 <coopserver> *** Mark has joined company #1 18:13:43 <coopserver> *** Mark has joined spectators 18:17:56 *** Maraxus has joined #openttdcoop.stable 18:17:56 *** ChanServ sets mode: +o Maraxus 18:20:55 <coopserver> <solitaire> [spooky noises] 18:21:15 <coopserver> <solitaire> alright time for part 2 18:21:20 <coopserver> <solitaire> the lumber route 18:22:28 <coopserver> <solitaire> btw mark what do you think of my /wonderful/ hub 18:23:26 <coopserver> *** Game paused (connecting clients) 18:23:32 <coopserver> *** Maraxus has joined 18:23:33 <coopserver> *** Game unpaused (connecting clients) 18:25:43 <coopserver> *** Maraxus has left the game (Leaving) 18:25:48 *** Maraxus has quit IRC 18:26:42 <coopserver> <solitaire> made a slightly nicer looking yet even more space wasteful junction 18:28:21 <coopserver> <solitaire> lumber line done 18:30:43 <coopserver> <solitaire> lumber line online 18:33:41 <coopserver> <solitaire> goods line online 18:34:50 <coopserver> <solitaire> why do all of my trains start out as hopelessly clueless 18:35:18 <happpy> heem 18:35:23 <coopserver> <solitaire> huh? 18:35:37 <happpy> not shor 18:37:01 <coopserver> <solitaire> i think i have too much train 18:37:16 <coopserver> <Mark> your hub looks fine solitaire 18:37:23 <coopserver> <solitaire> thanks 18:37:27 <coopserver> <Mark> and you dont have too much trains 18:37:30 <coopserver> <solitaire> my woods aren't outputting nearly enough to sustain this much train 18:37:36 <coopserver> <Mark> sure they are 18:37:45 <coopserver> <solitaire> ? 18:37:46 <coopserver> <Mark> its fine to have 2 platforms taken at all times 18:37:54 <coopserver> <solitaire> sure, but i mean i have two trains for /every/ line 18:37:57 <coopserver> <solitaire> which might be too much 18:38:07 <coopserver> <Mark> its fine 18:38:16 <coopserver> <Mark> id probably have 3 if it was my network 18:38:19 <coopserver> <solitaire> the trains spend like 90% of their time just roaming around between stations 18:39:03 <coopserver> <Mark> theres an issue with your new hub 18:39:08 <coopserver> <Mark> it joins before splitting 18:39:24 <coopserver> <Mark> basically the worst thing you can do to a hub 18:39:30 <coopserver> *** Mark has joined company #6 18:39:42 <coopserver> <Mark> do you see what i mean? 18:39:53 <coopserver> <solitaire> huh 18:40:24 <coopserver> <Mark> you did it right on the first hub 18:40:40 <coopserver> <solitaire> i'm not sure i follow 18:40:53 <coopserver> <Mark> lines should always split before another line joins it again 18:41:02 <coopserver> <solitaire> ah 18:41:15 <coopserver> <solitaire> lemme see if i can make some changes 18:41:26 <coopserver> <Mark> its fine with low traffic, but it will break with medium traffic 18:43:16 <coopserver> <Mark> see !hub 18:43:31 <coopserver> <Mark> thats the easiest and most effecient way to do a regular 3-way 18:44:12 <coopserver> <Mark> youre still joining before splitting :P 18:44:36 <coopserver> <solitaire> fucking christ 18:44:43 <coopserver> <solitaire> i basically did and then immediately undid my changes by accident 18:45:14 <coopserver> <Mark> thats a way to do it 18:45:44 <coopserver> <solitaire> there 18:45:48 <coopserver> <Mark> :) 18:45:49 <coopserver> <solitaire> that looks chaotic as fuck 18:45:54 <coopserver> <Mark> sure does 18:46:10 <coopserver> <solitaire> but yeah, i basically just avoided that really simple design because i like keeping the mainline level 18:46:24 <coopserver> <Mark> ok... 18:46:37 <coopserver> <solitaire> helps it 18:46:38 <coopserver> <solitaire> go faster 18:46:40 <coopserver> <solitaire> at least in my mind 18:46:45 <coopserver> <Mark> it doesnt 18:46:51 <coopserver> <Mark> but its up to you :P 18:47:03 <coopserver> <solitaire> it probably actually ends up making it go slower due to those huge-ass loops 18:47:09 <coopserver> <Mark> designs like this one take a LOT more space when you start using more tracks 18:47:53 <coopserver> <solitaire> i wonder if there's any good spot/way to learn the other kinds of signals 18:47:57 <coopserver> *** Mark has joined company #1 18:48:03 <coopserver> <Mark> presignals? 18:48:06 <coopserver> <solitaire> also that bridge has a support going straight through the railway under it lol 18:48:09 <coopserver> *** Mark has joined company #6 18:48:38 <coopserver> <Mark> you can create a pretty decent network with block signals and one way pbs 18:48:54 <coopserver> <solitaire> yeah but i wanna learn those other ones too so i can like 18:48:59 <coopserver> <solitaire> not fuck up stuff on coop 18:49:07 <coopserver> <Mark> ok ill show you 18:49:15 <coopserver> <Mark> look !here again 18:49:26 <coopserver> <solitaire> am 18:49:40 <coopserver> <Mark> 3 types 18:49:58 <coopserver> <Mark> an entry signal is red if all exit signals in the block after it are red 18:50:15 <coopserver> <Mark> a combo is both exit and entry 18:50:20 <coopserver> <solitaire> that's 18:50:21 <coopserver> <Mark> thats basically it. 18:50:23 <coopserver> <solitaire> simpler than i imagined 18:50:29 <coopserver> <solitaire> what about all that priority noise 18:50:48 <coopserver> <Mark> there are a lot of ways to combine them 18:50:52 <coopserver> <Mark> prio works the same way 18:51:29 <coopserver> <Mark> see 18:51:38 <coopserver> <solitaire> so basically 18:51:48 <coopserver> <solitaire> what's it waiting for? 18:52:07 <coopserver> <Mark> i stopped it 18:52:10 <coopserver> <Mark> to demonstrate 18:52:11 <coopserver> <solitaire> oh 18:52:40 <coopserver> <Mark> understand why this can be useful? 18:53:13 <coopserver> <solitaire> so lemme understand this: it's basically closing down the incoming line further ahead of the train so that it can always take priority? 18:53:21 <coopserver> <Mark> yes 18:53:43 <coopserver> <solitaire> it seems kind of silly that you need an extra piece of entirely unused rail to do this 18:53:54 <coopserver> <Mark> well, you can do it another way 18:54:04 <coopserver> <Mark> like that 18:54:09 <coopserver> <solitaire> hmm 18:54:11 <coopserver> <Mark> but you cant make it any longer 18:54:19 <coopserver> <Mark> otherwise it will start blocking the other way 18:54:31 <coopserver> <Mark> watch this 18:54:51 <coopserver> <Mark> see how the first signal is still red 18:55:02 <coopserver> <solitaire> ah 18:55:03 <coopserver> <Mark> if theres another train close behind the first one, it will stop 18:55:19 <coopserver> <Mark> these prios are fine, but never make them longer than 2 signals 18:55:20 <coopserver> <solitaire> are the two-way combos on purpose or just accidental 18:55:26 <coopserver> <Mark> they have to be twoway 18:55:35 <coopserver> <Mark> cause they work both ways 18:55:50 <coopserver> <Mark> they let a train through from one side, but write to the entry signal the other way 18:56:18 <coopserver> <solitaire> this is pretty confusing. i'm probably gonna have to stare at this setup for a bit to get it 18:57:55 <coopserver> <Mark> yeah pre signals are very simple but they can be combined into very complicated systems 18:58:29 <coopserver> *** Game paused (connecting clients) 18:58:32 <coopserver> *** Farnsworth has joined 18:58:33 <coopserver> *** Game unpaused (connecting clients) 18:58:38 <coopserver> <solitaire> ok, i see, so this is basically abusing the train's pathfinding 18:58:47 <coopserver> <Mark> abusing how? 18:58:52 <coopserver> <Mark> its just presignal functionality 18:58:53 <coopserver> <Farnsworth> hey 18:58:56 <coopserver> <Mark> hi 18:59:01 <coopserver> <solitaire> it can't actually turn from the entry signal towards the combo ones 18:59:07 <coopserver> <Mark> no 18:59:09 <coopserver> <solitaire> but it still waits for them to be clear 18:59:15 <coopserver> <Mark> yes 18:59:31 <coopserver> <solitaire> so it can go out the exit that doesn't even have an exit/combo signal 18:59:43 <coopserver> <Mark> yea 19:00:03 <coopserver> <solitaire> i see 19:00:11 <coopserver> <Mark> this isnt what presignals originally were for though 19:00:15 <coopserver> <Mark> they were used for station entries 19:00:34 <coopserver> <solitaire> how so? 19:00:59 <coopserver> <Mark> because now a train will wait at the entry if all platforms are taken 19:01:04 <coopserver> <solitaire> ah 19:01:06 <coopserver> <solitaire> makes sense 19:01:10 <coopserver> <Mark> otherwise it might go the wrong platform 19:01:17 <coopserver> <Mark> ie one that clears last 19:01:25 <coopserver> <Mark> but a oneway presignal does exactly the same 19:01:27 <coopserver> <solitaire> so basically the other prio design you showed me 19:01:34 <coopserver> <solitaire> works better because neither of the two trains can acces the dummy rail 19:01:40 <coopserver> <Mark> yes 19:02:28 <coopserver> <solitaire> hmm 19:02:33 <coopserver> <solitaire> can you build the original design again, please? 19:02:38 <coopserver> <solitaire> i still have a bit of confusion on that 19:03:16 <coopserver> <solitaire> hmm 19:03:23 <coopserver> <Mark> the gap between the connections with the dummy rail cant be greater than the length of the train 19:03:24 <coopserver> <solitaire> so it's basically something like 19:03:45 <coopserver> <solitaire> the mainline has no reason to even care that the prio setup is there, and just goes ahead 19:03:51 <coopserver> <Mark> yes 19:04:20 <coopserver> <solitaire> the incoming line on the other hand has its presignal pathfinding loop back behind the mainline train 19:04:24 <coopserver> <solitaire> see that it's busy 19:04:27 <coopserver> <solitaire> and stop 19:05:20 <coopserver> <solitaire> i guess i could try going back to coop 19:05:25 <coopserver> <Mark> exactly 19:05:26 <coopserver> <solitaire> i like working with you :D 19:05:32 <coopserver> <Mark> :) 19:05:37 <coopserver> <solitaire> see you on the other side 19:05:38 <coopserver> <Mark> its fun explaining stuff 19:05:43 <coopserver> *** solitaire has left the game 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