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Log for #openttdcoop.stable on 31st May 2016:
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02:13:09  <coopserver> *** Game still paused (connecting clients, number of players)
02:13:12  <coopserver> *** Mazur has joined
02:13:13  <coopserver> *** Game still paused (number of players)
02:14:37  <coopserver> *** Mazur has left the game (Leaving)
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03:23:42  <Evilord_Skeletor> !ip
03:23:42  <coopserver> Evilord_Skeletor: stable.openttdcoop.org:3999
03:28:01  <coopserver> *** Game still paused (connecting clients, number of players)
03:28:07  <coopserver> *** Skeletor has joined
03:28:08  <coopserver> *** Skeletor has started a new company #6
03:28:09  <coopserver> *** Game still paused (number of players)
03:28:10  <coopserver> *** Game unpaused (number of players)
03:28:21  <coopserver> <Skeletor> !players
03:28:40  <Evilord_Skeletor> !help
03:28:40  <coopserver> Evilord_Skeletor: http://wiki.openttdcoop.org/Soap
03:28:54  <Evilord_Skeletor> !players
03:28:54  <coopserver> Evilord_Skeletor: There are currently 1 players and 0 spectators, making a total of 1 clients connected
03:32:44  <BiG_MEECH> hey :)
03:39:57  <Evilord_Skeletor> Sup
03:40:22  <coopserver> <Skeletor> Well durn
03:41:06  <coopserver> <Skeletor> Why does a plane that cost millions of dollars per minute can only make only k per flight?
03:41:37  <BiG_MEECH> planes are discouraged here
03:41:42  <BiG_MEECH> sometimes they're cheap
03:41:45  <BiG_MEECH> same with boats
03:42:01  <coopserver> <Skeletor> Huh - I heard that they're the best money maker - just read about that on the wiki
03:42:16  <BiG_MEECH> they're also pretty pointless and require no skill
03:42:45  <coopserver> <Skeletor> ..which is why theyu're normally demolished once the entire network is completed
03:43:16  <Mazur> They're not the best mneymaker here.
03:43:38  <coopserver> <Skeletor> Huh. How do I commit early bankruptcy?
03:43:58  <BiG_MEECH> plane :)
03:44:11  <coopserver> <Skeletor> har har
03:44:42  <BiG_MEECH> should be cheap
03:44:46  <coopserver> <Skeletor> Well, I'm 350mil in debt
03:44:54  <BiG_MEECH> you can leave the company
03:44:55  <coopserver> <Skeletor> Hasn't even been a month, I don't think
03:44:57  <BiG_MEECH> it should auto liquidate
03:45:03  <BiG_MEECH> but the game has to be running
03:45:06  <BiG_MEECH> !Players
03:45:06  <coopserver> BiG_MEECH: There are currently 1 players and 0 spectators, making a total of 1 clients connected
03:45:21  <BiG_MEECH> if you leave, when the game starts again the company should go kaput
03:45:34  <coopserver> <Skeletor> Wait, is the game paused?
03:45:41  <coopserver> *** Skeletor has left the game (Leaving)
03:45:42  <coopserver> *** Game paused (number of players)
03:46:00  <coopserver> *** Game still paused (connecting clients, number of players)
03:46:04  <Mazur> two, three months with no cash in the company gets removed.
03:46:06  <coopserver> *** Skeletor has joined
03:46:07  <coopserver> *** Skeletor has started a new company #5
03:46:08  <coopserver> *** Game still paused (number of players)
03:46:09  <coopserver> *** Game unpaused (number of players)
03:46:30  <coopserver> <Skeletor> Well, I guess I can't use Eternia as a company name until then
03:46:41  <BiG_MEECH> _Eternia_
03:46:48  <Mazur> Oh, the Irony,.
03:47:16  <coopserver> <Skeletor> Owait
03:47:24  <coopserver> <Skeletor> Did I just emulate a He-Man episode, sans He-Man?
03:47:38  <coopserver> <Skeletor> *ahem*
03:48:01  <coopserver> <Skeletor> Blast it, He-Man! You pathetic, pitiful pinhead!
03:48:35  <BiG_MEECH> lol
03:57:17  <coopserver> *** Skeletor has left the game (Leaving)
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05:37:25  <coopserver> *** Game still paused (connecting clients, number of players)
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09:46:38  <coopserver> *** Game still paused (connecting clients, number of players)
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10:56:24  *** happpymoblic has joined #openttdcoop.stable
10:57:00  <happpymoblic> !players
10:57:00  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
11:02:01  <happpymoblic> !date
11:02:01  <coopserver> May 28 1965
11:09:11  <coopserver> *** Game still paused (connecting clients, number of players)
11:09:43  <coopserver> *** Game still paused (number of players)
11:10:19  <coopserver> *** Game still paused (connecting clients, number of players)
11:10:24  <coopserver> *** happy train sport has joined
11:10:25  <coopserver> *** Game still paused (number of players)
11:10:59  <coopserver> *** happy train sport has joined company #4
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12:59:57  <Sylf> 23
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13:25:23  <Mazur> More ning, be8f07c4 .
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16:08:05  <coopserver> *** Game still paused (connecting clients, number of players)
16:08:10  <coopserver> *** Jam35 has joined
16:08:11  <coopserver> *** Game still paused (number of players)
16:08:39  <happpymoblic> hi jam
16:08:59  <coopserver> <Jam35> hello
16:09:19  <happpymoblic> how things.
16:09:45  <coopserver> <Jam35> ok thanks
16:14:13  <coopserver> <Jam35> so... approx 15000 population total spread over 15 towns gives yeti yard 500 bags of mail to process and 129 yeti dudes produced last month?
16:14:25  <coopserver> <happy train sport> looks like it
16:14:33  <coopserver> *** happy train sport has joined company #4
16:14:34  <coopserver> *** Game unpaused (number of players)
16:16:32  <coopserver> <Jam35> seems like a lot of work for little reward
16:16:39  <coopserver> <happy train sport> yer
16:18:25  <coopserver> <happy train sport> i am going to doo food    if i can
16:19:40  <coopserver> <happy train sport> but money  is slow
16:19:44  <coopserver> <Jam35> hm 286 dudes now
16:20:16  <coopserver> <Jam35> better, closer to what I would imagine was right
16:20:50  <coopserver> <Jam35> "right" = good balance
16:25:19  <coopserver> <Jam35> the production fluctuates 150-350 with food
16:25:29  <coopserver> <happy train sport> yep
16:25:35  <coopserver> <Jam35> but the food gets used up way quicker than the mail
16:26:07  <coopserver> <Jam35> to get more food , need more yeti
16:26:40  <coopserver> <happy train sport> yer true  u just got to  grt it right
16:27:07  <coopserver> <Jam35> to get more yeti, need more food
16:28:47  <coopserver> <Jam35> looks like the mail/food is used at the same rate
16:29:07  <coopserver> <Jam35> so would need to deliver approx same amount of each to be optimal
16:29:21  <coopserver> <Jam35> any excess mail is a waste
16:29:28  <coopserver> <Jam35> could go to another yard
16:30:07  <coopserver> <happy train sport> and most  town need food
16:30:25  <coopserver> <Jam35> oh really :)
16:30:42  <coopserver> <Jam35> some not most
16:31:04  <coopserver> <Jam35> but yes that it kind of weird here
16:31:09  <coopserver> <happy train sport> yer
16:31:25  <coopserver> <Jam35> is a drain on production for sure
16:31:44  <coopserver> <Jam35> but you only need 1 crate for towns I think
16:32:48  <coopserver> <happy train sport> ther no  food  plant  wher i am  so  i pick the rone sport
16:33:50  <Jam35> !players
16:33:50  <coopserver> Jam35: Client 619 (Blue) is happy train sport, in company 4 (happy train sport Transport)
16:33:51  <coopserver> Jam35: Spectators: Client 621 (Jam35)
16:34:08  <Jam35> !rcon mpve 621 2
16:34:09  <coopserver> ERROR: command not found
16:34:15  <Jam35> !rcon move 621 2
16:34:16  <coopserver> *** Jam35 has joined company #2
16:34:38  <coopserver> <Jam35> where ?
16:35:16  <coopserver> <happy train sport> i got lots ov farm but no food plant thats werd
16:35:28  <coopserver> <Jam35> where do you want it?
16:35:50  <coopserver> <happy train sport> this
16:35:53  <coopserver> <happy train sport> sing this
16:35:57  <coopserver> <Jam35> done
16:36:02  <coopserver> <happy train sport> thanks
16:36:11  <coopserver> <Jam35> you can pay Sylf 800 000 later :)
16:36:20  <coopserver> *** Jam35 has joined spectators
16:36:31  <coopserver> <happy train sport> if i can get that  money then yer
16:38:28  <coopserver> *** Game paused (connecting clients)
16:38:37  <coopserver> *** happy train sport #1 has joined
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16:43:20  <coopserver> <happy train sport> is  it me  that ever time i  play the new yeti  i doo it rone he he
16:47:29  <coopserver> *** happy train sport #1 has left the game (Leaving)
16:47:33  <Jam35> !rcon move 621 2
16:47:34  <coopserver> *** Jam35 has joined company #2
16:47:43  <coopserver> *** happy train sport has joined spectators
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16:47:51  <coopserver> *** Game paused (number of players)
16:48:09  <Jam35> it's not easy honestly
16:48:22  <coopserver> <happy train sport> if    go bust i play sylf  nexs    game
16:48:26  <Jam35> you need to take a lot more mail to yeti
16:48:38  <coopserver> <happy train sport> yer
16:48:52  <Jam35> might be best to expand some towns with busses too
16:49:07  <Jam35> like, before starting the mail even
16:49:14  <coopserver> <happy train sport> ar  ok
16:49:22  <coopserver> *** happy train sport has joined company #4
16:49:23  <coopserver> *** Game unpaused (number of players)
16:52:39  <coopserver> <happy train sport> mite be beter if i start a gen
16:53:10  <coopserver> *** happy train sport has joined spectators
16:53:11  <coopserver> *** Game paused (number of players)
16:58:42  <V453000> tuff gaem
17:05:39  <Jam35> it is kind of hard mode indeed :)
17:05:56  <Jam35> unless you have it figured I guess
17:10:19  <V453000> but what is actually the problem?
17:10:25  <V453000> you just deliver shit to some place and it produces stuff
17:10:33  <V453000> if you have overflows it can't really break
17:10:52  <Jam35> not really a problem as such
17:11:09  <Jam35> people are underextimating how much mail needs to be taken
17:11:30  <Jam35> so yeti production is too low all the time
17:11:42  <V453000> hm, well did people try to get food + bdmt?
17:11:59  <Jam35> and yoiu aren't earning enough to outgrow the running costs/interest
17:12:08  <Jam35> yes
17:12:11  <V453000> what? XD
17:12:17  <V453000> how is that even possible with nuts
17:12:30  <V453000> infrastructure running costs?
17:12:43  <V453000> I see cause you still don't have enough yetis
17:12:52  <Jam35> exactly
17:12:55  <V453000> well then that might be an issue with tweaking a couple numbers I guess
17:13:03  <Jam35> sylf has like 15 towns
17:13:13  <Jam35> with average 1000 population
17:13:17  <Jam35> for one yard
17:13:58  <V453000> how does mail production scale with larger buildings?
17:14:03  <V453000> that's what I wonder
17:15:11  <Jam35> it may help, he has one with 5000 population
17:15:20  <Jam35> but the mail output is 200 ish
17:15:40  <Jam35> well 193 max and he takes like 120
17:15:55  <Jam35> bu
17:16:05  <Jam35> but it seems too much
17:16:12  <Jam35> too much required imo
17:16:24  <Jam35> m
17:16:27  <Jam35> omg
17:16:36  <Jam35> maybe it isn't that far out
17:17:30  <V453000> what?
17:17:35  <Jam35> you can never get enough food to equal the mail consumption
17:17:41  <Jam35> obviously
17:17:44  <V453000> XD
17:17:45  <V453000> nice
17:17:54  <V453000> Sylf: interesting shit right there ^
17:18:01  <Jam35> no but they are consumed at same rate
17:18:14  <Jam35> so production is never consistent
17:18:20  <Jam35> always fluctuating
17:21:19  <Jam35> because you run out of food, production ~halves
17:21:52  <V453000> well, does yeti yard without any mail produce 0?
17:22:05  <Jam35> no but is ultra low
17:22:11  <Jam35> I had 12 I thinl
17:22:25  <Jam35> yeah 18
17:22:26  <V453000> rte
17:22:31  <V453000> rite
17:22:38  <V453000> maybe increasing that is the way
17:23:47  <Jam35> hm 36 too, but I mean, any mail that is not used up before food could be called wastage
17:24:09  <Jam35> and could have been used to produce more yeti elsewhere
17:24:25  <Jam35> nobody has BM here
17:26:10  <Jam35> multiples of 6 up to 54 max? looks like :)
17:26:10  <V453000> foqn nubs! :P
17:26:40  <Jam35> ^^
17:26:46  <coopserver> *** Jam35 has left the game (Leaving)
17:27:37  <V453000> idk.
17:27:45  <V453000> I am sure the base value is super low to motivate actually using the mail
17:28:18  <V453000> there are 2 options, either increasing the base value to motivate using more worker yards, OR raising the amount of yetis produced per unit of mail
17:28:28  <Jam35> yes option 2
17:28:48  <Jam35> I feel like that's whats needed
17:29:04  <Jam35> purely from observation of Sylfs network
17:29:18  <Jam35> I'll let him disagree/agree
17:29:40  <Jam35> like I say, have not seen BM input to this
17:29:56  <Jam35> but to get that far is, by usual standards, hard work
17:37:55  <V453000> I get what you mean :) thanks for the effort
17:38:03  <V453000> I believe Sylf will fix it in some way
18:00:40  <coopserver> *** happy train sport has left the game (Leaving)
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19:25:49  <happpy> !players
19:25:49  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
19:25:53  <happpy> !date
19:25:53  <coopserver> Apr 13 1968
19:29:18  <BiG_MEECH> yoyo
19:29:36  <happpy> yppp
19:29:39  <happpy> yooo
19:37:33  <BiG_MEECH> yiiiiiiiiiii
19:58:38  <coopserver> *** Game still paused (connecting clients, number of players)
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19:59:15  <happpy> hi
19:59:19  <coopserver> <[FR]Syl59> hey
19:59:33  <happpy> how things
19:59:40  <coopserver> <[FR]Syl59> not bad ! you ?
20:00:16  <happpy> good doing  total annihilation  and its f crazey
20:01:01  <coopserver> *** [FR]Syl59 has left the game (Leaving)
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