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00:02:08 <coopserver> *** twentyhundred has left the game (Leaving) 00:02:14 <coopserver> *** Fudgemaster1231 has left the game (Leaving) 00:43:07 <coopserver> *** Game paused (connecting clients) 00:43:21 <coopserver> *** Player has joined 00:43:22 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:43:23 <coopserver> *** Player has started a new company #5 00:43:24 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:43:25 <coopserver> *** Player has joined spectators 00:43:26 <coopserver> *** Player has left the game (wrong company in DoCommand) 00:43:27 <coopserver> *** Game unpaused (connecting clients) 00:43:31 <coopserver> *** Game paused (connecting clients) 00:43:42 <coopserver> *** Player has joined 00:43:43 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:43:44 <coopserver> *** Player has started a new company #6 00:43:45 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:43:46 <coopserver> *** Player has joined spectators 00:43:47 <coopserver> *** Player has left the game (wrong company in DoCommand) 00:43:48 <coopserver> *** Game unpaused (connecting clients) 00:44:16 <coopserver> *** Game paused (connecting clients) 00:44:28 <coopserver> *** Player has joined 00:44:29 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 00:44:30 <coopserver> *** Player has joined spectators 00:44:31 <coopserver> *** Game unpaused (connecting clients) 00:45:43 <coopserver> *** Player has left the game (Leaving) 01:01:36 <coopserver> <spectator1> evuflow are you here? 01:01:52 <coopserver> <Evuflow> Yeah whats up 01:02:08 <coopserver> <spectator1> a signaling issue backing up your flow 01:02:32 <coopserver> <Evuflow> whereabouts? 01:02:44 <coopserver> <spectator1> @ 228x829 01:03:07 <coopserver> <Evuflow> hmm... no idea where to find the co-ordinates 01:03:45 <coopserver> *** Game paused (connecting clients) 01:03:47 <coopserver> *** pete_ has joined 01:03:48 <coopserver> *** Game unpaused (connecting clients) 01:03:54 <coopserver> <spectator1> ok, the prio pointing towards the lumber pickup 01:04:14 <coopserver> <pete_> !rules 01:04:15 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 01:06:01 <coopserver> <Evuflow> I see the prio 01:06:09 <coopserver> <Evuflow> not sure what's wrong with it 01:06:36 <coopserver> <spectator1> no, its the one east of it before the double join 01:06:57 <coopserver> <spectator1> i'm spectating so i cant sign it 01:06:58 <coopserver> <Evuflow> hmm.. yeah. I see the flow getting interrupted 01:08:46 <coopserver> <spectator1> there it is 01:08:53 <coopserver> <spectator1> pile up 01:08:58 <coopserver> <Evuflow> yep 01:10:02 <coopserver> <Evuflow> I need to add another ML 01:10:15 <coopserver> <Evuflow> This is when things start getting more complex 01:10:26 <coopserver> <Evuflow> I'm still kinda new at this 01:11:41 <coopserver> <spectator1> its also your signal spacing at the prio exit, youve got single spaced there causing a spacing jump 01:12:36 <coopserver> <Evuflow> coords? 01:12:56 <coopserver> <spectator1> just before where you added the new prio 01:14:17 <coopserver> <spectator1> perfect 01:14:23 <coopserver> <Evuflow> mm.. so it' 01:14:40 <coopserver> <Evuflow> should avoid having signals like that 01:15:14 <coopserver> <spectator1> if you need to compress a signal length jump, try to to it on the diagonal, many train sets are forgiving for that 01:15:36 <coopserver> <Evuflow> It's one of those things... I am finding myself build things a certain way. Building habits 01:15:58 <coopserver> <Evuflow> and it's difficult to know if I'm doing things well or not 01:16:22 <coopserver> <spectator1> we all learn every day 01:17:08 <coopserver> <spectator1> ok and a second minor issue, you see the depot prio just north of where we just were? 01:17:34 <coopserver> <Evuflow> yep 01:18:02 <coopserver> <spectator1> the exit is 1 tile too short for a 6t 01:18:17 <coopserver> <Evuflow> exit from the depot? 01:19:31 <coopserver> <spectator1> yes, and dont place a signal at the exit of the depot but use the buiit in one, that way a train stays inside if the route is blocked instead of blocking the entrance to the depot while it waits 01:19:53 <coopserver> <Evuflow> Ahh, yeah. Of course :D 01:20:12 <coopserver> <spectator1> :) 01:20:28 <coopserver> <spectator1> ok ill let you get on with it 01:20:35 <coopserver> <spectator1> have fun! 01:20:45 <coopserver> <Evuflow> Thanks D:) 01:43:46 <coopserver> *** Evuflow has left the game (Leaving) 01:44:08 <Evuflow1> Well, I'll need to keep working on it later :D Got a lot of work to do 01:50:06 <coopserver> *** pete_ has left the game (Leaving) 01:50:07 <coopserver> *** Game paused (number of players) 01:51:38 <coopserver> *** spectator1 has left the game (Leaving) 02:11:29 *** StarLite has quit IRC 10:02:43 *** Lejving has quit IRC 13:42:23 *** Lejving has joined #openttdcoop.stable 14:12:24 *** happpy has quit IRC 14:32:16 *** happpy has joined #openttdcoop.stable 14:51:42 <coopserver> *** Game still paused (connecting clients, number of players) 14:51:50 <coopserver> *** twentyhundred has joined 14:51:51 <coopserver> *** Game still paused (number of players) 14:51:52 <coopserver> *** Game unpaused (number of players) 14:53:13 <happpy> hi 14:53:19 <coopserver> <twentyhundred> hi 14:53:25 <happpy> how things going 14:53:35 <coopserver> <twentyhundred> good 14:58:35 <coopserver> *** twentyhundred has left the game (Leaving) 14:58:36 <coopserver> *** Game paused (number of players) 17:07:37 *** Mark has joined #openttdcoop.stable 17:07:37 *** Webster sets mode: +o Mark 17:09:21 <coopserver> *** Game still paused (connecting clients, number of players) 17:09:26 <coopserver> *** Mark has joined 17:09:27 <coopserver> *** Game still paused (number of players) 17:14:01 <coopserver> *** Mark has started a new company #5 17:14:02 <coopserver> *** Game unpaused (number of players) 17:26:07 <V453000> lol dumb shit appears yoloswag 17:26:12 <V453000> hi :) 17:26:23 <coopserver> *** Game paused (connecting clients) 17:26:26 <coopserver> *** V453000 has joined 17:26:27 <coopserver> *** Game unpaused (connecting clients) 17:26:28 <coopserver> <Mark> sup negro 17:26:41 <coopserver> <V453000> hardcore factorioing 17:26:48 <coopserver> <Mark> nice 17:26:55 <coopserver> <V453000> FIRS3 in a hot country here :) 17:26:59 <coopserver> <V453000> did you play it yet? 17:27:09 <coopserver> <Mark> i played a game too but lost interest again 17:27:12 <coopserver> <Mark> no 17:27:16 <coopserver> <V453000> overall the new FIRS economies are pretty good 17:27:25 <coopserver> <V453000> heh yeah it's a lot of work to build a big factory 17:27:39 <coopserver> <Mark> i launched like 30 rockets and got bored 17:27:43 <coopserver> <V453000> not bad 17:27:52 <coopserver> <V453000> I have about 60 in my last map 17:28:01 <coopserver> <V453000> have been playing it since like August though 17:29:02 <coopserver> <Mark> wanna play? 17:29:35 <coopserver> <V453000> quite busy tonight and my openttd is kind of fucked by latest win10 update 17:29:40 <coopserver> <V453000> mouse scrolling doesn't work :D 17:29:45 <coopserver> <Mark> oh really 17:29:50 <coopserver> <V453000> once that gets fixed I will probably play again 17:29:51 <coopserver> <Mark> hmm 17:29:59 <coopserver> <Mark> yea i havent installed it yet :P 17:30:01 <coopserver> <V453000> I can use arrows or switch scrolling to left click but it's really annoying 17:30:09 <coopserver> <V453000> well, don't :D 17:30:10 <coopserver> <Mark> been hitting "remind me tomorrow" for months 17:30:12 <coopserver> <V453000> if you can avoid it 17:30:36 <coopserver> <V453000> I couldn't because this kind of update would forcibly restart my computers and rendering over night got killed 17:30:48 <coopserver> <V453000> so had to update eventually 17:30:52 <coopserver> <Mark> oh right 17:31:06 <coopserver> <V453000> I can play, especially on the 4K display I can see a lot without zooming 17:31:09 <coopserver> <V453000> but yeah busy :) 17:31:12 <happpy> year i no v its f up openttd up as will 17:31:35 <coopserver> <V453000> frosch will fix it but he is busy as well so it's a matter of time :) 17:31:43 <coopserver> <Mark> + and - hotkeys 17:31:50 <coopserver> <V453000> well mouse wheel works 17:31:51 <coopserver> <Mark> but yea thats annoying 17:31:57 <coopserver> <V453000> just not right click scrolling 17:32:03 <coopserver> <Mark> oh right 17:32:12 <coopserver> <Mark> yea that sucks 17:32:25 <happpy> year me to scroling for me is bad 17:32:26 <coopserver> <Mark> i keep pressing w a s d after playing factorio for a bit :P 17:32:33 <coopserver> <V453000> I have left mouse button scroll which is annoying to build with because it kind of interrups your building tools 17:32:40 <coopserver> <V453000> but lets see maybe I will get used to it 17:32:42 <coopserver> <V453000> yeah 17:34:10 <coopserver> <V453000> fly farms and grass plantations ftw 17:34:15 <coopserver> <V453000> BRIX rekt FIRS 17:34:23 <coopserver> <Mark> :D 17:34:44 <coopserver> <Mark> the fly farm is scary 17:34:51 <coopserver> <V453000> it is 17:35:31 <V453000> !players 17:35:32 <coopserver> V453000: Client 1137 (Green) is Mark, in company 5 (Mark Transport) 17:35:33 <coopserver> V453000: Spectators: Client 1139 (V453000) 17:35:36 <V453000> !rcon move 1139 5 17:35:37 <coopserver> *** V453000 has joined company #5 17:35:40 <coopserver> <V453000> yo :P 17:35:46 <coopserver> <V453000> I will try to connect one thing 17:35:48 <coopserver> <Mark> :> 17:37:01 <coopserver> <V453000> well it's annoying but it's bearable if you really want to play :D 17:37:07 <happpy> i think ther sord change the mouse setting so u dont have to clike and hold down to move on the map 17:37:57 <coopserver> <V453000> the shit part is that when your cursor is anything but the default, you can't scroll 17:38:17 <coopserver> <V453000> also you can now grab EZ/FS at the Trading post :P 17:38:21 <coopserver> <V453000> in fact it already produces them 17:38:47 <coopserver> <Mark> yea weird how that works 17:39:08 <coopserver> <Mark> was the same in firs 2 though wasnt it? 17:39:15 <coopserver> <V453000> ish 17:39:18 <coopserver> *** V453000 has joined spectators 17:39:27 <coopserver> <V453000> I go chase the miniature human 17:39:28 <coopserver> <V453000> brb 17:39:33 <coopserver> <Mark> :D 17:39:36 <coopserver> <Mark> mini-V 17:41:46 <coopserver> <V453000> she even has Factorio T-shirt just like me, it's great 17:41:52 <coopserver> <Mark> :D 17:42:36 <coopserver> <Mark> these tropical trees are awesome 17:43:12 <coopserver> <Mark> only 1 type of cactus though? 17:43:30 <coopserver> <Mark> all you need i guess 17:44:23 <coopserver> <V453000> there is 2 types to be exact 17:44:30 <coopserver> <V453000> I can't add more, that's what TTD has :) 17:44:36 <coopserver> <Mark> ah ok 17:44:40 <coopserver> <V453000> well I could but then it couldn't be static 17:44:47 <coopserver> <V453000> I guess I could, anyway 17:52:12 <coopserver> *** Mark has joined spectators 17:52:13 <coopserver> *** Game paused (number of players) 17:52:40 <coopserver> *** Mark has left the game (general timeout) 17:58:16 <coopserver> *** Game still paused (connecting clients, number of players) 17:58:22 <coopserver> *** Mark has joined 17:58:23 <coopserver> *** Game still paused (number of players) 17:58:24 <coopserver> *** Game unpaused (number of players) 17:59:04 <coopserver> *** Mark has joined spectators 17:59:05 <coopserver> *** Game paused (number of players) 18:43:46 <coopserver> *** Mark has joined company #5 18:43:47 <coopserver> *** Game unpaused (number of players) 18:43:53 <happpy> wb 18:43:57 <coopserver> *** Game paused (connecting clients) 18:44:01 <coopserver> <Mark> :) 18:44:02 <coopserver> *** Grampa has joined 18:44:03 <coopserver> *** Game unpaused (connecting clients) 18:44:28 <coopserver> <V453000> :) 18:44:44 <coopserver> <V453000> hi Bunicu :P 18:45:14 <coopserver> <Grampa> hello 18:45:24 <coopserver> <Grampa> this is one huge map 18:45:36 <happpy> yep 18:45:39 <coopserver> <Mark> :) 18:45:44 <coopserver> <Mark> its nothing special really 18:52:02 <coopserver> <Grampa> I need to read up on FIRS :) my last few games have all been pax/cargodist 18:54:31 <coopserver> <Grampa> am I correct in assuming that industry production doesn't simply grow with station rating? 18:54:49 <coopserver> <V453000> in FIRS it doesn't yes 18:54:50 <coopserver> <Mark> yea you need to supply farming/engineering supplies 18:54:53 <coopserver> <V453000> you need to deliver the supplies 18:55:16 <coopserver> <Grampa> fair enough; not just realistic, but much more manageable 18:55:43 <coopserver> <Mark> yea its nice 18:57:10 <coopserver> <Grampa> well, this was informative :) I'll come back when I have more time; have fun everyone! 18:57:17 <coopserver> <Mark> byebye 18:57:22 <coopserver> *** Grampa has left the game (Leaving) 19:05:33 <coopserver> *** Mark has joined spectators 19:05:34 <coopserver> *** Game paused (number of players) 19:19:49 <coopserver> *** Mark has left the game (general timeout) 19:22:25 <coopserver> *** Game still paused (connecting clients, number of players) 19:22:34 <coopserver> *** twentyhundred has joined 19:22:35 <coopserver> *** Game still paused (number of players) 19:22:36 <coopserver> *** Game unpaused (number of players) 19:27:05 *** Mark has quit IRC 19:27:10 <coopserver> *** Game paused (connecting clients) 19:27:12 <coopserver> *** pete_ has joined 19:27:13 <coopserver> *** Game unpaused (connecting clients) 19:27:39 <coopserver> *** pete_ has left the game (Leaving) 19:45:15 <coopserver> *** twentyhundred has left the game (Leaving) 19:45:16 <coopserver> *** Game paused (number of players) 19:46:01 <coopserver> *** Game still paused (connecting clients, number of players) 19:46:09 <coopserver> *** clovers has joined 19:46:10 <coopserver> *** Game still paused (number of players) 19:46:59 <coopserver> *** Game still paused (connecting clients, number of players) 19:47:00 <coopserver> *** pete_ has joined 19:47:01 <coopserver> *** Game still paused (number of players) 19:47:02 <coopserver> *** Game unpaused (number of players) 20:20:18 <coopserver> *** clovers has started a new company #6 20:35:13 <coopserver> *** clovers has left the game (Leaving) 20:42:49 <coopserver> *** pete_ has left the game (Leaving) 20:42:50 <coopserver> *** Game paused (number of players) 21:10:34 <coopserver> *** Game still paused (connecting clients, number of players) 21:10:36 <coopserver> *** pete_ has joined 21:10:37 <coopserver> *** Game still paused (number of players) 21:10:38 <coopserver> *** Game unpaused (number of players) 21:12:56 <coopserver> *** Game paused (connecting clients) 21:13:12 <coopserver> *** Gael Fortier has joined 21:13:13 <coopserver> *** Gael Fortier has started a new company #7 21:13:14 <coopserver> *** Game unpaused (connecting clients) 21:14:31 <coopserver> *** pete_ has left the game (Leaving) 21:30:58 <coopserver> *** Gael Fortier has left the game (general timeout) 21:30:59 <coopserver> *** Game paused (number of players) 21:32:35 <coopserver> *** Game still paused (connecting clients, number of players) 21:32:49 <coopserver> *** Gael Fortier has joined 21:32:50 <coopserver> *** Game still paused (number of players) 21:32:51 <coopserver> *** Game unpaused (number of players) 22:42:18 *** Mark has joined #openttdcoop.stable 22:42:19 *** Webster sets mode: +o Mark 22:46:18 <coopserver> *** Game paused (connecting clients) 22:46:20 <coopserver> *** pete_ has joined 22:46:21 <coopserver> *** Game unpaused (connecting clients) 22:56:22 *** Mark has quit IRC 23:04:03 *** Mark has joined #openttdcoop.stable 23:04:04 *** Webster sets mode: +o Mark 23:27:38 <coopserver> *** V453000 has left the game (Leaving)