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Log for #openttdcoop.stable on 13th May 2019:
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02:17:37  <coopserver> *** Game still paused (connecting clients, number of players)
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03:55:36  <coopserver> <Hazzard> so laggy :c
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06:54:22  <Happpy> Hi hazzard  Did you say the lag is back
07:07:19  <coopserver> *** Game still paused (connecting clients, number of players)
07:07:28  <coopserver> *** quarxilon has joined
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07:08:55  <Happpy> Hi
07:09:02  <Happpy> And welcome
07:09:17  <coopserver> <quarxilon> actually I was here long ago
07:09:31  <coopserver> <quarxilon> I'm rom5419 from years ago
07:09:45  <Happpy> Ar ok wb
07:12:14  <Hazzard> Yeah I'm having too much lag
07:12:20  <Hazzard> to play reasonably
07:12:45  <Happpy> Hmm ok i chek it out tonight
07:12:57  <Hazzard> V453000: It's gotta be something like the switches are getting recalculated every tick instead of just once
07:13:04  <Hazzard> it cant be that bad right
07:15:22  <Happpy> See i did a test  larst night  and play this ofline and no lag
07:16:01  <Happpy> So 1 it mite be the map  2 mite be the sever
07:16:24  <Happpy> Or 3 it mite be the new nuts train set
07:16:35  <Hazzard> might be specific trains
07:16:56  <coopserver> *** Game still paused (connecting clients, number of players)
07:16:59  <Happpy> Year
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07:17:57  <coopserver> <Hazzard> playable rn, barely
07:18:10  <coopserver> <quarxilon> wow no kidding about the lag
07:19:27  <Happpy> The best way to find  out the lag problems is stop  a company train's  a compay got 100 train's on and stop the trans  and see if  the lag gon
07:21:14  <Happpy> Try this out  #hazzard  join my company and stop my train's
07:21:30  <coopserver> *** Hazzard has joined company #2
07:21:31  <Happpy> And see if the lag is gon
07:21:55  <Happpy> If not restart the traits
07:21:56  <coopserver> <Hazzard> a little better but still too lagy
07:22:17  <Hazzard> !vehicles
07:22:17  <coopserver> Hazzard: Total vehicles per type: Rail: 569, Road: 37, Water: 11, Air: 5
07:22:22  <Hazzard> !companies
07:22:22  <coopserver> Hazzard: Company '1' (Grey): Nomotakat Transport, Founded in 1923, Vehicles owned: 80 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:22:23  <coopserver> Hazzard: Company '2' (Dark Blue): happytrainsport Transport, Founded in 1900, Vehicles owned: 222 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:22:24  <coopserver> Hazzard: Company '4' (Blue): noob Transport, Founded in 1926, Vehicles owned: 137 Trains, 13 Roadvehicles, 0 Ships and 0 Aeroplanes
07:22:25  <coopserver> Hazzard: Company '5' (Purple): nirasa1957 Transport, Founded in 1926, Vehicles owned: 41 Trains, 20 Roadvehicles, 0 Ships and 5 Aeroplanes
07:22:26  <coopserver> Hazzard: Company '6' (Red): Hazzard Transport, Founded in 1975, Vehicles owned: 65 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
07:22:27  <coopserver> Hazzard: Company '7' (Yellow): RTM PAX, Founded in 1987, Vehicles owned: 8 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes
07:22:28  <coopserver> Hazzard: Company '8' (Pink): legalnycyklista Transport, Founded in 2008, Vehicles owned: 16 Trains, 0 Roadvehicles, 11 Ships and 0 Aeroplanes
07:22:56  <coopserver> *** Hazzard has joined company #6
07:23:00  <Happpy> Do we think it's the traits or the  airplans
07:23:06  <Happpy> Or the ships
07:23:17  <Happpy> Or just the mao
07:23:17  <coopserver> <Hazzard> hmm
07:23:20  <Happpy> Map
07:23:24  <coopserver> <Hazzard> probably not the map
07:23:28  <coopserver> <Hazzard> probably NUTS
07:23:35  <Happpy> Ok
07:24:36  <Happpy> Ok i think  try the new map whive the older nuts train set  to see if its v new nuts train set
07:25:40  <coopserver> <Hazzard> hmm
07:25:57  <Hazzard> !rcon move 1949 8
07:25:58  <coopserver> *** Hazzard has joined company #8
07:26:38  <Happpy> But  i can not play much now  in till this Friday
07:27:00  <coopserver> *** Hazzard has joined company #6
07:27:14  <Happpy> Becours munday up to Friday i onley can play for 2 hours
07:27:39  <coopserver> <Hazzard> If its that the wagon drawing is slow like V thinks
07:27:49  <coopserver> <Hazzard> then it shouldn't be faster when trains are stopped
07:27:55  <coopserver> <Hazzard> unless theres something wrong with the code
07:28:07  <Happpy> Yeah
07:29:09  <Happpy> Will it's up to v aney way
07:31:21  <Happpy> It mite be the lag start  when a compay gos up to 157 train's  or 200
07:32:15  <Happpy> But we need  v to  chek it out
07:32:47  <coopserver> *** quarxilon has started a new company #3
07:52:27  <V453000> ?
07:52:35  <V453000> which engines are suspicious again?
07:52:37  <coopserver> <Hazzard> Good morning
07:52:44  <coopserver> <Hazzard> I can go through and check each company
07:52:50  <coopserver> *** Game paused (connecting clients)
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07:53:01  <coopserver> <Hazzard> Its actually OK right now
07:53:06  <coopserver> <Hazzard> well, playable
07:53:20  <coopserver> <V453000> I finished first step of massive optimization last night
07:54:04  <coopserver> <V453000> anyway I think all engine types should be about equally bad now, but the ones with short wagons (for example maglev) are twice as bad
07:54:14  <coopserver> <V453000> more wagons = more calculations
07:54:47  <Happpy> Hi v larst night zennon86 compay was making the game lag   he had  tl 7 train's  so je ask me to rest hes company
07:54:52  <coopserver> <V453000> and yes it's as bad as you said, the switches are recalculated very often, not sure if every tick ... the devs are already considering to add optimization which would calculate it only in depot or on demand (when loading cargo for example)
07:55:00  <Happpy> And  thr lag was on
07:55:03  <coopserver> <V453000> which engine?
07:55:03  <Happpy> Gon
07:55:23  <coopserver> <V453000> yeah but which engine was he using
07:56:00  <Happpy> I think  its own ov the best electric trains or diesel trains but I can't remember which own
07:56:18  <coopserver> <V453000> also I think the longer trains are, the more their calculation takes at the moment :D
07:56:21  <coopserver> <V453000> looks at Hazzard
07:56:25  <coopserver> <V453000> but yeah you have just handful of those
07:56:34  <coopserver> <V453000> ok, so rail
07:56:50  <coopserver> <Hazzard> I did think about that when I was spamming the six engines
07:56:55  <coopserver> <V453000> as I said, rail will get optimized but the main offender is maglev atm
07:56:59  <Happpy> I will ask  hin  wich trains
07:57:15  <coopserver> <V453000> the engine count probably does not matter
07:57:26  <coopserver> <V453000> one of the problems is that wagons have the full-scale logic as well :D
07:57:37  <coopserver> <V453000> so every single wagon is doing the full calculation
07:57:51  <coopserver> <Hazzard> Sounds like that is changable
07:58:10  <coopserver> <V453000> in 0.8.4 only engines will do that which already helps a ton, and they will do it in much smaller amount (about 20-30 times)
07:58:11  <coopserver> <Hazzard> if you go with the way where every engine is at the front instead of double ended
07:59:05  <coopserver> <V453000> no it doesn't matter, they can be double ended, the wagons do the calculation only for a very specific edge case when with more than 4 engines you put a wagon at the front or back of the train as much as you can - in that case you will draw one less engine than you actually have
07:59:15  <coopserver> <V453000> in other words at the moment wagons can look like engines, and engines can look like wagons
07:59:26  <coopserver> <V453000> in the next one only engines can look like wagons, but wagons can't look like engines
07:59:39  <coopserver> <Hazzard> right
07:59:56  <coopserver> <V453000> but yeah, it will be about 100 times better, graphics-switch-calculation wise ... obviously that does not include pathfinding etc
08:00:20  <coopserver> <V453000> and maybe in near future the devs will add optimizations too :)
08:00:29  <coopserver> <V453000> on openttd side
08:00:41  <coopserver> <Hazzard> yeah cache some of those calcs
08:00:54  <coopserver> <V453000> basically, yes
08:01:21  <coopserver> <V453000> but well :) it's been a fun experiment, I'm sorry that it caused some madness here :D
08:01:41  <coopserver> <Hazzard> Riots in the streets
08:02:32  <coopserver> <V453000> huh monorail medium can carry 60 units of cargo in engne?
08:02:35  <coopserver> <V453000> that's not right :D
08:02:36  <coopserver> <V453000> should be 30
08:02:39  <coopserver> <V453000> dam
08:02:41  <coopserver> <Hazzard> :)
08:03:10  <coopserver> <Hazzard> Seems not all the engines say the # loading stages?
08:03:27  <coopserver> <V453000> which ones don't ?
08:03:31  <coopserver> *** V453000 has started a new company #9
08:03:48  <coopserver> <Hazzard> big boys iirc
08:03:51  <coopserver> <Hazzard> lemme se
08:04:25  <coopserver> <Hazzard> hmm
08:04:34  <coopserver> <Hazzard> Like neon says "express" wagon loading stages 5
08:04:46  <coopserver> <Hazzard> but cargo seems to take 3 stages
08:05:01  <coopserver> <V453000> well yeah that's why it says express
08:05:21  <coopserver> <Hazzard> That is technically correct
08:05:28  <coopserver> <V453000> I guess it should mention freight wagons below
08:06:03  <coopserver> <V453000> which works but then I need to somehow solve that with rail freight trains which can have differrent generations of wagons
08:06:17  <coopserver> <V453000> though I guess the engine itself has some loading speed
08:06:39  <coopserver> <V453000> and it can be assumed you are using the same generation of wagons as the engine has
08:07:12  <coopserver> <V453000> yeah I'll revisit that
08:07:23  <coopserver> <V453000> but probably not for 0.8.4, I just want to finish the optimizations asap and release it
08:07:28  <coopserver> <Hazzard> yea
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08:08:03  <coopserver> <V453000> are the no full-load stations just for higher rating?
08:08:10  <coopserver> <Hazzard> yup
08:08:21  <coopserver> <Hazzard> had 2 forest die on me
08:08:23  <coopserver> <Hazzard> pissed me off
08:08:25  <coopserver> <V453000> :d
08:08:39  <coopserver> <Hazzard> so i added the headbanging trains
08:08:50  <coopserver> <V453000> foken metal
08:09:18  <coopserver> <V453000> damn maglev also has double capacity than what it should
08:10:13  <coopserver> <V453000> yeah those I need to fix, should be easy too
08:10:44  <coopserver> <Hazzard> You should script everything at some point
08:10:54  <coopserver> <Hazzard> this sounds like big pain in ass
08:10:56  <Happpy> Ok afk got go to the dentist for  a chek up  And  help my dad in garden
08:10:59  <coopserver> <V453000> that's not idiot proof either :)
08:11:11  <coopserver> <Hazzard> Have fun at the dentist :D
08:11:51  <coopserver> <V453000> I already have a specific value which says capacity for engines, I just forgot to halve it for maglev and monorail
08:12:01  <coopserver> <V453000> it's a bit more complicated than that so idk what is wrong
08:12:44  <coopserver> <Hazzard> alright money pit complete
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08:12:52  <coopserver> <V453000> if you want to report bugs, have a look at engine capacity :) make sure to purchase them though, the purchase menu is probably broken as well
08:13:09  <coopserver> <V453000> generally 1 TL1 engine should have as much capacity as a 0.5 TL wagon
08:13:20  <coopserver> <V453000> chameleon is an exception, those have 75%
08:13:26  <coopserver> <V453000> as TL1 wagon
08:13:30  <coopserver> <Hazzard> visually make sense
08:13:37  <coopserver> <V453000> and then there is superstrong and MEOW which have nothing
08:13:48  <coopserver> <Hazzard> but you overestimate how much I actually think before I buy trains
08:13:53  <coopserver> <V453000> well balance wise too :)
08:14:07  <coopserver> <V453000> it's not necessarily about thinking, but about how it works :)
08:15:14  <coopserver> <V453000> but yeah, well, optimizations first
08:15:25  <coopserver> <V453000> I'll be done in a few days :)
08:15:32  <coopserver> *** Hazzard has left the game (Leaving)
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08:15:42  <Hazzard> :0
08:15:49  <V453000> :0
08:16:27  <Hazzard> Mayb eIll take a look at NUTS source over summe
08:16:58  <V453000> there's horrors. Just saying
08:17:00  <V453000> :D
08:17:20  <V453000> but
08:17:20  <V453000> https://github.com/V453000/NUTS
08:17:21  <Webster> Title: GitHub - V453000/NUTS: NUTS is a mod (NewGRF) for OpenTTD, focused on replacing trains. (at github.com)
08:19:14  <Hazzard> I did some code generation :P
08:19:26  <Hazzard> this is quite a bit larger scale
08:19:39  <Hazzard> and less comprehensible
08:20:12  <Hazzard> need more abstraction layers
08:20:59  <V453000> it's just a lot of trains and switches, but it's not really complicated
08:21:12  <V453000> except the parts of switches of STORE_TEMP ... those are WTF
08:21:37  <V453000> those are usually bits of code I copypasted from actual programmers
08:21:40  <V453000> (usually frosch)
08:22:05  <Hazzard> Those are the variables basically?
08:23:46  <V453000> someting like that
08:23:55  <V453000> just more complicated variables
08:27:38  <Hazzard> Like hypothetically it could be scripted to the point where you input info resembling the buy menu screen
08:27:52  <Hazzard> And it poops nml, ya?
08:28:00  <V453000> yes
08:28:13  <V453000> it would be a lot of work though, compared to just filling in the values
08:28:16  <Hazzard> Minus a few of the unique trains mayb
08:28:23  <Hazzard> That’s the world I wanna be in :)
08:28:32  <V453000> there's a lot of unique trains in nuts :)
08:29:01  <Hazzard> Nml seems bad
08:30:43  <V453000> well it's certainly more usable for me than nfo
08:30:59  <Hazzard> For sure
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10:24:00  <Happpy> !players
10:24:00  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
10:24:04  <Happpy> !date
10:24:04  <coopserver> Oct 04 2049
10:24:08  <Happpy> @logs
10:24:08  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
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14:35:30  <Happpy> !players
14:35:30  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
14:35:34  <Happpy> !date
14:35:34  <coopserver> Oct 04 2049
14:35:47  <Happpy> Hi
14:36:09  <Happpy> @logs
14:36:09  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:54:00  <Happpy> Hi hazzard
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17:23:02  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:23:03  <coopserver> *** Player has started a new company #9
17:23:04  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
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17:23:15  <coopserver> <Player> !name Jotfix
17:23:16  <coopserver> *** Player has changed his/her name to Jotfix
17:23:33  <coopserver> *** Jotfix has joined company #9
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17:23:48  <Happpy> Hi
17:24:20  <coopserver> <Jotfix> hi
17:26:01  <Happpy> How things going
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17:27:25  <Happpy> Hi virtualrandomnumber
17:27:31  <Happpy> How things going Good
17:27:32  <coopserver> <Jotfix> aaaaaaaaaaa
17:27:43  <Happpy> What's up
17:28:11  <coopserver> <Jotfix> Why are there no Train GRFs like Dutsch Trains or Austrian/Germany/Swiss Trains?
17:28:36  <virtualrandomnumber> I'm fine, thanks.You?
17:28:37  <Happpy> Ther is a train set
17:28:45  <coopserver> <Jotfix> Its not enough
17:28:47  <Happpy> It's nuts train set
17:29:07  <V453000> what are you missing Jotfix? :)
17:29:25  <coopserver> <Jotfix> The Dutch trains and the DACH Set
17:29:33  <V453000> interesting, why?
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17:29:53  <V453000> nice
17:29:59  <V453000> thank you for explanation
17:30:02  <Happpy> Yeah werd
17:30:12  <V453000> the answer was realism I bet anyway so we wouldn't get far
17:30:26  <V453000> the dutch trains are some of the worst in terms of playability
17:30:39  <V453000> at least from what I've tried a while ago
17:30:51  <Happpy> True
17:37:00  <Happpy> I think  he onley play whive dutch and dach
17:37:17  <Happpy> Or a lot ov train's set
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18:00:51  <V453000> well, can't appeal to everybody
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18:17:38  <V453000> wow, 33 fps with NUTS 0.8.3 on last map, 50fps with NUTS 0.8.4 ... and I just optimized maglev so far :D
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19:23:30  <Happpy> !players.
19:23:34  <Happpy> !players
19:23:34  <coopserver> Happpy: Client 1957 (Brown) is Blaat32, in company 10 (Blaat32 Transport)
19:23:37  <coopserver> *** Game paused (connecting clients)
19:23:37  <Happpy> Hi
19:23:43  <coopserver> *** Hazzard has joined
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19:23:56  <Happpy> Hi hazzard
19:24:00  <coopserver> <Hazzard> Hey
19:24:36  <Happpy> How things going Good
19:26:52  <coopserver> *** Hazzard has joined company #6
19:36:56  <coopserver> *** Blaat32 has joined spectators
19:40:58  <coopserver> *** Hazzard has left the game (Leaving)
19:40:59  <coopserver> *** Game paused (number of players)
19:41:40  <coopserver> *** Blaat32 has joined company #10
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19:41:47  <coopserver> *** Game paused (connecting clients)
19:41:50  <coopserver> *** legalnycyklista has joined
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19:47:32  <Happpy> Hi
19:48:18  <coopserver> <Blaat32> hi
19:48:21  <coopserver> <legalnycyklista> Hi
19:49:36  <coopserver> *** Game paused (connecting clients)
19:49:42  <coopserver> *** happytrainsport has joined
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19:51:50  <Happpy> Hmm
19:52:12  <Happpy> I think  this game is dun
19:53:38  <Happpy> V can we have a new game on Friday night
19:55:13  <coopserver> <happytrainsport> Blaat32:  and legalnycyklista  is the game lag for you
19:58:26  <coopserver> *** Game paused (connecting clients)
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20:00:02  <Happpy> Ok lest  see wher lag is
20:02:40  <Hazzard> :<
20:02:49  <Happpy> !players
20:02:49  <coopserver> Happpy: Client 1957 (Brown) is Blaat32, in company 10 (Blaat32 Transport)
20:02:50  <coopserver> Happpy: Client 1961 (Pink) is legalnycyklista, in company 8 (legalnycyklista Transport)
20:02:51  <coopserver> Happpy: Spectators: Client 1965 (happytrainsport)
20:03:12  <Happpy> !Rcon  move  1965 4
20:03:13  <coopserver> *** happytrainsport has joined company #4
20:04:02  <Happpy> Hazard try a gen
20:04:23  <Happpy> Try join the game a gen
20:05:00  <Happpy> I have found the lag problems
20:05:08  <coopserver> *** Game paused (connecting clients)
20:05:16  <Hazzard> !companies
20:05:16  <coopserver> Hazzard: Company '1' (Grey): Nomotakat Transport, Founded in 1923, Vehicles owned: 80 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:17  <coopserver> Hazzard: Company '2' (Dark Blue): happytrainsport Transport, Founded in 1900, Vehicles owned: 222 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:18  <coopserver> Hazzard: Company '3' (Orange): Oriental Logistics, Founded in 2040, Vehicles owned: 15 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:19  <coopserver> Hazzard: Company '4' (Blue): noob Transport, Founded in 1926, Vehicles owned: 137 Trains, 13 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:20  <coopserver> Hazzard: Company '5' (Purple): nirasa1957 Transport, Founded in 1926, Vehicles owned: 41 Trains, 20 Roadvehicles, 0 Ships and 5 Aeroplanes
20:05:21  <coopserver> Hazzard: Company '6' (Red): Hazzard Transport, Founded in 1975, Vehicles owned: 96 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:22  <coopserver> Hazzard: Company '7' (Yellow): RTM PAX, Founded in 1987, Vehicles owned: 8 Trains, 4 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:23  <coopserver> Hazzard: Company '8' (Pink): legalnycyklista Transport, Founded in 2008, Vehicles owned: 27 Trains, 0 Roadvehicles, 20 Ships and 0 Aeroplanes
20:05:24  <coopserver> Hazzard: Company '9' (Green): TrainXpress Windows AG+, Founded in 2049, Vehicles owned: 1 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:25  <coopserver> Hazzard: Company '10' (Brown): Blaat32 Transport, Founded in 2050, Vehicles owned: 37 Trains, 10 Roadvehicles, 0 Ships and 0 Aeroplanes
20:05:26  <coopserver> *** Hazzard has joined
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20:05:36  <Happpy> Beter
20:06:08  <coopserver> <Hazzard> Is better
20:06:11  <coopserver> <Hazzard> a bit
20:06:22  <Happpy> But still lag
20:06:26  <coopserver> <Hazzard> yea
20:06:27  <Happpy> For your
20:06:43  <coopserver> <Hazzard> I wonder if its that specific engine
20:06:48  <coopserver> <Hazzard> duke nutem
20:06:54  <Happpy> Yeah
20:07:16  <coopserver> <Hazzard> This needs a more scienfitic test
20:07:41  <Happpy> Take a screen shot ov the train name whats company 4 has
20:08:02  <coopserver> *** Hazzard has joined company #6
20:08:10  <coopserver> <Hazzard> Its Duke NUT'em
20:08:17  <Happpy> And tel v  that train  is making the game lag
20:08:21  <Happpy> Ok
20:08:28  <coopserver> <Hazzard> lol my trains are laggy
20:08:33  <coopserver> <Hazzard> start his again
20:09:13  <Happpy> No lag for me
20:09:16  <V453000> science
20:09:17  <Hazzard> oof
20:10:02  <coopserver> *** Game paused (connecting clients)
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20:10:09  <Happpy>  How is it now hazzard
20:10:09  <Hazzard> seems like it really is just # of trains
20:10:15  <coopserver> *** V453000 has left the game (Leaving)
20:10:16  <Hazzard> goodbye lol
20:10:31  <Happpy> Year
20:11:11  <coopserver> *** Hazzard has left the game (general timeout)
20:11:12  <V453000> I get 45fps offline
20:11:20  <V453000> 65 with NUTS 0.8.4
20:11:32  <V453000> and I should get even more when I'm finished
20:12:05  <V453000> ok nvm
20:12:08  <V453000> 90 :D
20:12:08  <Hazzard> Happpy: we just gotta wait for NUTS I guess
20:12:29  <Hazzard> Let the boss figure it out
20:12:36  <Happpy> Ok so it's   maglev or duke nut
20:12:44  <V453000> I'll try to finish tonight, I'm quite close
20:13:21  <Happpy> Compay  4  train's  trains  v ar the lag problem
20:13:30  <Happpy> And hazards train's
20:13:57  <Happpy> Buy i have stop compay 4  train's And no lag
20:14:02  <V453000> you just notice those the most
20:14:19  <V453000> a lot of trains with a lot of units in their consists
20:14:51  <Happpy> It's duck nut train  em
20:15:04  <V453000> your 222 trains are just 1332 units, his are 2192
20:15:07  <V453000> Hazzards idk
20:15:25  <Happpy> Ok
20:15:28  <V453000> doesn't look so bad from numbers
20:15:36  <V453000> but vehicle speed does seem to matter as well
20:15:40  <V453000> faster = worse
20:15:42  <V453000> why I don't know yet
20:15:47  <Happpy> Ok
20:15:54  <V453000> could be just general pathfinding impact
20:16:40  <Happpy> Will i restart he traits  and not do Aney thin
20:17:17  <coopserver> *** happytrainsport has joined spectators
20:17:46  <Hazzard> Restart his trains if you didn't :P
20:17:49  <coopserver> *** legalnycyklista has left the game (Leaving)
20:18:00  <Happpy>  I have hazzard
20:18:14  <Happpy> Ar wate
20:18:49  <Happpy> No lag
20:18:54  <Happpy> Hmm
20:19:03  <Happpy> Werd
20:21:05  <Happpy> Aney way if you whont to do a New game  v to night or tomorrow afternoon or morning  then go for it  i be to besy  from tomorrow up to  Friday  in the day time  so i can only play at night
20:21:40  <coopserver> *** happytrainsport has joined company #2
20:23:57  <Happpy> This so we'd  when i join the was bad lag  and now no lag
20:27:36  <Happpy> Aney way going to do ctr
20:27:47  <coopserver> *** happytrainsport has left the game (Leaving)
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20:59:18  <V453000> 105 fps :)
21:01:29  <Hazzard> What are you doing between each of these numbers?
21:01:34  <Hazzard> optimizing a few trains?
21:01:37  <V453000> yes
21:01:54  <Hazzard> O p t i m i z e
21:02:00  <V453000> well a few, a type from the code point of view
21:02:02  <Hazzard> I look forward
21:02:09  <V453000> the last 15 fps was monorail engines :)
21:02:41  <Hazzard> Oh yeah, "tonight" is like right now in Europe huh
21:02:48  <Hazzard> nice
21:03:21  <Hazzard> New game on public server soon?
21:03:50  <V453000> could do as well yeah
21:04:00  <V453000> we'll test here for a few days first
21:04:08  <V453000> not just about performance but I might introduce a bunch of visual errors
21:04:09  <Hazzard> Yeah
21:04:13  <V453000> though seems fine so far
21:23:55  <V453000> ok, almost done, but I will finish tomorrow
21:24:02  <V453000> too late here for me
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21:24:28  <Hazzard> sleep tite
21:26:04  <V453000> TITS
21:26:07  <Hazzard> WHAT
21:26:18  <V453000> :D
21:26:20  <V453000> good night
21:26:23  <Hazzard> good night
21:26:32  <Hazzard> also will need to update the psg version at some point
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21:47:47  <Happpy> Gn all
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