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00:00:07 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 00:01:33 *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has quit [Quit: [ HIX-Script v2.2 ]:::[ Download from ]:::[ www.rupertonline.ca/hix/ ]:::[] 00:09:26 <Wolf01> gn 00:09:29 *** Wolf01 [~wolf01@host72-234-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 00:11:05 *** Rexxie [~rexxars@ti131310a080-6645.bb.online.no] has joined #openttd 00:11:20 <helb> gn 00:12:24 <ln-> sweden at war: http://www.tunteella.org/ei_nain/ruotsi_sodassa.wmv 00:14:04 <Bjarni> o_O 00:15:11 <Bjarni> heh 00:15:23 <Bjarni> actually they did get involved in the war 00:15:25 <Bjarni> sort of 00:16:15 <Bjarni> Hitler decided that he wanted the Swedish railroads to send supply trains to Norway and either Sweden agreed to that (and made friends with Germany) or they would get attacked as well 00:16:25 <Bjarni> so it was a lose-lose situation 00:16:54 <Bjarni> they ended up allowing the trains just as long as no soldiers were on a train with any weapons 00:17:48 <Bjarni> one of the ammunition trains blew up and officially it was because "ammunition is dangerous", but the real cause of the accident was never found 00:17:49 <ln-> so they had plenty of time for playing table tennis 00:20:26 <Bjarni> yeah 00:20:39 <Bjarni> at least I think so 00:24:18 <Bjarni> http://photos-055.ak.facebook.com/ip002/v45/121/16/37101058/n37101058_30706055_6946.jpg <-- I found a picture of orudge` o_O 00:25:49 <Sacro> Bjarni: and...? 00:25:56 <Bjarni> that picture is awesome. Not only do we learn how Owen looks and behaves, the girl also turn her back toward him 00:26:28 <Sacro> with a freezer bag on his head 00:26:40 <Bjarni> yeah 00:27:07 <Bjarni> maybe you told him to do that to prevent aliens from stealing his brainwaves or something 00:30:07 *** Rens2RoboBlitz is now known as Rens2Sea 00:34:37 <Sacro> gnihgt all 00:38:00 *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Remote host closed the connection] 00:40:43 *** Rexxie [~rexxars@ti131310a080-6645.bb.online.no] has quit [Quit: edgepro: Why are you staring at my shoes? They're perfectly normal.] 00:42:58 *** helb [~helb@84.244.90.159] has quit [Server closed connection] 00:44:42 *** helb [~helb@84.244.90.159] has joined #openttd 00:46:50 *** Sacro [~ben@adsl-213-249-245-101.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:56:28 *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit [] 00:59:59 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:00:00 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 01:01:10 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 01:03:32 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 01:05:27 *** Konsumbrot [~Konsumbro@ip68-227-171-241.om.om.cox.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 01:09:17 *** Konsumbrot [~Konsumbro@ip68-227-171-241.om.om.cox.net] has joined #openttd 01:10:29 *** _Ben [~Ben_Robbi@82.153.8.23] has joined #openttd 01:11:34 *** Frostregen [SADDAM@dslb-084-058-132-040.pools.arcor-ip.net] has quit [Server closed connection] 01:11:37 <_Ben> hi, does anyone know ruffly what numbers the sprites are for bridges, or if not where I should look? 01:11:45 *** Frostregen [SADDAM@dslb-084-058-132-040.pools.arcor-ip.net] has joined #openttd 01:15:06 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 01:15:58 <Belugas_Gone> _Ben, there are many ways to get those numbers 01:16:15 <_Ben> 1, being to ask? 01:16:24 <Belugas_Gone> the best one, is to to use grfcodec and decode trg1.grf 01:16:35 <_Ben> um...I think thats beyond me 01:16:39 <Belugas_Gone> the bridges are graphically visible there 01:16:43 <Belugas_Gone> ok... 01:16:47 <Belugas_Gone> can you dcc> 01:16:48 <Belugas_Gone> ? 01:16:52 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 01:17:07 <_Ben> I don't no, but I dought it 01:17:22 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 01:17:22 <Belugas_Gone> ok... wait a bit 01:19:25 <_Ben> Belugas, I have the pcx files after Dale_stan explained it in laymens terms to me a while ago. Are they the sprites numbers in there? 01:19:29 *** lws1984 is now known as lws|Away 01:19:38 <Belugas_Gone> yes :) 01:19:50 <Belugas_Gone> ok, then, don't need to continue to upload my stuff :) 01:20:18 <_Ben> oh well, thanks anyway, ill use them! cheers 01:20:24 <Belugas_Gone> np 01:20:50 <Belugas_Gone> it's the best way, IMHO, to find the indexes of the sprites 01:21:07 <Belugas_Gone> the image is under the number, it's like childplay 01:21:13 *** Belugas_Gone is now known as Belugas 01:22:11 <_Ben> Cool, I can sometimes handle childsplay 01:32:21 *** lws|Away is now known as lws1984 01:43:49 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Server closed connection] 01:44:00 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 02:01:48 *** KritiK [~Maxim@ppp15-137.pppoe.mtu-net.ru] has quit [Quit: Leaving] 02:31:27 *** Eddi|zuHause3 [~johekr@p54B76D28.dip.t-dialin.net] has joined #openttd 02:37:52 *** Eddi|zuHause2 [~johekr@p54B76F0C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:52:48 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 02:56:04 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 03:07:19 *** mie [mie@darksky.student.utwente.nl] has joined #openttd 03:07:47 <mie> hi all 03:13:03 *** mie [mie@darksky.student.utwente.nl] has quit [Quit: Lost terminal] 03:32:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:52:13 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 03:55:31 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 03:56:54 *** robobed is now known as roboboy 04:13:40 *** pxl [PigCell@dslb-088-073-236-132.pools.arcor-ip.net] has joined #openttd 04:13:41 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 04:17:49 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 04:20:32 *** PigCell [PigCell@dslb-088-073-247-243.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:20:32 *** pxl is now known as PigCell 04:20:58 <Zevensoft> awesome 04:32:03 *** Eddi|zuHause3 [~johekr@p54B76D28.dip.t-dialin.net] has quit [Remote host closed the connection] 04:39:53 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 04:43:09 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 05:04:38 *** Nigel [~Nigel@202-154-147-15.ubs-dynamic.connections.net.nz] has joined #openttd 05:07:19 *** lws1984 is now known as lws|Away 05:21:11 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 05:24:27 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 05:26:00 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 05:27:47 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 06:20:16 *** CIA-2 [cia@cia.navi.cx] has quit [Server closed connection] 06:20:16 *** CIA-1 [cia@cia.navi.cx] has joined #openttd 07:03:42 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 07:06:57 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 07:14:45 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 07:25:33 *** ProfFrink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 07:26:59 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 07:27:34 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 07:30:15 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 07:31:47 *** ProfFrink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has quit [Remote host closed the connection] 07:31:51 *** Prof_Frink [~proffrink@82-43-56-32.cable.ubr04.croy.blueyonder.co.uk] has joined #openttd 07:46:40 *** YogSothoth_ is now known as YogSothoth 07:47:30 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 07:48:20 *** Nigel [~Nigel@202-154-147-15.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 08:06:19 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 08:09:35 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 08:31:36 *** Purno [~Purno@5351CE6A.cable.casema.nl] has joined #openttd 08:39:28 <Prof_Frink> So, when's openTTD going to support Stealth Trains? 08:42:54 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has joined #openttd 08:46:01 <peter1138> heeh 08:46:19 <peter1138> ruffly, dought... wonderful words 08:46:25 <peter1138> but what do they mean? 08:50:32 *** Nigel [~Nigel@202.154.148.140] has joined #openttd 08:50:39 <peter1138> oh, gross mispellings of roughly and doubt, perhaps? 08:52:58 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 09:03:40 <Zevensoft> stealth trains, theres an interesting idea 09:04:05 <Zevensoft> useless as it is lol 09:04:45 <Zevensoft> "there doesnt appear to be a train coming" *splat* 09:05:20 <Prof_Frink> Zevensoft: Look on El Reg 09:05:49 <XeryusTC> the register sucks [/statement] 09:06:39 <Prof_Frink> /odds is often good for a laugh 09:09:04 *** Eddi|zuHause [~johekr@p54B77189.dip.t-dialin.net] has joined #openttd 09:09:35 <XeryusTC> the daily wtf is better for a good laugh, are a giant jaw drop 09:11:41 <peter1138> *shrug* 09:11:50 <peter1138> i see code every day like that lot :( 09:12:21 <XeryusTC> is OTTD that bad? 09:13:04 * peter1138 slaps XeryusTC 09:13:16 <PandaMojo> Nothing like recompiling after a ~800 revision backwards update :3 09:13:29 <peter1138> 800 back? 09:13:45 <PandaMojo> Yeah, trying to track down an OSX specific patch settings saving issue :3 09:14:16 <PandaMojo> (where I can disable options, but not re-enable them :3) 09:14:36 <PandaMojo> (well, and have them stay enabled after I restart OTTD) 09:15:14 <XeryusTC> isnt that intended behaviour 09:15:55 <XeryusTC> changing patch settings from a loaded save are also stored in that save, so you wont see the changes in any other game 09:16:06 *** Tron_ [E0jUJ8Fi@nat-1.rz.uni-karlsruhe.de] has joined #openttd 09:17:10 <PandaMojo> XeryusTC: From the main menu. 09:17:14 <PandaMojo> Not from in game. 09:18:08 <XeryusTC> changing patch settings from a loaded save are also stored in that save <- nothing to do with openttd.cfg... 09:18:23 <PandaMojo> Right. 09:18:30 <PandaMojo> I know that, and that functionality works fine. 09:18:51 <PandaMojo> I'm talking about changes from the patch screen from the *main/intro* menu not affecting openttd.cfg 09:18:51 <XeryusTC> so what's the problem then? 09:19:01 <PandaMojo> *not* from a loaded save. 09:19:06 <XeryusTC> :o 09:19:15 <Prof_Frink> openttd.cfg is r--r--r--? 09:19:16 <XeryusTC> you should shut ottd down before you can see the changes 09:19:25 <PandaMojo> rw-r--r-- 09:19:36 <PandaMojo> XeryusTC: I completely restart it and view the changes from the main menu. 09:19:50 <PandaMojo> Options I enabled are no longer enabled, while options I disabled remain disabled. 09:20:00 <PandaMojo> Unlike the windows version where all changes are correctly reflected. 09:20:08 <XeryusTC> hmm 09:20:20 <PandaMojo> This occurs even if I do both at the same time from the same menu :) 09:21:41 <PandaMojo> Well crudmonkeys, this appears to date back as far as R6200. 09:22:13 <PandaMojo> I don't have that many enabled options left to verify behavior with >_> 09:25:22 <XeryusTC> :o 09:25:46 <Tron_> do you hit "save" or just close the window with "X" 09:25:59 <PandaMojo> Tron_: Not in game. There's no save button. 09:26:03 <PandaMojo> But I click quit. 09:26:16 <PandaMojo> It does the whole "are you sure?" dance and all that. 09:26:27 <Tron_> what does what? 09:26:50 <PandaMojo> The game brings up the red dialog asking if I'm sure I want to quit, after clicking quit, and I click yes. 09:27:16 <PandaMojo> And it saves any options I've disabled. 09:27:17 <Tron_> where do you alter settings? 09:27:20 <peter1138> PandaMojo: well you can edit the config manually to enable stuff... 09:27:20 <PandaMojo> Main menu. 09:27:31 <Tron_> which settings? 09:27:33 <PandaMojo> peter1138: Yes. That at least keeps the game playable :) 09:27:43 <peter1138> i presume you're talking about patch settings, not difficulty or game settings 09:27:50 <PandaMojo> peter1138: Right. 09:28:27 <PandaMojo> Tron_: Patch settings, interface settings, vehicle settings... all that wonderful stuff. 09:31:48 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 09:35:05 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 09:52:08 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 09:54:52 *** tokai [~tokai@p54B849E6.dip0.t-ipconnect.de] has joined #openttd 09:54:55 *** mode/#openttd [+v tokai] by ChanServ 09:55:24 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 09:56:35 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 10:00:11 <Darkvater> morning 10:00:26 <Darkvater> PandaMojo: ALL YOU HAVE TO DI IS SOME lityle debugging 10:00:31 <Darkvater> sorry for caps 10:01:30 <PandaMojo> Didn't grok that 10:01:57 <PandaMojo> aha, FINALLY have a ballpark for the breaking change 10:02:04 <PandaMojo> somewhere between R4500 and 5000 10:02:31 <Darkvater> debugging is so much easier 10:02:50 <PandaMojo> I can barely follow OpenTTD's code. 10:02:55 <Darkvater> just set a breakpoint at setpatchvalue in settings.c 10:03:15 <Darkvater> want me to lead you through a debnugging sssion? 10:03:30 <PandaMojo> Sure. 10:03:42 <PandaMojo> Hold onto that thought for a bit though, my dinner is nearly ready. 10:03:59 <Darkvater> good 10:04:10 <Darkvater> i'll have some breakfastfirst 10:04:16 <PandaMojo> :) 10:05:37 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 10:16:50 *** Vikthor [opera@pc404-63.feld.cvut.cz] has joined #openttd 10:21:32 <PandaMojo> Ahh, that was good. 10:28:05 <peter1138> so why hasn't bjarni encountered this? 10:28:21 <peter1138> or does he not actually play the game... 10:28:23 <PandaMojo> I don't know. 10:28:43 <PandaMojo> Then again, patch settings arn't something I typically change much, wouldn't be suprised if it was the same for him. 10:31:10 <Darkvater> ok PandaMojo ready? 10:31:43 <PandaMojo> 1 sec, just split my svn copy into two and recompiling R5000 which was having the issue still. 10:31:52 <Darkvater> svn up to HEAD 10:31:58 <Darkvater> then revert all your local changes 10:32:09 <Darkvater> then build in debug mode (./configure --debug=3) 10:32:23 <PandaMojo> Ahh yes, that probably would've helped :3 10:34:04 *** Naksu [naksu@anime.fi] has quit [Server closed connection] 10:34:20 *** Naksu [naksu@anime.fi] has joined #openttd 10:35:50 <Zevensoft> I got doublesize working in sdl :D 10:36:10 <Prof_Frink> Huzzah! 10:36:57 <Zevensoft> plus filters 10:37:55 <Darkvater> PandaMojo: having some trouble? 10:38:02 <PandaMojo> No, this is just slow. 10:38:05 <PandaMojo> Sorry for the delay :3 10:40:32 * Darkvater waits... 10:41:05 <PandaMojo> Heh... I've got head up already on the windows box, but seeing as this only seems to affect OSX that won't really help :-P 10:41:30 * Darkvater waits some more... 10:41:53 <PandaMojo> Yes, next time I will remember to save a copy of head :-) 10:43:20 <Darkvater> damn, gears of war looks way too sexy 10:43:28 <PandaMojo> Indeed. 10:43:34 <Darkvater> PandaMojo: you should've started to compile *before* going to dinner 10:43:35 <PandaMojo> Too bad I don't do consoles :P 10:43:43 <PandaMojo> Yes, yes I should've. 10:43:56 <Darkvater> so is it done yet? 10:44:06 <PandaMojo> It's 2:43am, so my foresight isn't exactly the best >_> 10:44:14 <PandaMojo> getting there... 10:44:31 <PandaMojo> It's a puny little iBook 10:45:09 <Darkvater> that puny little ibook must have really sucky performance then 10:45:26 <Darkvater> even my ancient amd1.3 compiles it under 3 minutes 10:45:38 <PandaMojo> linking... 10:45:42 <PandaMojo> done 10:45:50 <Darkvater> ok, test one thing first 10:46:00 <Darkvater> set vehicle_speed to true in openttd.cfg then load the game 10:46:11 <Darkvater> check if it's on, then shut down openttd and check if it's still true 10:46:45 <PandaMojo> That option always seems to be inversed 10:47:09 <Darkvater> ? 10:47:38 <PandaMojo> Nevermind, thinking of a different one. 10:47:51 <PandaMojo> Sorry - = true in the .cfg, enabled in game. 10:47:53 <Darkvater> if it's true the button is green 10:48:31 <PandaMojo> and still true after exiting. 10:48:35 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 10:49:00 <Darkvater> ok, now set it to false in config 10:49:15 <Darkvater> and put down a breakpoint at settings.c:1519 10:50:25 <PandaMojo> ... it didn't seem to compile with file information ~_~ 10:50:27 * Darkvater wonders what PandaMojo is doing 10:50:28 <PandaMojo> What the heck. 10:50:41 <Darkvater> *sigh* 10:50:49 <Darkvater> does Makefile.config say DEBUG:=3 ? 10:51:28 <PandaMojo> No, even though I did ./config --debug=3 10:51:32 <PandaMojo> >_> 10:52:50 <PandaMojo> Heh, if I manually edit that in, it still shows DEBUG:= (blank) after running ./configure --debug=3 10:53:26 <PandaMojo> Joy. Will recompile >_> 10:53:54 <Darkvater> OMFG why does quicktime suck this much? 10:53:59 <Darkvater> 'buffer overrun detected' 10:54:04 <PandaMojo> Heh. 10:54:57 <Darkvater> PandaMojo: complain about that to bjarni when he gets here 10:55:17 * PandaMojo opens todo.txt 10:55:40 *** Nigel [~Nigel@202.154.148.140] has quit [Ping timeout: 480 seconds] 10:56:15 *** Sacro [~ben@adsl-213-249-245-101.karoo.KCOM.COM] has joined #openttd 10:56:20 <peter1138> hmm, i've never done configure --debug 10:56:25 <peter1138> just make DEBUG=3 10:57:21 <PandaMojo> Alright, recompiled... 10:57:31 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 10:57:59 <PandaMojo> breakpoint set 10:59:01 <PandaMojo> Well, I'm there :-) 10:59:03 <Darkvater> ok now run 10:59:10 <PandaMojo> Done, at breakpoint. 10:59:18 <Darkvater> run 10:59:34 <PandaMojo> Hmm? Continue past it? 10:59:52 <Darkvater> yes cause now you're only at game startup 10:59:59 <PandaMojo> gothcya 11:00:02 <PandaMojo> *gotchya 11:00:10 <Darkvater> set vehicle_speed to true (from red to green) 11:00:29 <PandaMojo> Done... close the patches window? 11:00:33 <Darkvater> close the game 11:00:42 <Darkvater> it should break again 11:00:45 <PandaMojo> yup 11:00:55 <Darkvater> set a watch for _patches_newgame.vehicle_speed 11:01:15 <PandaMojo> then continue? 11:01:19 <Darkvater> no 11:01:23 <Darkvater> what is its value? 11:01:33 <PandaMojo> 1 11:01:41 <Darkvater> good, now step into function 11:02:03 <Darkvater> set a breakpoint at settings.c:763 11:02:06 <PandaMojo> Alright, I'm in ini_save_settings... 11:03:13 <Darkvater> run to your breakpoint 11:03:19 <Darkvater> sdb->name should be 'vehicle_speed' 11:03:27 <Darkvater> sld->address should be 0x00000001 11:03:57 <PandaMojo> Mmm, I don't hit that breakpoint again. 11:03:58 <peter1138> address? 11:04:10 <Darkvater> settings.c:762? 11:04:17 <peter1138> hm 11:04:23 <Darkvater> you're supposed to hit it tons of times, for each patch setting 11:04:33 <PandaMojo> Never told me to put one there :3 11:04:38 <Darkvater> peter1138: it's the value of you are talking about _patches members 11:04:39 <PandaMojo> will redo 11:04:41 <Darkvater> 12:01 <@Darkvater> good, now step into function 11:04:42 <Darkvater> 12:02 <@Darkvater> set a breakpoint at settings.c:763 11:04:53 <peter1138> 762 or 763? :) 11:04:55 * Darkvater wonders what that's supposed to mean then 11:05:01 <Darkvater> 763 11:05:06 <Darkvater> doesn't matter really ;) 11:05:09 <PandaMojo> oh geeze I'm blind >_< 11:05:20 * Sacro wants to learn gdb 11:05:29 <Darkvater> you certainly are 11:05:33 *** Belugas [~Jfranc@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:05:37 * Darkvater doesn't think PandaMojo is using gdb 11:05:44 <Darkvater> most likely xcode's debugger or something 11:06:09 <PandaMojo> Nope, I'm using gdb :D 11:06:21 <PandaMojo> sdb->name == "vehicle_speed" 11:06:22 <peter1138> i prefer cgdb 11:06:28 <PandaMojo> sld->address == (void*)0x4 11:08:18 <Darkvater> 4? 11:08:27 <PandaMojo> You heard me :3 11:08:51 <Darkvater> one would think it would be 0x10000000 11:09:09 <Darkvater> hmm 11:09:27 <PandaMojo> You mean 0x00000001? 11:09:36 <Darkvater> no, flipped; cause of endianness 11:09:45 <peter1138> Darkvater: bytes, not nybbles 11:09:50 <peter1138> 0x01000000 11:10:05 <PandaMojo> I'm presuming gdb is handing endian issues for me. 11:10:08 *** Belugas_Gone [~Jfranc@216.191.111.226] has joined #openttd 11:10:08 *** mode/#openttd [+o Belugas_Gone] by ChanServ 11:10:16 <Sacro> hehe 11:10:17 <Darkvater> peter1138: ? 11:10:18 <Sacro> bbs college 11:10:48 <peter1138> 00 00 00 01 -> 01 00 00 00 11:10:55 <peter1138> not 10 00 00 00 11:11:30 <Darkvater> ah right 11:11:40 <Darkvater> but 4?? wtf 11:11:58 <peter1138> 4 bytes 11:12:11 <Darkvater> no I mean the value (void*)0x4 11:12:37 <peter1138> now why would you use the name "address" for the value? 11:12:42 <PandaMojo> well, SaveLoad appears to be using (void*) instead of ptrdiff_t >_> 11:12:53 <PandaMojo> Oh eww, it double duties 11:13:04 <PandaMojo> void *address; ///< address of variable OR offset of variable in the struct (max offset is 65536) 11:13:16 * Darkvater hits himself 11:13:19 <Darkvater> idiot 11:13:20 <peter1138> PandaMojo: offset is an address 11:13:40 <peter1138> PandaMojo: just relative to a different location 11:13:56 <Darkvater> no, no everything is all right... 11:13:58 <PandaMojo> peter1138: Meh, I prefer to distinguish between global and relative addresses >_> 11:14:14 <Darkvater> step to the next line 11:14:22 <Darkvater> 764 11:14:37 <Darkvater> item->name = vehicle_speed, item->value = true 11:15:45 <PandaMojo> Man I'm rusty. I stepped in instead >_> 11:15:51 <Darkvater> step out :) 11:16:06 <PandaMojo> Not a valid GDB command <_< 11:16:10 <Darkvater> that address confused me ;p 11:16:25 <Darkvater> finish 11:16:30 <Darkvater> ^ step out 11:16:32 <PandaMojo> Note to self: "next" instead of "step" 11:16:42 <PandaMojo> Ahh, bingo, thanks 11:16:57 <PandaMojo> item->name == "road_side"??? 11:17:06 <Darkvater> hmm ok good 11:17:29 <PandaMojo> It's not vehicle_speed :-/ 11:17:29 <Darkvater> s = vehicle_speed, right? 11:17:31 <peter1138> sometimes a good printf is easier... 11:17:45 <PandaMojo> s == "vehicle_speed" yes 11:18:13 <Darkvater> peter1138: it's supposed to work :) 11:18:16 <PandaMojo> item->name == "road_side", item->value == "right" 11:18:37 * Darkvater slaps PandaMojo 11:18:45 <PandaMojo> :3 11:18:50 <Darkvater> print out group->name 11:19:00 <PandaMojo> "patches" 11:19:04 <Darkvater> o_O 11:19:15 <Darkvater> road_side is in a different group 11:19:38 <Darkvater> ok, restart debugging, and yell when you're at settings.c:763 on a shutdown 11:19:38 * peter1138 wonders if PandaMojo's config actually has road_side in patches... 11:19:59 <PandaMojo> peter1138: Will double check that 11:20:12 <Darkvater> group->item->name is vehicle_speed right? 11:20:20 <Darkvater> well I told him to 'svn revert' 11:20:23 <PandaMojo> Darkvater: Already closed it >_< 11:20:37 <peter1138> closed? don't you have more than one window? ;p 11:20:47 <PandaMojo> Yep, I have road_side 11:20:58 <peter1138> in patches? 11:21:08 <PandaMojo> under [gameopt] 11:21:11 <hylje> really 11:21:12 <peter1138> well that's correct 11:21:13 <PandaMojo> last option 11:21:27 <PandaMojo> (which makes it the option before vehicle_speed) 11:21:54 <peter1138> order is irrelevant 11:22:15 <peter1138> hmm 11:22:21 <peter1138> p'raps ;p 11:22:22 <PandaMojo> alright, at 763 11:22:37 <Darkvater> at shutdown, right? ini_save? 11:22:49 <PandaMojo> shutdown, ini_save_settings 11:22:52 <PandaMojo> right 11:23:01 <Darkvater> group->name = patches; group->item->name = vehicle_speed 11:23:26 <PandaMojo> "misc", "display_opt" 11:23:44 <PandaMojo> frogot to skip over some stuff I think 11:23:51 <Darkvater> disable breakpoint and run 11:23:52 <peter1138> Well i have a little knowledge of programming, however not in C. Maybe all it would need is an if statement. 11:23:55 <peter1138> If a train is within x tiles of crossing, then the crossing is closed, otherwise the crossing is open. 11:23:58 <peter1138> Yes 11:24:00 <peter1138> why didn't i think of that? 11:24:07 <Darkvater> you should break at 13-something 11:24:14 <PandaMojo> Where'd I want the other breakpoint again? 11:24:15 <Darkvater> peter1138: he is obviously a genius and you're not 11:24:24 <Darkvater> b:1519 11:24:27 <PandaMojo> ty 11:24:29 <Darkvater> eh settings.c:1519 11:25:34 <PandaMojo> alright, back at 763 with group->name == "patches" and group->item->name == "vehicle_speed" 11:25:46 <Darkvater> step into ini_getitem 11:25:57 <PandaMojo> done 11:26:08 <Darkvater> name = vehicel_speed 11:26:18 <PandaMojo> check 11:26:35 <Darkvater> b settings.c:319 11:26:49 <PandaMojo> then continue? 11:26:58 <Darkvater> yes, run to that breakpoint 11:27:01 <Darkvater> or step there 11:27:08 <PandaMojo> done 11:27:11 <Darkvater> item->name = speed, name=speed 11:27:16 <Darkvater> vehicle_speed that 11:27:17 <Darkvater> is 11:27:27 <PandaMojo> check 11:27:41 <Darkvater> then step, you should return from function 11:27:50 <PandaMojo> check 11:27:54 <Darkvater> step again 11:28:05 <Darkvater> you should be at settings.c:764 11:28:11 <PandaMojo> Yup. 11:28:18 <Darkvater> item->name = vheicle_speed, item->vale=false 11:28:18 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 11:28:37 <PandaMojo> Annnd check 11:28:48 <Darkvater> why wasn't it this the last time? 11:28:54 <PandaMojo> I have no idea. 11:28:57 <Darkvater> ... 11:29:05 <Darkvater> anyways, step 11:29:14 <PandaMojo> 766 11:29:15 <Darkvater> ptr should be &_patches_newgame.vehicle_speed 11:29:41 <PandaMojo> check 11:30:36 <Darkvater> step and step so you are at settings.c:772 11:30:43 <Darkvater> p = 0x000000 11:30:50 <PandaMojo> check 11:31:07 <Darkvater> step twice, settings.c:781 11:31:26 <PandaMojo> there. 11:31:34 <Darkvater> *(byte*)ptr = 1 11:31:42 <Darkvater> (byte)(unsigned long)p = 0 11:31:45 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 11:32:10 <PandaMojo> *(byte*)otr == _0_ 11:32:14 <PandaMojo> err ptr 11:32:21 <PandaMojo> p == 0 though 11:32:31 <Darkvater> ptr = 0 right? 11:32:34 <PandaMojo> right 11:32:40 <PandaMojo> both = 0 11:32:58 <Darkvater> no I mean 11:33:02 <PandaMojo> oh sorry 11:33:06 <PandaMojo> no 11:33:09 <Darkvater> ptr is the address of _patches_newgame.vehicle_speed 11:33:10 <PandaMojo> ptr == 0x2d3cd4 11:33:13 <PandaMojo> right 11:33:24 <PandaMojo> and *(byte*)ptr == 0 11:33:59 <Darkvater> hmm I think 'bool' is not 1 byte on your machine 11:34:13 <PandaMojo> sizeof(bool) == 4 according to this 11:34:22 <PandaMojo> So, yeah, that'd explain it :-) 11:34:31 <peter1138> why not *(bool*)ptr ? 11:34:45 <PandaMojo> that prints 1 11:34:59 <Darkvater> and why did nobody complain about this? 11:35:04 <Darkvater> it's been lik this from March 11:35:20 <PandaMojo> I'd managed to track it down to between R4950 and 5000 11:35:22 <peter1138> shame we've no os x developers 11:35:25 <peter1138> oh wait 11:35:51 <PandaMojo> Personally, I did 99% of my configuration before that... only when I started bringing my iBook back up to date did I notice :-/ 11:36:12 <Darkvater> PandaMojo: ok, abort debugging 11:36:19 <Darkvater> add this there 11:36:20 <Darkvater> case SLE_VAR_BL: 11:36:20 <Darkvater> if (*(bool*)ptr == (byte)(unsigned long)p) continue; 11:36:20 <Darkvater> break; 11:36:23 <Darkvater> then restart 11:36:36 <Darkvater> if (*(bool*)ptr == (bool)(unsigned long)p) continue; 11:37:49 <PandaMojo> rebuild and restart right? 11:37:52 <Darkvater> yes 11:38:12 <Darkvater> b settings.c:1521 and once you're there (when quitting) b settings.c:779 11:38:45 <PandaMojo> whoops, sorry, just reran instead to verify - that seems to have fixed the problem :) 11:39:53 <PandaMojo> I'm there. 11:40:05 <Darkvater> if it's fixed then nvm :) 11:40:25 <PandaMojo> :-). Shall I send a diff? 11:40:40 <Darkvater> a diff for the diff that I handed you? 11:40:53 <PandaMojo> I guess you can handle it then :P 11:41:29 <PandaMojo> (but yes, that's what I meant) 11:41:55 * peter1138 guesses it doesn't break on non-osx ;p 11:42:07 <PandaMojo> peter1138: Didn't break on VS2005 windows at least. 11:42:22 <Darkvater> although I doubt it happened between 4950-5000 11:42:48 <PandaMojo> Darkvater: Well, I could enable options in 4950, but not in 5000 11:42:53 <Darkvater> probably ~3700 11:43:10 <Darkvater> only change between 4950 and 5000 was KUDr merging YAPF and that didn't change a thing there 11:43:24 <peter1138> hmm 11:43:31 <peter1138> ah 11:43:33 <PandaMojo> Thats... rather bizzare. 11:43:36 <Darkvater> !openttd commit r4987 11:43:37 <peter1138> that probably messed with bool 11:43:47 <Darkvater> http://svn.openttd.org/cgi-bin/trac.cgi/changeset/4987#file30 11:44:09 <Darkvater> there's nothing there 11:44:43 *** Vikthor [opera@pc404-63.feld.cvut.cz] has left #openttd [] 11:45:00 <peter1138> CFLAGS += -Wno-strict-prototypes 424 # and it also uses 4-byte bools in the C++ ABI, so C bools need to be that size as well for YAPF to work 425 CFLAGS += -Wno-strict-prototypes -DFOUR_BYTE_BOOL 11:45:10 <Darkvater> aaah 11:45:12 <peter1138> hmm, but that's morphos 11:45:12 <Darkvater> nice find :) 11:45:33 <peter1138> but it's probably similar 11:45:37 <Zevensoft> lol @ 4 byte bool 11:45:46 <PandaMojo> lol indeed. 11:45:57 <CIA-1> Darkvater * r7124 /trunk/settings.c: 11:45:57 <CIA-1> -Fix (r37xx): sizeof(bool) = 4 for (certain) OSX do not assume it is 1. This would break 11:45:57 <CIA-1> the saving of certain values to the config. Thanks PandaMojo ford ebugging. 11:46:14 <PandaMojo> :D 11:46:16 <Darkvater> my god 11:46:22 <Darkvater> my typing today is...bah 11:46:48 * PandaMojo wants to see pictures of the new Ford Ebugging :D 11:46:51 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 11:47:00 *** Zavior [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 11:47:22 <peter1138> ford ebugging 11:47:26 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 11:47:38 <peter1138> 4.2l v8 11:47:44 <peter1138> 4,000 miles 11:48:14 <PandaMojo> Now to just reapply my feeder transfer patch and I'm all set on OS X again :-) 11:48:35 <peter1138> feeder transfer patch? 11:49:00 <PandaMojo> peter1138: For a bug with doing full loads at a station being used as a feeder unload that also accepts the goods in question. 11:49:27 <PandaMojo> It was assigned to Celestar 2 months ago... that flyspray task was closed though as a duplicate of some of the others 11:50:45 <PandaMojo> Here's where I posted the working patch: http://bugs.openttd.org/task/177 11:51:01 <PandaMojo> And the currently open task: http://bugs.openttd.org/task/251 11:53:17 <PandaMojo> (feel free to apply that tiny patch too, considering the open task isn't assigned to anyone :P) 12:07:39 * Darkvater starts fixing up the mess that is called CmdPlayerCtrl() 12:10:02 * PandaMojo decides to commit to staying awake the rest of the night, and prepares to play OTTD.... on his windows machine :P 12:12:52 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 12:16:08 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 12:16:55 *** Zahl [~SENFGURKE@p549F222A.dip0.t-ipconnect.de] has joined #openttd 12:17:37 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 12:19:17 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 12:19:20 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has joined #openttd 12:19:20 *** Zaviori [~Zavior@d195-237-7-155.elisa-laajakaista.fi] has quit [] 12:24:35 <PandaMojo> yay for jams 12:25:11 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:27:26 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 12:29:23 *** Frostregen [SADDAM@dslb-084-058-132-040.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 12:37:15 <Zevensoft> as per that debate on spelling, I noticed in gfx.c it uses Colour for _cur_palette 12:38:16 *** DaBunz [keefejohn@seraph.techwareit.com] has joined #openttd 12:38:34 <PandaMojo> Hmm. That's a neat trick... the BR 92 actually changed color depending on build date :3 12:38:44 <DaBunz> hi to all 12:38:45 * PandaMojo is still new to newgrfs :D 12:38:59 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has joined #openttd 12:39:26 <Darkvater> hi there gorre 12:39:30 <Eddi|zuHause> yeah, from 1925, the steam engines change from green to black 12:39:39 <hylje> :o 12:39:47 <Eddi|zuHause> green was the colour of the prussian railway 12:40:07 <Eddi|zuHause> and black of the joint german railway 12:40:23 <Gorre> hello 12:40:28 <PandaMojo> I see! 12:40:29 <DaBunz> hi gorre 12:40:39 <Eddi|zuHause> you should see what happens to the passenger wagons later ;) 12:41:13 <PandaMojo> I have... I just havn't kept buliding BR92s this late into the game before :) 12:41:22 <DaBunz> the wodden seats were nice 12:42:50 <PandaMojo> There's a weird visual thing with that big red steamer in the openttdcoop set of newgrfs... the 3rd car always seems to be converted into a red passenger car. But not the newer kind that all the other passenger cars upgrade to at about the same time. 12:42:50 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 12:43:47 <Eddi|zuHause> which exact set is that? 12:44:07 <PandaMojo> Hmm... 12:44:18 <Eddi|zuHause> (or where is the list) 12:44:37 <Eddi|zuHause> german dining cars used to be red 12:44:41 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 12:44:45 <PandaMojo> http://openttdcoop.ppcis.org/wiki/index.php/Guides:Glossary:GRF 12:44:50 <PandaMojo> That might be it. 12:44:51 <Eddi|zuHause> but i don't think i have seen that in the DBSetXL 12:45:08 <PandaMojo> Hmmm... that's not quite the exact one I saw earlier. 12:45:28 <Eddi|zuHause> they use UKRS 12:45:30 <PandaMojo> That one dosn't even have dbsetxl listed (which I had to download seperately from their .ziped grfs) 12:46:06 <PandaMojo> Ahh yeah, that one was modified 2 days ago 12:46:26 *** dabunz_ [keefejohn@seraph.techwareit.com] has joined #openttd 12:46:48 *** DaBunz [keefejohn@seraph.techwareit.com] has quit [Quit: CGI:IRC (Ping timeout)] 12:47:00 *** dabunz_ is now known as DaBunz 12:47:08 <hylje> :o 12:47:20 <DaBunz> sorry 12:48:55 <Darkvater> !openttd commit 2817 12:48:59 <_42_> Commit by bjarni :: r2817 /trunk/ (14 files) (2005-08-06 16:07:22 UTC) 12:49:00 <_42_> -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside 12:49:02 <_42_> -This means that one company can only have one setting for renew and replacing 12:49:04 <_42_> more clients will not fight due to different settings anymore 12:49:06 <_42_> -This is a needed step in the line to fix autoreplacing dualheaded locomotives 12:49:08 <_42_> NOTE: savegame revision bump (peter1138 + me in coop) 12:49:29 <Darkvater> do you think Bjarni can explain r2817 players.c:830-831? 12:49:41 <Darkvater> cause frankly...THAT LINE NEVER GETS EXECUTED EVER 12:49:43 <DaBunz> nice change 12:50:22 <Naksu> Darkvater: remove it then :) 12:51:02 <Darkvater> I'd like to hear from bjarni first if possible... 12:51:15 <Darkvater> hell, even in r2817 it never got executed 12:51:29 <Darkvater> why? 12:51:29 <Darkvater> } else if (p->index == _local_player) { 12:51:30 <Darkvater> 831 DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE); 12:51:50 <Darkvater> _local_player is the ID of a currently playing player, and p->index is the new company 12:52:35 <Darkvater> !seen bjarni 12:52:36 <_42_> Darkvater, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 11 hours 52 minutes ago (10.11. 00:59) stating "Quit: Leaving" after spending 9 hours 53 minutes there. 12:52:39 <Darkvater> !kick bjarni 12:53:21 <Darkvater> how do I add a message to the nickserv pager/ 12:53:40 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 12:56:46 <roboboy> gnight 12:56:51 *** roboboy is now known as robobed 13:02:35 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 13:11:31 *** _Rince [~chatzilla@130.60.120.149] has joined #openttd 13:15:35 <peter1138> hmm 13:16:00 *** Rexxie [~rexxars@ti131310a080-8534.bb.online.no] has joined #openttd 13:17:07 <PandaMojo> I'm out of snacks :-/ 13:18:14 <Eddi|zuHause> hm... snacks, that's an idea ;) 13:19:21 *** Progman [~progman@p5091E858.dip.t-dialin.net] has joined #openttd 13:21:24 <Eddi|zuHause> i absolutely do not understand my system... 13:21:28 <Eddi|zuHause> procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- 13:21:29 <Eddi|zuHause> r b swpd free buff cache si so bi bo in cs us sy id wa 13:21:29 <Eddi|zuHause> 0 0 58100 6060 37364 132424 1 4 400 122 927 1725 11 3 71 14 13:21:38 <Eddi|zuHause> what of this justifies a load average of 3.5 13:22:35 <Tron_> load is roughly the number of processes which want to run at the same time 13:24:03 <Eddi|zuHause> yeah, i have plotted the load over some time, and it starts out pretty constant at 0.5, but suddenly, without any apparent reason, it jumped to 3.5 13:24:31 <Eddi|zuHause> CPU is constant at 10% 13:27:07 <Eddi|zuHause> but the vmstat output there indicates that no processes are waiting 13:27:12 <Eddi|zuHause> (first number) 13:30:04 <Eddi|zuHause> the load has lowered now again (without doing anything) 13:30:06 *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] 13:30:14 <Eddi|zuHause> the vmstat output did not really change 13:31:28 <Eddi|zuHause> at that rate, i am never going to figure out where my performance problems come from... 13:38:18 <Zevensoft> this filter is getting nicer 13:38:21 <Zevensoft> http://img141.imageshack.us/img141/2117/ottdhqfilterpp0.png 13:39:20 <Eddi|zuHause> the bottom end of the letters look strange 13:39:43 <Zevensoft> yeah does a little 13:40:00 <Zevensoft> needs tweaking of course 13:40:08 <Zevensoft> since this filter uses a colour table 13:41:42 <Eddi|zuHause> err... is it normal that the bridge ramp on the left is offset by 1 pixel? 13:42:30 <Zevensoft> thats got nothing to do with the filter 13:42:39 <Zevensoft> I think its a grf issue 13:42:55 <Eddi|zuHause> yes, but it is easier to spot on higher zoom levels ;) 13:43:00 <Zevensoft> heh 13:43:04 <Zevensoft> btw that is SDL mode :D 13:43:55 <Eddi|zuHause> you got diff for me? ;= 13:43:58 <Eddi|zuHause> ;) 13:44:34 <Zevensoft> when I get this HQ filter done :) 13:45:46 <Zevensoft> hrm yeah it seems the bridgeupramp for monorail is offset 13:46:18 <peter1138> argh 13:46:39 <peter1138> bilinear filter :D 13:46:48 <peter1138> at least it's all consistently blurry 13:46:51 <peter1138> oh, but 8bpp... hmmm... 13:46:55 <Zevensoft> yeah 13:47:07 <Eddi|zuHause> what does HQ stand for? 13:47:12 <Zevensoft> high quality 13:48:19 <Eddi|zuHause> btw. two right and one up is an angle of ~26.5° 13:48:32 <Zevensoft> heh 13:48:57 <peter1138> depends on the shape of your pixels 13:49:02 <Eddi|zuHause> 30° is a little steeper, it would be 2 along the line, while going 1 up, making a little less right 13:49:10 <Zevensoft> I call it s[i-1+p]==s[i+1] 13:49:10 <Eddi|zuHause> assuming square pixels ;) 13:49:17 *** Spoco [~Spoco@dsl-083-102-071-168.lohjanpuhelin.fi] has joined #openttd 13:49:29 <Zevensoft> 30 degrees has .866 across and .5 up ratio 13:49:36 <Eddi|zuHause> yeah 13:49:45 <Zevensoft> but 2 px across 1 up is a nice approximation 13:49:49 <Eddi|zuHause> cos(30°) and sin(30°) 13:50:02 <Zevensoft> also the hardest part of the HQ filter, is detecting those 2 across 1 up lines 13:52:01 <Zevensoft> OMFG 13:52:12 <Zevensoft> if the title screen is a good guide 13:52:15 <Zevensoft> :O 13:52:23 <Zevensoft> this is nuts 13:55:46 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 13:58:02 <Zevensoft> http://img100.imageshack.us/img100/5060/ottdhqfilter2ex8.png 14:00:12 <Eddi|zuHause> the foundations look a little odd 14:00:13 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 14:00:47 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:01:29 <Zevensoft> yeah 14:01:40 <Zevensoft> thats just tweaking the contrast thresholds though 14:02:57 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Remote host closed the connection] 14:03:40 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 14:09:07 *** Belugas_Gone is now known as Belugas 14:13:21 *** Spoco [~Spoco@dsl-083-102-071-168.lohjanpuhelin.fi] has quit [] 14:31:10 <Ailure> I don't like thoose filters :( 14:31:42 <Zevensoft> what type would you like? 14:31:54 <Zevensoft> a straight bilinear? 14:32:53 <DaBunz> earlier i played around with some of these Console Emuators 14:33:12 <Zevensoft> the ones that use 32bpp filters? 14:33:20 <DaBunz> and there were some kinds of those picture filters 14:33:24 <DaBunz> ka 14:33:49 <Ailure> yeah I know 14:33:53 <Ailure> I come form the emulation scene 14:33:53 <Ailure> D: 14:33:59 <Ailure> I find thoose filters generally overated 14:34:02 <DaBunz> and these filter were not so good in my opinion 14:34:04 <Ailure> and go for pixelated mess rather 14:34:04 <DaBunz> yes 14:34:15 <Zevensoft> heh 14:34:58 <Ailure> things tend to look strange at it's edges 14:34:58 *** robobed [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:34:59 <DaBunz> Zeven, i startet playing this game when it came out or shortly after... 14:35:15 <DaBunz> and i must confess... i like still like the look 14:35:24 <Ailure> and I don't think alot of people do use doubled :p 14:35:34 <DaBunz> and these lots of nice little Pixels 14:35:38 <Ailure> on my resolution 14:35:43 <Ailure> CTRL+D is exactly the same 14:35:47 <Ailure> as orginal transport tycoon 14:35:48 <Ailure> heh 14:35:51 <Zevensoft> heh 14:35:58 <Zevensoft> well the filter is choosable 14:36:01 <Zevensoft> theres also a tv filter 14:36:09 <Zevensoft> which is the best looking imho, but a bit dark 14:36:18 <Ailure> it brings back memories back in the day 14:36:27 <Ailure> when screen easily got cluttered 14:36:40 <Ailure> I tend to forgot how it is like to have a low resoultion on the game 14:37:13 <Eddi|zuHause> i would definitely use doubled often 14:37:20 <Eddi|zuHause> i did on windows 14:37:28 <Eddi|zuHause> and i really miss it... 14:37:59 <DaBunz> ääähm... is actually play official 0.4.8 14:38:12 <Eddi|zuHause> although i would be fine with the pixelated standard filter 14:38:19 <DaBunz> which version has these Filters implemented 14:38:48 <Eddi|zuHause> they are not included yet, it is Zevensoft's development version 14:39:20 <Ailure> playing at default resolution 14:39:25 <DaBunz> i know... but is there a nightly, zeven? 14:39:30 <Ailure> reminds me why I thought 256x256 maps were enough xD 14:39:36 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 14:40:35 *** Gorre [dik@ip-89-102-198-103.karneval.cz] has quit [Quit: Socially inept? You bet I am!] 14:43:17 <Eddi|zuHause> original TT was 640x480, which means on doubled you'd have a resolution of 1280x960 14:43:42 <Eddi|zuHause> most screens i know run 1280x1024 though 14:44:02 <PandaMojo> I use 2 such screens :D 14:44:02 <DaBunz> i play ottd @ 1024 windowed 14:44:15 <DaBunz> on both? 14:44:18 <PandaMojo> Yes. 14:44:23 <DaBunz> omg 14:44:34 <PandaMojo> I even recompiled the source so I could expand it to full width 14:45:13 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:45:15 *** mode/#openttd [+v glx] by ChanServ 14:46:19 *** Neonox [~Neonox@ip-80-226-205-168.vodafone-net.de] has joined #openttd 14:46:21 <DaBunz> guys, gotta go... have a N.I.C.E day ^^ 14:46:59 *** DaBunz [keefejohn@seraph.techwareit.com] has left #openttd [] 14:51:28 *** tokai [~tokai@p54B849E6.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 14:52:15 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 14:52:30 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 14:59:51 *** ChrisM87 [~ChrisM@p54AC51F2.dip.t-dialin.net] has joined #openttd 15:03:27 *** Osai^2 [~Osai@p54B37EA7.dip.t-dialin.net] has joined #openttd 15:04:50 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 15:08:06 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 15:08:55 *** Osai [~Osai@p54B35738.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:11:54 *** Spoco [~Spoco@dsl-087-94-050-86.lohjanpuhelin.fi] has joined #openttd 15:28:25 *** mode/#openttd [+nt] by ChanServ 15:28:26 *** mode/#openttd [+o Rubidium] by ChanServ 15:36:16 <Darkvater> !seen bjarni 15:36:16 <_42_> Darkvater, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 14 hours 36 minutes ago (10.11. 00:59) stating "Quit: Leaving" after spending 9 hours 53 minutes there. 15:36:51 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:38:25 *** Neonox [~Neonox@ip-80-226-205-168.vodafone-net.de] has quit [Quit: bin wech....] 15:57:07 *** _Rince [~chatzilla@130.60.120.149] has quit [Ping timeout: 480 seconds] 15:58:36 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 16:00:56 *** lws|Away is now known as lws1984 16:01:04 *** Zahl [~SENFGURKE@p549F222A.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 16:04:05 *** DaleStan [~Dale@74.132.220.79] has quit [Ping timeout: 480 seconds] 16:05:45 *** DaleStan [~Dale@74.132.220.79] has joined #openttd 16:05:47 *** michi_cc [a9944a672d@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 16:11:54 *** valhalla1w`verygone is now known as valhallasw 16:13:21 *** michi_cc [c4e4969941@dude.icosahedron.de] has joined #openttd 16:13:24 *** mode/#openttd [+v michi_cc] by ChanServ 16:24:56 *** Hagbarddenstore [~hagbard@90.224.32.143] has joined #openttd 16:25:24 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 16:26:16 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 16:26:39 *** Hagbarddenstore [~hagbard@90.224.32.143] has quit [] 16:26:49 *** Hagbarddenstore [~hagbard@90.224.32.143] has joined #openttd 16:27:53 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [] 16:28:31 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 16:30:28 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [] 16:31:04 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 16:36:10 *** Neonox [~Neonox@ip-80-226-176-63.vodafone-net.de] has joined #openttd 16:36:47 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 16:37:44 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 16:37:46 *** Spoco [~Spoco@dsl-087-94-050-86.lohjanpuhelin.fi] has quit [Server closed connection] 16:37:56 *** Spoco [Spoco@dsl-087-94-050-86.lohjanpuhelin.fi] has joined #openttd 16:38:31 <Darkvater> hmm....great just great 16:38:57 <Darkvater> I finally fix up so a server can go bankrupt as well...but now it cannot execute any commands :O 16:38:59 <hylje> greeeaaaaat! 16:39:08 <hylje> :D 16:39:25 <Darkvater> not so...it cannot pause/unpause game 16:40:43 <Darkvater> I need some food first to think this over 16:40:57 <Darkvater> too bad I cannot just let the server pose as _network_dedicated 16:42:00 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [] 16:44:43 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 16:47:33 <peter1138> hmm? 16:51:16 *** Tron_ [E0jUJ8Fi@nat-1.rz.uni-karlsruhe.de] has quit [Quit: Leaving] 16:53:19 *** Tron_ [~tron@p54A3F75E.dip.t-dialin.net] has joined #openttd 16:56:29 *** Tron [~tron@p54A3DB93.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:58:09 *** Progman [~progman@p5091E858.dip.t-dialin.net] has quit [Remote host closed the connection] 17:10:55 <Darkvater> hmm 17:10:59 <peter1138> mr 'vater 17:11:06 <Darkvater> yamm 17:11:53 <peter1138> boo, logged out 17:13:31 <Darkvater> weee 17:13:53 <Darkvater> ideas people how to handle the server? 17:14:26 *** BobingAbout [~BobingAbo@adsl-83-100-196-53.karoo.KCOM.COM] has joined #openttd 17:16:22 <Darkvater> nobody eh... 17:16:40 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 17:17:04 <peter1138> by its handles 17:17:23 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 17:17:27 <Darkvater> I was thinking of usable ideas 17:19:29 <Darkvater> the problem is if that the server goes bankrupt, ti becomes a spectator and cannot execute any commands. Now I can of course hack command.c to not only make a special case for _network_dedicated but also for _network_server... but I think that would be a bit ugly 17:22:28 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-3.adsl.proxad.net] has joined #openttd 17:27:30 *** YogSothoth [~john@lns-bzn-44-82-64-99-25.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 17:34:05 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 17:34:40 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has joined #openttd 17:47:20 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 17:50:20 *** BJH2 [~chatzilla@e176100226.adsl.alicedsl.de] has joined #openttd 17:50:37 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 17:52:05 <Darkvater> ok, let's hope I didn't screw up 17:52:16 <peter1138> commit anyway! 17:52:24 <hylje> if it compiles, ship it 17:52:41 <peter1138> !seen bjarni 17:52:42 <_42_> peter1138, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 16 hours 52 minutes ago (10.11. 00:59) stating "Quit: Leaving" after spending 9 hours 53 minutes there. 17:52:47 <Darkvater> there's only one ulgy part :s 17:53:15 <CIA-1> Darkvater * r7125 /trunk/ (command.c economy.c players.c): 17:53:15 <CIA-1> -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a 17:53:15 <CIA-1> thing happening to a server, and non updated company-information. Also fixes FS#393. 17:53:15 * Darkvater kicks CIA-1 17:53:16 <CIA-1> ow 17:55:11 <Darkvater> !seen bjarni 17:55:12 <_42_> Darkvater, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 16 hours 55 minutes ago (10.11. 00:59) stating "Quit: Leaving" after spending 9 hours 53 minutes there. 17:55:23 <peter1138> still not here since 3 minutes ago :P 17:55:45 <Darkvater> you can always try ;p 17:55:49 <peter1138> *sigh* 17:55:55 <peter1138> stupid windows won't accept incoming connections 17:56:13 <peter1138> so i can't run cygwin/x any more... 17:57:00 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has quit [Ping timeout: 480 seconds] 17:58:27 *** Zahl [~SENFGURKE@p549F222A.dip0.t-ipconnect.de] has joined #openttd 17:58:35 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-3.adsl.proxad.net] has quit [Ping timeout: 480 seconds] 17:59:12 <Darkvater> !seen bjarni 17:59:14 <_42_> Darkvater, Bjarni (~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 16 hours 59 minutes ago (10.11. 00:59) stating "Quit: Leaving" after spending 9 hours 53 minutes there. 17:59:17 <Darkvater> dammit, still not here 17:59:20 <peter1138> still not here 18:00:04 *** PigCell [PigCell@dslb-088-073-236-132.pools.arcor-ip.net] has quit [Quit: ich mag das Brot] 18:02:10 *** GoneWacko [~gonewacko@c18041.upc-c.chello.nl] has joined #openttd 18:02:36 *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:02:37 *** mode/#openttd [+o Bjarni] by ChanServ 18:04:24 <Darkvater> OMG 18:04:25 <Darkvater> Bjarni: !!!! 18:04:37 <Bjarni> Darkvater: the revision log for 7124 is not entirely correct. It's how PowerPC works, not OSX 18:04:57 <Bjarni> it should be the same for PPC linux and MorphOS 18:05:00 <Darkvater> Bjarni: r2817, players.c 18:05:20 <Darkvater> Bjarni: http://svn.openttd.org/cgi-bin/trac.cgi/changeset/2817#file5 << lines 830,831 18:05:34 <Darkvater> Bjarni: do you remember by any chance why you have added that? 18:06:11 <PandaMojo> Bjarni: Technically it could be any big-endian system/compiler combination where sizeof(bool) > sizeof(char) 18:06:14 <Darkvater> Bjarni: cause I had a hard and long look at that and in the current state, that code is unreachable; in fact it has been unreachable right in r2817 18:06:39 <PandaMojo> (sorry - system/compiler/*configuration* combination) 18:06:51 <PandaMojo> (after all, it was a configuration change that originally "broke" that code) 18:07:05 <Bjarni> PandaMojo: yeah, and here the issue is that sizeof(bool) is 4 on 32 bit PowerPC 18:07:11 <peter1138> summoned, heh 18:08:03 <PandaMojo> Well, now it is 18:08:15 <PandaMojo> since between R4950-5000 in OTTD's config 18:08:32 <Darkvater> Bjarni: ^ r2817 18:08:52 <Bjarni> Darkvater: I think I can recall when I coded this, but what do you think would be an issue with this code? 18:08:54 <PandaMojo> But pre 4950 that couldn't have been the case as the relevant code was untouched and functioned "correctly" :-) 18:09:29 <Darkvater> Bjarni: that that codeis unreachable? 18:09:31 *** YogSothoth_ [~john@lns-bzn-55-82-255-190-3.adsl.proxad.net] has joined #openttd 18:09:38 <Darkvater> Bjarni: eg it can never be executed 18:09:49 <Neonox> funny: http://www.microsoft.com/technet/sysinternals/Miscellaneous/BlueScreen.mspx 18:10:28 <Bjarni> Darkvater: are you sure that it's unreachable? When I coded it, I tested it and modified it and I could tell the effect in the game 18:10:37 <Bjarni> maybe we are not talking about the same line(s) 18:10:54 <Darkvater> http://svn.openttd.org/cgi-bin/trac.cgi/changeset/2817#file5 line 830/831 18:10:59 <Darkvater> 830 } else if (p->index == _local_player) { 18:11:00 <peter1138> Neonox: you don't need a screensaver for that :) 18:11:00 <Darkvater> 831 DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE); 18:11:06 *** Wolf01 [~wolf01@host72-234-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 18:11:16 <Bjarni> ahh that 18:11:23 <Darkvater> Bjarni: it is unreachable because it only happens when a new company is created. in that case _local_player is 0xff 18:11:33 *** mikk36 [~mikk35@62.65.193.31] has quit [Read error: Connection reset by peer] 18:11:47 <Neonox> Neonox: sure. last time i saw a bsod is long time ago...... 18:13:12 <Darkvater> and if it's not 0xff then it is an already existing company whose index cannot equal that of a new company just created 18:13:22 <Wolf01> hi 18:15:17 <Darkvater> Bjarni: can you look into this for me? 18:15:23 *** BobingAbout [~BobingAbo@adsl-83-100-196-53.karoo.KCOM.COM] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC has never been so good] 18:15:26 <Bjarni> I'm wondering about this one 18:15:39 <Bjarni> you say that _local_player is always 0xFF in this case? 18:15:54 <Darkvater> no, it's either 0xFF or the index of an existing company 18:16:40 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds] 18:17:52 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has joined #openttd 18:18:14 <Bjarni> well, the idea is that if a player joins a game and he gets a new company, he should run that command to set his preferred settings to his company 18:18:30 <Bjarni> if it fails, then it will use the server's settings 18:18:50 *** MUcht [~Mucht@p57A0DE48.dip.t-dialin.net] has joined #openttd 18:18:56 <Darkvater> I think the idea was bad then 18:19:08 <Darkvater> or at least the execution of that idea 18:24:18 *** mikk36 [~mikk35@pc31.host1.starman.ee] has joined #openttd 18:24:25 *** Mucht_ [~Mucht@p57A0DCA7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:24:27 *** Mucht_ [~Mucht@p57A0DD91.dip.t-dialin.net] has joined #openttd 18:24:37 <Darkvater> hmm, but why even execute that line? If you don't execute anything, you will keep using your own autorenew settings 18:25:36 *** mikk36 [~mikk35@pc31.host1.starman.ee] has quit [] 18:25:56 *** mikk36 [~mikk35@pc31.host1.starman.ee] has joined #openttd 18:26:24 *** BobingAbout [~BobingAbo@adsl-83-100-196-53.karoo.KCOM.COM] has joined #openttd 18:26:34 *** BobingAbout [~BobingAbo@adsl-83-100-196-53.karoo.KCOM.COM] has quit [] 18:26:55 *** MUcht [~Mucht@p57A0DE48.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:29:02 <lws1984> Bjarni? 18:30:40 <Darkvater> ah I see the thingie 18:30:56 <Darkvater> it sets the _patches value for the player (of all other clients) 18:33:54 <hylje> :o 18:34:23 <CIA-1> Darkvater * r7126 /trunk/players.c: -Synchronize the engine-renew settings of a player when joining a multiplayer game. 18:34:59 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 18:35:21 * Smoovious tips his black hat. 18:36:47 <Smoovious> does anyone know of a switch I can use for the *.win32.exe installer to have it save a log of the install process it went through, or, if it already does, where does it save it to? 18:37:33 <Darkvater> the installer has an uninstall.exe 18:40:49 <Smoovious> yes, I know... and that doesn't help me see what I need to see 18:41:11 <Smoovious> 4 files that failed at the end of the installation, and doesn't stay long enough for me to catch what files they were 18:41:32 <Darkvater> aah 18:41:38 <peter1138> where's my joystick? 18:41:46 <Smoovious> ya 18:42:03 <Smoovious> peter1138... look down 18:42:11 <lws1984> *snicker* 18:42:19 <Smoovious> sorry, couldn't resist 18:46:34 *** Mucht_ is now known as Mucht 18:47:27 <peter1138> oh well 18:47:31 <peter1138> back to flying with the mouse... 18:48:14 <lws1984> !seen Bjarni 18:48:15 <_42_> lws1984, please look a bit closer at the memberlist of this channel. 18:51:58 *** _Rince [~hrshgn@gw.ptr-80-238-227-37.customer.ch.netstream.com] has joined #openttd 18:52:42 <_Rince> Hi all 18:54:10 <_Rince> I have a question about Tortoise SVN 18:54:29 <_Rince> I'm modifying a file, say station.c 18:54:52 <_Rince> Then later I make an update via the repository, what happens to my modifications? 18:55:04 <Darkvater> they get merged 18:55:23 <Darkvater> or conflict if the repository has changed something there and SVN cannot figure out how to combine the two 18:55:23 <_Rince> So updates others did and updates i did will be combined if possible? 18:55:31 <PandaMojo> _Rince: Right. 18:55:36 <_Rince> Ah, cool 18:55:39 <_Rince> thanks 18:55:52 <PandaMojo> And if there's a conflict, at least with my SVN client, it'll spit out both options into the source file so you can edit it to the one you want. 18:59:07 <Smoovious> the failed files are trg1.grf, trgc.grf, trgh.grf, and 2 others... anything I need to worry about? 18:59:18 <Smoovious> (during install) 18:59:27 <Darkvater> no 18:59:35 <Smoovious> ok good 'nuff... 18:59:37 <Darkvater> it probably copied trg1r.grf, etc. 18:59:45 <Darkvater> lemme check 18:59:57 <Smoovious> yeah, it looked like others did copy... probably those were for DOS version? 19:00:08 <Darkvater> yes, it always copies over all files DOS/Windows 19:00:14 <Darkvater> one of those usually fails 19:00:20 <Smoovious> ok, then that would explain it then 19:00:42 <Smoovious> ludde told me about OTTD a while ago... finally getting around to giving it a try... 19:01:01 <Smoovious> gonna be wiered playing it in windows :) 19:01:06 <Smoovious> wierd 19:01:14 <PandaMojo> *weird 19:01:34 <Smoovious> ... 19:01:39 <Smoovious> gonna be odd playing it in windows :D 19:01:46 <PandaMojo> That works :D 19:02:17 <PandaMojo> (I used to have a domain with weird in it, and I've been nitpicking that word's spelling ever since :P) 19:02:39 <Smoovious> I looked over a bunch of old entries on the sourceforge tracker... do computer players appear in multiplayer games yet? 19:02:54 <Smoovious> I usually nitpick too... but I've been up a long time 19:03:39 <Smoovious> bit weird violates the I-E-C rule. :P 19:03:43 <Smoovious> bit=but 19:04:20 <PandaMojo> Yeah, it's one of those exceptions. But it was in the rhyme I always used to cite too. 19:04:42 <CIA-1> Darkvater * r7127 /trunk/rail_cmd.c: 19:04:42 <CIA-1> -Codechange [FS#149]: Improve the usability of the signal-dragger, do not bail out 19:04:42 <CIA-1> at (certain) errors, just silently ignore them. 19:04:56 <PandaMojo> "I before E, except after C or when sounded like 'aye' as in neighbor and weigh... ______ and ______, do as they please, and weird is just weird." 19:05:03 <PandaMojo> (forget the blanks >_<) 19:06:16 <Darkvater> ok /me goes looking into the z_windows 19:06:24 <Smoovious> I never stayed in english classes long enough... by high school, if they didn't say it on the orientation day, or finals day, I wasn't there 19:07:00 <hylje> if i send all trains to depots in a list 19:07:06 <hylje> are all trains sent or just the ones listed 19:07:19 <Darkvater> JUST LISTE 19:07:20 <Darkvater> d 19:07:50 <hylje> k good 19:08:02 <hylje> i recall the MiniIN patch sending all anyway 19:08:56 <PandaMojo> As for AI in multiplayer, there's certainly options for it in game so I assume it's available." 19:09:19 <Smoovious> ok... 19:09:30 <Smoovious> well, the messages were dated last year. :) 19:09:30 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 19:09:39 <PandaMojo> I tend to play solo from trunk without any AI competitors at all, so I wouldn't really know :P 19:09:58 <Smoovious> ahhh... it is so nice to be able to see the game in 1280x1024... 19:10:18 <_Ben> Darkvater 19:10:24 <_Ben> you ask for a bridge? 19:10:30 <_Ben> in the 32bpp forum... 19:10:59 <PandaMojo> Smoovious: It's even nicer spread out over 2 such monitors :P 19:11:45 <PandaMojo> (although you have to edit/patch the source code to get it beyond 1.5 screens wide at that resolution) 19:13:07 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 19:13:25 <Smoovious> what is NPF? (requires NPF) 19:13:37 <Ailure> New path finding 19:13:39 <Smoovious> and I hate you, PandaMojo... 19:13:44 <Smoovious> :P 19:13:49 <PandaMojo> New Path Finder. 19:13:57 <Smoovious> is that something extra I have to install? 19:13:59 <PandaMojo> It's actually been superceeded by YAPF (Yet Another Pathfinder) 19:14:07 <PandaMojo> Nah, comes built in. 19:14:10 <Ailure> yeah but YAPF have some oddities 19:14:10 <Smoovious> good 'nuff 19:14:30 <PandaMojo> It just means that if you don't have YAPF or NPF enabled, you can't disabled 90deg turns. 19:14:30 <Ailure> on the other hand NPF is a processor hog 19:14:53 <peter1138> bah, bloody slow pc :( 19:14:58 <PandaMojo> (I mean you can select the option to disable it, but it won't do anything) 19:15:39 * PandaMojo waits for PBS to be reintroduced :P 19:16:39 <KUDr> [20:14:10] <Ailure> yeah but YAPF have some oddities << for example? 19:17:08 * Smoovious nods. 19:18:02 <Smoovious> is there still a bug/problem with 90-degree turning? 19:18:17 <PandaMojo> Hmm? 19:18:38 * PandaMojo was unaware that there was a bug/problem 19:18:55 <Smoovious> there was an item on the bugtracker about some computer-built trains not being able to navigate 90-degree turns 19:19:03 <PandaMojo> Oh, that's been patched AFAIK 19:19:09 <Smoovious> ok coolies 19:19:38 <PandaMojo> Basically, the AI builds 90 degree turns because it's stupid, so they (IIRC) gave it the ability to use them even if you've disabled it for yourself. 19:19:41 <Ailure> I had seen trains getting lost in YAPF networks 19:19:46 <Ailure> though that's kinda uncommon 19:19:58 <PandaMojo> I see them get lost in NPF ones too :P 19:20:12 <PandaMojo> (well, did - I use YAPF mainly now) 19:20:20 <KUDr> Ailure: only if your network is broken - same with NPF or NTP 19:20:23 * lws1984 bbl 19:20:27 <PandaMojo> Right. 19:20:31 <KUDr> it is called "user error" 19:20:52 <PandaMojo> Usually they get themselves found easily enough after I fix my network. 19:20:55 <Ailure> That network was competly fine 19:20:57 <Ailure> .p 19:21:14 <Ailure> besides it worked fine with the older pathfinding 19:21:15 <PandaMojo> Ailure: You probably had a massive delay somewhere then. 19:21:18 <Ailure> I forgot what error it was 19:21:21 <KUDr> Ailure: mystery unles you report bug with savegame 19:21:29 <Ailure> it might been a oddball bug 19:21:32 <Ailure> that was fixed in a later version 19:22:00 <KUDr> if you give me such bug i give you a beer 19:22:14 <Ailure> lol well 19:22:17 <Ailure> it's been awhile since I saw it 19:22:21 * PandaMojo hunts through KUDr's code ;-p 19:22:22 <Ailure> it might been in a much older beta 19:22:25 <Ailure> or rather 19:22:28 <Ailure> much older nightly 19:22:32 <Ailure> where YAPF existed 19:22:49 <KUDr> yes, it can be - yapf is youngest pf we have 19:23:10 <Ailure> yeah i'm well aware of that 19:23:22 <KUDr> but if you will find any bug, please report it 19:23:25 <Ailure> made becuse the other pathfinders was too processor intensive 19:23:32 <KUDr> flyspray or forums 19:23:34 <Smoovious> okee, welp... tinker a little bit to get usedto the differences... be ready for a network game in an hour or two 19:23:45 <Ailure> Well eh it's really just some oddball case 19:23:51 <Ailure> that I really can't remember well 19:24:06 <Ailure> I probably should upgradet to the latest nightly and play around with YAPF again 19:24:17 <CIA-1> Darkvater * r7128 /trunk/ (24 files): -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 19:24:29 <PandaMojo> It gets the panda thumbs up of approval from me. 19:24:40 <Sacro> heh, is that a pretty badge? 19:25:05 <PandaMojo> Hmm. Maybe it should be? 19:25:07 <PandaMojo> :D 19:26:30 <peter1138> boo, flightgear crashed 19:28:16 <Ailure> hmm 19:28:27 <Ailure> now i'm not agreeing the swedish translation of terragenesis lol 19:28:56 <Ailure> It's not wrong, but it uses some awkard word 19:28:59 <Ailure> eh I guess it could work anyway 19:32:09 *** Zahl [~SENFGURKE@p549F222A.dip0.t-ipconnect.de] has quit [Quit: YOU! It was you wasn't it!?] 19:38:34 *** KritiK [~Maxim@ppp85-140-204-148.pppoe.mtu-net.ru] has joined #openttd 20:05:40 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Server closed connection] 20:06:12 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has joined #openttd 20:09:34 *** Celestar_ [~Jadzia_Da@89.14.91.16] has joined #openttd 20:09:35 *** Celestar_ [~Jadzia_Da@89.14.91.16] has quit [] 20:25:06 <Eddi|zuHause> most translators decided that "Terragenesis" was a name, and not to be translated 20:26:12 <Belugas> Much like why nobody translated OpenTTD, i guess :) 20:26:34 <hylje> except for the norwegians, no? 20:26:54 <Eddi|zuHause> yay for consistency ;) 20:27:12 <Eddi|zuHause> apparently, the swedish translated it ;) 20:28:36 <Belugas> no kidding???? 20:28:53 <peter1138> huh? 20:29:17 <Eddi|zuHause> well, if i interpret Ailure's statements right... 20:29:50 <hylje> http://bin.4chan.org/an/src/1163187495187.jpg 20:29:51 <hylje> <Beluga> y helo thar 20:30:25 <Ailure> no not the name Terragenesis 20:30:57 <Ailure> someone translated "Smoothness" in the map generator window 20:31:13 <Ailure> to something that sounds a bit awkard :P 20:32:19 <Ailure> It's not incorrect though, just sounds awkard 20:32:20 <Ailure> for me 20:33:14 <Eddi|zuHause> yeah, it does not sound too well in german, either. 20:33:42 *** Rexxie [~rexxars@ti131310a080-8534.bb.online.no] has quit [Server closed connection] 20:33:56 <Belugas> hylje: thanks :D What a lovely creature ! 20:34:04 <Belugas> i wish i cold dive with them one day 20:34:45 <Eddi|zuHause> but i think it was called roughness before it was merged, which was even worse to translate 20:34:45 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 20:34:56 <hylje> thought so 20:38:37 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 20:38:53 *** Rexxie [~rexxars@ti131310a080-8534.bb.online.no] has joined #openttd 20:43:59 *** thgergo [~th_gergo@dsl51B7A19E.pool.t-online.hu] has joined #openttd 20:46:12 *** UnderBuilder [~chatzilla@168.226.106.110] has joined #openttd 20:49:33 *** Speaker [~hgh@c-212-031-167-016.cust.thalamus.net] has joined #openttd 20:49:54 *** _Rince [~hrshgn@gw.ptr-80-238-227-37.customer.ch.netstream.com] has quit [Ping timeout: 480 seconds] 20:50:14 <UnderBuilder> I got a mediocre idea: what if the prices of stations, houses and road demolishesdemolishings and 20:50:18 <UnderBuilder> ops 20:50:24 <UnderBuilder> I pressed enter accidentally 20:51:10 <hylje> wut 20:51:54 <Smoovious> that makes no sense 20:52:15 <UnderBuilder> sorry I pressed enter accidentally while I was typing 20:52:31 <Smoovious> doesn't mean you aren't allowed to finish what you were typing, tho 20:53:07 <Noldo> retry 20:54:06 <UnderBuilder> the prices of stations, houses and road demolishings, and of all the things that need LA increases should increase when you have low rating in the LA, for then removing the 'LA refuses to make this' message 20:54:08 *** Wolf01 [~wolf01@host72-234-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 20:58:54 <Speaker> hi all 20:59:37 <Speaker> the game running in the background when the game is started, does it exist as a save game? 20:59:59 <Ailure> well heh 21:00:10 <Ailure> bribe was implented to overcome that issue back in the ttdpatch days :p 21:00:20 <glx> data/opntitle.dat 21:00:36 <glx> Speaker: ^^ 21:00:44 <Speaker> thanks :) 21:01:07 <Ailure> heh it's really boring 21:01:12 <Ailure> the titlescreen game I mean 21:01:23 <Speaker> i'm sure it is 21:01:26 <Ailure> it have large areas with no trees too 21:01:32 <Ailure> randomly over the map 21:01:43 <Speaker> but i've always wanted to see it ^^ 21:02:22 <Born_Acorn> It wasn't a real game, just something to make for the Title screen. ;p 21:02:46 <Ailure> I remember opening the one for orginal TTD too 21:02:51 <Ailure> never done that for orginal TT though 21:02:56 <Ailure> which have the best one IMO 21:02:57 <Born_Acorn> You can make your own Title Screen, with Born_Acorn's titlescreen making machine! For the low low price of 9.95! 21:03:07 <Speaker> that's my next step :P 21:03:10 <Speaker> original tt 21:03:11 <Ailure> hehe eh I have a pretty good idea how to do a own one 21:03:18 <Ailure> just make a savegame 21:03:30 <Born_Acorn> Center it on the location you want before saving 21:03:31 <Ailure> where you're looking at something intresting 21:03:34 <Ailure> and rename the savegame 21:03:35 <Ailure> yeah 21:03:44 <Born_Acorn> rename rename to the d of the a of the t! 21:03:49 <Ailure> when you load the titlescreen savegam 21:04:08 <Ailure> you start at the same location :P 21:04:35 <Ailure> which looks funny if you load that savegame from the titlescreen 21:06:06 <Ailure> Chris Sawyer did almost do the same for the RCT games 21:06:27 <Ailure> but instead it automatically changes location as it shows a real scenario instead of a mockup 21:07:34 <Ailure> I love how the titlescreen savegame 21:07:44 <Ailure> always starts with the "ding ding ding ding" sound from the railway crossing 21:08:20 <peter1138> HONK HONK 21:09:30 <Ailure> makes me wonder why TTD allows maglev and monorail to cross roads 21:09:36 <Ailure> (the orginal TT didn't) 21:09:56 <Ailure> the maglev tracks looks quite bumpy to ride over 21:10:38 <PandaMojo> I just wish the town AIs stopped building roads all over my tracks. 21:11:01 <_Ben> doesnt the townsbuildnoroads patch do that? 21:11:18 <_Ben> Is Darkvater around? 21:11:28 <PandaMojo> It might, I havn't played around with patches that much. 21:12:05 <_Ben> Ailure: shorely bumps dont matter as it levertates 21:12:35 *** Tron_ is now known as Tron 21:12:51 <Ailure> eh well 21:13:05 <Ailure> I still have a hard time imaging it 21:13:12 <Ailure> looking it at the road crossings in the game even 21:13:36 <Ailure> haha though I remember now how wierd the monorail bridges looked in orginal TT 21:14:07 <Ailure> and the tubular bridges now 21:14:14 <Ailure> were cantilever bridges in the mars set 21:14:47 *** silent [~pwr@86.121.147.90] has joined #openttd 21:15:07 <_Ben> that reminds me, Do the small sprites that are used for the catilever legs sit ontop or beneth the sprites used on the near side of the main body? 21:16:43 <UnderBuilder> I think that this suggestion has been already mentioned but what about dragable remove station? 21:17:54 <Ailure> Well, I wonder myself why it hadn't been implented. ;P 21:17:58 <Ailure> it would be useful 21:18:19 <Speaker> can't you already do that? 21:18:50 <Ailure> no, the remove station thing 21:18:54 <Ailure> only removes one tile at a time 21:19:04 <Ailure> you can't drag it like the dynamite 21:19:18 <Speaker> ah, my bad 21:20:00 <Ailure> I done alot of mistakes with the dynamite 21:20:11 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 21:20:13 <Ailure> since it only destroys one road vehicle station at once 21:20:20 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 21:20:24 <Ailure> but destroys any railroad station related tiles 21:20:42 <Ailure> which can be really annoying if it's a large and extensive railroad station 21:21:04 <PandaMojo> Ailure: What's worse is when it straddles a railway :P 21:23:09 <Ailure> hehe 21:23:14 <Ailure> well at least I have a train or two 21:23:23 <Ailure> that saves myself from doing that atrocity 21:23:26 <Ailure> usuually at least 21:23:56 <Ailure> hehe 21:24:06 <Ailure> i'm not sure what my favore period with the GRF's I have would be 21:24:15 <Speaker> is there any way to convert original tt save games to openttd? 21:24:19 <Ailure> I like alot of the steam engines, but I find maglev and some of the modern aircrafts 21:24:32 <Ailure> Speaker: I do have seen a TT to TTDX one somewhere. 21:24:37 <Ailure> but I have no idea where to find it 21:24:46 <Ailure> it does exist though 21:25:00 <Speaker> i came upon a couple of really old save games of mine 21:25:06 <Ailure> I have a few old ones too 21:25:17 <Speaker> want to check them out without dosbox 21:25:17 <Ailure> but the networks layouts on thoose are probably pretty awful 21:25:22 <Ailure> though I hit max vehicle limit in it too 21:25:30 <Ailure> so it would be intresting to see anyway 21:25:44 <Ailure> in openTTD, if I ever hit the vehicle limit, I just increase the amount XD 21:25:52 <Eddi|zuHause> oh, i have some great TTO tracklayouts 21:25:54 <PandaMojo> <3 patch settings eh? :-p 21:26:06 <Eddi|zuHause> one where i only used DMU trains 21:26:13 <Speaker> now if only I could find those even older save games :( 21:26:16 <Eddi|zuHause> on a double-track-system 21:26:24 <Eddi|zuHause> with one track for each direction 21:26:24 <Ailure> ah 21:26:27 <Ailure> well 21:26:35 <Ailure> TTO layouts tend to be bit more 21:26:37 <Eddi|zuHause> without one-way-signals ;) 21:26:43 <Ailure> limited as there's no such thing as one-way signal 21:26:44 <Ailure> yeah 21:26:53 <Eddi|zuHause> it worked great 21:27:01 <Eddi|zuHause> but you have to turn breakdowns off 21:27:11 <Eddi|zuHause> because you can't sensibly place depots 21:27:12 <PandaMojo> I presume you had to use waypoints as well? 21:27:27 <Ailure> There's no such thing as waypoints in orginal TT as well 21:27:29 <Ailure> :P 21:27:31 <PandaMojo> :3 21:27:58 <Eddi|zuHause> well, if you place the terminal station properly, they automatically choose the right track on exit 21:28:12 <PandaMojo> Gotchya. 21:28:23 <Ailure> I honestly didn't start using waypoints until UKRS forced me to so trains with diffrent speeds can take diffrent lines 21:28:25 <Eddi|zuHause> where "right" is meant literally ;) 21:28:32 <Ailure> hehe 21:28:48 <Ailure> things like 21:28:53 <Ailure> well from what I remember 21:29:01 <Ailure> ro-ro stations aren't as useful in TTO 21:29:19 <Ailure> since the trains have no idea which direction is which 21:29:25 <Ailure> althogh hmm 21:29:25 <Ailure> haha 21:29:28 <Ailure> I actually realized a way 21:29:39 <Ailure> to emulate the one way behavior with stations 21:29:51 <Eddi|zuHause> why? just have them not turn around in the station 21:29:52 <Ailure> but the trains would stop at the stations so... blah 21:29:57 <Ailure> ah 21:29:58 <Ailure> yeah 21:29:59 <Ailure> I forgot that 21:30:06 <Ailure> that's a difficulty setting 21:30:11 <Ailure> hmm yeah 21:30:16 <Ailure> one way is possible 21:30:21 <Ailure> but it can screw up way too easily 21:30:37 <Ailure> if a train decides to go the other direction 21:30:49 <Ailure> still, it would be neat to see 21:30:55 <Ailure> I might try doing that 21:31:01 <Ailure> two ro-ro stations 21:31:11 <Ailure> with no one-way or pre signals 21:31:14 <Eddi|zuHause> i always turned that off, because they would always turn around if faced a red signal, even though that was the shortest (or even only) way 21:31:55 <Ailure> I wonder how Chris sawyer intended people on playing the game 21:32:06 <Ailure> I suspect alot of people built it like real train lines 21:32:15 *** Purno [~Purno@5351CE6A.cable.casema.nl] has quit [Quit: Purno has spoken] 21:32:15 <Ailure> with the train passing severeal cities 21:32:22 <Ailure> instead of A to B like most do now from what I see 21:32:35 <Ailure> since passengers are stupid 21:32:39 <Ailure> they don't care where they go 21:32:42 <Ailure> as long it's somewhere 21:32:48 <Eddi|zuHause> i always build complex systems 21:33:10 <Speaker> i found the tto->ttdx savegame converter :) now.. will the ttdx savegame work with ottd? 21:33:13 <Ailure> I'm planning t 21:33:16 <Eddi|zuHause> my passenger trains rarely go only between 2 cities 21:33:21 <Ailure> I'm thinking of making a railroad network 21:33:25 <peter1138> Speaker: should do 21:33:26 <Ailure> that aims at being realistic 21:33:29 <Ailure> than effective 21:33:35 <Eddi|zuHause> ottd should load all valid ttd savegames 21:33:43 <Ailure> I don't like the huge networks with junctions of the size of a metropolis 21:33:48 <peter1138> silly furriners not spelling railway correctly 21:33:52 <Eddi|zuHause> and some ttdpatch savegames, although that is not recommended 21:34:16 <Ailure> some ttdpatch games I have runs fine 21:34:24 <Ailure> but then I never did use any awkard options 21:34:27 <Ailure> I think it was just pre-signals 21:34:28 <Ailure> lol 21:34:47 <Ailure> and the cheat to replace all railway with maglev 21:35:14 <Speaker> hmm, didn't work 21:35:27 <Speaker> inconsistent size 21:35:32 <Ailure> try loading it with TTDX? 21:37:44 <Speaker> that worked fine 21:37:44 *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Read error: Connection reset by peer] 21:38:26 <Ailure> heh 21:38:31 <Ailure> I would try to save it in TTDX 21:38:35 <Ailure> then load it with openTTD 21:38:44 <Ailure> might be something how it converts that openTTD didn't like 21:39:15 *** dp-_ [~dp@p54B2ED78.dip.t-dialin.net] has joined #openttd 21:42:16 <Speaker> heh, that crashed ottd :) 21:44:42 <Speaker> enough experimenting.. 21:46:02 *** dp- [~dp@p54B2CAD4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:50:40 *** plod [plod@b0c.b0c.net] has quit [Server closed connection] 21:50:48 *** plod [plod@b0c.b0c.net] has joined #openttd 22:04:47 *** Nigel [~Nigel@202.154.148.140] has joined #openttd 22:08:19 *** CaptObvious [~matt@host86-134-182-72.range86-134.btcentralplus.com] has joined #openttd 22:09:16 <CaptObvious> if you dump goods at a station that doesn't take goods and then the town grows big enough to take goods, why do all of the goods at the station still just sit there instead of insta-selling? 22:10:19 <Smoovious> because they weren't dumped to be sold... they were dumped to be picked up later 22:10:19 *** roboboy [~Leo@c211-30-116-5.carlnfd2.nsw.optusnet.com.au] has joined #openttd 22:11:13 <CaptObvious> can you not tell it to sell them there? 22:11:14 <roboboy> gmorning 22:11:20 <Smoovious> the station doesn't care who put them there... that's why you can still have a coal mine and a power station served by the same stop, and not have all of the coal suddenly dissapear as it is ready to be picked up, without anyone making money off of it 22:11:42 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 22:11:52 <Smoovious> so if, at the time you dropped it off, there were no industries buying them, they don't get bought 22:12:00 <Smoovious> they just get put into the stockpile to be picked up 22:12:38 <CaptObvious> so how do you get them to sell anyway? 22:12:51 <CaptObvious> do I have to set up a piglet for 1500 crates of goods? 22:12:51 <Smoovious> pick em up and drop em back off 22:13:08 <CaptObvious> meh, I'll just let them expire 22:13:16 * Smoovious shakes his head. 22:13:52 <CaptObvious> what? :P 22:14:05 <CaptObvious> my trains bring in 575 crates at a time so it's not a huge problem 22:14:15 <Smoovious> attach a segment of station which leads into a depot, with no other place to go... set the schedule to 2 stops, both the same station... you'll get em sold in no time 22:14:41 <CaptObvious> that'd cost more than the goods are worth for the station, the depot and the train 22:14:54 <Smoovious> or just set a train going there, to pick up again there too, skip schedule to go right back a couple times, and they should be gone 22:15:04 * Smoovious nods. 22:19:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 22:21:38 *** ChrisM87 [~ChrisM@p54AC51F2.dip.t-dialin.net] has quit [Remote host closed the connection] 22:24:59 <Darkvater> _Ben: yes 22:25:28 <Darkvater> peter1138: ping 22:26:06 <_Ben> I have a bridge, although it doesnt work perfectly, but as the railway hasnt been dont trains hover over it. Also very high bridges have lame legs. Would that be enough for you to use? Or do you need better? 22:26:34 <Darkvater> you mean 32bpp? 22:26:39 <_Ben> yes, sorry 22:27:11 <Darkvater> that english sentence needs some serious refactoring to be understandable ;) 22:27:27 <_Ben> I'll try again...! 22:27:29 <Darkvater> do you have a picture? :) 22:27:54 *** exe [~dgjk@pub70089.brzesko.net.pl] has joined #openttd 22:28:47 <_Ben> I have a bridge rendered...although it doesnt work perfecly. The railway at the base hasnt been moddeled yet, so the trains hover on nother while crossing the bridge. High bridges have lame legs as I havnt quite figured out how all the bridge bits fit together 22:28:52 <_Ben> I'll get an image 22:30:02 <Darkvater> no, that is entirely no problem at the moment. We just need something semi-transparent to work with, and bridges are the best bet 22:30:52 *** e1ko [~L@a02-0432b.kn.vutbr.cz] has quit [Quit: Chatzilla 0.9.67+ [SeaMonkey 1.0.5/2006091003]] 22:34:09 <_Ben> Darkvater: http://i57.photobucket.com/albums/g226/ben_robbins_/bridgeasdfa.png 22:34:38 <Darkvater> that is looking really, really nice :D 22:34:52 <Darkvater> only...it doesn't have semi-transparent parts (glass) 22:34:53 <Darkvater> hehe 22:36:03 <Bjarni> Darkvater: btw did you see this picture of Owen? 22:36:03 <Bjarni> http://photos-055.ak.facebook.com/ip002/v45/121/16/37101058/n37101058_30706055_6946.jpg 22:36:44 <Darkvater> haha, he must've been totally wankered 22:37:17 *** UnderBuilder [~chatzilla@168.226.106.110] has quit [Quit: Chatzilla 0.9.75 [Firefox 1.5.0.8/2006102516]] 22:37:25 <Bjarni> I think the picture is great 22:37:45 <Bjarni> his face expression, his "hat" and the girl turns her back towards him 22:38:06 <Bjarni> typical freeware developer :P 22:38:43 <Darkvater> _Ben: sorry if I wasn't clear about the thing. You see, we need to test (performance of) alpha-blending and need things with "glass" in them 22:38:56 <Darkvater> but the bridge itself...marvellous :D 22:41:20 <_Ben> Darkvater: thanks, there is no transparent parts, except for the alpha effect bit round the edges, but I asumed you wanted bridges additonal to a glass building 22:45:24 *** Szandor [~2@host86-142-51-123.range86-142.btcentralplus.com] has joined #openttd 22:50:55 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 22:51:38 *** Progman [~progman@p5091E858.dip.t-dialin.net] has joined #openttd 22:56:03 <Darkvater> _Ben: I wanted glass bridges :P 22:57:32 <Darkvater> _Ben: http://www.openttd.org/screens.php?image=images/screens/0.4.8/maglev_mayhem << like these 22:58:17 <_Ben> there a metal mesh arnt they, rather than glass 22:58:42 <Darkvater> well, they're supposed to be glass but alpha blending in 8bit gets you this result 22:59:25 <_Ben> I quite liked the concept of them being a mesh...oh well, Ill make them glass then 22:59:57 <Darkvater> well semi-transparent mesh is also great ;) 23:00:06 <Darkvater> http://www.openttd.org/screens.php?image=images/screens/0.4.7/arctic_scenery << 23:00:09 <Bjarni> LOL, just got a mail from a "priest" telling me to buy a certain stock 23:00:20 <_Ben> well glass within a mesh might be cool 23:00:21 <Bjarni> now they bring religion into spammails 23:00:23 <Darkvater> hmm this does look more transparent, so perhaps you're right about the some kind of mesh 23:00:50 <Brianetta> I always thought that those were wire-mesh 23:01:00 <Brianetta> hence, tubular steel, etc 23:01:17 <PandaMojo> I thought they were glass, but thought they looked more like steel. 23:02:39 <Darkvater> I thought the steel were those 'bands' at intervals 23:03:21 <Brianetta> I thought that was *more* steel (: 23:03:25 <_Ben> for the station I asumed it was a steel frame with glass between, but for the bridge I asumed it was a 'wire-mesh' 23:04:33 <Darkvater> well even if it's wire mesh it's semi-transarprent ;0 23:04:35 <Darkvater> ah fuck 23:04:36 <Darkvater> transparent 23:07:32 <_Ben> well in that case the trussing on the bridge could be classed as semi-transparent..?, but i dont think it is 23:09:04 <Darkvater> trussing? 23:09:23 <Darkvater> the steel framework? 23:09:55 <Darkvater> there's very little alpha-blending, only at the edges to make it look smooth, but otherwise it's100% transparent 23:10:28 <Brianetta> The build-a-bridge sound effect amkes all of them *feel* like metal. Anything that sounds like a dropped teaspoon when it's built, will. 23:11:05 <_Ben> I'd love to sort out the soundeffects and music, its will be so far behind every other aspect of the game before long 23:11:31 <_Ben> so anyway, in conclusion, shall the silver tube bridge be a metal mesh with glass between the gaps? 23:11:44 <Darkvater> sounds good 23:11:51 *** Szandor [~2@host86-142-51-123.range86-142.btcentralplus.com] has quit [] 23:11:53 <Darkvater> as long as it looks 1. good 2. futuristic :) 23:12:12 <_Ben> well you can be the judge of that later 23:12:16 <Darkvater> :) 23:12:32 <Darkvater> you can be certain at one thing: it can never be worse than what I would make 23:12:55 <Darkvater> I've worked with Lightwave a bit about a decode ago, even made a movie of a moving cellphone, but that was about it 23:13:07 <Smoovious> how about making all of the streets, rails, bridges, and tunnels, different colored Habitrail modules? 23:13:07 <Darkvater> oh, and a rocket taking off ^^ 23:14:37 <_Ben> I've had to use quite a few 3d engines, but Ive never seen or heard of much from lightwave, but it seems to have a lot of advanced features, so I don't no why 23:15:53 <Darkvater> LightWave was THE (well almost THE) 3D program back then 23:16:17 <Darkvater> you had LightWave, 3D Studio Max and Maya, and that was about it 23:16:59 <_Ben> Softimage has been around a while, but was expensive for a long time, so less succsesful 23:19:13 *** thgergo [~th_gergo@dsl51B7A19E.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 23:26:07 *** Progman [~progman@p5091E858.dip.t-dialin.net] has quit [Remote host closed the connection] 23:26:46 *** Gonozal_VIII [~Gono@M3171P015.adsl.highway.telekom.at] has joined #openttd 23:31:31 *** exe [~dgjk@pub70089.brzesko.net.pl] has left #openttd [] 23:34:11 <Gonozal_VIII> does anybody of you know if there is a program that creates a good flowchart out of java code? 23:35:33 *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal] 23:36:06 *** Aedendal [~dariius@82.138.86.21] has quit [Read error: Connection reset by peer] 23:36:25 *** BJH2 [~chatzilla@e176100226.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 23:39:22 *** Aedendal [~dariius@82.138.86.21] has joined #openttd 23:45:33 *** jez [tumbler@cpc3-stkn4-0-0-cust630.midd.cable.ntl.com] has joined #openttd 23:45:35 <jez> http://mdn.mainichi-msn.co.jp/photospecials/graph/061109kylie/4.html 23:45:51 <jez> OK, either Kylies ass has gotten about 5000 times bigger, or she has something stuck down there. wtf is it??? 23:46:07 <Born_Acorn> More children for Madonna. 23:46:40 <Born_Acorn> She's her mule. 23:47:27 <jez> what, they're coming out of her ass? 23:47:41 <jez> seriously weird how nowhere is it mentioned what that bulge is 23:47:45 <jez> i mean it's not exactly subtle 23:49:00 <Born_Acorn> No, she straps a child around her waist! 23:49:11 <jez> seriously though 23:49:16 <jez> is it something to do with her cancer?? 23:49:29 <Born_Acorn> I didn't think arse cancer was around yet. 23:49:46 <jez> colon cancer.. 23:50:05 *** Neonox [~Neonox@ip-80-226-176-63.vodafone-net.de] has quit [Ping timeout: 480 seconds] 23:50:05 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has joined #openttd 23:50:17 <Born_Acorn> I thought she only had Breast Cancer though! 23:50:32 <jez> yeah.,.. 23:51:05 <jez> http://www.smh.com.au/ffximage/2006/11/08/kylieminogue_narrowweb__300x492,0.jpg 23:51:13 <jez> i mean, wtf. 23:51:43 <Born_Acorn> Argh! The face looks like them Aliens from "Mars Attacks". 23:52:13 <jez> heh 23:52:20 <jez> yeah but it's not the face my eyes are drawn to 23:52:54 <jez> cant find anywhere on the web that tells me what that is 23:52:57 <jez> meh 23:53:47 *** Bear [~IceChat7@pool-68-163-50-204.phil.east.verizon.net] has left #openttd [] 23:54:26 <Born_Acorn> We could make something up, and then when the Lawyers come to sue us, we ask them what it is! 23:59:12 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß]