Config
Log for #openttd on 11th February 2007:
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00:19:51  <CIA-1> OpenTTD: egladil * r8668 /branches/32bpp/ (142 files in 11 dirs): [32bpp] -Sync r8400:8600 from trunk.
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00:41:13  <CIA-1> OpenTTD: egladil * r8669 /branches/32bpp/ (72 files in 14 dirs): [32bpp] -Sync r8600:8668 from trunk.
00:41:48  <ThePizzaKing> congratulations egladil :D
00:42:17  <Digitalfox> nice work :)
00:42:27  <egladil> thanks :)
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01:47:18  <Tefad> any *nix head here?
01:50:02  <Tefad> guess not
01:50:07  <Tefad> bunch of losers in here anyway ; )
01:50:11  <simmel> Depends on what you mean
01:51:09  <Tefad> i'm having a problem with fontconfig and xft and the function FT_GlyphSlot_Embolden
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02:08:34  <simmel> Nope, not my area of expertise =D
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06:15:13  <Eddi|zuHause3> /dev/sda1            390696872 390619316     77556 100% /home
06:15:18  <Eddi|zuHause3> this is not cool...
06:43:04  <scrooge> sda
06:43:08  <scrooge> what kind of a disk is this?
06:43:31  <Eddi|zuHause3> sda is originally for scsi drives
06:43:37  <Eddi|zuHause3> but in this case, it is s-ata
06:43:42  <scrooge> ok
06:43:49  <scrooge> didn't know it was used for sata
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07:49:07  <Tron> !seen meush
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08:10:34  <Wolf01> morning
08:12:37  <McHawk> good morning
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08:47:00  * Smoovious tips his black hat™ to Bjarni
08:47:25  <Bjarni> now I know the deal with your black hat
08:47:31  <Bjarni> you are Amish!
08:58:45  <Eddi|zuHause3> what exactly is that strange symbol after "hat" supposed to be? it's displayed as a white box here...
09:01:22  <Wolf01> TM
09:02:34  <Wolf01> is displayed like a [M] here, but i have a little font size, so it should be TM
09:03:37  <Bjarni> odd. I don't see that char
09:07:43  <Smoovious> no, not amish... it is just a good color for me
09:08:01  <Bjarni> it fits your soul?
09:08:02  <Smoovious> it is the mini TM... 'trademark'
09:08:15  <Smoovious> no, it fits my head, complexion, hair color, and my coat
09:09:14  <ln-> i see it
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09:23:34  <Eddi|zuHause3> Smoovious: then you probably need a proper encoding
09:25:21  <Rubidium> Eddi|zuHause3: the TM looks just fine for me, probably you need a proper font :)
09:25:46  <Bjarni> (TM(TM)
09:25:49  <Eddi|zuHause3> it looks the same in every font
09:25:52  <Bjarni> this is what it looks like
09:25:56  <Eddi|zuHause3> and THAT was a real TM
09:26:08  <CIA-1> OpenTTD: egladil * r8670 /branches/32bpp/src/ (8 files): [32bpp] -Fix: Solved a performance issue. Some forgotten GetSprite calls caused the game to spend about 35% of its time in IncreaseSpriteLRU.
09:26:16  <Rubidium> looks exactly the same to me
09:27:01  <ln-> they ARE the same character.
09:27:21  <Smoovious> well, it isn't a unicode character, but an ansi character, so it might not look the same
09:27:25  <Eddi|zuHause3> it's possibly a client side "auto" encoding
09:27:44  <Eddi|zuHause3> which my client apparently does not have
09:27:50  <ln-> what is 'ansi character'?
09:27:51  * Smoovious nods.
09:28:03  <Smoovious> ansi is a localized charmap
09:28:10  <Smoovious> well
09:28:23  <Smoovious> not ansi specifically... I don't have the exact name of the character set
09:28:36  <ln-> and which localized charmap includes the TM?
09:28:45  <Smoovious> but it is the same US PC character set that dates back before windows existed
09:28:47  <Eddi|zuHause3> a lot do
09:29:15  <Eddi|zuHause3> yeah, ASCII probably has it, too
09:29:23  <Smoovious> ascii... that's what I meant
09:29:30  * Smoovious shrugs.
09:29:32  <Eddi|zuHause3> well, the ASCII extensions to 8 bit
09:29:37  <Smoovious> ansi is the terminal emulation
09:29:49  <Smoovious> in this context
09:30:15  <ln-> ASCII doesn't have TM.
09:30:33  *** TinoM| is now known as TinoM
09:30:35  <Smoovious> yes it does... it is right next to the copyright and registered-trademark symbols
09:30:53  <ln-> ASCII doesn't have copyright and registered-trademark symbols either.
09:31:09  * Smoovious rolls his eyes.
09:31:21  <Smoovious> it does... has had em since the 1980's at the very least
09:32:27  <ln-> where exactly: http://www.asciitable.com/
09:34:26  <Eddi|zuHause3> windows-1252 has TM
09:34:46  <ln-> and windows-1252 is ASCII by what definition?
09:34:50  <Rubidium> that ain't ascii
09:34:51  <Smoovious> not that extended ascii set
09:35:09  <Eddi|zuHause3> i did not say it was ASCII
09:35:18  <Smoovious> that one only shows the most popular one with all of the line-drawing characters etc...
09:35:47  <Eddi|zuHause3> the ASCII tables i have don't list it
09:36:02  <Rubidium> 10:28 < Eddi|zuHause3> yeah, ASCII probably has it, too
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09:36:14  <Eddi|zuHause3> you note the word "probably"
09:37:45  <Smoovious> in the arial font, it has the copyright symbol at &A9, the registered at &AE, and the non-registered at &99
09:39:23  <Smoovious> well, there is more than one extended-ascii set...
09:39:27  <Eddi|zuHause3> the first two are ISO-8859-1
09:40:00  <ln-> 11:39 < Smoovious> well, there is more than one extended-ascii set...  <-- oh, reeeeaallllyyy??
09:40:10  <Smoovious> unicode for the TM symbol is Alt+0153
09:40:18  <Eddi|zuHause3> anyway, if it is not unicode, you can't expect it to get decoded properly
09:40:22  <Smoovious> ln-... yes, really
09:40:32  <Eddi|zuHause3> by unicode i mean utf-8
09:40:55  <Smoovious> ™
09:41:20  <Eddi|zuHause3> that is still a white box
09:41:26  * Smoovious grins.
09:41:31  <Smoovious> Win95 doesn't do unicode
09:41:45  <Smoovious> (and I have it disabled in mIRC anyways)
09:41:52  <Eddi|zuHause3> that is probably your fault
09:42:02  <Smoovious> (well, it doesn't do unicode at anything considered close to 'well')
09:42:30  <Smoovious> yeah, whatever
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09:44:45  <Smoovious> more likely your fault for not using a complete font
09:45:11  <Smoovious> :P
09:46:24  <Smoovious> ln-... btw... the web page you yourself posted for me to look at, says so itself, that "there are few varying 'extended' sets.' and that the most popular one was presented
09:47:27  <Eddi|zuHause3> without looking at it, i'd guess it displays CP 437
09:47:37  <ln-> Smoovious: http://en.wikipedia.org/wiki/Sarcasm
09:47:58  <Smoovious> possibly... I'm not motivated to hunt down which codepage it is using at the moment for mIRC right now
09:48:22  <Eddi|zuHause3> in 99,9% of all cases, it would use CP 1252
09:48:26  <Smoovious> ln-... I know...
09:49:07  <Smoovious> then it probably is still then... I don't remember ever changing the codepage for this computer
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10:30:57  <CIA-1> OpenTTD: tron * r8671 /trunk/src/lang/polish.txt:
10:30:57  <CIA-1> OpenTTD: -Fix
10:30:57  <CIA-1> OpenTTD: Fix some strings which were broken in r7581
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10:53:17  <CIA-1> OpenTTD: egladil * r8672 /branches/32bpp/src/ (gfx.cpp main_gui.cpp spritecache.h stdafx.h): [32bpp] -Codechange: Deprecate GetSprite and GetNonSprite, and replace the usage of the latter with transitory function GetColourMap.
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13:08:42  <ln-> http://www.cnn.com/2007/TECH/02/09/chat.lingo.ap/index.html
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13:39:31  <CIA-1> OpenTTD: rubidium * r8673 /trunk/src/network/core/ (os_abstraction.h udp.cpp): -Codechange: use SetNonBlocking instead of implementing yet another version.
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13:57:39  <CIA-1> OpenTTD: truelight * r8674 /trunk/src/ (network/core/os_abstraction.h network/network.cpp stdafx.h):
13:57:39  <CIA-1> OpenTTD: [PSP] -Add: added network code for PSP, based on the work of Turulo
13:57:39  <CIA-1> OpenTTD: -Add: added general header-inclusing for PSP
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14:03:04  <izhirahider> PlayStation Portable? :)
14:03:47  <caladan> it seems so :-)
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14:04:20  <peter1138> egladil: getnonsprite is used for more than colour maps
14:04:44  <CIA-1> OpenTTD: truelight * r8675 /trunk/src/openttd.cpp: [PSP] -Fix: don't autosave in networking for PSP, to time expensive
14:05:07  <Roel> there is even an pocketpc version.. :)
14:05:26  <peter1138> hmm
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14:05:38  <peter1138> or was it...
14:05:41  <glx> Roel: but pocketpc is not "official"
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14:05:52  <caladan> and psp is?
14:06:03  <egladil> peter1138: it was only used twice afai could see
14:06:13  <egladil> both times to get colour maps
14:07:08  <peter1138> yeah
14:07:15  <peter1138> i was mistaken ;p
14:07:26  <peter1138> the landscape generator uses plain GetSprite()
14:07:52  <peter1138> caladan: it's trunk, so i'd guess so...
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14:08:25  <caladan> hmm, ok.. i do play only on PC anyway..
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14:09:42  <egladil> peter1138: yeah, unfortunately it relies on sprites :/
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14:16:54  <CIA-1> OpenTTD: egladil * r8676 /branches/32bpp/src/ (12 files): [32bpp] -Codechange: Preparation for adding new zoom levels: Use seperate sprites (but not SpriteIDs) for different zoomlevels. 32bpp loader is most likely borked atm though.
14:19:42  <peter1138> is it all synced now?
14:21:02  <Rubidium> not anymore :)
14:21:10  <Rubidium> it was this morning though
14:22:20  <egladil> except for that final rev i couldn't figure out how to include ;)
14:25:10  <CIA-1> OpenTTD: glx * r8677 /trunk/projects/ (langs.vcproj langs_vs80.vcproj): -Fix r8615: removed 'debug' language from project files
14:28:52  <glx> egladil: MSVC needs a (double) cast for sqrt
14:30:25  <egladil> in spriteloader32.cpp?
14:30:32  <glx> yes
14:31:02  <glx> it can't determine if it should use double, float or long double
14:31:27  <egladil> stupid msvc...
14:31:33  <glx> yep :)
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14:53:45  <Eddi|zuHause3> what exactly is a "long double"?
14:54:00  <Eddi|zuHause3> that looks platform dependent at best
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16:18:50  <white_gecko> hello
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16:28:08  <CIA-1> OpenTTD: truelight * r8678 /trunk/ (Makefile.src.in config.lib src/thread.cpp):
16:28:08  <CIA-1> OpenTTD: [PSP] -Add: added LIBS and CFLAGS needed to compile PSP
16:28:08  <CIA-1> OpenTTD: -Fix: PSP needs to link with gcc, not with g++ (don't ask)
16:28:08  <CIA-1> OpenTTD: -Fix: PSP doens't support threads
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16:32:38  <Tuzlo> how do you disable train car speed limiting, Ive searched the game options, config patches, but for the life of me cant find it
16:33:26  <Eddi|zuHause3> "disable wagon speed limits"?
16:33:30  <Roel> patches, vehicles, enable wagon speed limits?
16:33:44  <Eddi|zuHause3> patches -> vehicles -> proably at the bottoom
16:34:35  <Tuzlo> I said I couldnt find it, I looked at that half a dozen times
16:35:07  <Roel> wich version are you running?
16:35:26  <Tuzlo> rc4
16:35:36  <Tuzlo> I found it now that someone pointed it out
16:35:42  <ln-> "patches"... that's so...
16:36:30  <Tuzlo> thanks
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16:38:45  <ln-> Tron: do you think the word "patch" should be changed to something else already?
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16:40:01  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
16:40:01  <Wolf01> !logs
16:40:29  <ln-> ever heard of bookmarks?
16:40:47  <SpComb> it's more fun this way, you see
16:42:27  <Eddi|zuHause3> i never use bookmarks
16:43:21  <SpComb> I generally only use the stuff on my bookmarks toolbar
16:44:16  <ln-> ever heard of re-typing one or two letters of the url to the brower?
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16:44:42  <SpComb> it'll become some more sensible url at some point as well
16:44:58  <SpComb> and a nicer web app: http://zapotekii.paivola.fi:8185/
16:45:24  <SpComb> and a fault-resistant failover network of IRC bots (once I decide how to implement it)
16:50:52  <Wolf01> i had the browser closed.. clicking on that link opened the browser with the logs page directly :)
16:51:14  <SpComb> you could add a keyboard shortcut
16:54:22  <Eddi|zuHause3> yeah, use one of the useless "multimedia" keys
16:54:35  <Wolf01> ehm
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16:55:09  <Wolf01> i have only one place to set the keyboard shortcuts: icons on desktop
16:56:19  <Wolf01> as the shortcuts on other places don't work, and my desktop is overcrowded of the things i use often
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17:10:59  <izhirahider> Is there a way I can block cars from crashing with trains when they cross the line, other than building tunnels or bridges?
17:11:23  <Maedhros> nope
17:11:27  <ln-> yes
17:11:30  <ln-> don't build cars.
17:12:02  <Eddi|zuHause3> or trains ;)
17:12:15  <ln-> or don't play the whole game. :)
17:12:40  <Roel> or play rollercoaster tycoon
17:13:28  <ln-> i wouldn't dare to ride on any TT world vehicle... in the case of an accident there seems to be a zero chance of surviving alive.
17:13:40  <ln-> everyone dies.
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17:13:52  <BurnCycle> hi
17:13:55  <BurnCycle> anyone there?
17:14:34  <ln-> that's not the kind of question you ask first.
17:15:14  <Eddi|zuHause3> that's a non-decidable question ;)
17:15:26  <BurnCycle> okl
17:15:28  <BurnCycle> ok
17:16:00  <BurnCycle> then i ask another thing
17:16:02  <Eddi|zuHause3> you get either a "yes" or no answer at all, which means you could get an answer at a later time
17:16:36  <BurnCycle> i installed Open TTD
17:16:47  <ln-> that's not a question.
17:17:06  <BurnCycle> and tried to play, but i can get any transports
17:17:27  <Eddi|zuHause3> and that question does not make any sense
17:17:29  <BurnCycle> isn't it supposed to have some of them? (like the original)
17:18:31  <xyz> ??
17:19:45  <izhirahider> In general, when I can choose from a newgrf for Windows or DOS (to use with OpenTTD), is there a prefered one, or either is fine?
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17:20:49  <Eddi|zuHause3> you should use the same as the version you got the TTD files from
17:21:38  <Eddi|zuHause3> if you mix DOS and Windows files, you get messed up colours
17:23:26  <BurnCycle> no one helps me?
17:24:32  <Frostregen> how did you try to build a vehicle?
17:24:33  <ln-> BurnCycle, you haven't asked anything sensible yet.
17:25:04  <BurnCycle> how do i get transports in the game?
17:25:13  <BurnCycle> is that sensible for you?
17:25:19  <caladan> Built them
17:25:23  <caladan> Did you check any tutorial?
17:25:34  <Roel> and what do you mean with transports?
17:25:50  <BurnCycle> i didn't find a thing in your tutorial/pages/forum
17:25:56  <Frostregen> build a depot. click on it, and build new vehicles
17:25:59  <caladan> http://wiki.openttd.org/index.php/Getting_Started
17:26:02  <caladan> maybe here?
17:26:28  <izhirahider> BurnCycle, check to see if you didn't set the date too early for vehicles
17:26:28  <BurnCycle> caladan and?! there's nothing there
17:26:43  <caladan> really?? there is. It says how to build a train!
17:26:43  <izhirahider> If you set 1920, you don't get anything
17:27:21  <BurnCycle> that i know
17:27:31  <BurnCycle> but in my game there's nothing to choose
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17:27:52  <caladan> ah, finally you say what's the problem :>
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17:36:55  <CIA-1> OpenTTD: truelight * r8679 /trunk/config.lib:
17:36:55  <CIA-1> OpenTTD: [Configure] -Fix: 'checking for' and 'checking' was used mixed, now only 'checking' is used
17:36:55  <CIA-1> OpenTTD: -Fix: 'checking host g++/gcc' is silly, changed it to 'checking host c++/cc'
17:39:34  <CIA-1> OpenTTD: truelight * r8680 /trunk/config.lib: [Configure] -Codechange: allow a bit more flexible code in check_compiler
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18:06:05  <izhirahider> does anyone here successfully uses ttrs3.GRF that can help me configure it with OpenTTD?
18:07:02  <Rubidium> izhirahider: what version of openttd?
18:07:51  <izhirahider> r8680
18:08:05  <Rubidium> of trunk I presume
18:08:10  <izhirahider> yes
18:08:15  <Rubidium> try /branches/newhouses
18:08:46  <izhirahider> ah
18:09:01  <glx> in trunk you can only get basics of ttrs3 (like road style)
18:13:38  <izhirahider> Do you have any other good suggestions for building newgrf that work with trunk?
18:24:55  <Frostregen> hmm, RC5: serverlist sorting seems not to be stable. (equal entries switch positions)
18:26:28  <Rubidium> Frostregen: which of the sortings?
18:26:40  <Frostregen> default, by servername
18:27:28  <Rubidium> default isn't by servername
18:27:37  <Frostregen> ok
18:27:41  <Frostregen> but still default
18:28:21  <Rubidium> default is by version (compatible or not), then GRF compatability, then password and then the servername
18:29:02  <Frostregen> look at #tycoon.com.pl# BETA
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18:29:08  <Frostregen> there are 2 of them
18:29:09  <Rubidium> and it's sorted by the standard C qsort
18:29:31  <Frostregen> hm
18:29:44  <Frostregen> somehow the two server keep swichting positions
18:29:50  <Tron> qsort is no stable sorting algorithm
18:29:58  <Frostregen> not this great an issue anyway
18:31:45  <Rubidium> it looks like qsort sorts stable on my machine
18:32:19  <Tron> do you know the definition of "stable" wrt sorting?
18:33:24  <Frostregen> its not easy to reproduce, as those servers have a high ping and are added last. most of the time
18:33:27  <Rubidium> that the order of elements stays the same if they are the same according to the comparator
18:34:02  <Tron> that's right
18:34:07  <Tron> and qsort does not guarantee this
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18:34:54  <Tron> it's not enough to sort some random list and observe the assumption holds for the example, because it could happen by chance
18:35:15  <Rubidium> the question really is: why does somebody have two servers with the same name
18:35:22  <Frostregen> :)
18:35:34  <Tron> that's not the question
18:35:38  <Rubidium> Tron: that's why I said that it looks like it, never said that it actually did
18:35:38  <Tron> you just have to accept that
18:37:13  <Frostregen> (its better visible if you select one of those servers before refreshing)
18:37:29  <Frostregen> it just looked funny
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19:08:30  <lolman> :o People must be scared of me...
19:08:40  <hylje> lolol
19:09:04  <lolman> Since I joined people had only left :P
19:09:09  <Wolf01> :D :O :D :O
19:09:40  <lolman> :D
19:09:54  * Wolf01 is bored :(
19:10:01  * lolman is bored too
19:10:43  <lolman> Finally got my hands on a box for just running Linux on though :P
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19:11:21  <lolman> ^See? People scarrrrreeeeeddddd
19:11:23  <Wolf01> should i sync the transparency options or should i wait until it gives conflicts when applying?
19:11:37  <lolman> Not a clue LOL
19:11:41  <Frostregen> wait until it conflicts ;)
19:12:38  * Wolf01 wonders how many people tried his patches
19:12:58  * lolman wonders how long it is since he last downloaded a version of OpenTTD
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19:31:36  <CIA-1> OpenTTD: rubidium * r8681 /trunk/src/town.h: -Fix (FS#608): wrong comment (rfalke)
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20:30:41  <XeryusTC> <Wolf01> should i sync the transparency options or should i wait until it gives conflicts when applying? <- sync it
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20:51:46  <Wolf01> harmonize yourself... wait, sync :D
20:52:14  <hylje> :o
21:02:57  <lolman> :o
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21:13:17  <izhirahider> this newhouses branch is nice.
21:17:11  <izhirahider> if only it wasn't so slow on this machine
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21:20:44  <CIA-1> OpenTTD: bjarni * r8682 /branches/cpp_gui/:
21:20:44  <CIA-1> OpenTTD: [cpp_gui] -Branch: branch for making the windows code object oriented
21:20:44  <CIA-1> OpenTTD:  This will clean up a lot of hacks and remove some limitations.
21:20:44  <CIA-1> OpenTTD:  It will also make it easier to understand how to create and handle the window interface.
21:29:22  <Maedhros> yeah, the slowness is due to the addition of m7, and it's why we haven't merged it yet
21:29:37  <hylje> why is m7 slow
21:29:49  <Maedhros> because it makes the map array a struct of 9 bytes
21:30:39  <Maedhros> and so accessing anything above tile 0 means you have to multiply by 9, which is much worse than mutliplying by 8
21:31:38  <Roel> h,,. add another empty byte so you can multiply with 10, eg shift? (Or am I thinking on a too low level with bits? )
21:32:12  <Rubidium> multiplying by 10 cannot be done by a single shift
21:32:56  <Roel> ah, wait.. shift doubles
21:35:06  <caladan> do shift and then add one
21:35:15  <caladan> i mean z = x << 3 + x;
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21:35:44  <Maedhros> that's what's happening at the moment, but it's much slower than z = x << 3
21:35:50  <Maedhros> considering how often it happens
21:36:08  <caladan> not much slower
21:36:13  <caladan> add takes like 1 cycle
21:37:20  <caladan> anyway, accesing members of struct has to do that addition too
21:39:31  <Wolf01> night all
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21:49:30  <Digitalfox> Maedhros: And what solutions are you ( and the other dev's ) thinking for the newhouses problem ( the m7 )??
21:52:50  <caladan> that byte was added in that branch, right?
21:52:58  <Maedhros> yes
21:53:31  <Maedhros> the two major options seem to be increasing the size of the map struct to 16 bits, or to split off type_height into an array of its own
21:53:56  <caladan> that would be the best i guess
21:54:09  <caladan> to split into too, until more bytes, like 16 are needed
21:57:23  <caladan> but that splitting may not be effective...
21:58:25  <caladan> cause arrays are already big and cant probably fit in cache
22:03:17  <Digitalfox> I know the code and language used in patch are different, but did they had a similiar problem with the introduction of newhouses code?? And if so, how did they work it out..
22:04:21  *** |Jeroen| [~jeroen@213.119.41.130] has quit [Remote host closed the connection]
22:09:18  <Maedhros> they don't store the town index in the map array, so they already had two bytes free that openttd doesn't
22:09:33  <Maedhros> anyway, time for bed
22:09:35  <Maedhros> good night
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22:11:47  <caladan> gn...
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22:20:49  <Digitalfox> gn Maedhros
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22:42:27  <Tuzlo> So, im sittin there in a game, and the financial stats coem up at the end of the year, and there's a 00+ deduction for "Other". What falls under that catagory?
22:43:17  <Rubidium> ownership tax?
22:43:19  <caladan> i always wondered the same, what is "other"?
22:43:31  <caladan> hmm, there is such thinkg> wow :D
22:43:41  <caladan> "The WOW begins now!" ;-)
22:44:08  <Tuzlo> I'm bein taxes to death with illegal user fees
22:44:11  <Tuzlo> :)
22:46:37  <Rubidium> anyway: interest, buying/selling shares, building industries, the money cheat, giving money (in network?), planting trees (according to the source code) and the town actions (bribing and such)
22:47:25  <caladan> hmm, ok:D
22:47:32  <caladan> that's good answer :D
22:48:33  <Rubidium> where I said interest, I meant some kind of fee related to the price of a station
22:51:55  <Tuzlo> its not interest, im losing money there, if anything I should be gettin interest on the 0 million I haver in the bank
22:52:31  <Tuzlo> I havent built nothing, bought nothing or planted trees
22:52:35  <Rubidium> Tuzlo: that's what I already said
22:52:41  <Tuzlo> and trees come under construction I believe
22:53:08  <Rubidium> but you have to pay a fee every month for the existance of your company (though it's horribly low)
22:53:17  <Tuzlo> Stations should be unde property maintenance
22:53:44  <Rubidium> I said _related_ to the price of stations
22:53:50  <Tuzlo> man, gotta hire more ppl for the airport, only one plane at a time is loading
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22:57:04  <Smoovious> can there be variable loading/unloading rates according to the size of the stations?
22:57:31  <CIA-1> OpenTTD: KUDr * r8683 /branches/cpp_gui/src/ (40 files in 3 dirs):
22:57:31  <CIA-1> OpenTTD: [cpp_gui] -Codechange: first steps towards OO GUI (together with Bjarni) without changes in the logic
22:57:31  <CIA-1> OpenTTD:  -Windows are now constructed/destroyed when needed instead of reusing them from _windows[25]. This array is now replaced by std::list<> of smart pointers (eliminates the need of _z_windows)
22:57:31  <CIA-1> OpenTTD:  -some Window related functions turned into Window (or WindowList) methods
22:57:32  <CIA-1> OpenTTD:  -note that although the number of windows is now unlimited, the maximum number of viewports is still hardcoded. This causes game crash when too many industry windows are opened.
22:57:32  <CIA-1> OpenTTD:  -tested only on VC8/WinXP
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23:18:18  <CIA-1> OpenTTD: rubidium * r8684 /trunk/src/settings.cpp: -Fix [FS#483] (r3720): a bool (uint32 in PPC) was written to as a uint8. Later those bools are used as index into an array as they expect the value to be 0 or 1.
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