Times are UTC Toggle Colours
00:00:02 <Haclet> Eddi|zuHause2: wait, how - can I send message to server - if is running ? 00:00:39 <glx> using rcon 00:00:42 <Eddi|zuHause2> i have never run a server, but brianetta has an autopilot, that can do a lot of stuff from remote 00:00:49 <glx> but you need the password 00:01:50 <HMage> Haclet: the administrator of the server is the person who starts the server. 00:02:05 <Haclet> glx: explain me, please - it is extended software - or with source ? 00:02:22 <glx> it's a console command of openttd 00:03:01 <HMage> unfortunately I've got to go, have fun everyone :) 00:03:29 *** HMage is now known as HMage`afk 00:03:44 <Haclet> OK - but how can I use cron to run rcon - if rcon required console working under OTTD ? 00:04:25 <Haclet> HMage`afk: bye - and thanks :) 00:04:37 <Haclet> Is time to go for me too. 00:04:45 <Haclet> I will apear ASAP here :) 00:05:00 <Haclet> So thank you everybody for help and nice answers. 00:05:08 <Haclet> See you sortly. 00:05:57 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has left #openttd [] 00:30:11 *** Frostregen [SADDAM@dslb-084-058-131-194.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 00:32:14 *** Frostregen [~sucks@dslb-084-058-167-205.pools.arcor-ip.net] has joined #openttd 00:34:06 <Jerub> I tried playing on Hard this morning, and discovered that a max loan of 100,000 is actually quite hard. 00:34:23 <Jerub> Really need to do things that generate instant profits. 00:34:29 <Jerub> Any recommendations? 00:35:06 <glx> coal line 00:36:26 <Jerub> I made the mistake of not leaving enough money for my locos when i did coal lines, maybe if I only did 1 train... 00:36:58 *** DiabloD3 [diablod3@pool-68-238-57-60.port.east.verizon.net] has left #openttd [] 00:37:29 *** Sacro [ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 00:38:11 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 00:57:44 *** setrodox [~setrodox@85-124-173-128.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 01:01:43 *** Apocalipsys [~Apocalips@190.156.93.21] has joined #openttd 01:02:55 <Nigel_> Jerub: one train to start with, then expand 01:03:05 *** Nigel_ is now known as Nigel 01:16:14 <Frostregen> maybe point-to-point with 1 loco first 01:16:24 *** KritiK [Maxim@ppp91-76-147-155.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:16:40 <Frostregen> then expand to 2 way traffic, and add other locos 01:22:33 <glx> and repay loan as fast as you can 01:30:42 *** Eddi|zuHause3 [~johekr@p54B75912.dip.t-dialin.net] has joined #openttd 01:37:09 *** Eddi|zuHause2 [~johekr@p54B756FE.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:46:48 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has quit [Quit: Leaving] 01:47:08 *** Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 02:02:42 *** Digitalfox [~chatzilla@bl7-177-82.dsl.telepac.pt] has joined #openttd 02:06:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:18:48 *** dfox [~dfox@r4az242.net.upc.cz] has quit [Ping timeout: 480 seconds] 03:00:01 *** Alanin is now known as alanin 03:26:13 *** Apocalipsys [~Apocalips@190.156.93.21] has left #openttd [] 03:46:46 *** mikk36 [~mikk36@pc149.host4.starman.ee] has joined #openttd 04:37:21 *** Osai [~Osai@pD9EB46CB.dip.t-dialin.net] has joined #openttd 05:29:13 *** TinoM [~Tino@i5387CBC6.versanet.de] has joined #openttd 05:38:59 *** Osai [~Osai@pD9EB46CB.dip.t-dialin.net] has quit [Quit: Osai] 05:54:53 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 06:04:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 06:08:27 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 06:27:53 *** dfox [~dfox@r5cv25.net.upc.cz] has joined #openttd 06:55:03 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 06:56:41 *** maddy [~maddy@84.4.34.128] has joined #openttd 06:56:44 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 07:00:24 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 07:07:01 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 07:08:48 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 07:11:46 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 07:15:14 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Quit: Getting off stoned server - dircproxy 1.0.5] 07:18:55 *** Sionide [~sionide@cornflakes.imen.org.uk] has joined #openttd 07:19:53 *** Sionide [~sionide@cornflakes.imen.org.uk] has quit [] 07:23:17 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 07:23:40 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [] 07:27:10 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 07:29:56 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 07:30:28 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 07:41:13 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:20:20 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 08:25:19 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 08:50:31 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 08:50:49 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 08:52:53 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 08:56:14 <boekabart> Rubidium: did you get a chance to check those town-name scenarios? I've been searching a bit more, but can't find a reason why it would go wrong.... 09:05:57 <peter1138> yes 09:06:06 <peter1138> turns out the town name type (language) is stored for each town 09:06:15 <peter1138> so you can infact have multiple languages in a game... 09:06:20 <peter1138> countries? 09:06:48 <peter1138> so 09:07:21 <peter1138> do you fancy doing some gui work? 09:07:22 <boekabart> yes, multiple countries 09:07:33 <boekabart> me, gui work? 09:07:44 <peter1138> an additional button to give a name a new randomized name 09:07:48 <boekabart> eh. by the by, did you see the ttdpatch rivers thing? 09:07:54 <peter1138> for the scenario editor 09:07:57 <peter1138> yes, of course 09:08:08 <peter1138> you started, they started, they finished, you didn't ;p 09:08:15 <boekabart> They finished?? 09:08:22 <peter1138> well it's in the game 09:08:30 *** Jezral is now known as TinoDidriksen 09:08:30 <peter1138> i understand there were a couple of bugs... 09:08:34 <boekabart> They replaced canal gfx with river gfx 09:08:46 <boekabart> that's all. And I didn't find the grf even 09:09:23 <boekabart> implementation: if tileheight>sealevel { dont_flood } 09:09:36 <peter1138> well i doubt it works the same as your intentions 09:09:44 <peter1138> but to a player... 'rivers!' 09:09:50 <peter1138> so 09:09:52 <boekabart> it's just an alternative canal gfx 09:09:55 <peter1138> what's your status? :) 09:10:18 <boekabart> boss chasing me. no time. 09:10:21 <peter1138> boo! 09:11:14 <peter1138> £49,218,175,987,722.13 09:11:25 <peter1138> someone tried to put a transaction through for that amount... 09:11:47 <Rubidium> how many times the GDP of the US is that? 09:11:56 <Sionide> xe.com 09:12:02 <Sionide> probably wouldn't let you do it 09:12:24 <Sionide> but the exchange is roughly 2 ish so that's probably 0,000,000,000,000 09:12:36 <peter1138> 97,302,149,171,609.27 USD 09:12:37 <boekabart> which is about 7 times US GDP 09:12:38 <Tefad> 100 trillion eh? 09:12:39 <peter1138> it does it... 09:12:45 <peter1138> no, billion 09:12:59 <Tefad> US trillion 09:13:01 <boekabart> ne, 100.000 billion 09:13:37 * Tefad shakes fists at those who make large numbers complicated 09:13:40 <Sionide> peter1138, a uk 100 billion? 09:13:48 <Sionide> Tefad, the US system doesn't make any sense at all 09:13:56 <Tefad> makes sense to me 09:13:58 * Tefad shrugs 09:13:59 <Sionide> cos it changes when you get to a billion, for no reason 09:14:09 <Tefad> ho so? 09:14:29 <Tefad> 1e3 thousand, 1e6 million 1e9 billion 1e12 trillion 09:14:57 <Sionide> a uk billion, is a million million 09:15:11 <Tefad> see that makes no sense to me 09:15:17 <TrueBrain> isn't it an EU thingy? :) 09:15:26 <Tefad> it's a non north america thing 09:15:29 <Sionide> a thousand thousand is a 1,000,000... 09:15:36 <Tefad> a million. 09:15:40 <Sionide> yeah 09:15:44 <Tefad> yes. 09:16:04 <Sionide> thousand thousand = million. million million = billion. 09:16:08 <Tefad> no. 09:16:13 <Sionide> that makes sense 09:16:21 <Sionide> a US thousand million, is a billion 09:16:34 <Tefad> thousand thousand = million, thousand thousand thousdant is a billion, thousand thousand thousand thousand is a trillion. 09:16:41 <Tefad> and i knew i'd screw one of those up. 09:16:48 <Sionide> i also like to add, zillion, killian and jillion :D 09:16:57 <Sionide> jillian* 09:16:58 <Sionide> maybe 09:16:58 <Sionide> lol 09:17:01 <Sionide> no 09:17:04 <Sionide> killion* duh 09:17:05 <boekabart> trillian? 09:17:19 <Tefad> no one really cares much after 1*10^12 anyway 09:17:26 <Sionide> aye 09:17:29 <Tefad> so trillion is as high as we can count without problems. 09:17:29 <boekabart> peter1138: What exactly did you mean by the GUI thing? 09:17:53 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 09:18:07 <boekabart> change town name with a button, new random with 'new language' or 'same language' ? 09:18:13 <Sionide> does that make, a UK trillion, a billion billion? 09:18:14 <Tefad> it depends on your definition of sense 09:18:19 <peter1138> brazillion! 09:18:23 *** setrodox [setrodox@85-124-173-255.dynamic.xdsl-line.inode.at] has joined #openttd 09:18:29 <Tefad> Sionide: i have no idea 09:18:37 <peter1138> boekabart: language as set in the settings 09:18:38 <Sionide> many 0z 09:18:39 <Sionide> 0s* 09:18:41 <Sionide> weqpojflwekfnwfnwoef 09:18:41 <Tefad> but using your logic . . 09:18:42 <Sionide> so tired 09:18:43 <peter1138> boekabart: i.e. ignore the town's existing language 09:18:53 <peter1138> anyway 09:19:05 <peter1138> UK billion is now the same as a US billion, due to common usage 09:19:21 <Tefad> million is 1000*1000, billion is 10^12, trillion is 10^24?! 09:19:32 <peter1138> old usage is thousand, million, milliard, billion, billiard, trillion, trilliard... 09:19:39 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 09:19:42 <Tefad> what the 09:19:47 <Tefad> i've never heard of -iard 09:19:59 <Sionide> me neither 09:20:03 <Sionide> what about... 09:20:13 <peter1138> of course not, you're an uneducated American ;-) 09:20:21 <Tefad> har har 09:20:23 <Sionide> kilo, mega, giga, tera, peta, exa 09:20:27 <Tefad> those are SI 09:20:33 <Sionide> i think those are right 09:20:34 <Tefad> unless you're talking about bytes 09:20:40 <Tefad> then they get screwy. 09:20:40 <peter1138> http://en.wikipedia.org/wiki/Milliard 09:20:46 <TrueBrain> doesn't make it less SI :) 09:20:49 <boekabart> peter1138: I'll take a look; but for this it must first be possible to change the language in scen. editor 09:20:59 <peter1138> boekabart: yes... your first patch is fine for that 09:21:05 <Tefad> TrueBrain: true, but it gets complicated depending on context 09:21:25 <Tefad> and the new binary prefixes aren't accepted very well.. as most think of it as pedantic 09:21:29 <TrueBrain> Tefad: simple solution: kiB MiB GiB TiB PiB 09:21:33 <Tefad> ^ 09:21:37 <Tefad> pedantic. 09:21:44 <TrueBrain> you have no idea how much it is used over here 09:21:54 <Tefad> people come after me for using them : ) 09:21:55 <peter1138> 49 terapounds? 09:22:04 <Tefad> peter1138: uh.. wtf? 09:22:13 <peter1138> what? 09:22:16 <TrueBrain> Tefad: I refuse to not use them, and when someone says to me: kB, I assume 1000; so they addept fast :) 09:22:32 <Tefad> yes, but you probably have weight somewhere 09:22:43 <TrueBrain> I am just 70 kilo! :p 09:22:49 <Tefad> i have dumb americans with authority and they get pissed. 09:22:49 <TrueBrain> (bad joke) 09:23:06 <TrueBrain> they can get pissed all they want, I refuse to use unclear statements :) 09:23:23 <Tefad> well it is usually in casual chat environments this happens : ) 09:23:29 <peter1138> drunk americans, eh? 09:23:41 <TrueBrain> Tefad: true 09:23:45 <TrueBrain> Tefad: and documentation 09:25:04 <TrueBrain> but okay, time to find myself a shower 09:25:40 <Rubidium> TrueBrain: Karwei has lots of them 09:26:11 <TrueBrain> Rubidium: I rather have one where I can stand naked under without being looked at by others (unless of course it is my gf) 09:29:06 <Tefad> aww shy 09:32:11 *** helb [~helb@84.244.90.159] has joined #openttd 09:50:15 <peter1138> gah, my cyrus admin login isn't working :/ 09:50:31 <peter1138> it's just being a normal login, heh 10:08:10 *** mode/#openttd [+o Belugas] by ChanServ 10:17:42 <boekabart> peter1138: How do you feel about the ttdpatch water by the way, I actually like the idea a lot. Combined with deep sea level, I think it's just the amount of realism ottd needs. it's not supposed to be a terrain/water simulation game. 10:18:31 <boekabart> all dynamics make the game slower, are tricky to control... don't think we need them. 10:18:52 <peter1138> fine 10:20:01 <boekabart> ok so it's OK if I aim for those 2 in one, or would you rather see 2 separate patches (sealevel/rivers) 10:21:06 <boekabart> they are kind of ... dependent... i'm afraid, they do need a lot of the same changes both. 10:21:59 *** Progman [~progman@p57A1FB52.dip.t-dialin.net] has joined #openttd 10:22:57 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 10:31:06 <peter1138> quite 10:31:42 <boekabart> you're the dev, your call. 10:31:59 <Sacro> he's like, some kind of developer 10:33:36 <boekabart> how kind he is, is the question actually :) 10:36:09 <peter1138> yay, my forward/back mouse thumb buttons work :D 10:37:01 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 10:40:02 *** Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 10:40:22 *** Sacro_ is now known as Sacro 10:40:48 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 10:42:54 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 10:45:55 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 10:53:01 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 10:53:23 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 10:53:29 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 10:53:40 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 10:57:50 *** HMage [~HMage@85.21.179.45] has joined #openttd 10:57:50 *** HMage`afk [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 10:59:39 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Ping timeout: 480 seconds] 11:10:48 *** tokai [~tokai@p54B82849.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 11:14:27 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 11:20:35 *** kaan [jfk@82.192.152.195] has joined #openttd 11:20:38 <kaan> hi all 11:20:55 <peter1138> hi 11:21:42 <TrueBrain> hi 11:21:48 <TrueBrain> (I like this game :)) 11:22:31 <peter1138> oh, it's a game? 11:22:32 <peter1138> hmm 11:24:20 <TrueBrain> oh, you didn't know :s 11:24:31 <Eddi|zuHause3> how can million, milliard, billion, billiard, etc. thing make no sense to someone? 11:26:15 <Eddi|zuHause3> http://en.wikipedia.org/wiki/Milliard 11:26:22 <TrueBrain> too little, too late 11:26:35 <Eddi|zuHause3> there, everyone except the stupid americans use it 11:26:54 <TrueBrain> if you read a backlog, do it fully, or not at all :p 11:26:57 <ln-> !seen meush 11:26:58 <_42_> ln-, MeusH (~MeusH@host-ip195-138.crowley.pl) was last seen quitting #openttd.wt2 1 week 14 hours 45 minutes ago (15.05. 20:41) stating "Read error: Connection reset by peer" after spending 3 hours 30 minutes there. 11:27:10 <TrueBrain> @seen MeusH 11:27:10 <DorpsGek> TrueBrain: MeusH was last seen in #openttd 1 week, 0 days, 17 hours, 23 minutes, and 16 seconds ago: <MeusH> @kick Bjarni 11:27:53 <Eddi|zuHause3> of course, the british have to act as the americans' pet again :p 11:30:09 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 11:30:11 *** mode/#openttd [+o Bjarni] by ChanServ 11:30:18 <Bjarni> hi guys 11:30:24 <Bjarni> anything interesting going on here? 11:30:35 <TrueBrain> nope 11:30:51 <Bjarni> :/ 11:31:36 <Bjarni> well. I decided to show up more or less just because I thought it could be cool to do so right now. The power company is doing some cable work, so I don't have any power 11:31:47 <Bjarni> and then I got the idea to go on IRC on UPS power 11:31:50 <Bjarni> just to try it :) 11:32:19 <Eddi|zuHause3> you must be _really_ bored :p 11:32:27 * SpComb gets to put his upses to the test quite often 11:32:28 <Bjarni> haha 11:32:53 <TrueBrain> bah, my zoom-in stuff has glitches :( 11:33:04 <Bjarni> actually not. I have plenty to do, but I decided to try this anyway 11:33:10 <Eddi|zuHause3> go play some "analogue" games, like the people did 100 years ago, before there was electricity :p 11:33:12 <valhallasw> Bjarni: what about socializing with the people who are lynching you because they can't do their work? :+ 11:33:29 * Bjarni is at home preparing for an exam 11:33:45 <SpComb> why does one ever IRC? Why does one spend money so as to be able to stay on IRC during powerouts? Who knows... 11:34:13 <Bjarni> actually it's not to stay on IRC. I entered AFTER the power died :p 11:34:34 <Bjarni> and the idea of the UPS is lightning protection, not IRC battery life 11:34:39 <SpComb> so you shut down everything before the scheduled power outage and then later on decided to use up your USP battery instead? 11:34:39 <Bjarni> that's just a bonus 11:34:58 <Bjarni> no 11:35:02 <Bjarni> didn't shut down anything 11:35:11 <SpComb> we get powerouts frequently here - http://zapotek.paivola.fi/~terom/ups-info/ 11:35:45 <Bjarni> 13,4 min 11:35:47 <Bjarni> :p 11:36:01 <Bjarni> I have been on battery power for like 15 minutes now 11:36:33 <Bjarni> considering they said it would take half an hour, I might have enough power to stay online all the time 11:36:53 <SpComb> our school's network (but not zapotek) lasts 1-2 hours on ups power (one switch seems to go down after on hour, but others last up to two), although it doesn't help much with the six-second or four-hour power outages 11:37:01 <Bjarni> however since there is little going on here and I have to study, I don't feel like I should push my UPS to the limit 11:37:02 <Eddi|zuHause3> Bjarni: s/hour/day 11:37:13 <SpComb> someone needs to invest in a small generator :P 11:37:30 <SpComb> Bjarni: preseving uptime is always a good thing 11:37:41 <Bjarni> yeah 11:37:55 <Bjarni> I can safe myself from starting generator power :p 11:37:58 <Bjarni> bbl 11:38:05 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 11:41:18 <hylje> no 11:47:34 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 11:51:37 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 11:51:39 *** mode/#openttd [+o orudge] by ChanServ 11:54:14 <boekabart> TrueBrain: checking the 16x zoom bug? 11:54:37 <hylje> ug? 11:54:41 <hylje> bug? 11:54:46 <boekabart> #794 11:55:28 <hylje> okay 11:57:19 *** kaan [jfk@82.192.152.195] has quit [] 12:16:13 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 12:16:15 *** mode/#openttd [+o Bjarni] by ChanServ 12:16:46 <Bjarni> power came back late 12:17:00 <Bjarni> it took them more than the 30 minutes they said :/ 12:17:04 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 12:17:04 <Bjarni> !logs 12:24:20 <ln-> maybe it was simply not windy enough 12:25:10 <Bjarni> :p 12:25:56 <Bjarni> the western part of the country is powered by windmills. We are still coal powered and nobody wants to pay for a cable to connect us to the windmills, so I will rule out the weather conditions 12:31:22 *** Maedhros [~jc@host86-136-165-44.range86-136.btcentralplus.com] has joined #openttd 12:32:08 <Maedhros> hi * 12:41:26 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 12:42:17 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 12:46:19 <CIA-1> OpenTTD: maedhros * r9900 /trunk/src/ (11 files): -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards. 13:02:42 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:02:46 *** mode/#openttd [+v glx] by ChanServ 13:05:17 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Quit: Osai] 13:06:48 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 13:12:14 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 13:12:20 <Jerub> man that was satisfying 13:12:58 <Jerub> playing on 'Hard' difficulty is more fun than I though. 13:13:00 <Jerub> er thought. 13:13:46 <Jerub> My coal train network (long distance coal is the only way to make money starting off) just turned into a very long oiltrain network. 13:14:21 <Jerub> next thing to do is to take the mainlines to 4 instead of 2 tracks. 13:17:00 *** Nigel_ is now known as Nigel 13:33:20 *** graeme [~graeme@88-104-96-92.dynamic.dsl.as9105.com] has joined #openttd 13:34:03 <Biff> group.h:27: Group* GetGroup(uint): Assertion `index < _Group_pool.total_items' failed. 13:34:36 <peter1138> doing what? 13:35:04 <Biff> did nothing, just compiled up new version and the game crashes after 30 seconds or so 13:35:17 <peter1138> ok, please send me the savegame 13:35:28 <Biff> ok, you want the core dump aswell? 13:35:34 <peter1138> no 13:37:25 <Biff> dcc =) 13:37:58 <peter1138> stalled... 13:38:03 <Biff> oh, sorry 13:38:07 <Biff> maybe i should put on web 13:38:12 <Biff> 1 sec 13:38:39 <Biff> http://discrete.eimot.no/~magne/openttd/Gl%c3%b8slia%20Transport,%204th%20Feb%201996.sav 13:38:58 <Biff> wait, should i zip it maybe? 13:39:13 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has joined #openttd 13:39:44 <Biff> ok, bzip didnt do any good 13:39:51 <Biff> i'll just leave it like that 13:40:08 <peter1138> it's compressed anyway 13:40:19 <Biff> cool, i didnt know :-) 13:40:24 <peter1138> mmm, 30KB/s 13:41:01 <Biff> i'll kill off bittorrent, it should hit 70KB/s at least 13:41:16 <Biff> bad connection and big savegames are not the best combo 13:41:32 <Eddi|zuHause3> that's faster as my download speed :p 13:41:46 <Biff> i hope noone else tries to download it tho 13:41:47 <Biff> :-P 13:41:50 <Eddi|zuHause3> than? 13:42:07 <Biff> then it will be even slower 13:42:38 <Eddi|zuHause3> you could have uploaded it to the bugtracker instead :) 13:42:53 <Biff> true, that would be wiser 13:43:04 <Biff> or i could upload it to the university 13:43:56 <peter1138> 30 seconds you say? 13:44:11 <peter1138> doing... nothing 13:44:14 <Biff> something like that. took more like 1 minute now when i tried last 13:44:24 <Biff> yeah, or just moving around on the map a bit 13:44:51 <peter1138> ok 13:44:59 <peter1138> vehicle replacement 13:44:59 *** bubersson [bubersson@h14.mpb.pz.s.eurosignal.cz] has joined #openttd 13:45:23 <Biff> oh 13:45:25 <peter1138> right 13:45:28 <peter1138> i can fix that 13:45:51 <Biff> i use the ukrs set btw, if that means something 13:46:07 <peter1138> no 13:46:28 *** Vikthor [opera@pc304-28.feld.cvut.cz] has joined #openttd 13:52:33 <CIA-1> OpenTTD: maedhros * r9901 /trunk/src/ (8 files): -Codechange: Decide what to do with selected land areas based on the specific variable, not how it was highlighted. 13:53:50 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 13:55:57 *** kaan [jfk@82.192.152.195] has joined #openttd 13:57:36 *** arex\ [q@v040c.studby.ntnu.no] has joined #openttd 13:59:07 <arex\> How important are the coverage area for a station? Say I have a station that only covers one tile/square of a natural resource - how big a problem is that gonna be? :P 13:59:29 <boekabart> afaik, it needs to cover 4 at least 14:02:23 <CIA-1> OpenTTD: peter1138 * r9902 /trunk/src/group_cmd.cpp: -Fix (r9898): Don't check group owner when adding a vehicle to the 'default' group. 14:02:55 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 14:06:32 <peter1138> Biff: that's yours... 14:06:45 <Biff> sweet, thanks. ill try 14:07:21 <Belugas> not really, boekabart. Some tiles of the industry/resource actually are producing stuff. Query tool can show that. So the coverrage of the station must touch a producing tile 14:08:07 <boekabart> how about accepting? same thing? 14:08:35 <boekabart> How do I submit a change to a translation, just noticed some wrong plurals in dutch 14:08:56 <boekabart> Trein{P "" s} should be Trein{P "" en} 14:09:10 <glx> find the dutch translator and tell him 14:09:59 <Belugas> boekabart, accepting is nased on the same pattern, indeed 14:10:01 *** Eddi|zuHause2 [~johekr@p54B75912.dip.t-dialin.net] has joined #openttd 14:10:17 <boekabart> Schip{P "" s} Sch{P ip epen} 14:10:17 *** Eddi|zuHause3 [~johekr@p54B75912.dip.t-dialin.net] has quit [Remote host closed the connection] 14:10:17 *** boekabart [~boekabart@81.58.27.138] has quit [Read error: Connection reset by peer] 14:10:28 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 14:12:06 *** Digitalfox_ [~chatzilla@bl10-64-179.dsl.telepac.pt] has joined #openttd 14:12:22 *** Vikthor [opera@pc304-28.feld.cvut.cz] has left #openttd [] 14:14:15 <Eddi|zuHause2> there used to be a translator channel, like #openttd.wt2 or so 14:15:04 <Belugas> wt2 is still available 14:15:29 *** Digitalfox [~chatzilla@bl7-177-82.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 14:15:43 *** Digitalfox_ is now known as Digitalfox 14:17:14 *** Zr40_ [~Zr40@zr40.xs4all.nl] has joined #openttd 14:22:34 <boekabart> Maedhros: could it be that you just broke the level-land tool? 14:23:13 *** graeme [~graeme@88-104-96-92.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 14:23:47 <peter1138> works for me 14:23:50 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 14:24:05 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Ping timeout: 480 seconds] 14:24:05 <boekabart> did I, then? 14:26:30 <Maedhros> boekabart: works for me, too... 14:29:55 *** re06011988 [~r.erwan@ADijon-152-1-100-246.w81-50.abo.wanadoo.fr] has joined #openttd 14:30:12 <Maedhros> i won't deny it's certainly possible i broke something though ;) 14:30:25 <boekabart> compiling trunk 14:30:26 <boekabart> ... 14:31:44 *** graeme [~graeme@88-104-103-197.dynamic.dsl.as9105.com] has joined #openttd 14:36:31 <boekabart> level land tool is broken 14:36:36 <boekabart> in scenario editor at least 14:36:38 <boekabart> trunk 14:36:40 <boekabart> 9002 14:37:10 <boekabart> in game it works 14:37:27 <Maedhros> ah, the scenario editor 14:37:35 <Maedhros> yeah, that's probably my fault 14:41:02 <Maedhros> the demolish land tool is broken there too 14:41:24 <peter1138> why is it different in the scenario editor anyway... 14:43:03 *** bubersson [bubersson@h14.mpb.pz.s.eurosignal.cz] has left #openttd [] 14:43:50 <boekabart> peter1138: it's free there :) 14:44:00 <CIA-1> OpenTTD: maedhros * r9903 /trunk/src/main_gui.cpp: -Fix (r9901): Make the demolish and level land tools work in the scenario editor again. 14:44:02 <boekabart> peter1138: done; rivers as in ttdpatch 14:44:09 <boekabart> now I just need the gfx 14:44:20 <peter1138> hmm 14:44:34 <peter1138> use theirs! 14:44:40 <boekabart> not published yet! 14:44:40 <peter1138> or not 14:44:50 <boekabart> I asked permission, but they are not there yet 14:45:05 <boekabart> 2 issues left: cannot yet convert coast into waterfall, and cannot convert canal to river 14:45:09 <boekabart> (the other way around works) 14:49:13 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 14:49:36 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has left #openttd [] 14:49:47 <boekabart> fixed both issues 14:49:59 <XeryusTC> boekabart: canal -> river seems more "natural" than the other way around 14:50:09 <boekabart> scenario editor: whatever :) 14:50:41 <boekabart> ingame: we have to choose: either be able to convert river to canal (why??) or no conversions allowd 14:50:51 <boekabart> currently, i think you can convert 14:51:15 <Biff> peter1138: works great now 14:51:26 <boekabart> yes, you can 14:52:05 <boekabart> convert, that is. funny: it's 2x as expensive as building a new canal it seems 14:52:37 <Eddi|zuHause2> you might make "river-coast" tiles unable to be passed by ships (i.e. needs at least 3 tiles wide rivers), then converting river to canal could make sense 14:53:04 *** Zr40_ [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 14:53:16 <boekabart> eddi: true 14:54:31 <boekabart> the opening screen canal is a river now 14:54:45 <boekabart> (owner is water in that game) 14:55:27 <boekabart> Eddi|zuHause2: I'd rather add a tiletype, shallow river or so, for that. 14:55:54 <boekabart> actually, also for deep river, now it's determined 'by tileheight' (>sealevel), which I don't like 14:56:12 <Eddi|zuHause2> i'm sure water has plenty of free bits for this :p 14:59:55 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has joined #openttd 15:00:02 <Eddi|zuHause2> in the next step, one could introduce "small ships" which can run on shallow rivers, "big ships" which can run on deep rivers, and "huge ships" which can only run on ocean water 15:00:25 <boekabart> like roadtypes, rivertypes 15:00:26 <boekabart> hm 15:00:41 <Haclet> Hi guys :) 15:00:43 <boekabart> anyway, gotta run, this is what I've got so far: http://boekabart.googlepages.com/boekabart_deepwater_8.diff 15:01:43 *** Sacro|Laptop [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has joined #openttd 15:03:55 <Haclet> I have question about Polish language. The code of text files is utf-8 , right? 15:04:03 <Eddi|zuHause2> yes 15:04:20 <Haclet> And when I switch to polish language - I don't see correct polish letters . 15:04:23 <Eddi|zuHause2> since version 0.5.0 15:04:38 <Eddi|zuHause2> there's a readme for that 15:04:39 <Haclet> I am using last one from svn :) 15:04:40 <boekabart> Haclet: use truetype font 15:05:05 <Haclet> Okej - I'll read readme first :) 15:05:19 <boekabart> small_font=arial , medium_font=arial large_font=arial in openttd.cfg 15:05:28 <boekabart> the emty small_font= are already there 15:05:38 * boekabart is gone 15:10:08 *** Sacro^ [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has joined #openttd 15:13:18 *** Sacro|Laptop [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:16:27 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 15:23:44 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Quit: Osai] 15:25:54 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 15:26:34 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 15:26:43 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:29:54 *** Sacro|Laptop [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has joined #openttd 15:30:57 *** Sacro^ [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:32:49 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 15:37:10 *** maddy [~maddy@84.4.34.128] has quit [Remote host closed the connection] 15:39:28 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has left #openttd [] 15:39:57 *** Nigel_ [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has joined #openttd 15:42:49 *** Nigel [~nigel@202-154-145-104.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds] 15:47:42 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 15:53:17 <arex\> To pick up AND deliver mail between two cities, but waiting for full trains, what orders do I have to use? Unload and Load in both cities? 15:53:41 <hylje> full load 15:54:10 <arex\> Only full load both places? 15:54:28 <Noldo> unload is automatic to an accepting station 15:54:41 <arex\> Thanks 15:55:40 <Sacro|Laptop> orly? 15:55:51 <hylje> YA RLY 15:56:01 <Sacro|Laptop> no wai 15:56:19 <hylje> yes wai 15:56:23 <Sacro|Laptop> srsly? 15:56:30 <Bjarni> we need to improve spelling in this channel 15:56:44 <hylje> no 15:56:48 <Bjarni> so it will become a human understandable language 15:56:55 <hylje> what 15:57:01 <hylje> a channel is a language nowadays? 15:57:52 <Bjarni> the language in here should be human understandable. The channel itself should not be a language :p 15:58:43 <peter1138> ORLY 15:58:50 <hylje> YA RLY 16:03:17 <peter1138> oh, ok 16:08:03 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 16:08:03 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 16:09:52 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: iPandaMojo] 16:09:52 *** tokai [~tokai@p54b8093a.dip0.t-ipconnect.de] has joined #openttd 16:09:55 *** mode/#openttd [+v tokai] by ChanServ 16:11:32 *** Sacro|Laptop [~Ben@adsl-87-102-15-154.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 16:12:36 <Eddi|zuHause2> yes, switch the channel language to german :p 16:16:11 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Remote host closed the connection] 16:16:12 *** scia [~scia@85.149.96.102] has joined #openttd 16:18:45 <Bjarni> Eddi|zuHause2: I said human understandable :p 16:19:01 <Bjarni> but then again it's still an open question if Sacro is a human or not 16:28:17 *** Wolf01 [~wolf01@host183-234-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 16:28:26 <Wolf01> hello 16:30:45 <Maedhros> hi Wolf01 16:30:56 <Maedhros> you might be interested in this: http://devs.openttd.org/~maedhros/adjacent_stations-r9903.diff :) 16:31:22 <Wolf01> hi Maedhros! i made what you wanted a week ago: rebuild the adjacent tiles 16:31:46 <Maedhros> yeah, this patch allows that too :) 16:32:07 <Wolf01> i added adjacent station support for roads, docks and airports too 16:32:15 <peter1138> raid 16:32:22 <peter1138> inexpensive development... 16:33:45 *** Osai^2 is now known as Osai 16:36:34 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 16:37:52 <Maedhros> ooh, it's time for neighbours 16:39:02 <peter1138> oh dear 16:40:53 <CIA-1> OpenTTD: peter1138 * r9904 /trunk/ (config.lib readme.txt): -Codechange [FS#798]: Add OpenBSD support to configure (matthias) 16:42:24 *** Rexxars [~rexxars@ti131310a341-1611.bb.online.no] has joined #openttd 16:47:05 *** Osai is now known as Osai^Kendo 16:50:31 <Wolf01> Maedhros: http://wolf01.game-host.org/OTTD_related/patches/adjoin_stations_9904.diff 16:50:37 <Wolf01> if you want to give a look 16:51:16 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 16:54:13 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Leaving] 16:59:16 <Wolf01> why do you increased the savegame number? there is no need to save the adjoin stations with savegame 16:59:24 <Wolf01> like buildonslopes 16:59:48 *** elmex [~elmex@e180065198.adsl.alicedsl.de] has joined #openttd 17:01:48 <Maedhros> no, but there is to add a patch option 17:02:21 <Wolf01> you can always add it to the cfg 17:02:28 <Wolf01> s/add/save 17:02:37 *** Digitalfox [~chatzilla@bl10-64-179.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 17:02:46 <Maedhros> no, everyone in a network game needs the same value ;) 17:03:04 <Wolf01> oh, yes, i forgot that 17:04:03 <Wolf01> mine don't require that because all players have it always enabled 17:04:24 <Wolf01> just don't use ctrl when placing a station and you don't use the feature 17:04:31 *** re06011988 [~r.erwan@ADijon-152-1-100-246.w81-50.abo.wanadoo.fr] has left #openttd [] 17:05:11 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 17:05:43 <peter1138> you might want it disabled in network games 17:05:43 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:06:35 <Wolf01> i wrote it exactly to have it enabled in network games :P 17:07:07 <Wolf01> network/with ai 17:07:42 <Wolf01> because of the lack of space around industries when all the players want to pick up/deliver at the same one 17:16:27 <peter1138> yeah, not everyone wants that 17:17:37 <Wolf01> i know you are everyone ;) so i'm adding the patch option 17:19:12 <Ammler> Will enhanced tunnels be possible in OTTD? (http://users.tt-forums.net/ameecher/ben_k_tunnel.html) 17:19:39 <Maedhros> hopefully 17:19:53 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:20:39 <Ammler> but there is actually no patch availabe? 17:20:49 <Maedhros> not yet, nope 17:21:18 <peter1138> *cough* 17:21:36 <peter1138> one exists, but is not available... 17:21:46 <Noldo> :) 17:22:08 <Ammler> no nice: http://www.tt-forums.net/files/scr4_167.png 17:22:38 <peter1138> no nice? 17:22:52 <peter1138> a bit confusing... 17:22:54 <Maedhros> oooh :) 17:23:13 <Ammler> hmm, just imagine what possible 17:23:25 <peter1138> well my patch just isn't ready yet 17:23:40 <peter1138> i was quite surprised to find a bus going down a railway tunnel, i must say :o 17:23:53 <Ammler> ah, that means YOU are working on it, well :) 17:23:57 *** UndernotBuilder [~chatzilla@168.226.105.6] has joined #openttd 17:24:28 <Ammler> and that means, it will go to trunk fast 17:24:36 <peter1138> haha 17:25:54 <hylje> looks rather good 17:26:21 <Ammler> hylje: would be revolution for hub building 17:26:31 <hylje> nah 17:26:36 <hylje> would just make them a little smaller 17:26:45 <Ammler> like newbridges 17:26:56 <UndernotBuilder> do you know that with desolator's MediaX player applications can give instructions to the media player for playing foo track, change to bar one, etc.? 17:27:43 <UndernotBuilder> we can use it to replace OTTD's media player when version 1.2 of MediaX is released 17:28:00 *** G0D_aw [~Twofish@195.204.107.4] has joined #openttd 17:29:25 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 17:29:44 <Ammler> hylje: you don't need to double mainlinebridges (only 2 instead of 3 tiles) 17:30:19 <hylje> yes 17:30:32 <hylje> but we need signaled tunnels and bridges to truly get rid of doubling 17:31:51 <Ammler> oh no, than building hubs isn't realy challenge anymore 17:31:57 <Ammler> -y 17:32:03 <hylje> nah 17:32:05 <hylje> we'd up the ante 17:33:16 <CIA-1> OpenTTD: maedhros * r9905 /trunk/src/ (10 files in 2 dirs): -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01. 17:33:27 <Maedhros> Wolf01: there you go :) 17:33:27 <Wolf01> good 17:34:38 *** Twofish [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 17:34:56 <Wolf01> i was looking for a method to extend the stations in the adjoined area too 17:35:23 <Wolf01> something like "start to drag over the station you want to get it stationID" 17:35:49 <UndernotBuilder> Nice :D 17:36:31 <UndernotBuilder> but instead of doing it why not code something more useful like newindustries? 17:37:10 <Maedhros> hah 17:37:10 <Touqen> Isn't newindustries progressing? 17:37:11 <Biff> peter1138: btw, there is a building in the samegave i gave you earlier that makes the game crash 17:37:13 <Maedhros> isn't this useful? 17:37:19 <Biff> if you click ? on it 17:37:33 <UndernotBuilder> yes, but I see most useful newindustries 17:38:03 <Maedhros> *shrug* i want to see newindustries too, but that doesn't mean i'm not going to look at anything else 17:38:08 *** Wolf01 is now known as Guest190 17:38:08 *** Wolf01 [~wolf01@host223-236-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 17:38:11 <Wolf01> mmmh 17:38:21 <Wolf01> where are we arrived? 17:38:42 <Noldo> 0.6.0 Roadmap looks quite complete 17:39:02 <UndernotBuilder> !wiki roadmap 17:39:06 <Wolf01> [19:36:38] <UndernotBuilder> but instead of doing it why not code something more useful like newindustries? 17:39:07 <Wolf01> [19:36:56] <Wolf01> but i think the simplest method is the Frostregen one: if you adjoin 2 or more stations, a popup appear to ask what station you want to extend 17:39:07 <Wolf01> [19:37:12] <Wolf01> because i'm able to code only little things 17:39:07 <Wolf01> [19:37:23] <Wolf01> you can see my failure with daylenght 17:39:31 <Wolf01> i hate when mirc says "connected" but it isn't 17:39:52 <Biff> Wolf01: dont use mirc then :-P 17:40:44 <Touqen> *cough*irssi*cough* 17:41:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:44:19 *** Guest190 [~wolf01@host183-234-dynamic.8-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 17:44:58 <Belugas> [13:36] <Touqen> Isn't newindustries progressing? <--- little by little. Be sure you will all kow when it will be done 17:45:11 <Belugas> which means : wait and wait! 17:45:39 <Touqen> I was just asking because UndernotBuilder was complaining. 17:46:19 <Belugas> it's ok, i just wanted to advise i'm still on it :) 17:46:40 *** Wolf01 is now known as Guest191 17:46:40 *** Wolf01 [~wolf01@host227-159-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 17:46:54 <Belugas> and i have to admit it's a tedious job 17:47:08 <Wolf01> this time was the router 17:47:47 *** Guest191 [~wolf01@host223-236-dynamic.15-87-r.retail.telecomitalia.it] has quit [Read error: Operation timed out] 17:48:19 <Touqen> I'm sure. 17:48:38 <Touqen> Out of boredom I tried hacking PBS onto YAPF 17:48:50 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 17:49:07 <Touqen> KUDr has a very interesting programming style. 17:49:58 <hylje> in what way 17:50:16 <Touqen> It's just non-obvious. 17:50:38 <hylje> yapf is supposed to have performance 17:50:54 <Touqen> You're point being? 17:50:57 <Touqen> Your* 17:51:01 *** Wolf01 is now known as Guest192 17:51:02 *** Wolf01 [~wolf01@host184-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 17:51:18 <hylje> it ought to have non-obvious stuff that squeezes a bit more performance 17:51:30 <Touqen> It's not so much that it's the speed optimizations that are non obvious. It's just the way he instantiates some things. 17:51:48 <Belugas> how far have you been, Touqen? 17:51:51 <Touqen> It take a moment to really wrap one's head around it. 17:52:24 <Wolf01> good work Maedhros, really more functional than my one 17:52:31 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [] 17:52:51 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 17:52:52 *** mode/#openttd [+o orudge] by ChanServ 17:53:54 <Touqen> Belugas: w.r.t. to what? 17:54:03 <Touqen> err 17:54:15 <Touqen> I have a redundant "to" in there. 17:54:18 <Belugas> [13:47] <Touqen> Out of boredom I tried hacking PBS onto YAPF <--- that 17:54:21 <Touqen> Oh. 17:55:42 <Touqen> The signallling is still a bit messed up and it doesn't clear the reservations at the right time. 17:56:14 *** Guest192 [~wolf01@host227-159-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 17:56:30 <Touqen> So in terms of it "working" it currently doesn't really. 17:56:39 <Touqen> Most of the time was spent figuring out yapf. 17:57:00 <Belugas> good good :) 17:57:14 <Belugas> keep it up :) 17:57:51 <peter1138> Biff: probably due to a change affecting ttrs3 17:58:01 <peter1138> Biff: so "don't do that"... it won't occur in new games 17:59:24 <Biff> ah 17:59:26 <Biff> ok 18:00:13 <Biff> do any of the pathfinders check how much traffic there is? 18:00:19 <peter1138> no 18:00:27 <Rubidium> YAPF does 18:00:32 <Rubidium> somewhat 18:00:38 <peter1138> it shouldn't do 18:00:39 <Rubidium> by looking at red signals 18:01:32 <Biff> just the next red signal? or the amount of red signals on a possible path? 18:02:25 <hylje> both actually 18:02:26 <hylje> iirc 18:04:36 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 18:05:27 *** boekabart [~boekabart@81.58.27.138] has quit [Read error: Connection reset by peer] 18:06:56 *** Osai^Kendo [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:07:39 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 18:08:13 <Maedhros> time to go and watch the football, i think 18:08:16 <Maedhros> see you later 18:08:48 *** Maedhros [~jc@host86-136-165-44.range86-136.btcentralplus.com] has quit [Quit: leaving] 18:10:59 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 18:10:59 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:11:43 <Eddi|zuHause2> i think YAPF adds different penalties a) if the next signal is red, b) if the last signal is red, and c) if any of the next 10 signals are red 18:12:14 <hylje> tunable 18:12:55 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:13:14 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 18:14:24 <Eddi|zuHause2> a) is there to choose a free path at a junction (if available), b) is there to choose a free platform, and c) is there for load balancing 18:15:36 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 18:15:37 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:15:51 <XeryusTC> Eddi|zuHause2: c 18:16:28 <XeryusTC> a and b are done by different routines in YAPF IIRC 18:16:57 <Eddi|zuHause2> what do you want to tell me with that? 18:17:42 <XeryusTC> ill tell you that when i finaly get the relation between your previous lines :P 18:23:14 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 18:23:31 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 18:24:54 *** Sleepie [~Sleepie@p54B366C9.dip.t-dialin.net] has joined #openttd 18:30:44 *** KritiK [Maxim@ppp85-140-204-70.pppoe.mtu-net.ru] has joined #openttd 18:33:29 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 18:34:30 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:36:24 *** [3V]awaytyven [~marius@ti211310a081-6896.bb.online.no] has joined #openttd 18:41:34 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 18:44:38 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 18:44:55 *** boekabart [~bdb@e215192.upc-e.chello.nl] has joined #openttd 18:46:25 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 18:46:25 <boekabart> !logs 18:47:03 *** DiabloD3 [diablod3@pool-68-238-57-60.port.east.verizon.net] has joined #openttd 18:47:12 <boekabart> hmm what happened to my PC at work 40 minutes ago... rebooted spontaneously i guess 18:49:08 <Wolf01> if windows i think is normal :P 18:50:13 <hylje> automagical updates with automagical reboos 18:50:44 <boekabart> at 8pm? hm, could be. log says connection reset by peer, not timeout, so wasn't a power-out 18:50:52 <boekabart> probably an update, yes. 18:51:56 * boekabart just spilled his drink all over himself. nice. 18:54:26 <[3V]awaytyven> any way i can get the scenarios from the original TTDX? :> 18:56:35 <Rubidium> copy them from your CD to the scenario folder 18:58:18 *** arex\ [q@v040c.studby.ntnu.no] has left #openttd [] 18:58:19 <Wolf01> what is the Custom Bridge Heads status? 18:58:53 <hylje> broken 19:06:04 <Wolf01> i have a little thought about train reversing or train-go-backward: make all trains double headed, for the single headed trains just put a brake wagon which act as unpowered engine 19:06:50 <hylje> brake van! 19:07:00 <hylje> mandatory brake vans! 19:07:41 <DiabloD3> heh 19:08:35 <Wolf01> so you should transfer the engine to the last wagon and let the train go backward 19:08:48 <Wolf01> *s/should/could 19:09:06 <[3V]awaytyven> Rubidium, that's the problem, i can't find the cd :F 19:13:16 <DiabloD3> what port does openttd use? 19:13:26 <Wolf01> !port 19:13:30 <Wolf01> !ports 19:13:42 <Wolf01> what's the command? 19:13:51 <SpComb> !openttd port 19:13:52 <_42_> SpComb: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) 19:13:57 <Wolf01> ok, thanks XD 19:14:09 <scia> typo... 19:22:30 <DiabloD3> hahah 19:22:35 * DiabloD3 's server is up 19:22:54 <DiabloD3> what a mess 19:22:59 * DiabloD3 tries again 19:23:24 <DiabloD3> 2048 2048 maps are fucking huge 19:26:38 <hylje> yes, really 19:27:33 <DiabloD3> there 19:27:36 <DiabloD3> a nice small map 19:27:39 <DiabloD3> for a quick play 19:27:50 <DiabloD3> 68.238.57.60 19:34:25 *** prissi [~prissi@p54BECFCC.dip.t-dialin.net] has joined #openttd 19:37:24 <Eddi|zuHause2> <Wolf01> i have a little thought about train reversing or train-go-backward: make all trains double headed, for the single headed trains just put a brake wagon which act as unpowered engine <- i don't remember ever seeing a train with a brake van 19:40:24 <Eddi|zuHause2> also, not all trains should be able to go backwards 19:40:45 <Wolf01> double headed can, single headed not 19:41:08 <Bjarni> all trains can go backwards. The question is if the driver can see anything or if it is part of an switching operation 19:42:13 <Wolf01> in italy almost all passengers train have a special last wagon 19:42:21 <Bjarni> same here 19:42:22 <Wolf01> i can't remember how is called 19:42:32 <boekabart> with a cockpit? 19:42:44 <Wolf01> yes 19:42:50 <hylje> trams have a hidden cockpit in the back 19:42:53 <ln-> here in turku (empty) passenger trains go backwards from the main station to the harbor every day. 19:43:01 <ln-> that's like 2..3 km 19:43:07 <Wolf01> http://www.nic.funet.fi/index/railways/Switzerland/SBB-wagons/sbb-swiss-express-steering-wagon-090602.jpg 19:43:23 <peter1138> here there are no loco pulled passenger trains ;p 19:43:33 <peter1138> dmus ahoy :/ 19:43:59 <Bjarni> I once reversed 6 km with 3 cars. It wasn't a planned event though :s 19:44:41 <peter1138> you broke the controls didn't you 19:44:47 <Bjarni> no I didn't 19:44:55 <peter1138> i can just imagine 19:44:58 <Bjarni> somebody else managed to prevent us from using a switch 19:45:01 <peter1138> "hmm, what does this lever do?" 19:45:03 <peter1138> "whoops" 19:45:13 <Bjarni> which makes moving the engine to the other end of the train really hard 19:45:13 <peter1138> HAMMER HORROR 19:45:45 <Bjarni> you know, when the order is incorrect and you lack switches, you start to talk about how much easier model railroading is xD 19:46:43 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 19:47:01 <peter1138> it's easier to just play ttd 19:47:02 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:47:34 <hylje> with model railroads you can lift the vehicles with your hands, not quite so with ttd and rl 19:47:41 <DiabloD3> or not. meh 19:47:41 *** boekabar1 [~bdb@e215192.upc-e.chello.nl] has joined #openttd 19:48:32 <Bjarni> http://www.youtube.com/watch?v=owtaTSI2qDA <-- ROFL. Somebody made fun of the TT forum logo :D 19:49:01 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:49:19 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 19:49:43 *** boekabart is now known as Guest197 19:49:43 *** boekabar1 is now known as boekabart 19:50:13 <Eddi|zuHause2> the german railway (DRG) had steam engines with "Wendezugsteuerung" (i.e. ability to control the engine from the other end) before WWII 19:50:26 <Bjarni> I know 19:50:29 <boekabart> that's impressive, how? 19:50:41 <boekabart> long cables or telephone line to the actual machinist? 19:50:43 <Bjarni> they used robes to tell the fireman to increase or decrease power 19:50:56 <peter1138> robes? 19:51:04 <boekabart> ropes iguess 19:51:04 <Bjarni> that would be considered too unsafe to be allowed today 19:51:15 <Bjarni> err, yeah 19:51:19 <Bjarni> typo :p 19:51:20 <boekabart> or robes... i'm soo imagining that now 19:51:22 <Eddi|zuHause2> it was like on ships, where the captain tells "full power" and in the machine room they react on it 19:51:29 <Bjarni> no they didn't 19:51:36 <Bjarni> well, not on the locomotives 19:51:59 <Bjarni> they used ropes. Kind of like the speed thing on steam ships 19:52:30 <Bjarni> when adding water to the boiler, I can easily imagine that the fireman misses the driver yelling stop 19:52:37 <boekabart> they still do but now the ropes are called wires and the machinist is electronic 19:53:36 <Eddi|zuHause2> http://de.wikipedia.org/wiki/Maschinentelegraf <- i meant that thingie 19:53:40 *** Guest197 [~bdb@e215192.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 19:55:19 <Eddi|zuHause2> the main problem was that the driver could control the brakes from the cabin, but not the throttle, so in case of an emergency brake, the engine could continue to push and derail the train 19:55:47 <boekabart> if the fireman was slow to notice only 19:55:53 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 19:57:54 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 19:57:54 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:58:05 <Eddi|zuHause2> well, with emergency brakes, everything is supposed to happen within seconds 19:58:05 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 19:58:26 <[3V]awaytyven> anyone here not having any trouble at all that could host a saved game for me? :> 19:58:39 <[3V]awaytyven> supposed to play with a friend, but neither of us can host (unstable uplink) :/ 20:04:09 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:04:19 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 20:06:11 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 20:06:11 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:06:41 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection] 20:11:02 <ln-> Bjarni: have you used Shark? 20:13:51 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:22:12 *** UndernotBuilder [~chatzilla@168.226.105.6] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 20:22:18 <Wolf01> [21:55:26] <Eddi|zuHause2> the main problem was that the driver could control the brakes from the cabin, but not the throttle, so in case of an emergency brake, the engine could continue to push and derail the train 20:22:18 <Wolf01> and how a train can stop at a station then? 20:23:08 <hylje> by braking really hard 20:23:14 <Eddi|zuHause2> with regular braking (like at stations) you have plenty of time 20:24:11 <Wolf01> but i never seen a train engine pushing at the max speed at a station when braking 20:24:12 <Eddi|zuHause2> so the guy on the engine can react to the command "no throttle" 20:24:37 <Eddi|zuHause2> ?? 20:25:13 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:25:22 <Bjarni> <ln-> Bjarni: have you used Shark? <-- yes 20:25:25 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 20:25:32 <ln-> it's a cool tool 20:25:35 <Bjarni> yeah 20:25:59 <Bjarni> it does the job just like you want it to 20:26:12 <hylje> does it have lazers on its head? 20:26:13 <Bjarni> I once found that it used 87% of the time in the cocoa video driver 20:26:34 <Bjarni> now it's way faster, like it's only using like 6% 20:26:51 <DiabloD3> heh 20:27:05 <Bjarni> that's a really good example of when to use profiling to find the slowdown 20:27:47 <DiabloD3> hey 20:27:52 <DiabloD3> when do trains come in? 20:28:11 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 20:28:35 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:28:55 <Bjarni> the scary thing is that 100% is all the time allocated to the game. So it's only 6% of the current load. Since the total CPU time decreased a lot, 1% in the first test != 1% in the last test, so it's really a whole lot faster now 20:30:01 <Bjarni> <DiabloD3> when do trains come in? <--- that depends on where you are. If you are in Japan, then it's when the timetable says. If you are in Europe, then it's usually up to 5 minutes after the timetable tells. If you are in America, then you better get used to waiting 20:30:36 <ln-> this train has come in, and is already on its way out: http://www.imagensviagens.com/serragaucha08b.jpg 20:30:53 *** Desolator [~admin@82.77.166.52] has joined #openttd 20:30:57 <DiabloD3> Bjarni: ... 20:31:44 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:31:52 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 20:32:55 <Bjarni> ln-: I have seen pictures of that event before, but the story with it lacked. What happened? 20:33:16 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:33:55 <ln-> dunno actually.. but it's a regularly used photo indeed. 20:34:30 <Bjarni> http://upload.wikimedia.org/wikipedia/commons/1/19/Train_wreck_at_Montparnasse_1895.jpg <--- this one is used once in a while as well 20:34:51 <Bjarni> they think it was due to ice in the brake system so when the driver tried to brake, nearly nothing happened 20:36:00 <Bjarni> the driver and the fireman jumped off before it hit the end of the track, so the only person, who were really unlucky there was a newspaper salesman (or I think it was a woman). That person could still be there in the picture (below the engine) 20:36:33 <Ailure> heh 20:36:42 <Ailure> that's a classic picture 20:37:19 <Bjarni> that's not a common cause of death: getting hit in the head by a train coming though a wall 10 meters over street level 20:37:47 <Ailure> heh yeah 20:37:53 <Bjarni> this picture was used by the teacher when he said that it's important to ensure that the brakes are working 20:38:07 <Bjarni> and not to speed and to brake in proper time 20:38:13 <Bjarni> and all that stuff 20:38:20 <Ailure> and this freeCiv match is amusing 20:38:29 <Ailure> I researched all technology in the game :) 20:38:40 <Ailure> the guy i'm playing against don't even have automobile.. 20:38:49 <Bjarni> while the others still wants gunpowder? 20:38:57 <Ailure> well we're only two in this game 20:39:03 <Bjarni> heh 20:39:09 <Ailure> we did some 1 vs 1 games 20:39:11 <Ailure> eh 20:39:16 <Ailure> some games with computer players 20:39:22 <Ailure> but since freeCiv's AI sucks 20:39:29 <Ailure> I decided it would be more intresting with just us two 20:39:31 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 20:39:51 <DiabloD3> http://en.wikipedia.org/wiki/Iridium_flare 20:39:53 <DiabloD3> ser 20:39:55 <DiabloD3> wrong window 20:40:13 <Bjarni> my brother once tried to play it. He thought he was doing well and had reached construction and stuff and all of a sudden Darwin's wonder were built 20:40:15 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:40:16 <Bjarni> he lost 20:40:53 <Bjarni> the thing is that he likely did ok. It turned out that he played against some civ guru 20:40:57 <Ailure> my weakness in the game 20:41:07 <Ailure> is that I tend to be way too much of a builder and longterm player 20:41:28 <Bjarni> at the place where they actually made the game. I can't remember if the guy he played against actually coded it as well, but it's possible 20:41:28 <Ailure> but it's fun nuking cities whoose only defender is musketeers :) 20:42:02 <Ailure> the modern tech tree in freeciv is boring 20:42:02 *** Osai^2 [~Osai@pd9eb52d4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:42:03 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 20:42:21 <Bjarni> I once nuked a settler. I quickly pressed the key to move toward a city and the settler came in the way and I had already pressed the key when it came out of the fog of war... oops 20:42:37 <Ailure> haha 20:42:47 <Bjarni> I did pollute his coal mine though 20:42:53 <Ailure> I nuked one of thoose... ancient boats once 20:42:54 <Ailure> by mistake 20:43:05 <Ailure> luckily, a city was within blast radius 20:43:08 <Ailure> but it was still annoying 20:43:43 <Ailure> freeciv had some major improvments graphics wise I see 20:43:54 <Ailure> only thing that did stand out as ugly as the nuclear blast xD 20:44:07 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 20:44:10 <Bjarni> well this guy made a sneak attack on me, so I just decided to nuke some of his cities within range. I had way too many nukes. All of a sudden his surprise attack lacked backup and they even had to return to defend his homeland 20:44:16 <Bjarni> he attacked my weak island 20:44:38 <Ailure> heh 20:44:49 <Ailure> global warming can be used as a weapon too xD 20:45:00 <Ailure> that's pretty much why my opponent is crippled 20:45:08 <Ailure> in this latest game 20:45:11 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:45:14 <Bjarni> but he was like "oh shit, I just attacked one town and this guy attacked me with 6 nukes the following round" 20:45:16 <Ailure> he got hit pretty hard by the two global warmings 20:45:20 <DiabloD3> civ emulates global warming now? 20:45:29 <hylje> DiabloD3: civ2 had it 20:46:17 <Ailure> it's slightly worse in freeciv 20:46:24 <Ailure> and freeciv also have a seperate nuclear winter 20:46:32 <Ailure> both things can happen too at once 20:46:32 <hylje> zomg 20:46:37 <hylje> whats the effect 20:46:43 <hylje> sealevel, tundra? 20:46:43 <DiabloD3> I want a realtime freeciv 20:46:49 <Ailure> nuclear winter causes desert tiles and arctic tiles appear D: 20:47:14 <Ailure> heh 20:47:17 <Ailure> I do like realtime games 20:47:17 <Desolator> DiabloD3: play cybernations 20:47:30 <Ailure> but part of the charm with Civilization is that it's turnbased 20:47:35 <hylje> zerg rush 20:47:35 <hylje> kekek 20:47:35 <Ailure> and I already play Cybernations xD 20:47:39 <Ailure> myself I mean 20:47:49 <Desolator> what's ur nation? 20:47:55 <Ailure> Ailuroland 20:48:15 <Desolator> PlayMeNow 20:48:31 <guru3> should i be able to see electrified rails? 20:49:00 <Desolator> in open? yea, unless you disable them 20:49:10 <guru3> how would i verify they'r enot disabled? 20:49:14 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has quit [Remote host closed the connection] 20:49:23 <guru3> because i just built some electrified track 20:49:28 <guru3> and it doesn't have any cantenary 20:49:50 <Ailure> how are you sure it's electrified? 20:49:51 <Desolator> patches --> construction (or vehicles), at the bottom, see if "Disable electrified railways" is on 20:50:04 <guru3> i can put an SH40 on the track 20:50:14 <Bjarni> http://www.youtube.com/watch?v=0fFoEYiM7lQ&mode=related&search= <-- o_O Steam locomotives crashing into each other 20:50:17 *** skidd13 [~skidd13@p548A5BBF.dip.t-dialin.net] has joined #openttd 20:50:24 <Desolator> well, does it appear separate in the rail menu? 20:50:24 <Bjarni> I guess they recorded this when they scrapped them 20:50:39 <Ailure> aah 20:50:43 <Ailure> disabling electric rails 20:50:47 <Ailure> makes the electrified track disappear 20:50:48 <Ailure> heh 20:50:50 <Ailure> or rather 20:50:53 <Ailure> the cantenary 20:50:58 <guru3> yeah 20:51:02 <guru3> that... doesn't really make sense 20:51:06 <Ailure> yeah 20:51:08 <Ailure> I seen that movie 20:51:11 <Ailure> it's neat 20:51:14 <boekabart> DOH! just found out that canalsw.grf has water slopes... 20:51:17 <Ailure> it probably was done for 20:51:21 <Ailure> show mostly << 20:51:28 <Ailure> but it might been some engineering purpose 20:51:37 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 20:52:07 <Belugas> night all. going home 20:52:25 <Desolator> O.o steam locos exploded, never knew that, i thought that the tank would be flatted 20:52:54 <Desolator> hey, anyone noticed that you can group trains in the nightlies? cool! 20:53:28 <Desolator> now we need PBS, YAPF, Passenger Destinations 20:53:33 <Ailure> ah 20:53:34 <Ailure> damn 20:53:46 <Ailure> it's been awhile since I last checked the nightlies xD 20:54:11 <Wolf01> 'night all 20:54:20 *** Wolf01 [~wolf01@host184-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:54:26 <Ailure> ah 20:54:32 <Ailure> you can protect trains from being autoreplaced 20:54:39 <Desolator> yeah 20:54:45 <Desolator> http://www.youtube.com/watch?v=Yqw_8lvwmT4 --> LOL! 20:56:48 <Bjarni> <boekabart> DOH! just found out that canalsw.grf has water slopes... <-- yeah. It's used for the middle part of the locks 20:57:23 <DiabloD3> Desolator: group trains? 20:59:06 <Bjarni> Desolator: I once saw something like that on TV. It was some guy, who wanted to kill himself and when a railroad guy showed up to remove him right in front of a moving train, he wanted to take the railroad guy with him. The railroad guy then pulled him away by pulling his feet or they would both have been killed 20:59:39 <Ailure> hmm 21:00:46 <Bjarni> http://www.youtube.com/watch?v=dO_s4m54w1I&NR=1 <-- somehow I like the Australian safety adverts better 21:01:03 <Bjarni> btw I once saw the last event happening in real life 21:01:11 <Ailure> little bit too powerful D: 21:01:16 <Ailure> it might make people afraid of trains 21:01:21 <Bjarni> yeah 21:01:52 <Ailure> people turn to dust as their soul fade away or something xD 21:02:50 <Bjarni> at one time I was at a station and a train was unloading passengers. Some of them decided to cross the tracks behind the train instead of using the tunnel. It turned out that there was a train in the other track passing through the station at around 100 km/h. It used the horn all the way though the station and had no chance to even slow down when they showed up 21:03:01 <Bjarni> it was a matter of a few sec 21:03:30 <DiabloD3> and if this was america they would have sued the train station and won 21:03:32 <Ailure> you get fined if you do that here 21:03:39 <Desolator> Ailure, you call that powerful? THIS is powerful: http://www.youtube.com/watch?v=CD34ZvtuldY 21:03:48 <Ailure> yeahš 21:03:50 <Ailure> I seen that one 21:04:04 <Ailure> and hell, trains slow down here before they pass a sattion xD 21:04:12 *** Osai^2 is now known as Osai 21:04:23 <DiabloD3> see, why are people even allowed on the tracks 21:04:25 <DiabloD3> I dont get that 21:04:29 <Ailure> someone tried to suicide herself by lying down on the track 21:04:34 <Ailure> they aren't in most countries 21:05:00 <Ailure> there's like warnings everywhere between the platforms on my local train station 21:05:09 <Bjarni> http://www.youtube.com/watch?v=1MX9REEuiNg&mode=related&search= <-- this is how it works in America o_O 21:05:24 <DiabloD3> why in holy hell are we watching this? 21:06:00 <Bjarni> <Ailure> and hell, trains slow down here before they pass a sattion xD <--- that depends on the station 21:06:04 <Desolator> "But the drviver of this trucks certainly isn't (bright)" --> Agreed 21:06:12 <Desolator> *driver *truck 21:06:20 <DiabloD3> Bjarni: see 21:06:23 <Ailure> indeed 21:06:28 <DiabloD3> theres an actual problem here 21:06:29 <Ailure> it's like trains are made for crashing into car vehicles 21:06:36 <Bjarni> it mainly depends on the switches. If there are none (platform outside a station), then there are usually no speed restrictions 21:06:36 <Ailure> in most trains vs road vehicles 21:06:36 <DiabloD3> the whatchamacallits should have came down earlier 21:06:42 <Ailure> the train is barely getting scratched 21:06:44 <Desolator> Ailure: an express slowing down to pass a country station? no way 21:06:46 <Ailure> though they probably derail 21:06:47 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has joined #openttd 21:06:58 <Ailure> or can 21:07:25 <peter1138> Ailure: no, you saw that one 21:07:30 <Bjarni> <Ailure> it's like trains are made for crashing into car vehicles <-- GG1 has the cab in the middle to protect the driver in case he hits a lorry 21:09:35 <Ailure> intresting 21:09:48 <DiabloD3> gg1? 21:10:04 <Bjarni> http://www.youtube.com/watch?v=j8z4UfO1blA&mode=related&search= <-- this train is not built to hit cars.... it derails o_O 21:10:08 <Ailure> http://www.youtube.com/watch?v=LiLdiOpIJ8w&NR=1 21:10:24 <Ailure> hah, I have no respect for people who uses paths dedicated to public transports :p 21:10:25 <Bjarni> http://www.steamlocomotive.com/GG1/ 21:10:41 <DiabloD3> http://www.youtube.com/watch?v=zCrHwqGfkYs&mode=related&search= 21:10:43 <DiabloD3> there you go 21:10:45 <DiabloD3> top gear 21:10:50 <DiabloD3> discussion over 21:12:47 <Bjarni> Ailure: that's awesome 21:13:27 <Ailure> indeed hehe 21:13:52 <Ailure> my university have a similar system near it's main buildings 30 km away from here :p 21:14:10 <Ailure> not automated, but makes it impossible for most road vehicles that isn't buses to pass 21:15:42 *** Sleepie_ [~Sleepie@p54B366C9.dip.t-dialin.net] has joined #openttd 21:16:19 <Bjarni> here they cleverly decided to make kind of like two rails for the busses to drive on. If you width of your axles aren't the same as the bus, then you fall into a pit 21:16:52 <Ailure> they did something like that 21:17:11 <Desolator> we need road vehicles that don't explode when a train hits them: http://www.youtube.com/watch?v=0KKiitd1bBw&mode=related&search= 21:17:47 <DiabloD3> I want to know what those trains are made of 21:17:52 <Ailure> http://www.youtube.com/watch?v=FGPLG3IigRs 21:17:55 <Ailure> RC6 :) 21:18:00 <Ailure> I wonder how well it does in crashes 21:18:01 <Desolator> reinforced steel 21:18:06 <DiabloD3> yeah, but what the fuck 21:18:15 <DiabloD3> the train just /ignores/ the car 21:18:24 <Ailure> train brakes badly 21:18:27 <Ailure> especially freight trains 21:18:38 <Ailure> so it might seem that way 21:18:58 <Ailure> infact it might make it even worse if you try braking 21:19:09 <Desolator> a train hits the car mostly with the buffers, which are damn hard, some made from titan 21:19:22 <Desolator> a car is made from thin plates of steel 21:19:48 <Desolator> compare reinforced steel (or even titan) travelling at 100 kph hit a car 21:20:11 <DiabloD3> titan...ium? 21:20:44 <Bjarni> "when you are tie at the crossing, you lose" <-- that doesn't always apply to me :p 21:21:25 <Desolator> *titanium 21:22:02 <Desolator> Bjarni: don't take chances... 21:22:16 <Desolator> you don't know when an express pax train could pop on you 21:22:50 *** Sleepie [~Sleepie@p54B366C9.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 21:22:54 <Bjarni> Desolator: you missed the point. I guess it's most likely because you are unaware that I meant that I would be in the train 21:23:02 <Desolator> oh... 21:23:27 <Bjarni> but... it's not as solid as the US engines :/ 21:23:43 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 21:23:43 <Desolator> another train coming down the line...kaboom 21:24:19 <Bjarni> that will never happen. We has some of the best security systems in the world to avoid that 21:24:37 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has quit [Quit: Aitor] 21:24:39 <Bjarni> and interesting enough, whenever it happens, it often ends up with nearly no damage anyway 21:25:03 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 21:25:07 *** Sleepie_ is now known as Sleepie 21:25:17 <Desolator> Bjarni: where are you from? (country) 21:25:31 <Bjarni> Denmark 21:26:21 <Desolator> I guess you have this train type (iron ore) as swedish: http://www.youtube.com/watch?v=k93s3GpUYIc&mode=related&search= 21:26:52 <Sacro> Bjarni is netherlandian :p 21:27:13 * Bjarni hits Sacro in the head with something really heavy 21:27:23 <Bjarni> there aren't anything to damage anyway :p 21:27:36 <Sacro> :o me brian 21:27:38 <Sacro> err 21:27:39 <Sacro> brain 21:28:23 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 21:28:40 <Bjarni> Desolator: we use the same gauge as Sweden, but that's about it. We use different voltage in the catenary, different signals, different ATC and so on 21:28:45 <Bjarni> also we lack iron mines 21:29:20 <DiabloD3> wtf 21:29:34 <Sacro> Bjarni: you have iron fields instead? 21:29:40 <Ailure> ah 21:29:42 <DiabloD3> wtf is an iron mine 21:29:43 <Ailure> I never seen iron ore trains 21:29:45 <DiabloD3> or an iron field 21:29:56 <Ailure> but then they don't have mining operatios where I live 21:29:59 <DiabloD3> oh! 21:30:00 <Ailure> I see plenty wood trains though 21:30:05 <DiabloD3> wtf 21:30:06 <Bjarni> http://www.youtube.com/watch?v=ajodGCnZ6-A <-- here freight trains looks like this instead 21:30:14 <DiabloD3> I was thinking like a mine as in something that blows up 21:30:15 <Sacro> DiabloD3: http://wiki.openttd.org/index.php/Iron_Ore_Mine 21:30:25 <Ailure> heh 21:30:25 <DiabloD3> so the question now is 21:30:28 <DiabloD3> wtf is an iron field? 21:30:40 <Ailure> Öresundståget :D 21:30:52 <DiabloD3> I mean 21:31:03 <DiabloD3> its not like I can go out into an open field and pick up chunks of rust 21:31:19 <Bjarni> <Ailure> I never seen iron ore trains <-- they are going between Kiruna and Narvik. It's such a far away place that we all know that they are there, but we haven't actually seen them ;9 21:31:24 <DiabloD3> is anyone using openttd svn? 21:31:51 <Ailure> Danish freight trains are diffrent 21:32:01 <Sacro> mmm, danish bacon train 21:32:04 <Ailure> most freight trains are using a RcX loco 21:32:13 <DiabloD3> it refuses to start 21:32:15 *** prissi [~prissi@p54BECFCC.dip.t-dialin.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:32:16 <Ailure> and all Rc trains are electrical as far I know 21:32:24 <Bjarni> <Ailure> Öresundståget :D <-- well, they are special. They can use both types of catenary and they have both Danish and Swedish ATC 21:32:32 <Ailure> yeah heh 21:32:43 <Bjarni> actually EG can do that as well (The blue/yellow freight engine) 21:32:45 <Desolator> I want flying trains in TTD, too! http://www.youtube.com/watch?v=p3_w2RXtD7s&mode=related&search= 21:32:49 <Ailure> I have taken them a few times to Kristianstad 21:33:07 <Ailure> and back 21:33:08 <Desolator> Imagine a flying train with 150 carriages...extreme income if it's full 21:33:38 <DiabloD3> wtf?! 21:33:55 <Ailure> haha 21:34:08 <Ailure> I gotta love games where some vehicles dosen't have any kind of physics 21:34:10 <DiabloD3> it went to the airport? 21:34:15 <Ailure> and is just scripted 21:34:20 <Ailure> well heh 21:34:29 <Ailure> something went wrong with the scripting there 21:34:54 <Ailure> probably one of thoose things you don't notice unless you screw around lots 21:34:59 <Bjarni> <Ailure> and back <-- reminds me of when I had to pick something up in Helsingør. I took a train there, went to pick up what I had to do in a shop and went back to the same train when it left again 10 minutes later 21:35:13 <Bjarni> that was a quick trip :) 21:35:19 <Ailure> heh 21:35:24 <Ailure> sometimes I thought on taking train rides for fun 21:35:27 <Ailure> mayhbe I do that in summer 21:35:32 <peter1138> "decided to went after the train" ... 21:35:34 <Ailure> just going to kristianstad, eat lunch and get back 21:35:34 <Ailure> xD 21:35:41 <Ailure> I live in Hässleholm 21:35:47 <Bjarni> I'm sorry 21:36:03 <Ailure> which is a pretty important hub apparently 21:36:44 <Ailure> for trains 21:36:59 <Desolator> This reminds me of a bus faster than a jet palne: http://www.youtube.com/watch?v=BwhcyhvfUZk&mode=related&search= 21:37:05 <Desolator> *plane 21:37:06 <Bjarni> I like how they made Kokkedal a bus hub and now a few years later the busses aren't going to it anymore, so it's a big empty bus parking lot next to the station 21:37:09 <Bjarni> some planning :p 21:37:18 <boekabart> updated the deep water/river patch 21:37:26 <boekabart> http://www.tt-forums.net/viewtopic.php?p=589267#589267 21:38:01 <Ailure> golden canals? 21:38:22 <Bjarni> did somebody take a leak into the canal? 21:38:27 <boekabart> yeah, imagine they are yellowish river banks 21:38:49 <boekabart> ;) I guess I should stick to coding then, eh? 21:39:12 <boekabart> anyway, needed smth to make the patch 21:39:14 <Ailure> Well they would fit in the land of Oz clima te 21:39:16 <Ailure> or something 21:39:17 <Ailure> :p 21:39:23 <Ailure> but I assume it's placeholder graphics 21:39:31 <boekabart> yes they are of course 21:39:32 <DiabloD3> http://www.youtube.com/watch?v=DWowTyC3r6I&mode=related&search= 21:39:35 <DiabloD3> whgat the fuck? 21:39:54 * boekabart is falling asleep now 21:39:57 *** boekabart [~bdb@e215192.upc-e.chello.nl] has quit [Quit: Leaving.] 21:41:16 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 21:41:23 *** boekabart [~boekabart@81.58.27.138] has joined #openttd 21:41:48 *** Osai [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:45:35 *** Desolator [~admin@82.77.166.52] has quit [] 21:47:16 *** Osai_ [~Osai@pD9EB52D4.dip.t-dialin.net] has joined #openttd 21:47:45 *** Osai^2 [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:51:19 *** Osai_ [~Osai@pD9EB52D4.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:52:25 *** Osai [~Osai@pd9eb52d4.dip.t-dialin.net] has joined #openttd 21:52:31 <skidd13> (clear 21:53:47 * Sacro hands skidd13 a damp cloth 21:56:39 * skidd13 takes it and cleans the keyboard 21:59:31 <Touqen> gah 21:59:41 <skidd13> Anybody outa ther who used my orders-patch? 22:03:40 <XeryusTC> skidd13: Alucard! 22:04:22 <skidd13> Alucard? 22:04:40 <XeryusTC> your avatar 22:05:17 <skidd13> yes 22:05:33 <XeryusTC> Enma Ai > Alucard though :P 22:05:34 <skidd13> It's quite late here. ;) 22:06:13 <Ailure> or orders would be useful 22:06:16 <Ailure> especially with depots 22:06:27 <Ailure> although that might be tricky to program xD 22:06:38 <Ailure> It would be useful for depots 22:07:09 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 22:07:49 <skidd13> I'm working on the GUI. l_blue_l is working on the backend (mostly) 22:13:30 *** eJoJ [~Aim@89.10.21.193] has quit [Read error: Connection reset by peer] 22:13:31 <XeryusTC> im off, gn 22:14:03 <skidd13> me too, gn 22:14:07 *** skidd13 [~skidd13@p548A5BBF.dip.t-dialin.net] has left #openttd [] 22:14:23 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:22:42 *** eJoJ [~Aim@89.10.21.193] has joined #openttd 22:30:48 <DiabloD3> goddamnit! 22:30:55 <DiabloD3> why the fuck wont openttd start 22:33:43 <kaan> night all 22:33:47 *** kaan [jfk@82.192.152.195] has quit [] 22:34:36 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 22:35:13 *** graeme [~graeme@88-104-103-197.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 22:35:56 *** Ammller [~Ammler@adsl-89-217-13-91.adslplus.ch] has joined #openttd 22:36:49 <Rubidium> DiabloD3: there are countless reasons why it won't start 22:37:13 <DiabloD3> figured it out 22:37:23 <DiabloD3> someone needs to quit fucking around with ./configure 22:37:38 <Rubidium> huh? 22:37:39 <DiabloD3> either distribute the goddamned configure.in or don't fucking bother 22:37:57 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 22:37:59 <Rubidium> why would there need to be a configure.in? 22:38:13 <DiabloD3> because who the fuck wants to read a complex sh script? 22:38:55 <DiabloD3> anyhow, the script at no point says its checking for SDL 22:39:06 <Rubidium> why would you need to? 22:39:20 <DiabloD3> because it doesnt say at any point it couldnt find it 22:39:43 <glx> it says when it find or doesn't find it 22:39:51 <DiabloD3> glx: not in the version in svn 22:39:52 <glx> or doesn't need it 22:40:20 <Rubidium> DiabloD3: what version are you talking about exactly? 22:40:23 <DiabloD3> Rubidium: svn 22:40:31 <Rubidium> that is no version 22:40:51 <DiabloD3> yes, and you need to learn how software development works. 22:40:53 <Rubidium> can I assume tags/0.3.4 ? 22:41:21 <Rubidium> because that's a svn version too 22:41:31 <DiabloD3> don't get smart with me, kid. 22:41:33 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:41:38 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:41:42 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:41:50 <glx> there is a line "checking SDL... " followed by "found" or "not found" 22:42:08 <DiabloD3> well what the fuck 22:42:09 <DiabloD3> where is it 22:42:12 <Rubidium> DiabloD3: there are lots of people using tags/0.5.1 and tell that they use the "svn version" 22:42:24 <DiabloD3> Rubidium: then they arent using the svn version. 22:42:38 <DiabloD3> they are using the svn version of last month or whenever it was tagged. 22:43:12 <glx> and this line is usually after the line saying "checking unicode..." 22:43:38 <glx> and before "checking COCOA..." 22:43:53 <DiabloD3> feh. 22:43:59 <DiabloD3> no wonder I didnt see it 22:44:03 <DiabloD3> tests are out of order 22:44:19 <glx> 16th line for me 22:44:59 <Rubidium> how can the SDL check be out of order? 22:45:41 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:46:33 <Rubidium> DiabloD3: and you are probably referring to what is usually called "trunk" by developers that use SVN, not "svn version" 22:48:12 <DiabloD3> Rubidium: technically HEAD, but that works too. 22:48:31 <Eddi|zuHause2> more technically, trunk HEAD 22:48:33 <DiabloD3> and its out of order because its an optional library feature checked before a system feature 22:48:41 <Eddi|zuHause2> because every branch has its own HEAD 22:48:50 <Jerub> you can use HEAD of a branch and that's still technically a version from svn :) 22:49:28 <Rubidium> DiabloD3: what is a system feature below SDL? 22:50:02 <DiabloD3> hrm 22:50:06 <DiabloD3> actually I may be wrong 22:50:18 <DiabloD3> wtf is 'cocoa' testing for? 22:50:22 <glx> osx 22:50:27 <DiabloD3> no, I mean for what 22:50:28 <DiabloD3> video? 22:50:30 <glx> yes 22:50:37 <DiabloD3> and why the hell is it capitalized? 22:50:38 <glx> like GDI for windows 22:50:56 <DiabloD3> glx: I've been coding in NS ever since Steve still worked at NextStep 22:51:02 <DiabloD3> glx: I know what it is. 22:51:41 <Eddi|zuHause2> yes, and i am internet expert for 20 years 22:51:51 <DiabloD3> someone change the test for 'COCOA' to 'OSX video' or some other useful wording 22:52:27 <Eddi|zuHause2> what exactly is the point of your random bitching? 22:52:46 <glx> DiabloD3: no because there are many video drivers for osx 22:53:31 <DiabloD3> glx: technically yes, but calling the check for the NS foundation in osx is just as meaningless 22:53:48 <DiabloD3> at least if it says "OSX video" its obvious what its for 22:54:13 <Rubidium> so why no bitching about the naming for SDL? 22:54:45 <DiabloD3> because it is SDL 22:55:09 <DiabloD3> as far as I can tell, the only actual bug is it lets you compile openttd without dedicated-only and no video drivers 22:55:12 <DiabloD3> which should be fixed 22:56:30 <Rubidium> isn't "WARNING: no video driver found, building dedicated only 22:56:33 <Rubidium> enough? 22:56:42 *** TinoM [~Tino@i5387CBC6.versanet.de] has quit [Quit: Verlassend] 22:58:45 <DiabloD3> Rubidium: which doesnt appear 22:58:51 <DiabloD3> ... 22:58:55 <DiabloD3> oh goddamnit! 22:59:11 <DiabloD3> thats retarded! 22:59:14 <DiabloD3> a) its not at the end 22:59:24 <DiabloD3> b) it shouldnt get to the end and error and quit 22:59:27 <Touqen> pewp 22:59:50 <Touqen> pathfinder is being wonky and I can't figure out why :/ 23:00:05 <Rubidium> DiabloD3: so gcc is retarded too because it continues compiling when there is a warning? 23:00:51 <DiabloD3> nope, thats what -Werror is for 23:01:54 <Rubidium> and why is something retarted when it isn't your so beloved automake/autoconf/autowhatever (crap) 23:02:11 <DiabloD3> autoconf, and its because its virtually unmaintainable 23:02:17 <DiabloD3> you may hate automake, and I ever agree with you 23:02:21 <DiabloD3> but autoconf actually works right 23:03:38 <Rubidium> that totally depends on what you think is right 23:05:13 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 23:05:15 *** mode/#openttd [+v glx|away] by ChanServ 23:05:17 <DiabloD3> you write a better system that is easy to use, maintainable, doesnt use m4, and uses only sh. 23:05:45 *** glx is now known as Guest211 23:05:45 *** glx|away is now known as glx 23:06:10 *** Progman [~progman@p57A1FB52.dip.t-dialin.net] has quit [Remote host closed the connection] 23:06:17 <ln-> with many projects, running the damn configure script takes longer than actually compiling. 23:06:32 <Touqen> Do you think it would be a bad idea to disable the pathfinder when traveling across reserved junctions (since the intended route is known in advance and there isn't any reason to re-run the pf on every tile)? 23:07:42 <Sacro|Laptop> Touqen: but how would you do it? 23:08:25 <Touqen> Cache the tiles that the vehicle is intending to travel over, once the trains over the junction reenable the pf. 23:08:47 <Sacro|Laptop> sounds kinda like PBS 23:09:09 <Touqen> Well... yea 23:09:13 <Rubidium> caches aren't particulary safe if you don't save then in the savegame 23:09:29 <Touqen> Naturally. 23:13:15 *** Guest211 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 23:16:42 <Rubidium> DiabloD3: can you easily tell that some files should not be compiled under certain conditions with autoconf *and* have a script that shares the knowledge about the files to make project files for MSVC? 23:17:09 <DiabloD3> Rubidium: yup, its easy to do 23:17:16 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:17:18 <DiabloD3> have autoconf process the Makefiles 23:17:40 <DiabloD3> and you dont use project files with MSVC, you use microsoft style makefiles 23:17:58 <DiabloD3> or you use gnu make and just call MSVC's compiler and linker instead 23:18:29 <glx> MSVC users usually know nothing about nmake 23:18:33 <Rubidium> DiabloD3: you still need the project files to be able to work in MSVC 23:19:17 <DiabloD3> glx: you missed the obvious part 23:19:36 <DiabloD3> people who dont know how to type ./configure && make in a shell shouldnt be compiling things 23:19:56 <DiabloD3> this is why we distribute binaries, to keep the noobs out of trouble 23:19:57 <Eddi|zuHause2> /ignore DiabloD3 23:20:40 <Eddi|zuHause2> i have never seen so much rubbish being talked in here 23:21:03 <DiabloD3> Rubidium: microsoft has intentionally prevented you from having any sort of useful cross platform configuration done 23:21:37 <DiabloD3> Rubidium: most projects opt to either use configure processed nmake makefiles, or just manually update the msvc project 23:22:01 <DiabloD3> the ones that dont do either realize MSVC is a waste of time and gcc is all you ever need 23:22:24 <Eddi|zuHause2> people use MSVC for its superior IDE, not for its compatible make system 23:22:48 <DiabloD3> superior? wtf? 23:22:49 <Rubidium> we could ofcourse say, lets rip out the configure system and *only* use MSVC project files 23:22:54 <DiabloD3> it sucks until you use vim for msvc. 23:23:07 <Eddi|zuHause2> yes, you suck, i agree 23:25:10 <Eddi|zuHause2> but i still fail to see a point 23:25:40 <DiabloD3> well, you said it was a superior IDE, it never has been. 23:25:56 <Touqen> As an _IDE_ it is. 23:25:59 <Touqen> VIM is not an ide. 23:26:04 <Rubidium> ah well, too bad autoconf can't autoconf MSVC project files... so there's no real use for autoconf because it's "more maintainable" because it's obviously not when you want to have MSVC project files together with a makefile system that doesn't take ages to determine that you've got strcmp and memcpy 23:26:33 <DiabloD3> you dont have to determine that 23:26:39 <DiabloD3> use the standard "ansi c" test 23:26:52 <DiabloD3> (and yes, about 5 billion projects fucking miss that test) 23:27:08 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:27:16 <Rubidium> see, -5 billion for useability too ;) 23:27:34 <DiabloD3> well, no, they failed to check in the autoconf manual for useful pre-existing tests 23:27:40 <Eddi|zuHause2> is that a "short" billion or a "long" billion? :p 23:27:47 <DiabloD3> Eddi|zuHause2: its still entirely too many 23:29:29 <Rubidium> DiabloD3: as if you are going to read the complete technical manual of your car before starting it; if you turn the ignition key and it works, your not going to search further how to make it work 23:30:15 <DiabloD3> autoconf isnt made for idiotic end users 23:30:17 <Touqen> YACA(r) 23:30:20 <DiabloD3> its made for people who can read. 23:30:24 <Eddi|zuHause2> DiabloD3: you miss the most important point of all: "never change a running system" 23:36:51 *** DiabloD3 [diablod3@pool-68-238-57-60.port.east.verizon.net] has left #openttd [] 23:37:24 <Rubidium> yay! ;) 23:37:46 <Sleepie> ;) 23:38:31 <Eddi|zuHause2> :p 23:42:05 <eJoJ> There is a god ;)