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00:00:14 * Lachie fights with Sacro 00:02:23 <Sacro> where is TrueBrain ? 00:03:11 <Sacro> http://www.benwoodward.me.uk/tt/van1.blend 00:04:39 <Ammller> do you still play Lego? 00:04:43 <_Ben_> sweet, thats got all the bumps. It hasn't got part of the hinge over the cabin though 00:05:24 <Sacro> i only see 12 bumps on the cabin roof 00:05:29 <Sacro> none on the back end 00:06:04 <Sacro> i have a freight train too 00:06:07 <_Ben_> ah right, I asumed that was smooth peices 00:06:07 <Sacro> but it has no wheels yet 00:06:10 <Sacro> nope 00:06:28 <Sacro> usehighres is ticked 00:06:37 <Sacro> so it should render it properley 00:06:50 <_Ben_> I modeeled the large Iceplanet ship years ago in ldraw?, would be nice to fly that in TT 00:08:28 <Sacro> ooh nice 00:16:25 *** Lachie [~fake@CPE-58-166-73-181.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 00:18:19 <Sacro> grrr :( 00:18:28 <Sacro> can't get the doors right on this freight train 00:24:03 <CIA-3> OpenTTD: belugas * r10980 /trunk/src/ (industry.h industry_cmd.cpp industry_map.h): 00:24:03 <CIA-3> OpenTTD: -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when 00:24:03 <CIA-3> OpenTTD: an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel 00:24:03 <CIA-3> OpenTTD: of a special check done for oil rigs, where water need to be around, but no tile 00:24:03 <CIA-3> OpenTTD: will be constructed on it. 00:24:04 <CIA-3> OpenTTD: Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;) 00:24:09 *** Eddi|zuHause [~johekr@p54B779AD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:26:24 *** Eddi|zuHause [~johekr@p54B74CC4.dip.t-dialin.net] has joined #openttd 00:30:03 <Smoovious> if someone has time, would like critique again on http://bugs.openttd.org/task/532#comment1913 while I have free time to make changes... 00:35:27 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 00:37:56 *** Ammlller [~Ammler@adsl-89-217-159-120.adslplus.ch] has joined #openttd 00:38:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 00:44:04 *** svip_ is now known as svip 00:46:45 *** Ammller [~Ammler@adsl-89-217-159-120.adslplus.ch] has quit [Ping timeout: 480 seconds] 01:10:54 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 01:28:20 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: Zzz] 01:31:13 *** Eddi|zuHause2 [~johekr@p54B7621C.dip.t-dialin.net] has joined #openttd 01:37:39 *** Eddi|zuHause [~johekr@p54B74CC4.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:52:44 *** Lachie [~fake@CPE-58-164-51-52.nsw.bigpond.net.au] has joined #openttd 01:56:23 *** glx|away is now known as glx 01:58:43 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 02:07:24 <Sacro> The creator of a model file and the image created 02:07:24 <Sacro> from the model file, retains all rights to the image and model 02:07:24 <Sacro> file they created and may use them for any purpose commercial or 02:07:24 <Sacro> non-commercial. 02:07:28 <Sacro> i think that should be fine 02:08:59 <Smoovious> maybe "No animals were harmed during the making of this model file... except for the chicken I ate during a break." 02:17:47 <_Ben_> that wouldn't have been harmed 'during' the making of the model though..unless you ate it alive? 02:19:09 <Smoovious> well, you could have killed a live one before cooking 02:19:21 <Phazorx> perhaps being consumed hurts chiken feelings more than death did? 02:19:35 <Smoovious> I know it would annoy me 02:19:51 <Smoovious> like... c'mon... isn't my being dead enuf? 02:20:20 <Smoovious> and at least use the right seasoning... .. . 02:20:37 <Phazorx> i'll put that one the list :) 02:21:52 <Smoovious> I mean... hey, I like hot and spicy food... if I'm gonna be someone's dinner, please, don't serve me bland... that'd be insulting 02:26:28 <Sacro> err... 02:26:32 <Sacro> actually, i can't clame that 02:26:36 <Sacro> i did kill a moth earlier 02:26:45 <Sacro> and there goes a mosquito 02:26:55 * Sacro will put his running total in the readme 02:28:46 <Phazorx> Sacro: going down to microbiology level, the list might become much more *running* than you could think... 02:29:20 <Smoovious> "A moth and a mosquito were killed during the making of this model file, but they weren't connected directly to the development process..." 02:29:24 *** Ammlller [~Ammler@adsl-89-217-159-120.adslplus.ch] has quit [Quit: Konversation terminated!] 02:29:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:30:31 <_Ben_> should the effected food chain also be credited? 02:32:35 <Phazorx> "while you read this, a mosquito that has suffered fatal insuries during creation of this document could have produced 2 generations of ofsprings totaling in number of ..." ? 02:33:31 <Sacro> Smoovious: but they did distract me 02:34:52 <Phazorx> Sacro: the question is will finate time savings achived by you justify starving frogs and dragonflies throughout rest of the eternity 02:36:14 <Sacro> i will cancel it out 02:36:15 <Smoovious> then there' the birds and reptiles that eat them 02:36:19 <Sacro> by killing dragonflys and toads 02:36:22 <Sacro> and pidgins 02:36:26 <Sacro> and any crocodile i might see 02:36:47 <Sacro> i really should ifnish a model 02:36:51 <Sacro> rather than having 3 on the go 02:36:54 <Sacro> actually might be 4 now 02:43:19 <Sacro> 2 mosquitos 03:27:53 <Sacro> 3 03:27:58 <Sacro> i'm getting eaten alive here 03:28:46 <_Ben_> by dead mosquitos? 03:56:13 <Sacro> :D 03:56:19 <Sacro> i finished my model 03:56:23 <Sacro> except for the undercarrige 03:57:30 <Sacro> www.benwoodward.me.uk/tt/emuf.blend 03:57:38 <Sacro> :\ 4MB, takes time to upload 03:59:49 * Sacro prods _Ben_ 04:00:02 *** Greyscale [~Greyscale@host86-137-109-200.range86-137.btcentralplus.com] has joined #openttd 04:00:15 <_Ben_> sweet 04:00:27 <Sacro> there are 2 bricks missing, but i can't be arsed to reupload ti 04:00:34 <Greyscale> Request: Deceleration into train stations from high speed sucks balls 04:00:34 <Sacro> can you do a nice shiny render from that> 04:00:48 <Sacro> Greyscale: that's not a request, its an opinion 04:00:58 <Greyscale> Its a request for someone to fix it 04:00:59 <Greyscale> :P 04:01:08 <Sacro> mmm, well, it doesn't look like it! 04:01:16 <Sacro> _Ben_: i want a nice shiny render! 04:01:20 <_Ben_> a shiny render? 04:01:34 <Sacro> well 04:01:37 <Sacro> one that looks impressive 04:01:53 <Sacro> though to be honest, i can get it in a nice look here 04:01:56 <Sacro> but not 3d 04:02:01 <_Ben_> I'd have to export that to max...I can't handle any advanced lighting rigs in blender. I'll try though 04:02:55 <Greyscale> And what does the "other" bit in the finance panel actually mean? 04:03:03 <Greyscale> I just lost 10M to something classed as "other" 04:03:15 <Greyscale> did I throw a cocaine party for a city or something? 04:03:30 <Greyscale> (and then declared it as expences 04:05:21 <_Ben_> Sacro: I can't seem to transfer textures. You'll just have to open it with the light setup wich is on the wiki, and render to that, it should all work automatically 04:10:25 <Greyscale> Close all windows is done how? 04:14:17 <eggburt> delete 04:14:23 <eggburt> not backspace 04:14:49 <eggburt> werd sleep time peas oot openttders 04:15:30 *** Lachie [~fake@CPE-58-164-51-52.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:21:02 <Sacro> _Ben_: mm, well its 5:15 and i can't be arsed with it atm 04:21:09 <Sacro> I'll wait for TrueBrain to return 04:21:32 <_Ben_> Sacro: I can't get the light set up in, Its too late for blender, I'll rattle off one quite render from a side on/front shot, one sec 04:21:41 <Sacro> _Ben_: hehe 04:21:49 <Sacro> grrr 04:21:52 <Sacro> building bogies is easy 04:21:56 <Sacro> lining them up isn't 04:22:52 <_Ben_> I find it hard, cuase I have no idea what they look like, and its very hard finding refernce photos of them 04:23:30 <_Ben_> very basic render of train > http://i57.photobucket.com/albums/g226/ben_robbins_/legotrain.png 04:23:41 <_Ben_> really needs a lighting rig in there, but I can't seem to merge anymore 04:24:33 <_Ben_> did a few more lego bits, bit more tricky the last few > http://i57.photobucket.com/albums/g226/ben_robbins_/legobits3.png?t=1188100774 04:25:01 <Sacro> your lego is nice 04:25:48 <_Ben_> its basically the same, I just have it in a alright lighting rig. Your train should look good once theres some lighting 04:26:58 <Sacro> yeah, i'm hoping so 04:27:15 <Sacro> but i have all the lego textures for roads, airports, trains 04:27:40 <_Ben_> I really need to find a method of transfering texture/skelitons with mesh's. It would save me hours 04:28:03 <_Ben_> thats cool, did you take photos? or are they just from the net somewhere? 04:28:27 <Sacro> on the net 04:28:32 <Sacro> www.ldraw.org 04:30:50 <_Ben_> ah ok 04:31:14 <_Ben_> anyway, as you said, its kinda late, I'm heading off now, night 04:34:51 <Sacro> night 04:37:13 <_Ben_> hmm, I got the LS in finally 04:41:51 <Sacro> yay, finished it 04:41:56 <Sacro> bogies take ages 04:42:19 <Sacro> where is the blender LS stuff? 04:42:50 <_Ben_> http://www.tt-forums.net/download.php?id=53231 04:43:46 <Sacro> hmmm 04:43:52 <Sacro> what do i do with that :\ 04:43:59 <_Ben_> hmm, well it started to render off, and now everythings freezing up, maybe it's time to call it a night for real 04:44:15 <_Ben_> open it up, (there just all different render sizes..so just mess about 04:44:52 <_Ben_> then once you have it open shift+F1 and find the file where the train is, and go to the meshes and select A and import. Then hit render, and it should render striaght from the camara rather than your view 04:45:25 <_Ben_> select a/select all 04:45:59 <_Ben_> my computers had it, night 04:46:03 <Sacro> i just get a blank screen :\ 04:46:28 <_Ben_> the Lighting setup is blank, you need to import something into it to render 04:46:29 <Sacro> oh 04:46:31 <Sacro> hmm 04:46:41 <Greyscale> Dracula: Roses are red 04:46:42 <Greyscale> Dracula: Violets are blue 04:46:42 <Greyscale> Dracula: this line doesn't rhyme 04:46:42 <Greyscale> Dracula: and neither does this one 04:47:56 <_Ben_> ha hmm 04:48:06 <_Ben_> right...I'm gone 04:48:10 <Sacro> hmm 04:48:13 <Sacro> not getting this 04:48:17 <Sacro> f1 to open 04:48:18 <Sacro> selected it 04:55:43 <Sacro> meh 04:55:50 <Sacro> uploading final (i reckon) .blend 06:05:40 *** Greyscale_ [~Greyscale@host86-137-109-200.range86-137.btcentralplus.com] has joined #openttd 06:11:45 *** Greyscale [~Greyscale@host86-137-109-200.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 06:31:39 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has quit [Ping timeout: 480 seconds] 06:32:06 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has joined #openttd 06:50:49 *** elmex [~elmex@e180064107.adsl.alicedsl.de] has joined #openttd 06:53:50 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:00:51 *** Osai [~Osai@pD9EB607D.dip.t-dialin.net] has joined #openttd 08:10:55 *** thgergo [~th_gergo@dsl51B789AC.pool.t-online.hu] has joined #openttd 08:18:03 *** Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 08:23:10 *** Tobin_ [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:23:10 *** thgergo [~th_gergo@dsl51B789AC.pool.t-online.hu] has quit [] 08:23:17 *** MATRIXSmith [~wlsoftwar@88.215.134.4] has joined #openttd 08:23:43 <MATRIXSmith> Ãà é 08:24:03 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 08:25:04 <MATRIXSmith> Ãêà ÊÚòå ìîÊåò êòî çÃà åò ÿ ñêà ÷à ë Ãî÷Ãîé áÚëÀ 10967 ñêîìïÚëÚë Ú ïîñòà âÚë 32bpp-simple Ú ó ìåÃÿ Ãà ÷à ëà ïîÀòîðìà ÊÚâà òÌ openttd. à ÷žì ïðîáëåìà ? 08:26:44 *** hawtrey [~jiang.cun@60.63.215.131] has joined #openttd 08:26:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 08:27:46 *** thgergo [~th_gergo@dsl51B789AC.pool.t-online.hu] has joined #openttd 08:28:50 <ln-> MATRIXSmith: ÀÀöÀåpppÀÀÀÀööÀÀööÀöÀööÀÀååÌ̚uÌššÃÃÃÃïïïï 08:29:11 *** hawtrey [~jiang.cun@60.63.215.131] has quit [] 08:35:37 <MATRIXSmith> ÃÚêòî ÃåçÃà åò â ÷žì ïðîáëåìà ? 08:38:13 <ln-> UTF-8 Ú à ÃãëÚñêÚé, ïîÊà ëóÚñòà . 08:38:29 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 08:39:19 <Rubidium> and now in English? 08:39:51 <ln-> UTF-8 Ú à ÃãëÚñêÚé, ïîÊà ëóÚñòà . 08:40:22 *** Farden [jk3farden@81.56.247.196] has joined #openttd 08:41:06 *** Progman [~progman@p57A1E25D.dip.t-dialin.net] has joined #openttd 08:42:54 <Rubidium> why does that still not look like English to me? 08:45:05 <ln-> Rubidium: i was trying to tell him to use UTF-8 and english. 08:45:05 <Rubidium> ASCII and English are fine too ;) 08:45:05 <ln-> ASCII is not enough for writing english. :) 08:45:05 <Rubidium> it isn't? 08:45:09 <ln-> naïve 08:45:16 <ln-> encyclopÊdia 08:45:46 <ln-> not to mentionâem dash 08:45:47 <Rubidium> according to my dictionary it's naive 08:46:32 <TrueBrain> and encyclopadia :p 08:46:46 <ln-> encyclopadia? 08:47:00 <SpComb> it's all fun and games until you need to mention the price of something in ⬠08:47:02 * Rubidium slaps TrueBrain's dictionary ;) 08:47:04 <ln-> don't look at evil american english dictionaries. 08:47:05 <TrueBrain> s/a/e/ :p 08:47:17 <TrueBrain> and encyclopedia :p 08:48:40 <ln-> EÀrendil 08:49:31 <ln-> GrÃma Wormtongue 08:49:41 <Rubidium> even Germans can write almost all words with ASCII 08:51:32 <MATRIXSmith> åñÚì ãîâîðÚÞÌ ïî ðóññêÚ òî ìîãáû Ú îòâåòÚòÌ Ãà Þì) 08:51:40 <MATRIXSmith> ÿ ÚÃãëÚÞà ÃåçÃà ß 08:51:58 <TrueBrain> oh please, can I? :) :) 08:52:12 <ln-> 11:51 < MATRIXSmith> еÑОЌ гПвПÑОÑÑ Ð¿ÐŸ ÑÑÑÑкО ÑП ÐŒÐŸÐ³Ð±Ñ Ðž ПÑвеÑОÑÑ ÐœÐ° ÐœÑÐŒ) 08:52:15 <ln-> 11:51 < MATRIXSmith> Ñ ÐžÐœÐ³Ð»ÐžÑа ÐœÐµÐ·ÐœÐ°Ñ 08:52:32 <TrueBrain> it somehow looks better when ln- copies it :p 08:52:42 <TrueBrain> Anyway: ENGLISH PLEASE! Goes for you MATRIXSmith 08:53:06 <ln-> i used iconv twice to get that 08:53:06 <Rubidium> at least I can understand one word of what ln- pasted ;) 08:53:09 *** Wolf01 [~wolf01@host200-232-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 08:53:51 <Wolf01> hello 08:54:26 <ln-> i think the latter line by him means that he doesn't know english 08:54:52 <ln-> (ya inglisha neznayu) 08:55:14 <Rubidium> babelfish doesn't understand it either 08:55:15 <TrueBrain> morning Wolf01 :) 08:55:30 <TrueBrain> http://i57.photobucket.com/albums/g226/ben_robbins_/legotrain.png 08:55:31 <TrueBrain> http://i57.photobucket.com/albums/g226/ben_robbins_/legobits3.png?t=1188100774 08:55:35 <TrueBrain> Wolf01: for you :) 08:55:49 <Wolf01> nice 08:55:57 <ln-> ya = I, inglisha =~ maybe english, neznayu = [I] don't know 08:56:40 <TrueBrain> Wolf01: not my personal art, but I just wanted to show you :p 08:56:52 <Noldo> /wi MATRIXSmith 08:56:55 <TrueBrain> Wolf01: ever thought about how to get rails up the hill? 08:56:59 <Noldo> argh 08:57:34 *** Lachie [~fake@CPE-121-217-14-33.nsw.bigpond.net.au] has joined #openttd 09:00:10 <Wolf01> mmmh, yes, like i draw the roads, the sides with studs and the middle a straight ramp 09:00:50 <TrueBrain> hmm, rails arne't really like roads :p 09:00:52 <TrueBrain> but okay :) 09:00:55 <TrueBrain> bbl!! 09:04:18 <MATRIXSmith> îê ùà ñ ÿ âà ì ìëÿ ÷åðåç ãóãë òðà Ãñëÿòîð ïåðåâåÀó ûûû) 09:04:33 <Wolf01> ok 09:04:49 <MATRIXSmith> Tell me who know I can download nightly build 10967 skompilil and put 32bpp-simple and I started podtormazhivat openttd. What's the problem? 09:06:12 <Wolf01> -b 32bpp-simple 09:06:12 <Wolf01> as command line argument 09:06:42 <Wolf01> about the nightly, there is the nightly page 09:07:01 <Wolf01> nightly.openttd.org 09:07:04 <MATRIXSmith> Is this, I know) when I run 32bpp mode game begins podtormazhivat 09:07:13 <MATRIXSmith> ûÀùö 09:07:15 <MATRIXSmith> slw 09:07:19 <MATRIXSmith> slow) 09:08:13 *** tokai [~tokai@p54B80390.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 09:11:11 <MATRIXSmith> ìÃÀà âîò Ú âñž âñå óñÃóëÚ Ãà õ 09:18:23 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has joined #openttd 09:31:43 *** Alltaken [~chatzilla@121-72-235-8.cable.telstraclear.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.6/2007072518]] 09:33:16 *** Osai^2 [~Osai@pD9EB65EA.dip.t-dialin.net] has joined #openttd 09:37:02 <MATRIXSmith> Why delays when 32bpp included? 09:38:29 *** De_Ghost [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 09:39:55 *** Osai [~Osai@pD9EB607D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:41:46 <ln-> 12:40 -!- Irssi: Starting query in oftc with MATRIXSmith 09:41:46 <ln-> 12:40 <MATRIXSmith> áîëÌÃî Ãà ÚÃãëÚÞå îÃÚ îòâå÷à ßò 09:42:01 <Lachie> random? 09:42:09 <ln-> don't talk to me in private, especially not with some non-UTF-8 charset. 09:42:29 <Lachie> random. 09:44:43 *** De_Ghost [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 09:45:53 *** Osai^2 [~Osai@pD9EB65EA.dip.t-dialin.net] has quit [Quit: Osai^2] 09:51:03 <MATRIXSmith> ÃÚõåðà ÃåîÀÃîãî âà ùåãî ìëÿ ñëîâà ÃåïîÃÿë)) ëà à áá åùž ñžÃÿ âñžðà âÃî ñïðîÞó) 09:51:04 *** MATRIXSmith [~wlsoftwar@88.215.134.4] has left #openttd [] 09:51:18 *** Osai [~Osai@pD9EB65EA.dip.t-dialin.net] has joined #openttd 09:51:20 <TrueBrain> ah, so, there, I am back! BRICKS! :) 09:51:25 <TrueBrain> Wolf01: how far are you with the road? 09:52:27 <Lachie> anyone have an idea why Brianetta's autopilot would be disagreeing with the latest nightly? 09:52:31 <Wolf01> http://wolf01.game-host.org/OTTD_related/lego/terrain_tiles_beta.png 09:53:01 <TrueBrain> Wolf01: for what are the smooth tiles? 09:53:11 <Wolf01> nothing 09:53:16 <TrueBrain> hehe :) 09:53:29 <Wolf01> for roads, but i forgot about them 09:53:34 <TrueBrain> it looks good :) 09:55:05 <Wolf01> now i'm fixing those stupid lines, with some antialiasing i succeded on the road cross on the left 09:56:49 *** MATRIXSmith [~wlsoftwar@88.215.134.4] has joined #openttd 09:58:02 <MATRIXSmith> Why 32bpp when I began to stall game? 09:58:18 <TrueBrain> your hardware most likely can't handle it 09:58:42 <Lachie> if you want an intelligable answer, isn't it customary to ask a smart question? 09:59:18 <Wolf01> MATRIXSmith, speak potable (a common italian way of saying) 10:01:16 <ln-> (as if italians spoke anything but italian) 10:01:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 10:01:55 <MATRIXSmith> as cure meet it? what can it nespravlyatsya? 10:03:58 <Wolf01> eheh, is hard also for us to understand our people 10:03:58 <TrueBrain> MATRIXSmith: buy better hardware 10:04:04 <Lachie> guess not ^^ 10:05:36 <Wolf01> it slow down also for me, and i have a "good" hardware, but only with 32bpp with animations ;) 10:05:53 <TrueBrain> logical defines it should be slower :) 10:05:59 <Lachie> let's see how it runs on mine. 10:07:51 <MATRIXSmith> ok all senk) 10:07:54 *** MATRIXSmith [~wlsoftwar@88.215.134.4] has left #openttd [] 10:08:41 <Eddi|zuHause2> whatever that meant... 10:09:24 <Lachie> how do you change the little flag in the multiplayer window, btw 10:09:26 <Lachie> is it possible? 10:10:18 <Lachie> I'm just rambling, don't mind me xD 10:10:23 <Eddi|zuHause2> yes, select server language 10:10:29 <Lachie> ah 10:10:31 <Lachie> fair enough 10:16:49 <TrueBrain> finally I found out how to make animations in blender :) How nice! 10:26:35 <Sacro> my backlogs spy a TrueBrain! 10:26:54 <Lachie> quite. 10:27:05 <Lachie> Sacro: you have any experience with Autopilot? 10:27:06 <Sacro> shouldn't you be asleep? 10:27:11 <Sacro> err... a little 10:27:30 <Lachie> Sacro: not for another couple of hours 10:27:40 <Lachie> right, it's bitching at the latest nightly, 'sall 10:28:04 <Sacro> mmm, err... 10:28:12 <Sacro> not sure who runs anightly server with autopilot 10:28:24 <Lachie> Brianetta? XD 10:28:33 <TrueBrain> http://devs.openttd.org/~truelight/lego036.png 10:28:35 <Sacro> no, his nightly has been gone ages 10:28:52 * Sacro wants to see his train all shinyrendered 10:29:16 <Sacro> TrueBrain: ldraw has all the ground sprites you can think off 10:29:31 <Sacro> for roads, airports, rail, monorail 10:29:50 <TrueBrain> doing it yourself is still a bit more creative ;) 10:30:19 <Sacro> i lack creativity 10:30:21 *** Lachie [~fake@CPE-121-217-14-33.nsw.bigpond.net.au] has quit [Quit: Lachie] 10:30:34 *** Lachie [~fake@CPE-121-216-45-149.nsw.bigpond.net.au] has joined #openttd 10:30:40 <Lachie> what'd I miss? 10:30:43 <Sacro> just now, i passed by the crumpets, the eggs, sausage, bacon, and beans, and am having a cup of tea and slice of toast 10:30:46 <Sacro> Lachie: naff all 10:30:53 <Lachie> after I said Brianetta 10:31:07 <Sacro> sprite discussions 10:31:12 <Sacro> TrueBrain: did you see my train? 10:31:29 <TrueBrain> Sacro: it was nice, yes :) 10:32:32 <Sacro> yay! 10:32:34 <Sacro> took me hours 10:32:59 <Sacro> theres also 2 carriges and a rear to come 10:33:12 <Sacro> i wanted to render it in Blender, but I couldn't figure it 10:33:35 <TrueBrain> it is pretty straight forward if you ask me :p 10:33:49 <TrueBrain> but okay, going to import the pieces of _Ben_ now first in my tile-stuff 10:33:58 <TrueBrain> then I will see if I can get an ingame picture of your train :) 10:34:11 *** Ammller [~Ammler@adsl-84-227-147-94.adslplus.ch] has joined #openttd 10:37:41 <Sacro> yay! 10:38:00 <Sacro> theres an awful lot more manuals out there than i thought 10:38:19 <Sacro> it just takes a while to find all the bits (like real lego) 10:38:32 *** Ammller [~Ammler@adsl-84-227-147-94.adslplus.ch] has quit [Read error: Connection reset by peer] 10:38:39 *** Ammller [~Ammler@adsl-84-227-47-56.adslplus.ch] has joined #openttd 10:43:41 <TrueBrain> pfew, replacing the lego models I had with the ones _Ben_ made isn't as easy as I hoped.. 10:43:48 <TrueBrain> for some stupid reason I have to do item by item :s 10:44:06 <TrueBrain> you can't mass select items and perform an operation on all of them :s 10:44:25 <TrueBrain> but okay, it is a proof-of-concept anyway :) 10:45:36 <ln-> do you expect a call from Lego lawyer? 10:48:21 <Sacro> hehe 10:48:26 <Sacro> they have lawyers in dutch? 10:48:31 <Sacro> *dutchland 10:48:45 <Sacro> *denmark 10:48:47 <Sacro> i was close 10:48:58 <Sacro> eek, shower, dad will be here soon 10:52:52 <TrueBrain> bah, in linked objects you can't seem to define an other material... 10:53:00 <TrueBrain> that is: you can define it, but on the next load it is removed :( 10:53:38 <TrueBrain> even more weird: all linked objects share the same material.. you can't have one using one material, the other an other 10:53:52 <TrueBrain> which clearly demolishes the use of linked objects 10:55:50 *** green-devil [~c@0x57304c79.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 10:56:57 <TrueBrain> bah, stupid blender... 10:57:48 <TrueBrain> the idea was to make life EASIER with linked objects, not unneeded more complicated 11:05:37 <TrueBrain> now how to get the train into an other blend file... 11:06:04 *** green-devil [~c@0x57304c79.vgnxx6.adsl-dhcp.tele.dk] has quit [] 11:08:45 <TrueBrain> multiselect with RIGHT button? :p 11:10:35 <TrueBrain> Sacro: the front wheels are higher then the back wheels :p 11:11:56 <Sacro> TrueBrain: how strange 11:12:00 <Sacro> well it was 6am 11:12:45 <TrueBrain> iek! It is really tiny ingame ;) 11:15:49 <TrueBrain> creating all 8 views... 11:15:57 <TrueBrain> let's see if it looks anything real.. 11:16:02 <TrueBrain> (the train is a half-tile long now) 11:18:13 <Progman> TrueBrain: did you checked the review system? 11:23:50 <TrueBrain> nope 11:23:54 <TrueBrain> URL didn't load last time I tried 11:24:00 <Sacro> TrueBrain: well, it maybe wants scaling up 11:24:07 <Progman> yes, was offline this morning :( 11:24:17 <Progman> but works again 11:24:48 <Eddi|zuHause2> hm... this might be a regression of some kind... once upon a time the alpinew.grf replaced the picture in the climate selection, but it does not anymore [probably because newgrfs are not applied to the title screen anymore] 11:26:01 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 11:28:46 <TrueBrain> okay, blending this image really is going to take some time :) 11:28:47 <TrueBrain> hehe 11:29:11 <Sacro> right, AFK for the day now :() 11:29:16 <TrueBrain> have fun! :) 11:29:22 <TrueBrain> maybe when you are back I have some ingame screenshots :) 11:29:22 <TrueBrain> hehe 11:30:30 <Sacro> aye, hope so! 11:31:01 <TrueBrain> okay, the image was a bit too small.. 11:31:05 <TrueBrain> rendering on a bit higher scale :) 11:31:09 <TrueBrain> (takes even longer, yeah!) 11:34:39 <TrueBrain> takes 2 minutes to render one of the 8 images :p 11:37:14 <Eddi|zuHause2> i can do this... wait... 11:37:22 <Eddi|zuHause2> it will take 16 minutes whole :p 11:38:41 <TrueBrain> I have the time :) 11:38:46 <TrueBrain> lol, takes even 4 minutes 11:38:55 <TrueBrain> but 4 images are done in several seconds 11:38:59 <TrueBrain> the other 4 takes for ever :p 11:39:07 <Eddi|zuHause2> hm, that totally screws up my calculation :p 11:41:16 <TrueBrain> Sacro: because it is such a smooth surface, you can't see it is made from Lego :) 11:49:31 <Eddi|zuHause2> then unsmooth it artificially :) 11:50:10 <TrueBrain> yeah, rendering is done :) 11:50:25 <TrueBrain> hmm, height > 0 assert.. 11:50:26 <TrueBrain> doh! 11:50:50 <blathijs> afternoon 11:51:12 <TrueBrain> hi blathijs :) 11:51:56 <skidd13> hi 11:52:25 *** Lachie [~fake@CPE-121-216-45-149.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 11:53:27 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 11:55:53 <TrueBrain> http://devs.openttd.org/~truelight/lego037.png 11:55:57 <TrueBrain> scale is wrong, smoke is wrong 11:55:59 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 11:56:00 *** mode/#openttd [+v glx] by ChanServ 11:56:00 <TrueBrain> offset is wrong 11:56:03 <TrueBrain> but... it is a lego train :) 11:56:12 <TrueBrain> Sacro: nice job :p The size is a bit wrong, but that are minor details :) 11:57:44 <Eddi|zuHause2> should probably be shortened, the width looks ok 11:58:12 <Eddi|zuHause2> in TTD scale, wagons are always shortened 11:58:20 <TrueBrain> possible... 11:58:31 <TrueBrain> scaled up the train a bit, disabled antializing, and rendering again :) 11:58:33 <TrueBrain> much faster now :p 11:59:42 <Eddi|zuHause2> copying 4GB with 600KB/s... something looks too slow there... 12:00:03 <TrueBrain> or too big 12:00:19 <izhirahider> Guys, I'm trying to do some screencaptures of openttd, but I like to include game songs and sounds too. Does any of you know a good soundcard that can capture sound as well as images? 12:00:29 <Eddi|zuHause2> it's just a DVD image... 12:01:11 <izhirahider> hmm, not screencaptures, screencasts 12:01:31 <Eddi|zuHause2> izhirahider: every soundcard can record sound 12:02:18 <Eddi|zuHause2> (until the media industry gets too paranoid) 12:02:23 <izhirahider> no 12:02:34 <izhirahider> I don't want to record using a microphone please 12:02:49 <Eddi|zuHause2> that is not what i meant 12:02:55 <izhirahider> I can record if I put the microphone next the the sound output, but that's dumb and doesn't have good quality 12:03:15 *** MagicBuzz [~chatzilla@91.164.55.229] has joined #openttd 12:03:20 <izhirahider> I want to record whatever is going out of the sound output 12:03:25 <Eddi|zuHause2> you can reroute what would normally be output to line/speaker out to a file 12:03:30 <izhirahider> but I seem to not be able to do it 12:03:41 <izhirahider> how 12:03:52 <SmatZ> izhirahider: you can select "Stereo Mix" (depends on your OS and sound card) as input for your recording software 12:03:54 <Eddi|zuHause2> and that is possible since the very first soundcards, over 20 years ago 12:04:04 <izhirahider> SmatZ, in alsamixer, for instance? 12:04:53 <izhirahider> my soundcard is quite crappy, I don't havee the stereo mix handle 12:05:08 <blathijs> You shouldn't even need a soundcard to do what you want 12:05:27 <blathijs> I'd guess there are "virtual" sound card drivers out there that can do just that 12:05:53 <izhirahider> thanks, but I don't know how to do that 12:06:02 <SmatZ> izhirahider: I am sorry, I did never need that in linux 12:07:11 <Eddi|zuHause2> i am sure there are plenty of HOWTOs for recording with alsa 12:07:35 <MagicBuzz> according to this forum, sometimes you don't have the "stereo mix" device. you can simply use the same solution, then plug a cable between your card output to the line it. http://www.linuxquestions.org/questions/showthread.php?t=571414 12:07:53 <MagicBuzz> *line in 12:08:10 <izhirahider> Eddi|zuHause2, believe me, I've tried a few. It all came down to "you're probably don't have a good enough soundcard" 12:08:27 <Eddi|zuHause2> that is silly 12:08:29 <TrueBrain> http://devs.openttd.org/~truelight/lego038.png 12:08:33 <TrueBrain> the scale it perfect this time :) 12:08:34 <Eddi|zuHause2> but i don't have time 12:08:35 <TrueBrain> the offset just isn't 12:08:37 <TrueBrain> minor details 12:10:05 <TrueBrain> ah, fixed the offset :p 12:10:12 <TrueBrain> now let's render with AA active :) 12:10:19 <TrueBrain> back in.. 30 minutes :p 12:10:54 <izhirahider> Eddi|zuHause2, it's ok. I was actually just looking for someone who told me "yes, this works in soundcard X for me"; thanks anyway 12:17:32 <TrueBrain> Sacro: http://devs.openttd.org/~truelight/lego039.png <- it looks pretty nice :) 12:19:36 *** Greyscale__ [~Greyscale@host86-137-109-200.range86-137.btcentralplus.com] has joined #openttd 12:19:42 <MagicBuzz> nice :) 12:20:06 <glx> TrueBrain: "dirty" tile is still not updated? 12:20:39 <TrueBrain> glx: ? 12:21:08 <glx> bad alignment 12:21:31 <TrueBrain> I truely have no idea what you are talking about 12:21:55 <TrueBrain> you mean anything else but the train in that picture? 12:22:07 <TrueBrain> then forget it, as it is all kinds of work mixed togehter :) 12:22:10 <TrueBrain> only the train is what is important :p 12:22:16 <glx> and it is nice :) 12:22:35 <MagicBuzz> now the train is done, you just have to fix all the rest ^^ 12:24:15 *** Stoffe [~mirc@h2n2fls308o838.telia.com] has quit [Ping timeout: 480 seconds] 12:26:55 *** Greyscale_ [~Greyscale@host86-137-109-200.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:27:35 *** Xintron [xintron@blinkenshell.org] has quit [Ping timeout: 480 seconds] 12:29:05 <TrueBrain> yeah, I found how to make more dark/light contrast :) 12:30:52 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has left #openttd [] 12:31:57 *** Progman [~progman@p57A1E25D.dip.t-dialin.net] has quit [Remote host closed the connection] 12:33:51 *** Xintron [xintron@blinkenshell.org] has joined #openttd 12:39:43 <TrueBrain> http://devs.openttd.org/~truelight/lego040.png 12:39:43 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 12:39:48 <TrueBrain> now you see depth much much easier :) 12:40:41 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 12:41:35 *** glx is now known as glx|away 12:41:40 *** glx|away is now known as glx 12:50:44 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has joined #openttd 12:54:06 *** Strid [gg@85.8.6.64.se.wasadata.net] has joined #openttd 12:54:06 *** Strid_ [gg@85.8.6.64.se.wasadata.net] has quit [Read error: Connection reset by peer] 13:00:18 <Wolf01> too dark 13:01:03 <glx> agreed 13:02:01 <TrueBrain> yes yes, but at least it is something :) hehe 13:02:40 <Rubidium> and the light seems to some from the wrong side 13:03:33 <TrueBrain> from the position of the viewer 13:03:49 <TrueBrain> oh wait, in Toyland it comes from the right 13:03:51 <TrueBrain> we can arrange that 13:04:05 <Rubidium> in TTD it comes from an eastish direction 13:04:22 <Rubidium> not only in toyland, but also in the other climates 13:04:51 <Wolf01> is here anybody who knows how to keep the last coordinates when rastering multiple things with openGL? 13:05:11 <TrueBrain> you are right Rubidium 13:05:13 <TrueBrain> never noticed :) 13:05:49 <TrueBrain> _Ben_: there are several bugs in the Blend template... the sun moves with the 4 rotations for example 13:05:57 <TrueBrain> (instead of always coming from the east) 13:09:05 <Smoovious> if someone has time, would like critique again on http://bugs.openttd.org/task/532#comment1913 while I have free time to make changes... 13:14:45 *** MagicBuzz [~chatzilla@91.164.55.229] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.4/2007051502]] 13:17:18 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 13:22:10 *** ThePizzaKing [~jeff@c211-28-164-69.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:24:01 *** kurtisnelson [kurtisnels@user-0c6ti83.cable.mindspring.com] has quit [Read error: Connection timed out] 13:25:02 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 13:26:38 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 13:34:38 *** ThePizzaKing [~jeff@c211-28-164-69.eburwd2.vic.optusnet.com.au] has joined #openttd 13:38:10 <TrueBrain> bah, the round thingies on top aren't high enough to make them look good :( 13:43:34 <Smoovious> round thingies?? 13:43:39 <TrueBrain> http://devs.openttd.org/~truelight/lego041.png 13:43:53 <TrueBrain> despite the lovely glitches I use to calibrate the height, the depth perspective is there :) 13:46:36 <glx> ugly 13:46:36 <TrueBrain> why? 13:46:36 <glx> doesn't look like lego 13:46:56 <TrueBrain> why? 13:47:06 <Smoovious> maybe make the green on the sun-facing side less bright so there isn't so much contrast? 13:48:41 <Rubidium> looks like only the sides of the bricks are "illuminated" 13:48:55 <Smoovious> and the pegs 13:48:56 <glx> or radioactive :) 13:48:57 <Rubidium> does it look better if you "raise the sun" a little? 13:49:09 <TrueBrain> Rubidium: the problem is that there is very little real height gain 13:49:22 <TrueBrain> so raising the sun almost immediatly results in one color for all sides :) 13:50:01 *** Greyscale__ [~Greyscale@host86-137-109-200.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:50:07 <Rubidium> but only lighting the sides looks pretty bad 13:50:21 <TrueBrain> it is just a low sun :) 13:50:31 <Smoovious> real legos, the green landscape tiles are usually a lot darker green too... 13:50:38 <TrueBrain> anyway, I know it is wrong, but I dunno what exactly 13:51:23 *** BobingAbout [~BobingAbo@adsl-213-249-225-177.karoo.KCOM.COM] has joined #openttd 13:51:30 <TrueBrain> http://devs.openttd.org/~truelight/lego042.png 13:51:38 *** BobingAbout [~BobingAbo@adsl-213-249-225-177.karoo.KCOM.COM] has quit [] 13:51:46 <Rubidium> just raise the "sun" slightly till the top of the eastern bricks are illuminated 13:52:03 <Smoovious> that looks a lot better 13:52:03 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 13:52:10 <glx> yes better 13:52:10 <Rubidium> that looks soooo much better 13:52:33 <Smoovious> :) 13:52:44 <TrueBrain> Rubidium: I can try that in fact.. but it is a bit tricky :) 13:53:11 <TrueBrain> as currently the flat tiles look ugly, low depth 13:55:49 <CIA-3> OpenTTD: rubidium * r10981 /trunk/src/ (6 files): -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too. 13:56:35 *** joosa [joosa@heh.fi] has quit [Ping timeout: 480 seconds] 13:57:03 <Smoovious> while I'm thinking about it, I got a question... the patch option to accept cargo only if there is a demand for it... how does that apply? 13:57:50 <Rubidium> then stations only get cargo if there has been a vehicle picking up that cargo 13:58:10 <Rubidium> otherwise stations just get cargo regardless whether you are *ever* going to pick it up 13:58:44 <Smoovious> ahh... 13:59:08 <Smoovious> no bug then... thought it related to 'unload'ing cargo at a station... 13:59:42 *** dfox [~dfox@r5cv25.net.upc.cz] has joined #openttd 14:08:44 *** joosa [joosa@heh.fi] has joined #openttd 14:14:50 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 14:16:35 *** scia [~scia@85.149.96.102] has joined #openttd 14:37:02 *** lolman [~lolman@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 14:38:57 <CIA-3> OpenTTD: rubidium * r10982 /trunk/src/openttd.cpp: -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. 14:46:03 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 14:48:16 <blathijs> Does anyone know how to do right-mouse clicks on a mac (in openttd)? 14:48:42 <ln-> i know 14:48:49 <blathijs> nvm, command click seems to work 14:49:42 <ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click. 14:55:15 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has joined #openttd 14:57:02 *** Greyscale [~Greyscale@host86-131-43-41.range86-131.btcentralplus.com] has joined #openttd 14:57:39 *** KritiK [~Maxim@ppp83-237-103-212.pppoe.mtu-net.ru] has joined #openttd 14:57:47 *** KageDragon [~a@69-17-144-254.kingkom.com] has joined #openttd 14:58:11 <ln-> blathijs: is that good? 14:59:04 <blathijs> ln-: Sounds braindead to me 14:59:13 <blathijs> Why don't we change it? 14:59:35 <ln-> i've suggested changing it many times, bjarni doesn't want to change it for some reason. 15:00:15 <ln-> part of the reason may be that the functions that Ctrl currently has in OTTD would have to be assigned to Command. 15:00:52 <ln-> but that would only be natural, because basically Command is the key that does things similar to Ctrl in Windows. 15:08:02 *** Frostregen_ [~sucks@dslb-084-058-151-096.pools.arcor-ip.net] has joined #openttd 15:10:07 *** Stoffe [~mirc@h2n2fls308o838.telia.com] has joined #openttd 15:13:00 *** Strid_ [gg@85.8.6.64.se.wasadata.net] has joined #openttd 15:13:00 *** Strid [gg@85.8.6.64.se.wasadata.net] has quit [Read error: Connection reset by peer] 15:14:03 *** Frostregen [~sucks@dslb-084-058-151-205.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:14:11 *** Frostregen_ is now known as Frostregen 15:16:22 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: LÀhdössÀ] 15:16:31 <KageDragon> I'm having a problem with my ottd (It's my own slightly modified version) 15:17:11 * Rubidium wonders how much of an understatement that is 15:17:54 <KageDragon> :P it's actually ChrisIN + physics patch 15:19:06 <KageDragon> on a 128x128 map, if i add more than 20 trains, it crashes with an assertion error in oldpool.h line 103 index < this->getsize 15:19:40 <KageDragon> the trains are only 2 engines + 22 wagons, so something is off somewhere 15:20:00 <Rubidium> pools are automatically made bigger if needed 15:20:14 <Rubidium> but somewhere your pool isn't 15:20:39 *** tokai [~tokai@p54B844A9.dip0.t-ipconnect.de] has joined #openttd 15:20:42 *** mode/#openttd [+v tokai] by ChanServ 15:20:57 <Rubidium> basically because it has never allocated a pool item with the given index 15:22:13 <Rubidium> but I've got absolutely no knowledge of either ChrisIN nor the physics patch, so I can't really help except stating the "obvious" 15:22:54 <KageDragon> Hmm, neither of them change anything to do with memory, afaik.. 15:23:32 <Rubidium> ChrisIN changes *a* *lot*, so I wouldn't be sure of that 15:25:29 <Rubidium> and vehicles aren't the only things that use pools 15:27:22 <KageDragon> If i ignore the error, the 'too many vehicles in game' msg pops up 15:28:34 <Rubidium> what were you doing at the moment of the crash? 15:28:57 <KageDragon> Cloning the train 15:29:29 <Rubidium> try to reproduce in trunk and make a bugreport with savegame (if it happens) 15:30:26 <Rubidium> what version are we talking about by the way? 15:30:40 <KageDragon> 10780 15:30:57 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has left #openttd [] 15:31:37 <Rubidium> then it's already fixed in trunk (I think) 15:32:14 *** TinoM [~Tino@i5387CBD6.versanet.de] has joined #openttd 15:37:31 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 15:40:35 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 15:43:45 *** Strid [gg@85.8.6.64.se.wasadata.net] has joined #openttd 15:43:45 *** Strid_ [gg@85.8.6.64.se.wasadata.net] has quit [Read error: Connection reset by peer] 15:43:49 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 15:52:36 *** kurtisnelson [kurtisnels@user-0c6ti83.cable.mindspring.com] has joined #openttd 15:53:21 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has joined #openttd 15:53:24 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has left #openttd [] 16:00:40 *** kurtisnelson [kurtisnels@user-0c6ti83.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 16:00:54 *** Tobin- [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 16:06:42 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 16:09:04 *** Osai [~Osai@pD9EB65EA.dip.t-dialin.net] has quit [Quit: Osai] 16:09:48 *** darkkid [~darkkid@j95119.upc-j.chello.nl] has joined #openttd 16:10:03 <darkkid> ja hoor 16:10:48 *** darkkid [~darkkid@j95119.upc-j.chello.nl] has quit [] 16:15:54 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has joined #openttd 16:20:36 *** Osai [~Osai@pD9EB65EA.dip.t-dialin.net] has joined #openttd 16:30:03 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: leaving] 17:02:16 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 17:10:38 *** Wolf01 is now known as Wolf01|AWAY 17:13:02 *** KageDragon [~a@69-17-144-254.kingkom.com] has left #openttd [] 17:19:40 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 17:32:33 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 17:34:37 *** Farden123 [jk3farden@lns-bzn-48f-81-56-247-196.adsl.proxad.net] has joined #openttd 17:35:30 *** Farden [jk3farden@81.56.247.196] has quit [Ping timeout: 480 seconds] 17:35:30 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 17:35:31 *** Farden123 is now known as Farden 17:35:33 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 17:36:01 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 17:43:17 *** green-devil [~c@0x57304c79.vgnxx6.adsl-dhcp.tele.dk] has joined #openttd 17:55:08 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 17:57:40 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:57:42 *** mode/#openttd [+o Bjarni] by ChanServ 18:07:28 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: brb] 18:07:42 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd 18:08:38 <ln-> Bjarni: explain to blathijs. 18:10:38 <Bjarni> explain what? 18:11:55 <ln-> 17:48 < blathijs> nvm, command click seems to work 18:11:55 <ln-> 17:49 < ln-> blathijs: yeah.. in every single piece of mac software the equivalent of right-click is Ctrl-click, EXCEPT in openttd it is Command-click. 18:11:58 <ln-> 17:58 < ln-> blathijs: is that good? 18:11:59 <ln-> 17:59 < blathijs> ln-: Sounds braindead to me 18:11:59 <ln-> 17:59 < blathijs> Why don't we change it? 18:13:02 <Bjarni> because control-click is already in use in OpenTTD 18:13:21 <ln-> but it could be very well changed to command-click. 18:14:09 *** Strid [gg@85.8.6.64.se.wasadata.net] has quit [Read error: Connection reset by peer] 18:14:24 *** Strid [~Strid@85.8.6.64.se.wasadata.net] has joined #openttd 18:15:22 <Bjarni> it's control to keep it in sync with other OSes, and hence the documentation 18:15:22 <ln-> so it doesn't matter if it's not in any sync with other Mac programs? 18:15:22 <Bjarni> it would be bad to write "control click (command click on OSX)" everywhere control click is mentioned on the wiki 18:15:22 <ln-> no. enough to say it once. people will learn it in 5 seconds when they play. 18:15:30 <Bjarni> nope 18:15:53 <Bjarni> if it's said once, then people will skip it. They generally search the wiki for a specific task 18:16:10 <Bjarni> I have seen command-click used in other mac apps 18:16:21 <ln-> mac users are on average smarter people than others. 18:16:44 <ln-> Bjarni: what other apps, and are we talking about Classic or OS X era? 18:16:57 <Rubidium> what about showing a popup box: "did you want to ['Windows-right-click'] or ['Windows-CTRL-click']" 18:17:57 <Bjarni> also if you have a multi button mouse (mighty mouse, 3rd party mouse...), then you just use right mouse button and control click acts as the documentation. If we change that, everybody with a mighty mouse will be affected. OpenTTD can't detect if a multibutton mouse is connected 18:18:45 <Bjarni> <ln-> Bjarni: what other apps, and are we talking about Classic or OS X era? <-- both (I think) 18:19:30 <Bjarni> the only "standard" that I have seen so far is that SDL decided to do it in a specific way and all games relying on SDL will use it the SDL way 18:20:02 <ln-> Bjarni: huh? of course it doesn't matter what kind of a mouse you have attached, control should always behave the same way. 18:20:11 <Bjarni> yeah 18:20:37 <Bjarni> but if you use a mouse with a right mouse button, then it would be odd not to use control when the documentation claims it to be control 18:21:17 <ln-> it wouldn't be odd at all. 18:22:04 <Bjarni> it would, but I will make a additional settings 18:22:10 <Bjarni> eventually :p 18:22:21 <Bjarni> (just to shut you up :P ) 18:22:39 * Bjarni adds it to the todo list 18:23:06 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 18:23:08 *** green-devil [~c@0x57304c79.vgnxx6.adsl-dhcp.tele.dk] has quit [] 18:23:18 <ln-> Bjarni: btw, see also: http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGMenus/chapter_16_section_5.html#//apple_ref/doc/uid/TP30000356-TPXREF113 18:23:34 <ln-> which is almost exactly on-topic. 18:23:44 <ln-> "Alternately, a user can configure a multi-button mouse to use one button as the secondary button, which then behaves the same as Control-clicking a one-button mouse." 18:24:42 <ln-> and that's the Apple Human Interface Guidelines. 18:26:07 <Bjarni> actually please read it all. It says that to access this, you need to control click. If you have more than one button, you can assign a button to control-click so you can open this menu 18:26:36 <Bjarni> so you can use a right mouse button as a shortcut to control-click 18:26:46 <ln-> indeed. 18:26:52 <Bjarni> it doesn't say anything about using control-click as right mouse button 18:27:34 <ln-> it also doesn't say "please feel free to use Ctrl-click for whatever different random purpose in all your applications" 18:30:02 <ln-> poll: who feels the first paragraph defines a certain level of recommendation that "secondary button" should be equal to Control-click? 18:30:09 <ln-> and vice versa 18:30:46 <Bjarni> nahh, I will make a mac specific interface setting 18:31:22 <Bjarni> no need to ask random forum people.... 90% will say something unusable anyway because they don't use mac or don't use a single button mouse 18:36:42 <ln-> aren't you one of the people who don't use a single-button mouse? 18:38:13 <Bjarni> I am, but if I do what you say, I will be affected and control-click will be "broken" 18:39:56 <ln-> in few generations you'll adapt to press command instead. 18:41:54 <Bjarni> you mean my clan would have adapted in say 200 years? 18:42:07 <Bjarni> I don't think so 18:42:16 <ln-> exactly 18:42:53 <ln-> only i think it'll take less than a hundred years. 18:44:30 <Bjarni> arrggghhhhh 18:44:43 <Bjarni> I just got assaulted by a bug :( 18:45:27 <Bjarni> it flew right in front of my face and started circling, so when I tried to look at the source code, all I could see was a giant nasty bug 18:46:35 <Wezz6400> then kill it 18:49:26 <SmatZ> I cannot kill big bugs ... they are so big, it is like killing a small animal :-( 18:49:53 *** skidd13 [~skidd13@p548A54B4.dip.t-dialin.net] has left #openttd [] 18:50:10 <SmatZ> Bjarni: what part of code is this bug in? 19:01:28 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: LÀhdössÀ] 19:03:59 <Rubidium> the OSX mouse part 19:14:47 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 19:19:54 <Bjarni> <SmatZ> Bjarni: what part of code is this bug in? <-- variables.h 19:19:54 <Bjarni> the Patches struct to be precise 19:20:40 <Bjarni> you may think structs either work as intended or fails to compile, but it's not that simple 19:21:00 <Bjarni> this one just had a moving bug X) 19:21:16 <Bjarni> hmm, the bug isn't gone, but I can't find it right now.... not good 19:23:53 *** Progman [~progman@p57A1D541.dip.t-dialin.net] has joined #openttd 19:34:15 *** Dark_Link^sleep [~glidegame@193.10.185.3] has quit [Ping timeout: 480 seconds] 19:36:07 <SmatZ> when I select "Exit" from the SaveLoad menu (ingame), the dialog is shown twice ... is this an intended behaviour? 19:38:10 *** MATRIXSmith [~wlsoftwar@88.215.134.4] has joined #openttd 19:38:53 *** MATRIXSmith [~wlsoftwar@88.215.134.4] has left #openttd [] 19:38:55 <SmatZ> anyway - the ShowQuery() function would need to be able to show only one dialog at all ... 19:43:57 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has quit [Quit: Bin ma spÃŒlen, bis spÀter] 19:54:11 <Progman> TrueBrain, got some time? 19:57:30 *** Greyscale_ [~Greyscale@host86-131-43-41.range86-131.btcentralplus.com] has joined #openttd 19:59:54 <TrueBrain> not really 20:00:14 *** skidd13 [~skidd13@p548A5D2B.dip.t-dialin.net] has joined #openttd 20:02:27 <Progman> okay, I'll write a PM ;) 20:02:39 <TrueBrain> one can always try 20:03:40 *** Greyscale__ [~Greyscale@host86-131-25-194.range86-131.btcentralplus.com] has joined #openttd 20:03:42 *** nairan [~Maui_key@p5498E046.dip.t-dialin.net] has joined #openttd 20:04:40 *** Greyscale [~Greyscale@host86-131-43-41.range86-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:06:27 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 20:08:07 *** Wolf01|AWAY is now known as Wolf01 20:08:59 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 20:10:03 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has joined #openttd 20:10:10 *** Greyscale_ [~Greyscale@host86-131-43-41.range86-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:12:15 *** Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Quit: bbl] 20:16:25 <CIA-3> OpenTTD: rubidium * r10983 /trunk/src/ (roadveh_cmd.cpp train_cmd.cpp): -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. 20:17:52 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 20:30:32 *** skidd13 [~skidd13@p548A5D2B.dip.t-dialin.net] has left #openttd [] 20:34:10 <Wolf01> 'night 20:34:15 *** Wolf01 [~wolf01@host200-232-dynamic.9-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:43:35 *** Vikthor [~Vikthor@212.24.150.226] has quit [Remote host closed the connection] 20:43:35 <CIA-3> OpenTTD: rubidium * r10984 /trunk/src/ (10 files): -Codechange: unify the way one can get the current speed in the same forwat so we can display it. 20:48:12 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 20:48:15 *** mode/#openttd [+v glx|away] by ChanServ 20:48:20 *** Jezral [~projectjj@wolf.projectjj.com] has joined #openttd 20:48:30 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 20:48:46 *** Priski- [priski@xob.kapsi.fi] has joined #openttd 20:48:57 *** Sionide- [sionide@cornflakes.imen.org.uk] has joined #openttd 20:48:58 *** KritiK_ [~Maxim@ppp83-237-103-212.pppoe.mtu-net.ru] has joined #openttd 20:49:04 *** Netsplit cation.oftc.net <-> kinetic.oftc.net quits: TrueBrain, @Belugas, elmex, Priski, Farden, Purno, Sionide, +glx, Born_Acorn, @DorpsGek, (+6 more, use /NETSPLIT to show all of them) 20:49:04 *** Netsplit over, joins: Ammller 20:49:10 *** KritiK_ is now known as KritiK 20:49:32 *** Netsplit over, joins: Belugas 20:49:36 *** Netsplit over, joins: dfox 20:49:36 *** mode/#openttd [+o Belugas] by ChanServ 20:49:49 *** mode/#openttd [+o Bjarni] by ChanServ 20:49:49 *** Netsplit over, joins: Bjarni 20:49:53 *** Netsplit over, joins: Dephenom 20:49:54 *** Netsplit over, joins: TrueBrain 20:49:56 *** Sionide- is now known as Sionide 20:50:08 *** Netsplit over, joins: elmex 20:50:58 *** Netsplit over, joins: Born_Acorn 20:51:10 *** mode/#openttd [+o DorpsGek] by ChanServ 20:51:10 *** Netsplit over, joins: DorpsGek 20:54:13 *** nfc [~nfc@dsl-hvkgw1-fe6dfa00-187.dhcp.inet.fi] has joined #openttd 20:54:43 *** Farden [jk3farden@81.56.247.196] has joined #openttd 20:59:02 *** glx|away is now known as glx 21:12:28 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Life is a game of pick-up-sticks, played by fucking lunatics.] 21:12:39 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 21:16:08 <SmatZ> in aircraft_cmp.cpp : 2115 21:16:10 <SmatZ> void Aircraft::Tick() 21:16:32 <SmatZ> HelicopterTickHandler(this) is called before AgeAircraftCargo(this) 21:16:50 <SmatZ> seems the cargo won't age 21:17:07 <SmatZ> for helicopters 21:17:53 <Rubidium> it will as the helicopter tick handler only animates the rotor 21:18:05 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Ping timeout: 480 seconds] 21:18:36 *** Diabolic-Angel [~dia@ip208.77.1311A-CUD12K-02.ish.de] has quit [Quit: leaving] 21:21:08 <SmatZ> yes, sure ... sorry :-x 21:21:17 <SmatZ> I saw return; where it wasn't 21:22:23 <CIA-3> OpenTTD: rubidium * r10985 /trunk/src/ (11 files): -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle. 21:25:41 *** Smoovious [~imp486@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 21:26:18 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:29:00 <_Ben_> Sacro: http://i57.photobucket.com/albums/g226/ben_robbins_/trainlego2.png?t=1188153879 < my computer recovered at some point in the night and finished rendering. 21:30:35 <glx> hmm an antenna on the roof may be dangerous with catenary :) 21:34:08 <Rubidium> I've seen several real electrified trains with such antennae (maybe not that long, but still) 21:48:56 <Rubidium> http://www.ontdekns.nl/factsheets/VOFeitenWetensw.heden.pdf <- like the one you can see on the front of that train (the white thingy) 21:50:28 *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd 21:53:23 <CIA-3> OpenTTD: rubidium * r10986 /trunk/src/depot_gui.cpp: -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it. 21:57:52 <Nickman> hi all 21:58:29 <Nickman> TrueBrain here? :) 21:58:35 <Nickman> @seen TrueBrain 21:58:35 <DorpsGek> Nickman: TrueBrain was last seen in #openttd 1 hour, 55 minutes, and 56 seconds ago: <TrueBrain> one can always try 22:01:48 <svip> :/ 22:01:49 <svip> Ugh. 22:02:09 <svip> Writing date conversion isn't as easy as I had anticipated. 22:02:36 <Rubidium> why do you need to do date conversions? 22:03:15 <svip> Cause I have invented my own time system, duh. 22:03:49 <Rubidium> then you should've invented a simpler time system ;) 22:03:56 <svip> :[ It is simple! 22:04:04 <svip> It is just *I* who fail. 22:06:34 <Smoovious> Rubidium... when ya get a min, wouldja mind critiqueing my chat patch again now that I got that other stuff seperated? (FS#532) 22:07:05 *** KritiK [~Maxim@ppp83-237-103-212.pppoe.mtu-net.ru] has quit [Quit: Leaving] 22:07:08 <svip> Rubidium, my hardest problem is to convert UNIX time to its format. 22:07:31 <svip> It is described here: 22:07:32 <svip> http://liquid-stars.sviip.dk/Standard_calendar 22:07:47 *** Progman [~progman@p57A1D541.dip.t-dialin.net] has quit [Remote host closed the connection] 22:15:23 *** elmex [~elmex@e180064107.adsl.alicedsl.de] has quit [Remote host closed the connection] 22:23:13 *** thgergo [~th_gergo@dsl51B789AC.pool.t-online.hu] has quit [] 22:25:38 *** Farden [jk3farden@81.56.247.196] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:30:14 *** michi_cc [27239ce25a@dude.icosahedron.de] has quit [Quit: michi_cc] 22:30:16 *** michi_cc [14912d2156@dude.icosahedron.de] has joined #openttd 22:30:18 *** mode/#openttd [+v michi_cc] by ChanServ 22:38:15 *** Jezral is now known as TinoDidriksen 22:42:54 <Sacro> hmm 22:43:44 <Eddi|zuHause2> that's a registered phrase, you have to pay license fee 22:48:36 <TrueBrain> Nickman: am now 22:48:42 <Nickman> :D 22:48:59 <Nickman> how are the bricks going ;) or did you gf just leave? :) 22:49:12 <TrueBrain> I started from scratch, this time kind of knowing what I am doing 22:49:22 <TrueBrain> getting there, just the light is hard to get right 22:50:37 <Sacro> TrueBrain: nice renders 22:50:42 <Sacro> though... it doesn't really need steam 22:50:52 <TrueBrain> Sacro: it was because of the engine I replaced :p 22:51:03 <TrueBrain> I took the first image I noticed :p 22:51:10 <TrueBrain> Nickman: browse my legoNNN series to see what I am up to :p 22:51:45 <Sacro> http://www.tt-forums.net/viewtopic.php?f=33&t=33824 <- would that be covered under the GPL? 22:52:20 <TrueBrain> When I read it a few hours ago, I just went silent... and then I laughed my ass off 22:52:32 <TrueBrain> which id*** makes a trainer for an open source project.... 22:52:43 <Sacro> err 22:52:45 <Sacro> that guy :p 22:53:02 <Nickman> what is this? http://devs.openttd.org/~truelight/lego042.png :p 22:53:05 <TrueBrain> it takes more effort to do that, then to change the cheat menu to work like this 22:53:05 <Nickman> no more round thingies? 22:53:14 <TrueBrain> Nickman: they are there, just poorly lit 22:53:29 <Nickman> ah :D 22:53:39 <Nickman> it looks square instead of round :d 22:53:56 <TrueBrain> they truely are not 22:54:11 <TrueBrain> but okay, I hope I will get the lighting better this time 22:54:23 <TrueBrain> at least I now have the camera pointed much better, which you don't see, but it useful for me :) 22:54:55 <Nickman> great ;) 22:55:07 <Nickman> heroes episode 21 almost done ;) 22:55:15 <Smoovious> that trainer is just silly... 22:56:29 <svip> Rubidium: This is as good as I can do it for now. 22:56:30 <svip> http://sviip.dk/standard/ 22:57:27 <TrueBrain> Sacro: but your train looked pretty nice in-game :) 23:00:43 <TrueBrain> oh cool, I think I have found a nice setting for light :) 23:01:23 <Nickman> w00t 23:01:55 <TrueBrain> let me revert all my other changes first :) 23:01:55 <TrueBrain> hehe 23:02:33 <TrueBrain> bye bye lego-land, hello toyland :) 23:02:33 <TrueBrain> hehe 23:02:58 <Nickman> :p 23:04:22 <TrueBrain> 2 suns :) 23:04:23 <TrueBrain> hehe 23:04:33 <TrueBrain> 1 for directional lighting, the other for global lighting :) 23:04:45 <Nickman> that's how you need to do it 23:05:41 <TrueBrain> http://devs.openttd.org/~truelight/lego043.png <- I would like to call this the infinite mine-field 23:06:13 <Nickman> indeed :D 23:06:15 <Nickman> to dark 23:06:37 <svip> too* 23:06:43 <Nickman> thx :) 23:08:34 <TrueBrain> http://devs.openttd.org/~truelight/lego044.png 23:08:39 <TrueBrain> getting there :p 23:08:53 <TrueBrain> are those dark lines annoying? :p 23:09:00 <svip> Not really. 23:09:38 <TrueBrain> they jump up and down in front of my eyes.. 23:09:44 <glx> no they are nice (and they help to see what you can do) 23:09:58 <TrueBrain> k, so I will keep them for now :p 23:10:19 <TrueBrain> how is the color? 23:10:43 <glx> it's ok for me 23:10:57 <svip> :[ Aw. 23:11:06 <svip> No one saw my /standard/ link. 23:11:38 <Smoovious> we saw it... 23:11:44 <Smoovious> ...we just didn't go to it 23:11:48 <svip> Yeah. 23:11:51 <svip> That's what I assumed. 23:12:46 *** CIA-3 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 23:13:03 <glx> CIA's dead :( 23:13:11 <svip> :( 23:13:26 <Bjarni> does that mean that crime will grow? 23:13:44 <svip> Or worse! 23:13:48 <svip> Less secret prisons! 23:14:38 <Bjarni> then how do we get info out of really bad guys? 23:14:49 <Bjarni> we can't use torture in non-secret prisons 23:15:23 <Smoovious> lock em in a room with Roseanne Barr, singing the star spangled banner... 23:15:36 <Smoovious> nude 23:16:14 <Bjarni> woah... we need them to live long enough to tell the needed info 23:16:45 <Smoovious> it won't take long 23:17:18 <TrueBrain> http://devs.openttd.org/~truelight/lego045.png <- transparent? 23:18:56 <Nickman> nah, don't make them transparant, and the darker lines should go... :D 23:19:31 <Smoovious> well, maybe make em not as dark... need to have the lines tho so we can see where the tiles are 23:20:00 <TrueBrain> one persons wants the lines, the other doesn't :p How nice! 23:20:17 <Nickman> maybe another colour 23:20:23 <Nickman> but as of now, I don't like em :) 23:20:51 <Smoovious> well, they don't need to be as dark, perhaps, but we g otta have the lines for eyeballing our routes 23:22:49 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 23:23:33 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Read error: Connection reset by peer] 23:23:41 <TrueBrain> some 044 it is for now 23:24:34 *** Dark_Link^ is now known as Dark_Link^sleep 23:26:46 *** Dark_Link^sleep is now known as Dark_Link^ 23:26:46 *** Dark_Link^ is now known as Dark_Link^sleep 23:26:46 <TrueBrain> Dark_Link^sleep: we get it now 23:33:05 *** Osai [~Osai@pD9EB65EA.dip.t-dialin.net] has quit [Quit: Osai] 23:34:09 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 23:47:33 *** Rexxie [~rexxars@ti0140a340-0270.bb.online.no] has quit [Ping timeout: 480 seconds] 23:49:55 <TrueBrain> http://devs.openttd.org/~truelight/lego046.png 23:50:00 <TrueBrain> I have the feeling I spam too much URLs :p 23:50:08 <TrueBrain> anyway, not perfect, but at least you can see depth :p 23:50:23 <Nickman> looking good, but the line has to go :p 23:50:40 <TrueBrain> this line is not annoying 23:51:07 <TrueBrain> ingame anyway, it is not 23:51:12 <Nickman> depends on how long you looka it ;) 23:51:24 <TrueBrain> just it sucks that the height is wrong.. 23:51:26 <TrueBrain> I can't get it right :( 23:52:07 <Eddi|zuHause2> i think the lines have the wrong colour 23:52:38 <Eddi|zuHause2> they should just be a slightly darker shade of green 23:52:55 <Eddi|zuHause2> currently they have some kind of blueish touch to them 23:52:55 <Nickman> indeed 23:53:20 <Eddi|zuHause2> and maybe a little bit thinner 23:53:47 <TrueBrain> load 047 23:54:19 <Nickman> I liked the previous one better 23:55:02 <TrueBrain> Eddi|zuHause2: smaller then 0.3 pixels is not really possible :) 23:55:24 <Eddi|zuHause2> sure, you have 0.2 and 0.1 :p 23:55:38 <TrueBrain> then I need 128 width :) 23:56:27 <Eddi|zuHause2> anyway, the colour is more important 23:56:59 <TrueBrain> it btw is a residu of the renderer :p 23:58:32 <TrueBrain> want to see something ugly? Load 047 23:58:36 <TrueBrain> euh.. 23:58:37 <TrueBrain> hmm 23:58:38 <TrueBrain> doh 23:58:48 <TrueBrain> 48 :[p 23:59:02 <Nickman> ieuw 23:59:19 <Nickman> you need to make it like One tiny little bit darker green than the ground green 23:59:21 <Nickman> if possible... 23:59:50 <TrueBrain> 49