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00:00:26 *** Osai is now known as Osai^zZz 00:00:39 <Belugas> and there is prop23 to finish too... so... if you excuse me, i have code to write 00:00:49 <fjb> What new featureis that? 00:00:51 *** MiHaMiX [~miham@160.114.159.99] has quit [Server closed connection] 00:00:54 *** MiHaMiX [~miham@xenon.bibl.u-szeged.hu] has joined #openttd 00:01:10 <Belugas> a feature to kill wine 00:01:14 <Belugas> lol 00:01:42 <Belugas> little curious... you will know when it will be ready. In the mean time, learn NFO if you want to code that new feature 00:02:04 <fjb> :-) 00:02:04 *** BigBB [~BigBB@p5B04121B.dip0.t-ipconnect.de] has quit [Quit: BigBB] 00:02:25 <LeviathNL> working on it :) 00:02:40 * fjb thinbk avbout writing a nfo assembler because he is lazy. 00:03:46 <Sacro> I had a mate who was suicidal. 00:03:47 <Sacro> He was really depressed, so I pushed him in front of a steam train. 00:03:47 <Sacro> He was chuffed to bits. 00:04:11 <glx> I already read that story 00:05:57 <Galamantyl> Doesn't the max loan increment by 0,000 every 10 years? 00:06:48 <glx> inflation and difficulty settings I think 00:07:22 <Galamantyl> It's on hard 00:07:43 *** mikk36 [~mikk36@ip223.cab56.mus.starman.ee] has joined #openttd 00:08:08 <Sacro> "A section of single track railway line operates between two stations. 00:08:08 <Sacro> Explain the options to achieve a pattern of working that avoids 00:08:08 <Sacro> collisions on this single track section." 00:08:16 <Sacro> Can anyone tell me what that has to do with Computer Systems? 00:08:45 <glx> algorithm 00:12:15 <Sacro> glx: well, possibly 00:12:26 <Sacro> but tbh, i'd use pilotmen 00:12:30 <Sacro> or have bidi signalling 00:14:21 *** Progman [~progman@p57A1D5EA.dip.t-dialin.net] has quit [Remote host closed the connection] 00:15:11 <tiaz_> what happens if an exit-block signal has no enter-block signal before it? 00:15:26 <Sacro> tiaz_: a large man will come round and thump you over the head 00:15:46 <tiaz_> but how else am I supposed to presignal non-roro stations :( 00:16:04 <Sacro> pre sig, X, exit sig, station 00:16:26 <tiaz_> right, and then going the other way they go through an exit sig with no associated presig 00:16:30 *** Digitalfox [~chatzilla@bl7-181-253.dsl.telepac.pt] has joined #openttd 00:16:32 <Sacro> oh yeah... 00:16:34 <Sacro> yeah thats fine 00:16:36 <tiaz_> you have ->pre, X, <>exit, station 00:16:36 <tiaz_> okay 00:16:42 <tiaz_> cool :) 00:21:10 <Sacro> Bjarni: http://www.youtube.com/watch?v=-WFkCjQAltc 00:21:18 *** lidi20 [~lidi20@d033.dhcp212-198-248.noos.fr] has joined #openttd 00:22:32 *** Digitalfox [~chatzilla@bl7-181-253.dsl.telepac.pt] has quit [Quit: Bye] 00:23:18 *** lidi20 [~lidi20@d033.dhcp212-198-248.noos.fr] has quit [] 00:23:36 *** bluebear [~chatzilla@cmnz-4db37ee5.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 00:33:01 *** Osai^zZz [~Osai@pD9EB6BE5.dip.t-dialin.net] has quit [Quit: Osai^zZz] 00:35:42 *** dihedral [~dihedral@dslb-084-057-247-204.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.8/2007100816]] 00:39:46 *** mikk36 [~mikk36@ip223.cab56.mus.starman.ee] has quit [Server closed connection] 00:40:46 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection] 00:40:50 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 00:41:02 <fjb> Night 00:41:06 *** fjb [~frank@Wa18a.w.pppool.de] has quit [Quit: KVIrc 3.2.0 'Realia'] 00:41:27 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:45:16 *** Diabolic1Angel [~dia@xdsl-81-173-235-225.netcologne.de] has joined #openttd 00:46:07 *** egladil_ibook [~egladil@c-f6ebe455.021-166-6e6b701.cust.bredbandsbolaget.se] has joined #openttd 00:51:46 *** Diabolic-Angel [~dia@xdsl-84-44-235-77.netcologne.de] has quit [Ping timeout: 480 seconds] 00:52:36 *** egladil_ [~egladil@c-f6ebe455.021-166-6e6b701.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 01:04:16 *** lola22 [~lola22@d033.dhcp212-198-248.noos.fr] has joined #openttd 01:04:38 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 01:06:04 *** lola22 [~lola22@d033.dhcp212-198-248.noos.fr] has quit [] 01:11:36 *** wolfryu [~Wolfenste@dhcp-077-250-019-098.chello.nl] has joined #openttd 01:12:52 *** wolfy [~Wolfenste@77.250.19.98] has quit [Read error: Connection reset by peer] 01:13:15 *** KritiK [~Maxim@78-106-211-33.broadband.corbina.ru] has quit [Quit: Leaving] 01:16:30 <Bjarni> Sacro: what an awesome link :D 01:17:11 <Bjarni> and cool that they would target a guy like that. I mean here we wouldn't dream of doing anything like that to a famous person from another country 01:21:55 <Galamantyl> Does the auto-replace button in a depot actually work? 01:22:26 <Galamantyl> I ask because it's not working for me 01:23:07 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 01:23:31 <Bjarni> it is working 01:23:46 <Bjarni> every time we get a statement like that it's the result of a user input error 01:23:48 <Galamantyl> k, well... when I click it, nothing happens 01:24:00 <Galamantyl> ... 01:24:16 <Galamantyl> Alright, so... What do I have to do to auto-replace? 01:24:18 <glx> did you set a replacement? 01:24:26 <Bjarni> you set something to be replaced and it will be replaced once it enters a depot 01:24:40 <Bjarni> but you can use this button to replace everything in the depot 01:24:53 <Galamantyl> Alright, well, how do I set replacements for my RVs? 01:25:00 <Bjarni> ... 01:25:05 <Galamantyl> if I go under manage in the depot, no vehicles show up 01:25:13 <Bjarni> in the autoreplace RV window 01:25:26 <Galamantyl> There is no autoreplace RV window 01:25:39 <Bjarni> http://wiki.openttd.org/index.php/Autoreplace 01:25:44 <tiaz_> go to the master list of RVs, then select manage/replace vehicles 01:26:40 <Galamantyl> I don't want to immediately replace all of them tho 01:26:48 <tiaz_> It won't. 01:26:51 <Galamantyl> Just the ones that are dying 01:26:55 <tiaz_> oh ... 01:26:58 <Galamantyl> Okay, so if I click 'start replacing'... 01:27:08 <tiaz_> I don't remember, I've never done age-based replacing though. 01:27:08 <Galamantyl> All my RVs won't go to a depot and replace themselves... 01:27:15 <tiaz_> No, they don't 01:27:18 <Bjarni> <Galamantyl> Just the ones that are dying <-- then you should use autorenew 01:27:21 <tiaz_> but it will replace them regardless of age. 01:27:28 <tiaz_> what bjarni said listen to him he's smarter than me :) 01:27:36 <Galamantyl> How do I turn on autorenew? 01:27:45 <Bjarni> I coded this stuff so I should know how it works ;) 01:27:49 <tiaz_> under configure patches 01:28:21 <tiaz_> in that case, thanks for breathing new life into ttd :) 01:28:32 <tiaz_> I couldn't bear to play ttd anymore without those patches right around the time openttd came out 01:30:10 <Bjarni> well... I once took over a deserted company in an MP game and I spent like 20 minutes replacing the steam trains to modern trains and I was still far from done and I thought "this is boring" so I started coding autoreplace the next day 01:30:20 <Bjarni> I didn't have time to code the same day 01:30:21 <Galamantyl> I'm starting to dislike OpenTTD to be honest. I'm hosting a challenging hard-mode game and people are quitting because they want special stuff toggled on or they can't make affordable railways because of the hills. 01:30:43 *** Eddi|zuHause2 [~johekr@p54B7779C.dip.t-dialin.net] has joined #openttd 01:30:48 <Bjarni> more people should do as I do: start to code whenever you realise there is a missing feature 01:30:52 <tiaz_> one thing I wish it had it doesn't is liquidating a company you takeover in SP 01:31:02 <tiaz_> I don't want the AI's crap, usually when I buyt hem I just want them out of the way 01:31:18 <tiaz_> I don't think I know the requisite language :( 01:36:17 <Bjarni> anyway I was actually heading for bed 01:36:27 <Bjarni> you guys can try to stop me, but it won't work :P 01:36:36 *** Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: zzz] 01:36:52 *** Gekz [~gekko@CPE-121-218-230-157.nsw.bigpond.net.au] has joined #openttd 01:37:41 *** Eddi|zuHause [~johekr@p54B7752D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:15:08 *** MVXA [~arthur@dyndsl-091-096-045-046.ewe-ip-backbone.de] has joined #openttd 02:15:09 <MVXA> hi 02:15:27 <MVXA> I have a question about a picture in the wiki. http://wiki.openttd.org/images/d/d0/No-colide-roundabout-4w.png 02:15:42 <MVXA> i'm not sure but I think this can't work well... 02:17:47 <glx> why can't it work? 02:17:54 <MVXA> ehm 02:17:59 <MVXA> for example look at the southern exit 02:18:15 <MVXA> the way with the exit signal points to an one way signal 02:18:43 <glx> signal magic 02:18:47 <MVXA> ah O_o 02:31:58 <Phazorx> roundabouts are evil 02:32:06 <Phazorx> probably as evil as cloverleafs 02:33:39 <MVXA> which 4-way junction should I use oO? Can't decide ._. 02:33:54 <Phazorx> invent your own 02:34:00 <MVXA> urgh... 02:34:04 <Phazorx> this one can be improved by a bit 02:34:46 <Phazorx> if you have 2 cirlces sort of and trains that do 270 go left rathrt that tight 02:35:53 <Phazorx> basicaly prolong diagons that lead to exit presignals till they cross with track right after reguular, and you increase throguhupt by 100% in some cases 02:37:01 <Phazorx> and in general for throughupt oriented networks you shouldhub it in a way that it always splits before merging 02:41:52 *** Rafagd [~kvirc@BHE200150044021.res-com.wayinternet.com.br] has quit [Quit: KVIrc 3.2.4 Anomalies http://www.kvirc.net/] 02:44:38 <MVXA> k. Got it. It's now a 3-way based junction since only 3 ways are really important and the fourth way is more for decoration (only 4 trains). Bye 02:44:43 *** MVXA [~arthur@dyndsl-091-096-045-046.ewe-ip-backbone.de] has left #openttd [Moo] 02:47:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:06:51 *** elmex_ [~elmex@e180067222.adsl.alicedsl.de] has joined #openttd 03:07:31 <Tefad> are there papermills in temperate with ECS? 03:07:33 <Tefad> i'm confused 03:11:06 *** elmex [~elmex@e180064210.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:53:48 <Phazorx> where is ~35 new industries in temperate with ECS 04:00:12 *** Ammler [~Ammler@adsl-84-227-191-76.adslplus.ch] has quit [Remote host closed the connection] 04:01:14 *** TinoM| [~Tino@i5387CEC2.versanet.de] has joined #openttd 04:05:31 <Tefad> where? 04:05:38 <Tefad> nfc. 04:05:54 <Tefad> maybe they meant routes 04:06:04 <Tefad> or paths, whatever 04:07:51 *** TinoM [~Tino@i5387CD63.versanet.de] has quit [Ping timeout: 480 seconds] 04:33:48 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Server closed connection] 04:33:54 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 04:34:11 *** MVXA [~arthur@dyndsl-080-228-186-142.ewe-ip-backbone.de] has joined #openttd 04:34:14 <MVXA> hi, me again.. 04:35:01 <MVXA> I found the article about trams in the wiki. I checked out the source from svn and compiled the stuff, loaded the grf and installed all but I can't use trams :( 04:35:10 <MVXA> menuitem is still grey 04:36:41 <Phazorx> MVXA: year? 04:36:53 <MVXA> 2020 04:37:45 <Phazorx> Tefad: all verctors combined give you about 17 chains, 32 cargos and 35-27 industries 04:38:08 <Phazorx> MVXA: perhaps all engines from the set you included expired already? 04:38:36 <MVXA> huh 04:39:07 <Tefad> Phazorx: are some not supported in ottd or something? 04:39:11 <MVXA> changed year to 1990 and the menuitem is still grey =( 04:39:14 <Phazorx> which tramset you have and is patch option for presistent engines off ? 04:39:27 <Tefad> i'm getting a paper mill that's making food... 04:39:31 <Phazorx> Tefad: you have to use vectors in correct order 04:39:38 <MVXA> mhhh 04:39:40 <MVXA> ah 04:39:43 <Phazorx> Tefad: most likely you have wrong order then 04:39:48 <MVXA> I think I know whats wrong 04:40:50 <Tefad> i've got 7 ECS GRFs in what appears to be proper sequence 04:41:03 <Tefad> town basic chem mach wood con agr 04:41:09 <Phazorx> Tefad: proper is GRFID order 04:41:29 <Tefad> they are 04:41:37 <MVXA> uh 04:41:46 <MVXA> have it ._. 04:41:51 <Tefad> what is it 04:41:58 <MVXA> I had only the ways but no trains xD 04:43:17 <MVXA> mhhh 04:43:25 <MVXA> i like trams =D! 04:43:41 *** nairan_wokr [~Maui_key@p5498D82A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 04:44:16 <MVXA> hum 04:44:34 <Tefad> ah ha. 04:44:36 <MVXA> it seems that I can't build stations on the street owned by the city... 04:44:40 <MVXA> bad ._. 04:44:56 *** mcbane [~Maui_key@p5498E366.dip.t-dialin.net] has joined #openttd 04:47:02 <Phazorx> check patch options 04:48:22 <MVXA> ah 04:48:23 <MVXA> wheee =D 04:48:27 <MVXA> incredible, thank you 04:49:01 <MVXA> bye =D 04:49:03 *** MVXA [~arthur@dyndsl-080-228-186-142.ewe-ip-backbone.de] has left #openttd [Moo] 04:51:52 <Tefad> pk industies compatible with ECS? 04:52:59 <Tefad> perhaps redundant? 04:53:02 * Tefad shrugs 04:53:31 <Phazorx> pbi ? 04:53:34 <Tefad> yeah 04:53:37 <Phazorx> either or 04:53:40 <Tefad> thought so 04:53:54 <Phazorx> cant use both, especialy due to ECS using all cargo types 04:54:09 <Tefad> ah ok 04:54:17 <Phazorx> can use std+nc, pbi, pbi+bc or ecs 04:54:55 <Tefad> bc? 04:55:00 <Phazorx> brick chain 04:55:05 <Tefad> ah 04:55:25 <Tefad> ecs is a bit nutty 04:55:29 <Tefad> i like nutty. 04:55:39 <Phazorx> it quite unbalanced 04:55:53 <Tefad> oh? 04:56:02 <Phazorx> some carogs are plenty some never enough 04:56:16 <Tefad> sand is crazy 04:56:37 <Phazorx> also vehicles part isnt working 04:56:37 <Tefad> or was the last time i played 04:56:46 <Tefad> i can use lv4 yes? 04:56:51 <Phazorx> neither in ttdp or ottd 04:56:56 <Phazorx> lv4 was always compatibe 04:57:30 <Phazorx> i mean vehicles made in machinery vector dont have effect as supposed to on many primaries that require them 04:57:51 <Tefad> what are they supposed to do? increase output? 04:58:07 <Tefad> nabs conflict with ttrs? 04:58:28 <Phazorx> nabs? 04:58:38 <Tefad> north american building set 04:58:42 <Phazorx> Tefad: according to spec they are consumed for increased production 04:59:12 <Phazorx> Tefad: dont recall how nabs deal with newhouses but probably similar to ttrs so they override each other 04:59:21 <Phazorx> and should nto be used at same time 04:59:26 <Phazorx> same as train sets 04:59:31 <Tefad> ok. 05:23:51 *** AntB [~AntB-UK@81.140.90.253] has quit [Ping timeout: 480 seconds] 05:25:35 *** Osai [~Osai@pD9EB7085.dip.t-dialin.net] has joined #openttd 05:42:36 *** hylje [hylje@c214.myrootshell.com] has quit [Server closed connection] 05:42:38 *** hylje [hylje@c214.myrootshell.com] has joined #openttd 05:55:22 *** Osai [~Osai@pD9EB7085.dip.t-dialin.net] has quit [Quit: Osai] 06:00:55 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 06:00:55 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 06:05:30 *** Galamantyl [Alkaven@S01060017312ee6be.ed.shawcable.net] has quit [] 06:34:09 <Tefad> openttd: /home/tefad/src/ottd/src/slope.h:347: Foundation FlatteningFoundation(Slope): Assertion `!IsSteepSlope(s)' failed. O_o 06:57:57 <Rubidium> poor Tefad... but you should know what to do about it 07:03:00 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 07:03:53 *** gfldex_ [~dex@dslb-084-058-031-105.pools.arcor-ip.net] has joined #openttd 07:10:16 *** gfldex [~dex@dslb-084-058-000-232.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:14:17 *** wolfryu is now known as Wolfensteijn 07:15:05 *** mikk36|work [~mikk36@ntsrv.lakrito.ee] has joined #openttd 07:15:07 <mikk36|work> hey :) 07:15:23 <mikk36|work> check this out: http://pildid.mikk36.eu/v/sodi/DSC00563.JPG.html 07:15:23 <mikk36|work> :D 07:15:34 <mikk36|work> coworker just got 3 of such from his dad :P 07:17:09 <peterbrett> mikk36|work: Oh, that's lovely. 07:17:53 <mikk36|work> 3 next pictures are about that one too 07:18:44 <mikk36|work> lol 07:18:54 <mikk36|work> the taste is to be very weird 07:19:12 <mikk36|work> doesn't exactly make you puke but still enough odd 07:23:04 *** Eddi|zuHause2 [~johekr@p54B7779C.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 07:24:25 *** Eddi|zuHause [~johekr@p54B7779C.dip.t-dialin.net] has joined #openttd 07:25:29 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 07:27:42 *** Eddi|zuHause [~johekr@p54B7779C.dip.t-dialin.net] has quit [Remote host closed the connection] 07:27:51 *** Eddi|zuHause [~johekr@p54B7779C.dip.t-dialin.net] has joined #openttd 07:34:50 *** shodan [user@xerxes.foocode.net] has joined #openttd 07:38:52 *** Frostregen [~sucks@dslb-084-058-161-074.pools.arcor-ip.net] has quit [Quit: und weg] 07:41:50 *** Frostregen [SADDAM@dslb-084-058-184-003.pools.arcor-ip.net] has joined #openttd 07:51:42 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 07:59:22 *** dihedral [~dihedral@dslb-084-056-242-214.pools.arcor-ip.net] has joined #openttd 08:03:11 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 08:04:29 <Gekz> that's just wtfd 08:04:37 <Gekz> that's meant to be what, a grapefruit? 08:06:53 *** scia [~scia@85.149.96.102] has joined #openttd 08:10:07 <dihedral> ?? 08:10:34 <Gekz> http://pildid.mikk36.eu/v/sodi/DSC00563.JPG.html 08:12:26 <dihedral> those pips dont look like normal orange or grapefruit pips... 08:12:59 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Remote host closed the connection] 08:30:23 *** BigBB [~BigBB@p5B0405CD.dip0.t-ipconnect.de] has joined #openttd 08:30:24 <Sacro> gooood morning 08:31:53 <dihedral> morning 08:46:23 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 08:47:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:51:00 *** camgirl29 [~camgirl29@ANantes-257-1-94-46.w90-25.abo.wanadoo.fr] has joined #openttd 08:51:12 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 08:52:22 *** Progman [~progman@p57A1C432.dip.t-dialin.net] has joined #openttd 08:53:02 *** camgirl29 [~camgirl29@ANantes-257-1-94-46.w90-25.abo.wanadoo.fr] has quit [] 08:54:47 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 08:57:15 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 09:09:02 *** Ammler [~Ammler@adsl-84-227-191-76.adslplus.ch] has joined #openttd 09:10:32 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Server closed connection] 09:10:33 *** valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd 09:15:36 *** gfldex_ is now known as gfldex 09:17:08 *** blathijs_ is now known as blathijs 09:20:10 *** Progman [~progman@p57A1C432.dip.t-dialin.net] has quit [Remote host closed the connection] 09:27:06 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 09:29:10 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has quit [Server closed connection] 09:29:22 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 09:33:26 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 09:33:45 *** pecisk [~pecisk@78.84.139.234] has joined #openttd 09:54:55 *** Wolf01 [~wolf01@host207-237-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 09:55:33 <Wolf01> hello 09:55:49 <dihedral> hi 09:57:54 *** Farden123 is now known as Farden 09:58:53 *** dihedral [~dihedral@dslb-084-056-242-214.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.8/2007100816]] 10:01:31 <mcbane> hi 10:01:33 <mcbane> hmm 10:02:04 <mcbane> tourist center works even tho its shown wrong in the station accept/rating 10:06:31 *** Phazorx [PACO@74.112.10.132] has quit [Ping timeout: 480 seconds] 10:14:44 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 10:22:27 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 10:27:46 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:27:46 *** Farden123 is now known as Farden 10:40:15 *** egladil_ibook [~egladil@c-f6ebe455.021-166-6e6b701.cust.bredbandsbolaget.se] has quit [Quit: This computer has gone to sleep] 10:40:15 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 10:40:27 <Ailure> bah 10:41:34 <Wolf01> agreed 10:42:41 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 10:44:47 *** Arpad [~Gali@tor-irc.dnsbl.oftc.net] has quit [Remote host closed the connection] 10:46:21 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 10:46:23 *** Arpad [~Gali@tor-irc.dnsbl.oftc.net] has joined #openttd 10:47:39 <mcbane> when it sais accept tourists it accept all other needed cargo also 10:47:45 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:54:44 *** Arpad [~Gali@tor-irc.dnsbl.oftc.net] has quit [Read error: Connection reset by peer] 10:55:09 *** egladil [~egladil@nl-152-98.netlogon.liu.se] has joined #openttd 10:59:33 *** Arpad [~Gali@tor-irc.dnsbl.oftc.net] has joined #openttd 11:01:03 *** mikk36 [~mikk36@ip223.cab56.mus.starman.ee] has joined #openttd 11:02:48 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 11:11:22 *** raimar2 [~hawk@p5489E36F.dip.t-dialin.net] has joined #openttd 11:11:43 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 11:12:14 *** Jumpingmanjim [crayner@ppp121-44-213-183.lns1.hba1.internode.on.net] has joined #openttd 11:12:21 <Jumpingmanjim> hey guys 11:12:25 *** Gonozal_VIII [~Gonozal_V@N776P000.adsl.highway.telekom.at] has joined #openttd 11:12:50 <Jumpingmanjim> yoohoo 11:13:17 <Jumpingmanjim> anyone home? 11:13:54 <Gonozal_VIII> O_o a train on a bridge just got flooded 11:15:11 <Jumpingmanjim> anyone still interested in getting all the graphics replaced? 11:15:15 <LeviathNL> CrisIN? 11:15:17 <Jumpingmanjim> so openttd can be free? 11:16:16 *** McHawk [~hawk@p5489F26B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:17:17 <Gonozal_VIII> yes chrisin 11:18:10 *** fjb [~frank@Wa18a.w.pppool.de] has joined #openttd 11:18:16 <fjb> Moin 11:18:35 <LeviathNL> hi 11:18:36 <Gonozal_VIII> raised sea floor problem? 11:18:40 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 11:18:40 <fjb> !logs 11:18:54 <Jumpingmanjim> anyone? 11:20:20 <TrueBrain> Jumpingmanjim: check the forums, Graphics subforum 11:20:35 <Jumpingmanjim> yeah i noticed 11:20:39 <Jumpingmanjim> its dead 11:21:43 <Jumpingmanjim> what happened? 11:21:53 <Jumpingmanjim> did people just give up on the idea 11:21:54 <Jumpingmanjim> ? 11:21:55 <LeviathNL> http://wiki.ttdpatch.net/tiki-index.php?page=ECSTVTCJapanCastle Why'd George want that positioning conditions, now it is very rare to be seen ingame. 11:23:18 *** Jumpingmanjim [crayner@ppp121-44-213-183.lns1.hba1.internode.on.net] has quit [] 11:25:53 <Gonozal_VIII> why is chrisin 11355 a newer version than the nightly 11364? 11:25:55 <TrueBrain> people always demand an answer within a very short timespan... oh well, too bad 11:26:18 <TrueBrain> Gonozal_VIII: it isn't 11:26:44 <Gonozal_VIII> it says so when i try to load a game 11:27:02 <TrueBrain> ah, the savegame versions are, tha tis possible, yes 11:27:03 <fjb> LeviathNL: George likes to make things complicated. At least that is Michaels theory. 11:28:05 *** Gekz [~gekko@CPE-121-218-230-157.nsw.bigpond.net.au] has quit [Remote host closed the connection] 11:29:03 <fjb> Gonozal_VIII: ChrisIN has more features than trunk. So trunk could not load a ChrisIN save. That's why Chris sets the verion number of the save much higher than any version trunk. 11:29:06 *** ThePizzaKing [~jeff@c211-28-164-75.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 11:31:17 <Gonozal_VIII> ok thanks 11:33:27 <Gonozal_VIII> we started the game in trunk somewere around 111xx then moved on to the chrisin version before the new one and now there's the flooding thing 11:35:58 <Gonozal_VIII> does anyone know if that also happens in new games? 11:36:05 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 11:37:38 <Gonozal_VIII> yes.. 11:41:04 <Gonozal_VIII> happens with all, sea level is 0, raised sea floor and raised sea level 11:43:54 <Gonozal_VIII> not in trunk :-) 11:45:29 <fjb> Trunk doesn't have that raised sea level feature. 11:46:08 <Gonozal_VIII> i know but it happens with all sea level settings so i thought that wouldn't be the problem 11:47:45 <Gonozal_VIII> chrisin with all grfs disabled... flooded kirby 11:48:13 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 11:49:58 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 11:53:42 <Gonozal_VIII> btw what is hs.dat? 11:54:38 <Wolf01> highscore maybe 11:54:56 <Gonozal_VIII> aah 12:10:07 *** egladil [~egladil@nl-152-98.netlogon.liu.se] has quit [Quit: This computer has gone to sleep] 12:11:04 *** thgergo [~Administr@dsl51B789D5.pool.t-online.hu] has joined #openttd 12:15:41 *** Ammler [~Ammler@adsl-84-227-191-76.adslplus.ch] has quit [Read error: Connection reset by peer] 12:18:21 *** Ammler [~Ammler@adsl-89-217-41-38.adslplus.ch] has joined #openttd 12:34:33 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 12:37:58 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 12:41:55 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 12:47:11 *** mode/#openttd [+v _42_] by Belugas 12:47:14 *** mode/#openttd [+nt] by ChanServ 12:49:28 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 12:51:10 *** pecisk [~pecisk@78.84.139.234] has quit [Quit: Ex-Chat] 12:51:54 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 12:58:46 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 12:59:22 <Belugas> !seen frosch123 12:59:22 <_42_> Belugas, frosch123 (~mtce@kolmogoroff.math.tu-clausthal.de) was last seen quitting #openttd.notice 1 day 20 hours 10 minutes ago (30.10. 16:48) stating "Remote host closed the connection" after spending 2 hours 21 minutes there. 13:00:44 *** |Bastiaan| [~kvirc@82-170-104-119.dsl.ip.12move.nl] has joined #openttd 13:01:30 <Wolf01> hello Belugas 13:02:13 <Belugas> hello Wolf01 13:05:03 *** Diabolic-Angel [~dia@xdsl-84-44-210-74.netcologne.de] has joined #openttd 13:05:25 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 13:05:26 <Sacro> rawr 13:07:12 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 13:07:14 *** thgerg1 [~Administr@dsl51B7A1A8.pool.t-online.hu] has joined #openttd 13:10:23 <Ammler> Heya, is it somehow possible to prevent industries from "selfappearing"? 13:10:38 <Ammler> or would that need a new patch? 13:11:12 <Belugas> no patch exist for that. you would have to do it yourself 13:11:24 <Belugas> note that it is pretty easy to do, tough.... 13:11:31 *** Diabolic1Angel [~dia@xdsl-81-173-235-225.netcologne.de] has quit [Ping timeout: 480 seconds] 13:11:33 <Ammler> thought so... 13:11:41 *** thgergo [~Administr@dsl51B789D5.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 13:11:51 <Ammler> something like the notree patch :) 13:11:56 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 13:11:56 *** Farden123 is now known as Farden 13:12:29 <Belugas> even simpler... 13:13:02 *** Progman [~progman@p57A1C432.dip.t-dialin.net] has joined #openttd 13:13:09 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 13:13:22 <Belugas> induistry_cmd.cpp:1993(maybe), function IndustryMonthlyLoop 13:13:42 <Ammler> I had successful placed ECS castle newschwanstein and tourist resort, but not able to place this GoodrichCastle (http://wiki.ttdpatch.net/tiki-index.php?page=ECSTVTCGoodrichCastle) 13:13:49 <Gonozal_VIII> there is a very simple notree patch? why is that not in trunk? would be nice to reduce game size for multiplayer sometimes 13:14:10 <Belugas> remove 3 lines, starting by "if (CHANCE16(3, 100)) {" 13:14:14 <Ammler> it always tell that there is another industrie in the near,, but I "cheated" eveything away 13:14:22 <Belugas> and remove last "}" from the blick, of course 13:15:23 <Ammler> wouldn't that be worth for a switch? 13:15:46 <Ammler> (in the cfg, I meant) 13:16:35 <Belugas> no, it will not be made into trunk either 13:17:01 <Gonozal_VIII> why? 13:17:08 <Ammler> would that need so much resources? 13:17:45 *** egladil [~egladil@c-f6ebe455.021-166-6e6b701.cust.bredbandsbolaget.se] has joined #openttd 13:20:23 <Belugas> simply put, we will not change the production model 13:20:40 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] 13:21:00 <Belugas> and invasion of switches have to be controled 13:21:25 <Ammler> yeah, I know. :) 13:21:37 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has joined #openttd 13:21:46 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 13:23:40 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:23:43 *** mode/#openttd [+v glx] by ChanServ 13:23:59 *** exe [~dgxczv@pub70089.brzesko.net.pl] has joined #openttd 13:26:31 <Ammler> multiple_industry_per_town <-- converting to int? 13:27:12 <Ammler> 0=only 1, 1=multiple, 2=none 13:27:32 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 13:28:07 <Wolf01> why "none"? 13:28:28 <Ammler> if you like to play a scenario 13:28:51 <Ammler> sometimes industries appear in wrong places 13:29:11 <Ammler> no problem in SP, you can cheat it away, but on MP, its more work 13:30:23 <Ammler> it could happen that a Powerstation appear near a Steel mill and does steal the coal from it 13:30:27 <Ammler> (in PBI) 13:30:58 <Ammler> so you have to move the whole station or even to cheat... 13:31:24 <Wolf01> but multiple industries mean multiple industries of the same type 13:31:54 <Gonozal_VIII> 0 of each type means none at all 13:31:55 <Ammler> hmm, bad switch 13:32:09 <Ammler> just looked for an existing one 13:32:45 <Wolf01> add another switch to enable disable the random funding of industries during game 13:32:58 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 13:33:05 *** Stoffe [~mirc@h2n2fls308o838.telia.com] has joined #openttd 13:33:10 <Gonozal_VIII> that's what he wanted 13:33:16 <Ammler> devs don't like switches, some patches don't get to trunk, just because of that 13:33:27 <mikk36|work> http://wiki.openttd.org/index.php/Industries <-- a bit obscure data there ? 13:33:40 <Gonozal_VIII> i like switches, the more options the better 13:34:07 <TrueBrain> Ammler: don't tell lies, it is bad 13:34:08 <Ammler> its very hard to manage them all 13:34:20 <Wolf01> or use the ECS, where after 50 years all disappear but sand pits, potash mines and vehicle factories... totally useless 13:34:38 <Belugas> Gonozal_VIII, maybe for you, but not for us. if the code get so complicated and circumvoluted, it gets to a point where it's not fun anymore to code 13:34:53 <Gonozal_VIII> maybe add a switch that switches those switches on/off (advanced configuration or something) 13:35:05 <Gonozal_VIII> ah codewise... 13:35:10 <Ammler> you have still the switches then... 13:35:22 <Belugas> and Ammler, some patches get into trunk with switches, when the patch is usefull. but most of tghe patches are quite boring ones, 13:35:33 <Belugas> with very little interest, 13:35:36 <BigBB> you have an advanced configuration already, you can change more option in the openttd.cfg than in the gui ;) 13:35:41 <Belugas> only for the guy who wrote it 13:36:39 <Ammler> yeah, I know that also do understand that... 13:37:33 <Wolf01> BigBB, almost all what you can change in the .cfg you can change in the gui, except for pathfinding and network section, all the patches are customisable in game 13:37:48 <TrueBrain> Wolf01: drivers aren't ;) 13:38:02 <BigBB> almost, but not all :) 13:38:37 <Ammler> Maybe something like that would help to know which are more insterested which less: http://gallery.menalto.com/sfvote ? 13:38:52 *** smoovi [smoovi@85.178.200.228] has joined #openttd 13:39:19 <BigBB> Wolf01, all penalitys can only changed in the cfg-file (like road_stop_penalty) 13:39:48 <TrueBrain> BigBB: he said: except pathfinding :) 13:39:54 <Gonozal_VIII> if it's just a matter of disabling 3 lines of code, a switch would only require a boolean and an if around those lines 13:39:59 <BigBB> uh, my fault :) 13:40:47 <Belugas> Gonozal_VIII, nobody stops you to write your own patch and use it on your own version 13:41:20 * Belugas is gone on customer's site for a while 13:41:56 <TrueBrain> good luck Belugas! :) 13:42:02 <Wolf01> but a switch in the patches or difficulty gui might be usefull, like "vehicles prefer: [avoid stations|drive thru stations|don't bother]" 13:43:29 <Gonozal_VIII> isn't that what station penalty does? 13:43:49 <Wolf01> yes 13:56:03 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 13:57:04 *** Osai [~Osai@pD9EB7085.dip.t-dialin.net] has joined #openttd 14:01:46 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 14:02:32 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 14:04:43 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 14:07:31 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:07:31 *** Farden123 is now known as Farden 14:07:56 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 14:09:03 <Ammler> hmm, maybe I have the switch... 14:09:36 <Ammler> In difficult settings you can switch off industries 14:09:58 <Ammler> is there a reason to have them later to appear? 14:11:26 *** pecisk [~pecisk@78.84.139.234] has joined #openttd 14:12:16 *** fjb [~frank@Wa18a.w.pppool.de] has quit [Ping timeout: 480 seconds] 14:12:33 <Gonozal_VIII> you have a point there 14:13:49 <Ammler> problem for diff settings is, they aren't changeable on a running game anymore, well over the scenario editor 14:15:02 <Phazorx> arent changeable? 14:15:41 <Gonozal_VIII> not all 14:15:51 <Gonozal_VIII> no of industries is not 14:16:07 <Phazorx> it has no affect on anything aside of generator 14:16:14 <Phazorx> there is not much point to change it 14:16:56 <Gonozal_VIII> it would have if it changes the generation of new industries in the running game 14:17:27 <Phazorx> last time i checked randomization of that wasnt based on any params 14:18:07 <Gonozal_VIII> ammler suggestet that 14:18:11 *** exe [~dgxczv@pub70089.brzesko.net.pl] has quit [Ping timeout: 480 seconds] 14:18:27 <Gonozal_VIII> 9 minutes ago... 14:18:45 <Ammler> Phazorx: can you read back? 14:19:21 <Phazorx> i just reconnected i might not have it 14:19:33 <Ammler> I queried you why I like to change that 14:20:16 <Gonozal_VIII> would be better than setting the number of same industries per town to 0 because you could still place them manually 14:25:57 <LeviathNL> Would be nice to a preview of the the industry when placing them, especially because with grfs like ECSvectors it has become much harder. 14:27:04 <Gonozal_VIII> and a better way to find a suitable place... ever tried to place a brewery? 14:29:08 <Ammler> Gonozal_VIII: brewery is easy, try to place the tourist centers 14:29:10 <LeviathNL> Ever tried to place a Tourist Centre? 14:29:18 <Ammler> :) 14:30:00 <Ammler> I am trying to place GoodrichCastle (http://wiki.ttdpatch.net/tiki-index.php?page=ECSTVTCGoodrichCastle), not able too 14:30:22 <Ammler> (NeuSchwanenstein and Tourist Resort worked well.) 14:30:46 *** exe [~dgxczv@pub70089.brzesko.net.pl] has joined #openttd 14:31:57 <Gonozal_VIII> i didn't even know they existed... i only ever see the standard 2*2 tile thing 14:32:16 <Gonozal_VIII> 2*3 14:32:35 <Ammler> I guess, they won't appear with the map generater 14:33:08 *** Omnituens [~A1@host86-144-116-162.range86-144.btcentralplus.com] has joined #openttd 14:33:09 *** BigBB [~BigBB@p5B0405CD.dip0.t-ipconnect.de] has quit [Quit: BigBB] 14:34:05 <LeviathNL> I once had the Casino resort 14:34:28 <Omnituens> can someone help me, im either doing something wrong, or theres a bug. anyone? 14:34:50 <LeviathNL> whats the problem? 14:35:54 <Omnituens> i was trying to upgrade all my trains to electric 14:35:58 <Omnituens> now i can do that fine 14:36:21 <Omnituens> BUT i cant upgrade from the basic electric automatically 14:36:29 <Omnituens> the others just dont appear on the replace list 14:36:48 <Omnituens> and its saying i have 65000 steam trains. 14:37:47 <Gonozal_VIII> try save and load 14:37:55 <LeviathNL> how do yuo mean you can't upgrade from the basic electric automatically 14:38:07 <Omnituens> with the manage train list 14:38:20 <Omnituens> replace <train> with <shiner train> 14:39:30 <Gonozal_VIII> i had the overflow thing once i think loading the game fixed that... as for electric there is a switch in the bottom middle where you can select rail vehicles or electrified 14:40:33 <Omnituens> is there? must have missed that 14:40:58 <Omnituens> i was thinking "im not the only person who has this bug, i must be missing something" 14:42:29 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 14:43:11 <Omnituens> ok, and im getting 2 ini errors on startup, anyway to fix? 14:43:17 <Omnituens> something about trailing characters 14:43:29 <Gonozal_VIII> remove the trailing characters 14:43:32 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd 14:44:54 <Ammler> Omnituens: loading indicator and advanced vehicle gui? 14:45:01 <frosch123> pong Belugas 14:45:37 <Omnituens> i think so yes 14:45:38 <Ammler> just remove them from your cfg or change it in your patch settings window and exit 14:45:57 <Omnituens> ta 14:46:54 <Gonozal_VIII> sledgehammer method would be to remove the whole cfg file, the game will create a new one then 14:47:17 <Ammler> (they had changed from bool to int, thats why they give out error) 14:47:25 <Omnituens> hmmmm still not getting the replace trains thing to work 14:47:51 <Gonozal_VIII> wow plane crash on the start screen 14:48:02 <Omnituens> i can select the current one i have, but everything above the SH'30'(Electric) is not there 14:48:15 <Omnituens> when i say "above" i mean is developed after 14:48:30 <Gonozal_VIII> ah on the left? 14:48:40 <Omnituens> or the right 14:48:48 <Omnituens> my TIMs are not there either 14:48:51 *** fjb [~frank@p5485F25B.dip.t-dialin.net] has joined #openttd 14:49:06 <Gonozal_VIII> on the left are only the vehicles you have... or had in grey 14:49:13 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 14:49:13 <fjb> !logs 14:49:31 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:50:09 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 14:50:33 <Omnituens> oh wait i loaded the wrong save game. do'h 14:50:56 <Gonozal_VIII> :-) 14:52:46 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:54:32 <Omnituens> yes, i just speeded up the save game 14:54:40 <Omnituens> i can upgrade the trains now, thanks guys 15:03:29 <Gonozal_VIII> btw you should try a trainset grf, those are much more fun than the standard trains :-) 15:03:58 <Omnituens> well we are just starting to get into it 15:04:27 <Omnituens> we usually play it at lans. we only tweak the setting a bit, but we disable planes right off. 15:04:29 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 15:05:52 <Gonozal_VIII> yes... they are not very balanced 15:07:37 <Omnituens> also, they it used to show all the positive income from last year in green, but it doesnt now 15:07:43 <Omnituens> like on the list of trains 15:09:38 <Gonozal_VIII> there are green circles below the vehicle number 15:11:06 *** |Bastiaan| [~kvirc@82-170-104-119.dsl.ip.12move.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 15:11:22 <Omnituens> yeah... but i liked the numbers too :P 15:11:46 <Gonozal_VIII> negative is still red 15:11:53 <Omnituens> yeah 15:11:56 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 15:11:56 *** Farden123 is now known as Farden 15:12:16 <Omnituens> just looking though the options now 15:12:42 <Omnituens> Manual primary industry construction method - prospecting? sounds like fun. 15:13:34 <Gonozal_VIII> places them random but also has a good chance to fail 15:14:43 <Omnituens> awww, i thought that the player might have to actually put some effort into locating mines and such 15:16:21 <Gonozal_VIII> you have to with some types of tourist centers in ecs 15:18:19 *** mcbane [~Maui_key@p5498E366.dip.t-dialin.net] has quit [] 15:19:32 *** exe [~dgxczv@pub70089.brzesko.net.pl] has left #openttd [] 15:21:57 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:32:35 *** tokai [~tokai@p54B830F8.dip0.t-ipconnect.de] has left #openttd [icebears... take care of them!] 15:33:40 *** tokai [~tokai@p54B830F8.dip0.t-ipconnect.de] has joined #openttd 15:33:42 *** mode/#openttd [+v tokai] by ChanServ 15:57:19 <CIA-1> OpenTTD: miham * r11368 /trunk/src/lang/ (8 files in 2 dirs): (log message trimmed) 15:57:19 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-11-01 16:56:10 15:57:19 <CIA-1> OpenTTD: afrikaans - 9 fixed, 1 changed by TrueTenacity (10) 15:57:19 <CIA-1> OpenTTD: brazilian_portuguese - 1 fixed by fukumori (1) 15:57:19 <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1) 15:57:20 <CIA-1> OpenTTD: croatian - 1 fixed by knovak (1) 15:57:22 <CIA-1> OpenTTD: french - 1 fixed by glx (1) 16:01:29 *** NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 16:18:58 *** Teknikarna|Mell [~ASD@84-217-155-224.tn.glocalnet.net] has joined #openttd 16:19:13 <Teknikarna|Mell> !password 16:21:58 <Phazorx> TrueBrain: the heightmaps you made, are they based on forum method? 16:24:39 *** huma [~huma@89.19.167.191] has quit [Quit: Leaving] 16:27:32 *** dafol [dafol@fol.wh19.tu-dresden.de] has joined #openttd 16:30:07 *** frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] 16:30:48 *** dafol [dafol@fol.wh19.tu-dresden.de] has quit [] 16:31:12 *** dafol [~Miranda@fol.wh19.tu-dresden.de] has joined #openttd 16:32:05 <MiHaMiX> Phazorx: afaik no 16:32:31 <Phazorx> MiHaMiX: is there a better/easier way ? 16:32:40 <Phazorx> i'm fighting with microdem and i'm not liking it 16:32:42 *** Teknikarna|Mell [~ASD@84-217-155-224.tn.glocalnet.net] has quit [] 16:32:45 <MiHaMiX> Phazorx: yes, but it's under dev 16:32:48 <glx> he uses a homemade tool 16:33:02 <Phazorx> MiHaMiX: ottd is under dev too :) 16:33:43 <MiHaMiX> Phazorx: yes, but it's different 16:34:02 <MiHaMiX> Phazorx: ottd is playable and somewhat user friendly, while that tool is command line only atm 16:34:15 <Phazorx> i dont have issues with cli tools 16:35:01 <Phazorx> considerign that instead of suing goole earth i have perl script running with wget to get the map parts :) 16:35:19 <MiHaMiX> Phazorx: no prob, but as far as TrueBrain doesn't release that tool, the tool is not available for anyone except for the devs 16:35:37 <Phazorx> well i'll wait for TB then 16:36:33 <MiHaMiX> ok ;) 16:42:42 *** skidd13 [~skidd13@p548A780D.dip.t-dialin.net] has joined #openttd 16:42:53 <skidd13> Hi 16:51:27 <LeviathNL> hi, how is the mersenne twister configuration patch going? 17:03:06 <TrueBrain> Phazorx: it has bugs which I couldn't resolve back then, so the project is put on halt 17:03:21 <Phazorx> TrueBrain: alternatives? 17:03:34 <TrueBrain> nope 17:03:38 <Phazorx> sad 17:03:46 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has joined #openttd 17:04:05 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 17:04:21 <TrueBrain> to give a more descriptive reply on the 'bug' part: it could generate one country just fine, most of the time anyway. It only failed when trying to do bigger things, like Europe 17:04:43 <Phazorx> and since i want really big there will be issues 17:04:49 <Phazorx> microdem doesnt work ehre 17:04:54 <Phazorx> apparently it has bugs too 17:05:07 <TrueBrain> correcting for the earth rounding is pretty though :) 17:05:17 <TrueBrain> that is, in a fast way ;) 17:05:38 <Phazorx> it's a math problem, not simple one but purely mathematical 17:06:58 <Phazorx> i take it your tool is capable of performing image manipulations 17:07:06 <LeviathNL> skidd13, is there an easy way to try the mersenne twister? Defining it in functions.h gives me compile-errors 17:08:16 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 17:08:17 <skidd13> LeviathNL: edit the CFLAGS in the makefile (append -DMERSENNE_TWISTER or something like that) 17:08:17 <skidd13> TrueBrain: checked my current work on the patch? 17:08:29 *** huma [~huma@89.19.167.191] has joined #openttd 17:08:35 <TrueBrain> nope 17:08:50 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 17:08:56 <huma> tb! 17:09:16 <skidd13> I'm thinking over a nice solution for the savegame stuff cause my current solution is too dynamic for the static savegame stuff. :D 17:09:28 <huma> how's your pyttd? :) 17:09:37 <Phazorx> TrueBrain: i can suggest an aproach to make the map nicer in some ways but less realistic however, meaning none linear scaling 17:10:07 <TrueBrain> huma: flying busses all over the place :) 17:10:16 <huma> url? 17:10:28 <TrueBrain> I have a bandwidth issue, it is hard to move a bus every 30ms, as the client is slower in the communication 17:10:37 <TrueBrain> so it needs client-side logic, which is hard, as you have acceleration and shit 17:10:38 <huma> eh 17:11:35 *** dafol [~Miranda@fol.wh19.tu-dresden.de] has left #openttd [] 17:11:45 <huma> guess we'll have to wait till web 3.0 :) 17:11:54 <TrueBrain> this problem is much more general 17:12:01 <TrueBrain> even if I would make a custom client 17:12:03 <TrueBrain> it would have this problem 17:12:12 <TrueBrain> as it is impossible to feed a client every 30ms with position of all objects 17:12:20 <TrueBrain> it is normal that the client does logic 17:12:29 <TrueBrain> just TTD logic is too advanced to do :) 17:12:49 *** orudge [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] 17:13:41 *** Farden123 [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 17:15:22 <skidd13> Can someone of the dev's check FS1199? Thanks 17:15:48 <skidd13> :%s /'//g 17:17:03 <TrueBrain> + * @author Magicbuzz, Skidd13 <- OpenTTD is GPL, all code and patches sent in are owned by OpenTTD Developer Team 17:17:13 <TrueBrain> we can not accept any patch which claims to have any other author but OpenTTD Developer Team 17:17:26 <TrueBrain> so, sadly enough, we have to reject the patch, or you have to give permission to remove that line. 17:18:00 <TrueBrain> (just imagine what will happen if every person would set the @author on every function in the code... omg... :s) 17:18:19 <skidd13> TrueBrain: I thought it claims the responsibility :) AKA who to blame if there are problems ;) 17:18:29 <TrueBrain> we have 'svn blame' for that 17:18:44 <glx> and svn log to know the patch author 17:18:50 <TrueBrain> besides, those people are never found back when there really is a problem :) They tend to disapear! 17:19:11 <TrueBrain> "The speec value" <- nice typo :) 17:19:19 <skidd13> Ooops 17:19:27 <TrueBrain> also, in that same function, one enter too many (after if () {) 17:19:39 <TrueBrain> and double 'from' 17:19:45 <TrueBrain> and why is 'from the internals' on an other line? :) 17:19:59 *** orudge [orudge@pc.lan.owenrudge.net] has joined #openttd 17:20:02 *** mode/#openttd [+o orudge] by ChanServ 17:20:38 <Ammler> hmm, I played a little bit with placing industries, how do I place a Bank? 17:21:04 <skidd13> TrueBrain: Anything else? 17:21:16 <Ammler> i tried to place it in town with 2300 habitants, but still the msg appears that I need 1200 17:21:23 <TrueBrain> skidd13: not at first glance 17:21:35 <skidd13> Ok, things are fixed. 17:21:53 <glx> Ammler: on a house? 17:22:11 <Ammler> I removed 2 tiles and bought the land 17:22:37 <glx> banks must be built over house 17:22:38 <Gonozal_VIII> i just tried placing a bank in a 2500 town, no problem 17:22:53 <Gonozal_VIII> on empty ground, no houses 17:23:16 <Ammler> needs 2 tiles? 17:23:31 <LeviathNL> Can't get the mersenne twister to work, I ran make "CFLAGS= -DMERSENNE_TWISTER" (is this what you meant?) but it still gave me errors 17:23:34 <Rubidium> then again... is any of you using a newindustries newgrf? 17:23:36 <Gonozal_VIII> yes 2*1 17:23:44 <Gonozal_VIII> ecs 17:23:54 <Ammler> me none 17:24:06 <glx> LeviathNL: make MERSENNE_TWISTER:=1 17:24:07 <Gonozal_VIII> but bank looks the same 17:24:25 <Rubidium> that doesn't say a thing 17:24:26 <TrueBrain> glx: that is for 0.5 maybe ;) 17:24:42 <glx> should work in trunk too :) 17:25:11 <TrueBrain> you might be right ;) 17:25:45 <skidd13> LeviathNL: http://bugs.openttd.org/?getfile=1764 <- this patch modifys the configure. Then you are able to enable it by configure 17:25:59 <Gonozal_VIII> building must be demolished first when i try on houses 17:26:06 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 17:26:19 <Ammler> after I had the problem, I made "svn revert . -R" and "svn up" now I tried with r11367, I can place all other default industries, but no bank... 17:26:59 <TrueBrain> "ecalculated from from the" <- almost skidd13 ;) 17:27:25 <skidd13> Damn 17:28:16 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has joined #openttd 17:28:55 <skidd13> Updated 17:30:18 <TrueBrain> finally ;) 17:30:18 <TrueBrain> hehe 17:31:14 <skidd13> Has been a long day working with CAD. This shakes your brain really down. 17:32:15 <TrueBrain> hehe :) 17:34:02 <Ammler> Gonozal_VIII: could you try building a bank on a smaller town? 17:34:24 <Gonozal_VIII> i did, not possible under 1200 people 17:37:45 *** Alkaven` [Alkaven@S01060017312ee6be.ed.shawcable.net] has joined #openttd 17:37:52 *** Alkaven` is now known as Galamantyl` 17:37:55 <Galamantyl`> Hey 17:39:24 <LeviathNL> interesting to compare 2 maps with the same seed with & without mersenne 17:39:53 <Galamantyl`> I'm just about done a hard-settings map and everybody quit on me. :( 17:40:52 <Rubidium> Galamantyl`: don't be bothered by them. After a while your server will be a known hard server and more people interested in such a game will join. 17:41:42 <Galamantyl`> I doubt it. A lot of people did join at first, but wanted special settings turned on to make it easier for them. 17:41:46 <skidd13> LeviathNL: Comparing the city growth is more interesting ;) 17:41:54 * fjb doesn't like it too easy. 17:41:56 <Galamantyl`> Like the Realistic Train Accelleration. I'm told that makes trains climb hills faster. 17:42:09 <Galamantyl`> Which defeats the point of RVs almost. 17:42:30 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has joined #openttd 17:43:08 <Galamantyl`> They wanted flatter land and less water so they can build stuff at a lower cost. That makes airplanes the main advantage. 17:43:53 <Rubidium> how's the server called by the way? 17:44:19 *** mikk36 [~mikk36@ip223.cab56.mus.starman.ee] has quit [Read error: Connection reset by peer] 17:44:23 <Galamantyl`> -[EN/CAN]-Hard-Arctic-Competitive 17:44:25 <Galamantyl`> Oh yes 17:44:30 <Galamantyl`> They also didn't like it being arctic 17:44:31 <fjb> Most people seam to prefer flat land. But where is the fun when I get rich after two years and can build anything I want? It gets really boring then. 17:44:33 <Galamantyl`> They wanted temperate 17:44:43 <Galamantyl`> Exactly! 17:45:17 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 17:45:25 <Galamantyl`> 80% of the people who joined went out of business because they a) built train routes that were not cost-effective and b) built really long connections they couldn't maintain 17:45:35 <Galamantyl`> They wanted disasters off, break-downs reduced, ect., 17:45:46 <Galamantyl`> But I managed to stay in 17:45:58 <Galamantyl`> Although, the #1 complaint was the pace 17:46:21 <Galamantyl`> Because the starting loan was 0,000, the income generated from any route was slow. 17:46:40 <Galamantyl`> Actually, it wasn't just me 17:46:43 <Galamantyl`> Two people made it 17:47:00 <Galamantyl`> Sorry... Three 17:47:23 *** BJH2 [~chatzilla@e176121010.adsl.alicedsl.de] has joined #openttd 17:47:23 <Galamantyl`> There used to be four... Started by a guy named "Fluffy" 17:47:34 *** egladil_ibook [~egladil@c-f6ebe455.021-166-6e6b701.cust.bredbandsbolaget.se] has joined #openttd 17:47:39 <Galamantyl`> Oh yes, people complained the map was too small too 17:47:56 <Galamantyl`> Because I wanted to spark a bit of competition in there. 17:48:33 <Rubidium> there will always be a lot of people complaining when the map is "hard" 17:48:34 <Galamantyl`> So I turn Realistic Train Accelleration on, Disasters off, and set the map to flatlands... 17:48:48 <Galamantyl`> That means no more RVs 17:48:50 <Galamantyl`> No more boats 17:48:56 <Galamantyl`> Trains 17:49:03 <Galamantyl`> Whole thing: Trains 17:49:06 <Noldo> some people are simply in love with trains 17:49:19 <Galamantyl`> I am too. But that's the idea behind a hard game 17:49:25 <Rubidium> and it's better to play with two or three people on a server that you like yourself than making your server such that there will be 8 people playing and you don't like to play it anymore 17:49:35 <Gonozal_VIII> turn weight multiplier for freight up 17:50:48 <Galamantyl`> I'm happy with the default game mechanics. If I'm dealing with transportation up and down a mountain, I'll go RV. If I'm dealing with long-ranged transportation on the same terrain, I'll go train. 17:50:50 <Galamantyl`> It's strategic 17:51:46 <Gonozal_VIII> ships are fastest uphill^^ 17:52:16 <Galamantyl`> A ship will go uphill faster than an RV? 17:52:28 <Gonozal_VIII> depends on settings 17:52:35 <Galamantyl`> See! That's what I'm talking about 17:52:37 <Gonozal_VIII> but ships don't slow down 17:52:40 <Phazorx> how hard would it be to section trees, vegitation, height and obstacles into different section in the save file? 17:52:59 <Phazorx> different sections i mean, one for each 17:53:02 <Rubidium> Galamantyl`: a ship going up a lock does not stop, so it keeps it's speed 17:53:21 <Rubidium> using a hovercraft going 100 (or so) km/h it's probably faster than a RV 17:53:37 <Galamantyl`> Hovercraft costs more to maintain 17:54:03 <Gonozal_VIII> with more capacity 17:54:32 <Galamantyl`> With a higher initial cost 17:54:56 *** egladil [~egladil@c-f6ebe455.021-166-6e6b701.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 17:55:45 <LeviathNL> skidd13, how did you compare citygrowth? I'm runnin a game with and one without the mersenne with the same savegame now. 17:55:47 <fjb> Who cares about the initial cost? It has more cpacity and is much faster. 17:56:19 <Galamantyl`> Hovercraft can only carry 100 passengers. 17:57:45 <Galamantyl`> Bakewell 300 hovercraft (100 passengers : 248k / year : 112kmph) verses Foster Mk2 Bus (40 passengers : 89k / year : 127 kmph) 17:57:50 <fjb> A bus only 40. 17:58:08 <Galamantyl`> Foster Mk2 Bus also costs only 90k / year 17:58:32 <Galamantyl`> The cost / year is meant to be relative since it's the current rate in my game 17:58:36 <Rubidium> bus will go much slower uphill (IIRC) 17:59:56 <fjb> A bus going uphill is < 40km/h 17:59:57 <Phazorx> Rubidium: that bring me to a Q - why ships do go diagonal 18:00:14 <Phazorx> do not 18:00:32 <Gonozal_VIII> they do 18:00:35 <Galamantyl`> That's a pretty acceptable delay considering how high terrain can go 18:01:04 <fjb> Galamantyl`: But a hovercraft goes with 100km/h uphill. 18:01:33 *** Wolf01 is now known as Wolf01|AWAY 18:01:37 <Galamantyl`> That's fine. The cost per year is still huge compared to a bus 18:01:47 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: bye!] 18:02:40 <fjb> But passenger pay a lot more when they arrive earlier. 18:03:00 <Galamantyl`> Depends on the time travelled 18:03:05 <Gonozal_VIII> payment rate is higher for faster delivery.... would have to test it ingame to know for sure which one is better 18:03:23 <Galamantyl`> Hovercrafts also take a while to appear 18:03:27 <Galamantyl`> if starting from 1950 18:03:41 <Galamantyl`> Plus, remember, we're talking passengers only here 18:03:52 <Galamantyl`> if it was an industry, I'd be using RVs still 18:04:39 <Galamantyl`> I like trains. I never said I didn't, In fact, I'm even using trains, and my company is called: "Wheel n' Go". And yes, I know trains have wheels, but when you hear: Wheel, you probably think 'car' 18:04:46 <skidd13> LeviathNL: The on a similar way as you compare the terra gen. I seed a game with and with out. And plant a city on the same spot. And compare the original town growth algorithm. 18:04:49 <Gonozal_VIII> use a train and go around the hill or through a tunnel ;-) 18:05:12 <Galamantyl`> What if the industry is at the top of the hill, and the destination is at the bottom of the hill? 18:05:19 <Galamantyl`> And what if you only have 0,000 to yer name? 18:05:25 <skidd13> LeviathNL: In the scenario editor of cause ;) 18:05:57 <Gonozal_VIII> empty vehicles usually don't have problems with slopes 18:06:11 <Galamantyl`> Okay, the destination is uphill 18:06:30 <Gonozal_VIII> serpentines 18:06:37 <Galamantyl`> ? 18:06:58 <Gonozal_VIII> maybe that's not a correct english word sorry.. 18:07:09 <Galamantyl`> This is why people want realistic train accelleration on, and then nobody needs to use RVs 18:08:14 <Gonozal_VIII> realistic acceleration doesn't let trains climb long slopes better, they only don't slow down that much on a single sloped tile 18:08:57 <Galamantyl`> How long is a tile? 5 km? 18:09:21 <Gonozal_VIII> 2km iirc 18:09:35 <Gonozal_VIII> and 50m height difference 18:09:35 <Galamantyl`> So a train going at 80 kmph will cross 40 tiles in a second? 18:10:04 <Galamantyl`> The answer... To that question... is no 18:10:25 <Galamantyl`> But let's say it's 2 km anyway 18:10:44 <Galamantyl`> You're telling me that a train will not slow down at all during that 1st kilometer? 18:10:53 <Galamantyl`> It uses the laws of motion to glide it's way up the whole 2km? 18:10:59 <Gonozal_VIII> it will but not that much 18:11:08 <Galamantyl`> That's not realistic 18:11:11 <Galamantyl`> Why is it called realistic? 18:11:24 <Gonozal_VIII> distances and times in the game are not realistic at all 18:11:31 <Galamantyl`> Ding ding ding! 18:11:35 <Galamantyl`> That's right. 18:11:41 <Galamantyl`> So why should I turn on a setting that does something like that? 18:11:48 <Gonozal_VIII> but it looks somewhat more realistic 18:12:08 <LeviathNL> 80kmph = ! 80kmps 18:12:10 <Galamantyl`> I need to get myself a train set... 18:12:23 <Galamantyl`> Scaled down really small 18:12:48 <Galamantyl`> And see if it will keep it's speed after 5 scaled-down kilomters 18:12:52 <Galamantyl`> sorry, 2 18:13:15 <Galamantyl`> In the default settings, the train doesn't slow down immediately. But it does slow down before it crosses the first tile 18:13:29 <Gonozal_VIII> 50m height difference on 2km distance won't slow down a train in rl 18:13:39 <Galamantyl`> it's 2 kilometers... 18:14:23 <Galamantyl`> And I don't even think the tile is 2km. I have never seen a train going at 80 kmph cross 40 tiles in a second. 18:14:43 <Gonozal_VIII> [19:12:08] LeviathNL: 80kmph = ! 80kmps 18:14:51 <Galamantyl`> Oh 18:14:52 <Galamantyl`> Sorry 18:14:54 <Galamantyl`> My bad 18:14:55 <Galamantyl`> blah 18:15:05 <Galamantyl`> Alright, 2km sounds right 18:15:17 <Galamantyl`> I still don't think it should be on. 18:15:25 <Galamantyl`> It defeats the point of RVs still. 18:16:02 <Gonozal_VIII> you could use a trainnset that doesn't have so fast trains 18:16:03 <Galamantyl`> The train is possibly the 2nd most-efficient way of making money in the game. There's a reason it has it's flaws. :P 18:16:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 18:16:07 <fjb> Having it on doesn't render road vehicles useless. At least not when you know what you are doing. 18:16:48 <LeviathNL> they use 12,5 >m< as tile length for 32bpp development 18:17:00 <Gonozal_VIII> rvs have no chance against the maglevs but against dbset trains with low side wagons that are restricted to 80 km/h 18:17:46 <Galamantyl`> By the time maglevs come around, you'd have to be pretty ruthless to destroy your bus stations and replace em in the middle of the cities. 18:17:50 <LeviathNL> I never understood why they use 50 meter as height difference per tile 18:18:13 <Galamantyl`> 50 is a nice round number 18:18:29 <Galamantyl`> It's got a prime number digit and a non-divisible number digit 18:18:35 <Galamantyl`> Who wouldn't love that combination? 18:18:36 <LeviathNL> 10 also 18:18:40 <fjb> The fast cargo trains in the original game are unrealistic, but not setting realistic acceleration doesn't change that fact. 18:18:57 <Galamantyl`> 10 binary or 10 decimal? 18:19:15 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 18:19:53 <LeviathNL> hex ;) 18:20:17 <fjb> And the road vehicles in the original game are not very realistic either. There are bigger busses since years. 18:20:42 <Galamantyl`> I'll admit, the passenger RVs are pretty stupid 18:20:53 <Galamantyl`> I swear I've seen a bus here cram more than 40 people into it 18:20:55 <fjb> 2037 and the biggest bus has 40 passengers? That is silly. 18:21:13 <Gonozal_VIII> trams :-) 18:21:47 <fjb> We were over 100 people in the bus every morning when I went to scholl in the 80s of the last century. 18:21:48 <Galamantyl`> Technically train carts should carry more, and boats even more so, but they don't 18:21:58 <Galamantyl`> So as far as passengers go, it's pretty silly all around 18:22:34 <Galamantyl`> They don't even account for dining cars for trains 18:22:36 <Galamantyl`> Isn't that just stupid? 18:22:38 <Gonozal_VIII> in my games i use dbsetxl, long vehicles v4, new ships with capacity multiplier and av8 18:22:46 <Galamantyl`> That should boost station rating by 10% 18:23:41 <Galamantyl`> Doesn't wastelands create flat-terrain for desert regardless of settings? 18:23:54 <Gonozal_VIII> don't start with station rating... the calculation of that is so wrong.. 18:24:18 <fjb> The capacity multiplier gave me some trouble when I trieds it. But the vehicle sets make it far more realistic and fun. 18:24:26 <Galamantyl`> I wasn't getting into station rating calculations. I was just suggesting that this game is flawed because it doesn't have dining cars for trains 18:24:32 <Galamantyl`> I think that was a perfectly acceptable argument 18:24:39 <Gonozal_VIII> dbset has dining cars 18:24:48 <Galamantyl`> What do they do? 18:24:57 <Galamantyl`> Don't tell me they transport food 18:25:01 <Gonozal_VIII> have some different pixels^^ 18:25:14 <Galamantyl`> What do they hold? 18:25:18 <Gonozal_VIII> passengers 18:25:29 <Galamantyl`> Passengers sit in dining cars? 18:25:35 <Galamantyl`> That doesn't make sense at all! 18:25:40 <fjb> Where else should they sit? 18:26:02 <fjb> I have seen people sitting in dining cars. 18:26:03 <Galamantyl`> You're not supposed to "ride" in a dining car. you're supposed to eat there. 18:26:08 <Galamantyl`> Sometimes they have music playing too 18:26:11 <Galamantyl`> And TV 18:26:50 <Galamantyl`> If each tile is 2km... 18:27:05 <Galamantyl`> Why do vehicles occupy 1/2 the tile? 18:27:28 <fjb> That's why the road vehicle set is called long vehicles. 18:27:44 <Galamantyl`> Train stations take up at least 3 squares on average... 18:28:00 <Galamantyl`> Are you telling me train stations are 2x6 km? 18:28:07 <Galamantyl`> That's pretty big... 18:28:13 <fjb> Only 3 squares? How short are that trains? 18:28:18 <Galamantyl`> I think our provincial airport is that big 18:28:18 *** Gono_ping_timeout [~Gonozal_V@N908P004.adsl.highway.telekom.at] has joined #openttd 18:28:34 <Galamantyl`> Okay... So... 2x10 tiles then 18:28:56 <Galamantyl`> You're saying train stations occupy 20 square km? 18:29:11 <Galamantyl`> That's huge... That doesn't even make sense. 18:29:33 <fjb> Galamantyl`: Go to google maps (or any other service thar shows aerial photos) and look how big train stations are in real. 18:29:44 <Galamantyl`> they can't possibly be 20 square km 18:30:00 <Gono_ping_timeout> yes and a soccer field is 4km from goal to goal... you can't compare game scales to rl 18:30:08 <Galamantyl`> Sorry, larger than that 18:30:15 <Galamantyl`> 4km x 20km is ... 18:30:16 <fjb> Galamantyl`: Maybe TTD is just the wrong game for you. 18:30:22 <Galamantyl`> a big number 18:30:34 <TrueBrain> hmm, I thought I was in #openttd 18:30:39 <TrueBrain> but clearly I am in #fantasy_land 18:30:41 <TrueBrain> doh 18:30:44 <Galamantyl`> What? 18:30:48 <Galamantyl`> ??? 18:30:52 <Galamantyl`> No, this is #openttd 18:31:02 <glx> there are many scales in TTD 18:31:02 <TrueBrain> hmm, then why are people talking about things need to be in-scale... 18:31:04 <TrueBrain> weird 18:31:16 <Galamantyl`> I wasn't saying it had to be 18:31:18 <Galamantyl`> I was just... wondering 18:31:26 <Galamantyl`> It's a fair question 18:31:27 <fjb> What is the singular of people? 18:31:30 <TrueBrain> so you also want that a train-ride goes with 80 km/h 18:31:34 <TrueBrain> so.. that is like... instantly 18:31:39 <Galamantyl`> No no... 18:31:42 <Galamantyl`> 80 kmps 18:31:59 <TrueBrain> Galamantyl`: no, it is a stupid question. IF you want realism, walk outside. If you want a game, download OpenTTD 18:32:12 <Galamantyl`> I want a challenging game 18:32:36 <TrueBrain> 80 km/h = 2000 km/d, is 200 tiles a day... wow... talking about not-realistic.... 18:32:44 <TrueBrain> so, a game can't be challenging if the scales don't add up? 18:32:51 <Galamantyl`> No 18:32:51 <TrueBrain> I guess you won't be playing any game any time soon 18:33:02 <fjb> Btw, dividing the world into squares is not realistic either. 18:33:04 <Galamantyl`> But I don't see how "Realistic" train accelleration makes a game more challenging 18:33:06 <TrueBrain> as said, I must have mistaken this channel for #fantasy_land 18:34:05 * fjb knows, why everybody leaves Galamantyl`s game. 18:34:08 <TrueBrain> simple: it is more realistic :) 18:34:17 <Galamantyl`> Now you're just being hostile 18:34:23 <Galamantyl`> When I haven't offended anyone 18:34:32 *** Gonozal_VIII [~Gonozal_V@N776P000.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 18:34:53 <fjb> I have never seen a train loose half of his speed while going up a ramp to a bridge... 18:35:20 <TrueBrain> Galamantyl`: the whole game is scaled, but not scaled towards other objects 18:35:27 <TrueBrain> trains have a certain length-per-tile indicator 18:35:30 <TrueBrain> the speed matches that 18:35:37 <TrueBrain> the old acceleration is just plain weird 18:36:10 <TrueBrain> so, 'realistic' acceleration, which is, for your information, just a name, but named that, because it is based on pure physics, fixes that 18:36:19 <TrueBrain> in their little scaled world, they accelerate realistic 18:36:29 <TrueBrain> keeping in mind weight, power, and track 18:36:42 <TrueBrain> and yes, for each individual it might or might not be more challenging 18:36:47 <TrueBrain> but for sure, it is more realistic 18:37:23 *** Gono_ping_timeout is now known as Gonozal_VIII 18:38:06 *** Ailure [Cat@194.47.44.201] has quit [Ping timeout: 480 seconds] 18:38:06 <TrueBrain> fjb: btw, it depends on the type of bridge :p 18:38:18 *** Strid_ [gg@c-3c94e355.013-46-6c6b7013.cust.bredbandsbolaget.se] has quit [Quit: It is better to keep your mouth shut and appear stupid than to open it and remove all doubt!] 18:39:51 <Phazorx> hmm TrueBrain i have a method suggested from here for fixing std -> ni map convertion after adding GRFs with NI support 18:40:25 <Phazorx> which is replacing last section reponsible for cargo prices by one that has them all 18:40:30 <TrueBrain> Phazorx: you know, I have no idea what you just said 18:40:39 <Phazorx> somehow that works for PBI it doesnt work for NC 18:40:59 <fjb> TrueBrain: usual bridges. :-P 18:41:10 <Phazorx> TrueBrain: i mean missing prices for "new" cargo types 18:41:12 <Gonozal_VIII> ni is something that knights like to say 18:41:17 <TrueBrain> Phazorx: nope... still no idea 18:41:26 <TrueBrain> we are the knights that say: NI! 18:41:32 <TrueBrain> NOBODY EXPECTS THE SPANISH INQUISITION! 18:41:33 <glx> ni! 18:41:39 <hylje> this is becoming very silly 18:41:40 <Phazorx> say i have an scn with nice landscape i like, i want to add new industry grf into it 18:41:56 <TrueBrain> Phazorx: newgrf.. hmm.. so why are you talking to me again? :) 18:41:56 <Phazorx> and then seed it with industries in some way 18:42:10 <Phazorx> because this is relevant to saveload rather than grf 18:42:16 <Phazorx> lemme finish 18:42:23 <Galamantyl`> Is there realistic RV accelleration? 18:42:28 <glx> not yet 18:42:29 <TrueBrain> feel free, but you might want to try an other developer ;) 18:43:02 <Phazorx> so i open that scn to play and i see in cargo price graph and see that new pbi cargoes have blank prices 18:43:09 <Phazorx> same goes for ECS or NC cargo typers 18:43:15 <Phazorx> they all are free 18:43:23 <Phazorx> there is a hack for that 18:43:37 <Phazorx> which is replacing last section of the save 18:43:59 <Phazorx> with one that does have prices (from anther save that has been started with corect GRFs in 1st place) 18:44:09 <Gonozal_VIII> what do you mean by cargo price? 18:44:16 <Phazorx> that DOES work for PBI and PBI+BC just fine 18:44:42 <Phazorx> and it doea not work for NC somehow - prices are 0 and if i resave paused map and compare - i see that my changes are reverted 18:45:11 <Phazorx> Gonozal_VIII: there is a graph which reflects ratio betweenc argo delivery time and resulting income per unit 18:45:26 <Gonozal_VIII> ah payment rates 18:46:00 <Phazorx> TrueBrain (or any other developer who has a clue in the area) - any idea why ot fails like that ? 18:46:01 <Gonozal_VIII> ecs cargos have that 18:46:39 <Gonozal_VIII> wow i have to transport more vehicles 18:47:15 <Phazorx> Gonozal_VIII: not if you add a grf to existing game/scn 18:47:33 <Belugas> Ammler: 18:47:34 <Belugas> [10:11] <Ammler> In difficult settings you can switch off industries 18:47:34 <Belugas> [10:12] <Ammler> is there a reason to have them later to appear? 18:47:43 <Belugas> that' sonly valid during creation 18:47:47 <Belugas> not during gameplay 18:48:03 <Belugas> on gameplay, industries are entitled to be creted 18:48:07 <Phazorx> Belugas: it would be ncie if it would be valid during gameplay 18:48:10 <Eddi|zuHause> so what you actually need is, if you load a new newgrf, regenerate the cargo payment rates 18:48:18 <Gonozal_VIII> that works without breaking the game? we started a new one when newcargo support came out 18:48:27 <Eddi|zuHause> this has not really a lot to do with saveload 18:48:27 <Ammler> http://openttdcoop.ppcis.org/ammler/nonewind_r11367.diff 18:48:41 <Belugas> Phazorx, i don't think so and i'm not even considering it 18:49:28 <Phazorx> Belugas: i dont really see how that can harm anything and it would be ncie to have that option - if a game meant to have only available industries why not use existing option to control it 18:49:41 <Ammler> now I know how to play with this patch settings... :) 18:49:46 <Phazorx> Belugas: reason is with some of PBI feratures placement of station and industries become crucial 18:50:12 <Phazorx> and random spawning industries break a lot of existing network backbone if you are unlucky 18:50:33 <Belugas> your opinion is noted, thanks 18:50:51 <LeviathNL> Phazorx, I think you can make a grf to disable industries 18:51:09 <Phazorx> LeviathNL: disable random placement of them ? 18:51:37 <Ammler> hmm, possible, but more havy then my patch, I fear... 18:51:53 <Phazorx> Belugas: problem is that random placement part is not aware of limitations that are build into the NI part of grf, so by ignoring it it creates issues that were not forseen before NI came out 18:51:58 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:52:02 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 18:52:30 <Phazorx> Eddi|zuHause: the question is deeper than that i'm affraid, i am not adding anythign to that save game at play time, i only load it or start a scenario with all grfs already there 18:52:36 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 18:52:54 <Phazorx> issue is that map was generated before NI grf was included, so it lacks the cargo types and prices 18:53:09 <Phazorx> which is fixed by manually replacing section of the save file 18:53:17 <Eddi|zuHause> yes, i remember ;) 18:53:27 <Phazorx> and it does work for some cases and does not for other - NC behavior is quite weird 18:53:46 <Belugas> Phazorx, if you want to disable random in game appearance, you can, using action 00, prop 18 for industries 18:54:09 <Belugas> and enjoy your vision of the game ;) 18:54:41 <Phazorx> Belugas: i was suggesting using existing option to control it, for other users, we do have a solution already but it is rather hacky instead of proper patch in trunk 18:55:09 <Ammler> Phazorx: hmm, not sure, if you could take that 18:55:22 <Phazorx> take what ? 18:55:32 <Ammler> maybe you like to generate a blank map, but then industries should appear 18:55:36 <Eddi|zuHause> Phazorx: another "clean" alternative would be a mode of the scenario editor, that just loads the landscape (and possibly towns) from a sav/scn, then applies all settings like normal map generation 18:55:54 <Belugas> Phazorx, no. simply as that. Your opinion is noted. And pleeeeeaase... stop arguing 18:55:56 <Phazorx> Eddi|zuHause: apply how ? 18:56:08 <Eddi|zuHause> apply as in run the code ;) 18:56:29 <Phazorx> Eddi|zuHause: i presume there is a button for that somewhere already and i just happen to miss it ? :) 18:56:43 <Eddi|zuHause> Phazorx: no, it will have to be coded 18:57:11 <Phazorx> Belugas: i was emrely trying to deliver my point exactly, i'm not insisting on you actualy doing it so, but i felt compelled to provide proper reasoning to be heard 18:57:16 <Eddi|zuHause> just follow the program trail what happens on new game, and replace map generation and town generation step with loading from savegame 18:57:37 <Phazorx> Eddi|zuHause: very hackish as usual... 18:57:54 <Phazorx> and that most likely would work... hwoever question was why loading the map overwrites part of a save 18:59:12 <Eddi|zuHause> what's a "hack" and what's not is not about the way you do it, but about the amount of time you spend making it maintainable 18:59:48 <Phazorx> Eddi|zuHause: i guess that's right but still does not address that i am trying to point out 19:00:14 <Belugas> Phazorx, i understand your point of view, it has been noted. Don't worry. But i still think that it must not be done. It will, for starter, prohibit newgrf to work as exected. That is out of question. Second, there are already so many stupid questions raised by users who do not know what they are doing to add something that will yet add another ste of confuision. Plus, remember that indyustries do close after a while. So, you'll need to stop closing 19:00:19 <Eddi|zuHause> what you are trying to point out is a "that was never intended to work correctly" 19:00:57 <Belugas> otherwise, thje map will be empty of industries pretty fast... 19:01:12 <Eddi|zuHause> we should stop having two different discussions at the same time :) 19:01:32 <Belugas> Phazorx: therefor, my position remains : no. But thanks for raising the subject, once more 19:02:29 <Phazorx> Eddi|zuHause: i'm having more than 2 but they are different enough and i put a name in the sentance to address it:) 19:02:31 <Gonozal_VIII> when number of industries in difficulty settings is set to none there could be also no random spawning industries 19:02:41 <Gonozal_VIII> :-) 19:02:55 <Phazorx> Gonozal_VIII: close to what i was suggestiong - it should be option controleld and not a default behavior 19:04:39 <Phazorx> Eddi|zuHause: yet again, i can see replacing of data chunk in a save file to fail, to a point of not being able to load the game. However, changing content of the save file ONLOAD is somethign that i did not expect at all 19:04:51 <Gonozal_VIII> when i start a game with none i either want to place them manually or play passenger only... each way random appearing is not wanted 19:08:58 *** LordAzamath [~chatzilla@pc12.host26.starman.ee] has joined #openttd 19:12:04 <Ammler> Gonozal_VIII: there is a time, you should accept the judgement and go forward... (use my patch in the meantime...) 19:13:15 *** LordAzamath [~chatzilla@pc12.host26.starman.ee] has quit [] 19:13:17 <Gonozal_VIII> i'm austrian, we tend to accept things but talk a lot about changing them anyways 19:13:51 <Ammler> me too, thats why I made the patch :P 19:13:53 *** AntB [~AntB-UK@81.140.90.253] has joined #openttd 19:18:17 *** Peakki [antti@cs181247045.pp.htv.fi] has joined #openttd 19:20:41 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Quit: Konversation terminated!] 19:23:45 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 19:31:29 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has joined #openttd 19:33:00 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has quit [] 19:33:14 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has joined #openttd 19:35:43 *** Aitor [~aitor@118.Red-213-97-221.staticIP.rima-tde.net] has quit [] 19:40:00 *** smoovi [smoovi@85.178.200.228] has quit [Quit: #idlerpg] 19:47:27 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:48:57 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 19:49:01 *** Omnituens [~A1@host86-144-116-162.range86-144.btcentralplus.com] has quit [] 19:49:25 <yorick> anyone seen dihedral today? 19:49:59 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 19:51:46 *** Wolf01|AWAY is now known as Wolf01 19:54:51 <Galamantyl`> 1 billion dollars 19:54:53 <Galamantyl`> mwahaha 19:55:38 <Gonozal_VIII> profit last year? 19:56:08 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 19:56:35 <Galamantyl`> I can't spend it fast enough 19:56:45 <Galamantyl`> 26 mil 19:57:19 <Galamantyl`> It's a fairly small map according to most people who joined. 19:58:01 <Galamantyl`> Does the desert tileset create flatland on desert terrain? 19:58:10 <Galamantyl`> regardless of map settings? 19:58:48 * Prof_Frink throws Mountain Transport at Galamantyl` 19:59:39 <Galamantyl`> I'm just wondering is all 19:59:40 <Prof_Frink> Annual profit? I'm not sure, it overflows TTDPatch's calculation on Jan 1 20:00:05 <Prof_Frink> Galamantyl`: Yes, Desert is always part flat desert, part hilly rainforest 20:00:32 <Galamantyl`> That sounds like a very frustrating type of game 20:00:34 <Prof_Frink> Unless $openttd_dev changed that. 20:01:22 <Gonozal_VIII> you need more expensive vehicles... it's 2 million euro for a single ice3 train 20:03:11 <yorick> did anybody see dihedral today? 20:03:16 * fjb has realistic acceleration on and makes most mony with road vehicles. :-) 20:03:49 <fjb> !seen dihedral 20:03:49 <_42_> fjb, dihedral (~dihedral@dslb-084-056-242-214.pools.arcor-ip.net) was last seen quitting #openttdcoop 10 hours 4 minutes ago (01.11. 09:58) stating "Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.8/2007100816]" after spending 1 hour 59 minutes there. 20:04:08 <TrueBrain> and if you don't believe that bot: 20:04:10 <TrueBrain> @openttd dihedral 20:04:15 <TrueBrain> @seen dihedral 20:04:15 <DorpsGek> TrueBrain: dihedral was last seen in #openttd 10 hours, 8 minutes, and 25 seconds ago: <dihedral> hi 20:04:15 <TrueBrain> lol 20:04:42 <yorick> ok 20:05:14 <yorick> wanted to congrat him with his openttdcoop membership 20:05:15 * Prof_Frink wonders if there's a command that will send the bots into an infinite loop 20:05:20 <Gonozal_VIII> road vehicles could use a better pathfinder for multi bay stations, somehow that only works good at short distances 20:05:31 <yorick> @seen DorpsGek 20:05:31 <DorpsGek> yorick: I have not seen DorpsGek. 20:05:48 <yorick> !seen _42_ 20:05:49 <_42_> yorick, if you can't see _42_ here right now, you probably need new glasses. ^_^ 20:06:16 <TrueBrain> Prof_Frink: now you mention it, I do have my doubt about the following command: 20:06:20 <TrueBrain> @kick Prof_Frink infinite loop? 20:06:20 *** Prof_Frink was kicked from #openttd by DorpsGek [infinite loop?] 20:06:20 * yorick wonders too 20:06:23 <TrueBrain> hmm, guess not... 20:06:28 *** Prof_Frink [~proffrink@5acede6c.bb.sky.com] has joined #openttd 20:06:34 <Prof_Frink> Oi. 20:06:46 <TrueBrain> sorry, Prof_Frink, clearly I was wrong :) 20:06:46 * Prof_Frink should have seen that coming 20:06:56 <yorick> @help 20:06:56 <DorpsGek> yorick: help [<plugin>] [<command>] 20:06:57 <TrueBrain> yup! 20:07:01 <yorick> @help kick 20:07:02 <DorpsGek> yorick: (kick [<channel>] <nick> [<reason>]) -- Kicks <nick> from <channel> for <reason>. If <reason> isn't given, uses the nick of the person making the command as the reason. <channel> is only necessary if the message isn't sent in the channel itself. 20:07:07 <TrueBrain> yorick: take this to a PM with DorpsGek 20:07:35 <yorick> doesn't work 20:07:42 <TrueBrain> sure it does 20:07:44 <TrueBrain> just don't add the @ 20:07:47 <yorick> @notice DorpsGek help 20:08:26 <yorick> the /notice DorpsGek help command doesn't work 20:08:35 <TrueBrain> start a PM 20:08:41 <Prof_Frink> There's always `/disco help me DorpsGek, you're my only hope` 20:08:53 *** mikk36 [~mikk36@ip223.cab56.mus.starman.ee] has joined #openttd 20:08:57 <mikk36> hey :) 20:08:59 <TrueBrain> hi 20:09:15 <mikk36> q about latest nightlyes, you have of course tested them 20:09:25 <mikk36> any particular number that is suitable enough for mp ? 20:09:27 <fjb> I just build a railway to an ECS industry and before the first train arrived the industry closed down. :-( 20:09:53 *** BJH2_ [~chatzilla@e176096199.adsl.alicedsl.de] has joined #openttd 20:10:11 *** BJH2 [~chatzilla@e176121010.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:11:02 <TrueBrain> mikk36: the latest 20:11:20 <mikk36> uhm, ok 20:13:14 *** tokai [~tokai@p54B830F8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 20:14:55 *** tokai [~tokai@p54B82716.dip0.t-ipconnect.de] has joined #openttd 20:14:56 *** mode/#openttd [+v tokai] by ChanServ 20:29:13 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 20:30:51 *** Ailure [Cat@194.47.44.201] has joined #openttd 20:33:52 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: If it ain't Dutch, it ain't much :-P, bye all :) thanks for the fish] 20:39:15 <TrueBrain> Ni! 20:41:15 <Gonozal_VIII> Ekky-ekky-ekky-ekky-z'Bang, zoom-Boing, z'nourrrwringmm 20:41:44 <Ailure> haha 20:41:49 <Ailure> politicans are stupid here 20:41:52 <Ailure> or at least 20:41:54 <Ailure> a politican was 20:42:49 <Ailure> A politican expressed concern over buying more Ãresundst$BiH(B from Bombardier due to the recent aircraft ban on the Bombardier's Dash aircraft due to security related issues 20:42:53 <Ailure> eh safety rather 20:43:21 <Ailure> or I forgot if it was dash 20:43:42 <Ailure> oh wait, t is 20:45:50 <Ailure> http://en.wikipedia.org/wiki/De_Havilland_Canada_Dash_8#Notable_incidents_and_accidents 20:45:55 <hylje> :o 20:46:15 <Ailure> But yeah, kinda silly as Aircraft safety and train safety differs alot 20:46:46 <Ailure> http://en.wikipedia.org/wiki/%C3%96resundst%C3%A5g 20:47:03 <Ailure> It's over this train the politican was expressing his concern over 20:47:10 *** KritiK [~Maxim@78-106-179-235.broadband.corbina.ru] has joined #openttd 20:47:18 <Ailure> I want whatever he is smoking, it's a safe and moderntrain. :< 20:47:44 <Ailure> haha 20:47:49 <Ailure> it's halfy translated 20:47:59 <hylje> moderntrain! 20:48:08 <Ailure> I meant "a modern train" 20:48:18 <Ailure> My fingers slipped over the keys ;P 20:49:26 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 20:49:33 <Gonozal_VIII> doesn't look like it has good aerodynamic 20:49:53 <Galamantyl`> "What?" Planting trees raises local city rating? 20:50:36 <hylje> yes 20:50:39 <Ailure> heh 20:50:39 <Gonozal_VIII> yes... you can remove whole cities with that 20:50:51 <Ailure> the X2 trains that also go by here have good aerodynamics 20:51:00 <Ailure> I dunno why they went with a bottle-like shape for the ends 20:51:29 <Ailure> heh 20:51:35 <Ailure> my city H$BgT(Bsleholm is in the list of stops :D 20:51:41 <hylje> are those EMUs or single powered cars? 20:51:42 <Galamantyl`> So I can just... Destroy an industry... Any industry I want... As long as the city loves me... 20:51:48 <Galamantyl`> Then plant trees to get them to love me again? 20:51:58 <hylje> up to "good" 20:52:02 <Galamantyl`> Isn't this somewhat exploitable? 20:52:08 <Ailure> As far I know 20:52:10 <Ailure> they're EMU's 20:52:10 <Gonozal_VIII> no industries 20:52:23 <Ailure> They're a pretty good train too 20:52:29 <Gonozal_VIII> only if you cheat 20:52:32 <Ailure> I would love seeing it in a trainset 20:52:34 <Ailure> :p 20:52:42 <Galamantyl`> It says on the wiki that someone with over 768 rating with that city can destroy an industry 20:52:59 <Ailure> what 20:53:00 <Ailure> which wiki 20:53:06 <Ailure> what industries are you talking about anyway 20:53:20 <Galamantyl`> http://wiki.openttd.org/index.php/Game_Mechanics 20:53:35 <Ailure> ah wait 20:53:39 <Ailure> that's only true 20:53:52 <Ailure> if you enable the super dynamite cheat 20:53:55 <Ailure> I belive 20:53:57 <Gonozal_VIII> some buildings need very good like churches, stadiums or some office towers but i don't think that you can bulldoze industries that way 20:54:18 <Ailure> unless that's related to a newindustries flag 20:54:22 <Ailure> of some kind 20:54:38 <Galamantyl`> Alright, let's find out 20:54:49 <Galamantyl`> I'm currently in "Outstanding" standing with this one town 20:55:02 <Galamantyl`> So I'm definitely over 768 rating 20:55:09 *** BJH2_ [~chatzilla@e176096199.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 20:55:14 <Galamantyl`> Let's see if I can bulldoze their printing works factory 20:55:45 <Galamantyl`> Interesting. It doesn't let me 20:55:49 <Galamantyl`> Then why does it say it on the wiki? 20:56:10 <Ailure> hold down ctrl+alt+c 20:56:13 <Gonozal_VIII> the game should have a lower minimum, then you couldn't use trees that way 20:56:14 <Ailure> enable the magic bulldozer cheat 20:56:24 <Ailure> try to destroy the industry 20:56:28 <Ailure> then check if it affects ratings 20:56:56 <Ailure> I think the magic bulldozer cheat kinda makes the game ignore ratings though, so you can destroy everything no matter how low it is 20:57:04 <Gonozal_VIII> it doesn't if you enable build while paused and pause the game while removing anything 20:57:46 <Ailure> could always be a situation that is coded in that way 20:57:50 <Ailure> but shouldn't normally happen 20:57:50 <Ailure> heh 21:00:39 *** guru3_ is now known as guru3 21:01:54 <Galamantyl`> The skyranger is in this game??? 21:01:56 <Gonozal_VIII> ok rating changes with build in pause... maybe that's new but the cost is much lower then without pause 21:04:48 *** Farden123 [~jk3farden@AMontsouris-156-1-75-248.w90-24.abo.wanadoo.fr] has joined #openttd 21:05:01 *** pecisk [~pecisk@78.84.139.234] has quit [Quit: Ex-Chat] 21:07:29 *** Farden [~jk3farden@AMontsouris-156-1-39-251.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 21:07:29 *** Farden123 is now known as Farden 21:09:04 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 21:16:34 <Galamantyl`> My game is almost over 21:16:39 <Galamantyl`> 1 more year 21:16:52 <Gonozal_VIII> it doesn't really stop then 21:17:01 <Galamantyl`> It doesn't? 21:17:05 <Gonozal_VIII> nope 21:17:21 <Galamantyl`> ??????? 21:17:25 <Galamantyl`> I thought it's supposed to 21:18:00 <Gonozal_VIII> highscore is calculated but the game goes on 21:18:05 *** skidd13 [~skidd13@p548A780D.dip.t-dialin.net] has left #openttd [] 21:18:18 <Galamantyl`> Does it at least provide statistics and stuff? 21:18:40 <Gonozal_VIII> wait and see ;-) 21:18:59 <Galamantyl`> This'll be a pretty crappy game if I don't see somethin fancy 21:21:32 *** BigBB [~BigBB@p5B04293A.dip0.t-ipconnect.de] has joined #openttd 21:21:33 <Gonozal_VIII> the years used to stop at 2090 but that's also gone 21:22:36 <hylje> it goes up to five million now 21:22:51 <Gonozal_VIII> nice^^ 21:22:54 <Galamantyl`> That's just silly 21:23:39 <Gonozal_VIII> by then we will be floating around using the power of our minds... or something like that^^ 21:24:14 *** Wezz6400 [~Wezz6400@145-118-109-253.fttx.bbned.nl] has quit [Quit: yawn] 21:27:11 <Gonozal_VIII> is somebody working on a grf for vehicles before 1920? older steamers, horse drawn and such? 21:27:23 <Galamantyl`> That wasn't fancy at all! 21:27:50 <Phazorx> horse drawn? 21:28:10 <Phazorx> by time it finishes 1st round trip it will be 1950 and diesel era 21:30:39 <Gonozal_VIII> wouldn't be that much slower than ships 21:32:40 <Ailure> prboably would have very low running cost too 21:32:44 <Ailure> or else it wouldn't be worth it :P 21:33:12 <TrueBrain> http://www.pc-gamers.com/webgamex/iso_js_coords.php <- nice :) 21:33:15 <Gonozal_VIII> the grf could start in 1800 with horses and some years later first little steamers and so on.. 21:35:39 *** Peakki [antti@cs181247045.pp.htv.fi] has quit [Quit: LÀhdössÀ] 21:38:02 *** BigBB [~BigBB@p5B04293A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:46:06 <tiaz_> heh 21:47:04 <mikk36> lol 21:47:09 <mikk36> that's one hopeful town :) 21:47:09 <mikk36> http://mikk36.eu/web/random_shit/Ardo%20Transport,%2012th%20Jan%201954.png 21:52:21 <tiaz_> http://operationcitadel.net/img/remote/sa/argh.png 21:52:23 <tiaz_> this was before bribes :( 21:53:56 <Gonozal_VIII> the sprites below the tracks don't fit 21:54:16 <tiaz_> that's what happens when you waterworld a desert 21:59:57 *** NW|Aerandir [~magic.pow@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 22:03:02 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 22:04:53 <Gonozal_VIII> is it normal that when you remove a ship depot located in a canal, the depot tiles change to water, no matter what height level? 22:05:13 <TrueBrain> SpComb: weren't you the one saying I should use prototype? 22:05:18 <tiaz_> isn't that desirable? 22:05:18 <SpComb> yes 22:05:30 <TrueBrain> They really made a big advancement last time I checked ;) 22:05:36 <TrueBrain> so tnx for the reminder :) 22:05:50 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 22:06:43 <SpComb> that thing is painfully, painfully slow 22:06:52 <TrueBrain> 'thing'? 22:07:07 <SpComb> the pca-gamers thing 22:07:11 <TrueBrain> yes 22:07:15 <TrueBrain> I was annoyed by it 22:07:24 <TrueBrain> but okay, browsers are bad in SWG data :) 22:07:26 <SpComb> it uses 100% CPU 22:09:55 <SpComb> DOM manipulation is unusably slow 22:15:54 <TrueBrain> SpComb: a classic example of overdoing it ;) 22:19:38 *** |Bastiaan| [~kvirc@ip87-205-173-82.adsl2.versatel.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 22:22:21 <TrueBrain> I wonder if I can make in Python that you don't have to restart the server over and over... 22:23:03 <ln--> time for comedy: http://pastebin.ca/758005 22:23:33 <TrueBrain> more like horror 22:25:18 <ln--> it's coded by university CS students. 22:25:33 <TrueBrain> please give them a leason: consistancy 22:25:54 <ln--> fortunately not the same university i'm in. 22:27:16 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 22:27:20 <TrueBrain> I stopped reading after: 22:27:21 <TrueBrain> # 22:27:21 <TrueBrain> case ('B'): case ('b'): number += (int)(11*(pow(16.0,(double)counter))); break; 22:27:21 <TrueBrain> # 22:27:21 <TrueBrain> case ('C'): case 'c': number += (int)(12*(pow(16.0,(double)counter))); break; 22:29:54 <ln--> i also like: default: number += (int)(atoi(&c)*(pow(16.0,(double)counter))); break; 22:31:33 <ln--> it would simply be so boring if the value assigned to 'number' only was a function of 'c', which is a char, would it not. 22:32:48 <ln--> now there's a new touch of excitement since we don't know for sure what number will be if c is e.g. '1'. 22:33:06 *** Farden [~jk3farden@AMontsouris-156-1-75-248.w90-24.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:35:57 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 22:37:28 <Phazorx> hmm... i recall asking about thta before but i dotn have a record of the anser unfortunately 22:37:49 <Phazorx> where is the coop that generates industries when "many random" is pressed within the editor 22:38:36 <SpComb> TrueBrain: creative use of reload() 22:38:44 <SpComb> it depends on how your code works, it's somewhat hairy 22:40:24 <Ailure> bahaha 22:40:36 <Ailure> that actually reminds about how one of my classmates programmed some code for a project 22:40:41 <Ailure> it was just a huge switch statement 22:41:29 <Phazorx> i saw a riversi game logic programmed with 1300 ifs and a bord consisting of 64 independed objects with assigned neighbours... nothing can impress me any more :) 22:41:45 <Ailure> that's how he programmed his program 22:41:59 <Ailure> we were going to create a simple client<->server program 22:42:07 <Ailure> with a simple tic-tac-toe multiplyer game 22:42:20 <Ailure> I was mostly working on the server<->client part 22:42:22 <Phazorx> ttt is p2p 22:42:25 <Ailure> he was working on the game logic 22:42:36 <Phazorx> well logic needs ifs :) 22:42:39 <Ailure> I was the one who also pasted it all together (so in the end, I winded up with most of the work) 22:42:46 <Ailure> and I had a hard time following his code 22:43:05 <Ailure> becuse he made it way more complicated than it's needed 22:43:10 <Ailure> with some ideas that just dosen't make sense 22:43:15 <Phazorx> well i bet hew knew what functions and arreays are 22:43:23 <Tefad> ifs? 22:43:29 <Phazorx> if statement 22:43:37 <Tefad> oh. 22:43:39 <Phazorx> Ailure: in my cases these there a mistery to the author 22:44:45 <Ailure> what is this code suposed to be doing 22:44:49 <Ailure> anyway 22:45:03 <Phazorx> this ? 22:45:08 <Ailure> yeah 22:45:14 <Ailure> I have a hard time following it myself 22:45:19 <Phazorx> the one i am discribing was the reversi game 22:45:21 <Phazorx> single player 22:45:22 <Ailure> but it seems to be related to hexdecimal numbers and strings 22:45:26 <Ailure> http://pastebin.ca/758005 22:45:28 <Ailure> this one 22:45:42 <Rubidium> what it does? well... break stuff that assume it is correct 22:46:06 *** Progman [~progman@p57A1C432.dip.t-dialin.net] has quit [Remote host closed the connection] 22:46:14 <Ailure> I made a variable->String algorithm once somewhere for a firmware 22:46:40 <Ailure> it was fun to make :) 22:47:25 <Ailure> let me just find it 22:47:45 <Ailure> it was a fun course 22:47:54 <Ailure> especially when I got a lab mate that never touched a programming language before 22:47:56 <Phazorx> Rubidium: where is the loop that generates industries ? 22:48:02 <Phazorx> industry_gui somewhere? 22:49:44 * SpComb needs to get around to writing network client code for a Java thing 22:49:57 <SpComb> it'd be fine if it was in Python, but I'm somewhat unfamiliar with Java in that regard 22:50:26 <Ailure> http://194.47.44.201/sendNumber.txt 22:50:28 <Rubidium> Ailure, well... what it does: write out of bounds, read out of bounds, perform magical additions (the kind that sometimes adds more then you want it to add (254..254 (i.e. all 254) ++ -> 0), not returning a useful string representation (0 and '0' are both mapped to '0', so it's one-way) 22:50:31 <Ailure> I considered this code to be hacky ahahaha 22:50:39 <Rubidium> Phazorx: tried searching for generate and industry? 22:50:51 <Rubidium> or the plural thereof? 22:51:04 <Ailure> ah 22:51:06 <Phazorx> rubidiom i'm having issues confirming there is only one for editor and map generation 22:51:07 <Ailure> sonds fun 22:51:19 <Ailure> heh 22:51:47 <Phazorx> industry_cmd:1706 is the functiona that does it 22:51:55 <Ailure> My biggest obstacle with C though 22:51:59 <Ailure> was the concepts of pointers 22:52:00 <Phazorx> now what i dont know if there is more to it and editor using something else 22:52:04 <Rubidium> Ailure: it ain't C 22:52:07 <Ailure> it might sound silly, but if you're been devoloping in Java for too long time 22:52:12 <Ailure> well 22:52:15 <Ailure> I got it quickly 22:52:21 <Ailure> but it was still something I had to get used to 22:52:22 <Rubidium> the map editor uses the same thing 22:52:39 <Rubidium> or so I think 22:52:52 <Ailure> [23:49] <Rubidium> Ailure: it ain't C 22:52:54 <Ailure> why not? 22:52:56 <Phazorx> Ailure: that's difference between lously typed/scripted languages with it's own memory management and strict resource allocation languages 22:53:24 <Ailure> the code I posted is C 22:53:33 <Ailure> although just a short snipped 22:53:41 <Ailure> the main method and include statements and all that is excluded 22:53:44 <Rubidium> Ailure: good luck trying to compile it with a C compiler 22:54:12 <Ailure> the tU8 and tU32 are defined in a header file btw 22:54:14 <Phazorx> Rubidium: map editor does not care about "number of industry" dificulty setting (at least visualy) and this function lloks like does... hence the suspicion that i am looking in wrong place :| 22:54:16 <Rubidium> or is the C standard changed lately so it includes classes and such 22:54:17 <Ailure> if it's those you are referring to 22:55:02 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 22:55:09 <Ailure> What with the code does it not make it C? 22:55:10 <Ailure> << 22:55:17 <Ailure> http://194.47.44.201/sendNumber.txt 22:55:18 <Ailure> here 22:55:36 <Ailure> unless you are talking about a diffrent source 22:55:36 <Ailure> haha 22:55:52 <Rubidium> I'm talking about the pastebin thingy 22:55:56 <Ailure> oh 22:55:56 <Ailure> haha 22:55:59 <Ailure> that's definatly C++ 22:56:00 <Ailure> yeah 22:56:09 <Ailure> no wonder 22:56:14 *** Unknown [~UnknownEn@dslb-084-063-002-215.pools.arcor-ip.net] has joined #openttd 22:56:56 *** xahodo [~xahodo@xahodo.demon.nl] has left #openttd [] 23:26:32 *** Eddi|zuHause2 [~johekr@p54B7779C.dip.t-dialin.net] has joined #openttd 23:26:55 *** |fjb| [~frank@p5485F25B.dip.t-dialin.net] has joined #openttd 23:28:51 *** elmex [~elmex@e180067222.adsl.alicedsl.de] has joined #openttd 23:29:01 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Read error: Connection reset by peer] 23:29:06 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 23:29:20 *** fjb [~frank@p5485F25B.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 23:32:46 *** elmex_ [~elmex@e180067222.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 23:32:56 *** Eddi|zuHause [~johekr@p54B7779C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 23:35:47 *** DorpsGek is now known as Guest128 23:35:49 *** DorpsGek [truelight@81.171.98.110] has joined #openttd 23:35:51 *** mode/#openttd [+o DorpsGek] by ChanServ 23:36:51 *** elmex_ [~elmex@e180067222.adsl.alicedsl.de] has joined #openttd 23:36:52 *** elmex [~elmex@e180067222.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:37:51 *** Guest128 [truelight@81.171.98.110] has quit [Ping timeout: 480 seconds] 23:44:51 <Wolf01> 'night 23:44:54 *** Wolf01 [~wolf01@host207-237-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:52:52 *** elmex [~elmex@e180067222.adsl.alicedsl.de] has joined #openttd 23:53:36 *** elmex_ [~elmex@e180067222.adsl.alicedsl.de] has quit [Read error: Connection reset by peer] 23:55:06 *** wolfy [~Wolfenste@dhcp-077-250-019-098.chello.nl] has joined #openttd 23:55:06 *** Wolfensteijn [~Wolfenste@dhcp-077-250-019-098.chello.nl] has quit [Read error: Connection reset by peer] 23:56:16 *** AntB is now known as Guest132 23:56:20 *** AntB [~AntB-UK@dsl-dp-81-140-103-187.in-addr.broadbandscope.com] has joined #openttd 23:57:57 *** LeviathNL [~thomas@z037133.its-s.tudelft.nl] has quit [Quit: Leaving]