Times are UTC Toggle Colours
00:00:14 <Bjarni> hmm 00:00:20 <Gonozal_VIII> it did, now go sit in a corner and feel ashamed 00:00:29 <Bjarni> nightly builds are still broken on Leopard (intel only) 00:00:55 <Johnmit> after wednesday i can do some proper testing 00:01:02 <Johnmit> as that is when exams finish 00:01:54 <Johnmit> anyway, im going to bed - good night all 00:02:02 <Gonozal_VIII> night 00:02:14 <Phoenix_the_II> Hmmm 00:02:15 <Prof_Frink> Bjarni: Nonono, it was referring to the fact that you "compile yourself" 00:02:30 <Gonozal_VIII> hehehe 00:02:32 *** SirkoZ [~Voodoo_Ma@BSN-142-171-170.dial-up.dsl.siol.net] has left #openttd [] 00:03:01 <Phoenix_the_II> is anyone willing to look at my savegame why my main line is so much stalling every train on it? 00:03:31 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:03:59 <Phoenix_the_II> http://home.deboom.biz/stall.sav 00:04:27 <Bjarni> Prof_Frink: damn.... please keep it a secret 00:04:27 *** Johnmit [~John@78.32.146.248] has quit [Quit: Going, Going...... Go] 00:04:58 <Bjarni> it's supposed to be top secret that I'm a coding bot that can even recode myself 00:05:11 <Prof_Frink> Bjarni: Yeah, last time I angered software it sent killer robots from the future to kill my mum 00:05:25 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 00:05:29 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has quit [Remote host closed the connection] 00:05:36 <Bjarni> now that's just cruel 00:05:46 <Bjarni> how do you get food now? 00:05:58 <Prof_Frink> It didn't succeed 00:06:03 <Gonozal_VIII> that's their plan... starve him to death 00:06:11 <Bjarni> o_O 00:06:16 <Bjarni> you have some crappy software 00:06:33 <Bjarni> well 00:06:39 <Bjarni> I'm even more cruel than that 00:06:50 <Bjarni> I can make bad blocks on your HD 00:06:59 * Prof_Frink keeps schtum. 00:07:08 *** Osai is now known as Osai^zZz 00:07:48 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 00:07:51 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 00:07:56 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has quit [Remote host closed the connection] 00:08:14 <Gonozal_VIII> wtf is schtum 00:09:53 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 00:10:12 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has joined #openttd 00:12:21 *** Sogard [~Sogard@ip68-98-68-204.ph.ph.cox.net] has joined #openttd 00:12:58 *** dih [~dihedral@dslb-084-056-243-160.pools.arcor-ip.net] has joined #openttd 00:14:25 <dih> :-) 00:15:02 <Bjarni> (-: 00:16:12 <dih> how are you? 00:19:42 <Sogard> I can't believe after playing Open TTD for so long I never knew about the whole, Ctrl + Drag a signal to autosignal an entire line of track. 00:20:02 <dih> :-P 00:20:15 <dih> i cannot beleive people play for so long and never read the wiki 00:21:20 <Sogard> I've read it plenty, even about signals 00:21:25 <Sogard> But I just never noticed that one I guess. 00:21:34 <Sogard> The wiki taught me pre-signals 00:21:36 <Sogard> and yay for those. 00:22:19 <dih> ^^ 00:22:20 *** ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [Quit: Ex-Chat] 00:23:26 <Sogard> Ha 00:23:33 <Sogard> The Wiki says nothing about using the ctrl + drag 00:23:35 <Sogard> under signals 00:25:08 <Sogard> even under the tutorial section 00:27:28 <Sogard> mabey i can finally contribute something ;v 00:30:21 <dih> there is a page on 'hidden <something>' 00:30:29 <dih> or at least along those lines 00:30:52 <ln-> Bjarni: hmm, how to listen to window resize events in Cocoa? 00:31:41 <ln-> and how to keep the size of a component inside the window equal to that of the window? 00:32:14 <Bjarni> those are good questions 00:32:32 <Bjarni> so good so I think developer.apple.com can tell you 00:32:42 <Gonozal_VIII> 100% :-) 00:33:50 <Gonozal_VIII> i know, it's not html... but did you try with %?^^ 00:34:21 <Bjarni> Gonozal_VIII: it's objective C 00:36:12 *** KritiK [~Maxim@78-106-157-175.broadband.corbina.ru] has quit [Quit: Leaving] 00:36:14 <Sogard> ohh ok, yeah dih its on the hidden features page 00:36:14 *** GT [~GT@adsl-dc-4664d.adsl.wanadoo.nl] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 00:36:22 <Sogard> but it seems its only 0.6 so far 00:36:27 <Sogard> not in the latest stable 00:36:47 <dih> yep - that sounds right 00:36:55 <Gonozal_VIII> latest stable is like 1000 years old 00:38:02 *** wolfy [~Wolfenste@dhcp-077-250-018-248.chello.nl] has quit [Server closed connection] 00:38:13 *** wolfy [~Wolfenste@dhcp-077-250-018-248.chello.nl] has joined #openttd 00:38:56 <dih> you mean 'revs' :-P 00:39:24 <Gonozal_VIII> feels like years :P 00:40:27 <dih> are you trying to imply that the devs work too slow for your liking? :-P 00:41:13 <Gonozal_VIII> more like the opposite, so much happened since the last stable that it's kind of stone age tech^^ 00:41:33 <ln-> Bjarni: how do i get NSView's parent? 00:44:09 <Bjarni> I'm not a hardcore objC coder :( 00:44:12 <dih> call the grandparents and ask for their kids 00:44:18 <Bjarni> http://www.appleinsider.com/articles/07/11/15/lawsuit_alleges_apple_lifted_idea_for_ichat_video_backdrops.html <-- wtf 00:44:47 <Bjarni> patented the IDEA of replacing part of a video with a still image.... 00:45:01 <Bjarni> sounds a bit like the patent on hyperlinks 00:46:17 <ln-> [self window] probably 00:46:41 <dih> windows has a patent on ctrl+z = undo 00:46:55 <dih> sorry - ms has the patent 00:47:20 <dih> windows does not even have fresh air :-P 00:47:58 <Gonozal_VIII> open windows provide fresh air! 00:48:29 <UnderBuilder> I wanna see a city building game based on the [o]ttd interface 00:49:02 <Bjarni> I wanna see users who only states reasonable feature requests 00:49:06 <Gonozal_VIII> didn't you already write that 23424523 times? 00:49:10 <dih> lol Bjarni :-) 00:49:28 <dih> i was waiting for something along those lines to pop up :-P 00:49:33 <UnderBuilder> I wanna see less criticals in the world 00:49:54 <dih> then you need to visit another channel 00:49:55 <Bjarni> critical what? 00:50:11 <UnderBuilder> criticals = people that critize 00:50:21 <dih> http://www.ongein.nl/getItem2.aspx?file=28jan15-nintendo-wedding-cake.jpg 00:50:31 <Bjarni> I ask for people to be realistic 00:50:36 <Bjarni> is that a bad thing? 00:51:00 <Gonozal_VIII> yes, yes it is 00:51:04 <dih> UnderBuilder: visit #UnderBuildersWorld 00:51:05 *** Gonozal_VIII was kicked from #openttd by Bjarni [wrong answer] 00:51:05 *** Gonozal_VIII [~Gonozal_V@N781P004.adsl.highway.telekom.at] has joined #openttd 00:51:14 <Gonozal_VIII> :P 00:51:18 <Bjarni> is it a bad thing? 00:51:30 <Gonozal_VIII> no, no it isn't 00:51:33 <Bjarni> good 00:51:45 <UnderBuilder> too many people post realistic suggestion 00:51:59 <UnderBuilder> I don't understand what do you mean with realistic 00:52:01 <Bjarni> UnderBuilder: as you can see I have the support of this channel in questioning your urge to request odd stuff 00:52:07 <dih> Bjarni: what do you think of people with power abusing the power they have to make others say what they want to hear? 00:52:26 <Bjarni> well 00:52:47 <Bjarni> they can't make me change my opinion 00:53:07 <Gonozal_VIII> people shouldn't abuse power to make other people say what they want 00:53:24 *** dih was kicked from #openttd by DorpsGek [I think it's bad to abuse my power :)] 00:53:24 *** dih [~dihedral@dslb-084-056-243-160.pools.arcor-ip.net] has joined #openttd 00:53:37 <dih> lol 00:53:50 <Gonozal_VIII> hehe i thought i would get kicked again now^^ 00:53:54 <dih> using a poor bot to do the dirty work is nasty ^^ 00:54:00 <Bjarni> ohh well 00:54:04 <Bjarni> couldn't help it 00:54:06 <Bjarni> :p 00:54:16 <glx> well I could have use @op 00:54:18 <dih> yes - i can understand 00:54:41 <glx> but it's easier for me to type !kick and let my script talk to the bot 00:54:53 <Bjarni> hehe 00:55:10 <dih> i can understand that something in live can make a person feel low enough - which in turn could make them beleive appearing powerful could possibly solve the issue :-D 00:55:11 <Bjarni> dih: now two people claims to have kicked you.... then who should you trust :P 00:55:16 <UnderBuilder> I said that in support of the players playing as cities suggestion 00:55:44 <dih> UnderBuilder - you are offtopic :-P 00:55:58 *** Progman [~progman@p57A1F1F4.dip.t-dialin.net] has quit [Remote host closed the connection] 00:56:18 <dih> Bjarni: i'll just look it up in the logs ^^ 00:56:56 <Bjarni> [01:53:24] <-- DorpsGek has kicked dih from #openttd (I think it's bad to abuse my power :)) <-- this is what the log says 00:57:14 <UnderBuilder> instead of having a city simulation proyect inside of ottd, make it a separate game where you play as one of the cities in a ottd's server 00:57:36 <Bjarni> UnderBuilder: join #someonewhocares 00:57:42 <Bjarni> and talk about it 00:57:46 <dih> hehe 00:57:47 <Bjarni> there 00:57:58 <murray> or tell it to my carebot: http://carebot.heiatufte.net 00:58:01 <ln-> UnderBuilder: the cities are too small to be interesting to play. 00:58:12 <dih> i thought someone would have at least had the decensy to say @kick publicly 00:58:13 <Gonozal_VIII> wow, i'm op there^^ 00:58:32 <dih> lol 00:58:44 <dih> kick yourself ^^ 00:59:02 <Gonozal_VIII> [01:58:51] *** Auto-rejoining #someonewhocares due to kick... 00:59:05 <Bjarni> --- yourself :No such nick/channel 00:59:10 <Gonozal_VIII> that bugger rejoins! 00:59:15 <Gonozal_VIII> have to ban him 00:59:22 <Bjarni> haha 00:59:26 <Bjarni> reminds me of MeusH 00:59:47 <Bjarni> while maintaining the wiki he gave himself a 5 minute ban to test it 00:59:49 <Bjarni> it worked 00:59:52 <Bjarni> for 5 minutes 00:59:55 <Gonozal_VIII> hehe, now i banned myself^^ 00:59:56 <Bjarni> then it failed to disable 01:00:12 <Bjarni> then he waited to see if it disabled after 5 hours 01:00:14 <Bjarni> it didn't 01:00:18 <Bjarni> then he was screwed 01:00:32 <Bjarni> @seen MeusH 01:00:32 <DorpsGek> Bjarni: MeusH was last seen in #openttd 22 weeks, 4 days, 15 hours, 54 minutes, and 13 seconds ago: <MeusH> hey Wolf01 :) 01:01:27 <dih> i shall head to bed 01:01:29 <Bjarni> looks like he decreased his activity a bit 01:01:37 <Bjarni> dih: yeah you should 01:01:51 <dih> i want to be able to do some more work tomorrow :-P 01:01:52 <Bjarni> but to be honest you will stay here 01:02:04 <dih> why would i do that? 01:02:59 <dih> well - you can tell me tomorrow ^^ 01:04:18 <Bjarni> because 01:04:22 <Bjarni> it's you 01:04:26 <Bjarni> and I'm here 01:04:29 <Bjarni> and it's IRC 01:04:31 <dih> lol 01:04:50 *** fjb [~frank@p5485F7F7.dip.t-dialin.net] has joined #openttd 01:05:01 <Bjarni> and because of that too 01:05:06 <dih> there - now you have fjb to comfort you :-) 01:05:14 <fjb> Moin 01:05:18 <Bjarni> eek 01:05:27 <Bjarni> morning already? 01:05:33 <Bjarni> dih: you did it 01:05:38 <fjb> Me? Comforting Bjarni? Never! :-) 01:05:40 *** dih [~dihedral@dslb-084-056-243-160.pools.arcor-ip.net] has quit [Quit: (knock knock - gone to bed ^^ Bjarni loses)] 01:06:24 <UnderBuilder> /mode kick-on-join dih Wow! You lose! 01:06:32 <UnderBuilder> lol 01:06:36 <fjb> :-) 01:06:56 * fjb wouldn't mind that mode. 01:07:03 *** Bjarni [~Bjarni@62.243.161.118] has left #openttd [fjb is acting cruel to me... I'm going to hide and make sure he can't find me] 01:07:19 <glx> lol 01:07:27 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has quit [Server closed connection] 01:07:46 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has joined #openttd 01:07:53 <fjb> :-P 01:08:04 *** UnderBuilder [~chatzilla@168.226.104.231] has left #openttd [All My Base has been owned] 01:08:09 <Phoenix_the_II> is there any site that explains a few heavy main lines construction examples? 01:09:14 <Tefad> try openttdcoop's page 01:09:50 <fjb> Depends what you are meaning with "heavy main lines" but it sounds like the openttdcoop people could help: http://openttdcoop.ppcis.org/wiki/index.php/Main_Page 01:10:06 <Tefad> ding. 01:10:16 <fjb> :-) 01:10:36 * fjb prefers beautiful main lines. 01:10:53 <Phoenix_the_II> :o 01:12:59 <Tefad> bbml? (opposed to bbw) 01:13:38 <fjb> bb wgat? 01:13:42 <fjb> what 01:14:35 *** NukeBuster [~opera@82-169-117-23.dsl.ip.tiscali.nl] has joined #openttd 01:15:17 <NukeBuster> Anyone interested in password at join? http://www.tt-forums.net/viewtopic.php?f=33&t=35806 01:16:00 <fjb> Ah, the lazy people reminder. :-) 01:16:26 <NukeBuster> :) 01:17:15 <fjb> Setting a password is always the the first thing I do after joining a network game. 01:18:49 <NukeBuster> I forgot once or twice, now i do not say I do not like to play together. But sometimes people just start deleting all trains... Thats a bit annoying 01:20:19 <NukeBuster> Read this suggestion for the password prompt on the suggestions thread, thought it wouldn't be a very big change :) 01:20:47 <fjb> Yes. People can ask you for the password and you can decide who is allowed to join you. 01:20:47 *** Eddi|zuHause [Eddi_zuHau@p54B774EB.dip.t-dialin.net] has joined #openttd 01:22:27 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 01:22:28 <fjb> I just had to buy the next nonprofid bus. 01:23:04 <NukeBuster> ? 01:23:34 <Eddi|zuHause> alright, that did not run like i wanted it to... 01:23:42 <fjb> I need a better rating at a town. And there is no room for more wood. 01:24:05 <NukeBuster> Busses are fun, but it takes a long time to get some nice profit... 01:24:08 <glx> fjb: remove trees and replant them 01:24:11 <fjb> Eddi|zuHause: What didn't run? 01:24:46 <fjb> glx: Removing trees makes my rating even bader, doesn't it? 01:25:19 <Gonozal_VIII> there's a minimum 01:25:30 <fjb> NukeBuster: I'm using the passenger destinations patch. No passneger transport makes profit without a big network. 01:25:35 <Eddi|zuHause> fjb: reboot ;) 01:25:48 <fjb> Eddi|zuHause: Better reboot then. 01:25:50 <Eddi|zuHause> more specifically, reboot after update 01:25:51 <NukeBuster> The patch from prissi? 01:26:03 <fjb> Gonozal_VIII: I wasn't at the minimum rating yet. 01:26:21 <Gonozal_VIII> blow up every tree near the town 01:26:43 <NukeBuster> I really like that in simutrans :) Have played it a short while in open, but support stopped for the patch 01:26:51 <fjb> The patch from: http://www.tt-forums.net/download/file.php?id=84088 01:27:38 <fjb> A bus usually keeps my rating high. 01:28:51 <fjb> People in that town think they don't need a bus. :-( 01:29:51 <Eddi|zuHause> that's probably a design flaw, local passengers should be much more common than long distance passengers 01:30:28 <fjb> They are much more common. 01:31:49 <fjb> The towns are just not big enough yet. 01:32:39 <fjb> 611 people is still kind of a village. 01:33:59 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 01:34:20 <Eddi|zuHause> right, but you might as well start out in a ~2k town ;) 01:35:42 <Phoenix_the_II> Gah, now I got 4 lines in both directios 01:35:43 <Phoenix_the_II> yet 01:35:50 <Phoenix_the_II> the trains still prefer to take only 1 line 01:35:59 <fjb> But I need to build a line with a station at that town. :-) 01:36:14 <Phoenix_the_II> and then they get to the station 01:36:18 <Phoenix_the_II> and stack up 01:36:23 <Phoenix_the_II> filling that 1 line 01:36:31 <Phoenix_the_II> while the other lines are completely empty 01:36:39 <fjb> Hm, make fewer but longer trains. 01:36:45 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:37:20 <Phoenix_the_II> well 01:37:29 <Phoenix_the_II> they are already 20 to 40 in length :P 01:37:40 <Eddi|zuHause> Phoenix_the_II: your setup is probably wrong... 01:37:45 <Phoenix_the_II> yea 01:37:48 <Gonozal_VIII> most likely 01:37:51 <Phoenix_the_II> but im wondering what ._. 01:38:02 <Phoenix_the_II> anyone wanna have a quick look? :o 01:38:21 <Eddi|zuHause> no, we should use our psychic powers to guess your layout 01:38:37 <Phoenix_the_II> so 01:38:39 <Phoenix_the_II> go guess :D 01:38:41 <Phoenix_the_II> while i save 01:38:47 <fjb> Physic power? 01:38:59 <Phoenix_the_II> yeye 01:39:01 <Phoenix_the_II> hit me 01:39:26 <Phoenix_the_II> http://home.deboom.biz/stall2.sav 01:39:50 <Gonozal_VIII> fjb, did your english somehow get "bader"?^^ 01:40:16 <Phoenix_the_II> anyways 01:40:22 <Phoenix_the_II> look at the power plant in that save 01:40:32 <fjb> Gonozal_VIII: My English never was really good. 01:40:37 <Phoenix_the_II> and follow the line closest to the opposite direction lines 01:40:48 <Phoenix_the_II> it's filled with trains, while the other lines are empty 01:41:39 <Gonozal_VIII> O_o 01:42:14 <Eddi|zuHause> can't run the game right now... 01:42:28 <Phoenix_the_II> :'( 01:43:00 <Gonozal_VIII> veeeery strange 01:43:30 <Phoenix_the_II> :o 01:43:43 <Phoenix_the_II> did i properly setup the lines? 01:43:52 *** mucht_work [~Martin@143.50.125.24] has quit [Server closed connection] 01:43:57 *** mucht_work [~Martin@143.50.125.24] has joined #openttd 01:44:21 <Gonozal_VIII> you don't need a gazillion lines there 01:44:42 <Phoenix_the_II> :o 01:45:05 <Phoenix_the_II> well, i cant even do a stable % at the coal mines :P 01:45:15 <Phoenix_the_II> so 01:45:29 <Phoenix_the_II> i want to put more trains on the track to handle the coal better 01:45:40 <Phoenix_the_II> but the traffic just takes 1 line 01:45:41 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Read error: Connection reset by peer] 01:49:00 <Phoenix_the_II> so no suggestions? 01:50:52 <Phoenix_the_II> Gonozal_VIII? :o 01:50:59 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 01:51:19 <Gonozal_VIII> building^^ 01:51:34 <Phoenix_the_II> oh, your fixing something for me? :) 01:51:54 * Phoenix_the_II bows 01:52:48 <Gonozal_VIII> some trains are too long 01:52:56 <Phoenix_the_II> these 40 cars ones? 01:53:22 <Phoenix_the_II> only got 20 and 40's :P 01:53:34 <Gonozal_VIII> platforms too short 01:53:45 <Phoenix_the_II> uh 01:53:52 <Phoenix_the_II> my stations are 21 cell's long 01:53:59 <Phoenix_the_II> 40 car trains only take 20 cell's 01:58:06 <fjb> And you are serializing the trains at the station exit, so you don't win much with the parallel tracks. 01:59:10 <Phoenix_the_II> I'm used to building like this in TTDX :p 01:59:17 <Phoenix_the_II> which was like 6 years ago for me 01:59:30 <fjb> The same happens at the station entries. No two trains can leave or enter a station at the same time. 01:59:47 <Phoenix_the_II> yea, probably presignalling error 02:00:45 <fjb> No, all parallel tracks share one signal block at each end. And there can be only one train in any given signal block. 02:01:22 <Phoenix_the_II> I meant, probably i made an error setting the signal up 02:02:46 <fjb> And I'm counting more than 40 wagon on some trains. They cause truble. 02:03:24 <fjb> The problem are the switches which are connecting the parallel tracks. 02:03:45 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 02:04:28 <Phoenix_the_II> before the bridges eh 02:04:38 <Phoenix_the_II> yea, that one single block aswell 02:05:35 <fjb> Yes, that serializes your trains because they have to pass that signal block one after the other. 02:05:54 <fjb> And look at train 33. That one is longer than your stations. 02:06:04 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 02:06:57 <Phoenix_the_II> doesnt look on here 02:07:02 <Phoenix_the_II> im counting 40 cars on that 02:07:04 *** toet [~cheese@3E339CE5.dslaccess.aol.com] has quit [Ping timeout: 480 seconds] 02:07:06 <Phoenix_the_II> on a 21 cell station 02:07:27 <Phoenix_the_II> hmmm 02:07:40 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 02:07:41 <Phoenix_the_II> maybe we could start up a internet game... 02:08:03 <Phoenix_the_II> and you show me a layout which doesnt serialize the trains? :) 02:08:15 <fjb> I'm counting 47 wagons and 4 locomotions. 02:09:06 <fjb> opennttdcoop has examples for station entry / exit like you need it. 02:09:26 <fjb> I find just one big line a bit boring. 02:10:19 <Phoenix_the_II> no 02:10:32 <Phoenix_the_II> the plan was to extend to coal mines from the east aswell 02:10:40 <Phoenix_the_II> + using the farms at one point 02:10:49 <Phoenix_the_II> to create a darn big station :P 02:11:10 <fjb> But the world still looks a bit boring. Not my kind of game. 02:11:21 <Phoenix_the_II> it's my first game since, 6 years 02:11:22 <Phoenix_the_II> :o 02:11:28 <Phoenix_the_II> i made a quickie on my own 02:11:56 <fjb> Maybe you should start not that big? Some more smaller lines would cause you less trouble. 02:11:59 <Gonozal_VIII> i guess all those missing grfs don't do the game much good 02:12:12 <Phoenix_the_II> i use openttdcoop's grf pack 02:12:19 <Gonozal_VIII> the trains slow down to 14km/h as soon as they reach the slope 02:12:28 <fjb> Maybe, but the world would stay that fllat even with the grfs. 02:13:03 <Phoenix_the_II> I made that map in 30 minutes :/ 02:13:24 <Gonozal_VIII> ah, realistic acceleration is off 02:13:35 <Phoenix_the_II> just figuring out how to make a big line work... 02:13:44 <Phoenix_the_II> realistic accel = better? :o 02:14:33 <Gonozal_VIII> yes? 02:16:04 *** mcbane_ZZzzz [~Maui_key@p5498C575.dip.t-dialin.net] has joined #openttd 02:19:12 *** mcbane [~Maui_key@p5498C575.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:21:40 <Phoenix_the_II> SO 02:21:42 <Phoenix_the_II> err 02:21:44 <Phoenix_the_II> So, 02:21:46 <Phoenix_the_II> :) 02:21:53 *** reto_ [daemon@38.23.3.213.fix.bluewin.ch] has quit [Ping timeout: 480 seconds] 02:21:58 <Phoenix_the_II> to be efficient i should just split the lines? 02:22:18 <Phoenix_the_II> meaning only 1 line per 4 station slots? 02:23:06 <fjb> That may help. 02:23:45 <Phoenix_the_II> but from what i thought of pre signalling trains could run fine with huge stations/multiple lines 02:24:35 *** NukeBuster [~opera@82-169-117-23.dsl.ip.tiscali.nl] has left #openttd [] 02:26:34 <Gonozal_VIII> that's pbs not presignals 02:26:52 <Phoenix_the_II> ooh 02:27:00 <Gonozal_VIII> i've split everything now 02:27:02 <Phoenix_the_II> so i should use the path based signled? 02:27:10 <Phoenix_the_II> signals 02:27:19 <Phoenix_the_II> :o 02:27:20 <Phoenix_the_II> split 02:27:23 <Gonozal_VIII> still slow because loading and unloading takes ages with the too long trains 02:28:43 <Eddi|zuHause> PBS are not implemented 02:29:20 <Phoenix_the_II> oh :o 02:30:50 <Gonozal_VIII> i also removed those bridges 02:31:00 *** reto [daemon@38.23.3.213.fix.bluewin.ch] has joined #openttd 02:31:40 *** Netsplit synthon.oftc.net <-> tachyon.oftc.net quits: DaleStan, Frostregen, Jortuny 02:31:53 <Gonozal_VIII> well... i stopped now, boring game 02:32:11 <Gonozal_VIII> no fun, nono 02:32:26 <Phoenix_the_II> :o 02:32:53 *** Netsplit over, joins: DaleStan, Jortuny, Frostregen 02:33:00 <Phoenix_the_II> it was just doing a basic, without terraforming too much, big station with multiple lines 02:33:26 <Gonozal_VIII> withoug terraforming too much?^^ 02:33:34 <Gonozal_VIII> did you see that map?^^ 02:33:39 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 02:34:11 <Phoenix_the_II> errrr 02:34:20 <Phoenix_the_II> It just has a high hill 02:34:24 <Phoenix_the_II> bit o water 02:34:28 <Phoenix_the_II> and a big city 02:34:48 <Phoenix_the_II> planted a few random towns/mines 02:35:01 <Phoenix_the_II> and randomized the trees 02:35:05 <Phoenix_the_II> and fired up this thing 02:39:00 <fjb> It was terra formed in the scenery editor. :-) 02:40:30 *** shodan [user@xerxes.foocode.net] has joined #openttd 02:46:45 <fjb> Hm, expanding a cheap single track line to a cheap double track line is difficult... 02:47:21 <Gonozal_VIII> not really 02:48:18 <fjb> The line is in use now and should be usable after the conversion. 02:49:22 <Gonozal_VIII> single track meaning two way? 02:50:04 <fjb> Yes, ofcourse. 02:50:14 <Gonozal_VIII> then it's easy 02:50:20 <Gekz> single track rail lines are Inuit for failfest. 02:50:46 <Gonozal_VIII> build the other line... once it's ready change the signals, yay 02:50:53 <fjb> I'm running the whole game with single rack lines so far. :-) 02:51:23 <fjb> But there are crossings with other lines. 02:51:43 <Gonozal_VIII> crossings are baaaaad 02:52:00 <fjb> But they are needed. 02:52:32 <fjb> A cheap line has to be used by many trains, else it becomes an expensive line. 02:52:42 <Gonozal_VIII> http://gonozalviii.go.funpic.de/OpenTTD/junction.png 02:52:56 <Gonozal_VIII> junction for a lot of trains 02:53:09 <fjb> No room for that junction. 02:53:24 <Gonozal_VIII> http://gonozalviii.go.funpic.de/OpenTTD/junction3.png 02:53:26 <Gonozal_VIII> smaller 02:53:33 <fjb> I have to invent another solution. 02:53:57 <fjb> Nice, but still no room for that. 02:54:13 <Gonozal_VIII> that doesn't take much room... 02:54:16 *** Zahl [~Zahl@p549F1BB0.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 02:54:17 <fjb> I should split it into junctions. 02:54:19 <Gonozal_VIII> very flexible 02:55:30 <fjb> I belive it is. 02:55:46 <fjb> But I need something really small, easy and cheap. 02:55:49 <Gonozal_VIII> trains can even turn around on it :-) 02:56:17 <Gonozal_VIII> http://gonozalviii.go.funpic.de/OpenTTD/junction2.png <-- easy and cheap, but only 3 sides 02:57:55 <fjb> I that last one, I have already build it in some other games. 03:01:27 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: You just lost the game] 03:10:40 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 03:11:27 <CIA-5> OpenTTD: belugas * r11930 /trunk/src/intro_gui.cpp: -Codechange: a bit of code style application 03:25:35 <Phoenix_the_II> hmm 03:25:36 <Phoenix_the_II> Gonozal_VIII 03:25:42 <Phoenix_the_II> i should've build it like this? 03:25:43 <Phoenix_the_II> http://openttdcoop.ppcis.org/wiki/images/c/c5/Full_station_with_a_lot_of_slots.png 03:26:08 <Gonozal_VIII> i don't like that style... but it works 03:26:16 <Phoenix_the_II> :o 03:26:25 <Phoenix_the_II> it's ugly yes 03:26:34 <Phoenix_the_II> looks like a bit of cheat style though 03:27:18 <Phoenix_the_II> Gonozal_VIII, maybe make a internet game, show me a large tracks station? 03:28:02 <Gonozal_VIII> i don't think i have the same version 03:28:18 <Phoenix_the_II> :) 03:28:23 <Phoenix_the_II> i can make the same version 03:28:25 <Phoenix_the_II> which you have? 03:28:48 <Gonozal_VIII> i have 11929 03:28:51 <Phoenix_the_II> ooo 03:28:52 <Phoenix_the_II> nightly 03:29:20 <Phoenix_the_II> gimme a min 03:29:32 <Gonozal_VIII> 11930 now 03:29:47 <Phoenix_the_II> :o 03:29:50 <Phoenix_the_II> running *nix? 03:29:55 <Gonozal_VIII> xp 03:30:27 <Phoenix_the_II> gah 03:30:32 <Phoenix_the_II> gotta setup the building tools then 03:30:34 <Gonozal_VIII> managed to get that compile stuff working^^ 03:30:41 <Phoenix_the_II> yea 03:30:42 <Phoenix_the_II> 2 secs 03:30:47 <Phoenix_the_II> lemme build it on nix 03:30:49 <Gonozal_VIII> i think i have beta 2 and 5.3 somewhere 03:30:57 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has quit [Quit: leaving] 03:30:58 <fjb> We tought Gonozal_VIII how to compile OpenTTD under Windows yesterday. Now he compiles after every commit. 03:31:00 <Phoenix_the_II> neh don't waste your breath :D 03:31:10 <Gonozal_VIII> not really^^ 03:31:15 <fjb> :-) 03:31:18 <Phoenix_the_II> im used to compiling myself 03:31:20 <Phoenix_the_II> but 03:31:23 <Phoenix_the_II> on linux 03:31:24 <Phoenix_the_II> haha 03:32:25 <Phoenix_the_II> checking out :) 03:33:35 <Phoenix_the_II> gah 03:33:36 <Phoenix_the_II> ._. 03:33:43 <Phoenix_the_II> cant build on nix for xp 03:33:43 <Phoenix_the_II> :p 03:33:53 <Gonozal_VIII> ? 03:33:56 <Gonozal_VIII> sure 03:34:16 <Gonozal_VIII> win32 03:34:41 <Phoenix_the_II> configure: error: invalid option --os=WIN32 03:34:41 <Phoenix_the_II> Available options are: --os=[DETECT|UNIX|OSX|FREEBSD|OPENBSD|MORPHOS|BEOS|SUNOS|CYGWIN|MINGW|OS2|WINCE|PSP] 03:34:41 <Phoenix_the_II> p:~/openttd# 03:34:42 <Phoenix_the_II> :P 03:35:09 <Gonozal_VIII> hehe 03:35:10 <Phoenix_the_II> no big deal 03:35:20 <Phoenix_the_II> i'll install the crap on windows 03:36:00 <Gonozal_VIII> you don't have 0.5.3 or 0.6 beta 2? 03:36:05 <Phoenix_the_II> beta 3 03:37:12 <Gekz> B 03:37:12 <Gekz> BDL Limit: 0 B/s 03:37:16 <Gekz> erm 03:37:16 <Gonozal_VIII> got beta 3 now 03:37:20 <Gekz> why did I paste that. 03:37:28 <Phoenix_the_II> hehe 03:37:33 <Phoenix_the_II> but i want nightly tooo :D 03:37:36 <Gekz> better question is, how the hell did I do it 03:37:39 <Gekz> -_- 03:37:44 <glx> Phoenix_the_II: it is MINGW 03:37:48 <Gonozal_VIII> strg v 03:38:03 <Phoenix_the_II> mingw? 03:38:43 <ln-> may i propose again an old patch? 03:39:14 <glx> do what you want ln-, I'm going to sleep anyway :) 03:39:22 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:39:25 <Phoenix_the_II> Gonozal_VIII 03:39:26 <Phoenix_the_II> gah 03:39:31 <Phoenix_the_II> gotta reboot for this SVN client 03:39:32 <Phoenix_the_II> ._> 03:39:39 <Phoenix_the_II> beta 03 it be 03:39:42 <Phoenix_the_II> ok? :P 03:39:46 <Gonozal_VIII> .... 03:39:56 <Gonozal_VIII> host :P 03:39:56 <Phoenix_the_II> whatever you want :) 03:39:59 <Phoenix_the_II> :o 03:39:59 <Phoenix_the_II> k 03:40:00 <Gonozal_VIII> no grfsies 03:40:01 <Phoenix_the_II> 2 secs 03:40:06 <Phoenix_the_II> sure 03:41:59 <Gonozal_VIII> soo? 03:42:03 <Phoenix_the_II> ok 03:42:06 <Phoenix_the_II> #openttd phoenix 03:42:10 <Phoenix_the_II> pass=phoe 03:43:02 <Gonozal_VIII> not there 03:43:26 <Phoenix_the_II> errr the game name is that 03:43:28 <Phoenix_the_II> ? :O 03:44:13 <Gonozal_VIII> the game name is "that" ? 03:44:31 <Phoenix_the_II> "#openttd phoenix" 03:45:05 <Phoenix_the_II> oh 03:45:09 <Phoenix_the_II> it aint on the list 03:45:10 <Phoenix_the_II> hmm 03:45:22 <Phoenix_the_II> add this IP 03:45:26 <Phoenix_the_II> 80.100.192.148 03:53:54 <ln-> i have a question about physiology. who wants to answer? 03:54:11 <fjb> It is done, my not so cheap cheap duoble track line: http://www.myimg.de/?img=CargoUnited17Jan1942ac7f7.png 03:54:13 <Gonozal_VIII> physiology? 03:54:39 <ln-> physiology. 03:54:40 <fjb> Nobody wants to answer, but feel free to ask anyway. 03:56:27 <ln-> ok. so.. as we know, people can easily eat hot food that burns hands. right? 03:56:27 <CIA-5> OpenTTD: belugas * r11931 /trunk/src/intro_gui.cpp: -Codechange: enumify the widgets numbers. Give breathing room on the case switches too... 03:57:12 <fjb> You burn your mouth it it is that hot... 03:57:14 <Belugas_Gone> bouhaa 03:57:27 <Belugas_Gone> rrrrr 03:57:29 <ln-> fjb: huh? 03:57:29 <Belugas_Gone> zzzzz 03:57:40 <Belugas_Gone> *dong* 03:57:40 <fjb> What happened to Belugas? 03:57:51 <Belugas_Gone> gone 03:57:57 <Belugas_Gone> muwhahahha! 03:58:00 <fjb> Oh, ok. 03:58:05 <Belugas_Gone> good night 03:58:14 <fjb> Good night. 03:58:58 <ln-> 05:57 < fjb> You burn your mouth it it is that hot... <-- that is definitely not true. 03:59:03 <fjb> ln-: I don't think you can really eat things the are over 50°C hot. 04:00:18 <ln-> i won't say anything about absolute temperatures, but certainly the mouth can tolerate a lot hotter temperatures than e.g. the hand. 04:00:38 <fjb> Maybe 60°C. That depends, but somewhere around there it get too hot. 04:01:14 <fjb> I don't think that is really true. 04:01:17 <Gonozal_VIII> water has a high thermal capacity, there's lots of water in your mouth 04:01:40 <CIA-5> OpenTTD: belugas * r11932 /trunk/src/intro_gui.cpp: -Codechange: Forgot two occurences of widget enumification 04:01:56 <ln-> try to eat or drink something that his hot, but doesn't burn your mouth. then try to dip your finger to the same substance for 10 seconds. 04:01:58 <fjb> Your spit cools the food down a bit. 04:02:40 *** Greyscale is now known as Greysc[a]le 04:02:55 <fjb> ln-: Measure the real temperature of yout test substance. 04:03:39 <ln-> what does the real temperature matter? 04:03:51 <fjb> It is all that matters. 04:04:22 <ln-> ok, it's N celsius. 04:04:28 <fjb> Your skin signals "too hot" somewhere not much abouve 50°C. 04:04:29 *** TinoM| [~Tino@i59F57F14.versanet.de] has joined #openttd 04:05:19 <Gonozal_VIII> everything above 40° can kill cells 04:05:31 <ln-> fjb: ok, i believe that. then? 04:05:55 <fjb> Some parts of your skin are more protected than other parts, fingerns and soles of your feet have a bit thicker skin, and the skin of your mouth is a bit more protected by your spit. 04:07:07 *** TinoM [~Tino@i59F55256.versanet.de] has quit [Ping timeout: 480 seconds] 04:07:15 <fjb> Your fingers are goot to measure the temperature of parts of your computer. If touching the parts hurts that parts get too hot. :-) 04:07:18 <ln-> the 0.5 mm layer of spit is negligible. 04:07:32 <Gonozal_VIII> it's not 04:07:56 <fjb> It really isn't negligible. Have you ever seen a snail go over a razor blade? 04:08:16 <Gonozal_VIII> that's completely unrelated^^ 04:08:50 <fjb> Not really, it's skin is also protected by very few fluid. 04:09:33 <fjb> ln-: Dry your mouth and then try to eat something hot. Have fun... 04:10:13 <ln-> fjb: i think you are building a strawman with your argumentation. 04:10:42 <fjb> And don't cheat be moving your test food around in your mouth, keep it in kontact with the same part of the skin of your mouth. 04:11:42 <fjb> ln-: Just try it out. And measure the real temperature of your test food. 04:12:14 <ln-> the real temperature does not matter at all here. 04:12:51 <fjb> What temperature does matter? The temperature that you think that something might have? 04:13:36 <ln-> my claim was -- and is -- that people can easily eat hot food that would burn their hands. the details of whether that is the result of spit is irrelevant. the numerical value of the temperature is irrelevant. 04:14:06 <fjb> You have never burnt your mouth? 04:14:25 <ln-> sure i have. and? 04:15:17 <fjb> Make your fingers hot and touch the hot food only for a very short moment. You can really easily do that. You can even touch thinks that way that would definitely burn your mouth. 04:15:35 <fjb> thnigs 04:15:39 <fjb> things 04:16:14 *** Diabolic-Angel [~dia@xdsl-81-173-254-104.netcologne.de] has joined #openttd 04:17:00 <ln-> maybe. does that contradict with my claim? 04:17:49 <fjb> Yes, it does. It shows that you can easily touch things that would burn your mouth. 04:19:44 <ln-> so is my claim "people can easily eat hot food that would burn their hands" true or not in your opinion? 04:19:57 <fjb> It is not true. 04:20:46 <ln-> so you are saying that people cannot easily eat hot food if it is burning their hands? 04:20:59 <fjb> Yes. 04:21:33 <ln-> that's simply not true. try it some time. 04:21:50 <fjb> You can easily eat foot that you can easily hold in your fingers. 04:22:00 <ln-> of course. 04:22:22 <fjb> YOu can eat food with difficulty that you can hold in your fingers with difficulty. 04:22:43 <ln-> wrong. 04:23:45 <fjb> Your opinion wins over proven science? 04:24:17 <ln-> you are proving this by stating some absolute temperatures? 04:24:54 <fjb> Yes. The temperature that destroys the cells of you skin. 04:25:28 <fjb> About 50°C is the limit. 04:25:41 <fjb> But only for a short time. 04:25:51 <ln-> think about the hot meatball on your dish that you took out from the microwave oven. it will burn your fingers if you touch it, but use the fork and it'll only feel appropriately warm in your mouth. 04:26:34 <fjb> Maybe if you are smoking regularly... 04:27:08 <Diabolic-Angel> I'm just drinking a tee. I can easily drink it, but if I stick my finger into it, it hurts 04:27:19 <ln-> well i've smoked twice, about 5 years ago, and not a full cigarette either time. 04:27:53 <ln-> Diabolic-Angel: my point exactly. 04:29:01 <fjb> That only works if the tea is in your mouth only for a very short time. 04:29:18 <ln-> wrong. 04:29:21 <Diabolic-Angel> thought so too, but just tested it 04:30:49 <Diabolic-Angel> Different parts of the skin have a different accuracy when it is to feeling temperature. They are different in feeling at all. Just think about how painfull it were if your ass is as sensible as your fingertips 04:36:02 <ln-> there is of course a temperature above which the food/drink will burn the mouth, too, but that's noticeably higher than the finger-burning temperature. 04:47:06 *** mcbane [~Maui_key@p5498FC35.dip.t-dialin.net] has joined #openttd 04:47:08 *** mcbane_ZZzzz [~Maui_key@p5498C575.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:10:07 *** Gonozal_VIII [~Gonozal_V@N781P004.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 05:13:57 *** fjb [~frank@p5485F7F7.dip.t-dialin.net] has quit [Remote host closed the connection] 05:27:45 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has quit [Ping timeout: 480 seconds] 05:27:58 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Remote host closed the connection] 05:28:06 *** Netsplit osmotic.oftc.net <-> oxygen.oftc.net quits: +michi_cc 05:28:17 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has joined #openttd 05:30:15 *** Netsplit over, joins: +michi_cc 05:44:28 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd 06:08:44 *** Born_Acorn [~bornacorn@81.171.98.107] has quit [Server closed connection] 06:09:03 *** Born_Acorn [~bornacorn@81.171.98.107] has joined #openttd 06:21:18 *** Ammller [~Ammler@adsl-62-167-37-141.adslplus.ch] has joined #openttd 06:25:17 *** Ammler [~Ammler@adsl-89-217-133-85.adslplus.ch] has quit [Ping timeout: 480 seconds] 06:31:50 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 06:40:06 *** peter1138 [~petern@195-72-130-73.wifi.datahop.it] has joined #openttd 06:40:09 *** mode/#openttd [+o peter1138] by ChanServ 07:18:16 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 07:18:42 <madis[LA]> hello 07:25:02 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 07:53:17 *** Singaporekid [~notme@cm43.epsilon125.maxonline.com.sg] has joined #openttd 07:57:30 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 07:57:54 <yorick> hylje? 07:58:26 <yorick> Eddi|zuHause? 08:00:52 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 08:05:26 *** gfldex_ [~dex@dslb-088-074-179-002.pools.arcor-ip.net] has joined #openttd 08:06:52 *** murray_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 08:06:57 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Read error: Connection reset by peer] 08:07:17 *** gfldex [~dex@dslb-088-074-187-133.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 08:08:46 <yorick> hylje, Eddi|zuHause? any progress on the new rivers? 08:11:33 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 08:17:03 *** ThePizzaKing [~jeff@c220-239-221-34.eburwd2.vic.optusnet.com.au] has joined #openttd 08:24:03 *** Osai^zZz [~Osai@pD9EB62F6.dip.t-dialin.net] has quit [Quit: will return at 31st december] 08:28:05 *** Osai [~Osai@pD9EB62F6.dip.t-dialin.net] has joined #openttd 08:39:01 <yorick> hylje, Eddi|zuHause? any progress on the new rivers? 08:42:46 <hylje> i was sleeping 08:50:55 <yorick> yesterday? 08:51:45 <hylje> http://dpaste.com/31702/ 08:57:05 *** Farden [~jk3farden@AMontsouris-156-1-136-103.w83-202.abo.wanadoo.fr] has joined #openttd 08:59:30 <yorick> use pastie, that can be edited 09:01:58 <TinoDidriksen> Or the wiki. 09:03:03 * peter1138 was writing some stuff for it last night 09:03:05 <peter1138> but had to scarper 09:03:12 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:03:21 <yorick> there we go: http://pastie.caboo.se/141124 09:03:34 <hylje> slooooooow 09:03:34 *** yorick is now known as Yorick|AFK 09:03:36 <Yorick|AFK> be back soon 09:04:56 <hylje> peter1138: any thoughts left, then? 09:10:36 *** Belugas [~belugas@216.191.111.226] has quit [Read error: Connection reset by peer] 09:11:20 *** Belugas [~belugas@216.191.111.226] has joined #openttd 09:11:23 *** mode/#openttd [+o Belugas] by ChanServ 09:11:42 *** Rubidium [~rubidium@rbijker.net] has quit [Server closed connection] 09:11:54 *** Rubidium [~rubidium@rbijker.net] has joined #openttd 09:16:31 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [Remote host closed the connection] 09:16:46 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd 09:17:40 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Read error: Connection reset by peer] 09:17:40 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 09:17:55 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 09:18:15 *** Farden [~jk3farden@AMontsouris-156-1-136-103.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 09:18:20 *** helb [~helb@62.240.176.23] has joined #openttd 09:20:03 *** Farden [~jk3farden@AMontsouris-156-1-136-103.w83-202.abo.wanadoo.fr] has joined #openttd 09:21:39 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [] 09:21:59 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd 09:35:07 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 09:38:03 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 09:40:28 *** Netsplit charon.oftc.net <-> reticulum.oftc.net quits: @DorpsGek, ln-, Sionide, Rexxars, Prof_Frink, valhallasw, hylje 09:40:48 *** Netsplit over, joins: Prof_Frink, Rexxars, valhallasw, @DorpsGek, ln-, Sionide, hylje 09:40:53 *** mode/#openttd [+v DorpsGek] by ChanServ 09:42:23 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:44:52 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 09:44:58 <Sacro> morning wolf 09:44:59 <Sacro> err 09:45:04 <Sacro> morning Wolf01 09:45:08 <Wolf01> we 09:45:57 *** Yorick|AFK is now known as Yorick 09:46:36 <Yorick> hello Sacro 09:46:45 <Sacro> alas poor Yorick! :D 09:48:30 <hylje> arrrr 09:48:42 <Yorick> :S 09:49:06 <Sacro> Yorick: you should read some shakespear 09:49:40 <Yorick> "te be or not to be"? 09:49:48 <Sacro> yes... that is the question 09:50:04 <Gekz> sqrt(4b^2? 09:50:07 <Yorick> Sacro: http://pastie.caboo.se/141124 , looked at? 09:50:07 <Gekz> sqrt(4b^2)? 09:50:16 <Wolf01> i always thought that the only speaking skull was Murray 09:50:51 *** madis[LA] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 09:51:33 <Yorick> thinking skull 09:51:55 <Gekz> hugs. 09:52:05 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Ping timeout: 480 seconds] 09:54:23 *** wnight [~r00t@s01060012171a40a9.vc.shawcable.net] has joined #openttd 09:54:27 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has joined #openttd 09:54:44 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] 09:55:10 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has joined #openttd 09:55:25 <wnight> I can't buy more engines, is there a max number of trains? I've got about 10. 09:55:31 <Yorick> http://pastie.caboo.se/141124 , looked at? 09:55:40 <Yorick> wnight: look in patches 09:55:52 <hylje> there is a max, but it isn't usually that low 09:56:43 <peter1138> ran out of money? heh 09:57:16 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 09:57:45 <Wolf01> i just noticed that Tyrian source code was donated to a group of developers which have rewrite it in c and made openTyrian :O 09:57:52 <Wolf01> the best arcade game ever 09:58:01 <Wolf01> i have it original 10:01:22 * Sacro hugs Wolf01 for posting that 10:04:00 * Yorick does too 10:04:28 <hylje> grouphug 10:05:30 <Yorick> :D 10:20:00 <wnight> max trains is set to 500... I saw 'never_expire_vehicles' which might explain this... I'm running steam trains far after other types are released. 10:21:33 <wnight> On that subject, when I try to upgrade to newer track I get "can't convert railtype here", even on lone pieces of track. Is there a trick? 10:22:49 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 10:23:11 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has joined #openttd 10:31:30 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:32:00 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 10:32:44 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 10:34:38 *** wolfy [~Wolfenste@dhcp-077-250-018-248.chello.nl] has quit [Ping timeout: 480 seconds] 10:38:21 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 10:44:26 *** tokai [~tokai@p54B840B5.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:46:19 *** tokai [~tokai@p54B80115.dip0.t-ipconnect.de] has joined #openttd 10:46:19 *** mode/#openttd [+v tokai] by ChanServ 10:48:35 *** Singaporekid [~notme@cm43.epsilon125.maxonline.com.sg] has quit [] 10:56:58 *** Singaporekid [~notme@cm43.epsilon125.maxonline.com.sg] has joined #openttd 10:58:04 *** LittleMikey [~mlawrence@124-169-145-100.dyn.iinet.net.au] has joined #openttd 10:58:34 <LittleMikey> Hey channel 10:58:39 <hylje> hi 10:59:08 <LittleMikey> Whats up ^__^; 10:59:11 *** Progman [~progman@p57A1C8DB.dip.t-dialin.net] has joined #openttd 10:59:31 <Sacro> scotland! 10:59:37 <LittleMikey> Cool :) 11:00:03 <hylje> Canada: America's Hat 11:00:15 <LittleMikey> lol 11:02:27 <LittleMikey> So what does that make Australia :P 11:04:02 <Gekz> America's bush. 11:04:06 <lolman> Tasmania's giant comedy hat? 11:05:38 <LittleMikey> XD 11:07:09 <LittleMikey> Oh, and as some general announcement, can everyone who made an entry in the title page competition please check this thread: http://tt-forums.net/viewtopic.php?f=29&t=35845 11:07:45 <Gekz> no. 11:10:59 <LittleMikey> Well, clearly not you :P 11:13:11 *** bean_xp [~bean_xp@adsl-87-102-93-145.karoo.KCOM.COM] has joined #openttd 11:14:15 <Sacro> bean_xp: nice to see another Hull guy 11:14:31 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 11:17:51 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 11:19:58 *** Greysc[a]le is now known as Greyscale 11:20:10 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:20:25 <SmatZ> hello 11:25:03 <Yorick> hello 11:26:04 *** Belugas [~belugas@216.191.111.226] has quit [Ping timeout: 480 seconds] 11:31:49 *** Belugas [~belugas@216.191.111.226] has joined #openttd 11:31:49 *** mode/#openttd [+o Belugas] by ChanServ 11:33:05 <LittleMikey> Howdy howdy hi 11:33:15 <Gekz> shhh 11:33:18 <Yorick> hi hi howdy 11:34:33 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 11:42:58 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 12:02:14 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 12:05:30 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has quit [Quit: reboot] 12:05:34 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 12:06:29 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 12:09:18 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 12:10:07 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 12:12:00 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 12:14:37 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 12:16:19 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 12:19:30 *** bean_xp [~bean_xp@adsl-87-102-93-145.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 12:22:33 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has joined #openttd 12:23:17 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 12:26:37 *** Osai^2 [~Osai@pD9EB77CC.dip.t-dialin.net] has joined #openttd 12:26:38 *** Osai is now known as Guest3762 12:26:38 *** Osai^2 is now known as Osai 12:31:18 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 12:31:31 *** ThePizzaKing [~jeff@c220-239-221-34.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:33:11 *** Guest3762 [~Osai@pD9EB62F6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:40:48 *** KritiK [~Maxim@78-106-128-13.broadband.corbina.ru] has joined #openttd 12:40:48 *** Maedhros [~jc@host81-157-252-140.range81-157.btcentralplus.com] has quit [Read error: Connection reset by peer] 12:41:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 12:41:49 *** LittleMikey [~mlawrence@124-169-145-100.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 12:42:04 <Alberth> hello all 12:42:34 <Alberth> should trains loading at a station continue loading when they break down? 12:42:45 <Alberth> I just witnessed this and it looks kind of strange 12:43:04 <reto> Alberth: was it perhaps just arriving or leaving? not yet loading? 12:43:10 *** wolfy [~Wolfenste@dhcp-077-250-018-248.chello.nl] has joined #openttd 12:43:34 <Alberth> nope, it arrived, loaded to 12%, then broke down, the next batch was however still loaded 12:43:46 <reto> :) 12:44:09 <reto> well, i've turned off break downs anyway :) can't help 12:44:33 <Alberth> well, in favor off the event, the train didn't move :) 12:48:22 <peter1138> no reason why it can't load while stuck in a station 12:53:28 <Yorick> peter1138: last river draft: http://pastie.caboo.se/141124 12:56:20 <peter1138> last? very last? 12:59:38 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has quit [Quit: How about sleeping? Yeaaa..] 13:00:02 <Forked> I wonder what I borked with my "fix" of the daylength patch.. I hope I never find out 13:01:28 <Yorick> dunno 13:01:32 <Yorick> ask hylje 13:02:43 *** Singaporekid [~notme@cm43.epsilon125.maxonline.com.sg] has quit [] 13:02:55 <hylje> it's the latest, yes 13:03:42 *** Zahl [~Zahl@p549F2805.dip0.t-ipconnect.de] has joined #openttd 13:09:53 *** dih [~dihedral@dslb-084-057-224-060.pools.arcor-ip.net] has joined #openttd 13:10:11 <dih> hello 13:11:27 *** Yorick is now known as Yorick|AFK 13:12:28 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 13:12:28 *** Greyscale is now known as Greysc[a]le 13:12:29 *** Greysc[a]le is now known as Greyscale 13:18:52 *** Singaporekid [~notme@cm43.epsilon125.maxonline.com.sg] has joined #openttd 13:24:31 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 13:24:37 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 13:29:17 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 13:30:03 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:30:03 *** mode/#openttd [+v glx] by ChanServ 13:36:11 *** Gonozal_VIII [~Gonozal_V@N748P015.adsl.highway.telekom.at] has joined #openttd 13:38:16 *** Eddi|zuHause [Eddi_zuHau@p54B774EB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:47:31 <Yorick|AFK> not very busy... 13:48:39 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 13:52:36 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 13:55:08 <wnight> How do I switch rail types? 13:55:33 *** Eddi|zuHause [~johekr@p54B74681.dip.t-dialin.net] has joined #openttd 13:55:35 <Chrill> click the rail button and they should simply appear below? 13:55:48 <Eddi|zuHause> yay! 13:55:54 <Chrill> click and keep pressed, wnight 13:56:51 <wnight> Gotcha. 14:01:22 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 14:07:12 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 14:07:34 *** lugo [~lugo@p4FD5E460.dip.t-dialin.net] has joined #openttd 14:15:49 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:16:18 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:16:47 *** peter1138 [~petern@195-72-130-73.wifi.datahop.it] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 14:23:22 <hylje> http://pastie.caboo.se/141168 14:23:36 <Chrill> .se eh? 14:25:29 <Chrill> the site hurt my vision, hylje :P 14:25:46 <hylje> tell that to yorick, he wanted me to use that 14:25:50 <hylje> because it apparently lets me edit the paste 14:25:54 <Chrill> Yorick|AFK <-- AFK 14:26:02 <Chrill> Anyway BRB 14:26:06 <hylje> O RLY? 14:26:17 <Chrill> Yarly 14:27:35 *** Frostregen_ [SADDAM@dslb-084-058-130-123.pools.arcor-ip.net] has joined #openttd 14:27:41 <Gonozal_VIII> will be fun to watch lots of water sources pouring towards the coast, merging to streams, flooding valleys and so on :-) 14:27:58 <Sacro> hylje: wiki? 14:29:51 *** NukeBuster [~opera@82-169-117-23.dsl.ip.tiscali.nl] has joined #openttd 14:30:48 <hylje> i rather have just plaintext 14:33:14 *** Frostregen [SADDAM@dslb-084-058-169-107.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:33:44 *** Frostregen_ is now known as Frostregen 14:34:03 *** Yorick|AFK is now known as Yorick 14:34:33 *** NukeBuster [~opera@82-169-117-23.dsl.ip.tiscali.nl] has left #openttd [] 14:34:57 *** mandele [~1027321F0@81.184.21.159.dyn.user.ono.com] has joined #openttd 14:35:46 <Yorick> back 14:38:39 <Yorick> hmm... wher's the other paste site 14:39:58 <hylje> i used dpaste in the past 14:40:18 <Yorick> ah, pastebin.com 14:40:21 <Yorick> that's the one 14:42:03 <Yorick> that lets you edit things 14:42:57 <Yorick> http://pastebin.com/f491f8abc 14:45:30 <Yorick> hylje, Gonozal_VIII, Eddi|zuHause and Prof_Frinkand: changed draft, http://pastebin.com/f491f8abc 14:46:00 <Sacro> Yorick: why not put it in the wiki? 14:46:09 <Yorick> [15:30] <hylje> i rather have just plaintext 14:46:23 <Gonozal_VIII> what changed now? 14:46:24 <Sacro> pfft 14:46:32 <Eddi|zuHause> wiki is not that far from plain text 14:46:34 <Sacro> Gonozal_VIII: yes, that's the problem 14:46:37 <Eddi|zuHause> plus, you can view changes 14:46:38 <Sacro> wiki would give you revisions 14:46:56 <Yorick> yes, I think it would be a good idea too 14:46:56 <Sacro> ask me nicely and i'll even wikify it nicely 14:47:14 * Sacro does so 14:47:34 * Yorick asks nicely 14:47:41 <Yorick> NOW WIKIFY IT! 14:47:47 <Yorick> ;) 14:48:00 <Sacro> heh 14:48:57 <Yorick> the pastebin allows you to view followups 14:49:40 <Yorick> with .diff :) 14:49:52 *** Singaporekid [~notme@cm43.epsilon125.maxonline.com.sg] has quit [] 14:50:07 <Gonozal_VIII> a diff for text^^ 14:50:13 <Yorick> yes :) 14:52:21 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 14:54:20 <Sacro> http://wiki.openttd.org/index.php/Lively_Rivers 14:56:18 <Yorick> call a source a spring :) 14:56:52 <Gonozal_VIII> you know that you can edit it too?^^ 14:57:55 <Eddi|zuHause> - If there are less than X/2 flow units of water in a wide river, it shrinks in width, starting from the source lake. <- hm, i think you should view a water level of -4 as "dry", in case you have seasonally varying springs (snow melt etc.), you have an indication how far the river grows in those cases, if you then want to build infrastructure near the river, you can do appropriate counter-measures. e.g.: just build next to the river 14:57:56 <Eddi|zuHause> (may flood if water level gets above 0), strengthen the riverbank [=build canal] (protect up to water level 4) or raise terrain 14:59:50 <Yorick> !translate 15:00:39 <Eddi|zuHause> water level -4 == dry river bed, former river 15:00:42 <Yorick> anyone editing it now? 15:00:51 <Eddi|zuHause> water level -3 == small stream 15:01:16 <Eddi|zuHause> water level -2..0 == bigger streams 15:01:30 <Yorick> I'm saving it now 15:01:51 <Eddi|zuHause> water level > 0 == big river, potentially lake 15:02:02 <Yorick> so refresh 15:02:19 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:02:45 <Eddi|zuHause> water level +4 == overfull lake/blocked river, next "water level +1" will result in raising terrain and water level -3 15:03:10 <Gonozal_VIII> hmmm 15:03:24 <Gonozal_VIII> that's 9 levels 15:03:30 <Gonozal_VIII> bad with bits 15:03:40 <Eddi|zuHause> yeah, could remove one or so ;) 15:03:57 <Eddi|zuHause> you should just avoid going from +4 to -4 15:04:14 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:04:39 <Yorick> why the terraforming, wouldn't that that look strange? 15:04:39 <Eddi|zuHause> like, go from +3 to -3 instead, remove level +4 alltogether, and skip level -4 15:04:51 <Yorick> can't we just have higher water 15:04:55 <Yorick> as with deepwateer 15:05:03 <Eddi|zuHause> Yorick: much bigger problem 15:05:27 <Gonozal_VIII> and how would that help with the levels? 15:06:12 <Yorick> water level >3 == increase water height 15:06:36 <Eddi|zuHause> yes 15:06:47 <Eddi|zuHause> but you need to store that height somewhere 15:07:38 <Yorick> how much bits are free? 15:08:12 <Yorick> btw, what if the lake terraforming reaches max height 15:08:43 *** Diabolic-Angel [~dia@xdsl-81-173-254-104.netcologne.de] has quit [Quit: leaving] 15:08:57 <Gonozal_VIII> can't be blocked up there 15:09:22 <Yorick> hmm... that 's a point 15:09:32 <Yorick> what if someone blocks a spring 15:10:00 <Gonozal_VIII> then it should raise too 15:10:06 *** Diabolic-Angel [~dia@xdsl-81-173-234-146.netcologne.de] has joined #openttd 15:10:19 <Yorick> what if the spring is on max height 15:10:30 <Gonozal_VIII> can't be blocked 15:10:37 <Yorick> if its on max-height-1 15:10:48 <Gonozal_VIII> raise^^ 15:10:51 <Yorick> can't it be blocked with a canal? 15:11:16 <Gonozal_VIII> not to the point where it wants to raise 15:11:50 <Yorick> can it raise if its blocked with a canal? 15:11:59 <Alberth> alternative solution maybe, a maximal level for the spring? (ie its internal forces are finite) 15:12:11 <Yorick> good plan 15:12:27 <Yorick> but still, what if the raising is blocked 15:12:33 <Yorick> by a surrounding 15:13:36 <Gonozal_VIII> hmmm unmovable stuff 15:14:10 <Yorick> a lake has the same problem 15:14:11 <Gonozal_VIII> what happens to that? can you flood away lighthouses and such? 15:14:14 <Eddi|zuHause> canals flood right before the tile would raise 15:14:36 <Yorick> it needs to raise 4 dots to raise a tile 15:15:00 <Eddi|zuHause> yes, and canals flood right before reaching that level 15:15:33 <Yorick> what happens to the tiles surrounding the river tile if its raised 15:16:20 <Eddi|zuHause> so the order is -4 [dry] .. 0 [stay in river bed, standard float direction] -> 1 [flood open plain] -> 2 [ flood canals] -> 3 [raise tile, flood upwards slopes] 15:17:08 <Eddi|zuHause> Yorick: they will be raised at subsequent flood calculations 15:17:33 *** Sogard^ [~Sogard@ip68-98-68-204.ph.ph.cox.net] has joined #openttd 15:18:05 <Yorick> and anything with draining? 15:18:16 <Eddi|zuHause> suppose you have 4 tiles lower than the surrounding, tile 1 gets flooded from 0 to 1, it spreads to a neighbouring tile, resets to level 0, then that neighbouring tile floods up to level 0 15:18:18 <Yorick> each tile will lose X amount of water 15:18:26 <Yorick> every X ticks 15:18:28 <Eddi|zuHause> if both tiles are full, first tile will flood to 1 again 15:18:33 <Eddi|zuHause> fill other tile 15:18:55 <Eddi|zuHause> continue with the fourth tile, now all 4 tiles have level 0 15:19:05 <Eddi|zuHause> next water level will put the first tile to 1 15:19:35 <Gonozal_VIII> nothing to flood, noting happens, next tile level 1 15:19:36 <Eddi|zuHause> but it can't flood anymore, so it passes the next water level to the other tiles, until all have level 1 15:19:44 <Eddi|zuHause> same with level 2 and 3 15:19:46 <Yorick> but if the river makes a lake that is big enough, it can stay there without flooding because of the draining 15:19:52 <Eddi|zuHause> now first tile gets to level 4 15:20:05 <Eddi|zuHause> means it is set to level -3 15:20:08 <Eddi|zuHause> and raised 15:20:44 <Eddi|zuHause> now all subsequent water levels get passed on to the neighbouring tiles, since they are in main float direction (downwards) 15:20:58 <Eddi|zuHause> they will also reach level 4, and get raised 15:21:20 <Yorick> flow* 15:21:27 <Eddi|zuHause> now all tiles are raised to the surrounding plain territory, river searches a new float direction and goes on 15:21:27 <Gonozal_VIII> then up to level 1, there's floodable area again, it floods on 15:22:33 <Gonozal_VIII> hmm random direction then? 15:22:58 <Gonozal_VIII> ah.. direction of first tile to reach level 1 15:23:03 <Yorick> Lakes that become large enough without a way out become sinks for incoming water. <-- that means they have to drain water 15:23:55 <Gonozal_VIII> i think that part should wait until the rest works 15:24:25 *** Sogard [~Sogard@ip68-98-68-204.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 15:24:25 *** Sogard^ is now known as Sogard 15:24:35 <Yorick> we need a list with ideas sorted by order 15:24:45 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 15:24:47 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 15:26:07 <Yorick> of implementation 15:27:18 <Yorick> springs need to act like some kind of industry with economy adaptions 15:27:43 <Yorick> in scenario editor, you can set amount of water it generates 15:27:58 <Yorick> ingame, it will change like if it was an industrie 15:28:05 <Yorick> industry* 15:28:21 <Gonozal_VIII> you can't really service it.. 15:28:30 <Yorick> so changes will be random 15:28:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:28:55 <Yorick> as a player, you can install a meter on top of the spring to see how much water it generates =) 15:29:08 <Yorick> ok, bad idea ;) 15:29:39 <Eddi|zuHause> springs might be locations of interest for tourists 15:29:54 <Yorick> if newindustries grf's are present 15:30:02 <Eddi|zuHause> (looooooong way down the list of implementations :)) 15:30:19 <Yorick> the grf may place industries that only occur near a spring 15:30:53 <Eddi|zuHause> only near a river would sound more realistic 15:30:58 <Gonozal_VIII> right, the grf can do that by itself 15:31:16 *** AntB [~AntB-UK@host81-141-195-23.wlms-broadband.com] has joined #openttd 15:31:21 <Gonozal_VIII> no need to implement anything for that except the tile type 15:31:38 <Yorick> the grf may increase watergeneration-amount if the industrry is serviced well 15:31:49 <Yorick> like giving salt 15:32:03 <Eddi|zuHause> that is totally useless... 15:32:08 <Gonozal_VIII> i don't think springs care about how many tourists are watching them^^ 15:32:12 <Yorick> "but it's fun" 15:32:19 <Yorick> they do care about other things 15:32:21 <Eddi|zuHause> you can't create water from nothing 15:32:40 <Yorick> maybe in tropical, you can transport water to the industrie 15:32:43 <Yorick> y* 15:32:55 <Yorick> that pumps it down the spring 15:33:05 <Yorick> =P 15:33:14 <Eddi|zuHause> i won't discuss this idiocy any further 15:33:18 <Vikthor> that's crazy :p 15:33:29 <Gonozal_VIII> sure... you put water in a train, transport it through the desert to a spring and poor it in all the time^^ 15:33:51 <Yorick> :D 15:34:06 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [Quit: leaving] 15:34:20 <Alberth> make swimming pools for the rich :) 15:34:23 <Vikthor> Only think I can think of would be some bottling industry near spring 15:34:27 <Eddi|zuHause> anyway: tropical -> green areas appear near rivers, water supplies are more likely to appear near rivers, you can then transport water from the water supplies to the desert areas 15:34:29 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 15:34:46 <Yorick> that would be a goof idea 15:35:00 <Yorick> Alberth: that would decrease water-generation-amount 15:35:02 <Yorick> good* 15:36:23 <Yorick> :) 15:36:36 * Yorick switches back to normal mode 15:36:39 <Vikthor> Yeah, some possibility to dry lakes like Aral sea by using too much water, but that's really too down on priorities list 15:38:34 <Yorick> k, back to the normal idea 15:39:36 <Yorick> anyone has some thoughts about it? 15:39:54 <Yorick> Vikthor? 15:40:48 <Gonozal_VIII> so... it floods empty plains at level 1 and canals on level 2... other used land like buildings, rails and so? 15:40:48 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has quit [] 15:41:13 <Yorick> but it won't flood plains? 15:41:28 <Yorick> and industries? 15:41:33 *** Gonozal_VIII [~Gonozal_V@N748P015.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 15:42:53 * Yorick barries Gonozal_VIII 15:43:35 *** Gonozal_VIII [~Gonozal_V@N910P008.adsl.highway.telekom.at] has joined #openttd 15:44:27 * Yorick quickly excavates him again 15:44:32 <Yorick> [16:42] * Yorick barries Gonozal_VIII 15:45:03 <Gonozal_VIII> you barried me? :O 15:45:10 <Gonozal_VIII> oh noes, i got barried! 15:45:15 <Gonozal_VIII> wtf is that? 15:47:09 <Alberth> can't you go around industries? 15:47:28 <Eddi|zuHause> not always 15:47:36 <Gonozal_VIII> it does that if there is room 15:48:04 <Gonozal_VIII> but if not, everything gets flooded 15:48:04 <Alberth> a industry surrounded by water seems like a good candidate for closing to me 15:48:49 *** mandele [~1027321F0@81.184.21.159.dyn.user.ono.com] has quit [Remote host closed the connection] 15:49:52 <Alberth> so what's the problem exactly, that water expands over the entire map, or that you have to flood something unmovable? 15:50:11 <Yorick> [16:44] * Yorick quickly excavates him again <-- must be digg's him out 15:51:27 <Yorick> river's won't expand over the whole map 15:52:20 <Gonozal_VIII> hmmm what happens to bridges with horizontal ramps if the valley they are bridging over gets flooded and raised 15:52:22 <Alberth> ok, so you are thinking about flooding a tile with something on it 15:53:05 <Gonozal_VIII> do they just change to bridges with sloped ramps? 15:53:31 <Eddi|zuHause> Gonozal_VIII: rather destroyed 15:53:50 <Gonozal_VIII> ok 15:55:46 <Gonozal_VIII> hmmm tunnels... just destroyed when water touches them or does it flow through them? 15:55:59 *** yorP [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:56:15 *** yorP is now known as Yorick[1] 15:56:16 *** Ammller [~Ammler@adsl-62-167-37-141.adslplus.ch] has quit [Ping timeout: 480 seconds] 15:56:28 <Alberth> Taking a big leap now: Wouldn't it be better to have a water level on top of the ground, eg as in RCT? 15:57:01 <Yorick[1]> said that 15:57:11 <Alberth> sorry, missed that 15:57:19 <Gonozal_VIII> no idea how water in rct works 15:57:21 <Yorick[1]> can someone kick the other Yorick, I disconnected 15:57:36 <Gonozal_VIII> kicking doesn't help to speed up the ping timeout 15:58:04 <Yorick[1]> no? 15:58:14 <Gonozal_VIII> nope 15:58:29 <Gonozal_VIII> except kicking from the server i guess... 15:59:26 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has joined #openttd 15:59:32 <Gonozal_VIII> if your nick is registered you can use regain... /nickserv help regain for details ;-) 15:59:48 <Eddi|zuHause> Gonozal_VIII: water doesn't go through tunnels currently either... 16:00:05 <Gonozal_VIII> i know, i tested that with deepwater 16:00:29 <Gonozal_VIII> tunnel on level -1 just gets destroyed... 16:00:30 <Alberth> water in rct is a transparent sprite at the water level when waterlevel is above ground level, so you can see the bottom below the water 16:00:53 <Gonozal_VIII> no transparency 16:01:15 <Alberth> (and optional non-transparent :) ) 16:01:37 *** skidd13 [~skidd13@p548A6D67.dip.t-dialin.net] has joined #openttd 16:02:03 <Gonozal_VIII> deepwater in chrisin causes a lot of problems... 16:02:18 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 16:02:30 *** Yorick[1] is now known as Yorick 16:05:20 *** Farden [~jk3farden@AMontsouris-156-1-136-103.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 16:06:45 <Gonozal_VIII> i wonder if one could raise the water level pixel by pixel even over multiple height levels through sprite offset... 16:07:10 *** lobster [~michielbi@86.89.201.189] has joined #openttd 16:07:32 *** GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd 16:07:36 <Alberth> a wall of water... 16:07:53 <Gonozal_VIII> of course same height on neighbouring tiles^^ 16:08:08 <Yorick> said that yesterday 16:08:16 <Yorick> hylje still listening? 16:08:49 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:10:05 *** jp [~Miranda@dslb-084-057-244-103.pools.arcor-ip.net] has joined #openttd 16:15:20 *** Ammller [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 16:15:55 <Yorick> silent in here 16:16:21 <Gonozal_VIII> all your fault 16:17:33 <Yorick> :O 16:18:39 *** peter1138 [~petern@217.151.109.242] has joined #openttd 16:18:40 *** mode/#openttd [+o peter1138] by ChanServ 16:18:45 <Yorick> peter1138! 16:18:52 <peter1138> Yorick! 16:18:59 <Yorick> http://wiki.openttd.org/index.php/Lively_Rivers 16:19:19 <Yorick> now you have to give a link in response! 16:19:31 <Yorick> }) 16:19:45 <Yorick> Sacro made it for us 16:19:51 <Sacro> did he? 16:20:21 <Yorick> yes 16:20:27 <Yorick> he wikified it 16:20:52 <Yorick> [15:46] <Sacro> ask me nicely and i'll even wikify it nicely 16:20:57 <peter1138> http://goatse.cx/ ? 16:21:14 <Sacro> peter1138: why did i right click and open that >< 16:21:26 <peter1138> because you were hoping it was back? 16:21:28 <Sacro> CX7800 Ink Cartridges <-- ooh nice 16:21:48 <Yorick> :D 16:22:04 <Prof_Frink> Mmm, goats 16:22:08 <Yorick> :D 16:24:44 <hylje> okay 16:24:50 <hylje> some things i stumbled upon 16:25:10 <Yorick> go on 16:25:21 <hylje> 1. rivers and lakes are entities. rivers are unlike anything, lakes have some parallels to cities 16:26:00 <hylje> rivers can start and end at lakes and river junctions 16:26:01 <Yorick> put it on the wiki 16:26:07 <hylje> not yet 16:26:23 <hylje> river tiles know the related river and flow direction 16:27:07 <hylje> lake tiles know the related lake. the lake knows its water level, the incoming water flow and the outgoing water flow (unless it's a sink) 16:27:13 <Eddi|zuHause> you mean store the river ID like a town ID or something 16:27:24 <hylje> yes 16:27:51 <hylje> this makes sense because rivers have the same water volume in all points 16:28:09 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:28:14 <Eddi|zuHause> yeah, that should be improvable upon 16:28:38 <hylje> and it should allow rivers to decide to become wider when volume increases, become more narrow when volume decreases 16:28:50 <Yorick> like town growth 16:29:29 <hylje> a lake grows in size when its water level reaches a certain threshold 16:30:15 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 16:30:50 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 16:31:06 <Yorick> Ammler! 16:31:37 <Ammler> heya Yorick 16:31:41 *** Ammller [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 16:35:35 <Yorick> have you seen our "Lively rivers" 16:37:36 <hylje> nothing to be seen yet ;) 16:38:11 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 16:39:56 <Yorick> The amount of flow may influence ship speed. <--added by me 16:43:46 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:44:18 *** lobster [~michielbi@86.89.201.189] has quit [Quit: HELP ME I AM A PENGUIN YET I HAVE NO BEAK ONLY MARSHMELLOWS] 16:44:23 <Eddi|zuHause> the amount of flow does not really matter 16:44:38 <Eddi|zuHause> flow only indirectly has something to do with speed 16:44:45 <Eddi|zuHause> flow = speed*area 16:44:52 <Yorick> same thing 16:45:23 <Yorick> there's being talked about "Flow units" 16:46:05 <Eddi|zuHause> yes. but there is no direct correlation between flow and speed 16:46:34 <Yorick> The amount of flow units may influence ship speed. 16:46:38 <Yorick> better? 16:46:59 <Eddi|zuHause> no. you completely missed the point 16:47:39 <Gonozal_VIII> well.. indirectly through a formula with river width and depth... but that goes much too far for now 16:48:26 <Yorick> The flow may influence ship speed. 16:48:36 <Yorick> I think I missed it 16:49:24 <hylje> no concept of depth yet, maybe with rivers3 16:49:50 <Gonozal_VIII> oh right... flowing tiles all have the same depth 16:50:56 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 16:51:42 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd 16:54:30 <Yorick> tiles with water level 0 are 10 meters deep 16:54:48 <Gonozal_VIII> ? 16:54:56 <Yorick> I think 16:55:00 <Gonozal_VIII> random number? 16:55:04 <Yorick> flowing tiles 16:55:07 <Yorick> yes 16:55:16 <Yorick> 10 meters seems a nice number 16:55:34 <Gonozal_VIII> shouldn't fix it to any real units... 16:55:46 <Yorick> k, 1 tile 16:55:56 <Yorick> but that would be comparable to 50 meters 16:55:57 <Eddi|zuHause> 10m? that is almost an astronomic number 16:56:04 <peter1138> 10 metres is a very high for a river, heh 16:56:21 <hylje> ottd is not to scale 16:56:31 <hylje> but lets indeed say something less 16:56:31 <Eddi|zuHause> small streams have depth of like 10-50cm 16:56:55 <Eddi|zuHause> bigger rivers can have something around 5m 16:57:09 <Yorick> and canals? 16:57:32 <Eddi|zuHause> if a river reaches 10m, they usually flood all cities around them... 16:58:04 <Eddi|zuHause> canals are just as deep as the biggest ships need them to be 16:58:04 * Yorick lives in a houseboat 16:58:22 <Eddi|zuHause> i don't think they are often much deeper than 2m 16:58:26 <Yorick> depth there is 7m 17:00:14 <hylje> also 17:00:24 <hylje> keep in mind the concept of flow units is very arbitrary 17:00:31 <hylje> we dont need to think about measurements 17:01:58 <Yorick> we do need to think about flow influencing speed 17:02:09 <Eddi|zuHause> no we don't 17:02:14 <Yorick> later 17:02:22 <Eddi|zuHause> that can be decided upon much later 17:02:36 <ln-> http://regmedia.co.uk/2008/01/19/macbookcommodorecompare.jpg 17:02:57 <SmatZ> :D 17:03:12 <Gonozal_VIII> backlit keyboard :S 17:03:27 * SpComb has no need for a backlit keyboard, for he has a ThinkLight! 17:03:29 <Gonozal_VIII> why oh why? 17:03:43 <Prof_Frink> Yay ThinkLight! 17:03:52 <Gonozal_VIII> truelight? 17:03:53 * Yorick gotta eat 17:03:56 <Yorick> bye 17:04:04 *** Yorick is now known as Yorick|AFK 17:04:40 <Gonozal_VIII> the screen is light enough 17:06:42 <SpComb> no, it isn't 17:06:53 <Gonozal_VIII> it is! 17:06:54 <SpComb> it's hard to use a keyboard in the dark with just the light of the screen 17:07:00 <Prof_Frink> not if you set it to 35% or so brightness 17:07:02 <SpComb> a thinklight/backlit keyboard is really useful 17:07:04 <Gonozal_VIII> i do that all the tieme 17:07:16 <Gonozal_VIII> -e 17:07:16 <hylje> you don't/shouldn't look at the keyboard anyway 17:07:31 <Prof_Frink> Of course, if you have a das keyboard it's a moot point 17:08:54 <Gonozal_VIII> gamma 0,75, no other light source in the room except some leds and i can see the keyboard perfectly well 17:14:22 <Eddi|zuHause> i never use the computer in a dark room 17:14:40 <Gonozal_VIII> maybe you should 17:14:55 <Eddi|zuHause> if the screen is light, the background (wall) must be light, too 17:15:15 <Gonozal_VIII> why? 17:15:20 <Eddi|zuHause> because! 17:15:47 <Gonozal_VIII> i can't even see where the screen ends and the wall begins 17:15:48 <Eddi|zuHause> it is just not comfortable to watch the screen on a dark background 17:15:52 <SpComb> hylje: unless you need to hit the { key or something 17:16:14 <Eddi|zuHause> i know where the { key is 17:16:38 <Gonozal_VIII> { 17:16:44 <Eddi|zuHause> {[]} AltGr+{7,8,9,0} 17:17:07 <SpComb> indeed, but it might be a bit difficult to hit that key when typing in a password in the dark on a laptop keyboard that's at a weird angle 17:17:41 <Gonozal_VIII> hehe, you password includes {? 17:17:47 <SpComb> no 17:17:48 <Eddi|zuHause> and the really odd keys like ¬â €£ are not on the keyboard anyway 17:17:59 <Prof_Frink> How is £ odd? 17:18:15 <Prof_Frink> It's s-3 for fsm's sake! 17:18:37 <Eddi|zuHause> it's on AltGr+Shift+3 17:18:51 <SpComb> ³ 17:18:57 <Eddi|zuHause> shift+3 is § 17:18:58 <Gonozal_VIII> i have  and $ keys 17:19:04 <Prof_Frink> You crazy forners 17:19:05 <Eddi|zuHause> altgr+3 is ³ 17:19:15 <ln-> shift+3 is # 17:19:23 <Gonozal_VIII> # is # 17:19:26 <Eddi|zuHause> # is next to enter 17:19:32 <Prof_Frink> s-# is ~ 17:19:37 <Eddi|zuHause> ' is shift+# 17:19:37 <ln-> ' is next to enter 17:19:44 <Gonozal_VIII> indeed 17:19:49 <Prof_Frink> ' is ' 17:19:50 <Gonozal_VIII> shift # is ' 17:20:01 <Prof_Frink> s-' is @ 17:20:15 <Gonozal_VIII> @ is altgr q 17:20:15 <Eddi|zuHause> @ is AltGr+Q 17:20:23 <ln-> @ is altgr+2 17:20:32 <Eddi|zuHause> ² is altgr+2 17:20:52 <Gonozal_VIII> ³ is altgr 3 :-) 17:21:01 <Eddi|zuHause> ¹ is altgr+1 17:21:12 <Gonozal_VIII> huh? 17:21:25 <Eddi|zuHause> i knew that was coming :p 17:21:29 <hylje> . 17:21:31 <Gonozal_VIII> me wantey! 17:21:43 <Eddi|zuHause> get a real OS ;) 17:21:55 <ln-> actually, altgr+e=⬠is the only altgr combination with a letter. (on the normal dos/windows layout anyway, linux has a lot more) 17:22:11 <Gonozal_VIII> altgr m is µ 17:22:32 * SpComb has a " 17:22:38 <Eddi|zuHause> µ, @ and ⬠are the ones printed on the keyboard 17:22:40 * SpComb has a umlaut key that doesn't actually work in ubuntu 17:22:50 <SpComb> š" 17:23:05 <Eddi|zuHause> SpComb: you can choose a keyboard layout "with dead keys" 17:23:19 <SpComb> it actually does work, if you press it twice 17:23:21 <Eddi|zuHause> Å 17:23:28 <SpComb> but š<space> gives you " 17:23:53 <Eddi|zuHause> ë 17:24:24 <ln-> the traditional fin/swe keyboard layout doesn't have any useful characters such as µ°šş. 17:24:27 <SpComb> âÅâ 17:24:40 <hylje> µ 17:24:44 <hylje> altgr-m 17:25:00 <Gonozal_VIII> yay, same encoding as i have 17:25:01 <Eddi|zuHause> Å¡ 17:25:04 <SpComb> µ°šş 17:25:11 <SpComb> typed out on a fin/swe keyboard 17:25:23 <Gonozal_VIII> hylje has same ancoding as me! 17:25:27 <Gonozal_VIII> e 17:25:29 <Eddi|zuHause> ` 17:25:29 <Gonozal_VIII> :D 17:25:43 <ln-> SpComb: you're using linux, and those characters are not printed on the keyboard, so it doesn't count. 17:25:45 <SpComb> AltGr-m, AltGr-Shift-0, AltGr-s, AltGr-z 17:25:56 <Eddi|zuHause> Å¡ is AltGr+Shift+À, s 17:26:54 <Eddi|zuHause> ê is AltGr+À, e 17:27:07 <Eddi|zuHause> ű is AltGr+ö, u 17:27:22 <Gonozal_VIII> ? 17:27:29 <Gonozal_VIII> no?^^ 17:27:40 <LA[lord]> oeh,, how easy ÌõöÀšş@Åâ¬Â¶Å§âââÞߜ^ÄžjħÅÄðšÊş»¢âânµ<>|éúóáÚùòà 17:27:48 <Eddi|zuHause> ë is AltGr+ÃŒ, e 17:28:09 <SpComb> Ÿ¹²³¢ºª±«»°¿Å¢®ÃÂ¥âıÅÃÅúŠÃªÅÃÅê&ÅJĊº÷¬¢âÃâ 17:28:23 <SpComb> FunkyKeys 17:28:29 <LA[lord]> :P 17:28:33 <ln-> is Å¡ or ÅŸ part of german alphabet? 17:28:35 <SpComb> ·la la la· 17:28:38 <Eddi|zuHause> i can't find the dead key version of ~ 17:28:41 <Eddi|zuHause> ln-: no 17:28:47 <ln-> ok 17:28:55 <SpComb> õ 17:29:07 <LA[lord]> Eddi|zuHause: shift+btn over tab 17:29:14 <SpComb> utf8 is fun, even though it's slightly broken for me 17:29:21 <Gonozal_VIII> german alphabet has 30 letters, a-z, À, ö, ÃŒ and à 17:29:35 <SpComb> all the weird chars show up fine in my input row, and show up fine for everyone else, but my own chars in the main text area are broken 17:29:39 <Eddi|zuHause> in the traditional german layout, ^, ` and ' [french accents] are dead keys 17:29:41 <ln-> they are basically part of finnish alphabet, but very often not mentioned, and very often not used. (sh used instead) 17:29:57 <LA[lord]> ÇÅ¥ËrÄÄǧÈËjÇ©ÄŸËÅÄşõũãẜ 17:29:59 <Eddi|zuHause> LA[lord]: no, that is ° 17:30:04 <Eddi|zuHause> also not dead 17:30:08 <LA[lord]> ËËË~~ 17:30:24 <LA[lord]> Ë~Ë 17:30:33 <LA[lord]> a new smiley :P 17:30:46 <LA[lord]> for boring/sleepy 17:30:53 <LA[lord]> IÀm so Ë~Ë 17:30:53 <Eddi|zuHause> <LA[lord]> ÇÅ¥ËrÄÄÇ§È <- that better not be a real expression :p 17:31:14 <LA[lord]> that's an Estonian word :P noooot 17:31:14 <SpComb> ãõĩũÃÃĚŚ 17:31:28 <LA[lord]> ÇÇÇÄÇ 17:31:38 <LA[lord]> ãẜũĩõ 17:31:41 <SpComb> À works fine for me, but capital-à is broken 17:31:41 <Eddi|zuHause> Ä 17:31:55 <Gonozal_VIII> à 17:31:57 <Eddi|zuHause> Å«Ä 17:31:58 <LA[lord]> öÀÌõÃÃÃà these are std letters :P 17:32:17 <Eddi|zuHause> ¯ is AltGr+Shift++ 17:32:31 <LA[lord]> ËËËËË 17:32:31 <Gonozal_VIII> ++^^ 17:32:31 <Eddi|zuHause> ~ is AltGr++, but it is not dead 17:32:43 <LA[lord]> ñ 17:32:54 <Gonozal_VIII> what does dead mean? 17:33:03 <LA[lord]> that's a spanish letter 17:33:14 <LA[lord]> like señor 17:33:16 <Eddi|zuHause> Dead Key == key produces no output, but affects result of next key 17:33:21 <LA[lord]> spelled senjor 17:33:24 <Gonozal_VIII> ah 17:33:30 <Gonozal_VIII> ^ does that 17:33:34 <Eddi|zuHause> like "+e produces ë 17:33:45 <LA[lord]> ẜ 17:34:07 <LA[lord]> altgr+ÃŒ -> e produces it 17:34:31 <Eddi|zuHause> ë 17:34:45 <Eddi|zuHause> Ä 17:35:01 <Gonozal_VIII> you're all offtopic, go kick yourselfes :P 17:35:09 <Eddi|zuHause> Ã¥ 17:35:25 <Eddi|zuHause> Ç 17:35:43 <Eddi|zuHause> Å 17:36:41 <Eddi|zuHause> Š|Š 17:37:46 <ln-> last night i was going to ask a question, but got stuck arguing about the validity of the premises... 17:38:14 <ln-> so, let's try again: do we agree that: "people can easily eat hot food that would burn their hands"? 17:38:55 <SpComb> |¯¯¯|.|¯¯¯|.|¯¯¯|.|¯¯¯|.|¯¯¯\ 17:39:14 <orudge> ln-: with a knife and fork, or similar, sure? 17:40:19 <LA[lord]> __ __ .___/ \ / \___________ __| _/\ \/\/ / _ \_ __ \/ __ | \ ( <_> ) | \/ /_/ | \__/\ / \____/|__| \____ | \/ \/ 17:40:32 *** floffe [~daemon@h21n1-g-kt-a31.ias.bredband.telia.com] has joined #openttd 17:40:33 * orudge kicks people for spam 17:40:33 <Gonozal_VIII> the spit cools it and if you swallow it fast, there's more liquid in your stomach awaiting it... water has a very high capacity for heat 17:40:54 *** Yorick|AFK is now known as Yorick 17:41:10 <ln-> orudge: yeah. i.e. the idea that the mouth tolerates higher temperatures than fingers or hands. 17:41:15 <orudge> hmm 17:41:23 <orudge> I tend to find that is the case 17:41:25 <Gonozal_VIII> make your hands wet and you can touch hot stuff 17:41:27 <orudge> but one can still burn one's mouth fairly easily 17:41:33 <Eddi|zuHause> temperature resistance is mainly about blood flow 17:41:44 <Eddi|zuHause> there is much more blood flow in the mouth than in the hands 17:41:54 <Eddi|zuHause> so dangerous temperatures can be balanced out faster 17:41:57 <Gonozal_VIII> that too... another liquid 17:42:01 <ln-> orudge: yes, certainly it is possible to burn one's mouth. 17:42:30 <peter1138> pizzadermatitis 17:42:32 <Yorick> hmm... nice ontopic :) 17:42:40 <orudge> mmm, pizza 17:42:46 <Yorick> peach? 17:43:15 <ln-> think about e.g. meatballs on your dish that you took out of the microwave oven. they are damn hot to move with fingers, but feel only comfortably warm in the mouth. 17:43:31 <Yorick> lets go ontopic 17:43:31 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 17:43:39 <Eddi|zuHause> what topic? 17:43:42 <orudge> food 17:43:44 * orudge is hungry 17:43:50 <Yorick> 0.5.3, 0.6.0-beta3 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory | use English | no off topic YouTube links 17:43:53 *** lekro [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd 17:43:57 <Yorick> that one 17:43:58 <orudge> doesn't say | no food discussion 17:43:58 <orudge> ;) 17:44:02 <CIA-5> OpenTTD: miham * r11933 /trunk/src/lang/ (11 files): (log message trimmed) 17:44:02 <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2008-01-20 18:42:56 17:44:02 <CIA-5> OpenTTD: brazilian_portuguese - 2 fixed by fukumori (2) 17:44:02 <CIA-5> OpenTTD: catalan - 6 fixed by arnaullv (6) 17:44:02 <CIA-5> OpenTTD: croatian - 4 changed by blozo (4) 17:44:02 <CIA-5> OpenTTD: czech - 6 fixed by Hadez (6) 17:44:02 <CIA-5> OpenTTD: dutch - 2 fixed by habell (2) 17:44:13 * Yorick knows orudge is going to say he's going to get food 17:44:16 * orudge is 17:44:22 <orudge> going to get food, not say that I am 17:44:25 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:44:27 <orudge> which has now been messed up 17:44:28 <orudge> but oh well 17:44:50 <Yorick> oh, where's oh? 17:44:53 <ln-> so, my ACTUAL question: is the heat tolerance of mouth the result of adaptation during one's lifetime, or are also animals capable of eating hot food? 17:45:50 <Gonozal_VIII> it's not about tolerance it's about the fact that the heat gets absorbed by spit and also transported away by the blood :P 17:46:07 <Yorick> evolution 17:46:55 <Eddi|zuHause> like i said, for any (rather close to human) lifeform, that whole fact about heat resistance is about transporing heat away by blood (or other liquids, but blood is the most acively circulated one, so it fits best) 17:49:16 <ln-> Gonozal_VIII: as you wish. but can animals eat hot food? 17:49:23 <Yorick> some can 17:49:25 <Eddi|zuHause> but you will probably find sulphur breathing procaryote lifeforms that live in 90°C hot geysirs, or fish that swim in -4°C "hot" water, that is probably not comparable 17:49:28 <Yorick> some can't 17:50:02 <Yorick> Eddi: bacteria... 17:50:08 <Gonozal_VIII> i guess they can but where would they get hot food from? 17:50:13 <Yorick> he's talking about animals 17:51:15 *** Greyscale is now known as Greysc[a]le 17:51:50 *** planetmaker [~chatzilla@Fcea2.f.ppp-pool.de] has joined #openttd 17:52:58 *** Zothar_ [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has joined #openttd 17:53:08 <Gonozal_VIII> the river implementation doesn't show random slope sprites 17:53:12 <Yorick> Animal: A multicellular organism of the kingdom Animalia, differing from plants in certain typical characteristics such as capacity for locomotion, nonphotosynthetic metabolism, pronounced response to stimuli, restricted growth, and fixed bodily structure. 17:54:05 <ln-> does someone know what's the typical speed of a Metronome train like this: http://www.eggolsheimer-eisenbahn.de/Fotoweb/Galerien/Bilder/15-andere-strecken/Celle-DB/MAI-06/ME-02.JPG 17:54:13 <Gonozal_VIII> not all animals can move 17:54:55 <Yorick> "certain typical characteristics" 17:54:57 <Gonozal_VIII> i guess the line speed... 120, 160, something like that 17:55:43 <Yorick> 50 km/h? 17:55:55 <Eddi|zuHause> double decker local coaches are typically allowed for 140km/h, 160km/h if they have special brakes and LZB 17:55:58 <Yorick> some more 17:56:21 <Eddi|zuHause> i have no idea what engine that is 17:56:51 <Yorick> type says 146-17 17:56:56 <peter1138> probably an ME 146 ;) 17:57:04 <Yorick> :O 17:57:45 <Eddi|zuHause> it's a private rail company, that could mean anything 17:57:52 <Gonozal_VIII> # ME 146-17 (146 517)  Langenhagen 17:57:55 *** Zothar [~Zothar@ppp-70-242-202-109.dsl.rcsntx.swbell.net] has quit [Ping timeout: 480 seconds] 17:58:02 <Gonozal_VIII> http://en.wikipedia.org/wiki/Metronom_Eisenbahngesellschaft 17:58:24 <Yorick> he found it a bit earlier :( 17:59:03 <Gonozal_VIII> "eisenbahngesellschaft" in the english wiki 17:59:10 *** Greysc[a]le is now known as Greyscale 17:59:45 <Gonozal_VIII> ME 146-17 "Langenhagen" - Bo'Bo' Bombardier 2005/34042 146.2 5600 kW Eigentum LNVG 18:01:12 <Gonozal_VIII> http://www.privat-bahn.de/146_1_Daten.html 18:01:26 <Gonozal_VIII> Höchstgeschwindigkeit 160 km/h :-) 18:02:44 *** floffe [~daemon@h21n1-g-kt-a31.ias.bredband.telia.com] has left #openttd [] 18:02:50 *** Priski [priski@xob.kapsi.fi] has quit [Server closed connection] 18:02:55 *** Priski [priski@xob.kapsi.fi] has joined #openttd 18:08:20 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 18:08:29 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:09:11 <Wolf01> are rivers supposed to flood? 18:09:25 <Gonozal_VIII> not yet 18:09:33 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd 18:09:33 <hylje> flooding is the state of change for rivers and lakes 18:09:39 <Wolf01> but they will be? 18:09:45 <Gonozal_VIII> but they're supposed to have random sprites at the slopes 18:09:47 <Wolf01> *do 18:09:48 <hylje> it doesn't work exactly as the sea flooding 18:09:55 <hylje> s/as/like/ 18:10:54 <Gonozal_VIII> that action 2 (or 3?) in the grf doesn't work... or only gets executed once per map 18:12:07 <Yorick> http://wiki.openttd.org/index.php/Lively_Rivers 18:12:35 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 18:12:40 <Yorick> as of the river-flooding 18:12:51 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:14:17 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 18:14:23 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:15:11 <Yorick> wolf01 18:15:40 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 18:15:41 *** helb [~helb@62.240.176.23] has joined #openttd 18:15:57 <Wolf01> yeeeees? 18:16:10 <Yorick> did you read it? 18:16:27 <Wolf01> yes, about 1 hour ago 18:16:55 <Gonozal_VIII> wat you say? 18:17:09 <Yorick> [19:09] <Wolf01> are rivers supposed to flood? <-- why did you ask this question then? 18:17:28 <Wolf01> but 1 hour ago i didn't know we had rivers, so i assumed that was only a wish feature 18:17:36 <Yorick> :O 18:19:23 <peter1138> Gonozal_VIII, no, there is just no random data yet 18:19:34 <Yorick> make random data 18:19:39 <peter1138> :o 18:19:54 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 18:20:02 <Yorick> 2398798374928734263491876 isn't that hard << 18:20:02 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:20:09 <Eddi|zuHause> peter1138! NewRandomData! 18:20:12 <Prof_Frink> /exec -o cat /dev/urandom 18:20:12 <peter1138> :o 18:20:23 <Yorick> !random 18:21:03 <Yorick> -/notice peter1138 random 18:21:12 <Yorick> hmm... he's broken 18:21:32 <Yorick> we need to install a new random plugin 18:21:52 <Gonozal_VIII> @random 18:22:12 <Eddi|zuHause> humans aren't capable of sufficient randomness 18:22:29 <Yorick> - /msg peter1138 rcon 923857 "install \"random.dll\"" 18:22:57 <Gonozal_VIII> you can always measure very exactly and discard the leading digits... 18:23:08 <hylje> you did't just give out peter1138's rcon pw? 18:23:10 <Wolf01> do you plan to add river creation to the random map creation? 18:23:12 <peter1138> you are cruising for an ignore 18:23:22 <Yorick> me? 18:23:23 <peter1138> Wolf01, come up with an algorithm :D 18:23:44 <peter1138> Wolf01, or if rivers will flow, then it just needs a few starting points... 18:23:44 <Wolf01> just let do it at the AI 18:24:09 <Wolf01> AI is specialised to make rivers... with roads 18:24:11 <Eddi|zuHause> just sprinkle the springs around the map, and let the river search its own path 18:24:24 <Wolf01> and flood the entire map :P 18:24:35 <Yorick> if(within("river", 1)) place 18:24:38 <Wolf01> some lakes would be nice 18:24:41 <Eddi|zuHause> no, you can limit the output of springs ;) 18:24:49 <Digitalfox> Just a small and not important thing on servers page.. http://img.photobucket.com/albums/v514/Digitalfox/smallone.png 18:25:04 <hylje> the river AI needs not be anything more than dead simple 18:25:16 <Yorick> name is too long 18:25:20 <hylje> lakes are created in holes in the landscape the river ends up in 18:25:50 <Wolf01> i think is sufficient to place some starting points for rivers 18:25:57 <Wolf01> and then let them to flow 18:25:59 <Yorick> did you read the new wiki page, peter1138 18:26:00 <Eddi|zuHause> that is what i said 18:26:13 <Wolf01> so i agree with eddi 18:26:14 <Wolf01> :P 18:27:09 <Yorick> well peter1138, more pressure to introduce this soon 18:27:32 <peter1138> pressure = ignored 18:27:38 <pavel1269> :o) 18:27:45 <Wolf01> i can tell it :P 18:28:07 <Prof_Frink> Yorick: You're Doing It Wrong. 18:28:14 <Eddi|zuHause> http://www.privat-bahn.de/HSB_99_5906.html <- we totally need those in OpenTTD 18:28:26 <Prof_Frink> peter1138! NewStuff! 18:28:34 <Yorick> - /msg peter1138 rcon 923857 "unignore \"pressure\"" 18:28:54 * Prof_Frink hands Yorick a / /msg 18:28:55 <Eddi|zuHause> it's a B'B narrow gauge mallet engine 18:29:08 <Prof_Frink> Mallet. 18:29:08 *** peter1138 [~petern@217.151.109.242] has left #openttd [] 18:29:11 <Gonozal_VIII> small shiny steam train 18:29:12 <Yorick> 9] /msg Unknown command 18:29:13 <Prof_Frink> :( 18:29:18 <Yorick> :( 18:29:40 <Prof_Frink> DCC SEND peter1138 hugs 18:29:55 <Yorick> - /msg Belugas rcon Ilovetrains "code \"new rivers\"" 18:30:29 <Gonozal_VIII> yorick, stop bugging the devs or they'll never implement it :P 18:30:35 <Yorick> ;) 18:30:46 <Yorick> he must be offline :( 18:30:52 <Prof_Frink> You have to do it subtly. 18:31:01 <Yorick> :D 18:31:03 <Prof_Frink> Whisper it in their ears while they sleep. 18:31:08 <CIA-5> OpenTTD: peter1138 * r11934 /trunk/ (5 files in 2 dirs): -Codechange: add persistent random data for river and canal tiles. 18:31:22 <Gonozal_VIII> nice 18:31:28 <Yorick> hmm... at least he works 18:31:35 <Gonozal_VIII> and fast too 18:31:45 <Prof_Frink> DCC SEND peter1138 morehugs 18:31:49 <Yorick> lets apply some pressure 18:31:59 <Prof_Frink> Yorick: No, just hugs 18:32:05 <dih> [19:29] <Prof_Frink> DCC SEND peter1138 hugs <--- LOL 18:32:23 <Yorick> - /whisper peter1138 code it please 18:32:30 * Yorick hugs peter1138 18:32:36 <dih> what you going on about ladies? 18:32:59 <Gonozal_VIII> flowing and flooding rivers 18:33:02 <Yorick> ladies <-- yes, thanks 18:33:16 <Eddi|zuHause> Yorick is kinda trying to find out peter's highlighting threshold 18:33:37 <Yorick> well he left 18:33:55 <Yorick> he's still on #tycoon ;D 18:34:28 <hylje> this is why we cant have nice thing 18:34:30 <hylje> s 18:34:45 <Eddi|zuHause> it's Yorick's fault, yeah. 18:34:47 <dih> i am working on nice things :-P 18:34:52 <Yorick> oh? 18:34:53 <Eddi|zuHause> burn him! 18:35:00 <Gonozal_VIII> let's burn yorick 18:35:04 <Gonozal_VIII> hehe 18:35:07 * Yorick burns 18:35:28 * Yorick is done burning 18:35:29 <Prof_Frink> Goodness gracious 18:35:35 <Prof_Frink> Great Yoricks of fire 18:35:48 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:35:50 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 18:35:56 <Yorick> dih: what nice things? 18:36:13 <dih> nice things :-P 18:36:19 <dih> you'll see at some point :-) 18:36:20 <Gonozal_VIII> yay random sprites now 18:36:23 <Yorick> not enough information 18:36:29 <Yorick> must...ask...more... 18:37:40 *** AntB [~AntB-UK@host81-141-195-23.wlms-broadband.com] has quit [Read error: Connection reset by peer] 18:38:15 <Digitalfox> !stats 18:38:36 <Digitalfox> What's the command for IRC stats? 18:38:42 <Yorick> @stats 18:38:42 <DorpsGek> Yorick: I have 5 registered users with 5 registered hostmasks; 1 owner and 0 admins. 18:39:16 <Digitalfox> Well not that like http://ircstats.ttdpatch.net/tycoon-twoday.html but for open 18:39:16 * SpComb wonders if he has stats somewhere 18:39:31 <SpComb> http://zapotek.paivola.fi/~terom/logs/openttd/stats 18:39:39 <Yorick> @logs 18:39:43 <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) 18:39:43 <Yorick> !logs 18:39:52 <Digitalfox> thanks SpComb :) 18:40:25 <orudge> hm, 40th in the stats 18:40:27 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 18:40:47 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:41:39 * SpComb overtakes Born_Acorn by posting 86 lines of crap 18:42:13 <Prof_Frink> SpComb: Shirley you could just edit the stats 18:42:21 <Gonozal_VIII> 16th ;D 18:42:36 <SpComb> Prof_Frink: I got bored of that a while ago, they get overwritten twice a day 18:42:50 <hylje> i'm the most longed-for user. yay. 18:42:56 <Prof_Frink> SpComb: Edit the logs then 18:43:46 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:44:07 <Gonozal_VIII> "Bjarni is a very aggressive person" 18:44:14 <hylje> that's fairly obvious 18:44:15 <Eddi|zuHause> we know that :p 18:44:29 <Gonozal_VIII> Poor Sacro1, nobody likes him/her. <-- hehehe 18:44:41 <Eddi|zuHause> we know that, too :p 18:45:24 <Gonozal_VIII> Bjarni's faithful follower, Eddi|zuHause3 18:46:09 <SpComb> the nicknames are slightly off 18:46:18 <Gonozal_VIII> yup 18:46:28 <Gonozal_VIII> i referenced to the nick seal :S 18:46:44 <hylje> that's me 18:46:54 <hylje> i think i have a common word associated to my nick 18:47:00 <hylje> theres no way i'm that popular 18:48:22 *** Progman [~progman@p57A1C8DB.dip.t-dialin.net] has quit [Remote host closed the connection] 18:49:58 <Prof_Frink> hylje: You're not popular, it's everyone swearing at you. 18:50:24 <hylje> (: 18:55:17 *** skidd13 [~skidd13@p548A6D67.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 18:56:44 *** Desolator [Desolator@86.126.53.18] has joined #openttd 18:57:04 *** Desolator [Desolator@86.126.53.18] has quit [] 18:57:16 *** Desolator [Desolator@86.126.53.18] has joined #openttd 18:59:18 *** Desolator [Desolator@86.126.53.18] has quit [] 19:00:44 *** |Jeroen| [~jeroen@d51A47061.access.telenet.be] has quit [Quit: oO] 19:03:37 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 19:04:33 *** Yorick is now known as Yorick|AFK 19:04:48 *** raimar2 [~hawk@p5489D76D.dip.t-dialin.net] has joined #openttd 19:09:04 *** Sogard^ [~Sogard@ip68-106-52-218.ph.ph.cox.net] has joined #openttd 19:11:51 *** raimar3 [~hawk@p5489BD33.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:12:10 *** tubul [~icechat5@82-170-7-78.dsl.ip.tiscali.nl] has quit [Quit: Did anyone see my lost carrier?] 19:12:33 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 19:15:35 *** Sogard [~Sogard@ip68-98-68-204.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 19:15:35 *** Sogard^ is now known as Sogard 19:18:53 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 19:20:27 *** Yorick|AFK is now known as Yorick 19:20:35 <Yorick> back 19:26:00 *** LA[lord] is now known as ServerPublic 19:26:24 *** ServerPublic is now known as LA[lord] 19:45:54 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.1 :: www.regroup-esports.com )] 19:57:43 *** peter1138 [~petern@217.151.109.242] has joined #openttd 19:57:44 *** mode/#openttd [+o peter1138] by ChanServ 20:01:43 *** Progman [~progman@p57A1C8DB.dip.t-dialin.net] has joined #openttd 20:23:43 <LA[lord]> gn 20:23:47 *** LA[lord] [~LAlord]@ip101.cab22.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 20:35:21 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has left #openttd [] 20:43:21 *** llugo [~lugo@p4FD5C62D.dip.t-dialin.net] has joined #openttd 20:48:40 <pavel1269> gn 20:49:34 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 20:50:08 *** lugo [~lugo@p4FD5E460.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:52:41 *** nfc [~nfc@88.195.110.105] has quit [Ping timeout: 480 seconds] 21:06:25 *** NukeBuster [~opera@82-169-117-23.dsl.ip.tiscali.nl] has joined #openttd 21:10:12 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 21:10:42 *** HerzogDeXtE1 [~dex@i577B5469.versanet.de] has joined #openttd 21:16:06 <Gonozal_VIII> hehehe nice fix that forked did there with the daylength patch^^ 21:16:35 <Gonozal_VIII> changed assertion x >= 0 && x <= 65535 to x >= 0 && x <= 965535 21:16:37 <Gonozal_VIII> ^^ 21:16:50 *** thgergo [~Administr@dsl51B78852.pool.t-online.hu] has joined #openttd 21:17:28 *** HerzogDeXtEr [~dex@i577B5D0B.versanet.de] has quit [Ping timeout: 480 seconds] 21:18:38 <peter1138> Gonozal_VIII, sounds a bit like disabling desyncs... 21:18:45 <Forked> :p 21:19:11 <Forked> like I said.. I don't know any C++ (or any other language for that matter) .. 21:19:23 <Forked> I probably broke something else :) 21:19:45 <Forked> but! Map sucessfully saved to nice.sav 21:19:48 *** divo [~asd@0x4dd443c6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 21:20:16 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 21:21:05 <Rubidium> the map will be b0rked when you load it though (and it'll desync whenever someone joins) 21:24:49 <Forked> loaded (on dedicated server) and connected with client.. looks fine 21:25:06 <peter1138> why not just compile without asserts... same result 21:26:52 <Rubidium> then you haven't reached the limit yet 21:27:58 <Eddi|zuHause> i guess i am glad that i use a no-save version of the daylength patch 21:28:21 <Gonozal_VIII> no save version? 21:28:32 <Eddi|zuHause> but what exactly is that value that overflows? 21:28:41 <Gonozal_VIII> x :-) 21:29:16 *** mcbane [~Maui_key@p5498FC35.dip.t-dialin.net] has quit [] 21:33:12 <Forked> whatever x is.. (making dinner, hardly here) .. I have no clue what asserts are.. so I was hoping I could for the most part leave them alone. 21:33:12 *** nfc [~nfc@dsl-hkibrasgw2-ff6ec300-105.dhcp.inet.fi] has joined #openttd 21:33:31 <Forked> I did figure it was the worst way possible to "fix" it though.. I'll cry when this game crashes 21:34:18 <Eddi|zuHause> Forked: asserts do nothing, they are used by programmers to tell "when this value is out of this range, something undefined may happen" 21:35:08 <Gonozal_VIII> it saves the value as 16 bit thingy, so there will be problems if it's bigger than 2^16-1 21:50:40 <blathijs> Forked: Eddi|zuHause: Actually, assert(foo) basically means "Check if foo is true, and exit with an error otherwise" 21:51:01 <Gonozal_VIII> i think eddi knows what assert does^^ 21:51:35 <blathijs> Yeah, I was amending his explaination a bit 21:51:41 <blathijs> but, I should really be sleeping 21:51:43 <blathijs> good night~ 21:51:55 <Gonozal_VIII> early evening... 21:53:49 <Gonozal_VIII> "Finally got a backtrace out of it - the crash seems to occur while saving _date_desc." 21:54:53 <Rubidium> so it's definitely going to cause desyncs, which then are seemingly unreproduceable 21:57:41 <dih> @seen bjarni 21:57:41 <DorpsGek> dih: bjarni was last seen in #openttd 20 hours, 52 minutes, and 7 seconds ago: <Bjarni> dih: you did it 21:58:11 * Rubidium agrees with Bjarni 21:58:14 <Gonozal_VIII> 20h O_o 21:58:25 <Gonozal_VIII> almost 21... 21:59:24 <Gonozal_VIII> go find bjarni! 22:02:36 * Rubidium wonders how long it's going to take before people know the cause of Forked's assertion 22:02:51 *** Pikita [~qwertypop@89.241.174.107] has joined #openttd 22:02:57 <Pikita> dih 22:03:02 <Gonozal_VIII> since it's been there for weeks i guess long 22:04:19 <Gonozal_VIII> dih isn't here pikita, never was and never will be 22:04:30 *** Eddi|zuHause [~johekr@p54B74681.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 22:05:25 <dih> liar 22:05:26 *** jp [~Miranda@dslb-084-057-244-103.pools.arcor-ip.net] has quit [Quit: jp] 22:05:37 <peter1138> Rubidium, and that the proper fix is pretty simple, assuming the value of x is right...? 22:06:02 <Rubidium> peter1138: the fix is dead-simple, at least for me ;) 22:06:18 *** Gekz [~brendan@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd 22:06:19 <Gonozal_VIII> fix it :D 22:06:31 <glx> not our bug 22:06:47 <Gonozal_VIII> trunkify it and then fix it :D 22:07:09 <Rubidium> in that case I'd end up fixing every patch, which I do not intend to do 22:08:01 <Gonozal_VIII> daylength is important :-) 22:08:08 <glx> not for me 22:08:23 <Rubidium> getting a new stable is *much* more important IMO 22:08:42 <Gonozal_VIII> ah stable.. 22:09:01 <Gonozal_VIII> makes sense i guess 22:09:08 *** Eddi|zuHause [~johekr@p54B74681.dip.t-dialin.net] has joined #openttd 22:09:29 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 22:10:52 <peter1138> 192 FastEthernet interfaces 22:10:52 <peter1138> 8 Gigabit Ethernet interfaces 22:11:06 <peter1138> hmm, i need more :D 22:11:07 <Gonozal_VIII> ? 22:11:38 <Gonozal_VIII> no idea what that means^^ 22:12:51 <Gonozal_VIII> hmmm 300 lines diff 22:13:27 <Gonozal_VIII> doesn't look too much... i don't know shit about c++ bit i'll look at it :-) 22:16:09 <Rubidium> Gonozal_VIII: just means that the biggest switch/router that he can find does not have enough ports to satisfy his (company's?) needs 22:17:21 <Gonozal_VIII> just connect multiple of them? 22:18:00 *** Pikita [~qwertypop@89.241.174.107] has quit [] 22:18:35 <peter1138> actually that particular one has 32 ports in use, heh 22:20:14 <dih> this flipping kid highlighted me on every channel he could find me 22:20:35 <Gonozal_VIII> hehe and why? 22:20:49 <Gonozal_VIII> something about your servers i guess? 22:20:56 <Eddi|zuHause> Gonozal_VIII: connecting routers is not as easy as you might think... suppose you have 192 computers on one, and 192 computers on the other, each connected with 100MBit, then suppose each of these wants to communicate to a computer at the other switch, you need a 19.2 GBit connection between the switches 22:21:07 <dih> not directly 22:22:00 <Gonozal_VIII> of course you have to connect them in a way that the ones from the first router don't have to communicate a lot with the ones on the other :-) 22:23:42 <peter1138> <peter1138> 8 Gigabit Ethernet interfaces 22:23:48 <peter1138> hence ;p 22:25:10 *** fjb [~frank@p5485E4B6.dip.t-dialin.net] has joined #openttd 22:25:17 <fjb> Moin 22:25:29 <Gonozal_VIII> hoi 22:29:15 <fjb> Not much happening here. 22:29:41 <Gonozal_VIII> at least not since you joined 22:29:55 <Gonozal_VIII> :P 22:29:57 * Forked is hiding 22:30:09 <fjb> :-P 22:30:36 <Gonozal_VIII> that tortoise thingy download takes ages... 22:30:49 <Gonozal_VIII> 3-4 kb/s 22:30:53 <fjb> Atleast I got some ideas how to make my single track lines double track: http://www.myimg.de/?img=CargoUnited19Jul1951bfa4c.png 22:31:06 <fjb> Downloding tortoise? 22:31:14 <Gonozal_VIII> yep 22:31:52 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 22:32:14 <fjb> Once 3-4 kb/s was high speed... 22:32:21 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 22:32:40 <Gonozal_VIII> downloading since 20 minutes and still 30 more to go.. 22:33:04 <Forked> I wish I had time so I could learn to code 22:33:36 <Eddi|zuHause> after the first few, i rarely build single track lines 22:33:39 <Rubidium> well... you have time, otherwise you wouldn't have stumbled on that issue you tried to fix 22:33:40 <fjb> You only learn to code by dong it. 22:33:52 <fjb> :-) 22:34:02 <Gonozal_VIII> that's right 22:34:36 <Forked> still need time to do it though 22:34:37 <fjb> Eddi|zuHause: Single track lines were good enough with few trains. But now I got a few more trains. And double track lines are more expensive. 22:35:15 <fjb> And it is fun to build a simple network first and then upgrading it as nedded. 22:35:17 <Gonozal_VIII> single track is almost never enough 22:35:48 <Eddi|zuHause> single track can't be efficiently handled by the limited signalling 22:36:44 <fjb> A single track is good enough for only few trains. 22:37:00 <Gonozal_VIII> i sometimes start my games with single track and some sidings for the trains to pass by each other... and i add more of them and make them longer until they are connected and it's a double track :-) 22:37:12 <Eddi|zuHause> as soon as 4 trains use a single track line, it will block 22:37:56 <Gonozal_VIII> 4? why 4? 22:38:15 <dih> an even number 22:38:22 <Eddi|zuHause> 2 trains on the siding, and 2 approaching from each direction 22:38:24 <Eddi|zuHause> bam 22:38:32 <fjb> That depends on the number of points where the line has a second track, like at stations with two platforms. 22:38:56 <Eddi|zuHause> no, it is independent from the number, because if they can meet at the same siding, they will do that 22:39:20 <Eddi|zuHause> and the presignalling system doesn't work bi-directional 22:39:27 <Gonozal_VIII> it slows down everything but it doesn't lock 22:40:10 <fjb> Yapf is really stupid sometimes, but it handles a single track with stations with more than platforn inbetween very well. 22:40:18 <Gonozal_VIII> it would if it would only recoginze reachable exits... but then lots of people would complain that their priority lines and things like that don't work anymore 22:41:33 <fjb> I fear thatmany people will not use the new PBS because that is not bug compatible to the old signalling system. 22:42:16 <Gonozal_VIII> imho it doesn't have to be compatible, either use the old or the new 22:42:51 *** planetmaker [~chatzilla@Fcea2.f.ppp-pool.de] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.11/2007112718]] 22:42:56 <fjb> I second you. 22:42:57 <Noldo> bug compatible is very nice consept :) 22:43:20 <fjb> But many people will complain that they can not abuse the old bugs. 22:43:57 <Gonozal_VIII> they can... but then only that without the new signals 22:44:07 <Noldo> I've been trying to figure out what kind of construct could replace the current priority construct in the new pbs system 22:44:47 <Gonozal_VIII> priority with pbs is kind of difficult i guess 22:45:21 <Gonozal_VIII> maybe declare some trains as express and they reserve a longer path? 22:45:22 <fjb> It could be build into PBS. Faster trains get a higher priority. 22:45:29 <Gonozal_VIII> or that 22:45:37 <Noldo> it's not about the speed 22:45:54 <Noldo> the mainline must flow nicely 22:46:59 <Gonozal_VIII> http://www.absperr-schilder-technik.de/artikelbilder/Vorfahrtstrasse_Nr_306_306_g.gif 22:47:12 <Gonozal_VIII> place those on the mainline^^ 22:47:25 <Noldo> :) 22:48:11 <Gonozal_VIII> it could work with something like that... 22:48:29 <Noldo> what would that mean codewise? 22:48:34 <Gonozal_VIII> when a train reaches that type of signal, it reserves a path through the next switch 22:49:16 <fjb> I thought about programmable signs instead of programmable way points or signals. They could be implemented for road vehicles and trains. 22:51:38 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 22:52:28 *** Zahl [~Zahl@p549F2805.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 23:00:56 *** welterde [welterde@gandalf.srv.welterde.de] has quit [Server closed connection] 23:01:31 *** welterde [welterde@gandalf.srv.welterde.de] has joined #openttd 23:03:21 *** Gonozal_VIII [~Gonozal_V@N910P008.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 23:05:27 *** Bjarni [~Bjarni@0x50a46c3a.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 23:05:30 *** mode/#openttd [+o Bjarni] by ChanServ 23:05:37 <dih> !Bjarni 23:05:38 <dih> :-P 23:07:05 <Bjarni> ... 23:07:09 <Bjarni> this is fucked up 23:07:17 <Bjarni> wrong people talk to me 23:07:55 *** Gonozal_VIII [~Gonozal_V@N910P008.adsl.highway.telekom.at] has joined #openttd 23:09:16 <Bjarni> Gonozal_VIII: you freak 23:09:22 <Gonozal_VIII> bjarni! 23:09:32 <Bjarni> you are too late 23:09:45 <Gonozal_VIII> you were gone for so many hours and now i missed your join :-( 23:09:50 <Bjarni> you screwed up dih 23:10:04 <Gonozal_VIII> dih was always screwed up 23:10:12 <Bjarni> right 23:10:41 <dih> :-( 23:11:20 <Gonozal_VIII> poor little dih 23:11:48 <Gonozal_VIII> why are you all so cruel to him? 23:11:51 <Gonozal_VIII> shame on you! 23:11:54 <dih> why is Bjarni so resentful...? 23:12:04 <dih> was he droped as a kid? 23:12:30 <Gonozal_VIII> 01:03:21 -!- Gonozal_VIII [~Gonozal_V@N910P008.adsl.highway.telekom.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 23:12:31 <Gonozal_VIII> 01:05:27 -!- Bjarni [~Bjarni@0x50a46c3a.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 23:12:31 <Bjarni> not that I recall 23:12:40 <dih> hehe 23:12:47 <dih> _that_ does not mean anything 23:12:49 *** NukeBuster [~opera@82-169-117-23.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:14:18 <Gonozal_VIII> soooo where have you been? 23:15:01 <Bjarni> trying to have a private life 23:15:10 <Gonozal_VIII> why? 23:15:18 <Bjarni> where users will not bug me all the time 23:15:28 <Gonozal_VIII> *bugbug* 23:17:36 <Wolf01> 'night 23:17:39 *** Wolf01 [~wolf01@host240-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:17:51 <Eddi|zuHause> hm... kde 4 seems faster than kde 3.5 23:18:48 <Gonozal_VIII> can i load kde on windows instead of explorer?^^ 23:19:13 <Eddi|zuHause> kde 4 was always advertised to have (or get) a windows port 23:19:32 <Gonozal_VIII> hmmm 23:19:33 <Eddi|zuHause> i have not investigated upon that any further 23:19:55 <Eddi|zuHause> but there is definitely a "kde on windows" community 23:20:36 <Eddi|zuHause> the panel (task bar) configuration is ... lacking ... 23:20:53 *** lobster [~michielbi@86.89.201.189] has joined #openttd 23:24:27 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 23:25:37 *** safajgsdg [~Gonozal_V@N910P008.adsl.highway.telekom.at] has joined #openttd 23:25:38 *** Gonozal_VIII is now known as Guest3812 23:25:38 *** Guest3812 is now known as Guest3813 23:25:38 *** safajgsdg is now known as Gonozal_VIII 23:27:13 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Ping timeout: 480 seconds] 23:27:17 <Bjarni> Eddi|zuHause: official benchmarks claims kde 4 to be noteworthy faster than 3.5 23:27:33 <Bjarni> I forgot how much though 23:27:38 <Gonozal_VIII> there is a windows installer... 23:27:39 *** thgergo [~Administr@dsl51B78852.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:27:57 <Eddi|zuHause> yes, my inofficial benchmarks support that claim ;) 23:28:08 <Bjarni> it's like it didn't really matter to me since I don't use any of them 23:28:42 <Bjarni> Gonozal_VIII: windows installer? 23:28:46 <Bjarni> for kde? 23:28:55 <Gonozal_VIII> yep 23:28:59 <Bjarni> Gonozal_VIII: are you drunk? 23:29:06 <Gonozal_VIII> http://techbase.kde.org/index.php?title=Projects/KDE_on_Windows/Installation 23:29:20 <Eddi|zuHause> it's not like kde 3.5 was awfully slow, but if you are acustomed to the speed, the difference is notable 23:29:59 <Eddi|zuHause> it's like if you bought a new computer, and everything is suddenly fast ;) 23:30:03 *** Guest3813 [~Gonozal_V@N910P008.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:31:21 <Bjarni> heh 23:31:22 <Bjarni> nice 23:33:13 *** mcbane [~Maui_key@p5498FC35.dip.t-dialin.net] has joined #openttd 23:33:34 <Bjarni> ohh... news can be interesting at times. One guy was out sailing in a boat when it sank and he called his dad telling that he had problems. His dad made the military send out a helicopter to find him (standard procedure). The helicopter found him holding tight to a pole in the water just a few meters from land 23:33:50 <Bjarni> he didn't notice that he was so close to land due to darkness o_O 23:34:00 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] 23:34:08 <Gonozal_VIII> hehehe 23:34:39 <Gonozal_VIII> why military? 23:35:00 <pv2b> what else are they going to do with those helicopters? 23:35:24 <Bjarni> because in such a situation you need somebody with helicopters within reach and that's ready to take off quickly 23:35:44 <Bjarni> the military are the only ones who can solve this task 23:35:53 <Gonozal_VIII> well.. we have lots of helicopters here 23:36:02 <Gonozal_VIII> for transports and rescue 23:36:20 <Bjarni> same here 23:36:29 <Bjarni> except we gave the task to the military 23:36:47 <Gonozal_VIII> i guess our military just sucks too much for that^^ 23:36:56 <Bjarni> hehe 23:37:25 <Chrill> Military and suck? Take a look at Sweden 23:37:49 <Bjarni> there has been talk about using actual ambulance helicopters but nothing happened so far 23:38:15 <Bjarni> what's wrong with Sweden? 23:38:25 <Chrill> uhm 23:38:29 <Bjarni> apart from being Swedish, that is :P 23:38:29 <Chrill> there is no military here? 23:38:49 <Chrill> I mean, we haven't been in a war for over 200 years 23:38:50 <Bjarni> no military? 23:38:55 <Chrill> There is barely any 23:39:01 <Chrill> We'd be easily invaded by any country 23:39:10 <Bjarni> then how could be buy a submarine from you guys? 23:39:12 <Eddi|zuHause> <Bjarni> what's wrong with Sweden? <- i would never have expected that sentence from you... 23:39:24 <Chrill> You buy crap from us 23:39:31 <Chrill> cus we cant afford to actually have them here :P 23:39:42 <Bjarni> Eddi|zuHause: it was partly a rhetorical question ;) 23:39:45 <Chrill> Our military consists of selling planes and boats, and a few tanks, really 23:40:09 <pv2b> Chrill: not selling planes very well 23:40:09 <Chrill> I mean, BIG news when a Swedish troop in Afghanistan got into a fight 23:40:19 <Chrill> no injuries even 23:40:23 <Chrill> but it was sooo big still 23:40:33 <Bjarni> we lost 7 men or something like that 23:40:34 *** asdfdg [~Gonozal_V@N910P008.adsl.highway.telekom.at] has joined #openttd 23:40:35 *** Gonozal_VIII is now known as Guest3815 23:40:35 *** Guest3815 is now known as Guest3816 23:40:35 *** asdfdg is now known as Gonozal_VIII 23:40:43 <Chrill> ooh? 23:40:44 <Gonozal_VIII> stupid disconnecting... 23:40:53 <pv2b> to be fair, sweden is one of the few countries in the world with our own aircraft design 23:40:59 <Bjarni> maybe 5... I can't remember 23:41:09 <Chrill> Aye that is true, pv2b 23:41:22 <Chrill> ..do we use Viggen nowadays..? xD 23:41:23 <Bjarni> two of them were killed by British rockets though 23:41:33 <pv2b> Chrill: i think there may be a few, probably mostly for training :-) 23:41:40 <pv2b> wikipedia should know 23:41:44 <Chrill> which one is the main use tho? Gripen? 23:41:47 <Chrill> s/tho/then 23:42:09 <Bjarni> and the soldiers were so happy when it turned out that it was friendly fire... They really feared that Taliban had got their hands on heavy rockets like that 23:42:09 <Chrill> anyway, VIQ pv2b. Moderaterna or Sossarna? :P 23:42:31 *** Belugas_Gone [~jfranc@ip-44.44.99.216.dsl-cust.ca.inter.net] has joined #openttd 23:42:54 <ln-> Bjarni: the swedish army is some sort of a joke. 23:43:11 <Bjarni> well 23:43:15 <Bjarni> fits the country 23:43:17 * Bjarni hides 23:43:19 <Chrill> Does not :o 23:43:20 <pv2b> Chrill: nope, last viggen was decommissioned in mid-2007 23:43:23 <pv2b> Chrill: piratpartiet 23:43:24 <Chrill> We've got.. Basshunter 23:43:24 <Bjarni> :P 23:43:24 <Chrill> .. 23:43:26 <Chrill> oh damnit 23:43:30 <Chrill> We've got THE HIVES 23:43:32 <Chrill> Mustash 23:43:35 <Chrill> Sabaton 23:43:40 <Chrill> Mustasch* 23:43:45 <Chrill> tAKiDA 23:43:51 <Chrill> uhm 23:43:51 <Bjarni> am I supposed to know all of that? 23:43:53 <Chrill> THE HIVES 23:44:00 <Chrill> Well, you should know Hives 23:44:09 <Chrill> and as a Dane, you should know the others 23:44:34 <Bjarni> is it a music group? 23:44:43 *** sjfsdfs [~Gonozal_V@N956P009.adsl.highway.telekom.at] has joined #openttd 23:44:43 *** Gonozal_VIII is now known as Guest3817 23:44:43 *** Guest3817 is now known as Guest3818 23:44:44 *** sjfsdfs is now known as Gonozal_VIII 23:44:48 *** Guest3816 [~Gonozal_V@N910P008.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:44:54 <Gonozal_VIII> that other guy is downloading again... 23:45:03 *** Osai is now known as Osai^zZz 23:45:03 <Bjarni> haha 23:45:08 <pv2b> Chrill: we also have piratpartiet. 23:46:03 <Bjarni> I remember when some Swede named Kent or something showed up and made a concert... we didn't know who it was and it was damn loud to be near it... We couldn't talk normally indoor :( 23:46:20 <Bjarni> piratpartiet is world famous 23:46:44 <Bjarni> I'm not sure how they would rule the country as I only heard what they are NOT going to do 23:47:04 *** KritiK [~Maxim@78-106-128-13.broadband.corbina.ru] has quit [Quit: Leaving] 23:47:08 *** Diabolic-Angel [~dia@xdsl-81-173-234-146.netcologne.de] has quit [Quit: leaving] 23:47:28 <Chrill> Bjarni, all they would do is to get rid of the feckin cameras in public spaces and let people live their own lives 23:47:47 <Bjarni> well 23:47:52 <Chrill> Probably way more right-wing than left 23:47:54 <Bjarni> they are not going to get my vote 23:48:02 <pv2b> Chrill: how do you figure? 23:48:09 <Chrill> how do I figure what? 23:48:15 <pv2b> that the pp is right? 23:48:23 <ln-> why can't i find any stereotypical swedish army photos with google images? 23:48:30 *** asddfsgf [~Gonozal_V@N956P009.adsl.highway.telekom.at] has joined #openttd 23:48:30 *** Gonozal_VIII is now known as Guest3820 23:48:30 *** Guest3820 is now known as Guest3821 23:48:30 *** asddfsgf is now known as Gonozal_VIII 23:48:39 <Chrill> pv2b, an assumption I've made xD 23:48:41 <Bjarni> because there aren't any army in Sweden? 23:48:43 <Gonozal_VIII> wtf according to wiki it's really what it sounds like 23:48:47 <Eddi|zuHause> french military victories? 23:49:16 <Bjarni> Gonozal_VIII: what sounds like what? 23:49:23 *** Guest3818 [~Gonozal_V@N910P008.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:49:23 <Chrill> pv2b, they themself claim not to have a position on the scale 23:49:26 <Gonozal_VIII> pirates.. 23:49:26 <Chrill> but still 23:49:38 <Chrill> I saw Rickard Falkvinge @ Plattan some weeks ago :O 23:49:43 <pv2b> Chrill: left/right distinctions are irrelevant when it comes to the pp -- copyright reform, personal freedoms and human rights don't really fit. 23:49:54 <Eddi|zuHause> well, they are the political wing of the pirate bay, what do you expect ;) 23:50:11 <Bjarni> the red army 23:50:20 <Bjarni> ok, maybe not 23:50:52 <Gonozal_VIII> i accidently pulled a cable out of my router... 23:50:54 <pv2b> Bjarni: anyway, i think we have plenty of politicians with good or bad ideas about how to run the day-to-day issues. there's not really any difference between (s) and (m) other then rhetoric really 23:51:04 <ln-> did you know swedish soldiers can have long hair and use hair nets instead of getting a hair cut? 23:51:17 <Bjarni> lol 23:51:18 <Eddi|zuHause> Gonozal_VIII: for like the 5th time this evening? :p 23:51:24 <Chrill> LOL 23:51:26 <Chrill> that's gay 23:51:31 * Chrill slaps Swedish Military 23:51:51 <pv2b> eh, what's wrong with using hair nets for long hair if you want to? 23:51:56 <pv2b> sounds like common sense to me 23:52:05 <Bjarni> yeah 23:52:06 <Chrill> Military in Sweden should be abolished 23:52:08 <Bjarni> sort of 23:52:17 <Chrill> I mean, put that money in like.. I dunno, taking care of older peeps and that jazz 23:52:23 <Gonozal_VIII> why would anybody want long hair? 23:52:28 <Chrill> It's cooler 23:52:31 <Bjarni> it's Sweden 23:52:33 <Gonozal_VIII> that's a lot of work... 23:52:35 <pv2b> Gonozal_VIII: because it makes them more attractive to the opposite sex? 23:52:41 <Chrill> True, so true 23:52:47 <ln-> pv2b: because you are not supposed to have long hair in the army. 23:52:54 <Chrill> True, so true 23:52:57 <Eddi|zuHause> pv2b: you mean men? ;) 23:53:04 <pv2b> Eddi|zuHause: no, women. 23:53:08 <ln-> unless the goal is to kill the enemy with laugh. 23:53:12 <Chrill> True, so true 23:53:27 <pv2b> i don't really have a preference one way or the other,but some do. 23:53:32 <Bjarni> <pv2b> Gonozal_VIII: because it makes them more attractive to the opposite sex? <-- and then why have it in the army when there is a lack of "the opposite sex"? 23:53:47 <pv2b> Bjarni: because you're not in active combat all the time? 23:53:57 <Chrill> You're never in active combat, not in Sweden >_> 23:53:58 <Bjarni> ohh 23:54:04 <pv2b> Bjarni: and growing hair takes a long time, and a hair net solves the same problems? 23:54:05 <Bjarni> Swedish soldiers are slackers then 23:54:15 <ln-> pv2b: if people area allowed to have long hair if they want to, then why not allow them to wear the kind of clothes they want to... 23:54:18 <ln-> -a 23:54:31 <pv2b> ln-: growing new clothes doesn't take years 23:54:33 *** Guest3821 [~Gonozal_V@N956P009.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:54:36 <Chrill> True, so true 23:55:29 <Gonozal_VIII> never tried growing new clothes, but there are a lot of nudists that run around without their clothes regrowing for years, so i guess it takes a long time 23:55:40 <Bjarni> LOL 23:55:46 <pv2b> also, body hair. 23:56:01 <ln-> pv2b: there is nothing bad about being without long hair for a while. 23:56:03 <Bjarni> Gonozal_VIII: for all you know they shave everywhere every day 23:56:23 <pv2b> ln-: so, what's wrong with long hair if you can manage it? 23:56:38 <Gonozal_VIII> it's gay^^ 23:56:41 <Chrill> This turned into quite the debate 23:56:43 <Bjarni> you have to spend time and resources managing it 23:57:14 <pv2b> Bjarni: the same is true of many body parts. 23:57:38 <pv2b> that's not an argument -- in that case why do soldiers shave? 23:57:49 <ln-> pv2b: long doesn't dry in 2 minutes. 23:58:02 <pv2b> ln-: well, that's *their* problem. 23:58:18 <Bjarni> what if they are attacking Alaska? 23:58:35 <Bjarni> or Canada 23:58:37 <ln-> soldiers shave because a soldier isn't supposed to have a beard. 23:58:39 <pv2b> or.... sweden 23:58:46 <pv2b> ln-: "isn't supposed to". 23:58:52 <ln-> nor mustache. 23:59:07 <pv2b> ln-: a soldier is supposed to kick ass in defense of his country 23:59:20 <pv2b> hair is irrelevant to that unless it interferes with that 23:59:22 <Bjarni> soldiers are supposed to be identical grunts 23:59:31 <Gonozal_VIII> clones! 23:59:38 <Bjarni> yeah