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[Ping timeout: 480 seconds] 07:26:25 *** bane is now known as mcbane 07:49:42 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 08:18:47 *** keyweed_ [~Dennis@home.keyweed.com] has joined #openttd 08:19:49 *** Tefad [~tefad@c-71-63-20-187.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 08:22:57 *** Wolf01 [~wolf01@host95-175-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd 08:24:03 *** Tefad [~tefad@c-71-63-20-187.hsd1.va.comcast.net] has joined #openttd 08:25:43 <Wolf01> hello 08:26:24 *** keyweed [~Dennis@home.keyweed.com] has quit [Ping timeout: 480 seconds] 08:26:39 <yorick> hello 08:35:43 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:36:21 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 08:54:31 *** Progman [~progman@p57A1FA8D.dip.t-dialin.net] has joined #openttd 08:57:43 *** peter1138 [~petern@217.151.109.242] has joined #openttd 08:57:46 *** mode/#openttd [+o peter1138] by ChanServ 09:16:00 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Remote host closed the connection] 09:17:51 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has joined #openttd 09:19:07 *** yorick is now known as Yorick|AFK 09:37:58 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 09:43:04 *** Yorick|AFK is now known as Yorick 09:48:28 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 09:50:45 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 10:00:41 *** Ammller [~Ammler@adsl-84-226-34-110.adslplus.ch] has joined #openttd 10:04:48 *** Ammler [~Ammler@adsl-84-227-50-35.adslplus.ch] has quit [Ping timeout: 480 seconds] 10:11:51 *** Steve14 [~steve@p57B75A13.dip.t-dialin.net] has joined #openttd 10:20:06 *** peter1138 [~petern@217.151.109.242] has joined #openttd 10:20:09 *** mode/#openttd [+o peter1138] by ChanServ 10:27:31 <Yorick> dbg: [misc] Your script made an error: the index 'FindRoute' does not exist :( 10:31:30 <Yorick> hmm...why isn't that pathfinderStupid working 10:31:44 <Yorick> I know it wouldn't be connecting things 10:31:53 <Yorick> biut it should not throw me an error 10:34:27 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 10:41:44 *** Progman [~progman@p57A1FA8D.dip.t-dialin.net] has quit [Remote host closed the connection] 10:42:25 *** LordAzamath [~chatzilla@pc122.host21.starman.ee] has joined #openttd 10:42:34 <LordAzamath> hello 10:43:17 <Yorick> hello 10:43:24 * Yorick needs some help with NoAI 10:44:25 <LordAzamath> It seems I never become fond of TTDP... I just tried to start a new game, but then I found building rail very slow when compared to autorail tool in Open... 10:48:43 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Quit: leaving] 10:49:04 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has joined #openttd 11:10:14 *** Forked [~kjetil@bruker.adsl.no] has quit [Ping timeout: 480 seconds] 11:14:34 *** Zahl [~Zahl@p549F35FE.dip0.t-ipconnect.de] has joined #openttd 11:15:37 <Yorick> how about making chat possible in Single Player? 11:16:18 <Yorick> chatting with AI's :) 11:16:19 <Wolf01> yes, why not, and why not make the AI able to reply at you? 11:16:21 *** Forked [~kjetil@bruker.adsl.no] has joined #openttd 11:16:30 <Yorick> NoAI :) 11:17:28 <Wolf01> i already had some troubles with megahal, he started to think and tried to take control of my pc 11:24:06 *** Deathmaker [~Miranda@dslb-082-083-222-143.pools.arcor-ip.net] has joined #openttd 11:24:55 *** Gonozal_VIII [~Gonozal_V@N711P012.adsl.highway.telekom.at] has joined #openttd 11:25:50 *** LordAzamath [~chatzilla@pc122.host21.starman.ee] has quit [Read error: Connection reset by peer] 11:25:54 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 11:28:01 *** LordAzamath [~LordAzama@pc122.host21.starman.ee] has joined #openttd 11:54:58 <Yorick> is there anyone that can help me with NoAI? 11:55:11 <Gekz> No. 11:55:34 <Yorick> is there anyone that can slap TrueBrain awake then? 11:55:46 <Yorick> he's back into NoAI for the moment 11:56:27 <SpComb> don't think he does IRC anymore 11:56:56 <SpComb> oh, he does, but just not this channel 11:57:00 <SpComb> /whois TrueBrain shows #openttd.noai 11:57:11 <Yorick> I tried contacting him on openttd.noai 11:57:50 <ln-> send him snail mail. 11:58:21 <Yorick> huh? 11:59:33 <ln-> http://nl.wikipedia.org/wiki/Post_%28brief%29 11:59:43 <Yorick> too slow 12:02:33 <Gonozal_VIII> tnt post? sounds dangerous 12:03:23 <Yorick> hehe 12:04:06 <Yorick> it was first PTT Post, then TPG Post, and now TNT Post 12:04:11 <Yorick> they can't choose the name 12:04:25 <Gonozal_VIII> i don't know what language that is but i can read a lot of it :-) 12:04:39 <Yorick> dutch? 12:05:04 <Gonozal_VIII> maybe 12:05:18 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has quit [Read error: Connection reset by peer] 12:15:46 *** guru3 [~guru3@81-235-164-45-no21.tbcn.telia.com] has joined #openttd 12:20:38 <blathijs> Gonozal_VIII: Dutch and German are pretty similar :-) 12:21:33 <globester> alike, not similar :/ 12:21:45 <Yorick> :/ 12:24:39 <Yorick> ah please...there must be someone that can help me with NoAI 12:24:54 <Gekz> Dutch and german are not similar 12:25:00 <Gekz> they are as similar as German and English 12:25:04 <Gekz> Germanic. 12:25:05 <Gekz> that's it. 12:25:38 <globester> do you think sim city 3000 will work on my poor laptop? :/ 12:25:44 *** Deathmaker [~Miranda@dslb-082-083-222-143.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:26:08 <Gekz> lol 12:27:09 <blathijs> Actually, I really can't find any notable difference in meaning between alike and similar... 12:27:48 <blathijs> Gekz: And actually, German and Dutch are more similar than English and Dutch at any rate... 12:28:04 <Gekz> blathijs: depends on what you call similar. 12:28:18 <blathijs> Easy to understand one if you know the other :-) 12:28:31 <Gekz> lol 12:28:40 <globester> i think similar also includes grammar 12:28:54 <globester> which is quite different between dutch and german 12:28:58 <blathijs> Perhaps "Easy" isn't exactly the right work, though 12:29:09 <globester> but most european languages are similar 12:29:14 <blathijs> Then I should say similar in vocabulary 12:29:16 <blathijs> :-) 12:29:19 <globester> exceptions being magyar and finnish 12:29:29 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Remote host closed the connection] 12:30:33 <Gonozal_VIII> magyar? 12:31:22 <Gonozal_VIII> ah, hungarian 12:31:51 <blathijs> Is Magyar the Hungarian name for Hungarian? 12:33:16 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 12:33:44 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:33:50 <globester> i think it's the name of the people living there 12:33:52 <globester> atleast historically 12:34:05 <globester> you'll see them as magyar on older maps 12:34:16 <globester> atleast up to 1919 i think 12:37:46 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 12:37:48 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 12:38:37 *** tokai [~tokai@p54B82E95.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:44:46 *** tokai [~tokai@p54B82246.dip0.t-ipconnect.de] has joined #openttd 12:44:48 *** mode/#openttd [+v tokai] by ChanServ 12:53:28 <Ammller> Hey, is there a general switch to bring more brightness in GRFs? 12:53:34 <Ammller> OpenGFX seems so darf 12:53:40 <Ammller> dark 12:54:23 <Gonozal_VIII> change the brightness of your screen... 12:54:40 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:55:14 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:56:05 <peter1138> Redraw the graphics so they're not so dark... 12:56:17 <Ammller> thanks anyway :P 12:56:20 <peter1138> (...and brown) 12:56:45 <Ammller> then, this is wanted? 12:56:49 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 12:57:53 <peter1138> Is what wanted? 12:58:16 <Ammller> that openGFX are much darker/browner then original? 12:58:54 <peter1138> I assume it is, as that is how they have been drawn. 13:23:38 *** Yorick is now known as Yorick|AFK 13:31:27 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 13:31:50 *** Osai [~Osai@pD9EB55B6.dip.t-dialin.net] has joined #openttd 14:21:50 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:21:53 *** mode/#openttd [+v glx] by ChanServ 14:22:55 <DaleStan> <LordAzamath> It seems I never become fond of TTDP... I just tried to start a new game, but then I found building rail very slow <-- Just drag the four real rail-tools. No need for a fifth one. (and learn your [1]-[4] keyboard shortcuts) 14:26:19 <Gonozal_VIII> keyboard shortcuts suck 14:27:46 <Gonozal_VIII> can't support my head with my hand while using them 14:33:32 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 14:35:07 <LordAzamath> DaleStan: I quite realised those 1-4 keyboard buttons.. But it's easier to not have them all, and then I realised I hadn't allowed building on steep slopes, so I quit :P 14:35:38 <LordAzamath> ok.. bbl 14:39:38 <DaleStan> No, it's much easier to have them. Autorail requires too much precision in your clicking when you want just a single tile of track. 14:43:53 <Gonozal_VIII> so? 14:43:55 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 14:44:26 <Gonozal_VIII> you don't have to use it if you're not able to move your mouse precisely enough 14:45:00 *** KritiK [~Maxim@78-106-182-43.broadband.corbina.ru] has joined #openttd 14:51:03 *** Yorick|AFK is now known as Yorick 14:54:07 <Eddi|zuHause2> i occasionally get misplaced rail bits, but autorail is definitely easier than 1-4 keyboard shortcuts 14:54:48 <Eddi|zuHause2> it's worse with autoroad, because that does not show the road piece you are going to build 14:55:02 <Eddi|zuHause2> that should really be fixed before 0.6 14:56:22 <Gonozal_VIII> yep 15:06:40 *** Diabolic-Angel [~dia@xdsl-213-196-228-77.netcologne.de] has joined #openttd 15:10:24 *** Steve14 [~steve@p57B75A13.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 15:15:49 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 15:17:05 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 15:17:15 * peter1138 does not use autorail, heh 15:17:48 *** moa3333 [~andrei@86.122.95.211] has joined #openttd 15:19:38 <moa3333> Hello, i like openttd very much. I have Ubuntu Hardy amd64. Could you release a deb package for amd64 please for the last beta like you did for the previous ones or give me some hints on how to do it myself? 15:20:30 <Yorick> svn co svn://svn.openttd.org/trunk 15:20:37 <Yorick> ./configure && make 15:21:11 <Sacro> Yorick: that is not the beta 15:21:21 <toet> jkpl; 15:21:31 <Sacro> beta is svn://svn.openttd.org/tags/0.6.0-beta4 15:21:33 <Sacro> i think :s 15:22:08 <Sacro> blathijs: who does the amd64 debs ? 15:22:08 <blathijs> yes, it is 15:22:18 <Sacro> zomg, he's actually here :) 15:22:29 <blathijs> Sacro: I do, as soon as my laptop is repaired :-) 15:23:01 <moa3333> ok i'll try that 15:24:06 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 15:24:42 <blathijs> moa3333: You are probably better off doing dpkg-buildpackage -uc -us -b instead of ./configure && make 15:25:36 <blathijs> moa3333: Requires you to install dpkg-buildpackage and do an "apt-get build-dep openttd" 15:26:01 <blathijs> Then do "svn export svn://svn.openttd.org/tags/0.6.0-beta4" to get the source 15:26:31 <blathijs> Then do "cd 0.6.0-beta4; mv os/debian debian" to get the debian packaging info in the right place 15:26:49 <Eddi|zuHause2> Gonozal_VIII: i have a request for the next patch pack version, split up the new files from the patched files 15:26:50 <blathijs> Then "dpkg-buildpackage -uc -us -b" should build a .deb for you 15:27:35 <Sacro> how complex 15:27:46 <Sacro> Arch you just grab the PKGBUILD and type "makepkg" 15:28:01 <Gonozal_VIII> somebody should just add blank files with those names to trunk^^ 15:28:20 <Sacro> ?why 15:28:24 *** UnderBuilder [~chatzilla@168.226.104.190] has joined #openttd 15:28:38 <Gonozal_VIII> because that problem would be solved then 15:28:50 <Gonozal_VIII> revert would blankify them again 15:28:54 <moa3333> blathijs blathijs ok 15:29:28 <UnderBuilder> anyone wants to do blankish ttd files for the OpenGFX proyect? 15:29:44 <blathijs> Sacro: The mv step is mainly because openttd policy needs all os-specific stuff in os/ 15:29:50 <UnderBuilder> now there is only trg1r but what about the others? 15:29:58 <peter1138> UnderBuilder, simple enough for you to create one 15:30:09 <blathijs> Sacro: And by default, Debian isn't supposed to building from source :-) 15:30:26 <UnderBuilder> but how I create a blank sample.cat? 15:30:36 <Eddi|zuHause2> touch sample.cat 15:30:37 <peter1138> "touch sample.cat" 15:31:05 <UnderBuilder> I'm on windows... 15:31:28 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 15:31:37 <Yorick> so? 15:31:37 <blathijs> right click -> create new -> text document 15:31:47 <blathijs> then rename to sample.cat 15:31:58 <Sacro> blathijs: neither is Arch :) 15:32:13 <Sacro> but it is designed in such a way that you can if you so wish 15:32:16 <blathijs> You'll have to have "hide extentions for known file types" turned off :-) 15:32:16 <Eddi|zuHause2> i had "touch" even on Novell DOS 15:32:27 <blathijs> Sacro: Ah, never used Arch :-) 15:32:32 <Sacro> so if you want to do -Omg-Optimizd and -funroll-loops 15:32:33 <Sacro> you can 15:32:46 <Sacro> its a very lovely distro 15:32:56 <Vikthor> Sacro: Isn't PKGBUILD something alike gentoos ebuild? 15:33:44 <Sacro> similar idea 15:34:35 <Eddi|zuHause2> gnah... i don't have 7z... 15:35:14 <UnderBuilder> I did so, but the game crashed while I was testing in toyland 15:35:15 <Vikthor> Then this -- (16:27:46) Sacro: Arch you just grab the PKGBUILD and type "makepkg" -- does not hold, making .deb is more like writing ebuild/PKGBUILD 15:35:32 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Remote host closed the connection] 15:36:02 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 15:36:19 <glx> Eddi|zuHause2: http://sevenzip.sourceforge.net/ 15:36:48 <Eddi|zuHause2> yes, and sourceforge does work horribly in konqueror 15:36:52 <blathijs> Vikthor: No, that would be building a debian/ subdir 15:36:54 <Sacro> Vikthor: why is it? 15:37:09 <Sacro> PKGBUILD, e-build, spec file 15:37:11 <Sacro> all the same idea 15:37:18 <Sacro> but PKGBUILD is the easiest format i've yet seen 15:37:32 <Vikthor> blathijs: Ahh yes, my fault 15:37:40 *** Diabolic1Angel [~dia@xdsl-213-196-228-77.netcologne.de] has joined #openttd 15:37:43 *** Diabolic-Angel [~dia@xdsl-213-196-228-77.netcologne.de] has quit [Quit: leaving] 15:37:50 <UnderBuilder> the game crashes when I use blank grf files 15:37:58 <Sacro> ooh, there is an openttd-beta 0.6.0_beta4-1 15:38:18 <blathijs> Sacro: hmm? 15:38:18 <Sacro> http://aur.archlinux.org/packages/openttd-beta/openttd-beta/PKGBUILD <- look how easy that is 15:38:34 <Sacro> blathijs: arch has openttd, openttd-beta and openttd-svn 15:38:35 <blathijs> ah, the arch package :-) 15:38:43 <Sacro> all have different binaries and different /usr/share locations 15:41:00 <blathijs> ah, that's kinda nice :-) 15:41:53 <Sacro> yep 15:51:44 *** raimar3 [~hawk@p5489CE03.dip.t-dialin.net] has joined #openttd 15:56:38 *** raimar2 [~hawk@p5489E552.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:58:41 <moa3333> ok thank you, i have finished creatind the deb package 15:58:52 <blathijs> nice :-) 15:59:03 <moa3333> if you want i can sent it to you, i hope it works on debain, it works on Ubuntu Hardy 15:59:54 <blathijs> moa3333: I'll just wait until my laptop comes back. I build the official deps in a clean Debian stable chroot, which ensures the dependencies are correct 16:01:02 <moa3333> ok 16:01:16 *** wolfryu is now known as Wolfensteijn 16:01:25 <moa3333> anyway, i love this game! 16:03:00 <globester> i dislike vista, it won't let me play dos games :( 16:03:28 *** moa3333 [~andrei@86.122.95.211] has left #openttd [] 16:03:43 *** Progman [~progman@p57A1FA8D.dip.t-dialin.net] has joined #openttd 16:04:47 <Yorick> google is not letting me search for A* 16:05:28 <Sacro> Astar 16:06:10 <Yorick> already got it 16:07:20 <glx> globester: try dosbox 16:07:49 <globester> yeah, that works, but it won't let me install sc2000 :( 16:09:11 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 16:09:25 <Gonozal_VIII> sc2000 is a dos game? 16:10:12 <ln-> yes. 16:10:15 <globester> it's from 93 16:10:27 <glx> there's a win95 version 16:13:22 <globester> i might try mortal kombat 16:14:41 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Quit: leaving] 16:20:11 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 16:20:49 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 16:26:51 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 16:29:22 <UnderBuilder> why openttd crashes when I use blank grf files? 16:30:09 <peter1138> Because it expects a GRF file. 16:30:32 <peter1138> sample.cat can be an empty file, but the GRFs must be formatted correctly. 16:31:31 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: cya] 16:40:33 <Eddi|zuHause2> UnderBuilder: decode the original grf, replace the pcx with an empty one of same size, reencode grf 16:40:56 <UnderBuilder> hmmm... is that legal? 16:40:59 <LordAzamath> Eddi|zuHause2: Then he'll get white screen :P 16:41:31 <Eddi|zuHause2> UnderBuilder: you can also write up all sprite sizes by hand... 16:41:46 <LordAzamath> UnderBuilder: Try this: http://www.tt-forums.net/viewtopic.php?p=651825#p651825 16:42:14 <Eddi|zuHause2> LordAzamath: he is trying to do the same for the other files 16:42:20 <UnderBuilder> that's only trg1r.grf 16:42:23 <LordAzamath> Easy.. 16:42:43 <LordAzamath> decode, open pcx in Gimp 16:42:55 <LordAzamath> select all, and unselect the white area 16:43:05 <LordAzamath> and then fill evrything with 0000ff 16:43:26 <LordAzamath> All sprites get transparent 16:43:37 <glx> LordAzamath: no need to unselect white area ;) 16:43:45 <Eddi|zuHause2> that is almost exactly what i said... only a dozen times more complicated 16:43:46 <LordAzamath> It looks nicer 16:44:15 <LordAzamath> btw, I've got a problem 16:44:20 <LordAzamath> actionF 16:44:22 <glx> you can redecode it after to gave it nice ;) 16:44:26 <Eddi|zuHause2> and the palette entry is relevant, not the RGB value 16:44:52 <LordAzamath> Eddi|zuHause2: But that doesn't matter that palette entry is blue? 16:45:02 <LordAzamath> it's just easier for me to say that way 16:45:33 <glx> what's your problem with actionF ? 16:46:09 <LordAzamath> http://paste.openttd.org/641 16:46:11 <Eddi|zuHause2> Gonozal_VIII: you said you have a grf for invisible fences, is that available somewhere? 16:46:21 <peter1138> Sprite sizes and offsets are not important... 16:46:23 <LordAzamath> I defined one big set 16:46:28 <Gonozal_VIII> i what huh? 16:46:41 <LordAzamath> and want to use it like 'set''-''set' 16:46:44 <peter1138> So you can make a replacement GRF that is not based on the original at all... 16:46:54 <LordAzamath> whereas the set is the same 16:46:57 <Eddi|zuHause2> Gonozal_VIII: yes, i am pretty sure it was you 16:47:06 <Gonozal_VIII> ah.. transrapid set does that... but that's just replacing the fence sprites with empty ones 16:47:08 <LordAzamath> But it doesn't randomize for the second time.. 16:47:21 <Gonozal_VIII> -set 16:47:30 <Gonozal_VIII> transrapid track grf thingy^^ 16:47:54 <Eddi|zuHause2> do you have a standalone version of that? 16:48:19 <Gonozal_VIII> patch graphics section in the forum.. 16:48:48 <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=26&t=34753 16:51:07 <LordAzamath> to put it into other words... I have defined a bunch of names like this abc, where b sometimes is and sometimes isn't (empty). For example it comes up Turi. Now I want to make some names with - mark too.. But it always comes Turi-Turi in that way not for example Turi-Viljandi ... 16:51:20 <LordAzamath> abc-abc 16:51:33 <LordAzamath> It doesn't randomize twice.. 16:51:53 <LordAzamath> To get that effect, I should define whole list twice... 16:52:01 <LordAzamath> so abc-def 16:52:17 <LordAzamath> But that's twice the size and I hope there are better ways 16:52:34 <glx> LordAzamath: each name uses only one uint32 value 16:52:54 <LordAzamath> which means? 16:53:00 <glx> the "randomisation" is based on bit start and bit count 16:53:20 <glx> so abc will always give the same result 16:53:46 <LordAzamath> but every time activated, it gives different results... 16:54:02 <LordAzamath> Is there a way then to have multiple IDs for one set? 16:54:19 <LordAzamath> Or do I have to have duplicates for that? 16:56:29 <glx> each part will give the same text for a given uint32 16:56:38 <LordAzamath> I really don't want to define it twice :( 16:57:02 <glx> it's the only way, and it should use different bits for the second definition 16:57:17 <glx> else you'll get the same text 16:57:28 <LordAzamath> All actions have used different bits atm.. 16:57:36 <LordAzamath> All actionFs 16:57:41 <LordAzamath> in that file 16:58:01 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 16:58:10 <glx> but when you reuse 0a 0b and 0c, they reuse the same bits and give the same result 16:58:15 <LordAzamath> But how many bits are there avilable at all? 32? 16:58:21 <glx> yes 32 16:58:30 <LordAzamath> but that's bad... 16:58:46 <glx> the town name is this 32bit number 16:59:03 <LordAzamath> Because I have already used 23 bits 16:59:04 <peter1138> 2^32 town names should be enough for everyone! 16:59:20 <LordAzamath> or I'm done something wrong 16:59:21 <peter1138> 23 seems rather high... 16:59:38 <peter1138> Well, depends how many options you have :) 16:59:41 <LordAzamath> http://paste.openttd.org/641 16:59:44 <LordAzamath> many! 17:00:01 <Eddi|zuHause2> hm... my grfcodec stopped working... 17:00:11 <LordAzamath> Eddi|zuHause2: ?? 17:00:17 <glx> 3d 00 06 should be enough for the first set 17:00:38 <Eddi|zuHause2> it does not output anything 17:00:49 <peter1138> LordAzamath, that only need 16 bits... 17:01:15 <glx> then 0B 07 04 17:01:21 <LordAzamath> glx, before renum complained, but I'll see now, maybe I can optimize :) 17:02:13 <glx> 0x3d = 11 1101 so 6 bits are enough :) 17:02:23 <LordAzamath> :) 17:02:54 <UnderBuilder> I am on windows, I only have got mspaint 17:03:12 *** raimar3 [~hawk@p5489CE03.dip.t-dialin.net] has quit [Remote host closed the connection] 17:03:59 <LordAzamath> ok.. all others are minimized.. 17:04:10 <LordAzamath> and that still gives me 22 bits used... 17:04:14 <peter1138> UnderBuilder, context? 17:04:44 <UnderBuilder> and last version of gimp for windows is outdated 17:05:32 <glx> and? 17:05:43 <glx> it's still works 17:07:37 <LordAzamath> hmm.. now I seem to have only* 20 bits.. :( 17:09:07 <glx> each abc uses 16 bits 17:10:00 <glx> you can have def using the other 16 bits 17:11:36 <LordAzamath> but then I have to change the current one to use only 16 bits.. After a small recalculation, it uses 21 currently.. 17:12:18 <LordAzamath> I know one part, where I could get one bit :P 17:12:24 <glx> hmm right a itself is 16 bits 17:12:52 <LordAzamath> WAIT 17:13:01 <glx> b is the - part 17:13:10 <LordAzamath> no, don't wait. 17:13:30 <LordAzamath> B is the optional middle part 17:14:44 <glx> yes you have a-a or a 17:14:51 <LordAzamath> argghh. I got confuzed.. 17:15:15 <LordAzamath> but I want a-a or a where a!=a 17:15:17 <LordAzamath> :P 17:15:44 <glx> 0C -> 0A 0B -> 0A - 0A 17:15:52 <LordAzamath> yes.. 17:16:03 <LordAzamath> I got confuzed by my own code 17:16:22 <glx> and 0A always give the same result for a given number 17:16:53 <LordAzamath> hmm.. I want 64 bits ^^ 17:17:05 <glx> you won't have 64bits :) 17:17:12 <LordAzamath> ever? 17:17:20 <glx> 32 bits are enough if you use them correctly 17:17:39 <Eddi|zuHause2> hm... generating map takes forever... 17:17:42 <glx> you can reuse some bits too 17:17:47 <LordAzamath> how? 17:18:10 <LordAzamath> wait, I'll guess 17:18:29 <LordAzamath> I can use the same bits for different base actionFs? 17:18:32 <Eddi|zuHause2> 32 bits should be enough for everyone 17:18:52 <LordAzamath> so a and b can share bits? 17:19:22 <glx> they can yes 17:19:49 <LordAzamath> but... that solves my problem, doesn't it? :O 17:20:15 <glx> you still need to duplicate 0A if you want 0A-different 0A 17:20:37 <LordAzamath> yes, but then I have atleast half of the bits available 17:22:41 <LordAzamath> wait.. it doesn't..hmm gotta think 17:23:17 *** Diabolic1Angel [~dia@xdsl-213-196-228-77.netcologne.de] has quit [Quit: leaving] 17:23:40 <glx> the hard part is to find a bit combination giving the best "random" result 17:24:08 <LordAzamath> how many bits does the second sprite take? 17:24:38 <LordAzamath> exactly 16 17:24:39 <glx> hmm in your 0A third part there are a many duplicates 17:24:46 <glx> are they really needed? 17:25:13 <LordAzamath> I could remove them and add the probability into.. 17:25:33 <LordAzamath> I would use exactly 32 bits :P 17:26:23 *** Diabolic-Angel [~dia@xdsl-213-196-228-77.netcologne.de] has joined #openttd 17:26:35 *** mcbane [~Maui_key@p5498E6AE.dip.t-dialin.net] has quit [] 17:28:22 <Eddi|zuHause2> wahh... generating map takes really forever... 17:28:39 <glx> using newindustries I guess ;) 17:28:54 <Eddi|zuHause2> also generating towns took already forever 17:29:08 <glx> how many of them? 17:29:09 <Eddi|zuHause2> 1kx2k map, many towns 17:29:39 <Eddi|zuHause2> it said something around "xxx / 1500" in the status window 17:30:13 <glx> the more towns, the more time needed as a townname can be the same for many uint32 17:30:24 <glx> and duplicates are not allowed 17:30:32 <Eddi|zuHause2> it is now at industries "5061 / 5856" 17:30:39 <LordAzamath> hmm.. now I have another problem... :( 17:30:40 <LordAzamath> http://paste.openttd.org/642 17:31:21 <LordAzamath> It now works but for example all towns which start with Kei will get the addition... 17:31:41 <LordAzamath> same for kun 17:31:51 <LordAzamath> and KÀrd 17:32:05 <LordAzamath> and Must, MÀe 17:32:11 <LordAzamath> eg.. 17:32:19 <Eddi|zuHause2> and industries slows down towards the end... 17:32:21 <LordAzamath> So it's not SO random... 17:33:03 <glx> nobody said it was random 17:33:09 <Eddi|zuHause2> why would a number series "11111111111111111111111111111111111111111" be not random? 17:33:27 <glx> the name parts are deterministic 17:33:59 <LordAzamath> yeah.. thats the minus side of reusing the bits.. 17:34:08 <glx> yes 17:34:20 <glx> you just need to find which bits are better to reuse 17:34:21 <Eddi|zuHause2> gah... next time i won't do many industries... 17:35:16 <glx> LordAzamath: but if you can reduce the duplicates in third part, you may free 1 or 2 bits 17:35:28 <Eddi|zuHause2> it now takes like 10 seconds for each new industry 17:35:39 <Eddi|zuHause2> and there are still 700 to go 17:35:56 <LordAzamath> But then the (high) probability of la endings won't be so high.. I can live with that :D 17:36:35 <glx> you can refine it later ;) 17:36:41 <LordAzamath> ? 17:37:36 <glx> first step is to have enough bits for every parts, then you can increase the third part to have a better distribution for endings 17:38:40 <LordAzamath> well.. it seems I'll free atleast two bits from the third part :D 17:40:04 <Eddi|zuHause2> i think i overdid it with the industries... 17:40:07 <peter1138> Mmm, garlic.. 17:40:30 <Eddi|zuHause2> and some of the fishing grounds are called oil field 17:40:43 <glx> only the station 17:41:29 <Eddi|zuHause2> yes, but it's silly 17:41:30 <LordAzamath> :O 17:42:01 *** a1271 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 17:42:05 <LordAzamath> After removing duplicates, I end up having 47 different definitions at 3rd part... 17:42:18 <LordAzamath> which still makes 6 bits 17:42:25 <LordAzamath> as it was before 17:42:50 <LordAzamath> so it's not possible to gain from there.. But then, I think I can live with it.. 17:43:01 <glx> there were only 8 duplicates? 17:43:29 <LordAzamath> no.. 17:43:44 <LordAzamath> hmm.. wrong calculation 17:43:52 <LordAzamath> I freed one bit 17:44:01 <LordAzamath> total number is now 31 17:44:08 <glx> so 2 bits freed 17:44:15 <glx> as you have 2 third parts 17:44:18 <LordAzamath> yes 17:44:49 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 17:45:49 <LordAzamath> so I have now bits FF and 0F free :D 17:45:53 <glx> maybe using the last bit of each part as first bit for the next part may work 17:46:23 <LordAzamath> but... I am using it, am I not? 17:47:02 <LordAzamath> 16+4=1a and 1a is the next bit.. 17:47:14 <LordAzamath> I'm using.. 17:47:30 <glx> currently you do 00-05, 06-09 and 0A-0F (in the pasted nfo) 17:47:47 <LordAzamath> oh ok..a 17:47:57 <LordAzamath> well renum complains 17:47:58 <glx> you can try 00-05, 05-08, 08-0D 17:48:21 <peter1138> Hmm... 17:48:26 <peter1138> Make it 64 bit ;) 17:48:37 <LordAzamath> peter1138: I already suggested :D :D 17:48:39 <glx> renum may warn you, but you have the right to do it :) 17:49:35 <glx> making it 64 bit won't happen soon (as the actionF spec says it's 32 bit) 17:50:01 <glx> and Random() is a 32 bits value 17:50:39 <peter1138> Strange isn't it, that apparently 4.2 thousand million combinations isn't enough... 17:51:49 <LordAzamath> strange indeed 17:52:10 <LordAzamath> and peter1138, it is enough 17:52:12 <LordAzamath> now 17:52:40 <UnderBuilder> is there any products appart of antiviruses of trend micro? 17:53:22 <UnderBuilder> I think hotmail uses it as antivirus 18:03:30 <UnderBuilder> I read in gnu's page that I should boycott it but I don't know what things use products from trend micro 18:09:14 <LordAzamath> *uck 18:09:41 *** Diabolic-Angel [~dia@xdsl-213-196-228-77.netcologne.de] has quit [Quit: /quit] 18:09:48 <LordAzamath> Where do I have to change bit to the free one to get rid of that badbad thing? 18:10:07 <globester> hm, the simcity2000 scene seems pretty dead 18:10:49 <Sacro> OpenSK2K! 18:11:02 <Gonozal_VIII> sk? 18:11:08 <LordAzamath> SC2K* :P 18:12:10 <globester> there's such a thing? 18:12:25 <globester> :( 18:12:44 <LordAzamath> lincity 18:12:49 <UnderBuilder> how do I tell GIMP to select all the image that isn't color #000000 or #0000ff? 18:13:29 <Gonozal_VIII> the button with the coloured squares 18:13:46 <LordAzamath> shift-o is shortcut 18:14:12 <LordAzamath> in the start you select all and then deselect with that tool 18:33:19 <LordAzamath> heh.. I've got another idea... Half Life 2 style town names ^^ 18:33:20 *** Morloth_ [~Morloth@ip503cbc92.speed.planet.nl] has joined #openttd 18:33:50 <LordAzamath> City 17; City 14; City 1; City 12 :P 18:40:47 <peter1138> Inspired... 18:42:30 <NukeBuster> ls 18:44:29 *** mcbane [~Maui_key@p5498E6AE.dip.t-dialin.net] has joined #openttd 18:46:51 *** Frostregen_ [~sucks@dslb-084-058-159-165.pools.arcor-ip.net] has joined #openttd 18:49:04 <Eddi|zuHause2> UnderBuilder: why would you need that? 18:49:35 <Eddi|zuHause2> the white parts are ignored by grfcodec, so they can be any colour you want 18:52:33 *** Frostregen [SADDAM@dslb-084-058-165-242.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 18:53:02 *** Frostregen_ is now known as Frostregen 18:53:14 *** Morloth_ [~Morloth@ip503cbc92.speed.planet.nl] has quit [Quit: Morloth_] 18:54:53 *** Morloth_ [~Morloth@ip503cbc92.speed.planet.nl] has joined #openttd 18:56:00 <Eddi|zuHause2> hm... with the paxdest, what is the critical mass for a tram system to get self-sustainable? 18:56:36 <Gonozal_VIII> depends on the running costs and difficulty and all that stuff 18:56:54 <Eddi|zuHause2> i connected two adjacent cities of 4k inhabitants each 18:57:10 <Eddi|zuHause2> and then two lines within each city 18:57:27 <Gonozal_VIII> that should work fine... 18:58:23 <Eddi|zuHause2> at least tram systems finally make sense ;) 18:59:17 *** LordAzamath [~LordAzama@pc122.host21.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 19:20:14 *** tokai [~tokai@p54B82246.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 19:23:36 *** suzy35 [~suzy35@ANantes-257-1-39-117.w90-25.abo.wanadoo.fr] has joined #openttd 19:25:35 *** suzy35 [~suzy35@ANantes-257-1-39-117.w90-25.abo.wanadoo.fr] has quit [] 19:25:53 *** Gonozal_VIII [~Gonozal_V@N711P012.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 19:26:36 *** Gonozal_VIII [~Gonozal_V@M3111P001.adsl.highway.telekom.at] has joined #openttd 19:43:32 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 19:53:38 <ln-> http://bp1.blogger.com/_CQ-1j2sdWlE/R8AOosuB87I/AAAAAAAAAas/Tm7JI7jD0AA/s1600-h/b2pack.jpg 19:55:16 <peter1138> Very stealth... 19:56:51 <Gonozal_VIII> how should it be stealth in bright daylight? paint it skyblue?^^ 19:57:12 <peter1138> Chameleon? 19:58:16 <UnderBuilder> http://www.tt-forums.net/viewtopic.php?p=667800#p667800 19:58:42 <Gonozal_VIII> that's not a b2 underbuilder 19:59:21 <UnderBuilder> b2? 19:59:21 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Remote host closed the connection] 19:59:27 <Gonozal_VIII> pasting offtopic stuff like that is bad :P 19:59:35 <UnderBuilder> not offtopic 20:00:29 <UnderBuilder> they are void grf files 20:00:42 <Gonozal_VIII> ooooh stealth grf, i see 20:01:36 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 20:01:50 <UnderBuilder> Soeb did one better 20:06:11 <peter1138> 198KB for a blank GRF? :o 20:06:59 <Gonozal_VIII> lots of blank :-) 20:08:58 *** Szundi [~chatzilla@78-131-65-143.pool.hdsnet.hu] has joined #openttd 20:09:05 <Szundi> Hi! 20:09:41 <Szundi> Please help me. I want to play with my friends over the Internet, and I need an option to set the game speed to 10 times SLOWER than the normal 20:09:46 <Szundi> so we can play a game for a week 20:10:12 <Szundi> and everyone can manage his/her company when he/she wants 20:10:15 <peter1138> Search tt-forums for the daylength patch 20:10:23 <Szundi> for example 1-2-3 per day 20:10:29 <Szundi> ah, thanks! 20:12:16 <peter1138> michi_cc, why does YAPP reserve paths through crashed trains? 20:14:42 <Tefad> because it's fun that way 20:14:45 <peter1138> :o 20:14:57 <Tefad> you know you love it when you have a 10 train pileup 20:15:08 <peter1138> Not. Really. 20:15:14 <Tefad> mmm does the daylength patch slowdown train cleanups? 20:15:16 <Tefad> that would suck 20:15:29 <Tefad> it'd literally take hours of real time to fix that : x 20:16:41 <peter1138> Good start to a day :( 20:17:39 <michi_cc> peter1138: only if these trains didn't have a reservation 20:19:53 <michi_cc> peter1138: and changing that would mean lots of calls to VehicleFromPos which probably isn't very cpu-friendly 20:23:01 <peter1138> Well it's undesirable... 20:23:37 <peter1138> However, an alternative is for crashed trains to reserve their track. 20:24:52 *** tokai [~tokai@p54B82246.dip0.t-ipconnect.de] has joined #openttd 20:24:55 *** mode/#openttd [+v tokai] by ChanServ 20:25:33 *** McHawk [~hawk@p5489CE03.dip.t-dialin.net] has joined #openttd 20:26:22 *** UnderBuilder [~chatzilla@168.226.104.190] has quit [Ping timeout: 480 seconds] 20:27:43 * NukeBuster is away: Gone 20:28:44 *** Sacr1 [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 20:32:29 <peter1138> If you could implement that, that'd be grand... 20:33:01 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 20:33:07 <michi_cc> peter1138: well, a train crash in a pbs block should (barring bugs of course) never happen on it's own, so it could be considered a kind of user error. And then it's the question of how idiot-proof the game should be again. 20:33:24 <peter1138> Yes 20:33:31 <peter1138> I made a mistake and crashed two trains. 20:33:41 <peter1138> Then along comes another one and it goes into them... 20:34:13 <peter1138> Your argument is flawed as generally trains will crash only if they didn't reserve a path. Therefore, you'll end up with a cascade of crashed trains... 20:34:31 <peter1138> And reserving the track of a crashed train shouldn't be too complex. 20:35:07 <michi_cc> but trains will only not have reserved a track by pressing force proceed or doing some track remodelling 20:35:42 <peter1138> Yes, 20:35:52 <peter1138> I have no objection to my first two trains crashing. 20:36:09 <peter1138> But from the users' point of the view the third train should've waited at a signal. 20:36:51 <michi_cc> implementing it is certainly not difficult, but might still not solve the problem: what to do when the trains crash *after* a third train already has reserved some conflicting track? 20:37:21 <michi_cc> so it's not possible the reserve all tiles occupied by the trains? 20:37:31 <michi_cc> s/the/to/ 20:38:35 <michi_cc> would be no problem if the third crash is also considered acceptable 20:38:53 <peter1138> But in that case the third train will not have a signal to wait behind, it will already be moving. Personally I consider that acceptable. 20:41:22 <michi_cc> if that's acceptable, I will implement it 20:50:04 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 20:53:13 <peter1138> And, well, so much for trying to play without track highlighting on :) 20:53:22 <peter1138> It makes me forget that I'm using PBS, hehe... 20:55:39 *** TinoM| [~Tino@i59F56C0C.versanet.de] has quit [Quit: Verlassend] 20:57:07 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: quit quit] 20:57:29 <Tefad> so pbs is back in main? 21:00:49 <Eddi|zuHause2> <peter1138> However, an alternative is for crashed trains to reserve their track. <- what i always say, trains should at any time reserve the tracks they are on... 21:01:32 <peter1138> But that makes skip-signals way too safe ;) 21:04:06 <Eddi|zuHause2> something uses awfully much CPU power... paxdest? industry animation? 21:05:52 <peter1138> Who knows? Nobody knows! 21:06:10 <peter1138> Not until someone feels like doing some profiling... 21:06:10 <SmatZ> gprof knows 21:07:01 <CIA-1> OpenTTD: truebrain * r12232 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix: various of fixes for wrightai (mostly finished all XXX / TODO) (yorick) 21:07:44 <Vikthor> I would say let only crashed train reserve their track, maybe after few ticks(let say signalmen take some time to notice, and after that they are notified and won't send trains to crash site) 21:14:30 <Wolf01> 'night 21:14:33 *** Wolf01 [~wolf01@host95-175-dynamic.60-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:15:33 <CIA-1> OpenTTD: truebrain * r12233 /branches/noai/src/ai/api/ (ai_list.hpp ai_tilelist.hpp): [NoAI] -Fix: document that AITileList and AIList start empty on creation (request by Progman) 21:27:36 <Sacro> Vikthor: a signalmn would notice as his track circuits wouldn't clear 21:27:42 <Sacro> either that or the headcode wouldn't advance 21:30:20 *** UnderBuilder [~chatzilla@168.226.104.47] has joined #openttd 21:30:34 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Ping timeout: 480 seconds] 21:32:24 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has joined #openttd 21:37:53 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 21:47:14 <CIA-1> OpenTTD: glx * r12234 /trunk/os/macosx/plistgen.sh: -Fix [FS#1798]: Mac OSX bundle display name should be 'OpenTTD' (oVRoM) 21:48:18 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 21:50:08 <Eddi|zuHause2> hm... one year over, max loan used up... now it's gonna show if my system is profitable 22:01:13 <UnderBuilder> is there any servers with the 'no more roads' option? 22:05:20 <CIA-1> OpenTTD: truebrain * r12235 /branches/noai/src/ai/api/ (ai_abstractlist.cpp ai_abstractlist.hpp): 22:05:20 <CIA-1> OpenTTD: [NoAI] -Fix: don't segfault if you do a Next() on an empty list (tnx Progman) 22:05:20 <CIA-1> OpenTTD: [NoAI] -Fix: warn people if they forget Begin() before Next()/HasNext() 22:07:01 <glx> michi_cc: this executable thing is really needed? 22:09:01 <michi_cc> glx: MSVC is complaining everytime again. probably not when checking out with Tortoise, but via Cygwin or git it's not working otherwise 22:09:21 <glx> that's weird 22:09:36 <glx> but ok 22:10:28 <CIA-1> OpenTTD: truebrain * r12236 /branches/noai/ (24 files in 4 dirs): [NoAI] -Change: [API CHANGE] All valuators are now in the notation: AI<type>List_v<Valuator>. Example: AIVehicleList_vAge 22:13:17 *** HerzogDeXtEr [~Flex@i577B775C.versanet.de] has quit [Read error: Connection reset by peer] 22:13:18 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 22:13:35 <CIA-1> OpenTTD: truebrain * r12237 /branches/noai/ (bin/ai/regression/regression.nut src/ai/ai_squirrel.cpp): [NoAI] -Fix: don't force the existance of a 'constructor' (tnx Progman) 22:13:40 *** ben_goodger [~ben@host86-153-44-56.range86-153.btcentralplus.com] has joined #openttd 22:14:18 <peter1138> nini 22:14:21 *** peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] 22:14:36 <Gonozal_VIII> ni! 22:14:43 <Vikthor> ni! 22:14:57 *** HerzogDeXtEr [~Flex@i577B775C.versanet.de] has joined #openttd 22:16:47 <CIA-1> OpenTTD: glx * r12238 /trunk/projects/ (determineversion.vbs generate.vbs): -Change [FS#1800]: set svn:executable property for *.vbs (michi_cc) 22:20:18 <michi_cc> thanks glx 22:20:44 <CIA-1> OpenTTD: glx * r12239 /trunk/src/rail_map.h: -Fix [FS#1800] (r9729): inverted comments for SetRailType() and GetTrackBits() (michi_cc) 22:26:17 <Eddi|zuHause2> hm... bad... the vehicles make profit, but not enough to pay the interest... 22:28:41 <Gonozal_VIII> then make them make more profit!^^ 22:30:38 <CIA-1> OpenTTD: truebrain * r12240 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix r12235: minor typo (glx) 22:38:24 *** Born_Acorn [~bornacorn@81.171.98.107] has quit [Read error: Operation timed out] 22:38:33 *** Born_Acorn [~bornacorn@81.171.98.107] has joined #openttd 22:44:02 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving.] 22:45:12 *** Szundi [~chatzilla@78-131-65-143.pool.hdsnet.hu] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.12/2008020121]] 22:45:56 *** Sacr1 [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving.] 22:46:10 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 22:46:30 <Sacro> hm 22:49:37 <orudge> oh look 22:49:49 <orudge> Sergej has found his way onto the OS/2 World forums talking about OpenTTD 22:49:52 <orudge> http://www.os2world.com/component/option,com_smf/Itemid,63/topic,336.0/ 22:49:54 <orudge> although, admittedly 22:49:56 <orudge> that was in mid-2007 22:52:32 <Sacro> orudge: No works on a photo to installation and imposing of pictures were made!!! 22:52:43 *** ThePizzaKing [~jeff@c211-28-165-110.eburwd2.vic.optusnet.com.au] has joined #openttd 22:56:32 <glx> orudge: and as always he provides links to ttd files and lies 22:56:41 <orudge> indeed 22:57:39 * Sacro will have a leopard in 1h48! 22:58:27 <mcbane> leopard (the tank)? 22:58:31 <Sacro> i wish 22:58:59 <Gonozal_VIII> http://www.rathergood.com/looking/ 23:00:12 <CIA-1> OpenTTD: truebrain * r12241 /branches/noai/src/ai/api/ (7 files): [NoAI] -Fix r12236: global search/replace to the unreadable documentation! WHOHO! (tnx Progman) 23:08:11 <valhalla2w> Gonozal_VIII: omg :D 23:08:28 <Gonozal_VIII> O_o 23:08:51 <Gonozal_VIII> you don't have to call me god.. 23:08:56 <Gonozal_VIII> not all the time... 23:11:55 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 23:20:31 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:21:53 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:24:20 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [] 23:25:38 *** remaxim [~remaxim@84.19.173.195] has joined #openttd 23:25:48 *** Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has joined #openttd 23:27:20 *** remaxim [~remaxim@84.19.173.195] has left #openttd [] 23:27:27 *** Nemesis [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 23:34:27 *** Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 23:34:34 *** Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has joined #openttd 23:35:06 <CIA-1> OpenTTD: truebrain * r12242 /branches/noai/ (6 files in 3 dirs): [NoAI] -Add: added AITileList_Industry(Accepting|Producing), giving tiles on which you want to build a station for an industry 23:37:51 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:41:18 <CIA-1> OpenTTD: truebrain * r12243 /branches/noai/bin/ai/regression/regression.nut: [NoAI] -Fix r12242: move the regression-test for AITileList_Industry* to TileList(), and show that they really work by using the Valuators to proof that 23:50:03 *** KritiK [~Maxim@78-106-182-43.broadband.corbina.ru] has quit [Quit: Leaving] 23:52:42 *** Tekky [~Tekky@p5493C51E.dip.t-dialin.net] has joined #openttd 23:56:03 <Tekky> hi, is it true that the YAPF cache is not stored in the savegame?