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00:00:20 <Eddi|zuHause> chris sawyer did not write all of openttd 00:00:26 <Brokkoli> thats true 00:00:55 <Brokkoli> but i think 10 person years would do it.. 00:01:00 <Brokkoli> still a lot of time ;) 00:01:17 <Eddi|zuHause> whatever you think that 10 person years are... 00:01:28 <Eddi|zuHause> PS: that does not include designing the graphics 00:02:00 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 00:02:18 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 00:03:41 <Brokkoli> 10 person years = 10 persons, 1 year, about 200 days * 8 hours 00:04:22 <Brokkoli> yes graphics are another big thing 00:06:24 <SmatZ> 10 person years = 3652 programmers, 1 day ... simple as that 00:06:39 <Brokkoli> lol exactly 00:06:58 <Brokkoli> or 5258880 programmers, 1 minute 00:07:08 <SmatZ> 8-) 00:07:09 <Aali> so all we have to do is find 3652 people, great 00:07:15 <Eddi|zuHause> so, 10 persons, makes 80 person-hours per day, makes 16000 person-hours during this 1 year, so each developer needs to write on average 10 loc per hour. if you then factor in that not all persons involved in the project would actually contribute code, and there is management overhead and stuff, i don't think you can assume 10 loc per hour 00:07:51 <Eddi|zuHause> plus, you need a factor of 2 for unforseen problems 00:08:16 <Eddi|zuHause> i'd rather go with the ohloh estimate than yours 00:08:34 <Brokkoli> depends on the programmers skills ;) 00:08:59 <Eddi|zuHause> that makes the programmers more expensive 00:09:11 <Brokkoli> thats true 00:09:12 <SmatZ> live long and prosper, COCOMO 00:09:49 <Bjarni> SmatZ: V 00:09:53 <Eddi|zuHause> SmatZ: i learned that at some point, throwing more people at a project will not make it finish faster anymore ;) 00:10:06 <Brokkoli> so no 5258880 programmers? 00:10:12 <SmatZ> hehe :) 00:11:11 <SmatZ> if I were paid by what cocomo says, I would be a millionare already 00:12:03 <Eddi|zuHause> SmatZ: not all costs for a developer are actually his wage 00:12:12 <Eddi|zuHause> there are equipment costs and stuff 00:12:20 <SmatZ> Eddi|zuHause: 00:12:33 <SmatZ> Eddi|zuHause: true, I need a new BMW every year ;) 00:12:45 <RS-SM> You sound like my uncle 00:12:45 <Brokkoli> ok we need 5 million computers now 00:12:52 <RS-SM> Brokkoli: make a virus 00:12:53 <SmatZ> :-p 00:12:59 <Brokkoli> great idea 00:13:00 <RS-SM> then use botnets? 00:13:04 <Eddi|zuHause> no, but you need an office, a desk, a decent computer with two monitors 00:13:07 <Brokkoli> may i include it in openttd? 00:13:13 <RS-SM> make it so 00:13:15 <Rubidium> SmatZ: I wouldn't need a BMW every year 00:13:23 *** Suicide_King [~alexander@hobbes.macvaerk.dtu.dk] has joined #openttd 00:13:26 <Rubidium> only a driver with his 'tools' ;) 00:13:29 <RS-SM> my dream for open TTD though 00:13:33 <SmatZ> hehehe :) 00:13:35 <RS-SM> underground stations 00:13:40 <Suicide_King> hey 00:13:41 <Brokkoli> two monitors? 00:13:46 <RS-SM> could it be done? 00:13:52 <SmatZ> RS-SM: sure 00:14:20 <Suicide_King> is there any way to see what new servers are starting up? 00:14:21 <Eddi|zuHause> Brokkoli: at the company i am, all developers (who asked for it) have got a second monitor approved 00:14:25 <CIA-1> OpenTTD: rubidium * r15605 /trunk/src/ (fios.cpp fios.h misc_gui.cpp network/network_gui.cpp): -Codechange: constify a function 00:14:43 <Eddi|zuHause> more space -> easier development 00:14:45 <RS-SM> dual monitors rock for editing 00:14:46 *** Progman [~progman@p57A1D12A.dip.t-dialin.net] has quit [Remote host closed the connection] 00:14:57 <RS-SM> it makes it easer to actually see what you are working with 00:15:01 <Brokkoli> yes 00:15:11 <KingJ> I have dual monitors, 24" wasn't enough :P Added a second 19" 00:15:15 <SmatZ> it's true there are big and good enough for development monitors for <200E nowadays 00:15:26 <RS-SM> What programmes do you code 00:15:39 <Eddi|zuHause> does that matter? 00:15:50 <Sacro> RS-SM: programs 00:15:50 <RS-SM> no, no 00:16:11 <RS-SM> I will use the english of the british isles, it reads better 00:16:26 <Sacro> where are you from? 00:16:37 <RS-SM> I am stuck in USA land 00:16:49 * KingJ waves a british flag 00:16:57 <Sacro> well you are using the wrong spelling 00:17:02 <RS-SM> Oh? 00:17:04 <Sacro> programmes are on TCV 00:17:05 <Sacro> *TV 00:17:12 <Sacro> programs are on a computer 00:17:16 <Bjarni> *TGV 00:17:29 <Sacro> hush Bjarni 00:17:30 <RS-SM> ah open TTD 00:18:02 <CIA-1> OpenTTD: rubidium * r15606 /trunk/src/ (fileio.cpp fileio_func.h): -Codechange: make it possible to not recursively search with the file scanner (i.e. only search a single directory). 00:19:05 <Bjarni> <RS-SM> I am stuck in USA land <-- I'm so sorry but I can't do anything to fix that issue. You will have to work on that yourself 00:19:07 <Bjarni> :P 00:19:53 <CIA-1> OpenTTD: rubidium * r15607 /trunk/src/fileio.cpp: -Codechange: support searching files without filtering on extension. 00:20:14 <Bjarni> just wondering. Why aren't you guys sleeping right now? 00:20:33 <Bjarni> I know I should be, but I slept during the afternoon so... 00:20:51 *** Nite_Owl [~Nite_Owl@c-98-211-146-65.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 00:21:37 <KingJ> It's only 00:20, psh 00:22:52 <Brokkoli> 1:20 here 00:32:55 *** Eddi|zuHause [~johekr@p54B77DD0.dip.t-dialin.net] has quit [] 00:33:18 *** Eddi|zuHause [~johekr@p54B77DDB.dip.t-dialin.net] has joined #openttd 00:34:24 *** Zahl [~Zahl@f051041190.adsl.alicedsl.de] has quit [Quit: Rhabarberbarbarabarbarbarenbartbarbierbierbar] 00:41:11 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 00:43:30 *** Bjarni [~Bjarni@0x3ef3a188.virnxx14.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 00:53:45 *** wollollo [~martin@dyn1076-184.hor.ic.ac.uk] has quit [Quit: leaving] 01:10:00 <CIA-1> OpenTTD: rubidium * r15608 /trunk/src/ (fios.cpp fios.h): -Codechange: use the file scanner to find the files for the saveload window. 01:12:27 <Eddi|zuHause> next step: scenarios ;) 01:14:30 <Brokkoli> *g* 01:17:26 *** KritiK_ [~Maxim@78-106-61-6.broadband.corbina.ru] has joined #openttd 01:18:34 *** Dred_furst [~Dred@resnet612.bournemouth.ac.uk] has quit [Quit: Leaving] 01:23:41 *** KritiK [~Maxim@78-106-229-229.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 01:25:35 *** energetic [~opera@ip82-139-119-221.lijbrandt.net] has joined #openttd 01:27:14 *** energetic [~opera@ip82-139-119-221.lijbrandt.net] has left #openttd [] 01:34:31 *** energetic [~opera@ip82-139-119-221.lijbrandt.net] has joined #openttd 01:41:23 *** KritiK_ [~Maxim@78-106-61-6.broadband.corbina.ru] has quit [Quit: Leaving] 01:43:12 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 01:43:12 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 01:43:15 *** [com]buster is now known as Combuster 01:50:07 *** KenjiE20 [~KenjiE20@92.20.104.111] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] 02:09:13 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 02:10:27 *** apo [apo@pD9E7C9FC.dip.t-dialin.net] has joined #openttd 02:12:27 *** apo_ [apo@pD9E7C379.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:21:14 *** Cutter [Cutter@sev93-1-82-227-246-168.fbx.proxad.net] has quit [] 02:23:41 *** tokai [~tokai@p54B80044.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:26:46 *** tokai [~tokai@p54B83881.dip0.t-ipconnect.de] has joined #openttd 02:26:49 *** mode/#openttd [+v tokai] by ChanServ 02:49:05 *** NukeBuster [~wouter@80.101.115.82] has left #openttd [] 03:05:51 *** Suicide_King [~alexander@hobbes.macvaerk.dtu.dk] has quit [] 03:08:43 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:12:12 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:28:47 *** Brokkoli [~Brokkoli@f054022000.adsl.alicedsl.de] has quit [Quit: In aller Welt werden die Parallelen zur Krise 1929 diskutiert, aber damals wurde wenigstens noch die Verantwortung ÃŒbernommen. Da sind die Banker noch rei] 03:38:31 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has quit [Ping timeout: 480 seconds] 03:42:30 *** TinoDidriksen [~projectjj@port432.ds1-od.adsl.cybercity.dk] has joined #openttd 03:45:34 *** DephNet[Paul] [~paul@host81-158-78-47.range81-158.btcentralplus.com] has quit [Quit: Leaving] 03:46:08 *** DephNet[Paul] [~paul@host81-158-78-47.range81-158.btcentralplus.com] has joined #openttd 03:48:59 *** DephNet[Paul] [~paul@host81-158-78-47.range81-158.btcentralplus.com] has quit [] 03:50:13 *** DephNet[Paul] [~paul@host81-158-78-47.range81-158.btcentralplus.com] has joined #openttd 04:04:40 *** Suicide_King [~alexander@hobbes.macvaerk.dtu.dk] has joined #openttd 04:05:43 <Suicide_King> hey, anyone starting a game? 04:08:43 <Suicide_King> let me qualify that - is there a better way to find games that are starting up, other than looking through the servers the game can find and hoping that there is one with a current date close to the start date? 04:09:03 <Suicide_King> it's more fun to join a game that's starting, rather than one where there's already a winner 04:12:34 <Suicide_King> so... is this the right channel to ask these questions or is there somewhere it would be better that I went? 04:25:48 *** Suicide_King [~alexander@hobbes.macvaerk.dtu.dk] has quit [] 04:39:28 *** tokai [~tokai@p54B83881.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:42:01 *** tokai [~tokai@p54B8282B.dip0.t-ipconnect.de] has joined #openttd 04:42:05 *** mode/#openttd [+v tokai] by ChanServ 04:49:36 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:54:28 *** tokai [~tokai@p54B8282B.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:56:43 *** tokai [~tokai@p54B82618.dip0.t-ipconnect.de] has joined #openttd 04:56:46 *** mode/#openttd [+v tokai] by ChanServ 04:57:37 *** Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Sacro] 05:10:28 *** Tefad [~tefad@c-75-75-1-141.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 05:16:18 *** lolman [~lolman@static-87-102-80-68.karoo.KCOM.COM] has joined #openttd 05:16:35 *** RS-SM [~RSCN@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Quit: RS-SM] 05:35:57 *** RS-SM [~RSCN@216-165-16-86.DYNAPOOL.NYU.EDU] has joined #openttd 05:39:46 *** HerzogDeXtEr1 [~Flex@89.246.207.121] has joined #openttd 05:46:22 *** HerzogDeXtEr [~Flex@89.246.205.30] has quit [Ping timeout: 480 seconds] 06:00:46 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has joined #openttd 06:10:47 *** stuffcorpse [~rick@121.98.136.241] has quit [Quit: leaving] 06:11:20 *** stuffcorpse [~rick@121.98.136.241] has joined #openttd 06:27:21 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has quit [Quit: I can get k-lined whenever I want!] 06:32:20 *** pleeby [bleepy@5ad34847.bb.sky.com] has joined #openttd 06:32:20 *** bleepy is now known as Guest507 06:32:20 *** pleeby is now known as bleepy 06:38:23 *** Guest507 [bleepy@5ad9f86e.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:40:44 *** const86 [~const@tower.mimas.ru] has quit [Ping timeout: 480 seconds] 06:48:29 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has quit [Quit: from __future__ import antigravity] 06:57:27 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 07:12:04 *** Mortal [~mortal@217.60.138.194] has joined #openttd 07:14:45 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has joined #openttd 07:17:28 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 07:17:31 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 07:25:46 *** apo_ [apo@pD9E7CAD5.dip.t-dialin.net] has joined #openttd 07:27:46 *** apo [apo@pD9E7C9FC.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 07:31:56 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has quit [Ping timeout: 480 seconds] 07:37:09 *** pleeby [bleepy@5ad34847.bb.sky.com] has joined #openttd 07:37:09 *** bleepy [bleepy@5ad34847.bb.sky.com] has quit [Read error: Connection reset by peer] 07:37:10 *** pleeby is now known as bleepy 07:42:24 *** racetrack [~racetrack@c114-76-9-162.eburwd4.vic.optusnet.com.au] has joined #openttd 07:43:21 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 07:43:46 <Yexo> good morning 07:47:55 <petern> god 07:48:01 <petern> how did yapf get in? :p 07:48:52 *** Alystair [Alystair@CPE001195cf04f2-CM00407b8794db.cpe.net.cable.rogers.com] has joined #openttd 07:48:53 *** Alystair [Alystair@CPE001195cf04f2-CM00407b8794db.cpe.net.cable.rogers.com] has quit [] 07:49:01 *** Alystair [Alystair@CPE001195cf04f2-CM00407b8794db.cpe.net.cable.rogers.com] has joined #openttd 07:49:04 <Alystair> ow. 07:50:14 <Noldo> petern: it's a mess? 07:52:15 <Alystair> how do donations work for OTD? 07:56:41 *** BobbySixkiller [~dota.keys@fuco.sks1.muni.cz] has quit [Ping timeout: 480 seconds] 07:57:50 *** Fuco [dota.keys@147.251.215.97] has joined #openttd 07:58:02 *** Mortal [~mortal@217.60.138.194] has quit [Ping timeout: 480 seconds] 07:58:32 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:01:46 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 08:01:55 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [] 08:02:31 <CIA-1> OpenTTD: peter1138 * r15609 /trunk/src/yapf/ (13 files): -Fix: Code style... 08:04:31 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:04:31 *** [com]buster is now known as Combuster 08:06:03 <petern> Comment style is a different matter, though... 08:09:30 *** pleeby [bleepy@5ad923ca.bb.sky.com] has joined #openttd 08:09:31 *** bleepy is now known as Guest515 08:09:31 *** pleeby is now known as bleepy 08:16:16 *** Guest515 [bleepy@5ad34847.bb.sky.com] has quit [Ping timeout: 480 seconds] 08:25:47 <dihedral> trallalla 08:31:39 *** Timitry [83dc24f1@webchat.mibbit.com] has joined #openttd 08:35:03 *** Rexxars [~rexxars@62.73.249.23] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 08:35:20 <Timitry> Heyho! 08:35:23 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds] 08:36:31 * dihedral hides 08:37:31 <Timitry> Just a question... In this thread: http://www.tt-forums.net/viewtopic.php?f=32&t=42044 it has been proposed that OpenTTD gets a new defautl background. Now i'm wondering... Is there any chance that could happen, if the new background would just be amazing (and without newGrfs, too)? 08:40:21 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:40:21 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 08:40:24 *** [com]buster is now known as Combuster 08:41:00 *** const86 [~const@tower.mimas.ru] has joined #openttd 08:50:02 *** Mortal [~mortal@217.60.138.194] has joined #openttd 08:50:04 <dihedral> that would be something either answered in the other thread where someone tried to make a competition, or answered by the dev's 08:50:30 <dihedral> however, you can replace that intro game yourself in your own client ;-) 08:54:54 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 08:59:12 *** Brianetta [~brian@client-82-20-28-97.brhm.adsl.virgin.net] has joined #openttd 08:59:23 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 08:59:23 *** [com]buster is now known as Combuster 09:00:16 *** Timitry [83dc24f1@webchat.mibbit.com] has quit [Remote host closed the connection] 09:03:02 *** Timitry [83dc24f1@webchat.mibbit.com] has joined #openttd 09:03:29 <Timitry> Ups, disconnect... Anyone wrote anything on that Intro-Screen topic here? :) 09:03:32 <petern> nope 09:03:46 <petern> only that it's been proposed before and there wasn't a new one 09:03:47 <Timitry> dihedral: Yes, i know that, and i was hoping for an answer of the devs :) 09:03:52 <petern> so i wouldn't worry about it 09:04:46 <Timitry> So there won't be a new one? :( 09:07:22 *** Progman [~progman@p57A1D83B.dip.t-dialin.net] has joined #openttd 09:11:21 <dihedral> what is wrong with the current one? 09:11:29 *** bleepy [bleepy@5ad923ca.bb.sky.com] has quit [Read error: Connection reset by peer] 09:11:35 *** bleepy [bleepy@5ad923ca.bb.sky.com] has joined #openttd 09:11:36 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has joined #openttd 09:13:26 <Timitry> 1. It's quite empty at higher resolutions, 2. we had it a long time now, and it kinda gets boring, 3. it could show more great features :) 09:15:39 *** pleeby [bleepy@5ad923ca.bb.sky.com] has joined #openttd 09:15:39 *** bleepy [bleepy@5ad923ca.bb.sky.com] has quit [Read error: Connection reset by peer] 09:15:40 *** pleeby is now known as bleepy 09:15:55 <dihedral> 4. how long do you actually spend looking at the intro game? 09:16:21 <dihedral> it's a intro background to the game, not a movie 09:17:51 <Timitry> Still it could be made more interesting 09:17:57 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 09:18:00 *** db48x [~db48x@64.218.49.85] has quit [Ping timeout: 480 seconds] 09:18:35 <Timitry> And consider new players, the first thing they see of OpenTTD is the background, which could possibly show them a lot of the possibilities they have with that great game 09:19:41 <Progman> Timitry: iirc the mainmenu background game is used for old savegame checks 09:20:35 <Yexo> Progman: even if that was true, it wouldn't matter 09:20:45 <Progman> to automatically get a check if old savegames can still be loaded 09:20:52 <Yexo> having another default intro game doesn't mean the current intro game is thrown away 09:21:56 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 09:21:56 *** [com]buster is now known as Combuster 09:29:50 <dihedral> Timitry: what other games have you played in the past 2 years? 09:30:08 <Timitry> Well, couldn't that also still be checked by just loading that savegame? Or one just replaces the opntitle.dat with the old one... Question is, how often are changes being made which can possibly break savegame compatibility, and how often do you need to check if the old one does still work? 09:30:18 <Timitry> Quite a few... Why? 09:30:35 <dihedral> tell me about their background of the main menu 09:30:42 <dihedral> or at least think about it ;-) 09:31:24 <dihedral> the intro screen is not there to help noobs 09:31:35 <dihedral> that's is what a wiki is there for 09:32:46 <dihedral> + the intro game, if it were that interesting that you could see and watch a bunch of stuff on max res, the cpu usage is also something to consider! 09:33:22 <dihedral> hey, openttd can run on a low-cpu machine, only issue, the intro game needs 4 times as much! 09:33:43 <dihedral> \o/ 09:34:33 *** Xaroth [~Xaroth@86.92.135.101] has quit [Ping timeout: 480 seconds] 09:36:14 *** smeding [~smeding@5354BE76.cable.casema.nl] has joined #openttd 09:37:53 <Timitry> dihedral: "tell me about their background of the main menu" ---> CSS: Just a simple picture, showing two soldiers with weapons + armor. GTA4: Showing latest news and a featured video... 09:38:45 <Timitry> And well, the memory usage is a valid argument, i guess, but the new intro screen does not neccessarily have to be much more cpu-consuming than the old one 09:40:37 <Ammler> Timitry: maybe the easiest would be to have a cfg setting, where you could change the intro save. 09:41:25 <planetmaker> may the settings jungle live long and prosper :P 09:42:23 <dihedral> yay 09:42:26 <dihedral> hey ho pm :-) 09:43:26 <planetmaker> good day dihedral good day all :) 09:47:04 <dihedral> Timitry: make an intro game 09:47:21 <dihedral> just dont be disappointed if the devs dont include it 09:51:17 <Ammler> I liked Roujin's patch, where the menu jumps from sign to sign, nice to watch MZ games with. 09:52:12 <Ammler> dunno, if that patch is still up2date. 09:53:43 <CIA-1> OpenTTD: rubidium * r15610 /trunk/src/ (5 files in 2 dirs): -Change: allow loading of heightmaps and savegames (any form) that are in .tar files 09:56:49 <Ammler> something for the cpp, planetmaker ;-) 09:56:57 *** tosse [tosse@tosse.pp.se] has quit [Ping timeout: 480 seconds] 09:57:22 <planetmaker> o_O 09:57:38 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 09:57:39 * planetmaker hugs Rubidium 09:58:32 <planetmaker> Ammler: well... I've no personal use for setting for different title screens 09:59:12 <dihedral> ./openttd -n <host>[:<port>][#<company>] 09:59:19 <dihedral> i dont even see the intro game :-P 10:00:48 <Ammler> well, me neither 10:01:01 <Ammler> just the jumper from sign to sign was neat. 10:01:32 <planetmaker> it's an interesting idea, yeah 10:01:45 *** Mortal [~mortal@217.60.138.194] has quit [Ping timeout: 480 seconds] 10:02:14 <CIA-1> OpenTTD: rubidium * r15611 /trunk/src/fios.cpp: -Change: when sorting files on modification date and the modification date is equal sort on the title so reversing the sorting direction actually reverses the order the listed files 10:06:23 *** tosse [tosse@tosse.pp.se] has joined #openttd 10:11:21 *** tosse_ [tosse@tosse.pp.se] has joined #openttd 10:11:32 *** ecke [~ecke@pc152-152.upce.cz] has joined #openttd 10:15:33 *** tosse [tosse@tosse.pp.se] has quit [Ping timeout: 480 seconds] 10:20:35 *** ecke [~ecke@pc152-152.upce.cz] has quit [Ping timeout: 480 seconds] 10:39:44 *** Vikthor [~novotv6@pc404-17.feld.cvut.cz] has joined #openttd 10:48:27 *** mikl [~mikl@90.184.195.240] has quit [Quit: mikl] 10:54:51 *** Timitry [83dc24f1@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:55:24 <dihedral> hihi - for the title screen - 10 ships and yapf enabled :-D 11:01:51 <dihedral> could there be a place on bananas for 32bpp graphics? 11:02:44 <Rubidium> maybe in the (far) future 11:02:58 <Eddi|zuHause> i really think, 32bpp graphics should (from a user point of view) treated like base graphics 11:03:09 <Eddi|zuHause> +be 11:05:57 <petern> what, all of them? 11:06:40 <Rubidium> yeah, and then crash OpenTTD because they haven't implemented the question mark yet 11:06:42 <petern> i think you mean they should be able to be used as base graphics in an obg, rather than treating them as base graphics 11:07:30 <petern> invalid argument 11:07:37 <petern> the same applies to grf base graphics 11:08:27 <Rubidium> trueish, but that set has sprites for everything (some black though), but I haven't seen one 'set' of 32 bpp graphics 11:08:36 <petern> "that" ? 11:08:56 <Rubidium> the only replacement check 11:09:09 <Rubidium> s/check/set/ ;) 11:09:10 <petern> i would say that a question mark sprite would get implemented pretty quickly if it was supported 11:09:21 <Eddi|zuHause> i really mean the user interface (bananas, game setting, .obg file), not the internal handling 11:09:31 <petern> Eddi|zuHause: wrong 11:09:42 <petern> you can have 32bpp graphics to replace newgrf files too... 11:09:48 <petern> that wouldn't fit in with base graphics 11:09:59 <petern> s/files/graphics/ 11:10:53 <Rubidium> even for base graphics replacement a *real* 8bpp graphics replacement set is needed 11:11:19 <Rubidium> or you must find some way to make 32bpp newgrfs 11:22:27 *** mikl [~mikl@90.184.195.240] has joined #openttd 11:26:32 * dihedral would not mind having all the tar's rather than skimming through all 200 pages of that thread.... 11:27:46 *** Timitry [83dc24f1@webchat.mibbit.com] has joined #openttd 11:27:48 <Rubidium> well, quite a large amount of them won't work in stock OpenTTD 11:28:07 <Rubidium> then a similarly large amount won't work in that patched version 11:28:23 <dihedral> great 11:28:29 <dihedral> wha't stops them from working? 11:28:38 <Rubidium> and another large bunch won't work in either and need egladil's version 11:28:49 <Rubidium> dihedral: sprites being 4 times too big/small 11:29:01 <dihedral> ouch 11:29:08 <Noldo> are they for the zoomlevelpatch 11:32:04 *** energetic [~opera@ip82-139-119-221.lijbrandt.net] has left #openttd [] 11:36:02 <planetmaker> he, yeah. Seems all of them. Or at least most. 11:36:07 <planetmaker> Dunno actually why... 11:36:43 *** Alystair [Alystair@CPE001195cf04f2-CM00407b8794db.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 11:37:15 <petern> artists using 32bpp seem to believe they must use a renderer and must create giant graphics 11:40:22 *** energetic [~opera@ip82-139-119-221.lijbrandt.net] has joined #openttd 11:41:07 <MrFrans> right, to big is not so much a issue, they can be easily resized. I suppose that is why they do the big render. 11:42:58 <MrFrans> I just wish they would put some dirt on the vehicles. They all look like they just rolled out of the factory. Also very plasticy. It doesn't have to be like that. 11:43:23 *** Maarten [~dutchusa@cpe-67-49-65-115.socal.res.rr.com] has quit [Read error: Connection reset by peer] 11:43:55 *** Vikthor [~novotv6@pc404-17.feld.cvut.cz] has quit [Remote host closed the connection] 11:48:01 *** fjb [~frank@p5485BFF8.dip.t-dialin.net] has joined #openttd 11:48:01 <dihedral> ^^ 11:48:10 <fjb> Hello 11:52:14 <racetrack> hello 11:52:21 <racetrack> I'm new here 11:52:31 <racetrack> but finally wanted to share something I've been working on for the past few days 11:52:34 <racetrack> http://www.youtube.com/watch?v=zsEpFy_RSuU 11:53:00 <racetrack> still a way off from finished, but at least its demo-quality now 11:54:32 <Timitry> boom 11:54:36 <Timitry> hehe 11:54:43 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 11:54:58 <racetrack> hehe yeah 11:55:00 <dihedral> racetrack: what is your goal? 11:55:04 <Timitry> Wow, looks good, and i certainly like it :) 11:55:05 <racetrack> made me chuckle 11:55:13 <planetmaker> interesting 11:55:28 <planetmaker> can the trains leave on the other side? 11:55:37 <Timitry> Was about to post that question :D 11:55:45 <Timitry> Not yet, it seems 11:56:00 <racetrack> dihedral: having a depot on a siding or something, drive in the bottom, get a service, leave from the top and on your way 11:56:06 <racetrack> planetmaker, Timitry: not yet 11:56:10 <racetrack> thats next 11:56:25 <racetrack> turning is hardcoded into the depot code 11:56:28 <racetrack> (quite reasonably) 11:56:35 <Timitry> That'd be awesome... 11:56:36 <racetrack> needs a little pathfinding on exit instead 11:56:39 <dihedral> and following yapf? 11:56:45 <Timitry> And then longer depots 11:56:45 <racetrack> yeah 11:56:46 <Timitry> :) 11:56:50 <racetrack> it'll just call "the pathfinder" 11:56:52 <racetrack> whoever he is today 11:57:00 <dihedral> why do you need longer depots? 11:57:09 <racetrack> eyecandy aiui 11:57:10 <Timitry> Else it looks ugly :) 11:57:11 <racetrack> I don't need them 11:57:13 <dihedral> depends on the settings 11:57:19 <racetrack> but thats for someone else to do 11:57:26 <dihedral> Timitry: a bunch of stuff 'looks ugly' 11:57:36 <racetrack> with a slightly larger sprite and a run of dtdepots you could fake it 11:57:49 <dihedral> great!!!! 11:57:51 <racetrack> but I don't much care about it 11:58:07 <Timitry> If you have a 20-tile train vanishing in a 1-tile depot and then come out on the other side of it ;-) I know that's the case now, too ;) 11:58:23 <Eddi|zuHause> what exactly is that video supposed to show? 11:58:37 <dihedral> Eddi|zuHause: it can enter a depot from either side 11:58:39 <racetrack> Eddi|zuHause: that you can enter a single depot from either side 11:58:42 <racetrack> thats all I have so far 11:58:58 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 11:58:58 *** [com]buster is now known as Combuster 11:59:10 <dihedral> well.... at least you got thus far without bombarding the forums ^^ 11:59:24 <racetrack> yeah 11:59:29 <planetmaker> teeh 11:59:31 <racetrack> I've been around many forums in my time 11:59:36 <racetrack> they're all the same 11:59:39 <racetrack> so my approach stays the same 11:59:40 <planetmaker> ? 11:59:46 <racetrack> actually do something before you say you're going to do something :P 11:59:58 <planetmaker> which is quite a reasonable approach :) 12:00:02 <racetrack> I'll post about it once I have a finished patch that people can actually use 12:00:02 *** Dred_furst [~Dred@resnet663.bournemouth.ac.uk] has joined #openttd 12:00:02 <racetrack> haha 12:00:03 <dihedral> yes 12:00:10 <dihedral> people should follow that approach more often 12:00:35 <dihedral> hmmm.... i'm gonna make a patch pack... how do i compile? i cannot find the option in the tortoise menu 12:01:08 <Rubidium> dihedral: don't be stupid... OSX doesn't have tortoise 12:01:37 <planetmaker> he managed somehow, though. Though I have the feeling the patches are non-conflicting ones :) 12:01:38 <dihedral> ^^ 12:02:19 <dihedral> and updated to the rev he's using 12:02:23 <Timitry> About that eyecandy: If you got that far that a train can enter one side and leave on the other, *someone* (like always not myself :D) could make a grf which has a larger depot (already exists) and the depot as station - that way you could place a depot somewhere, and fake-depots aka stations before and after it, and you would get a long depot, which consists of 1 depot tile and a bunch of station tiles :) 12:03:00 <racetrack> Timitry: sounds painful. go for it :) 12:03:14 <dihedral> just so you can be lazy and not have to service your trains? 12:03:23 <Timitry> Would probably not even be too hard... :) 12:03:29 <Timitry> No, so it would look good 12:03:36 *** Combuster is now known as [college]buster 12:04:22 *** Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has joined #openttd 12:05:16 <dihedral> if you want it to look good, get some 32bpp stuff done 12:05:27 <dihedral> or make that comic stuff for ottd 12:05:38 <planetmaker> ^^ 12:05:56 <Timitry> Those two threads are exactly what i meant: http://www.tt-forums.net/viewtopic.php?f=36&t=40577 12:06:04 <Timitry> http://www.tt-forums.net/viewtopic.php?f=26&t=41831 12:06:05 <planetmaker> I also see someone got another task. 12:06:08 *** NukeBuster [~wouter@80.101.115.82] has joined #openttd 12:06:08 * planetmaker pities him 12:06:40 *** BobbySixkiller [~dota.keys@fuco.sks1.muni.cz] has joined #openttd 12:06:41 <racetrack> Timitry: yeah I saw those when I went searching before I started 12:07:45 <racetrack> as long as depots defy the laws of physics I'll just keep using single tiles .. don't much care about pretty 12:07:58 <racetrack> if anyone ever makes functional depots/switching yards/turntables/etc, then maybe :P 12:08:19 <dihedral> which laws of physics are you referring to? 12:08:35 <Timitry> Those trains just go underground in the depots :D 12:08:45 <Timitry> make a curve and come out again :D 12:08:49 <Rubidium> tardis! 12:09:00 <dihedral> tunnels dont do much different 12:09:05 <racetrack> the ones that don't typically allow twenty billion tonnes of scrap metal to exist at a single point in space 12:09:11 <racetrack> call me a purist if you like ;) 12:10:16 <Timitry> afk, grabbing some food 12:10:21 <Timitry> Döööööner 12:10:55 <dihedral> nobody! 12:12:27 <Eddi|zuHause> "the first airport should have the full town as catchment area", "i want intercontinental airports in 1950"... 12:12:56 *** Fuco [dota.keys@147.251.215.97] has quit [Ping timeout: 480 seconds] 12:13:18 <Eddi|zuHause> i have no idea how to reply to that 12:13:35 *** mikl [~mikl@90.184.195.240] has quit [Ping timeout: 480 seconds] 12:21:24 *** const86 [~const@tower.mimas.ru] has quit [Ping timeout: 480 seconds] 12:22:14 <dihedral> @seen celestar 12:22:14 <DorpsGek> dihedral: celestar was last seen in #openttd 1 week, 4 days, 22 hours, 23 minutes, and 48 seconds ago: <Celestar> even debug outputs are stderr aren'T they? 12:29:58 <planetmaker> Eddi|zuHause: sometimes silence is the best answer :P 12:34:49 <dihedral> planetmaker: or "not in the near future" 12:35:55 *** |Japa| [~Japa@117.201.99.133] has joined #openttd 12:37:01 *** Brokkoli [~Brokkoli@e177137152.adsl.alicedsl.de] has joined #openttd 12:39:11 *** KenjiE20 [~KenjiE20@92.23.134.239] has joined #openttd 12:39:59 <planetmaker> Eddi|zuHause: or just point out distant join stations. 12:47:10 *** Mortal [~mortal@217.60.138.194] has joined #openttd 12:47:48 <[wito]> Eddi|zuHause: actually, I sort of agree; 12:47:52 <[wito]> airport progression is a bit slow 12:48:21 <Eddi|zuHause> that's part of the point of aircraft... 12:48:30 <[wito]> I'd go so far as to say that it might be off by as much as 20 years 12:48:45 <[wito]> wait 12:48:56 <[wito]> the point of aircraft is being gibbed until about 1990? :P 12:57:30 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 12:57:30 *** [college]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 12:57:33 *** Combuster is now known as [college]buster 12:57:35 *** wollollo [~martin@dyn1076-82.hor.ic.ac.uk] has joined #openttd 13:00:10 <Eddi|zuHause> the point of aircraft is that there is a limit to the unlimited money printing machine 13:01:53 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:01:56 *** mode/#openttd [+v glx] by ChanServ 13:02:09 <[wito]> well 13:02:28 *** Mortal [~mortal@217.60.138.194] has quit [Ping timeout: 480 seconds] 13:02:39 <[wito]> Bigger 'small' airports eariler would still be sensible, I feel 13:11:50 *** |Japa| [~Japa@117.201.99.133] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 13:35:35 <dihedral> \o/ 13:39:49 <planetmaker> [wito]: then we need newgrf (air)ports 13:40:00 <dihedral> http://www.tt-forums.net/viewtopic.php?p=769861#p769861 <- .... 13:40:37 <planetmaker> life is a bitch :) 13:45:26 <dihedral> mathe is too 13:47:44 *** lhrios [~luis@201.80.148.50] has joined #openttd 13:50:49 *** Yeggs-work [~mind@cpc2-rdng22-2-0-cust533.15-3.cable.virginmedia.com] has joined #openttd 13:57:06 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has joined #openttd 14:03:31 <planetmaker> math is logical. Bitches not :P 14:03:50 <Eddi|zuHause> i love maths, bitches not ;) 14:10:54 *** Mortal [~mortal@217.60.138.194] has joined #openttd 14:13:50 *** const86 [~const@tower.mimas.ru] has joined #openttd 14:18:21 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:18:24 *** mode/#openttd [+v glx|away] by ChanServ 14:19:12 *** glx is now known as Guest557 14:19:12 *** glx|away is now known as glx 14:23:26 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:23:29 *** mode/#openttd [+v glx|away] by ChanServ 14:24:21 *** sexten [~sexten@122.84-48-160.nextgentel.com] has joined #openttd 14:25:42 *** glx_ [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:25:45 *** mode/#openttd [+v glx_] by ChanServ 14:25:46 *** Guest557 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 14:26:36 <[wito]> Is there a hard-upper-limit for distances for which subsidies are offered? 14:27:21 <Rubidium> yes 14:27:57 <CIA-1> OpenTTD: rubidium * r15612 /trunk/src/fileio.cpp: -Codechange: unduplicate directory creation 14:28:16 <Sacro> INT_MAX? 14:28:50 *** bgil [~chatzilla@132.66.127.209] has joined #openttd 14:28:50 *** narc [~narc@86.104.40.152] has joined #openttd 14:28:55 *** Burns [~condac@s83-191-224-165.cust.tele2.se] has joined #openttd 14:29:01 * Rubidium was thinking about roughly MapSizeX() + MapSizeY() 14:29:09 <Sacro> ah, yes 14:29:14 <Sacro> shouldn't be bigger than that 14:29:22 *** bgil [~chatzilla@132.66.127.209] has left #openttd [] 14:30:48 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 14:30:54 *** glx_3 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:31:25 *** lhrios [~luis@201.80.148.50] has quit [Remote host closed the connection] 14:31:48 *** Mortal [~mortal@217.60.138.194] has quit [Quit: from __future__ import antigravity] 14:33:04 *** glx_34 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:33:26 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 14:35:52 *** glx_34 is now known as glx 14:38:08 *** glx_ [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 14:40:51 *** glx_3 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 14:45:59 <[wito]> :P 14:47:52 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 14:50:42 *** Timitry [83dc24f1@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:55:32 *** Maarten [~dutchusa@cpe-67-49-65-115.socal.res.rr.com] has joined #openttd 14:55:51 *** |Japa| [~Japa@117.201.96.219] has joined #openttd 15:03:20 *** Combuster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 15:05:21 *** pavel1269 [~quassel@rb5am141.net.upc.cz] has joined #openttd 15:06:30 *** [college]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 15:06:30 *** Combuster is now known as [college]buster 15:07:34 *** Zahl [~Zahl@e179205134.adsl.alicedsl.de] has joined #openttd 15:09:21 *** dvo [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd 15:12:58 *** Brianetta [~brian@client-82-20-28-97.brhm.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 15:13:09 *** Singaporekid [~notme@cm18.epsilon180.maxonline.com.sg] has joined #openttd 15:17:41 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:17:44 *** mode/#openttd [+v glx] by ChanServ 15:21:18 *** prakti [~myself@port-213-148-152-8.static.qsc.de] has joined #openttd 15:30:28 *** Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has quit [Read error: Connection timed out] 15:32:28 *** Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has joined #openttd 15:36:32 *** Rubidium [~Rubidium@rbijker.net] has quit [Remote host closed the connection] 15:37:30 *** Rubidium [~Rubidium@rbijker.net] has joined #openttd 15:37:33 *** mode/#openttd [+o Rubidium] by ChanServ 15:39:43 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:42:33 *** Ridayah [~ridayah@173-19-228-175.client.mchsi.com] has quit [Ping timeout: 480 seconds] 15:45:18 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 15:47:09 *** Mortomes [~mortomes@i15108.upc-i.chello.nl] has joined #openttd 15:48:56 <[wito]> hmm 15:49:23 <[wito]> am I right in thinking that 'Safe Waiting Positions' can block merges but not branches? 15:49:46 <Eddi|zuHause> what? 15:50:22 <[wito]> if a train is stopped partway through a merge, that piece of track cannot be utilized until that train moves anyway, right? 15:50:51 <petern> ... 15:50:59 <[wito]> that is, none of the mergin tracks... 15:51:02 <[wito]> or...? 15:51:05 <petern> ... 15:51:11 <[wito]> STOP LOOKING AT ME LIKE THAT! 15:51:18 * [wito] hides in a corner, crying 15:51:32 <Eddi|zuHause> what does that have to do with merging or branching? 15:52:11 <petern> a safe waiting point, in pbs terms, is whereever you place your signal... 15:52:27 <[wito]> right 15:52:36 <petern> it's up to you to decide what is or isn't safe 15:52:44 <[wito]> but it can also seen opposite terms: 15:52:48 <petern> or what is and what isn't blocked 15:52:54 <[wito]> you only place signals at safe waiting places 15:53:05 *** Progman [~progman@p57A1D83B.dip.t-dialin.net] has quit [Remote host closed the connection] 15:53:30 *** Tefad [~tefad@c-75-75-1-141.hsd1.va.comcast.net] has joined #openttd 15:54:05 <Eddi|zuHause> in that sense, merges are more safe than branches, yes 15:54:58 <Belugas> i'd rather be on a tree 15:55:08 <Belugas> branches are not safe, they can break 15:55:16 <Eddi|zuHause> not during thunderstorms 15:56:59 <Belugas> :) 15:57:27 <petern> I WANT TO BE 15:57:29 <petern> A TREEEEEE 15:58:03 <Rubidium> petern: what kind of tree? 15:59:51 *** Dred_furst [~Dred@resnet663.bournemouth.ac.uk] has quit [Ping timeout: 480 seconds] 16:00:00 <Rubidium> or should I say: doo dub doo duh? 16:00:18 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has joined #openttd 16:01:03 *** pound_fool [~pound_foo@static-66-16-55-157.dsl.cavtel.net] has joined #openttd 16:04:06 *** [college]buster is now known as [com]buster 16:04:42 *** Dred_furst [~Dred@resnet663.bournemouth.ac.uk] has joined #openttd 16:04:52 <petern> binary tree 16:13:48 *** racetrack [~racetrack@c114-76-9-162.eburwd4.vic.optusnet.com.au] has quit [Quit: Leaving] 16:14:39 <Belugas> shaking the tree 16:15:18 <Eddi|zuHause> # another tree, that wanted to be 16:15:25 <Eddi|zuHause> # a sturdy boat, on the gentle sea 16:16:45 *** Cahata [~Ugnis@78.59.148.33] has joined #openttd 16:20:02 *** Cahata [~Ugnis@78.59.148.33] has quit [Quit: Lost terminal] 16:22:08 *** Cybertinus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has joined #openttd 16:22:17 <Cybertinus> hello 16:23:09 <Cybertinus> I'm trying to get the game music going on Linux 16:23:30 <Cybertinus> Easy Peasy 1.0 I'm running (formerly known as Ubuntu NBR) 16:23:53 <Cybertinus> but all that happens when I start the music is that it loops trough the playlist very fast 16:23:59 <Cybertinus> it doesn't play anything 16:24:24 <Cybertinus> I have downloaded the gm/ folder and put everything in /usr/share/games/openttd/gm 16:24:30 <Rubidium> do you have timidity installed? 16:24:46 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has joined #openttd 16:24:47 <Cybertinus> let me chec 16:24:47 <Cybertinus> k 16:25:28 <Cybertinus> no, that isn't installed :) 16:26:21 <Cybertinus> I will install that when I get home and try again :) 16:27:59 <petern> also be aware of audio mixing capabilities. many linux sound drivers only allow audio output to be opened once 16:30:33 <Cybertinus> petern: I don't that that is the problem now 16:30:50 <Cybertinus> I do hear the sound effects (trains leaving stations, boats leaving ports, things like that) 16:31:04 <Cybertinus> but I'm afk again 16:31:11 <Cybertinus> talk to you tonight 16:31:13 *** TinoM [~Tino@i59F5DBD4.versanet.de] has joined #openttd 16:31:22 <Cybertinus> I will let you know of the installation of timidity has some effect 16:31:43 <petern> yes but when you through the music into the equation, that's two audio outputs 16:31:46 <glx> it should increase cpu usage ;) 16:36:31 *** |Japa| [~Japa@117.201.96.219] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 16:44:04 *** Cudar [~Cudar@79.113.61.234] has joined #openttd 16:45:00 *** Cudar [~Cudar@79.113.61.234] has left #openttd [] 16:49:59 *** frosch123 [~frosch@frnk-590fdb2e.pool.einsundeins.de] has joined #openttd 16:55:48 <Burns> hi, i have a "neeewb" question about the alternative soundpack, how to use it in for ex the latest nightly, where should you but all these wav files? 16:56:15 <glx> there are no alternative soundpacks 16:56:39 <glx> or you must apply a patch and recompile first 16:57:17 <Burns> so there is no direct support in the latest nightly for use with these?, litle hard to compile patches in win32 :S 16:57:38 <pavel1269> why so? 16:58:53 <Burns> can you give me a simple 3step list how to download and install all requerid libs and packages for compiling this game so go ahead :) 16:58:57 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has quit [Ping timeout: 480 seconds] 16:59:29 <glx> wiki.openttd.org 17:02:17 <Burns> so the answer is no then :) 17:04:35 <Belugas> the answer is yes, if you mean giving you a way to know by yourself 17:05:03 <Belugas> the answer is no, if you mean effortless receving the info 17:05:09 <Burns> i think its strange that this project have been going for so long and still dont have free sounds 17:05:34 <Belugas> we were waiting for you to complete it 17:05:53 <Burns> i only know java, sry... 17:06:25 <Burns> if it was made in java i could give you a working sound option tomorow 17:06:31 <pavel1269> :-) 17:06:40 <Belugas> jave???? 17:06:43 <Burns> i hate C compilers in windows 17:06:53 <planetmaker> I only know how to make a fire in a cave.... 17:06:53 <pavel1269> MSVS is good one 17:07:00 <Burns> there are no "functioning" options that are free 17:07:02 <pavel1269> the only good one i come across :-/ 17:07:11 <petern> there is no problem with using different sounds 17:07:18 <petern> just there are no different sound sets 17:07:22 <Ammler> or none 17:07:31 <Sacro> Burns: errm, all functioning C compilers are free 17:07:34 <Sacro> GCC, MSVC 17:07:38 <petern> all? 17:07:41 <Sacro> well 17:07:42 <Sacro> those 2 :p 17:07:48 <pavel1269> MSVC ftw 17:08:07 <Burns> micro$ofts crap that everyone use isnt directly free in, or have i missed something? 17:08:22 <Sacro> express editions 17:08:24 <Sacro> actually 17:08:32 <Sacro> they've always released the compiler for free 17:08:34 <glx> and mingw/msys is free too 17:08:36 <Sacro> it's the IDE they charge for 17:08:45 <pavel1269> atm i must use C++ builder, u have never seen so bad C compiler 17:09:20 <Burns> i have never got any c compiler to work in windows, i havnt realytried because of the poor documentations and usability of the crap 17:09:32 <pavel1269> :-) 17:09:35 <planetmaker> http://www.intel.com/cd/software/products/asmo-na/eng/340679.htm <-- if you don't make money with it, Sacro, intels compiler are also free 17:09:45 <Sacro> planetmaker: indeed 17:09:51 <Sacro> there are no other worthwhile compilers 17:10:01 <Sacro> zomg fortran 17:10:08 * planetmaker just saw that they're available also for macos... hm... 17:10:51 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 17:10:51 <Burns> i have a dev-cpp compiler i got from school 7 years ago that can compile hello world that we learned at that time :) 17:11:10 <pavel1269> :D 17:11:27 <Eddi|zuHause> that's a good start :p 17:11:46 <Burns> if you have used java and netbeans you can only laugh at the poor crap that is avaible for c 17:11:52 <Eddi|zuHause> now teach it templates and the right libraries, and you can go ahead and compile openttd :p 17:12:13 <glx> Burns: dev-cpp is built around mingw/msys ;) 17:16:29 <Burns> so if i dont have the original game there is no way to start this game? so my girlfriend has to live without ttd for the rest of her life now? poor girl.... 17:17:05 *** [1]KenjiE20 [~KenjiE20@92.22.214.80] has joined #openttd 17:17:23 <pavel1269> why cant u just get the original game? 17:17:39 <pavel1269> its abadoned ... not officialy thought 17:17:57 <planetmaker> or download opengfx pack and be fine 17:18:15 <planetmaker> you'll have to live w/o sound, though 17:18:29 <Burns> i have it at my dad, original copy :) and i have the files on my computer. but my point is for those who dont bought the game 10 years ago they have to be able to play it also 17:18:36 *** KenjiE20 is now known as Guest579 17:18:36 *** [1]KenjiE20 is now known as KenjiE20 17:19:35 <Eddi|zuHause> sounds are not essential to playing the game 17:20:34 <Burns> there is a bug, if you dont have a sample.cat the game wont start, you can manualy put a empty file and it will start but there is no how to on it in any supplied manuals or anything, it should at least say somewhere how to start without sound 17:21:13 *** Guest579 [~KenjiE20@92.23.134.239] has quit [Ping timeout: 480 seconds] 17:21:16 <Burns> or it should just warn as it does when you have a corrupt or empty sample.cat 17:22:38 <[wito]> http://freeshells.ch/~wito/too_many_signals.png 17:23:03 <Burns> how long have openTTD project been going on? and why have noone ever thought of these things before? 17:23:14 <[wito]> Eddi|zuHause: Is my assertion that there are too many signals true? 17:23:24 <Sacro> hardly too many 17:23:40 *** Progman [~progman@p57A1D83B.dip.t-dialin.net] has joined #openttd 17:23:51 <pavel1269> [wito]: its useless 17:23:59 <Eddi|zuHause> they are on the wrong side 17:24:01 <pavel1269> its generaly good, but .... useless 17:24:02 <[wito]> the intersection or the signalling? :P 17:24:03 <Sacro> its useless what? 17:24:09 <pavel1269> intersection ... 17:24:29 <pavel1269> i imagine it whole stucked .... 17:24:47 <pavel1269> hey, they r going on wrong sides! :D 17:25:10 <[wito]> LHD FTW 17:25:12 <[wito]> :P 17:25:16 <pavel1269> LHD? 17:25:19 <pavel1269> ahh 17:25:21 <pavel1269> left ... 17:25:24 <[wito]> Left-Hand Drive 17:26:10 <[wito]> I'm so used to it I usually run into big trouble when trying to read screenshots. ;D 17:26:24 * pavel1269 's searching for some screans 17:27:18 <petern> "stucked"? 17:27:34 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 17:28:18 <pavel1269> lol, found some .... also useless :P 17:28:19 <pavel1269> http://pavelg.wz.cz/ottd/lol/ 17:28:30 <[wito]> actually, In my experience the cloverleaf almost never causes gridlock 17:28:32 <[wito]> s 17:28:59 <[wito]> and it functions as a reversal in all directions 17:30:47 <[wito]> pavel1269: heh, simple junctions FTW 17:31:10 <[wito]> the lol ones aren't all that bad with PBS, tho' 17:31:18 <[wito]> they are pretty bad, but not terribad 17:31:31 <[wito]> as they only block one direction at a time 17:35:37 <pavel1269> ye, i used them to test .... ots from time, when PBS was new 17:35:42 <pavel1269> *its 17:36:48 <pavel1269> i stopped compilind ottd with my patch pack, i dont compile anymore and now i dont play anymore ... i want to get to it, but not enought time :( 17:37:04 <pavel1269> ottd is great game ... :-) 17:40:35 *** Hirundo [~chatzilla@5355F5FD.cable.casema.nl] has joined #openttd 17:42:31 *** tokai [~tokai@p54B82618.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:43:12 *** Xaroth [~Xaroth@86.92.135.101] has joined #openttd 17:44:23 *** tokai [~tokai@p54B83DD7.dip0.t-ipconnect.de] has joined #openttd 17:44:24 *** mode/#openttd [+v tokai] by ChanServ 17:46:07 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Ping timeout: 480 seconds] 17:46:15 *** Hirundo is now known as Swallow 17:48:44 <[wito]> argh 17:48:56 <[wito]> how do you keep vehicles from reloading the cargo they just onloaded? 17:49:46 <KenjiE20> [wito], "no loading" 17:50:20 <Rubidium> Burns, what about: install wubi (wubi-installer.org) & start it, open console, sudo apt-get install g++ libsdl-dev zlib1g-dev libpng-dev libfreetype6-dev libfontconfig-dev 17:50:33 *** Brianetta [~brian@client-82-20-28-97.brhm.adsl.virgin.net] has joined #openttd 17:50:33 <Rubidium> that install all libraries that are needed to compile OpenTTD 17:51:14 <[wito]> KenjiE20: well, it's a bit more complicated, I suppose 17:51:27 <[wito]> If I have a two-way line between two cities 17:51:32 <KenjiE20> not particulary 17:51:39 <[wito]> consisting of a train station and an airport station in each 17:51:56 <KenjiE20> oh, this quandry 17:52:04 <[wito]> I want to move People from Town A -> Airport A -> Airport B -> Town B 17:52:08 <[wito]> that's simple enough 17:52:28 <[wito]> but I also want to move people along the same route, the other way 17:52:33 <Ammler> [wito]: cargodest 17:52:37 <[wito]> which is a bit more troublesome. :P 17:52:43 <KenjiE20> yea, there's no way around it, save removing the airport or using cargodest atm 17:52:56 <[wito]> cargodest is not in trunk, is it? 17:53:20 <KenjiE20> nope, it's branched 17:53:34 <[wito]> not even in nightlies? 17:53:54 <KenjiE20> that is trunk 17:54:11 <[wito]> right. :P 17:54:53 <Belugas> what???? nightlies are generated from trunk's code??? 17:55:03 <Belugas> ho boy... 17:55:10 <Ammler> you could "simulate" your situation with tansfer at airports and no loading 17:55:31 <Ammler> but then the Airport->Town is empty 17:55:36 <Rubidium> [wito]: I'd say it's a frequently asked question, but then my only proof for that is a wiki: http://wiki.openttd.org/wiki/index.php/FAQ_OpenTTD_versions 17:56:13 <[wito]> actually, nightlies are trunk in any project; I'm just thick. :P 17:56:20 <Ammler> (but if you are a good "roleplayer", it should be fine enough ;-) 17:56:31 <Rubidium> [wito]: that 17:56:35 <Rubidium> [wito]: that's not true 17:58:45 <Ammler> KenjiE20: you could also make 2 Airports per town and using one for drop the other for pickup 17:59:02 <Rubidium> gcc makes 'nightlies' of several branches, we've been making nightlies of branches 17:59:03 <KenjiE20> if it's big enough to get around the noise limit 17:59:18 <Burns> Rubidium: thx for tips with wubi, i will take a look at it, but it doesnt solve my problem. i have vmware so i can always get linux going if i want to 17:59:21 <Ammler> it would look a littly funny, if the planes fly from one to the other adjacent :-) 17:59:23 <KenjiE20> or far enough away 17:59:28 <[wito]> KenjiE20: or the trains are fast enough to move people a lot of squares to city center 17:59:46 <[wito]> what's the distance limit for airports? 17:59:56 <[wito]> that is, how close can two airports be? 18:00:06 <Ammler> KenjiE20: build those outside of the authority region. 18:00:40 <Ammler> they could be adjacent, I guess 18:01:21 <Ammler> we have done such scenarios with trains already 18:02:05 <[wito]> well, the airport express train isn't a big deal setting up, 18:02:25 <[wito]> but what sticks in my craw is sending empty trains to the airport in once city and sending empty trains to town in another 18:02:30 <Ammler> the only silly thing is planes need to switch the airport 18:02:48 <Ammler> they can't just "drive" to the other 18:03:54 <[wito]> yeah 18:04:05 <[wito]> that is silly 18:04:30 *** Dred_furst [~Dred@resnet663.bournemouth.ac.uk] has quit [Read error: Connection reset by peer] 18:05:16 <[wito]> but there is an option 18:05:32 <[wito]> if you have two airports in each of the towns involved, that is 18:06:08 <[wito]> if each of them has a nearby industry (like a factory or fruit plantation) you can refit the planes 18:06:18 <[wito]> transport some goods (or fruit) to the other town 18:06:22 <[wito]> and fly them back full of people 18:06:39 <[wito]> and it only costs, what, £20k per round-trip? ;P 18:06:41 <Ammler> well, that is sillier ;-) 18:07:20 <Ammler> then the best is let local transport drive empty to the town 18:07:44 <[wito]> but then the two-way problem persists 18:08:03 <Ammler> why? 18:08:29 <[wito]> if any transport is allowed two-way transport, it breaks down 18:08:41 <[wito]> because they will keep reloading themselves with their own unloaded passengers 18:08:57 <Ammler> not if the airport accept pass 18:09:10 <Ammler> then they will be dropped after unloading 18:09:35 <[wito]> true 18:09:51 <Ammler> that is how feeder systems works 18:11:02 <[wito]> hmm 18:11:07 <[wito]> brb, shop. :P 18:11:20 <Ammler> maybe it is possible to make a cargodest light, which only doesn't load the same cargo on the same vehicle. 18:12:17 <Ammler> but then you will get the pass from the bus in unloaded 1 tick before you. 18:13:01 <Rubidium> Ammler: and then two planes with the same order unload simultaniously and load eachother's cargo 18:13:09 <Ammler> yeah 18:13:18 <Rubidium> ergo: a cargodest light doesn't fix it 18:13:25 <Ammler> you would need to extend it to orders and have almost cargodest :-) 18:14:21 <[wito]> well, one very simple sollution 18:14:37 <[wito]> is to at airports never load transfer passengers that are from any station in the same town 18:15:35 <Rubidium> so when you come from an oil rig you aren't allowed to be transfered onto a plane? 18:16:35 <[wito]> hmm 18:16:40 <[wito]> let me expand on that. :P 18:17:15 <[wito]> "At airports to never load passengers that are from a station in the same town onto anything other than a plane or helicopter." 18:18:04 <[wito]> and never load onto planes or helicopters transfer passengers from different towns 18:18:12 <[wito]> which wouldn't work all that well either. :P 18:18:49 <pavel1269> "boat 9 come back. boat 9, come back!" "we have just 8 boats" "oh, boat 6, any problems?" 18:19:10 <[wito]> haha 18:19:28 <pavel1269> :-) 18:19:53 <[wito]> "At airports, never load passengers onto the same kind of transportation they arrived with unless no other mode of transportation is available." 18:20:22 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has joined #openttd 18:21:39 <Rubidium> so no hub-and-spoke network? 18:21:40 <[wito]> "Never load passengers onto a vehicle whose orders would bring them back to their origin."! 18:21:45 <[wito]> That last one! 18:22:53 <Rubidium> a->b->c->d->b->c->d->b->c->d <- they never go back to their origin 18:23:36 <[wito]> true, but if they are transfered in a circle like that, something is amiss somewhere in the basic layout of your network. :P 18:24:04 <[wito]> I think you will agree? 18:24:11 <[wito]> anyway, brb 18:24:30 *** jpm_ [pekka@kone.suomen4g.fi] has joined #openttd 18:24:56 *** jpm [pekka@kone.suomen4g.fi] has quit [Ping timeout: 480 seconds] 18:25:29 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has joined #openttd 18:33:36 *** Rexxars [~rexxars@62.73.249.23] has joined #openttd 18:35:21 <Belugas> yuo're funny, [wito]. Very entertaining :) Keep on! I like to laugh a bit :D 18:36:45 *** wollollo [~martin@dyn1076-82.hor.ic.ac.uk] has quit [Quit: leaving] 18:37:38 *** Rexxars [~rexxars@62.73.249.23] has quit [Read error: Connection reset by peer] 18:37:44 *** wollollo [~martin@dyn1076-82.hor.ic.ac.uk] has joined #openttd 18:38:35 <CIA-1> OpenTTD: translators * r15613 /trunk/src/lang/ (7 files): (log message trimmed) 18:38:35 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-03-04 18:38:03 18:38:35 <CIA-1> OpenTTD: finnish - 1 fixed by UltimateSephiroth (1) 18:38:35 <CIA-1> OpenTTD: french - 1 fixed by glx (1) 18:38:35 <CIA-1> OpenTTD: german - 17 changed by planetmaker (17) 18:38:35 <CIA-1> OpenTTD: icelandic - 73 fixed by pall (73) 18:38:35 <CIA-1> OpenTTD: italian - 1 fixed by lorenzodv (1) 18:39:27 <Ammler> planetmaker: is rewriting german.txt? 18:39:35 <planetmaker> :D 18:40:05 <planetmaker> I think some improvements were made the last days.... 18:40:17 <Ammler> around 50-100 changes 18:40:20 <planetmaker> changes at least :) 18:40:52 <planetmaker> go and check it out, Ammler and tell me your opinion :) 18:41:05 <planetmaker> rather 100 than 50 changes, yes 18:41:14 <Ammler> oh, german is a foreign language like english :P 18:41:22 <planetmaker> tsk... 18:41:59 <planetmaker> you still didn't properly translate to Swiss German ;) 18:42:03 <Ammler> well not like but ... 18:42:25 *** Rexxars [~rexxars@62.73.249.23] has joined #openttd 18:42:37 <Ammler> I asked at the german forums, but there arent't interests 18:43:11 <planetmaker> maybe... for your self-indulgence? :) 18:43:20 <Ammler> and it is quite hard to chose one "dialect" 18:43:45 <planetmaker> he... yeah 18:44:03 <Ammler> as we use also german for inter-communication 18:44:12 <planetmaker> Many changes are changes which fix the German translation to a more consistant usage of certain style and words 18:44:19 <Ammler> (or however that is called) 18:45:06 <Ammler> (you do not liek some swiss tv shows, because you don't like the dialect the moderator speaks.) 18:45:59 <planetmaker> he :) 18:48:55 <Ammler> http://img3.myimg.de/deCHf0f69.png 18:49:18 <Ammler> http://www.tt-ms.de/forum/showthread.php?tid=3380 18:53:45 <Ammler> iirc, I did also ask at tt-forums 18:55:51 <KingJ> Anyone know what might cause trams/road vehicles to not load balance between paralell drive-through stations? 18:55:52 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 18:56:05 <glx> yes it's a known bug 18:56:44 <KingJ> Ah, ok 18:58:59 <[wito]> Eureka! 18:59:41 <[wito]> All airports (except international and intercontinental) operate with two passenger pools: 18:59:54 <[wito]> Arrivals (where everyone that arrive by plane are put) 19:00:15 <[wito]> and Departures (where everyone arriving by local transportation, including copter, ends up) 19:00:44 <Ammler> you mean 2 stations per airport? 19:01:03 <[wito]> planes only draw passengers from the departures pool, local transport (including copters) only from arrivals 19:01:10 <[wito]> Ammler: more of an internal thing, I was thinking 19:01:24 <[wito]> all other cargo would be put in one pool 19:01:41 <[wito]> for interncontinental and international there would have to be, of course, 4 pools 19:01:48 <[wito]> two for small planes, two for big ones 19:01:48 <Rubidium> so a non inter.*al airport can't have plane-plane transfers? 19:01:58 <Rubidium> or aircraft-aircraft transfers for that matter 19:02:25 <[wito]> inter.*al airports would only have transfers from small to big planes, and big to small planes 19:02:42 <Rubidium> and what makes the inter.*al airports special w.r.t. transfers? 19:03:12 <Rubidium> it's not like big planes only do the inter.*al transport and the small planes only the local transport 19:03:17 <[wito]> Rubidium: In a large network, you would have a few huge airports, and several small ones? 19:03:19 *** kosher [~kosher@ip-89-174-120-61.multimo.gtsenergis.pl] has joined #openttd 19:03:32 <Ammler> [wito]: don't define the pools per station, just make it possible to have more cargo-pools or buffers or however ;-) 19:03:45 <Ammler> which are chosesable per orderlist 19:03:54 <Rubidium> it all ends up with implementing some sort of cargodest 19:04:17 <Rubidium> so better implement that than those untransparant and complex (ununderstandable) schemes 19:04:21 <[wito]> actually, this is just Arrivals/Departures for airports. :P 19:04:38 <Rubidium> but *WHY* airports? 19:04:46 <Rubidium> train stations have the same problem 19:04:51 <Rubidium> so do those things called docks 19:04:52 <Ammler> airport is just a station 19:04:59 <Rubidium> and even those things called road stops 19:05:35 <[wito]> why airports? 19:05:39 <[wito]> WHY AIRPORTS? 19:05:43 <[wito]> Airports because: 19:06:15 <[wito]> Now that airport placement is goverened by noise level, the airport is the most likely station to be outside of town catechement area, and unable to accept passengers in its own right 19:06:31 <[wito]> making it the most likely station to be problematic in this type of feeder scenario 19:06:31 <Rubidium> *you* want to play with airports in a specific way 19:07:28 <kosher> May I ask a question: Why when I set up a goods route, when goods get transferred from refinery to ship by trucks, then by ship, and finally by another truck, I pay instead of getting income at tle last truck? 19:07:50 <[wito]> kosher: you're moving the goods too slow 19:08:05 <[wito]> meaning that when you get paid for transfer early on, you're overcompensated 19:08:13 <Rubidium> which means you are only interested in 'fixing' your problem for your case 19:08:24 <Rubidium> kosher: because you don't understand how the transfer system works 19:09:04 <[wito]> Rubidium: so no other "Advanced Setting (nice new name, btw. :)" has ever started out as a sollution to a specific problem experienced by a specific player? 19:09:46 <kosher> thx [wito] 19:09:56 *** Cutter [Cutter@sev93-1-82-227-246-168.fbx.proxad.net] has joined #openttd 19:09:58 <Cutter> hi 19:10:21 <Cutter> is it possible to prevent trains from turning back when they wait too long? 19:10:23 <Rubidium> [wito]: yes, but they became a solution for all modes of transport before they got added 19:10:41 <Rubidium> Cutter: set the 'wait for signal' timeout to 255 19:10:41 *** kosher [~kosher@ip-89-174-120-61.multimo.gtsenergis.pl] has quit [Read error: Connection reset by peer] 19:10:56 *** NukeBuster [~wouter@80.101.115.82] has left #openttd [] 19:11:04 <Cutter> that's in minutes? 19:11:26 <Rubidium> no, some arbitrary internal unit 19:11:31 <Cutter> ok thanks 19:11:40 <Rubidium> 255 is the magic number for never turn around 19:11:46 *** vamoquse [~vamoquse@193.43.249.169] has quit [Ping timeout: 480 seconds] 19:12:06 <Rubidium> there's like 3 wait for signal settings for different types of signals 19:12:45 <Cutter> is it possible to let trains run at full speed through stations? 19:13:32 <[wito]> Cutter: add Non-stop to the order 19:13:35 *** fjb [~frank@p5485BFF8.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:14:04 <Cutter> [wito]: IIRC trains don't stop but still slow down in this case 19:14:22 <[wito]> Cutter: not in my experience 19:14:29 <Rubidium> reduce the number of (sharp) corners in the station's entrance 19:14:36 <[wito]> that too 19:15:32 <Cutter> k thx 19:17:18 *** NukeBuster [~NukeBuste@80.101.115.82] has joined #openttd 19:17:35 <Cutter> are transfers really profitable? 19:18:46 <Rubidium> yes 19:18:47 <planetmaker> they are just there to annoy inexperienced players :) 19:18:53 <pavel1269> :-) 19:19:11 <[wito]> I find that they are generally profitable mostly when involving a feeder service 19:19:50 <planetmaker> that's their use :) 19:20:02 <[wito]> for single-source-single-target transport (except oil from oil rigs) I try to avoid it where possible 19:20:12 <planetmaker> those orders make sure you have _loads_ of passengers waiting at your big intercity station 19:20:35 <planetmaker> and then the ICE picks them up and drops them w/o transfer at its destination 19:21:53 *** vamoquse [~vamoquse@193.43.249.169] has joined #openttd 19:22:01 <[wito]> ICE ICE baby! 19:22:22 <planetmaker> tgv, shinkansen, ... 19:22:40 <planetmaker> ... all with an on-board bistro serving ice :P 19:22:44 <planetmaker> cream 19:22:51 <[wito]> hehe 19:24:06 <[wito]> hmm 19:24:26 <[wito]> to grow, a desert town requires food and water delivered inside the same month? 19:24:28 <Eddi|zuHause> ice cream, you scream! 19:25:52 <energetic> is it already possible to transfer back in 07? 19:25:56 <Ammler> Eddi|zuHause: planetmaker, just reading the german forums about pbs ;-) 19:25:56 <Eddi|zuHause> <Ammler> http://img3.myimg.de/deCHf0f69.png <- the canonical phrase to comment that picture is "HÀ?" 19:27:21 <Ammler> My dialect needs some "À" :-) 19:27:30 <Brokkoli> *g* 19:27:58 <Brokkoli> which region of the swiss is that? 19:28:19 <planetmaker> he @ Ammler 19:28:21 <planetmaker> :) 19:28:30 *** tosse_ [tosse@tosse.pp.se] has quit [Ping timeout: 480 seconds] 19:29:03 <Ammler> Brokkoli: Amden 19:29:29 <Eddi|zuHause> is that in any kind related to your name? 19:29:31 <planetmaker> Die Grafik "http://img3.myimg.de/deCHf0f69.png" kann nicht angezeigt werden, weil sie Fehler enthÀlt. 19:30:00 <Ammler> Ammler call people from Amden "Ammler" 19:30:14 <Brokkoli> ok i understand ;) 19:30:14 <planetmaker> he... now it works... :) 19:30:40 <planetmaker> hehe. Nice, nice! 19:30:55 <Ammler> but if you go one village out from Amden, language changed and we are "Amdener" 19:31:17 <Ammler> well, Amden is somehow... 19:31:56 <Eddi|zuHause> that's a problem in mountaneous regions, "neighbouring" villages are typically in separate valleys, and thus rather isolated 19:32:04 <Eddi|zuHause> so the languages evolve differently 19:36:57 <energetic> I was talking about ottd with a friend of mine, and we asked ourselves what 'vision' the ottd project has - what does it aim for other then having fun? is there some kind of mission statement? 19:37:15 <el_en> *than 19:37:37 <Ammler> energetic: become tycoon, I guess 19:37:43 <planetmaker> don't mention the war :) 19:38:05 <pavel1269> anyone know game Constructor? 19:38:11 <el_en> energetic: the conclusion that it aims for fun is made by you, it's not a generally accepted fact. 19:38:23 <Ammler> :-D 19:38:33 *** fjb [~frank@p5485BFF8.dip.t-dialin.net] has joined #openttd 19:38:53 <pavel1269> there was the coolest mission specific system i ever occurd ... dynamic missions ftw :-) 19:38:58 <planetmaker> lol @ pavel1269 19:39:02 <energetic> true, very true. Am I not right with the fun part? 19:39:13 <pavel1269> planetmaker: what? 19:39:19 <pavel1269> u know that game? :-) 19:39:31 <planetmaker> ah... sorry, mixed it up with "Transporter" :P 19:39:39 <energetic> *pavel1269 joins #Constructor 19:39:58 <energetic> ;) 19:40:07 *** db48x [~db48x@64.218.49.85] has joined #openttd 19:40:35 <pavel1269> contructor where? quakenet? 19:40:49 <el_en> i wonder if e.g. Tron even knew what 'fun' means. 19:40:49 <Rexxars> constructor was awesome 19:41:11 <pavel1269> ye 19:41:25 <Sacro> <3 Transporter 19:42:24 <pavel1269> "<energetic> *pavel1269 joins #Constructor 19:42:28 <pavel1269> wtf u mean by that? :P 19:43:01 *** wollollo [~martin@dyn1076-82.hor.ic.ac.uk] has quit [Quit: leaving] 19:43:10 <energetic> oh, just kidding 19:43:14 *** wollollo [~martin@dyn1076-82.hor.ic.ac.uk] has joined #openttd 19:43:30 <energetic> next time i'll come up with better jokes ;) 19:43:57 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has joined #openttd 19:45:56 <Eddi|zuHause> there are no "better jokes" only "better places to tell some jokes" 19:46:02 *** vamoquse [~vamoquse@193.43.249.169] has quit [Read error: Connection reset by peer] 19:46:11 <energetic> haha 19:50:20 <energetic> But today is a sad day 19:50:49 <Ammler> hehe, is that forum amusing... 19:51:11 <Ammler> # "herunterladend"... "anfordernd"... also der Ãbersetzer gehört echt mal geköpft... 19:51:48 <Ammler> was that you planetmaker? 19:52:20 <energetic> dihedral, you here? 19:53:17 <Ammler> [20:53] [Away] dihedral is away: "knock knock - aint there" (what a client do you use?) 19:53:52 *** tosse [tosse@tosse.pp.se] has joined #openttd 19:59:27 <[wito]> Time-tabling: How useful is it? 19:59:30 <energetic> Ammler: it's just me acting as a newbie in IRC. 19:59:36 <energetic> very usefull in certain cases 19:59:47 <el_en> *useful 19:59:56 <energetic> *useful. 20:00:25 <energetic> for example: you service a town of 2,000. you bring the passengers to a town with 500 inhabitants 20:01:08 <energetic> since "full load" here on both stations will for sure cause a jam at the smaller town, "full load" at the big town, and not full load prevents this 20:01:37 <energetic> but then the ratings drop at the small town, causing little pasengers to be transported from the small town 20:01:40 <planetmaker> Ammler: no, that was done prior to me, I think. Though I might be responsible for one :P 20:01:47 <planetmaker> But then only copying bad style :) 20:02:03 <Ammler> energetic: it really depense on the client, on some clients you need to ask the nick (whois) how his "status" is, mine does show that (dih is greyed), but my client makes around 10 times more traffic then the usual clients (background traffic) 20:02:07 <energetic> solution: timetable trains to wait 5-10 days at the smaller station, now ratings will usually stay above 60% 20:02:33 <Eddi|zuHause> [wito]: the builtin timetabling is of rather limited use, but the "improved timetable management" is really great 20:03:06 <Cybertinus> Rubidium: thnx for the timidity tip. I installed it, and now the music works :D 20:03:11 <[wito]> Eddi|zuHause: trains waiting for each other and such? 20:03:23 <energetic> Ammler: I did not realize I simply could click on the user and start a private conversation 20:03:38 <Ammler> then you would see it too, I guess... 20:03:39 <Eddi|zuHause> [wito]: the first obvious improvement is vehicles on shared orders being spread out equally 20:03:41 <energetic> well, that part I knew, but not that he would autoreply with that answer. 20:04:17 <[wito]> Eddi|zuHause: so three water tanker trains on a 3 month time table would ensure monthly water? 20:04:19 <[wito]> Sweet 20:04:31 <energetic> no 20:05:17 <Eddi|zuHause> yes, but only with improved timetabling (or much micromanagement with the current timetabling) 20:05:18 <energetic> crashes, network hickups, jams, also: towns need every 20 days water, not every 30 days iirc 20:05:29 <Ammler> planetmaker: the funny part was more the reaction of Eddi|zuHause :-) 20:05:55 <energetic> using timetabling you can boost the efficiency of your trains in some cases up to about 50% 20:06:06 <Eddi|zuHause> well, it was not the first time i mentioned the low quality of that window 20:07:16 <Eddi|zuHause> [wito]: what the default timetabling is seriously lacking is synchronising timetables between different vehicles 20:07:30 <energetic> wito: to ensure monthly water, best is to drop water at a station, and then transfer it by truck into town. since the truck can handle only a small percentage of the water train cargo, it should be still busy when the next water dropoff occurs 20:07:55 <energetic> same goes for food & goods 20:07:56 *** smeding [~smeding@5354BE76.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:08:00 *** Singaporekid [~notme@cm18.epsilon180.maxonline.com.sg] has quit [Quit: Leaving] 20:08:00 <Eddi|zuHause> e.g. "express train leaves at 12:05, freight train leaves at 12:10" 20:08:48 <energetic> it however does affect your revenue a few percent 20:09:01 <energetic> since food/goods/water comes on its destination later 20:10:10 <energetic> but the best use of timetabling i found is growing towns with buses 20:14:33 <Cutter> energetic: why do you need timetables in this case? 20:15:30 <energetic> in certain cases timetabling helps ensuring stations are serviced every 20 days 20:16:14 <energetic> ie a bus stop only generating 5 pax/mo, are best configured to wait like 10 days, if you buy 2 buses 20:16:32 <energetic> sometimes they drive behind each other, and 20 days arent met 20:16:55 <Belugas> yeah!!!! 20:17:03 <Belugas> Scotland Shame!!! 20:18:45 <energetic> usually, you would buy enough buses to make sure that 20 days are met. But sometimes, you dont have the money, or the town layout is weird and the bus needs to drive around the whole town 20:19:27 *** smeding [~smeding@5354BE76.cable.casema.nl] has joined #openttd 20:20:00 <Cutter> a "max waiting time at stations" setting would be way simpler 20:20:11 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 20:21:01 <Cutter> than timetables which you have to reset everytime you change the orders 20:21:51 <Belugas> [15:21] <Cutter> a "max waiting time at stations" setting would be way simpler <--- buhwhahahaha!!!!! 20:21:55 <Belugas> let's go boy :D 20:21:59 <Belugas> dig in the sources! 20:24:09 <energetic> Belugas, is your airplane available in grf already? from ur avatar on the forum? 20:24:17 <energetic> (the airplane carrying airplane) 20:24:40 <Ammler> energetic: maybe the russian set? 20:24:48 *** TinoM [~Tino@i59F5DBD4.versanet.de] has quit [Quit: Verlassend] 20:24:59 <energetic> may be? 20:25:31 <Ammler> I know it has big planes, just not how big they are ;-) 20:25:41 <Eddi|zuHause> hm... i have a problem now... Pro7 is showing the pushing daisies episodes that did not air in english... should i really bother with the translated version? 20:26:09 <Ammler> Eddi|zuHause: download the torrent ;-) 20:26:38 <Eddi|zuHause> Ammler: "did not air" typically means "there is no such torrent" 20:26:45 <Belugas> energetic, i do not know, at all... Actually, that avatar was in reaction ot a comment from Eddi|zuHause :) Initially, it was a real beluga, the white dolphin without wing 20:26:54 <Ammler> "the scene" might have the english version too. 20:27:30 <Eddi|zuHause> what? i have never commented your avatar, Belugas... maybe you mix people up? 20:28:04 <Eddi|zuHause> Ammler: it's not like i did not check that already :p 20:28:11 <Ammler> :-) 20:29:01 <Belugas> Eddi|zuHause: i'm 99.9% sure it was you. You said that whenever you saw me coming inline, you were thinking of that plane :) 20:29:06 <Belugas> long time ago... i'd say 20:29:21 <Ammler> at least from the tracker I use, they seed it with 2 languages 20:29:32 <Ammler> which episode are you looking for? 20:30:57 <Eddi|zuHause> Belugas: i am 99.9% sure that it was not me, because i am not a plane guy at all... 20:31:16 *** NightKhaos [~nightkhao@78-86-111-126.zone2.bethere.co.uk] has joined #openttd 20:31:17 <Eddi|zuHause> Ammler: 11-13 20:31:25 <Belugas> well... memory failed me 20:31:25 <Eddi|zuHause> of season 2 20:31:27 <Belugas> sorry for that 20:31:52 <pavel1269> omg, i said that, rly long time ago (6months?), and u wasnt here belugas! 20:32:09 <pavel1269> i remember, cos everytime i see u, i remember that white plane :-) 20:32:37 <Cutter> <energetic> in certain cases timetabling helps ensuring stations are serviced every 20 days <-- where is it written that towns should be serviced every 20 days? 20:32:39 <Eddi|zuHause> Belugas: afair you already had that plane avatar when i first visited the forum (that must be over 2 years ago) 20:32:44 <Eddi|zuHause> (or 3?) 20:33:13 <Cutter> energetic: or is it an arbitrary delay? 20:33:14 <Belugas> pavel1269, you might have, but you're not the one who triggered the change :) 20:33:22 <Belugas> Eddi|zuHause, might be 3 years indeed 20:33:37 <Belugas> around 0.3.6, iirc 20:33:45 <pavel1269> what change btw? :P 20:33:54 <Belugas> of avatar 20:34:03 <Eddi|zuHause> i joined this channel between 0.4.0 and 0.4.5 20:34:35 <pavel1269> i ma visiting forums since 0.3.0 :-) 20:35:10 <pavel1269> what ... belugas no more ottd dev? 20:36:07 <Belugas> hu??? 20:36:14 <pavel1269> hmm, u r not in group, but u still have that title ... 20:36:24 <Belugas> in group??? 20:36:32 <Belugas> ho... moderator... 20:36:37 <Belugas> i never was a moderator 20:36:39 <Ammler> Eddi|zuHause: season 2 might be only german, didn't download yet. 20:36:45 <pavel1269> y, moderator :-) 20:36:52 <Belugas> lucky for quite a bunch of newbies... 20:36:58 <pavel1269> :D 20:37:07 <Ammler> german only 20:37:43 <Eddi|zuHause> Ammler: they are the 3 last episodes of the series, they did not air in america (and afaik it is also not planned), so they will only be available on the DVD 20:37:48 <pavel1269> btw, is there a way to apply patch with MSVC? 20:38:11 <Ammler> is that serie canceled? 20:38:36 <Ammler> I thought, it is so successful 20:38:39 <pavel1269> i am lookign forward to compile my versions again, but ... i dont want 1program for getting sources, 1for appling patch, 1 for editing, 1for compiling ,,, 20:39:26 <Rubidium> compiling consists actually already of 4 programs (or even more) 20:40:19 <Eddi|zuHause> Ammler: first season was successful, second season not. 20:40:23 <pavel1269> but, i ses only one ? :-) 20:40:26 <pavel1269> *ses 20:40:28 <pavel1269> *see 20:40:28 <Eddi|zuHause> and yes, it is cancelled 20:40:29 <pavel1269> wtf 20:40:36 <energetic> Cutter: it is in the code. Its not writte, and I will update the wiki page soon 20:40:47 <energetic> if I have all info complete 20:41:01 <Rubidium> everything that some people find great are not well watched by the 'morons' that like things like idols ;) 20:41:34 <Rubidium> gets cancelled prematurely 20:41:38 <Eddi|zuHause> yes, it is very sad... 20:42:40 <Ammler> Odyssey 5 20:42:55 <Ammler> dunno, if I spelled it right 20:43:08 <energetic> to be complete: minimum 5 stations serviced (load/unload) every 20 days in a town, with lotsa road blocks (2x2) grows towns fastest 20:43:10 <planetmaker> Raumpatrolie Orion :P 20:43:21 <energetic> some is influenced by difficulty settings 20:43:27 <Ammler> planetmaker: I am currently wathicng U.F.O. 20:43:47 <planetmaker> :) Me the BSG 2003, first season :) 20:43:49 <Ammler> from around 1970 20:44:00 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 20:45:29 <Ammler> BSG is one of the tv shows, I lwatch immediately if available 20:45:50 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 20:46:10 <Ammler> s04e17 was the last, iirc 20:46:15 <Progman> planetmaker: I got all episodes of Orion on dvd ;) 20:46:26 <Progman> _ALL_ 20:46:33 <el_en> Ammler: last of the last or latest? 20:46:49 <Ammler> hmm 20:47:09 <Ammler> the last one might be the latest 20:49:11 <Ammler> planetmaker: there are around 7 episodes? 20:49:23 <Ammler> Progman: I meant 20:51:22 <Eddi|zuHause> afaik BSG, like the other typical SciFi series, have 20 episodes per season 20:51:56 <Ammler> yep, but orion isn't that typical ;-) 20:52:12 <Ammler> ah you meant 17 20:52:41 <Rubidium> roughly 15-25 episodes per season is common for American series, 5-15 is common for British series (e.g. Dr Who) 20:52:49 <Eddi|zuHause> "SciFi" being the tv channel 20:53:25 <Eddi|zuHause> other comparable SciFi series being SG1 and SGA 20:53:34 <Ammler> StarTrek 20:53:49 <Eddi|zuHause> StarTrek was not a series of the SciFi channel 20:54:02 <Ammler> how can you list SciFi series without StarTrek ;-) 20:54:07 <Eddi|zuHause> StarTrek (except Voyager) was produced directly for syndication 20:54:37 <Ammler> oh, you meant it that way. 20:54:39 <Eddi|zuHause> Voyager (and "Enterprise") was then produced for UPN 20:55:23 <Rubidium> starwreck! 20:55:37 <Ammler> :-) 20:55:37 <Eddi|zuHause> that is a finnish show :p 20:55:45 *** pavel1269 [~quassel@rb5am141.net.upc.cz] has quit [Read error: Connection reset by peer] 20:56:16 <Ammler> I have some StarTrek episods translated in "schwÀbisch" 20:57:18 <el_en> i'm not quite sure, but star wreck may well be the first finnish scifi movie ever. 20:59:55 <Eddi|zuHause> the only recent german movie that comes remotely close to "SciFi" is "(T)Raumschiff Surprise - Periode 1" 21:01:12 <Eddi|zuHause> the whole scifi and fantasy sector is heavily underrepresented in germany, spread over all mediums (book, tv, cinema) 21:02:29 <el_en> nobody wants scifi when there's reality tv. 21:03:38 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has quit [Remote host closed the connection] 21:04:02 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has joined #openttd 21:05:42 <Ammler> is there a scifi show after Orion? 21:06:43 *** tkjacobsen [~tkjacobse@pppoe2-ves.broadcom.dk] has quit [Remote host closed the connection] 21:07:21 <Ammler> there was something nice with "the global leader group" as bad guys 21:07:39 <Ammler> how are they called again? 21:08:36 <planetmaker> sci-fi with one of the biggest impacts was "war of the worlds" - as radio transmission back then. 21:08:43 <planetmaker> it's awesome and well made :) 21:10:43 <[wito]> For the record; Season 4 of BSG has 20 epis., and is the last season 21:11:06 <[wito]> and apparently, either E20 or E20.5 is going to be an extended-length special 21:18:19 *** TSC [~user@ppp118-208-161-27.lns10.mel4.internode.on.net] has quit [Remote host closed the connection] 21:19:52 *** Swallow [~chatzilla@5355F5FD.cable.casema.nl] has quit [Quit: ChatZilla 0.9.84 [Firefox 3.0.6/2009011913]] 21:21:23 *** Mark_ [~M4rk@5351EC68.cable.casema.nl] has quit [Read error: Connection reset by peer] 21:21:25 *** Mark_ [~M4rk@5351EC68.cable.casema.nl] has joined #openttd 21:21:28 *** Mark_ is now known as M4rk 21:21:29 *** M4rk is now known as Mark_ 21:24:34 *** TSC [~user@ppp118-208-161-27.lns10.mel4.internode.on.net] has joined #openttd 21:25:53 *** RS-SM [~RSCN@216-165-16-86.DYNAPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 21:26:54 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:27:45 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 21:30:00 *** DaleStan [~Dale@pool-71-98-104-215.ipslin.dsl-w.verizon.net] has joined #openttd 21:32:28 *** Mark_ [~M4rk@5351EC68.cable.casema.nl] has quit [Ping timeout: 480 seconds] 21:32:49 *** Mark_ [~M4rk@5351EC68.cable.casema.nl] has joined #openttd 21:32:52 *** Mark_ is now known as M4rk 21:32:53 *** M4rk is now known as Mark_ 21:38:45 *** Ridayah [~ridayah@173-19-228-175.client.mchsi.com] has joined #openttd 21:47:33 <Cutter> I came across this situation: 21:47:48 <Cutter> two ports quite far from a town 21:48:23 <Cutter> I have to use buses to tranfer people from the towns to the ports 21:49:36 <Cutter> now how to tell the boat to take unload passengers, then take passengers but not the one they just unloaded 21:49:52 *** frosch123 [~frosch@frnk-590fdb2e.pool.einsundeins.de] has quit [Remote host closed the connection] 21:50:38 <Cutter> *how to tell the boat to load passengers but not the passengers it just unloaded 21:51:43 <Yexo> that's currently not possible 21:52:14 <[wito]> heh 21:52:21 <[wito]> I had exactly the same question earler 21:52:23 <[wito]> earlier 21:53:09 <Cutter> ok 21:53:18 <Yexo> you can work around it by having two docks on each side (one for unloading, one for loading) 21:53:21 <Cutter> I guess I'll have to make two ports 21:53:29 <Cutter> yeah 21:53:35 <Cutter> thx 21:53:44 *** Sacro [~ben@static-87-102-39-137.karoo.KCOM.COM] has quit [Quit: Sacro] 21:55:40 *** Nite_Owl [~Nite_Owl@c-98-211-146-65.hsd1.fl.comcast.net] has joined #openttd 21:56:01 <Nite_Owl> Hello all 21:56:14 *** Chrill [~chrischri@80.216.48.180] has joined #openttd 21:56:20 <Yexo> hello Nite_Owl 21:56:45 <Nite_Owl> Hello Yexo 21:56:51 *** Mark_ [~M4rk@5351EC68.cable.casema.nl] has quit [Ping timeout: 480 seconds] 21:57:07 *** Mortal [~mortal@0x573a3da2.cpe.ge-1-1-0-1101.odnqu1.customer.tele.dk] has quit [Quit: from __future__ import antigravity] 21:59:44 *** maristo [~maristo@host217-114-156-151.pppoe.mark-itt.net] has quit [Remote host closed the connection] 22:01:15 <Ammler> is Kejhic sometimes around here? 22:04:21 <Nite_Owl> Just to be clear my nick has nothing to do with a similarly named character in the upcoming "Watchman" movie. My nick is far older then that character even going back to the original graphic novel. 22:07:06 *** el_en [~lanurmi@dyn-xdsl-83-150-113-243.nebulazone.fi] has quit [Ping timeout: 480 seconds] 22:12:50 <Ammler> STR_NETWORK_CLIENT_COMPANY_JOIN :*** {STRING} ist der Firma #{2:NUM} beigetregen <-- where do you collect translation bugs? 22:14:27 <Progman> FS or via email to the translator 22:14:50 <Ammler> are you a translator, too? 22:15:33 <Ammler> well, then, planetmaker ^ ;-) 22:15:51 <Yexo> or ask for a translater account and fix them yourself 22:16:12 <Ammler> Yexo: my language isn't there :-) 22:16:15 <planetmaker> just make a note in either the German forums or in tt-forums in the German translations thread 22:16:22 <Rubidium> or go to that forum topic for german translations 22:17:56 <planetmaker> :) that's what I meant with ...or tt-forums... :) 22:18:23 <Ammler> planetmaker: do you have that one already or shall I post it? 22:21:56 *** dvo [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Remote host closed the connection] 22:22:55 *** sigmund [~sigmund@91.80-202-245.nextgentel.com] has joined #openttd 22:24:43 *** sigmund_ [~sigmund@91.80-202-245.nextgentel.com] has quit [Ping timeout: 480 seconds] 22:30:09 <planetmaker> please post it 22:30:22 <planetmaker> ^Ammler 22:30:35 <planetmaker> good night for today to all of you 22:30:43 <Ammler> already done :-) 22:30:48 <planetmaker> :) 22:31:04 <Ammler> patches woudn't help I guess 22:31:26 *** Progman [~progman@p57A1D83B.dip.t-dialin.net] has quit [Remote host closed the connection] 22:31:44 <Nite_Owl> good night planetmaker 22:32:55 *** goodger [~ben@host86-148-8-231.range86-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:34:08 *** goodger [~ben@host86-148-8-231.range86-148.btcentralplus.com] has joined #openttd 22:37:39 <CIA-1> OpenTTD: yexo * r15614 /trunk/src/ai/ (4 files in 2 dirs): -Add [NoAI]: AIVehicleList_Group(group_id) and AIVehicleList_DefaultGroup(vehicle_type). 22:44:21 *** goodger [~ben@host86-148-8-231.range86-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:45:02 *** Brianetta [~brian@client-82-20-28-97.brhm.adsl.virgin.net] has quit [Quit: TschÃŒÃ] 22:47:25 *** smeding [~smeding@5354BE76.cable.casema.nl] has quit [Read error: Connection reset by peer] 22:57:57 *** goodger [~ben@host86-148-8-231.range86-148.btcentralplus.com] has joined #openttd 22:58:14 *** RS-SM [~RSCN@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 23:08:29 *** Dred_furst [~Dred@resnet663.bournemouth.ac.uk] has joined #openttd 23:12:29 <CIA-1> OpenTTD: rubidium * r15615 /trunk/src/ (fileio.cpp fios.cpp): 23:12:29 <CIA-1> OpenTTD: -Feature: show scenarios/heightmaps from both your home directory and installation directory. 23:12:29 <CIA-1> OpenTTD: -Change [FS#2692]: make it more likely that scenarios are saved to the directory 23:12:29 <CIA-1> OpenTTD: where openttd.cfg is and not the installation directory (gives problems with 23:12:29 <CIA-1> OpenTTD: e.g. Vista). The working directory still overrides the openttd.cfg directory 23:12:31 <CIA-1> OpenTTD: though, but only if it has a scenario directory. 23:13:02 <CIA-1> OpenTTD: yexo * r15616 /trunk/ (5 files in 2 dirs): -Change [API CHANGE]: Rename AIOrder::ChangeOrder() to AIOrder::SetOrderFlags(). 23:13:04 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has quit [Read error: Connection reset by peer] 23:13:21 *** [com]buster [~Combuster@82-171-220-59.ip.telfort.nl] has joined #openttd 23:14:10 *** tosse [tosse@tosse.pp.se] has quit [Ping timeout: 480 seconds] 23:17:51 *** Nite_Owl [~Nite_Owl@c-98-211-146-65.hsd1.fl.comcast.net] has quit [Quit: Read You Soon] 23:27:09 *** RS-SM [~RSCN@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Quit: RS-SM] 23:28:45 *** NukeBuster [~NukeBuste@80.101.115.82] has quit [Quit: http://www.interplay.com/] 23:32:37 <CIA-1> OpenTTD: rubidium * r15617 /trunk/src/ (misc_cmd.cpp newgrf_engine.cpp train_cmd.cpp vehicle_base.h): -Change [FS#2694]: vehicle variables 40-43 weren't cached (though spec stated they are). Caching these variables can yield a 10+% speed increase when those vehicle variables are queried often. 23:33:59 *** NukeBuster [~wouter@80.101.115.82] has joined #openttd 23:40:07 *** Chrill [~chrischri@80.216.48.180] has quit [] 23:40:28 *** Cybertinus [~Cybertinu@a82-95-167-159.adsl.xs4all.nl] has quit [Remote host closed the connection] 23:41:07 *** TSC [~user@ppp118-208-161-27.lns10.mel4.internode.on.net] has quit [Read error: Operation timed out] 23:42:48 *** TSC [~user@ppp118-208-232-240.lns10.mel6.internode.on.net] has joined #openttd 23:46:12 *** goodger [~ben@host86-148-8-231.range86-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 23:47:00 <CIA-1> OpenTTD: rubidium * r15618 /trunk/ (Makefile.bundle.in bin/ bin/scenario/): 23:47:00 <CIA-1> OpenTTD: -Cleanup: remove unneeded (empty) scenario directory. 23:47:00 <CIA-1> OpenTTD: Note: as you might know subversion has the tendency to also remove unversioned files when a directory is removed, so scenarios and heightmaps in that directory will be gone too. 23:47:15 *** goodger [~ben@host86-148-8-231.range86-148.btcentralplus.com] has joined #openttd 23:48:31 <Aali> ouch 23:48:37 <Aali> people will hate you for that 23:49:09 <Aali> (even though it's 100% their own fault they lost data) 23:49:19 <Rubidium> did I warn them? 23:53:44 *** UFO64 [~jmurray@cpe-24-31-129-140.maine.res.rr.com] has joined #openttd 23:54:09 *** Vikthor [~Vikthor@161-18-80-78.strcechy.adsl-llu.static.bluetone.cz] has quit [Quit: Leaving.] 23:58:22 *** stillunknown [~stillunkn@82-136-228-38.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:59:34 <glx> who reads log before updating?