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00:01:46 <Eddi|zuHause> hm... i suppose naming a file "print.py" makes it difficult to import :p 00:02:54 *** Biolunar [mahdi@blfd-5d821f1c.pool.mediaWays.net] has quit [Quit: gn8] 00:03:12 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 00:03:35 <avdg> hmm is there anything such as an includepath? 00:04:21 *** bryjen [~bryjen@cpe-75-81-201-131.we.res.rr.com] has quit [Quit: Leaving] 00:04:25 <SmatZ> in nml? 00:05:59 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep.] 00:15:39 *** KritiK [~Maxim@95-27-104-26.broadband.corbina.ru] has quit [Quit: Leaving] 00:21:28 *** Chris_Booth [~Chris_Boo@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 00:24:04 *** avdg [~avdg@78-21-59-217.access.telenet.be] has quit [Quit: Leaving.] 00:25:03 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 00:29:04 <AveiMil> http://www.tt-forums.net/viewtopic.php?f=26&t=51112 00:29:05 <AveiMil> !!! 00:29:36 <AveiMil> are you happy now planetmaker? 00:29:47 <SmatZ> AveiMil: planetmaker is sleeping! 00:31:08 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 00:31:21 <AveiMil> bastard 00:31:42 <SmatZ> planetmaker is not bastard, he's a very nice person :< 00:31:46 <SmatZ> Plane Speed Factor: 1/3 00:31:48 <AveiMil> I know I'm just joking 00:31:50 <SmatZ> interesting setting 00:31:51 <SmatZ> :) 00:32:00 <AveiMil> planetmaker, is my favourite planetmaker 00:32:04 <SmatZ> ;-) 00:32:17 <AveiMil> hehe 00:32:28 <SmatZ> people mostly use 1/1 or 1/4 00:32:53 <AveiMil> the only reason I have that is becasue I balanced the aircraft with that setting on 00:33:03 <AveiMil> I'm sure it's fine with other settings too, not sure how much of an impact it makes 00:33:36 <AveiMil> Now lets see how many will care to help me playtest, the success or failure of this mod will depend entierly on how many wants to play it. 00:33:46 <SmatZ> :) 00:34:00 <AveiMil> Can't test everything my self, sooooo many variables in balancing this game. 00:37:48 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 00:45:50 *** pugi [~pugi@p4FCC3AFA.dip.t-dialin.net] has quit [Quit: I reject your reality and substitute my own] 01:01:59 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has joined #openttd 01:03:52 <Eddi|zuHause> if you truely want to balance the game, start with making a superlinear cost [one that models the increased management effort needed in big companies, while not penalising small companies] 01:04:22 <Eddi|zuHause> currently the only non-linear cost is the inflation, and it has two flaws: 01:04:41 <Eddi|zuHause> 1) its meaning is counterintuitive (higher inflation makes the game easier) 01:05:01 <Eddi|zuHause> 2) it penalises small firms the same, maybe more than big ones 01:08:24 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 01:10:06 *** KenjiE20 [~KenjiE20@92.0.104.150] has quit [Quit: WeeChat 0.3.3] 01:11:44 <AveiMil> Not sure I understand what all that means in relation to the game context or if I have the skills and tools to do that. 01:12:29 <AveiMil> must sleep now 01:12:31 <AveiMil> good night 01:12:38 *** AveiMil [~AveiMil@232.81-166-168.customer.lyse.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 01:14:06 <SmatZ> silly valgrind 01:14:11 <SmatZ> it crashes on my program 01:14:27 <SmatZ> but when I try to debug valgrind, it gives: 01:14:36 <SmatZ> $ valgrind --sim-hints=enable-inner valgrind ./a.out 01:14:42 <SmatZ> valgrind: You cannot run 'valgrind' directly. 01:14:43 <SmatZ> valgrind: You should use $prefix/bin/valgrind. 01:14:45 <SmatZ> boo :( 01:15:03 <SmatZ> /usr/bin/valgind doesn't help... 01:20:50 <FauxFaux> Start debugging it, set argv[0], then continue! 01:23:12 <SmatZ> it won't work 01:23:25 <SmatZ> to what should I set argv[0]? 01:24:00 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 01:25:52 *** IPG [~chatzilla@pool-152-66-222-50.bgk.bme.hu] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 01:30:22 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has joined #openttd 01:32:21 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 01:34:00 <Eddi|zuHause> maybe there's two valgrinds in the path or something 01:35:03 <Eddi|zuHause> no, that's probably a silly remark ;) 01:44:43 <SmatZ> :) 01:44:58 <SmatZ> there's two valgrind on my command line 01:45:07 <SmatZ> and they hate each other :p 01:46:24 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 01:54:38 <ccfreak2k> which valgrind 02:10:29 *** DDR [~DDR@66.183.113.224] has joined #openttd 02:17:50 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 02:35:28 *** glx [glx@2a01:e35:2f59:c7c0:e84a:91d2:2f8a:1a37] has quit [Quit: bye] 02:46:16 *** bryjen [~bryjen@75.81.201.131] has quit [Remote host closed the connection] 02:46:48 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 02:53:21 *** heffer [~felix@hyperion.fetzig.org] has joined #openttd 02:57:13 *** heffer_ [~felix@hyperion.fetzig.org] has quit [Ping timeout: 480 seconds] 03:15:28 *** bryjen [~bryjen@75.81.201.131] has quit [Remote host closed the connection] 03:15:56 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 03:33:53 *** nicfer [~nicfer@190.50.50.226] has quit [Read error: Connection reset by peer] 04:20:49 *** bryjen [~bryjen@75.81.201.131] has quit [Remote host closed the connection] 04:21:16 *** llugo [~lugo@mgdb-4db8c674.pool.mediaWays.net] has joined #openttd 04:28:32 *** lugo [~lugo@mgdb-4db8d189.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:29:56 <supermop> hello 04:58:23 *** perk11 [~perk11@81.17.157.195] has joined #openttd 05:15:31 *** llugo [~lugo@mgdb-4db8c674.pool.mediaWays.net] has quit [Remote host closed the connection] 05:19:26 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 05:31:01 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has joined #openttd 05:37:07 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 05:55:34 *** Eddi|zuHause [~johekr@p54B77B18.dip.t-dialin.net] has quit [Remote host closed the connection] 05:55:50 *** Eddi|zuHause [~johekr@p54B77595.dip.t-dialin.net] has joined #openttd 06:35:38 *** xi23 [~xi23@ip-85-161-138-81.eurotel.cz] has quit [Ping timeout: 480 seconds] 06:38:52 *** ar3k [~ident@87-239-75-101.internetia.net.pl] has joined #openttd 06:53:34 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 06:54:20 *** xi23 [~xi23@ip-85-161-250-83.eurotel.cz] has joined #openttd 07:01:08 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 07:08:37 *** ctibor [~quassel@77.48.228.43] has quit [Ping timeout: 480 seconds] 07:13:31 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:21:22 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:21:44 *** Prof_Frink [~proffrink@2.124.130.198] has quit [Ping timeout: 480 seconds] 07:23:09 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 07:28:20 *** avdg [~avdg@78-22-161-27.access.telenet.be] has joined #openttd 07:28:45 <avdg> hi 07:29:33 <Terkhen> good morning 07:30:41 <Rubidium> moi 07:40:45 *** Xyzzy [~Xyzzy@41.192.6.43] has quit [Ping timeout: 480 seconds] 07:41:34 *** Xyzzy [~Xyzzy@41.192.6.43] has joined #openttd 07:47:56 <planetmaker> moin 07:48:38 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 07:58:36 *** fonsinchen [~fonsinche@brln-4db81354.pool.mediaWays.net] has joined #openttd 08:02:25 <avdg> hmm, openttd doesn't open :o 08:02:29 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 08:03:16 <avdg> hmm, stopid ports 08:04:15 <avdg> liblzma update and old lib was removed 08:04:34 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:04:37 *** mode/#openttd [+o Alberth] by ChanServ 08:05:07 <avdg> :o make clear doesn't work too 08:05:39 <avdg> oh typo :p 08:06:23 <Alberth> that looks like a typo yeah :) 08:06:38 * avdg is too happy today :p 08:10:24 <avdg> finally, openttd works :p 08:10:53 *** Mortomes|Work is now known as Mortomes|TGIF 08:12:19 <avdg> :p I like the word "wereldontwikkeling" for the world generation screen 08:13:53 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has joined #openttd 08:14:30 *** norbert79 is now known as Guest622 08:18:50 *** JVassie [~James@92.27.149.231] has joined #openttd 08:19:28 *** fonsinchen [~fonsinche@brln-4db81354.pool.mediaWays.net] has quit [Remote host closed the connection] 08:20:56 *** Guest622 is now known as norbert79 08:30:17 *** DDR [~DDR@66.183.113.224] has quit [Ping timeout: 480 seconds] 08:37:26 *** dfox [~dfox@ip-89-176-11-19.net.upcbroadband.cz] has joined #openttd 08:37:34 *** DDR [~DDR@66.183.113.224] has joined #openttd 08:40:21 *** AveiMil [~AveiMil@232.81-166-168.customer.lyse.net] has joined #openttd 08:42:43 <AveiMil> morning! 08:45:03 <Alberth> morning 08:49:43 <planetmaker> moin° 08:50:33 <AveiMil> planetmaker, are you please now? http://www.tt-forums.net/viewtopic.php?f=26&t=51112 :-) 08:50:52 <planetmaker> it's not about pleasing me :-) 08:51:45 <planetmaker> But yes, I think it makes sense this way 08:52:28 <AveiMil> oh, it's all about pleasing you baby 08:54:29 <planetmaker> please don't. 08:54:52 <planetmaker> Don't mind me, but mind the community in general 08:55:18 <planetmaker> That's what I try to make my views based on, though 08:55:37 <AveiMil> you've got it all wrong 08:55:41 * AveiMil hails planetmaker 08:55:51 <AveiMil> ;-) 08:55:53 <planetmaker> I don't claim to be right 08:56:26 <AveiMil> I claim you're right. 08:56:27 <planetmaker> But what I said in this respect is what works best from my years of experience in this community 08:56:30 <AveiMil> That's enough :) 08:56:58 <AveiMil> Yes 08:58:04 <AveiMil> Well thanks for all your help thus far, I could not have done it without it. 09:03:21 <planetmaker> you're welcome :-) 09:11:47 *** norbert791 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has joined #openttd 09:13:33 *** pugi [~pugi@p4FCC3C7B.dip.t-dialin.net] has joined #openttd 09:17:26 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has quit [Ping timeout: 480 seconds] 09:24:31 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 09:27:43 *** JVassie [~James@92.27.149.231] has joined #openttd 09:30:19 *** norbert791 is now known as norbert79 09:42:42 <norbert79> I think I will use this license for my releases in the future :) 09:42:44 <norbert79> http://sam.zoy.org/wtfpl/ 09:46:03 <avdg> whats next? wtfgetalicense? :p 09:46:10 <norbert79> :D 09:46:26 <norbert79> Nah, I just like the way.. Not complicated, plain, easy to understand : 09:46:28 <norbert79> :) 09:47:43 <avdg> true, but maybe a bit too easy for complex software 09:47:58 <norbert79> avdg: But not for a GRF :) 09:48:04 <planetmaker> hehe, norbert79. Indeed I kind of like it, too. 09:48:11 <planetmaker> avdg: why too easy? 09:48:14 <Alberth> how is software complexity related to license complexity? 09:49:14 <AveiMil> What the fuck is not clear in âDO WHAT THE FUCK YOU WANT TOâ? If you do not like the license terms, just relicense the work under another license. 09:49:15 <AveiMil> hahaha 09:49:19 <AveiMil> I like it. 09:49:37 <blathijs> WTFPL rules :-) 09:51:33 <avdg> the license itself doesn't tell anything actually, kinda the opposite of closed/restricted software 09:52:18 <Rubidium> actually, parts of the license make it really easy to make it just closed software 09:52:47 <avdg> that too :o 09:53:48 <Rubidium> license the Linux kernel under that license and I bet you that AMD comes with its own closed source kernel just to support their video cards 09:54:03 <Terkhen> :D 09:54:06 <planetmaker> :-) 09:54:38 <planetmaker> the wtfpl is actually a nice way to put the concept of 'public domain' into license terms 09:54:45 * Rubidium will look harder for a replacement laptop that doesn't have a nvidia or amd video card 09:55:08 <avdg> just a good wtfINeedALicense alternative :) 09:55:19 <AveiMil> Upgrading to frun OpenTTD at 100 fps? 09:55:34 <avdg> by running it on a supercomputer :) 09:55:43 <Rubidium> AveiMil: that's easy 09:55:57 <planetmaker> Rubidium: what's wrong with nvidea/amd video cards? 09:56:02 <AveiMil> :P 09:56:24 <Rubidium> small map, low details, no AI, no animation, fast forward 09:56:31 <Rubidium> oh, and low resolution 09:56:35 <planetmaker> AveiMil: just make the window 100x100 px and fast forward.... ^ 09:56:43 <Rubidium> planetmaker: their drivers 09:56:47 <planetmaker> hm 09:57:15 <Alberth> AveiMil: and look at a lake instead of a busy station 09:57:22 <blathijs> Rubidium: Intel graphics, then? 09:57:35 <AveiMil> You all do realize I was joking? 09:57:36 <AveiMil> :S 09:58:01 <Rubidium> e.g. I'm running the May drivers for my video card because every release since messes up my browser/text editors when scrolling 09:58:27 <Rubidium> blathijs: that's the video card manufacturer I've had the best experience with 09:58:58 <Alberth> AveiMil: there are cases where such settings are needed 09:59:03 <Rubidium> and the free/open source ones just make my screen flicker randomly after a while 09:59:21 <AveiMil> okay 09:59:35 <Rubidium> (free/open source radeon drivers that is) 09:59:53 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=912922#p912922 <-- hehe. Fundamental concept of marketing is understood, eh, AveiMil ;-) 10:00:06 <Rubidium> well, or they don't support video acceleration which kinda sucks with 1080p content 10:00:06 <AveiMil> :D 10:00:31 * avdg stamps it as most usefull content of the day 10:02:23 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:02:55 <norbert79> AveiMil: Sounds interesting 10:03:21 * norbert79 never really played through any company in Toyland... Might be that the time has come for a through game :) 10:04:03 <AveiMil> I really need play testers so gogogo :) 10:04:23 <norbert79> AveiMil: Maybe later today, I am sitting in the office atm :D 10:04:49 <planetmaker> AveiMil: those testers will surely come, no worries 10:04:50 <norbert79> the bastards dont let me play during working hours... 10:04:51 <AveiMil> hehe :) 10:04:57 <AveiMil> bastards! 10:05:23 <AveiMil> "What they don't know can't hurt them...." 10:05:25 <norbert79> AveiMil: Why don't you release this as an OpenTTD server too? 10:05:34 <planetmaker> but it might take maybe some patience. E.g. OpenGFX+Trains is available for weeks. Even on bananas. And only yesterday someone reported that there's no means to transport lumber... 10:05:38 <AveiMil> create a dedicated server you mean? 10:05:40 <norbert79> AveiMil: Sounds easy in a closed office-room, but hard in an open-space place :) 10:05:53 <norbert79> AveiMil: Indeed 10:05:57 <AveiMil> hehe indeed 10:06:01 <avdg> hint: invite the whole company to play :p 10:06:06 <norbert79> AveiMil: And release it to Bananas for easier downloading 10:06:10 <AveiMil> I hate open office room where my back is exposed. 10:06:18 <norbert79> AveiMil: It is, all the time 10:06:33 <AveiMil> Even if I'm not doing anything I'm not supposed to do, feel paranoid with people walking behind me 10:06:37 <norbert79> moment, have to walk back to my place... Just came out from a meeting :) 10:06:57 <AveiMil> are you chatting on your phone? :) 10:07:19 <AveiMil> not sure I should realease it to Bananas quite yet 10:07:23 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe29dc00-226.dhcp.inet.fi] has joined #openttd 10:07:29 *** Forge [~forge@94.100.30.138] has joined #openttd 10:07:49 <planetmaker> it's a bit of a two-edged sword 10:07:54 <AveiMil> if a casual user downloads it expecting perfection and notice something is broken at this stage he might remove it and never pay attention to it again 10:08:20 <Forge> love your your work guys 10:08:28 *** norbert791 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has joined #openttd 10:08:38 <planetmaker> that's nice to hear, Forge 10:08:45 <norbert791> sso 10:08:47 <norbert791> eh 10:08:51 <Alberth> AveiMil: explain in the description that it is a experimental version? 10:08:59 *** norbert79 is now known as Guest634 10:08:59 *** norbert791 is now known as norbert79 10:09:26 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 10:09:32 <AveiMil> yeah but, they might not bother to check back, dunno, just want it a bit more solid first 10:09:34 <planetmaker> indeed. Maybe like TITLE-OF-MYGRF preview version 10:09:39 <norbert79> So, I really think that for real testing a Bananas release is a must. People not always going to the forums, but Bananas is easy to access 10:09:43 <AveiMil> we'll see though, maybe in a few days 10:09:47 <AveiMil> I might change my mind 10:10:01 <AveiMil> good point 10:10:03 <planetmaker> give it a week or so :-) 10:10:12 <AveiMil> Bananas enable easy upgrading? 10:10:15 <planetmaker> sure 10:10:18 <planetmaker> any time 10:10:21 <norbert79> Besides, some servers do offer GRFs, which are from Forum entries, and it drives me nuts not being able to download those from Bananas :) 10:10:22 <Alberth> 'teaser version' :) 10:10:29 <norbert79> AveiMil: It does... 10:10:39 <AveiMil> cool 10:10:45 <norbert79> AveiMil: I am always keeping my collections up to date, and earlier versions are also available there 10:10:48 <AveiMil> maybe I should just upload it there then 10:10:52 <planetmaker> AveiMil: just check out how it works for other grfs ;-) 10:10:57 <planetmaker> e.g. download now FIRS 10:11:10 <planetmaker> you'll find it easy to get the newer version next week or so ;-) 10:11:38 <norbert79> planetmaker: Right! Indeed 10:11:49 <AveiMil> I noticed there was a get updates or something button which I acciedentialy clicked and it appeard to update some my of addons 10:11:57 <AveiMil> so that's easy then 10:12:02 <planetmaker> the only thing which does not work without problems, of course, is updating the newgrf used in existing games. 10:12:08 <norbert79> AveiMil: And TAR the GRF together with the http://sam.zoy.org/wtfpl/ license :D 10:12:18 <planetmaker> But that's an issue which where updates were never meant to be used for 10:12:23 <AveiMil> haha yeah 10:12:32 *** DDR [~DDR@66.183.113.224] has quit [Remote host closed the connection] 10:12:32 <AveiMil> ah 10:12:44 <norbert79> planetmaker: Agree, and besides where already saved games need those replacement manual changes are necessary, but works like charm 10:12:58 <norbert79> planetmaker: Had a similar issue with my big saved game, but that got solved easy 10:13:01 <planetmaker> well... they should not work at all ;-) 10:13:01 <AveiMil> well, is that banana spesific? Because I would update my NewGRF and load a save game, over and over to test 10:13:03 <AveiMil> worked fine 10:13:28 <planetmaker> updating newgrfs in savegames / running games has nothing to do with bananas 10:13:38 <planetmaker> bananas is just a convenient means to distribute newgrfs 10:13:39 <norbert79> AveiMil: If you have an updated GRF in your savegame you have to add the new version, and remove the old in your saved game manually... But thats it 10:14:05 <planetmaker> norbert79: and any support on any failure or crash is rendered void by those actions 10:14:08 <AveiMil> ah, probably worked for me then becasue I did not change version number 10:14:16 <planetmaker> :-O 10:14:22 <norbert79> planetmaker: Indeed, but I never had any issue nor crash so far 10:14:25 <AveiMil> when testing that is 10:14:34 <Alberth> AveiMil: it only means you were more lucky 10:14:41 *** Guest634 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has quit [Ping timeout: 480 seconds] 10:14:42 <AveiMil> lucky? 10:14:49 <planetmaker> AveiMil: no, you enabled the newgrf_developer_tools I assume and used reload_newgrfs? 10:15:02 <Alberth> AveiMil: 2 versions with the same number is a recipe for disasters in general 10:15:11 <norbert79> Alberth: Thats something meant for me 10:15:12 <AveiMil> no, that only worked in nightly 10:15:18 <planetmaker> which is a potentially dangerous action. That's why it's guarded by these switches 10:15:28 <norbert79> Alberth: And besides, no, it worked fine... Seleceted the new, removed the old, 'Apply', works... 10:15:31 <AveiMil> so I loaded a save game (from the same game) everytime I re-compiled my newgrf 10:16:00 <planetmaker> you make your life unnecessarily difficult when compared to how easy it is to test in nightlies 10:16:17 <Alberth> norbert79: it heavily depends on the NewGRF, it is easy to make one that breaks your game in various subtle and not-so-subtle ways 10:16:21 <planetmaker> norbert79: it appears to work fine is the better description 10:16:23 <AveiMil> well loading a save game is about as easy as putting down the console and using that command :) 10:16:29 <norbert79> Alberth: One example: Had one huge savegame with the Aviators add-on loaded, F1, NewGrf, added new, removed old, apply, works still :) 10:16:30 <planetmaker> But it doesn't really except in a few cases 10:16:41 <planetmaker> norbert79: you're incredibly lucky 10:16:49 <AveiMil> when is the next stable due? 10:16:49 <norbert79> planetmaker: All the time? :D 10:16:54 <planetmaker> yes 10:17:09 <norbert79> planetmaker: Noone has that much of luck :) 10:17:13 <Alberth> norbert79: so try that with FIRS 0.1 and 0.5.2 :p 10:17:18 <planetmaker> :-) 10:17:27 <norbert79> Alberth: lol, hey even I know, that might do some issues :D 10:17:28 <planetmaker> Or ISR 0.6 and 0.8 10:17:37 <norbert79> planetmaker: Never used ISR 10:17:44 <planetmaker> the station newgrf? 10:17:53 <norbert79> Wait, let me check what I am using 10:18:03 <planetmaker> industrial station renewal 10:18:09 <norbert79> yeah, yeah... Moment 10:18:17 * norbert79 is lookinmg for his pendrive 10:19:23 <norbert79> planetmaker: http://pastebin.com/F7PYmpFG 10:19:41 <planetmaker> that's just your current newgrf list... 10:19:53 <planetmaker> and yes, you use ISR 10:19:58 <norbert79> planetmaker: Indeed, but thats what I am updating 10:20:07 <norbert79> and no had no issues with ISR 10:20:22 <norbert79> and thats the same what I am using for this savegame: 10:20:27 <planetmaker> you have the current one. But try to update a running, evolved game from ISR 0.6 to ISR 0.8 10:20:29 <norbert79> moment 10:20:41 <norbert79> http://norbert79.deviantart.com/gallery/#Transport-Tycoon 10:20:43 <planetmaker> you'll find yourself your game in no time in data nirvana 10:21:02 <norbert79> I guess I have not been going through that :) 10:21:09 <norbert79> Hah, I am an ANgel, Health 300 :D 10:21:15 <norbert79> No need for Nirvana :D 10:21:31 <planetmaker> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_71_-_80 <-- load one of those savegames 10:21:38 <planetmaker> or rather... try 10:21:44 <norbert79> planetmaker: Not possible... Office Space :) 10:22:27 <planetmaker> btw, norbert79, the pgs_station* grfs are obsoleted by ISR and not necessary 10:22:28 <norbert79> planetmaker: Btw, I also love add-ons with included docuemntations... Have some of those 10:22:40 <norbert79> planetmaker: It still offers some tiles, which are not in ISR 10:22:42 <planetmaker> yes, I love those, too 10:22:50 <planetmaker> (documentations) 10:22:56 <norbert79> planetmaker: I see :) 10:23:11 <planetmaker> that's why I ship all my newgrfs with one ;-) 10:24:24 <norbert79> planetmaker: http://pastebin.com/kFKbBQEZ - my current GRF list :) 10:25:55 <planetmaker> I guess except the apache one or so I do have them, too ;-) 10:26:15 <planetmaker> there have to be some which make up for the 250MB of newgrfs ;-) 10:26:20 <norbert79> planetmaker: This means only one thing! Glitch in the Matrix! :D 10:28:44 <norbert79> And can me please tell anyone, why I am listening to Lady Gagas Alejandro? 10:30:28 <AveiMil> you identify with the transgender community 10:31:10 <norbert79> Ok, now I lost the logic: What does Lady Gaga has to do with the transgender community? 10:31:40 <AveiMil> those rumours back a while ago about Lady Gaga having a penis 10:32:33 <norbert79> AveiMil: Well, she does seem a bit weird, but she had just overweight.. Check those videos about her while having a band, or when she was seen in the Sopranos 10:32:44 <norbert79> She is a girl, just an anoying one 10:35:04 <norbert79> Heh, her only appearance as actress was indeed that Sopranos episode appearntly, well, according to IMDB 10:35:43 <AveiMil> Don't care :) 10:35:55 <AveiMil> she could have a 12 inch rock hard dick for all I care 10:36:11 <norbert79> AveiMil: Well, you have some imagination I must say... :D 10:36:52 <AveiMil> aye :D 10:37:35 *** DayDreamer [~pouzara@80.95.101.194] has joined #openttd 10:37:55 <SmatZ> this place is getting creepy 10:38:18 <norbert79> SmatZ: Aye, agree :] 10:38:21 <planetmaker> hm... why does a paused OpenTTD eat 11% of the core's power? 10:38:32 <AveiMil> I'm sure I have nothing to do with that trend 10:38:34 <norbert79> planetmaker: Music? 10:38:35 <AveiMil> *whistles* 10:38:38 <planetmaker> nope 10:39:04 <norbert79> planetmaker: Is it real CPU usage or just 'want to have that much of CPU'? 10:39:30 <planetmaker> eh? It uses 11% 10:39:32 <avdg> openttd runs at 14% paused without music here 10:39:36 <norbert79> planetmaker: So real usage 10:39:42 <planetmaker> for a paused game that's IMHO not little 10:39:57 <norbert79> planetmaker: Agree... I would normally expect RAM usage, rather than CPU usage 10:40:06 <planetmaker> I don't care about RAM. 10:40:24 <AveiMil> My OpenTTD uses 0% when paused and minimized 10:40:25 <norbert79> AveiMil: So you don't, do you? :D 10:40:30 <planetmaker> of course that's not dropped by pausing an application 10:40:39 <planetmaker> not minimized, just paused 10:40:57 <norbert79> Maybe because it's not full screen? 10:40:58 <AveiMil> dosen't use anything just paused either 10:41:02 <AveiMil> well 0.48 it spiked at 10:41:04 <avdg> minimized doesn't drop here, maybe due the osx architecture 10:41:24 <AveiMil> 0% constalty 10:41:36 <norbert79> planetmaker: What OS? 10:41:45 <norbert79> planetmaker: Linux? Which distribution? 10:41:45 <planetmaker> yep, minimizing doesn't change a thing... 10:41:48 <AveiMil> fast forwarding minimized = 20% 10:41:52 <planetmaker> norbert79: OSX 10:42:19 <planetmaker> actually a osx 10.6.5 binary compiled for x86_64 10:42:23 <norbert79> planetmaker: Ok, that might be the reason behind that... Does OpenTTD use X under MacOS? 10:42:28 <planetmaker> no 10:42:37 <norbert79> ok, one reason less 10:42:39 <planetmaker> it uses the native window system 10:42:59 <planetmaker> but compiling openttd for X under OSX has no significant impact on the ressource usage in terms of cpu either 10:43:02 <norbert79> it must be some OSX issue 10:43:12 <norbert79> planetmaker: I wouldn't be so sure on that one 10:43:21 <planetmaker> norbert79: I am. I tested it 10:43:28 <norbert79> planetmaker: But i don't want to go into details, it has an affect.. Just think on OpenOffice pre 3.0 10:43:53 <planetmaker> but sdl is broken in terms of colours. 10:44:51 <norbert79> To be honest i wish I could test it, but I only had access to a 1994 MacOS back in 2000 once, and never touched a Mac since that 10:45:00 <norbert79> so I would not be a big help 10:45:04 <avdg> osx just renders screens and resize them (and can be used on multiple places like the windows overview), maybe can be a factor 10:45:30 <norbert79> avdg: Kinda like the remote control applications? 10:45:56 <norbert79> Or like XCMP? 10:47:50 <norbert79> eh, void the XCMP part 10:48:11 <norbert79> XDMCP what I meant 10:48:38 *** tokai [~tokai@port-92-195-57-127.dynamic.qsc.de] has quit [Quit: c('~' )o] 10:50:14 <avdg> we should actually benchmark it 10:50:16 *** tokai [~tokai@port-92-195-57-127.dynamic.qsc.de] has joined #openttd 10:50:20 *** mode/#openttd [+v tokai] by ChanServ 10:51:40 <planetmaker> yes. and for each architecture ;-) i386, x86_64, ppc and ppc64 :-) 10:52:11 * planetmaker still ponders to re-define the meaning of 'universal' build :-) 10:52:34 <norbert79> lol 10:52:54 <norbert79> well, I have seen binaries which could been run under each architecture, there were also some projects started on these 10:53:18 <norbert79> but they really ended up afaik having the binaries merged together, making one huge file 10:53:38 * avdg hopes not on a 100mb binarie with support for offline installation of windows, linux, bsd and osx 10:53:42 <planetmaker> http://devs.openttd.org/~planetmaker/patches/010_new_universal.diff <-- norbert79 ;-) 10:54:29 <planetmaker> norbert79: binaries running under each architecture are the (preferred) default for OSX. So yes, OpenTTD provided such binaries. And provided you have also universally compiled libraries everyone with OSX can build thos universal binaries 10:54:30 <norbert79> planetmaker: Wouldn't you end up having one huge file this way? :) 10:54:35 <planetmaker> yes, you do 10:55:08 <norbert79> Incase for Linux generic binaries builds and Windows binaries the difference is just a few hundred kilobytes 10:55:14 <norbert79> but what about this? 10:55:23 <norbert79> How big would the file come to be? 10:56:10 <planetmaker> number of architectures * binary size 10:56:24 <norbert79> ouch 10:56:34 <norbert79> so at least 10 MB 10:56:37 <avdg> + additional files 10:56:46 <planetmaker> yes 10:56:59 <avdg> but these are shared 10:58:08 <Rubidium> in 0.7.5 it's 7.4 (zipped) Mac OS X universal, 3.3 zipped Windows, 3.4 zipped generic binary 10:58:36 <planetmaker> a single binary here is (uncompressed) 6.5MB 10:59:33 <norbert79> I see... But oh well, I know it's an issue, but at least we have the game for plenty of architectures :) 11:00:37 <planetmaker> norbert79: there are also different versions for win9x, 2k/XP and vista/7 11:00:55 <planetmaker> as well as for debian32, debian64, ubuntu32 and ubuntu64 11:00:56 <norbert79> planetmaker: I know, I always gather the latest macOS installer, all Windows and Linux binary 11:01:05 <norbert79> (Geneirc binaries) 11:06:07 <AveiMil> Reading the forums about upgrading to maglev/monorail tracks 11:06:55 <AveiMil> that should be something to develop for new versions, maybe a "magic tool" that if you click on a rail track it will try to upgrade all connected tracks with the new track type (assuming you hvae enough funds) 11:07:07 <AveiMil> no idea if that's hard or not 11:07:36 * avdg is dreaming about hybride rails and hybride trains 11:09:38 <planetmaker> avdg: just programme them... 11:09:48 <planetmaker> it's possible with newgrfs 11:10:08 <avdg> :p thats fast 11:10:09 <norbert79> AveiMil: You already can upgrade your tracks, but you cannot upgrade your trains... 11:10:28 <AveiMil> Not what I meant. 11:10:40 <AveiMil> That tool just upgrades each trile induvidually, right? 11:10:57 <avdg> in ttd it does 11:11:09 <norbert79> AveiMil: No, mass transformatiuon is possible too 11:11:14 <norbert79> AveiMil: To a given area 11:11:18 <avdg> but there is no convert tool too :o 11:11:26 <norbert79> ? 11:11:33 <avdg> in ttd :p 11:11:35 <norbert79> What did I use then in the past few years? :) 11:11:37 <norbert79> Ah 11:11:44 <norbert79> Well, not in TTD, but in OpenTTD :) 11:12:07 <AveiMil> ah, you can just draw a huge square 11:12:08 <planetmaker> -rw-r--r-- 7103444 12 Nov 12:11 bundles/openttd-custom-h2873c535-OSX.zip <-- @ norbert79 (i386 and x86_64 binaries in a bundle) 11:12:24 <norbert79> Nice :) 11:13:09 <AveiMil> well then that's great, if you play with my mod I don't see a problem because you won't be able to upgrade 50 trains at once (too expesnive) :D 11:13:38 <planetmaker> -rw-r--r--@ 8183573 12 Nov 12:13 openttd-custom-h2873c535-OSX.dmg <-- though that'd actually be the 'better' file format 11:13:45 <norbert79> There is already a conversion tool in OpenTTD for changing railtypes... You have to only upgrade your trains manually 11:13:46 <AveiMil> but if you have three tracks running side by side and you only want to upgrade one of them 11:13:55 <AveiMil> a magic tool that does what I described would be handy 11:13:57 <norbert79> planetmaker: I prefer ZIP ;-) 11:14:22 <planetmaker> yes and no. dmg is something like an install-package 11:14:37 <planetmaker> just drag it into you app-folder and be done 11:15:30 *** Progman [~progman@p57A1982A.dip.t-dialin.net] has joined #openttd 11:15:33 <planetmaker> more correctly it's a kind of virtual drive 11:19:29 * avdg wonders if osx is spending a lot of time and processorpower in waiting for semaphores and waiting 11:20:04 * planetmaker won't stop avdg doing some profiling ;-) 11:20:57 <avdg> well, I have 1 experiment in mind 11:21:17 <avdg> running an other light program with the same technology and compare it 11:25:45 <norbert79> GOG.com just rocks... 11:26:20 *** perk11 [~perk11@81.17.157.195] has joined #openttd 11:26:52 <AveiMil> Can you make a NewGRF that changes peoples advanced settings? 11:28:09 <planetmaker> no 11:28:34 <planetmaker> settings and newgrf are complements. 11:29:08 <planetmaker> they can influence eachother (esp. settings newgrf behaviour), but not modify them 11:29:19 <AveiMil> ok 11:30:00 *** KenjiE20 [~KenjiE20@92.0.104.150] has joined #openttd 11:31:56 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 11:32:53 <DayDreamer> Hi guys, could you help me? Version r21089 eating ~ 650mb of RAM on windows 7 64bit .. on ubuntu 32bit is everything ok. Any opinion why is ottd taking too much ram space? 11:33:24 <planetmaker> how much with 32bit? Running the same savegame? 11:33:24 <norbert79> wow 11:33:39 <DayDreamer> multiplayer openttdcoop 11:33:45 <AveiMil> http://www.tt-forums.net/viewtopic.php?p=909505#p909505 11:33:47 <planetmaker> @calc 2048*2048*7 11:33:47 <DorpsGek> planetmaker: 29360128 11:33:56 <AveiMil> Guess I was not the only one confused about that. 11:35:24 <Terkhen> how much RAM does it take on ubuntu 32bit? 11:35:43 <DayDreamer> about 20 - 30mb 11:36:25 <Terkhen> public game #192 takes about 24 mb for me under windows 7 64 bit 11:36:29 <AveiMil> and to revisit my idea of a "Maxium Recommended Cargo Weight:" tooltip I wanted for each train engine I think I got a decent way of putting in a reasonable number. Simply create a flat track and test and see how much cargo a train can pull before it drops down below 50% (can be another value) of the train engines stated speed rating. Voila and you have good way to gauge relative performance of train engines. 11:36:46 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 11:37:25 <planetmaker> that game uses here 44MB, Terkhen 11:37:35 <planetmaker> on osx i386 11:37:59 <Terkhen> it can change a bit depending on the OS and the game, but 650mb is way too much 11:38:12 <planetmaker> 0640- openttd 12.9 00:20.48 3/1 1 139 563 29M+ 91M 47M+ 50M 1078M 20619 20619 running 11:38:14 <planetmaker> 2 11:38:19 <planetmaker> yes, I agree 11:38:30 <planetmaker> it seems that my memory usage is increasing, though 11:38:48 <Terkhen> if you can send me the savegame we can check if it is OS related or not 11:38:51 <planetmaker> DayDreamer: same thing when you reconnect? 11:38:59 <planetmaker> Terkhen: current public server 11:39:06 <DayDreamer> it doesnt matter which game is running ..in main screen is same problem 11:39:12 <planetmaker> http://ps.openttdcoop.org/public/save/autosave/ 11:39:37 <Terkhen> hmm... I have never connected to it 11:39:42 <planetmaker> DayDreamer: I mean. Just quit and restart 11:39:47 <planetmaker> Then the same memory usage? 11:40:00 <Rubidium> DayDreamer: are AIs running? 11:40:09 <DayDreamer> yes .. i try to restart comp, but still same 11:40:20 <planetmaker> DayDreamer: no need to recompile. Just restart 11:40:41 <planetmaker> uhm... ok. comp = computer and not compiler, I guess 11:41:02 <DayDreamer> u guess right 11:41:25 <Rubidium> did you compile the binary yourself? 11:41:52 <planetmaker> urx... can you do me a favour and NOT abbreviate everything to mis-understandably short letters and acronyms? 11:42:14 <DayDreamer> at ubuntu .. in windows i downloaded zip file 11:42:31 <planetmaker> [12:40] <Terkhen> hmm... I have never connected to it <-- about time then ;-) 11:43:24 <Terkhen> I can't build any network more complicated than point to point lines :P 11:44:06 <planetmaker> we also take on newcomers. And you exercise more understatement than many Britons usually muster 11:48:19 *** StraFFeR [5e4b7e78@ircip1.mibbit.com] has joined #openttd 11:48:31 * StraFFeR says hello to everyone 11:48:52 <Terkhen> okay, maybe I'll try one of these days :) 11:48:55 <Terkhen> hello StraFFeR 11:49:22 <StraFFeR> guys i have problem: everytime i start my dedicated server generation_seed doesnt change .... 11:49:47 *** Priski [priski@ihq.in] has joined #openttd 11:50:04 <planetmaker> StraFFeR: it's saved in the openttd.cfg 11:50:26 <StraFFeR> yes and it doesnt change ... it used to change everytime i ran server 11:50:40 <planetmaker> is the cfg writable? 11:51:12 <StraFFeR> well i deleted generation seed once and when i checked it after i ran server it was copleted with 0 11:51:20 <StraFFeR> so yes... its writeable probably 11:53:34 <StraFFeR> -rw-r--r-- 1 wow wow 8606 11-11 21:31 straff.cfg 11:54:10 <StraFFeR> so anyone can give me another reason why my server runs always the same map? 11:54:12 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has joined #openttd 11:54:22 <Rubidium> what version of OpenTTD are we talking about? 11:54:27 <StraFFeR> 1.0.4 11:55:08 <StraFFeR> im hosting 2 servers on that machine and they have the same problem 11:56:56 <StraFFeR> http://www.openttd.org/en/server/33099 11:57:20 <Rubidium> how do you start OpenTTD? i.e. what parameters do you use for starting 11:58:12 <StraFFeR> ./openttd -D -o straff.cfg 11:58:18 <StraFFeR> something like that... as i remember 12:00:09 <CIA-2> OpenTTD: rubidium * r21150 /trunk/src/os/macosx/splash.cpp: -Fix: [OSX] Deprecation warning with libpng 1.4 12:01:56 <Terkhen> DayDreamer: the current public server game takes only about 13 MB of ram for me... I don't know what can be the reason for such a huge memory waste 12:02:00 <Rubidium> the -o is definitely wrong, a given me a "guessed" set of parameters only makes things harder as I have to guess now as well what it *might* have been 12:02:32 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 12:03:35 *** luckz [~lkz@luckz.de] has quit [Quit: leaving] 12:04:11 <norbert79> DayDreamer: Are you sure you are using the right binary for your Windows 7, and not having compatibility mode turned on? 12:04:17 <norbert79> It's just an idea... 12:04:41 <norbert79> Because as I know when having XP mode set to on, it just starts a virtual XP 'image' 12:06:05 <StraFFeR> Rubidium: sorry ... parameters are exact -D -c straff.cfg 12:08:02 <Rubidium> each "newgame" (when the server is started) causes the same game to be started over and over again? Or does it start a different one? 12:08:13 <norbert79> DayDreamer: Btw SysInternals Process Explorer could be also a bit of help, it offers more information about processes 12:08:42 *** JVassie_ [~James@92.27.149.231] has joined #openttd 12:09:32 <StraFFeR> the same map 12:09:55 <StraFFeR> its starts as new but with the same map 12:09:58 *** luckz [~lkz@luckz.de] has joined #openttd 12:10:10 <DayDreamer> norbert79: im sure, that i have everything in my computer right .. i try the explorer 12:10:11 <StraFFeR> time is restarted 12:12:55 <Rubidium> what operating system and kind of CPU are you using? 12:13:59 <Terkhen> DayDreamer: did it happen just after joining or were you already playing for a while? 12:14:04 <StraFFeR> intel xeon debian squeeze 12:14:26 <planetmaker> 32 or 64bit? 12:14:30 <StraFFeR> 64 12:14:33 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 12:15:03 <DayDreamer> Terkhen: just start ottd .. in main screen 12:15:23 <Terkhen> strange 12:15:43 * Rubidium is officially out of ideas what might cause StraFFeR's issue :( 12:15:57 * StraFFeR is beeing very sad 12:16:15 <planetmaker> as which user do you start openttd? 12:16:25 <StraFFeR> normal one 12:16:29 <StraFFeR> not superuser 12:16:36 <planetmaker> yes. and its name is? 12:16:46 <StraFFeR> wow? 12:16:55 <planetmaker> that's what I'm asking you ;-) 12:16:57 <StraFFeR> cfg belongs to him 12:17:01 <planetmaker> ok :-) 12:17:03 <StraFFeR> im not that dumb 12:17:08 <StraFFeR> : ) 12:17:11 <planetmaker> oh, things happen :-) 12:17:15 <StraFFeR> yeah 12:17:35 <Alberth> is the seed still 0? perhaps try another value? 12:17:46 <StraFFeR> when i manually change value map changes 12:17:59 <StraFFeR> but i want to randomize automaticcaly 12:17:59 <planetmaker> how do you terminate openttd? 12:18:05 <StraFFeR> well... 12:18:15 <Alberth> I meant, in the openttd.cfg file, when the program is not running 12:18:46 <StraFFeR> Alberth: its still 0 i can only change it manually 12:18:54 <StraFFeR> than it stays 12:19:16 <Alberth> perhaps 0 is a special value for the generator 12:19:30 <StraFFeR> planetmaker: normally i just ctrl+c openttd ... but even when game stops timecycle it doesnt randomize generation_seed 12:19:47 <planetmaker> try exit in the console 12:19:51 <planetmaker> does it work then? 12:20:07 <StraFFeR> Alberth: 0 is just expample i can write there anything like 12324 it still wont change 12:20:12 <StraFFeR> planetmaker: ill try that 12:20:14 <Alberth> planetmaker: the cfg file gets a different time stamp, so it should get written 12:20:31 <planetmaker> missed that... hm. still 12:20:58 <StraFFeR> planetmaker: when i left generation seed empty it completed with 0 12:21:33 <planetmaker> does the same thing occur, if you don't use a custom cfg file, but openttd.cfg? 12:21:58 <StraFFeR> planetmaker: i tried exit nothing changes ;;; YES 12:22:17 * planetmaker now is also out of ideas :-( 12:22:26 <Alberth> hmm, did you create a new cfg file after upgrading 1.0.4, or is it a previous cfg? 12:22:41 <StraFFeR> i got 2 servers 1 with default openttd.cfg wich is probably updated since like 0.7 and custom one newly generated 1.0.2 12:22:44 <planetmaker> Alberth: I rarely ever create a new cfg 12:22:56 <planetmaker> and use the same for all my versions 12:23:06 <StraFFeR> ya 12:23:23 <StraFFeR> ill try to leave it empty again 12:23:24 <Alberth> me too, but I never look at what map I get :) neither do I run a server 12:24:12 <StraFFeR> maybe i got bad lang generator? 12:24:18 <StraFFeR> 1? thats proper? 12:24:23 <StraFFeR> land* 12:24:29 <planetmaker> well. I do get different maps when starting new games... 12:24:45 <StraFFeR> i dont : / 12:24:45 <planetmaker> StraFFeR: it shouldn't matter. Bot land gnerators use random numbers 12:24:52 <planetmaker> *Both 12:25:38 <StraFFeR> haha that means that random number generator broke in my machine : P 12:26:15 <StraFFeR> hell i dont know 12:26:32 <StraFFeR> im so desperate that ill ever restart the box 12:26:35 <StraFFeR> 13:41:47 up 125 days, 19:23, 5 users, load average: 0.01, 0.02, 0.00 12:27:09 <StraFFeR> even* 12:28:17 <planetmaker> I just did the same thing here twice...: bin/openttd -D -c path/to/some.cfg two times. And it gave different ones... 12:28:33 <StraFFeR> i used the pre combiled package 12:28:42 <StraFFeR> maybe thats problem 12:28:42 <StraFFeR> .... 12:28:50 <StraFFeR> compiled* 12:28:59 <planetmaker> I *should* not 12:29:15 <planetmaker> On debian it's quite easy to self-compile your openttd, though 12:29:22 <StraFFeR> yea... 12:29:40 <StraFFeR> but you know ... im to lazy ... if i dont need to ... i just dont 12:29:59 <StraFFeR> anyway thats why debian is so great... packages... 12:33:36 <StraFFeR> arghg 12:33:37 <planetmaker> yeah, that works for stables. 12:33:39 <StraFFeR> WTF 12:33:43 <planetmaker> http://pastebin.com/Fe5pGqvx <-- we use that :-) 12:33:52 <planetmaker> updates to the latest nightly 12:34:08 <StraFFeR> i ran server on my user... and it randomizes maps 12:34:31 <planetmaker> hehe 12:34:36 <StraFFeR> the other thing is that i use newly generated cfg 12:34:53 <StraFFeR> il try to run server with my cfg 12:36:26 <planetmaker> !trains 12:36:36 <planetmaker> !rcon companies 12:36:44 <planetmaker> !companies 12:36:46 <planetmaker> !info 12:36:52 <planetmaker> ups... 12:37:36 <planetmaker> good that glx' script was not here ;-) 12:37:55 <Terkhen> :D 12:37:57 <Hirundo> !password 12:38:05 <planetmaker> :-) 12:38:32 <avdg> hmm, no action by Dorpsgek? boring :) 12:38:56 *** avdg was kicked from #openttd by DorpsGek [and.... action!] 12:39:07 *** avdg [~avdg@78-22-161-27.access.telenet.be] has joined #openttd 12:39:08 <avdg> :p 12:39:17 <StraFFeR> uhm 12:39:19 <StraFFeR> guys ... 12:39:34 <StraFFeR> i ran my cfg on my user... and... thats purely cfg problem ... 12:39:58 <DorpsGek> zzzzzzzzz 12:40:03 <StraFFeR> is there any swich in cfg wich forbids map randomization? 12:40:59 <planetmaker> @whoami 12:41:00 <DorpsGek> planetmaker: planetmaker 12:41:48 <planetmaker> [13:41] <StraFFeR> is there any swich in cfg wich forbids map randomization? <-- hm, not that I know... 12:42:33 <StraFFeR> theres just something fcked up in my cfg 12:44:33 *** xiong [~xiong@netblock-72-25-106-205.dslextreme.com] has joined #openttd 12:44:35 *** ctibor [~quassel@77.48.228.43] has joined #openttd 12:49:49 *** lugo [~lugo@mgdb-4db8c674.pool.mediaWays.net] has joined #openttd 12:52:01 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 12:53:41 <StraFFeR> im so dumb 12:53:48 <StraFFeR> i found the problem ^^ 12:54:31 <StraFFeR> planetmaker: you re interested in solution? : P 12:54:37 <planetmaker> sure :-) 12:54:45 <StraFFeR> reload_cfg true 12:54:53 <planetmaker> gives me one or two more questions to ask the next person... 12:55:01 <planetmaker> hm 12:55:10 <StraFFeR> if its true it doesnt randomize generation seed 12:55:22 <planetmaker> yes, that's its purpose... 12:55:26 <planetmaker> now that you mention it :-) 12:55:35 <planetmaker> so that you can re-play the same map 12:55:41 <planetmaker> and re-generate it 12:56:35 <planetmaker> maybe its name better should be keep_cfg 12:56:49 <StraFFeR> keepandreload_cfg 12:56:51 <StraFFeR> xd 12:57:19 <StraFFeR> as i understand if cfg changes in meantime it loads changes right? 12:57:40 <StraFFeR> i mean with every newgame 12:57:40 <StraFFeR> ? 12:57:46 <StraFFeR> or timerestart ? 13:01:29 <Eddi|zuHause> implement handling SIGHUP ;) 13:03:49 <planetmaker> [13:57] <StraFFeR> as i understand if cfg changes in meantime it loads changes right? <-- possibly 13:03:59 <StraFFeR> planetmaker: haha 13:04:14 <planetmaker> usually the cfg is written when terminating openttd. All changes to the cfg done meanwhile are then overwritten 13:05:23 *** xi23 [~xi23@ip-85-161-250-83.eurotel.cz] has quit [Ping timeout: 480 seconds] 13:08:53 <AveiMil> can someone test and see if they see my dedicated server in the advertised list please? 13:09:06 <AveiMil> AveiMil's Possibly Improved Game Play Mod (PIGM) 0.1 is the name 13:10:01 <AveiMil> the console is bitching about not reciving achknowledgement from the master server and to allow upd/tcp packets to port 3980, but I already forwarded 3980 13:10:19 <AveiMil> and previously when I played with a freind online I enver had to forward any ports when I created a server 13:10:25 <AveiMil> (with my client) 13:10:39 <Terkhen> AveiMil: http://servers.openttd.org/ 13:11:20 <AveiMil> cool 13:11:34 <AveiMil> is there anything else that needs to be done other than forward the configured port? 13:12:53 <AveiMil> weird, just works now all of a sudden 13:14:50 <Ammler> it needs a bit of patience 13:15:15 <Ammler> the server list doesn't update in real time, afaik 13:16:04 <Ammler> oh and hello people :-) 13:16:10 <AveiMil> hi 13:16:13 <planetmaker> hello Ammler :-) 13:16:23 <AveiMil> it just fails to communicate with the master server frmo time to time 13:16:30 <AveiMil> noticed it again now after reboot 13:16:44 <planetmaker> unstable connection, eh? ;-) 13:16:44 <AveiMil> but it retries and eventually advertisement is successfull 13:16:56 *** DayDreamer [~pouzara@80.95.101.194] has left #openttd [] 13:17:00 <AveiMil> my connection is definetly not unstable 13:17:11 <Ammler> the refresh is every 5 mins? not sure though 13:17:20 <AveiMil> no worries, it works fine 13:23:20 <planetmaker> hm, callback 0x19 != property 0x19 ;-) 13:26:10 *** glx [glx@2a01:e35:2f59:c7c0:f52a:b0a8:9c:a42f] has joined #openttd 13:26:13 *** mode/#openttd [+v glx] by ChanServ 13:27:02 *** Fast2 [~Fast2@p57AF8043.dip0.t-ipconnect.de] has joined #openttd 13:27:08 <Ammler> AveiMil: also if you setup a server with newgrf, you should upload the newgrf to bananas 13:27:24 <planetmaker> :-) 13:27:29 <Ammler> if it is in testing stage, you can "hide" it from public 13:28:43 <planetmaker> NewGRF-ing 101 by Ammler: Hide your test grfs and make them available at the same time. Now on #openttd 13:28:56 <Ammler> :-D 13:29:16 <Ammler> grfs which you use on a server 13:29:25 <planetmaker> :-) I know. And I fully agree 13:29:59 <Ammler> hiding like setup version to nightly 13:30:09 <planetmaker> ^ 13:30:25 <planetmaker> my cargo subtype display doesn't work :-( 13:32:31 <planetmaker> http://pastebin.ca/1989039 anyone an idea? 13:32:45 <AveiMil> wait wah? 13:33:09 <AveiMil> yeah, I'll do this banana thing in a bit, real work gets in the way 13:33:12 *** xi23 [~xi23@85.162.113.238] has joined #openttd 13:33:18 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 13:33:27 *** Keyboard_Warrior [~holyduck@82.147.59.59] has joined #openttd 13:34:14 *** Keyboard_Warrior [~holyduck@82.147.59.59] has quit [] 13:35:53 <planetmaker> hm... nvm. Callbacks need to be enabled correctly 13:36:53 *** lewymati [~lewymati@89.230.159.206] has joined #openttd 13:43:51 *** JVassie [~James@92.27.149.231] has joined #openttd 13:49:33 *** JVassie_ [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 13:50:16 *** LaSeandre [~sean@millsie.net] has quit [Read error: Connection reset by peer] 13:50:36 *** welshdragon [~dragon@millsie.net] has quit [Read error: Connection reset by peer] 13:54:56 *** StraFFeR [5e4b7e78@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:56:18 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 14:05:36 *** Prof_Frink [~proffrink@2.124.130.198] has joined #openttd 14:17:00 <Belugas> hello 14:17:12 *** saronpas_ [~saronpasu@catv075-208.lan-do.ne.jp] has joined #openttd 14:17:47 <AveiMil> hi Belugas 14:17:51 <norbert79> Hello Belugas 14:18:16 <planetmaker> moin Belugas 14:18:20 <Belugas> hi guys :) 14:20:55 <norbert79> would ben funnier, if all the other 115 online individuals have said 'hello' :) 14:21:21 <fjb> Moin Belugas 14:21:51 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 14:22:16 <Alberth> hello 14:22:22 <avdg> hello 14:22:55 <norbert79> 112 more missing ;-) 14:23:17 <Eddi|zuHause> silly people... 14:23:30 <norbert79> Eddi|zuHause: Yeeah, life would be dull otherwise :) 14:25:07 <Belugas> hehe 14:25:14 <Belugas> a wave of hello's! 14:26:03 <fjb> Moin Alberth 14:30:09 *** Dreamxtreme2 [~Dre@92.30.238.26] has quit [Read error: Connection reset by peer] 14:30:21 <norbert79> Moin fjb, Alberth :) 14:30:31 *** Dreamxtreme2 [~Dre@92.30.238.26] has joined #openttd 14:30:46 <fjb> Moin norbert79 14:31:30 *** dfox [~dfox@ip-89-176-11-19.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:32:55 *** nicfer [~nicfer@190.50.50.226] has joined #openttd 14:34:59 <Belugas> funny idea... whomever have not waved hello or moin or salut or hi today will be kicked out 14:35:01 <Belugas> a joke... 14:35:12 <Belugas> too much of a job anyway 14:35:47 <avdg> unless you have a bot :p 14:36:22 <avdg> but then would the channel be boring 14:36:47 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 14:37:57 <Belugas> it would? 14:38:56 <avdg> who likes to be massmurdered? 14:41:49 <fjb> Bjarni would have done it. 14:42:02 <fjb> The kicking. 14:43:39 <__ln__> or the One we don't speak of. 14:44:02 <Alberth> Belugas: and anybody who auto-connects again, gets banned :p 14:45:45 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 15:11:02 <AveiMil> Looking for a new and fresh OpenTTD challenge? BAM! Try out the PIGM NewGRF: http://www.tt-forums.net/viewtopic.php?f=26&t=51112&p=912866#p912866 15:12:31 <planetmaker> it would be very nice, if you added the images to the forums and not a random 3rd-party page :-) 15:12:45 <AveiMil> 3rd party page? 15:13:06 <AveiMil> ah, well that's not really a random-3rd party page, that's my domain 15:13:29 <planetmaker> same thing ;-) 15:13:37 *** KouDy [~KouDy@ip-89-176-30-106.net.upcbroadband.cz] has joined #openttd 15:13:58 <planetmaker> it breaks potentially layout and is less long-term stable than the forums 15:16:48 <AveiMil> http://www.tt-forums.net/viewtopic.php?f=26&t=45637 15:16:53 <AveiMil> that dosen't look good though 15:17:54 <AveiMil> much easier for me to control/update with my own url 15:18:09 <AveiMil> and domain won't be going away for several years at least, so no worries 15:18:34 <Rubidium> it's not the domain I'm worried about :) 15:18:51 <AveiMil> well I don't delete it either :) 15:18:57 <avdg> traffic 15:19:43 <AveiMil> 125 views in 16 hours~, I wouldn't worry too much ;) 15:20:21 <Rubidium> but then, I'm not that worried about "off-site" images on tt-forums as they don't show for me anyways :) 15:20:39 <AveiMil> they don't show? 15:21:44 <Rubidium> yeah, I block all those images because they usually load very slowly 15:21:55 <Rubidium> annoying image share sites and such 15:22:09 <Rubidium> so if it ain't coming from the same domain it isn't shown 15:22:17 <AveiMil> o.O 15:22:49 <avdg> I've done such things on my previous laptop too :o 15:23:11 <avdg> but I'm now too lazy and see no effort in doing it again 15:23:13 <AveiMil> never experienced such problems 15:23:29 <AveiMil> nor do I see it as a problem if some images would load slowly 15:23:44 <AveiMil> not being able to see what something was would just drive me crazy with curiosity 15:23:46 <Rubidium> it messes up "scroll to last post" links 15:24:05 <Rubidium> AveiMil: then you haven't seen my IRC ignore list yet :) 15:24:37 <AveiMil> hehe, long? 15:25:04 <Rubidium> want to be entry #75? 15:25:44 <AveiMil> hmmm, what advantages can you offer me by being on the list? 15:26:22 <Rubidium> not having to explain you're joking every X minutes? 15:26:31 <AveiMil> sign me right up! 15:26:35 <norbert79> lol 15:26:59 <AveiMil> are you easily annoyed Rubidimdimdum? 15:27:35 <SmatZ> banlist here is quite long, too, AveiMil 15:28:05 <AveiMil> are you suggesting I am under threat? 15:32:15 <Alberth> possibly that question is already too late 15:34:33 <AveiMil> hmm, so serious :( norbert79 has the right idea, laugh more, less seriousness. 15:34:54 <norbert79> AveiMil: Well, being sad does not change anything :) 15:35:55 <norbert79> Yet I won't laugh on a funeral, that won't bring the dead alive... :) 15:36:04 <AveiMil> hehe :) 15:36:19 <norbert79> Oh, I wish it would work that way :) 15:36:23 <AveiMil> Crying and being sad on a funeral is really selfish. 15:36:29 <AveiMil> But that's what funerals are about, seflishness. 15:36:54 <norbert79> nah, mourning is a good thing, because that way you self feel, that you want to remember the person, who has been lost 15:37:01 <AveiMil> Really you should be celebrating his/hers life instead! 15:37:06 <AveiMil> yeah, mourning is good 15:37:10 <AveiMil> but it's selfish 15:37:17 <AveiMil> that's what mourning is about :) 15:37:24 <norbert79> I disagree, but that depends on the point of view :) 15:37:34 <AveiMil> notice I don't use the word selfish in a negative connotation 15:38:11 <AveiMil> per definiton you cannot not be selfish 15:38:22 <norbert79> Besides, this reminds me on a joke "I applied for a reincarnation school, it wasn't cheap, but hey, we live for once!" 15:38:27 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 15:38:31 <AveiMil> haha 15:40:05 <AveiMil> but really mourning is a prime example of being selfhish, you don't mourn over your dead friend for him, the bloke's freaking dead he dosen't and can't give a damn :) 15:40:42 <norbert79> hey, I will not mourn over my death, okay? I am not selfish! :D 15:40:54 <AveiMil> hehe 15:41:07 <AveiMil> at my funeral I want a stand-up comedian 15:42:07 <AveiMil> I want people coming out of the facility and going "that was an awsome funeral, lets do THAT again next year" 15:42:16 <norbert79> Oh no, I don't want blame my own death with some low-type nutty one :D I want to have money, so I can hire some professional :) You know what 'rocked'? The funeral of Graham Chapman (Monty Python) 15:42:29 *** Biolunar [mahdi@blfd-4db0f82f.pool.mediaWays.net] has joined #openttd 15:42:50 <AveiMil> hmm, don't remember that one, youtube here I come 15:43:00 <Noldo> yeah, just watched the somewhat new documentary that had clips of it 15:43:44 <norbert79> "He was the first person who said shit in live television"...If I can recall well :) 15:44:02 <AveiMil> that sounds like a man I would like 15:44:07 <norbert79> no, wait 15:44:17 <Noldo> http://www.youtube.com/watch?v=fsHk9WC7fnQ 15:44:26 <norbert79> never mind, there you go with the link :) 15:45:18 <AveiMil> lolol 15:47:15 <AveiMil> brilliant 15:49:20 <norbert79> Well, have to go for today, I see you then later on! Pleasent afternoon! 15:49:22 <norbert79> Bye 15:49:24 *** norbert79 [~Norbi@deibp9eh1--blueice1n2.emea.ibm.com] has left #openttd [] 15:49:53 <AveiMil> see ya! 15:57:13 <Belugas> hooo..http://www.guitarchordsmagic.com/basic-guitar-chords/guitar-bar-chords.html 15:57:17 <Belugas> hem... sorry 15:57:20 <Belugas> wrong channel 15:59:06 <xiong> (FS#4154 - Transfer and Take Cargo fix)++ 16:00:56 <xiong> The workaround I'm fooling with is just to have the vehicle stop twice at the same station -- once to unload-transfer, once to load and go. The short time interval increases the chance that *some* other vehicle waiting at the transfer point will get the cargo first. 16:01:51 <xiong> I feel that this issue is only truly critical for pax and mail. Other cargoes, you don't usually want to both load and unload at the same point. 16:02:35 <xiong> That is, for pax and mail, bidirectional flow taken for granted; other cargoes, not. I would like to see this fix fixed. 16:03:30 <avdg> except if you are doing a 2way service, which isn't that unusual then you think 16:04:00 *** tokai [~tokai@port-92-195-57-127.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:04:35 *** Mortomes|TGIF [~MortomesW@mail.qps.nl] has quit [Ping timeout: 480 seconds] 16:05:17 *** Progman [~progman@p57A1982A.dip.t-dialin.net] has quit [Remote host closed the connection] 16:05:54 *** ecke [~ecke@188.75.128.2] has joined #openttd 16:06:05 *** tokai [~tokai@port-92-195-36-110.dynamic.qsc.de] has joined #openttd 16:06:08 *** mode/#openttd [+v tokai] by ChanServ 16:12:27 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 16:18:22 *** nicfer [~nicfer@190.50.50.226] has quit [Read error: Connection reset by peer] 16:21:32 *** Biolunar [mahdi@blfd-4db0f82f.pool.mediaWays.net] has quit [Quit: brb] 16:25:08 *** Biolunar [~mahdi@blfd-4db0f82f.pool.mediaWays.net] has joined #openttd 16:31:06 <CIA-2> OpenTTD: rubidium * r21151 /trunk/src/ (build_vehicle_gui.cpp fios_gui.cpp): -Fix [FS#4221]: Sort arrow wasn't accounted for in two windows causing it to be overwritten by the "sort by" string 16:36:18 <AveiMil> Looking for a new and fresh OpenTTD challenge? BAM! Try out the PIGM NewGRF: http://www.tt-forums.net/viewtopic.php?f=26&t=51112&p=912866#p912866 16:37:05 <planetmaker> AveiMil: posting that same message here every hour is not really helpful... 16:37:54 *** Devroush [~dennis@94-225-75-247.access.telenet.be] has joined #openttd 16:39:56 <glx> and it's dangerous :) 16:41:05 *** saronpas_ [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 16:44:20 <planetmaker> I have to try... 16:44:22 <planetmaker> !trains 16:44:25 <planetmaker> :-D 16:45:43 <planetmaker> do you have !rcon in your list of banned commands? 16:46:15 <AveiMil> me? 16:46:19 <planetmaker> no 16:46:30 <glx> try :) 16:46:30 <avdg> ohno :) 16:46:44 <planetmaker> !rcon insanely try 16:46:44 *** planetmaker was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 16:46:52 <AveiMil> lol 16:46:54 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 16:46:57 *** mode/#openttd [+o planetmaker] by ChanServ 16:46:58 <planetmaker> :-D 16:47:05 <AveiMil> n1 16:47:18 <planetmaker> then I was lucky this afternoon :-) 16:47:20 <avdg> your rank wasn't helpfull pm :( 16:47:37 <planetmaker> avdg: op doesn't help when being kicked at all ;-) 16:50:05 * avdg is wondering if he could kick himself 16:50:28 <planetmaker> so... what should I do, I have 4 different coal wagons: two types early, two types later. And then pick a random one? The same for a whole train? Or randomly by the wagon? 16:58:17 <Yexo> 2 early and 2 later only makes sense if some of them are clearly "old" models and some of them are more modern 16:58:20 *** tokai [~tokai@port-92-195-36-110.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:59:14 <Yexo> if they mix well I'd prefer random per wagon, so you get varied trains 16:59:29 <planetmaker> they unfortunately are not clearly old or modern 17:00:08 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=912937#p912937 17:00:35 *** tokai [~tokai@port-92-195-2-204.dynamic.qsc.de] has joined #openttd 17:00:36 *** mode/#openttd [+v tokai] by ChanServ 17:00:36 *** avdg [~avdg@78-22-161-27.access.telenet.be] has quit [Read error: Connection reset by peer] 17:01:27 *** avdg [~avdg@78-22-161-27.access.telenet.be] has joined #openttd 17:02:26 <planetmaker> basically the difference is as between ore and coal wagon 17:02:29 *** Fast2 [~Fast2@p57AF8043.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:03:26 <planetmaker> and for each I have two variations 17:07:52 *** lewymati [~lewymati@89.230.159.206] has quit [] 17:13:47 <xiong> avdg, Been doing a lot of thinking about that. Been thinking about that since before OTTD, actually. RRT2 also was willing to pay for the same cargo moved from one side of the map to the other and back again. 17:14:52 * avdg is confused 17:15:20 <xiong> Say you have, oh, two forges and two coal mines. Way over E, there's one forge, one mine; way out W, the others. You can run coal back and forth endlessly for big bucks, so long as the E side mine supplies the W side forge, etc. 17:15:47 <xiong> I say that's silly. 17:16:39 <xiong> Pax and mail is a special case. But coal is coal. Why would a mine pay to have its stuff shipped across the continent when it can truck it to a nearby buyer? 17:16:40 <AveiMil> any way to turn off the subsidies ads? 17:16:48 <planetmaker> don't do it. But don't forbid people doing that, who like it 17:16:59 <planetmaker> AveiMil: no 17:17:07 <planetmaker> except in the news options 17:17:15 <avdg> oh, I think I get it now :) 17:17:48 <xiong> "Forbid"? Who said anything about "forbid"? 17:17:57 <planetmaker> [18:17] <xiong> Pax and mail is a special case. But coal is coal. Why would a mine pay to have its stuff shipped across the continent when it can truck it to a nearby buyer? <-- coal is shipped half around the globe. So why not? 17:18:19 <xiong> Where did I use the word "forbid"? 17:18:25 *** frosch123 [~frosch@frnk-590f77fc.pool.mediaWays.net] has joined #openttd 17:18:50 <xiong> I strongly dislike having words put into my mouth. I am not a straw man to be knocked over for your personal amusement, Sir. 17:18:56 <__ln__> between the quotes, twice. 17:18:58 <AveiMil> ty 17:19:33 <planetmaker> xiong: the next thing after 'this is silly' always is 'that has to be changed' 17:19:35 <xiong> I simply consider it silly to exchange a commodity -- not a cargo in general, but a commodity -- bidirectionally. You're free to do so. 17:19:53 <xiong> I don't think anything "has to be changed". 17:20:20 <xiong> Shall I go on record with that? Post to forum? 17:20:47 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has joined #openttd 17:20:49 <xiong> I don't think OTTD devs "should" or "must" anything. This is a game, a free-time activity. Period. 17:21:28 <xiong> Once more, *my* point is steamrollered over. Do you mind? 17:21:53 <xiong> My point is that pax and mail are an exception to this... silly opinion of mine. They are not fungible. 17:22:14 <planetmaker> I mind you starting to whine yet again over nothing 17:22:34 <xiong> A person is quite willing to pay well for transportation to the other side of the state, nation, or world; even though there is a cottage just down the road willing to welcome... someone. 17:23:32 <xiong> Will you stop? /ignore me if you like. If you define all I say as whining then there is little point in listening to me, is there? 17:23:48 <xiong> Do you come here to fight? I mean, what's the point? 17:24:34 <xiong> My comment was a polite and enthusiastic backing of someone else's thing: (FS#4154 - Transfer and Take Cargo fix) 17:24:56 <xiong> I'd like to see that done. 17:26:17 <xiong> avdg pointed out that some people will run the same cargo in both directions. I think that's silly and I don't much care one way or the other. But I do say that the lack of that fix prevents realistic pax and mail service over long distances. 17:26:49 <avdg> thats an opinion, not a good reason imo 17:27:35 <xiong> By definition, I'm not the only person who feels this way. Why don't you go hammer on Fragster, the fellow who wrote that? 17:27:47 <avdg> I prefer 1way, but I can understand why to use trains 2way 17:28:06 <avdg> you have then profit at both ways 17:28:10 <avdg> *directions 17:28:21 <xiong> avdg, Don't you see that my viewpoint doesn't conflict with yours, even though they differ? 17:28:35 <xiong> I don't want to see anything break your fun. 17:29:03 <Belugas> xiong: "But I do say that the lack of that fix prevents realistic pax and mail service over long distances." Yup, the cat has been taken out of the bag :) Indeed, it's the lack of realism of that "feature" that bothers. 17:29:11 <xiong> I'd like to be *able* to run a bus into a train station and leave with different people than I brought. 17:29:30 <avdg> srr, I don't want to go into a discussion, my parents are in deep conversation already with neightbourproblems 17:30:30 <xiong> Belugas, Sorry; I can't tell what point you're making. Are you agreeing with Fragster, myself, and others who seek such an ability? 17:32:31 * planetmaker feeds some nice saussages to Belugas' realism-cat 17:33:51 <xiong> FWIW, I don't consider it a high priority. As I say, I've dummied out a workaround: Order the vehicle to stop twice at the same station, once to unload, once to load. Given that there *are* other vehicles waiting to take pax onto the next leg, there's a good chance the departing vehicle will not take only the ones it just arrived with. 17:34:20 <xiong> One could easily justify angry pax leaving the airport on the same bus they came on, if no plane was there to take them away. 17:34:41 <planetmaker> it might also be realistic to consider different types of coal with different sulphur content and so on. And for one application coal A is MUCH more suitable than coal B which is found next door. Hm... too realistic? Oh damn... 17:35:00 <planetmaker> nice cat. Yes, that was tasty, right? 17:35:04 * planetmaker pets the cat a bit more 17:35:25 <xiong> ... and, if I understand it correctly, "improved loading algorithm" means that the already-waiting vehicle really will try to load first, before the turning-around vehicle. 17:36:00 <xiong> No, Coal is coal. If there were two types of coal, then there would be two types of coal. 17:36:36 <xiong> If there were different kinds of farm implements, then there would be different kinds of farm implements. 17:37:07 <xiong> I don't object to simplification. I do object to imaginary elaboration. 17:38:02 <xiong> One terrible limitation of RRT2 -- among so many others -- was the inability to do much in the way of cargo transfer. OTTD is a vast improvement. 17:38:26 <xiong> I should have preferred to see yards, though, rather than loading/unloading. 17:38:38 <xiong> Or, perhaps, in addition to. 17:39:14 <xiong> At least in modern times, loading/unloading is avoided whenever possible: hence the intermodal container. 17:40:49 *** fonsinchen [~fonsinche@brln-4db81354.pool.mediaWays.net] has joined #openttd 17:41:40 <AveiMil> cool, I'm proxying oil via oil tanker vehicles from two oil wells to a central dock and then shipping that off to a nearby refinery with my 420,000 litre oil tanker 17:42:06 <AveiMil> and then two 420,000 crates of goods cargo ships deliver the goods produced 6 months away for a juicy pay day 17:43:46 <xiong> AveiMil, I think you have the makings of a great seaman. 17:44:52 <AveiMil> well, this is something made possible with my NewGRF, now ships are viable tools 17:45:02 <AveiMil> (http://www.tt-forums.net/viewtopic.php?f=26&t=51112) 17:46:42 *** X-2 [~X-2@5ED67292.cm-7-7b.dynamic.ziggo.nl] has joined #openttd 17:46:49 *** fjb is now known as Guest676 17:46:51 *** fjb [~frank@p5DDFDCAE.dip.t-dialin.net] has joined #openttd 17:50:27 *** Progman [~progman@p57A1982A.dip.t-dialin.net] has joined #openttd 17:54:30 *** Guest676 [~frank@p5DDFD4C1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:55:52 <AveiMil> What are the chances, a UFO collided with my oil tanker truck 17:56:06 <Xaroth> 50% 17:56:15 <Xaroth> it either does, or does not. 17:56:39 <AveiMil> heh heh 17:59:23 <Eddi|zuHause> depends on how many of your trucks are carrying oil 18:01:19 <xiong> Ow. 18:03:30 <xiong> Yes, the double-stop workaround is... workable. Doing this turned a terrible, atrociously designed layout that was gushing cash in utterly pointless revenueless service into an atrociously designed layout slowly losing money, with about 50% of cargo arriving at its origin. 18:04:08 <xiong> Gushing out... 18:06:58 *** norbert79 [~Norbi@94-21-182-254.pool.digikabel.hu] has joined #openttd 18:09:42 <xiong> There is no such thing as saturation in acceptance here, is there? If a town accepts a single pax, it will accept a million? 18:10:38 <xiong> Industries may experience a temporary backlog of input cargoes but there's no practical way to jam in so much that the industry never catches up? 18:11:33 * norbert79 sees, that it was a bad time to rejoin the channel :) 18:12:12 <Eddi|zuHause> yes, it's always a bad time to be in the same channel with xiong. 18:12:23 * planetmaker hugs norbert79 18:12:31 <norbert79> evening guys :) 18:13:00 <norbert79> xiong: Just one very simple question, just this one time: Did you ever, and I repeat, ever tried just to ENJOY the game? 18:13:39 <Eddi|zuHause> ARGHH!!! 18:13:45 <Eddi|zuHause> DON'T FEED THE TROLL!!! 18:13:50 <Eddi|zuHause> NOT EVEN ON FRIDAYS! 18:14:02 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 18:14:04 <norbert79> Eddi|zuHause: Sorry, I was just curious, since I am planning on joining a game online :) 18:14:09 <norbert79> right now 18:14:28 <norbert79> lets see... 18:15:42 <Belugas> xiong, no, i do not agree with you on it. I only say that the request for that type of feature comes from a need of more realism. The whole point, though, is that game wise, a cargo is a cargo, been human or paper or else. And that's all that matters. Some may wish more. Good for them. 18:16:03 <xiong> norbert79, I'm having fun. 18:16:30 <xiong> Belugas, Well, I agree with you on that. 18:16:31 <Eddi|zuHause> xiong just has neither tried ECS nor CargoDist. 18:16:48 <xiong> I'm not sure where you come down on the transfer point issue. 18:17:21 <Belugas> making network easier to manage 18:17:57 <Belugas> i lke to use transfers from <somewhere> to <main station> with say trucks 18:18:05 <Belugas> than train picks up the built up of cargos 18:18:19 <xiong> Er, I mean, do you think the feature good or bad? Not to say it's a binary choice; rather a spectrum ranging from "essential" through "indifferent" to "avoid at all costs". 18:18:33 <Belugas> otherwise, i'd have to lay a track to somewhere and that would prove inneficient 18:18:53 <Belugas> which feature? 18:19:06 <xiong> I'm talking specifically about an order that would forbid a vehicle picking up the exact same cargo that it *just* dropped. 18:19:07 <peter1138> we have to lay a track 18:19:08 <peter1138> in ARDOUR 18:19:45 <Belugas> hehehe 18:20:08 <Belugas> xiong, i'm totally indifferent 18:20:14 <xiong> ? 18:20:23 <Eddi|zuHause> can anyone tell xiong that we talked about that exact same thing for YEARS. 18:20:33 <xiong> Okay, well then: How do you transfer pax? 18:20:35 <Eddi|zuHause> and it was always rejected for the same reasons. 18:20:56 <Belugas> as i would for coal 18:21:06 <Belugas> pick and dump 18:21:13 <xiong> The only totally clean way I can see to do it, is to have two completely distinct sets of vehicles, with all of them empty half the time. 18:21:22 <Belugas> yep 18:21:30 <xiong> Two sets of stations -- Wbound and Ebound. 18:21:35 <Belugas> yup 18:21:49 <xiong> So, that's what you do? 18:22:13 <Belugas> or better: pick at A, dump at B, pick at C, dump at D and go to A 18:22:46 *** CIA-2 [~CIA@208.69.182.149] has quit [] 18:22:48 *** CIA-10 [~CIA@208.69.182.149] has joined #openttd 18:22:56 <xiong> Okay, but that doesn't make much sense in a feeder route. There, it's pick B, dump A, pick C, dump A, pick D, dump A. 18:22:56 *** CIA-10 [~CIA@208.69.182.149] has quit [] 18:23:17 <Belugas> given that b and c are close and a and d are close 18:23:21 <xiong> ... and that's fine, right there, for coal, and I'm happy with that. 18:23:42 <xiong> My point is with pax. 18:24:16 <xiong> I don't want to build two airports, one for arrivals, one for departures; each with its own fleet of trains taking off for the city. 18:24:59 <avdg> its not about getting things right, its about getting things that fit in the game 18:25:00 <xiong> The same bus that drops pax at the airport should take away pax -- but not the *same* pax, for they don't want to go back home and will not pay for the disservice. 18:25:22 <xiong> avdg, You ever spend much time modeling? 18:25:23 <AveiMil> lol wtf? they aren't real people 18:25:44 <xiong> Doesn't matter. In pure game terms, they won't pay game money. 18:25:45 <__ln__> AveiMil: of course they are, don't talk like that about human beings 18:26:00 <AveiMil> I'm sorry :'( 18:26:04 <avdg> xiong: start a local blog/wiki and write your notes there 18:26:12 <xiong> Why? 18:26:16 <Belugas> xiong, your view is tainted with desire of realism 18:26:25 <avdg> you are spamming the chat 18:26:32 <xiong> Belugas, You ever do much modeling? 18:26:41 <Belugas> i do lots of lego 18:26:50 <xiong> avdg, Dunno. I thought I was having a convo with Belugas. 18:27:16 <xiong> "spam" is pretty much Sales, Promotion, Advertising, Marketing. I have nothing to sell. 18:27:22 <Terkhen> :D 18:27:22 <Belugas> if you talk in this channel, you have a conversation with.. a lot of users :D 18:27:38 <xiong> Oh, I agree with that, Belugas. 18:27:58 <Belugas> spam can also mean floading with stuff undesired ;) 18:28:06 <xiong> I'd still like to know how you conceive a profitable long-distance passenger route, with transfers along the way. How do you do it? 18:28:15 <Belugas> so.... CashZ window to fix... byebye 18:29:36 <xiong> Hm. Well, I desire to talk trains. 18:30:24 <AveiMil> I don't quite understand the problem, can you break it down for me in a simple sentence or two? 18:38:55 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 18:45:47 <CIA-1> OpenTTD: translators * r21152 /trunk/src/lang/ (catalan.txt polish.txt): 18:45:47 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:45:47 <CIA-1> OpenTTD: catalan - 1 changes by arnau 18:45:47 <CIA-1> OpenTTD: polish - 2 changes by silver_777 18:47:21 *** Biolunar [~mahdi@blfd-4db0f82f.pool.mediaWays.net] has quit [Remote host closed the connection] 18:50:48 *** Biolunar [~mahdi@blfd-4db0f82f.pool.mediaWays.net] has joined #openttd 18:54:29 <AveiMil> A cargo ship should be able to carry both livestock and grain in one go. 18:54:33 <AveiMil> Is that moddable in NewGR? 18:54:35 <AveiMil> F 18:55:34 <Terkhen> no, ships can only carry a single type of cargo at once 18:55:58 <AveiMil> :( 18:56:59 <Belugas> only planes can carry 2 carogs 18:57:01 <Belugas> cargos 18:57:15 <Belugas> the trick is that the second one is in fact in the shadow :) 18:57:32 <__ln__> which is not real....ly nice 18:57:49 <SpComb> depends if you're an asm programmer or not 18:59:35 <Terkhen> :D 19:00:41 *** Samu [Samu@248.40.54.77.rev.vodafone.pt] has joined #openttd 19:01:01 <Samu> hi 19:02:39 *** saronpasu [~saronpasu@catv075-208.lan-do.ne.jp] has quit [Ping timeout: 480 seconds] 19:02:45 <Terkhen> hello Samu 19:02:57 <Samu> i installed mirc 19:03:23 <Samu> there's a little problem 19:04:09 <Samu> this link that is on the forum doesn't work, even with mirc installed irc://irc.oftc.net/openttd 19:04:37 <Samu> using IE8 19:04:39 <Rubidium> sounds like mirc didn't register itself for the irc protocol 19:05:15 <avdg> samu: try irc://irc.oftc.net/#openttd 19:05:23 <Samu> was it because I installed as portable? 19:07:02 <Samu> avdg, that didn't work either 19:07:23 <Samu> i will try to reinstall mirc 19:07:30 *** Samu [Samu@248.40.54.77.rev.vodafone.pt] has quit [] 19:07:31 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 19:09:24 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:10:32 <AveiMil> Wish you could clone veichles so they end up with shared orders. 19:10:43 <andythenorth> you can 19:10:56 <andythenorth> using the hugely obvious ctrl-click when cloning ;) 19:11:03 *** Samu [Samu@248.40.54.77.rev.vodafone.pt] has joined #openttd 19:11:09 <Samu> :) 19:11:12 <Samu> it works now 19:11:15 <avdg> http://wiki.openttd.org/Shared_orders#Shared_orders 19:12:06 <Rubidium> andythenorth: yes, obviously everyone reads the readme before asking such questions here 19:12:33 <andythenorth> readme? 19:12:39 <andythenorth> what's that? 19:13:10 <AveiMil> no 19:13:14 <AveiMil> when you ctrl click clone 19:13:20 <AveiMil> the veichle gets all the orders 19:13:24 <AveiMil> but they ain't shared orders 19:13:56 <Rubidium> andythenorth: the thing you obviously haven't read yet... 19:14:17 <AveiMil> wait wtf, they are shared orders 19:14:33 <AveiMil> thought I tested that and discovered they werent' after ctrl click cloning 19:14:35 <AveiMil> ack 19:15:28 <andythenorth> it's ripe for improvement, but no-one knows how :P 19:16:11 <avdg> or someone is too scared too code ;-) 19:16:30 <andythenorth> code without any spec :O 19:16:48 <avdg> I have already an idea (for years actually) 19:17:15 <avdg> thats why partly I said no to cloned orders 19:17:31 <avdg> *banning shared orders I mean 19:18:37 <avdg> hmm, time to get the docs done I think :) (graps todolist) 19:19:08 <norbert79> Hmm, I feel rusted... But my company works :) 19:19:08 *** avdg [~avdg@78-22-161-27.access.telenet.be] has quit [Remote host closed the connection] 19:19:36 *** avdg [~avdg@78-22-161-27.access.telenet.be] has joined #openttd 19:23:10 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 19:23:55 * Zuu is crazy - have to be at the railway local station around 6 o clock on sunday. 19:24:05 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 19:24:45 <Zuu> Booked a train ticket via bahn.de and had forgoten that I booked it from Kopenhagen H and not my city so I though 7:45 is doable, but now I realzie I have to get to copenhagen as well :-p 19:26:27 <SmatZ> :) 19:26:29 <Eddi|zuHause> yes, you certainly are crazy. 19:27:55 <Zuu> The problem is that bahn e-tickets are not valid on local trains in Sweden, so you need to book from denmark and use a local PT-card to get to denmark. 19:28:52 <__ln__> so it would be easier if SkÃ¥ne still was a part of denmark 19:29:01 <Zuu> Yes in this case ^^ 19:29:02 <Markk> Scania o/ 19:29:32 <AveiMil> asdf, what was I thinking. Yeah, when you use the clone tool on a truck that has Shared Orders 19:29:37 <Markk> Zuu: Whera are you goin'? 19:29:41 <AveiMil> your new truck will just hvae the orders, not shared orders 19:29:43 <AveiMil> :( 19:29:46 <Zuu> Or if DB would enter the swedish market now with the removal of the state monopoly in sweden. 19:29:54 <Zuu> Markk: Karlsruhe 19:30:30 <Markk> Ah 19:30:34 <Zuu> AveiMil: Hold control while cloning 19:30:36 <SmatZ> AveiMil: use the magic ctrl key 19:30:56 *** xiong [~xiong@netblock-72-25-106-205.dslextreme.com] has quit [Ping timeout: 480 seconds] 19:31:30 <Markk> Zuu: Where in Scania do you live? 19:31:37 <Zuu> Lund 19:31:40 <Markk> ah 19:32:11 <Zuu> "The academic farmers village" 19:32:28 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has joined #openttd 19:32:29 <Wasila> Hey 19:32:55 <Samu> is there a way to lock someone to only 1 company? 19:33:08 <Wasila> I just had a quick question 19:33:13 *** xi23 [~xi23@85.162.113.238] has quit [Ping timeout: 480 seconds] 19:33:18 <Zuu> Samu: Not by default 19:33:20 <Samu> this guy in this game is creating new companies to terraform for his main company :( 19:33:20 <Wasila> Is it feasible for me to personally edit a newGRF? 19:33:36 <SmatZ> Samu: unleash the mighty banhammer 19:33:56 <__ln__> Zuu: was the train any cheaper than flying? 19:34:19 <andythenorth> Wasila: depends on all kinds of things ;) 19:34:20 <Markk> Zuu: Haha 19:34:48 <Zuu> I didn't check the flight actually. But the train was not much more expansive than going to Stockholm. 19:34:56 <Wasila> Oh, andythenorth, I just want to change the capacity of this train 19:35:05 <Zuu> The company I work for have a policy against flying even if train is slower. 19:35:10 <andythenorth> Wasila: depends (1) which newgrf it is (2) do you have the tools (3) will you be able to figure it out :P 19:37:00 <Zuu> We even have goals on the transport mode shares within the company and I think there is also compensation for the CO2 that our trips generates. 19:37:36 <__ln__> try not to breathe much 19:38:03 <SmatZ> Zuu: sounds like you are working for the green party :) 19:38:07 <Zuu> But in this case, I don't know if I might use some Vattenfall coal power ^^ 19:38:50 <Zuu> SmatZ: It's a traffic consultancy company. 19:38:56 <Wasila> OK 19:39:04 <Wasila> It's 1) Monolev Set 2) Dunno 3) I hope so ;) 19:39:20 <Wasila> Monolev or Japenese Maglev Set 19:40:11 <Wasila> I just want to make the maglev trains high capacity enough to be feasible, andythenorth 19:40:17 <andythenorth> this set? http://www.tt-forums.net/viewtopic.php?f=26&t=47432&hilit=monolev 19:40:23 <CIA-1> OpenTTD: rubidium * r21153 /trunk/src/ (saveload/afterload.cpp tunnelbridge_cmd.cpp): -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 19:40:25 <__ln__> Zuu: if you were going to america, would you need to take the ferry? 19:41:06 <andythenorth> Wasila: you could ask Lawton to do it? 19:41:08 <Wasila> Yeah that'd do, although if another maglev set is easier that'd be alright too 19:41:18 <avdg> http://wiki.openttd.org/User:Avd/Lines/Overview <- what about this list of features? 19:41:23 <Zuu> __ln__: hehe no, probably not. 19:41:34 *** lasershock [lasershock@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:41:46 <Wasila> Is he still around? The thread is a little old 19:42:09 <AveiMil> Damn, I'm dumb. Thanks. 19:42:17 <AveiMil> There should be waypoints for road vehicles too :) 19:42:32 <SmatZ> AveiMil: you can use drive-throughs for that 19:42:37 <AveiMil> yeah I did 19:42:38 <SmatZ> with non-stop order 19:42:42 <Samu> hey, there is a translation error, can someone edit it? 19:42:44 <andythenorth> planetmaker: is monolev a coop hosted project? I can't tell from 19:43:00 <AveiMil> non-stop? I just set them to no unload/load 19:43:13 <AveiMil> if I set non-stop and one in the middle they will still use it as a waypoint? 19:43:13 <SmatZ> then they will still stop there 19:43:28 <AveiMil> ccool 19:43:31 <SmatZ> it will work as a waypoint 19:43:42 <SmatZ> it's "Go via" order 19:44:18 <AveiMil> thanks 19:44:40 <Samu> How do I edit an error in the translation, or submit an error? 19:45:29 <SmatZ> Samu: http://translator.openttd.org/en/ become a translator :) 19:45:33 <SmatZ> or contact your translator 19:46:00 <Samu> Interface/Interaction/Left-click scrolling 19:46:06 <Samu> it translates to 19:46:44 <Samu> Deslocar com o botão esquerdo 19:46:55 <Samu> not Deslocar com o botão direito 19:47:24 <Alberth> there are very few people understanding what you say :) 19:47:27 <SmatZ> :) 19:47:31 <Samu> esquerdo = left 19:47:36 <Samu> direito = right 19:47:40 <Wasila> soo badd 19:47:44 <frosch123> what language is that? spanish? italian? 19:47:49 <Samu> portuguese 19:47:51 <SmatZ> portuguese 19:47:57 <Samu> not brazilian 19:48:13 <Wasila> So andythenorth, is it not worth my while doing it myself? 19:49:08 <andythenorth> Wasila: I'm not sure. It looks like the fastest way would be to decode the grf, edit and reencode 19:49:18 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:49:21 <andythenorth> that means you basically just need grfcodec, maybe nforenum 19:49:33 <andythenorth> I don't know the licensing or anything on that set 19:49:42 *** KouDy [~KouDy@ip-89-176-30-106.net.upcbroadband.cz] has quit [Quit: Leaving.] 19:51:11 <frosch123> Samu: there is no "o" between "com" and "botão" in current translation 19:51:30 <Wasila> I just found a tool on the forums called GRF reader, I'll check that out first 19:51:42 <Samu> ah, sorry 19:51:56 <frosch123> does that change something? 19:52:10 <Samu> deslocar com botão esquerdo or deslocar com o botão esquerdo is the same 19:52:39 <Samu> it says "deslocar com botão direito" right now, I'm reading it 19:52:51 <Samu> it should be "deslocar com botão esquerdo" 19:52:57 <frosch123> done, now wait for tomorrow nightly :) 19:53:16 <SmatZ> frosch123: you have global editor rights? 19:53:26 <frosch123> SmatZ: yeah, no idea why though :p 19:53:31 <andythenorth> Wasila: you need http://dev.openttdcoop.org/projects/grf-tools 19:53:32 <SmatZ> :) 19:53:53 <Zuu> Hmm, it would be nice if WT3 would show how the English string has changed or the old string so you can more quickly see how the meaning has changed. 19:54:09 <Samu> cool, ty 19:54:51 <Wasila> andythenorth: Where do I hit download? 19:55:00 *** fonsinchen [~fonsinche@brln-4db81354.pool.mediaWays.net] has quit [Remote host closed the connection] 19:55:09 <andythenorth> Wasila: http://dev.openttdcoop.org/projects/grfcodec 19:55:23 <Wasila> ok, I'm on it 19:56:04 <andythenorth> Wasila: it should ship with a readme that explains basically how to use it 19:56:16 <andythenorth> you won't get very friendly code out of it unfortunately 19:56:22 <andythenorth> you might find it hard to edit :( 19:57:24 <Samu> the brazilian translation is correct, another way to say the same thing, lol 19:58:19 <Wasila> andythenorth: Do I use it in conjunction with MinGW? 19:58:28 <andythenorth> not sure 19:58:43 <andythenorth> anyone? ^ 19:58:50 <andythenorth> (grfcodec) 19:59:39 <Zuu> not sure what you are talking about, but you don't need MinGW to run terminal programs in Windows. 20:00:05 <Zuu> grfcodec is as far as I know just a terminal program that you can run from cmd.exe. 20:00:15 <Samu> i found a bug (I think) with the music volume 20:00:27 <Samu> I can't lower it or raise it, it still plays 20:00:55 <Samu> doesn't go down or up 20:01:10 <Zuu> Only left and right? ^^ 20:01:22 <Samu> ah yes 20:01:26 <Zuu> (sorry, I'm a bit tired and couldn't resist :-p ) 20:01:33 <Samu> im on the musicbox thing 20:01:49 <Samu> changing the volume has no effect 20:02:11 <Zuu> (the slider goes left-right, not up-down :-D ... SORRY ) 20:02:19 <Samu> yes 20:02:29 <Wasila> andythenorth: OK, I have 2 files 20:02:32 <Samu> sliding to Min or Max has no effect 20:02:33 <Wasila> .nfo and .pcx 20:02:42 <Samu> it works for sounds though 20:02:49 <andythenorth> Wasila: you need to edit the nfo 20:02:56 <andythenorth> welcome to madness :P 20:03:16 * Wasila cries 20:03:40 <Wasila> I have .dat files now 20:03:41 <Wasila> from the nforenum 20:03:47 <Wasila> in MinGW/home, but I don't know how to open them 20:03:54 <andythenorth> don't worry about those 20:03:55 <Zuu> Samu: On what platrofm are you? 20:03:59 <Zuu> Windows, Linux? 20:03:59 <andythenorth> paste the nfo to paste.org 20:04:17 <Samu> windows xp pro 20:04:19 <Samu> 32 bit 20:04:58 <Samu> using openttd 1.0.4 20:05:24 <Wasila> http://paste.org/pastebin/view/24765 20:05:30 <Wasila> Sorry, I have to go now. Will you be around in an hour? 20:05:36 <Wasila> bye 20:05:42 <andythenorth> probably 20:06:13 * andythenorth urgh 20:06:15 <andythenorth> nfo 20:06:18 <andythenorth> uncommented 20:06:46 <norbert79> Eh, lol.. asks for help, then flees :) 20:07:18 <andythenorth> urgh. Turns out I can actually *read* uncommented nfo reasonably quickly :( 20:09:06 <Zuu> Samu: Unless it is in known-bugs.txt or on the bug tracker, I suggest posting it to bugs.openttd.org. 20:09:14 <Zuu> You could try with a different sound driver as well. 20:09:44 <Zuu> I kind of remember having read about this bug before. 20:09:45 <SmatZ> [21:01:48] <Samu> changing the volume has no effect <== it's a "known bug" 20:10:00 <SmatZ> or misfeature (missing feature ;) 20:10:36 <SmatZ> not sure if it's documented though 20:10:38 <Zuu> SmatZ: I can't find it in known-bugs.txt 20:10:55 <Samu> it's not on my known bug text file 20:11:01 <Zuu> This time I also checked with last stable known-bugs.txt (before I checked my last nightly) 20:11:28 <SmatZ> :) 20:14:08 <Samu> found another bug 20:14:26 <Samu> in the advanced settings, when changing the servicing from % to days 20:14:30 *** perk11 [~perk11@81.17.157.195] has joined #openttd 20:14:37 <Samu> ship and planes are switched 20:14:38 *** KritiK [~Maxim@95-25-229-235.broadband.corbina.ru] has joined #openttd 20:14:52 <Samu> it's 100 days for planes, 360 for ships 20:17:38 <AveiMil> Question, I have a ship, told it to "fully load cargo" at a dock where livestock slowly ticks in. Does the late delivery penatly kick in from the moment the ship reaches 100% or from the moment the first livestock is loaded on board? (i.e. each livestock are prized seperately) ? 20:17:56 <AveiMil> (reaches 100% and starts to head for unloading dock)* 20:19:32 <andythenorth> ta da 20:19:36 <andythenorth> FIRS 0.5.3 :) 20:19:44 <andythenorth> with extra translation sauce 20:19:55 <Ammler> dear forum mods, please do not lock threads, just move those out of public, you have such category, don't you? I so much hate it to read something and then you can't answer. 20:21:18 <Ammler> orudge: maybe you can configure the forum, so mods can't close? 20:22:48 <Samu> wow, I can't really host a server, I'm the only one on it and it still sends packets to somewhere, masterserver? 20:23:37 <AveiMil> tries to advertise it with the master server if you make an internet server 20:24:09 <Samu> I currently have a higher upload ratio than download, just terminated server 20:24:41 *** APTX [~APTX@chello089077244008.chello.pl] has joined #openttd 20:25:10 <Samu> mirc seems fine and not the problem 20:25:22 <Samu> it's teh game :( 20:25:23 *** APTX_ [~APTX@chello089077244008.chello.pl] has quit [Remote host closed the connection] 20:27:06 <Samu> 15.77MB uploaded 20:27:15 <Samu> 15.47MB downloaded 20:27:50 <Samu> the downloaded part includes mirc, 2 megas for it 20:29:32 *** norbert79 [~Norbi@94-21-182-254.pool.digikabel.hu] has left #openttd [] 20:30:41 <peter1138> "megas"? 20:30:48 <Samu> MB 20:31:54 <SmatZ> mb? 20:32:09 <Samu> I don't know 20:32:12 <Samu> let me check 20:32:12 <Prof_Frink> megÊ 20:32:40 <Samu> windows says this 20:32:42 <Samu> 1,98 MB (2.078.272 bytes) 20:33:04 *** norbert79 [~Norbi@94-21-182-254.pool.digikabel.hu] has joined #openttd 20:33:49 *** Bluelight [~chatzilla@225.80-202-65.nextgentel.com] has joined #openttd 20:36:29 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:48:52 <Samu> i added a new task 20:48:53 <Samu> http://bugs.openttd.org/task/4222 20:49:38 <Alberth> the latter part is a translation issue 20:50:09 <Alberth> portuguese translators handle that, not us 20:50:26 <Samu> :) 20:53:44 <Samu> what is the difference between OPF and NPF? 20:54:01 <Samu> or Original / OPF / NPF 20:54:27 <Samu> sometimes the settings say (not with OPF) 20:54:34 <Samu> but there is no OPF to select from 20:55:09 <Wasila> andythenorth, are you still there? 20:55:39 * avdg wonders howmany people can read http://wiki.openttd.org/User:Avd/Lines/Overview 20:55:49 <Alberth> Samu: nice ones :) 20:56:01 <andythenorth> Wasila: hi 20:56:18 <Wasila> Hey :). So do you know which line refers to capacity of the train (there should be only one)? 20:56:57 <andythenorth> Wasila: what property number is speed here? http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains 20:57:19 <Wasila> 09, according to that page 20:58:23 <andythenorth> Wasila: I think it's sprite 5 or sprite 6 20:58:36 <Samu> did I discover some typo? 20:59:10 <__ln__> i wish to register a complaint. it's about this configure script i downloaded just a moment ago from this very boutique. 20:59:11 <andythenorth> Wasila: I can't be sure. Looks like there are two action 0s applied to the same train 20:59:25 <andythenorth> hmm 20:59:34 <andythenorth> no one is a wagon 20:59:39 <andythenorth> I think it's sprite 5 21:00:06 <Wasila> Capacity is 400 passengers 21:00:08 <Wasila> If that helps 21:00:20 <andythenorth> oh you want to change capacity? 21:00:25 <Wasila> What did you think? 21:00:33 <andythenorth> speed of the loco for some reason :P 21:00:38 <Wasila> Oh noes xD 21:00:42 <andythenorth> so capacity is what property number? 21:00:55 <Wasila> 14 21:01:55 <andythenorth> what's the current capacity? 21:01:56 <andythenorth> 320? 21:02:02 <Wasila> 400 21:02:06 <andythenorth> hmm 21:02:19 <Wasila> Perhaps I could try a different maglev GRF, if it might be easier 21:02:56 <andythenorth> Wasila: how many wagons to get the 400 capacity? 21:03:01 <andythenorth> I need to know capacity per wagon... 21:03:15 <Wasila> Well, you can't buy wagons 21:03:17 <Wasila> It's a fixed length train 21:03:20 <andythenorth> yep 21:03:24 <Wasila> It looks like 8 21:03:24 <andythenorth> so how many wagons in it? 21:03:25 <Alberth> Samu: no, OPF probably got removed at some point in the past as choice for all except ships. Please ass a bug 21:03:34 <andythenorth> Wasila: including engines? 21:03:37 <Wasila> No 21:03:37 <Wasila> 10 21:03:38 <Alberth> *add 21:04:31 <Samu> ok 21:05:04 <SmatZ> Please ass a bug <== that sentence could be really confusing :) 21:05:26 <Alberth> avdg: http://wiki.openttd.org/Requested_features/Reworked_groups 21:05:36 <Alberth> SmatZ: yeah, sorry about that 21:05:37 <Prof_Frink> Pleasing asses are a feature, not a bug. 21:05:40 <andythenorth> Wasila: all we have to do is find the correct 14 in sprite 6 21:05:43 <SmatZ> Alberth: no problem at all :) 21:06:19 <avdg> interesting :) I will take a look very quickly 21:06:24 <Wasila> andythenorth: There appear to be 2. Process of elimination? 21:06:30 <andythenorth> I think it's the second one 21:06:34 <andythenorth> 14 20 21:06:50 <andythenorth> change that to something like 14 32 and recompile ;) 21:06:55 <andythenorth> see what happens 21:07:08 <Wasila> Will I have to reload the game to see the changes? 21:07:15 <Wasila> Or reapply the grf? 21:07:32 <andythenorth> reapply the grf should work 21:07:45 <andythenorth> do you have newgrf developer tools enabled? 21:08:23 <Wasila> In-game? 21:08:31 <AveiMil> I need help to understand how the (transported x%) part of industries work. I think my ships are killing industries :( 21:08:38 <andythenorth> Wasila: yes, in game 21:08:43 <AveiMil> Does it count % transported THAT month only? 21:08:45 <Wasila> I don't think so 21:08:50 <andythenorth> nvm 21:09:09 <AveiMil> becasue I have a coal ship that keeps transporting 100% of what the coal mine has produced every 3 months or so and transported value is only 44% 21:09:44 <andythenorth> run a second ship 21:09:55 <andythenorth> so one is always loading 21:09:55 <Samu> http://bugs.openttd.org/task/4223 21:09:57 <Samu> done 21:10:08 <AveiMil> I can't, it's to expensive. 21:10:13 <Alberth> Samu: thanks 21:10:17 <AveiMil> so it counts transported % for THAT month? 21:10:33 <Wasila> andythenorth: I appear to have changed Max. Reliability, although I can't actually tell for certain 21:10:39 <andythenorth> :D 21:10:52 <Wasila> xD 21:11:20 <Wasila> I take it it's the other one? 21:11:25 <andythenorth> try it 21:13:47 <AveiMil> is there a way to tell if the economy has gone into recession with fluctuating economy on? 21:13:49 <Samu> is it possible to have openttd window always on top? 21:14:22 <AveiMil> cargo payment rates perhaps 21:14:50 <Wasila> andythenorth: I changed 03 to 09 and upon applying Failed: Unknown Action 0 Property 21:15:55 *** KouDy [~KouDy@ip-89-176-30-106.net.upcbroadband.cz] has joined #openttd 21:15:57 <andythenorth> Wasila: I normally format nfo like this 21:15:57 <andythenorth> http://pastebin.com/dYpSDwMQ 21:16:02 <andythenorth> makes it easier to read :) 21:16:24 <andythenorth> makes property 14 more obvious 21:16:40 <andythenorth> unless I did it wrong :o 21:17:39 <Wasila> From that it appears that the 14 is actually part of 02 21:17:47 <andythenorth> yes 21:17:51 <andythenorth> you need the other 14 21:17:57 <Wasila> The max reliability one? 21:18:00 <andythenorth> hmm 21:18:10 <andythenorth> 14 20 21:18:19 <andythenorth> that changed max reliability? 21:18:27 <andythenorth> max reliability changes when you reload a newgrf 21:18:33 <andythenorth> could be the reason... 21:18:58 <Wasila> Mhmm, I thought the change wasn't consistent going back and forth 21:19:23 <andythenorth> I'm 99% certain that prop 14 is that byte 21:19:34 <andythenorth> and I'm 99% certain that's the chimera carriage 21:19:38 <Wasila> Lemme double check 21:20:01 <andythenorth> hey, this could have been us :D http://www.bbc.co.uk/news/uk-england-11747076 21:20:12 <Samu> AIAI crash 21:20:22 <Samu> division by zero 21:20:36 <Samu> explosion caused by vehicle Road Vehicle 7 21:21:11 <avdg> hmm, could have many causes 21:22:03 <Samu> I loaded a TTD savegame 21:22:07 <Wasila> andythenorth: Strange, I must have overlooked it. There are now 2 Chimaeras, one with 400 capacity and one with 333 21:22:19 <Samu> the AI's loaded, this one crashed 21:22:21 <Wasila> The 333 is also roughly half the speed 21:22:25 <Wasila> Unless it was always like that 21:22:37 <andythenorth> Wasila: try starting a new game with just your modified grf ;) 21:23:03 <andythenorth> You can change the name in your grf mod if that helps - should be obvious how 21:24:55 <Wasila> Oh no, I think it worked 21:25:43 <AveiMil> Can someone explain to me why a oil well is constatly at 70% transported every month when I have oil trucks 100% of the time loading constantly everything that pops out? 21:25:57 <Wasila> although how exactly do I control it? What do the numbers mean? 21:26:02 *** Fast2 [~Fast2@p57AF8043.dip0.t-ipconnect.de] has joined #openttd 21:26:18 <frosch123> AveiMil: build a statue in the next town, and it will be at 80% 21:26:36 <frosch123> transport the oil with 500km/h maglev, and it will be at 100% 21:26:53 <andythenorth> Wasila: there are two bytes. First is prop number (14). Second is value, in hex 21:27:28 <andythenorth> can you count in hex? :P 21:27:28 <AveiMil> that's just weird 21:27:56 <Wasila> No, but Microsoft Calculator can ;) 21:28:10 <AveiMil> why does the speed of transport matter? 21:28:24 <Wasila> So 20 = 320? 21:28:30 <frosch123> the coolness of the trains matter or so 21:28:55 <AveiMil> which means road vehicles can never obtain 100% rating 21:29:09 <AveiMil> and why is it called "transported" if that's not what it means, gah 21:29:13 <andythenorth> Wasila: 20 = 32 21:29:24 <AveiMil> If I transport 100% in any given month, I expect that number to be 100% 21:29:28 <Wasila> And that's 10x in terms of capacity, andythenorth? 21:29:29 <andythenorth> I wonder if train capacity = prop 14 * 10? 21:29:37 <Wasila> That's what I mean 21:30:36 <andythenorth> what capacity do you want? 21:30:49 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 21:31:00 <AveiMil> That's a horrible game mechanic. 21:31:14 <AveiMil> Ships ruin industries over time. 21:31:29 <Samu> it seems to work for ships 21:31:41 <AveiMil> ? 21:31:45 <andythenorth> AveiMil: alternative industry sets are available :D 21:31:50 <Samu> a full loading ship 21:31:55 <Samu> gets 21:31:57 <Samu> 67% rating? 21:31:58 <Samu> i think 21:32:11 <AveiMil> yeah, and why would you get 67% rating if you load 100%? 21:32:15 <AveiMil> you should get 100% rating 21:32:30 <AveiMil> otherwise the cahnce of production decrease per month will eventually mean the industry dies 21:32:49 <Samu> but when the ship is away, the rating decays slower 21:32:52 <Wasila> Yeah andythenorth, thanks. Now the trains are feasible. BTW, how hard would it be to increase the length of the train (add wagons)? 21:32:52 <AveiMil> andythenorth, is that related to industry sets? ain't it a game mechanic? 21:33:02 <andythenorth> Wasila: let me see... 21:33:10 <Wasila> Heh. Whole new can of worms 21:33:17 <AveiMil> yeah, so the month the ship loads the rating goes up to about 70% 21:33:27 <AveiMil> then the ship goes away for three months and by the time it's back the rating is 51% 21:33:41 <AveiMil> and during those 2-3 months there's a larger chance the industry production has decreased 21:33:43 <AveiMil> than increased 21:33:44 <andythenorth> Wasila: it will just be one byte to change somewhere 21:33:47 <AveiMil> thus over time it will surely die 21:34:03 <Wasila> andy, will it be 10 in hex or 8? 21:34:14 <Samu> does the rating influence the industry production change? 21:34:18 <Samu> station rating 21:34:21 <andythenorth> Wasila: for number of vehicles? 21:34:26 <Wasila> Wagons 21:34:34 <andythenorth> not sure...depends how it's doing the counting 21:34:38 <Wasila> D: 21:34:46 <andythenorth> it probably goes engine....wagons x 8, rear engine 21:35:01 <__ln__> who is in charge of the configure script? 21:35:49 <Wasila> andythenorth: no idea what it could be? 21:35:59 <Wasila> Will it be under that same section (sprite 6)? 21:36:03 <avdg> Alberth: sounds like limits in the current implementation, not that worst that I thought at, but still enough to do some extra research 21:36:07 <andythenorth> I'm looking for the action 2 that handles articulated vehicle cb 21:36:22 <AveiMil> the "transported" rating influence the industry production change 21:36:23 <andythenorth> Wasila: it starts at sprite 56 21:36:48 <andythenorth> then it chains to sprite 53 21:36:58 <AveiMil> in simple terms you must keep the industry above 67% transported every month (or at least 6+ months out of 12 in a year) otherwise the industry WILL die (FOR SURE), all it takes is time 21:37:09 <CIA-1> OpenTTD: rubidium * r21154 /trunk/src/lang/ (50 files in 2 dirs): -Fix [FS#4223]: OPF has been removed for trains, so the 90 degree turn option doesn't need to mention it's not supported for OPF 21:37:12 <Alberth> avdg: sorry, awfully busy atm 21:37:21 <avdg> nvm then 21:37:47 <Wasila> Which means? D: 21:37:54 <avdg> http://wiki.openttd.org/Requested_features/Reworked_groups 21:37:57 <Wasila> I have to change something in 56 then the same in 53? 21:38:00 <andythenorth> nah 21:38:04 <andythenorth> something in 53 21:38:06 <andythenorth> I think 21:38:18 <Wasila> 53 * 18 02 00 54 81 10 00 FF 02 01 80 01 09 00 80 0A 0A FF FF 21:38:39 <Wasila> No 8s, but two A's, so I take it it's 10? 21:39:05 <andythenorth> Wasila: yes 21:39:10 <andythenorth> how many wagons do you want? 21:39:22 <Wasila> I want 5 tiles - it's 3 now 21:40:05 <Wasila> So 16 2/3 <_< 21:40:34 <andythenorth> Wasila: http://pastebin.com/TDBd8k9u 21:41:03 <andythenorth> you need to mod lines 4 and 5 in the paste 21:41:26 <CIA-1> OpenTTD: rubidium * r21155 /trunk/src/settings.cpp: -Fix [FS#4222] (r14959): default service interval for ships/aircraft got switched 21:41:51 <andythenorth> Wasila: make sense, or do you need more clues? :) 21:42:54 <Wasila> Wait, what's vehicle 1 and 0? Is one the wagon and one the engine? 21:42:58 <Wasila> More clues <_< 21:43:18 <andythenorth> wagon is 1, engine is 0 21:43:32 <andythenorth> the name strings give you a clue, if you know how to read them ;) 21:44:39 <Wasila> So if I wanted 14 wagons, would line 4 become '01 80 01 0E'?? 21:44:53 * Wasila crosses fingers 21:44:54 <andythenorth> yes 21:45:02 <andythenorth> but you need to change line 5 as well 21:45:14 <Wasila> to 21:45:15 <andythenorth> or you'll get either (1) failure to build or (2) weird result :P 21:45:21 <Wasila> 00 80 0A 10? 21:45:28 <Wasila> For 16? 21:45:39 <andythenorth> 00 80 0F 0F in that case 21:46:06 <Wasila> Does dual-headed train only count for one? 21:46:58 <andythenorth> It doesn't count the first vehicle in that particular piece of code 21:47:04 <andythenorth> the first vehicle already exists 21:47:10 <andythenorth> when that code runs 21:47:32 <andythenorth> try it and see :) 21:49:20 <AveiMil> Where can I read about cargo stocked at a station and at what rate it dissapears? 21:49:24 <Wasila> Back end of train has magically disappeared 21:50:54 <Samu> rubidium or someone 21:51:03 <Samu> is it possible to have a "always on top" feature? 21:51:12 <Samu> for the whole program of course 21:51:36 <Samu> always visible or always on top 21:51:41 <__ln__> Rubidium: would be nice if the configure script logged into config.log what options were given to configure. 21:51:41 <SmatZ> Samu: depends on your WM 21:51:46 <Rubidium> Samu: you mean the whole OpenTTD window? 21:51:56 *** HerzogDeXtEr [~Flex@89.246.209.220] has joined #openttd 21:51:59 <Samu> yes, I mean that 21:52:00 <Rubidium> in that case I suggest you use a better window manager 21:52:06 <Wasila> andythenorth: There are 15 wagons but only 1 engine 21:52:43 <Samu> I'm using windows xp 21:52:58 <Samu> i can chose to split windows horizontaly, verticaly, in cascade 21:53:03 <Alberth> that sounds like your problem :) 21:53:19 <Samu> but a always on top would be better 21:53:43 <Alberth> Samu: I am sure someone has invented other window handler thingies for XP 21:55:12 <Samu> oh well, t.t 21:55:17 <Rubidium> but you're talking about a Windows only feature, so you're probably more experienced than I am 21:55:43 <Samu> well, yeah, some programs have that choice 21:56:18 <Samu> you right click on the program on the task bar and have an option to make it always on top or always visible 21:57:00 <Wasila> andythenorth: there appears to be some sort of upper limit on the carriages. I set it up again to 16/18 but it stayed down 21:58:09 *** HerzogDeXtEr1 [~Flex@89.246.176.212] has quit [Ping timeout: 480 seconds] 21:58:45 *** xi23 [~xi23@78.110.223.65] has joined #openttd 22:01:40 <AveiMil> Can you change the cargo delivery payment rates via NewGRF? 22:02:00 <SmatZ> yes 22:02:06 <Samu> does anyone here use windows xp? 22:02:14 <SmatZ> yes 22:02:37 <Samu> there is a way to globally increase the size of everything 22:02:49 <Samu> let me check 22:02:51 <SmatZ> lower screen resolution 22:03:06 <SpComb> UTF-16 22:03:11 <Samu> ah 22:03:21 <Samu> rigght click the desktop 22:03:27 <Rubidium> SpComb: that doesn't increase the size of everything :) 22:03:33 <Samu> and properties 22:03:42 <SpComb> 16-bit RGB then 22:03:43 <Samu> then the last tab, settings 22:03:49 <Samu> advanced button 22:03:50 <SpComb> as in, 16-bit color channels 22:04:04 <SmatZ> do not use 16bit colors if you can use 32bit 22:04:05 <Samu> and visualization 22:04:13 <Samu> normal size is 100% 22:04:18 <Samu> I currently put it to 125% 22:04:29 <Samu> it works for most windowed programs, not on openttd 22:04:46 <SmatZ> Samu: edit openttd.cfg ... there is some... font size setting 22:04:53 <Rubidium> so you lied; it doesn't increase the size of everything 22:05:00 <SmatZ> small_font = 22:05:01 <SmatZ> medium_font = 22:05:03 <SmatZ> large_font = 22:05:04 <SmatZ> Rubidium: hehe :) 22:05:31 <Samu> did you find it smatz? 22:05:37 <Samu> 96 ppp, 120 ppp? 22:05:46 <SmatZ> Samu: I am not using windows XP 22:05:47 <AveiMil> SmatZ, how does cargo stockpiled at stations work? At what rate do they start to dissapear if nothing it loading? 22:05:50 <andythenorth> Wasila: perhaps there's a limit for articulated trains 22:05:57 <AveiMil> Can't find anything on that in the wiki 22:06:16 <SmatZ> Samu: to make everything larger, lower screen resolution 22:06:18 <Samu> could OpenTTD redraw graphics based on this setting? 22:06:33 <Samu> :( 22:06:38 <Samu> not exactly the same thing 22:06:39 <Rubidium> andythenorth: ofcourse there's a limit for articulated trains (or road vehicles) 22:06:45 <SmatZ> Samu: not sure if OpenTTD respects that settings (when using system fonts) - it might need openttd restart at least 22:07:00 <SmatZ> if you use built-in fonts, it won't work for sure 22:07:08 <Samu> it's not a font size only 22:07:23 <Samu> it's a 'visualization size' if my translation is correct 22:07:24 <Rubidium> andythenorth: although the limit is 100 carriages (or parts) 22:07:26 <andythenorth> Rubidium: 65536? 22:07:30 <andythenorth> oh 22:07:34 <Samu> it increases icon sizes too 22:07:36 <Wasila> Very strange 22:07:37 <Samu> image sizes 22:07:42 <Samu> font sizes 22:07:47 <Samu> video sizes 22:08:16 <Rubidium> well, just post a feature request in the appropriate place (tm) 22:08:16 <andythenorth> Wasila: pastebin your code... 22:08:25 <SmatZ> AveiMil: uhh... I would have to have a look in the code :) I think at volume of 4096 it starts disappearing more quickly, and at volume of 16384 no more items are added 22:08:35 <SmatZ> there should be a wiki page for that 22:08:46 <Samu> it requires windows restart if you're going to change it 22:08:50 <SmatZ> (and Rubidium might correct me, as he coded the soft/hard limit, iirc :) 22:08:58 <SmatZ> Samu: silly windows :p 22:09:13 <SmatZ> just lower the resolution 22:09:17 <SmatZ> it doesn't need restart 22:09:21 <SmatZ> and everything gets bigger 22:09:23 <SmatZ> :p 22:09:28 <Wasila> Pastebin seems to have assploded 22:09:29 <Wasila> 53 * 18 02 00 54 81 10 00 FF 02 01 80 01 10 00 80 12 12 FF FF 22:09:42 <SmatZ> I am using 1024x768 on my 21" CRT as well :p 22:10:00 <Wasila> nvm, I was on the wrong site. 22:10:00 <Wasila> http://pastebin.com/3sxgEGSj 22:10:08 <Samu> it's about the same thing that most browsers use 22:10:12 <Samu> a zoom feature 22:10:18 <Samu> it zooms everything you see 22:10:21 <andythenorth> 53 * 18 02 00 54 81 10 00 FF 02 01 80 01 10 00 80 11 11 FF FF 22:10:25 <Samu> but globally 22:10:30 <SmatZ> FF increases just font size iirc 22:10:43 <Rubidium> SmatZ: newer ones increase images as well 22:10:47 <SmatZ> ok :) 22:11:00 <Rubidium> but that (occasionally) messes up layouts royally 22:11:06 <SmatZ> hehe :) 22:11:16 <Wasila> That's what I should replace it with? 22:11:27 <AveiMil> SmatZ, yes 22:11:38 <andythenorth> Wasila: explained here http://pastebin.com/Gk0c5Z1A 22:11:50 <Samu> I'm on IE8 btw 22:11:58 <Wasila> lol IE 22:12:25 <Samu> there's a ie9 beta coming 22:12:30 <Samu> or out already 22:12:36 <Samu> not sure if i use it 22:12:59 <andythenorth> Wasila: you can paste in my commented code if that helps 22:13:05 <SmatZ> openttd GUI isn't in HTML :p 22:13:12 <andythenorth> grfcodec should ignore the comments 22:13:25 <Samu> mirc is using giant fonts already 22:13:42 <Samu> icons could be a bit bigger, but ok 22:13:50 <SmatZ> have you considered buying glasses? 22:13:56 <Wasila> My head hurts :( 22:13:57 <Samu> I have 22:14:02 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:14:05 <Rubidium> SmatZ: yes, but they make it worse... 22:14:06 <Samu> heh :) 22:14:09 <Wasila> I pasted in what you just put up and now the Chimaera won't appear at all 22:14:10 <SmatZ> :-) 22:14:18 <andythenorth> oh 22:14:42 <andythenorth> Wasila: ok try this one 53 * 18 02 00 54 81 10 00 FF 02 01 80 01 10 00 80 11 11 FF FF 22:15:04 <Rubidium> oh, 3 times firefox but no internet explorer... how biased NFO is 22:15:24 <andythenorth> no safari either 22:15:25 <SmatZ> :) 22:15:29 <andythenorth> silly old nfo 22:16:35 <Samu> about the idea of presets for advanced settings, I agree 22:16:41 <Samu> there should be one 22:16:54 <Samu> (reading forum) 22:17:03 <Wasila> Only one engine, but that's OK. It's perfect 22:17:06 <Wasila> Thanks andythenorth ;) 22:17:29 <andythenorth> Wasila: with only one engine it will be underpowered :o 22:17:32 <AveiMil> In nml, FEAT_CARGOS, how can I find out what items and properties are available under that feature? 22:18:55 <andythenorth> Wasila: I'm not sure why there is only one engine 22:19:29 <Wasila> Do passengers weigh the train down? At empty it's going at full speed (and acceleration is insanely quick anyway) 22:19:40 <andythenorth> passengers have weight 22:19:52 * andythenorth thinks bedtime 22:20:00 <Rubidium> night andythenorth 22:20:04 <andythenorth> Wasila: you're now a newgrf author :P 22:20:07 <Alberth> Wasila: loaded and unloaded weight is mentioned when you buy a wagon 22:20:12 <andythenorth> good night 22:20:29 <Wasila> That is quite cool :o 22:20:34 <Wasila> Night andythenorth 22:20:35 <Wasila> Thanks a lot 22:20:45 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:20:51 <Samu> there is a feature in av8 that i liked 22:20:59 <Wasila> Meh, I'm not too fussed about it. 22:21:01 <Wasila> Thanks anyway 22:21:16 <Samu> it could be implemented in the original planes, the size they are 22:21:44 <Samu> a Line saying: aircraft type: Small/Large/Helicopter 22:21:53 <Wasila> Now I can get back to my international network 22:23:44 <AveiMil> In nml, FEAT_CARGOS, how can I find out what items and properties are available under that feature? 22:24:13 <AveiMil> planetmaker, art thou here? 22:25:06 <Samu> hey 22:26:32 <Samu> I'll post it on the bugtracker 22:27:30 <Alberth> not everything you post on the tracker gets fixed, and few people read it 22:29:18 <Samu> it's a feature request, more like a suggestion 22:29:42 <Alberth> then you better post it at the forums 22:29:43 <Samu> to add aircraft type: Small/Large/Helicopter 22:30:02 <Samu> ok 22:30:03 <Alberth> bug tracker is more for stuff that is coded 22:30:27 <Alberth> ie past 'suggestion' phase 22:31:02 <orudge> Ammler: are there any particular threads you're referring to? Usually locking is a last resort, or as a result of a particularly stupid thread, etc 22:34:24 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 22:34:24 *** Chillosophy [~fu@ip91350749.adsl-surfen.hetnet.nl] has joined #openttd 22:36:41 <Samu> here 22:36:43 <Samu> http://www.tt-forums.net/viewtopic.php?f=32&t=51138 22:41:05 *** dfox [~dfox@ip-89-176-11-19.net.upcbroadband.cz] has joined #openttd 22:41:35 <Samu> heh, there's some translation inconsistencies, but it's ok 22:41:53 <AveiMil> Who knows nml? 22:42:09 <Samu> on those screenshots you can see on the left window "aeronaves" and on the right window "aviões" 22:43:03 <Samu> much like "planes" vs "aircraft" 22:43:31 <Samu> AveiMil i don't know sorry 22:46:18 <Alberth> AveiMil: PM does, but he is probably to bed already 22:47:06 <AveiMil> I figured it out by searrching in action0properties.py 22:47:22 <AveiMil> the only thing I don't know is how to figure out what the default values are 22:47:44 <AveiMil> Can you help me there? 22:48:21 <AveiMil> How can I find the default price cost info for Oil for instnace 22:48:32 *** Kurimus [Kurimus@dsl-tkubrasgw1-fe29dc00-226.dhcp.inet.fi] has quit [] 22:50:34 <Alberth> I'd expect such information in the action 0 properties of NewGraphicsSpecs 22:51:11 <Samu> is it intended that the cargo ship looks bigger than the oil ship, despite carrying less? 22:51:30 <AveiMil> 'pricefactor' : {'num' : 0x12, 'size' : 4}, 22:51:32 <AveiMil> that's all I see 22:52:25 <Alberth> http://wiki.ttdpatch.net/tiki-index.php?page=Action0 <-- here, I mean. A table should be findable. 22:53:35 <AveiMil> http://wiki.ttdpatch.net/tiki-index.php?page=CargoDefaultProps 22:53:38 <AveiMil> I guess that? thanks 22:55:12 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:58:25 <Samu> what does the red dot to the right side of company name on the bottom sidebar mean? 23:02:55 <Eddi|zuHause> that you suppressed a news message 23:03:34 <Eddi|zuHause> click to view it. 23:05:34 <Samu> ah, coool 23:05:59 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:06:09 <avdg> hidden features :) 23:07:26 <Wasila> see you guys 23:07:49 <avdg> gn 23:08:01 *** Wasila [raphael234@81-178-69-164.dsl.pipex.com] has quit [] 23:08:06 <Samu> the transparency settings don't carry to the newspaper 23:08:14 <Samu> i guess it's intended 23:08:41 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 23:08:49 <SmatZ> yes 23:11:17 <Samu> isn't the newspaper just another Viewport? 23:11:29 <Samu> hmm interesting 23:13:58 <SmatZ> it is 23:14:07 <SmatZ> it is a special viewport 23:15:20 *** ecke [~ecke@188.75.128.2] has joined #openttd 23:17:16 <Samu> I started a game with 14 AI's on a 2048x2048 map 23:17:44 <Samu> had to disable autosave, takes too long 23:17:48 <SmatZ> hope you have powerful CPU 23:17:57 <Samu> it's a poor pc 23:18:03 <SmatZ> it indeed is 23:18:06 <SmatZ> you torture it 23:18:44 *** Xyzzy [~Xyzzy@41.192.6.43] has quit [Ping timeout: 480 seconds] 23:20:17 <Samu> when cycling through old news by clicking on the newsbar, it should only display those I have selected to display 23:20:34 <Samu> currently it displays even hidden news 23:21:21 <SmatZ> by design 23:21:43 <SmatZ> open a feature request :) 23:21:46 <Samu> ok 23:26:34 *** SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 23:27:38 *** KouDy [~KouDy@ip-89-176-30-106.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:32:33 <Samu> http://bugs.openttd.org/task/4224 23:40:38 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 23:41:59 *** JVassie_ [~James@92.27.149.231] has joined #openttd 23:43:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:43:38 *** norbert79 [~Norbi@94-21-182-254.pool.digikabel.hu] has left #openttd [] 23:43:58 <Eddi|zuHause> i have a feeling this NekoMaster bloke hasn't learned _anything_ in the last 2 years 23:46:54 *** Chillosophy [~fu@ip91350749.adsl-surfen.hetnet.nl] has quit [] 23:47:15 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 23:48:29 <Samu> why does the cargo ship size is bigger than the oil tanker ship? 23:48:41 <Samu> opengfx 23:49:04 *** Progman [~progman@p57A1982A.dip.t-dialin.net] has quit [Remote host closed the connection] 23:49:52 <Samu> it should be switched, imo 23:51:02 <Samu> I'll make a poll, never made one :p 23:51:28 <Eddi|zuHause> you should just ask in the opengfx thread. 23:52:18 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 23:52:38 <Samu> ok 23:58:05 *** nicfer [~nicfer@190.50.50.226] has joined #openttd