Times are UTC Toggle Colours
00:00:12 *** ecke [~ecke@188.75.128.2] has quit [Quit: more listen, more understand, more know] 00:06:39 *** Chillosophy [~Chillosop@ip91350749.adsl-surfen.hetnet.nl] has quit [] 00:08:05 *** Eddi|zuHause2 is now known as Eddi|zuHause 00:13:00 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:29:03 *** Devroush [~dennis@ip-83-134-173-197.dsl.scarlet.be] has quit [] 00:30:06 *** perk11 [~perk11@81.17.157.195] has joined #openttd 00:30:19 *** perk11 [~perk11@81.17.157.195] has quit [] 00:30:54 *** perk11 [~perk11@81.17.157.195] has joined #openttd 00:41:09 *** goblin [~goblin@krlh-5f735945.pool.mediaWays.net] has quit [Quit: leaving] 00:41:33 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 00:42:26 *** Progman [~progman@p57A1AF48.dip.t-dialin.net] has quit [Remote host closed the connection] 00:43:33 *** Fast2 [~Fast2@p57AF84A0.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 00:46:12 *** George [~George@212.113.107.39] has joined #openttd 00:49:16 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:50:31 *** perk11 [~perk11@81.17.157.195] has joined #openttd 01:04:38 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 01:06:13 *** KenjiE20 [~KenjiE20@92.8.197.32] has quit [Quit: WeeChat 0.3.3] 01:06:49 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 01:16:24 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Quit: Quit] 01:18:09 *** richardus [~richardus@ip24-252-13-201.om.om.cox.net] has quit [Read error: Operation timed out] 01:19:15 *** richardus [~richardus@ip24-252-13-201.om.om.cox.net] has joined #openttd 01:28:46 <Eddi|zuHause> how crazy is the idea of maintenance cost for wagons? 01:29:10 <Eddi|zuHause> e.g. making long distance cars cost more maintenance 01:30:35 <Eddi|zuHause> does the game actually support that? 01:40:46 <richardus> i read that as "maintenance cost for women" 01:47:55 <avdg> as long the costs are very low, its fine for me 01:48:09 <Eddi|zuHause> those are certainly quite high :p 01:48:24 <avdg> imo wagons are only maintained just enough too roll over rails 01:48:59 <Eddi|zuHause> well, the idea is to use that as a balancing factor 01:49:47 <Eddi|zuHause> use long distance cars for high speed trains, which bring in lots of money, or use short distance cars with not as high speed for slightly less money 01:50:21 <Eddi|zuHause> and the maintanence cost would shift this decision point of what constitutes "more" and "less" money 01:51:20 <Eddi|zuHause> tricky part is, if you go by wagon speed limits, the speed difference would only play out after ~1970 01:51:24 * avdg hates different lengths of wagons, unless you do it each quarter or kinda like that 01:51:52 <avdg> I always want to know how long they are, and if they fit in a station 01:52:15 <Eddi|zuHause> the depot shows that 01:52:37 <Eddi|zuHause> it shows the length of the train in halftiles 01:52:37 <avdg> but still, I am trusting on the number of wagons 01:52:56 <Eddi|zuHause> so a train with 7 wagons may be length 6, and thus fit in a 3 tile station 01:53:44 <Eddi|zuHause> but that is completely not the topic i am talking about 01:54:06 <Eddi|zuHause> modern long distance and short distance wagons don't really have different length 01:54:15 <Eddi|zuHause> they're around 26m long 01:54:49 <Eddi|zuHause> older wagons may also be 18m, 12m or 9m 01:56:44 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:58:21 <Eddi|zuHause> i'm thinking about desiging a set around these four lengths 01:58:49 <Eddi|zuHause> but i'm not really a graphics artist 02:03:18 <supermop> hm 02:03:24 <supermop> the thing is, 02:03:36 <Eddi|zuHause> the general idea would be: 9m = 6/8, 12m=8/8, 18m=12/8, 26m=16/8. early testing shows this scale looks great on straight track, curves are a little problematic, but might be able to use another angle (22.5°). tunnels are the biggest problem. 02:03:43 <supermop> you could ride in say, a subway car for 300 miles 02:03:53 <supermop> but you wouldn't want too 02:03:56 <supermop> to 02:04:28 <supermop> if you are in a situation where speed limits do not make a difference 02:04:47 <Eddi|zuHause> supermop: yes, but the game doesn't handle prices depending on which vehicle was used 02:04:48 <supermop> and the short distance car is cheaper to run than the long distance car 02:05:13 <supermop> you would choose the commuter car for intercity trains because it was cheaper 02:06:15 <Eddi|zuHause> commuter cars also tend to have higher capacity. that's kind of the problem 02:06:23 <supermop> yeah 02:06:38 <Eddi|zuHause> there must be some incentive to use the long distance car over the short distance 02:06:43 <supermop> so the subway car is cheaper and higher capacity, and faster loading 02:07:52 <supermop> the only way i can think of it is to change paayment behavior in newgrf ssome how 02:08:02 <Eddi|zuHause> you need to make the subway car some ridiculous speed limit, like 60km/h or something 02:08:35 <supermop> except here in new yorrk, there are a couple places where it reaches 100kmh 02:08:38 *** perk11 [~perk11@81.17.157.195] has joined #openttd 02:08:48 <supermop> you could do like 2cc 02:09:01 <supermop> and have it cost more to run after 100 or 60 02:09:16 <supermop> but then we are right back to differentiating by speedlimit 02:09:28 <Eddi|zuHause> but you can 02:09:35 <Eddi|zuHause> 't tell the engine to go slower 02:09:52 <supermop> yeah 02:10:01 <supermop> thaats the feature i really want 02:10:33 <supermop> "go non-stop to <x> at <y> km/h" 02:11:06 <supermop> so you can limit speed on specific sections to fit in with other trafic 02:11:20 <supermop> i like to play with careful timetables 02:14:02 <supermop> anyway 02:14:12 <supermop> as long as we are fantasizing 02:14:49 <supermop> newgrf defined items that slow the decay of payment values would be nice 02:15:35 <supermop> transport fruit in a regular box truck, and it loses value at $x/tick 02:16:05 <supermop> while it is in a refridgerated truck, it decays at $x/2 per tick 02:18:41 <Eddi|zuHause> yes, something like this. then you can balance commuter/short distance/long distance/long distance with dining car by having capacity and price decay relation 02:19:14 <supermop> yeah 02:19:42 <supermop> the decay curves would be the same, but just multiplied by some coefficient 02:20:19 *** Lakie [~Lakie@91.84.251.149] has quit [Remote host closed the connection] 02:20:21 <Eddi|zuHause> but this needs lots of thought... what about when a transfer is involved? 02:20:41 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 02:20:45 <supermop> yeah 02:20:46 <supermop> so 02:20:57 <supermop> same thing 02:21:17 <supermop> passengers waiting at a station while transfered decay at x per tick 02:21:35 <supermop> but if the station contains a 'passenger' tile 02:21:44 <supermop> it is reduced by some value 02:22:09 <supermop> to discourage having 1000 people waiting around at a coal pile 02:22:53 <Eddi|zuHause> waiting at station doesn't decay cargo prices currently 02:23:02 <supermop> yeah 02:23:17 <Eddi|zuHause> and giving meaning to station tiles is... troublesome 02:23:21 <supermop> but it increases time in transit for transfers i think? 02:23:48 <Eddi|zuHause> no, transit time is only measured for vehicles actually moving 02:23:55 <supermop> it would have to be activated by parameter for participating station grfs 02:24:00 <supermop> hmm 02:24:19 <supermop> so if i transfer 100000 tons of fruit to a station, 02:24:29 <supermop> i cant wait as long as i want to deliver it? 02:24:33 <Eddi|zuHause> (where "moving" includes waiting at a signal, but excludes loading/unloading at a station) 02:25:00 <Eddi|zuHause> yes, as long as you keep the station rating above 50% 02:25:26 <supermop> hmm 02:25:40 <supermop> maybe tiles that affect rating? 02:26:04 <Eddi|zuHause> you already have statues for that 02:26:10 <supermop> but then you could spam a bunch of coal tipples to get 90% at a coal mine... 02:27:19 <Eddi|zuHause> i've had this discussion about station tiles several times, i have grown increasingly less favourable of the idea 02:27:43 <supermop> i think tiles that affect loading speed makes most sense 02:29:16 <supermop> so high passenger platforms increas speed for passengers, but decrease it for coal (as you would have to have station porters shovel it into the hoppers by hand) 02:29:21 *** perk11 [~perk11@81.17.157.195] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:31:01 <Eddi|zuHause> but you have to extend the station specs to handle the special tile abilites, you have to add a pathfinder penalty, depending on loaded cargo (good luck with adding that) 02:31:27 <supermop> well you could get by with waypoints 02:31:31 <Eddi|zuHause> and you have to get the grf authors to update their old grfs 02:32:01 <Eddi|zuHause> because the last thing you want is people complaining that their passenger station can't increase loading speed 02:32:31 <supermop> i think that part would be easier than convincing devs to entertain the idea 02:32:48 *** KritiK [~Maxim@95-26-102-249.broadband.corbina.ru] has quit [Quit: Leaving] 02:33:00 <supermop> i mean, it is not likely to happen anyway 02:33:16 <supermop> but if all standard grfs behave as normal 02:33:37 <supermop> and only new compliant grfs show the new behavior 02:33:45 <Eddi|zuHause> i don't see convincing devs an unsurmountable obstacle 02:33:48 <supermop> you could have a graceful coexistence 02:33:58 <Eddi|zuHause> if your idea is sound and your implementation is solid 02:34:49 <Eddi|zuHause> these two are the _real_ problem 02:35:02 <supermop> yeah 02:35:18 <supermop> basically you need to add flags for each cargo type 02:35:38 <supermop> then in the station grf, 02:36:05 <supermop> maybe action 3 where you describe a tile as a certain type, 02:36:26 <supermop> you can set yes or no to faster loading for each type 02:36:48 <supermop> or just set the coefficient 02:37:40 <supermop> i think the pay rate decay modifiers is a better idea for now 02:38:11 <supermop> as a lot of sets try to differentiate between commuter regional and intercity 02:38:28 <supermop> and i dont think 3 separate passenger types is the answer 02:39:04 <supermop> as a tourist is likely to use a city bus or metro when visiting a city 02:39:21 <supermop> and ride along with regular commuters and bussiness travelers 02:44:56 *** lugo [lugo@195.3.138.104] has quit [Ping timeout: 480 seconds] 03:12:50 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: .] 03:50:17 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Remote host closed the connection] 04:02:32 *** glx [glx@2a01:e35:2f59:c7c0:7444:fce3:4f39:1319] has quit [Quit: bye] 04:51:26 *** nicfer [~nicfer@190.50.57.22] has quit [Read error: Connection reset by peer] 05:33:24 *** ecke [~ecke@188.75.128.2] has joined #openttd 05:36:45 *** theholyduck [~holyduck@82.147.59.59] has quit [Quit: Forlater kanalen] 05:50:23 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p54B75F24.dip.t-dialin.net] has quit [Remote host closed the connection] 05:56:18 *** Eddi|zuHause [~johekr@p54B73F47.dip.t-dialin.net] has joined #openttd 06:34:17 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 06:35:42 *** fanioz [~fanioz@203.128.250.169] has joined #openttd 06:51:01 <planetmaker> [07:49] <Eddi|zuHause> [02:28:45] how crazy is the idea of maintenance cost for wagons? <-- it's called running costs. Yes, you can even alter that prorperty via callback 06:51:06 <planetmaker> good morning also 07:03:43 <avdg> good morning 07:17:45 *** norbert79 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has joined #openttd 07:18:20 *** norbert79 is now known as Guest100 07:21:07 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:24:35 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:26:53 *** Prof_Frink [~proffrink@5e08955d.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:33:00 *** Mortomes|Work [~MortomesW@mail.qps.nl] has joined #openttd 07:38:02 *** Guest100 [~Norbi@deibp9eh1--blueice2n2.emea.ibm.com] has left #openttd [] 07:42:26 *** fanioz [~fanioz@203.128.250.169] has quit [Read error: Connection reset by peer] 07:43:08 *** fanioz [~fanioz@203.128.250.169] has joined #openttd 07:54:44 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 07:56:25 *** fonsinchen [~fonsinche@brln-4dba92d2.pool.mediaWays.net] has joined #openttd 08:01:13 *** perk11 [~perk11@81.17.157.195] has joined #openttd 08:08:18 *** Eddi|zuHause [~johekr@p54B73F47.dip.t-dialin.net] has quit [Remote host closed the connection] 08:08:54 *** Eddi|zuHause [~johekr@p54B73F47.dip.t-dialin.net] has joined #openttd 08:11:24 *** tbone [~tbone@tbone.laboratoryrodents.com] has joined #openttd 08:15:27 <dih> oi 08:18:15 *** retro [~retro@125.151.broadband3.iol.cz] has left #openttd [] 08:23:03 *** fonsinchen [~fonsinche@brln-4dba92d2.pool.mediaWays.net] has quit [Remote host closed the connection] 08:40:16 *** JVassie [~James@92.27.149.231] has joined #openttd 08:41:00 *** fanioz [~fanioz@203.128.250.169] has quit [Remote host closed the connection] 08:41:37 *** fanioz [~fanioz@203.128.250.169] has joined #openttd 08:45:37 <Terkhen> good morning 08:47:17 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 08:53:13 *** Eddi|zuHause2 [~johekr@p54B73F47.dip.t-dialin.net] has joined #openttd 08:53:25 *** Eddi|zuHause [~johekr@p54B73F47.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 08:59:32 *** Suzari [~natuurmen@78-40-197-182.dsl.alice.nl] has joined #openttd 08:59:36 <Suzari> Greetings! 09:02:15 <Terkhen> hi Suzari 09:02:46 <Suzari> Been trying to find an answer to my question regarding GRF's. 09:03:20 <Suzari> Do Graphics GRF's apply only to someone personally (i.e. if I'd run dutch trains) but not to anyone else on my server? or would they need the same GRF to be able to connect at all? 09:03:46 <V453000> everyone needs to have it 09:04:05 <V453000> for best performance, use the newGRFs that are on bananas 09:04:22 <Suzari> Sorry, slightly defining: Just to connect (and have old graphics) or to have it change their graphics? 09:04:53 <Terkhen> everyone playing the same game must have all the GRFs in use 09:05:21 <Suzari> Odd. A friend of mine has "openGFX" written on some things, and I use the old TTD GRF's 09:05:36 <planetmaker> that's a base set. Not a NewGRF 09:06:18 <Suzari> okay, I was just curious if I installed a graphical GRF that it would screw other up :) 09:07:56 <Suzari> Thanks. 09:08:00 <Terkhen> base sets don't matter, you can use the one you prefer without problems in multiplayer 09:08:02 <Terkhen> you are welcome 09:08:05 <Suzari> Now to find a working Tram set and to get used to those. 09:08:24 <ccfreak2k> Tramjets! 09:08:32 <planetmaker> egrvts has some afaik 09:08:33 *** Eddi|zuHause2 [~johekr@p54B73F47.dip.t-dialin.net] has quit [Remote host closed the connection] 09:08:59 <Suzari> tramjets? WHEEEE. 09:09:44 *** Eddi|zuHause2 [~johekr@p54B73F47.dip.t-dialin.net] has joined #openttd 09:27:16 *** Progman [~progman@p57A1DDDB.dip.t-dialin.net] has joined #openttd 09:32:05 *** theholyduck [~holyduck@82.147.59.59] has quit [Ping timeout: 480 seconds] 09:32:55 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 09:41:46 *** Joni- [~Joni-@dsl-vsabrasgw1-fe00dc00-41.dhcp.inet.fi] has joined #openttd 09:44:18 *** Wizzleby [~wizzleby@pool-108-16-114-12.phlapa.fios.verizon.net] has joined #openttd 09:46:46 <Suzari> Anyone using eGRVTS? 09:47:03 <Terkhen> yes 09:47:15 <V453000> for sure 09:47:21 *** Joni_ [~Joni-@80.220.0.41] has quit [Ping timeout: 480 seconds] 09:47:25 <Terkhen> check the topic of the channel 09:47:40 <Suzari> Sorry! 09:47:57 <Suzari> Are trams a different road build menu, or are they just placed ontop of them automatically? 09:48:13 <ccfreak2k> Hold the roads button. 09:48:15 <dih> wiki.openttd.org 09:48:23 <V453000> have you actually looked into the game? :D 09:48:26 <Terkhen> http://wiki.openttd.org/Tram#Types_of_roadways 09:48:27 <V453000> or wiki.. 09:48:43 <Suzari> trying not to break the game in advance o.o 09:48:57 <Suzari> Definitely installing this next time 09:49:11 *** Biolunar [mahdi@blfd-5d82184e.pool.mediaWays.net] has joined #openttd 09:49:17 * peter1138 ponders looking back at his roadtypes code 09:49:39 <Terkhen> :) 09:49:48 <Suzari> Thank you, and sorry to be such a noob. 09:50:31 <Terkhen> Suzari: you are welcome, and don't worry 09:50:43 <Suzari> Any other recommended mods for a better experience? 09:51:54 <Terkhen> play the game without any newgrfs many times first, that way you will be able to know which newgrfs are the best for your way of playing 09:52:21 <Suzari> heh, Okay :) 09:53:02 <Suzari> In most games, some mods tend to make a game more interesting/better in general, is why I ask. I've enjoyed TTD for many years and I don't really mind it not changing, Trams are just one of the things I -wanted- to have :D 09:54:13 <Terkhen> eGRVTS includes a lot of vehicles besides trams, if you just want trams you could try Generic Tram Set 09:54:58 <Terkhen> Suzari: I have seen many people trying a lot of NewGRFs, but they couldn't decide because they did not even know the "default" game 09:55:18 <Suzari> -nod- good point. 09:55:45 <Suzari> it's true for my friends, as they are new to me, but TTD is an old favorite of mine, and I noticed them setting up mostly many bus stations over cities. 09:56:00 <Suzari> fun for growth of cities, but not my interests. Trains are, and trams are a fun addition 09:57:32 <Suzari> Also off course brushing up on my train rail use :) 10:00:53 <peter1138> ok, i looked at it for 5 seconds :s 10:00:55 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 10:01:28 <dih> well done peter1138 ^^ 10:01:31 <Terkhen> it's a start :P 10:02:03 <Terkhen> it's almost the same time I have been able to look at my patch today too 10:02:18 *** perk11 [~perk11@81.17.157.195] has quit [Ping timeout: 480 seconds] 10:04:50 <peter1138> i think i got to allowing any two road types on a tile 10:05:22 <peter1138> but there's not yet any provision for drawing them in a specific order 10:06:11 <peter1138> also it's r19896 10:06:52 <Terkhen> hmm... that's a lot of revisions 10:07:00 <Rubidium> not even 1600 revisions young 10:10:01 <dih> that looks like work :-P 10:10:09 <dih> or no work at all 10:12:03 <SmatZ> hello dih :) 10:12:33 <dih> hello SmatZ :-) 10:12:36 <dih> how are you sir? 10:12:44 <SmatZ> not bad, as always :D 10:13:06 <SmatZ> how are you? 10:18:18 *** xiong [~xiong@netblock-72-25-106-139.dslextreme.com] has joined #openttd 10:18:20 <dih> getting better 10:18:36 <dih> recovering from a very bad burn on my back / sholders 10:19:02 <planetmaker> uh :-( I hope it's "only" a sun burn 10:19:19 <dih> it's a sunburn alright ... second-degree burn 10:19:35 <dih> got it saturday a week ago 10:19:52 <dih> the sun in brazil does not like me :-P 10:20:09 * __ln__ has noticed california sun can be deceptive too 10:21:11 <dih> ozone layer in south brazil is like 2/3 of what we have here in germany ... :-( 10:21:23 <dih> good thing to know something like that before hand, but i did not 10:21:53 <peter1138> ouch 10:23:49 <planetmaker> could have asked me :-P 10:24:05 <planetmaker> the first weekend I was in NZ the same thing happend to me ;-) 10:27:13 <__ln__> i thought thin ozone layer is especially a feature of areas near poles? (not meaning eastern germany and czech here) 10:27:39 <planetmaker> the Southern sphere's magnetic pole is quite a bit off the pole 10:27:55 <planetmaker> And the Southern atlantic is notorious for the overall low in the magnetic field's strength there. 10:28:05 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 10:28:19 <planetmaker> but yeah :-) Usually near the pole. But pole is relative 10:29:03 <Rubidium> I would've thought NZ would be roughly as far from a pole than us, but it's much further away 10:29:20 <planetmaker> it is, yes 10:29:38 <Rubidium> it's more Spain-ish 10:29:45 <planetmaker> between some late 30s up to early 50s 10:30:57 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has joined #openttd 10:31:54 <dih> brazil is huge too :-P 10:32:04 <dih> and i was very south :-P 10:32:28 <planetmaker> not much difference given the time of the year ;-) 10:32:45 <__ln__> dih: i'm glad you didn't fall of the edge of the world 10:33:09 <dih> http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=brazil,+guaratuba&sll=-25.532528,-49.180298&sspn=3.489105,7.13562&ie=UTF8&hq=&hnear=Guaratuba+-+Paran%C3%A1,+Brazil&ll=37.439974,13.007813&spn=147.185089,96.679687&t=h&z=2 10:33:26 <dih> well, it's summer there ^^ 10:33:42 <dih> lovely 30C :-) 10:34:01 <planetmaker> I'd put it as "ugly". But yeah :-P 10:34:37 <dih> hehe - i actually quite enjoyed it - the heat was not really bad 10:34:42 <planetmaker> if ! (10°C < T < 25°C) { print "ugly temperature" } 10:35:32 <Rubidium> 48S is as south as Paris is north (48N) 10:35:35 <Terkhen> planetmaker: do you have a special case for (35ºC < T < 45ºC)? 10:35:38 <__ln__> 40°C + hot wind, that's something (ugly) 10:36:27 <__ln__> Terkhen: btw, you're using the wrong character as degree sign... (i know it's not visually different in all fonts) 10:36:28 <planetmaker> Terkhen, yes. if ( 35°C < T < 45°C) && ( humidity > 30%) { print "unbearable temperature" } 10:36:40 <Terkhen> :D 10:36:50 <Rubidium> why is that limited to 45°C? 10:37:23 <planetmaker> if (T > 45°C) { print "welcome to hell's gate"} 10:37:32 <Terkhen> __ln__: I did not, but since I don't have the other one in my keyboard I will keep using the same one 10:37:52 <dih> planetmaker, you do not seem to be a fan of saunas 10:38:01 <Terkhen> Rubidium: because that's the highest temperature we ever got here 10:38:03 <Rubidium> in any case, high humidity is worse than high temperatures (at least 25+°C) 10:38:15 <Terkhen> I don't want to imagine anything higher P 10:38:21 <planetmaker> that's a special case, dih ;-) - I don't avoid them, but saying 'fan' would be an exageration, too 10:38:30 *** Eddi|zuHause2 is now known as Eddi|zuHause 10:38:48 <planetmaker> but in Finland I can imagine much more to use saunas :-) 10:38:48 <Rubidium> even so... 24°C (aircon room temperature) in a meeting isn't that great 10:41:06 <dih> hehe 10:43:09 <SmatZ> funny how swiss banks have no problems with questionable accounts, but they close Assange's one 10:43:25 <planetmaker> yes :-( 10:43:28 <Mortomes|Work> Well, he's a rapist after all! 10:43:35 <Mortomes|Work> That's the only reason they closed his account! 10:43:38 <planetmaker> I'm actually very deeply concerned about the methods employed there 10:43:42 <Eddi|zuHause> a SUSPECTED rapist 10:43:54 <Mortomes|Work> Eddi|zuHause: I know, should I add <sarcasm> tags? 10:44:03 <planetmaker> Even a rapist has the right for bank accounts. 10:44:16 <planetmaker> If he were one 10:44:18 <Mortomes|Work> I wonder how many alleged rapists have had their swiss bank accounts frozen -.- 10:45:08 <planetmaker> Giving reaons like "illegal activity" should still subject to court decision. In all countries involved :-( 10:45:18 <__ln__> actually... some site suggested Assange is not really suspected of a rape, but something less serious. 10:45:32 <peter1138> they froze his account because of false address details 10:45:51 <planetmaker> Unfortunately that seems not to be the case anymore in times of mass-hysteria caused by simply mentioning the word 'terror' 10:46:01 <SpComb> Assange has an international interpol search warrant out for his for not using a condom 10:46:09 <planetmaker> yeah 10:46:09 <SpComb> or something along those lines 10:46:18 <planetmaker> read that, too 10:46:46 <peter1138> the rape thing is separate :s 10:47:28 <planetmaker> should be entirely 10:47:54 <SmatZ> ok, let's suppose he was the only one who gave "wrong address" to the bank (whatever "wrong address" could mean) 10:48:19 <Mortomes|Work> Because we all know how serious swiss banks take correct address information! 10:48:23 *** rhaeder [~quix0r@dslb-188-109-252-155.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 10:48:27 <peter1138> yeah, sure 10:48:34 * Mortomes|Work coughs. 10:48:42 <Rubidium> Mortomes|Work: they do. After all, they have to share it with the US Government 10:48:42 <planetmaker> hr hr 10:48:54 <planetmaker> what about number accounts? 10:48:54 <dih> Jörg Kachelmann still has his accounts ^^ 10:48:57 <peter1138> it's been frozen because of wikileaks, and the excuse for the closure is the incorrect address 10:49:09 <peter1138> i'm just saying the banking stuff is unrelated to the rape stuff 10:49:18 <SmatZ> yup 10:49:29 <dih> i thought swizerland was offering political asylum 10:49:30 <SmatZ> I think we all were a bit sarcastic :) 10:49:30 <Rubidium> probably because the Swiss know that one of the leaks has information showing their "bank secrets" aren't that secret :) 10:49:59 <SmatZ> :) 10:54:39 *** Suzari [~natuurmen@78-40-197-182.dsl.alice.nl] has quit [] 10:55:10 <SpComb> so Assange withholds all the cables that referr to Switzerland and then moves there 10:55:24 *** fjb_ [~frank@p5DDFF71F.dip.t-dialin.net] has joined #openttd 10:55:24 *** fjb is now known as Guest117 10:55:24 *** fjb_ is now known as fjb 10:57:05 <Terkhen> yet another insurance 10:57:31 <Eddi|zuHause> everybody knows that freedom of information is the biggest threat to the free world in this century. 10:57:47 <SmatZ> not sure if he will be ever to do anything http://www.reuters.com/article/idUSTRE6B61PX20101207 10:58:07 <Eddi|zuHause> because it would undermine all the effort to present terrorism as the biggest threat to the free world in this century 10:58:14 <SmatZ> they got him and hardly will free him :) 10:59:03 <planetmaker> I fear so. Though I have at least some hope in the Swedish courts 11:01:31 <Terkhen> if he ends up there 11:02:07 <Ammler> might depend on if the sex crimes are fakes 11:02:09 <planetmaker> looks like. He's been arrested at least 11:02:10 *** Guest117 [~frank@p5DDFFA6B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:05:05 <Mortomes|Work> http://www.rawstory.com/rs/2010/12/assange-rape-accuser-cia-ties/ 11:06:58 <Mortomes|Work> I am shocked! Truly shocked! 11:09:00 <SmatZ> :( 11:09:37 <planetmaker> yeah. quite ridiculous 11:10:55 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 11:14:00 *** fanioz [~fanioz@203.128.250.169] has quit [Read error: Connection reset by peer] 11:20:28 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 11:30:32 *** SHADOW-XIII [~Miranda@gw.linguaphone-intranet.co.uk] has joined #openttd 11:30:41 <SHADOW-XIII> hi all, forums down? 11:30:51 <peter1138> working here 11:32:02 <SHADOW-XIII> it's fine now in here as well, thanks 11:33:04 <SmatZ> just asking often helps 11:33:16 <SHADOW-XIII> :P 11:34:50 <peter1138> usually it's "how do i do this thing i've been trying to get going for days..." 11:34:56 <peter1138> "oh shit, it's just that" 11:35:19 <SmatZ> :) 11:40:22 <planetmaker> SHADOW-XIII, if your question really only is "does this grf work with <whatever>" - then the quickest way always is "try!" 11:41:59 <planetmaker> it's even quicker than asking that question 11:42:35 <SHADOW-XIII> :P well, it's not like I can download it at home, so had to do it at work 11:42:46 <SHADOW-XIII> and yup, it's not working on 1.0.5 11:43:10 <planetmaker> as I write: it looks ugly with every openttd version 11:43:15 <planetmaker> but it "works" with every 11:44:31 <planetmaker> just as does Alpine Climate work with every base set ;-) 11:44:34 <SHADOW-XIII> I started OTTD, started new game with just 1 grf enabled (BigGui) and nothing 11:45:26 *** Mazur [~mazur@53551A99.cm-6-6a.dynamic.ziggo.nl] has joined #openttd 11:46:06 <planetmaker> Well. But I know that they have an effect on 1.0.5, too 11:46:22 <planetmaker> You maybe just didn't add all, and didn't check for the correct font size 11:46:34 <planetmaker> Each of those 3 grfs replaces one font size. 11:46:54 <SHADOW-XIII> 3grf's ? O_o 11:46:55 <planetmaker> or you have a different font specified within your cfg. Then it might be that the sprite fonts are not used at all 11:47:09 * SHADOW-XIII visits forum again 11:47:15 <planetmaker> if you don't know that there are 3 grfs withing the zip, I doubt you tested any of those 11:48:09 <SHADOW-XIII> my fault,, i downloaded last grf, not the zip 11:51:25 <SHADOW-XIII> not bad 11:52:00 <SHADOW-XIII> though city names are cut (...) and menu/buttons not having adjusted height 11:57:44 *** fanioz [~fanioz@203.128.250.172] has joined #openttd 12:06:53 *** SpBot_ [spbot@skrblz.fixme.fi] has joined #openttd 12:07:05 *** Noldo_ [vheino@jumi.lut.fi] has joined #openttd 12:07:14 *** eQualizer|dada [~lauri@dyn13-22.dsl.spy.dnainternet.fi] has joined #openttd 12:07:17 *** Netsplit reticulum.oftc.net <-> galapagos.oftc.net quits: OwenS, Vadtec, SpBot, luckzy, bb10, zachanima, Muddy, +michi_cc, Noldo, eQualizer, (+3 more, use /NETSPLIT to show all of them) 12:07:17 *** avdg_ is now known as avdg 12:07:17 *** OwenSX-28AC is now known as OwenS 12:07:17 *** Muddy_ is now known as Muddy 12:07:17 *** Vadtec_ is now known as Vadtec 12:21:48 *** Netsplit over, joins: michi_cc 12:21:48 *** mode/#openttd [+v michi_cc] by ChanServ 12:26:35 *** xiong [~xiong@netblock-72-25-106-139.dslextreme.com] has quit [Ping timeout: 480 seconds] 12:26:52 *** KenjiE20 [~KenjiE20@92.8.197.32] has joined #openttd 12:34:00 *** luckz [~lkz@luckz.de] has joined #openttd 12:41:12 *** Devroush [~dennis@ip-83-134-173-197.dsl.scarlet.be] has joined #openttd 12:41:57 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 12:42:13 <Eddi|zuHause> anyone know what happens in TTDPatch when you read a byte sized variable as dword? 12:43:03 <Eddi|zuHause> best case: the other bytes are defined to be 0, worst case: the other bytes are filled with data from other variables 12:43:10 *** glx [glx@2a01:e35:2f59:c7c0:49b7:a0e3:8569:fcde] has joined #openttd 12:43:13 *** mode/#openttd [+v glx] by ChanServ 12:43:27 <Yexo> the worst case happens 12:43:44 <Eddi|zuHause> that's what i feared... 12:44:08 <Yexo> it might depend on the variable though, for example the 40+ and 60+ variables might behave like "best case" 12:44:16 <Yexo> the 80+ vars definitely don't 12:45:21 <Rubidium> I'd actually say, based on OpenTTD's 80+ implementations, that 80+ are "worst case" and even out-of-bounds reads 12:46:02 <Yexo> yes, var 80+ are definitely worst case 12:48:29 <Eddi|zuHause> yeah, i kinda feared that 12:49:07 <Yexo> why do you need it? 12:49:35 <Eddi|zuHause> hacking some things... 12:49:43 <Yexo> the solution nml uses is to always read variables as dword and mask out the invalid bits 12:53:38 <Eddi|zuHause> i somehow need access to v->Next()->vehstatus and v->Previous()->vehstatus [var 80+32] 12:54:12 <Eddi|zuHause> and was wondering whether one can pack that into one variable 12:54:54 <Eddi|zuHause> ttdpatch doc seems to suggest var 80+32 is word sized, so i'm missing a byte 12:56:24 *** fanioz [~fanioz@203.128.250.172] has quit [Read error: Connection reset by peer] 12:57:05 <Eddi|zuHause> and we discussed previously that having generic access to both v->Previous() and v->Next() may be a bad idea 12:57:11 *** fanioz [~fanioz@203.128.250.172] has joined #openttd 13:00:49 <Yexo> var 80+32 is a word in ttdpatch, but only the lowest 7 bits are documented 13:00:55 <Yexo> in openttd it's a byte 13:01:38 <Yexo> <Eddi|zuHause> ttdpatch doc seems to suggest var 80+32 is word sized, so i'm missing a byte <- I don't understand that 13:01:47 <Yexo> how are you "missing a byte" 13:01:55 <Eddi|zuHause> v->vehstatus is byte 13:02:05 <Eddi|zuHause> if i want to pack three of these, i need three bytes 13:02:16 <Eddi|zuHause> word is only two bytes 13:02:17 *** goblin [~goblin@krlh-5f722ca6.pool.mediaWays.net] has joined #openttd 13:02:38 <Yexo> you can't change the 80+ variables, in ttdpatch those are direct memory accesses 13:02:52 <Yexo> so you need to define a new 40+ variable 13:03:12 <Eddi|zuHause> yes, i said it's a hack 13:03:28 <Yexo> in which case, why care about ttdpatch? 13:04:20 <Yexo> in openttd you can change var 80+32 to return a dword value (in fact it does, even while only the lowest 8 bits are used) 13:06:08 <Eddi|zuHause> i'll try the 40+ way 13:06:58 *** goblin [~goblin@krlh-5f722ca6.pool.mediaWays.net] has quit [] 13:07:06 *** goblin [~goblin@krlh-5f722ca6.pool.mediaWays.net] has joined #openttd 13:26:56 <Eddi|zuHause> how about something like this? http://nopaste.php-q.net/363272 13:27:45 *** Noldo_ is now known as Noldo 13:27:57 <Eddi|zuHause> variable w is probably superfluous 13:28:49 <Eddi|zuHause> and the check in the for loop porbably inverted 13:29:14 <Eddi|zuHause> and i never rembember whether byte is signed or unsigned 13:29:24 <planetmaker> unsigned 13:29:33 <planetmaker> the other is int8 13:31:39 <Yexo> but there is also uint8 13:31:48 <planetmaker> yep 13:31:55 *** fanioz [~fanioz@203.128.250.172] has quit [Remote host closed the connection] 13:32:00 <Eddi|zuHause> http://nopaste.php-q.net/363273 13:32:02 <Yexo> the check is indeed reverted 13:32:07 <Eddi|zuHause> version that actually compiles 13:32:23 <Yexo> that one looks ok 13:32:40 *** nicfer [~nicfer@190.50.57.22] has joined #openttd 13:32:41 *** fanioz [~fanioz@203.128.250.172] has joined #openttd 13:35:35 <planetmaker> what does that vehicle status actually represent? 13:36:00 <Eddi|zuHause> VS_HIDDEN, VS_STOPPED etc. 13:36:43 <planetmaker> uh.. and you need that for other vehicles? 13:39:09 <Eddi|zuHause> if i have over-long vehicles, i need VS_HIDDEN for the previous and next vehicle 13:39:15 <Eddi|zuHause> to avoid glitches in tunnels 13:39:57 <Eddi|zuHause> basically: "if v->Previous() is hidden, cut first part of sprite of v" 13:40:30 <planetmaker> I see 13:42:21 <Eddi|zuHause> while at it, i could also do similar thing for var 45 replacement... 13:44:22 *** fanioz [~fanioz@203.128.250.172] has quit [Read error: Connection reset by peer] 13:45:00 *** fanioz [~fanioz@203.128.250.172] has joined #openttd 13:57:58 <Eddi|zuHause> http://nopaste.php-q.net/363277 13:58:55 <Eddi|zuHause> comments? suggestions? flames? 13:59:30 *** Biolunar [mahdi@blfd-5d82184e.pool.mediaWays.net] has quit [Quit: bbl] 13:59:52 <Rubidium> php? 13:59:57 <Yexo> make a function that contains the for loop and split the vars to 3 different cases 14:01:16 <Eddi|zuHause> Rubidium: just the first paste site that i remembered... 14:02:01 <Eddi|zuHause> Yexo: member function of Vehicle? overload Previous(n) and Next(n) with default parameter n=1? 14:02:21 <Yexo> that is also possible 14:06:42 <Rubidium> switch (variable) { case 0x61: return (int8)parameter < 0 ? DirDifference(u, v) : DirDifference(v, u); etc? 14:06:52 <Rubidium> instead of that massive if cascade 14:07:22 <Eddi|zuHause> hm... good idea 14:07:24 *** goblin [~goblin@krlh-5f722ca6.pool.mediaWays.net] has left #openttd [] 14:08:34 <Rubidium> also I'd put line 4 at 1-3 and the comment from line 3 to line 4 14:09:21 <Rubidium> also, why return "v"'s vehicle status? You go through all the trouble to get u at an offset of v, but then simply use v 14:12:59 <Rubidium> also.. 61 seems to be a generalisation of 45 14:13:59 <Rubidium> so I think you should return the same value range for 61 as well 14:15:01 <roboboy> gnightish 14:15:10 *** ivanthemad [~ivanthema@c-98-197-169-43.hsd1.tx.comcast.net] has joined #openttd 14:15:29 <Rubidium> roboboy: sleepish? 14:15:38 <roboboy> yeah 14:16:06 <ivanthemad> Good morning all! I am having much difficulty with railroad signals. I have read the wiki articles and watched several tutorial videos, but I still don't get it. 14:16:45 <ivanthemad> Can anyone direct me to an incremental tutorial? One that explains how to use the signals in conjunction? 14:17:59 <Eddi|zuHause> Rubidium: the u/v is an oversight... what do you mean with "same value range"? 14:18:30 <Rubidium> you return something basically unsigned, var45 returns something signed 14:19:21 <Eddi|zuHause> you mean, i should sign-extend it? 14:19:42 <Rubidium> well, make it behave like var45's curvature info 14:19:47 <Rubidium> however that is implemented 14:20:04 <Rubidium> (I'm just scrolling through the specs here) 14:20:13 <Rubidium> i.e. http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2Vehicles#Curvature_info_45_ 14:20:19 <Eddi|zuHause> or do you mean this part "( f > DIRDIFF_REVERSE ? f | 8 : f)"? 14:20:59 <Eddi|zuHause> yes, it should basically do that, without the T part 14:21:00 <Rubidium> if that makes it behave like the var45 specs, then yes 14:21:14 <Eddi|zuHause> i haven't tested it yet... 14:21:22 <Eddi|zuHause> but the intention is that it does that ;) 14:21:32 <Rubidium> well, you "only" have 1 nibble of curvature info 14:22:23 <Eddi|zuHause> yes, i need to put the sign in somewhere 14:22:35 <Rubidium> although the question remains how much use checking the curvature compared to 2 wagons away is useful 14:22:41 <Eddi|zuHause> thanks for pointing this out 14:23:05 <Yexo> ivanthemad: did you see http://www.tt-forums.net/viewtopic.php?f=29&t=51395 already? 14:23:29 <Eddi|zuHause> Rubidium: well, assume you have an articulated vehicle of 3 parts, then the last part might want to know the direction compared to the first part 14:23:49 <Rubidium> which is 0 in an s-bend 14:23:59 <ivanthemad> Yexo: No, I have not 14:24:22 <Rubidium> meaning that if you sue that you'll *only* get two disjunct bits 14:24:35 <Eddi|zuHause> if one was crazy enough, one would want to add up the angles of all vehicles, so you get to count loops etc. 14:24:39 <Rubidium> unless you want to create a state explosion comparing all the directions and such 14:25:06 <ivanthemad> Yexo: This looks very useful, thank you! 14:25:07 <Eddi|zuHause> i don't really know the use yet. 14:26:17 <Eddi|zuHause> Rubidium: basically, on our last discussion of http://bugs.openttd.org/task/2521 it was concerned that this was not flexible enough, and should rather use var 60+ things 14:28:07 <Eddi|zuHause> and what you asked is no different than T being 0 for var 45 14:29:19 <Eddi|zuHause> hm... i can't get this access function to work... i get "error: invalid conversion from âconst Vehicle*â to âVehicle*â" 14:29:24 <Rubidium> true, though at least you know the two other angles 14:29:56 <Eddi|zuHause> Rubidium: yes, you can get those with variable 1C 14:30:24 <Rubidium> 1c? 14:30:30 *** guru3 [~guru3@2002:51eb:a47b::1] has quit [Read error: Connection reset by peer] 14:30:33 <Eddi|zuHause> result of previous varaction 2 14:30:42 <Rubidium> ah, okay 14:32:08 <Rubidium> ah well 14:32:29 * Rubidium just thinks that > 3 parts wanting to behave as one is... uhm... stupid 14:32:49 <Rubidium> seriously... a six piece (3 tile) long bus? 14:33:00 <Eddi|zuHause> Rubidium: yeah, but it's not our job to judge that ;) 14:33:16 <Rubidium> is it our job to facilitate that? 14:34:04 <Eddi|zuHause> i mean, it's no harm to throw the information out there and let the grf authors figure out how to abuse it 14:34:26 *** guru3 [~guru3@2002:51eb:a47b::1] has joined #openttd 14:35:00 <Rubidium> except... unused/untested stuff is just waiting for a disaster to happen 14:35:06 <Rubidium> (desyncs and the likes) 14:35:42 <Rubidium> because it'll start being used after years when you don't have a clue anymore that you changed that years ago and only now people start (ab)using it 14:36:15 <Eddi|zuHause> the use/test case is the second step 14:42:57 <Eddi|zuHause> http://nopaste.php-q.net/363294 <-- anyone explain to me why that throws "error: invalid conversion from âconst Vehicle*â to âVehicle*â" in line "return v;"? 14:44:29 <Rubidium> you return a non-const Vehicle*, whereas you pass it a const Vehicle*. As such v->Next() returns a const Vehicle* which you try to return 14:44:44 <Rubidium> i.e. you need to make the return of the function const 14:46:01 <Rubidium> sometimes I wonders whether to take Luukland's terms-of-use seriously 14:46:20 <Rubidium> i.e. whether to try and do everything from preventing violating said terms 14:46:21 <Eddi|zuHause> do they include "Rubidium may not use any of this"? 14:46:34 <peter1138> any updated rules? heh 14:46:44 <Rubidium> peter1138: probably still the old ones 14:46:50 <Rubidium> "e) Using a different program then OpenTTD as interface between the player and his game is prohibited. Any other form of automatically generated information generated for a group of players advantage with malicious intentions is forbidden as well." 14:46:54 <Rubidium> that's a nice one 14:47:03 *** tokai [~tokai@port-92-195-201-102.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 14:47:06 <peter1138> what, like the master server? 14:47:15 <Rubidium> peter1138: exactly 14:47:27 <Rubidium> together with "dictators in the development team" 14:48:33 <Rubidium> i.e. I'd interpret the developers as a group with malicious intent (in Luukland's eyes) 14:48:57 *** tokai [~tokai@port-92-195-66-124.dynamic.qsc.de] has joined #openttd 14:49:00 *** mode/#openttd [+v tokai] by ChanServ 14:49:01 <Rubidium> which are accessing his games using something that isn't OpenTTD 14:49:43 <Rubidium> technically all I have to do is dropping the master server and updater packets that try to access his server 14:50:44 <Eddi|zuHause> Rubidium: i don't really want to return a const, but apparently the line "Vehicle *v = this;" spoils the entire thing 14:51:02 <Rubidium> then don't make it a const function... 14:51:15 <Eddi|zuHause> ah... 14:51:18 <Eddi|zuHause> that may explain it 14:51:31 <Rubidium> but *why* do you need a non-const version of that function? 14:52:03 <Eddi|zuHause> Rubidium: Next() returns a non-const, then Next(n) should as well... 14:52:04 <__ln__> how about "const Vehicle *v = this;" if that's the only problem? 14:52:21 <Rubidium> Eddi|zuHause: Next has two implementations 14:52:23 <__ln__> without knowing what's this related to really 14:52:27 <Rubidium> a const one and a non-const one 14:52:43 <Eddi|zuHause> Rubidium: where? 14:52:46 <Eddi|zuHause> i only see one 14:53:45 <Rubidium> hmm, then it's one of the few 14:53:50 <Eddi|zuHause> only Last() i see two 14:53:51 <Rubidium> that doesn't have two versions 14:54:09 <Rubidium> and From 14:56:08 <Eddi|zuHause> i don't see the the advantage of that, though... 15:00:16 <Belugas> snow snow and snow 15:00:17 <Belugas> hello 15:05:50 <Eddi|zuHause> everything back to normal, i presume ;) 15:06:12 <Eddi|zuHause> except, you seem to be an hour late 15:07:21 <Belugas> becasue of the snow :) 15:07:50 <Belugas> the busses are not runnning prototypically today :) 15:09:53 <Eddi|zuHause> wait... that also happens outside of berlin? :p 15:15:20 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/veh_var_access.diff 15:18:11 <Eddi|zuHause> now one needs a test grf 15:19:09 *** Fast2 [~Fast2@p57AF80AB.dip0.t-ipconnect.de] has joined #openttd 15:23:43 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has joined #openttd 15:24:05 *** Mortomes|Work [~MortomesW@mail.qps.nl] has quit [Ping timeout: 480 seconds] 15:28:22 *** dog [~max@p5B130BFB.dip0.t-ipconnect.de] has joined #openttd 15:29:18 <dog> hey everybody wanted to restart with ttd but was never into the newgrf thingi can you tell me which of them are essential? 15:29:34 <Rubidium> none are essential 15:30:13 <dog> mhh 15:30:55 <dog> and if i want to get the game slowly more interresting and more complex with what do i start? 15:31:27 <Eddi|zuHause> a train set 15:31:55 <Eddi|zuHause> many people prefer one that represents trains of their own country 15:32:11 <IchGuckLive> is there any information available over the ofer window (transport somthing from A toB till Time) 15:32:43 <IchGuckLive> if i do so it gives me tribble cashe 15:32:48 <Eddi|zuHause> IchGuckLive: search for "subsidy" 15:33:02 <IchGuckLive> Eddi|zuHause: on wiki ? 15:33:17 <Eddi|zuHause> for example. 15:33:30 <dog> mhh damn only german signals... 15:33:44 <IchGuckLive> http://wiki.openttd.org/Subsidy 15:34:03 <IchGuckLive> dog no crash on german railways 15:34:15 <Eddi|zuHause> dog: try www.ttdpatch.net/newgrf 15:34:38 <dog> kk thx 15:34:53 <dog> ye ill care for them ^^ 15:35:46 <planetmaker> uhm... Eddi|zuHause do you think that that URL is good advice? 15:35:51 <Eddi|zuHause> dog: those are probably the oldest (and thus most simple) grfs out there 15:36:17 <Eddi|zuHause> planetmaker: no, but i don't know the coop pack address out of my head 15:36:20 <planetmaker> just download any trainset using the online content 15:36:25 <dog> k 15:36:34 <planetmaker> that's what it's for 15:37:06 <Eddi|zuHause> what i actually wanted to point to is http://www.ttdpatch.net/newgrf/201/dbsetxlw.zip 15:37:23 <planetmaker> of course, OpenTTD's online content is embargoed by the authors who write the German vehicle newgrfs. 15:37:36 <IchGuckLive> someone in german can give me a german mean of this -> your station 'flag' needs to be within 9 tiles of the 'industry' flag. 15:37:46 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 15:38:17 <Eddi|zuHause> IchGuckLive: that isn't true anymore in nightly version 15:39:30 <IchGuckLive> but i can not get the value how many times the revenche is out of the Subsidy window 15:44:59 <Eddi|zuHause> that's in the difficulty settings 15:46:07 <IchGuckLive> is there a massage history available over all the years ? 15:46:41 <Eddi|zuHause> not over all years, but the last few messages, if you click and hold the newspaper icon on the top right 15:47:01 <IchGuckLive> ok 15:48:12 <IchGuckLive> i got 3 Subsidy running and one has 5times the normal pay but witch one there is no way to find it out yet 15:48:47 <Eddi|zuHause> maybe you got the same line two subsidy awards? 15:48:56 <Eddi|zuHause> each one adding +200% 15:49:20 <Eddi|zuHause> 100%+200%+200% = x5 15:50:05 <IchGuckLive> oh is this on the tracks that run in the stations so if i run 3tracks it gives me more revanche 15:50:21 <Yexo> one route can only have one subsidy, and even in the impossible case it would have multiple it would only get the bonus once 15:51:05 <Yexo> 5times the normal pay is not possible by a subsidy alone 15:51:24 <Yexo> depending on the subsidy multiplier setting in the difficulty window, it's *1.5, *2, *3 or *4 15:51:46 <IchGuckLive> Thank you 15:52:07 <IchGuckLive> By for now 15:52:29 *** IchGuckLive [~chatzilla@88-134-59-132-dynip.superkabel.de] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100423140709]] 15:55:21 <Rubidium> actually... it is technically possible to get two the same subsidies for one route 15:55:31 <Rubidium> though it requires taking over another company 15:55:52 <Rubidium> unless the subsidy creation got changed 15:56:07 <Rubidium> and by the looks of it it did 15:56:29 <Rubidium> so.. "back" in the old days you could 16:00:37 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 16:06:31 <Eddi|zuHause> so... anyone able to fulfil George's request for win32 binary? 16:08:04 <Markavian> not sure I own a 32 bit computer any more 16:08:17 <Terkhen> I don't mind compiling one; with what patch? 16:08:27 <Eddi|zuHause> http://bugs.openttd.org/task/2521 16:09:12 <Eddi|zuHause> last post 16:09:21 <Markavian> what does variety distribution do in terragen? 16:09:25 <Terkhen> okay 16:10:18 <Markavian> http://wiki.openttd.org/Variety_distribution 16:11:19 <Markavian> looks like it creates patches of flat area and focuses hills, making them easier to build around 16:11:29 <Eddi|zuHause> yes 16:11:52 <Terkhen> Markavian: IIRC there's a more complete explanation in the forum thread linked at the end of that wiki page 16:13:00 <Markavian> yes, http://www.tt-forums.net/viewtopic.php?f=32&t=46338 illustrates the concept very well 16:13:12 <Markavian> ~interesting 16:13:34 <Terkhen> Markavian: do you mind completing the wiki page with that info? 16:13:54 <Markavian> I was just about to start a new map on "flat" instead of "hilly" because building through hills is tiresome, but build around hills should be interesting 16:14:10 <Markavian> sure, "looks like it creates patches of flat area and focuses hills, making them easier to build around" this info? 16:15:08 <Terkhen> "looks like" does not sound as a very exact description, and IIRC it also influenced water 16:15:16 <Terkhen> besides that, sounds good 16:15:24 <Markavian> yeah, I'll rewrite it as article text 16:15:30 <Terkhen> great :) 16:17:53 <Terkhen> Eddi|zuHause, George: http://devs.openttd.org/~terkhen/fs_2521/ 16:22:10 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 16:31:32 <Markavian> creates patches of flat area and focuses hills, making them easier to build around << updated 16:31:35 <Markavian> :| 16:31:44 <Markavian> http://wiki.openttd.org/Variety_distribution << updated 16:35:30 *** frosch123 [~frosch@frnk-590f5fdb.pool.mediaWays.net] has joined #openttd 16:40:06 <Markavian> yeup, much better map quality with Variety distibution - set the generator to Mountainous and it created beautiful long valleys 16:41:54 <Terkhen> looks nicer now :) 16:44:24 <Markavian> used to write for the Dwarf Fortress wiki 16:44:52 <Markavian> was a good learning experience 16:45:51 <peter1138> hurr 16:45:58 <peter1138> variety sucks 16:46:26 <Markavian> derp? 16:46:45 <Terkhen> Markavian: distrubtion <-- typo 16:46:54 <peter1138> problem is you can end up with pretty flat maps even on mountainous 16:47:51 <Markavian> fixed typo 16:48:15 <Markavian> peter, yes, suppose thats the point - the map still has mountains, but they're avoidable 17:04:27 *** nicfer [~nicfer@190.50.57.22] has quit [Quit: Leaving.] 17:05:15 *** Biolunar [~mahdi@blfd-5d82184e.pool.mediaWays.net] has joined #openttd 17:08:18 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 17:11:06 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 17:26:14 *** lugo [lugo@195.3.138.104] has joined #openttd 17:45:12 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has joined #openttd 17:45:19 <retro> Markavian: nice 17:45:27 <retro> Markavian: I didn't know about that. 17:45:39 <retro> Variety distribution. 17:48:56 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:50:20 *** polymorp1Z [~matrix@nagyondurva.hu] has joined #openttd 17:50:50 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 17:51:06 *** polymorp1Z [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 17:55:38 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 17:57:00 *** Prof_Frink [~proffrink@5e08955d.bb.sky.com] has joined #openttd 17:59:36 *** Devroush [~dennis@ip-83-134-173-197.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 18:00:20 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 18:03:59 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has joined #openttd 18:04:29 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 18:05:20 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 18:05:58 *** retro [~retro@ip-62-245-83-70.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:10:21 *** polymorp1Z [~matrix@nagyondurva.hu] has joined #openttd 18:10:51 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 18:14:01 *** asnoehu [~thok@524B7349.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 18:18:36 *** KouDy [~KouDy@ip-86-49-8-144.net.upcbroadband.cz] has joined #openttd 18:20:40 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:20:43 *** mode/#openttd [+o Alberth] by ChanServ 18:20:50 *** xiong [~xiong@netblock-72-25-106-158.dslextreme.com] has joined #openttd 18:26:53 *** rhaeder [~quix0r@dslb-094-221-143-164.pools.arcor-ip.net] has joined #openttd 18:28:43 *** Fast2 [~Fast2@p57AF80AB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:32:23 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:41:20 *** dog [~max@p5B130BFB.dip0.t-ipconnect.de] has quit [Quit: Bye for now!] 18:45:48 <CIA-10> OpenTTD: translators * r21422 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed) 18:45:48 <CIA-10> OpenTTD: -Update from WebTranslator v3.0: 18:45:48 <CIA-10> OpenTTD: belarusian - 1 changes by KorneySan 18:45:48 <CIA-10> OpenTTD: estonian - 6 changes by Jaanus 18:45:48 <CIA-10> OpenTTD: italian - 1 changes by lorenzodv 18:45:49 <CIA-10> OpenTTD: brazilian_portuguese - 41 changes by Tucalipe 18:45:49 <CIA-10> OpenTTD: russian - 3 changes by KorneySan, Lone_Wolf 18:46:26 *** retro [~retro@125.151.broadband3.iol.cz] has joined #openttd 18:51:05 *** tneo [~tneo@101.haydn.openttdcoop.org] has quit [Remote host closed the connection] 18:51:11 * Eddi|zuHause misses the "failure to validate some strings" commit :/ 18:52:05 *** tneo [~tneo@101.haydn.openttdcoop.org] has joined #openttd 18:52:48 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has quit [Remote host closed the connection] 18:53:46 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 18:53:49 *** mode/#openttd [+o Yexo] by ChanServ 18:57:23 *** Markk [~mark@rikskriminalpolisen.com] has quit [Remote host closed the connection] 18:57:28 *** Markk [~mark@rikskriminalpolisen.com] has joined #openttd 18:57:34 <Rubidium> Eddi|zuHause: no translator did mess up :( 18:57:38 <Markk> What was that good for? 18:57:55 <Markk> Ah, no pong from min ping. 18:58:03 <Markk> my* 19:19:01 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:19:46 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 19:21:29 *** nicfer [~nicfer@190.50.57.22] has joined #openttd 19:25:35 *** pugi [~pugi@p4FCC2251.dip.t-dialin.net] has joined #openttd 19:35:00 *** Progman [~progman@p57A1DDDB.dip.t-dialin.net] has quit [Remote host closed the connection] 19:39:29 *** |Jeroen| [~jeroen@d5152B6A8.access.telenet.be] has quit [Quit: oO] 19:52:19 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 19:58:48 *** Progman [~progman@p57A1DDDB.dip.t-dialin.net] has joined #openttd 20:01:45 *** nicfer1 [~nicfer@190.50.53.144] has joined #openttd 20:04:14 *** fonsinchen [~fonsinche@brln-4dba92d2.pool.mediaWays.net] has joined #openttd 20:06:03 *** nicfer [~nicfer@190.50.57.22] has quit [Ping timeout: 480 seconds] 20:08:39 *** m2rt [~m2rt@sa-84-52-10-135.saturn.infonet.ee] has joined #openttd 20:09:12 *** Biolunar [~mahdi@blfd-5d82184e.pool.mediaWays.net] has quit [Remote host closed the connection] 20:11:18 <m2rt> Hey guys... The wiki states that one client takes 9.6kbps of network connection. The guy who hosts the server has 320kbps upload speed and 8mbps download speed. When I connect to them game the game is not smooth and I loose connection soon. 20:11:28 <m2rt> We have like 800 trains and few hundred road vehicles on it.. 20:11:34 <m2rt> What can be the problem? 20:12:15 <m2rt> 1k x 500 map 20:12:27 <Ammler> m2rt: that needs already a quite strong cpu 20:12:33 <Rubidium> I'd say your computer is too slow 20:12:34 <m2rt> OS: Windows 2003 Server R2 Standard Edition 20:12:34 <m2rt> CPU: Intel E8200 20:12:34 <m2rt> RAM: DDR2 2GB @800 (dual channel interleaved) 20:12:54 <m2rt> For server then... 20:12:56 <Ammler> just check cpu usage 20:12:58 <Rubidium> or the network connection is too unstable 20:13:07 <m2rt> Ah that might be it... I will try to ping the server. 20:13:16 <m2rt> Thanks! 20:13:21 *** Nite_Owl [~chatzilla@c-71-196-90-253.hsd1.fl.comcast.net] has joined #openttd 20:13:32 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 20:13:46 <Ammler> how many clients are connected? 20:14:01 <Nite_Owl> Hello all 20:14:08 *** KritiK [~Maxim@95-26-71-37.broadband.corbina.ru] has joined #openttd 20:14:09 <Rubidium> number of clients is generally a non-issue with network games 20:14:30 <peter1138> you tell that to my minecraft server :s 20:14:46 <Rubidium> s/network/OpenTTD network/ 20:14:51 <peter1138> ah :D 20:15:11 <peter1138> (110 clients was about 14 Mbps, iirc) 20:15:34 <Ammler> is that 9.6kbps still correct? 20:15:49 <Rubidium> it's 33 * (3 + TCP overhead)/s/client 20:15:53 <Rubidium> at minimum 20:16:02 <Rubidium> it's 33 * (7 + TCP overhead)/s/client 20:16:32 *** polymorp1Z [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 20:16:32 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 20:16:33 <Rubidium> @calc 33 * (7 + 20) 20:16:33 <DorpsGek> Rubidium: 891 20:16:42 <m2rt> 1 client was connected 20:16:45 <Rubidium> and then all commands, chat and such on top of that 20:16:49 <m2rt> is 150 ms lag normal? 20:17:00 <Ammler> not normal, but should work 20:17:00 <Rubidium> that's quite a lot actually 20:17:45 <Ammler> normal is around 30-50 20:18:33 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 20:18:36 <m2rt> Yeah... the host is in italy with a pooooor connection :P I will be the server myself then.... 100/100 connection FTW :P 20:18:41 <m2rt> but now bye and thanks! 20:18:45 *** m2rt [~m2rt@sa-84-52-10-135.saturn.infonet.ee] has quit [Quit: Leaving] 20:19:51 *** retro [~retro@125.151.broadband3.iol.cz] has quit [Quit: retro] 20:25:44 *** polymorp1Z [~matrix@nagyondurva.hu] has joined #openttd 20:26:14 *** polymorphZ [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 20:32:26 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Read error: Connection reset by peer] 20:32:37 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 20:33:03 *** Progman [~progman@p57A1DDDB.dip.t-dialin.net] has quit [Remote host closed the connection] 20:41:03 <CIA-10> OpenTTD: rubidium * r21423 /trunk/src/table/ (animcursors.h sprites.h): -Codechange: replace some magic numbers by slightly less magic numbers 20:45:26 <CIA-10> OpenTTD: rubidium * r21424 /trunk/src/order_backup.cpp: -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the user pressed the shift key 21:02:01 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:02:50 <Terkhen> hello 21:05:43 <CIA-10> OpenTTD: rubidium * r21425 /trunk/src/ (command.cpp command_type.h): -Codechange: add "command types" to all commands 21:08:28 <CIA-10> OpenTTD: rubidium * r21426 /trunk/src/ (5 files in 4 dirs): -Change: introduce a setting for the types of commands that are allowed to be executed while paused 21:08:52 <CIA-10> OpenTTD: rubidium * r21427 /trunk/src/ (command.cpp command_func.h): -Add: helper function to determine whether a command may be executed 21:09:52 <CIA-10> OpenTTD: rubidium * r21428 /trunk/src/ (command.cpp lang/english.txt openttd.cpp window.cpp): -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting 21:11:16 <andythenorth> hi Terkhen 21:12:35 <CIA-10> OpenTTD: rubidium * r21429 /trunk/src/network/ (core/tcp_game.h network_command.cpp): -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands 21:13:12 <CIA-10> OpenTTD: rubidium * r21430 /trunk/src/ (command.cpp openttd.cpp window.cpp): -Feature [FS#1521]: building while paused always works in the scenario editor 21:13:47 <CIA-10> OpenTTD: rubidium * r21431 /trunk/src/ (cheat_gui.cpp cheat_type.h lang/english.txt): -Cleanup: remove the build-while-paused cheat 21:14:15 <CIA-10> OpenTTD: rubidium * r21432 /trunk/src/lang/ (48 files in 2 dirs): -Cleanup: remove the now obsolete strings as well 21:15:45 *** polymorphZ [~matrix@nagyondurva.hu] has joined #openttd 21:16:15 *** polymorp1Z [~matrix@nagyondurva.hu] has quit [Remote host closed the connection] 21:17:36 <Eddi|zuHause> one of the side effects of build-while-paused-cheat was that the cost animation was also run during pause. how does that behave now? 21:18:00 <frosch123> try it 21:18:25 *** Belugas [~belugas@216.191.111.238] has quit [Read error: Connection reset by peer] 21:21:25 *** Devroush [~dennis@ip-83-134-173-197.dsl.scarlet.be] has joined #openttd 21:22:39 *** Belugas [~belugas@216.191.111.238] has joined #openttd 21:22:42 *** mode/#openttd [+o Belugas] by ChanServ 21:23:05 <SmatZ> :D instead of cleaning pavements from snow, politics want to forbid people going out 21:23:25 <Terkhen> sounds cheaper 21:23:26 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Remote host closed the connection] 21:24:34 <SmatZ> true 21:27:33 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:27:33 <frosch123> is there so much snow in prague? 21:28:52 <frosch123> hmm, the traveling guide says so :o 21:29:29 <Rubidium> refrozen snow slushy here 21:30:00 <frosch123> i thought smatz would have the same whether as me as we are about on the same latitude 21:30:14 <SmatZ> :) 21:30:17 <frosch123> i wonder whether it is due to more east, or whether prague is higher 21:30:31 <SmatZ> maybe just bad luck :) 21:30:40 <Rubidium> frosch123: he's further from the Gulf Stream, thus generally it's, in the winter, colder at his place 21:31:10 <Rubidium> just look at the snow blizards and such they had in Washington D.C. last year 21:31:19 <Eddi|zuHause> hm... so "advertising campaign" is counted under construction actions? 21:31:38 <SmatZ> all town actions are equal 21:31:42 <frosch123> it's only 500 km 21:32:23 <frosch123> Eddi|zuHause: everything which does not deal with your own company property 21:32:25 <Eddi|zuHause> frosch123: a large plain surrounded by mountains 21:32:51 <Rubidium> Washington D.C. is roughly where the south of Spain is in Europe 21:33:00 <Eddi|zuHause> weather is more dependent on wind patterns than latitude and longitude 21:33:01 <frosch123> Eddi|zuHause: so he should have foehn ? 21:33:22 <Eddi|zuHause> frosch123: no, föhn is only at the edge of the mountains 21:33:44 <Rubidium> Eddi|zuHause: my point exactly :) 21:34:18 <frosch123> prague is 250 m higher than me 21:34:33 <Eddi|zuHause> 250m is also quite a lot 21:34:52 <Rubidium> so his water boils ~1 degree Celsius lower :) 21:35:17 <Eddi|zuHause> the boiling point isn't exaclty relevant for snowing ;) 21:36:01 <SmatZ> :) 21:36:18 <Nite_Owl> So no more 'build while paused' on the cheat menu even in single player? 21:36:24 <SmatZ> yes 21:36:40 <frosch123> no big loss actually :p 21:36:48 <SmatZ> :) 21:36:49 <Nite_Owl> true 21:37:02 <Xaroth> one of the few cheats I frequently use 21:37:10 <Nite_Owl> same here 21:37:26 <Xaroth> i lost an industry once too often due to time passing while building :P 21:37:48 <SmatZ> I wasn't using build in pause in SP - I was just very often preesing F1 :) 21:37:48 <frosch123> noone will add it back :p 21:38:16 <SmatZ> if you started dragging track, then paused the game, you could still finish building the track 21:38:24 <Xaroth> lol hax 21:38:28 <Xaroth> dirty dirty hax :P 21:38:30 <SmatZ> :) 21:39:10 <Nite_Owl> So no more "your deeds will be remembered forever" nastiness for building while paused - nice 21:39:44 <SmatZ> yeah 21:39:54 <frosch123> you can now cheat in multiplayer agains ais :p 21:39:55 <SmatZ> there have been several versions of that patch 21:40:03 <SmatZ> I wonder why it took so long to include in trunk :P 21:40:04 <Eddi|zuHause> until we start logging all setting changes ;) 21:40:06 <Xaroth> that string should be rephrased tho 21:40:16 <Xaroth> "Your deeds will be remembered forever, or until you start a new game, whichever comes first" 21:41:14 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:42:16 <Rubidium> Eddi|zuHause: but... the freezing point depends on the pressure as well 21:42:24 <Rubidium> which is related to the height 21:43:00 <Rubidium> so water freezes at higher temperatures at lower pressures means that snow will remain longer in Prague 21:43:17 <frosch123> yeah, the czech need to be careful. if the pressure is to low there is no liquid beer anymore 21:43:45 <Eddi|zuHause> i think beer has a slightly lower freezing point than water ;) 21:44:00 <Rubidium> frosch123: they just need to make very clean beer... without nucleation points 21:44:07 <SmatZ> :D 21:44:33 <frosch123> Eddi|zuHause: i meant like < 6 hPa :p 21:45:28 <Rubidium> after all, you can have water liquid at 1 atmosphere of pressure at -40 degree C 21:48:14 *** Fast2 [~Fast2@p57AF80AB.dip0.t-ipconnect.de] has joined #openttd 21:51:04 *** Progman [~progman@p57A1DDDB.dip.t-dialin.net] has joined #openttd 21:53:08 <Nite_Owl> The new 'build while paused' code will have no effect on saved games started under the previous version? 21:54:03 <Nite_Owl> Silly question I know... 21:55:57 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has joined #openttd 22:05:49 *** Fast2 [~Fast2@p57AF80AB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:08:10 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Read error: Connection reset by peer] 22:08:29 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 22:13:58 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:15:08 *** DanMacK [~DanMacK@bas8-london14-1279292998.dsl.bell.ca] has joined #openttd 22:24:36 *** Suzari [~natuurmen@78-40-197-182.dsl.alice.nl] has joined #openttd 22:24:42 <Suzari> o/ 22:32:02 *** frosch123 [~frosch@frnk-590f5fdb.pool.mediaWays.net] has quit [Remote host closed the connection] 22:32:45 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has joined #openttd 22:35:40 <CIA-10> OpenTTD: yexo * r21433 /trunk/src/newgrf_text.cpp: -Fix: [NewGRF] a newgrf with incomplete string codes at the end of a string could cause invalid memory reads 22:35:52 *** DanMacK [~DanMacK@bas8-london14-1279292998.dsl.bell.ca] has left #openttd [] 22:38:00 *** andythenorth [~andy@cpc9-aztw25-2-0-cust133.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:42:11 *** KouDy [~KouDy@ip-86-49-8-144.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:45:41 <Eddi|zuHause> hm... dutch catenary looks weird with czech tunnel entrances 22:46:17 <Eddi|zuHause> on the northern tunnel entrances, the catenary ends in the middle of the air 22:46:29 <Nite_Owl> Try the czech catenary... 22:46:57 <Eddi|zuHause> i like the dutch catenary more 22:47:21 <Nite_Owl> To each his own 22:49:43 <Suzari> I noticed an odd Z drawing bug on the opengrf tunnels x.o 22:50:00 <Suzari> probably already known, but makes me prefer the original. 22:50:21 <Eddi|zuHause> care to explain it? 22:52:36 <Suzari> When I ran OpenTTD with the OpenGRF files, I noticed trains would show partially outside the tunnel/behind the tunnel tile 22:53:17 *** Nite_Owl_ [~chatzilla@c-71-196-90-253.hsd1.fl.comcast.net] has joined #openttd 22:53:25 <Eddi|zuHause> yeah, that happens when the vehicle graphics are too big 22:53:33 <Eddi|zuHause> some original wagons also have that problem 22:53:45 <Suzari> ah -nod- 22:53:54 <Eddi|zuHause> i believe the ore wagon does that 22:54:58 <planetmaker> that bug recently got much less severe... 22:55:55 *** Nite_Owl [~chatzilla@c-71-196-90-253.hsd1.fl.comcast.net] has quit [Ping timeout: 480 seconds] 22:56:00 *** Nite_Owl_ is now known as Nite_Owl 22:57:11 <Suzari> it's not a serious bug, just something I noticed. I wondered if it was a tile size issue 22:57:47 <Eddi|zuHause> it's a general lack of 3D support issue 22:58:25 <Rubidium> Eddi|zuHause: it's not like 3D support will fix this issue 22:58:29 <Rubidium> it will only make it worse 22:58:34 <Rubidium> unless you make the vehicles smaller 22:58:41 <Eddi|zuHause> the kind where if you fix one issue, it causes others 22:59:00 <Suzari> -nod- I did read about that, was just curious :) 22:59:34 <Eddi|zuHause> Rubidium: dual slope landscape support, and force tunnels and bridges to minimum 2 height ;) 23:01:35 <Terkhen> good night 23:01:46 <planetmaker> g'night Terkhen 23:01:53 <Suzari> good night 23:02:16 <Nite_Owl> later Terkhen 23:02:20 <Suzari> doing that would change the game though, since single slopes would always have to be climbed, or would the tunnel expand "above" the one slope? 23:03:54 <Eddi|zuHause> Suzari: you skipped the part where i said "dual slope [on one tile] support" 23:04:56 <Suzari> I read dual slope, I just didn't assume it would be on a single slope 23:05:22 <Eddi|zuHause> technically, one-and-a-half slope should suffice 23:05:35 <Suzari> I figured you'd just use two tiles to make a doubly high slope 23:08:35 <Eddi|zuHause> the game already makes graphical cheats with one height bridges 23:09:14 <Eddi|zuHause> it disables the catenary on tracks underneath these 23:09:41 <Eddi|zuHause> because the bridge is 8 pixels high, but the catenary would be 11 pixels high 23:09:54 <Eddi|zuHause> thus it would span above the bridge 23:11:05 <Suzari> BZzzzt. Electrocution for the train above :) 23:16:32 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 23:19:12 *** HerzogDeXtEr [~Flex@i59F6C525.versanet.de] has joined #openttd 23:19:31 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 23:26:26 *** HerzogDeXtEr1 [~Flex@i59F6BE53.versanet.de] has quit [Ping timeout: 480 seconds] 23:29:36 *** JVassie [~James@92.27.149.231] has quit [Ping timeout: 480 seconds] 23:34:27 <Nite_Owl> Need to feed - later all 23:34:30 *** Nite_Owl [~chatzilla@c-71-196-90-253.hsd1.fl.comcast.net] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6.12/20101026210630]] 23:36:30 *** dfox [~dfox@ip-213-220-225-182.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:39:41 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:43:01 *** Suzari [~natuurmen@78-40-197-182.dsl.alice.nl] has left #openttd [] 23:43:12 *** Suzari [~natuurmen@78-40-197-182.dsl.alice.nl] has joined #openttd 23:47:41 *** Suzari [~natuurmen@78-40-197-182.dsl.alice.nl] has quit [] 23:48:00 *** PulseNeon [~natuurmen@78-40-197-182.dsl.alice.nl] has joined #openttd 23:57:07 *** fonsinchen [~fonsinche@brln-4dba92d2.pool.mediaWays.net] has quit [Remote host closed the connection]