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quit [Ping timeout: 480 seconds] 04:49:52 *** bryjen [~bryjen@76.92.85.169] has quit [Read error: Operation timed out] 04:54:33 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 04:54:35 *** Eddi|zuHause [~johekr@p54B732A6.dip.t-dialin.net] has quit [Remote host closed the connection] 04:54:57 *** Eddi|zuHause [~johekr@p54B73379.dip.t-dialin.net] has joined #openttd 05:12:28 *** ptb2 [~admin@64.231.17.141] has quit [Read error: Connection reset by peer] 05:47:03 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 05:59:14 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 06:07:48 *** SirSquidness [~sirsquidn@zomg.dongues.com] has quit [Read error: Connection reset by peer] 06:09:49 *** Prof_Frink [~proffrink@5e0f84fe.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:13:31 *** SirSquidness [~sirsquidn@175.107.140.78] has joined #openttd 06:18:40 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:19:54 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:22:31 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 06:36:51 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 06:44:14 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 06:53:01 <dihedral> good morning 06:54:57 <andythenorth> morn 07:06:50 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:14:02 <Terkhen> good morning 07:15:25 <dihedral> oi Terkhen 07:17:10 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has quit [Remote host closed the connection] 07:18:32 *** pikka [~yaaic@120.16.225.130] has joined #openttd 07:21:52 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 07:22:38 <fjb> Moin 07:23:54 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 07:24:35 <JVassie> mornin all 07:24:37 <JVassie> all mornin 07:28:28 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:36:09 *** pugi [~pugi@p4FCC53D7.dip.t-dialin.net] has joined #openttd 07:59:19 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 08:02:51 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 08:03:42 *** bryjen [~bryjen@76.92.85.169] has quit [Quit: Leaving] 08:19:26 <Terkhen> http://www.wired.com/autopia/2011/06/36281/ 08:26:48 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 08:27:12 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 08:28:18 *** SirSquidness [~sirsquidn@175.107.140.78] has quit [Remote host closed the connection] 08:30:12 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 08:33:28 <andythenorth> Terkhen: http://www.roadtransport.com/blogs/big-lorry-blog/2010/10/super-slippery-streamlined-tru.html 08:33:36 <andythenorth> http://www.roadtransport.com/blogs/big-lorry-blog/2010/02/streamlined-experimental-truck.html 08:34:12 <andythenorth> http://www.roadtransport.com/blogs/big-lorry-blog/2010/07/its-a-tanker-jimbut-not-as-we.html 08:34:28 *** ashledombos [~ashledomb@marvin-18-230.cnt.nerim.net] has joined #openttd 08:35:07 <Terkhen> nice :P 08:35:41 * andythenorth explores exciting world of selenium 08:35:50 <andythenorth> which will be exciting for day openttd is browser-based :P 08:35:57 <Terkhen> http://www.roadtransport.com/blogs/big-lorry-blog/2011/02/renaults-aerodynamic-optifuel.html <--- this one looks like a transformer 08:37:19 <peter1138> the real thing looks pretty much like a regular truck... 08:37:47 <Terkhen> yes :P 08:41:18 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 08:43:17 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: goodbye] 08:52:12 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 08:57:33 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 09:02:36 *** Markavian [~Markavian@28.217.dsl.syd.iprimus.net.au] has quit [Quit: Leaving] 09:06:17 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Remote host closed the connection] 09:11:29 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:17:14 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 09:23:53 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has joined #openttd 09:24:02 <JVassie> frickin power surges.. 09:32:10 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 09:38:30 <JVassie> planetmaker: Yexo got that spreadsheet link handy pls? 09:38:37 <JVassie> nvm 09:57:02 <Ammler> JVassie: tracker 09:57:40 <JVassie> hmm? 09:58:19 <Ammler> ticket #2750 09:58:36 <Ammler> oh, you made it yourself :-P 10:09:53 *** SirSquidness [~sirsquidn@zomg.dongues.com] has joined #openttd 10:16:04 *** George [~George@212.113.107.39] has joined #openttd 10:17:16 <Eddi|zuHause> michi_cc: err, we have the 146 already 10:18:17 <michi_cc> Oh, production start was 1997 though and not 2002 (for the 146.0), that's why I missed it 10:25:25 *** Progman [~progman@p57A1BDE4.dip.t-dialin.net] has joined #openttd 10:35:16 <JVassie> think weve got 145, 146 and 246 10:35:39 <JVassie> not sure if we have the 185? 10:36:13 *** ar3kaw [~ident@ece124.neoplus.adsl.tpnet.pl] has quit [Read error: Connection reset by peer] 10:36:14 <Eddi|zuHause> i'd probably put the 146 in passenger, not local 10:36:35 *** ar3k [~ident@ece124.neoplus.adsl.tpnet.pl] has joined #openttd 10:36:36 *** ar3k is now known as ar3kaw 10:36:37 <JVassie> it pulls a lot of RB/RE services 10:36:47 <JVassie> no? 10:37:38 <Eddi|zuHause> yes, and "RE" doesn't fit in my interpretation of "local" ;) 10:38:40 <JVassie> hmm I guess in this stage RE and IRE both fit into passenger 10:40:02 <Eddi|zuHause> we could also think about Talent (643/644) and the 425 for passenger 10:48:34 <peter1138> i was wondering why you'd put telnet on ports 643/644 for a moment... 10:50:12 *** Bjarte [bjarte@playing.OpenTTD.no] has quit [Quit: ZNC - http://znc.sourceforge.net] 10:54:25 <michi_cc> Eddi|zuHause: Feel free to move it 10:55:31 <michi_cc> The 101 in comparison would be more express then though. 10:56:58 <Eddi|zuHause> 101 is kind of a borderline case 10:58:01 <michi_cc> Yeah, express compared to 146, but not that much express compared to ICE3 :) 10:59:47 <JVassie> mhmhm 11:01:16 <Eddi|zuHause> hm... 423 or 425? 11:02:04 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 11:05:57 <JVassie> for local? 11:06:34 <JVassie> 423 more widely used 11:06:39 <JVassie> 425 faster 11:06:41 <JVassie> :p 11:07:58 <Eddi|zuHause> alright, faster it is 11:08:59 *** k^^ [~k^^@users192.kollegienet.dk] has joined #openttd 11:10:32 <Eddi|zuHause> so... only thing still missing is the V60/V100-gap 11:11:36 <Eddi|zuHause> there's no real replacement for the E60 11:13:56 *** HerzogDeXtEr1 [~Flex@88.130.189.144] has joined #openttd 11:15:37 <Eddi|zuHause> Velaro-D as ICE3-replacement after 2011? 11:16:03 <Eddi|zuHause> (it's not really meant as such) 11:16:36 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 11:17:16 *** Amis [~Amis@mail.paks.hu] has joined #openttd 11:19:53 *** HerzogDeXtEr [~Flex@88.130.164.128] has quit [Ping timeout: 480 seconds] 11:22:21 <michi_cc> Either that or just let the ICE3 continue. 11:24:31 *** caracal [~smiler@ns1.niestu.com] has left #openttd [Done kthx] 11:25:47 *** devilsadvocate [~quassel@109.200.19.188] has quit [Ping timeout: 480 seconds] 11:30:28 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 11:34:22 *** pikka [~yaaic@120.16.225.130] has quit [Ping timeout: 480 seconds] 11:34:46 <Mks> anyone know what the newgrf rail with diffrent top speeds on are called? 11:34:54 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has joined #openttd 11:35:11 <Yexo> nutracks 11:35:18 <Mks> thnx 11:38:27 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 11:38:52 *** pikka [~yaaic@120.16.225.130] has joined #openttd 11:46:57 *** pikka [~yaaic@120.16.225.130] has quit [Ping timeout: 480 seconds] 12:01:24 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 12:14:26 <JVassie> Eddi|zuHause: i think ICE3 shouldnt retire tbh 12:17:46 *** Chris_Booth_ [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 12:22:58 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:22:59 *** Chris_Booth_ is now known as Chris_Booth 12:23:38 *** glx [glx@2a01:e35:2f59:c7c0:c9d:ae4f:de55:937f] has joined #openttd 12:23:41 *** mode/#openttd [+v glx] by ChanServ 12:34:51 <michi_cc> If somebody draws a Velaro D we could do it as just a graphics change 12:39:13 <Eddi|zuHause> i'm thinking we should reintroduce the 290 for DR-only games after 1990 to solve the light cargo gap. otherwise i would consider this scheme finished for now 12:40:54 *** Intexon_ [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 12:41:32 <michi_cc> Well, I don't have the V90 in the DB part either right now, simply because there would be some overlap with the V60, but I could add it do DB-land as well. 12:41:49 *** KouDy [~KouDy@ip-89-176-220-54.net.upcbroadband.cz] has joined #openttd 12:42:09 <Eddi|zuHause> we could take the V60 as well 12:44:05 <michi_cc> Well, the V90 is more powerful than the V60, so adding it to DB makes sense (and it's not like the DB had dozens of suitable diesel engines :) 12:46:16 <Eddi|zuHause> the V90 is basically a slightly toned down version of the V100, adapted for shunting purposes 12:48:07 <michi_cc> Right now I have both the V100 and the V90 for DB, but I'm not that sure there yet. There's quite some stuff missing from 1970 on. 12:48:47 <michi_cc> Oh, BTW, what was the reason the stop all express engines at 1950 for the DR? For the DB it would make sense to continue some of them. 12:49:17 <Eddi|zuHause> michi_cc: yeah, i thought the same 12:49:54 <Eddi|zuHause> express service of DR was hit really hard after the war, so i think that should somehow be represented in the timeline ;) 12:50:13 <andythenorth> do you have an artist yet? 12:51:45 *** k^^ [~k^^@users192.kollegienet.dk] has quit [Quit: Computer has gone to sleep] 12:55:52 <Eddi|zuHause> not really 12:56:39 <michi_cc> Eddi|zuHause: The 03 should end 2-3 years earlier IMHO, so we don't have that big abrupt switchover at 1956. 12:57:27 <Eddi|zuHause> maybe 12:57:58 <Eddi|zuHause> there was also the BR 10, but even the DB realized quickly that this didn't make a lot of sense ;) 12:58:47 <Eddi|zuHause> DB practically requires you to switch to the heavy rail types 12:59:34 *** Amis [~Amis@mail.paks.hu] has quit [Read error: Connection reset by peer] 12:59:44 <michi_cc> With the exception of MU. 12:59:49 <Yexo> <andythenorth> do you have an artist yet? <- are you volunteering? 12:59:55 <andythenorth> no 13:00:04 <michi_cc> Ideas for some passenger stuff after 1970? 13:00:15 <andythenorth> there is someone who likes european trains - Emperor Jake maybe? 13:00:17 <andythenorth> iirc 13:01:08 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=46765&hilit=cets 13:01:32 <Eddi|zuHause> no, but before the 420 there was the ET31 (DRG), but i didn't really want to introduce it also in the DR-timeline 13:02:36 <Eddi|zuHause> but with ET31->420->425 it fits quite nicely in the DB timeline 13:09:40 <Eddi|zuHause> i think engine-driven passenger is quite well covered with the 111 and V160 13:13:05 <michi_cc> Something for cargo? 13:15:03 <michi_cc> Talent 2 from 2009 instead of Talent 1? Gets boring after 2000 otherwise. 13:15:29 <Eddi|zuHause> Talent1=diesel, Talent2=electric 13:15:47 <Eddi|zuHause> (at least in DB-realm) 13:16:20 <Eddi|zuHause> the talent2 offers almost nothing over the 425 13:16:30 <michi_cc> Right, Talent 1 can also be electric, but it seems the diesel variant was dropped for the 2 13:17:42 <Eddi|zuHause> well, if you can come up with some borderline sci-fi stuff until 2030 ;) 13:17:47 <michi_cc> Well, the idea was that after 10 game years or so there should be a new engine (simply so it doesn't get boring), even if the stats aren't that better 13:18:20 <JVassie> well the 440 got intro'd in 2010 was it? 13:18:59 <Eddi|zuHause> well, you can introduce the Talent2, but better not earlier than 2011 13:19:00 <JVassie> should last at least 10-15 years 13:19:17 <JVassie> VT551 in 2009 13:19:57 <JVassie> have we got ER20 eurorunner? 13:20:09 <JVassie> 2005 diesel 13:20:24 <michi_cc> How about LINT 54/81, DBAG from 2012 or so. 13:20:47 *** ashledombos [~ashledomb@marvin-18-230.cnt.nerim.net] has quit [Ping timeout: 480 seconds] 13:21:08 <michi_cc> ER20 is ÃBB for example, but not DBAG 13:21:49 <JVassie> ER20 is also NWB 13:22:03 <JVassie> so it would be in the german subset 13:22:07 <JVassie> (as well) 13:22:09 <Eddi|zuHause> it definitely gets more globally mixed after 2000 ;) 13:22:30 <JVassie> so it would be one of those cases where minimal would 'merge' the german and austrian variants 13:23:52 <JVassie> in 2008 youve got the 'Desiro ML' 13:39:09 *** Lakie [~Lakie@91.84.180.104] has joined #openttd 13:45:45 *** Intexon [~Intexon@blk-222-147-135.eastlink.ca] has joined #openttd 13:47:21 *** Intexon_ [~Intexon@blk-222-147-135.eastlink.ca] has quit [Ping timeout: 480 seconds] 13:49:13 *** k^^ [~k^^@users192.kollegienet.dk] has joined #openttd 13:57:59 *** Markavian [~Markavian@28.217.dsl.syd.iprimus.net.au] has joined #openttd 13:58:34 *** Juo_ [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 13:59:45 <JVassie> Yexo: http://www.tt-forums.net/viewtopic.php?f=68&t=55420&p=953486#p953486 13:59:52 <JVassie> FYI for you :) 14:00:23 *** Juo_ [~Juo@87-194-64-202.bethere.co.uk] has quit [Remote host closed the connection] 14:00:32 *** Juo_ [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 14:01:51 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Read error: Connection reset by peer] 14:01:51 *** Juo_ is now known as Juo 14:03:10 *** Amis [~Amis@5400EAF7.dsl.pool.telekom.hu] has joined #openttd 14:09:28 <peter1138> for your information for you? 14:09:29 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 14:16:55 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 14:17:12 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 14:17:36 *** tepu [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 14:18:19 *** tepu [~0a0a6567@101.haydn.openttdcoop.org] has left #openttd [] 14:23:11 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has left #openttd [] 14:26:43 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:27:12 <MNIM> hmmmmh 14:27:17 <MNIM> theoretical question. 14:27:45 <MNIM> how hard would it be to switch out the mechanism for placing bridges with the mechanism for tunnels? 14:28:18 <Yexo> where the game determines where the other end is? 14:28:38 <Yexo> quite easy, but that restricts you in where you place bridges, so it's not desirable 14:28:58 <MNIM> uh, lemme rephrase that 14:29:18 <MNIM> switch out the tunnel placing mechanism with the bridge placing mechanism 14:29:36 <Yexo> don't see how that would work at all 14:29:55 <MNIM> well, basically, you draw a bridge by click and drag 14:30:02 <MNIM> Id want to do the same with tunnels 14:30:33 <JVassie> interesting 14:30:36 <Yexo> why? a tunnel is restricted by the landscape 14:30:40 <Hirundo> If you place a tunnel end somewhere, there's only one place where it can end, so drag and drop is useless 14:30:41 <JVassie> i presume this is related to your idea before 14:30:44 <MNIM> which would add the advantage of being able to build tunnels on slopes other than perpendicular to your intended direction 14:30:47 <JVassie> of having a tunnel entrance on a flat tile 14:30:47 <MNIM> yes, jvassie 14:30:54 <MNIM> yexo: so are bridges 14:31:09 <MNIM> you cant draw a bridge over a bump higher than one tile below bridge deck 14:31:10 <Yexo> but for bridges for every start tile you have multiple end tiles 14:31:17 <Hirundo> Bridge ends can be built on flat tiles, remember 14:31:21 <Yexo> for tunnels that doesn't hold 14:31:24 <MNIM> yes, hirundo 14:31:40 <MNIM> part of my idea is that the same should be possible for tunnels 14:31:41 <JVassie> Yexo, if a tunnel entrance on flat ground was implemented though 14:31:49 <MNIM> wait 14:31:49 <JVassie> a tunnel would also have multiple end tiles 14:31:54 <Rubidium> interchanging the waterbridge placement for the tunnel placement is trivial ;) 14:31:57 <Terkhen> IMO there are two different issues 14:32:00 <MNIM> lemme grab my example pic 14:32:18 * JVassie whistles patiently 14:32:26 <Terkhen> changing the mechanism of tunnel placement is relatively trivial, making tunnels appear in tiles that are not "the next slope" not so much 14:32:35 <Terkhen> s/appear/end/ 14:32:37 * MNIM pokes fileden 14:32:47 <MNIM> terkhen: same mechanism as bridges, too 14:32:49 <Yexo> <JVassie> Yexo, if a tunnel entrance on flat ground was implemented though <- that, however, is a totally different suggestion 14:32:51 <MNIM> drag 'n draw 14:32:55 <MNIM> then check if it's possible 14:33:03 <JVassie> Yexo, it was MNIM's original suggestion :) 14:33:05 <MNIM> instead of check if if it's possible, then draw 14:33:16 <MNIM> GAH 14:33:24 <MNIM> why is fileden suddenly so slow when you need it 14:33:24 <Terkhen> with the current mechanism there is only one possible end for a tunnel 14:33:27 <MNIM> or is it my internet 14:33:39 <MNIM> oh, my internet >.< 14:33:40 <Rubidium> tunnel entrances on non-simple slopes can't be drawn correctly, unless you check all four neighbouring tiles for their tunnel (direction) just to see whether a foundation must be placed or not (quite expensive) 14:34:00 <JVassie> i presume expensive in this case refers to processing power 14:34:10 <Rubidium> yep 14:34:11 <MNIM> for some reason requests for pages get lost sometimes 14:34:11 <Eddi|zuHause> explicit foundations (1-tile cliffs) may help there 14:34:41 <MNIM> http://www.fileden.com/files/2009/1/1/2248324/Screens/New%20Handwell%20Co.%2C%202nd%20Nov%201917.png 14:35:01 <JVassie> the / direction example is better 14:35:16 <JVassie> the \ direction isnt exactly what your describing 14:35:22 <Rubidium> Eddi|zuHause: you really think that that is ever going to happen? I somewhat lost hope for that 14:35:36 <Terkhen> I think that with the current placement of tunnels, those placements are impossible 14:35:45 <MNIM> don't mind the random tunnel exit in the middle of those ground tiles, I should have photoshopped over it 14:36:06 <MNIM> terkhen: that's exactly why I am asking if it is possible to draw 'em like bridges 14:36:19 <MNIM> bridge heads can be both flat and go up 14:36:44 <Hirundo> Placement is really the least of your worries in this case, I think 14:36:45 <MNIM> tunnel entrances right now can only be drawn flat, it would be nice to have them go down like bridges go up too 14:37:23 <MNIM> with the advantage that tunnels can then have one height level difference like bridges, too 14:37:41 <MNIM> in short, it would basically make them inverted bridges 14:37:52 <JVassie> http://jvassie.net/img/1TileTunnelEntrance.png 14:37:55 <JVassie> i fixed the image 14:37:56 * Hirundo senses a host of drawing/clipping issues 14:38:07 <MNIM> with the advantage that the land on top of a tunnel can be built on 14:38:10 <MNIM> thanks, vassie 14:38:31 <MNIM> hirundo: well, you will need new sprites 14:38:31 <JVassie> its a very good idea MNIM 14:38:32 <Rubidium> that can't be drawn correctly; you need at least half a tile overlap for the trains to properly enter the tunnel, i.e. not disappear mid somewhere. However, after half a tile they are not low enough to be drawn below the entrance of the tunnel, which we can't draw (it's already cheating by drawing it too high) much higher when there's e.g. a bridge over it 14:39:02 <MNIM> the tunnel entrance can go up a bit 14:39:19 <MNIM> like -"\- 14:39:32 <MNIM> lemme draw that 14:39:40 <MNIM> hmmmh 14:39:43 <MNIM> I need more dekstops 14:40:17 <JVassie> hang on 14:40:19 <Rubidium> bounding box (for drawing) wise that's quite unlikely to work properly 14:40:40 <Rubidium> unless, ofcourse, you replace everything by proper 3D models. Then it would be possible 14:40:46 <Rubidium> but that'd require lower trains 14:40:48 *** Prof_Frink [~proffrink@5e0f84fe.bb.sky.com] has joined #openttd 14:41:02 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 14:41:09 <Rubidium> one heightlevel is 8 pixels 14:41:28 <JVassie> http://jvassie.net/img/1TileTunnelEntrance2.png 14:41:34 <JVassie> how about something liek that 14:41:41 <MNIM> hmmmmh 14:41:43 <JVassie> that would sove the issue rubidium pointed out i think 14:41:52 <MNIM> not quite, but you're getting it 14:42:15 <JVassie> basically build 'up' around the edges of the tunnel portal to camouflage it 14:42:24 <Hirundo> so the train's roof is torn off by the station? 14:42:45 <JVassie> not like ottd has clippign issues already or anything 14:43:00 <Hirundo> let that be a reason to introduce more! ... not.. 14:43:02 <Rubidium> JVassie: not much, and adding more because there are some is a bad idea 14:43:14 <Rubidium> in any case... 14:43:30 <JVassie> how about visually altering the 'steepness' of the slope? 14:43:38 <JVassie> is that possible? 14:43:53 <Rubidium> ofcourse 14:43:57 <Rubidium> but... 14:44:03 <Rubidium> needs new rail graphics 14:44:17 <JVassie> 8 sprites 14:44:17 <Rubidium> needs vast rewrite of the vehicle movement code 14:44:30 <JVassie> i just meant visually 14:44:38 <JVassie> which is the issue were tryign to address isnt it? 14:44:56 <Rubidium> nope... it's totally bounding boxes I'm talking about 14:45:33 <MNIM> http://www.fileden.com/files/2009/1/1/2248324/no%20clipping%20issues.png 14:45:43 <JVassie> woah 14:46:08 <JVassie> quite hard to understand that tbh MNIM 14:46:16 <MNIM> don't mind the lousy drawing quality, you try drawing something in a couple of minutes when you haven't done a proper piece of art in ages :P 14:46:31 <JVassie> MS paint + line tool 14:46:32 <JVassie> = sorted 14:46:33 <JVassie> :D 14:46:40 <MNIM> ms paint, no can do 14:46:47 <MNIM> this is linux, gimp and my tablet 14:46:50 <JVassie> bah 14:47:16 <JVassie> Rubidium: any other ideas on gettign roudn the issue? 14:47:22 <Rubidium> e.g. a train would be visually entering the tunnel when it's at 1/4 of the way in, which means it's 2 pixels down. Add catenary, train, tunnel bounding box and you're at 8+ pixels up which conflicts with the bounding box of the bridge 14:47:51 <MNIM> rubidium: nevermind the bridge 14:48:02 <MNIM> bridges frequently break the bounding box already 14:48:18 <MNIM> just draw a bridge over a diagonal track and you'll see what I mean 14:48:44 <TWerkhoven> pillars in the middle of the track? 14:48:49 <MNIM> for example 14:48:57 <MNIM> clipping issues with trains, too 14:49:21 <JVassie> is the feature codable? 14:49:25 <Rubidium> that smells more like trains that are being drawn too large; I at least don't remember clipping problems there 14:49:27 <JVassie> forgettign about visual issues? 14:49:42 <Rubidium> it can be coded 14:49:51 <JVassie> fairly easily? 14:50:07 <JVassie> call it a brunnel, or a tudge? :p 14:50:26 <MNIM> rubidium: coded by somebody whose biggest project in coding ever was building calculator for IT classes? 14:51:00 <MNIM> (granted, that calculator had by far the biggest feature package of the whole class, but still) 14:51:07 <Hirundo> Take a look at http://mz.openttdcoop.org/opengfx/newgrf.php?1=2365:2396 and notice how the tunnel entrance is 'cheating' already, as it's much higher than 8px 14:51:24 <MNIM> pretty much 14:51:42 <MNIM> and tunnels aren't the only one 14:51:54 <MNIM> also PRETTY :D 14:52:08 <MNIM> hmmmmh 14:52:42 <MNIM> I should still get around to getting 32 bits on this installation 14:53:56 <Rubidium> I'd say that implementing rail/road on tunnel entrances would be easier, and likely with less nasty side effects 14:54:49 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:55:13 <JVassie> hmm 14:55:17 <JVassie> go for it Rubidium :D 14:55:30 <Rubidium> gheheh.... 14:55:41 <MNIM> well, that would be pretty nice too 14:55:43 <Rubidium> there are more urgent things 15:01:03 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 15:02:36 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 15:15:16 <MNIM> http://www.fileden.com/files/2009/1/1/2248324/1TileTunnelEntrance2.png 15:15:19 <MNIM> how would that work? 15:16:33 <MNIM> it would need to work on blending in the rear end of the tunnel in the landscape, but yeah 15:17:11 <MNIM> other solution is to have the brick end work up gradually to the upper arch 15:18:21 <MNIM> and have the top of the tunnel entrance drop back as sharp as possible without making the tunnel roof seem impossibly thin back into the ground level 15:23:31 *** bryjen [~bryjen@76.92.85.169] has joined #openttd 15:23:50 <MNIM> hmmmh, no reaction? 15:37:59 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 15:42:50 *** Neon [~Neon@dslb-094-219-031-013.pools.arcor-ip.net] has joined #openttd 15:48:00 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 15:48:47 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 15:53:34 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has joined #openttd 15:56:45 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 16:10:36 *** k^^ [~k^^@users192.kollegienet.dk] has quit [Quit: Computer has gone to sleep] 16:15:53 <fjb> It looks strange. 16:26:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:27:02 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [] 16:28:54 <Eddi|zuHause> MNIM: the back side must be completely flat 16:33:01 *** ar3k [~ident@eby226.neoplus.adsl.tpnet.pl] has joined #openttd 16:38:01 *** ar3kaw [~ident@ece124.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 16:39:42 *** k^^ [~k^^@users192.kollegienet.dk] has joined #openttd 16:49:03 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: goodbye] 16:58:51 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:05:39 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 17:12:38 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:12:40 *** mode/#openttd [+o Alberth] by ChanServ 17:17:56 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has joined #openttd 17:18:16 <andythenorth> evenings 17:18:25 <Terkhen> hi andythenorth 17:18:44 <Eddi|zuHause> DB-side looks pretty empty because of the missing diesels 17:20:34 *** ashmir [b221ff31@ircip4.mibbit.com] has joined #openttd 17:20:45 <Alberth> hi andy 17:21:04 *** ashledombos [~ashledomb@ris91-2-82-227-26-30.fbx.proxad.net] has joined #openttd 17:22:33 <ashmir> hi andy too. 17:23:19 *** ashmir is now known as darkomen 17:32:59 *** darkomen [b221ff31@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:41:55 *** Wolf01 [~wolf01@host57-161-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 17:42:09 <Alberth> evenink Wolf01 17:42:17 <Wolf01> evenink Alberth 17:42:34 <Wolf01> hello all 17:50:32 <Alberth> all seems a bit quiet this evening 17:51:29 <andythenorth> I could fix that :P 17:53:22 <Alberth> :D 17:55:56 <Terkhen> really, how? 17:55:57 <Terkhen> :P 17:57:05 <JVassie> how easy would it be to be able to create foundations next to tunnel entrances? 17:58:05 <Eddi|zuHause> JVassie: not easy at all 18:01:23 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:06:49 <JVassie> *sigh* :( 18:06:57 <JVassie> would be cool for staggering tunnels 18:11:00 <michi_cc> Eddi|zuHause: I'm not happy at all about DB between1975 and 1990, but where to take engines from? :) The 181 is still missing, but very similar to the 111. Diesel-wise everything that was not just some (failed) experiment is in. The MU 628 could go in as it was actually built till 1995, but otherwise... 18:16:05 *** devilsadvocate [~quassel@109.200.19.188] has quit [Read error: Connection reset by peer] 18:18:46 *** George [~George@212.113.107.39] has quit [] 18:19:31 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 18:21:15 <Zuu> hehe, now people can stop complaining that there are no in-game tutorial :-D 18:22:26 <Alberth> :) 18:23:51 <Alberth> michi_cc: it's a challenge of theDB set ;) 18:24:19 <Alberth> providing new engines constantly gets so boring :) 18:24:27 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has quit [Quit: Leaving] 18:26:10 <Alberth> Zuu: you may want to add it at one of these pages: http://wiki.openttd.org/Category:Tutorial 18:26:19 <Alberth> or make a new page? 18:27:03 <Zuu> Good suggestion 18:29:06 <michi_cc> Alberth: DBSetXL even cheats a bit by introducing DR engines that were later used by the DB(AG) as well before reunification. 18:37:13 <Eddi|zuHause> the 120 might look better on the express side 18:38:15 <Eddi|zuHause> so you have 120 express, 111 passenger, 151 freight, and V160 diesel. plus a handful of DMU/EMU type things 18:38:47 <Eddi|zuHause> then make the V100 or V90 available longer 18:40:03 <Eddi|zuHause> afair there was an experimental V320 18:40:43 <Eddi|zuHause> might be useful for heavy freight, instead of the DBSet-cheat with the 132/232 18:41:28 <andythenorth> should be a new cb 18:41:36 <andythenorth> availability 18:41:42 <andythenorth> currently action 0 only 18:41:47 <andythenorth> then a new var 18:41:55 <andythenorth> get region of depot on map 18:42:05 <andythenorth> or town depot belongs to 18:42:39 <andythenorth> then use town control to set towns to different political entities 18:42:44 <Eddi|zuHause> andythenorth: a regional thing needs support by the game, afair there was a partial patch for regional house sets already 18:43:00 <Yexo> there was indeed :) 18:43:01 <Eddi|zuHause> same may be done with vehicles 18:43:11 <Eddi|zuHause> doesn't need any grf-support 18:43:39 <Eddi|zuHause> just have the player make 1 to n presets, and the game selects the regions 18:43:52 <Yexo> hmm, last update was already 10 months ago 18:43:58 <Eddi|zuHause> then only houses/vehicles/industries of those grfs will appear in the region 18:45:13 <Eddi|zuHause> needs support for having more than one grf-set active at all times. may help with main menu validity checking as well ;) 18:46:20 <Eddi|zuHause> and when we have separate grf settings for main menu and title game, we can offer alternate title games for download on bananas. ones with GRFs in them (unlike the default title game) 18:47:53 <Eddi|zuHause> also, add an m8 on the map array, store the region-ID there, and then you can easily have multi-climate worlds 18:51:57 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 18:57:14 <michi_cc> Okay, cheat V320 added :) 18:58:46 <Eddi|zuHause> extend the 44 until the V320? 18:58:46 *** Wolf03 [~wolf01@host222-16-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 18:58:47 *** Wolf01 is now known as Guest6080 18:58:47 *** Wolf03 is now known as Wolf01 19:00:17 <Eddi|zuHause> sometimes the copy-paste seems to be broken ;) 19:03:19 <andythenorth> you must be using google docs to say that? 19:03:57 *** Guest6080 [~wolf01@host57-161-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 19:04:20 <andythenorth> oh frick :( 19:04:29 <andythenorth> how do I revert to a specific svn repo? 19:04:33 <andythenorth> google 19:04:38 <Yexo> svn up -r xyz 19:04:44 <peter1138> revision or repo? 19:05:01 <andythenorth> rev 19:05:04 <andythenorth> my bad 19:05:07 <andythenorth> been coding too long today 19:05:12 <peter1138> what yexo said :) 19:05:36 <andythenorth> ta 19:05:36 <andythenorth> worked 19:12:06 <andythenorth> enough web apps for one day :P 19:12:10 <andythenorth> how about some .... game? 19:13:37 * Zuu ponders to check if squirrel can provide the byte-length of characters or if an API call is required to check how many bytes town names etc. use. 19:16:48 <Alberth> andythenorth: 'up' just changes the checked out revision, it does not revert a commit 19:17:00 <andythenorth> that's ok 19:17:05 <andythenorth> it's what I wanted 19:17:19 <michi_cc> 628 in to bridge the last diesel MU gap. It's starting to look proper. 19:17:45 *** Sly [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 19:17:56 *** Sly [~0a0a6567@101.haydn.openttdcoop.org] has quit [] 19:20:17 <Eddi|zuHause> aye, but the light-cargo-gap is still unsolved ;) 19:20:44 <michi_cc> Get a time machine :) 19:25:04 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 19:27:42 <Rubidium> Zuu: can you compare the characters to an integer? 19:28:37 <Rubidium> if so, take a look at Utf8CharLen in string_func.h 19:28:51 <Zuu> Rubidium: Ok 19:29:29 <Eddi|zuHause> http://de.wikipedia.org/w/index.php?title=Datei:Sytemwechsel_Stadtbahn_Karlsruhe.JPG&filetimestamp=20090602194141 <-- we need that in the game :p 19:30:23 <Eddi|zuHause> (transition between tram and railway) 19:30:44 *** KritiK [~Maxim@95-24-157-64.broadband.corbina.ru] has joined #openttd 19:31:01 <Rubidium> but the extremely narrow gauge of TTD trams does not match the railway's gauge 19:31:20 <Eddi|zuHause> there is a standard-gauge-tram-grf :) 19:32:55 <Eddi|zuHause> http://de.wikipedia.org/w/index.php?title=Datei:Nordhausen_DUO_TramTrain.jpg&filetimestamp=20051016223156 <-- also this is done with narrow gauge railway as well 19:35:52 *** k^^ [~k^^@users192.kollegienet.dk] has quit [Quit: Computer has gone to sleep] 19:36:22 <__ln__> standard gauge trams is the german way of doing things, but is narrow or standard actually more common in europe? 19:36:56 <Eddi|zuHause> i'd say it's about 50/50 in germany 19:37:17 *** k^^ [~k^^@users192.kollegienet.dk] has joined #openttd 19:38:43 <__ln__> 100/0 (for narrow) over here 19:39:46 <__ln__> narrow in all three towns that used to have trams. today there's only one tram town left 19:40:15 <andythenorth> what's the really powerful german electric locomotive that has a window sticking out of one side? 19:40:21 <andythenorth> used for coal trains only 19:41:41 <Eddi|zuHause> __ln__: http://de.wikipedia.org/wiki/Liste_von_StÀdten_mit_StraÃenbahnen#Deutschland 19:43:54 <Eddi|zuHause> france has almost completely standard gauge trams 19:45:10 <Eddi|zuHause> and russia almost completely broad gauge, except in Kaliningrad (Königsberg/OstpreuÃen) 19:46:05 * andythenorth googles in vain for mystery locomotive 19:46:06 <__ln__> and Wyborg, which was one of the finnish towns i was referring to 19:48:12 <dihedral> http://de.wikipedia.org/w/index.php?title=Datei:Pferdebahn_Leichhof_Mainz.jpg&filetimestamp=20090815101319 <- nice 19:48:47 <Eddi|zuHause> andythenorth: you know whether it was an east-german or west-german engine? 19:48:51 <andythenorth> no 19:48:58 <__ln__> funny, are the russians using 1524mm with trams although the railway gauge was changed to 1520mm during soviet era. 19:49:01 <andythenorth> it might come in two single-cabbed units 19:49:12 <andythenorth> it is too wide to travel outside a restricted zone 19:49:19 <andythenorth> it has a special cab for moving through coal loader 19:49:49 <Eddi|zuHause> yes, there are some coal-only rails that don't belong to DB 19:50:54 <Zuu> from what I've heard all trams in Sweden run on standard gauge. 19:51:44 <Eddi|zuHause> http://www.kohlebahnen.de/streckenplan/Bilder/kb_meu.jpg <- i don't suppose it looks anything like this 19:53:56 <andythenorth> he 19:53:58 <andythenorth> that's HEQS 20:02:32 *** k^^ [~k^^@users192.kollegienet.dk] has quit [Quit: Computer has gone to sleep] 20:09:11 <andythenorth> MB would now what I'm looking for :( 20:11:42 *** k^^ [~k^^@users192.kollegienet.dk] has joined #openttd 20:12:14 <TWerkhoven> GleisrÃŒckmaschine ? 20:12:33 <TWerkhoven> http://www.grubenbahn.de/koba013.JPG 20:13:19 <TWerkhoven> nvm\ 20:14:50 *** k^^ [~k^^@users192.kollegienet.dk] has quit [] 20:17:25 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 20:24:51 <Eddi|zuHause> it moves the tracks 20:25:06 <TWerkhoven> yeah, realised that 20:25:14 <Eddi|zuHause> those are tracks at the bottom of an open coal mine 20:25:25 <Eddi|zuHause> they have to be moved occasionally, when the digger got on 20:25:42 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 20:26:15 <andythenorth> Eddi|zuHause: possibly I am thinking of http://www.railfaneurope.net/pix/de/private/industry/RWE/EL1/pix.html 20:26:18 <andythenorth> RWE EL1 20:26:27 <andythenorth> but I thought there was something similar, with more power 20:27:01 <Eddi|zuHause> "Peter Falk (Columbo) died at the age of 83" 20:28:20 *** Amis [~Amis@5400EAF7.dsl.pool.telekom.hu] has quit [Read error: Connection reset by peer] 20:30:15 <michi_cc> andythenorth: http://de.wikipedia.org/w/index.php?title=Datei:Rbwwiki2.jpg&filetimestamp=20080101003201 ? 20:30:41 <michi_cc> Those engine aren't that powerful though. 20:30:44 <andythenorth> no 20:30:59 <andythenorth> I thought somewhere there was a similar thing, but with about 10,000 hp 20:31:03 <andythenorth> maybe I misremember 20:31:07 <andythenorth> MB would know 20:33:20 <Eddi|zuHause> the engines need rather high TE, not high power... 20:40:17 *** Markavian [~Markavian@28.217.dsl.syd.iprimus.net.au] has quit [Quit: Leaving] 20:41:43 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has joined #openttd 20:43:50 *** ar3kaw [~ident@eby226.neoplus.adsl.tpnet.pl] has joined #openttd 20:43:50 *** KouDy1 [~KouDy@ip-89-176-220-54.net.upcbroadband.cz] has joined #openttd 20:44:00 *** elmz [~elmz@184.213-167-126.customer.lyse.net] has quit [Read error: Connection reset by peer] 20:45:25 *** Kurimus [Kurimus@dsl-tkubrasgw3-ffa0c300-106.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 20:45:49 *** Kurimus [Kurimus@dsl-tkubrasgw3-ffa0c300-106.dhcp.inet.fi] has joined #openttd 20:46:52 *** snorre [~snorre@c6529BF51.dhcp.bluecom.no] has quit [Remote host closed the connection] 20:46:56 *** KouDy [~KouDy@ip-89-176-220-54.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 20:49:20 *** ar3k [~ident@eby226.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 20:54:11 *** HerzogDeXtEr1 [~Flex@88.130.189.144] has quit [Ping timeout: 480 seconds] 20:54:15 *** Lakie [~Lakie@91.84.180.104] has quit [Ping timeout: 480 seconds] 20:54:15 *** Zuu [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 20:54:20 *** Neon [~Neon@dslb-094-219-031-013.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:54:30 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:57:00 *** Netsplit kinetic.oftc.net <-> charon.oftc.net quits: Sacro, pugi, tty234, @DorpsGek, Wolf01, Vikthor, guru3, Vadtec, Andel, Rubidium, (+79 more, use /NETSPLIT to show all of them) 20:57:00 *** a1270 [~a1270@72-24-233-98.cpe.cableone.net] has joined #openttd 20:57:00 *** HerzogDeXtEr [~Flex@88.130.189.144] has joined #openttd 20:57:00 *** Firzen [~Neon@dslb-094-219-031-013.pools.arcor-ip.net] has joined #openttd 20:57:00 *** TWerkhoven2 [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:57:00 *** Lakie` [~Lakie@91.84.180.104] has joined #openttd 20:57:00 *** Zuu_ [~Zuu@h-114-141.A98.priv.bahnhof.se] has joined #openttd 20:57:00 *** snorre_ [~snorre@c6529BF51.dhcp.bluecom.no] has joined #openttd 20:57:01 *** Netsplit over, joins: @orudge, Born_Acorn, supermop, Prof_Frink, Chris_Booth, JVassie, Westie, SpComb, @Belugas, XeryusTC2 (+80 more) 20:57:01 <michi_cc> The length is a good argument though. 20:57:11 *** mode/#openttd [+o SmatZ] by ChanServ 20:59:01 <michi_cc> If we ignore strict DBAG, we could also include the Class 66 and/or Voith Maxima for a heavy modern diesel 21:00:24 <Eddi|zuHause> possibly, but i found the "Blue Tiger" in the DBSet always annoying and out of place 21:01:13 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:01:22 <Eddi|zuHause> maybe we can offer "DBAG only" and "DBAG+privat" options 21:07:00 <andythenorth> add on 21:11:23 *** Biolunar [~mahdi@blfd-5d823c9e.pool.mediaWays.net] has joined #openttd 21:11:32 *** andythenorth [~Andy@cpc18-aztw25-2-0-cust185.aztw.cable.virginmedia.com] has left #openttd [] 21:20:56 *** Pixa [~Pixa@85.210.76.219] has joined #openttd 21:28:44 <Terkhen> good night 21:34:09 *** sllide [~jari@ip565eb113.direct-adsl.nl] has joined #openttd 21:37:24 *** DDR [~DDR@66.183.113.68] has joined #openttd 21:45:49 *** elmz_ [~elmz@184.213-167-126.customer.lyse.net] has quit [Ping timeout: 480 seconds] 21:46:39 *** Pixa [~Pixa@85.210.76.219] has quit [Remote host closed the connection] 22:01:52 *** Lakie` [~Lakie@91.84.180.104] has quit [Quit: sleep.] 22:12:13 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 22:15:43 *** DDR [~DDR@66.183.113.68] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 22:27:12 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 22:27:32 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 4.0.1/20110413222027]] 22:28:21 <dihedral> grrr - trying to avoid bot-generated server-messages, which are then printed on the console to get sent back to the bot ... 22:28:56 <dihedral> or rather - actually finding out what the heck that thing is doing ^^ 22:32:54 <Eddi|zuHause> prefix all bot messages with an invisible character. then filter console for this character 22:34:14 <dihedral> i prefer something in openttd so that other bots do not have to pay attention to that :-P 22:34:19 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 22:34:53 <dihedral> i added a flag which in turn removes the need for a parameter to a function 22:34:55 <dihedral> :-P 22:35:18 <dihedral> and would additionally bring that chat / messages generated from one bot could traverse to another 22:35:47 <dihedral> i am just not entirely sure that would be a good idea :-P 22:41:16 <dihedral> possibly if i use the same flag to communicate to other bots that the message (potentially) originated from a bot 22:41:53 <dihedral> messages from threaded activity (i.e. compressing and saving the map) could get confused, i assume so at least 22:42:10 *** TWerkhoven2 [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:43:38 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has quit [] 22:52:55 <dihedral> anyway - good night 23:01:07 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: The Third Tiberium War - http://www.moddb.com/mods/the-third-tiberium-war] 23:05:31 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 23:06:45 *** Biolunar [~mahdi@blfd-5d823c9e.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:07:30 *** Firzen [~Neon@dslb-094-219-031-013.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:09:01 <Wolf01> 'night 23:09:06 *** Wolf01 [~wolf01@host222-16-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:12:20 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 23:40:04 *** KouDy1 [~KouDy@ip-89-176-220-54.net.upcbroadband.cz] has quit [Quit: Leaving.] 23:40:49 *** Zuu_ [~Zuu@h-114-141.A98.priv.bahnhof.se] has quit [Quit: Leaving] 23:49:21 *** JVassie [~James@host-92-27-149-231.static.as13285.net] has quit [Ping timeout: 480 seconds] 23:50:23 *** sllide [~jari@ip565eb113.direct-adsl.nl] has quit [Ping timeout: 480 seconds]