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00:05:54 <Gizmokid2005> Eddi|zuHause: bah, I was hoping that wasn't the cas.e 00:08:48 *** Eddi|zuHause2 [~johekr@p54B73059.dip.t-dialin.net] has joined #openttd 00:09:27 *** KritiK [~Maxim@95-25-52-20.broadband.corbina.ru] has quit [Quit: Leaving] 00:14:55 *** Eddi|zuHause [~johekr@p54B73059.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:31:53 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:57:14 *** PhoenixII [~ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 00:57:21 *** Phoenix_the_II [~ralph@82.95.127.26] has joined #openttd 01:07:56 *** glx [glx@2a01:e35:2f59:c7c0:717f:1d14:8057:e382] has quit [Quit: bye] 01:15:39 *** HerzogDeXtEr1 [~Flex@88.130.168.124] has quit [Read error: Connection reset by peer] 01:31:46 *** Frankr [~chatzilla@cpc3-pres13-2-0-cust377.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 01:52:01 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:06:02 *** Holborn [~holborn@170.Red-88-26-182.staticIP.rima-tde.net] has quit [Quit: Lost terminal] 02:23:18 *** rhaeder1 [~quix0r@dslb-094-221-148-029.pools.arcor-ip.net] has joined #openttd 02:28:50 *** rhaeder [~quix0r@dslb-094-220-142-241.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:43:06 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 04:21:04 *** Darkdjinn [~Darkdjinn@h49n3-vn-a11.ias.bredband.telia.com] has joined #openttd 04:21:12 <Darkdjinn> hello there 04:21:53 <Darkdjinn> i would like to ask how i can setup a server on the public list to show up if i am behind a router? what i shall unlock and so on to make it work 04:29:58 <peter1138> !ports 04:30:00 <peter1138> hmm 04:30:12 <peter1138> well, 3979 04:32:09 *** Sunmannus [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 04:36:17 <Darkdjinn> ok 04:36:40 <Darkdjinn> when i open that port i still not see my hosted game in the public server list somehow 04:44:17 *** Sunmannus [~0a0a6567@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:47:36 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Remote host closed the connection] 04:47:57 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 04:53:02 *** Eddi|zuHause2 [~johekr@p54B73059.dip.t-dialin.net] has quit [Remote host closed the connection] 04:53:24 *** Eddi|zuHause2 [~johekr@p54B7336F.dip.t-dialin.net] has joined #openttd 04:58:07 <Rubidium> in 99% of the cases you won't be able to connect to a forwarded port on your external IP 04:59:15 <Rubidium> if it shows up on the list on servers.openttd.org it's most likely working 05:01:02 <hibby> i was wondering - is there room for more detailed data output from servers? I might take a look at tcl/ap+ 05:01:16 <hibby> I'd love some rrdtool action on company data 05:01:42 <hibby> and be able to log scores / values to databases for a overall results table from Hibserv 05:50:40 *** Amis [~Amis@mail.paks.hu] has joined #openttd 05:57:32 *** sla_ro|zzz is now known as sla_ro|master 06:03:29 *** Markk [mark@pheorize.com] has quit [Ping timeout: 480 seconds] 06:06:31 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 06:09:10 *** Markk [mark@pheorize.com] has joined #openttd 06:17:01 <Terkhen> good morning 06:17:25 <Terkhen> hibby: http://vcs.openttd.org/svn/browser/trunk/docs/admin_network.txt 06:21:47 <hibby> Terkhen: nice one, thanks 06:25:10 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 06:25:19 <andythenorth> chuggington grf for openttd? 06:25:27 <andythenorth> we'd get sued to ^^^^ that high 06:25:28 <andythenorth> :P 06:32:20 *** andythenorth [~Andy@87.113.139.15] has left #openttd [] 06:34:00 *** DDR [~DDR@66.183.113.68] has quit [Ping timeout: 480 seconds] 06:34:04 *** HerzogDeXtEr [~Flex@88.130.168.124] has joined #openttd 06:48:36 *** Eddi|zuHause2 is now known as Eddi|zuHause 06:55:45 *** Neon [~Neon@dslb-094-219-015-237.pools.arcor-ip.net] has joined #openttd 07:11:05 <dihedral> good morning 07:11:11 <dihedral> i still hate postgres :-D 07:11:30 <dihedral> anybody familiar with the company strawberries in nl ? 07:38:25 *** LordAro [~kvirc@88-110-149-126.dynamic.dsl.as9105.com] has joined #openttd 07:42:06 <LordAro> mornings 07:47:37 *** Westie [~westie@raptor.typefish.co.uk] has quit [Ping timeout: 480 seconds] 07:58:22 <Eddi|zuHause> the SiebenschlÀfer (~ 'ground hog') totally lied this year... 08:05:30 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 08:25:39 *** Neon [~Neon@dslb-094-219-015-237.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 09:16:58 *** Progman [~progman@p57A1A721.dip.t-dialin.net] has joined #openttd 09:58:14 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 10:04:08 *** Scuddles [~notme@cm40.epsilon82.maxonline.com.sg] has joined #openttd 10:06:21 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has joined #openttd 10:26:58 *** Eddi|zuHause [~johekr@p54B7336F.dip.t-dialin.net] has quit [Remote host closed the connection] 10:27:11 *** Eddi|zuHause [~johekr@p54B7336F.dip.t-dialin.net] has joined #openttd 10:31:49 *** pugi [~pugi@p4FCC5637.dip.t-dialin.net] has joined #openttd 10:34:19 *** cmdragan [~0a0a6567@101.haydn.openttdcoop.org] has joined #openttd 10:35:46 *** cmdragan [~0a0a6567@101.haydn.openttdcoop.org] has quit [] 10:42:31 <LordAro> Loud Noises! 10:47:21 <Eddi|zuHause> # 'Cause there's a side to you, That I never knew, never knew 10:47:23 <Eddi|zuHause> # All the things you'd say, They were never true, never true 10:47:24 <Eddi|zuHause> # And the games you'd play, You would always win, always win 10:47:25 <Eddi|zuHause> # But I set fire to the rain, Watched it pour as I touched your face 10:47:27 <Eddi|zuHause> # Let it burn while I cried, 'Cause I heard it screaming out your name, your name 10:58:21 <peter1138> sure? 10:59:30 <Eddi|zuHause> at least that was the loudest noise around here ;) 11:06:27 *** pikka [~yaaic@61.8.225.37] has joined #openttd 11:08:24 *** Neon [~Neon@dslb-094-219-015-237.pools.arcor-ip.net] has joined #openttd 11:13:45 *** HerzogDeXtEr1 [~Flex@i59F6D867.versanet.de] has joined #openttd 11:14:13 <pikka> scuddles you nong 11:14:36 *** Gizmokid2005 [~Gizmokid2@66-227-242-36.dhcp.aldl.mi.charter.com] has quit [Quit: Uh-oh!! The Gizmo is gone!!!! Good Riddance.] 11:18:16 <peter1138> nong! 11:20:18 *** HerzogDeXtEr [~Flex@88.130.168.124] has quit [Ping timeout: 480 seconds] 11:27:19 <pikka> ning nang bong 11:28:17 <Eddi|zuHause> i think you have been in southeast asia for too long 11:28:45 <pikka> about 24 hours, eddi 11:28:57 <Eddi|zuHause> that's exactly what i mean ;) 11:29:27 <pikka> well I hope not because I've 8 days to go... :P 11:32:22 <Eddi|zuHause> hm, the bad weather has one advantage: there's not so many monitor-destroying insects 11:33:21 <peter1138> insects have been destroying your monitors? 11:34:12 <Eddi|zuHause> yes, they're small enough to fit inbetween the layers, so they crawl on your visible screen area, but you can't remove them 11:35:36 <peter1138> only if it's not been built properly 11:35:59 <peter1138> alas... :S 11:48:49 <Eddi|zuHause> nothing gets built "properly" nowadays. 11:49:10 <Eddi|zuHause> everything is built so it breaks exactly 3 days after warranty expires 11:49:59 <Scuddles> hello pikka 11:50:19 <pikka> hello scuddles 11:50:40 <pikka> I sure saw a lot of singaporekids today 11:50:46 <Scuddles> D: 11:51:01 <Scuddles> Did you ask locals for directions like a proper gaijin? 11:51:33 <pikka> they were on some kind of school excursion to the civilian war memorial 11:52:00 <Scuddles> You walked between the pillars didn't you 11:52:11 <Scuddles> And laughed at the sign which said "jepun" 11:52:17 <pikka> also we saw some kind of.military drill with many rifle firings 11:52:30 <pikka> no I did not laugh at jepun 11:52:34 <Scuddles> I am getting excited 11:52:38 <Eddi|zuHause> what's a "jepun" and what's to laugh about it? 11:52:58 <Scuddles> It is malay for Japan, and they spell things strangely all the time 11:53:16 <Scuddles> Especially telefon and motosikal 11:53:37 <pikka> I noticed that there sure are a lot of white people in advertisements here 11:53:49 <pikka> even more so than in japan 11:54:07 <Scuddles> raple were they old rifles or the silly new bullpup one 11:54:47 <pikka> I dunno we were on top of the esplanade, they were too far away. 11:55:34 <Scuddles> pruplething what are tou doing on the esplanade get off from there 11:56:06 <Scuddles> Anywoy, national day is 9th of August and they are most likely practicing, if you looked in the sky there were vapor trails or something from plens 11:56:15 <pikka> we were looking at the marina sands and the merlion 11:56:22 <pikka> and I see, how rare. 11:56:28 <Scuddles> public spitting is rude 11:56:38 <pikka> you're rude 11:56:48 <Scuddles> there rude 11:57:10 <pikka> your banana's 11:57:20 <Scuddles> but 11:57:22 <Scuddles> http://www.youtube.com/watch?v=99y1DCNwv8E 11:57:27 <Scuddles> SORRY THIS IS A BIT OLD 11:58:31 <pikka> nice airshoots 11:58:43 <pikka> you should play more 2fort 11:59:01 <pikka> anyway 11:59:21 <pikka> we haven't been to simlim square yet 11:59:33 <pikka> slimjim square 11:59:58 <Scuddles> There's also that sungei road near that area 12:00:12 <Scuddles> You should buy a huge telescope for 3 dollars like me 12:00:28 <Scuddles> Or stolen items from the military like a load bearing vest D: 12:00:29 <pikka> you're huge telescope 12:00:32 <Scuddles> Or an axe 12:01:03 <pikka> I think I might have trouble on the plane with an axe 12:03:04 <pikka> it is a dinnertime I should think 12:06:25 <Scuddles> pruplething I am sad, I seem to have not recorded two nice hairshots 12:06:41 <pikka> such is life 12:06:48 <Scuddles> on the 2forts 12:06:51 <Scuddles> also like I said I am off from the schoolz early tomorrow 12:07:05 <pikka> ew 12:07:20 <pikka> well tomorrow we have plans already 12:07:20 <Scuddles> your ewe 12:07:36 <Scuddles> IS IT 12:07:52 <pikka> you should show us around sim lim next week perhaps 12:08:03 <Scuddles> I'll show you around 12:08:09 <pikka> it is not my ewe 12:08:17 <Scuddles> a roundabout or something 12:08:27 <pikka> o 12:08:31 <pikka> how round 12:08:39 <Scuddles> Did you get confused by the locals speaking their singlishes? 12:08:52 <pikka> not dramatically 12:08:54 <Eddi|zuHause> someone explain me please why i suddenly have a craving for Skittles :p 12:09:16 <pikka> tasty rainbows 12:09:41 <pikka> there's still time for confusion though 12:11:32 *** Scuddles is now known as Tabitha_Catherine 12:11:45 <Tabitha_Catherine> now you have a craving for tables, deal with them 12:12:45 <pikka> hmm I guess I shall wear no hat as it is dark 12:12:56 <pikka> goodbye for now gentlemen 12:13:03 *** pikka [~yaaic@61.8.225.37] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 12:13:49 *** glx [glx@2a01:e35:2f59:c7c0:ede0:805e:56db:81d2] has joined #openttd 12:13:52 *** mode/#openttd [+v glx] by ChanServ 12:22:46 <__ln__> https://plus.google.com/107276867598285658079/posts/KcJXYamu12X 12:23:16 *** sla_ro|master is now known as sla_ro|afk 12:23:24 <peter1138> google+ sure uses snappy urls 12:25:24 <Eddi|zuHause> and i thought using perfectly rendered mathematical equations as captcha was already a bad idea... 12:25:43 <planetmaker> hello 12:25:53 <Eddi|zuHause> i love how google says konqueror is not a "modern browser" 12:25:55 <planetmaker> Eddi|zuHause: xcf is the gimp native format 12:25:56 <planetmaker> (or did I mangle letters?) 12:27:34 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 12:28:11 *** glx_ [glx@2a01:e35:2f59:c7c0:ede0:805e:56db:81d2] has joined #openttd 12:28:11 *** glx is now known as Guest1966 12:28:12 *** glx_ is now known as glx 12:34:32 *** Guest1966 [glx@2a01:e35:2f59:c7c0:ede0:805e:56db:81d2] has quit [Ping timeout: 480 seconds] 12:42:09 <planetmaker> hm... nice. Seems you wrote a vehicle generation script, Eddi|zuHause ? :-) 12:42:25 <Eddi|zuHause> yeah, something like that ;) 12:42:42 <Eddi|zuHause> is there an e-mail notification on commit somewhere? 12:42:53 <planetmaker> join the #openttdcoop.devzone ;-) 12:42:58 <planetmaker> there's in-channel notification 12:43:12 <Eddi|zuHause> that's not what i asked ;) 12:43:13 <planetmaker> and... once you subscribe to a topic ("watch") you get e-mail notification, too 12:43:23 <planetmaker> topic = issue 12:43:56 <planetmaker> you might need to activate that in your DevZone settings. 12:44:42 <planetmaker> my account -> email notifications -> only things I watch or am involved in 12:44:47 *** Tabitha_Catherine [~notme@cm40.epsilon82.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 12:45:23 <planetmaker> you could, of course also choose "for any event in all my projects" 12:45:54 <planetmaker> but... at least that's not for me or I get a notification about 50% of devzone activity :-P 12:48:09 <planetmaker> Eddi: maybe it is nicer to use , or ; separated tables and ignore leading / trailing white space?. It might align better in a text editor. 12:48:53 <Belugas> hello 12:49:02 <Eddi|zuHause> planetmaker: no, because that forbids us from using these characters in the fields 12:50:20 <planetmaker> :-) it would, yes. 12:50:24 <Eddi|zuHause> i used "export as text" in the google menu, which gave a tab-separated file. since we're really unlikely to use tabs anywhere, that seemed like a good idea 12:51:21 <planetmaker> ok, so it's a simple action there... I wonder how transparent changes will look like when we re-export an updated version 12:52:21 <planetmaker> oh, btw, I hope you didn't mind that I prod oberhÃŒmer to get on drawing once he talked about DBSet-compatible sets needed ;-) 12:52:34 <Eddi|zuHause> hehe :) 12:53:41 <planetmaker> you should have that (2nd mail) also in your inbox to explain the scales of this set to him - though michi_cc answered already, too 12:54:24 <Eddi|zuHause> yes, i read that message, but didn't know what you expect me to say 12:55:21 *** glx [glx@2a01:e35:2f59:c7c0:ede0:805e:56db:81d2] has quit [Ping timeout: 480 seconds] 12:55:36 <planetmaker> a brief explanation how you got to the 1-tile wagon length... I was not quite sure about the scale-thoughts which you initially had and thought you could better communicate that ;-) 12:57:19 <planetmaker> but with 2px / m which he suggests I actually come quite close to a 1-tile per wagon length... anyway :-) 13:01:18 <Eddi|zuHause> the - view is a bad one to define scale 13:01:33 <Eddi|zuHause> the / and \ views are the important ones 13:01:40 <Eddi|zuHause> the - view is stretched 13:01:42 <planetmaker> :-) yep 13:01:54 <planetmaker> though ideally it wouldn't matter. 13:02:00 <planetmaker> but... well, it does. 13:02:42 <Eddi|zuHause> we could also do euclidically-correct - view, with the disadvantage of having space in diagonally travelling vehicles or the depot view 13:03:16 <Eddi|zuHause> might be easier with rendered shapes this way 13:06:12 <planetmaker> I'm undecided. Might be an option. Rendering with post-processing / touching might be a good option given the amount of sprites which we need. 13:12:31 <Darkdjinn> i got a small question 13:12:59 <Darkdjinn> is it any possibility to up or low lands near a city without ruin the Reputation of the local authority 13:13:48 <Eddi|zuHause> yes. don't destroy trees in the process ;) 13:13:55 <Darkdjinn> well 13:14:08 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 13:14:10 <Darkdjinn> its nearly impossible if you make space or area clean for train/plane field 13:14:31 <planetmaker> build stations first. Then tracks 13:14:32 <Darkdjinn> i had outstanding and it went to terrible poor in just 1 sec on a very small bombing 13:14:36 <Eddi|zuHause> build a bus service in the city first. each bus arrival will increase your rating 13:14:50 <Darkdjinn> bus i know but i ment plane air field 13:14:58 <Eddi|zuHause> with enough busses, you quickly get the rating up again 13:15:10 <Darkdjinn> and which trains can carry more then 7.0 meter long trains 13:15:18 <Darkdjinn> monorail has none 13:15:24 <Eddi|zuHause> and then there's the tree-cheat. 13:15:37 <Darkdjinn> what is the tree cheat ? 13:15:51 <Darkdjinn> and how to make mammoth long trains 13:16:03 <Eddi|zuHause> the maximum train length is in the advanced settings 13:16:21 <Eddi|zuHause> default is 7 tiles, may be set up to 64 tiles 13:16:35 <Eddi|zuHause> max station size is default 12, may also be set up to 64 13:16:54 <Darkdjinn> aha where in advanced swettings do you see the train limitations 13:17:18 <Darkdjinn> i found it 13:17:23 <Eddi|zuHause> in vehicles, i suppose 13:18:09 <Darkdjinn> but as for the reputation cheat trees 13:18:11 <Darkdjinn> you mentioned 13:18:46 <Eddi|zuHause> vehicles->trains->maximum train length 13:19:15 <Eddi|zuHause> yes. there is a flaw in the game mechanics regarding trees 13:19:35 <Eddi|zuHause> when your rating is already appalling, you still can remove trees, without further reducing your rating 13:19:37 <Darkdjinn> yeah ok how to make reputation to be top again 13:19:49 <Eddi|zuHause> then you can build enough trees to get your rating up to medium again 13:19:56 <Darkdjinn> aha ok 13:20:14 <Eddi|zuHause> each tree placed on an empty tile (that does not have a tree already) will increase your rating 13:20:23 <Eddi|zuHause> up to some limit 13:20:24 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has joined #openttd 13:21:11 <Eddi|zuHause> so if you can remove 100 trees before your rating is appalling, you can remove another 500 trees, and then plant 600 trees, which will give you more than you lost for the 100 trees 13:42:08 <__ln__> http://www.bbc.co.uk/news/world-europe-14135523 13:45:15 <Eddi|zuHause> that news is sooo yesterday. 13:50:48 <Eddi|zuHause> http://www.vol.at/nudelsieb-als-religioese-kopfbedeckung-in-fuehrerschein-genehmigt/news-20110712-03443869 <- proof that this news is from yesterday. 13:51:26 <Eddi|zuHause> (imagine a photo of me holding up yesterday's newspaper) 13:53:20 * __ln__ imagining * 13:56:06 <Darkdjinn> eddi how long time does it take about before the rating is back when you have planted the trees ? 14:00:12 <Eddi|zuHause> http://wiki.openttd.org/Game_Mechanics#Local_authority_rating 14:03:01 *** MNIM2 [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 14:03:32 *** Amis [~Amis@mail.paks.hu] has quit [Quit: *pop*] 14:04:12 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 14:22:20 *** pikka [~yaaic@61.8.225.37] has joined #openttd 14:22:27 <pikka> oh 14:24:56 <Eddi|zuHause> pe 14:27:02 <pikka> te 14:27:43 *** pikka [~yaaic@61.8.225.37] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 14:30:31 *** glx [glx@2a01:e35:2f59:c7c0:ede0:805e:56db:81d2] has joined #openttd 14:34:50 *** hojo [~root@121.1.55.84] has joined #openttd 14:36:08 *** hojo [~root@121.1.55.84] has quit [Quit: Leaving] 14:43:08 *** sla_ro|afk is now known as sla_ro|master 14:47:49 *** DOUK [~KEM@ALyon-158-1-23-6.w90-29.abo.wanadoo.fr] has joined #openttd 14:53:37 *** douknoukem [~KEM@ALyon-158-1-28-68.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:59:39 *** staN [~Miranda@p5B05B91B.dip.t-dialin.net] has joined #openttd 15:00:49 <LordAro> umm, help? http://pastebin.com/4zet2DJ9 (mingw) 15:01:14 <Eddi|zuHause> missing some library? 15:01:23 <Eddi|zuHause> have you installed useful.zip? 15:01:32 <V453000> might be useful :D 15:01:58 <glx> useful.zip is for MSVC 15:02:03 <__ln__> i would assume strcmp comes with mingw or windows 15:03:04 <glx> weird, strcmp and error are available 15:03:10 <__ln__> glx: so will OpenTTD be ported to HTML5 when Windows 8 comes out? :) 15:03:10 <Eddi|zuHause> then there's something hopelessly wrong with your mingw setup 15:03:40 <LordAro> so a reinstallation of mingw is required? again... 15:03:46 <Eddi|zuHause> __ln__: same way as it will be ported to C#, flash, python, ... 15:03:52 <glx> try make clean first 15:04:27 <Eddi|zuHause> does ./configure say anything odd? 15:04:44 <glx> configure doesn't check that IIRC 15:04:56 *** Westie [~westie@raptor.typefish.co.uk] has joined #openttd 15:05:26 <dihedral> i hate selinux 15:05:33 <LordAro> ah! make clean fixed it :) dunno what was wrong though... 15:05:46 <Eddi|zuHause> "checking whether build environment is sane - Build environment is grinning and holding a spatula. Guess not." 15:06:18 <LordAro> dihedral: you seem to hate most forms of linux right now... 15:06:22 <Eddi|zuHause> dihedral: aren't you running out of linuxes these days? :p 15:07:02 <glx> LordAro: on some circonstances a file is not recompiled when it should have been 15:07:06 <LordAro> Eddi|zuHause: i think that message should be used..everywhere! even when the build environment is fine :) 15:07:58 <glx> always try make clean first in this case :) 15:08:14 <LordAro> i'll try to remember that next time 15:08:27 <Eddi|zuHause> http://xkcd.com/371/ 15:11:18 *** Amis [~Amis@5400C3EB.dsl.pool.telekom.hu] has joined #openttd 15:13:54 *** Purno [~Purno@5ED23A69.cm-7-3a.dynamic.ziggo.nl] has joined #openttd 15:14:57 <Purno> Heya guys, quick question, does OpenTTD have some feature to place specific objects anywhere you want, kinda like landscaping or simcity building style, if you get what I mean :P 15:15:54 <Eddi|zuHause> NewObjects, yes 15:16:04 <Purno> Awesome, how do I access it? 15:17:02 <Eddi|zuHause> there's supposed to be a transmitter icon in the landscaping toolbar, probably only if you loaded an object grf 15:17:58 <Purno> Ah, I seem to have the NewObjects UI but no GRFs loaded. 15:18:20 <Purno> I'm totally new to NewObjects, are there certain popular GRFs for it? 15:18:56 <Eddi|zuHause> i'd almost suggest MariCo, but it's kinda difficult to find... 15:19:27 <Eddi|zuHause> otherwise you can check the ingame download for "object" 15:20:48 <Eddi|zuHause> http://ttdpatch.de/download.html <-- MariCo is found here 15:20:54 <Purno> aye, seems I've got two other NewObjects sets 15:21:50 <Purno> thanks, gotta go now for dinner, but will be back. Gotta figure out where OpenTTD stores its NewGRFs xD ttyl 15:22:18 <Eddi|zuHause> in "my documents\openttd" or in "~/.openttd", depending on your OS flavour 15:24:09 <LordAro> if i have a function in NewGRFReadmeWindow struct, how do i call it from NewGRFWindow struct? 15:25:10 <Eddi|zuHause> by casting the pointer 15:25:44 <Eddi|zuHause> or what do you mean? 15:28:31 <LordAro> i have a bool function, GrfHasReadme, in the struct of NewGRFReadmeWindow, but i want to use/call it in the struct of NewGRFWindow. how? 15:28:36 <LordAro> that better? 15:29:07 <Eddi|zuHause> why must that function be in the struct at all? 15:29:15 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 15:29:35 <Eddi|zuHause> is that not better near the code that tracks the newgrfs? 15:30:02 <Eddi|zuHause> i.e. where it scans for grfs, and records their md5sum etc. 15:30:18 <LordAro> maybe... where is that? :) 15:30:34 <Eddi|zuHause> how should i know... 15:30:52 <Eddi|zuHause> i have by far not seen all sections of code yet 15:30:55 <LordAro> you've spent more time around the code than me 15:31:03 <Eddi|zuHause> grep is your friend 15:31:08 <LordAro> you more likely to have than me 15:31:58 <Eddi|zuHause> ScanNewGRFFiles() may be a start 15:32:52 <planetmaker> it sounds a flag which could be set upon scanning the NewGRF list indeed 15:32:56 <planetmaker> +like 15:33:12 <planetmaker> each tar file is read at that stage anyway. 15:35:35 <LordAro> that was my idea too, but Alberth had other ideas :) 15:38:04 <Eddi|zuHause> details? 15:40:32 <LordAro> well, he gave me the function, and said to put it in the struct (previously mentioned) but then i guess it probably was intended to be moved at some point 15:40:43 <LordAro> i'm still a bit lost as to where to look btw 15:41:40 <Eddi|zuHause> the standard approach is "grep FunctionName src/*" 15:42:21 <LordAro> i don't know what function name to look for, really (ScanNewGRFFiles() didn't really help, but that's probably because i'm useless :) 15:42:55 <LordAro> ) 15:44:05 <Eddi|zuHause> on first glance, i'd say FillGRFDetails in src/newgrf_config.cpp 15:44:51 *** Amis [~Amis@5400C3EB.dsl.pool.telekom.hu] has quit [Quit: *pop*] 15:50:48 *** Lakie [~Lakie@82.153.210.233] has joined #openttd 15:56:48 <Purno> If my OpenTTD doesn't have the data folder for NewGRF files, is that bad sign or can I just create it? :P 15:58:11 *** Progman_ [~progman@p57A1D7B5.dip.t-dialin.net] has joined #openttd 15:59:01 <Purno> nvm, created it and seems to work, silly me should try before asking :P 16:01:31 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 16:03:30 *** Progman [~progman@p57A1A721.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:03:45 *** Progman_ is now known as Progman 16:14:41 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Read error: Connection reset by peer] 16:15:58 *** MNIM [~LiesLies@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 16:17:17 <Zuu> planetmaker: I got an account at DevZone. Can I just create projects there for my AI-projects or shall I ask you to do so? I guess the checkmark for respority imposes Mercurial? 16:17:44 <Zuu> Especially SuperLib, I think would benefit from having a public respority to browse the source files. 16:18:46 <Eddi|zuHause> @calc sqrt(5) 16:18:47 <DorpsGek> Eddi|zuHause: 2.2360679775 16:22:07 <Eddi|zuHause> @calc sqrt(5)*16 16:22:07 <DorpsGek> Eddi|zuHause: 35.77708764 16:25:12 *** ar3kaw [~ident@eca199.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 16:25:57 *** ar3k [~ident@ece3.neoplus.adsl.tpnet.pl] has joined #openttd 16:26:00 *** ar3k is now known as ar3kaw 16:36:38 *** frosch123 [~frosch@frnk-4d008c8a.pool.mediaWays.net] has joined #openttd 16:48:35 *** Purno [~Purno@5ED23A69.cm-7-3a.dynamic.ziggo.nl] has quit [Quit: Bye for now!] 17:07:27 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: Juo] 17:08:04 *** Markk [mark@pheorize.com] has quit [Ping timeout: 480 seconds] 17:09:20 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 17:13:07 *** Markk [mark@pheorize.com] has joined #openttd 17:14:42 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 17:14:43 *** fjb is now known as Guest2001 17:14:44 *** fjb [~frank@p5DDFF30A.dip.t-dialin.net] has joined #openttd 17:21:37 *** Guest2001 [~frank@p5DDFCCA5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:22:16 <planetmaker> Zuu: do you already have a project at the devzone? 17:22:28 <planetmaker> if so: feel free to just create other projects as you need 17:22:45 *** andythenorth [~Andy@87.113.139.15] has joined #openttd 17:22:46 <planetmaker> if not, it'll need an admin (yexo, ammler me) to create the first project for you. 17:24:42 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 17:24:57 <planetmaker> Having superlib there is definitely something I'd be happy about :-) 17:25:05 <andythenorth> hellos 17:25:47 <planetmaker> holla, And 17:25:54 <planetmaker> andythenorth ;-) 17:26:00 <planetmaker> tab completion failure 17:26:01 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 17:26:13 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop] 17:26:33 *** Mazur is now known as Guest2004 17:29:41 <planetmaker> Zuu: yes, the checkmark 'repository' (by default) means mercurial. But that can be changed, git and svn both are available, but I'll have to look how exactly that works (probably by just creating it on the server directly) 17:33:42 <planetmaker> Zuu: if you can't create a project already, just open a ticket and we'll create the project asap: http://dev.openttdcoop.org/projects/home/issues/new?tracker_id=6&issue[subject]=Applying for project: 17:34:21 * andythenorth ponders 17:35:31 <Eddi|zuHause> i understand that some sets like AV8 use sprites based on rendered images, anybody know whether there are matching scripts to render a model and convert it to ttd palette around? 17:35:54 <planetmaker> did you ask Pikka ? 17:36:08 <Eddi|zuHause> not yet 17:36:39 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 17:36:48 <Ammler> isn't it zeph 17:39:08 *** rhaeder1 [~quix0r@dslb-094-221-148-029.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:40:09 *** rhaeder [~quix0r@dslb-094-221-148-029.pools.arcor-ip.net] has joined #openttd 17:41:54 <andythenorth> Eddi|zuHause: pikka has a render setup that produces quite clean output 17:42:05 <andythenorth> automating beyond that is 99% unlikely to work 17:42:20 <CIA-2> OpenTTD: translators * r22664 /trunk/src/lang/serbian.txt: 17:42:20 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:42:20 <CIA-2> OpenTTD: serbian - 5 changes by etran 17:43:51 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has joined #openttd 17:44:52 <__ln__> but who is tabco? 17:46:35 <andythenorth> http://en.wikipedia.org/wiki/Keyser_Söze 17:55:11 <Eddi|zuHause> andythenorth: what i need is something where i click one button and get the sprites in a format usable by grfcodec 17:55:35 <andythenorth> Eddi|zuHause: I'd like a magic button too :D 17:55:52 <andythenorth> preferably I could just imagine a sprite and it would exist 17:55:52 *** Pixa [~Pixa@79-68-106-222.dynamic.dsl.as9105.com] has joined #openttd 17:56:31 <Eddi|zuHause> andythenorth: both the rendering as well as the palette conversion should be automate-able 17:56:56 <Eddi|zuHause> but i want me to save the trouble of figuring that out myself 17:57:09 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:58:02 <Eddi|zuHause> touching the pixels so it actually looks good is a different issue 17:58:54 <andythenorth> I am getting slaughtered by yacd + tai 17:58:59 *** keky___ [~stefan@p5098b65a.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 17:59:00 <andythenorth> it's insanely hard 18:00:04 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has joined #openttd 18:02:25 <andythenorth> since when was property maintenance so expensive? :o 18:02:30 <andythenorth> maybe pikka has done evil 18:03:13 <V453000> dont you use japanese set? those raise it I think 18:03:22 <andythenorth> I use ukrs 2 18:03:24 <andythenorth> and tai 18:03:27 <andythenorth> and pbi 18:03:27 <V453000> hm 18:03:35 <V453000> no clue :) but pikka tends to do that kind of things 18:03:44 <V453000> so I wouldnt be too surprised :d 18:04:44 <V453000> btw andythenorth: I have a question ... when you draw pixelthingies, do you do something special to prevent your eyes from being burnt? my eyes hurt after a while of looking into the zoomed pixels 18:04:58 <andythenorth> not really 18:05:04 <V453000> hmm :) 18:05:09 <andythenorth> I just get square eyes :P 18:05:19 <V453000> :D ok 18:06:58 *** Westie [~westie@raptor.typefish.co.uk] has quit [Quit: ZNC - http://znc.sourceforge.net] 18:07:01 <hibby> is it just me, or is the standard newGRF set lacking in a maglev/monorail food carriage? 18:07:07 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:08:10 *** Westie [~westie@icarus.typefish.co.uk] has joined #openttd 18:12:48 *** Biolunar [mahdi@blfd-4db0f118.pool.mediaWays.net] has joined #openttd 18:16:07 <Belugas> standard newgrf? 18:17:53 <andythenorth> Belugas: my lego is currently a bit on hold due to boredom with plastic...but: http://www.eurobricks.com/forum/index.php?showtopic=57627 18:18:09 <LordAro> hibby: i would assume not: http://wiki.openttd.org/Food_Van 18:20:49 <Belugas> HOOOOOO.... 18:20:55 <Belugas> les belles locos! 18:21:11 <Belugas> andythenorth, an advice: keep them locked out 18:23:04 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 18:23:37 <Eddi|zuHause> <andythenorth> since when was property maintenance so expensive? :o <-- i had this experience as well, but i wasn't sure if it was maybe caused by daylength patch. but since yacd doesn't include daylength, it's more likely that a GRF messed with base costs. or it really always was this expensive, but nobody noticed, since you make way too much money anyway 18:23:50 <andythenorth> hmm 18:23:54 <andythenorth> right now I lose money :P 18:24:17 <andythenorth> 27 stations: property maintenance is ,000 / year 18:26:08 <supermop> is it based on per tile, or per station? 18:27:12 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 18:30:06 <hibby> LordAro: shall look into it 18:30:20 *** DDR [~DDR@66.183.113.68] has joined #openttd 18:30:40 <andythenorth> wiki says it's per station 18:30:45 <andythenorth> I just lost another game :P 18:30:52 <supermop> impressive! 18:31:00 <supermop> Grfs? 18:31:24 <MNIM> lol, I never lose a game, how does that even go? 18:31:31 <andythenorth> easy 18:31:59 <MNIM> (though I don't use any hard game grfs and I have never been able to go above 10 mil profit) 18:35:24 <andythenorth> yacd 2.3, vehicle costs high, construction costs medium 18:35:26 <Eddi|zuHause> bad thing about rainy days: furry things are wet. 18:35:49 <andythenorth> TAI, PBI, FISH, UKRS 2, UKRS 2 addons, UK tracks, OpenGFX+ rvs, CHIPS 18:36:02 <andythenorth> start in 1890 18:36:09 <andythenorth> focus on pax, insanely hard 18:36:14 <andythenorth> DanMacK's idea ;P 18:36:19 <andythenorth> no rvs :( 18:36:47 <Eddi|zuHause> slap the opengfx+ people to include some ;) 18:37:08 <Eddi|zuHause> make an eGRVTS fork that only includes the horsies 18:37:36 <Eddi|zuHause> actually, that should be a very good idea 18:38:04 <andythenorth> the horsies are broken 18:38:07 <andythenorth> they have 0hp :P 18:38:13 <andythenorth> so they go at 1mph 18:38:17 <supermop> war elephants then 18:38:18 <V453000> original acceleration is better anyway with RVs 18:38:24 <Chris_Booth> lol 0hp 18:38:27 <andythenorth> seems like cheating :P 18:38:29 <Chris_Booth> they should have 2 4 or 6 hp 18:39:08 <Chris_Booth> V453000: I am not sure 18:39:09 <Eddi|zuHause> andythenorth: yeah, fix that while at it :) 18:39:18 <Chris_Booth> you would have to test them on the same network 18:39:24 <Chris_Booth> but in general RVs suck 18:39:27 <andythenorth> I can haz am not fixing egrvts 18:39:34 <supermop> was there a plan to allow RV consists? 18:39:37 <andythenorth> I can haz enough stuffs to do 18:39:44 <V453000> well, I dont care which is better in terms of throughput, but original is just way better to play with 18:39:59 <andythenorth> when Terkhen has finished his university stuff, he might code rv-consists :P 18:40:03 <andythenorth> or he might not 18:40:04 <Eddi|zuHause> a horse carriage with 1 horse should probably have ~0.7hp, and high max TE 18:40:19 <Chris_Booth> Eddi|zuHause: no 18:40:25 <Chris_Booth> 1 horse == 1hp 18:40:27 <supermop> so you could 'multi-head' a wagon by spamming it with teams of clydesdales 18:40:37 <Eddi|zuHause> Chris_Booth: 1 horse != 1 horse 18:40:40 <andythenorth> Chris_Booth: which is heavier, a ton of feathers, or a ton of coals? 18:41:01 <Chris_Booth> andythenorth: both are the same 18:41:06 <andythenorth> supermop: probably rvs would be limited to one powered vehicle per consist 18:41:16 <Eddi|zuHause> Chris_Booth: 1hp was measured by one working horse going in circles. a horse used for carriages is usually weaker, but faster 18:41:20 <Chris_Booth> Eddi|zuHause: 1 horse dose == 1 horse power 18:41:27 *** Wolfsherz [~Wolfsherz@p57A6E737.dip.t-dialin.net] has joined #openttd 18:41:55 <Chris_Booth> for the sake of openttd 1 horse should be 1hp 18:42:00 <Eddi|zuHause> modern racing horses have _significantly_ less than 1hp 18:42:41 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 18:43:19 <supermop> it would be nice to be able to add draught animals in 2s 18:43:51 <supermop> rather than have separate wagons for 'one horse wagon' 'two horse wagon' 'six horse wagon' 18:44:12 <andythenorth> it's limited by the acceleration model iirc 18:44:23 <andythenorth> I want to do a truck set, but not without consists 18:44:40 <supermop> and then pick between donkeys, oxen, clydesdales, ponies, thourobreds, for different speeds/TE/HP etc 18:44:45 <andythenorth> or is it just more boring clicks to make rv consists? 18:44:56 <andythenorth> is the current way actually better for user? 18:45:15 <Chris_Booth> what do you want to do with them andythenorth ? 18:45:18 <supermop> too many wagon in purchase list with egrvts 18:45:37 <Chris_Booth> if it add in more RVs and more usable configs most usres will be happy 18:45:40 <andythenorth> I would have maybe 6 or 8 truck models 18:45:42 <supermop> i would rather have one horse/truck cab to buy per generation, 18:45:44 <andythenorth> and various types of trailer 18:45:50 <Chris_Booth> but if its like WAS then its pointless 18:45:52 <supermop> then pick the appropriate trailer 18:46:13 <Chris_Booth> andythenorth: that to me is a good idea 18:46:16 <Eddi|zuHause> supermop: it's a tradeoff between longer purchase list or longer refit list 18:46:50 <supermop> if vehicles expire, then you have maybe 4 cabs at a time, 18:47:10 <supermop> plus an assortment of trailers, much like train wagons 18:47:13 <andythenorth> yup 18:47:18 <andythenorth> it's a nice theory :) 18:47:23 <andythenorth> there is no code for it :P 18:47:37 <supermop> yeah, 18:47:40 <Chris_Booth> RVs would be nice if they where more like trains 18:47:49 <supermop> and other 'nice' ideas are more important to me 18:48:07 <supermop> so if i were to expend goodwill asking for things, it woud not be that 18:48:18 <andythenorth> what would you rather have? 18:48:49 <supermop> roadtypes 18:48:57 <supermop> newports 18:49:04 <supermop> watertypes 18:49:17 <supermop> newstatues 18:49:31 <andythenorth> roadtypes might be over-rated 18:49:32 <andythenorth> not sure 18:49:39 <supermop> more slots for bridgetypes 18:49:44 <andythenorth> I am in two minds about use of railtypes 18:50:13 <Chris_Booth> I think road types are silly 18:50:21 <andythenorth> railtypes cleans up a few things and removes a few blockers, but I don't think it has added to gameplay at all 18:50:22 <Chris_Booth> all roads need are real diagonals 18:51:27 <supermop> i like railtypes alot, lets me have different depots 18:51:37 <supermop> its good aesthetically 18:52:13 <supermop> and would be more useful if people were more ambition about more non-standard gauge stuff 18:52:31 <andythenorth> maybe 18:52:37 <supermop> like having both transrapid and JR maglevs, 18:52:46 <supermop> or light rail 18:53:01 <supermop> anyway 18:53:34 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 18:53:44 <supermop> railtypes exist and I would go so far as to say that there is already a healthy selection of railtype grfs available 18:53:55 <andythenorth> dunno if they add much though? 18:54:04 <supermop> they look pretty 18:54:10 <andythenorth> I'm not against them :) 18:54:11 <supermop> and that is important to many users 18:54:27 <andythenorth> I want roadtypes for some gameplay reasons 18:54:39 <andythenorth> but it might be tmwftlb 18:55:40 <V453000> isnt there just one railtype newgrf? swedish rails? nutracks look like shit atm 18:56:07 <andythenorth> uk tracks 18:56:11 <supermop> i think many people will create content even if it has little gameplay benefit 18:56:32 <supermop> and that will be a huge boon to the 'realism' and 'model railroad' contingent 18:57:02 <andythenorth> it's enough to have standard / overhead electric / 3rd rail / narrow gauge 18:57:07 <andythenorth> more than that is just faff 18:57:33 <andythenorth> ymmv :) 18:57:47 *** Wolf01 [~wolf01@host163-3-dynamic.50-79-r.retail.telecomitalia.it] has joined #openttd 18:58:34 <Wolf01> hello 18:58:50 <supermop> sure, but the speedlimits are nice, so long as we have no other way to artificially limit speeds 18:59:30 <supermop> and, i agree that the four you mention are all thats needed for steel rail 18:59:51 <supermop> but not every rail grf need to use all 16 slots 19:00:14 <supermop> its nice to be able to have more than 4, even if you only use 5 19:00:27 <supermop> i would say the same with roads 19:00:40 <andythenorth> basically it's a good case of 'the spec is no longer limiting the gameplay' 19:00:44 <andythenorth> wrt railtypes 19:00:55 <supermop> even if we can only think of 4 types of useful roads, 19:01:14 <supermop> lets let people have 16 or 32 or whatever, and see what they come up with 19:01:59 <supermop> for example, i never use the 'track planning' in nutracks 19:02:28 <supermop> buts its the sort of novel idea that never would have been considered without a railtypes 19:02:41 <Darkdjinn> if i have a map there says cannot make trains on that map is there a way to change that so it can be buildt trains ? 19:05:05 <supermop> what year is it? 19:07:40 <Darkdjinn> 1940 19:07:43 <Darkdjinn> it start year 19:08:26 <andythenorth> roads need trail, road, tramway, electrified tramway 19:08:39 <supermop> and super positions 19:08:55 <andythenorth> two types per tile are possible. not more 19:09:03 <Darkdjinn> its a home maded map tho 19:09:11 <Rubidium> andythenorth: and rail road! ;) 19:09:13 <Darkdjinn> you can build rail all other things but not any trains 19:09:16 <Darkdjinn> why is that ? 19:09:34 <supermop> there might not be a train set loaded 19:09:37 <andythenorth> hmm 19:09:39 <andythenorth> rail road 19:09:48 <supermop> are you using new grfs? 19:09:54 <andythenorth> is that where we recode all train grfs to behave as rvs? 19:09:59 *** Wolfsherz [~Wolfsherz@p57A6E737.dip.t-dialin.net] has quit [Quit: Verlassend] 19:10:13 <andythenorth> I did consider using railtypes for rvs 19:10:20 <andythenorth> and just coding a whole new rv set using that 19:10:32 <Rubidium> Darkdjinn: a) you started to early for trains, b) you try to build diesel trains when there are only electric trains, but haven't got a electrified depot, c) you try to build the (old) TTD way from the vehicle list, d) the advanced setting for the amount of trains is set to 0 19:11:00 <Darkdjinn> yes but the question was like this 19:11:05 *** Wolf03 [~wolf01@host163-3-dynamic.50-79-r.retail.telecomitalia.it] has joined #openttd 19:11:06 <Rubidium> and I'm fairly sure I'm forgetting some corner cases 19:11:06 *** Wolf01 is now known as Guest2014 19:11:06 *** Wolf03 is now known as Wolf01 19:11:16 <Darkdjinn> i cannot build any trains locomotive at all only train tracks i can make 19:12:37 <Rubidium> oh yes, e) you added and then removed NewGRFs 19:12:53 <Darkdjinn> i can make as well train stations 19:13:45 <Rubidium> to expedite the whole process of figuring out what is wrong, a savegame would be the perfect way to show us the *exact* same state you are looking at. It removes a lot of the guessing game we're trying now. 19:14:24 <supermop> I would use the following: paved town road, unpaved town road, paved road, unpaved road, pedestrian town road, bus guideway, industrial looking roads, 19:14:39 <andythenorth> I see :) 19:14:42 <supermop> plus overlays of OHE and tram track 19:14:48 <andythenorth> creativity to the fore :o 19:15:05 <andythenorth> I am too lazy to click that many times on the menu 19:15:14 <andythenorth> you would have severe routing + crossing headaches :D 19:15:29 <supermop> then dont use my (hypothetical) road grf 19:16:12 <Eddi|zuHause> i had a proposal for a road set somewhere 19:16:37 <supermop> tram track and trolley wire should be distinct too, to allow for trolley-busses, and steam or diesel trams 19:17:02 *** Guest2014 [~wolf01@host163-3-dynamic.50-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 19:17:28 <andythenorth> supermop: because there can only be two types per tile, either all your types are compatible (and so just graphics), or your towns are gridlocked :P 19:17:41 <andythenorth> (hypothetically) 19:17:46 <andythenorth> it's all a non-issue anyway :P 19:18:00 <andythenorth> peter1138 has threatened to work on it, but plays minecrack instead :P 19:18:25 <Eddi|zuHause> peter1138 hasn't worked on anything for over a year now 19:18:53 <Eddi|zuHause> practically since the inclusion of railtypes, nothing further has been done 19:19:29 <Eddi|zuHause> and i'm still of the opinion that we need up to 3 roadtypes per tile (or 2 roadtypes and 1 railtype on a crossing) 19:19:45 <Eddi|zuHause> and it's worth adding an m8 for that 19:19:54 <supermop> if we have a bunch of road types we could simply use a new type for situations were 3 types are needed 19:19:56 <andythenorth> what's an m8? 19:20:08 <Eddi|zuHause> one more than m7 19:20:10 <andythenorth> supermop: yes, you can do that. the menu gets hideous :P 19:20:13 <Darkdjinn> supermop i sent you a message 19:20:22 <Eddi|zuHause> map array stuff 19:20:24 <andythenorth> Eddi|zuHause: what's the cost of an m8? 19:20:29 <Darkdjinn> would be avesome if you know answer what the error can be 19:20:30 <supermop> yes, its akward, but some people will use it 19:20:32 <Eddi|zuHause> 1 byte per tile 19:20:50 <andythenorth> so the total memory required increases? but the map can support that? 19:20:58 <andythenorth> I thought the map was absolutely fixed 19:21:30 <Eddi|zuHause> it's fairly trivial to do. the "new map array" myth is only there to scare away people who make useless requests :p 19:21:35 <andythenorth> @calc (2048*2048)/8 19:21:36 <DorpsGek> andythenorth: 524288 19:21:50 <andythenorth> I can afford that much RAM :P 19:22:07 <Eddi|zuHause> it'll be about 4MB on a huge map 19:22:27 <andythenorth> the 2 roadtypes + 1 railtype case seems valid 19:22:40 <andythenorth> but there is that appallingly unsolvable issue with catenary 19:22:49 <Eddi|zuHause> a rail crossing might have enough bits, though 19:22:49 <andythenorth> which I figured out how to solve at some point 19:23:13 <Eddi|zuHause> but a normal road with 3 roadtypes does not. 19:23:25 <andythenorth> that has the same issue 19:23:29 <Eddi|zuHause> a rail crossing needs less bits for the layout 19:23:40 <andythenorth> the catenary issue was 'how to draw it' 19:23:49 <andythenorth> I think the conclusion was 'only use one type of catenary' 19:23:56 <Eddi|zuHause> yep 19:23:57 <andythenorth> or 'let one type win' 19:24:13 <andythenorth> drawing 2 or 3 layers of catenary will just break 19:24:25 <Eddi|zuHause> agreed 19:24:46 <supermop> also 600 volt trolley wire running right under 15000 v ac soundls like trouble 19:25:01 <Eddi|zuHause> sort by internal roadtype-id, and only draw the lowest or highest one 19:25:13 <andythenorth> the keen eyed might file bug reports 19:25:17 <andythenorth> close those as invalid :P 19:25:19 <Eddi|zuHause> supermop: there are rail crossings that do that 19:25:42 <andythenorth> you just bridge the trolley wire with a frog iirc? 19:25:59 <andythenorth> you need to use poles on the trolley, not pantograph 19:26:04 <Eddi|zuHause> you shut off power temporarily 19:26:20 <Eddi|zuHause> and go over it rolling 19:26:23 <andythenorth> Eddi|zuHause: if the map stuff was coded, I would be happy to try and write drawing code for roadtypes 19:26:30 <andythenorth> I have managed to hack drawing code before 19:26:53 <andythenorth> everything else in trunk runs up against my limited patience 19:26:57 <Eddi|zuHause> andythenorth: i have map code for diagonal rail crossings, you could do drawing code for that ;) 19:27:09 <andythenorth> you'd need sprites as well? 19:27:19 <andythenorth> didn't I test a patch for that? 19:27:21 <andythenorth> recently? 19:27:23 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 19:27:26 <andythenorth> it has some...issues 19:27:31 <Eddi|zuHause> i think most necessary sprites were already there 19:27:49 <Eddi|zuHause> i think i solved one of the issues 19:27:56 <andythenorth> I'm sure it was a crossing patch I tested - rvs can get trapped in crossing 19:27:57 <andythenorth> boom 19:28:12 <Eddi|zuHause> oh, yes, that part i did not solve (yet) 19:33:02 <Eddi|zuHause> andythenorth: i think the roadvehicle-trap issue is just a handful LOC, the question is which lines 19:34:34 <andythenorth> hmm 19:34:41 <andythenorth> do you know which file? 19:36:18 <Eddi|zuHause> roadveh_cmd.cpp would be my guess 19:36:36 <Eddi|zuHause> there was some code which read like "define this as 'red signal'" 19:36:54 <Eddi|zuHause> where a check would be necessary whether the current tile is a barred crossing already 19:37:09 *** Neon [~Neon@dslb-094-219-015-237.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:39:25 <andythenorth> l738 or so? 19:39:34 *** KritiK [~Maxim@95-26-125-154.broadband.corbina.ru] has joined #openttd 19:41:01 <andythenorth> no 19:43:51 *** Neon [~Neon@dslb-094-219-015-237.pools.arcor-ip.net] has joined #openttd 19:45:38 *** Wolf03 [~wolf01@host35-234-dynamic.54-79-r.retail.telecomitalia.it] has joined #openttd 19:45:38 *** Wolf01 is now known as Guest2019 19:45:38 *** Wolf03 is now known as Wolf01 19:49:31 *** Guest2019 [~wolf01@host163-3-dynamic.50-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 19:52:29 <Eddi|zuHause> andythenorth: there's a function "TrackStatusToRedSignals" somewhere 19:52:50 *** NOUK [~KEM@ALyon-158-1-113-193.w90-29.abo.wanadoo.fr] has joined #openttd 19:52:53 <Eddi|zuHause> in src/track_func.h 19:54:00 <supermop> on a mac here, 19:54:16 <supermop> there seems to be no equivalent of ms paint 19:54:37 <Eddi|zuHause> supermop: why would you want any of that? 19:54:42 <Eddi|zuHause> supermop: use gimp 19:54:52 <Eddi|zuHause> andythenorth: it uses the result of GetTileTrackStatus 19:54:58 <supermop> i need to sketch something reall quick but i am at work 19:56:44 <supermop> and dont want to walk to the scanner 19:57:36 <supermop> i'll just make a spread sheet 19:58:27 <Eddi|zuHause> andythenorth: so GetTileTrackStatus_Road in src/road_cmd.cpp, the TRANSPORT_ROAD case 19:58:37 *** DOUK [~KEM@ALyon-158-1-23-6.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 20:00:12 <Eddi|zuHause> andythenorth: the "if (IsCrossingBarred(tile))" needs another check of whether the adjacent crossing is also barred 20:00:31 *** staN [~Miranda@p5B05B91B.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 20:00:33 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 20:03:43 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 20:03:56 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 20:04:01 <Eddi|zuHause> something like "if (IsCrossingBarred(tile) && (!IsLevelCrossingTile(TileAddByDiagDir(tile, ReverseDiagDir(side))) || !IsCrossingBarred(TileAddByDiagDir(tile, ReverseDiagDir(side))))) red_signals = trackdirbits;" 20:04:10 <andythenorth> that's a pretty piece of code :P 20:05:09 <Darkdjinn> is there a limit of maps to 2048x2048 or 4096x4096 ? 20:06:58 <Eddi|zuHause> 2048 is the current limit 20:07:24 <Darkdjinn> oh 20:07:29 <Darkdjinn> any chance it will be more ? 20:08:49 *** Wolf03 [~wolf01@host35-234-dynamic.54-79-r.retail.telecomitalia.it] has joined #openttd 20:08:49 *** Wolf01 is now known as Guest2022 20:08:49 *** Wolf03 is now known as Wolf01 20:10:07 <Eddi|zuHause> unlikely 20:10:26 <Eddi|zuHause> unless you show us a full map with everything connected, that is still playable in a modern machine 20:12:28 <supermop> are one way roads an overlay of regular roads, or a different type? 20:12:53 <andythenorth> they're just a bit set on the tile iirc 20:12:56 *** Guest2022 [~wolf01@host35-234-dynamic.54-79-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 20:13:06 <andythenorth> although everything is 'just' a bit set on a tile :P 20:13:35 <Eddi|zuHause> supermop: they are regular roads, with an arrow drawn on top of them 20:13:35 <supermop> making a spread sheet 20:13:38 <andythenorth> they're not a different type in the sense that the game currently uses types, or roadtypes 20:14:01 <Eddi|zuHause> and trams do not have one-way-ness 20:14:10 <Eddi|zuHause> which may or may not be a good idea 20:15:18 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:17:12 <Eddi|zuHause> oh... cool... crash on RV crash 20:17:35 <Eddi|zuHause> openttd: /home/johannes/spiele/OpenTTD/level/src/map_func.h:347: TileIndexDiff TileOffsByDiagDir(DiagDirection): Assertion `IsValidDiagDirection(dir)' failed. 20:19:47 <Eddi|zuHause> hm, doesn't seem to be the RV crash 20:23:51 <Eddi|zuHause> something causes INVALID_DIAGDIR to pass that line that i modified above 20:23:58 <Eddi|zuHause> and i'm not sure what that means 20:25:21 <Eddi|zuHause> ah. in the pathfinder 20:25:29 <Eddi|zuHause> ok, that should be caught properly 20:26:50 <Eddi|zuHause> what's the code style wrt multi-line if-conditions? 20:29:48 <Eddi|zuHause> hm, now it doesn't work at all... 20:32:10 <Eddi|zuHause> ok, need to rethink this. the diagdir never seems to be passed. so either i need to add that, or need to play around with the axis and mask some trackbits 20:40:40 <andythenorth> :) 20:43:22 <Eddi|zuHause> yay... it seems to work now 20:43:49 <Eddi|zuHause> it's a wonder i got this bitmask the right way around the first time :p 20:44:18 <Eddi|zuHause> so... how was this with the patch queues again? 20:52:12 <Eddi|zuHause> andythenorth: try www.informatik.uni-halle.de/~krause/diagonal_and_adjacent_crossings_r22664.diff 20:53:46 <andythenorth> Eddi|zuHause: **** Only garbage was found in the patch input. 20:53:50 <andythenorth> I'm using curl 20:53:54 <andythenorth> and patch -p1 20:54:01 <Eddi|zuHause> andythenorth: use wget 20:54:07 <Eddi|zuHause> we had this problem previously 20:54:15 <Eddi|zuHause> curl fails on some redirect 20:54:28 <Eddi|zuHause> or try users.informatik.uni-halle.de/~krause/diagonal_and_adjacent_crossings_r22664.diff 20:55:10 <andythenorth> hmm 20:55:23 <Eddi|zuHause> be aware that openttd.grf fails building due to nforenum barfing on the action 5 type 20:55:25 <andythenorth> I need dylib whatever that is 20:55:40 <andythenorth> Eddi|zuHause: this might have to wait until tomorrow sorry :| 20:55:44 <Eddi|zuHause> just download the file ;) 20:56:42 <Eddi|zuHause> andythenorth: but the second url i gave should work 20:57:46 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:58:25 *** ar3kaw [~ident@ece3.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 20:58:44 <Eddi|zuHause> andythenorth: man curl suggests "curl -L" 20:59:47 <andythenorth> second url worked 20:59:48 <andythenorth> compiling 21:00:05 <andythenorth> bed calls though :P 21:02:41 <andythenorth> Eddi|zuHause: boom! 21:02:59 <andythenorth> crashed an rv 21:03:00 <Eddi|zuHause> what kind of boom? 21:03:23 <Eddi|zuHause> you need to put the path signals further away, obviously ;) 21:03:33 <__ln__> http://thcorg.blogspot.com/2011/07/vodafone-hacked-root-password-published.html 21:05:07 <Eddi|zuHause> vodafone doesn't happen to be a subsidiary of sony? :p 21:05:16 *** Anja_S [~chatzilla@ti0010a380-dhcp2375.bb.online.no] has joined #openttd 21:05:23 <andythenorth> Eddi|zuHause: http://tt-foundry.com/misc/boom.png 21:08:04 <Eddi|zuHause> andythenorth: ah, something seems to be fishy with reversing trains and making reservations 21:09:03 <andythenorth> the rv detects the reservation, but stops on the wrong tile (I think) 21:09:28 <Eddi|zuHause> here, in some corner cases it doesn't detect that a path signal is near, so it doesn't reserve the crossing 21:10:01 <Eddi|zuHause> or maybe i messed up the road axis? 21:10:03 <andythenorth> Eddi|zuHause: this rv is stopped 21:10:04 <andythenorth> http://tt-foundry.com/misc/pre-boom.png 21:10:10 <andythenorth> it detects the reservation 21:10:25 <Eddi|zuHause> aha. interesting, need to check that 21:11:24 <Ammler> curl -L 21:11:54 <Eddi|zuHause> yep. something fishy with the axis 21:11:59 *** perk111 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 21:12:26 <Eddi|zuHause> if the road is in / axis it works, if the road is in \ axis it doesn't 21:13:39 <andythenorth> I have uncanny ability to hit edge cases :P 21:13:45 <andythenorth> but now, bed 21:13:49 <andythenorth> good night ;) 21:13:59 *** andythenorth [~Andy@87.113.139.15] has left #openttd [] 21:14:50 <Eddi|zuHause> well that was kinda a 50/50 "edge case" :p 21:17:26 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Ping timeout: 480 seconds] 21:25:05 <Wolf01> 'night 21:25:08 *** Wolf01 [~wolf01@host35-234-dynamic.54-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:27:44 *** goblin [~goblin@dslb-092-075-244-040.pools.arcor-ip.net] has quit [Quit: leaving] 21:33:39 *** bodis [~bodis@cpc3-ando3-0-0-cust781.15-1.cable.virginmedia.com] has quit [Remote host closed the connection] 21:36:52 <frosch123> night 21:36:55 *** frosch123 [~frosch@frnk-4d008c8a.pool.mediaWays.net] has quit [Remote host closed the connection] 21:45:25 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 21:59:48 *** Eddi|zuHause2 [~johekr@p54B7336F.dip.t-dialin.net] has joined #openttd 22:02:32 *** ar3k [~ident@ece3.neoplus.adsl.tpnet.pl] has joined #openttd 22:02:35 *** ar3k is now known as ar3kaw 22:04:50 *** Biolunar [mahdi@blfd-4db0f118.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:05:35 *** Eddi|zuHause [~johekr@p54B7336F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:08:21 *** Eddi|zuHause2 is now known as Eddi|zuHause 22:15:44 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:26:21 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust37.newt.cable.virginmedia.com] has quit [Remote host closed the connection] 22:26:41 *** Anja_S [~chatzilla@ti0010a380-dhcp2375.bb.online.no] has quit [Quit: ChatZilla 0.9.87 [Firefox 5.0/20110615151330]] 22:29:58 *** Pixa [~Pixa@79-68-106-222.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:39:37 *** sla_ro|master is now known as sla_ro|zzz 22:41:31 *** Twerkhoven[L] [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:44:59 *** Guest2004 [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 22:47:58 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 22:57:36 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:10:33 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 23:19:57 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 23:31:45 *** Neon [~Neon@dslb-094-219-015-237.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... 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