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00:01:13 *** osaka [~osaka@broadband-46-188-1-176.2kom.ru] has joined #openttd 00:01:27 *** osaka [~osaka@broadband-46-188-1-176.2kom.ru] has quit [] 00:01:56 *** kasuga [~osaka@broadband-46-188-1-176.2kom.ru] has joined #openttd 00:13:07 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has quit [Read error: Connection reset by peer] 00:20:39 *** ar3k [~ident@ebn93.neoplus.adsl.tpnet.pl] has joined #openttd 00:28:03 *** ar3kaw [~ident@ebr26.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 00:30:58 *** PierreW [sbnc@bnc.peterbox.net] has quit [Read error: Connection reset by peer] 00:37:31 *** pugi [~pugi@dyndsl-091-096-005-234.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 00:44:32 *** Biolunar [mahdi@blfd-4d08fbf0.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 01:05:49 *** glx [glx@2a01:e35:2f59:c7c0:30c6:eb35:c48c:c3f6] has quit [Quit: bye] 01:12:37 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 01:13:13 *** lessthanthree [lt3@d64-180-56-85.bchsia.telus.net] has joined #openttd 01:15:38 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 01:16:55 *** KritiK [~Maxim@95-26-214-128.broadband.corbina.ru] has quit [Quit: Leaving] 01:41:35 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:21:41 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has joined #openttd 02:21:58 <pjpe> are there any plans for the future with openttd 02:22:01 <pjpe> like what's the next big step 02:22:21 <KittenKoder> Diagonal bridges! 02:22:30 <KittenKoder> Actually, I don't know, just a bit bored. 02:24:11 <pjpe> maybe they can make go to far end of station actually go to the far end of the station 02:25:32 <KittenKoder> LOL 02:25:48 *** rhaeder1 [~quix0r@dslb-094-221-147-175.pools.arcor-ip.net] has joined #openttd 02:25:52 *** Markavian` [~Markavian@j616s.co.uk] has quit [Read error: Connection reset by peer] 02:26:13 <KittenKoder> Multiple trains per station track ... but I think that's a bit hard to code. 02:26:21 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 02:31:47 *** rhaeder [~quix0r@dslb-094-221-145-054.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 02:59:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 04:56:02 *** Eddi|zuHause [~johekr@p54B72984.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:23 *** Eddi|zuHause [~johekr@p54B74512.dip.t-dialin.net] has joined #openttd 05:10:55 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 05:20:13 *** HerzogDeXtEr1 [~Flex@i59F6C8EA.versanet.de] has joined #openttd 05:25:57 *** HerzogDeXtEr [~Flex@i59F6A093.versanet.de] has quit [Ping timeout: 480 seconds] 05:39:06 *** mkv` [~Markavian@j616s.co.uk] has joined #openttd 05:42:12 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 06:20:18 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 06:28:05 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 06:28:37 <andythenorth> norming 06:31:08 <KittenKoder> Morning. 06:32:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:35:04 <planetmaker> moin 06:57:44 *** George|2 [~George@212.113.107.39] has joined #openttd 06:57:44 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 07:10:24 *** frosch123 [~frosch@frnk-590fe4e5.pool.mediaWays.net] has joined #openttd 07:13:20 *** mkv` [~Markavian@j616s.co.uk] has quit [Read error: Connection reset by peer] 07:13:54 *** mkv` [~Markavian@j616s.co.uk] has joined #openttd 07:19:22 *** George|2 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 07:25:53 *** George [~George@212.113.107.39] has joined #openttd 07:35:27 *** douknoukem [~KEM@78.166.118.29] has quit [Ping timeout: 480 seconds] 07:40:47 *** kasuga is now known as ayumu 07:40:47 *** ayumu is now known as kasuga 07:41:10 *** kasuga is now known as ayumu 07:42:12 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:44:37 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:44:40 *** mode/#openttd [+o Belugas] by ChanServ 07:50:27 *** Neon [~Neon@dslb-178-004-182-235.pools.arcor-ip.net] has joined #openttd 07:54:15 *** ayumu [~osaka@broadband-46-188-1-176.2kom.ru] has quit [Quit: ã] 07:57:52 <Terkhen> good morning 08:02:08 <andythenorth> hola 08:04:35 <KittenKoder> hihi 08:18:53 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:18:57 *** mode/#openttd [+o Alberth] by ChanServ 08:21:26 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 08:31:28 *** Progman [~progman@p57A1BA1E.dip.t-dialin.net] has joined #openttd 08:32:51 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has joined #openttd 08:33:02 <CIA-2> OpenTTD: frosch * r22738 /trunk/src/ (console_cmds.cpp network/network.cpp network/network_func.h): -Fix [FS#4722] (r21854): Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join. 08:34:17 <Wolf01> 'moaning 08:34:57 <Terkhen> hi Wolf01 08:35:08 <Wolf01> because it is morning and I have an annoying pain on my shoulder 08:35:11 <Wolf01> :P 08:47:35 *** mkv` [~Markavian@j616s.co.uk] has quit [Read error: Connection reset by peer] 08:48:17 *** mkv` [~Markavian@j616s.co.uk] has joined #openttd 08:51:37 *** zachanima [~zach@2506ds3-od.0.fullrate.dk] has quit [Ping timeout: 480 seconds] 09:00:58 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 09:03:23 *** mkv` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 09:05:40 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 09:12:27 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has quit [Quit: Computer has gone to sleep.] 09:38:29 *** douknoukem [~KEM@78.166.118.29] has joined #openttd 09:54:30 *** reikalusikka [asd@62-113-186-179.bb.dnainternet.fi] has joined #openttd 09:55:05 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 09:55:21 *** Markavian` [~Markavian@j616s.co.uk] has quit [Read error: Connection reset by peer] 09:55:52 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 09:56:11 <reikalusikka> has anybody here compiled openttd for the n900? 09:56:47 <planetmaker> @base 10 2 37 09:56:47 <DorpsGek> planetmaker: 100101 09:57:13 *** Pulec|XNB [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:03:12 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [Ping timeout: 480 seconds] 10:14:13 *** pugi [~pugi@dyndsl-091-096-005-234.ewe-ip-backbone.de] has joined #openttd 10:25:55 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has joined #openttd 10:43:12 <CIA-2> OpenTTD: frosch * r22739 /trunk/src/viewport.cpp: -Fix: The measurement tooltip is supposed to be hidden when not dragging an area. 10:44:12 <andythenorth> frosch123: how might industry be allowed to overbuild houses? 10:44:27 <CIA-2> OpenTTD: frosch * r22740 /trunk/src/viewport.cpp: -Fix [FS#4708]: Display the size of the leveled platform in the measurement tooltip of terraforming operations. 10:49:42 <andythenorth> planetmaker: http://www.flickr.com/photos/pmiaki/2653321260/ 10:49:50 <andythenorth> http://www.trainspot.jp/files/imagecache/col3-slideshow/project/images/Cows_forklift.jpg 10:50:01 <planetmaker> :-) 10:51:34 <V453000> :D 10:51:42 <V453000> fuck :D 10:51:56 *** pugi [~pugi@dyndsl-091-096-005-234.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 10:52:05 <KittenKoder> LOL 10:53:11 <andythenorth> wrt http://dev.openttdcoop.org/issues/2959 10:53:50 <KittenKoder> Nitpicking ... lame. 10:53:55 <frosch123> oh, there is a real highlight between two unimportant highlights :p 10:54:09 <frosch123> [12:44] <andythenorth> frosch123: how might industry be allowed to overbuild houses? <- imo not at all 10:54:32 <frosch123> though it is kind of done for the "build in towns" flag 10:54:48 <frosch123> but imo that behaviour of the flag is stupid :p 10:57:44 <andythenorth> frosch123: you think overbuilding is invalid? 10:57:47 <planetmaker> frosch123: do you think it's generally stupid that industries can be placed within a town? 10:57:52 <andythenorth> currently it's a half-assed situtation 10:58:02 <andythenorth> overbuilding is possible, but the newgrf control of it is limited 10:58:09 <frosch123> planetmaker: no, it is stupid that you have to build them on top of houses 10:58:20 <V453000> half-assed :DDD brilliant expression 10:58:23 <Alberth> planetmaker: it happens, also in RL, but they tend to move away 10:58:35 <planetmaker> but how could the game do that later, if that were not allowed? 10:58:46 <planetmaker> I agree it should not be a 'has to be' condition 10:59:15 <frosch123> well, it might be kind of ok-ish for randomly placed industries :) 10:59:31 <andythenorth> it should just be another newgrf tile check :P 10:59:43 <frosch123> but whenever someone asks "how can i fund a bank", the current answer is stupid :p 10:59:48 <Alberth> servicing the industry becomes a problem, so it will die due to lack of being serviced 10:59:51 <andythenorth> hmm 10:59:57 <andythenorth> there's always a fricking edge case 11:00:12 <andythenorth> in this case the edge case is whether the town allows player to bulldoze those houses 11:00:21 <andythenorth> for game generating a new industry that's no issue 11:00:30 <planetmaker> frosch123: imho the correct way would be "allow on houses" without impication "must be on houses" 11:00:33 <Alberth> andythenorth: otherwise it would be crystal clear and we would not have this discussion :) 11:00:58 <frosch123> planetmaker: but it should be very close to houses :) 11:01:22 * andythenorth wonders what town does in current case 11:01:29 <planetmaker> yes, like additonal town vicinity check. like r <= town_zone_5 or so 11:01:37 <KittenKoder> Frell. I think I got my parameter labels bassackwards. 11:01:55 <Alberth> :) 11:02:34 <andythenorth> current case pays no attention to town rating 11:03:14 <frosch123> well, that is usually no problem, as industries cannot be removed by players either :) 11:03:27 <planetmaker> but for funding? 11:04:01 <frosch123> well, maybe we should soften the current flag, to also allow non-house tiles when neighboured tiles are houses 11:04:12 <frosch123> i do not see need for a more detailed check 11:04:46 <frosch123> resp. there is also a "close by town, but no house" flag 11:05:28 <Terkhen> that would be nice, the current behaviour is annoying :P 11:06:21 <andythenorth> frosch123: I would rather move away from flags 11:06:29 <andythenorth> this should be a cb 28 / 2f check by newgrf author 11:06:44 <andythenorth> it makes for a confusing API to have both flags and cbs covering similar cases 11:07:07 <planetmaker> yes, but we cannot simply remove it :_9 11:07:18 <frosch123> oh, my earlier suggestion is void 11:07:35 <frosch123> INDUSTRYBEH_ONLY_NEARTOWN already means "may be house, but doed not need to" 11:08:29 <frosch123> andythenorth: just use that flag to allow houses 11:09:20 <frosch123> it will restrict distance of northern industry tile to town sign to 9 tiles (manhattan)= 11:09:55 <andythenorth> hmm 11:10:34 <planetmaker> frosch123: we might have a bug there... 11:10:53 <planetmaker> with bit 5 set I cannot build on houses 11:11:37 <andythenorth> have you come across languages / frameworks which mark things as deprecated, but leave them in place? 11:12:14 <frosch123> noai 11:12:41 <frosch123> planetmaker: works for toy shop 11:12:49 <planetmaker> yes. But not for FIRS 11:12:54 <planetmaker> e.g. builder's yard 11:13:02 <planetmaker> and it has that one set 11:15:50 <frosch123> works for me 11:16:01 <frosch123> using tip 11:16:08 <frosch123> of both nml and firs 11:16:33 <andythenorth> works for me too 11:16:38 <andythenorth> must have been the special flag issue 11:17:08 <planetmaker> hm 11:17:30 <frosch123> i can destroy a whole town to population 0 by funding builders yards :p 11:17:36 <andythenorth> still annoying 11:17:43 <andythenorth> we can't allow player to build wherever they like 11:17:50 <andythenorth> whilst also allowing house overbuild 11:18:38 <frosch123> it's kind of expensive, but ruins a online game with enough money :) 11:19:40 <frosch123> so the "one industry per town"-setting has some use :p 11:20:45 <planetmaker> hm, indeed works for me now 11:20:54 <planetmaker> Swedish people must have huge families though 11:21:14 <planetmaker> This one one-family house which remained in that town has a population of 155 11:21:49 <frosch123> well, if you bulldoze everything, they have to move somewhere? 11:21:56 <planetmaker> :-) 11:22:21 <planetmaker> They probably get cheap construction material now, with all that competition of the builder yards 11:22:45 <planetmaker> they still also have a petrol station, so getting it from there to their home is no issue, too 11:22:52 <Rubidium> probably each of them is owner of a builder yard 11:23:16 <frosch123> sounds like "oilrig increases passenger production by 100%" 11:27:58 * andythenorth re-reads own comment above 11:28:09 <andythenorth> I wasn't clear in what I meant :P 11:29:09 *** Biolunar [mahdi@blfd-4db0e499.pool.mediaWays.net] has joined #openttd 11:33:04 <andythenorth> I'm not too bothered about griefing risk from allowing industries to overbuild houses 11:33:12 <Alberth> planetmaker: most live underground, so they are not bothered by industries destroying their home 11:33:26 <andythenorth> the griefing risk exists already 11:33:48 <andythenorth> issue is that mostly FIRS allows players to place industry wherever they like 11:34:04 <andythenorth> but for town industry, I have to use bit 3 or 5 on special flags 11:34:20 <andythenorth> which means I can't allow player to place anywhere 11:34:33 <andythenorth> whilst also guiding map-gen / in-game generator 11:35:02 <andythenorth> if that makes sense? 11:39:20 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 11:42:57 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 11:48:14 *** lessthanthree [lt3@d64-180-56-85.bchsia.telus.net] has quit [Read error: Connection reset by peer] 11:48:53 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 11:50:38 <KittenKoder> In spite of a few pixel flaws and possible parameter error, I like my new track. 11:53:36 <KittenKoder> It's a good start to the sci-fi set I will work on soon. 11:54:23 <KittenKoder> andythenorth, are you still alert here? 11:54:33 <andythenorth> yup 11:54:45 <KittenKoder> What do you think of this idea? 11:55:17 <Terkhen> are you aware of the vactrain set? 11:56:30 <KittenKoder> 3 Maglev tracks based on the three most common concepts in sci-fi work. First is just basically monorail but with a more science fictiony look, second is the standard maglev, third is the more fantasy based "Tesla" track .... 11:56:52 <KittenKoder> Terkhen, I'm talking sci-fi, not insane speeds. 11:57:15 <KittenKoder> Back in the 60's science fiction trains were "up to 100 mph" .... 11:57:26 <planetmaker> he, having seen the talk about sci-fi immediately the vactrains came to my mind 11:57:33 <Terkhen> vactrains are also sci-fi :) 11:57:34 <planetmaker> KittenKoder: no 11:57:43 <Terkhen> you are talking about vintage sci-fi :P 11:57:45 <planetmaker> back in 1930 there were 160km/h trains 11:57:50 <planetmaker> in real life 11:58:52 <KittenKoder> Science fiction was more about the look. ;) The set will not be to make super fast insane speed trains, but to make trains comparable to that era with the look of what they dreamt. 11:59:30 <KittenKoder> Terkhen, exactly. 12:01:14 <KittenKoder> Science fiction in the earlier eras did not have as much science in them, depending on the author. Lovecraft sci-fi, for instance, was a lot of transdimensional fantasy, purely aesthetic. Asimov however was far more science based, he even had some actual train concepts in one of his Opuses. 12:01:44 <planetmaker> asimov had a strong science background after all 12:01:49 <KittenKoder> Very much so. 12:01:55 <planetmaker> being later a professor in biology 12:02:11 <KittenKoder> If you read his Opus books he actually explains his theories used in his fictional books. 12:02:20 <planetmaker> I know. I read them all :-P 12:02:31 <KittenKoder> ^_^ Yay, another Asimov reader. 12:02:45 <KittenKoder> I idolize him a bit too much, being a huge fan of real AI. 12:03:26 <KittenKoder> It was my childhood dream to be one of those to complete the first true AI, alas ... the dream is nearly dead, but meh. 12:03:35 <planetmaker> yeah, he did an amazing job with his robot stories. 12:03:39 <Terkhen> you can still make an OpenTTD AI :P 12:03:53 <Terkhen> if it follows the three rules it won't get much money, though 12:04:00 <planetmaker> Actually laying the path for many thought trails 12:04:04 <KittenKoder> Well, I am still learning the languages for OTTD, however I was considering it. 12:04:16 <planetmaker> NoAIs are written in squirrel 12:04:38 <KittenKoder> Could one be written in c or c++? 12:05:30 <KittenKoder> ... better question to append to that, is there an API as well? 12:06:27 <KittenKoder> The 2cc set maglevs really line up nicely on my new maglev track graphics. 12:06:29 <planetmaker> could. But will not be supported by official versions 12:06:37 *** douknoukem [~KEM@78.166.118.29] has quit [Ping timeout: 480 seconds] 12:06:55 <planetmaker> but yes, the API is for squirrel 12:06:59 <KittenKoder> Aaah ... best to make it supported by official versions so people would actually be more likely to test it. 12:07:25 <planetmaker> the old AI which was part of the game was in C. But... it was notoriously bad and cheated 12:07:34 <KittenKoder> LOL 12:07:37 <planetmaker> And now... the AI work is out-sourced from a dev POV :-P 12:07:43 <KittenKoder> The Open version, you mean? 12:07:54 <planetmaker> we're in OpenTTD 12:08:23 <KittenKoder> The original TTD AI wasn't that bad, it wasn't smart but it was smarter and planned things. 12:09:16 <KittenKoder> Though there was the "stray track" error if you outcompeted .... 12:09:22 <planetmaker> it was pretty stupid. But the same logic increasingly failed with new additions and esp. newgrfs 12:10:05 <KittenKoder> Could NML handle AI coding or would I have to buckle down for that? 12:10:56 <planetmaker> Nope. NewGRFs and AIs are completely different things 12:11:13 <KittenKoder> Aaah. 12:11:20 <planetmaker> NML is the NewGRF language. Squirrel the NoAI language. C/C++ the OpenTTD source language 12:11:22 <KittenKoder> So I need to learn Squirel. 12:11:26 *** Lakie [~Lakie@91.84.183.216] has joined #openttd 12:11:26 <planetmaker> yep 12:11:34 <planetmaker> not difficult from what it looks like 12:11:40 <KittenKoder> Or just figure out the c/c++ interface. 12:12:02 <planetmaker> won't work. It's a squirrel-API which OpenTTD offers 12:12:12 <KittenKoder> But since Squirrel is part of the official version, I'll look into it. 12:12:29 <KittenKoder> Anyhow, what did you think of my idea? 12:12:42 <KittenKoder> The maglev thing. 12:12:57 <planetmaker> You don't need squirrel really. OpenTTD brings all it needs 12:13:19 <planetmaker> It offers so-to-speak squirrel VMs for AIs 12:14:11 <KittenKoder> I'll look into it more once I get my train design itch out of the way. 12:14:30 <planetmaker> look in src/script :-) 12:15:50 <planetmaker> but what idea do you mean? 12:17:02 <Eddi|zuHause> you realize how annoying it is to read a conversation between two people with the same nick length and nick colour? 12:17:26 <andythenorth> at least one of them has upper case 12:17:28 <KittenKoder> LOL 12:17:32 <andythenorth> so you can visually distinguish 12:17:50 <Eddi|zuHause> andythenorth: i can't, colour practically dominates all other differences. 12:17:52 <andythenorth> we have two people at work whose names are same length, begin with 'r' and end in 'a' 12:17:58 <KittenKoder> I'm glad one of them is me, I can tell what I'm saying. 12:18:12 <Alberth> Eddi|zuHause: perhaps you should improve the colour allocation thingie to also take nickname length into account 12:18:28 <KittenKoder> Script. 12:19:03 <Terkhen> yup, I should do that too 12:20:18 <KittenKoder> Cool, I didn't screw up the parameter labels, I just chose the wrong settings. >.< 12:22:18 *** glx [glx@2a01:e35:2f59:c7c0:d1c6:b1e:8b95:9f0b] has joined #openttd 12:22:21 *** mode/#openttd [+v glx] by ChanServ 12:22:39 <KittenKoder> Where is glu? 12:23:55 <KittenKoder> I actually made an efficient industrial "complex" that's even cool looking. 12:24:37 <Alberth> do you have a screen shot? 12:24:57 <KittenKoder> Guess I should take one before the nearby city overtakes it, huh. 12:25:12 <Alberth> load an old autosave :) 12:26:13 <KittenKoder> I don't bother with autosave. 12:26:34 <KittenKoder> Making a composite .... 12:27:04 <KittenKoder> Yay for Gimp! 12:27:47 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 12:29:32 *** KritiK [~Maxim@95-27-242-113.broadband.corbina.ru] has joined #openttd 12:34:28 *** reikalusikka [asd@62-113-186-179.bb.dnainternet.fi] has quit [] 12:36:53 <KittenKoder> Just need to upload. 12:38:09 <KittenKoder> Alright, it's pretty big: http://rpgcn.com/backups/industrycomplex.png 12:39:22 <KittenKoder> The coal mine on the left is going to a steel mill. 12:40:04 <frosch123> did you cut stuff aways, or did you compose that from multiple screenshots? 12:40:21 <KittenKoder> Multiple shots. 12:40:29 <frosch123> in the latter case there is a screenshot funtion to create a zoomed-in screenshot of the area you see when zoomed out 12:40:47 <KittenKoder> I keep forgetting about that. >.< 12:41:51 <frosch123> and i do not see maglev on that screenshot :p 12:41:53 <Alberth> neat! Much nicer than I make them 12:42:20 <KittenKoder> Nope, I have a maglev in the game, it's a passenger express route, way on the edges though. 12:42:26 <andythenorth> he 12:42:28 <andythenorth> flat maps :) 12:42:32 <KittenKoder> That's all electirc. 12:42:35 <andythenorth> I played a flat map once 12:42:50 <KittenKoder> Actually, it's a subsection of the Congo map. 12:43:12 <CIA-2> OpenTTD: alberth * r22741 /trunk/src/ (newgrf_airport.h table/airport_movement.h): -Add: Add exit direction of hangars to airport specifications. 12:43:37 <KittenKoder> The game has this weird habit of putting most industries and towns in flat areas for me. 12:44:00 <KittenKoder> I have to rerandomize everything a few times just to get one that's at least a little spread out. 12:44:17 <andythenorth> KittenKoder: it's largely because most industries can only build on flat ground 12:44:23 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 12:44:25 <KittenKoder> I figured. 12:44:34 <andythenorth> especially the big FIRS industries :( 12:44:43 <CIA-2> OpenTTD: alberth * r22742 /trunk/src/station_base.h: -Add: Add function to query exit direction of hangars at airports. 12:44:49 <KittenKoder> I like FIRS though, so I put up with it. ;) 12:45:15 <KittenKoder> The standard industries are just boring and ECS never works for me. 12:45:17 <planetmaker> well... we *might* go for changing that between 0.7 and 1.0 ;-) 12:45:38 <KittenKoder> That would be cool if possible. 12:45:40 <andythenorth> planetmaker: it's pretty tricky :P 12:45:47 <andythenorth> the ones that can build on slopes, do 12:45:59 <KittenKoder> Oil wells build anywhere. 12:46:04 <planetmaker> we just convert the whole set from nfo to NML. Which will be done with 0.7 coming out 12:46:07 <planetmaker> andythenorth: of course it is 12:46:09 <KittenKoder> I love the oil wells in FIRS. 12:46:14 <andythenorth> it has been often discussed to have the game terraform better for industry 12:46:17 <planetmaker> not everything would be buildable on slopes. But... 12:46:35 <planetmaker> andythenorth: no terraform. Just proper sprites ;-) 12:46:49 <andythenorth> hmm 12:46:52 <planetmaker> or often proper offsets would suffice 12:46:53 <andythenorth> you have a secret plan? 12:46:57 <planetmaker> no :-P 12:47:00 <KittenKoder> I think the toyland should be replaced with "mixed" and have industries with specific terrain preferences. 12:47:07 <planetmaker> But things like junk yard could do w/o foundations 12:47:11 <KittenKoder> But that may be a bit too much to ask at this point. 12:47:20 <CIA-2> OpenTTD: alberth * r22743 /trunk/src/aircraft_cmd.cpp: -Fix [FS#4696]: Make aircraft point to the exit when leaving the hangar. 12:47:29 <planetmaker> and maybe houses of a larger industry could go for different slopes, too 12:47:36 <andythenorth> planetmaker: the only way proposed so far requires drawing ~22 sprites per tile 12:47:37 <planetmaker> allow something more in those cases 12:47:43 <Terkhen> KittenKoder: OpenGFX+ Industries allows you to customize which default industries you want to use, regardless of climate 12:47:54 <planetmaker> andythenorth: there's 19 slopes exactly :-P 12:47:57 <andythenorth> although junk yard might be a special case as it's similar to forests + fruit plantations 12:48:04 <planetmaker> you grossly overestimate the work by 15% :-P 12:48:17 <andythenorth> junk yard is mostly fences and vehicles 12:48:18 <KittenKoder> Terkhen, I believe you missed my point. ;) 12:48:46 <andythenorth> if we restricted certain tiles to flat....&& someone drew the ground tile, it could build on slopes... 12:48:52 <planetmaker> KittenKoder: how so? 12:49:03 <andythenorth> mixed terrain 12:49:10 <andythenorth> all-climates-one-climate 12:49:18 <KittenKoder> ! 12:49:21 <KittenKoder> ^ 12:49:25 <Terkhen> good luck with that :) 12:49:28 <KittenKoder> Wrong symbol. 12:49:50 <KittenKoder> As I said, it may be too much trouble for them, but it would be a nice touch. 12:50:24 <andythenorth> planetmaker: any industry with large sliced buildings is a straight NO for slopes 12:50:36 <andythenorth> some of the others might still be taught how to build on slopes though 12:50:50 <KittenKoder> Thus forest based industries would be more inclined to appear in temperate terrain, mines in tropic and arctic, oil all over ... secondary clustered near towns, etc. 12:51:03 <planetmaker> andythenorth: yes, those building tiles don't go on slopes, of course 12:51:44 <KittenKoder> Couldn't the industry sprites be broken like the oil wells but stuck together? 12:51:53 <andythenorth> some can yes 12:51:57 <KittenKoder> I think I saw a few junk yards that were on different levels. 12:52:35 <andythenorth> lumber yard could *nearly* be taught to build on a slope 12:52:48 <KittenKoder> Yeah, and I have a sawmill in two levels on that screen cap. 12:52:51 <andythenorth> planetmaker: if you want to extend the slope-building, some industries will need two tiles instead of one 12:53:04 <planetmaker> maybe, yes 12:53:12 <planetmaker> I wouldn't die from that ;-) 12:53:18 <andythenorth> no, we have enough tile IDs 12:53:27 <KittenKoder> LOL 12:53:29 <andythenorth> just mentioning as you guys are busy templating :P 12:53:39 <KittenKoder> There is a lot of variety in FIRS already. 12:53:42 <planetmaker> do you really care about tileIDs? 12:53:57 <andythenorth> yes and no 12:53:59 <planetmaker> we're at 1.1...1.3 per industry 12:54:20 <andythenorth> the approach we use will stay within the limit 12:54:25 <planetmaker> giving each industry an average of 2 won't kill us 12:54:28 <andythenorth> the limit is quite low 12:54:35 <planetmaker> 256 or so? 12:54:38 <andythenorth> think so 12:54:42 <andythenorth> might not be pooled though 12:55:10 <andythenorth> 256 per grf 12:55:18 <andythenorth> but 512 in total, including original 12:55:20 <planetmaker> 512 all in all 256 per grf 12:55:23 <andythenorth> so no issue 12:55:51 <planetmaker> I don't say we should waste them. But we have sufficient space 12:57:13 <andythenorth> metal foundry could also be taught to build on slopes 12:57:28 <andythenorth> although there would be some odd appearance (not broken though) 12:57:45 <KittenKoder> I like how the farms cluster if you allow multiple industries per town. 12:57:50 <andythenorth> planetmaker: changing tile IDs is a savegame break though 12:57:56 <andythenorth> so might be worth trying to do in 0.7 12:58:07 <andythenorth> I really want to avoid save game breaks from 0.7 onwards if possible 12:58:34 <KittenKoder> Meh. 13:05:47 <andythenorth> paper mill and sugar refinery could also be taught to build on slopes 13:05:53 <andythenorth> although sugar refinery maybe shouldn't 13:06:51 <Rubidium> you ought to use a major version number bump for breaking changes 13:07:10 <andythenorth> like 1.0? :P 13:07:18 <Rubidium> yep 13:07:23 <andythenorth> hmm 13:07:31 <andythenorth> if we get to 1.0, then we won't break version until 2.0 13:07:39 <andythenorth> unless it's a critical bug fix 13:07:51 <andythenorth> but we're not at 1.0 yet, by a mile :| 13:10:05 <planetmaker> Rubidium: so far FIRS has been using the OpenTTD scheme: a.b.c where b is the "major" version and a the "super" version so to speak ;-) 13:12:23 <KittenKoder> TGV are pretty. 13:19:51 <Terkhen> so 0.7 should be feature and industry complete already? 13:22:07 <andythenorth> Terkhen: no 13:22:11 <andythenorth> check the tickets :) 13:22:22 <andythenorth> there are some remaining tasks 13:23:02 <Terkhen> none of those breaks savegame compatibility? 13:23:07 <andythenorth> but after 0.7 I'm hoping to avoid changes to action 0 stuff 13:23:50 <andythenorth> hopefully from 0.7 onwards, a lot of polishing can be done for 1.0 13:24:00 <andythenorth> leaving major game-breaking changes until 2.0 13:24:25 <andythenorth> I've played quite a bit with FIRS trunk, it's not rubbish anymore 13:24:32 <andythenorth> still not good, but not rubbish 13:27:23 <andythenorth> ~200 changes between 0.6.4 and 0.7, excluding nml conversion 13:29:06 <Terkhen> after 0.7 I want to add a framework to conditionally select industries, as done on OpenGFX+ Industries 13:29:15 <Terkhen> after that, economies should be easier 13:29:20 <planetmaker> That's economies, Terkhen 13:29:28 <andythenorth> hmm 13:29:29 <planetmaker> not per industry, but per sector 13:29:32 <Terkhen> I know :P 13:29:34 <andythenorth> economies == later :) 13:29:45 <planetmaker> each one individually doesn't make sense with FIRS imho 13:29:45 <Terkhen> andythenorth: yes, the framework by itself will do nothing 13:30:00 <andythenorth> it needs to handle some other things, like probability and such 13:30:12 <andythenorth> lots of action 6 or whatever :( 13:30:16 <KittenKoder> What do you mean by economies in FIRS? 13:30:36 <planetmaker> emphasis on certain sectors 13:30:38 <andythenorth> yes 13:30:44 <KittenKoder> Aah. 13:30:45 <Terkhen> andythenorth: probability_ingame: (economy_param == whatever) ? 4 : 2; 13:30:49 <KittenKoder> That would be cool. 13:30:55 <andythenorth> so 'farming' economy 13:31:02 <andythenorth> or 'city' economy 13:31:36 <andythenorth> things that might vary: included industries, included cargos, cargo payment rates, probabilities 13:31:41 <Terkhen> andythenorth, planetmaker: what I meant is; include the code for conditionally including / disabling industries 13:31:50 <Terkhen> then that code gets tested as in theory it should do nothing 13:32:10 <KittenKoder> Differing cargo payment rates for games would be nice ... 13:32:11 <Terkhen> therefore it makes sense to include it even before economies are done 13:32:21 <planetmaker> Terkhen: I've no problem with that 13:32:51 <Terkhen> this should be done after 0.7 (so we can identify bugs caused by conversion more easily) but before economies are introduced (to get some testing) 13:33:02 <Terkhen> and yes, custom cargo payment rate methods would be nice 13:33:22 <Terkhen> I want to do some for OpenGFX+ Industries, but I have no clue of what mechanics they should follow :) 13:33:30 <planetmaker> :-) 13:33:34 <KittenKoder> Right now when I look at the industry layout my eyes just jump straight to the highest pay, lowest cost industry connections. It'd be nice to get tripped up more. 13:34:36 * andythenorth afk 13:36:09 <andythenorth> Terkhen: maybe include disable / enable for 0.7.x 13:36:21 <andythenorth> and then try and get n economies done for 0.8 13:36:28 <Terkhen> hmm... ok :) 13:36:43 <Terkhen> I'll start with that once that the conversion is complete 13:37:26 <planetmaker> hm... I'm not sure... I think 0.7 should not go for too much 13:41:03 <andythenorth> I wasn't thinking for 0.7.0 ;) 13:41:10 <andythenorth> and 0.7.1 is likely to be a bug fix release 13:41:18 <andythenorth> but maybe after that 13:43:46 <Terkhen> ok :P 14:14:49 *** pugi [~pugi@dyndsl-091-096-005-234.ewe-ip-backbone.de] has joined #openttd 14:22:40 *** Lakie` [~Lakie@91.84.183.216] has joined #openttd 14:24:17 *** Lakie [~Lakie@91.84.183.216] has quit [Ping timeout: 480 seconds] 14:26:41 *** llugo [~lugo@mgdb-4db8dc19.pool.mediaWays.net] has joined #openttd 14:35:15 *** Lakie [~Lakie@91.84.183.216] has joined #openttd 14:38:17 *** Lakie` [~Lakie@91.84.183.216] has quit [Ping timeout: 480 seconds] 14:42:07 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 14:57:26 *** llugo [~lugo@mgdb-4db8dc19.pool.mediaWays.net] has quit [Quit: Leaving] 15:15:38 *** Brianetta [~brian@217.151.109.161] has joined #openttd 15:18:14 *** Zuu [~Zuu@2.68.73.129] has joined #openttd 15:18:46 *** Zuu is now known as Guest5783 15:24:41 *** the [~5a3c4f36@101.haydn.openttdcoop.org] has joined #openttd 15:25:03 *** Guest5783 [~Zuu@2.68.73.129] has quit [Quit: used jmIrc] 15:25:13 *** the [~5a3c4f36@101.haydn.openttdcoop.org] has quit [] 15:28:53 *** KouDy [~KouDy@d51A52C62.access.telenet.be] has joined #openttd 15:44:12 *** Brianetta [~brian@217.151.109.161] has quit [Ping timeout: 480 seconds] 15:44:43 *** test [~test@2.68.73.129] has joined #openttd 15:44:51 *** Firzen [~Neon@dslb-094-219-011-077.pools.arcor-ip.net] has joined #openttd 15:48:49 <WMP> how to use http://wiki.openttd.org/Autoreplace ? I havent replace vehicles 15:49:21 *** test [~test@2.68.73.129] has quit [] 15:49:35 <Alberth> did you setup a replacement? 15:49:41 *** test [~test@2.68.73.129] has joined #openttd 15:50:27 *** Neon [~Neon@dslb-178-004-182-235.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:50:33 <Alberth> ie open the window as shown in the 2nd picture, and press 'start replacing' at the bottom left 15:50:51 *** test [~test@2.68.73.129] has quit [] 15:51:12 <WMP> i havent replacement 15:51:15 *** test [~test@2.68.73.129] has joined #openttd 15:51:17 <WMP> how to setup this? 15:51:28 <Alberth> after you have done that, vehicles for which you set up a replacement will get replaced when they visit a depot 15:52:38 *** OwenS [~oshepherd@2002:6d4a:c7b0::1] has quit [Remote host closed the connection] 15:52:47 <Alberth> you can send one manually to the depot as test 15:53:00 <WMP> i send all vehicles 15:53:19 *** OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has joined #openttd 15:53:34 <WMP> but i havent installed replacement 15:54:14 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Remote host closed the connection] 15:54:24 <Alberth> then nothing gets replaced, first open the window shown at the 2nd picture (by clicking at 'replace vehicles' as shown in the first picture) 15:54:44 <WMP> and i havent replace vehicles 15:55:11 <Alberth> then at the left, select the engine you currently have, at the right the engine you want to have 15:55:12 <WMP> version: OpenTTD 1.1.2-RC2 15:55:34 <Alberth> WMP: I don't understand where you are stuck 15:55:50 <Alberth> can you open the window as shown at the 2nd picture? 15:56:34 <WMP> O 15:56:36 <WMP> i'm blink ;) 15:56:40 <WMP> ok, no rpoblem ;) 15:56:58 <test> Sorry for the many connection attempts. Finding a client for an old phone isnt so easy. :p 15:57:36 <Alberth> WMP: Alberth: then at the left, select the engine you currently have, at the right the engine you want to have 15:57:41 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 15:58:01 <Alberth> then press 'start replacing' at the bottom left 15:58:07 <Alberth> did you do that? 15:58:08 <WMP> Alberth: is posisble to replace rail to maglev? 15:58:21 <Alberth> rail, sure 15:58:41 <Alberth> switch to maglev tracks, and use 'update' 15:59:32 <Alberth> http://wiki.openttd.org/Convert_rail 15:59:47 <WMP> i think about rail vehicle 15:59:51 <Alberth> euhm, it's called 'convert' instead of 'update' :) 15:59:52 <WMP> to maglevel vehicle 16:00:04 <Alberth> no, not possible 16:00:10 <WMP> ughhh... 16:00:23 <Alberth> as the old engine has to be in a different depot then the new one 16:00:52 <Alberth> but you can build a maglev depot, build one train, and clone all others 16:01:03 <test> And we dont have multi-tile depots. 16:01:54 *** Pinkbeast [damerell@chiark.greenend.org.uk] has joined #openttd 16:02:00 <WMP> ohhh... 16:02:14 <Alberth> test: and even then, you'd need to define replacement of all vehicles, not just the engine 16:02:17 <WMP> so i must make 50 new train.... 16:03:06 <Alberth> I don't upgrade, and build a new rail system next to the existing one 16:03:34 <Alberth> gtg, food is ready now :) 16:07:35 *** test is now known as Zuuu 16:10:12 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 16:16:08 *** Zuuu [~test@2.68.73.129] has quit [Remote host closed the connection] 16:19:58 *** Firzen [~Neon@dslb-094-219-011-077.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:22:04 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 16:41:54 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:06:12 *** pugi [~pugi@dyndsl-091-096-005-234.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 17:06:39 *** pugi [~pugi@host-091-097-075-021.ewe-ip-backbone.de] has joined #openttd 17:20:36 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 17:27:41 <Ammler> WMP: there are newgrfs for that task 17:48:29 <andythenorth> bonsoir 17:49:49 <__ln__> seulement anglais 17:51:31 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:52:55 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 17:58:25 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has joined #openttd 17:59:24 <andythenorth> pas de anglais 18:00:59 <__ln__> voilà la baguette 18:01:50 <andythenorth> ici un chien 18:03:30 <__ln__> três bien 18:10:17 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:11:20 *** Lakie [~Lakie@91.84.183.216] has quit [Quit: .] 19:04:38 *** Ragnoff [~chatzilla@cpe-173-169-107-81.tampabay.res.rr.com] has joined #openttd 19:05:44 <Ragnoff> Wow, a lot more people than i expected! 19:08:10 <frosch123> hello no 100 19:08:21 *** Biolunar [mahdi@blfd-4db0e499.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 19:28:44 <pjpe> is there any major glaring bugs that would make the nightly 2cc right now not a great idea to play with 19:28:47 <pjpe> over the 2.0 beta 19:29:33 <Terkhen> I don't know, the 2cc thread might be a better place to ask that 19:41:34 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:53:49 <frosch123> what? a wagon cots 592 to buy, and 2460 to refit :o 19:54:49 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has quit [Quit: Computer has gone to sleep.] 19:54:53 <Terkhen> companies prefer that you buy new stuff :) 19:55:22 <frosch123> well, that's bad. that mean i am bankrupt :s 19:55:38 <frosch123> build my first route and just managed to buy the engine and vehicles 19:55:44 <frosch123> and now i have no money to refit :p 19:56:02 <Terkhen> hmm... with what train set? 19:56:09 <frosch123> serbian standard gauge 19:56:16 <Terkhen> never heard of it :P 19:56:22 <Terkhen> sounds like a bug to me 19:56:24 <frosch123> i just picked some set :) 19:56:32 <Terkhen> or a wrong design decision maybe 20:05:55 *** mattt_ [~m@24-246-2-147.cable.teksavvy.com] has joined #openttd 20:06:21 <frosch123> at least wagons with a capacity of 5 bags of gold have very quick loading/unloading :) 20:10:27 <frosch123> hmm, refit costs are added to "running costs" in the finance window 20:12:33 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:17:30 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:17:33 <Terkhen> sounds expensive :P 20:18:38 <frosch123> yeah, now using ogfx+trains :) 20:18:56 <frosch123> it would have taken 5 years to get the money for the next train 20:22:33 <Terkhen> :P 20:30:56 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:37:58 *** rhaeder [~quix0r@dslb-188-100-212-117.pools.arcor-ip.net] has joined #openttd 20:41:47 *** rhaeder1 [~quix0r@dslb-094-221-147-175.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 20:56:31 *** V453000 [~V453000@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:56:37 *** tneo [~tneo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:56:37 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:58:03 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:59:36 *** Osai [~Osai@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:59:37 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:00:06 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:00:07 *** avdg [~avdg@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:00:07 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:00:11 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:00:16 *** Ammler [~ammler@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:00:17 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 21:01:42 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 21:03:53 <Wolf01> 'night 21:04:05 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:07:10 *** tneo [~tneo@101.haydn.openttdcoop.org] has joined #openttd 21:07:41 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 21:08:05 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 21:08:11 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 21:08:11 *** planetmaker [~planetmak@101.haydn.openttdcoop.org] has joined #openttd 21:08:14 *** mode/#openttd [+o planetmaker] by ChanServ 21:08:41 *** Ammler [~ammler@101.haydn.openttdcoop.org] has joined #openttd 21:09:11 *** Terkhen [~Terkhen@101.haydn.openttdcoop.org] has joined #openttd 21:09:11 *** Osai [~Osai@101.haydn.openttdcoop.org] has joined #openttd 21:09:15 *** mode/#openttd [+o Terkhen] by ChanServ 21:09:27 *** XeryusTC [~XeryusTC@101.haydn.openttdcoop.org] has joined #openttd 21:09:41 *** V453000 [~V453000@101.haydn.openttdcoop.org] has joined #openttd 21:10:11 *** avdg [~avdg@101.haydn.openttdcoop.org] has joined #openttd 21:10:11 *** DJNekkid [~djnekkid@101.haydn.openttdcoop.org] has joined #openttd 21:18:22 *** KritiK [~Maxim@95-27-242-113.broadband.corbina.ru] has quit [Ping timeout: 480 seconds] 21:23:53 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:34:10 *** pjpe [ae5b4e4d@ircip3.mibbit.com] has joined #openttd 21:34:36 <pjpe> there's some uh 21:34:46 <pjpe> interesting stuff on that 2cc repository 21:34:48 <pjpe> http://dev.openttdcoop.org/attachments/download/445/n550215534_742602_265.jpg 21:34:55 <pjpe> http://dev.openttdcoop.org/attachments/download/443/2651_92303585534_550215534_2823429_2216621_n.jpg 21:34:56 <pjpe> O_O 21:35:17 <Terkhen> good night 21:36:29 <planetmaker> luckily it's not the 2cc _repo_ 21:36:41 <planetmaker> learn to know the main coder's wife there 21:40:36 <pjpe> learn to know? 21:41:54 *** KritiK [~Maxim@95-27-242-113.broadband.corbina.ru] has joined #openttd 21:42:27 <planetmaker> whatever "meet" or... how you like 21:57:11 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 22:03:44 *** KouDy [~KouDy@d51A52C62.access.telenet.be] has quit [Quit: Leaving.] 22:04:25 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 22:07:24 <frosch123> night 22:07:27 *** frosch123 [~frosch@frnk-590fe4e5.pool.mediaWays.net] has quit [Remote host closed the connection] 22:55:31 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:59:22 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:05:13 *** Vikthor [~Vikthor@78-80-200-5.tmcz.cz] has quit [Quit: Leaving.] 23:20:54 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 23:21:37 *** Progman [~progman@p57A1BA1E.dip.t-dialin.net] has quit [Remote host closed the connection] 23:37:11 *** HerzogDeXtEr1 [~Flex@i59F6C8EA.versanet.de] has quit [Read error: Connection reset by peer] 23:38:44 *** KritiK [~Maxim@95-27-242-113.broadband.corbina.ru] has quit [Quit: Leaving] 23:41:25 *** pugi [~pugi@host-091-097-075-021.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 23:56:46 *** tparker [~tparker@2600:3c03::1d:4242] has quit [Remote host closed the connection] 23:58:07 *** tparker [~tparker@2600:3c03::1d:4242] has joined #openttd