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00:03:48 *** KritiK [~Maxim@95-25-150-116.broadband.corbina.ru] has quit [Quit: Leaving] 00:08:20 *** blotek_ is now known as blotek 00:13:29 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:22:27 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has quit [Remote host closed the connection] 00:32:39 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 00:33:48 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 00:46:27 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 00:53:42 *** glx [glx@2a01:e35:2f59:c7c0:3427:96bb:272a:a385] has quit [Quit: bye] 01:38:38 *** blotek [~blotek@afrl48.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 02:18:24 *** FFLaguna [FFLaguna@76.85.129.212] has quit [] 04:27:34 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 04:56:02 *** Eddi|zuHause [~johekr@p54B74349.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:23 *** Eddi|zuHause [~johekr@p54B748E9.dip.t-dialin.net] has joined #openttd 05:12:58 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 05:31:30 *** JVassie [~James@2.27.86.55] has joined #openttd 05:33:22 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 05:57:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:09:03 *** JVassie [~James@2.27.86.55] has quit [Ping timeout: 480 seconds] 06:14:58 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 06:30:23 <Terkhen> good morning 06:37:29 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:04:24 <planetmaker> moin 07:06:33 *** Celestar [~dax@48.121.113.82.net.de.o2.com] has joined #openttd 07:07:20 <Celestar> \o 07:08:22 <planetmaker> hello Celestar 07:22:38 <Terkhen> hi planetmaker and Celestar 07:23:23 <Ammler> Hi Terkhen 07:24:59 * MINM waves 07:28:39 <blathijs> Morning 07:28:39 *** Progman [~progman@p57A1B13C.dip.t-dialin.net] has joined #openttd 07:29:14 <planetmaker> salut Ammler, blathijs, MINM 07:34:10 <Terkhen> hi Ammler and blathijs :P 07:37:33 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:40:53 *** TheMask96 [~martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 07:45:15 *** TheMask96 [~martijn@sirius.ne2000.nl] has joined #openttd 07:50:18 *** George is now known as Guest14789 07:53:16 *** George [~George@212.113.107.39] has joined #openttd 07:55:41 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 07:55:49 *** Guest14789 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 08:03:44 *** Neon [~Neon@dslb-178-004-191-142.pools.arcor-ip.net] has joined #openttd 08:05:27 <Celestar> ... 08:05:32 <Celestar> I hate indian coders..... 08:06:37 <Celestar> if ($spid==500) write_output("500"); elsif ($spid==501) write_output("501"); elsif ($spid==502) write_output("502") .... 08:06:44 <Celestar> 45 more lines of this follow. 08:06:45 *** HerzogDeXtEr1 [~Flex@i59F6A7FF.versanet.de] has quit [Read error: Connection reset by peer] 08:06:54 <peter1138> uh what 08:06:56 <planetmaker> :-D 08:07:07 <peter1138> do they get paid per line? :S 08:10:40 <Celestar> peter1138: I hope so, because that would be the only semi-sane explanation... 08:11:27 <Celestar> Make absolutely sure the reader totally understands that the function 08:11:28 <Celestar> does something, but leave him in the dark as to what "something" is: 08:11:30 <Celestar> sub do_perform_action { 08:12:03 <peter1138> openttd has a funny one 08:12:09 <peter1138> ReallyDoDrawString() 08:12:13 <Celestar> yeah :) 08:12:19 <Celestar> but I also found this : 08:12:33 <Celestar> switch($pz_arguments->{NoOfDigit}) { 08:12:33 <Celestar> case 2 {$padded_value = sprintf("%02d", 08:12:33 <Celestar> $pz_arguments->{Number});} 08:12:33 <Celestar> case 3 {$padded_value = sprintf("%03d", 08:12:33 <Celestar> $pz_arguments->{Number});} 08:12:36 <Celestar> case 4 {$padded_value = sprintf("%04d", 08:12:38 <Celestar> $pz_arguments->{Number});} 08:12:50 <Celestar> ...goes all the way up to 20. 08:13:34 <DDR_> The Daily WTF 08:13:41 <DDR_> Now brought to you by Celestar. 08:13:55 <Celestar> I have a year's worth of WTFs from reviewing this code. 08:14:08 <DDR_> Also: Well, at least he used a switch, and not a bunch of if...else...s 08:14:20 <DDR_> Who's code are you looking at, anyway? 08:14:49 <Celestar> well... 08:15:12 <Celestar> an Indian development center 08:15:36 <Celestar> I'm supposed to be quality assurance for their code. 08:15:42 <Celestar> which is pretty easy a job tbh. 08:15:48 <Celestar> because it's utterly worthless 08:16:20 <Celestar> so spotting errors isn't .. hard. 08:18:38 <Celestar> so I'm sending the shit back all the time. 08:18:53 <Celestar> I'm just losing track of u 08:19:00 <Celestar> ... 08:19:04 <Celestar> brb 08:19:05 *** Celestar [~dax@48.121.113.82.net.de.o2.com] has quit [Quit: leaving] 08:19:23 *** Celestar [~dax@48.121.113.82.net.de.o2.com] has joined #openttd 08:19:27 <Terkhen> I also hope that they are paid per line :P 08:21:46 <Celestar> honestly, I hope they're not payed at all 08:21:55 <Terkhen> :D 08:23:35 <Celestar> http://pastebin.com/rzd3CZ5T 08:25:32 <Celestar> this part was apparently "code reviewed" 08:31:56 *** George|2 [~George@212.113.107.39] has joined #openttd 08:31:57 *** George is now known as Guest14795 08:31:57 *** George|2 is now known as George 08:32:03 <peter1138> that appears to be checking if a number will fit in a signed 32 bit integer 08:34:00 *** pjpe [ade6a119@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:36:37 *** Guest14795 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 08:40:40 *** George is now known as Guest14797 08:40:49 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has joined #openttd 08:40:52 *** George [~George@212.113.107.39] has joined #openttd 08:46:18 *** Guest14797 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 08:52:04 *** pugi [~pugi@host-091-097-076-211.ewe-ip-backbone.de] has joined #openttd 08:52:54 *** George|2 [~George@212.113.107.39] has joined #openttd 08:52:54 *** George is now known as Guest14798 08:52:54 *** George|2 is now known as George 08:58:11 *** Guest14798 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:14:13 *** George|2 [~George@212.113.107.39] has joined #openttd 09:14:13 *** George is now known as Guest14800 09:14:13 *** George|2 is now known as George 09:18:14 *** Guest14800 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:20:55 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 09:26:09 <Celestar> peter1138: that is exactly it. 09:26:18 <Celestar> peter1138: in perl 09:26:57 <Celestar> not that a ($number > 2^31) you know :P 09:28:32 <Celestar> that's the problem with those languages. Any idiot can start hacking away and call himself "developer" 09:29:05 *** George is now known as Guest14803 09:29:15 * LordAro waves :D 09:29:18 *** George [~George@212.113.107.39] has joined #openttd 09:31:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:34:18 *** Guest14803 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:35:04 *** George|2 [~George@212.113.107.39] has joined #openttd 09:35:05 *** George is now known as Guest14804 09:35:05 *** George|2 is now known as George 09:39:33 *** Guest14804 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 09:50:56 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:53:57 *** George is now known as Guest14805 09:54:04 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 09:54:38 *** George [~George@212.113.107.39] has joined #openttd 09:59:58 *** Guest14805 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 10:01:50 *** DOUK [~KEM@ALyon-158-1-94-69.w90-29.abo.wanadoo.fr] has joined #openttd 10:05:40 *** DDR_ [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20111008085652]] 10:07:19 *** mahmoud [~KEM@ALyon-158-1-13-113.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:15:58 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 10:25:15 <Arafangion> Hmm. Food, movie, or openttd... 10:25:25 * Arafangion can only pick two. 10:26:51 <planetmaker> get a smartphone or tablet. Then you can have all three :-P 10:27:16 <Arafangion> I have a smartphone, but I can't watch a movie *and* play openttd at teh same time! 10:27:16 <planetmaker> though there are no official versions of OpenTTD for such devices 10:27:25 <planetmaker> not? 10:27:27 <planetmaker> hm 10:27:41 <Arafangion> Certainly not while eating. 10:28:01 *** Celestar [~dax@48.121.113.82.net.de.o2.com] has quit [Read error: Connection reset by peer] 10:28:50 *** Celestar [~dax@82.113.121.132] has joined #openttd 10:29:23 <Eddi|zuHause> get a PC, and you can totally do that 10:29:47 <Arafangion> I have a PC. 10:30:09 <planetmaker> then I indeed so nothing which stops all three activities persued at once :-) 10:30:09 <Arafangion> Several, in fact, but openttd and the movie will each demand 100% focus. 10:30:27 <planetmaker> lie ;-) 10:30:46 <planetmaker> Start a few AIs. Have them build for you and watch movie :-P 10:30:46 <Arafangion> planetmaker: You are clearly a robot, or a girl. 10:30:53 <planetmaker> i.e. OpenTTD plays for you ;-) 10:31:06 <planetmaker> lool :-) 10:31:11 <Arafangion> planetmaker: Actually, I sometimes think about making an AI. 10:31:25 <planetmaker> Arafangion: don't make a new one. Make an existing one better 10:31:40 <planetmaker> (my 2ct. There are many AIs which are started. But very few very good ones) 10:32:02 <planetmaker> much could be gained there by collaboration 10:32:07 <planetmaker> I think 10:32:09 <Arafangion> Point. 10:32:15 <Arafangion> But AI's tend to be very particular. 10:32:23 <planetmaker> in what way? 10:32:38 <Arafangion> The way the logic's implemented, for instance. 10:32:48 <Arafangion> I'd prefer a fuzzy logic system. 10:34:39 <planetmaker> even that in itself does not lend itself automatically to "write an AI from scratch" 10:36:02 <Arafangion> Well, you could reuse pathfinding algorithms, etc. 10:36:29 <Arafangion> But the AI rules are completely dependant on the engine. Change the engine, heck, add or remove rules, and all the other rules have to be changed. (Or at the least, tweaked) 10:37:11 <V453000> it might be easier to teach someone to play as you want :P 10:37:37 <Arafangion> Impossible. 10:53:48 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 11:07:24 *** blotek [~blotek@etm72.neoplus.adsl.tpnet.pl] has joined #openttd 11:10:57 <Eddi|zuHause> why's my ICQ connection so unstable lately? 11:16:46 *** George [~George@212.113.107.39] has joined #openttd 11:17:02 <Celestar> same here 11:17:05 <Celestar> for a few weeks now even 11:17:21 * planetmaker ceased to use ICQ. Some time ago 11:21:58 <TrueBrain> what? ICQ still exists?! 11:23:14 <MINM> irc still exists. 11:25:17 * blathijs stopped using ICQ when his account stopped working all of the sudden... 11:28:04 <Celestar> yeah 11:28:05 <Celestar> same :P 11:28:11 <peter1138> they like to fiddle the protocol 11:28:18 <peter1138> but nobody uses the official client these days 11:28:25 <peter1138> nobody uses it these days :p 11:29:07 *** Dany0 [5ab27afe@ircip2.mibbit.com] has joined #openttd 11:30:46 <Dany0> hey guys, quick question, what was the angle of dimetric projection openttd uses again? 11:33:38 <__ln__> he's back! \o/ 11:33:52 <Dany0> seriously, please 11:34:10 <Dany0> how do you remember me? 11:36:51 <planetmaker> hard not to ;-) 11:37:35 <Dany0> ? so can you tell me the angle 11:37:50 <planetmaker> it's one px up and two to the side 11:37:51 <Dany0> or at least the sprite reference 11:38:15 <planetmaker> just look at one of the many ground sprites... it tells you all you need basically 11:38:34 <planetmaker> athttp://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates#Coordinates 11:38:39 <planetmaker> *and 11:40:37 <planetmaker> iirc it's 26.5° as that's said to be the angle for one up = two horizontal. But I never bothered to verify. 11:40:59 <Celestar> draw it :P 11:41:02 <Celestar> it's not isometric :P 11:42:40 <planetmaker> that's why it's called dimetric, Celestar ;-) 11:42:44 <planetmaker> No-one said isometric 11:42:54 <Celestar> I read it somewhere in some docu :P 11:43:01 <Celestar> can't remember where (= 11:45:36 <peter1138> oh hey Dany0 11:45:46 <peter1138> so is it still not a sloped sprite? 11:45:48 <planetmaker> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/terrain/field_haybales.png <-- you also have here the 19 possible ground tiles 11:46:00 <planetmaker> the first is the flat ground tile 11:46:15 <Dany0> Tim asks if it's worth the work 11:46:18 <planetmaker> which gives you the dimensions for a tile 11:46:36 <planetmaker> one height level is 8px 11:46:59 <Dany0> (I think what he says is that he's worried no one would buy qubicle for openttd) 11:47:10 <peter1138> who's Tim? 11:47:14 <planetmaker> and "worth the work" is in the eye of the beholder. You need to have fun. But actually buy stuff? 11:47:40 <Dany0> peter1138: maker of qubicle 11:47:44 <Celestar> michi_cc: you about? 11:48:09 <michi_cc> Celestar: I am 11:48:24 <planetmaker> Dany0: the question is then: what would I gain by using "cubicles" and *whatever* software? 11:48:28 <planetmaker> Over what I have now 11:48:39 <Celestar> michi_cc: I'm still pondering about the map array. You said that moving m7 into Tile reduced performance by a significant amount? 11:49:15 <Dany0> there is no fucking cubicles! 11:49:20 <peter1138> Dany0, i was impressed by the way you lined up a sprite, rotated it a bit, and used that as the size of the new qubicle object as if it was somehow relevant 11:49:27 <Dany0> -.-' 11:49:41 <michi_cc> Celestar: Last comment on http://bugs.openttd.org/task/3789 11:49:43 <Dany0> 1. it's called a voxel 11:49:46 <Celestar> thanks (= 11:49:50 <planetmaker> ok, calm down 11:49:54 <Dany0> 2. a voxel is not a cube 11:49:59 <Dany0> 3. minecraft is not a voxel game 11:50:04 <Terkhen> heh :P 11:50:06 <Dany0> 4. polygons suck 11:50:25 <Dany0> 5. qubicle is better then Blender for sure 11:50:29 <planetmaker> you can rant on or focus on the real question of "what would I gain"? 11:50:53 <Celestar> michi_cc: 7% in the tile loop alone sounds a lot. 11:51:01 <Celestar> michi_cc: any idea what exactly causes it? 11:51:19 <Dany0> planetmaker: it's better then blender, faster do do, easier and much faster to render 11:51:25 <Dany0> planetmaker: but you can't batch export 11:51:37 <Dany0> planetmaker: and it doesn't save as *.pcx 11:51:45 <Dany0> planetmaker: it works in wine 100% platinum I'd say 11:51:49 <peter1138> saving as pcx is irrelevant 11:51:56 <planetmaker> ^ 11:51:58 <MINM> oh god, is he back? 11:52:11 <Dany0> how do you remember me? 11:52:17 <Dany0> I don't even remember half of you 11:52:18 <peter1138> any non-lossy image format is good 11:52:30 <Dany0> peter1138: yes no problem there 11:52:34 <planetmaker> Dany0: people who fall in a rant that easily are easily remembered ;-) 11:52:35 <Dany0> well all I can say is 11:52:42 <Dany0> I never ranted? 11:52:44 <Dany0> never mind 11:52:47 <Dany0> Tim said this: 11:52:55 <michi_cc> Two simple factors: Worse cache behavior and the fact that the x86 instruction set allows max *8 in a single address calculation. So for anything with a stride > 8 you need at least two instructions for every memory access. 11:52:58 <Dany0> if you guys go, and try out the basic edition 11:53:17 *** Guest14814 [~Bond@C-59-100-122-66.bri.connect.net.au] has joined #openttd 11:53:35 *** Guest14814 is now known as bonau 11:53:38 *** bonau is now known as bondau 11:53:41 <Dany0> and if you like it 11:53:48 <bondau> Hello :) 11:53:55 *** hanf [~Klaus@host-89-240-252-165.as13285.net] has joined #openttd 11:53:55 <planetmaker> Dany0: the system requirements are already a fail for me ;-) 11:53:56 <bondau> long time play, first time IRCer 11:54:09 <Dany0> and you're willing to pay for it(I don't support it though, I think the basic edition is sufficient enough) 11:54:10 <planetmaker> you'd need to give me an OSX one 11:54:21 <Dany0> and you make a topic in feature requests 11:54:23 <Dany0> he will do it 11:54:57 <peter1138> who are you talking to though? 11:55:08 <peter1138> graphic artists? 11:55:09 <Dany0> everyone? 11:55:15 <peter1138> they're the people who use the tools 11:55:21 <Dany0> who's willing to make sprites 11:56:17 <planetmaker> The best way to convince people, I think, might be to actually start using it for this sprite purposes and post in the graphics development section 11:56:40 <Dany0> I am no artist sorry 11:56:42 <MINM> for some reason http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/png/terrain/field_haybales.png forces me to download the png :S 11:56:52 <Dany0> plus it can't render dimetric yet 11:57:29 <planetmaker> http://www.tt-forums.net/viewforum.php?f=68 <-- probably here 11:57:29 <peter1138> is it perspective then? 11:57:46 <planetmaker> MINM: yes, it might do that 11:58:00 <Dany0> peter1138: no it's isometric 11:58:03 <planetmaker> it only shows for me with the appropriate FF plug-in 11:58:07 <Dany0> peter1138: it's all ortographic 11:58:08 <Dany0> so far 11:58:18 <peter1138> i thought i saw you move the angle around 11:58:20 <planetmaker> it's also not meant to be an image galery. Just the web-interface of the repo 11:58:33 <Dany0> it's possible he will add perspective to enable minecraft/slab6-like modelling, but it's just in the clouds 11:59:02 <planetmaker> Well. Di-metric is what we need 11:59:34 <planetmaker> MINM: and interestingly it shows in the preview in my irc client ;-) 12:00:27 <planetmaker> MINM: I use the 'Open in Browser' add-on 12:00:51 <Dany0> ok so Tim promised dimetric will be in next or after next version 12:01:13 <Eddi|zuHause> dimetric with very odd stretching factors for each dimension 12:01:18 <planetmaker> It makes sense, Dany0. It's the most common sprite perspective 12:01:45 <Dany0> planetmaker: you mean globally? 12:01:52 <planetmaker> yes 12:02:16 <planetmaker> as it's easy to draw rectangles in it 12:02:20 <planetmaker> without looking too bad 12:02:26 <peter1138> http://en.wikipedia.org/wiki/Video_games_with_isometric_graphics 12:03:09 <Dany0> planetmaker: are you sure? 12:03:19 <planetmaker> no 12:03:31 <Dany0> I think the most common is isometric and classic side-view 12:03:36 <Dany0> oh 12:03:38 <Dany0> and he promised 12:03:39 <Eddi|zuHause> the dimetric that openttd uses is very common 12:03:54 <Dany0> qubicle will ship with the OpenTTD palette 12:03:55 <peter1138> when people say "isometric" in the context of computer games, they mean dimetric 12:04:01 <Eddi|zuHause> it fits neatly in screen coordinates when diagonal lines 12:04:12 <Eddi|zuHause> have 2px left/right and 1px up/down 12:04:25 <Dany0> ok guys if you think so I'll believe you 12:04:29 <Eddi|zuHause> that results in an angle of 26.5° 12:04:35 <peter1138> maybe you should read that wikipedia link :) 12:04:55 <Eddi|zuHause> which is slightly smaller than the "original" isometric angle of 30° 12:05:15 <Dany0> peter1138: I've been there lots of times, thanks 12:05:32 <peter1138> are you sure? you wouldn't've just asked that question if you'd read it. 12:05:55 <planetmaker> to be precise, the angle is atan(0.5) 12:05:57 <Eddi|zuHause> peter1138: i'd see that phrase like "yes, i did read the readme" :p 12:05:59 <planetmaker> or so 12:06:23 <Dany0> planetmaker: thanks 12:06:47 <Eddi|zuHause> well, i did explain that already 2 days ago... 12:06:48 <Dany0> planetmaker: http://www.wolframalpha.com/input/?i=atan%280.5%29 ? 12:07:45 <planetmaker> Dany0: if you read the wiki link, you'd not need calculate ;-) 12:08:21 <Dany0> you need more accuracy 12:08:58 <bondau> Hey Guys, so im thinking of setting up an OpenTTD server, what kind of bandwidth do they use? 12:09:26 <Dany0> bondau: last time I checked(~2 years ago) 2megs are good for 4 players 12:09:27 <planetmaker> bondau: 2kbit / client and map downloads. iirc 12:09:47 <Dany0> planetmaker: am I right? 12:10:17 <Eddi|zuHause> but i seriously fail to see the point... you combine the disadvantages of pixel-pushing with the disadvantages of 3D-rendering, without any of the benefits... 12:11:10 <bondau> well 12:11:11 <Dany0> you know unlimited detail technology? 12:11:22 <bondau> 2kbit... aplay 12:11:31 <bondau> is pretty nice 12:12:09 <Eddi|zuHause> bondau: the initial map download may be up to 4MB for large maps 12:12:20 <bondau> pffft 12:12:27 <planetmaker> there speed matters 12:12:31 <bondau> its on a 50mb/50mb connection 12:12:39 <planetmaker> millibit? ;-) 12:12:44 <bondau> haha 12:12:45 <Eddi|zuHause> bondau: usually the limit is the client's download 12:13:11 <Eddi|zuHause> unless you have like 10 people joining simultaneously 12:13:46 <planetmaker> Eddi|zuHause: that'd not happen iirc. they're then queued 12:13:52 <planetmaker> unless that changed 12:15:03 <Eddi|zuHause> well... whatever 12:15:58 *** glx [glx@2a01:e35:2f59:c7c0:fdfe:1d8b:be5b:272d] has joined #openttd 12:16:01 *** mode/#openttd [+v glx] by ChanServ 12:20:22 <Dany0> Eddi|zuHause: hey 12:23:54 <Celestar> michi_cc: hm... I'm also wondering how to find "neighbors" fast. 12:24:05 <Dany0> Eddi|zuHause: are you there? 12:25:54 <Celestar> bondau: the kbits/client are independent of map size, the initial connect, of course not :) 12:26:12 <bondau> kk 12:30:01 <bondau> im starting a sever, and a few mates of mine want to run a comp for the game at a lan party 12:30:07 <bondau> in a teams of 4 style 12:30:14 <bondau> or 8 12:30:15 *** mahmoud [~KEM@ALyon-158-1-76-27.w90-29.abo.wanadoo.fr] has joined #openttd 12:30:22 <bondau> they think 8 might get a bit hectic 12:30:26 <Dany0> I've never played OTTD co-op in my life :( 12:30:31 <Dany0> always wanted to 12:31:29 <peter1138> Dany0, yes, it's bullshit 12:31:36 <peter1138> (unlimited detail) 12:33:06 <Celestar> what is BS? coop? :P 12:33:15 <peter1138> i stated afterwards :S 12:33:18 <Dany0> peter1138: not to you, and I know it's bullshit 12:33:27 <Celestar> sorry. hugeass lag :P 12:34:16 <bondau> so co-op isnt good? 12:34:22 <planetmaker> ... 12:34:51 <Celestar> coop rocks 12:34:59 <SpComb> coop is the only way to play 12:34:59 <Dany0> !slap Eddi|zuHause 12:35:07 <Celestar> except for the first 10 minutes when you wait for money to come in :P 12:35:33 <planetmaker> Dany0: it usually helps much better to ask a question than to pester someone to "answer" with a "Yes, I'm here" 12:35:36 <bondau> haha okay good, because another one of them wants to start an online ladder for it 12:35:36 <bondau> haha 12:35:38 <Eddi|zuHause> i should get my special friends list, i think 12:35:44 *** DOUK [~KEM@ALyon-158-1-94-69.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:36:04 <planetmaker> he :-P 12:36:35 <Eddi|zuHause> "people who are on the wrong side of the von moltke scheme" 12:36:42 * planetmaker also usually ignores information-less ping requests 12:37:01 <planetmaker> err, what, Eddi|zuHause? 12:37:11 <Eddi|zuHause> which clearly this is a prime example of 12:38:11 *** TheMask96 [~martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:38:42 <Celestar> wtf is the von Moltke Scheme? 12:38:46 <MINM> von moltke scheme? 12:39:03 <Dany0> planetmaker: I asked the question already 12:39:30 <Dany0> Eddi|zuHause: do you know unlimited detail technology? 12:39:33 <MINM> I googled, but got nothing meaningful. 12:39:43 *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has joined #openttd 12:39:43 <MINM> yes, Dany0 12:39:48 <Eddi|zuHause> Celestar: von moltke was a prussian general who divided his soldiers into 4 categories. intelligent/active, intelligent/lazy, stupid/lazy and stupid/active 12:39:49 <MINM> most people call it 'analog' 12:39:51 *** TheMask96 [~martijn@sloth.vhost.ne2000.nl] has joined #openttd 12:39:54 <planetmaker> Dany0: that's also hardly a meaningful question 12:40:57 <planetmaker> he... I never heart of that, Eddi|zuHause :-) 12:40:59 <Eddi|zuHause> where intelligent/active would become great generals, intelligent/lazy good officers, stupid/lazy good foot soldiers, and stupid/active you should stay clear of, because they distract everybody else from doing real work 12:41:28 <Celestar> well 12:41:32 *** snorre_ [~snorre@c1A0FBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds] 12:41:44 <MINM> lol, eddi 12:41:54 <Celestar> I'm assuming the distribution was about 5%, 10%, 30%, 55% ? 12:41:55 <MINM> I suppose you call stupid/active the wrong side? 12:42:12 <planetmaker> lol indeed :-) 12:43:18 <Eddi|zuHause> Celestar: i don't have statistics, but about 1%, 10%, 70%, 19% would be my guess. depends on which group you look at, and where your "average" is 12:43:59 <Celestar> hehehe. 12:44:09 <Eddi|zuHause> or 80%/9%, would still be bad enough 12:44:23 <Celestar> lol 12:44:41 <Eddi|zuHause> that would mean around 1 stupid/active person to distract 1 intelligent/lazy person from doing their work 12:44:57 <Eddi|zuHause> meaning only 2% of people have the chance to bring civilization forward in any way 12:45:53 <MINM> that's why you use the stupid lazy to keep away the stupid active 12:46:10 <Eddi|zuHause> it doesn't quite work that way... 12:46:19 <Celestar> Eddi|zuHause: I'd have guessed that'd be about 5% .. but ok (= 12:46:43 <Eddi|zuHause> Celestar: 83% of statistics are made up on the spot 12:47:10 <MINM> eddi: that's why you use the encapsulating tactic. 12:47:29 <Celestar> rofl 12:47:48 <MINM> surround stupid-active with enough stupid-lazy, and the stupid-lazy will absorb any idiot actions for ya. 12:47:53 <Eddi|zuHause> MINM: stupid/lazy are the "don't care"s of that calculation (pun intended) 12:48:21 <MINM> I know, that's exactly how you use them 12:49:30 <Eddi|zuHause> MINM: the problem is that stupid/active people get promoted to higher positions before you realize that they really fall into that category 12:49:49 <Celestar> yes. 12:49:49 <Eddi|zuHause> MINM: at which point no stupid/lazy people are in the way 12:50:14 <Celestar> which book did he write that in? 12:50:28 <Eddi|zuHause> dunno 12:50:28 <MINM> that's why one should always promote to a harmless spot first 12:50:54 <Celestar> there are no such spots. 12:50:59 <Celestar> everyone can do damage. 12:51:03 <Celestar> the question is only "how much" 12:51:53 <MINM> The chief commander of the home guard can do less damage than the chief commander of the atlantic navy 12:52:04 <Celestar> less damage. yes. 12:52:08 <Celestar> but not "no damage" 12:52:22 <Celestar> and I think the categorization of people works very well outside of the armed forces. 12:52:31 <Celestar> look at large corporations. 12:52:50 <Celestar> 90% of the middle and upper management positions are filled with stupid/active people. 12:52:53 <Eddi|zuHause> yes, that's why it is such a great scheme, actually 12:53:12 <Celestar> and the other 10% are basically busy cleaning up the mess that the 90% make. 12:53:32 <Eddi|zuHause> if the HR departments are aware of it, it makes hiring processes much better focus on the good candidates 12:53:45 <Celestar> where is in politics, 90% feels on the low side. 12:54:01 <MINM> mehhhhh 12:54:05 <MINM> 100% there 12:54:41 <MINM> anyone smart/active knows there are better positions to get, and the smart/lazy know to steer well clear from politics 12:55:10 <Celestar> Eddi|zuHause: assuming that the HR are not made of mostly stupid people, which they are, so you are in kind of a vicious circle there. 12:55:25 <Eddi|zuHause> Celestar: that's the problem, yes. 12:55:37 <Celestar> because HR people hate to employ someone who they feel is smarter. 12:56:08 <MINM> yeah, no way 12:56:35 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 12:56:39 <MINM> I see it with my brother, who works somewhere on the higher lower echelons of a supermarket chain 12:57:07 <MINM> he's got more knowledge of the law than the legal department of the company. 12:57:24 <Celestar> you know. prime example last week. They wanted to move my workplace from the 4th to the 6th floor. 12:57:34 <MINM> and he doesn't even have his master yet 12:57:47 <Celestar> Needless to say it would be faster to haul the shit up there myself, but they hired a company. 12:57:59 <Celestar> and I had to mark stuff that I want moved. every fucking cable and everything. 12:58:04 <MINM> ... 12:58:12 <Celestar> when I came to my "new" workplace on Monday something was missing. 12:58:15 <Celestar> Guess what? 12:58:23 <MINM> I dunno 12:58:25 <MINM> the desk? 12:58:29 <Celestar> yep 12:58:48 <Celestar> They forgot to move THE DESK. And apparently didn't have half a braincell to friggen notice. 12:58:58 <MINM> couldn't you just tell the movers to jack off and help only if you want something heavy moved? 12:59:03 <Celestar> they put the PC and monitor in front of the chair onto the floor. 12:59:19 <Celestar> nah I wasn't there when it happened :P 12:59:29 <MINM> ...morons 12:59:53 <MINM> well, actually, it's not the movers who are the morons here. 12:59:57 <Eddi|zuHause> but that's more likely a stupid/lazy person at work 13:00:09 <Celestar> so I'm not sure about the "active/lazy" scale, Eddi|zuHause but this is as stupid as it gets. 13:00:10 <MINM> for all they know the desk would come later from another place. 13:00:35 <MINM> the idiot occurrence here is that your management tells people to move your shit while you're not there 13:00:54 <Celestar> well are are not allowed to move it ourselves. 13:00:59 <MINM> seriously, people, who the fuck moves houses when you're on a vacation on the other side of the world? 13:01:08 <Celestar> because, if we trip on the way from A to B, we might break our neck. 13:01:31 <MINM> neither should one move desks while absent 13:01:36 <Eddi|zuHause> Celestar: the difference is that stupid/lazy people only just "not do" the work, while stupid/active people actually do "the wrong" kind of work. which is orders of magnitude more difficult to clean up 13:01:42 <Celestar> but that's not the problem. The problem is that the Keyboard i was carrying whilst might be broken and, as such, is not insured. 13:03:06 <Celestar> and while you can always hire another consultant, obtaining a replacement keyboard is a herculan task. 13:03:24 <MINM> celestar: what about you suing your company? 13:03:31 <MINM> I think that's what they're most afraid of 13:03:34 <Celestar> MINM: it's not my company :P 13:03:36 <Eddi|zuHause> that's bureaucracy at work for you 13:03:43 <Celestar> MINM: I'm just "external" 13:03:48 <MINM> lol 13:03:53 <MINM> ugh 13:04:00 <Celestar> basically they paid me for sitting at a desk-less workplace :P 13:04:04 <MINM> remind me to never ever get a 9-5 desk job 13:04:29 <Eddi|zuHause> i'm more into 12-13 desk jobs 13:04:45 <MINM> are you implying what I think you're implying? 0-o 13:04:52 <Celestar> my company actually pretty much rocks. 13:05:08 <Celestar> just some of the customers are .. weird :P 13:05:22 <Dany0> planetmaker: I'm trying to explain eddi why is qubicle not a normal 3d editor and why it's so different from blender and so close to normal pixel-art 13:05:26 <MINM> what kind of job do you have, then? 13:05:32 <Eddi|zuHause> MINM: around here, people tend to rather have 7-15 jobs 13:05:35 <Dany0> Eddi|zuHause: so do you or do you not know Unlimited Detail Technology 13:05:52 <Celestar> I'm a tech consultant. Coding, Testing, etc etc 13:06:03 <Celestar> but the whole company is a group of nerds :D 13:06:07 <Celestar> which is kinda fun 13:06:24 <Eddi|zuHause> MINM: which is rather a bit early for my taste 13:06:37 <MINM> I know, me too 13:06:45 <Celestar> i.e. having done a lot of openttd coding was more important to the BOSS during the interview than my grad student marks :P 13:06:47 <MINM> though 13:07:10 <MINM> while getting up early sucks hairy bananas, I do know that my focus is MUCH better in the morning. 13:07:20 <MINM> after lunchtime Im usually a write-off. 13:07:22 <Eddi|zuHause> Celestar: practical experience is always more important to people 13:07:28 <MINM> it's either that or the graveyard shift 13:07:32 <b_jonas> yeah 13:07:46 <Dany0> Eddi|zuHause: hello? 13:08:22 <Celestar> Eddi|zuHause: yeah, but we spent 3 hours (!) in the interview discussing openttd implementation details :P 13:08:41 <Eddi|zuHause> ok... :) 13:08:52 <Dany0> Eddi|zuHause: can you finally answer please? 13:10:45 *** Neon [~Neon@dslb-178-004-191-142.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 13:11:35 <MINM> Celestar: the best way to verify of somebody is competent during interview is to make 'em think up something on the spot 13:12:06 <MINM> EG write a quick piece of code, or, like our boss did, discuss implementation issues of OTTD 13:14:53 <Celestar> yeah 13:14:58 <Celestar> we had to write some code too 13:15:07 <Celestar> my interview took 7 hours. 13:15:33 <Korenn> a trusted reference makes things easier :) 13:15:35 <Eddi|zuHause> with a lunch break? 13:15:48 <Celestar> Eddi|zuHause: yeah. BBQ break actually (= 13:15:53 <Eddi|zuHause> that's a whole work day 13:15:57 <Celestar> yep 13:18:02 <Dany0> Eddi|zuHause: hey! 13:18:08 <Dany0> Eddi|zuHause: I asked you a question! 13:18:22 <Dany0> Eddi|zuHause: AN HOUR AGO 13:18:39 <Dany0> Eddi|zuHause: could you mind, ANSWERING IT, probably? Thank you. 13:20:10 <MINM> BBQ interview? chiillll 13:20:30 <b_jonas> Celestar: seven hour? nice 13:20:34 <MINM> do you happen to have any need for somebody like me in the company? 13:20:40 <b_jonas> when was that? 13:20:49 <michi_cc> There's also the Peter principle to promotions. People are usually promoted when they do a good job, but not when they do a bad job. Result: The highest management level people reach is the level where they don't do a good job anymore (otherwise they would've been promoted higher). As people are rarely demoted, most positions are filled with unsuitable people. 13:20:58 <Celestar> well minus the break 13:21:43 <Eddi|zuHause> michi_cc: yes, that's another problem 13:21:57 <Eddi|zuHause> michi_cc: but you can resolve that by promoting "sideways" 13:23:03 <Celestar> you solve that by sending people to retirement :P 13:23:08 <michi_cc> Yes, but the damage is often already done as it will take some time to notice somebody really is unsuitable. 13:24:35 <Eddi|zuHause> i.e. give them a position where they have less responsibility, but give them a higher wage, so it doesn't look like a demotion 13:24:53 <Eddi|zuHause> best combined with a longer title :) 13:25:23 <Dany0> can somebody please wake up Eddi|zuHause 13:25:24 <Dany0> ? 13:25:45 <b_jonas> longer title doesn't make nerds happy. higher wage might help though. 13:26:41 <V453000> Dany0: I get the feeling that you are not cared about... just saying 13:28:50 * Celestar wakes Eddi|zuHause on Dany0'S behalf :P 13:29:11 <Eddi|zuHause> i told you my office hours :) 13:29:53 *** mode/#openttd [+o orudge] by ChanServ 13:29:57 <MINM> it's past 15, isnt it? 13:30:15 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 13:30:29 <V453000> it is past whatever. :P 13:31:43 <Celestar> orudge!!!! 13:31:53 <orudge> Celestar!!!! 13:31:59 <orudge> long time no see 13:32:31 <Dany0> ... 13:34:45 <appe> appe!!!! 13:35:09 <appe> http://s3.amazonaws.com/kym-assets/entries/icons/original/000/003/619/Untitled-1.jpg?1288903617 13:37:38 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has quit [Ping timeout: 480 seconds] 13:38:07 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 13:38:44 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has joined #openttd 13:44:09 <MINM> awww. 13:44:13 * MINM patpats appe 13:51:52 <Dany0> ok qubicle OpenTTD colour palette is done :) 13:52:53 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has quit [Ping timeout: 480 seconds] 13:57:13 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has joined #openttd 13:57:36 <Celestar> orudge: how ya doing` 14:00:36 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has quit [Read error: Connection reset by peer] 14:03:01 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has joined #openttd 14:07:14 <orudge> Celestar: pretty good 14:08:07 <Rubidium> bonjour! 14:08:19 <Celestar> Pongshure? 14:14:57 <planetmaker> Panmunjeom? 14:19:08 <Celestar> I wonder whether converting Tile to a union would cost performance 14:21:22 <b_jonas> depends on what it's a union of 14:21:30 <Celestar> so is it true the Dutch Railway abolished loos? 14:21:53 <Rubidium> Celestar: in some trains 14:22:01 <Rubidium> but apparantly they've done it in Germany as well 14:22:03 <b_jonas> Celestar: isn't that airplans doing that? making them payware at least 14:22:12 <b_jonas> s/airplans/airplanes/ 14:22:14 <Celestar> Rubidium: well on suburban trains yes. 14:22:20 <Celestar> b_jonas: only Ryanair. 14:22:24 <Celestar> b_jonas: and that's not an airline 14:23:07 <Celestar> and yeah, I consider the S-Bahn situtation unacceptable in Germany tbh. 14:23:08 <Rubidium> Celestar: in the NL it's for non-intercities where most of the people are not more than 30 minutes on the train 14:23:22 <Celestar> unless the train is delayed. 14:23:28 <Rubidium> so that could be considered roughly the same as suburban trains 14:24:02 <Celestar> what's so fucking hard about building toilets into trains ffs 14:24:07 <Rubidium> and even then, only on the newer trains 14:24:34 <Rubidium> Celestar: "it breaks the aesthetics of looking through the train from front to back" 14:24:55 <Celestar> well PUT THEM ON THE SIDE 14:25:04 <Rubidium> it's also the reason why the electronics are cooled with air from track level instead of the top of the train 14:25:20 <Rubidium> i.e. why electronics are cooled with snow instead of cold air 14:25:46 <b_jonas> oh, the first world problems we have 14:26:12 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 14:26:18 <Eddi|zuHause> that's what happens when uninformed people make design decisions 14:26:18 <Rubidium> Celestar: but I see no real problems putting one at either end of the train next to the driver cab 14:26:42 <Celestar> yeah 14:27:03 <Rubidium> unless that shits up the safety systems 14:27:04 <Belugas> hello 14:27:12 <Eddi|zuHause> Rubidium: but the drivers cab must have transparent back so you can see the track 14:27:18 *** bondau [~Bond@C-59-100-122-66.bri.connect.net.au] has quit [Ping timeout: 480 seconds] 14:27:27 <Celestar> Eddi|zuHause: that's a nice feature. 14:27:32 <Rubidium> Eddi|zuHause: yeah... 14:27:41 <Rubidium> and then they have curtains to close 14:27:42 <Celestar> Eddi|zuHause: the BR403 and 406 have that. AND they have dunnies 14:27:53 <Rubidium> but I doubt they can close them fast enough to not see someone all over the windscreen 14:28:33 <Eddi|zuHause> Celestar: but you can't look all the way through an ICE3!! 14:28:34 <b_jonas> curtains? I don't think that works 14:29:03 <Eddi|zuHause> b_jonas: it can be made milky-intransparent by some electronic feature 14:29:51 <Celestar> Eddi|zuHause: who cares? 14:29:57 <Celestar> Eddi|zuHause: I wish they'd bring back compartments. 14:30:03 <Celestar> Eddi|zuHause: I hate the fucking "GroÃraumwagen" 14:30:19 <Celestar> and I don't see a reason why anyone could actually like them 14:30:21 <Eddi|zuHause> never had any issues with that, honestly 14:30:49 <Celestar> I hate them. 14:30:53 *** pugi [~pugi@host-091-097-076-211.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 14:30:54 <Celestar> with a passion 14:31:07 <Celestar> too many people. 14:31:11 <Celestar> they make noises. 14:31:38 <Eddi|zuHause> you shouldn't use them with an agoraphobia, probably :) 14:32:08 <planetmaker> the compartments also suck as you constantly hit knees with the person whom you face 14:32:16 <Celestar> I use them rarely, because most of the time one of 3 things happens 14:32:20 <planetmaker> As such the "GroÃraum"-wagons are much better usable 14:32:23 <Celestar> a) The price in unacceptable 14:32:30 <Celestar> b) the schedule sucks 14:32:43 <Celestar> c) The train is horribly slow (i.e. Munich-Hamburg or Munich-Berlin) 14:33:10 <Eddi|zuHause> blame the person who put these damn mountains inbetween! :p 14:33:21 <Celestar> The Japanese have mountains too 14:33:41 <planetmaker> but they have dedicated high-speed tracks 14:33:44 <Eddi|zuHause> maybe they manage the NBS NÃŒrnberg-Erfurt by 2017 14:33:44 <Celestar> yeah. 14:33:56 <Celestar> planetmaker: so why don't we have them? because we suck? 14:33:58 *** pugi [~pugi@dyndsl-091-096-035-161.ewe-ip-backbone.de] has joined #openttd 14:34:14 <Rubidium> Celestar: in Japan those trains can go horribly slow as well 14:34:21 <Celestar> Rubidium: of course they can. 14:34:24 <planetmaker> Celestar: basically yes ;-) 14:34:26 <Eddi|zuHause> the japanese didn't have a division for 40 years 14:34:35 <Celestar> Rubidium: but the large cities are connected . 14:34:46 <Celestar> Eddi|zuHause: Munich and Hamburg were on the same side of the wall :P 14:34:46 <Eddi|zuHause> which incidently cuts exactly through that problematic route 14:34:59 <Dany0> guys I never understood one thing... can somebody explain me the nightly OpenTTD builds? 14:35:14 <Celestar> Eddi|zuHause: and Munich-Hamburg already has about 500km of "high-speed" rail in between and STILL takes about 5:45 14:35:29 <b_jonas> Dany0: what about them? 14:35:37 <Celestar> 4 hours is easily doable 14:35:43 <Rubidium> Celestar: is 2 million large? If so, then in Japan it isn't either 14:35:52 <Dany0> well last time I checked 14:35:55 <Celestar> WITHOUT dropping any intermediate stops 14:35:56 <Dany0> everyone could submit one 14:36:06 <Eddi|zuHause> Celestar: yes, but the shortest historic (pre-1945) route was via Leipzig-Berlin 14:36:07 <Dany0> at the time you were celebrating r10000 14:36:24 <planetmaker> Dany0: at every time only developers had commit access 14:36:26 <Eddi|zuHause> Celestar: the modern high speed tracks couldn't really change that 14:36:34 <Celestar> Eddi|zuHause: in 1939, the High-speed train from Munich to Stuttgart took 2:30. today, it's 2:23 14:36:43 <planetmaker> Dunno how it was at r10k. But they're automatically build by a compile farm 14:36:46 <Celestar> Eddi|zuHause: Berlin-Dresden was 1:42. Today it's 2:07. 14:36:58 <planetmaker> *built 14:37:05 <Dany0> well the last time I checked 14:37:06 <Rubidium> Celestar: of the 10 largest cities in Japan 3 are not connected to the Shinkansen 14:37:36 <Dany0> the problem was that every nightly build was supposed to have some new experimental features 14:38:02 <Dany0> and every nightly build was not sequentional 14:38:05 <planetmaker> no. A nightly simply is to be the snapshot of trunk as of that night 14:38:08 <Eddi|zuHause> Celestar: Berlin-Dresden has an additional stop in Berlin-SÃŒdkreuz nowadays 14:38:23 <Celestar> Eddi|zuHause: we're comparing ICE against a steam engine?! 14:38:31 <Celestar> Eddi|zuHause: Berlin-SÃŒdkreuz costs AT MOST 5 minutes. 14:38:34 <Dany0> I mean r28789 had experimental signaling, r28790 had support for ultra long trains 14:38:41 <Dany0> for example 14:38:44 <Eddi|zuHause> Celestar: the steam train ran 160km/h on a regular basis 14:38:51 <planetmaker> http://en.wikipedia.org/wiki/Neutral_build <-- Dany0 14:38:51 <Dany0> but you wouldn't find out until you've downloaded it 14:38:54 <planetmaker> err 14:38:55 <Celestar> I thought it was even 175km/h. 14:39:07 <Eddi|zuHause> Celestar: top speed vs. planned speed 14:39:14 <Dany0> this was few years ago 14:39:48 <Celestar> Rubidium: Hamburg isn'T connected, Munich isn't connected, Cologne is hardly connected, Berlin is mediocrely connected ... 14:39:49 <Rubidium> even between the two largest cities in Japan the fastest train has an average of 90 km/h 14:39:49 <Eddi|zuHause> Celestar: 175 = 160+10% 14:40:21 <Celestar> Rubidium: the largest cities are Tokyo and Osaka :P 14:40:21 <Dany0> http://www.openttd.org/nl/news/49 14:40:22 <Dany0> :( 14:40:27 <Dany0> I wanna see the cake! 14:40:33 <Rubidium> Celestar: Tokyo and Yokohama 14:40:48 <Celestar> Rubidium: well .. rofl :P 14:40:53 <Celestar> that's 25km 14:40:57 <Dany0> there it is 14:40:58 <Dany0> http://www.openttd.org/nl/screenshot/r10000/r10000 14:40:59 <planetmaker> http://www.openttd.org/nl/screenshots 14:41:12 <Dany0> wow that's how long I've been around? 14:41:42 <Rubidium> wow, never seen that photo ;) 14:42:27 <Celestar> the train from Toyko to Yokohama takes 18 minutes 14:42:43 <Celestar> for 29 km 14:43:09 <Eddi|zuHause> hey, in 18 minutes i'm not even at the next train station 14:43:22 <Celestar> I am :P 14:43:25 <Celestar> MÃŒnchen-Pasing. 14:43:31 <Dany0> hey I remember it was promised in nightly builds that there will be multi-leve bridges 14:43:31 <Celestar> bbl 14:43:32 <Celestar> :D 14:43:44 <Rubidium> in 18 minutes I'm 2 stations further... but bike 14:43:48 <Dany0> one step before we'd have the locomotion-like air tracks 14:43:50 <Rubidium> s/but/by/ 14:44:02 <Dany0> did it ever happen? 14:44:16 <planetmaker> did you play and find out? 14:44:27 <Eddi|zuHause> well, Halle-Nietleben could be doable in 18 minutes 14:44:36 * Rubidium wonders who promised that to Dany0 14:44:37 <Eddi|zuHause> by car 14:44:56 <Dany0> planetmaker: I saw a screen, but I couldn't find the nightly build the post was talking about 14:44:59 <Dany0> Rubidium: the forums 14:45:15 <planetmaker> lol 14:47:18 <Dany0> http://kecy.roumen.cz/birth_vs._kick_in_the_nuts.jpg < ORLY? Ever felt the pain 14:47:28 <Dany0> http://kecy.roumen.cz/birth_vs._kick_in_the_nuts.jpg < ORLY? Ever felt the pain of dealing with a retard? 14:47:44 <planetmaker> ... 14:47:46 <Dany0> what f*ck just happened? 1. wasn't meant to this tab 2. double post? 14:48:05 <planetmaker> I currently feel like doing so. yes 14:48:47 <Dany0> planetmaker: said the guy who says 'cubicle' 14:49:04 <Rubidium> what's wrong with cubicles? 14:49:15 <Dany0> it's not cubicles 14:49:30 <planetmaker> not again... 14:49:33 <Dany0> there is no such thing as cubicle in this sense 14:49:42 <TrueBrain> yeah; please not this again :( 14:49:47 <Dany0> it's called voxel, and it's not even a cube! 14:50:05 <planetmaker> I guess I'll follow eddi's example for noise control 14:50:18 <Rubidium> http://upload.wikimedia.org/wikipedia/commons/a/a5/CubeSpace.jpg <- so these are called voxels... that's something new I learned today 14:50:30 <planetmaker> :-) 14:50:48 <Dany0> Rubidium: what's your problem? 14:51:02 <Dany0> TrueBrain: do you remember multi-leveled bridges? 14:51:08 <Dany0> higher then 1 14:51:33 *** Celestar [~dax@82.113.121.132] has quit [Ping timeout: 480 seconds] 14:51:34 <TrueBrain> huh? 14:51:37 <Dany0> and more height levels? 14:51:55 <planetmaker> random highlights for random people. Today for free... :S 14:52:03 <planetmaker> oh. on random topics, of course 14:52:09 <TrueBrain> planetmaker: normally I have to apy for it :P 14:52:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 14:52:19 <Dany0> ? 14:52:24 <planetmaker> apy? 14:52:25 <Dany0> what are you talking about now? 14:52:32 <TrueBrain> planetmaker: pay :P 14:52:39 <TrueBrain> be creative with letters :) 14:52:40 <planetmaker> :-) 14:52:46 * Rubidium is happy to not work in a voxel. Would feel too constrained I guess, and probably not very good for communication 14:52:59 <TrueBrain> Rubidium: I rather talk with vocals :D 14:53:08 <planetmaker> not my creative day today... Much boring work was to be done... 14:53:20 <Dany0> Rubidium: if you'd work in a voxel you'd be smaller then an atom 14:53:39 <planetmaker> TrueBrain: acapella? 14:53:40 <Dany0> this would need compensations, like removing your brain... whole body? 14:53:51 <TrueBrain> planetmaker: for example :) 14:54:01 <Rubidium> but you just said it's not cubicles but voxels 14:54:09 <Rubidium> for some reason I'm getting confused here 14:54:30 <planetmaker> http://www.youtube.com/watch?v=hUc_hTSUnxs 14:56:17 <Dany0> Rubidium: I did not 14:57:01 <Rubidium> 16:49 < Rubidium> what's wrong with cubicles? 14:57:01 <Rubidium> 16:49 < Dany0> it's not cubicles 14:57:01 <Rubidium> 16:49 < Dany0> it's called voxel, and it's not even a cube! 14:57:29 <Rubidium> sorry, but I can only deduce from that, that what I thought to be cubicles are to be called voxels 14:57:44 *** Biolunar [mahdi@blfd-4d08e58c.pool.mediaWays.net] has joined #openttd 14:58:21 <Dany0> no some... idiots thought the voxels in qubicle are called cubicles 14:58:29 <Dany0> so no one remembers the multi-level bridges? 14:58:45 <TrueBrain> oeh, I am promoted to everyone :D:D 14:58:58 <Dany0> ? 14:59:34 <TrueBrain> [16:51] <Dany0> TrueBrain: do you remember multi-leveled bridges? 14:59:35 <TrueBrain> [16:58] <Dany0> so no one remembers the multi-level bridges? 14:59:41 <TrueBrain> so I am everyone :D I feel to proud :) 14:59:56 <Rubidium> TrueBrain: everyone agrees ;) 15:00:02 <Dany0> ... 15:00:14 <Dany0> TrueBrain: everyone can read it, also "I feel to proud" 15:02:06 * Rubidium would be very interested in the reasoning the developers had to remove multi-leveled bridges from trunk (assuming they ever were in trunk) 15:02:06 <planetmaker> TrueBrain: we all knew you're our omni-present almighty god(dess) of ... <enter something here> 15:02:27 <TrueBrain> planetmaker: :D 15:02:28 <planetmaker> :D 15:02:31 * planetmaker hides quickly 15:02:40 <Dany0> who are the main developers? 15:02:50 <Dany0> who commit suicide 15:02:53 <Dany0> I mean to the trunk 15:02:54 <glx> Rubidium: I know why :) 15:03:05 <Dany0> glx: tell me! 15:03:38 <planetmaker> you read the changelog Dany0 15:03:45 <Dany0> planetmaker: no? 15:03:47 <planetmaker> it's not feeding time for illiterate and lazy 15:03:50 <glx> it never been in trunk 15:04:01 <Dany0> ... 15:04:12 <Dany0> planetmaker: yeah where is the changelog then? 15:04:17 <Dany0> planetmaker: non-stable 15:04:29 <Rubidium> in any case, I usually see DorpsGek or CIA-6 in the commit messages on IRC 15:04:52 <TrueBrain> so they are to blame? :D 15:05:12 <TrueBrain> always knew CIA had a hidden agenda 15:06:22 <DorpsGek> leave me alone 15:06:38 <Dany0> DorpsGek: NO! >=( 15:06:39 <DorpsGek> but I don't want to be alone 15:07:04 <Dany0> is anyone beside DorpsGek? or it's just a bot with pre-recorded messages? 15:07:25 <DorpsGek> did you just call me a bot? Rude ... 15:08:05 <Dany0> DorpsGek: you're a bot and have no life 15:08:11 <Dany0> DorpsGek: now, complete the turing test 15:08:16 <peter1138> if your voxels are represented by a 2d representation of a cube on a screen, is it so wrong to call it a cube? 15:08:25 <Dany0> peter1138: yes 15:08:30 *** Dany0 was kicked from #openttd by DorpsGek [Warning 1. Don't insult me.] 15:08:30 <peter1138> ok 15:08:35 <peter1138> heh 15:08:38 *** Dany0 [5ab27afe@ircip2.mibbit.com] has joined #openttd 15:08:40 <Dany0> really? 15:08:54 <Dany0> that's an insult? or even a reason to kick? 15:08:59 <Dany0> DorpsGek: that was uncalled for 15:15:11 <peter1138> maybe you should try voxelizing a flat sprite?> 15:18:13 <Dany0> peter1138: are you kidding me? 15:18:23 <peter1138> no 15:18:39 <peter1138> in your video you took a sloped sprite and turn it into a flat voxel object 15:18:41 <Dany0> peter1138: Blood's 3d objects were made of entirel voxelized flat sprites 15:18:43 <peter1138> *turned 15:18:47 <Dany0> yeah I know 15:18:59 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 15:18:59 <Dany0> it's iso so you can't voxelize that easily 15:19:08 <peter1138> what? 15:19:10 <Dany0> peter1138: and I've shown you voxelized sprites 15:19:14 <Dany0> wait 15:19:23 <peter1138> i thought you said it was easier? 15:19:33 <Dany0> what was easier 15:19:46 <peter1138> voxels 15:20:03 <Dany0> I didn't say that 15:20:11 <peter1138> ok 15:20:13 <Dany0> voxels are better then polygons yes 15:20:18 <Dany0> they're not "easier" 15:20:25 <Dany0> and they can't be harder 15:20:25 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 15:20:33 <peter1138> but a polygon can represent a slope 15:20:34 <Dany0> it's a data/rendering/rasterization technique 15:20:41 <Dany0> so does a voxel 15:20:46 <peter1138> voxels (on a fixed grid) can't easily do that 15:20:50 <Dany0> here 15:20:50 <Dany0> http://i.imgur.com/OyJiC.gif 15:20:56 <Dany0> voxelized sprite 15:21:18 <peter1138> no 15:21:35 <peter1138> what i said "a flat sprite" i mean one of our tiles that is flat 15:21:50 <peter1138> *when 15:22:24 <peter1138> animated gifs of a voxel object don't impress me 15:22:52 <Eddi|zuHause> # anotherone bites the dust 15:23:29 <TrueBrain> # dum dum dum 15:27:03 <Prof_Frink> peter1138 drives a voxel vectra. 15:27:41 <peter1138> hah 15:33:02 <Dany0> you know what I could do 15:33:13 <Dany0> I could voxelize 1942 15:33:59 <Dany0> http://www.nes-snes-sprites.com/1942.html 15:35:38 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has joined #openttd 15:36:05 <planetmaker> "could voxelize <whatever game not OpenTTD> is like totally off-topic here 15:36:35 <TrueBrain> planetmaker: voxels are offtopic here 15:36:36 <TrueBrain> :) 15:37:13 <planetmaker> yeah.... I've not seen them made on-topic. Just buzz-talk about *could* 15:38:08 <TrueBrain> even if voxel-engines would be mainstream, it would be useless for OpenTTD ... like any other random OpenTTD3D talk we had/willhave :P 15:39:39 <Prof_Frink> TrueBrain: Add "| No Voxels |" to the topic? 15:39:47 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 15:39:59 <TrueBrain> Prof_Frink: it would make a very long topic tbh 15:40:56 <Yexo> | Web service partially offline <- is that still true? 15:41:01 <TrueBrain> haha, no 15:41:07 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 15:41:08 <TrueBrain> who added it, and why did he not remove it? 15:41:11 * TrueBrain looks at planetmaker :) 15:41:12 <Prof_Frink> Or just add it to Dorpy, like the openttdcoop reminder. 15:41:39 <planetmaker> did? 15:41:48 <planetmaker> I really feel innocent :-) 15:41:56 <TrueBrain> you want me to consult backlogs? :P 15:42:13 <TrueBrain> no, I seriously don't know who did :P 15:42:14 <planetmaker> nah, could spoil my feeling of innocence 15:42:46 <planetmaker> @op 15:42:49 *** mode/#openttd [+o planetmaker] by DorpsGek 15:42:50 <Prof_Frink> Forunately I only just connected. 15:42:51 *** planetmaker changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 15:42:52 <Prof_Frink> -!- Topic set by planetmaker [~planetmak@101.haydn.openttdcoop.org] [Fri Sep 30 14:34:12 2011] 15:43:03 <TrueBrain> tnx planetmaker :P 15:43:09 <TrueBrain> I was too lazy, I am sorry :D 15:43:24 <planetmaker> cmd+t did the trick ;-). k. +@op ;-) 15:43:40 *** mode/#openttd [-o planetmaker] by DorpsGek 15:44:01 <glx> I think DorpsGek has a command for that too 15:44:09 <planetmaker> it has 15:44:18 <TrueBrain> last time planetmaker tried to battle it, and he failed horribly :P 15:44:18 <planetmaker> but more effort 15:44:22 <TrueBrain> forcing him to do a +o for it :D 15:44:55 <planetmaker> hm... why did dorpsget -o me? 15:45:01 <TrueBrain> *shrug* 15:45:04 <planetmaker> @op 15:45:04 *** mode/#openttd [+o planetmaker] by DorpsGek 15:45:04 <TrueBrain> I am sure I had nothing to do with it 15:45:09 *** mode/#openttd [-o planetmaker] by DorpsGek 15:45:09 <planetmaker> :-D 15:45:15 <planetmaker> grmpf 15:45:17 * TrueBrain hugs planetmaker 15:45:23 *** mode/#openttd [+o planetmaker] by DorpsGek 15:45:32 * planetmaker pats DorpsGek 15:45:37 <DorpsGek> purr 15:46:05 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 15:46:53 <glx> grr my script is broken for topic commands 15:47:32 <Dany0> TrueBrain: no voxels aren't off the topic here 15:47:43 <TrueBrain> indeed; they are 15:48:27 * planetmaker wonders whether I should get my 2nd round of popcorn 15:48:36 <TrueBrain> I am getting hungry, hmm 15:48:45 <planetmaker> yes... but not for popcorn 15:48:45 <Dany0> no they're not 15:48:52 <Dany0> if you think so you have no idea what voxels are 15:49:00 <Dany0> so you guys 15:49:09 <Dany0> have any idea if an ARM build is coming up? 15:49:15 <Dany0> you know, windows 8 15:49:25 <Dany0> it's about the time to start, seriously 15:49:36 <TrueBrain> I am strongly start to think Dany0 is a bot ... 15:49:43 <TrueBrain> can we start a vote on that? 15:50:07 <planetmaker> +1 15:50:07 <Dany0> TrueBrain: what is the **** clue that gives you this non-sense thought? huh? 15:50:42 <Yexo> Dany0: if I were you I'd back off a bit 15:50:54 <Yexo> you've been made fun of more than enough for the day, and you don't even seem to know it 15:51:10 <Yexo> by continuining you're only making a fool of yourself 15:51:48 <Dany0> Yexo: well the mods should punish the people that are making fun of me 15:51:53 <Dany0> then 15:52:13 <Prof_Frink> The people making fun of you *are* the ops. 15:52:21 *** DorpsGek changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only | test (glx) 15:52:32 <TrueBrain> and mostly he is just making fun of himself, so that gets a bit tricky too ... ;) 15:52:36 *** DorpsGek changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 15:52:41 <TrueBrain> glx: passed :) 15:52:42 <Prof_Frink> planetmaker: Get me some while you're there 15:52:51 <glx> command fixed :) 15:53:01 <planetmaker> gladly, here you go, Prof_Frink 15:53:14 * MINM pokes the town crazy 15:53:24 <DorpsGek> purr 15:53:33 <MINM> 0-o 15:53:50 <planetmaker> :-) 15:54:08 <Prof_Frink> Cheers Slarti 15:54:09 <Dany0> how about stop making fun of me and take my words ******* seriously? 15:54:23 <DorpsGek> purrr 15:54:27 <Yexo> a better attitude would help 15:54:31 <DorpsGek> pur pur 15:54:39 <DorpsGek> zzzZZZZzzz 15:54:39 <Dany0> I'm ***** trying to help you somehow, so far you're the most ***** unwelcome community I've been to for months 15:54:56 <Yexo> @kick Dany0 bye bye 15:55:00 <Belugas> yo yo and a bottle of rum 15:55:02 <Yexo> @whoami 15:55:02 <DorpsGek> Yexo: I don't recognize you. 15:55:02 <Dany0> -.-'? 15:55:03 <Dany0> why? 15:55:03 *** DorpsGek changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only | long test (glx) 15:55:04 <TrueBrain> Yexo: authenticate :P 15:55:08 *** DorpsGek changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only 15:55:10 <planetmaker> @op Yexo 15:55:18 <Dany0> once again, why? 15:55:23 <TrueBrain> planetmaker: he is opped 15:55:33 <planetmaker> yeah... I need tea. 15:55:48 <TrueBrain> just DorpsGek refuses to copy those rights .. not sure why not, feels a bit mute 15:55:57 <planetmaker> Yexo: you could authenticate via hostmask to dorpsgek 15:56:05 <Yexo> yes, I should 15:56:08 <planetmaker> *somehow* 15:56:10 <glx> just give it a wildcard mask :) 15:56:15 <planetmaker> :-D 15:56:17 <TrueBrain> planetmaker: I still haven't discovered how that works :P 15:56:32 <peter1138> Dany0, so you want to use qubicle to draw sprites. well, here goes. there's nothing stopping you. enjoy. 15:56:32 <planetmaker> @help authenticate 15:56:33 <DorpsGek> planetmaker: Error: There is no command "authenticate". 15:56:38 <planetmaker> @help identify 15:56:38 <DorpsGek> planetmaker: (identify <name> <password>) -- Identifies the user as <name>. This command (and all other commands that include a password) must be sent to the bot privately, not in a channel. 15:56:44 <TrueBrain> planetmaker: don't spam please :) 15:56:48 <planetmaker> :-) 15:56:49 <MINM> this all would have been solved a lot quicker with a irc network that actually has a proper op system installed >.< 15:57:03 <MINM> planetmaker: pm? 15:57:04 <Dany0> peter1138: excuse me? 15:57:09 <Prof_Frink> irc.openttd.org ? 15:57:14 <planetmaker> MINM: how doesn't this have? 15:57:16 <TrueBrain> Prof_Frink: please no :P 15:57:28 <MINM> what? 15:57:32 <peter1138> Dany0, you brought up qubicle as a way of making sprites. if you don't want to make sprites, why bring it up? 15:57:37 <Yexo> Dany0: you need to think about what you actually want to achieve. Using qubicles is nice, but whwat does it offer to OpenTTD? 15:57:39 <MINM> have you ever ben as far to go do look more like? 15:57:41 <Prof_Frink> or irc.ttdpatch.net maybe? 15:58:19 <Dany0> Yexo: it's not Qubicles fucking damn this! 15:58:26 <peter1138> pardon? 15:58:35 <Dany0> are you all just this ignorant or simply dumb? 15:58:39 <TrueBrain> Dany0: once again I warn you: dial it down, don't talk like this 15:58:40 <Belugas> fucking? he said fucking?? 15:58:42 <Dany0> do you even listen to me? 15:58:49 <__ln__> would it be too old-fashioned for an op to kick directly, without delegating it to a bot? 15:58:49 <Belugas> no, we read you 15:58:51 <peter1138> Dany0, have you tried temper management? 15:58:52 <Yexo> Dany0: I'm not drawing any sprites at all, and I don't really care how they're drawn 15:58:54 <TrueBrain> stop calling people names, stop being arogant .. we have been over this Dany0 15:59:23 <Belugas> hey, i want some popcorn too! 15:59:26 <__ln__> Dany0: how old are you? 15:59:36 <Yexo> voxels, qubicles, whatever, taht was not my point. The point was: whatever you want to introduce, what does it offer to OpenTTD? 15:59:39 <MINM> __ln__: I think the old adage "why simple when it can be done hard" applies here 15:59:40 <Prof_Frink> Belugas: planetmaker's got a bucketful 16:00:07 <planetmaker> yup. Here's also a bucket for Belugas :-) 16:00:16 <Dany0> Yexo: it's not some kind of new technology 16:00:35 <Yexo> that is again besides the point 16:00:38 <Dany0> Yexo: I am not trying to sell anything, and it's not some magic stuff like unlimited detail technology proclaims 16:00:59 <TrueBrain> Dany0: what Yexo is trying to ask you, how would voxels help OpenTTD in any way 16:01:06 <TrueBrain> you are aware OpenTTD is not a 3D game, right? 16:01:10 <Dany0> you can not call it qubicles, you can not call it whatever 16:01:21 <Dany0> it's voxels, the end 16:01:24 <planetmaker> Then why do frigging behave so? And why do you want to sell it to everyone whether s/he draws sprites or not? And to everyone whether s/he wants to listent to or not? 16:01:25 <Dany0> phew... 16:01:26 <Yexo> ok, so it's voxels 16:01:27 <Prof_Frink> Call it Derek. 16:01:32 <Yexo> How do voxels help OpenTTD in any way? 16:01:35 <Dany0> thank god 16:01:39 <TrueBrain> you keep coming here talking about voxels like it is _the_ magic word to fix all shit, but ... how does it help OpenTTD? 16:02:13 <planetmaker> which is... what I asked like 6 hours ago and got no answer to ;-) 16:02:15 <Dany0> the whole point is that for 32bpp sprites you're using blender 16:02:23 <TrueBrain> says who? 16:02:24 <Yexo> some people are, others are not 16:02:25 <Dany0> planetmaker: yes you got you were just too ignorant to read it 16:02:31 <Dany0> yes 16:02:53 <Dany0> blender sucks, it's hard to learn and long to render 16:02:57 <TrueBrain> how artist do their work, they do their work 16:02:58 <Prof_Frink> TrueBrain: You get to use Mirage Tanks to fool the local authorities into thinking you've planted trees. 16:03:01 <planetmaker> I only saw "better than blender" which is hardly an argument 16:03:03 <TrueBrain> OpenTTD has nothing to do with any of that 16:03:03 <Dany0> qubicle is easy to learn and instatn to render 16:03:10 <glx> TrueBrain: let's talk about XML then :) 16:03:11 <Yexo> but apparently the people using it already know blender 16:03:20 <Yexo> otherwise they wouldn't be able to make any sprites 16:03:21 <Dany0> it's easier to create sprites because you don't have to do the same work 19 times 16:03:33 <Dany0> Yexo: ok 16:03:56 <Yexo> and if you want to push voxels for new artists you have the wrong audience here 16:04:07 <Dany0> Yexo: again 16:04:11 <Yexo> the majority of the people here are either coding or playing openttd, not drawing graphics 16:04:12 <Dany0> Yexo: you didn't get it 16:04:19 <Dany0> Yexo: there is no pushing voxels for new artists 16:04:27 <Dany0> there is no such thing 16:04:34 <TrueBrain> Dany0: if 5 developers don't get you, you might be the one that don't get it? 16:04:38 <Yexo> than why do you keep bringing it up? 16:04:44 <MINM> ..can't tell if just stupid or troll. 16:04:53 <MINM> in case of doubt, troll! 16:05:02 <Prof_Frink> MINM: Tropid. 16:05:02 <Dany0> you're talking oranges and I don't know, badgers 16:05:11 <Prof_Frink> Mushroom! 16:05:18 <MINM> what, Prof_Frink? 16:05:20 <Mazur> If a Troll is here, the bridge must be open. 16:05:21 <Dany0> Yexo: again 16:05:30 <Dany0> Yexo: there is no bringing it up 16:05:36 <TrueBrain> Dany0: lets make it more clear to you: we, as OpenTTD, do not care how 32bpp sprites are made. Some peopl euse Blender, some use paint, some might use voxel engines (once they are created, if ever) 16:05:54 <TrueBrain> so, why keep bringing up voxels in this channel and proclaiming it is the all-fixing? How does OpenTTD benefit? 16:06:00 <Dany0> TrueBrain: there is no using voxel engines 16:06:39 <Dany0> TrueBrain: making sprites from blueprints is easier 16:06:46 <peter1138> so what? 16:06:48 <TrueBrain> again, how does OpenTTD benefit? 16:06:53 <Eddi|zuHause> <Belugas> hey, i want some popcorn too! <-- sorry, popcorn ran out two days ago 16:06:58 <TrueBrain> you keep skipping that part 16:07:09 <Mazur> Making sprites with a tool I know and can use is easiest. 16:07:21 <Mazur> Also, I like hte tiool to also exist. 16:07:24 <planetmaker> TrueBrain: wrong. You're also just ignorant and don't read. I'm quite sure ;-) 16:07:26 <Mazur> -i 16:07:32 <Dany0> peter1138: so making sprites from blueprints is easier 16:07:37 <Dany0> TrueBrain: already said that 16:07:43 <planetmaker> see :-) 16:07:44 <Dany0> ... 16:07:44 <TrueBrain> (a fun fact btw, most voxel engines atm use blender, which generates a 3D model, which is converted to a voxel engine, because it is too hard to make voxel models from scratch :P) 16:07:49 <TrueBrain> Dany0: so you keep saying, but I never read the answer 16:07:57 <peter1138> Dany0, great. go ahead and make sprites from blueprints then 16:08:04 <Dany0> TrueBrain: this is not true, and how the hell did you come up with this 16:08:22 <Dany0> TrueBrain: "it's easier make sprites" get it? 16:08:36 <Dany0> it's not for everyone 16:08:36 * Prof_Frink makes a model of a blender using vauxhalls 16:08:41 <TrueBrain> Dany0: clearly you have no clue who you are talking too; that is okay, but I am telling you: OpenTTD does not benefit from voxels. If you want people to use voxels (in what-ever way) go talk to people who are interested 16:08:45 <Yexo> Dany0: "we, as openttd team, do not make sprites", get it? 16:09:08 <Dany0> so why do you even discuss this if it's not of your interest? 16:09:18 <TrueBrain> because someone keeps bringing it up over and over and over 16:09:20 <Prof_Frink> ... we don't. 16:09:22 <TrueBrain> dunno who :) 16:10:02 <planetmaker> which is why I suggested to post on this topic better in the graphics section of the forum. Which I already linked you to hours ago 16:10:13 <Dany0> I'm talking to people that want to make sprites easier or they don't like pixel art or they're bad at it or they wish they could make sprites using ms paint like tool but in 3d 16:10:18 <planetmaker> as there *might* be some interested audience if it really can help producing sprites 16:10:30 <Yexo> Dany0: those people are not here 16:10:41 * TrueBrain looks in every corner of #openttd 16:10:42 <TrueBrain> nope 16:10:42 <Dany0> planetmaker: you what? 16:10:49 <Dany0> Yexo: and you tell me this NOW? 16:11:03 <Dany0> planetmaker: ? 16:11:04 <Yexo> <Yexo> the majority of the people here are either coding or playing openttd, not drawing graphics <- I already did so before 16:11:17 <planetmaker> @logs 16:11:17 <DorpsGek> planetmaker: http://irclogs.qmsk.net/channels/openttd 16:11:23 <Terkhen> I'm quite certain you have been told to post at the NewGRF development subforum a few times already 16:11:37 <TrueBrain> he has been told here too a few times; but as long as he understands it now :) 16:11:37 <Prof_Frink> Yexo: You missed "or just fishing for trolls". 16:11:42 <planetmaker> »» 13:57:29 < planetmaker> http://www.tt-forums.net/viewforum.php?f=68 <-- probably here 16:11:43 <Dany0> planetmaker: there's already a topic on the graphics section already 16:12:00 <Dany0> planetmaker: I'm just waiting for a qubicle update so that I can render openttd-valid sprite 16:12:11 <Dany0> Yexo: you said majority 16:12:18 <Dany0> Yexo: I'm obviously talking to minority 16:12:31 <TrueBrain> *facedesk* 16:12:36 <glx> other are bots and idlers 16:12:40 <Yexo> look, there are 109 people in this channel currently. I can hardly guarantee that none of them is drawing sprites 16:12:47 <Dany0> and since there are ~5-7 guys answering me most of the time on what 50 people channel I thought I was talking to the minority 16:12:52 <Dany0> see, 109 people 16:13:04 <Dany0> Yexo: see I was counting on that 16:13:13 <Dany0> so anyone not related to this, out! 16:13:21 <Dany0> phew... much better 16:13:53 <Yexo> in #openttd.artists is everyone you need to talk to 16:14:10 <glx> oh there's a dedicated chan ? 16:14:12 <Dany0> Yexo: now this... this you tell me now? 16:14:28 <Eddi|zuHause> glx: that better be empty :p 16:14:37 <Dany0> it is... 16:15:17 <Prof_Frink> Yexo: Or maybe #openttd.vauxhalls 16:15:42 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 16:15:47 <TrueBrain> right; out of popcorn, time to make some real food :) 16:16:12 <Dany0> Prof_Frink: there is no vauxhalls, you clearly don't make the splendor of your name 16:16:59 <Prof_Frink> Hmm, Dany0 seems to have confused me with someone that makes sense. 16:17:50 <Dany0> Prof_Frink: so did you 16:18:01 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has joined #openttd 16:22:55 *** pugi [~pugi@dyndsl-091-096-035-161.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 16:28:55 <Xaroth> TrueBrain: stop hurting your desk! 16:29:32 <planetmaker> Xaroth: but it really does hurt. I even feel the pain here it radiates 16:29:44 <Xaroth> aye 16:29:56 <Xaroth> my desk is sobbing from all the desk violence it has to witness.. 16:30:35 <Prof_Frink> If you're going to headdesk, do it properly. Run into a wall. 16:30:48 <Xaroth> then it's headwall, not headdesk 16:31:50 <MINM> no, really? 16:31:50 <Prof_Frink> No, more entirebodywall 16:32:36 <Eddi|zuHause> i have another answer to a question nobody ever asked: http://csrc.nist.gov/publications/nistir/ir7275-rev4/NISTIR-7275r4.pdf 16:33:59 <Xaroth> Eddi|zuHause: heh 16:34:42 <Eddi|zuHause> it's a standard how to represent checklists in XML 16:34:50 <Eddi|zuHause> checklists as in: 16:34:57 <Eddi|zuHause> [ ] cleaned dishes 16:35:00 <Dany0> ... 16:35:02 <Dany0> wow 16:35:10 <Dany0> >> glad not to live in the USA 16:35:39 <Xaroth> Eddi|zuHause: at least it's XML-based, so it can't be wrong! 16:35:57 <Dany0> xml sucks 16:36:09 <Dany0> reading it takes way too long 16:36:10 * Xaroth thinks Dany0 doesn't know how to use /me .. 16:36:25 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 16:36:29 <TrueBrain> Xaroth: stop hurting me! 16:36:30 <Dany0> Xaroth: if I'd use /me I'd say is glad... 16:37:01 <Xaroth> then why use >> .. it adds nothing to your sentence but bloat.. 16:37:20 <Xaroth> and the whole point of XML is that it remains humanly readable.. 16:37:21 * TrueBrain ... 16:37:42 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 16:38:35 <Eddi|zuHause> XML is about as useful as Voxels :p 16:38:49 <TrueBrain> Eddi|zuHause: he, don't comapre those two! Like oranges with peaches! 16:39:16 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has joined #openttd 16:40:07 <Eddi|zuHause> TrueBrain: all these are things i could never get as a child? 16:40:26 <Dany0> Eddi|zuHause: about as fuck you too 16:40:26 <Prof_Frink> Extensible Voxel Markup Language... 16:40:38 <Dany0> Prof_Frink: and you know what? you too 16:40:47 <Xaroth> Dany0: no need to be rude 16:40:48 <TrueBrain> Dany0: final warning. Stop calling names. 16:41:20 <Yexo> you're in a good mood today TrueBrain 16:41:26 <Yexo> I didn't expect another warning :P 16:41:27 <TrueBrain> Yexo: yeah, it surprises me too :) 16:41:28 <Dany0> you treat me this way? I treat you this way 16:41:35 <TrueBrain> @kban Dany0 fair enough 16:41:36 *** mode/#openttd [+b *!5ab27afe@ircip2.mibbit.com] by DorpsGek 16:41:36 *** Dany0 was kicked from #openttd by DorpsGek [fair enough] 16:41:44 <planetmaker> @kban ... 16:41:50 <Xaroth> @ban Dany0!*@* .. 16:41:57 <TrueBrain> I couldn't even be bothered adding a timestamp ... 16:42:03 <Terkhen> :P 16:42:05 <Yexo> did he ever grasp that TrueBrain was actually an op here? 16:42:09 <Xaroth> nope! 16:42:11 <TrueBrain> Yexo: nope 16:42:29 <TrueBrain> if he can't be arshed to look up who developers of OpenTTD are, I can't be arshed to tell him 16:42:35 *** Neon [~Neon@dslb-178-004-191-142.pools.arcor-ip.net] has joined #openttd 16:42:38 <planetmaker> ^^ 16:42:42 <Prof_Frink> TrueBrain: Are you drunk? 16:42:49 <TrueBrain> Prof_Frink: rarely; why? 16:42:53 <planetmaker> I doubt it 16:43:01 <MINM> drunk with power, perhaps 16:43:02 <TrueBrain> [18:42] <Dany0> why ban? 16:43:03 <MINM> :P 16:43:05 <Prof_Frink> You're shlurling your schpeech 16:43:05 <Xaroth> that would imply he drinks :o 16:43:06 <TrueBrain> how to reply to that ... 16:43:18 <Xaroth> TrueBrain: quote him. 16:43:24 <MINM> TrueBrain: /ignore *dany0* all 16:43:34 <Prof_Frink> ^ This. 16:43:34 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Read error: Connection reset by peer] 16:43:38 <Yexo> TrueBrain: "you treat me this way? I treat you this way" 16:43:43 <Xaroth> or what MINM said. 16:43:48 <TrueBrain> all good suggestions :D 16:44:10 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 16:44:18 <Prof_Frink> Unless you've got the stab-in-the-face-over-IP plugin 16:44:26 <TrueBrain> ordered it, but it hasn't come in yet :P 16:44:48 <Eddi|zuHause> does that have an RFC yet? 16:44:51 <TrueBrain> ugh ... only so much I can take of the: USE VOXELS! .. there isn't even software yet to draw in voxel space .. 16:44:53 <TrueBrain> well, we have Minecraft :P 16:46:21 <Prof_Frink> In Europe, Voxels are called Opels. Opal Fruits are now called Starburst. Starburst was what Moya did in Farscape. My brain is a weird place. Plaice is a fish. 16:46:37 <Xaroth> you're confused with Vauxhalls, Prof_Frink :P 16:46:42 <TrueBrain> ah, he was upset Prof_Frink and Eddi|zuHause made fun of voxels 16:46:51 <TrueBrain> seems to make him think it is a card-blanc to start being rude 16:46:57 <Prof_Frink> Xaroth: Same difference. 16:47:19 <Eddi|zuHause> (i was actually being semi-serious) 16:47:27 <Prof_Frink> (I wasn't) 16:51:01 <TrueBrain> I am not allowed to paste an url here, as it would be rude, but pastebins are public these days ... don't know what that is about ... 16:54:18 <Xaroth> can't find it :P 16:54:25 <z-MaTRiX> hey--ho:) 16:54:34 <z-MaTRiX> santa-clause is here 16:54:35 <TrueBrain> you just check your PMs silly mister Xaroth :P 16:54:55 <Xaroth> :) 16:56:01 <Prof_Frink> What, David Cameron's got involved? 16:56:36 <TrueBrain> who is David Cameron? :) 16:56:43 <Prof_Frink> PM. 16:56:47 <TrueBrain> and what part of him got involved? (the 's) 16:57:06 <TrueBrain> or did you mean to type gut? :P 16:57:09 <TrueBrain> :D:D:D :) 16:57:35 <Prof_Frink> You don't want my guts to get involved. 16:57:43 <TrueBrain> no, David Cameron's! :P 16:58:30 <Prof_Frink> Ah, sanity. Never was that keen on it. 17:00:14 *** TheMask96 [~martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:00:32 *** Dany0 [5ab27afe@ircip1.mibbit.com] has joined #openttd 17:01:22 <TrueBrain> @kban *!5ab27afe@* 17:01:22 <DorpsGek> TrueBrain: Error: *!5ab27afe@* is not in #openttd. 17:01:24 <TrueBrain> hmm 17:01:27 <TrueBrain> stupid DorpsGek 17:01:28 <TrueBrain> @dop 17:01:30 <TrueBrain> @op 17:01:33 *** mode/#openttd [+o TrueBrain] by DorpsGek 17:01:50 *** mode/#openttd [+b *!5ab27afe@*] by TrueBrain 17:01:57 <TrueBrain> @kick Dany0 a ban is still a ban 17:01:58 *** Dany0 was kicked from #openttd by DorpsGek [a ban is still a ban] 17:02:00 <TrueBrain> @deop 17:02:01 *** mode/#openttd [-o TrueBrain] by DorpsGek 17:02:01 <TrueBrain> there we go 17:02:07 <TrueBrain> mibbit as multiple access points these days 17:02:18 <z-MaTRiX> ;> 17:02:39 <z-MaTRiX> what did he do? 17:02:41 <TrueBrain> next he connects with mIRC I guess :P 17:02:49 <TrueBrain> being abusive verbally 17:03:08 <z-MaTRiX> because not got answer? 17:03:34 <planetmaker> didn't get the answer he liked 17:03:38 <z-MaTRiX> haha 17:03:41 <TrueBrain> did he asked anything? 17:03:50 *** TheMask96 [~martijn@gluttony.vhost.ne2000.nl] has joined #openttd 17:03:55 <planetmaker> yes. whether eddi knows some obscure stuff 17:04:08 <TrueBrain> owh, and something about bridges 17:04:11 <TrueBrain> no clue what it was about 17:04:26 <z-MaTRiX> i remember once i read something about the game perspective angle 17:05:37 <z-MaTRiX> but not reading back ;< 17:05:48 <TrueBrain> wise choice ;) 17:07:07 <z-MaTRiX> why dont peoply usually use the chat function in mulktiplayer? 17:07:16 <z-MaTRiX> seems like if they dont even know about it 17:09:03 <Xaroth> TrueBrain: banning on nickname probably works best against low-IQ people :P 17:09:22 <TrueBrain> Xaroth: on IP works better ;) 17:09:36 <Xaroth> granted mibbit doesn't do magics :P 17:11:45 <z-MaTRiX> and realnameban for 1337 lamz0r bots 17:15:17 *** HerzogDeXtEr [~Flex@i59F6A7FF.versanet.de] has joined #openttd 17:17:08 *** HerzogDeXtEr [~Flex@i59F6A7FF.versanet.de] has quit [Read error: Connection reset by peer] 17:21:16 *** HerzogDeXtEr [~Flex@i59F6A7FF.versanet.de] has joined #openttd 17:27:50 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 17:29:04 *** HerzogDeXtEr [~Flex@i59F6A7FF.versanet.de] has quit [Quit: Leaving.] 17:32:35 *** HerzogDeXtEr [~Flex@i59F6A7FF.versanet.de] has joined #openttd 17:33:10 <Eddi|zuHause> planetmaker: do we really need the cets.gfx.dep run? 17:33:39 <planetmaker> we don't need that, if you care to not re-build on png file changes 17:33:50 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has joined #openttd 17:34:02 <planetmaker> i.e. it gives the the dep on all image files 17:34:25 <Eddi|zuHause> especially: must that really be a separate run 17:34:36 <planetmaker> technically it's needed 17:35:09 <planetmaker> it fails to work properly if you make it not a separate run 17:35:16 <planetmaker> in some cases 17:35:41 <Eddi|zuHause> it's taking really long, and i think it does many things needlessly twice 17:35:49 <appe> evening. 17:36:48 <planetmaker> Eddi|zuHause: removing that basically would mean to skip using the makefile at all and use a brainless build-script which builds everything unconditionally 17:36:48 <Eddi|zuHause> planetmaker: and in 99% of all cases it suffices to depend on "find -iname '*.png'" 17:37:18 <planetmaker> do you write 99% correct code or prefer 100% correct? 17:38:03 <Eddi|zuHause> planetmaker: but what speaks against stripping the dependencies out of the "real" nml compilation, instead of calling nml twice? 17:38:37 <planetmaker> it's calling nml in dep check mode 17:38:46 <planetmaker> like gcc -M -MT 17:38:56 <Eddi|zuHause> yes. but that takes needlessly long 17:39:29 <planetmaker> as said: you can basically kill dep check and use a brainless build script... 17:39:41 <Eddi|zuHause> that's not what i'm saying 17:39:54 <planetmaker> it's effectively the result of what you advocate 17:40:03 <Eddi|zuHause> no, you miss my point 17:40:08 <planetmaker> I don't think so 17:40:45 <Eddi|zuHause> i'm saying instead of "(nmlc dep-check) && (nmlc compile)" call "nmlc (dep-check & compile)" 17:40:57 <planetmaker> and I say: that can fail 17:41:04 <Eddi|zuHause> and i ask: how? 17:42:34 <Eddi|zuHause> planetmaker: a dep check is practically useless if it makes compiling twice as long 17:45:38 <TrueBrain> hmm, you remind me I should add all those extra tools we have in /extra to the compilefarm .... 17:45:49 <TrueBrain> (don't know why, but you two reminded me of that :P) 17:46:31 <planetmaker> Eddi|zuHause: it fails as soon as the png itself is generated 17:46:55 <planetmaker> at that stage you need to know which pngs need generation prior to actually building the grf 17:46:57 <appe> what does && mean in code terminology? 17:47:10 <planetmaker> firs do A && if A then do B 17:47:30 <planetmaker> (in terms of bash syntax in this context) 17:47:58 <Eddi|zuHause> appe: A && B means "run A, and if A terminates successfully, run B" 17:48:05 <TrueBrain> so it means 'and' ;) 17:48:07 <appe> ah, i see. 17:48:15 <appe> and, with a cool touch. 17:48:30 <Eddi|zuHause> appe: not to confuse with "A & B" which means "run A and B in parallel" 17:48:32 <TrueBrain> any sane language tries to evaluate left first, if true, then right :) 17:48:58 <appe> i see 17:49:01 <TrueBrain> Eddi|zuHause: is that valid (bash-wise?) 17:49:09 <Eddi|zuHause> TrueBrain: yes 17:49:13 *** blotek [~blotek@etm72.neoplus.adsl.tpnet.pl] has quit [Remote host closed the connection] 17:49:13 <TrueBrain> A& forks A, but having a 'B' behind it 17:49:25 <Eddi|zuHause> & works like a separator, same as ; 17:49:27 <TrueBrain> A &; B I can understand :) 17:49:40 <Eddi|zuHause> A &; B is a syntax error 17:49:45 <TrueBrain> Eddi|zuHause: kewl :D 17:49:47 <Eddi|zuHause> cannot have empty statements 17:49:49 <TrueBrain> learn something new every day :D 17:53:44 *** blotek [~blotek@etm72.neoplus.adsl.tpnet.pl] has joined #openttd 17:55:42 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop_] 18:00:06 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 18:02:01 <MINM> truebrain: any sane /western/ language, yes 18:03:30 <TrueBrain> huh? 18:03:42 <TrueBrain> I was talking about imperitive languages :D 18:04:36 <TrueBrain> Inperative 18:04:40 <TrueBrain> Imperative 18:04:42 <TrueBrain> 3rd time is the charm 18:06:32 <MINM> I got the point. 18:06:36 <MINM> good effort, though :P 18:06:47 <TrueBrain> I hate my own typing sometimes :) 18:07:46 <MINM> my typing is allright, I suppose, i just have some odd corners in my mind which still think 'definitely' is spelled with an a, for example :P 18:08:38 <planetmaker> yeah... like spelling of alright ;-) 18:09:56 <__ln__> MINM: 'alright' is spelled with one l. 18:10:08 <__ln__> oh, pm noticed that already 18:12:40 <MINM> hmmmh 18:12:51 <MINM> I blame that one on my not being a native speaker :P 18:13:30 *** hanf [~Klaus@host-89-240-252-165.as13285.net] has quit [Read error: Connection reset by peer] 18:13:49 <__ln__> that's a very bad excuse, because native speakers usually spell worse than non-natives. 18:13:51 <TrueBrain> it is a nice way of proving your point I guess ;) 18:15:22 <planetmaker> gotta love it: "setup found that your system has 2GB of memory. The programme needs 128MB of memory. The game might run slow or instable. Do you want to continue?" 18:15:34 <TrueBrain> huh? LolZ! 18:15:42 <Terkhen> heh, which game? 18:15:57 <planetmaker> HOOM4 in wine 18:16:11 <planetmaker> err.. Heroes of Might and Magic 18:16:13 <planetmaker> HOMM ;-) 18:16:15 <__ln__> it only becomes very lolz if it refuses to install because of that. 18:16:25 <planetmaker> it allows to continue install. Fortunately 18:16:54 <TrueBrain> and your computer only has 2GB of memory?! 18:16:55 <Terkhen> well, games do strange stuff in wine :P 18:16:56 <TrueBrain> poor planetmaker 18:17:00 <planetmaker> yeah :-( 18:17:11 <TrueBrain> can you start Firefox at all? 18:17:13 <planetmaker> it was quite a lot 4 years ago for a laptop 18:17:26 <Terkhen> probably, as long as he does not use more than one tab 18:17:39 <planetmaker> that's not really an issue, tbh 18:18:14 <planetmaker> but yes, now I'd love more :-) 18:18:50 *** JVassie [~James@2.27.86.55] has joined #openttd 18:23:12 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has joined #openttd 18:23:56 <Prof_Frink> "Warning you have a 1 colour display; Lemmings requires a 256 colour display" 18:46:49 *** DOUK [~KEM@ALyon-158-1-77-215.w90-29.abo.wanadoo.fr] has joined #openttd 18:49:04 <planetmaker> hmpf... I told macports to upgrade wine. And not to upgrade virtually everything, including X and what-not-all 18:50:13 <planetmaker> bison, flex, perl, libiconv, libpng, openssl... 18:50:18 <planetmaker> makes one wonder 18:50:29 *** pjpe [ade6a119@ircip1.mibbit.com] has joined #openttd 18:51:49 *** mahmoud [~KEM@ALyon-158-1-76-27.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:55:42 <TrueBrain> wine all depends on it :D 18:56:19 <planetmaker> obviously 18:56:55 *** pugi [~pugi@dyndsl-091-096-035-161.ewe-ip-backbone.de] has joined #openttd 18:58:02 <TrueBrain> @op 18:58:05 *** mode/#openttd [+o TrueBrain] by DorpsGek 18:58:10 *** mode/#openttd [-b *!5ab27afe@ircip2.mibbit.com] by TrueBrain 18:58:13 *** mode/#openttd [-b *!5ab27afe@*] by TrueBrain 18:58:13 <TrueBrain> @deop 18:58:15 *** mode/#openttd [-o TrueBrain] by DorpsGek 18:58:15 <TrueBrain> tnx DorpsGek 18:58:19 <DorpsGek> yw 18:59:46 <V453000> :D 18:59:46 <Sacro> @op 18:59:49 <Sacro> :( 19:00:08 <TrueBrain> be happy I am in a good mood; otherwise I am sure DorpsGek would have kicked you with the mssage: +o :P 19:00:11 <TrueBrain> well, tbh, I am just lazy ;) 19:00:13 <TrueBrain> :D:D :) 19:13:45 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 19:28:16 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:31:34 <andythenorth> efanink 19:32:20 <__ln__> http://auto.fishki.net/comment.php?id=100271 19:35:33 <MINM> ...This is slightly stupid. 19:35:46 <MINM> also, that must have happened at quite a massive speed D: 19:36:33 <Terkhen> hi andythenorth 19:36:52 <Eddi|zuHause> yeah, my thought as welll 19:37:16 <Eddi|zuHause> that does not look healthy at all 19:49:04 <michi_cc> Eddi|zuHause: Am I seeing right that we're out of articulated IDs now? 19:49:11 <Eddi|zuHause> michi_cc: yup 19:49:14 <Eddi|zuHause> all gone 19:50:31 <Eddi|zuHause> so if we need any more, we need some magic shuffling, or we need the new articulated callback 19:51:07 <Eddi|zuHause> the magic shuffling is a little limited, because we can't adjust capacity by the "front". 19:51:21 <Eddi|zuHause> as _someone_ decided to make var 61 not available during callbacks :p 19:52:03 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 19:53:33 <andythenorth> you only need <128 for trailing parts, right? 19:53:51 <Eddi|zuHause> yes. 19:53:59 <Eddi|zuHause> and we are freshly out of those 19:54:00 <andythenorth> so you only need one ID for that? 19:54:26 <andythenorth> one trailing vehicle, and a ton of horrible conditional magic 19:54:26 <Eddi|zuHause> no 19:54:40 <andythenorth> why? 19:54:43 <Eddi|zuHause> as i said, that would require var61 access during at least cb36 19:54:49 <andythenorth> ach 19:55:23 <Eddi|zuHause> *or* access to the "articulated front" as "related vehicle" 19:55:38 <andythenorth> why do you need that? 19:55:56 <Eddi|zuHause> length, capacity, loading speed, ... 19:56:46 <andythenorth> what's 82 reference for an articulated train? 19:56:57 <Eddi|zuHause> always the front engine of the train 19:57:01 <andythenorth> bah 19:57:26 <andythenorth> that's no help then :( 19:57:31 <Eddi|zuHause> exactly 19:57:32 <andythenorth> patch trunk :P 19:58:29 <Eddi|zuHause> hm... is the tt-forum's favicon broken or is that just me? 19:59:06 <andythenorth> and var 60 is insufficient :| 20:02:25 *** KritiK [~Maxim@95-27-224-209.broadband.corbina.ru] has joined #openttd 20:02:38 <Eddi|zuHause> var 63: access of variables of the first articulated part (self if not articulated). 20:03:14 <Eddi|zuHause> hm, "self" is probably a bad idea 20:03:23 <Eddi|zuHause> nah, should be fine 20:03:39 <michi_cc> That really should be http://wiki.openttd.org/Frosch/Secondary_Related_Objects though, even 61 feels very hacky already :) 20:04:59 *** perk11 [~perk11@188.32.29.238] has joined #openttd 20:05:13 <michi_cc> And of course http://www.icosahedron.de/openttd/patches/cb14_with_register.patch but that also should be frosch's grfv8 mq instead 20:05:27 <Eddi|zuHause> then hurry up!! :) 20:07:20 <andythenorth> no patience :P 20:08:34 <michi_cc> Pester frosch for GRFv8, maybe he has a patch for the related objects already as well :p 20:09:18 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Quit: Leaving.] 20:14:13 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 20:15:45 <andythenorth> smoke for ships is *clearly⢠a higher priority :P 20:17:10 <Eddi|zuHause> http://www.railpictures.net/images/d1/3/5/7/5357.1204131600.jpg <- "die spinnen die briten" 20:18:08 <andythenorth> ? 20:18:25 * andythenorth has to visit google translate? 20:19:09 <Eddi|zuHause> no, just ignore that part :) 20:19:34 <andythenorth> looks like Newcastle to me, at a guess 20:20:15 <supermop_> nice set of points and Xs 20:23:04 <Terkhen> good night 20:23:44 <Eddi|zuHause> andythenorth: the phrase (roughly translated): "they are silly, these <people>" is a running gag from asterix 20:23:52 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 20:24:07 <andythenorth> Eddi|zuHause: that sounds familiar ;) 20:24:19 <andythenorth> Obelix says it? 20:24:21 <Elukka> http://www.smallshawrailroad.com/ 20:24:23 <Elukka> oh yay this site is back up 20:24:25 <Eddi|zuHause> probably 20:24:31 <Elukka> one of the more impressive model railroads i've seen 20:25:49 <andythenorth> hmm 20:25:57 <andythenorth> my model train days are way behind me 20:26:07 <andythenorth> between pixels and lego... 20:26:17 <andythenorth> there's no cmd-z on real trains 20:26:24 <andythenorth> and it's a lot of faff 20:26:26 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:26:58 <andythenorth> lego has a very similar 'undo' feature to most software 20:27:02 <Elukka> http://www.smallshawrailroad.com/at_high_street.jpg 20:30:48 <andythenorth> those tracks are not on the grid 20:31:07 <Prof_Frink> andythenorth: But doesn't replicate the satisfying nature of putting a Hornby engine on an otherwise Tri-Ang system. 20:31:21 * andythenorth had mostly Lima anyway 20:31:45 <andythenorth> Lego has much more spectacular crashes 20:32:05 <V453000> Elukka: wonderful, your doing? 20:32:10 <Elukka> haha no 20:32:23 <andythenorth> oh god 20:32:33 <andythenorth> everyone is going to stop coding ttd and play with their trains :( 20:32:44 <Elukka> i linked the main page a few minutes back :P 20:32:44 <andythenorth> this is bad 20:33:00 <Elukka> http://www.smallshawrailroad.com/web%20pics/trackwork.jpg 20:33:00 <Elukka> http://www.smallshawrailroad.com/web%20pics/trackwork2.jpg 20:33:04 <Elukka> handmade trackwork... 20:33:16 <Elukka> tolerances are tiny 20:34:26 <Elukka> http://www.smallshawrailroad.com/web%20pics/Y6B.jpg 20:34:31 <Elukka> "Perhaps Harold's crowning achievement was his scratch built Norfolk & Western RR Y6B. Harold labored over this locomotive for years. Everything, except the wheels, was made by Harold. We chided him for not painting it but he still had to add some more parts to it, he would say." 20:34:48 <Eddi|zuHause> Elukka: those welders did a crappy job there... 20:37:08 <Eddi|zuHause> (yes, i know that these are actually isolating sections) 20:39:29 <Elukka> how appropriate that my media player decides to play 'Spike in a Rail' 20:45:20 <appe> what an aewsome train. 20:46:33 <V453000> andythenorth: too expensive hobby :P 20:46:46 <andythenorth> trains? 20:46:50 <andythenorth> pixels are cheaper 20:46:59 <V453000> yes, model trains 20:47:06 <andythenorth> you can buy a very nice mac every year compared to the cost of doing trains properly 20:47:09 <V453000> pixels B good :) 20:47:17 <V453000> hehe yes 20:47:59 <andythenorth> lego trains are rinsingly expensive 20:48:14 <andythenorth> and I never take them apart to build different ones :( 20:48:15 <V453000> :D 20:48:20 <andythenorth> I just buy more :P 20:48:25 <andythenorth> this is where my money goes 20:49:04 <supermop_> one could at a point just start building things in real life - 20:49:14 <supermop_> furniture, houses, gardens, 20:50:13 <andythenorth> from Lego? 20:51:09 <Elukka> surely buying a very nice mac every year is much more expensive 20:51:49 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 20:51:49 <andythenorth> I don't buy one every year :) 20:52:20 <andythenorth> fortunately the tech improvements are rather stuck for laptops 20:52:26 <andythenorth> so there's little reason to buy new ones 20:52:27 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:52:39 <MINM> buy me one! ^.^ 20:53:04 <Eddi|zuHause> a mac one year, a macbook next year, an ipod next year, an iphone next year, an ipad next year, and by the next year, the mac is outdated again, starting the cycle all over again 20:53:13 <andythenorth> did I mention a spent all my money on Lego? 20:53:18 <MINM> awww. 20:53:21 <andythenorth> the iphone sucks 20:53:23 <MINM> you have pics? 20:53:54 *** welshdragon [~welshdrag@client-86-31-213-47.oxfd.adsl.virginmedia.com] has joined #openttd 20:54:01 <MINM> I had a friend who had this really cool lego train set, and then I had three nephews who frequently pooled their lego trains 20:54:01 <andythenorth> MINM: http://www.flickr.com/photos/andythenorth/ 20:54:04 <MINM> it was glorious 20:54:11 <MINM> and I was very jealous :( 20:54:26 <andythenorth> I don't have any pictures of 'all of it' 20:54:49 <andythenorth> most of it is in boxes due to the baby 20:54:59 <MINM> ah. 20:55:09 <MINM> what do you think of the new flexible tracks? 20:55:22 <andythenorth> noisy 20:55:42 <andythenorth> but a lot less boring than trying to make fixed shapes fit together 20:56:35 <__ln__> http://arxiv.org/abs/1110.2685 20:57:23 <V453000> andythenorth: jesus :D 20:58:52 *** Neon [~Neon@dslb-178-004-191-142.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 20:59:04 <MINM> I still want to build a full-suspension tracked vehicle with lego some time. :P 20:59:09 <Elukka> Eddi|zuHause: you forgot the small preplanned incremental improvements or features they removed from the original so they can sell it a few months later at full price again 21:01:18 <andythenorth> like FW 21:01:20 <MINM> possibly with a fully functioning drivetrain :D 21:01:32 <andythenorth> or actually, you know, making phone calls 21:01:35 <__ln__> well.. still.. can someone point me to a piece of pc hardware that is at least as small as a Mac Mini, and has at least the same specs, and is cheaper? 21:02:05 <andythenorth> almost certainly 21:02:12 <andythenorth> the mac mini is now insanely expensive 21:02:21 <andythenorth> when it was about £325 it was a bargain 21:02:36 <andythenorth> but apple are no longer interested in selling computers that are cheaper than an ipad :) 21:03:08 <MINM> well, who can blame them 21:03:20 <MINM> though personally Id price the pad down, not the mini up >.< 21:03:25 <andythenorth> none of this gets smoke fixed for ships :P 21:03:40 <andythenorth> what do I need to do? 21:03:46 <andythenorth> like, learn c++ or something? 21:03:55 <MINM> http://www.flickr.com/photos/andythenorth/4733367228/in/photostream/lightbox/ 21:04:02 <MINM> selfbuild, andy? 21:04:19 <andythenorth> mod of lego set 21:04:25 <MINM> ah 21:04:29 <andythenorth> http://www.brickset.com/detail/?Set=8285-1 21:04:55 <andythenorth> I tend to be good at copying + extending other people's ideas 21:05:12 <MINM> ah. 21:05:20 <andythenorth> e.g. FIRS :P 21:05:23 <Elukka> personally i'm a fan of the desktop macs you can customize on their website and see how they charge humongous amounts of money for the exact same hardware that goes into a PC 21:05:36 <MINM> yeah, I always have prided myself over selfbuilds 21:06:02 <andythenorth> it's because you don't charge your time 21:06:03 <andythenorth> :) 21:06:11 <MINM> lol 21:06:19 <MINM> well, I was a bit younger then 21:06:19 <MINM> sadly I didn't have a lot of lego 21:06:31 <MINM> so I was forced to be creative. 21:06:51 <MINM> I did have (old school) knex, though, that stuff was glorious. 21:07:23 <MINM> looks less pretty, but you could easily build functioning vehicles with little (and cheap) parts 21:07:50 <andythenorth> it started with this: http://www.flickr.com/photos/andythenorth/4732699069/in/set-72157624355065972 21:07:53 <andythenorth> and got...bigger 21:08:58 <MINM> I built vehicles a foot wide up till four or five long, (granted, Im counting trailers too) 21:09:50 *** z-MaTRiX [~matrix@index.linuxsecured.net] has quit [Ping timeout: 480 seconds] 21:09:54 <MINM> with fully functioning double steering front axles and all 21:10:16 <andythenorth> http://www.flickr.com/photos/andythenorth/sets/72157624454166047/ 21:10:24 <MINM> the only disadvantage of the stuff was that the joints are bendy, so beyond two feet or so it gets flexy 21:10:40 <MINM> yeah, about that scale. 21:11:18 <MINM> mine didn't have fancy smooth decks, though 21:11:22 <MINM> all wireframe 21:13:26 <MINM> http://www.flickr.com/photos/andythenorth/4733357678/in/photostream/lightbox/ 21:13:28 <MINM> Do want 21:13:38 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 21:13:44 <andythenorth> probably expensive now - no longer available new 21:13:52 <andythenorth> it's a good toy 21:14:20 <andythenorth> this is also good: http://www.brickset.com/detail/?Set=8043-1 21:14:30 <MINM> meh, I wouldn't pay that much for something that Id cannibalize for parts after a couple of months 21:14:44 <andythenorth> the B-model for the excavator is really effective 21:15:06 <MINM> http://www.1000steine.com/brickset/AdditionalImages/8043-1/8043-0000-xx-33-2.jpg 21:15:08 <MINM> this one? 21:15:14 <Elukka> that isn't any cheaper than model trains :P 21:15:20 <andythenorth> yes that one 21:15:31 <andythenorth> it's way *not* cheaper than model trains :P 21:16:04 <MINM> well, model trains mechanization is slightly simpler than making machines like that move :D 21:16:31 <Elukka> maybe 21:16:42 <Elukka> the valve gear on steam locomotive seems like it'd be a bit hard, even if it just moves with the wheels 21:20:17 <MINM> well, I meant more like the electric components and all 21:23:48 * andythenorth -> bed 21:23:50 <andythenorth> good night 21:23:51 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:23:53 <MINM> my babysitting kids have http://www.brickset.com/detail/?Set=150-1 21:23:55 <MINM> this set 21:24:08 <MINM> oh, he's gone >.< 21:40:32 *** KritiK [~Maxim@95-27-224-209.broadband.corbina.ru] has quit [Quit: Leaving] 22:03:08 *** valhalla1w [~valhallas@193.52.24.37] has joined #openttd 22:05:04 *** pjpe [ade6a119@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:10:08 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 22:11:33 *** valhalla1w [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 22:11:42 *** JVassie [~James@2.27.86.55] has quit [Ping timeout: 480 seconds] 22:17:50 *** PierreW [~ttdlx@bnc.peterbox.net] has quit [Remote host closed the connection] 22:22:25 *** PierreW [~ttdlx@bnc.peterbox.net] has joined #openttd 22:27:42 *** Biolunar [mahdi@blfd-4d08e58c.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:34:07 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:37:04 *** HerzogDeXtEr1 [~Flex@i59F6A453.versanet.de] has joined #openttd 22:39:43 *** sla_ro|master [~slaco@95.76.27.160] has quit [Ping timeout: 480 seconds] 22:42:53 *** HerzogDeXtEr [~Flex@i59F6A7FF.versanet.de] has quit [Ping timeout: 480 seconds] 22:59:23 *** Progman [~progman@p57A1B13C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:02:43 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop_] 23:11:52 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 23:29:22 *** DDR_ [~chatzilla@142.179.78.88] has joined #openttd