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00:07:43 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 00:08:02 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 00:12:31 *** mib_lnh6ex [bcd7608d@ircip2.mibbit.com] has joined #openttd 00:12:33 <mib_lnh6ex> Erepublik is the only browser game i have played since 2008 http://www.erepublik.com/en/referrer/OJSimpson I will help you grow 00:12:35 *** mib_lnh6ex [bcd7608d@ircip2.mibbit.com] has left #openttd [] 00:19:04 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 00:28:30 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 00:32:52 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:36:14 *** Guest19087 [~peter@c213-89-142-179.bredband.comhem.se] has quit [Quit: Zzzzzz] 00:38:12 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 00:49:32 *** George|2 [~George@212.113.107.39] has joined #openttd 00:49:32 *** George is now known as Guest19114 00:49:32 *** George|2 is now known as George 00:52:32 *** Guest19114 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 01:01:07 *** frosch123 [~frosch@frnk-590f45ab.pool.mediaWays.net] has quit [Remote host closed the connection] 01:30:58 *** Klanticus [~quassel@200-158-19-27.dsl.telesp.net.br] has quit [Remote host closed the connection] 01:32:12 *** Progman [~progman@p57A1ADB7.dip.t-dialin.net] has joined #openttd 01:48:56 *** pugi [~pugi@host-091-097-025-072.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:09:53 <Hawson_> win 30 02:12:55 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 02:31:34 *** Progman_ [~progman@p57A19053.dip.t-dialin.net] has joined #openttd 02:39:03 *** Progman [~progman@p57A1ADB7.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:39:15 *** Progman_ is now known as Progman 02:55:12 *** Progman [~progman@p57A19053.dip.t-dialin.net] has quit [Remote host closed the connection] 03:04:36 *** Brianetta 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[~chatzilla@142.179.78.88] has joined #openttd 07:43:50 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:44:10 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 07:51:02 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 07:51:03 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:51:06 *** mode/#openttd [+o Alberth] by ChanServ 07:51:13 <Wolf01> 'morning 07:51:23 <Alberth> moin Wolf01 07:53:41 <planetmaker> moin 07:54:26 <Terkhen> good morning 08:08:47 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 08:09:53 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 08:23:57 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 08:34:42 *** Neon [~Neon@dslb-178-004-186-214.pools.arcor-ip.net] has joined #openttd 08:45:39 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 08:48:12 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 08:54:27 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 09:22:36 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:23:07 *** JVassie [~James@2.27.87.71] has joined #openttd 09:31:08 <planetmaker> hm, with about 3 dozen instances of gimp launched simultaneously I can manage to render my computer virtually unresponsive :-P 09:37:07 <Alberth> make some tea :) 09:38:48 <planetmaker> yeah, I did exactly that :-) 09:43:34 *** tokai|mdlx [~tokai@port-92-195-126-165.dynamic.qsc.de] has joined #openttd 09:46:26 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 09:49:35 *** tokai [~tokai@port-92-195-210-238.dynamic.qsc.de] has quit [Read error: Operation timed out] 09:56:39 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 10:02:04 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 10:21:06 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111115183541]] 10:27:30 *** Progman [~progman@p57A19053.dip.t-dialin.net] has joined #openttd 10:35:51 *** pjpe [ade6a119@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:36:42 * __ln__ in ICE34, kÞbenhavn 10:45:16 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 10:49:34 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 10:49:43 <andythenorth> mornink 10:49:51 <andythenorth> do any of you contribute to wikipedia? 10:49:54 <Terkhen> hi andythenorth 10:49:56 <andythenorth> and if not, what prevents you? 10:50:18 <Terkhen> no, a mixture of laziness and not having anything important to add 10:51:03 <planetmaker> andythenorth: I once started. But I got frustrated very quickly as everything was undone by admins again 10:51:05 <andythenorth> I met a wiki-media employee last night and was arguing about why wikipedia doesn't get contributions 10:51:06 <planetmaker> Thus I stopped 10:51:29 <andythenorth> apparently the two things they want are (1) contributors (2) money 10:51:48 <andythenorth> I said that everyone I knew who contributed had their stuff removed, so they don't contribute again 10:52:05 <planetmaker> i.e. new articles I wrote were trashed with the "not relevant" cireterion 10:52:24 <planetmaker> yeah 10:53:16 <andythenorth> anyone else got wikipedia experiences? 10:53:46 <Rubidium> well, OpenTTD got almost removed because it was not notable 10:54:03 <Terkhen> heh, really? :P 10:54:12 <Rubidium> so I scholar-googled and added some "sources" 10:55:17 <Rubidium> what is interesting is that the most 'notable' source, is IMO the least reliable source 10:55:36 <Rubidium> (OpenTTD being 8th most active to receive patches) 10:55:50 <Terkhen> my only edits to wikipedia are updating the spanish page of OpenTTD whenever we get a new major version and changing the description 10:57:00 <Rubidium> what annoys me most about wikipedia is that the OpenTTD website (or its source code) is not seen as a reliable source for events that happened 10:57:27 <Terkhen> what else can you use? 10:57:51 <Rubidium> well, you must find some 'third party' that has written something and use that as 'source' 10:58:03 <Rubidium> which is totally stupid 10:58:37 <planetmaker> quite so 10:59:09 <Rubidium> e.g. http://www.heise.de/software/download/openttd/52483 is right, but http://www.openttd.org/en/about is not 10:59:10 <Terkhen> but that third party article is either based on whatever we have or wrong :P 10:59:11 <planetmaker> which is part of the frustrating experience 11:00:15 <Terkhen> heh, that link illustrates your point completely 11:04:00 <Rubidium> shall we claim that Microprose released the source? http://uk.pc.ign.com/articles/117/1177873p1.html 11:04:55 <Rubidium> which is more reliable (wikipedia speaking) than a post of Ludde saying what he did 11:05:04 <Rubidium> but I digress and should've been on a shopping run 11:05:58 <planetmaker> he 11:06:07 <Terkhen> :D 11:12:42 <andythenorth> the rules for sources seem very stupid 11:13:00 *** pugi [~pugi@dyndsl-091-096-015-212.ewe-ip-backbone.de] has joined #openttd 11:16:57 <Wolf01> I updated an old nightly I had on a thumb drive, but also after downloading all the updated open graphics/sounds/music it still complain I miss sprites and in fact I do, what's the problem? 11:21:25 <MNIM> I wish they released the UT2004 source. 11:21:29 <MNIM> now that would be amusing 11:21:50 *** Klanticus [~quassel@200-158-19-27.dsl.telesp.net.br] has joined #openttd 11:26:35 *** LordAro [~lordaro@host86-156-237-123.range86-156.btcentralplus.com] has joined #openttd 11:26:52 <LordAro> good morning 11:26:58 <LordAro> (for me :P ) 11:28:41 <Rubidium> Wolf01: from where did you download the updated files? Also, what base graphics set did you use, and if you used the original one, did you update the files in the 'data' directory as well? 11:29:23 <andythenorth> biab 11:29:24 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 11:29:58 <Wolf01> I use original windows, I dlded the updated ones with the download content menu 11:30:21 <Wolf01> maybe I have old data files all around 11:31:41 <Rubidium> in the openttd nightly directory, are there both a "data" and a "baseset" directory? If so, remove the "data" directory 11:34:48 <Wolf01> seem to work now 11:50:48 <TrueBrain> Why does fucking Windows not show when it is still gathering information about a direectory when you hit Properties on a map :( 11:50:51 <TrueBrain> IT MAKES NO SENSE :( 11:54:06 *** Klanticus [~quassel@200-158-19-27.dsl.telesp.net.br] has quit [Remote host closed the connection] 12:03:00 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 12:13:34 <Alberth> yeah, IT makes little sense indeed. 12:13:46 <Alberth> (at times) :) 12:23:28 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:24:13 <TrueBrain> fact of life about Windows: how ever big your partition is, within a year, it will be too small 12:25:05 <MNIM> you mean the windows partition? 12:25:22 <TrueBrain> no, the linux partition 12:25:27 <TrueBrain> :D 12:25:43 <MNIM> my linux partition is okay >.> 12:25:53 <TrueBrain> silly questions silly answers ;) 12:26:33 <MNIM> well, partitions generally become too small within a year regardless of OS :P 12:26:45 <TrueBrain> well, I install Windows, and it consumes 12GB 12:26:50 <TrueBrain> within a year it consumes 60GB 12:26:53 <TrueBrain> all I did was install updates 12:26:59 <TrueBrain> I never had that issue with Linux or Mac 12:27:02 <MNIM> unless of course you tend to buy, like me, a HD that is ten times too large at the time 12:27:22 <TrueBrain> so no, it doesn't seem to be regardless of OS :) 12:27:59 <MNIM> my windows partition only uses 25 gb of the 40 I assigned to it 0-0 12:28:48 <MNIM> then again, I rarely update windows, rarely allow it to last more than half a year and all programs are installed on another partition. 12:29:10 <Alberth> Mine uses 0GB :) on the other hand, I had a Linux system with 1.5GB in 1994 :p 12:29:38 <TrueBrain> Windows SBS has a start requirement of 40GB. Last year, they changed that to 60GB .. 12:29:41 <TrueBrain> says enough I am afraid :P 12:30:05 <Alberth> indeed :) 12:30:12 <MNIM> huh. apparently / has only 15 Gb free 12:30:16 <TrueBrain> what annoys me most, is that you cannot see all the space used ... 12:30:31 <TrueBrain> it is impossible to locate 15GB for me on this drive ... it is 'hidden' 12:30:45 <MNIM> which is odd, considering that partition is 50gb :S 12:30:54 <MNIM> truebrain: windows snapshot 12:31:04 <MNIM> notorious disk eater 12:31:14 <TrueBrain> rootfs 18G 15G 2.8G 85% / <- hihi :D 12:31:40 <MNIM> then again, unlike in windows, I don't install programs on a separate partition in linux 12:32:00 <TrueBrain> I just mount partitions when a map gets too big :P 12:32:15 <Terkhen> both windows and windows programs create an unbelievable amount of garbage 12:32:34 <TrueBrain> problem with windows: once a dll is installed, it will almost certainally remain instaleld 12:32:37 <TrueBrain> and with this winsxs shit 12:32:42 <TrueBrain> that only increased in size 12:32:56 <TrueBrain> the more versions of a dll you install, the more it collects dust there 12:33:09 <MNIM> hmmmh 12:33:09 <Terkhen> I disable system restore and every 3 or 4 months I format the whole thing with a clonezilla image 12:33:10 <TrueBrain> and no sane way to validate if one is still used 12:33:10 <MNIM> well 12:33:13 <Terkhen> less than optimal :) 12:33:24 <MNIM> ut2004 does eat more than 8GB of space on / 12:33:26 <MNIM> :P 12:33:31 <TrueBrain> these are production servers for customers ... they will not like my formatting it :D 12:33:56 <Terkhen> urgh 12:41:52 *** KritiK [~Maxim@95-28-180-57.broadband.corbina.ru] has joined #openttd 12:53:33 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 12:57:52 *** andythenorth is now known as Guest19169 12:57:52 *** Guest19169 [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 12:57:53 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 13:11:15 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 13:13:49 *** glx [glx@2a01:e35:2f59:c7c0:798d:397d:1347:ff4d] has joined #openttd 13:13:52 *** mode/#openttd [+v glx] by ChanServ 13:18:20 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 13:21:07 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:24:57 *** frosch123 [~frosch@frnk-590f5ebe.pool.mediaWays.net] has joined #openttd 13:26:06 *** Biolunar [~mahdi@blfd-5d823dc4.pool.mediaWays.net] has joined #openttd 13:35:28 <Eddi|zuHause> "SchwÀbisch GmÃŒnd opens 'Bud Bad'" (public bath named after Bud Spencer) 13:36:10 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 13:46:36 <andythenorth> so maybe BANDIT could be as few as 10 trucks (or 10 types, with models evolving over time) 13:46:53 <andythenorth> but to allow trailers, I have to duplicate perhaps 6 of them 13:47:34 <planetmaker> would be ok, not? 13:49:11 <andythenorth> probably 13:49:22 <andythenorth> it's not that many 13:49:48 * andythenorth is on a quest for best balance of variety / simplicity in the buy menu 13:50:41 <Eddi|zuHause> i need for nml to generate a v8 grf, to test the new articulation callback 13:51:20 <planetmaker> Eddi|zuHause: now we're past 0.2.0 of NML we can switch to generally creating grf v8. 13:51:26 <planetmaker> Patches welcome ;-) 13:51:55 <andythenorth> anybody want to play multiplayer, HEQS, starting 1870-ish? 13:52:00 * andythenorth needs to test trams 13:52:28 <planetmaker> hm... if you have a few days patience, andythenorth, that might make a good RV-only game for #openttdcoop 13:52:38 <andythenorth> patience? 13:52:42 <andythenorth> what is that please? 13:54:14 <planetmaker> the thing your young son or daughter probably has in over-abundance when it comes to making loud noises at night ;-) 13:54:36 <andythenorth> I don't think it runs in my family :P 13:54:42 <andythenorth> my wife has no patience either 13:54:42 <planetmaker> :-P 13:54:50 <andythenorth> our house is...shouty 13:55:12 <andythenorth> maybe a game will inspire me to work on FIRS 13:55:39 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/articulation_pattern.txt <-- i'd like to try this out, but without the new articulation callback, i can't fit enough dummy vehicles in 13:56:22 <andythenorth> var 1 / var 2? 13:56:31 <andythenorth> new cb? 13:56:39 <andythenorth> forum linky? 13:56:50 <Eddi|zuHause> variant 1 or variant 2 13:59:28 *** Brianetta [~brian@212.183.128.191] has joined #openttd 14:02:28 <Eddi|zuHause> planetmaker: not sure if that's a devzone bug, but my latest commit doesn't appear in activity 14:05:52 <LordAro> woo, christmas-y forums 14:06:27 <Eddi|zuHause> i _really_ hate this style 14:06:47 <V453000> +1 14:07:09 <LordAro> it's not so bad.. 14:11:27 <LordAro> how to find palette in gimp... ? 14:12:35 <LordAro> or, how to change greyscale image to rgb? 14:13:19 <planetmaker> LordAro: image -> mode 14:13:37 <LordAro> thanks :D 14:17:43 * andythenorth has forums in vanilla skin 14:24:17 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 14:24:34 <Eddi|zuHause> "in Valladolid a road was named after an internet vote 'calle de ma falta un tornillo' ('i-am-lacking-a-screw-road'). it leads to a well-known furniture store." 14:27:25 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 14:27:27 <michi_cc> Eddi|zuHause: I guess the DevZone orders it by date, and your last commit date is in the past. 14:28:21 <Eddi|zuHause> michi_cc: but it doesn't appear there either 14:32:30 * andythenorth has *never* used the Iron Works in FIRS 14:32:34 <andythenorth> is it pointless? 14:33:04 <Eddi|zuHause> turn it into a factory 14:35:02 <Hirundo> iron works is the early wood+iron=metal industry? 14:36:42 <Terkhen> Eddi|zuHause: the 2nd option in votes was even more stupid IIRC 14:36:53 <planetmaker> Hirundo: iirc, yes 14:39:47 *** KouDy [~KouDy@ip-78-102-180-124.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 14:54:15 *** Brianetta [~brian@212.183.128.191] has quit [Remote host closed the connection] 14:55:40 <Hirundo> it seems sensible to me to keep that one in, though I've not played that early games with FIRS 14:58:41 <Eddi|zuHause> andythenorth: the problem with it is that it stays around after steel mills are available 14:59:37 <CIA-6> OpenTTD: planetmaker * r23400 /trunk/src/window.cpp: -Fix (r23393, r23382): Text query window was hidden in numerous cases 15:00:18 <planetmaker> now, that was SLOW 15:00:38 *** Rezt [~Rezt@81-178-196-192.dsl.pipex.com] has joined #openttd 15:01:04 <Eddi|zuHause> planetmaker: better than the one from rubidium yesterday :) 15:01:22 <Alberth> it appreciated the nice round number for a while :) 15:01:31 <planetmaker> how long there, Eddi|zuHause :-) 15:01:46 <planetmaker> Alberth: I'd say at least 10 minutes or so :-) 15:03:38 <Eddi|zuHause> planetmaker: not entirely sure what happened, but it showed a completely empty message 15:03:51 <planetmaker> oh, that :-) 15:03:51 <Eddi|zuHause> trueb 15:03:53 <Eddi|zuHause> bÀh 15:04:06 <planetmaker> wrong spelling :-P 15:04:14 <planetmaker> and pronounciation :-P 15:04:49 <Eddi|zuHause> it's spelled pronunciation :) 15:06:38 <Terkhen> :D 15:07:27 <planetmaker> :-) 15:18:35 *** TomyLobo2 [~foo@p4FC22B4C.dip.t-dialin.net] has joined #openttd 15:20:45 <Eddi|zuHause> PS: what exactly are "default vales"? :) 15:22:09 <planetmaker> :-) 15:22:20 <planetmaker> amputated valves 15:24:19 *** TomyLobo [~foo@84.148.100.134] has quit [Ping timeout: 480 seconds] 15:24:19 *** TomyLobo2 is now known as TomyLobo 15:29:40 *** KouDy [~KouDy@ip-78-102-180-124.net.upcbroadband.cz] has joined #openttd 15:32:12 <Terkhen> I know that I already asked this, but... is there any NewGRF with houses that produce something besides mail and passengers' 15:32:19 <Terkhen> ? 15:33:56 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 15:35:21 <planetmaker> ECS houses and tourists maybe? 15:36:10 <michi_cc> There are definitely some houses that accept others cargoes, but I'm not sure if anyone coded some houses that produce other cargoes. 15:36:19 <Terkhen> hmm... I have ECS town vector and TTRS, let me check for ECS houses 15:38:27 <Terkhen> http://grfcrawler.tt-forums.net/details.php?do=details&id=274 <--- doesn't look like it does 15:39:56 <Eddi|zuHause> "ECS houses" is just the special houses from TTRS that accept other stuff (fuel station, etc.) 15:40:24 <Eddi|zuHause> TTRS produces tourists if ECS is loaded 15:42:07 * Terkhen wonders if that's true for TTRS nightly r36 too 15:43:14 <andythenorth> Eddi|zuHause: the Iron Works is a flawed design 15:43:21 <andythenorth> it *has* to stay around by design 15:44:04 <Terkhen> it doesn't help that those tourist things are really hard to build 15:44:10 <Eddi|zuHause> the "early industries" should probably get the same conversion-efficiency as the later, but a production cap 15:44:29 <Eddi|zuHause> Terkhen: the regular tourist attraction (tower) only needs a slope 15:45:02 <Eddi|zuHause> Terkhen: and IIRC some TTRS houses also accept tourists (statue, hotel) 15:45:18 <Terkhen> thanks, I managed to build the easy one :) 15:45:32 <Eddi|zuHause> but i haven't played with it in ages 15:46:09 <Terkhen> yes, the houses produce tourists :) 15:46:31 <Terkhen> let's see if I can get a tourist subsidy or not 15:46:38 <Eddi|zuHause> i stopped using TTRS for two reasons: a) the houses are green, and b) they produce too many passengers 15:47:42 <Terkhen> yay, success 15:47:48 <planetmaker> what's wrong with green houses, Eddi|zuHause? 15:48:31 <Eddi|zuHause> planetmaker: looks like a toyland town... 15:48:49 <planetmaker> you've never seen Scandinavia for real, eh? 15:48:52 <Eddi|zuHause> swedish houses is only slightly better in both aspects 15:49:18 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:54:20 <andythenorth> Eddi|zuHause: production cap - max output, or stop accepting input? 15:54:39 <Eddi|zuHause> andythenorth: max output might be less limiting 15:55:17 <Eddi|zuHause> andythenorth: since i know your dislike of PBI-style acception limits 15:56:00 <andythenorth> I like them in PBI 15:56:12 <andythenorth> I don't like handling the moaning from players 15:56:20 <andythenorth> coop players don't like them destroying routes :P 15:56:43 <andythenorth> same reason we can't shut industries :| 15:57:57 <planetmaker> Maybe we should introduce two economies ;-) 15:58:06 <planetmaker> or more parameters :-P 15:59:31 <andythenorth> we should devise a way to delegate closures to GS 15:59:47 <andythenorth> for both 'no production' and 'historical changes' 15:59:49 <Eddi|zuHause> possibly 16:00:32 <Eddi|zuHause> but that needs a sane GS<->NewGRF communication interface 16:02:33 <andythenorth> or just make FIRS respect cb 29, 35 16:02:38 <andythenorth> and give the GS control over those 16:03:02 <andythenorth> it's proven that newgrf can't handle industry closure 16:03:08 <andythenorth> so it should stop trying 16:03:14 <andythenorth> I should just remove that code from FIRS 16:04:04 <Terkhen> we should let both control industries, and obey one or the other randomly each time 16:04:14 <Terkhen> that would be fun 16:04:45 <andythenorth> for some definition of fun :P 16:05:00 <andythenorth> FIRS has tractors on farms in 1869 16:05:06 <andythenorth> which idiot did that? :o 16:05:08 *** Adambean [~AdamR@82.hosts.reece-eu.net] has joined #openttd 16:05:49 <Terkhen> I haven't tested but I'm quite sure that even more things look broken if you start in 1011 16:06:13 <Terkhen> you shouldn't bother that much with stuff like that :P 16:06:24 <Eddi|zuHause> tractors were probably not common before 1950-ish 16:06:42 <Eddi|zuHause> so the graphics could maybe "update" from horses to tractors 16:07:02 <Eddi|zuHause> with some randomisation between 1940 and 1960 16:09:15 <andythenorth> that would require me to learn how the templates work :P 16:11:07 *** Rezt [~Rezt@81-178-196-192.dsl.pipex.com] has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 16:11:10 <Eddi|zuHause> didn't you (try to) do the same with the sand pit? 16:12:24 <Eddi|zuHause> i need an option for "mv": "leave symlink to new location" 16:14:09 <Alberth> Eddi|zuHause: doesn't cp do that? 16:14:11 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:14:49 <Eddi|zuHause> Alberth: no, only the other way round 16:15:02 <Eddi|zuHause> leave a symlink at the new location to the existing file 16:15:59 <Alberth> ah, mv old new; cp --whatever-options new old ? 16:16:32 <Eddi|zuHause> Alberth: that requires remembering what files were copied 16:16:56 *** Zuu is now known as Guest19187 16:16:56 *** Zuu_ is now known as Zuu 16:17:01 <Eddi|zuHause> especially if files were copied only partially, etc. 16:18:05 <Alberth> partial copies?? that does not sound very sane :p 16:18:15 *** Guest19187 [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:18:24 <Eddi|zuHause> i mean only half the files were copied, due to errors 16:19:23 <Alberth> I'd do 'rm -r new' then :p 16:19:58 <Eddi|zuHause> Alberth: but at that point the old files were already deleted 16:20:11 <Eddi|zuHause> the ones that were successfully moved 16:20:46 <Alberth> oh joy :p 16:21:17 <andythenorth> Eddi|zuHause: I haven't done any date-specific graphics for FIRS yet 16:21:40 <andythenorth> it's far from even being ready to start doing that :| 16:22:14 <Eddi|zuHause> andythenorth: why? it needs only a handful of varaction2s :) 16:22:42 <andythenorth> bigger tasks that should be done first ;) 16:22:50 <Eddi|zuHause> plus the graphics, of course :) 16:24:08 <Eddi|zuHause> switch(date) { <1940: old gfx; 1940-1960: random switch; >1960: new gfx; } 16:24:42 <andythenorth> I'll draw if you code ;) 16:25:31 <Eddi|zuHause> i'd end up completely rewriting everything :p 16:26:04 <Pinkbeast> I would love it if the anachronistic cranes and bulldozers vanished and were replaced with first horse traction and then things like steam shovels. :-) 16:26:10 <andythenorth> they could be 16:26:15 <andythenorth> I have steam shovel graphics 16:26:36 <Pinkbeast> And narrow-gauge industrials with crane tanks. I love crane tanks, and there's about two still running. 16:28:14 <Pinkbeast> Obviously I can't speak for anyone else but you'd make one player happy. :-) 16:28:18 <andythenorth> Pinkbeast: look in the list here.... http://dev.openttdcoop.org/projects/heqs/issues 16:28:52 <Pinkbeast> Aha, you're ahead of me already. 16:29:30 <Pinkbeast> But I was thinking of having them as scenery, although it would be odd to have a buildable vehicle also hanging about at industries, I suppose? 16:29:54 <andythenorth> not really 16:30:04 <andythenorth> there are HEQS vehicles used as eye candy in lots of sets 16:30:18 * andythenorth is baffled by timetables 16:30:28 <andythenorth> how can my vehicle 'travel for 10 days' ? 16:30:45 <andythenorth> I tried it, and the game doesn't make the vehicle travel slower or faster to cover the distance in 10 days 16:30:47 <andythenorth> is that a bug? 16:30:50 <Eddi|zuHause> use the 24h-timetable patch :) 16:31:04 <Pinkbeast> It will wait for longer at the next station if it is running fast 16:31:09 <Eddi|zuHause> no, the vehicle travels always max speed, it just waits longer at the station 16:31:21 <Pinkbeast> ... which tends to exacerbate platform congestion, yes 16:31:45 <Eddi|zuHause> it'd be nice to tell vehicles "travel at 80% speed, unless vehicle is late" 16:32:06 <Pinkbeast> Particularly with automatic timetable management, where vehicle A waits because it is early so vehicle B can't get in so vehicle B increases the estimate of the time taken to make the journey so vehicle C waits so... 16:32:24 <andythenorth> locks are stupid 16:32:44 <Pinkbeast> ... and especially with RV operations where vehicles don't manage multiple-tile stations well 16:33:04 <andythenorth> locks are too big, and disproportionately expensive 16:33:16 <Pinkbeast> Canals themselves are entirely made out of money 16:33:20 <andythenorth> I don't suppose anyone will be happy if I make FISH fix base costs 16:33:33 <andythenorth> I'll have to make a stupid standalone grf for this 16:33:40 <Eddi|zuHause> i'd just divide canal base costs by 4 or 8 or so 16:33:52 <Eddi|zuHause> canals are way too expensive 16:34:04 <andythenorth> a lock is 4x the price of a 6 tile, 70mph bridge 16:34:11 <Pinkbeast> Especially since if you _are_ going to use them it'll likely be in 1820 or so when the game's just started 16:34:14 <andythenorth> it's just a fricking hole in the mud, with water in it 16:34:42 <Alberth> but it costs an insane amount of manual labour to make the hole :) 16:34:55 <Eddi|zuHause> Alberth: but in 1820, manual labour is cheap 16:35:00 <andythenorth> Alberth: built any bridges recently? :P 16:35:11 <Pinkbeast> In reality canals are much more expensive than railways but in the game if we're going to have canals they should be relatively viable 16:35:40 <Eddi|zuHause> andythenorth: they build one of the longest bridges on mainland europe here. 16:35:44 <Pinkbeast> In the Rennford game I did build one canal in the days of horse traction and I think it was eventually profitable, but I could only do it once the company was quite large. 16:35:55 <andythenorth> Pinkbeast: no no, it's a train game. The other transport types *should* be punished 16:36:08 <andythenorth> else how will anyone ever see the superiority of trains 16:36:09 <andythenorth> ? 16:36:15 <Pinkbeast> andy> yabbut RV pathing does that job without any effort on your part. :-/ 16:37:27 <Pinkbeast> timetables> I would love to see a way to say "if you're just waiting at a station because of the timetable and another vehicle wants to get in, start moving" but recognising that the latter part of that has happened looks tricky 16:38:18 <b_jonas> just build large enough stations 16:38:50 <Pinkbeast> jonas> The easiest thing in the world at a city centre terminus. :-) 16:39:08 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 16:39:25 <Pinkbeast> Also that would work better if, as previously mentioned, a long line of RV approaching a multi-tile station didn't love to all rush up to the same tile of it and see what happens 16:40:18 <Pinkbeast> Steam Railway #395 has a nice picture of a preserved crane tank actually using the crane :-) 16:42:11 <Eddi|zuHause> http://www.baustellen-doku.info/grossprojekte/ice-neubaustrecke_erfurt-leipzig-halle/saale-elster-talbruecke.php <-- a bridge with length 6,5km and a branch with length 2km, total 8,5km bridge 16:44:05 <andythenorth> not possible. no junctions on bridges 16:47:27 *** EggPlant891 [~Eggman891@client-81-108-129-219.mcr-bng-012.adsl.virginmedia.net] has joined #openttd 16:47:46 *** EggPlant891 [~Eggman891@client-81-108-129-219.mcr-bng-012.adsl.virginmedia.net] has quit [] 17:03:34 <__ln__> speaking of leipzig, i should arrive there in two hours 17:05:50 <Eddi|zuHause> that's about the time it would take me to get there 17:10:09 <frosch123> so you have 4 hours left until ln arrives at your place :p 17:11:11 <Eddi|zuHause> if he could find it :p 17:11:30 <Eddi|zuHause> SmatZ found that kinda tricky last time :p 17:15:30 <Pinkbeast> I didn't realise some of you were in that neck of the woods (we go to the WGT in Leipzig) 17:18:11 * andythenorth wonders how to do a base costs grf in nml :P 17:18:22 <andythenorth> probably by following the documentation I guess 17:18:47 <andythenorth> is it really wrong for FISH to adjust canal construction costs? 17:18:52 <frosch123> there are some basecosts grfs on the devzone, maybe some uses nml? 17:19:04 <frosch123> andythenorth: add a switch :p 17:19:49 <frosch123> it should be possible to disable such things to solve conflicts 17:20:26 <andythenorth> indeed 17:20:41 <andythenorth> I'll add it to FISH trunk 17:20:51 <andythenorth> when someone complains, I'll add a disable parameter :P 17:21:13 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 17:23:29 <andythenorth> oh 17:23:45 <andythenorth> making canals cheaper also makes it ridiculously cheap to bulldoze sea :P 17:24:11 <Pinkbeast> Siiigh 17:24:11 <frosch123> no 17:24:27 <andythenorth> I misread the spec 17:24:34 <andythenorth> that happens too often :P 17:25:52 <planetmaker> andythenorth: with the old base costs that might have been. With the new: no. Especially not with newgrf v8 :-P 17:26:01 <Terkhen> :) 17:26:33 <planetmaker> andythenorth: and the base cost newgrfs are afaik in NML. But I might err 17:26:49 <planetmaker> but you don't use FISH to change canal building costs, do you? 17:27:00 <andythenorth> I am for my own game right now 17:27:17 <planetmaker> :S 17:27:29 <planetmaker> making a default change to canal building costs IMHO is wrong 17:27:33 <frosch123> planetmaker: newgrf authors always mess things up :p 17:27:37 <planetmaker> that's what base cost newgrfs are for 17:28:09 <planetmaker> make a sensible preset which covers also other costs to what you consider a useful cost balance and make that a separate newgrf 17:28:11 <planetmaker> much better 17:28:21 <planetmaker> much more versatile 17:28:32 <andythenorth> yes 17:28:44 <andythenorth> one more thing to forget to add to the newgrf list :P 17:28:54 <andythenorth> but I can add anything I want in game, so meh 17:29:08 <planetmaker> and if you create yourself a newgrf preset just with the base cost newgrf which changes costs like you need, you can always re-use it 17:29:13 <planetmaker> without programming anything 17:29:25 <planetmaker> it has already a nice, readible gui 17:30:42 <andythenorth> ha 17:30:44 <andythenorth> no coding 17:30:47 <andythenorth> thanks 17:31:01 <andythenorth> we need drop down menus for the newgrf gui though :P 17:32:28 <planetmaker> just make sure you save that as preset somehow... ;-) 17:32:36 <planetmaker> if you want it back in another game 17:32:43 <andythenorth> hmm 17:32:46 <planetmaker> might save you many clicks ;-) 17:32:50 <andythenorth> why not just ship it by default in every game? 17:32:52 <frosch123> what... nested classes cannot have static declarations... oh java 17:33:19 <planetmaker> that's what presets are for, andythenorth ;-) 17:33:35 <planetmaker> or how I use them: some stations + cost newgrf pre-configured 17:33:43 <planetmaker> and then the rest is individualized to the map 17:33:44 <Alberth> frosch123: does making it a static class work? 17:35:22 <andythenorth> @calc 5000/120 17:35:22 <DorpsGek> andythenorth: 41.6666666667 17:35:35 <frosch123> andythenorth: it's no static class :p 17:35:43 <frosch123> i just moved it to the outside class 17:35:57 <frosch123> its non-public anyway 17:35:57 <andythenorth> much as I like the base mod grf (very nice), I'm not convinced there's any justification for canals being 41x more expensive than rail 17:36:13 <Terkhen> historical reasons probably 17:36:28 <Terkhen> it's unplayable, but written in stone :P 17:36:33 *** KouDy [~KouDy@ip-78-102-180-124.net.upcbroadband.cz] has quit [Quit: Leaving.] 17:36:50 <andythenorth> I don't like the idea that to fix that, every player has to (a) know about base mod grf (b) remember to add it *before* starting their game (c) save presets or spend a lot of time clicking 17:37:11 <Eddi|zuHause> suggestion: remove "better roads" algorithm, replace with "town road spacing" setting 17:37:21 <andythenorth> the cost of water construction really adds to the current pointlessness of rivers 17:37:36 <Eddi|zuHause> suggestion-addendum: apply change to grid as well 17:38:23 <Eddi|zuHause> so: town-road-algorithm: {natural, grid}, town-road-spacing: {1-4} 17:38:23 <andythenorth> suggestion-addendum-addendum: have towns leave some tiles unused 17:38:39 <Eddi|zuHause> andythenorth: http://www.tt-forums.net/download/file.php?id=152902 17:39:01 <Eddi|zuHause> that'd be the "natural" algorithm with spacing 3 17:39:12 <Pinkbeast> andy> Could FISH complain gently if some base costs mod isn't applied, in the way av8 complains now if you have the old av8-extras in play? 17:39:27 <Alberth> nice winter-ish theme :) 17:39:30 <andythenorth> Pinkbeast: that's kind of annoying rather then helpful, even if well intentioned 17:40:02 <Eddi|zuHause> Alberth: apparently my scenario editor was set to generate very high land :) 17:40:19 * andythenorth is not convinced world ends if FISH adjusts base costs 17:41:05 <Pinkbeast> annoying> Well, better annoying than unplayable, and is it too annoying if there's a parameter to say "yes, shut up about base costs now" 17:41:37 <Eddi|zuHause> andythenorth: you mean you want to set the canal base cost in FISH? 17:41:51 <Eddi|zuHause> andythenorth: possibly add a parameter 17:41:54 <Alberth> Eddi|zuHause: I just set it as my desktop background :) 17:42:19 <planetmaker> that's a sparse town, Eddi|zuHause? 17:42:28 <Pinkbeast> FISH adjusts base costs> conceptually dreadful but I'm inclined to agree it's actually the right thing since otherwise a novice player has no hope of using canals 17:42:33 <Eddi|zuHause> planetmaker: a sparser-than-current town 17:43:20 <planetmaker> andythenorth: adjusting single base costs unrelated exactly to the thing provided in a newgrf IMHO is quite wrong conceptually 17:43:30 <planetmaker> That's what cost newgrfs are for. Or it gets really messy 17:43:33 <andythenorth> I know 17:43:41 <planetmaker> then why do it? 17:43:43 <Eddi|zuHause> planetmaker: cost newgrfs are unweildy... 17:44:02 <planetmaker> Eddi|zuHause: but it's easy to create a "sane costs newgrf" 17:44:04 <Eddi|zuHause> i have to set all 20 parameters to some random value, just because i want to change one cost 17:44:05 <andythenorth> planetmaker: I've been playing the game for (?) years. This is the first time I tried the cost newgrf 17:44:10 <planetmaker> just one newgrf 17:44:35 <andythenorth> if the water construction costs weren't so utterly wrong I'd agree 17:44:42 <Alberth> Eddi|zuHause: sounds like an interface problem to me 17:44:42 <planetmaker> there exist a few cost preset newgrfs which each have some focus or another 17:44:42 <andythenorth> but if the game won't fix bugs, I need to 17:44:46 <Eddi|zuHause> planetmaker: but it's just as easy to have a parameter at FISH: "lower canal cost: {1, 1/2, 1/4}" 17:45:02 <andythenorth> I shouldn't have to tell every FISH user 'now also download this base cost mod newgrf' 17:45:08 <andythenorth> to fix an ottd bug 17:45:26 <planetmaker> Eddi|zuHause: and just as messy then when you really want to adjust costs generally and have to set a parameter in every frigging newgrf to enable / disable /set back to defaults 17:45:27 <Terkhen> it's not a bug, those are the default TTD costs 17:46:02 <Terkhen> keeping the default games as similar as possible to TTD has drawbacks too :P 17:46:59 <planetmaker> if you add a parameter make sure that the default value is "don't change costs" 17:47:22 <planetmaker> for things you don't define yourself. 17:48:45 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 18:03:55 *** rhaeder [~quix0r@dslb-094-221-133-052.pools.arcor-ip.net] has joined #openttd 18:04:23 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 18:09:35 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 18:12:17 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:12:21 *** Zuu is now known as Guest19200 18:12:21 *** Zuu_ is now known as Zuu 18:19:36 *** Guest19200 [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 18:19:55 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:21:52 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:32:30 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 18:42:07 *** HerzogDeXtEr [~Flex@88.130.179.29] has joined #openttd 18:42:29 <CIA-6> OpenTTD: translators * r23401 /trunk/src/lang/ (korean.txt serbian.txt): 18:42:29 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:42:29 <CIA-6> OpenTTD: korean - 1 changes by junho2813 18:42:29 <CIA-6> OpenTTD: serbian - 17 changes by etran 18:48:23 *** HerzogDeXtEr1 [~Flex@i59F6D051.versanet.de] has quit [Ping timeout: 480 seconds] 18:49:57 *** DOUK [~KEM@ALyon-158-1-86-128.w90-29.abo.wanadoo.fr] has joined #openttd 18:50:51 *** mahmoud [~KEM@ALyon-158-1-59-149.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:52:57 *** TWerkhoven2 [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 18:56:28 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:56:55 *** LordAro [~lordaro@host86-156-237-123.range86-156.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 18:59:52 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 19:01:31 <andythenorth> canal build cost - 5x rail, or 10x ? 19:01:43 * andythenorth thinks 5x is too generous, 10x still expensive 19:01:48 <andythenorth> but it *is* a ship canal 19:02:13 <Eddi|zuHause> compare with the cheapest rails from nutracks 19:02:23 <andythenorth> hmm 19:02:31 * andythenorth downloads nutracks 19:02:52 <Eddi|zuHause> (that even makes roads seem pretty expensive) 19:02:57 <andythenorth> blah 19:03:01 <andythenorth> that's just silly 19:03:10 <andythenorth> that's < 50% of normal cost 19:03:11 <Eddi|zuHause> we need roadtypes! :) 19:03:14 <andythenorth> meh 19:03:18 <andythenorth> watertypes 19:03:22 <Eddi|zuHause> and canaltypes! :p 19:03:28 <TrueBrain> OMG! WINTER HAS COME! NOOO 19:03:40 <andythenorth> maybe we could actually interest peter1138 in watertypes. no crossings, no catenary, reduced hassle :P 19:04:26 <andythenorth> should building canal cost same as the method of 'lower land, flood' ? 19:04:30 <andythenorth> or less? or more? 19:05:09 <andythenorth> lower land removes 2x the volume of material 19:05:35 <Eddi|zuHause> imho it should be less 19:08:40 <andythenorth> agreed 19:12:00 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 19:14:46 <andythenorth> cost of removing an aqueduct? 19:15:32 <andythenorth> @calc 6000/150 19:15:32 <DorpsGek> andythenorth: 40 19:15:48 <andythenorth> removing an aqueduct costs 40x as much as removing the same distance train bridge 19:20:46 <andythenorth> now I need to skip some sprites depending on parameter 19:23:00 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 19:29:53 *** TWerkhoven2 [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:30:03 <Eddi|zuHause> cost of rail bridges is way too low anyway 19:31:04 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 19:35:50 *** DOUK [~KEM@ALyon-158-1-86-128.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:44:49 <andythenorth> Eddi|zuHause: and there the (cost) madness begins 19:44:50 <andythenorth> :P 19:48:38 *** mahmoud [~KEM@ALyon-158-1-11-162.w90-29.abo.wanadoo.fr] has joined #openttd 19:58:50 <Eddi|zuHause> http://www.forbes.com/sites/stevedenning/2011/11/28/maximizing-shareholder-value-the-dumbest-idea-in-the-world/ 19:59:48 *** JVassie [~James@2.27.87.71] has quit [Read error: Connection reset by peer] 20:00:13 <andythenorth> ^ one of about three reasons I never want to run a listed company :P 20:01:10 *** JVassie [~James@2.25.209.234] has joined #openttd 20:07:54 *** DDR [~chatzilla@142.179.78.88] has quit [Read error: Operation timed out] 20:14:42 <Terkhen> oooh, svn patch 20:15:28 <Terkhen> which of course uses a completely different syntax 20:15:31 <Terkhen> meh 20:15:55 <Eddi|zuHause> one should create a convention to name patches .p0.diff and .p1.diff 20:16:50 <CIA-6> OpenTTD: terkhen * r23402 /trunk/src/ (tilearea.cpp tilearea_type.h): -Add: Function to check if a TileArea contains a tile. (michi_cc) 20:20:39 <planetmaker> Eddi|zuHause: it's clear from the first lines how it wants to be used 20:20:53 <Eddi|zuHause> planetmaker: but that means i have to look at the file first 20:21:09 <Eddi|zuHause> planetmaker: as patch has no "autodetection" 20:21:25 <planetmaker> indeed not 20:21:30 <Terkhen> I created a patch script with autodetection while working with my patchpack 20:21:51 <Terkhen> so it is not complicated :P 20:21:56 <planetmaker> he. looking for src/... or a/src ? 20:22:41 <Eddi|zuHause> Terkhen: but custom-made scripts are almost always worse than builtin functionality 20:22:44 <Terkhen> http://code.google.com/p/svn-scripts/source/browse/trunk/svnpatch <--- I don't remember 20:22:52 <Alberth> the real fun starts when you are in src :) 20:22:54 <Terkhen> Eddi|zuHause: of course :P 20:23:04 <Terkhen> this is just a hack 20:24:20 <Eddi|zuHause> that link doesn't seem to have autodetection 20:25:22 <Terkhen> heh 20:25:29 <Terkhen> it tries to patch and checks the output 20:25:31 <Terkhen> it is a BIG hack 20:26:31 <Alberth> yeah, a good way to make a mess :p 20:26:53 <Terkhen> yes, I'm starting to remember why I abandoned those scripts 20:26:55 <Terkhen> :P 20:26:57 <frosch123> if it uses --dry-run, it should be fine 20:27:07 <Terkhen> it doesn't :D 20:28:00 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 20:34:57 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has quit [Remote host closed the connection] 20:35:19 *** NicoNet2k [~Chris@cpe-76-188-161-222.neo.res.rr.com] has joined #openttd 20:43:54 *** keky_ [~stefan@pD9FD9E72.dip.t-dialin.net] has joined #openttd 20:51:28 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:51:47 *** LordAro [~lordaro@host86-156-237-123.range86-156.btcentralplus.com] has joined #openttd 20:52:32 <LordAro> MInecraft fans: yogscast doing a livestream of OTTD :) 20:55:09 <TinoDidriksen> http://www.twitch.tv/yogscast for those searching... 20:55:29 <LordAro> indeed 20:55:40 <LordAro> lewis is being a bit stupid :L 20:57:03 <TinoDidriksen> Isn't that what we expect from them? 20:57:11 <LordAro> and wooden bridges! :'( 20:59:56 <Zuu> Whom are they? 21:01:40 <LordAro> well-known minecraft youtubers 21:02:07 <Zuu> Oh.. never played minecraft. 21:02:27 <frosch123> are they playing chillpp ? 21:02:52 <LordAro> seems not, but they do seem to have found 32bpp graphics 21:03:19 <LordAro> actually, the population of the towns are red... 21:03:44 *** keky_ [~stefan@pD9FD9E72.dip.t-dialin.net] has quit [Quit: Verlassend] 21:03:51 <LordAro> some sort of patched version, certainly 21:06:05 <Terkhen> that's definitely rating in town label or one of the updated versions 21:06:16 <Terkhen> so... patched 21:06:47 *** JVassie [~James@2.25.209.234] has quit [Read error: Connection reset by peer] 21:07:01 <frosch123> i think it also has some cargod*st 21:07:20 <frosch123> the gui has some stuff for that 21:07:22 <LordAro> and smallmap zoom 21:08:12 <frosch123> anyway, 3300 people watching ottd 21:08:33 <frosch123> compare that to the only 32000 people watching nasl sc2 finals :p 21:08:34 *** JVassie [~James@2.30.128.254] has joined #openttd 21:08:36 <andythenorth> if it was HD, we would get much more players 21:08:41 <Zuu> And they don't even play it well :-) 21:08:55 <Terkhen> and only 100 of them are shouting that the game is boring or worse :P 21:09:24 <LordAro> Terkhen: wouldn't worry about that, yogscast fanboys are extremely stupid 21:09:24 <frosch123> Terkhen: they are also shouting that in the sc2 channels :p 21:09:43 <frosch123> so, i would just judge by number of watchers 21:09:46 *** JVassie_ [~James@2.27.104.12] has joined #openttd 21:09:53 <TrueBrain> so what does lewis have to say about ottd? 21:10:04 <Terkhen> LordAro: I used to check SPUF, I know what kind of guys follow this thing :P 21:10:16 <LordAro> SPUF? 21:10:27 <Terkhen> steam forums 21:10:42 <LordAro> fair point :) 21:10:45 <Terkhen> rage, whine and troll forms 21:10:55 <frosch123> anyway, they noly seem to know two way signals, so all trains mess up :p 21:11:30 <Zuu> That station they are building at at least got some pre signals. 21:11:43 <glx> Terkhen: the usual "don't buy this game" ? 21:11:43 <TrueBrain> should I reinforce our servers, or will they be fine? :P 21:12:06 <LordAro> TB: i wouldn't worry too much :) 21:12:18 <glx> TrueBrain: our servers survived notch playing openttd 21:12:27 <glx> (and telling it on twitter) 21:12:28 <TrueBrain> even slashdot, so no, I am not really worried :P 21:12:41 <Terkhen> glx: or worse :P 21:12:58 <glx> a notch tweet can kill a server 21:13:34 <TrueBrain> poor sysops with poor servers :P 21:13:46 <glx> jeb_ has this power too I think 21:14:02 <TrueBrain> at least they can write with roads 21:14:05 <TrueBrain> *I am so proud* 21:14:34 <frosch123> yeah, but i wonder whether he does not like autoroad, or whether he does not know about it :p 21:14:39 <LordAro> apart from the fact that he doesn't know about autorail 21:14:44 <LordAro> too slow :) 21:14:53 <TrueBrain> autoroad?! :P 21:14:57 <Terkhen> yeah, they are going to bankrupt :P 21:14:58 <frosch123> though usually those who do not like autoroad, use hotkeys 21:15:24 <glx> it's really possible to bankrupt ? 21:15:39 <glx> ;) 21:15:53 <planetmaker> Indeed, I think they haven't discovered it, the auto* features. 21:16:07 <planetmaker> they really need the tutorial goal script :-) 21:16:13 <LordAro> since it's quite probable that they look at the forums, should we leave a message for them? :) 21:16:15 <TrueBrain> at least the auto-signals :P 21:16:15 <peter1138> anyone got a twitch.tv login? :p 21:16:22 <Zuu> Yep, planetmaker shall we make it? :-) 21:16:33 <planetmaker> yes :-) 21:16:54 <TrueBrain> you _almost_ have the full power to do so :) 21:17:00 <frosch123> LordAro: i doubt they are looking at our forums 21:17:02 *** JVassie [~James@2.30.128.254] has quit [Ping timeout: 480 seconds] 21:17:30 <peter1138> there 21:17:31 <TrueBrain> best comment so far: CREEPER! 21:17:47 <planetmaker> :-P 21:18:00 <frosch123> peter1138: are you going to stream ottd now? 21:18:05 <peter1138> no 21:18:18 <planetmaker> well, it's actually good to watch. Shows the bear traps actually 21:18:27 <glx> waste of roads 21:18:45 <LordAro> i have a twitch tv account now, if anyone wants to say anythingg :L 21:18:45 <frosch123> hehe, building road like rails :) 21:18:54 <LordAro> ouch! 21:20:12 <TrueBrain> omg, peter1138, and THAT is what you come up with?! :P 21:20:12 <andythenorth> hmm 21:20:22 <Zuu> They need to read the wiki page about hidden ctrl clicks etc. :-p 21:20:26 <frosch123> TrueBrain: yeah, thought the same :p 21:20:54 <peter1138> TrueBrain, sorry :( 21:21:06 <TrueBrain> hihihihih 21:21:08 <TrueBrain> :D 21:21:22 <TrueBrain> lot of <message deleted> 21:21:48 <peter1138> what's that music? o_O 21:22:24 <LordAro> think it's openmsx 21:22:35 * andythenorth ponders 21:22:42 <TrueBrain> andythenorth: sounds painful 21:22:49 <andythenorth> can we allow some ships to go *down* river rapids please? 21:22:57 <andythenorth> with a flag 21:23:26 <TrueBrain> lol @ loan amount :) 21:24:08 <glx> but with coal they should be able to repay loan easily 21:25:11 <Rubidium> start game, repay loan, ALT-1 21:25:15 <Rubidium> so much easier 21:25:43 <TrueBrain> in multiplayer? 21:25:45 <TrueBrain> :D 21:26:08 <Rubidium> who care about MP? 21:26:17 <TrueBrain> I do :'( 21:26:18 <peter1138> take it out 21:26:20 <peter1138> nobody uses it 21:26:50 <LordAro> yogscast fans are so innocent :) 21:26:57 <frosch123> we need to filter vehicle names for strong word 21:27:24 <LordAro> peter1138: :) 21:27:49 <LordAro> we should keep telling them until they notice :) 21:27:59 <frosch123> TrueBrain: now they are teaming up for ddos :p 21:28:10 <Terkhen> against us? 21:28:40 * Terkhen wonders if they'll manage to get it to 50% of the load we get on april 21:28:50 <TrueBrain> frosch123: I will make sure to get some popcorn, watch them try :) 21:29:01 <CIA-6> OpenTTD: rubidium * r23403 /branches/1.1/ (6 files in 4 dirs): 21:29:01 <CIA-6> OpenTTD: [1.1] -Backport from trunk: 21:29:01 <CIA-6> OpenTTD: - Fix: [Network] Do not send chat messages to clients that have not joined yet [FS#4826] (r23337) 21:29:01 <CIA-6> OpenTTD: - Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it [FS#4849] (r23312) 21:29:01 <CIA-6> OpenTTD: - Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock [FS#4845] (r23284) 21:29:03 <CIA-6> OpenTTD: - Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283) 21:29:12 <glx> haha "chat was cleared by moderator" 21:30:40 *** Jocke [~jocke@h132n1-t-a11.ias.bredband.telia.com] has joined #openttd 21:31:11 <glx> poor moderators 21:32:05 <peter1138> those 32bpp sprites look terrible :p 21:32:19 <frosch123> well, you must be a special type of person to volunteer for moderatorship in chat :p 21:32:30 <frosch123> s/those// ? 21:32:49 <frosch123> LordAro: you already said that 21:33:11 <LordAro> i'm trying to get their attention :) 21:33:30 <peter1138> frosch123, no special reason for it 21:34:02 <Jocke> The yogscast-people sure are awful at the game.. 21:34:26 <TrueBrain> I mostly wonder which patched-up version they are using 21:34:32 <TinoDidriksen> They don't play for skill...they play to make fun comments. 21:34:42 <frosch123> TrueBrain: must be chillpp 21:34:47 <Jocke> But it's painful.. 21:34:49 <frosch123> it has lots of patches 21:34:50 <TrueBrain> I guess 21:35:03 <TrueBrain> it has YAIM 21:35:10 <TrueBrain> and chillpp is the only one who has it 21:35:15 <TrueBrain> so you must be right there frosch123 :) 21:36:16 <frosch123> Jocke: but we can say now, that nasl sc2 finals have only 10 times more viewer than a random ottd stream :p 21:37:01 <Jocke> I usually dont watch yogscast or any gaming-streaming, I just wanted to see if they knew what they were doing 21:37:34 <Zuu> Is it default to not show the coverage area highlight? 21:37:45 <frosch123> i would assume 80% of ottd players do not know what they are doing :p 21:38:18 <Eddi|zuHause> i would assume that to be more like 98% :) 21:39:18 <TrueBrain> I am sure it is 100%, as nobody agrees on what a player that knows what he is doing looks like :D 21:39:23 <Eddi|zuHause> do these people have a lower res stream? i get only random 2s excerpts 21:39:55 <TrueBrain> LordAro: at least mention it is irc.oftc.net :P 21:39:58 <TrueBrain> people will think it is twitter 21:40:15 <LordAro> gd point :) 21:40:16 <planetmaker> TrueBrain: can nogo already manipulate the UI, i.e. open / close windows and move mouse? 21:40:20 <frosch123> Eddi|zuHause: i think it is already the lowest res supported by twitchtv 21:40:32 <TrueBrain> planetmaker: no, and the latter is a bit useless sadly 21:40:36 * LordAro modifies the copied text :) 21:40:38 <planetmaker> why? 21:40:47 <frosch123> while i have not figured out yet, when twitchtv allows selecting the quality and when not, this stream is worse than the streams i usually watch 21:40:47 <TrueBrain> your screen will be much different than mine :D 21:41:14 <TrueBrain> open en closing windows by ID should be possible I guess 21:41:25 <LordAro> "It's basically just a rollercoaster tycoon parody!" 21:41:26 <planetmaker> hm, I guess we have no map of where a window and / or its widgets are 21:41:26 <LordAro> ouch 21:41:29 <Zuu> For malipulating windows, the hotkey definitions might be useful. 21:41:40 <planetmaker> true 21:41:43 <peter1138> planetmaker, as long as you know the widget id... 21:41:44 <Zuu> Not the actual keys assigned, but that most buttons etc. have an ID. 21:41:54 <planetmaker> peter1138: that I'd know as tutorial 21:42:29 <frosch123> maybe we need an api function to highlight some gui button? make it blink or so :p 21:42:57 <Eddi|zuHause> yep, that would be quite useful 21:43:03 <frosch123> but those would be singleplayer only api function 21:43:03 *** Retriever [5e0f4d8e@ircip4.mibbit.com] has joined #openttd 21:43:06 <planetmaker> well, yes. We kinda have that with press / unpress or enable / disable 21:43:10 <planetmaker> of course 21:43:18 <Zuu> And MoveCursorTo(windowId, widgetId) or similar. 21:43:24 <TrueBrain> planetmaker: I think it is sufficient to know when a window opens, and to have some highlight function 21:43:30 <frosch123> i would let the player move the mouse 21:43:31 <TrueBrain> so when you say: Open window bla 21:43:34 <TrueBrain> you know when it happens 21:43:46 <TrueBrain> I dislike tutorials which open random windows for me, as I can never find them back after the tutorial :D 21:43:53 <planetmaker> yes. An API to highlight a button or widget is sufficient 21:44:06 *** chaba [~chaba@x1-6-00-26-f2-aa-33-84.k279.webspeed.dk] has joined #openttd 21:44:11 <Zuu> Makes sense though that the player should move the mouse him/herself. 21:44:13 <Eddi|zuHause> this is useless. i need an ACTUAL internet connection... 21:44:19 <Eddi|zuHause> not this garden hose thingy 21:44:19 <planetmaker> yes 21:44:22 *** Retriever [5e0f4d8e@ircip4.mibbit.com] has quit [] 21:44:24 <TrueBrain> planetmaker: I only have no clue what so ever HOW to make a highlight :D 21:44:34 *** Murdox [~2eec64ed@ircip3.mibbit.com] has joined #openttd 21:44:48 <Eddi|zuHause> i should sue somebody. they promised 100% coverage with 1Mbit by LAST YEAR! 21:44:58 <TrueBrain> sue me! 21:44:59 <Zuu> TrueBrain: Make the button background lighter/darker for a second? 21:45:05 <planetmaker> TrueBrain: possibly by some ^ 21:45:08 <Zuu> Try just make it black to begin with :-) 21:45:10 <TrueBrain> the Dutch law has this new thing, where I have to pay UPFRONT a legal fee before I can go defend myself .... 21:45:30 <TrueBrain> so you can sue me, I won't have any money, I cannot defend myself, you will win 21:45:37 <TrueBrain> you got to love twisted laws that get accepted :s 21:46:07 <glx> Eddi|zuHause: the stream sometime pauses for me (but I'm watching a 3.5Mb tv channel at the same time) 21:46:09 <Zuu> But it might make better sense to draw a white border around the button instead as we then don't get into the problem of inverting the text color. 21:46:43 <TrueBrain> we will have to debug that (a lot :)) 21:47:29 <frosch123> Zuu: ottd uses recolouring 21:47:42 <Eddi|zuHause> wtf is this Expresso guy talking about? sounds to me like incoherent babble 21:47:44 *** Docs [~Docs@94-194-88-151.zone8.bethere.co.uk] has joined #openttd 21:48:04 <frosch123> for a start you could make it darker like in the coloured newspaper 21:48:06 *** LuxorCZ [c32f62c5@ircip1.mibbit.com] has joined #openttd 21:48:19 <LuxorCZ> Hello 21:48:31 <planetmaker> hi 21:48:36 <TrueBrain> @calc 2447 / 60 21:48:36 <DorpsGek> TrueBrain: 40.7833333333 21:48:51 <peter1138> "this game looks old"< heh 21:48:54 <Eddi|zuHause> i'd make it a flashy frame like the error tile highlighting 21:48:55 <LuxorCZ> Everyone watching Lewis, Duncan and Sips playing? 21:48:59 <LordAro> lol, 10 valubles trucks 21:49:10 <LordAro> LuxorCZ: for about 30mins, yes :P 21:49:19 <LuxorCZ> I am watching from the start. 21:49:31 <peter1138> oh thank god 21:49:40 <LuxorCZ> He made alot of mistakes along the way. 21:49:45 *** Jurgis [Jurgis@client-87-247-69-113.inturbo.lt] has joined #openttd 21:49:47 <glx> LordAro: see what you've done ;) 21:49:51 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:49:53 <Terkhen> :P 21:50:01 <LordAro> problem? :P 21:50:15 *** George [~George@212.113.107.39] has joined #openttd 21:50:25 <LuxorCZ> Really,alot of these trucks. 21:50:39 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:50:45 <andythenorth> wtf tech levels? 21:50:57 <TrueBrain> we have 4 time as heavy load atm (in hits/s) on our servers, lolz 21:51:00 <planetmaker> yeah. heqs trucks surely are at most tech 1 :-P 21:51:06 <planetmaker> they're slow :-P 21:51:06 * andythenorth should stay out of suggestions forum 21:51:10 <TrueBrain> doesn't mean much, as around this time it is always relative quiet, but still :) 21:51:19 <LuxorCZ> I wonder how long they are going to play. 21:51:19 *** amcnie [~amcnie@host-89-242-177-187.as13285.net] has joined #openttd 21:51:40 <planetmaker> till they reached the goal ;-) 21:51:45 <glx> 100 years left 21:51:58 <Zuu> What goal are they playing for? 21:52:00 <planetmaker> no no. you exagerate. 21:52:00 *** Lcawte [~kvirc@cpc2-brig2-0-0-cust572.3-3.cable.virginmedia.com] has joined #openttd 21:52:06 * andythenorth tests the !oberhumer rule again 21:52:11 *** amcnie [~amcnie@host-89-242-177-187.as13285.net] has quit [] 21:52:12 <planetmaker> 96 years :-P 21:52:23 <Murdox> they said a couple of hours and that is up soon 21:52:24 <planetmaker> Zuu: no idea :-) 21:52:25 <Lcawte> I hear there is discussion about the yogscast gameplay in here? :P 21:52:30 <LordAro> TrueBrain: the yogscast effect :) 21:52:38 <LuxorCZ> For the next twenty minutes,we are gonna watch my ship. 21:52:45 <TrueBrain> LordAro: I am not really impressed sadly :P 21:52:58 <orudge> hmm, he is making some amount of money, it seems 21:53:07 <orudge> how long has this been going on? 21:53:10 <LordAro> LuxorCZ: your ship? you are not Lewis, are you? 21:53:14 <orudge> ah, well, 7 years 21:53:40 *** George|2 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 21:53:53 <LuxorCZ> I was saying what he said. Watching the ship is one of the most funny things in OTTD. 21:53:56 *** LordPixaII [~pixa@79-68-108-172.dynamic.dsl.as9105.com] has joined #openttd 21:54:04 <TrueBrain> did he seriously just mention goatse? Omfg :P 21:54:14 <TrueBrain> that is oldschool 21:54:16 <Lcawte> Its like watching paint dry but on a computer screen :P 21:54:21 <orudge> where else would you see a guy stretch open his anus like that? 21:54:58 <orudge> hmm, this is actually the first time I've heard the OpenMSX music :p 21:55:07 <LuxorCZ> I prefer the old one. 21:55:11 <LordAro> i have had the bad luck of having seen that :L 21:55:19 <frosch123> LordAro: tell him to use the follow vehicle command :p 21:55:21 <orudge> I imagine most people have 21:55:21 <TrueBrain> an estimation of 4000 people visited our website over the normal flow of people we get. Just to throw in some random stats 21:55:25 <Zuu> I prefered when it was silent until they decided to put it on again. 21:55:35 <Zuu> Not that the music is bad, but just annoying strong. 21:55:37 <frosch123> LordAro: ctrl+click onto the topmost icon in vehicle view 21:55:47 <Eddi|zuHause> overall i have heard like 0.3 seconds of the music 21:55:49 <orudge> ooh, a shoutout 21:55:50 <orudge> of sorts 21:55:55 <orudge> how do we communicate with them, then? 21:55:59 <LordAro> yay! it got mentioned :) 21:56:02 <LuxorCZ> The chat is still crazy after the long time. 21:56:11 <orudge> oh, there's a chat thing 21:56:12 <peter1138> lol 21:56:14 <LuxorCZ> What did they say about you? 21:56:16 <Lcawte> Lewis from YogsCast wants you in their vent :P 21:56:18 <LuxorCZ> GO THERE! 21:56:27 <LordAro> lol 21:57:06 <Lcawte> And apparently, OpenTTD developers, your either nerdy or gansters apparently ^.^ 21:57:20 <peter1138> could be nerdy gangsters 21:57:32 <LuxorCZ> Or gangstery nerds 21:57:37 *** Jurgis [Jurgis@client-87-247-69-113.inturbo.lt] has quit [] 21:57:47 <Eddi|zuHause> Age of the Geek! 21:57:51 *** Jurgis [~Jurgis@client-87-247-69-113.inturbo.lt] has joined #openttd 21:58:00 <LuxorCZ> 3162 people watching a slow boat. 21:58:03 <LuxorCZ> That is amazing. 21:58:24 *** jacobus52999 [~jacobus52@78-105-121-133.zone3.bethere.co.uk] has joined #openttd 21:58:35 <__ln__> i was surprised about the leipzig hbf 21:59:00 *** chillcore [58934444@ircip1.mibbit.com] has joined #openttd 21:59:10 <chillcore> Hello All. 21:59:22 <chillcore> Was lurking and had to come over :) 21:59:22 <Lcawte> I wish I was playing on the stream with them, you'd just see this new company take over... 21:59:30 <LordAro> hai chillcore 21:59:40 <LuxorCZ> I wish I played with them. 21:59:47 <chillcore> hello Lord. 21:59:47 *** Pixa [~pixa@79-68-97-39.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 21:59:59 *** Eraclea [~Eraclea@9cm33-1-88-122-190-23.fbx.proxad.net] has joined #openttd 22:00:14 <LuxorCZ> This is far nicer place than the chat at stream. 22:00:24 <Lcawte> Yeah 22:00:36 <frosch123> you can say that about any chat on any stream :p 22:00:43 <TrueBrain> oeh, we are almost at 50% of what slashdot caused last time (hits/s) 22:00:53 <Lcawte> Well, this stream is rather good, its getting the site a lot more hits and the game some more new players... even if its only short lived :P 22:00:59 <glx> (and we survived slashdot) 22:01:24 <frosch123> (with the old server) 22:01:26 <orudge> We have a somewhat beefier server now than then, too 22:01:34 <peter1138> he should ctrl-click on the boat's view button :) 22:01:35 <LordAro> slashdot? 22:01:41 <LuxorCZ> Who was that talking? I haven't understood. 22:01:48 <TrueBrain> if you don't know slashdot, you are a bad nerd :) 22:01:52 <LuxorCZ> Cause of that music.. 22:02:05 <frosch123> peter1138: lordaro tried to tell him, but said "eye-icon". there is no eye-icon in opengfx :p 22:02:31 <peter1138> heh 22:02:32 <Jocke> TrueBrain: slashdot aint that great 22:02:38 <LordAro> i've changed my clipboard-text since then :) 22:02:43 <LuxorCZ> movemycrap.com 22:02:52 <peter1138> slashdot is poor, yes 22:03:10 <Eddi|zuHause> <frosch123> [...] there is no eye-icon in opengfx :p <- i always said that changing the icons like that is bad 22:03:35 <chillcore> Cute how the one dude goes *dududududu* on the beat of the music from time to time. :P 22:03:36 <TrueBrain> Jocke: many many many many many many many webservers claim otherwise :P 22:03:57 <Eddi|zuHause> changing the wrench icon to a gear icon 22:04:03 <Eddi|zuHause> changing the ? icon to an i icon 22:04:05 <Eddi|zuHause> etc. 22:04:17 <Eddi|zuHause> it only adds to confusion when describing stuff 22:04:50 <Jocke> TrueBrain: it's greatly overrated and really not that good, no matter what anyone says 22:05:13 <TrueBrain> I am guessing that is your opinion, and you are free to have it. I am only afraid many do not share it with you :) 22:05:34 <LuxorCZ> Now they are playing SOI music. My life is complete. 22:05:42 <Jocke> Well, alot of people does share it with me TrueBrain ;) 22:05:48 <LuxorCZ> OTTD + Yogscast + SOI Music. 22:05:58 <Rubidium> I think there is a difference between quality (of content) and quantity of "followers" 22:05:58 <LuxorCZ> It made the ship moving epic. 22:06:05 <Jocke> Also, there's different kinds of 'nerds' 22:06:06 <Rubidium> (of slashdot) 22:06:07 <peter1138> SOI? 22:06:14 <LuxorCZ> Shadow of Israphle 22:06:18 <LuxorCZ> *Israphel 22:06:18 <TrueBrain> lol @ Rubidium :) 22:06:41 <Rubidium> the following of slashdot is what is the fear of many (small) hosters 22:06:47 <Jocke> There's those who use a computer to read stuff online who considers themselves to be nerds, then there's those who knows how to do stuff 22:06:48 <LuxorCZ> Thing that made yogscast alot famous. 22:06:54 <LordAro> peter1138: their main youtube minecraft series 22:07:11 <TrueBrain> Jocke: however, the slashdot effect is very real :) 22:07:15 <TrueBrain> and not to be taken as a joke 22:07:23 <Jocke> err.. 22:07:52 <Jocke> Sure, whatever 22:08:24 <LordAro> OTTD should have this music 22:08:30 <LordAro> (sorry) 22:08:54 <frosch123> it will get boring within hours 22:09:24 <frosch123> game music must be suited to be played looped over and over all day 22:09:27 *** LordPixaII [~pixa@79-68-108-172.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:09:54 <frosch123> most importantly it has to exclude vocals for that :) 22:10:22 <LordAro> good point 22:10:31 <LordAro> i never think these things through :) 22:10:39 <frosch123> LordAro: it's not that we want to shout at them about their playing style :p 22:10:53 <TrueBrain> some quickly give Xaroth the magic link to the cast :P 22:10:59 <TrueBrain> 3-2-1-buzz 22:11:04 <TrueBrain> damn, you guys are getting slow :D:D 22:11:05 <chillcore> LordAro Kill music and play MP3? Besides the cheesy midi fits the game well IMHO. 22:11:11 <Xaroth> ! 22:11:12 *** Ter0 [83e7de33@ircip2.mibbit.com] has joined #openttd 22:11:17 <Xaroth> almost forgot i had this window open.. 22:11:24 <frosch123> Xaroth: http://www.twitch.tv/yogscast 22:11:26 *** wsirc_3130268 [~wsirc_313@www.nowhere-else.org] has joined #openttd 22:11:36 <TrueBrain> <3 frosch123 22:11:38 *** Roadrunner96 [~chatzilla@02dbbe22.bb.sky.com] has joined #openttd 22:11:39 <TrueBrain> you win a cookie! 22:11:46 <Xaroth> right, i'm actually pausing apollo18 for this 22:11:47 <TrueBrain> http://www.amazon.com/ <- feel free to get as many as you like 22:11:48 <Xaroth> so this better be good 22:11:55 <LuxorCZ> I hope I will get mentioned. Somewhy I want to. 22:12:00 <Xaroth> lol @ the fail track layout :o 22:12:00 <andythenorth> bye 22:12:01 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:12:02 <frosch123> TrueBrain: more than fb? 22:12:13 <TrueBrain> frosch123: not sure, will be a tie 22:12:33 <chillcore> I think they is lurking here too ... lol 22:12:55 <glx> Xaroth: blue and yellow are AIs 22:13:04 <TrueBrain> which AIs? :P 22:13:10 * Jocke goes back to building a droid-brain 22:13:54 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:14:33 <Xaroth> well red's rails is also missing a few.. er.. optimizations 22:14:43 *** DDR_ [~chatzilla@142.179.78.88] has joined #openttd 22:14:52 <Xaroth> and why aren't they testing nogo, TrueBrain! :o 22:14:57 <glx> not only rails ;) 22:15:00 <chillcore> My patchpack for sure ... I hope it does not crash on them though :P 22:15:02 <TrueBrain> Xaroth: ugh, please no 22:15:07 *** jacobus52999 [~jacobus52@78-105-121-133.zone3.bethere.co.uk] has left #openttd [] 22:15:10 *** Ter0 [83e7de33@ircip2.mibbit.com] has quit [] 22:15:21 <TrueBrain> hahaha; we do not chat here :D 22:15:23 <TrueBrain> kewl :D 22:15:27 <LordAro> chillcore: you must be so proud :) 22:15:32 <chillcore> Xarath: Nogo not yet included. 22:15:37 <LuxorCZ> I guess they mentioned this IRC once mor.e 22:15:38 <LordAro> TrueBrain: we're all bots :) 22:15:53 <TrueBrain> chillcore: and I think NoGo is not good enough yet to be included in your pack ;) 22:15:58 <TrueBrain> it changes on daily base :) 22:16:00 <chillcore> pretty awesome for sure and lot of publicity ofcourse. 22:16:06 <DorpsGek> you need a key to talk here? 22:16:10 *** jacobus52999 [~jacobus52@78-105-121-133.zone3.bethere.co.uk] has joined #openttd 22:16:22 <CIA-6> OpenTTD: terkhen * r23404 /trunk/ (6 files in 3 dirs): -Add: Tilematrix structure (michi_cc). 22:16:34 <glx> TrueBrain: NoGo is progressively added to trunk anyway 22:16:44 <chillcore> TrueBrian: I agree and I must admit I have not yet tested much. 22:16:49 <chillcore> sorry 22:16:51 <TrueBrain> glx: parts of it :) 22:16:56 <TrueBrain> chillcore: no worries :) 22:17:08 <TrueBrain> I have enough testers atm :) 22:17:24 <glx> I should test it :) 22:17:57 <chillcore> TrueBrain: Cool. If it makes trunk it will be in when I restart anyway. ;) 22:18:08 <TrueBrain> still lots to do :) 22:18:11 <LordAro> well, that was interesting :) 22:18:15 <LuxorCZ> It was. 22:18:21 <LuxorCZ> I guess they ended. :( 22:18:40 <chillcore> It is a big patch and touches everything. yeah I imagine. 22:18:40 <CIA-6> OpenTTD: terkhen * r23405 /trunk/src/ (4 files in 2 dirs): -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 22:19:01 <chillcore> Aaaaaaaah they stopped. 22:19:11 <TrueBrain> so a peak of 50hits/s, not bad for a livecast tbh 22:19:39 <CIA-6> OpenTTD: terkhen * r23406 /trunk/src/date.cpp: -Change: Run the monthly subsidy loop after cargo acceptance has been calculated. 22:19:53 <LordAro> TrueBrain: see? if i hadn't told you, you wouldn't know why :) 22:20:00 <__ln__> \win 24 22:20:01 <TrueBrain> LordAro: very true, tnx for that :) 22:20:11 <__ln__> fail 25 22:20:11 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 22:20:17 <TrueBrain> and I wanted to stress-test the latest setup for a while now 22:20:19 <LuxorCZ> Goodbye, people. 22:20:20 <TrueBrain> nothing beats a live-test 22:20:22 <TrueBrain> o/ LuxorCZ 22:20:24 <CIA-6> OpenTTD: terkhen * r23407 /trunk/src/ (saveload/town_sl.cpp town.h town_cmd.cpp): -Codechange: Keep a bitmap of all cargos accepted by towns. 22:20:25 *** DDR_ is now known as DDR 22:20:39 <TrueBrain> and I am content with the new setup, the CPU didn't even increase :P 22:20:43 *** jacobus52999 [~jacobus52@78-105-121-133.zone3.bethere.co.uk] has left #openttd [] 22:21:10 <TrueBrain> so OpenTTD is ready for the next slashdot and notch-effect combined :P :) 22:22:09 <TrueBrain> guess it is the perfect time to thank OVH.de for hosting us :D 22:22:36 * LordAro applauds 22:23:07 * chillcore is glad the PP did not crash on them. :) 22:23:35 <TrueBrain> a nice compliment there for you chillcore ;) 22:23:38 <TrueBrain> no obvious bugs and issues :) 22:23:48 <chillcore> still they should have tested trunk ... or the stable RC 22:23:58 <chillcore> Thank you TrueBrain 22:24:17 <TrueBrain> its not easy to combine a shitload of patches, and make them work together :) 22:24:22 <TrueBrain> often underrated tbh 22:24:47 <Xaroth> ugh, HoN, right, back to apollo18 22:24:47 <chillcore> Ofcourse also due the high quality of the patches chosen ;) 22:25:07 <chillcore> And trunk too ! 22:25:27 *** LuxorCZ [c32f62c5@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:25:44 *** Eraclea [~Eraclea@9cm33-1-88-122-190-23.fbx.proxad.net] has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 22:26:00 <chillcore> And indeed underrated sometimes. I took me over a year an many many hours to get this far. 22:27:18 <Xaroth> __ln__: at least you're using irssi, so the fail isn't -that- bad.. 22:28:02 <Terkhen> meh, lazy CIA 22:29:00 * TrueBrain slaps CIA-6 22:29:07 <TrueBrain> @openttd commit 22:29:07 <DorpsGek> TrueBrain: Commit by terkhen :: r23408 trunk/src/subsidy.cpp (2011-12-03 22:26:30 UTC) 22:29:08 <DorpsGek> TrueBrain: -Feature: Allow to create subsidies for any combination of source and destination types. 22:29:09 <DorpsGek> TrueBrain: -Change: Do not rely in TownEffects for awarding subsidies. 22:29:12 <LordAro> :O not fixed subsidies?? 22:29:16 <TrueBrain> at least DorpsGek is more available 22:29:22 <__ln__> das letzte sendung von gottschalk oder etw? 22:29:33 <TrueBrain> __ln__: wrong language; please change your language and try again :D 22:29:44 <Xaroth> __ln__: you missed a /win somewhere :P 22:29:53 <CIA-6> OpenTTD: terkhen * r23408 /trunk/src/subsidy.cpp: 22:29:53 <CIA-6> OpenTTD: -Feature: Allow to create subsidies for any combination of source and destination types. 22:29:53 <CIA-6> OpenTTD: -Change: Do not rely in TownEffects for awarding subsidies. 22:29:57 <Eddi|zuHause> __ln__: well, he wanted to quit half a year ago already... 22:30:27 <frosch123> Eddi|zuHause: he wanted to quit 10 years ago 22:30:39 <Terkhen> oh, I have to edit the specs 22:30:44 <frosch123> Terkhen: no :p 22:30:48 <frosch123> too late :p 22:31:06 *** Roadrunner96 [~chatzilla@02dbbe22.bb.sky.com] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111104165243]] 22:31:28 <CIA-6> OpenTTD: glx * r23409 /trunk/projects/ (10 files): -Change: reorder files in langs project 22:31:47 <TrueBrain> glx: <3<3<3 22:31:55 * Terkhen closes FS#954 before anyone else does it first :P 22:32:06 <TrueBrain> Terkhen: no 22:32:08 <TrueBrain> :P 22:32:10 <TrueBrain> j/k :D 22:32:21 <Terkhen> :D 22:35:13 <Eddi|zuHause> frosch123: didn't he once quit and come back? 22:35:27 <frosch123> yes, but that is 20 years ago 22:35:50 <frosch123> he wanted to quit when he became 50 because the show is meant for age < 50 22:35:57 <frosch123> but i think now he is 60 :p 22:36:35 <Eddi|zuHause> isn't the average ZDF viewer like 65? :p 22:36:57 <frosch123> i thought they are watching ard? 22:37:15 <Eddi|zuHause> allegedly, ZDF is the worst 22:37:42 <frosch123> (1987â1992; 1994â2011) <- according to wiki 22:38:10 <Wolf01> 'nighty night 22:38:19 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:41:51 <chillcore> Anyone knows if yogscast records its live sessions? I only got to see the end of the game and if I understood correctly they played for an hour or so ... 22:42:04 <Eddi|zuHause> age statistic i could find: privates: min: Pro 7: 35, max: Sat 1: 51, public: main: ZDF, ARD: 60, 3rd: min: MDR, WDR: 61, max: BR: 64 22:42:15 *** Netsplit resistance.oftc.net <-> graviton.oftc.net quits: lugo, Murdox, devilsadvocate, Noldo, Rubidium, jonty-comp, CIA-6, b_jonas, chillcore, mikegrb 22:42:30 *** Netsplit over, joins: chillcore, Murdox, Rubidium, jonty-comp, lugo, b_jonas, devilsadvocate, Noldo, CIA-6, mikegrb 22:42:30 <LordAro> chillcore: i think twitch tv keeps archives 22:42:41 <Eddi|zuHause> i think he just split :p 22:42:53 <Zuu> Yep, I found the stream in the archive. Didn't try it though. 22:43:11 <LordAro> i think he just came back :P 22:44:04 <chillcore> Zuu: Do you have a link perhaps? 22:44:08 <Eddi|zuHause> complementing that statistic: the average german is 44, the average tv viewer 51 22:44:16 <Zuu> Oh, it was not an archive, but a link to the ongoing stream. ( http://sv.twitch.tv/directory/Transport%20Tycoon ) 22:47:27 <chillcore> Zuu: Yeah thats the one I still have open ... they is playing something else now. 22:47:49 <chillcore> LordAro: ... Linkie to archives perhaps? 22:48:10 <LordAro> chillcore: i'm looking.. :) 22:48:14 <Zuu> Sorry, I mistook it for being an archive but it clearly says that it is a live stream. :-( 22:48:45 <Zuu> Maybe LordAro who has an account there can figure out if they have archives for the members. 22:49:34 <chillcore> Zuu: No problem. I just killed the livestream anyway ... hack and slash ... was fun when I was younger. 22:52:44 <LordAro> hmm, i can see links to archives, but they don't seem to do anything 22:53:01 <LordAro> http://www.twitch.tv/yogscast/b/301621039 <-- that work at all? 22:53:55 <Eddi|zuHause> that just redirects me to the live cast 22:54:20 <LordAro> that's what i thought 22:54:43 <chillcore> Yes but still the same stream as before. and Eddi|zuHause was faster. :) 22:55:27 <LordAro> i think perhaps it is the same stream, and they haven't 'split' it 22:55:40 <LordAro> so, come back tomorrow and it'll be there 22:57:03 <Zuu> LOL, someone joined the stream and asked for a link to download OpenTTD just to find out that it didn't look like that kill-game that they were currently playing :-p 22:57:20 <appe> morning. 22:57:39 <LordAro> you're still watching? :P 22:57:42 <chillcore> Ah Ok. Will bookmark the link then. Thank you for searching and the info LordAro. 22:57:47 <Zuu> LordAro: The stream? No 22:58:04 <LordAro> oh good :) 22:58:04 <appe> tip on any fun industry grf? 22:58:09 <LordAro> ..what then? 22:58:57 <Zuu> appe: OpenGFX+ Industries? 23:00:21 <chillcore> appe: FIRS or ECS Vectors? Or try them all? <- but not all at once though :P 23:02:37 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 23:03:35 <appe> im trying the ECS wood now. 23:06:01 <chillcore> the ECS vectors can be combined with the ECS vectors, for a more complete experience, without problems ... but it is a lot harder to play with then with FIRS. I have not yet tried OpenGFX+ industries. First finish my FIRS game ... 23:06:39 <appe> i usually play rather small maps, wich complicates using lots of ECS vectors at the same time 23:08:27 *** Neon [~Neon@dslb-178-004-186-214.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:08:37 <chillcore> True ... as long as you are having fun all is good. ;) 23:08:41 *** tokai|mdlx [~tokai@port-92-195-126-165.dynamic.qsc.de] has quit [Read error: Operation timed out] 23:09:47 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:10:29 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:11:47 *** wsirc_3130268 [~wsirc_313@www.nowhere-else.org] has quit [Remote host closed the connection] 23:12:46 *** KritiK [~Maxim@95-28-180-57.broadband.corbina.ru] has quit [Quit: Leaving] 23:13:51 <appe> :) 23:13:55 <appe> i love 64x64 maps 23:15:48 <frosch123> water-border only? 23:17:08 *** tokai [~tokai@port-92-195-84-134.dynamic.qsc.de] has joined #openttd 23:17:11 *** mode/#openttd [+v tokai] by ChanServ 23:24:51 <appe> nope 23:25:10 * Rubidium wonders whether there are monthly commit stats of OpenTTD somewhere; I got the feeling there are some months that are generally more quiet than others regarding the amount of development getting done 23:25:37 <Terkhen> good night 23:26:03 <Rubidium> night Terkhen 23:26:42 <chillcore> sweet dreams Terkhen. 23:28:01 <chillcore> Rubidium: I somehow have the impression that it depends the weather ... the colder the more :) 23:28:04 <Eddi|zuHause> Rubidium: it does seem to be massively increasing over the last month :) 23:29:37 <LordAro> Rubidium: https://www.ohloh.net/p/openttd/analyses/latest ? 23:30:00 <LordAro> with the code analyst set to 'commits' 23:31:57 <LordAro> seems most commits in a month was 433, in january 2007 23:36:07 <chillcore> 80% C++, 10% C. almost there .... except that is still 29257 lines of C. ;) 23:36:52 * LordAro thinks that Truebrain shouldn't be 'retired' in the credits 23:37:10 <TrueBrain> LordAro: I very much am :) But tnx ;) 23:37:28 <CIA-6> OpenTTD: michi_cc * r23411 /trunk/src/ (9 files in 2 dirs): -Add: Company infrastructure counts for rail. 23:37:36 <CIA-6> OpenTTD: michi_cc * r23410 /trunk/src/ (7 files in 3 dirs): -Add: A window with a detailed overview over the infrastructure of a company. 23:37:36 <CIA-6> OpenTTD: michi_cc * r23412 /trunk/src/ (5 files in 2 dirs): -Add: Company infrastructure counts for road. 23:37:39 <CIA-6> OpenTTD: michi_cc * r23413 /trunk/src/ (6 files in 2 dirs): -Add: Company infrastructure counts for canals. 23:37:43 <CIA-6> OpenTTD: michi_cc * r23414 /trunk/src/ (saveload/company_sl.cpp station_cmd.cpp waypoint_cmd.cpp): -Add: Company infrastructure counts for stations/airports. 23:38:04 <LordAro> ah! a wild commit appeared! 23:38:05 <CIA-6> OpenTTD: michi_cc * r23415 /trunk/src/ (21 files in 5 dirs): -Feature: Infrastructure maintenance costs. 23:38:10 <Rubidium> http://rbijker.net/openttd/commits.pdf ;) 23:38:10 <CIA-6> OpenTTD: michi_cc * r23416 /trunk/ (20 files in 6 dirs): -Add: [NoAI] API for querying infrastructure costs. 23:39:32 <LordAro> so, that's YAIM in trunk, i guess 23:40:12 <Rubidium> so september and october are generally the quiet months 23:40:56 <TrueBrain> haha, nice Rubidium :) 23:41:19 *** Elukka [Elukka@78-27-103-88.bb.dnainternet.fi] has quit [] 23:41:24 <LordAro> gah, why can chrome not view pdfs?? 23:41:42 <Jurgis> it can't? 23:41:53 <chillcore> TrueBrain: /me agrees with LordAro little a bit. Anyway I do understand your point of view. Anyway I updated the wiki's readmes with your nick as per readme. ;) 23:42:14 <chillcore> - second anyway 23:42:35 <LordAro> Jurgis: my version cannot (17.0.950.0) 23:44:55 <CIA-6> OpenTTD: rubidium * r23417 /trunk/src/openttd.cpp: -Fix: wrong argument to printf 23:45:34 <appe> hm 23:45:50 <appe> the ecs wood vector only seems to start the game with one forest 23:45:53 <appe> correct? 23:46:52 <chillcore> appe: try a (slightly) bigger map and set the number of industries higher in the options. 23:47:44 <appe> i see 23:47:57 <Eddi|zuHause> michi_cc: now your efforts are free to finish YACD :p 23:48:11 <Rubidium> those stats might be skewed due to changed working procedures, e.g. I looked at the whole repository so branches are accounted for 23:48:22 <Rubidium> and those branches we don't use anymore 23:49:31 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 23:49:55 <michi_cc> Yeah, local branches in DVCS lead to less "stupid, revert/fix/redo" commits in SVN :) 23:50:15 <Eddi|zuHause> 2007/2008 is hard to distinguish 23:50:33 <appe> chillcore: how do i set the number of industries? 23:50:35 *** LordAro [~lordaro@host86-156-237-123.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 23:50:43 * chillcore thinks YACD and CargoDist should be joined somehow before merge in trunk. Both have their advantages. 23:51:11 <planetmaker> g'night 23:52:02 *** Murdox [~2eec64ed@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:52:21 <chillcore> appe: when you click new game ... number of industries? Click on the high/low/none part. I do not have OpenTTD open right now. 23:52:34 <chillcore> same as you choose number of towns ;) 23:52:40 *** Jurgis [~Jurgis@client-87-247-69-113.inturbo.lt] has quit [] 23:53:14 <Eddi|zuHause> completely unrelated: in http://www.tt-forums.net/download/file.php?id=152902 <-- the town window, where it says "the town does NOT grow" <- the "not" looks shifted too low in the line 23:53:46 <Eddi|zuHause> (due to the other text not having shadow, i presume) 23:54:59 <TrueBrain> shadow effects playing tricks on you? 23:55:01 <TrueBrain> check with paint :) 23:55:46 <chillcore> Also ... michi_cc: woot. I am really tempted to play a clean trunk game these days. (and restart my PP too) 23:56:25 *** JVassie_ [~James@2.27.104.12] has quit [Ping timeout: 480 seconds] 23:56:38 <Eddi|zuHause> chillcore: well, you just released a "as good as final" version of your PP, so starting over now is best :) 23:57:04 *** chaba [~chaba@x1-6-00-26-f2-aa-33-84.k279.webspeed.dk] has left #openttd [] 23:57:06 <chillcore> rivers, zoom, infrastructure and everything else. 23:57:50 <chillcore> Eddi|zuHause: Yeah you are right. Just need to update YAIM to v3.1+fix and update language files ... 23:58:25 <Rubidium> oh, a hint about language files: the order of strings in the translations doesn't matter 23:58:51 <chillcore> It is just the starting over part that is holding me back a bit ... 23:59:23 <chillcore> Rubidium: It does not? how come that some string get the wrong order ingame then sometimes? 23:59:42 <chillcore> oh in the translations ... I see