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Log for #openttd on 11th January 2012:
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00:10:36  <Snail_> hi all
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00:37:19  <Eddi|zuHause> what's needed to handle autorefit properly?
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00:37:55  <brendan10211> i cant help, but at least im alive
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00:47:15  <brendan10211> hrmm
00:52:30  <Snail_> you need to set the refit costs to 0 for the cargoes you want to refit to
00:53:12  <brendan10211> ok
00:53:26  <planetmaker> Eddi|zuHause: usage of the refit callback
00:53:34  <planetmaker> Snail_: autorefit may well cost
00:53:38  <brendan10211> anyone know of a good savegame available for download that i can just watch?
00:53:40  <planetmaker> iirc
00:54:21  <Snail_> planetmaker: so the vehicles get refitted by themselves, but when this happens, it's a cost for you?
00:54:48  <planetmaker> Snail_: no. But it costs to go through wagons with a broom
00:55:20  <planetmaker> autorefit means refit in station to available cargo. Doesn't mean no person working on it (briefly)
00:55:35  <planetmaker> or like flushing a tanker wagon or so
00:56:19  <Snail_> yes, but in the game, I thought you had to specify 0 costs for the caroges you wanted to be able to autorefit to?
01:03:18  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Refit_cost_factor_.2815E.29 and http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 <-- Snail_
01:04:21  <Snail_> planetmakerL "where callback 15E allows it" --> so it can also happen at cost > 0?
01:04:54  <planetmaker> that's my understanding
01:05:19  <planetmaker> and if my memory serves me well, that's how I partially use it in ogfx+trains
01:05:29  <planetmaker> too long ago that I implemented it :-P
01:06:01  <Snail_> good to know :)
01:07:03  <planetmaker> switch (FEAT_TRAINS, SELF, refrigerate_wagon_refit_cost_switch, 1) {
01:07:03  <planetmaker> 	return 20 | CB_RESULT_AUTOREFIT;
01:07:03  <planetmaker> }
01:07:30  <planetmaker> thus getting out the fish stench of a refrigerator wagon costs soap ;-)
01:07:37  <planetmaker> but can be done at the station
01:07:52  <Snail_> heh, true, for instance when you want to transport fruit instead of fish
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01:09:41  <Snail_> how are cargo subtypes handled when autorefitting?
01:09:42  <Snail_> s
01:09:42  <Snail_> ay
01:10:03  <Snail_> say I have some flatcars refitted to wood going to a station full of goods waiting to be picked up
01:10:19  <Snail_> my flatcars are coded so that there are 2 subtypes of goods (let's say, crates or containers)
01:10:39  <planetmaker> variable 10
01:10:44  <Snail_> if autorefit is on, the flatcars will get refitted to goods and load the cargo. But what subtype will be chosen? Always the first on the list? At random?
01:11:02  <planetmaker> first one which allows refit
01:11:10  <planetmaker> use a random switch to choose randomly
01:11:56  <Snail_> I see
01:12:22  <Snail_> I think the first one is always a safe choice. With autorefit, you can never know which particular subtype would best suit the awaiting cargo :)
01:12:48  <planetmaker> then random is just as safe ;-)
01:13:14  <Eddi|zuHause> <planetmaker> thus getting out the fish stench of a refrigerator wagon costs soap ;-) <-- at least for the DRG wagons, the fish refrigerated wagons and <other> refrigerated wagons were never mixed
01:13:29  <planetmaker> :-)
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01:14:19  <Eddi|zuHause> partly because <other> needs ventilation to keep the air dry, but fish doesn't care
01:14:54  <Eddi|zuHause> ventilation makes the ice melt earlier
01:16:03  <planetmaker> makes sense
01:17:01  <Snail_> planetmaker: yes, but if it's always the 1st variant, I can draw it as to be the most "universal" as possible - such as generic crates for flatcars
01:17:23  <Snail_> and have other specific graphics for goods (plywood, vehicles...) in the next subtypes
01:17:57  <planetmaker> Before you rely on 1st subtype in all vehicles, test it with one ;-)
01:19:55  <iddqd> msaccess is cock
01:20:27  <Snail_> I will :)
01:20:36  <Snail_> btw did you get my updated sprites for the tunnels?
01:21:55  <planetmaker> yes, I did. They're looking good, I think
01:25:22  <Snail_> thanks :)
01:26:19  <Snail_> I'll start and implement it on other landscapes too then
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02:03:33  <brendan10211> here too?
02:03:34  <brendan10211> lol
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04:30:03  <Eddi|zuHause> random thought: when scheduling aircraft, it should be possible to keep the aircraft in the holding pattern, until the travel time is up. the waiting time then includes the time for landing, loading, takeoff
04:30:41  <Eddi|zuHause> that would give you more control over the order in which planes land or take off
04:32:18  <Eddi|zuHause> and "stopping" an aircraft mid-flight should keep it in the holding pattern
04:33:08  <Eddi|zuHause> (that's kind of a counter-proposal to "close airport")
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07:30:35  <appe_> if you have time over, dont hesitate to build a train or two on my (first!) server
07:30:45  <appe_> 83.227.118.129:3979 passwd: kebab
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09:24:10  <peter1138> "Plus I can't open GRF files as I am missing a libgcc DLL file"
09:24:11  <peter1138> YEAH
09:24:17  <peter1138> damn that libgcc DLL
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10:29:59  <dihedral> to have had a happy new year ;-)
10:32:15  <Eddi|zuHause> have a new job yet? :)
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12:21:12  <Eddi|zuHause> hm... i know most games in xkcd, but i have no clue about the bottom four...
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12:28:14  <peter1138> snakes and ladders? :)
12:28:43  <Sacro> Eddi|zuHause: do you want to play seven minutes in heaven?
12:28:51  <Sacro> you just need a partner and a closet
12:29:23  <Sacro> and mao is like a card version of mornington crescent
12:30:31  <Eddi|zuHause> Sacro: what i mean is "i likely know the games, but i have no associations with the names"
12:33:33  <Sacro> ahhh
12:34:29  <Eddi|zuHause> "they don't teach us this stuff in shool"
12:34:37  <Eddi|zuHause> school
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14:12:26  <Belugas> hello
14:15:28  <dihedral> <Eddi|zuHause> have a new job yet? :) <- nope, told my boss what annoys me and he's trying to get a grip on it :-P
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14:32:15  <peter1138> um, will "lock (object) { return foo; }" do what i want?
14:32:19  <peter1138> (c#)
14:33:47  <Sacro> peter1138: depends what you want
14:34:10  <peter1138> well it needs to return with object unlocked
14:34:17  <peter1138> logically it should because it's a block-level type thing
14:34:20  <Sacro> Yes
14:34:21  <peter1138> but you never know :p
14:34:44  <Sacro> same as using (var foo = new Foo()) { ... }
14:35:04  <Sacro> makes Foo die out of scope
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14:53:41  <Belugas> dihedral, soubnds like you might have a very good bos, if he achieves what he's trying to do :)
14:54:11  <dihedral> we shall see :-)
14:54:18  <dihedral> but he is quite keen on keeping me :-P
14:54:40  <dihedral> so he has a good motivation :-D
14:55:03  <Belugas> "keeping the job because i like the boss"
14:55:04  <Belugas> mmh...
14:55:07  <Belugas> sounds...
14:55:17  <Belugas> strange to me
14:55:23  <Belugas> "he pays well"
14:55:37  <Belugas> worth considering ;)
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15:20:18  <dihedral> he does not pay well, but the atmosphere is great :-)
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17:11:01  <andythenorth> planetmaker: that pseudo sprite thing again?
17:11:16  <andythenorth> was that a patchpack last time? Or did we not resolve it?
17:13:53  <planetmaker> I don't recall.
17:14:16  <planetmaker> But I looked at his screenshot and that's clean OpenTTD and the 0.7.0M which one gets from bananas (though I didn't compare md5sum)
17:14:37  <planetmaker> (why did you upload 0.7.0M?
17:15:06  <andythenorth> I did? :o
17:15:10  <andythenorth> that was a mistake in that case
17:15:14  <planetmaker> that's what I got from bananas
17:15:17  <andythenorth> oh
17:15:24  <andythenorth> I screwed up then :P
17:15:30  <andythenorth> I thought I'd uploaded the clean tag
17:15:49  <planetmaker> I always wait for the DevZone compile farm, download that and upload that to bananas ;-)
17:15:55  <planetmaker> no thinking, no mistakes ;-)
17:16:01  <andythenorth> seems reasonable
17:16:13  <planetmaker> (unless the DevZone also screws up. But then it's the same thing on both, still)
17:16:44  <planetmaker> But thus I'm also not exactly sure what 0.7.0M constitutes ;-)
17:17:17  <planetmaker> I tested the FIRS though and it works for me
17:17:26  <planetmaker> thus I'm clueless either way
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17:20:01  <andythenorth> indeed
17:20:11  <andythenorth> we should upload 0.7.0
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17:20:17  <andythenorth> replacing 0.7.0M
17:20:26  <andythenorth> or we should do 0.7.1 :P
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17:21:05  <Yexo> I'd leave 0.7.0M until you really have bugfixes for 0.7.1
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17:23:15  <planetmaker> yes, I agree there. There's no big harm in the probably only renamed version, or a slight difference, if there is
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17:28:22  <Eddi|zuHause> http://b.asset.soup.io/asset/2782/2123_6a0d.jpeg
17:29:49  <planetmaker> lol
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18:19:16  <peteris> hi people, is there actual command to pause dedicated game server trough console? Or I must just use min_active_clients setting?
18:21:19  <lugo> what did you try already?
18:22:28  <Terkhen> hello
18:23:56  <peteris> nothing, I just logged out with other player, left ai for day to play, and then I understood that I have to actually do something to pause server - it doesn't stop itself :)
18:25:05  <lugo> what would you think is the most intuitive answer to your question
18:25:30  <peteris> so I just set min_active_clients to zero and that's it?
18:31:01  <Terkhen> peteris: did you try list_cmds? or maybe pause?
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18:46:03  <CIA-1> OpenTTD: translators * r23786 /trunk/src/lang/ (8 files): (log message trimmed)
18:46:03  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:46:03  <CIA-1> OpenTTD: catalan - 14 changes by arnau
18:46:03  <CIA-1> OpenTTD: english_AU - 6 changes by tomas4g
18:46:03  <CIA-1> OpenTTD: hungarian - 32 changes by IPG
18:46:05  <CIA-1> OpenTTD: italian - 10 changes by Snail_, lorenzodv
18:46:05  <CIA-1> OpenTTD: latvian - 29 changes by Parastais
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18:47:33  <CIA-1> OpenTTD: rubidium * r23787 /trunk/src/ (network/network_gui.cpp town_gui.cpp): -Fix: add some missing spaces
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18:56:03  <MJP> Uuh "missing spaces"! I found something of that level of importance yesterday: there is a (at least) wrong comment in gui.h, ShowOrdersWindow() is in order_gui.cpp instead of train_gui.cpp :) Anymay, hi all!
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19:12:20  <SmatZ> hello MJP
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19:39:45  <Eddi|zuHause> now have purchase prices for most engines... \o/
19:40:06  <Eddi|zuHause> (there's still some oddities left, e.g. for ICE1 it doesn't account price for both engines)
19:40:45  <Eddi|zuHause> (ideally that would be solved by having prices for articulated parts added)
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20:54:39  <__ln__> @seen bjarni
20:54:39  <DorpsGek> __ln__: bjarni was last seen in #openttd 13 weeks, 5 days, 20 hours, 35 minutes, and 33 seconds ago: <Bjarni> heh
20:55:40  <__ln__> to whom do i complain about the metro connection of copenhagen airport then?
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20:57:59  <brendan10211> @seen brendan10211
20:58:00  <DorpsGek> brendan10211: brendan10211 was last seen in #openttd 18 hours, 54 minutes, and 25 seconds ago: <brendan10211> lol
20:58:11  <brendan10211> <Bjarni> heh
20:58:14  <brendan10211> <brendan10211> lol
20:58:16  <brendan10211> :P
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21:37:53  <brendan10211> well well well
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21:51:54  <appe_> hm
21:52:04  <appe_> im running my openttd server on 100Mb
21:52:27  <appe_> though, when i launch a 2048x2048 server, the server response seems to lack
21:52:47  <frosch123> the connection speed only matters when joining
21:52:50  <appe_> hm, ok.
21:53:09  <appe_> i fail to see why a bigger map (without any players on it) would affect the bandwith.
21:53:18  <appe_> or well, it really doesnt, i have no idea what so ever why it lags.
21:53:30  <frosch123> what's the cpu load?
21:53:33  <planetmaker> hello
21:53:39  <frosch123> evening planetmaker :)
21:53:40  <SpComb> good publicity for OpenTTD, CVE identifiers :p
21:53:43  <appe_> frosch123: let's see.
21:54:08  <frosch123> SpComb: we have 2 or 3 every year
21:54:27  <appe_> frosch123: -none-
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21:55:18  <appe_> well
21:55:20  <appe_> the thing is
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21:55:31  <appe_> im running this on my htpc, and i do not want that :)
21:55:51  <appe_> i have a dedicated computer for it, but it's bound to be on 54Mbit wlan
21:55:57  <appe_> i guess that would be enough?
21:56:09  <appe_> ill marely have 2-4 users at the time, maximum
21:58:11  <SpComb> debian just published their security update for openttd
21:58:33  <SpComb> ..from back in aug/sep
21:59:04  <frosch123> so, those from 1.1.3 :p
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22:07:54  <Terkhen> good night
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22:14:47  <appe_> http://d24w6bsrhbeh9d.cloudfront.net/photo/1707541_460s_v1.jpg
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22:19:26  <frosch123> fps without gun :p
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22:55:18  <Rubidium> SpComb: which CVE identifier?
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23:03:32  <brendan10211> wow
23:03:39  <brendan10211> so many quitting
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23:13:59  <appe_> oh crud
23:13:59  <appe_> i didnt know airplanes broke down so fast
23:14:48  <brendan10211> lol
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