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Log for #openttd on 9th May 2012:
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05:45:32  <andythenorth> http://flattr.com/
05:45:43  <andythenorth> ^ not that ottd is about money :P
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08:29:41  <Dwarden> hi everyone, question what installer is used by openttd, is it reusable for other projects?
08:30:28  * NGC3982 ircs in the bath tub
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08:32:28  <TinoDidriksen> Dwarden, it's probably NSIS
08:37:30  <Dwarden> oh really?
08:37:40  <Dwarden> is the script somewhere to study?
08:38:06  <TinoDidriksen> Dwarden, http://nsis.sf.net/
08:38:28  <Dwarden> i know it, i mean the script used by openTTD
08:38:44  <Dwarden> looking just for specific portion
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08:39:07  <TinoDidriksen> Oh, maybe somewhere in the source repo.
08:39:09  <Dwarden> aka hows done the download
08:39:26  <TinoDidriksen> The NSIS page also has lots of examples, including downloading.
08:39:28  <Dwarden> of openMSX/openSFX/openGFX
08:41:24  <TinoDidriksen> Using the nsisdl::download command.
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08:44:08  <Dwarden> hmm thanks, will check it out
08:44:24  <Dwarden> tho script from openttd would be still welcome sample ;)
08:44:51  <Dwarden> ah so that's the NSIDll http plugin
08:49:22  <CornishPasty> Man, this was so hard to find, Dwarden: http://vcs.openttd.org/svn/browser/trunk/os/windows/installer
08:51:33  <Dwarden> thanks Cornishpasty a lot, i feel like nub now , wish i knew it's in trac
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08:52:30  <CornishPasty> :D
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09:17:44  <dihedral> greetings
09:18:00  <Hazzard> Hello
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09:43:24  <TELK> Excuse me, is the connection of openttd.org well?
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10:32:40  <Ammler> Rubidium: /home/abuild/rpmbuild/BUILD/openttd-1.2.0/config.lib: line 2872: [: 4.: integer expression expected
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10:39:08  <drac_boy> hi
10:42:35  <Ammler> SalÌ
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10:45:38  <Eddi|zuHause> is that how swiss people spell that?
10:46:08  <planetmaker> Ammler: that line has been unchanged for 3000 revs...
10:46:23  <Ammler> planetmaker: it might depend on the icu
10:46:53  <planetmaker> that's likely
10:47:19  <Ammler> it's no big issue, icu is deteced, why I don't make a fs post
10:47:24  <planetmaker> so you might want to tell us about your ICU version and the output which is (unsuccessfully) tried to parse
10:47:36  <planetmaker> well. DO make an FS entry
10:47:42  <planetmaker> with the above info
10:47:52  <planetmaker> icu version and the output you get
10:48:06  <planetmaker> the info you provide is... rather little more than 'I get an error'
10:48:43  <Ammler> build:~> icu-config --version
10:48:44  <Ammler> 49.1
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10:49:27  <planetmaker> well, please do make an FS entry
10:49:44  <Ammler> looks rather like a bug in suse icu
10:50:18  <planetmaker> that I don't know
10:50:24  <Hazzard> How does the titlegame work?
10:50:41  <planetmaker> but probably it should read 4.9.1 instead of 49.1
10:51:09  <Ammler> well it is how the .so is called so.49
10:51:26  <planetmaker> is that stable suse or the 'tubleweed' dev version?
10:51:49  <Ammler> factory
10:52:03  <Ammler> 12.1 is 4.6.1
10:52:22  <Ammler> tumbleweed is not dev
10:52:42  <planetmaker> so it's nothing released but buggy icu?
10:52:51  <Ammler> tumbleweed is just a collection of some dev snapshot repos
10:53:13  <Ammler> like openttd nightly
10:53:56  <planetmaker> so the question is: is icu version info broken or is it changed on purpose?
10:54:19  <Ammler> or should openttd be able to handle such version change?
10:54:30  <planetmaker> not, if it's a bug
10:55:01  <Ammler> well, 49.1 is still a valid version string
10:55:40  <Ammler> but as said, icu is still detected
10:55:41  <planetmaker> is is. but it's different format than the existing 4.6.2 or so
10:56:07  <planetmaker> Ammler: with ICU the exact version is very important. It's one of those libraries which changes its ABI.
10:56:41  <planetmaker> and again the question: Is ICU broken or is it a general change which we'll find in the next stable release?
10:56:58  <Ammler> I know, it is one the libs, which mostly breaks building packages which have regression tests
11:00:23  <Ammler> as it does not break building, I will wait with fs until the error apears also on stable distro
11:03:25  <planetmaker> you should report the error to at least one, openttd or libicu. I think icu should not change its version info output
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11:10:58  <planetmaker> seems that they DO want to change their versioning
11:11:49  <planetmaker> http://site.icu-project.org/download
11:14:29  <Ammler> ok, you still want me to create a fs or will you "take over"? :-)
11:18:33  <Ammler> fs#5182
11:21:57  <planetmaker> ty, Ammler
11:23:43  <planetmaker> Ammler: could you try the attached diff I posted?
11:28:53  <Ammler> hmm, the sense on this is to use both on 49
11:29:03  <Ammler> that is why they changed it
11:29:15  <Eddi|zuHause> <Hazzard> How does the titlegame work? <-- it's a normal savegame that has been renamed to opntitle.dat
11:29:45  <Ammler> icu 4 is not compatible with icu 49
11:30:09  <Ammler> that is more like icu 5 if you want just one
11:33:06  <planetmaker> Ammler: that's why OpenTTD checks for the version number. Or you say we need to differ (for our purposes) between the versions > 3.6 ?
11:33:20  <planetmaker> (dunno, probably there are #ifdefs somewhere in the code)
11:33:23  <Hazzard> Eddi|zuHause: So it just runs in the background?
11:33:32  <Eddi|zuHause> Hazzard: yes
11:34:43  <Ammler> planetmaker: if I read it right, openttd does already merge 4.6 to 46
11:34:57  <planetmaker> that it does, yes
11:34:59  <Ammler> so the new versioning is what openttd wants/needs
11:35:16  <planetmaker> yes. And my patch ensures that it ends up there in all cases
11:35:27  <planetmaker> or so I hope :-)
11:35:33  <Ammler> ok :-)
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11:43:09  <Ammler> planetmaker: it does not work with version 100.2.3
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11:43:37  <Ammler> but well, that might not be needed :-P
11:43:49  <planetmaker> it won't work with 100.2.3
11:43:54  <planetmaker> I know :-)
11:45:43  <Ammler> planetmaker: be also aware that this "fix" needs to be backported
11:46:21  <planetmaker> should be no issue
11:47:23  <Rubidium> IIRC ICU came with the great idea some time not so long ago to just drop the dots from their version numbers
11:47:34  <Rubidium> because 4.9 is harder to comprehend than 49
11:47:54  <Rubidium> especially since each version is binary INcompatible with another version
11:48:15  <planetmaker> yeah. should I just commit that fix to the version detection, Rubidium? We should be safe till ICU 100 ;-)
11:48:59  <Ammler> I guess, they also want to avoid 4 version parts
11:49:52  <planetmaker> should be unaffected by the current version detection for ICU, Ammler
11:50:16  <Ammler> yeah, just meant could be a reason for the change
11:50:49  <Ammler> since 2nd part already made it incompatible no need to split it
11:51:28  <planetmaker> we should then release openttd 121 next ;-)
11:51:44  <Ammler> no issue, as long as it is > as 1
11:53:01  <Ammler> just use the svn rev :-P
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12:04:28  <Fiky> hello
12:04:39  <Fiky> im new here
12:04:53  <Ammler> im old here
12:05:00  <Markk> I'm just here.
12:05:05  <Fiky> mark
12:05:12  <__ln__> i've always been here
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12:06:12  <Ammler> he, and welcome Fiky :-)
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12:08:03  <Ammler> :'-(
12:14:48  <planetmaker> I like the conversation, though
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12:40:58  <swissfan91> does anyone have any idea how to 1) draw glass properly in OTTD and 2) how to draw it WRT being able to see the train though it in a station tile
12:41:07  <Someus> Hi! Is there a faster way to upgrade trains to newer?
12:43:20  <Hazzard> Someus: IN the vehicle list click on the dropdown menu and press "replace vehicles"
12:43:53  <Someus> Do i need to take them to depot?
12:44:43  <Someus> Yep i found it
12:44:51  <Hazzard> Yes, but that can be done through sceduled servicing. Here is a short wiki page about it: http://wiki.openttd.org/Autoreplace#Autoreplace
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12:46:05  <Someus> Ok
12:46:17  <Someus> Does it take a lot of time to replace them?
12:46:26  <Someus> I pressed replace and now i am waiting :)
12:46:45  <Hazzard> It takes as long a normal maintence does
12:47:42  <Someus> Hmm
12:47:48  <Someus> I pressed but nothing happens :/
12:48:45  <Someus> I sent them all to depot
12:48:52  <Someus> And pressed replace
12:49:01  <Someus> No activity
12:49:34  <Hazzard> Did you choose which vehicles to be replaced in the replace vehicles popup?
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12:52:07  <Someus> Yes i have 13 UU'37 vehicles
12:53:03  <Hazzard> http://wiki.openttd.org/Autoreplace#Autoreplace will probably help
12:53:12  <Someus> I press start vehicle replacing
12:53:14  <Someus> And waiting
12:53:32  <Someus> Nothing happens
12:53:42  <Someus> Trains don`t seem to replace
12:54:56  <Someus> ;/
12:55:28  <Someus> I found this in wiki: Your vehicles will not all be sent to depots for replacement as soon as you click Start Replacing Vehicles. Instead, they will be replaced during their next regular servicing in a depot.
12:55:29  <Eddi|zuHause> they need to pass a depot when their service interval runs out
12:56:43  <Hazzard> Are you sure you chose the correct vehicle types you want to be replacing?
12:56:58  <Someus> Sure
12:57:36  <Eddi|zuHause> and are you sure you  set it for all vehicles, not only for one group of vehicles?
12:57:54  <Eddi|zuHause> and are you sure they actually find a depot?
12:58:03  <Someus> As wiki stated: They don`t change immediately
12:58:25  <Someus> yes
12:58:29  <Someus> Yes!
12:58:40  <Someus> They changed successfuly!
13:01:01  <Eddi|zuHause> you can send them to depot manually, if you are that impatient
13:02:32  <Someus> it worked
13:02:55  <Someus> My trains keep blowing up opponents buses :) haha
13:05:50  <Eddi|zuHause> try http://www.tt-forums.net/viewtopic.php?f=33&t=46091&start=0
13:06:45  <Hazzard> lol
13:06:56  <Hazzard> That's actually one problem with multiplayer
13:19:56  <Someus> :)
13:20:24  <Someus> nice
13:20:58  <Someus> How can I get better rating?
13:21:14  <Someus> I can`t make it better
13:23:08  <Hazzard> http://wiki.openttd.org/Game_Mechanics#Station_rating has some info about that
13:23:58  <Hazzard> Might be the RV crashes
13:24:11  <Hazzard> Those are a big minus for station ratings
13:24:46  <Someus> AI's always has outstanding ratings :/ :D
13:25:46  <Someus> Is it important to build station near as possible to city center or resources?
13:26:08  <Hazzard> Doesn't matter for industries
13:26:32  <Hazzard> but if you are in the center of a city, there are going to be a lot more passengers, which can be good or bad
13:28:44  <Hazzard> Your station might be closer to the RV crashes
13:31:13  <Someus> RV crashes?
13:32:43  <Hazzard> Road vehicle
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13:45:07  <Eddi|zuHause> http://www.spiegel.de/fotostrecke/zwiebelfischchen-lecker-lecker-fotostrecke-82079-5.html <- evil :p
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13:57:06  <Someus> How can i dig water? :)
13:58:35  <Someus> I guess i can`t dig it in middle
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14:32:29  <Belugas> hello
14:37:42  <Hazzard> Hi
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14:53:52  <andythenorth> lo
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16:16:39  <Eddi|zuHause> someone needs to get up on this Envisat and press Ctrl+Alt+Del to reboot it...
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16:52:37  <Terkhen> hello
16:53:06  <andythenorth> lo Terkhen
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17:39:00  <CIA-1> OpenTTD: translators * r24217 /trunk/src/lang/belarusian.txt:
17:39:00  <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:39:00  <CIA-1> OpenTTD: belarusian - 1 changes by Wowanxm
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17:45:13  <Wolf01> hello
17:49:47  <telanus> ‪Hello
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18:31:22  <CIA-1> OpenTTD: rubidium * r24218 /trunk/src/lang/croatian.txt: -Fix: unbreak Croatian language
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18:38:27  <supermop> hi
18:38:39  <Rubidium> ih
18:39:01  <supermop> how's it going?
18:40:32  <frosch123> ?gniog ti s'woh
18:40:58  <supermop> ko
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18:55:44  <supermop> hey planetmaker; could the fenced land object in ogfx have a random variety of trees rather than just one pine?
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19:04:52  <CIA-1> OpenTTD: rubidium * r24219 /trunk/src/vehicle.cpp: -Fix [FS#5152]: immediately do the cargo payment on vehicle crashes instead of when they are cleared
19:07:11  <CIA-1> OpenTTD: planetmaker * r24220 /trunk/config.lib: -Change: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49
19:07:31  <planetmaker> supermop: yes, it could
19:07:44  <planetmaker> and tbh, it should
19:08:12  <CIA-1> OpenTTD: rubidium * r24221 /trunk/src/network/network_server.cpp: -Fix [FS#5166]: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you weren't lagging
19:10:28  <supermop> i think both are good
19:10:47  <supermop> a grid of pines looks like a typical planted/reforested area,
19:11:00  <supermop> and wild trees looks like a preserved area
19:11:01  <planetmaker> oh, you mean the placement.
19:11:08  <supermop> both
19:11:22  <planetmaker> yes, both is feasible. Just possibly a lot more work
19:11:42  <supermop> i dont mid one view being all regular pines, and the other being different trees
19:11:54  <planetmaker> as it needs to take care of the slopes and the the placement. Thus 19 * trees * randomess of placement
19:12:18  <supermop> i like using the fenced land as nature preserve, to contain wild town growth
19:12:29  <planetmaker> luckily grf v8 and related newgrf features make some things there (much) easier. Still :-)
19:13:05  <planetmaker> My idea actually is to offer 4 versions of it: empty, random trees, and maybe one or two tree kinds which are like a plantation
19:13:15  <supermop> i am guessing it is way to much to ask for tree'd land to simply buy the land while leaving whatever happens to be there
19:14:03  <planetmaker> that's actually not feasible
19:17:37  <supermop> ok
19:17:54  <supermop> that was more of a dream about habing cake and eating it too
19:18:49  <supermop> the idea being that buying up pristine forest hurts your rating, but not as much as cutting the trees outright
19:19:27  <supermop> however, you receive a tiny boost to your rating as long as you keep the trees uncut
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19:41:06  <Someus> IS there a znc on this network?
19:43:14  *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds]
19:43:42  <Someus> Maybe someone offering?
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20:00:37  <planetmaker> Someus: several people use it on their own servers
20:00:47  <planetmaker> for their own private use usually only, though
20:11:03  <Someus> don`t agree
20:11:10  <Someus> nevermind
20:14:38  <Wolf01> http://9gag.com/gag/4100321 anyone?
20:22:02  <planetmaker> Someus: you may or may not agree. But for sure people here do.
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20:33:25  <Someus> :D
20:33:34  <Someus> You don't know what people do
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20:34:15  <Someus> Are you OpenTTD developer?
20:37:21  <Belugas> i sure do believe he is
20:38:07  <Belugas> as would confirm the contat page of openttd
20:38:12  <Belugas> contact
20:40:22  <Someus> What's new in next release?
20:40:29  <Someus> What is nightly ?
20:40:44  <Belugas> new stuff and bug fixes
20:40:57  <Belugas> something that is running every night (when it does)
20:42:24  <Someus> i mean you have nightly release
20:42:50  <Belugas> yup
20:42:58  <Belugas> so you know the answwer:)
20:44:09  <FLHerne> ...which is released most nights, and so contains the absolutely most recent features (am I stating the obvious?)
20:44:26  <Belugas> you do well :)
20:44:41  <Someus> I don`t like graphics on zoom
20:44:48  <Someus> :)
20:45:02  <Someus> Are you up to fix it?
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20:47:44  <Wolf01> 'night all
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20:48:20  <FLHerne> Someus: People are working on it, yes: http://www.tt-forums.net/viewtopic.php?f=26&t=50423&start=140
20:48:37  <Someus> nice :)
20:50:07  <FLHerne> Actually, there's a complete subforum for it: http://www.tt-forums.net/viewforum.php?f=36
20:50:49  <Someus> Are there ideas about new vehicle types?
20:51:10  <FLHerne> That's what NewGRFs are for :P
20:51:29  <FLHerne> http://www.tt-forums.net/viewforum.php?f=67 ...
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20:52:33  <Someus> I don't know much about them
20:52:40  <Someus> Can you suggest me NewGRF ?
20:53:23  <FLHerne> I use rather a lot. Try looking at the screenshots subforum for examples of good ones (you could even look at mine :D )
20:53:33  <Someus> Show me
20:53:57  <Someus> I've been playing this game a very little
20:53:57  <Someus> :)
20:54:19  <FLHerne> Assuming you can use a forum, just find it from the links I already posted :P
20:54:21  <Someus> And i like it despite today's offered mmo games
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20:54:34  <Someus> FLHerne just give me link to yours
20:56:18  <planetmaker>  you don't link to newgrfs... you better just use the ingame content download and look at them
20:57:07  <planetmaker> enable "vehicles never expire" and start a game in the year > 2050 and you'll usually see all vehicles which a vehicle newgrf can offer
20:57:16  <FLHerne> http://www.tt-forums.net/viewforum.php?f=47 is the screenshots section. It has examples of most NewGRFs in action.
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20:58:53  <FLHerne> Which are good or not is subjective. What I consider interesting is probably not the same for you.
20:59:11  <FLHerne> Just try a variety and see what you like...
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21:02:04  <Someus> Hmm
21:02:59  <Someus> FLHerne just try
21:03:43  <FLHerne> Indeed. Probably look at the forum to find out what things are before trying to download everything :P
21:04:51  <Someus> idk
21:05:03  <Someus> i'am not an expert
21:05:42  <Chris_Booth> no download everything!
21:05:54  <FLHerne> In OTTD, general use of the Internet, or both?
21:05:56  <Chris_Booth> then load it all on one 2048^2 map!
21:06:05  <Chris_Booth> both
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21:06:22  <supermop> gsah i had something to tell andy
21:06:35  <FLHerne> Chris_Booth: Several people reported bugs on the forum after doing just that :-(
21:06:46  <Chris_Booth> lol
21:06:56  <Chris_Booth> Epic fail
21:07:33  <Chris_Booth> FLHerne: maybe Bananas should come with an idiot disclaimer XD
21:07:55  * FLHerne remembers a quote about underetimating the ability of complete fools
21:08:08  <FLHerne> s/etimating/estimating , even
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21:11:08  * FLHerne goes to bed
21:11:32  <Someus> hmm
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21:23:46  <HackaLittleBit> frosch123:Land generator and variety distribution, I consider more advanced, what more do you consider 'advanced'? fs5147
21:24:03  <HackaLittleBit> snow line?
21:24:44  <frosch123> tree algorithm and rivers
21:24:48  <HackaLittleBit> should only be visible when you choose arctic climate
21:24:52  <frosch123> and road vehicle side
21:24:59  <frosch123> nothing you want to change every day
21:25:10  <HackaLittleBit> ah
21:25:23  <frosch123> well, road vehicle side is easy to understand
21:25:31  <frosch123> but who cares about tree algorithm :)
21:25:39  <HackaLittleBit> nobody
21:25:46  <frosch123> variety distribution and landgen type are hard to understand
21:26:04  <HackaLittleBit> I just foud out today
21:26:04  <frosch123> and river count is actually quite useless, since the amount of rivers depends a lot more on smoothness :p
21:26:24  <frosch123> map edges might also be advanced
21:26:41  <frosch123> not sure about snow line, might be non-advanced
21:27:59  <HackaLittleBit> I do think you should leave those things, It is nice to tinker with and if you do not like the map , just delete it :)
21:28:30  <HackaLittleBit> only tree algorithem should disapear
21:28:51  <HackaLittleBit> who gives a sh..
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21:30:12  <supermop> trees should be grouped by species
21:30:47  <supermop> at least there should be different restrictions on different types
21:31:54  <HackaLittleBit> supermop: Only today I found out that 'variety distribution' was not for trees :)
21:33:09  <HackaLittleBit> but grouping by species is highly desired here
21:33:27  <HackaLittleBit> or according to height
21:38:26  <Terkhen> good night
21:39:21  <HackaLittleBit> frosch123: What about renaming 'Terrain type' in 'Terrain' and adding two more options. 1 Totally Flat and 2 From Heightmap.  Eliminat 2 buttons on top
21:39:25  <HackaLittleBit> goodnight
21:40:08  <frosch123> i think heightmap should be separate
21:40:12  <HackaLittleBit> ok
21:40:16  <frosch123> it's very different from the other things
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21:40:20  <frosch123> more like a scenario
21:40:35  <frosch123> totally flat is fine for se
21:40:44  <HackaLittleBit> ok
21:40:44  <frosch123> but personally i don't like it for new games
21:40:54  <HackaLittleBit> agreed
21:41:01  <frosch123> i want to force players to play on interesting maps :p
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21:42:22  <HackaLittleBit> I tested a bit and I cant see so many difference between 'Flat' and 'Very flat'
21:42:49  <HackaLittleBit> I think one should be enough
21:43:05  <frosch123> the problem with the map settings is, that they depend a lot on each other
21:43:22  <frosch123> so the difference of flat and very flat depends on climate, variety, smoothness, and maybe even more
21:43:41  <frosch123> e.g. tropic is generally flat, while artic is generally hilly
21:43:58  <frosch123> very smooth is generally more flat
21:44:09  <frosch123> and high variety distribution is also likely to be very flat in parts
21:44:32  <HackaLittleBit> Yeah I saw that in the wiki
21:45:20  <HackaLittleBit> So that is why cutting more options is difficult
21:45:56  <frosch123> i don't think more options within a dropdown are an issue
21:45:58  <Someus> I can't wait for 32-bit graphics
21:46:16  <frosch123> but dropdowns which are hard to get the meaning of are :)
21:46:33  <HackaLittleBit> That is next discussion
21:46:45  <HackaLittleBit> first layout
21:47:00  <frosch123> Someus: easy to get used to. many people are waiting for them for like 6 years
21:47:11  <Someus> OMG
21:47:13  <Someus> :D
21:47:54  <HackaLittleBit> frosch123:What I proposed is technically feasable, without to much hassle?
21:48:12  <frosch123> what do you mean specifically?
21:48:30  <frosch123> the hiding of widgets depending on the selection of others?
21:48:40  <HackaLittleBit> well hiding options, changing screen size on the fly
21:48:41  <frosch123> we have such stuff in the orders window
21:48:50  <HackaLittleBit> ok
21:49:18  <frosch123> so, yes, changing size and expanding stuff is no problem
21:49:52  <HackaLittleBit> But do you agree with layout?
21:50:26  <HackaLittleBit> Can't do much more there
21:50:41  <HackaLittleBit> or you have to specifically ask
21:51:36  <Someus> Hmmm.. are there any other type of transport? :)
21:51:47  <frosch123> my main concern is that there should be some room for advanced settings, which are hidden
21:51:53  <Someus> We have plaines, buses, trains, ships, what else we have?
21:52:16  <frosch123> making everything visible to the new user seems too much
21:52:32  <frosch123> Someus: trams, various other train types
21:52:38  <frosch123> trucks
21:52:55  <HackaLittleBit> ok, I have to think
21:53:21  <frosch123> Someus: so, you might have narrow gauge, or metro, ...
21:53:42  <frosch123> heqs are also different from other trucks
21:54:36  <HackaLittleBit> frosch123: would it be possible with advanced button to show up more items on the screen?
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21:55:50  <frosch123> sure, it's technically the same as hiding single comboboxes
21:56:02  <frosch123> or like the general window shading we have
21:56:07  <HackaLittleBit> ok I'll come back to you
21:56:19  <HackaLittleBit> godnight
21:56:25  <frosch123> night
21:56:25  <HackaLittleBit> goodnight
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22:05:48  <Someus> We need 32-bit graphics :))))
22:06:04  <Someus> My eyes hurt acutally :/
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22:34:06  <planetmaker> Someus: we have them. Partially. And we need people who draw and model and code them!
22:35:11  <Someus> are there?
22:35:16  <Someus> those people?
22:36:25  <Someus> It would be great to play 32bit graphics
22:36:29  <Someus> awesome :)
22:40:44  <Someus> How do you draw them?
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22:45:53  <Someus> Adobe Photoshop?
22:46:08  <TinoDidriksen> Any way you like...
22:46:28  <Someus> I have no idea how to draw them :)
22:46:43  <Someus> It would be easier with hand
22:46:50  <Someus> pencil and paper :))))
22:52:52  <Someus> quite a time 6 years :))))
22:53:56  <planetmaker> then do that. And then scan it.
22:55:35  *** Nat_aS is now known as Nat_AFK
22:58:46  <Someus> :))))
22:59:45  <Someus> What do you need to draw?
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23:03:30  <planetmaker> What do you miss?
23:03:44  <planetmaker> Which sprites have no 32bpp version and which you want to have one? ;-)
23:04:11  <Someus> Well you know the answer about sprites :)
23:04:18  <Someus> I don`t know which have no 32bpp version
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23:05:39  <Someus> Did you code yourself?
23:06:12  <Someus> OpenTTD
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