Config
Log for #openttd on 10th October 2012:
Times are UTC Toggle Colours
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09:03:57  <peter1138> Morning good.
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09:36:49  <bolli> In NML, is there any way to make 2 refittable selections for cargo types?
09:37:16  <bolli> So: Passenger Carriage 1 and Passenger Carriage 2...
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09:45:01  <NGC3982> I don't really know anything about that, but i do know that graphics can be changed with different number of wagons.
09:45:20  <NGC3982> Although, i do not know if it's simply random, or calculated by x amount of wagons.
09:45:43  <NGC3982> If the latter is true, you should be abled to also alter settings for different wagons.
09:45:48  <NGC3982> able*
09:48:38  <Eddi|zuHause> bolli: yes, with the cargo subtype callback
10:02:22  <bolli> thanks :)
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10:37:46  <peter1138> __ln__, any tidbits of English for us to learn today?
10:59:43  <NGC3982> Hihi
10:59:46  <NGC3982> Tidbits..
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11:10:29  <__ln__> Does 8 tidbits make a tidbyte?
11:18:28  <NGC3982> Tit-bits*
11:19:55  <V453000> I ALWAYS read it that way ^
11:20:47  <TyrHeimdal> lol, I just read a funny story explaining why Hell is exothermic ^^
11:21:28  <planetmaker> yes, hell of a girl.
11:22:36  <TyrHeimdal> https://dl.dropbox.com/u/1191057/Hell%20is%20exothermic.jpg
11:22:39  <TyrHeimdal> close :P
11:23:49  <TyrHeimdal> I should say re-read, I saw it a few years back as well
11:24:02  <peter1138> Well, titbits _is_ correct as well.
11:25:28  <V453000> :D
11:25:48  <planetmaker> TyrHeimdal, and exactly for that text I wrote my answer ;-) It all boils down to that girl mentioned in the last paragraph ;-)
11:25:57  <TyrHeimdal> yeap!
11:26:48  <planetmaker> but linking to text as text instead of image is better readable...
11:26:49  <TyrHeimdal> hmmm, the baby has slept for almost 2.5 hours now...
11:27:01  <TyrHeimdal> planetmaker: I found the pic shared on FB
11:27:24  <TyrHeimdal> I would have shared the text if that was what I found
11:27:31  <planetmaker> hell exotherm gives you zillions copies of that text ;-)
11:27:40  <TyrHeimdal> probably
11:27:56  <TyrHeimdal> but that would have ment a search...and you all know how good I am at searching :P
11:28:37  <peter1138> __ln__, your turn?
11:29:22  <__ln__> I wasn't expecting the British inquisition.
11:29:38  <TyrHeimdal> nah, one would only expect the spanish one
11:29:48  <TyrHeimdal> they sent warnings by letter 2 weeks in advance
11:30:19  * planetmaker brings a torch. Where's the pyre?
11:30:57  <planetmaker> or stake? dunno which is the right word. Or both.
11:31:31  <TyrHeimdal> stake's in the pyre...isn't it?
11:31:32  <peter1138> That depends on what you wanted to do.
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11:32:15  <planetmaker> burn! burn! burn! ;-)
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11:32:58  <TyrHeimdal> I should go see if the kid is still alive... but I'm afraid I'll wake her if I go to check
11:33:03  <TyrHeimdal> if she's sleeping
11:33:25  <planetmaker> kids sleep tight
11:33:51  <TyrHeimdal> yeah, but it's usually just a 30-60 minute nap at this hour
11:33:58  <TyrHeimdal> hitting 2.5 hours now ^^
11:35:06  <planetmaker> then wake them up - unless *you* don't want to sleep the next night ;-)
11:35:39  <TyrHeimdal> hehe, nah, the mom takes the night shift. She's got the dairy products after all
11:35:42  <TyrHeimdal> ^^
11:35:43  <planetmaker> (however nice the current tranquility may be)
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11:49:59  <TyrHeimdal> Sleeping like a...well...baby!
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12:03:40  <peter1138> What, awake every 15 minutes and crying?
12:09:00  <TyrHeimdal> who is?
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12:23:43  <Eddi|zuHause> "everybody who says he's sleeping like a baby, never had a baby"
12:37:57  <Noldo> babies do sleep like babies and there is no problem with that
12:38:07  <Noldo> the thing is that they wake up like babies too
12:41:22  <planetmaker> how do babies wake up? In my experience like everyone else... it's just when they are awake they'll make sure you are awake, too. At least very soon
12:41:36  <Noldo> often
12:46:18  * NGC3982 gets a headache just thinking about it.
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13:39:43  <Kitty> 26
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14:49:05  <NGC3982> 42?
14:52:07  <peter1138> 34
14:54:41  <planetmaker> i
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15:00:21  <andythenorth> would this truck autorefit? :P
15:00:21  <andythenorth> http://www.commercialmotor.com/big-lorry-blog/super-kiwi-kenworth-logging-lorry-from-ian-and-rodders-on-biglorryblog
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15:03:51  <V453000> andythenorth: not in my game :p
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15:07:17  <supermop> autorefit from pine to spruce maybe?
15:08:59  <andythenorth> :P
15:09:01  <andythenorth> good answer
15:10:02  <supermop> new firs economy: species specific logging
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15:11:10  <supermop> 'ooh sorry this mill only makes birch core plywood, not poplar'
15:11:30  <planetmaker> andythenorth, looking at that truck, it could basically auto-refit to wood, steel, machine parts and wind turbines
15:12:06  <andythenorth> supermop: new newgrf: logging
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15:12:27  <supermop> i think a trailer that size full of steel would break
15:13:20  <planetmaker> who says that it's loaded equally to the brim?
15:13:27  <planetmaker> the definition of full is different
15:14:10  <supermop> it doesn't have a flat bed to keep things from falling through
15:15:29  <planetmaker> that's why it transports steel rails. They don't fall through
15:15:39  <Belugas> hello
15:16:23  <supermop> a logging grf would be fun
15:16:32  <Belugas> we had a little quake last night.  at 12:ish
15:16:33  <supermop> was thinking about it last night
15:16:36  <supermop> cool
15:16:41  <supermop> how big?
15:16:43  <Belugas> was kinda frightening
15:16:45  <Belugas> 4.5
15:16:53  <supermop> wouldn't call that little
15:16:59  <supermop> depending on where you live
15:17:07  <Eddi|zuHause> i vaguely remember steel rails being transported on trains, because they come in lengths like 100-200m
15:17:12  <Belugas> 25 kms from center
15:17:19  * planetmaker checks neic
15:18:02  <Eddi|zuHause> there was a quake around here in the 90's
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15:18:08  <Belugas> i was doing some sdk-ndk install at the time.
15:18:19  <Eddi|zuHause> but i didn't notice anything
15:18:36  <Eddi|zuHause> just the next day at school everybody went crazy about it
15:18:41  <planetmaker> nice Belugas :-)
15:19:18  <planetmaker> I find earthquakes kinda exciting :D
15:20:14  <planetmaker> http://earthquake.usgs.gov/earthquakes/eventpage/usb000d3l5#summary <-- "your" quake
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15:21:41  <Belugas> 3.9?  well.. looks like somebody have not done homework at tv ;)
15:21:41  <supermop> in a logging grf you could have managed forests of planted pines and logging camps clear cutting old growth map trees
15:22:02  <planetmaker> what did they say in TV, Belugas ?
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15:22:24  <planetmaker> mind that +- 0.2 is nothing to wonder about much
15:22:42  <supermop> isn't it a log scale?
15:22:44  <andythenorth> supermop: tree length timber, thinning, pulp wood
15:22:54  <supermop> seems like .1 on the scale would be a lot
15:22:57  <andythenorth> gravel from borrow pits for roads
15:23:00  <andythenorth> sand for roads
15:23:02  <andythenorth> fuel
15:23:03  <andythenorth> seeds
15:23:04  <Belugas> they said 4.5, this morning. On papers, they said between 3.9 and 4.5
15:23:22  <andythenorth> sawmill, papermill, logging camp, landing
15:23:46  <Eddi|zuHause> well "our" quake was a mine collapse, not a tectonic event, though
15:23:48  <planetmaker> it's a log scale. But given amount of data, model accuracies etc, +- 0.2 soonish after a quake is good
15:23:53  <supermop> maybe something between the two, like logging in a national forest, cuts natural trees at a controlled sustainable rate
15:24:06  <Belugas> was impressive, nonetheless.  We had one a few years ago, we were in a restaurant.  People were almost under their tables :)
15:24:22  <supermop> needs farm field behavior
15:24:23  <planetmaker> not a bad choice to do in a quake :-)
15:26:34  <Eddi|zuHause> i think a better choice would be out of the dooor
15:28:09  <supermop> why the different climates? shouldn't climate be done via newgrf?
15:29:22  <supermop> can newgrf add new climates rather than modifying existing?
15:30:01  <planetmaker> Eddi|zuHause, out of the door is the worst choice during a quake
15:30:18  <planetmaker> as most people die in quakes due to pieces falling off buildings onto them in the streets
15:30:37  <planetmaker> supermop, no, they can't
15:30:37  <supermop> planetmaker: but you need to take a video of the shaking buildings to put on youtube to get lots of views!
15:30:39  <Eddi|zuHause> well, probably depends on the strength of the quake
15:30:52  <Eddi|zuHause> but the stronger the quake, the less likely a table is going to help you
15:31:14  <planetmaker> stand *in* a door is also good
15:31:44  <planetmaker> and yes, Eddi|zuHause, under tables or doors is the general advise given
15:32:09  <planetmaker> I've been through the drills. And it makes sense when you look at typical damages in EQs
15:32:32  <Eddi|zuHause> i'll try to remember that in the next quake :p
15:33:20  <planetmaker> if the building collapses, it'll hit you inside or outside. If you're outside another collapsing building will also get you
15:33:41  <planetmaker> and typically they don't last long enough so that you can get away from a building in a significant manner
15:33:42  <Eddi|zuHause> depends on how far you can get away from any buildings
15:34:40  <planetmaker> typical duration is of the order of a minute
15:34:43  <Eddi|zuHause> well, it might be a series of quakes, and the first one "just" destabilises the building, one of the following quakes makes it collapse
15:35:13  <Eddi|zuHause> you may wonder how much you can do in one minute if adrenaline is flowing :p
15:36:02  <planetmaker> and join the panic?
15:37:57  <planetmaker> generally you have sufficient time after a quake to evacuate the building when the immediate danger is gone
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15:38:12  <planetmaker> aftershocks are common. But they are distinct events. So you have time to evacuate in good order
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15:57:39  <peter1138> I remember the quake we had here.
15:59:15  <peter1138> Hmm, 10 years ago, heh.
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16:19:39  <Alberth> moin
16:20:09  <planetmaker> salut Alberth
16:24:27  <Alberth> let's do a bit of index generating :)
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16:34:00  <Alberth> hi hi
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16:51:24  <LordAro> hi alls
16:51:36  <planetmaker> hi lobster
16:51:41  <planetmaker> hm... LordAro ;-)
16:51:52  <lobster> hurrrrrrrr
16:52:05  <LordAro> autocomplete fail :P
16:52:30  <LordAro> hi mr planet
16:53:37  <Alberth> evenink
16:56:22  <LordAro> hi Alberth
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17:37:08  <andythenorth> does tt-forums eat other people's login cookie every hour or so?
17:37:18  <andythenorth> or do I need to have a stern word with my browser?
17:38:21  <Alberth> it works for me
17:38:34  <Alberth> maybe you change IP?
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17:39:34  <Alberth> ie I usually have such problems when accessing the forums from 2 computers without logging out each time
17:39:43  <Alberth> moin frosch
17:40:00  <frosch123> hai albert :)
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17:40:35  <andythenorth> I do change IP yes
17:40:53  <andythenorth> I thought it was just Safari being a crap browser
17:41:13  <Alberth> nah, the forums are 'smart' :p
17:41:54  <frosch123> andy was banned from tt-forums?
17:43:44  <Alberth> (07:47:06 PM) andythenorth: does tt-forums eat other people's login cookie every hour or so?
17:45:07  <Alberth> http://devs.openttd.org/~alberth/diffs/firs_report/  <-- andy, something to read in the meantime :p
17:45:13  <andythenorth> woah
17:45:26  * andythenorth feels the need to style that :P
17:45:41  <DorpsGek> Commit by translators :: r24583 /trunk/src/lang (5 files) (2012-10-10 17:45:30 UTC)
17:45:42  <andythenorth> where's the source? :P
17:45:43  <DorpsGek> -Update from WebTranslator v3.0:
17:45:44  <DorpsGek> finnish - 2 changes by jpx_
17:45:45  <DorpsGek> german - 2 changes by planetmaker
17:45:46  <DorpsGek> italian - 2 changes by lorenzodv
17:45:47  <DorpsGek> russian - 2 changes by Lone_Wolf
17:45:48  <DorpsGek> spanish - 2 changes by Terkhen
17:52:29  <Alberth> andythenorth:  http://dev.openttdcoop.org/projects/make-nml-common/repository/changes/nml_langcheck.py
17:53:26  <Eddi|zuHause>  <andythenorth> does tt-forums eat other people's login cookie every hour or so? <-- i loose mine every few days
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17:55:06  <Eddi|zuHause> andythenorth: but make sure you didn't set "private browsing" or something, and you checked "keep my login"
17:55:27  <fonsinchen> TrueBrain: The windows builds of cargodist seem to have some trouble finding the last SVN version.
17:55:46  <fonsinchen> see http://farm.openttd.org/browse/OTTD3PT-CD-W64BIT-51
17:55:49  <fonsinchen> for example
17:56:15  <fonsinchen> that '&' in my rev.cpp is right after the SVN version which must have been retrieved by some other script
17:56:47  <fonsinchen> if the version number is missing this is interpreted as "address of" and thus the compile error.
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18:00:20  <fonsinchen> Also there is this warning in road_cmd.cpp, which stems from trunk
18:00:24  <fonsinchen> ..\src\road_cmd.cpp(798): warning C4800: 'RoadBits' : forcing value to bool 'true' or 'false' (performance warning) [C:\bamboo-agent-home\xml-data\build-dir\OTTD-NIGHTLY-W32BIT\projects\openttd_vs100.vcxproj]
18:00:38  <fonsinchen> I guess we can make that an '&&' indeed.
18:00:48  <supermop> does mail exist under Firs?
18:03:04  <FLHerne> Yes
18:03:51  <supermop> couldn't remember
18:04:14  <supermop> could you load a newgrf after firs that adds one more industry but no new cargoes?
18:04:24  <supermop> or are all the industry slots taken?
18:05:13  <Belugas> iirc, there should be 64 available
18:05:41  <FLHerne> supermop: FIRS leaves one spare, IIRC
18:05:49  <supermop> I see...
18:05:57  <FLHerne> andythenorth would be the person to ask though ;-)
18:06:11  <FLHerne> I think that was in case of regearing or whatever
18:06:17  <supermop> Hahah, i was expecting he would have chimed in
18:06:23  <supermop> anyway
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18:07:08  <supermop> would it be more or less fun to add a modern fulfillment center? a simple industry that accepts goods and produces mail
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18:08:50  <supermop> that is, like an amazon warehouse, where they receive products from the manufacturer, then send them out as express parcels via post, fedex, or similar
18:10:03  <supermop> i assume mail pays more highly given a timely delivery than goods, but i am not sure.  If so, it could be interesting from a gameplay/fun perspective
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18:11:24  <Wolf01> evenink
18:11:44  <supermop> does that sound fun?
18:11:49  <supermop> or tedious?
18:12:47  <Wolf01> if you are talking about the cancellation of baumgartner jump, it's tedious
18:17:14  <andythenorth> my icon designer is called baumgartner
18:17:18  <andythenorth> wonder if he's related :P
18:18:04  <Prof_Frink> Does he have a problem with wind?
18:18:33  <andythenorth> supermop: this is reasonably accurate for FIRS: http://www.tt-foundry.com/sets/FIRS/schema/economies
18:18:37  <andythenorth> not 100%, but close enough
18:21:15  <supermop> does that sound fun andy? or would a 2x2 house on the edge of town be better
18:21:42  <andythenorth> supermop: only one way to find out....test it
18:21:52  <andythenorth> "industries as houses" has issues
18:21:57  <andythenorth> better to just do industry
18:22:12  <supermop> house would b visually smaller and have no correlation between goods delivered and mail produced - might not be able to fill a mail truck quick enough.
18:22:26  <andythenorth> also doesn't appear on map
18:22:33  <andythenorth> and has different rules for closure, opening etc
18:22:38  <supermop> an industry that deals only in goods and mail is pretty close to a house already though
18:22:44  <Alberth> fonsinchen:   != 0 seems a better solution to me
18:22:56  <andythenorth> it doesn't add much to gameplay no, it's just might be interesting to you
18:23:02  <supermop> you could find one in every town like a stadium though
18:23:12  <supermop> which might be too many
18:23:27  <andythenorth> can limit the number on the map
18:23:31  <andythenorth> can check the number of towns too
18:23:43  <supermop> does the default steel mill produce passengers, or accept passengers?
18:23:54  <andythenorth> think it accepts on a couple of tiles
18:24:39  <supermop> ah
18:25:13  <supermop> if it was the other way around one could make it so that the warehouse was always producing some trickle of mail
18:36:16  <fonsinchen> && checks both for != 0; & does the potentially expensive bit operation and then still one check for != 0 ...
18:36:32  <fonsinchen> but probably it doesn't matter that much
18:37:09  <fonsinchen> actually if the first one is 0, then && won't even consider the second one ...
18:37:56  <Alberth> wouldn't && scream it needs a boolean too?
18:38:19  <fonsinchen> I don't actually know how that windows compiler got the idea to scream there ...
18:38:36  <Alberth> & returns an int
18:39:11  <fonsinchen> but we're implicitly casting int to bool all over the place, aren't we?
18:39:38  <Alberth> not really, the coding style says to explicitly compare
18:40:06  <fonsinchen> Still, I have seen a few of those ...
18:40:26  <Alberth> I am not surprised :)
18:40:54  <Eddi|zuHause> <supermop> could you load a newgrf after firs that adds one more industry but no new cargoes? <-- FIRS does not use all industry slots by far, so you can add a great deal afterwards. there is however only one cargo slot free
18:41:32  <andythenorth> FIRS will never use 64 industry slots
18:41:37  <andythenorth> already, it has 'enough'
18:41:46  <Eddi|zuHause> i agree
18:42:16  <Eddi|zuHause> there are some more or less nasty side effects with too many industry types. especially on smaller maps
18:42:22  <andythenorth> 'some'
18:42:22  <andythenorth> :P
18:42:38  <andythenorth> there are more industry types than industry instances in the map gen placement code :P
18:42:46  <andythenorth> but that is something that should be fixed :P
18:42:49  <fonsinchen> I can't find an example right now, though.
18:43:00  <fonsinchen> Maybe they're not that frequent after all.
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18:44:43  <Eddi|zuHause> fonsinchen: there's no guarantee that existing code adheres to the coding style :p
18:45:16  <fonsinchen> Well, anyway: The compiler says 'performance warning', so I was thinking in that direction.
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19:11:28  <DorpsGek> Commit by frosch :: r24584 /trunk/src/script/api (4 files) (2012-10-10 19:11:22 UTC)
19:11:29  <DorpsGek> -Doc: [Script] Improve API documentation.
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20:10:19  <supermop> how many trees fit on a tile?
20:10:59  <Kjetil> 10E-e
20:17:22  <Eddi|zuHause> why don't you just try?
20:19:47  <supermop> can't build trees in ottd while at work
20:20:45  <__ln__> why not
20:24:59  <bolli> Interesting...
20:25:21  <bolli> Something just spassed up in my internet and a whole lot of things got sent twice...
20:25:44  <bolli> Openttd just responded by doubling what I was doing- buying trains and then kicked me saying protocol error :|
20:27:19  <bolli> Is it acceptable behaviour to duplicate things? :p
20:27:48  <planetmaker> if you're a xerox, then I assume 'yes'
20:28:27  <bolli> :| I'm not a printer....
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20:33:15  <Kjetil> Are you a copying machine ?
20:33:19  <Kjetil> damn it
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20:40:37  <Wolf01> 'night
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