Times are UTC Toggle Colours
00:09:53 <michi_cc> drac_boy: I guess you want cargo prop 1D (and 0F, but that's not for capacity). 00:10:02 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has quit [Remote host closed the connection] 00:15:28 *** Wakou [~stephen@host109-154-52-114.range109-154.btcentralplus.com] has joined #openttd 00:22:27 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:29:07 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 00:29:36 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 00:33:05 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 00:33:33 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 00:35:24 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 00:47:05 *** chester_ [~chester@95-24-10-17.broadband.corbina.ru] has quit [Quit: Leaving.] 00:47:15 <drac_boy> thanks anyway michi_cc had a look at these 00:48:29 <michi_cc> Both props are fixed point values, so you can do fractions with them. 00:50:53 <drac_boy> mm 00:55:02 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 00:55:30 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 00:56:15 * drac_boy wonders if Supercheese is having connection mold problem? :) 00:56:16 <drac_boy> heh heh 00:57:11 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 00:57:16 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 00:57:39 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 00:58:39 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 01:01:12 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 01:01:41 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 01:01:54 *** userpics [47ee2326@ircip3.mibbit.com] has joined #openttd 01:04:30 <userpics> anyone know how to change userpics? (accedently thought nickname was title) 01:05:40 *** userpics [47ee2326@ircip3.mibbit.com] has quit [] 01:06:05 *** trainman1432 [47ee2326@ircip3.mibbit.com] has joined #openttd 01:06:28 <drac_boy> trainman one stupidly simple rule: if you want to ask a question, wait long enough for an answer to be typed out -_- 01:06:59 <trainman1432> ok 01:07:13 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 01:07:15 <drac_boy> trainman noone can really type 100 words in one second silly :) 01:07:20 <drac_boy> heh 01:07:43 <trainman1432> also do you know how to change user picplus im only 8 01:07:51 <drac_boy> anyway trainman for the next time just do '/nick newnamehere' without the quotation marks 01:08:04 <trainman1432> whoops typo there 01:08:06 <drac_boy> by user pic do you mean on forum or ? 01:08:23 <trainman1432> yes, fourm user pic 01:08:34 <drac_boy> no idea, don't have a forum account yet sorry 01:08:40 <trainman1432> another typo 01:08:43 <drac_boy> I'm sure someone should be able to tell you....in a few minutes :p 01:09:01 <trainman1432> -_-wha.....? 01:10:13 <trainman1432> :s 01:10:59 *** Arafangion [~Arafangio@101.117.1.179] has joined #openttd 01:11:13 <trainman1432> :O 01:11:37 <trainman1432> >_< 01:12:19 <trainman1432> UMM.. drac my man, are you there 01:12:30 *** Arafangion [~Arafangio@101.117.1.179] has left #openttd [] 01:13:39 <trainman1432> and drac BTW do you know it is the tt-forums 01:14:15 <trainman1432> hello/ 01:15:04 <trainman1432> DDDDAAAAANNNNGGG YOU SO SLOW 01:15:21 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 01:15:50 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 01:16:31 <trainman1432> DRAC_BOY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 01:17:26 <trainman1432> ARE you F***ingledy thre 01:18:10 <Sacro> trainman1432: quiet down 01:18:48 <Eddi|zuHause> oh, and i thought everyone else was also afraid to say something when a hyperactive person is in the room :p 01:19:08 <Sacro> Eddi|zuHause: i'm not afraid 01:19:13 <trainman1432> sacro do you know where drac boy is 01:19:26 <Zuu> You can go to the user profile section of tt-forums 01:19:26 <Sacro> Eddi|zuHause: aside from of Germans 01:19:33 <trainman1432> ok 01:19:43 <Sacro> trainman1432: canada 01:20:07 <Zuu> Often you have to click 2-3 times to get to the right sub page of the profile page to get the right setting page. 01:20:41 <Eddi|zuHause> Sacro: as well you should be :p 01:21:03 <Wolf01> 'night all 01:21:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 01:21:14 <Sacro> Eddi|zuHause: yes :P 01:21:26 * drac_boy was wondering whether 1. trainman was going to refuse to understand waiting a lousy few minutes or 2. someone told him something 01:21:26 <Sacro> they have schnitzel 01:21:32 <trainman1432> well i just found out he left or changed his nickname BTW he was called drac_boy 01:21:40 <drac_boy> sacro I've always made veal schnitzels once in a while :) 01:21:43 <Sacro> drac_boy: think he's en route to canada 01:21:53 <Sacro> also are you the old dhb? 01:22:04 <Sacro> some people change names 01:22:06 <Sacro> like Eddi|zuHause 01:22:09 <Sacro> and peter1138 01:22:11 <drac_boy> enroute to canada? that would be fun because the airports here don't like young people with no parents 01:22:20 <drac_boy> sacro..dhb? 01:22:27 <Sacro> oh send them here, the bbc will look after him 01:22:30 <Sacro> dragonhorseboy 01:22:35 <drac_boy> heh bbc... :) 01:22:48 <trainman1432> You have no parents??????????????:O 01:23:21 <drac_boy> not sure who that is sorry sacro? 01:23:23 <Sacro> no, he was picked up out a depot 01:23:38 <Sacro> drac_boy: heh, going with the 1 canadian === another canadian 01:23:47 <Sacro> if you aren't him you must be Belugas 01:23:54 <Eddi|zuHause> THEY ALL KNOW EACH OTHER!!! 01:23:58 <drac_boy> sacro heh I think there was danmack, he's obviously canadian 01:24:10 <drac_boy> mind you I've never talked to him, seen some of his forum posts tho 01:24:22 <Sacro> Eddi|zuHause: s'true 01:24:26 * drac_boy has canset.grf as well ofc 01:24:33 <Sacro> didn't you live with dalestan and ... patchman 01:24:39 <Sacro> they're all germans 01:24:41 <trainman1432> ?what the fudge are you talking about? :? 01:24:46 <Eddi|zuHause> i don't think i'Ve ever had one of the canadian grfs 01:24:56 <trainman1432> i have 01:25:09 <Eddi|zuHause> Sacro: your royal family are all germans 01:25:13 <Sacro> not all 01:25:19 <Sacro> Philip the Greek for instance 01:25:20 <drac_boy> eddi well if you have played with NARS or 2CC then you do have a bit of canada in it? :) 01:25:51 <Eddi|zuHause> drac_boy: not really 01:25:51 <Sacro> and Kate Mmmmmmmmiddleton 01:26:12 <Sacro> we are all europeans here 01:26:15 <Sacro> we play ukrs or dbset 01:26:24 <trainman1432> also candian train set 01:26:27 <drac_boy> I've never liked 2CC too much because of the confusing buy list but wouldn't complain tho 01:26:40 <drac_boy> I do know the Royal Hudson is in the list for one :p 01:26:54 <trainman1432> is canadian sorry for dble post 01:27:15 <drac_boy> sacro I have dbsetxl too, been wondering about the upcoming next version of it too 01:27:33 <Eddi|zuHause> drac_boy: for different values of "upcoming" :p 01:27:34 <drac_boy> that is unless its openttd-only but we'll just have to see 01:27:41 <drac_boy> heh 01:27:48 <trainman1432> hello 01:28:08 <trainman1432> what are you talking about? 01:28:37 <trainman1432> i realy dont know Sorry for typo 01:28:42 <Sacro> trainman1432: just put "eh" on the end 01:28:49 <Sacro> that'll help us remember the canadian thing 01:28:58 <drac_boy> sacro, as in 'eh whats up doc?' :P 01:29:02 <drac_boy> heh heh 01:29:04 <Sacro> they ... think ... i'm ... slow ... eh 01:29:06 <trainman1432> what canidian thing 01:29:18 <trainman1432> no too fast 01:29:30 <Sacro> oh you're in the US 01:29:46 <trainman1432> yep dor* 01:30:37 <trainman1432> who left? 01:30:58 <Sacro> i think trainman1432 did 01:31:16 <trainman1432> no i didnt j*rk 01:31:31 <trainman1432> :D 01:31:44 <trainman1432> DUH 01:31:47 * drac_boy smacks trainman for cursing two times tonight :P 01:31:49 <drac_boy> heh heh 01:32:17 <trainman1432> how did you do that dracboy? 01:32:30 <Zuu> trainman1432: While we don't have a rule to use nice language, please stick to a language that you would use with friendly people IRL. 01:32:55 <drac_boy> trainman try this '/me mutters' or something 01:33:01 <drac_boy> you'll see for yourself 01:33:31 * trainman1432 mutters test 01:33:50 * Zuu goes to bed 01:33:54 <drac_boy> bye zuu 01:34:07 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 01:34:38 * trainman1432 hears zuu snoring zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.......... 01:35:21 <trainman1432> and ps drac boy you are not right next to me 01:36:01 <trainman1432> e 01:36:02 <trainman1432> e 01:36:02 <trainman1432> e 01:36:02 <trainman1432> e 01:36:02 <trainman1432> e 01:36:03 <trainman1432> e 01:36:03 <trainman1432> e 01:36:05 <trainman1432> e 01:36:05 <trainman1432> ee 01:36:07 <trainman1432> e 01:36:07 <trainman1432> e 01:36:21 * drac_boy points trainman to the definition of 'spamming' 01:36:28 <trainman1432> gag gag gag gag* 01:36:44 <NGC3982-2> .. 01:36:56 <drac_boy> NGC3982-2 I don't know what to make of this weird person either -_- 01:36:57 * trainman1432 Pukes 01:37:13 <NGC3982-2> Managing ECS is hell. 01:37:34 <trainman1432> o reely? 01:37:42 <drac_boy> heh, I have to agree NGC3982-2 more than often I left the chemical and automobile vectors out 01:37:47 <drac_boy> simplifies some of the other things 01:37:53 <trainman1432> ok 01:38:55 <trainman1432> is '/ban' a cmd? 01:39:58 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 01:40:55 <trainman1432> hello? anyone? 01:41:27 * trainman1432 gets impatiant 01:41:40 <Sacro> i noticed 01:41:41 <Eddi|zuHause> maybe we should give him an easy exercise, like this one: "Exercise 1.1. (4 Points): prove that the following functions are in the class E^0 of the Grzergorczyk-Hierarchy: f_1(x) = 1-x, f_2(x,y)=x-y, f_3(x,y)=(1-x)*y, f_4(x,y) = (1-x)+y" 01:42:27 <trainman1432> What does all that "garbage" mean? 01:42:36 <drac_boy> its math silly 01:42:37 <Eddi|zuHause> see http://en.wikipedia.org/wiki/Grzegorczyk_hierarchy for details 01:42:43 <Sacro> one moment 01:42:54 <trainman1432> oh 01:43:02 <Sacro> eh, fuck that noise! 01:43:33 <trainman1432> You swore sacro:O 01:43:53 <Eddi|zuHause> he's an adult (i can't believe i just said that :p) 01:44:14 <trainman1432> HEH,HEH 01:44:45 <trainman1432> ps do you know him???? 01:45:00 <Eddi|zuHause> i have never met him in person. 01:45:04 <NGC3982-2> Math on IRC are the most devilish of profanity. 01:45:05 <trainman1432> oh 01:45:14 <NGC3982-2> +internet 01:45:18 <trainman1432> hkhflsdjhflsdjhfalvbcx,mgllauhflsjdhflksdhjlskhfljsdkhfsljhfsjhkfsljdkfh 01:45:28 *** Progman [~progman@p57A1B9C1.dip.t-dialin.net] has quit [Remote host closed the connection] 01:45:44 <trainman1432> gags then pukes 01:45:57 <NGC3982-2> I think that's my que. 01:45:59 *** NGC3982-2 [~funp@h-153-209.a147.priv.bahnhof.se] has quit [] 01:46:16 <trainman1432> really!?!?!??!??!?!??!?!?!?!??!?!??!?!?!????!!!!! 01:46:25 <Sacro> trainman1432: i'm an adult 01:46:34 <Sacro> i've been here a decade 01:46:38 <trainman1432> i heard that 01:46:38 <Sacro> Eddi|zuHause: that depresses me 01:46:50 <Sacro> i think it was 2002 when i came on here first 01:46:53 <Sacro> :( 01:47:09 <trainman1432> LOLOLOLOLOLing for no reason 01:47:26 <trainman1432> ive got to go 01:47:46 *** mode/#openttd [+b *!47ee2326@ircip3.mibbit.com] by DorpsGek 01:47:46 *** trainman1432 was kicked from #openttd by DorpsGek [Yes, /ban is a command] 01:47:53 <Sacro> shame that 01:48:00 <Sacro> @seen Bjarni 01:48:00 <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 year, 13 weeks, 1 day, 1 hour, 28 minutes, and 53 seconds ago: <Bjarni> heh 01:48:02 <Sacro> :( 01:48:11 <drac_boy> good, I was wondering when this would stop 01:48:41 <drac_boy> sacro heh thats quite a long time :/ 01:48:47 *** mode/#openttd [-b *!47ee2326@ircip3.mibbit.com] by DorpsGek 01:49:50 *** trainman1432 [47ee2326@ircip2.mibbit.com] has joined #openttd 01:50:24 <Eddi|zuHause> michi_cc: i doubt he actually understood that 01:50:47 <Sacro> drac_boy: yes 01:50:56 <Sacro> some people are still here 01:51:08 <Sacro> !logs 01:51:10 <Sacro> @logs 01:51:10 <DorpsGek> Sacro: http://irclogs.qmsk.net/channels/openttd 01:51:12 <trainman1432> ok i had to reload the page and found out that '/ban' is a cmd 01:51:26 <Sacro> that's not zapotek.paivola.fi/~terom/logs 01:51:35 <trainman1432> lidhljhlkjhflsdjfhakjfhasjhfsl 01:52:12 <Eddi|zuHause> Sacro: well he moved... 01:52:48 <Sacro> pssh 01:52:53 <Sacro> also the logs only go back to 2006 01:52:57 <Sacro> i remember there being logs before then 01:53:01 <trainman1432> is drac boy still here 01:53:31 <Sacro> i dunno 01:54:05 <trainman1432> and what is a star next to a user mean? 01:54:10 <Sacro> Eddi|zuHause: have you met many from here? 01:54:22 <Eddi|zuHause> i've met some people, yes 01:54:24 <Sacro> trainman1432: how many points? 01:54:29 <Sacro> 5 means jewish 01:55:10 <Eddi|zuHause> Sacro: the david star has 6... 01:55:26 <Sacro> Eddi|zuHause: oh right 01:55:47 <Sacro> trainman1432: jews have to identify themselves on irc 01:55:48 <trainman1432> i wasnt talking about pts 01:56:08 <trainman1432> jews? 01:57:00 <trainman1432> also who is dorpsgek? 01:57:14 <Eddi|zuHause> he's the village idiot 01:57:20 <Eddi|zuHause> hence the name 01:57:50 <trainman1432> an IDIOT? 01:58:50 <Eddi|zuHause> http://nl.wikipedia.org/wiki/Dorpsgek 01:59:20 <trainman1432> are you out if your MIND\? 02:00:12 <Sacro> hahaa 02:00:15 * Sacro hugs Eddi|zuHause 02:00:18 <Stimrol> peww, Icelandic translation is now 100% done, gratulation to me 02:00:56 <trainman1432> ok dorpsgek is village idiot in ddutch 02:00:57 <Sacro> Stimrol: awesome 02:01:07 <Sacro> now both of you can play in icelandic 02:01:19 <trainman1432> what> 02:02:12 * trainman1432 get a splitting headache 02:02:13 <Stimrol> yes my and my other countryman, we have our own language 02:02:16 <Eddi|zuHause> Sacro: when we can have commits for "the MorphOS user", why can't we have a translation for "both icelandic speakers" :p 02:02:19 *** Wakou [~stephen@host109-154-52-114.range109-154.btcentralplus.com] has quit [Quit: Konversation terminated!] 02:02:34 <trainman1432> WHAT??????? 02:02:53 <Stimrol> I have heard that there are more people that know klingon than icelandic, I find that funny 02:02:55 <Eddi|zuHause> although the morphos port is broken for ages, i fear 02:03:42 <Eddi|zuHause> Stimrol: well, the average european city has more inhabitants than whole of iceland :) 02:03:42 * trainman1432 slaps Eddi|zuHause 02:04:08 <Sacro> Eddi|zuHause: haha 02:04:09 <Stimrol> hehe I know, iceland is like lets say Bergen in Norway 02:04:18 <Sacro> is the os/2 build still going? 02:04:24 <Sacro> or did orudge give up fixing it for himself 02:04:31 <Eddi|zuHause> no idea 02:05:01 * trainman1432 blows up tnt next to eddi|zuhause 02:05:03 <Eddi|zuHause> although anything that can run gcc4 should be able to run openttd nowadays 02:05:23 * trainman1432 says f*** 02:05:29 <Stimrol> but here is why Iceland is officialy hip and 8 reason to visit it --> fb.me/FHYPkDd9 02:05:34 <trainman1432> f sguf ihff 02:05:34 <trainman1432> f 02:05:35 <trainman1432> f 02:05:35 <trainman1432> ff 02:05:35 <trainman1432> f 02:05:35 <trainman1432> f 02:05:36 <trainman1432> f 02:05:37 <trainman1432> f 02:05:37 <trainman1432> f 02:05:39 <trainman1432> f 02:05:39 <trainman1432> f 02:05:41 <trainman1432> f 02:05:41 <trainman1432> f 02:05:43 <trainman1432> f 02:05:43 <trainman1432> f 02:05:45 <trainman1432> f 02:05:45 <trainman1432> f 02:05:47 <trainman1432> f 02:05:47 <trainman1432> f 02:05:49 <trainman1432> f 02:05:49 <trainman1432> ff 02:05:51 <trainman1432> f 02:05:51 <trainman1432> f 02:05:53 <trainman1432> f 02:05:53 <trainman1432> f 02:05:55 <trainman1432> f 02:05:55 <trainman1432> f 02:05:57 <trainman1432> f 02:05:57 <trainman1432> f 02:05:59 <trainman1432> f 02:05:59 <trainman1432> f 02:06:01 <trainman1432> f 02:06:01 <trainman1432> f 02:06:03 <trainman1432> f 02:06:03 <trainman1432> f 02:06:05 <trainman1432> f 02:06:05 <trainman1432> f 02:06:07 <trainman1432> f 02:06:07 <trainman1432> f 02:06:09 <trainman1432> f 02:06:09 <trainman1432> f 02:06:11 <trainman1432> f 02:06:11 <trainman1432> f 02:06:13 <trainman1432> f 02:06:13 <trainman1432> f 02:06:15 <trainman1432> f 02:06:15 <trainman1432> f 02:06:17 <trainman1432> f 02:06:17 <trainman1432> f 02:06:19 <trainman1432> f 02:06:38 <Sacro> trainman1432: you have a private message, type "/server messages" to see it 02:07:28 <Sacro> or does hat not work on the web client 02:07:52 <trainman1432> all i want is you to get off this dumb iceland thing of yours 02:08:52 <Sacro> then go 02:09:01 <Sacro> press alt+f4 for quick exit 02:09:21 <trainman1432> what exit? 02:09:46 <Stimrol> I thought this iceland remarks where funny, and I am from there, one of two 02:09:46 * trainman1432 slaps sacro 02:10:04 <trainman1432> heh heh 02:10:29 <trainman1432> bah! humbug 02:10:46 <trainman1432> sound like mr. scroge 02:11:06 <trainman1432> ? 02:12:07 * trainman1432 thinks everyone on is dead 02:12:21 <trainman1432> exept me 02:12:35 <Eddi|zuHause> trainman1432: you realize there are timezones and stuff? 02:13:04 <Eddi|zuHause> trainman1432: and 90% of the people here are from europe? 02:13:05 <TrueBrain> @kban trainman1432 60 it might be late, but I still think it is rude 02:13:06 *** mode/#openttd [+b *!47ee2326@ircip2.mibbit.com] by DorpsGek 02:13:06 *** trainman1432 was kicked from #openttd by DorpsGek [it might be late, but I still think it is rude] 02:14:08 *** mode/#openttd [-b *!47ee2326@ircip2.mibbit.com] by DorpsGek 02:14:12 <TrueBrain> didn't read much, if he was saying anything useful; I just disliked the lines of fs :P 02:14:29 *** trainman1432 [47ee2326@ircip1.mibbit.com] has joined #openttd 02:14:30 <Eddi|zuHause> you did nothing wrong for sure :p 02:14:53 <Sacro> TrueBrain: like flies 02:15:04 <Sacro> Stimrol: hehe :) 02:15:09 <trainman1432> i realy think dorpsgek has done enogh to me 02:15:10 <Sacro> i'd love to visit iceland 02:15:18 <Sacro> pick up some fish fingers and burgers and such 02:17:00 * trainman1432 gets brody's ghost 02:17:24 <Stimrol> always welcome, I am told it is good to come with foreign money to iceland now when the krona is so low, at least some norvegian friend love icelandic shoping. While I cant afford it :) 02:17:40 <Sacro> damn, you didn't get the joke :( 02:17:51 * trainman1432 thinks dorpsgek does not like me 02:18:03 <Sacro> http://www.iceland.co.uk/ :( 02:18:34 <Eddi|zuHause> well you called him an idiot 02:18:34 <Stimrol> hehe, better late than never 02:18:52 <trainman1432> its dutch silly 02:19:03 <Stimrol> but I think I should sleep now, good night 02:19:17 <Eddi|zuHause> well he's dutch. and you called him an idiot 02:19:24 <Sacro> Stimrol: night night 02:19:25 <trainman1432> nighty night 02:19:44 <trainman1432> thats part of is name 02:19:59 <trainman1432> (damn me :() 02:20:39 <trainman1432> in english 02:20:47 <trainman1432> for his name 02:21:30 * trainman1432 waits 02:21:35 <Sacro> i should go to bed also 02:23:04 <trainman1432> why is stimotrol still on? 02:24:06 <trainman1432> hhhhhhhhhhhhhhhheeeeeeeeeeeeeeeeeeeeeelllllllllllllllloooooooooooooo 02:24:24 <Sacro> i dunno 02:24:28 <Eddi|zuHause> he doesn't know the time, because it's all dark there 02:24:48 <trainman1432> its dark here too wimps 02:25:02 <Eddi|zuHause> but not all day long 02:25:40 <trainman1432> p.s. do you dunno is slang 02:25:52 <TrueBrain> for once I truly dont know what to do about it ... is it real, or is it an act .. normally it is more clear :P 02:26:36 <TrueBrain> normally I work on the rule: if it smells like a troll it is one 02:27:09 <trainman1432> any one know how you know how to change tt forums user pic? 02:27:29 <Eddi|zuHause> don't blame on trolling which you can blame on inexperience :p 02:27:47 <TrueBrain> well, my dylema exactly :D 02:27:48 <trainman1432> Prtyuytrtytruiffd 02:27:48 <trainman1432> dsf 02:27:48 <trainman1432> ds 02:27:48 <trainman1432> f 02:27:49 <trainman1432> fdf 02:27:49 <trainman1432> dfd 02:27:49 <trainman1432> fd 02:27:51 <trainman1432> zf 02:27:51 <trainman1432> sdf 02:27:53 <trainman1432> sd 02:27:53 <trainman1432> f 02:27:55 <Sacro> night all 02:27:55 <trainman1432> sadf 02:27:55 <trainman1432> sd 02:27:57 <trainman1432> fs 02:27:57 <trainman1432> afasdfsad 02:27:59 <trainman1432> fsd 02:27:59 <trainman1432> fds 02:28:01 <trainman1432> f 02:28:01 <trainman1432> sd 02:28:03 <trainman1432> fa 02:28:03 <trainman1432> d 02:28:05 <trainman1432> f 02:28:05 <trainman1432> sd 02:28:07 <trainman1432> sfd 02:28:07 <trainman1432> asd 02:28:07 <TrueBrain> @kban trainman1432 10000 finally a reason; thank you 02:28:08 *** mode/#openttd [+b *!47ee2326@ircip1.mibbit.com] by DorpsGek 02:28:08 *** trainman1432 was kicked from #openttd by DorpsGek [finally a reason; thank you] 02:28:13 <TrueBrain> @op 02:28:16 *** mode/#openttd [+o TrueBrain] by DorpsGek 02:28:27 *** mode/#openttd [+b *!47ee2326@*.mibbit.com] by TrueBrain 02:28:28 <TrueBrain> @deop 02:28:31 *** mode/#openttd [-o TrueBrain] by DorpsGek 02:29:06 <TrueBrain> I should learn DorpsGek about mibbit, so it can adjust his bans :D 02:29:30 <TrueBrain> what a clown :) 02:29:38 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Read error: Operation timed out] 02:29:40 <TrueBrain> well, off to bed for me too .. sorry for taken your toy Eddi :) 02:29:46 *** DDR_ [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 02:29:49 *** DDR_ is now known as DDR 02:29:54 <Eddi|zuHause> i'm going to sleep as well :) 02:30:04 <TrueBrain> one big sleepover! WHOHO! 02:30:09 <TrueBrain> night all, night Sacro, night Eddi :) 02:30:36 <Sacro> @op 02:30:38 <Sacro> :( 02:30:54 <Sacro> night TrueBrain 02:41:14 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 02:51:04 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 02:51:33 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 02:53:35 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 02:56:21 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 02:59:11 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 02:59:39 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:01:31 *** pugi [~pugi@host-091-097-065-111.ewe-ip-backbone.de] has quit [] 03:05:45 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 03:11:11 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has joined #openttd 03:35:17 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:46:05 *** Biolunar_ [~mahdi@blfd-4d0865c9.pool.mediaWays.net] has joined #openttd 03:53:15 *** Biolunar [mahdi@blfd-4d083c65.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:30:39 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:14:51 *** mode/#openttd [-b *!47ee2326@ircip1.mibbit.com] by DorpsGek 05:27:21 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p5DC66FBB.dip.t-dialin.net] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD4219.dip.t-dialin.net] has joined #openttd 06:03:36 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 06:18:11 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:34:26 <andythenorth> hola 06:35:48 <Supercheese> tidings 06:45:45 <Flygon> menta 06:57:48 *** roadt [~roadt@60.168.81.245] has joined #openttd 07:02:56 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has joined #openttd 07:05:46 <andythenorth> lo Pikka 07:05:52 <Pikka> hello andy 07:06:03 <Pikka> did I ever mention how much I hate the broken perspective in TTD? 07:06:20 <andythenorth> no do tell 07:06:27 <Pikka> ie, how much smaller vehicles are drawn in the / views compared to the - views 07:06:32 <andythenorth> oh that 07:06:34 <andythenorth> herm 07:06:49 <andythenorth> I have some errors in that department 07:07:03 <andythenorth> I have to redraw HEQS for that sometime 07:09:17 <andythenorth> hmm 07:09:33 <andythenorth> industries that randomise accepted / produced cargo at build time.... 07:09:37 <andythenorth> ...good idea or smells of wee? 07:09:43 <andythenorth> [it's a port] 07:11:06 <Pikka> good idea 07:11:14 <Pikka> for a certain subset of possible combinations, of course 07:11:42 <Pikka> and different graphics for different "types" of port ;) 07:16:48 <andythenorth> Pikka: HOQSV http://www.walter-rieck.de/matchbox/y16_lok.jpg 07:17:29 <Pikka> not even remotely 07:18:01 <andythenorth> 86hp! 07:18:03 <andythenorth> imagine 07:18:08 <andythenorth> 100t 07:18:12 <andythenorth> low gear, slowly 07:18:17 <Pikka> hoqvs = mainstream to the point of boringness 07:18:39 <andythenorth> as an rv set should be 07:18:44 <Pikka> I am, rather reluctantly, going to include two horse-drawn vehicles 07:18:47 <Pikka> but there is no steam 07:18:52 <Pikka> no trolleybuses 07:19:01 <Pikka> no roadtrains 07:19:05 <Pikka> no cargo trams 07:19:08 <andythenorth> ugh 07:19:11 <andythenorth> horses 07:19:20 <Flygon> Y'know what we need? 07:19:27 <Flygon> Human hauled vehicles 07:19:35 <Pikka> yes 07:19:46 <Terkhen> good morning 07:19:52 <Pikka> good morning Terkhen 07:20:03 <Supercheese> Rickshaws eh 07:20:03 <Pikka> andy: shall I not include horses? 07:20:27 <Pikka> I've got to give the AIs something to go broke building, surely 07:21:09 <Pikka> okay, you've talked me into it, no horses :D 07:21:26 <Pikka> so 07:21:29 <Pikka> trams from 1900 07:21:32 <Pikka> buses from 1910 07:21:37 <Pikka> trucks from 1930 (!) 07:31:22 <Pikka> although I may push that back a little, I dunno 07:38:01 <andythenorth> Pikka: the problem with horses is that they don't look good :) 07:38:23 * andythenorth ponders a steam punk version of ttd history 07:38:27 <Pikka> if I did horses, they'd be about a fifth the size of the egrvts ones :) 07:38:36 <andythenorth> kettle steamers in 1810 :P 07:38:47 <Supercheese> airships, airships everywhere 07:39:00 <Supercheese> Steam engines and hydrogen, why not 07:42:38 <Pikka> hmm 07:42:45 <Pikka> horses for towncars, though :) 07:43:04 * andythenorth doesn't add Paper to FIRS 07:43:07 <andythenorth> why bother eh? 07:43:18 <Pikka> lots and lots of lovely slow horses for your crappybuses to get stuck behind 07:43:40 <andythenorth> buggies 07:43:44 <andythenorth> hansoms 07:43:46 <Pikka> same to you 07:43:51 <Pikka> but yes, that sort of thing 07:43:53 <andythenorth> hackney carriages 07:44:01 <andythenorth> milk floats 07:44:05 <Pikka> does it? 07:44:09 <andythenorth> not sure 07:44:11 <andythenorth> floats in milk 07:44:30 <andythenorth> you should come here more often 07:44:41 <Pikka> there 07:44:46 <Pikka> supercrappytruck from 1915 07:44:52 <Pikka> no need for horses 07:44:52 <andythenorth> 1t, 1mph? 07:44:59 <Pikka> 5t, 15mph! 07:45:07 <andythenorth> bout the same as BANDIT 07:45:13 <andythenorth> are you making BANDIT for me? 07:45:17 <andythenorth> I can't be bothered 07:45:19 <Pikka> looks like it 07:45:40 <andythenorth> do a sentinel 07:45:41 <Pikka> you'll just need to add the roadtrains 07:45:43 <Pikka> no 07:46:38 <andythenorth> not even sure roadtrains are wise 07:46:43 <andythenorth> just adding them for australians :P 07:46:54 <Pikka> roadtrains are boring 07:47:03 <Pikka> need roadtypes so we can keep them out of towns 07:50:13 <andythenorth> dunno 07:50:17 <andythenorth> what is roadtypes? 07:50:32 <Pikka> who knows 07:51:07 <andythenorth> I had better do this FIRS thing 07:51:09 <andythenorth> 'Basic' economy 07:51:11 <andythenorth> :P 07:51:20 <Pikka> yerp 07:51:21 <andythenorth> like stabilisers 07:51:53 <Pikka> do you? 07:52:31 <andythenorth> only if there's an r in the month 07:53:06 <Pikka> there isn't 07:54:21 * andythenorth checks 07:55:02 <andythenorth> oh a port 07:55:10 <andythenorth> looks strangely like a food shop right now 07:55:35 <Pikka> port and cheese 07:55:52 <andythenorth> why isn't cheese a cargo? 07:56:03 <Supercheese> "food" 07:56:06 <Pikka> too smelly 07:56:07 <andythenorth> cheese economy 07:56:11 <Supercheese> :D 07:56:15 <Pikka> should've been a cargo in lunar, obviously 07:56:19 <Pikka> cheese mines 07:56:24 <andythenorth> obv. 07:56:29 <andythenorth> more cheese grommit? 07:58:36 <Pikka> I do like a bit of gorgonzola 07:59:26 <andythenorth> wensleydale 08:07:45 <andythenorth> hmm 08:07:50 <andythenorth> ports where tiles accept anything 08:07:55 <andythenorth> just dump stuff in for money 08:07:58 <andythenorth> praps not 08:09:41 *** tokai|mdlx [~tokai@port-92-195-24-31.dynamic.qsc.de] has joined #openttd 08:09:46 <Pikka> praps 08:09:59 *** Celestar [~vici@dslb-188-110-160-218.pools.arcor-ip.net] has joined #openttd 08:10:11 *** roadt_ [~roadt@114.96.132.9] has joined #openttd 08:10:50 <andythenorth> hmm 08:11:05 <andythenorth> silly build framework 08:11:10 <andythenorth> thinks cargos are just strings 08:11:18 <andythenorth> can't apply them to tiles like that :P 08:11:20 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 08:14:21 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 08:17:25 *** roadt [~roadt@60.168.81.245] has quit [Ping timeout: 480 seconds] 08:32:28 <peter1138> hi 08:32:56 <Terkhen> hi peter1138 08:34:16 <Pikka> ji 08:40:24 *** roadt__ [~roadt@60.168.86.120] has joined #openttd 08:47:00 *** roadt_ [~roadt@114.96.132.9] has quit [Ping timeout: 480 seconds] 08:52:29 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:54:22 <peter1138> http://fuzzle.org/~petern/ottd/stbr3.diff 08:54:38 <peter1138> ^ couple of tweaks and added doxygenation 08:58:37 <peter1138> looks really nice with that old viaduct, heh 09:00:16 <peter1138> well, perpendicularlyyyyy 09:00:22 <peter1138> not so much parallel 09:01:28 <Pikka> huzzah 09:01:39 <Pikka> next stop, roadtypes! :D 09:02:13 <Supercheese> :D 09:04:33 <Supercheese> Or proper ship locks, as mb seems to rather much want... 09:04:53 <Supercheese> I dunno, the OTTD way decreases overall transit times ;) 09:09:59 *** Celestar [~vici@dslb-188-110-160-218.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 09:12:26 *** catpants [~catpants@174-25-48-78.ptld.qwest.net] has quit [] 09:17:10 <andythenorth> ship locks are overrateds 09:18:23 <andythenorth> if we're going to dick around with locks, we need newgrf versions 09:18:30 <andythenorth> 2 tile 09:18:30 <Supercheese> I usually just dig out a canal and let it fill naturally anyway 09:18:37 <andythenorth> boat lift 09:18:38 <Supercheese> much less maintenance costs 09:18:40 <andythenorth> inclined plane 09:18:52 <andythenorth> staircase 09:19:05 <Supercheese> Boat ladder 09:19:11 <Supercheese> Like a fish ladder :D 09:19:11 <andythenorth> yup 09:19:21 <andythenorth> locks are just part of NewAirports right? :P 09:19:41 <Terkhen> just attach a helicopter to all ships 09:19:50 <Terkhen> sadly that would require vehicles inside vehicles 09:20:08 <Supercheese> hovercraft, go anywhere 09:20:20 <andythenorth> hovercraft = ground level aircraft 09:20:20 <Supercheese> was a patch for that, IIRC ;) 09:20:23 <andythenorth> altitude 0 09:23:04 <Terkhen> a few days ago I noticed that aircraft shadows are shown under stuff like trees or houses 09:23:04 <Terkhen> maybe aircraft shadows are hovercrafts? 09:23:21 <Supercheese> under? 09:23:55 <Supercheese> hm 09:24:00 <Terkhen> s/under/behind/ 09:24:01 <Terkhen> :P 09:24:17 <Terkhen> or, not shown, they are hidden 09:24:36 <Terkhen> in the weekends, my english tends to be even worse because I don't drink coffee 09:25:55 <peter1138> under is right, behind would be normal 09:26:30 *** Progman [~progman@p57A1AFDF.dip.t-dialin.net] has joined #openttd 09:27:42 *** Celestar [~vici@dslb-188-110-160-218.pools.arcor-ip.net] has joined #openttd 09:27:50 <Celestar> mowning 09:28:25 <Supercheese> 'night :P 09:29:16 <Terkhen> good night Supercheese 09:29:18 <Terkhen> hi Celestar 09:29:33 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 09:29:45 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 09:29:59 <andythenorth> hmm 09:30:10 * andythenorth wonders how much ottd could be adapted to warcraft 1 style game 09:30:16 <andythenorth> need NewDisasters 09:30:22 <andythenorth> for war purposes 09:30:32 <andythenorth> Pikka: ? 09:30:40 <Pikka> where? 09:30:44 <andythenorth> there 09:30:46 <andythenorth> on the stair 09:30:50 <andythenorth> what say you war? 09:31:12 <andythenorth> hmm 09:31:14 <andythenorth> NewDynamite 09:31:16 <andythenorth> that would do it 09:31:20 <Pikka> I say how rare 09:31:31 <andythenorth> actually more like Worms maybe :P 09:32:18 * andythenorth ponders a 'battlefield' industry 09:32:30 <andythenorth> in MP each player just delivers as much troops + ammo 09:32:36 <andythenorth> GS adjucates who's winning 09:33:02 <andythenorth> patch dynamite 09:33:25 <andythenorth> every month, GS lets you blow up n tiles belonging to enemy, n determined by how well you're doing 09:33:26 <Pikka> what about the apaches and F4s? 09:33:32 <andythenorth> herp 09:33:33 <andythenorth> dunno 09:33:35 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Quit: reboot] 09:33:47 <andythenorth> I can't have all the good ideas :P 09:33:56 <Terkhen> just play an RTS instead :P 09:33:57 <andythenorth> blow stuff up with them? 09:34:21 <andythenorth> the only one I want to play is Warcraft 1 09:34:26 <andythenorth> and I can't figure out how to do that :P 09:35:12 <Terkhen> dosbox may be your friend 09:35:52 <Celestar> RRTD works nicely in dosbox :P 09:36:09 <Pikka> RV offsets are horrible 09:36:32 <andythenorth> yes 09:37:36 <andythenorth> I have some somewhere based on your train templates 09:37:40 <andythenorth> probly in HEQS 09:37:47 <Pikka> yes, well 09:37:56 <andythenorth> http://dev.openttdcoop.org/projects/heqs/repository/show/standard_rv_templates 09:38:00 <Pikka> it would be nice if the train numbers worked :) 09:38:08 <andythenorth> probably no good to you :P 09:38:12 <Pikka> eh 09:38:40 <andythenorth> can't even remember how those work 09:38:43 <andythenorth> some templating thing 09:38:47 <Pikka> I'm just going with near enough is good enough :) 09:39:34 <Pikka> rv offsets don't seem to be nice and mathematically sensible like rail ones 09:39:54 <andythenorth> they're blearch 09:40:00 <andythenorth> as long as the turning looks right, you're ok 09:40:11 <andythenorth> I reckon they're a bit fucked wrt drive side 09:40:16 <andythenorth> but I've been told I'm wrong :P 09:40:44 <andythenorth> if you set them up to look correct for LH drive, then play a RH drive game, you'll want to change them all :P 09:40:50 * andythenorth -> soft play 09:40:51 <andythenorth> bbl 09:41:09 <peter1138> Pikka, hah! 09:41:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:41:23 <peter1138> i was coding ameecher's trams 09:41:29 <peter1138> looked lovely in ottd 09:41:35 <peter1138> was a horrible mess in ttdp 09:41:37 <Pikka> :) 09:41:38 <peter1138> pom te pom 09:42:06 * Pikka makes them look half reasonable for driving on the left 09:42:09 <Celestar> ameecher's trains? 09:42:13 <peter1138> trams 09:42:17 <Pikka> driving on the right can go jump 09:42:25 <peter1138> a set he drew years ago 09:42:31 <peter1138> (i was coding them years ago too) 09:43:40 <peter1138> 25 years til the 2038 bug 09:43:53 <Flygon> OpenTTD needs a 2038 disaster 09:44:11 <Flygon> All the computers in trains and airplanes built after 1970 explode 09:44:19 <Flygon> So you end up having to use Steam Engines again 09:47:56 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:47:59 *** mode/#openttd [+o Alberth] by ChanServ 09:48:26 <Alberth> goot mornink 09:48:45 <Pikka> him too 09:49:22 <Terkhen> hi Alberth 09:51:58 <Alberth> Flygon: but the machines to build those steam engines are broken too! 09:52:11 <Flygon> You can hand build steam locomotives 09:52:32 <Flygon> It involves hammers, rivets, and technical knowledge 09:53:17 <Terkhen> who will make the steel? :) 09:55:50 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 09:55:59 <Alberth> let's use the steel of the tracks :p 09:57:26 <Flygon> Well 09:57:27 <Terkhen> but that would be recycling! 09:57:29 <Flygon> You can mine ore 09:57:31 <Flygon> Refine it 09:57:34 <Flygon> Turn it into iron 09:57:40 <Flygon> Then refine it into steel 09:57:48 <Flygon> According to Ragnarok Online 09:58:51 <Flygon> Though, Ragnarok doesn't let Blacksmiths make Flygon's 10+ Very Very Strong Fire Steam Locomotive's... 09:59:15 <Terkhen> there are games without trains? what a flawed concept 09:59:22 <Terkhen> all games should have trains 09:59:54 <Celestar> RRTD biggest flaw: "Station Limit Exceeded" 10:00:42 <peter1138> RRTD? 10:00:53 <Celestar> railraod tycoon deluxe 10:01:00 <peter1138> ah 10:01:04 <Celestar> I found a disk image while cleaning up my HDD yesterday :P 10:03:41 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 10:03:49 <Flygon> Terkhen: Ragnarok has trains. You just can't build them. 10:04:31 <Terkhen> :O that's crazy 10:04:56 <Flygon> Though 10:05:02 <Flygon> Most images draw attention to the Blimps... 10:05:36 <Flygon> http://xandersbrianvideogameblog.files.wordpress.com/2012/11/einbroch.jpg Apperantly Blimps work by having the fans inside the envelope 10:05:38 <Flygon> Gravity may have derped there 10:06:11 <Flygon> This's the same game that has railway tracks that have sleepers on top of the tracks 10:07:22 <Flygon> http://24.media.tumblr.com/tumblr_lew8lhkKwQ1qbgvn6o1_500.png There's engine limitations. And there's lazy/rushed as hell modelers and map makers >_> 10:08:05 <Celestar> the hell is that :P 10:08:28 <Celestar> the fan blows the helium outta the blimp? :P 10:08:40 <Flygon> Celestar, I honestly don't know 10:08:50 <Flygon> I don't think the ingame model actually had that error 10:08:57 <Celestar> although, there could be a pipe or a huge hose through the center sucking air in from the front. 10:09:12 <Flygon> http://levelupgames.uol.com.br/ragnarok/_img/cida_cala_mapa_einbroch2.jpg I was wrong 10:09:15 <Celestar> like a big hairdryer :( 10:09:49 <Flygon> ...and yet, only the ingame model takes the term 'Airship' literally. All other official art has it as a Blimp. 10:09:52 <Flygon> Gah, Koreans 10:10:03 <Celestar> lol 10:10:45 <Celestar> pfft how can I have a merge conflict in cargodist ... I didn't do any local modifictaions :P 10:11:01 <peter1138> yacd! 10:12:56 <Celestar> nice that openttd compiles rapidly meanwhile :P 10:20:21 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 10:20:22 <Celestar> jesus h. christ how many game settings are there meanwhile? 10:20:40 <Terkhen> too many :D 10:20:44 <Terkhen> luckily you can filter them now :P 10:21:10 <Celestar> yah. 10:22:42 *** Progman_ [~progman@p57A18EF4.dip.t-dialin.net] has joined #openttd 10:24:38 <Celestar> distribution mode 'manual' does what exactly? 10:24:57 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 10:25:01 <Wolf01> moin 10:26:35 <Terkhen> hi Wolf01 10:28:05 *** Progman [~progman@p57A1AFDF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:28:16 *** Progman_ is now known as Progman 10:38:12 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 10:38:49 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:41:28 <Alberth> moin 10:53:14 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 10:53:48 *** pugi [~pugi@dyndsl-091-096-037-020.ewe-ip-backbone.de] has joined #openttd 10:54:19 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 10:54:51 <Zuu> Celestar: The distribution mode thingy can be used to create areas of flat land and areas of hills. 10:55:27 <Zuu> Its a powerful but interesting setting. 10:57:07 <__ln__> *It's 10:57:40 <__ln__> you're welcome. 10:58:14 <Zuu> Oh, yes you're right :-) 10:58:41 <Zuu> I was just not paying attention to those. 11:03:00 *** Biolunar__ [mahdi@blfd-4d0865c9.pool.mediaWays.net] has joined #openttd 11:09:55 *** Biolunar_ [~mahdi@blfd-4d0865c9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 11:20:10 <planetmaker> moin 11:20:39 <Celestar> Zuu: so what do you normally use for pax and mail? symmetric? 11:20:50 <Alberth> moin planetmaker 11:21:17 <Celestar> yo planetmaker 11:21:32 <planetmaker> hey Celestar :-) 11:21:40 <Zuu> Celestar: Hmm, I think I mixed up with the "Variety distribution" setting in the map gen window. 11:22:20 <Zuu> The distribution mode is related to cargodist which I think is supposed to be symetric for pax, mail and other town cargo. 11:23:06 <Celestar> hm... trains tend to cluster :/ 11:23:10 <Zuu> Only if you play eg FIRS or some other NewGRF which use passengers in industry concepts, a asymetric distribution may be useful. (to my understanding, but it was 1-2 years since I played cargodist last) 11:23:17 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 11:23:20 <Alberth> Zuu : symmetric goods? 11:23:40 <Zuu> Celestar: That is the golden rule of public transport systems. :-) 11:24:15 <Zuu> You need to insert buffer time in the timetable for them to not bunch. 11:24:33 <Alberth> nah, just buy enough trains to fill the entire line :p 11:26:02 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 11:26:08 <drac_boy> hi 11:26:28 <Alberth> hi 11:26:48 <Celestar> Zuu: give me a quick explanation how to do that. I got one line A - B - C - D - E served by 5 trains ... 11:26:50 <drac_boy> how doing alberth? 11:26:59 <Celestar> trains got orders A-E-A 11:28:03 <Zuu> I always play with explicit non-stop orders. But as long as you make sure the "non-stop" flag is not set, it should work I think. 11:28:22 <Zuu> But the train probably have to run a round so that implicit orders are added to the order window. 11:28:48 <Zuu> Otherwise, I don't expect cargodist to know how to route cargo. 11:28:56 <Celestar> it has. 11:29:37 <Alberth> drac_boy: adding money to FreeRCT might have been a bad idea; I sell things, but not enough :p 11:30:03 <drac_boy> heh freerct? hows that differ from rct 11:30:05 <Zuu> Alberth: All you need is to invent the money cheat 11:30:05 <Alberth> also, CTH coding style is horrible 11:31:07 <Alberth> Zuu: I should probably increase the profits; 0.10 profit for cookies and 0.30 for pizza is too cheap :p 11:31:35 <Zuu> Is that Euro? 11:31:36 <Alberth> Unfortunately, I cannot set the amount of profit manually yet :p 11:31:57 <Zuu> Or do you have your own game currency? :-) 11:32:01 <Alberth> Zuu: don't know, whatever you like :) 11:32:12 <Eddi|zuHause> <Pikka> andy: shall I not include horses? <-- there should be a "generic horse set" (eGRVTS spinoff) 11:32:29 <Pikka> giant horse set 11:32:49 <Alberth> geehs 11:32:57 <Zuu> I hope it is a currency with high value of the money. I wouln't like to sell pizza if that was in the Swedish Krona. :-p 11:33:44 <Alberth> Zuu: doesn't matter, all costs scale in the same way :p 11:33:46 <Celestar> not getting MUCH better with the timetable 11:34:38 <Alberth> there is an explanation how to do time tables at the wiki, I think 11:34:41 <Zuu> I usually don't bother with timetables in OpenTTD. Its a job just to create a time table. 11:34:50 <Alberth> but I didnot have much luck with them either 11:35:25 *** frosch123 [~frosch@frnk-590d5bad.pool.mediaWays.net] has joined #openttd 11:35:51 <Zuu> I only use them to set a time for vehicles to stay in stations when I don't want to use full load. 11:37:42 <Zuu> But to add a buffer, you need to first fill the timetable so that you get real travel times for the legs. Then you increase the time at stations (or legs) so that the total length is longer that the usual travel time. Now if a vehicle get delayed, it will have the ability to catch up by staying shorter at stations. 11:38:52 <Zuu> Another task is to spread out the vehicles equally. This is something you have to do manually in OpenTTD. (there are patches to automate this, but none of them have been included in trunk) 11:39:42 <drac_boy> zuu I don't know if this applies for you too or not but a simple trick for train spacing is to have signals far apart and/or just one platform at the end of route 11:40:01 <Eddi|zuHause> Celestar: manually set the timetable start times to be X days apart after you set a timetable 11:40:13 <Eddi|zuHause> Celestar: make sure the timetable is complete 11:40:24 <drac_boy> sometimes for a small route thats long enough to need two trains but not much more I'll have it single line almost all way except for a short passing loop somewhere around in the middle 11:40:51 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 11:42:42 <peter1138> once upon a time 11:42:44 <peter1138> someone once said 11:42:50 <peter1138> there'll never be horses in ottd 11:43:18 <SpComb> longhorsesw.grf 11:44:02 <Eddi|zuHause> Celestar: here's how i tried to do that with two transrapid lines so they interleave properly at a merge: http://users.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2029.%20Aug%202019.png 11:45:15 <Flygon> There's tramsets with 5 car trams? 11:45:33 <Flygon> Even nicer would be 10 car... 11:45:34 <drac_boy> hi flygon 11:45:52 * Flygon feeds drac_boy a Watermelon for some reason 11:45:58 <drac_boy> no thanks :p 11:46:12 * Flygon feeds drac_boy a Mango for some reason 11:46:16 <Eddi|zuHause> Flygon: that's GermanRV, but the scales are messed up somewhat. you get 2-tile sets that have almost the same size as 1-tile-sets 11:46:31 <Flygon> Eddi: Wait... what? 11:46:51 <frosch123> s/size/capacity/ probably 11:46:53 <Eddi|zuHause> Flygon: i meant capacity 11:46:57 <Flygon> Oh 11:47:01 <Flygon> ...wow, derp 11:50:16 <Eddi|zuHause> http://www.tt-ms.de/forum/attachment.php?aid=4501 11:52:02 <Eddi|zuHause> (signs on the right say: "Capacity" - "Length (1 Tile = 16)" - "Ratio") 11:53:07 <Eddi|zuHause> because someone thought making the capacity "realistic" but the length not was a good idea, or something... 11:54:07 <Eddi|zuHause> http://www.tt-ms.de/forum/showthread.php?tid=5656&pid=78671#pid78671 11:56:20 <peter1138> sorry it's all in german 11:56:47 <Eddi|zuHause> well, if it was the RussianRV set, it might have been all in russian :p 12:04:51 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 12:14:24 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 12:22:22 *** Biolunar_ [mahdi@blfd-4d0865c9.pool.mediaWays.net] has joined #openttd 12:22:44 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 12:27:10 *** roadt__ [~roadt@60.168.86.120] has quit [Ping timeout: 480 seconds] 12:27:54 *** Biolunar__ [mahdi@blfd-4d0865c9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:34:51 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 12:36:11 <Eddi|zuHause> http://img4.fotos-hochladen.net/uploads/img267e1sz4mrvcb.jpg 12:36:39 <peter1138> erm 12:36:42 <andythenorth> schnow 12:36:47 <andythenorth> bloawer 12:37:08 <andythenorth> looks like a nu nu 12:37:29 <peter1138> damn you 12:37:33 <peter1138> that's what i was thinking of 12:37:36 <peter1138> but couldn't remember the name 12:38:10 <Eddi|zuHause> what's a nunu? 12:38:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 12:38:43 <peter1138> http://2.bp.blogspot.com/-DXClJ223vYc/UI2CudY4pVI/AAAAAAAAB2M/sw2oBq9YUNs/s1600/noonoo.jpg 12:39:49 <Eddi|zuHause> looks like a kids' tv show 12:40:53 <Alberth> It is, tele-tubbies iirc 12:41:47 *** roadt__ [~roadt@60.168.86.120] has joined #openttd 12:41:48 *** Biolunar_ [mahdi@blfd-4d0865c9.pool.mediaWays.net] has quit [Quit: My life for Aiur] 12:45:24 <frosch123> yup, definitely teletubbies 12:45:33 <frosch123> it's present in the tt-memory game of my nice 12:46:39 <frosch123> hmm.... open tele tubbies deluxe? 12:46:52 <Eddi|zuHause> don't tell V4530001!! 12:48:22 <andythenorth> hmm 12:48:37 <andythenorth> someone want to convert a load of FIRS properties for me? 12:48:39 <andythenorth> I guess not :P 12:49:20 <Alberth> you didn't script it? 12:54:56 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 13:01:52 <DorpsGek> Commit by rubidium :: r24889 /trunk (5 files in 2 dirs) (2013-01-06 13:01:46 UTC) 13:01:53 <DorpsGek> -Fix-ish: extra GRF was built with "broken" grfcodec 13:02:37 <peter1138> :-) 13:12:45 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:18:40 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 13:18:40 *** Zeknurn` is now known as Zeknurn 13:28:10 *** dot__ [~dothacker@cpe-67-248-40-38.nycap.res.rr.com] has joined #openttd 13:28:14 * Zuu found a new addiciton in playing Settlers of Catan online. 13:28:57 <Zuu> Only issue is that the service that I use don't insert a bot when someone leaves as they do when you play Ticket to ride online. 13:29:39 <Zuu> Instead the game is stale and impossible to continue unless some kind user decide to join a half-played game. 13:30:06 *** dothacker [~dothacker@cpe-74-67-18-57.nycap.res.rr.com] has joined #openttd 13:34:56 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 13:35:04 *** dot_ [~dothacker@cpe-74-67-18-57.nycap.res.rr.com] has quit [Ping timeout: 480 seconds] 13:36:34 *** dot__ [~dothacker@cpe-67-248-40-38.nycap.res.rr.com] has quit [Ping timeout: 480 seconds] 13:38:35 <Terkhen> bbl 13:55:43 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:13:08 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Remote host closed the connection] 14:16:35 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 14:22:27 *** Pulec [pulec@unaffilated.amunak.net] has quit [Remote host closed the connection] 14:24:07 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 14:25:14 <andythenorth> best / most compact way to check for list / tuple in python? 14:26:21 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 14:26:26 <SpComb> andythenorth: check what? 14:27:24 <andythenorth> I have an attribute in scope, I want to see if I can safely call ','.join() on it 14:27:30 <andythenorth> strings fail that for my case :P 14:28:18 <SpComb> so you have a variable that's either a string or a list/tuple? 14:28:31 <SpComb> or an iterator? generator? set? dict? 14:28:52 <SpComb> distinguishing between strs and "lists" isn't strictly speaking possible, because all of them are iterable 14:30:19 <andythenorth> I know 14:30:29 <andythenorth> hence the issue 14:36:41 <Alberth> andythenorth: make a difference in some other way 14:37:06 <Alberth> ie in Python you should know what to expect 14:37:21 <andythenorth> could work with known variable names 14:37:26 <andythenorth> or call a different method 14:37:40 <Alberth> the latter is often used 14:38:04 <Alberth> or convert to a kwown structure 14:38:16 <andythenorth> could assume everything is string :P 14:39:01 <Alberth> that's the TCL approach :p 14:40:22 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 14:43:45 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 14:49:17 <andythenorth> sorted 14:49:21 <andythenorth> no magic :P 14:50:19 <andythenorth> planetmaker: "nmlc warning: "lang/german.lng", line 62: Undefined command "SIGNED"' o_O 14:51:16 <Eddi|zuHause> andythenorth: all the magic {} stuff should be the same as in english.lng 14:59:39 <Eddi|zuHause> andythenorth: it's a simple typo, "{SIGNED WORD}" should be "{SIGNED_WORD}" 14:59:56 <andythenorth> ta 15:00:03 <andythenorth> will fix 15:00:26 <andythenorth> being lazy, I hadn't even opened the file :P 15:00:32 <andythenorth> outsourcing bug fixes :P 15:00:56 <Eddi|zuHause> well, was about time i updated FIRS anyway :p 15:01:03 <peter1138> andythenorth, as if 15:01:20 <Stimrol> I have a "stolen" idea for Game Script that I have not seen anyone make. But I don't have a clue how to make one. 15:01:38 <andythenorth> I have loads of ideas 15:01:44 <andythenorth> if you find a way to make them, let me know :) 15:01:54 <Stimrol> :) 15:02:16 <Stimrol> So I should just sit on my idea until I know how to make it :p 15:02:31 <andythenorth> learn by doing? 15:03:00 <andythenorth> hmm, need to template all my industry tiles. 15:03:02 <andythenorth> dull task :P 15:03:35 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 15:03:50 <Stimrol> I dont have the slightes idea how it works and I don't even know what is the difference between NoGo and NoAi 15:04:08 <Stimrol> + I dont understand the documents :( 15:05:27 <andythenorth> try making 'hello world' in squirrel first 15:05:34 <andythenorth> or use Zuu's starter GS 15:06:47 <Zuu> Stimrol: NoAI is for making AIs. NoGo is for making Game Scripts. 15:06:47 <Eddi|zuHause> maybe the TutorialGS should be a tutorial for GS as well as a tutorial for the game :p 15:06:47 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 15:06:56 <Stimrol> andythenorth, the you have it Zuu starter, that is something that could help me, where is that available on the page? 15:11:12 <Zuu> If you want to make a game script, its the NoGo API that you will use. However for historic reasons a lot of documentation on the wiki is written towards AI development. 15:11:12 <andythenorth> Stimrol: in the AI / GS forum 15:11:12 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 15:11:12 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=65&t=62163 15:11:12 <Zuu> Stimrol: http://www.tt-forums.net/viewtopic.php?f=65&t=62163 <-- Minimal GS 15:11:12 <Zuu> There you got it twice :-) 15:11:12 <Stimrol> thanks, will look at it but only once :) 15:11:12 <Alberth> I doubt you understand it all at the first look :p 15:11:12 <Zuu> Eddi|zuHause: I don't know if the Tutorial GS is a good example on how to write a GS. It use a quite different way of laying out the logic than most other AIs and GSs that I've written. It defines "steps" which are class instances put in an array. Each step know how to perform that step. 15:11:12 <Zuu> So the order of a tutorial is defined in a method that constructs a chapter array composed of all steps. 15:11:12 <Alberth> sounds very complicated as a first tutorial 15:11:12 <Zuu> This is not very useful for most other GSs in my opition and indeed quite compilacted. 15:11:39 <Zuu> If you don't know OOP, you'll be lost directly. 15:11:39 <Stimrol> Alberth, that is so true, first I will extract to openttd/game/ along the library folder and that folder will then include /library and /Minimal GS 15:12:06 <Zuu> right 15:12:48 <Stimrol> first step in the right direction :) 15:13:04 <Alberth> Even if you do know OO, it is not the first thing you need for understanding a GS; it may be a good approach but then when you write something much larger 15:13:10 <Zuu> You will need to get SuperLib also or change the minimal GS to not use SuperLib. 15:13:55 <Zuu> SuperLib is basically a large collection of methods that I've collected over a few years. Most of it I've written myself, but there are also a few contributions from others. 15:14:25 <Stimrol> ok, will get that 15:14:59 <Zuu> If you don't want it. Remove line 22-30 and then replace the Log.Info calls to GSLog.Info and remove the last parameter. 15:15:54 <andythenorth> hmm 15:15:57 * andythenorth should learn GS 15:16:04 <andythenorth> but.... 15:16:11 <andythenorth> yeah, not 27 hours in the day 15:16:15 * andythenorth -> shops 15:16:21 <Zuu> When you get SuperLib, check which version you download and update main.nut of your GS to use that version. 15:16:22 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 15:16:25 <Stimrol> is this sentence on the forum outdated --> SuperLib is not useful for players unless it is a dependency for an AI you want to use. 15:16:47 <Zuu> In general I don't break backward compatibility, but if I do, it is mentioned in the forum thread. 15:17:06 <Zuu> No, that is still accurate. 15:17:15 <Zuu> Or well, it should mention GS to. 15:17:37 <Zuu> I would go here to download gs libs btw: http://bananas.openttd.org/en/gslibrary/ 15:17:55 <Zuu> Click on the count to get the last version. Click on their name to go to their website/thread. 15:17:55 <Stimrol> My first thought was, I am not going to think anything about AI only about goal, so should I skip SuperLib 15:18:31 <Zuu> Ok, I'll update the first post of SuperLib thread to also mention GS 15:18:32 <Stimrol> Yes I clicked the name and found this :) 15:18:33 <Alberth> you can, but it may mean you have to write some more code yourself 15:19:19 <Stimrol> thanks, how know maybe I will succeed 15:23:12 <Zuu> SuperLib is a middle layer above the API. If you want full control, leave it out and write all code yourself ontop of the API. My main motivation for creating SuperLib was that I at that time maintained 3 different scripts and didn't want to fix the same bug 3 times. As a bonus others can reuse that code too. :-) 15:24:12 <Stimrol> Two questions: 1. do I extract superlib to the same location? 2. So I don't do something that is out there, but maybe not available. Is there a script to end game after some town is maybe 20.000 population? 15:24:40 * drac_boy would be curious about that second question too :) 15:25:30 <Zuu> SuperLib go to game/library 15:25:51 <Alberth> there is no overview of game scripts at the wiki yet 15:25:52 <Zuu> You can fetch it via "online content" from OpenTTD if you want or download it manually. 15:25:58 <Alberth> (afaik) 15:25:59 <Zuu> Alberth: Correct 15:26:43 <Zuu> About a year ago I had the idea of doing something about the AI-focus on the wiki, but I've left that behind for now. 15:26:49 <Stimrol> Zuu, probably best, then it will go to the right place 15:27:22 <Stimrol> but I am guessing the answer is No to my second question, that means I will have to make it :D 15:27:50 <Zuu> Correct 15:28:20 <Zuu> Maybe the CityBuilder script have that.. Or CityDomination, but I still doubt it. 15:28:37 <Alberth> perhaps Stimrol or drac_boy can make an overview page? 15:28:42 <Zuu> Both these two scripts have a lot more. 15:28:58 <Zuu> Is drac_boy making a GS? 15:29:01 <Stimrol> no either of them, I have checked. I was thinking maybe CityBuilder, but see no settings in it do do this 15:29:26 <Alberth> Zuu: he is at least interested in GS functionality, it seems 15:29:26 <drac_boy> alberth and zuu unless it has anything to do with patch I can't help with writing it sorry :P 15:30:13 <Alberth> hmm, are you sure you're in the right channel then? :D 15:30:28 <Zuu> Stimrol: A second option is to make a patch for one of the three town related GSs available. 15:30:51 <Zuu> Speaking of which, I should upload my almost release ready version 6 of Neighbours are important somewhere. 15:31:37 <Zuu> That being said, a simple GS that do just that may have its role too and may be useful for you as a starting point. 15:32:42 <Zuu> Hmm, actually there is also City Growth Limiter which makes it 4 town related GSes :-) 15:33:14 <Stimrol> yes I might learn something from it. But I was always looking at CityBuilder to see if it would include it. 15:33:20 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 15:33:20 <drac_boy> alberth...action 0 nfo would be relative to openttd too isn't it? ;) 15:33:22 <drac_boy> heh heh 15:33:32 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 15:34:13 <Alberth> nfo has too many numbers for me :( 15:34:55 <drac_boy> heh heh 15:35:25 <Alberth> I can do assembly language just fine, but pure numbers... I get constantly lost where a new primitive starts 15:36:43 <Flygon> Can you do 68k? 15:36:49 <Flygon> If so 15:36:58 <Flygon> You could make a carrier out of the Mega Drive :D 15:38:33 <Alberth> 68K was easy, loads of registers :) 15:39:15 <Alberth> nice 32 bit registers.... 15:43:21 <Flygon> I really do like 68k myself 15:43:28 <Flygon> Very easy to work with 15:43:45 <Flygon> Which didn't help my impression of Java when the Uni shoved me into a course involving it 15:47:34 <Alberth> Java is multi-platform, which is about the only thing it got right 15:48:09 <peter1138> hah 15:49:01 <Alberth> otherwise, it is mainly just very old and stuck in its way of doing things 15:49:19 * drac_boy actually runs java alot tbh 15:49:42 <Alberth> running is fine, just don't write programs in it :p 15:50:08 <drac_boy> :p 15:55:38 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 15:55:51 <Stimrol> Java made mister Notch filty rich 15:56:00 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 15:56:47 <Stimrol> zuu, can MinimalGS be loaded unchanged, and does it do anything at all? 15:57:12 <Zuu> If you have SuperLib 24 for NoGo, it can be loaded unchanged 15:57:28 <Stimrol> i got 27 15:57:30 <Zuu> It should appear in the list of installed GSes even if you don't have SuperLib 24. 15:57:45 <Zuu> You can just change main.nut to refer to version 27 instead of version 24. 15:57:55 <Zuu> (main.nut of Minimal GS) 15:58:21 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 16:02:12 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 16:04:33 <Zuu> IIRC, Minimal GS will display a news message saying "Hello World" upon starting a new single player game. 16:05:00 <Stimrol> ok then it seems to be working :) 16:05:15 <Zuu> It will also print some lines to the log. (which you find under the help menu to the very right of the main toolbar) 16:05:20 <Stimrol> now to start the changes and do my brakeing of it 16:05:40 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:05:50 <Zuu> To enhance the AI/GS debug window you may want to set gui.ai_developer_tools to 1. 16:06:24 <Stimrol> API compatability script not found and game saved is in the log now 16:06:37 <Zuu> This is done either by "set gui.ai_developer_tools 1" in the console but preferable by editing opentttd.cfg when OpenTTD is not running to make it persistant. 16:09:50 <Stimrol> is it so I can pause it and more 16:10:32 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 16:10:56 <Zuu> Stimrol: How do you mean by pause it? 16:12:11 <Stimrol> it added some "pause on" line then I can type something there 16:14:48 <Zuu> Yep, type a search string there. Whenever a log message from the GS matches this search string, the script will be paused. 16:15:10 <Zuu> Both the game + script get paused. But you can then unpause just the game but not the GS if you want. 16:15:49 <Zuu> There is also the option to call GSController.Break("my message") to trigger the script+game to get paused. 16:16:12 <Zuu> This also only work if the mentioned _tools setting is enabled. 16:16:16 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 16:16:52 <Stimrol> yes the ai_developer_tools 16:16:54 <Zuu> It might be that GSController.Break need 1.3 beta or a nightly to work. 16:16:59 <Stimrol> thanks 16:17:02 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 16:17:09 <Stimrol> I am useing that one, thanks to my translation work earlier 16:17:26 <Stimrol> using* 16:17:34 <Zuu> Regarding the missing compatibility layer, that is a bug in our scripts to build OpenTTD distributions. I currently look at fixing that. :-) 16:20:08 <andythenorth> hmm 16:21:04 <Zuu> andythenorth: Yes a NewGRF author that also makes GSes would be cool :-) 16:21:16 <andythenorth> well there's frosch123 ;) 16:21:20 <Stimrol> the program chrashed if I change the version to like 0.1 16:21:38 <Zuu> Where did you set this version? 16:21:47 <Stimrol> version.nut 16:21:58 <Zuu> 1. Only integer versions are allowed 16:22:04 <Stimrol> SELF_VERSION <- 1; 16:22:12 <Zuu> 2. However, OpenTTD shouln't crash on a such error, which is a bug. 16:22:26 <andythenorth> Zuu: if I get FIRS, FISH 2, and BANDIT done...maybe GS 16:22:27 <Stimrol> no not chrash, sorry error 16:22:40 <Eddi|zuHause> hm, ship vs. tunnel clipping: maybe the method i used in CETS could be used? i.e. just cut off some parts of the sprite when approaching a tunnel entrance? 16:23:03 <andythenorth> Eddi|zuHause: proposing ship tunnels? o_O 16:23:13 <andythenorth> max height for ships? :P 16:23:24 <Eddi|zuHause> not me... just picking up on a discussion 16:23:29 <Zuu> Stimrol: Just get over point releses and stick to integer version numbers. :-) 16:24:01 <Eddi|zuHause> andythenorth: i'm not trying to solve "ship fits in the tunnel", just "ship doesn't stick out of the ground behind the tunnel entrance" 16:24:13 *** hahaha [5e458a24@ircip3.mibbit.com] has joined #openttd 16:24:17 <Stimrol> ok explains the versioning of like CityBuilder 49 16:24:58 <Zuu> Some just use the revision number from their version control as the scipt version. 16:25:12 *** hahaha [5e458a24@ircip3.mibbit.com] has quit [] 16:25:51 <Zuu> I increase it by one at each release, but as said, some may jump several numbers from one release to another because they have made several commits to their version control system. 16:27:25 <Eddi|zuHause> andythenorth: ship can [not] go through tunnels might become an action0 flag 16:27:41 <andythenorth> gives something back to canal boats eh? 16:29:23 <Eddi|zuHause> "Exercise 2.4: write LOOP-programs for the functions in exercise 1.1 and 2.2"... well this should be fun 16:31:12 *** Biolunar [mahdi@blfd-4d0865c9.pool.mediaWays.net] has joined #openttd 16:34:59 <Zuu> Eddi|zuHause: Are you taking a programming course? 16:35:29 <andythenorth> bridge limits on ships? 16:35:33 <andythenorth> griefing op :) 16:36:02 <Zuu> "This ship weight to much to go over bridge" 16:36:33 *** SpComb [terom@00012b2e.user.oftc.net] has quit [Quit: Reconnecting] 16:36:34 <drac_boy> zuu even subtracting the water weight? ;) 16:36:34 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 16:36:37 <andythenorth> hmm, why am I dicking around templating action 0 props in for industry cargos 16:36:39 <andythenorth> could use the cb 16:36:47 <andythenorth> does the cb handle the tile as well? :o 16:36:50 <andythenorth> that would be a faux pas :P 16:37:34 <Eddi|zuHause> Zuu: no, i'm preparing for exam in recusion theory 16:37:43 <Eddi|zuHause> *recursion 16:38:01 <Eddi|zuHause> the "loop language" is a very primitive language 16:38:13 <Eddi|zuHause> designed to represent primitive recursive functions 16:38:27 <Zuu> ok 16:39:10 <Eddi|zuHause> you have the commands "INPUT X", "OUTPUT X", "X=0", "X=X+1", "X=Y" and "LOOP X" 16:39:19 <Zuu> drac_boy: Oh right, didn't think about that part of physics. :-D 16:39:26 <Stimrol> I am full of stupid questions, how do I look like into GSText and for example find STR_HELLO_WORLD just to see how this works 16:39:39 <Eddi|zuHause> where INPUT must be the first command and OUTPUT the last 16:40:00 <Eddi|zuHause> now write "f(x,y) = x-y" with that ;) 16:42:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Remote host closed the connection] 16:42:59 <Eddi|zuHause> ("LOOP X: A; END" repeats A X times) 16:43:04 *** andythenorth [~Andy@31.121.186.195] has joined #openttd 16:44:03 <Eddi|zuHause> so e.g. x+y would be: "INPUT X,Y; LOOP X: Y=Y+1; END; OUTPUT Y" 16:44:21 <DorpsGek> Commit by zuu :: r24890 /trunk (3 files in 3 dirs) (2013-01-06 16:44:15 UTC) 16:44:22 <DorpsGek> -Fix: Distribute GS compat_<version>.nut with OpenTTD 16:45:07 <Zuu> Stimrol: See lang/english.txt 16:45:56 <Zuu> The content of that file uses the same format as translations in OpenTTD which you should be familar with ;-) 16:46:08 <Eddi|zuHause> Zuu: the funny thing about ship weight is that a ship weighs exactly as much as the water it disperses, so the weight on a bridge (or a ship lift) doesn't change with the ship entering 16:46:20 <Zuu> Just that there is no web frontend for doing translations for Game Scripts. 16:46:21 <Stimrol> nice, thanks 16:46:25 *** Biolunar [mahdi@blfd-4d0865c9.pool.mediaWays.net] has quit [Quit: My life for Aiur] 16:47:03 <Zuu> Eddi|zuHause: Yep, I realized that after drac_boy commented on my wrong logic. 16:47:49 <Eddi|zuHause> Zuu: you just have to make sure the water level doesn't change much 16:48:14 <Zuu> The only added weight to the bridge is if you use a crane to drop a ship into it, then the water that is dispressed will mostly end up in the canal, but a slight bit of it could add to raising the water level of the bridge. 16:48:52 <Eddi|zuHause> well, it could rain, or dry up, so you need some kind of balance mechanism for the whole channel 16:50:00 <Eddi|zuHause> i think in a documentation about the ship lift in Niederfinow they said they can operate on a variation up to 4cm, beyond that they have to stop 16:50:36 <drac_boy> logic reminds me of Spock 16:50:41 <drac_boy> 'illogical yet true...hm' 16:51:05 <andythenorth> we should give GS capability to 'build' water 16:51:10 <andythenorth> simulating occasional floods 16:51:14 <andythenorth> also swamps :P 16:51:43 <Eddi|zuHause> this is Niederfinow: http://www.stuellein.de/bilder/SHW-l-g.jpg 16:51:44 <drac_boy> swamps would need a new kind of tile anyway 16:51:55 <drac_boy> not buildable dry land but not sailable water neither 16:52:05 <andythenorth> Eddi|zuHause: yes we need that 16:52:09 *** roadt__ [~roadt@60.168.86.120] has quit [Ping timeout: 480 seconds] 16:52:09 <andythenorth> 'need' :P 16:52:18 <Eddi|zuHause> andythenorth: well... statemachines... :) 16:52:27 <Zuu> ... and triggering a santa claus effect vehicle that fly over the game. :-p 16:52:40 <Eddi|zuHause> Zuu: disaster vehicle :) 16:57:08 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 16:57:28 <Zuu> When do we get NewEffectVehicles or NewDisasters? 16:57:48 <Eddi|zuHause> after roadtypes and custombridgeheads ;) 16:58:09 <Zuu> so before NewGRF airports :-) 16:58:21 <andythenorth> and maybe before or after vehicle Views 16:58:28 <frosch123> i would currently put NewEffectVehicles way before all of that :p 16:58:38 <Eddi|zuHause> Zuu: potentially disasters also need statemachines? :) 16:58:59 <frosch123> Eddi|zuHause: i dropped the idea for statemachines for effect vehicles :p 16:59:31 <Eddi|zuHause> frosch123: so just put an animation state and let the grf figure out the rest? 17:00:52 <andythenorth> 'just' force one spritegroup per animation frame 17:00:54 <andythenorth> simples :P 17:01:58 <frosch123> "spritegroup" is of no use; for samegames you need something persistent 17:02:41 *** lemming [2e8e31c9@ircip2.mibbit.com] has joined #openttd 17:02:57 <lemming> hi 17:03:37 <V453000> lemmings 17:03:55 <lemming> in my towns status i read that the town doesn't grow 17:04:05 <V453000> nuke it 17:04:10 <lemming> do you have any hint? 17:04:25 <andythenorth> use the cheat menu 17:04:29 <V453000> issue is? 17:04:35 <V453000> you want it to grow 17:05:06 <lemming> yes, i want it to grow 17:05:07 <Stimrol> Zuu, hehe who am I trying to fool 17:05:13 <andythenorth> oops, misread the question sorry :P 17:06:06 <frosch123> lemming: http://wiki.openttd.org/Towns#Town_Growth http://wiki.openttd.org/Game_mechanics 17:06:41 <Eddi|zuHause> http://paste.openttdcoop.org/show/2037/ <-- someone want to doublecheck? 17:07:32 <frosch123> what's that? 17:07:47 <Eddi|zuHause> the primitive loop-language 17:07:52 <Eddi|zuHause> calculating x-y 17:07:59 <Eddi|zuHause> i hope 17:08:04 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 17:09:17 *** roadt [~roadt@60.168.80.20] has joined #openttd 17:10:36 <Zuu> Eddi|zuHause: It will output "X-1". Eg if you enter X:=5; Y := 7; it will then output X = 4 17:10:38 *** andythenorth is now known as Guest3690 17:10:38 *** Guest3690 [~Andy@31.121.186.195] has quit [Read error: Connection reset by peer] 17:10:38 *** andythenorth [~Andy@2002:4d66:7022:0:1864:a7e4:b67:de97] has joined #openttd 17:10:51 <Eddi|zuHause> Zuu: you sure? 17:10:52 <Zuu> Assuming "Loop X" means to iterate X times 17:11:09 <Zuu> Y is never used from what I can see. 17:11:11 <Eddi|zuHause> yes, and the LOOP Y will calculate X=X-1 Y times 17:11:30 <Zuu> Oh, right 17:11:47 <frosch123> yeah, but it only handles non-negative stuff 17:11:54 <Eddi|zuHause> yes, that is intended :) 17:12:09 <frosch123> "intended"? 17:12:11 <Eddi|zuHause> functions are |N^k->|N 17:12:12 <frosch123> or "known"? 17:12:21 <Eddi|zuHause> so 1-2=0 17:13:21 *** roadt_ [~roadt@60.168.93.192] has joined #openttd 17:15:50 <Eddi|zuHause> frosch123: the lecture actually uses - with a dot above it, to explicitly differentiate it from the "normal" - 17:16:22 *** roadt__ [~roadt@60.168.82.82] has joined #openttd 17:17:16 *** andythenorth [~Andy@2002:4d66:7022:0:1864:a7e4:b67:de97] has quit [Remote host closed the connection] 17:17:57 <Eddi|zuHause> now the interesting bits: quot(x,y) = x/y (rounded down) if y>0, 0 else; prim(x) = 1 if x is prime, 0 else and p(x) = (x+1)st prime number (p(0)=2, p(1)=3, etc.) 17:17:58 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:18:05 <Eddi|zuHause> written in this language :) 17:19:05 <frosch123> luckily performance does not seem to matter 17:19:11 *** roadt_ [~roadt@60.168.93.192] has quit [Read error: Operation timed out] 17:19:14 *** roadt [~roadt@60.168.80.20] has quit [Ping timeout: 480 seconds] 17:19:34 <Eddi|zuHause> no, but later in the lecture the number of nested loops does :) 17:31:34 *** roadt [~roadt@60.168.95.246] has joined #openttd 17:33:41 <Eddi|zuHause> the funniest theorem in that lecture: "if you can calculate the runtime of the function, the rest of the program can be run with two nested loops" 17:37:20 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 17:38:44 *** roadt__ [~roadt@60.168.82.82] has quit [Ping timeout: 480 seconds] 17:44:09 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 17:46:00 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 17:46:21 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 17:49:25 *** roadt [~roadt@60.168.95.246] has quit [Ping timeout: 480 seconds] 17:53:57 <Eddi|zuHause> hm, i'm always not entirely sure... http://paste.openttdcoop.org/show/2038/ 17:54:11 <Eddi|zuHause> anyone have an interpreter for this language? :) 17:55:05 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 17:55:57 <frosch123> write a awk script to transform the stuff into a awk script 17:56:23 <frosch123> hmm, don't you have procedure calls? 17:56:38 <frosch123> and equal comparators? 17:56:50 <frosch123> why are you not using your earlier sub in quot/rem? 17:57:23 <Eddi|zuHause> it's not defined, but of course one could add it :) 17:58:48 <Eddi|zuHause> it's the "lazy solution" :) 18:01:03 *** roadt [~roadt@60.168.95.246] has joined #openttd 18:03:58 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:04:25 <Eddi|zuHause> "small_font = C:\WIN98SE\fonts\Tahoma.ttf" *shudder* 18:04:56 <Alberth> a few sed lines to transform to python? :) 18:07:34 <peter1138> C:\WIN98SE S 18:07:35 <peter1138> :S 18:11:42 <frosch123> i used that windows version longer than any other 18:11:57 <frosch123> hmm, though i am not sure how long i used 3.11 18:12:02 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:12:05 *** mode/#openttd [+v glx] by ChanServ 18:14:26 <frosch123> hmm, i guess win 3.11 does not count... there was almost nothing which needed it 18:16:08 <Eddi|zuHause> solitaire!! 18:16:20 <frosch123> reversi if at all 18:16:25 <frosch123> though it was buggy 18:16:36 <Eddi|zuHause> you needed win3.1 if you wanted to run north&south at sensible speed 18:17:02 <frosch123> hmm, or was reversi only in 3.0? and was removed in 3.1 because of its buggyness? 18:17:19 <Eddi|zuHause> i've never had a reversi game in win3.1 18:17:28 <frosch123> yeah, then it was .30 18:17:32 <frosch123> 3.0 18:18:07 <Eddi|zuHause> i had wzebra (or so) a lot later 18:18:36 <Eddi|zuHause> and i had a "othello" dos game 18:18:49 *** pjpe [ae5f48b7@ircip1.mibbit.com] has joined #openttd 18:19:02 *** pjpe [ae5f48b7@ircip1.mibbit.com] has left #openttd [] 18:19:35 <Eddi|zuHause> did civ2 run under win3.1, or was that win95 already? 18:19:46 <frosch123> i only had civ1 18:20:12 <frosch123> which was dos :) 18:20:15 <Eddi|zuHause> i tried to run it in wine, but it had sound-scratches and crashed quickly 18:21:04 <Eddi|zuHause> i broke my civ1 trying to patch it with an english-language patch 18:21:25 <__ln__> i ran civ2 in Win-OS/2 18:21:26 <frosch123> hmm, i wrote a unit editor for civ1 18:21:54 <frosch123> i think i replaced the militia with a intercontinental with range 255 18:21:56 <Eddi|zuHause> i modified the colonization data files a lot 18:22:33 <frosch123> do kids still do such stuff with today's games? 18:22:43 <frosch123> or do they only cheat in online games? 18:23:09 <Eddi|zuHause> there are millions of user mods for civ4 and civ5 18:23:39 <Eddi|zuHause> like "remove the one-unit-per-tile restriction of civ5" and stuff 18:23:40 <frosch123> hmm, true.. the games got interfaces for extensions 18:23:54 <frosch123> starting from hl 18:24:41 <Stimrol> I think this goal script would be so much easier if there was a example script putting as Goal to arrive at first station and make that goal show in "current goal" 18:25:01 <Eddi|zuHause> i haven't tried modding civ5 yet, but in civ4 you had 3 levels of mods, xml-mods, python-mods and c++-mods 18:25:26 <Stimrol> my hairs are starting to fall off by tearing it 18:37:48 <Stimrol> If I ever manage to do this my first GS will be named "example goal script" 18:39:42 <Eddi|zuHause> whatever your first GS is, you will want to throw it into the bin and rewrite it from scratch before showing anyone :p 18:44:02 <Stimrol> no I will be so proud that I could do one, place HQ, vehicle arrives at first station 18:45:45 <DorpsGek> Commit by translators :: r24891 /trunk/src/lang (6 files in 2 dirs) (2013-01-06 18:45:33 UTC) 18:45:46 <DorpsGek> -Update from WebTranslator v3.0: 18:45:47 <DorpsGek> simplified_chinese - 3 changes by chenwt0315 18:45:48 <DorpsGek> esperanto - 37 changes by ernie13 18:45:49 <DorpsGek> icelandic - 107 changes by Stimrol 18:45:50 <DorpsGek> luxembourgish - 41 changes by Phreeze 18:45:51 <DorpsGek> serbian - 59 changes by voodoo84 18:45:52 <DorpsGek> thai - 7 changes by kenny 19:05:34 *** lemming [2e8e31c9@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:12:01 *** St3f [~Anonymous@5ED29E55.cm-7-3c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:15:00 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:15:10 <Supercheese> Mornin' 19:16:42 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 19:19:57 <Stimrol> are there still error is the language files, asking because there is no new trunk showing up on homepage? 19:23:11 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 19:28:50 *** francesco_ [~Francesco@87.18.159.185] has joined #openttd 19:29:34 <francesco_> !list 19:29:52 *** francesco_ [~Francesco@87.18.159.185] has quit [Quit: Sto andando via] 19:30:33 <peter1138> yeah you do that 19:31:41 <Supercheese> So for bridges-above-stations, if a grf "incorrectly" allows bridges over a station tile that is "too high", I wonder what kind of sprite errors would result... 19:31:55 <Supercheese> i.e. bridge through a building 19:34:19 <DorpsGek> Commit by frosch :: r24892 trunk/Makefile.bundle.in (2013-01-06 19:34:13 UTC) 19:34:20 <DorpsGek> -Fix (r24890): Missing mkdir 19:36:04 <peter1138> http://fuzzle.org/~petern/ottd/stbr4.png 19:36:13 <peter1138> erm 19:36:22 <peter1138> http://fuzzle.org/~petern/ottd/stbr5.png 19:36:34 <peter1138> nothing major really 19:36:47 <peter1138> the sprite sorter's done an amazing job 19:37:08 <Supercheese> Yep, bridge-through-building 19:37:25 * Supercheese realizes he's never used an aqueduct, ever 19:37:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:39:25 *** roadt [~roadt@60.168.95.246] has quit [Ping timeout: 480 seconds] 19:40:39 <frosch123> Stimrol: nightly will likely take another 23 mintues 19:42:55 <Stimrol> frosch123, was just wondering because of some errors in icelandic last night, thinking if they where still there 19:43:32 <frosch123> no, currently there are no translation errors 19:46:38 <andythenorth> herp, just when CHIPS has no open issues, peter1138 goes and extends the station spec :P 19:47:09 <Supercheese> :D 19:47:19 <andythenorth> it's like a game 19:47:32 <andythenorth> just when I get close to 'done' on a grf, something new comes along :P 19:47:32 <Supercheese> Indeed 19:47:48 <andythenorth> like autorefit 19:47:50 <andythenorth> and smoke 19:48:28 <Supercheese> Stuff just keeps getting better and better 19:49:16 <andythenorth> hmm 19:49:26 <andythenorth> isn't this sticky in Suggestions forum totally pointless? "Use OpenTTD Wiki for commonly asked for suggestions" 19:49:34 <andythenorth> it's a dead thread linking to a dead page 19:49:46 <frosch123> every year someone updated the wiki 19:50:20 <andythenorth> now they updated it to empty :) 19:50:33 <andythenorth> http://wiki.openttd.org/Index.php/Suggestions 19:50:59 <andythenorth> also http://wiki.openttd.org/Index.php/Requested_features 19:51:02 <andythenorth> is linked and dead 19:51:08 <Eddi|zuHause> that must be some really ancient link if it still contains index.php 19:51:15 <frosch123> andythenorth: that's just the link 19:51:17 <planetmaker> http://wiki.openttd.org/Suggestions 19:51:20 <frosch123> remove the "index.php/" part 19:51:23 <Eddi|zuHause> just delete that part and try again 19:52:04 <andythenorth> hmm, I can't edit that post - not a mod :P 19:52:05 <frosch123> but yeah, pm should fix the links :) 19:52:22 <frosch123> but otoh, noone complained :p 19:52:45 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 19:52:56 <andythenorth> how funny, having a meaningless 'progress' page :) 19:53:10 <andythenorth> it's a bit like a long table of public lies :) 19:53:37 <frosch123> planetmaker: do you see the "new title screen" suggestion in that list? :p 19:53:45 <Supercheese> You've accurately described 'progressivism', andy 19:54:31 <andythenorth> hmm 19:54:38 <andythenorth> new to me :P 19:55:00 <Supercheese> ;) 19:55:41 <frosch123> andythenorth: still the best page is http://wiki.openttd.org/Roadmap 19:56:11 <Supercheese> " 1.1.0: There is no idea what is going to be in 1.1.0. " 19:56:19 <Alberth> I like how things in trunk are not removed from the suggested features :p 19:56:22 <andythenorth> yay 19:56:32 <andythenorth> erp, I hate wiki format 19:56:41 <andythenorth> otherwise I'd go on a deletion spree 19:56:50 <andythenorth> but that would probably get reverted 19:56:59 <andythenorth> for damaging valuable information 19:57:34 <Alberth> I don't see the value of keeping that old stuff either 19:57:44 <andythenorth> people like kibble 19:57:49 <andythenorth> someone probably finds it comforting 19:57:57 <andythenorth> "omfg you deleted the roadmap, the sky is falling" 19:58:09 <andythenorth> hmm, is there some kind of correct way to delete a whole page? 19:58:15 <Zuu> You could start by atting a note about it being outdated. 19:58:20 <Eddi|zuHause> aren't you like 2 weeks late for that? :p 19:58:28 <Zuu> IIRC {Note|My note text|} 19:58:59 <Alberth> Zuu: what good does that do? There are pages out of date for 2 years or more now 20:00:20 <andythenorth> rm them 20:00:25 <andythenorth> nothing as good as deleting 20:00:28 <Zuu> If you want to keep it for some historic reason. Otherwise, remove them. 20:00:47 <frosch123> there is a difference between historic content and useless content :) 20:00:58 <frosch123> useless content was already useless when it was still up to date 20:01:28 <planetmaker> hm.... I did never notice it in there :-) 20:01:32 <frosch123> i think i even looked up some information on some old settings pages wrt. setting which were removed somewhen ago 20:02:06 <frosch123> so, some old wiki pages are like a svn repository 20:02:30 <Alberth> pages about a gui rewrite? the 32bpp ez pages? 20:02:32 <frosch123> useless pages otoh are useless independent of their age 20:03:22 <Alberth> that cannot be true, its author thought it was important at least 20:04:13 <frosch123> anyway, personally i think removing stuff is never worth the effort 20:04:36 <Alberth> just re-install from scratch :p 20:05:35 <frosch123> [21:03] <Alberth> that cannot be true, its author thought it was important at least <- maybe the author was misinfomred? :) 20:05:50 <frosch123> to give an example: two days ago someone translated the page descibing the difficutly settigns :) 20:06:50 <Alberth> that's making historic content available for a bigger audience :p 20:07:40 <frosch123> Stimrol: nightly is available now btw 20:09:04 <Eddi|zuHause> frosch123: well that page is still useful for people using 1.2.3 (current stable) 20:10:47 <V453000> people using 1.2.3 shouldnt exist in the first place 20:10:49 <frosch123> http://www.tt-forums.net/viewtopic.php?p=1060492#p1060492 <- awesome 20:10:58 <peter1138> http://wiki.openttd.org/SpriteLoader 20:11:15 <frosch123> ottd is too complicated, installing newgrf in ttdp is easier, i want to pay someone to update ttdp 20:12:03 <frosch123> peter1138: who did you write that page for? 20:12:11 *** Superuser [~root@host109-153-189-248.range109-153.btcentralplus.com] has joined #openttd 20:15:09 <peter1138> obsolete stuff :p 20:15:11 <peter1138> png loader 20:15:12 <peter1138> yeah 20:15:26 <frosch123> i just wonder about the audience 20:15:42 <peter1138> dunno 20:15:44 <peter1138> nobody really 20:15:49 <__ln__> does ottd already implement even most of the stuff that ttdpatch does? 20:16:01 <peter1138> most, i think yes 20:17:00 <Alberth> frosch123: haha, reminds me of a window manager that you could configure by changing a source file and re-compiling/restarting :p 20:17:12 <peter1138> there's no low memory version of openttd! 20:17:25 <peter1138> abandoned roads? never knew that existed 20:17:45 <peter1138> restrictive signals 20:17:52 <peter1138> programmable signals (are they don't the same?) 20:17:54 <frosch123> we have a spritecache size setting though 20:17:59 <peter1138> oh yes 20:18:24 <Rubidium> so... when are they going to upgrade Berlin Tegel airport? 20:18:26 <frosch123> restrictive signals is the useful thing, while programmable signal is the useless thing 20:18:55 <peter1138> mmm 20:19:08 <peter1138> i always thought that restrictions would be better placed in waypoints, but that was just me 20:19:23 <peter1138> especially as they already have off-map stuff 20:19:29 <frosch123> the ttdp guys always argue about diagonal tracks :) 20:19:43 <peter1138> Automatic creation of presignal setups 20:19:48 <peter1138> well that's useless 20:19:51 <Zuu> also they would argue about not having enough space for waypoints. 20:20:13 <frosch123> Zuu: ttdp has waypoints; 1xn stations automatically act like waypoints 20:20:30 <frosch123> you cannot have stations with platformlength 1 in ttdp though 20:20:46 <peter1138> really? 20:20:53 <frosch123> otoh, you can have stations up to size 255x255 in ttdp (the whole map), while ottd only allows 64x64 20:21:09 <frosch123> peter1138: afaik 1xn implies non-stop waypoint 20:21:34 <Zuu> I meant that users tend to complain that their junctions infront of their stations are so cramped that they can't fit in a 1 tile waypoint into their layout. At least as soon as someone propose a waypoint solution to any thing ranging from restrictions to counting trains etc. 20:22:14 <frosch123> ah yeah, well maybe the restrictions should jsut apply to station platforms :) 20:22:17 <frosch123> and waypoints 20:22:40 <frosch123> due to pbs there are no signals in front of the platform anyway 20:22:51 <frosch123> so it makes a lot more sense to assign stuff to the platform than to some weird signal 20:23:28 <Zuu> right 20:24:10 <peter1138> ~25 different town growth controls 20:24:14 <peter1138> yeah we need that 20:24:21 <frosch123> we have gs 20:24:33 <peter1138> and tai 20:24:48 <Zuu> We have 4 town related GSes already on bananas. 20:25:03 <andythenorth> I always build PBS signals in front of platforms 20:25:07 <andythenorth> am I doing it wrong? :P 20:25:09 <frosch123> but yes, the town growth settings already annoyed me in 2004 when i was playing ttdp :) 20:25:13 <peter1138> andythenorth, i do too 20:25:20 <peter1138> also 20:25:22 <andythenorth> there is some voodoo reason I do it 20:25:25 <peter1138> we have one major thing over ttdp 20:25:29 <peter1138> developers 20:25:37 <frosch123> do we? :p 20:25:39 <andythenorth> all they do is bitch no? 20:25:43 <peter1138> yes andy 20:25:48 <andythenorth> hrm 20:25:53 <andythenorth> we have people with commit rights 20:25:54 <peter1138> or reminisce 20:25:56 <andythenorth> and some of them are on irc 20:26:00 <andythenorth> is that developers? 20:26:24 <peter1138> anyway i always place signals by stations, cos that's how it always was :p 20:26:28 * andythenorth wonders how non-native-english speakers know when andythenorth is serious and when not :P 20:26:36 <andythenorth> english people have trouble with it 20:27:00 <peter1138> andythenorth, we just always assume you're joking 20:27:06 <andythenorth> that's goo 20:27:07 <andythenorth> d 20:27:14 <peter1138> "i've given up firs" 20:27:18 <andythenorth> our wikipedia entry says NewObjects are not NewGRFs 20:27:29 <andythenorth> I have given up FIRS a few times. 20:27:34 <andythenorth> it's like giving up smoking :P 20:27:39 <andythenorth> only I don't smoke 20:28:03 <Eddi|zuHause> <__ln__> does ottd already implement even most of the stuff that ttdpatch does? <-- that depends on your metric i suppose 20:28:18 <andythenorth> http://en.wikipedia.org/wiki/OpenTTD 20:28:26 <Zuu> andythenorth: Ah you mean our wikipedia article. I read it some days ago and noticed the things it got wrong, but didn't feel like correcting it. 20:28:51 <peter1138> andythenorth, fix it 20:29:04 <Superuser> OpenTTD supports extensive modification for both single player and multiplayer games. Modifications come in the form of a "NewGRF" (New Graphics Resource File) and "NewObjects". NewGRFs package both new graphics (2D sprites) and the computer code which describes how the new graphics should be used. Many aspects of the game can be altered by NewGRFs; a NewGRF can introduce a complete new set of vehicles, new industries 20:29:05 <Superuser> and the cargoes they produce, new town buildings, new rail graphics and behaviour, etc. NewObjects are eye-candy that contribute new graphics, but do not include any code that alters any game play. NewGRFs and NewObjects, along with heightmaps, scenarios and custom AIs, can be downloaded and installed using the "BaNaNaS" in-game online content system.[20] 20:29:05 <andythenorth> nah, complaining is easier 20:29:17 <Superuser> the quote itself 20:29:40 <Supercheese> 'tis a wiki 20:29:45 <Supercheese> anyone can fix it, no? :P 20:30:00 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:30:55 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:30:57 <drac_boy> hi 20:31:26 <frosch123> why does it have two screenshots? 20:31:53 <Zuu> One for 1.1 and one for 1.2 20:32:31 <Zuu> The someone who added the 1.2 screenshot perhaps didn't felt like removing the old one. 20:32:46 <frosch123> anyway, most fun in that article have always been the cited scientific papers 20:32:50 <frosch123> which are obviously wrong 20:34:49 <Supercheese> Query: the preferred method to "disable" vehicles by parameter is to check if (param_disable == 1) and set "climates_available: NO_CLIMATE;" , yes? 20:35:18 <frosch123> yes 20:35:25 <peter1138> just skip the whole definition :p 20:35:46 <frosch123> no, that causes trouble if there are still built vehicles in the game 20:35:50 <Supercheese> If a user for some dumb reason decides to change the param... yeah that 20:36:01 <Supercheese> ninja'd 20:37:23 <Eddi|zuHause> <Rubidium> so... when are they going to upgrade Berlin Tegel airport? <-- lmao :p 20:37:50 <Rubidium> Eddi|zuHause: why? 20:38:04 <Zuu> Perhaps NewGRFs should have the same capability as AIs and GSes to define per setting if changing it in-game is allowed or not? 20:38:15 <peter1138> tell you what 20:38:24 <peter1138> it's a good job that i never write newgrf 20:38:32 <Rubidium> the airport is pretty much over capacity, and there aren't any reasons to believe anything else will solve that congestion issue any time soon 20:39:06 <peter1138> Eddi|zuHause, i don't get it :( 20:39:17 <peter1138> oh 20:40:26 <Eddi|zuHause> <peter1138> i always thought that restrictions would be better placed in waypoints, but that was just me <-- i agree, especially with pathsignals often not being in places where you need restrictions, but that brings us back to the proplem that waypoints sometimes don't fit into the layout 20:40:36 <andythenorth> peter1138: lies, you just wrote a lot of CHIPS :P 20:41:48 <peter1138> Eddi|zuHause, i could reinstate my diagonal stations patch 20:41:53 <peter1138> (as waypoints are stations now) 20:41:59 <peter1138> andythenorth, yeah but i got it wrong first :p 20:42:13 <peter1138> in my defense, the spec for advanced layouts is missing from the wiki 20:42:22 <drac_boy> can you use property 21 to call up action2 for something like 'if coal=>0 then use coal else if ore=>0 then use ore else skip' in simple term? 20:42:30 <andythenorth> diagonal stationals ? o_O 20:42:34 <drac_boy> regarding industries 20:42:45 <Eddi|zuHause> Rubidium: well, the short story, Tegel was supposed to be closed last summer (or the summer before that), but the new airport (near schönefeld) was not ready 20:42:46 <peter1138> andythenorth, "i've got a patch for that" 20:43:02 <andythenorth> who had stations on slopes? Wolf01 ? 20:43:06 *** mrdaft [~mrdaft@75.114.201.249] has joined #openttd 20:43:23 <Eddi|zuHause> Rubidium: so now everybody laughs about berlin not managing to build an airport 20:43:24 <peter1138> heh 20:43:45 <Eddi|zuHause> like Hamburg doesn't manage to build a philarmony 20:43:49 <peter1138> http://fuzzle.org/~petern/ottd/diagstations.png 20:43:58 <Eddi|zuHause> or Stuttgart doesn't manage to build a train station 20:44:11 <Rubidium> Eddi|zuHause: I know, but statistically that airport will never open. Each time they push the "open date" by more than the time that has passed since the previous push 20:44:15 <Eddi|zuHause> and the next one will be MÌnchen trying to build an S-Bahn tunnel :) 20:44:37 <Supercheese> Oh jeez, vocabulary fail: what's the term for a link to a lower part of the same page, e.g. page.php#link 20:44:49 <__ln__> anchor? 20:44:50 <peter1138> that was r2673, btw 20:45:18 <drac_boy> supercheese, anchors .. but I really hate them...breaks navigation not to mention that href="#" is invalid as well 20:45:19 <peter1138> +static const uint32 _reachable_tracks[4] = { 0x10091009, 0x00160016, 0x05200520, 0x2A002A00, }; 20:45:22 <drac_boy> just saying :/ 20:45:22 <peter1138> gosh 20:45:24 <peter1138> i really wrote that :p 20:45:31 <peter1138> i wonder what it meant 20:45:37 <Supercheese> so, "anchor link"? 20:45:55 <Supercheese> "internal link"? 20:45:58 <Eddi|zuHause> peter1138: don't we have functions for that? 20:45:59 <Supercheese> "internal anchor link"? 20:46:01 <__ln__> i think Tegel is quite nice, except their lack of rail connection 20:46:13 <peter1138> Eddi|zuHause, not in r2673 20:46:23 <drac_boy> href="javascript:void" is more valid but some people wouldn't listen tho 20:46:30 <frosch123> 4 digit revisions :) 20:46:40 <Eddi|zuHause> __ln__: tegel was planned to get another terminal mirrored to the one it has, and that plan included a subway station. but it was never built 20:46:52 <peter1138> Eddi|zuHause, back then the map array was touched directly all over the place, for example 20:47:10 <Rubidium> Eddi|zuHause: I don't think so; I remember there being * 0x101 all over the code. This is more like * 0x10001 20:47:14 *** supermop [~daniel_er@cpe-66-108-51-234.nyc.res.rr.com] has joined #openttd 20:47:19 <supermop> hi 20:47:35 <drac_boy> hi supermop 20:47:50 <peter1138> awesome 20:47:52 <supermop> how's it going? 20:47:59 <peter1138> that same data is duplicated in station_cmd & train_cmd :D 20:48:02 <Rubidium> and both TXL and SXF are a nightmare to get to; TXL by public transport, SXF by plane 20:48:18 <drac_boy> doing ok supermop..just wishing I could understand property 21 yet but :p 20:48:55 <peter1138> hmm, i added 6 new station tile types 20:49:02 <peter1138> so i guess i catered for 2 tiles on 1 track too 20:49:23 <Eddi|zuHause> Rubidium: well schönefeld was supposed to take over all links from tegel, plus the ones it has now, plus some epsilon by becoming the central airport for airberlin 20:49:56 <Rubidium> like I need two busses to get from the plane to a train/tram/subway for TXL 20:50:02 <peter1138> i wonder how those newgrf varactions would cope, wanting platform length etc 20:50:26 <Eddi|zuHause> Rubidium: i think there's a direct shuttle bus somewhere 20:50:45 <__ln__> Rubidium: not true 20:51:03 <Rubidium> Eddi|zuHause: if only it was... but first I need a shuttle bus for literally 100 meter from the aircraft to the terminal... 20:51:42 <peter1138> http://fuzzle.org/~petern/ottd/diagstations3.png 20:51:43 <peter1138> oooh yeah 20:51:45 <__ln__> there's a direct bus from the Zoologischer Garten and, i think also Hauptbahnhof. 20:52:02 <Rubidium> peter1138: what about platforms with infinite length? 20:52:20 <peter1138> http://fuzzle.org/~petern/ottd/diagstations2.png 20:52:22 <peter1138> ^ yeah 20:52:26 <Eddi|zuHause> Rubidium: must be a bad landing spot (or terminal C or something). usually you'd dock directly at the central terminal with a gangway 20:53:09 <Eddi|zuHause> i never actually went from or to tegel, only ever picked people up there 20:53:20 <Rubidium> it's the case for 100% of the landings there 20:53:47 <frosch123> peter1138: the platforms in 2 are quite long :) 20:54:02 <peter1138> sprite sorting those diagonal parts was quirky i tell you 20:54:06 <peter1138> frosch123, somewhat :) 20:54:18 <peter1138> frosch123, or very short, cos, you know, 90° bends 20:54:26 <__ln__> i've flown twice from tegel, though never landed there 20:54:32 <planetmaker> how old are those screenshots, peter1138 ? 20:54:57 <Eddi|zuHause> peter1138: circular platforms don't seem to be a very bright idea :p 20:55:11 <Rubidium> planetmaker: I'd reckon the pre-Rubidium era ;) 20:55:13 <peter1138> planetmaker, r2673 20:55:16 <planetmaker> :D 20:55:30 <peter1138> artwork was sponsored by Born_Acorn 20:55:54 <peter1138> back then we had hackykid's pbs 20:56:09 <planetmaker> oi 20:56:19 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 20:56:19 <peter1138> ? 20:56:42 <peter1138> oh god, my original bridges over tracks patch 20:57:00 <peter1138> what a mess that was 20:57:22 <supermop> what's this diagonal station nostalgia about? 20:57:41 <frosch123> hmm, i remember some merge-unmerge-bridge-over-everything-drama 20:58:03 <peter1138> no 20:58:17 <peter1138> tron did bridges-over-everything in a branch 20:58:19 <frosch123> was likely later 20:58:20 <peter1138> and then left it 20:58:34 <peter1138> it got finished off and merged 20:58:43 <peter1138> then he complained, but i don't think it was unmerged 20:59:00 <frosch123> it was merged, unmerged, and merged again a month later or so 20:59:52 <Eddi|zuHause> yes, it was actually ripped out again because of tron complaining that Celestar went ahead and merged it before it was "ready" 21:00:19 <peter1138> heh 21:00:21 <Eddi|zuHause> that was pre-0.5 21:00:25 <peter1138> r8038 :-) 21:00:32 <peter1138> (is not that, but is c++) 21:00:50 <peter1138> tron hated the makefile rewrite too 21:00:59 <peter1138> bsd users, pff 21:01:19 <glx> he hated a lot of things :) 21:01:21 <peter1138> (i jest, i liked tron) 21:01:22 <Eddi|zuHause> i actually have a port of the bridge branch to the miniin 21:01:34 <glx> like the commit message style 21:02:07 <peter1138> there we go 21:02:08 <frosch123> http://www.tt-forums.net/viewtopic.php?f=29&t=25474 21:02:09 <peter1138> r5070 21:02:11 <peter1138> r5155 21:03:22 <peter1138> tron loved simplifying code and hated me added newgrf stuff 21:05:15 <frosch123> 70 commits in 5 days :) 21:05:28 <frosch123> err, 80 even 21:06:05 <Eddi|zuHause> that thread is lovely... people being so excited about a feature that is just "wait, that was ever different?" 21:06:25 <Eddi|zuHause> +nowadays 21:07:24 <Superuser> ANYONE HERE BUILT THEIR OWN PC? 21:08:04 <peter1138> anyone here _not_ build their own pc? 21:08:06 <frosch123> years ago 21:08:07 <drac_boy> YES, WHAT YOU WANT KNOW? 21:08:09 <Eddi|zuHause> i made a 4-bit ALU in VHDL once, does that count? 21:08:09 <drac_boy> :p 21:08:38 <frosch123> well, ok, it depends on what level you build it :) 21:08:44 <Eddi|zuHause> what level of detail for "build" do you expect? :p 21:09:07 <drac_boy> supercheese btw I hope its not about itx systems tho 21:09:09 <Superuser> https://pastee.org/kf7f6 21:09:13 <Superuser> EVALUATE MY RIG 21:09:14 <peter1138> http://fuzzle.org/~petern/ottd/bridgehead1.png 21:09:15 <peter1138> .. 21:09:17 <peter1138> http://fuzzle.org/~petern/ottd/bridgehead4.png 21:09:23 <peter1138> (2 & 3 also) 21:09:43 <peter1138> 2 looks more like a road junction heh 21:09:55 <drac_boy> superuser tbh I would throw out all six lines there :/ 21:09:58 <peter1138> ahhh, nostalgia 21:10:21 <Superuser> why you hating drac_boy? 21:10:26 <frosch123> oh, it took 6 months to remerge it 21:10:32 <Eddi|zuHause> peter1138: so you didn't actually solve the problem of the foundation showing through 21:10:39 <peter1138> Eddi|zuHause, i did, just not there 21:10:56 <Zuu> Superuser: It all depends on what your budget is and what you plan to use it for. 21:11:02 <peter1138> Eddi|zuHause, it's fixed in 3 21:11:03 <drac_boy> superuser you want know what I have built several times so far which is still inexpensive but better than that vague list of yours? 21:11:35 <frosch123> r7573 21:11:38 <Superuser> I was careful to select hardware from linux-friendly vendors 21:11:43 <Eddi|zuHause> peter1138: but it has no fence there :) 21:11:44 <peter1138> frosch123, that was a long time, wow 21:11:53 <Superuser> and relatively cutting-edge 21:12:05 <drac_boy> superuser tbh 'linux-friend' means nothing 21:12:08 <Zuu> Superuser: Do you plan to play any game than need 3D performance? 21:12:08 <Superuser> but still quite cheap and will last me a while, will be fine for most games 21:12:16 <Superuser> yes... 21:12:16 <peter1138> geforce 400 series (very vague) 21:12:21 <Terkhen> Superuser: if you plan to use it for modern games I don't think that a geforce 400 is going to last for "a while", for certain definitions of "a while"... if you don't, you may consider to save some bucks by just using the graphics card included with the processor 21:12:24 <Superuser> highed end 21:12:47 <peter1138> for modern games, an i3 isn't either 21:12:51 <Zuu> If not playing 3D, don't spend money on that, and put that money elsewhere. 21:12:58 <Superuser> oh no, of course not, I get along with minimum specs on any game 21:13:06 <Superuser> I've played at 10-20fps for most games for years 21:13:11 <Superuser> always had cheap PCs 21:13:20 <Terkhen> I guess that you can call nvidia's binary blob driver "linux friendly" in comparison with other manufacturers, but I wouldn't call it linux friendly 21:13:33 <Superuser> well, unfortunately they provide very good drivers 21:13:42 <Superuser> that is a downside though Terkhen, I agree 21:13:50 <Terkhen> yeah... good drivers, except when you are stuck with optimus 21:13:57 <Superuser> ATI is no better though 21:14:03 <drac_boy> 2.8ghz, quadro graphics, 16gb ram (with space to double that in future), matx board, etc .. thats the short of my spec I've done for a while 21:14:16 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 21:14:24 <Terkhen> google linus' "f*** you nvidia" for details about nvidia's linux friendliness WRT optimus 21:14:27 <Superuser> as for purchasing RAM... does price matter? 21:14:36 <Superuser> I follow Linux news very closely Terkhen, thanks 21:14:46 <Eddi|zuHause> Superuser: the (AMD) onboard graphics of my Gigabyte board work perfectly fine unless you're into "ZOMG FRAMERATE" shooters 21:14:47 <peter1138> quadro is pointless 21:14:50 <Superuser> http://tuxmachines.org <-- great site, put this in your feed 21:15:07 <Terkhen> okay, I was just surprised about that :P 21:15:43 <Zuu> additionally, not having a high-end graphics card will save on your electricity bill. 21:15:44 <Superuser> I am though Eddi, 'arena shooter' is my middle name ;) 21:15:58 <Superuser> actually the reason I went for i3 is because it is relatively low poer 21:16:06 <Superuser> and still x86 21:16:25 <peter1138> not that useful 21:16:47 <Zuu> Though, my i7 probably contribute a fair bit to my 90 watts idle. :-) 21:16:51 <peter1138> the motherboard, HDD and GPU will still consume tons of power 21:16:52 <Eddi|zuHause> what sort of problem do you expect from ARM based devices then? 21:17:04 <Zuu> of if it was 70 ... 21:17:24 <peter1138> Eddi|zuHause, ARM machines with PCI are hideously expensive 21:17:25 <drac_boy> peter1138 actually I find the quadro too necessary btw 21:17:25 <Zuu> (my watt-o-meter is on another computer currently) 21:17:53 <peter1138> what do you do that requires a quadro? 21:17:54 <Eddi|zuHause> what you need a PCI for then? :) 21:18:15 <Wolf01> <andythenorth> who had stations on slopes? Wolf01 ? <- yes, was me 21:18:17 <Superuser> bro you serious, how much do Quadro cost? 21:18:22 <Superuser> this is professional grade 21:18:24 <drac_boy> peter1138 graphic works at times which pretty much calls for opengl 4 support 21:18:46 <drac_boy> Superuser 7+tax for this card 21:18:54 <Eddi|zuHause> stations-on-slopes would be useful for roadvehicles 21:19:03 <Terkhen> yes, I remember that patch :) 21:19:03 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 21:19:08 <drac_boy> intel still is so far behind in anything thats not 2D graphics .... so meh to them >_< 21:19:12 <Eddi|zuHause> not so much for trains 21:19:21 <Superuser> but are drivers as good for these? Esp. on Linux? 21:19:24 <frosch123> hmm, good point, that patch should be in my bookmark list 21:19:48 <Superuser> and why are these not mainstream? What differentiates them? 21:19:49 <Eddi|zuHause> frosch123: "things to review 5 years later"? 21:19:51 <frosch123> http://www.tt-forums.net/viewtopic.php?t=41433 <- added 21:20:02 <peter1138> Superuser, they're not necessary 21:20:05 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:20:05 <frosch123> Eddi|zuHause: yeah, i have 120 bookmarks to such stuff :) 21:20:10 <peter1138> hardware wise, they're the same 21:20:31 <peter1138> they just have a bit set somewhere inside the chip that says "hey, i'm a quadro, not a pansy geforce" 21:20:31 <Superuser> drac_boy would beg to differ ;) 21:20:40 <Superuser> lol'd 21:20:52 <peter1138> then nvidia make the drivers give you more features depending on that bit 21:21:26 <peter1138> "What differentiates Quadro from GeForce is that GeForce usually has its dual precision floating point performance severely limited, e.g. to 1/4 or 1/8 of that of the Quadro/Tesla GPUs. This limitation is purely artificial and imposed on solely to differentiate the gamer/enthusiast segment from the professional segment. " 21:21:42 <drac_boy> Superuser what do you mean by 'beg to differ'? I did actually pay 7+tax *off the shelf* for my quadro card 21:22:08 <Superuser> fuckin' moneygrab 21:22:21 <peter1138> Superuser, like the old IBM printer trick 21:22:37 <drac_boy> peter1138 if that was the case then how come many of the sub-0 geforce card did not even have at least opengl 3.2 at all yet in contrast the cheap quadro had 4.0+ plus some cl? 21:22:43 <drac_boy> just pointing that out 21:22:55 <Superuser> all of 400 series is 4.0+ 21:23:33 <peter1138> drac_boy, purely drivers 21:24:02 <Eddi|zuHause> they manufacture one kind of chip, and just disable some feature, because it would be way more expensive to design and manufacutre multiple chips 21:24:21 <andythenorth> do people build their own computers :o 21:24:29 <Supercheese> yep 21:24:29 * frosch123 only bought his quadro because it had a technical spec at all; compared to non-pro products which had some stupid advertisement text that said nothing 21:24:31 <drac_boy> peter1138 nope its not 21:24:36 <Eddi|zuHause> a few years ago you still had to soldier around a resistor or so to "upgrade" your card 21:24:44 <drac_boy> even the software mod can't do anything about hard chip limits 21:24:46 <peter1138> drac_boy, really it is 21:24:51 <andythenorth> how rare 21:25:00 <drac_boy> its not like the radeon where some actually were soft-blocked 21:25:01 <frosch123> andythenorth: everyone should have at least once in a live assembled a computer from individual compontents 21:25:02 <Superuser> fuck me, quadros are expensive 21:25:22 <frosch123> just like everyone should at least once have installed lfs, or at least gentoo 21:25:33 <peter1138> Superuser, yeah, a cheap quadro will be comparable to an older generation cheap geforce 21:25:36 <drac_boy> frosch123 I've put together custom builds too often to bother counting anymore heh 21:25:40 <andythenorth> frosch123: I have assembled them from monitor, keyboard, mouse and base unit 21:25:44 <andythenorth> that works for me :P 21:25:49 <Superuser> honestly, looking at the specs, there is little difference between that and a consumer card 21:26:07 <frosch123> andythenorth: does mac even count as computer? 21:26:13 <Eddi|zuHause> andythenorth: you have a whole different attachment to the computer if you held every component in your hands individually :) 21:26:23 <Superuser> what do you do with CUDA when almost no games use it or OpenCL? 21:26:26 <frosch123> andythenorth: resp. aren't mac assembled from monitor+keyboard? 21:26:32 <andythenorth> frosch123: I mean those dell things :P 21:26:35 <frosch123> without base unit 21:26:37 <Superuser> only mathematical/physics calculations and other such boring things 21:26:39 <andythenorth> the ones that run windows 21:26:52 <Eddi|zuHause> Superuser: you write your own massively parallelized programs 21:27:06 <glx> andythenorth: the things full of 'custom' hardware ? 21:27:07 <Superuser> fun 21:27:15 <Eddi|zuHause> like, you could port openttd's vehicle movement code to CUDA 21:27:32 <andythenorth> I have even plugged in cables 21:27:39 <Supercheese> Zounds 21:27:48 <peter1138> Eddi|zuHause, if you disabled collisions 21:28:01 <Eddi|zuHause> peter1138: and multiplayer, and ... :p 21:28:34 <Terkhen> a friend of mine is doing some algorithm implementations in CUDA 21:28:36 <Terkhen> crazy stuff 21:28:47 <drac_boy> superuser to be honest with you the last time I tried use the intel graphics or even a single HD4870 .. neither of these could do do graphic rendering anywhere half as well as the quadro card did ... so rather than trying to explain that failing limit to users I'll rather provide them a real 3D gpu card 21:29:12 <frosch123> i once implemented fourier transformation with the pixel shader on my old geforce 21:29:26 <frosch123> but the cpu outperformed it vastly by using fft instead of ft 21:29:31 <drac_boy> not sure why the HD4870 just couldn't do it either with windows or linux but meh don't want bother docking money to find out 21:29:33 <Superuser> I don't own a 3D workstation... I just wanna play some games :( 21:29:42 <frosch123> (while fft is not suitable for a graphics card) 21:29:48 <Terkhen> WRT OpenTTD... given that we do not do multicore even for a small number of cores, I would like to know who can do it for stuff like 200 cores :P 21:29:50 <Superuser> and I certainly won't be using integrated intel graphics 21:30:22 <Eddi|zuHause> so... why do they call it "simple iteration" and "primitive recursion" if the stuff gets so complicated.. :p 21:30:28 <Superuser> also the power consumption on those bastards is through the roof 21:30:34 <frosch123> Superuser: how many screens to you want to use? 21:30:35 <Wolf01> 'night all 21:30:41 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:30:43 <Superuser> 1, maybe 2 21:30:47 <Superuser> not even hd 21:30:53 <andythenorth> Eddi|zuHause: I hold all the components in my hands in aggregate :P 21:30:54 <Superuser> barely above 1080p 21:31:11 <Superuser> 2*(1280*1024) 21:31:32 <frosch123> do non-pro product support more than 2 screens meanwhile? 21:31:44 <frosch123> s/2/1/ 21:31:45 <peter1138> i think someone tried impulse convolution in cuda 21:32:04 <peter1138> it worked, but there was a bottleneck getting te data to-from the card 21:32:12 <Superuser> I use a stacking desktop, no biggie ;) 21:32:41 <peter1138> so... A* in cuda? 21:33:22 <drac_boy> which motherboard would you have picked? 21:33:36 <Superuser> what me? 21:33:41 <drac_boy> for me its been the DH77EB for some time, apparently can't find any second choice that equivals to it 21:33:41 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 21:33:50 *** Psyk [~Psyk@ip-78-102-228-126.net.upcbroadband.cz] has quit [Remote host closed the connection] 21:34:01 <Superuser> drac_boy calm down, you have very stron opinions, we understand that 21:34:16 <drac_boy> Superuser nah I don't...I don't build for myself :p 21:34:33 <Superuser> >mATX 21:34:44 <Superuser> I already have a case, has to be good ol' ATX 21:34:58 <drac_boy> you going use 4+ cards then superuser? 21:35:08 <drac_boy> otherwise atx is sometimes moot but mmm your call :) 21:35:09 <Superuser> most unlikely. 21:35:41 <peter1138> don't remember what cards i've got 21:36:08 <Superuser> so uhh... anyone know any good atx motherboards? 21:36:19 <Superuser> or 'mainboards' (the PC word for it) 21:36:33 <peter1138> 8800gt, firewire, ice1712... can't be only 3 21:37:03 <peter1138> hmm, guess it is, took the sblive out 21:37:55 <Superuser> anyway... last questoin (I promise)... how many watts over should the PSU go 21:38:05 <Superuser> you should leave a margin of safety, right? 21:38:22 <Supercheese> jiggawatts 21:38:29 <drac_boy> I guess a small reason I've liked the DH77EB as well tho is because it still has one onboard uart header, saves the cost of a hard serial card which aren't exactly 'cheap' 21:38:51 <Superuser> do you actually have one? 21:38:55 <drac_boy> superuser it varies from 150W to 750W depending on the gpu and number of drives mainly 21:39:14 <peter1138> Supercheese, iirc 500W should be plenty with "only" 1 GPU 21:39:32 <glx> ofc a good one, not a cheap one 21:39:35 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 21:40:01 <peter1138> got a usb-serial converter for those very rare times that i ever need a serial port 21:40:03 <drac_boy> glx yeah antec, zalman, corsair, etc :) 21:40:22 <drac_boy> peter1138 how do you turn +5V into -12V tho? 21:40:25 <Superuser> last time I used one was 12 years ago, feels old 21:40:27 <SpComb> the world runs on FTDI USB-serials 21:40:29 <drac_boy> seeing usb port only gives 5V alone 21:40:33 <peter1138> never needed to 21:40:36 <glx> I have a serial on my board 21:40:39 <Superuser> oh yeah anyone have an SSD? 21:40:43 <andythenorth> what is serial please? :P 21:40:47 <Superuser> Do you notice a difference in speed? 21:40:48 * andythenorth is trolling 21:40:52 <drac_boy> heh 21:40:56 <peter1138> drac_boy, maybe it has a dc-dc converter in it 21:41:10 <andythenorth> Superuser yes 21:41:16 <Superuser> overhyped? 21:41:37 <drac_boy> mind you the DH77EB system (even with the quadro card) has been running off a 200W dc supply kit for a few different users for a while now with no complains at all 21:42:00 <andythenorth> Superuser: my laptop stock drive was 5400, ymmv 21:42:23 <glx> andythenorth: laptop often have slow drives 21:43:05 <Superuser> is that 21:43:09 <Superuser> 5400 KB/s? 21:43:14 <glx> no RPM 21:43:16 <Superuser> write 21:43:16 <andythenorth> stock 5400 SATA spinning glass disks: 31MB/s write, 32MB/s read. Crucial v4 SSD 219MB/s write, 514MB/s read 21:43:18 <Superuser> o 21:43:34 <Superuser> noice 21:43:39 <andythenorth> so yeah, I noticed the difference 21:43:43 <Superuser> they crap out very quickly though, and I'd be afraid 21:43:48 <andythenorth> backups 21:44:13 <Superuser> so you need to buy a new one every 5 years on a journalled filesystem? Fuck that 21:44:28 <Terkhen> I only notice the diference when booting and copying a lot of data 21:44:37 <andythenorth> horses courses, I buy a new computer every year or so anyway 21:44:42 <supermop> i'd want to buy a new hard drive every 5 years anyway 21:44:55 * Terkhen would never assume that one of his HD is going to last more than 2 years 21:45:01 <supermop> sooner than 5 really 21:45:06 <Terkhen> if it does, good, but I wouldn't count on it :P 21:45:07 <__ln__> anyone not watching 'Breaking Bad', the tv series? 21:45:13 <drac_boy> andythenorth I doubt you want know how old my primary computer is then :) 21:45:14 <peter1138> what's that? 21:45:21 <Superuser> a tv series. 21:45:22 <andythenorth> drac_boy: good call 21:45:27 <andythenorth> you're correct 21:45:42 * Terkhen would not like spoilers, at all 21:45:52 <supermop> my old vaio has a 7 year old hdd that works fine, but i consider that the exception, not the rule 21:45:52 <drac_boy> andythenorth or do you? :) 21:45:54 <__ln__> a very good tv series, and not only in my opinion. 21:46:03 <Eddi|zuHause> i think we've had such discussion before 21:47:11 <drac_boy> I only replaced its hd a few months ago because of capacity crunch, the replacement hd was supposed to be non-pulled new one so may be a good another several years of keeping the computer :) 21:48:32 <drac_boy> 73.6gb for about +shipping, not too bad 21:49:10 <supermop> why just define hight level for stations? why not for houses and newobject too 21:49:17 <Eddi|zuHause> what? don't you get like 10 times as much space for twice the money? 21:49:39 <Eddi|zuHause> supermop: objects already have it 21:49:42 <supermop> tall enough bridge should go over anything 21:50:10 <Eddi|zuHause> industries and houses probably reuse the map bits for something else 21:50:10 <supermop> should bridges also have this property for themselves...? 21:50:30 <peter1138> ah, scsi harddrives 21:50:59 <peter1138> supermop, height of bridge isn't a bridge property 21:51:15 <__ln__> anyway, this Breaking Bad is about an overqualified high school chemistry teacher who starts manufacturing drugs. (and that was not a spoiler) 21:51:16 <Eddi|zuHause> pre-flood i bought my 2TB HDD for something like 120⬠21:51:52 <Eddi|zuHause> __ln__: so you're like one episode into the series? :p 21:52:06 <supermop> eventually wouldn't we want to to know the structure height of bridge tiles to allow bridging bridges? 21:52:37 <Eddi|zuHause> supermop: if you write a proper newgrf bridge spec? 21:52:50 <peter1138> Eddi|zuHause, actually... i've a pat... 21:52:52 <supermop> sure thing 21:53:03 <drac_boy> eddi actually no..its not 10>2 .. more like 10>10 21:53:07 <Eddi|zuHause> supermop: the current bridge code supports bridging bridges, it's simply disabled 21:54:19 <__ln__> Eddi|zuHause: actually more like 30 episodes, at season 3. :) 21:54:41 <supermop> back in a sec buying a frame 21:54:53 <Eddi|zuHause> __ln__: i think i'm "current" (being middle of season 5 or so) 21:55:13 <Supercheese> Is the "Artistic License" Simutrans paksets use compatible with GPL? 21:55:26 <Eddi|zuHause> Supercheese: unlikely 21:55:27 <Supercheese> some paksets* 21:55:45 <Supercheese> Hmm, then how about Creative Commons licenses? 21:56:09 <Eddi|zuHause> Supercheese: i don't know all licenses by heart... 21:56:58 <Supercheese> Hmm, some things seem to be dual-licensed with it and the GPL 21:57:37 <Eddi|zuHause> those you can use in GPL projects then 21:57:58 <Eddi|zuHause> be careful that GPLv2 and GPLv3 aren't compatible either 21:58:03 *** Mizera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 21:58:25 <__ln__> currently Netflix has only the first four seasons, so that's where i'll need to stop soon. 21:58:44 <Eddi|zuHause> season 5 is the final season 21:59:15 <Eddi|zuHause> but it's longer than the others, i think 22:00:08 <Eddi|zuHause> season 1 was the one that was cut short due to the writers strike? 22:00:40 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 22:00:47 *** pjpe [b8af1d68@ircip1.mibbit.com] has left #openttd [] 22:01:50 <Supercheese> https://github.com/jha4ceb/pak64.experimental/blob/master/licence.txt 22:02:09 <Supercheese> Blarg, I hate reading through these things 22:03:40 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 22:03:52 <__ln__> this looks interesting: http://blog.backblaze.com/2009/09/01/petabytes-on-a-budget-how-to-build-cheap-cloud-storage/ 22:05:19 <Eddi|zuHause> Supercheese: "post it on usenet or a major archive site" sounds problematic 22:05:26 <Supercheese> No kiddin' 22:05:44 <Supercheese> All I want are some sprites to use under GPL or Creative Commons :( 22:06:44 <Supercheese> Oh callou callay - http://www.gnu.org/licenses/license-list.html 22:06:48 <Supercheese> Listed as compatible 22:07:05 <Supercheese> took me ~10 google searches to hit that page, strange 22:08:11 <Supercheese> the Clarified version anyway 22:08:33 <Eddi|zuHause> IANAL, but i think it's compatible as well, with a few "that might cause a bit of trouble when people get REALLY picky" 22:11:15 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has joined #openttd 22:12:20 *** Celestar [~vici@dslb-188-110-160-218.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:13:24 <frosch123> night 22:13:28 *** frosch123 [~frosch@frnk-590d5bad.pool.mediaWays.net] has quit [Remote host closed the connection] 22:19:38 <andythenorth> bonsoir 22:19:40 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:24:51 *** cyph3r [~Miranda@ip-78-45-94-28.net.upcbroadband.cz] has joined #openttd 22:25:35 <__ln__> apropos, was there some space western scifi series in the 90s? not talking about firefly, 'cause it was in the 2000s. not talking about star trek either. 22:26:05 <Supercheese> Weird NML error, "Line has no ':' delimiter" ... when clearly the line does 22:26:49 <Supercheese> Oh derp 22:26:54 <Supercheese> not in the .nml in the .lng 22:26:58 * Supercheese facepalms 22:38:10 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:40:54 <Eddi|zuHause> was there anything other than star trek in the 90s? :p 22:42:37 *** Djohaal [~Djohaal@189.115.81.168] has joined #openttd 22:47:21 <__ln__> ds9 22:48:07 <peter1138> WLIIA 22:48:26 <Terkhen> good night 22:48:41 *** Celestar [~vici@dslb-188-110-160-218.pools.arcor-ip.net] has joined #openttd 22:51:05 *** Superuser [~root@host109-153-189-248.range109-153.btcentralplus.com] has quit [Quit: Leaving] 22:54:49 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 22:54:54 <__ln__> i recall watching some scifi series set in space, with revolvers and stuff, but i think it was in the 90s, so not firefly. 22:55:34 <__ln__> or maybe i'm just making it up 23:00:35 <Eddi|zuHause> there might have been some strange animated series which i have no idea what they were called or how old they were 23:01:27 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 23:01:57 *** pjpe [b8af1d68@ircip1.mibbit.com] has left #openttd [] 23:05:37 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:09:01 <__ln__> one possibility is that it was firefly after all, but i only see one episode or part of it, since i don't seem to remember firefly at all now that i've been watching it. 23:19:14 *** Celestar [~vici@dslb-188-110-160-218.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 23:20:53 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:26:35 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:28:59 *** mrdaft [~mrdaft@75.114.201.249] has quit [Quit: -] 23:30:41 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:31:33 <Eddi|zuHause> "die Flughafen-Gesellschaft Berlin-Brandenburg (FBB) habe den Eröffnungstermin am 27. Oktober 2013 abgesagt. Aufgrund massiver Baufehler sei ein BER-Start frÌhestens 2014 möglich." ... so much for that topic :p 23:36:12 *** Progman [~progman@p57A18EF4.dip.t-dialin.net] has quit [Remote host closed the connection] 23:36:29 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:40:37 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd