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00:00:08 <Zuu> Its used in the road vehicle details window. 00:02:59 <andythenorth> Pikka: future is modular innit http://old.pause.com/lego/pix/trains/4559.jpg 00:03:12 <andythenorth> pods 00:03:27 <Pikka> totes 00:03:45 <andythenorth> only one wagon for maglev, one for mono 00:03:47 <Zuu> STR_VEHICLE_DETAILS_CARGO_EMPTY contains :{LTBLUE}Empty. The string that contains the x, is STR_VEHICLE_DETAILS_CARGO_FROM_MULT 00:03:47 <andythenorth> there's your 10 00:03:49 <andythenorth> done 00:03:58 *** HerzogDeXtEr [~Flex@i59F6D3C6.versanet.de] has joined #openttd 00:03:59 <Superuser> Talking of the future® 00:04:00 <andythenorth> you can go back to bed, everything is finished 00:04:06 <Superuser> I have seen the future of the web forum 00:04:12 <Superuser> It is beautiful. 00:04:14 <Superuser> http://www.discourse.org/ 00:04:15 * andythenorth is going to bed, everything is definitely finished for today 00:04:21 <Pikka> goodnight wallyweb 00:04:21 <Superuser> Discourse is web forum 2.0 00:04:30 <Pikka> tomorrow you can work out av9 for me :) 00:04:40 <Zuu> Superuser: STR_VEHICLE_DETAILS_CARGO_FROM_MULT is used for the details window of trains. 00:04:49 <andythenorth> I thought we did AV9 already? 00:04:56 <Pikka> nope 00:04:59 <andythenorth> sikorsky, 737, 747 00:05:06 <Zuu> str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM; 00:05:26 <Superuser> yes, seems insignificant, if you are keen on changing this though (a) you're probably very bored, and that's okay, and (b) you should do it to ALL the strings which require a multiplication sign 00:05:45 <andythenorth> Supercheese: jeff atwood eh? 00:05:46 <andythenorth> interesting 00:06:15 <Supercheese> wot 00:06:58 <Superuser> I'm Superuser, not Supercheese 00:07:03 <Superuser> and yes, that's how I actually found it 00:07:09 <Pikka> 737s and 747s are dull 00:07:10 <andythenorth> herp, silly old autocomplete 00:07:15 <Supercheese> :P 00:07:27 <andythenorth> Pikka: dc10 and antonov 00:07:34 <Pikka> probably 00:07:35 <andythenorth> you want real planes, or pretend? 00:07:42 <Superuser> I thought he (rather surprisingly) had something of a hard-on for open source, despite being a .NET programmer 00:07:45 <Supercheese> "Large body airliner" 00:07:47 <Pikka> dunno 00:07:49 <Supercheese> "Small airliner" 00:07:53 <Pikka> I'll see how I go 00:08:05 <Supercheese> "Small turboprop" 00:08:08 <andythenorth> next up, redesign FIRS 00:08:14 <Supercheese> "Rigid Airship" 00:08:55 <andythenorth> I guess I'd better rename FIRS 00:08:59 <andythenorth> for the new version 00:09:08 <Pikka> rename it something that isn't an acronym 00:09:08 <Supercheese> SPRUCES 00:09:10 <Supercheese> PINES 00:09:11 <Pikka> acronyms are passe 00:09:32 <andythenorth> AAP? 00:09:45 <Pikka> YTA 00:09:59 <andythenorth> HD 00:10:01 <Zuu> or just "industries" 00:10:33 <Zuu> The new thing. Things named after what they are. For extra confusion. :-) 00:10:35 <andythenorth> fair point 00:10:48 <andythenorth> did MB no harm 00:10:54 <andythenorth> NewShips 00:10:56 <andythenorth> NewStations 00:11:13 <Zuu> Like there is a GS called CitiBuilder which is a GS implementation of a city builder script among many different implementations. 00:11:23 <Zuu> CityBuilder* 00:11:52 <Pikka> NewEngineeringSupplies 00:12:01 <andythenorth> hmm 00:12:04 <andythenorth> SQUID 00:12:06 <andythenorth> is a nice name 00:12:10 <Pikka> sure 00:12:15 <andythenorth> also, wikipedia has interesting facts about them 00:12:16 <Pikka> but it doesn't have to stand for anything :P 00:12:17 <andythenorth> they can fly 00:12:24 <Zuu> Or NoIndustries 00:12:27 <andythenorth> CHIPS doesn't stand for anything 00:12:32 <andythenorth> it just goes with FISH 00:13:03 <Zuu> If it would be my set, it could be SuperIndustries or Industryless. :-) 00:13:08 <andythenorth> squid have the second most extreme penis-to-body-length ratio in the animal kingdom 00:13:13 <andythenorth> they can solve puzzles 00:13:20 <andythenorth> they have three hearts 00:13:30 <Pikka> I think instead of SQUID you should call it Calamari 00:13:59 <andythenorth> yeah 00:14:02 <Pikka> Calimaritime 00:14:06 <andythenorth> ho ho 00:14:13 <andythenorth> but I'll keep typing it wrong : 00:14:15 <Pikka> -i+a 00:14:23 <andythenorth> see, I can't even type a :) properly 00:14:28 <Pikka> Calamaritime 00:14:55 <Pikka> CalaMaritTime 00:14:59 <Pikka> -t 00:15:02 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 00:15:03 <Pikka> CalaMariTime 00:15:09 <Pikka> I can't type it right either 00:15:46 <Zuu> Yeah, get a long name so that you can read/watch people saying "that neighbours script" because they cannot remember the full name. :-) 00:16:20 <Superuser> andythenorth: is FIRS related to BURS? https://www.youtube.com/watch?v=BrU_ef7DQgs 00:16:20 <Pikka> call it "Those Magnificent Men in their Flying Machines, Or How I Flew from London to Paris in 25 Hours 11 Minutes" 00:16:20 <andythenorth> Squid (CalaMaritime) 00:16:44 <andythenorth> so what should I delete in FIRS? 00:16:54 <Pikka> no idea 00:16:58 <andythenorth> probably nothing 00:17:02 <andythenorth> I am ok with FIRS 00:17:10 <andythenorth> just play the basic economies, all is well :P 00:17:15 <Pikka> probably, FIRS is a non-minimalist set 00:17:26 <Pikka> unlike GECKO or whatever I end up calling it 00:17:29 <andythenorth> the only thing I'd delete is the idea of providing valid industry chains from year 0 00:17:38 <andythenorth> which is a silly headache 00:17:44 <Pikka> yes 00:18:20 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 00:21:50 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:28:48 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 00:43:42 <Superuser> Internally 00:44:12 <Superuser> if you set say a road vehicle to a go a really long way along which there are multiple depots, will it stop at more than one before reaching its destination if necessary? or just one? 00:47:45 *** Celestar [~vici@mnch-5d855e7c.pool.mediaWays.net] has joined #openttd 00:50:58 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 00:51:49 <Superuser> The above is extremely important, so please just look at it when taking a glance at your client 00:52:36 *** Pixa [~pixa@85.210.78.146] has joined #openttd 00:54:43 *** Celestar_ [~vici@mnch-4d04ec14.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:55:48 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:56:15 <Eddi|zuHause> yes, it will stop at more than one depot (unless you give explicit depot orders) 00:57:48 <Superuser> ok thanks 00:59:15 *** LordPixaII [~pixa@85.210.73.231] has quit [Ping timeout: 480 seconds] 01:00:53 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 01:13:33 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 01:19:18 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 01:20:20 <Superuser> http://translator.openttd.org/en/trunk/el_GR/STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP 01:20:23 <Superuser> what in the world 01:20:29 <Superuser> "{BLACK}Vehicle data to base jumping on" 01:20:35 <Superuser> what does THAT mean??? 01:20:39 *** DDR [~chatzilla@d154-20-132-199.bchsia.telus.net] has joined #openttd 01:20:41 <Superuser> my mind is full of fuck 01:24:33 <Eddi|zuHause> it should probably be reworded... 01:27:14 *** pugi [~pugi@host-091-097-060-186.ewe-ip-backbone.de] has quit [] 01:27:28 <Eddi|zuHause> ... although i can't find any sane version of that sentence 01:28:25 <Superuser> what does it mean? 01:29:52 <Superuser> also, you're just an hg commit from changing the sentence ;) 01:32:44 <Eddi|zuHause> i don't have commit access 02:21:43 *** Superuser [~root@host81-129-131-143.range81-129.btcentralplus.com] has quit [Quit: Leaving] 02:30:18 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 02:46:12 *** DabuYu [~jkuckartz@128.250.79.244] has joined #openttd 03:10:23 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 03:10:53 *** Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 03:15:59 *** Pixa [~pixa@85.210.78.146] has quit [Remote host closed the connection] 03:16:10 *** Pixa [~pixa@85.210.78.146] has joined #openttd 03:25:11 <peter1138> everyone can commit in hg or git 03:37:05 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 04:07:38 <Pikka> can they though? 04:09:36 <peter1138> yes 04:09:44 <peter1138> now why has evolution rolled back to mid-january? 04:38:52 *** Biolunar_ [mahdi@blfd-4d082f7e.pool.mediaWays.net] has joined #openttd 04:46:11 *** Biolunar [mahdi@blfd-5d82232f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 05:03:31 *** HerzogDeXtEr [~Flex@i59F6D3C6.versanet.de] has quit [Read error: Connection reset by peer] 05:16:08 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 05:36:04 <__ln__> tere hõmmikust 06:08:55 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 06:46:02 *** Eddi|zuHause [~johekr@p5DC6733E.dip.t-dialin.net] has quit [] 06:46:18 *** Eddi|zuHause [~johekr@p57BD484B.dip.t-dialin.net] has joined #openttd 07:08:51 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:10:06 *** DDR [~chatzilla@d154-20-132-199.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 07:14:22 *** DDR [~chatzilla@d108-180-68-236.bchsia.telus.net] has joined #openttd 07:34:29 *** Pokka [~Octomom@d58-106-10-125.rdl801.qld.optusnet.com.au] has joined #openttd 07:36:23 <Pokka> that's because 07:38:03 *** Pikka [~Octomom@d58-106-10-125.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:43:36 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 07:51:34 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 07:53:04 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:58:44 *** Pokka is now known as Pikka 07:58:48 <Pikka> good morning andythenorth 08:00:34 <andythenorth> bonsoir 08:03:12 <Pikka> has inspiration struck overnight? 08:03:28 <andythenorth> AV9? 08:03:33 <andythenorth> call it something else 08:04:30 <andythenorth> also, for long-lived ship classes, do they deserve a name? 08:04:44 <andythenorth> or can I get away with 'Large Trawler', 'Small Coaster' 08:05:05 <Supercheese> I think everyone will have different opinions on that 08:05:27 <Pikka> probably don't need a name if they're generic types 08:05:39 <Pikka> what's wrong with av9? 08:06:44 <andythenorth> 'meh' 08:06:50 <andythenorth> mix it up a bit? 08:06:55 <andythenorth> BlackBox.grf 08:08:02 <Pikka> clever names are all very well 08:08:45 <Pikka> but you don't think "slartibartfast.grf is the new 68903.grf" isn't a bit confusing or past-care-factor for the average punter? 08:09:00 <andythenorth> 10CC_Planes.grf 08:09:05 <andythenorth> just 10CC everything 08:09:10 <andythenorth> what's you new PBI called? 08:09:17 <Pikka> dunno yet 08:09:30 <Pikka> I called it gecko in the blog post, because I didn't want to call it TaI 08:09:42 <Supercheese> TaI for me implies the townset 08:09:45 <Supercheese> not the industryset 08:11:06 <andythenorth> Ta* 08:13:02 <Supercheese> Tee Ay Eye 08:15:17 <Pikka> I decided to drop TaI because I haven't seen anyone else yet *not* write it "Tal". 08:15:55 <peter1138> what 08:16:02 <peter1138> liar 08:16:11 <peter1138> i never write it "Tal" 08:16:17 <Pikka> you don't count 08:16:28 <peter1138> oh ok 08:16:34 <Supercheese> Typeface issues 08:16:42 <Pikka> I'm just talking about the plebs :) 08:17:00 <Supercheese> TaI is identical to Tal in half or so of the typically-used fonts 08:17:52 *** Tvel [~Thunderbi@84.40.82.221] has joined #openttd 08:18:41 <Pikka> "CERE" 08:18:47 <Pikka> see, this is what I'm talking about 08:18:56 *** Tvel [~Thunderbi@84.40.82.221] has quit [] 08:19:16 <Pikka> we already have two too many cargo labels for grain, so ECS decides to fix it by creating another one. 08:20:22 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:20:39 <andythenorth> Pikka: definitely call something Black Box http://www.youtube.com/watch?v=4lOb799cTxM 08:20:58 <andythenorth> maybe I just call new FISH KLF.grf 08:21:06 <Pikka> should be a law against it 08:22:05 <andythenorth> against disco? 08:23:10 <Pikka> yes 08:26:14 <andythenorth> so can I get away with using these as random graphics on same ship ID? 08:26:15 <andythenorth> https://dev.openttdcoop.org/attachments/download/3764/same_or_not.png 08:29:07 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 08:29:36 <Pikka> don't see why not 08:31:57 <andythenorth> \o/ 08:34:58 <andythenorth> what about these two? 08:34:58 <andythenorth> https://dev.openttdcoop.org/attachments/download/3767/same_or_not_2.png 08:35:27 <Pikka> first pme 08:35:30 <Pikka> one 08:35:36 <Pikka> is a steam ship, and the second a diesel? 08:35:46 <Pikka> possibly as generations, not as randoms 08:36:02 <andythenorth> also different hull length 08:36:08 <andythenorth> so probably I can... 08:36:32 <andythenorth> - do random graphics, which keeps me and Dan and Coxx happy, because we have a bad addiction to shipspotting.com 08:36:40 <peter1138> 611 downloads whoop 08:36:46 <peter1138> people download any old shite 08:37:00 <peter1138> fillum at eleven 08:37:00 <andythenorth> - but they have to be same hull length, same stats, and recognisably same ship ID 08:39:02 <andythenorth> FISH 2 had this crappy generations thing 08:39:14 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:39:16 <andythenorth> "oh it's like the last ship, but 1mph faster, and 70t more capacity" 08:39:24 <andythenorth> blah 08:40:20 <andythenorth> tedious autoreplace-scrap-a-few-ships-because-there's-too-much-capacity-on-the-route-meh 08:46:22 <andythenorth> so Pikka what do _you_ want from AV9? o_O 08:46:32 <Pikka> dunno 08:46:34 <andythenorth> cake? 08:46:36 <Pikka> not thinking about it yet :) 08:47:16 <andythenorth> Everything Is Zepellins 08:47:58 <Supercheese> Awesome 08:48:05 <Supercheese> AvZ 08:48:11 <andythenorth> :) 08:48:13 <Supercheese> 100% rigid airships 08:48:23 * Supercheese 's dream come true 08:48:30 <andythenorth> Zeppelin, Spruce Goose, Concorde, Osprey Tiltrotor 08:48:31 <andythenorth> done 08:48:40 <Supercheese> Concorde can buzz off 08:48:45 <Supercheese> Keep the rest :D 08:48:58 <Supercheese> Maybe add a PBY Catalina for good measure 08:49:37 <Pikka> splendid 08:50:39 <Pikka> I'll probably genericise the planes a bit, and bias them towards personal favourites ;) 08:50:48 <Supercheese> Don't we all :) 08:50:49 <Pikka> I'm thinking no airships 08:50:56 <Supercheese> :( :( 08:51:06 <Pikka> airships are terrible 08:51:24 <andythenorth> grfs are 99 flake 08:51:32 <Pikka> yes 08:51:37 <andythenorth> two-thirds vanilla and cone 08:51:37 <Supercheese> Airships are cool, not efficient 08:51:44 <andythenorth> one-thirds flake and sauce 08:56:23 <Supercheese> Pikka: running sounds for the aircraft? 08:56:45 * Supercheese very much likes UKRS running sounds 08:57:45 <andythenorth> hmm 08:58:00 * andythenorth wonders if BANDIT could randomise graphics between cabover and conventional trucks 08:58:03 <andythenorth> could / should 08:58:07 <andythenorth> length would change 08:59:01 <Pikka> no it wouldn't 08:59:17 <andythenorth> difference isn't big enough to bother? 08:59:24 <andythenorth> keep same chassis frame length? 08:59:44 <Pikka> keep the same length, or just have empty space at the front of the cabover 09:00:34 <andythenorth> weird turning offset o_O 09:01:08 <andythenorth> anyway, $someone should get on and write frosh's spec for vehicle 'views' 09:02:06 <andythenorth> then players could choose stuff that's only graphical 09:05:12 <andythenorth> Pikka: eh, it's not buy menu spam that's the problem, it's gameplay spam 09:05:25 <Pikka> is it? 09:05:31 <andythenorth> yarp 09:05:34 <andythenorth> verily and stuff 09:05:43 <Pikka> keeping stuff simple is nice :) 09:05:59 <andythenorth> means I might get 1.0 on a grf :P 09:06:38 * andythenorth shoud stop making grf 09:06:45 <andythenorth> and go make childcare and then internets 09:08:44 <Eddi|zuHause> internets are overrated 09:09:29 <Pikka> okiedokie 09:09:34 <Pikka> hmm 09:09:40 <andythenorth> mmh 09:09:46 <Pikka> right-justified buy menu sprites are for yes? 09:09:49 <Pikka> or for no? 09:10:03 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 09:10:40 <Pikka> http://www.pikkarail.com/junk/asdf.png 09:12:34 <andythenorth> for no 09:12:41 <andythenorth> center-align, like god and CS intended 09:12:53 <andythenorth> although it does create a nice center-edge 09:12:56 <Pikka> eh 09:13:04 <Pikka> God's alright 09:13:11 <Pikka> CS is a bit of a nong 09:13:28 <Pikka> I dunno, it was just an idea 09:14:19 <andythenorth> :) 09:14:33 <andythenorth> is that the sprite size you're using? 09:14:53 <Pikka> it's the normal sprite size 09:15:19 <Pikka> although, in that picture, the wagons are "large" loading gauge, and the loco is "small" loading gauge. 09:15:29 <Pikka> so it's 1px lower than the wagons 09:16:49 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:16:52 *** mode/#openttd [+o Alberth] by ChanServ 09:20:07 <andythenorth> Pikka: /me likes that sprite size 09:20:13 *** tokai|mdlx [~tokai@port-92-195-87-53.dynamic.qsc.de] has joined #openttd 09:20:39 <Pikka> in the horizontal views, they're the same size as every vehicle ever drawn :P 09:21:17 <Pikka> the theory is that these are the "bare" vehicle sprites 09:21:38 <Pikka> when you build a wagon and add it to a 10CC locomotive, it will get a proper model 09:21:56 <Pikka> ie, a country and era specific sprite set 09:21:59 <Pikka> and cargo 09:22:04 <andythenorth> I need something similar for Bandit 09:22:07 <andythenorth> maybe ships too 09:22:13 <andythenorth> ghost sprites 09:24:17 <andythenorth> 'contents may vary from packaging' 09:24:24 <andythenorth> 'photo for illustrative purposes only' 09:24:45 <Supercheese> 'some assembly required' 09:24:47 <Supercheese> :D 09:26:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:27:43 <Supercheese> Loading livestock on FISH barges is weird, no specific cargo support so all cargoes look the same 09:27:57 <Supercheese> Poor pigs and cows have been crushed into a generic brown mush O_o 09:28:58 <andythenorth> been thinking about that 09:29:18 <Supercheese> Didn't Mr. NUTS offer his cargo graphics? 09:29:40 <Alberth> moin 09:30:11 <Pikka> daylength people are silly 09:30:24 <andythenorth> did you figure that by reading, or simply the wall of text? 09:30:44 <Supercheese> Can't /ignore the daylength thread, I tried 09:31:48 <andythenorth> my favourite word of last year: tl;dr 09:31:56 <andythenorth> followed closely by: omnishambles 09:31:58 <Pikka> I don't know what they want to achieve. The explanation for "why" is "many players have always been interested". 09:32:07 <andythenorth> both words apply to that thread 09:32:19 <andythenorth> I wanted daylength 09:32:21 <andythenorth> ask why? 09:32:26 <Pikka> why? 09:32:42 <andythenorth> because newgrfs offer vehicle progression so fast that I never really get to watch the trains 09:32:48 <andythenorth> can you think of a solution? 09:32:49 <Alberth> I already asked for a clear goal description, but they just went on with details 09:32:55 <Supercheese> Year cheat 09:32:57 <Supercheese> Save/load 09:32:58 <Pikka> one or two, one or two :) 09:33:23 <andythenorth> NARS 2 is a master criminal 09:33:29 <Alberth> andythenorth: less vehicles in the newgrf, with longer model life time? :) 09:33:37 <Supercheese> I sometimes set up a nice rail line, save before I start it up, watch it run happily for a bit and monitor for problems, then load the save and fix any problems and move on to the next rail line 09:33:40 <Supercheese> rinse repeat 09:33:40 <andythenorth> GP9, GP38, SD40, all come along in about 20 mins of game time 09:33:47 <Pikka> NARS2 is a steaming pile of seemed-like-a-good-idea-at-the-time 09:33:54 <andythenorth> NARS 2 is a lot of fun 09:34:00 <andythenorth> like playing with mud 09:34:04 <andythenorth> or face paints 09:34:14 <andythenorth> it's not a game though 09:34:26 <andythenorth> it's still my second favourite train grf 09:34:29 <Alberth> playing with mud is not a game? :o 09:34:59 <andythenorth> it's ludic 09:35:06 <andythenorth> it's probably not a game 09:35:09 <andythenorth> you can play games in mud 09:35:24 <Supercheese> "ludic", I hope that is a real adjective 09:35:33 * Supercheese will use it if it is :) 09:35:43 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:35:50 <andythenorth> it's latin and crap 09:35:55 <Supercheese> Yes 09:35:56 <andythenorth> means 'play' and some other things 09:36:06 <Supercheese> Well, just an english-adjetive form of the latin verb 09:36:31 <Supercheese> it seems you can get away with that for most any latin word :P 09:37:09 <andythenorth> Alberth: less vehicles in the newgrf, with longer model life time? <- orly, who'd be thinking of that? o_O 09:38:16 <Alberth> yeah, it is not realistic not to include all historic models of a country!! 09:38:22 <Supercheese> Anyway time for sleep 09:38:29 <Alberth> good night Supercheese 09:38:33 <Supercheese> valete omnes 09:38:36 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.2/20130201065344]] 09:45:17 * andythenorth -> bye 09:45:22 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:52:44 *** Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd 09:55:09 <Twofish> Saw some OpenTTD screen shots online - and now I just want to get home from work :( 09:56:34 <Twofish> Even though I guess that there is a possibility that "someone" at home want me to do something other around the house rather than making money in a game :p 10:02:49 <Alberth> browsing screen shots is dangerous :p 10:04:00 <Eddi|zuHause> yeah, you could come across some with opengfx maglev, which seriously hurts your eyes 10:04:41 <Twofish> Well, I stumbled upon them. Haven't given TTD any thoughts for a couple of months... But now, I just want to lay some rail roads... 10:18:47 *** DDR [~chatzilla@d108-180-68-236.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 10:38:34 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:52:57 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 10:59:43 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:11:23 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 11:16:00 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 11:21:01 *** pjpe [b8af1d68@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:24:47 *** xT2 is now known as ST2 11:27:20 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 11:35:10 <andythenorth> Pikka: go to bed, the sun is going down in Brisbane 11:35:13 <andythenorth> or has alrady 11:35:27 <andythenorth> you might turn into a gremlin 11:37:52 <Pikka> does it 11:38:34 <Pikka> oh 11:38:43 <Pikka> mb just wants to be helpful, good 11:39:54 *** Polleke [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:39:57 <andythenorth> I find him heplful 11:40:20 <__ln__> @seen Polleke 11:40:21 <DorpsGek> __ln__: I have not seen Polleke. 11:40:41 <andythenorth> Squid is basically NewShips it turns out 11:40:53 <andythenorth> how rare 11:46:50 <Pikka> oops 11:47:06 <Pikka> better add sailing ships! 12:00:19 <peter1138> hi 12:00:41 <Pikka> hello peeter 12:02:35 <__ln__> breaking news: http://www.bbc.co.uk/news/world-21411304 12:06:07 <__ln__> the Pope is going to resign 12:06:11 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:13:52 <__ln__> http://en.radiovaticana.va/articolo.asp?c=663815 12:19:03 <Eddi|zuHause> i never knew that is even an option 12:19:43 <Eddi|zuHause> apparently only one pope ever resigned, Coelestin V. in 1294 12:20:02 <SpComb> wikipedia says: Age at death: 85 years, 279 days (living) 12:20:23 <__ln__> other sources say it would have happened in 1415, but do not mention the name. 12:21:07 <Eddi|zuHause> https://www.titanic-magazin.de/uploads/pics/Papstruecktritt.jpg 12:27:11 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd 12:50:07 <MNIM> __ln__: some gregorius 12:52:54 <Pikka> peter: don't 12:53:01 <Pikka> just ignore them and maybe they'll go away 12:53:24 <peter1138> :p 12:54:00 <andythenorth> seaplanes 12:55:17 *** Devroush36 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 12:55:31 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 12:55:44 <Pikka> I'm making a seaplane set 12:55:49 <Pikka> I see a plane and I don't include it 12:56:09 <andythenorth> this is very dilient of you 12:56:15 <andythenorth> diligent even 12:56:19 * andythenorth is not diligent at typing 12:57:41 <Eddi|zuHause> someone had this in yesterday's calendar sheet: https://twitter.com/K_SA/status/300931826619387904/photo/1 ("holy something, tomorrow i quit") 13:00:05 <andythenorth> Pikka: 10CC RandomPrupleThings 13:00:06 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 13:00:16 <andythenorth> silly trains 13:00:27 <Pikka> scrubblestrains 2000 13:00:30 <andythenorth> that 13:00:46 <andythenorth> self propelled rail gun 13:00:54 <andythenorth> for destroying castles, purpose of 13:01:22 <andythenorth> http://en.wikipedia.org/wiki/Schwerer_Gustav 13:01:38 <Pikka> now you're just being silly :) 13:02:08 <Pikka> peter: you could of course make the whole discussion moot by simply creating the callback and committing it to trunk :) 13:02:59 <Eddi|zuHause> andythenorth: strange, i only knew "Dora" before, never heard "Schwerer Gustav" 13:03:20 *** Devroush36 [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 13:05:57 <peter1138> and the next commit would be removing the "is an ai" flag :p 13:07:03 <Pikka> suits me 13:10:09 <Eddi|zuHause> if the intention is only to give some diversity to players, then the ai flag is not needed at all 13:23:04 <Alberth> Pikka: how can you ever do 'enabling vehicles as "rewards" ' in newgrf ? 13:23:23 <andythenorth> how can't you? 13:23:24 <Pikka> I have no idea, Alberth 13:23:50 <Pikka> I should just say what I want and why I want it and not try and spice it up with what I think other people might want. :) 13:24:05 <Alberth> you made it part of a newgrf request 13:26:59 <Alberth> why would it be bad to strip those options away in the program code instead? 13:27:26 <Pikka> strip which options? 13:27:41 <Alberth> options to buy some vehicle type(s) 13:28:01 <Pikka> how does the program code know which vehicles to strip? 13:28:24 <Alberth> I guess I am thrown off by "a callback to add/remove vehicles from the purchase list", is that a dynamic property or a static property? 13:29:12 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 13:29:24 <Pikka> it's a callback that runs whenever the purchase list is opened (and, possibly preferably if a "vehicle count" var is included, when a vehicle is purchased) 13:29:37 <Pikka> so it's dynamic, yes 13:29:53 <Alberth> the program needs to know either way, or it would not be able to hand it over to the NewGRF. My problem is why pass it on to the NewGRF, as it does not seem to do more than just do what the program already knows 13:30:30 <Pikka> I don't understand what you're saying 13:30:57 <Pikka> it seems to me like "the program already handles the speed of trains, so why have a speed property for trains in newgrf" 13:30:59 <Alberth> you seem to assume that the program gives you the options what a user can buy, right? 13:31:15 <Pikka> yes 13:31:17 <Eddi|zuHause> internally, there is already a bitmask which companies a vehicle is available to 13:31:36 <Eddi|zuHause> it "just" needs a (monthly?) callback to update this bitmask 13:32:04 <Alberth> what do you do with it in the NewGRF other than not returning those vehicles that are 'forbidden' ? 13:32:14 <Eddi|zuHause> currently that bitmask has one of three states: no company, all companies or one single company 13:32:25 <Pikka> nothing 13:32:40 <Alberth> so why pass it on to the newgrf in the first place? 13:32:47 <Alberth> let the program handle it 13:32:52 <Eddi|zuHause> Alberth: you could force EMU wagons available when a "master" vehicle is available, without delays or prototpye phases 13:33:04 <Pikka> okay 13:33:18 <Pikka> but the newgrf needs to be able to tell the program which vehicles are forbidden, right? 13:33:42 <Eddi|zuHause> and (lacking vehicle "views") it could make several versions of a vehicle available with one single prototype 13:33:55 <Alberth> (01:53:22 PM) Pikka: it seems to me like "the program already handles the speed of trains, so why have a speed property for trains in newgrf" <-- this is subtly different, the newgrf states the proprty values (ie max speed), the program handles the actual speed 13:34:08 <Pikka> yes 13:34:26 <Pikka> and in this case the newgrf states whether a vehicle should be shown, and the program actually shows it (or not) 13:34:57 <Alberth> but you don't have that data, you ask that from the program as well 13:35:06 <Pikka> wat 13:35:16 <Alberth> ie it's like the program gives you the max speed, and then you return it to the program to use 13:35:32 <Pikka> are you talking about "enabling vehicles as "rewards"", or about the general concept of the callback 13:35:47 <Pikka> ? 13:35:57 <Eddi|zuHause> Alberth: i said, the game already has this data, there is just no NewGRF-y way to set it 13:36:55 <Pikka> the general concept is, the newgrf tells the game whether or not to show a vehicle 13:37:19 <Pikka> "enabling vehicles as "rewards"" is something I have no idea about or interest in, and I shouldn't have put in the feature request. :) 13:37:26 <Alberth> but the newgrf does not add anything to the data given from the program, does it 13:37:26 <andythenorth> potatoes 13:37:34 <andythenorth> newgrf returns 0 or 1 13:37:36 <andythenorth> is all 13:37:43 <andythenorth> according to variables that newgrf can access 13:37:56 <andythenorth> how that works with GS is brain-ache 13:38:02 <Eddi|zuHause> the callback result would be the 15-bit bitmask 13:38:11 <Eddi|zuHause> one bit for each company 13:38:16 <Pikka> no it isn't 13:38:23 <Pikka> because no-one's thinking about how that works with GS 13:38:26 <Pikka> GS can go jump 13:38:46 <andythenorth> brain-ache solved 13:38:47 <andythenorth> simples 13:38:55 <Alberth> GS is a different problem imho 13:39:03 <Pikka> yes 13:39:09 <Pikka> but not one I'm interested in 13:39:22 * Pikka should rewrite the feature request without added greebles, perhaps? 13:39:49 <Alberth> or with some clarifications 13:40:26 <Alberth> and it is fine to say that you expect some stuff to happen outside the newgrf, but it should be clear imho 13:40:38 <Pikka> it's a little annoying that you can't edit posts on flyspray 13:40:46 <Pikka> I don't expect anything to happen outside the newgrf :) 13:41:20 <Alberth> the world ends at the newgrf boundary :p 13:42:21 <andythenorth> herp GS. 13:42:32 <andythenorth> is supposed to be completely decoupled from any newgrf 13:42:40 <andythenorth> so 'rewards' would be insanely hard 13:43:15 <Eddi|zuHause> can't possibly be done with some (AI Callback) communication layer 13:44:22 <Pikka> http://bugs.openttd.org/task/5471 there :) 13:45:06 <Pikka> removed any GS or AI references 13:45:45 <Pikka> and 13:46:00 <Pikka> I requested the wrong one to be closed, oops :) 13:47:04 <Pikka> flysprayman, please fix my mistake, I accidentally requested closure on http://bugs.openttd.org/task/5470 :O 13:49:38 <Alberth> fixed :) 13:49:55 <Pikka> you typo'd the link in the closure message for 5467 though ;) 13:50:05 <Pikka> 4571 instead of 5471 13:50:14 <andythenorth> everyone should have coffee 13:50:24 * Pikka has had whiskey 13:50:27 <Pikka> coffee would be good 13:50:33 <Alberth> adding a new description to the existing one would have been easier :) 13:50:57 <Pikka> but I can't edit it, and a new description in the comments would be overlooked 13:51:09 <Pikka> or at least, people would not stop paying attention to the distracting stuff :) 13:51:55 <Alberth> thanks for noting my typo 13:56:12 <andythenorth> is whiskey a Brisbane obsession? 13:56:21 <andythenorth> or do I just happen to know whiskey-fanciers? 13:56:34 <Pikka> I thought it was a universal obsession? 13:56:51 <Pinkbeast> Here we are obsessed with whisky 13:56:54 <Pikka> or at least amongst gentlefolk of taste and distinction 13:57:03 <Flygon> Brisbane is full of irishmen 13:57:06 <Flygon> Apperantly 13:57:17 * Flygon is a Victorian... sooo, at least 87% Irish 13:58:07 <Pikka> most brisbanites drink either rum and coke or the cheapest possible beer, in my experience. 13:59:51 <Flygon> When I went to Brisbane... I nearly got ran over by Bicycle taxi's 13:59:58 <Pikka> eddi, a) didn't I already say that, and b) "circumventing the builtin randomisation", GEE THANKS FOR THAT. 14:00:06 <Flygon> My Tram-dodging skills are worthless 14:00:35 <Flygon> But yet 14:00:43 <Flygon> Every single Brisbanite I met was very kind 14:01:38 <Flygon> The lack of Asians was discerning, though 14:01:41 <Flygon> Anyway, dishes time 14:02:24 <Pikka> "The lack of Asians was discerning"?... 14:03:49 <Snail> pikka: concerning your proposal, it would be interesting to put engines in "groups 14:03:50 <Snail> " 14:04:12 <Snail> and then allow company A to have engines of group 1, company B would have engines of group 2 etc 14:05:00 <Pikka> that's basically what I'm proposing it for, Snail 14:05:49 <Snail> next step could be to only have some refits available for certain companies 14:06:21 <Snail> like, in my set, certain vehicles are available in multiple historical companies' liveries (through a refit to "0 passengers") 14:06:22 <Alberth> what worries me a lot is how to handle the dynamics of it; how to decide when to redraw the buy menu? 14:06:32 <andythenorth> "you only get to haul grain, you lucky bugger" 14:06:42 <Snail> so it would be interesting if the same ID would be available for all, but each in-game company would only have certain refits 14:06:43 <andythenorth> "but you have the exclusive contract on it" 14:07:22 <Alberth> andythenorth: \o/ 14:07:43 <Alberth> although I prefer hauling woody products :) 14:07:59 <andythenorth> Alberth: see, the newgrf could do that 14:08:07 <Pikka> Snail: you can already do liveries by company, can't you? :) 14:08:18 <andythenorth> but it would be better if GS could control that, for laughs 14:08:33 <andythenorth> but I can't see how it can possibly done in detail 14:08:44 <andythenorth> and it has a bazillion edge cases 14:08:52 <Alberth> obviously, the GS needs an interface to the program bits, and the program gives those bits to the newgrf 14:09:11 <andythenorth> hard to communicate intention though? 14:09:25 <andythenorth> my case is pretty simple, but could explode easily 14:09:32 <Alberth> probably harder than I think :( 14:09:44 <andythenorth> for example, all locomotives might carry a cargo 14:09:50 <andythenorth> so you ban everything but grain for player 1 14:09:55 <andythenorth> and player 1 has no locomotives :P 14:09:59 <Snail> pikka: yes, but, if we restrict some in-game companies to just a few historical liveries, each in-game player would need to have access to just certain liveries. I don't know if that's possible as things are now 14:10:38 <Pikka> Alberth, when to draw the buy menu? on opening or on a vehicle becoming available or disappearing, as now. 14:10:51 <andythenorth> mark dirty, redraw 14:10:56 <andythenorth> how often does cb fire? 14:11:30 <andythenorth> 256 ticks? 14:11:34 <andythenorth> monthly? 14:11:35 <andythenorth> daily? 14:11:39 <Alberth> Pikka: so eg buying a new engine in the spring only is not possible, eg? 14:11:58 <Eddi|zuHause> Alberth: there is already enough dynamics for "redrawing the menu"... it will be exactly like existing mechanics of adding/removing vehicles from the list 14:11:59 <Pinkbeast> "disconcerting" shurely 14:12:05 <Alberth> (fine with me, but that kind of uncertainties make newgrf very complicated to handle 14:12:07 <Pikka> I was going to continue... :P 14:12:19 <andythenorth> distractionals :P 14:12:58 <Eddi|zuHause> Alberth: "complicated to handle" is certainly the GRF author's problem to explain it correctly 14:13:00 <Pikka> that yes, it would need updating any time a vehicle changed its callback result. I don't know how difficult that would be because I don't know the details of how OpenTTD is coded. 14:13:19 <andythenorth> well the vehicle only changes result when cb runs :) 14:13:25 <Pikka> yes 14:13:33 <Eddi|zuHause> i think the callback should be called in regular intervals (once a month) 14:13:45 <Alberth> Eddi|zuHause: no, it's an openttd interfacing problem, as the program must handle all possibilities 14:13:49 <andythenorth> needs a news message :P 14:13:50 <Pikka> well, I suppose then it depends what vars you want to be available in the callback 14:14:05 <andythenorth> all of them | fewer 14:14:24 <andythenorth> do we trust newgrf authors to not do batshit crazy stuff with 'all vars' available? 14:14:40 <Pikka> the var I suggested in the feature request, to count vehicles, would mean it happened every time anyone bought or sold a vehicle 14:14:46 <Eddi|zuHause> Alberth: no it's not a problem, because if you hook the callback into the function that currently updates the availability, no further flexibility is needed at all 14:14:59 <Eddi|zuHause> all the infrastructure is already there 14:15:19 <Alberth> Eddi|zuHause: but you don't want to call it unless absolotely necessary 14:15:38 <Eddi|zuHause> Alberth: why? 14:15:49 <Alberth> newgrf handling is one of the slowest things in the program 14:16:03 <Eddi|zuHause> for a once-per-month check? 14:16:15 <Eddi|zuHause> ok, once-per-month-per-vehicle 14:16:28 <andythenorth> ugh, imagine a newgrf that chains through the vars of 64 other vehicles before returning a result :P 14:16:33 <Eddi|zuHause> or possibly twice (one in a "prototype mode" and one in a "available mode" 14:17:25 <andythenorth> do it same as industry produce 14:17:37 <andythenorth> 8x month 14:17:44 <andythenorth> but meh, too fine-grained 14:21:10 * Pikka would be happy with the callback running when the list is opened, when a vehicle is introduced or expires, and when the player builds or sells a vehicle. that would do me. 14:23:00 <Pikka> when /any/ player's vehicle count changes would be a bonus.:) 14:24:04 <Eddi|zuHause> Pikka: i think that's somewhat overkill. 14:29:20 <Alberth> I don't see the use of that, tbh; it assumes you understand how a user plays the game 14:30:18 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 14:32:29 <Eddi|zuHause> Pikka: you might want a separate "allow purchase" callback that is run when a vehicle is bought 14:34:55 <Pikka> it assumes you understand how a user plays the game? 14:35:33 <Pikka> well, if the vehicle count var was included, you could use it to limit the number of a particular type of vehicle 14:35:52 <Alberth> and how do you know that's good for the user? 14:36:08 <Pikka> gah 14:36:20 <Alberth> maybe I like building on mountains, and your X engine is perfect for it 14:36:44 <Alberth> and now the grf doesn't give me a 4th engine ! 14:37:07 <Pikka> now we're back to lakie's "you'll do horrible things to the player" argument 14:37:23 <Alberth> so what is the purpose then? 14:38:09 <Alberth> why can a player only have 3 engines of some type, for example? 14:39:08 <Pikka> well, one potential purpose, as I suggested to mb in the thread, would be to incorporate "set selection" into the gameplay 14:40:03 <Pikka> if the game is that one player has blue engines and one player has green engines, one way to determine which player plays blue and which player plays green that's easier to set up - for the player - than a parameter or whatever would be 14:40:22 <Pikka> for one player to simply build an engine of the colour they wanted, and then they get that colour 14:40:55 <Pikka> but like I've said, I wouldn't be /terribly/ disappointed if these vars didn't make it 14:41:42 <Alberth> so you need vehicle counts of all vehicles of all players in such a case 14:42:05 <Pikka> possibly 14:42:19 <Pikka> I can't really explain why can a player only have 3 engines of some type 14:42:38 <Alberth> neither can I :) 14:42:44 <Pikka> I can't forsee every possible grf that anyone could wish to make, and don't really want to waste much time trying 14:43:55 <Pikka> I'd be very happy with a callback, with a very limited number of vars available, which updated only on window opening and vehicle introduction and expiry, if that's all the OpenTTD devs feel willing or able to provide 14:48:47 <Pikka> Alberth: I'm writing up a precise spec of what I would like in the forum thread right now, give me 10 minutes. 14:49:23 <Eddi|zuHause> "window opening" is not going to happen 14:49:39 <Eddi|zuHause> alone for multiplayer-issues 14:51:21 <Alberth> add a link to the issue, so it can be found again 14:51:28 <Pikka> will do 14:57:49 <Pikka> huh, what do you know 14:57:57 <Pikka> there's only one var to check. :P 14:58:46 <Pikka> maybe a few globals too 14:59:51 <Alberth> I don't know :) 15:03:59 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 15:10:45 *** HerzogDeXtEr [~Flex@i59F6D3C6.versanet.de] has joined #openttd 15:12:54 <Belugas> hello 15:13:28 <Pikka> hello Belugas 15:13:39 <Pikka> http://www.tt-forums.net/viewtopic.php?f=68&t=59630&p=1065767#p1065767 how's that? 15:18:34 *** Meechmunchie [~meechmunc@89.204.135.111] has joined #openttd 15:19:05 <Meechmunchie> hi =) 15:20:12 <Alberth> hi sir B 15:21:32 <Alberth> Pikka: seems simple enough, although given my lack of knowledge about newgrfs, that does not mean much :) 15:22:22 <Belugas> hello PierreW and Alberth :) 15:26:26 <Belugas> PierreW? naaaa... Pikka 15:26:36 <Belugas> sorry... wrong tab completion... 15:26:38 <Pikka> him too 15:30:42 *** Meechmunchie [~meechmunc@89.204.135.111] has quit [Quit: Robots have shiny metal posteriors which should not be bitten.] 15:32:03 *** valhalla1w [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 15:33:52 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:39:15 <andythenorth> Pikka: no controversy in that post :) 15:39:17 *** Devroush724 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:39:28 <andythenorth> meanwhile, coxx doesn't want to stab me about FISH / Squid 15:39:31 <andythenorth> at least so far :) 15:39:35 <Pikka> how rare 15:40:40 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 15:42:51 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 15:44:02 <andythenorth> Pikka: https://dev.openttdcoop.org/attachments/download/3773/squid.pdf 15:44:11 <andythenorth> fwiw :) 15:44:15 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:45:16 <Pikka> fancy 15:46:27 <andythenorth> livestock ship 15:46:58 <andythenorth> refittable capacity. 200 (inhumane), 400 (adequate), 600 (bovine luxury) 15:47:05 <andythenorth> oops, wrong way round :) 15:47:09 <Pikka> yes 15:50:05 *** Pikka [~Octomom@d58-106-10-125.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 15:51:58 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 15:56:20 *** ToBeFree [~tobefree@00019d36.user.oftc.net] has quit [Remote host closed the connection] 15:57:49 <oskari89> Andythenorth: That's quite nice list of ships :) 15:57:57 <oskari89> Be sure to include them all :) 16:02:31 * Belugas searches for a distortion pedal. one that has a warm and not too aggressive sound 16:02:41 <Belugas> oops... sorry, wrong channel 16:09:29 *** tycoondemon2 [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [] 16:10:16 <andythenorth> oskari89: that's the 30 limit :) 16:14:02 *** ToBeFree [~tobefree@00019d36.user.oftc.net] has joined #openttd 16:15:58 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has quit [Remote host closed the connection] 16:16:58 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has joined #openttd 16:17:01 *** Twofish [~Twofish@0001308f.user.oftc.net] has quit [Quit: Leaving] 16:19:48 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 16:27:54 <oskari89> Andythenorth: http://www.youtube.com/watch?v=DFrDRruznwA That Huanghai tanker reminds of that ship :) 16:29:12 <oskari89> (Liparus) 16:31:47 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Remote host closed the connection] 16:31:51 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 16:31:54 *** andythenorth [~Andy@31.124.198.52] has joined #openttd 16:32:03 <andythenorth> I won't be coding the submarine + explosion feature ;) 16:32:11 <oskari89> :D 16:33:38 <oskari89> Submarine could be nice for passenger transport, your opponents couldn't see it unless it's on loading/unloading on dock :) 16:34:13 <Eddi|zuHause> everybody knows that submarines are for drug smuggling 16:34:31 <oskari89> And you wouldn't see it yourself too, and don't know where it is, unless you would look at the ship list and click there 16:41:08 *** andythenorth is now known as Guest1402 16:41:09 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 16:41:09 *** Guest1402 [~Andy@31.124.198.52] has quit [Read error: Connection reset by peer] 17:00:00 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 17:07:44 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 17:08:24 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 17:14:59 <Alberth> but there is already a submarine in the game 17:15:14 <andythenorth> and an explosion 17:15:20 <andythenorth> ho ho 17:15:32 <andythenorth> I just worked out that I can code NewDisasters specific to industries 17:15:37 <andythenorth> no newgrf spec change needed 17:15:49 <andythenorth> did someone do that in an industry grf already? 17:15:54 <andythenorth> plague of locusts, and crap like that? 17:17:57 <andythenorth> also 17:18:11 <andythenorth> 'your industry closed for 3 months due to statistics made up on the spot' 17:18:30 <NGC3982> Evening 17:18:31 <Alberth> it should be called BOOM, but that does not contain a D :( 17:18:35 <Alberth> evenink 17:18:53 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 17:18:59 *** Tvel [~Thunderbi@212.36.5.170] has quit [] 17:19:10 <Alberth> a thunderbird fly-by :) 17:20:07 <andythenorth> I miss what's so hard about p*kka's cb proposal :P 17:20:16 <andythenorth> conceptually, not the implementation :P 17:20:28 <andythenorth> the aim is in MP, to provide a different set of vehicles to each player 17:20:30 <andythenorth> easy right? 17:21:09 <Alberth> I mostly fail to see the need for newgrf for such a thing 17:22:51 <Alberth> ie, you're hard-coding in the set that your set may only be used by one player, instead of letting a higher level decide that, so the vehicles themselves are more generally usable. 17:23:22 <Alberth> "ie every player can use 2 countries" or whatever 17:23:24 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 17:23:30 <Alberth> he's back! 17:23:55 <Alberth> Tvel: we've reserved a little parking space to the right that 17:23:58 <Alberth> *there 17:24:24 <Tvel> Uh? 17:25:10 <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1360603133#1360603133 you flew over one time earlier :) 17:26:15 * Alberth goes hunting some food 17:26:42 <Tvel> Oh yeah, Windows crashed really strange. 17:28:34 <Tvel> In the middle of something important of course 17:29:39 <Eddi|zuHause> everything you do is important... 17:29:57 <oskari89> Windows usually crashes when least expected 17:30:11 <oskari89> And when the most important work is going on, yes 17:44:35 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Going home] 17:49:40 <andythenorth> Alberth: maybe it shouldn't be a newgrf thing 17:50:02 <andythenorth> but I don't see how openttd would know which vehicles to provide from the grf 17:50:04 <andythenorth> herp 17:50:10 <andythenorth> groups? 17:50:22 <andythenorth> static prop? 17:50:31 <andythenorth> not what pikka wants though 17:50:38 *** valhalla1w [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 17:50:46 <andythenorth> 'this vehicle is in group xyz' 18:01:40 *** pugi [~pugi@host-091-097-005-029.ewe-ip-backbone.de] has joined #openttd 18:12:05 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Quit: goodger] 18:14:39 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd 18:29:56 <Alberth> isn't that just another form of the difficulties of communication between GS and NewGRF ? 18:30:36 <andythenorth> yes absolutely 18:32:23 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 18:34:03 *** TheMask96 [~martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:37:07 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:40:31 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 18:41:41 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:41:44 *** mode/#openttd [+v glx] by ChanServ 18:41:48 *** frosch123 [~frosch@frnk-590f708f.pool.mediaWays.net] has joined #openttd 18:42:12 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 18:44:06 *** pugi [~pugi@host-091-097-005-029.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 18:47:01 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 18:51:27 *** LordAro [~LordAro@host81-148-243-68.range81-148.btcentralplus.com] has joined #openttd 18:58:00 <Alberth> o/ 19:01:31 *** Devroush724 [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 19:12:53 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 19:13:21 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 19:15:33 <LordAro> \o 19:21:56 <planetmaker> moin 19:22:11 *** Progman [~progman@p57A1B353.dip.t-dialin.net] has joined #openttd 19:29:41 *** ST2 is now known as xT2 19:32:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:33:28 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 19:38:13 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 19:38:38 *** pjpe [b8af1d68@ircip2.mibbit.com] has quit [] 19:39:15 <DorpsGek> Commit by translators :: r24988 /trunk/src/lang (5 files) (2013-02-11 18:49:03 UTC) 19:39:16 <DorpsGek> -Update from WebTranslator v3.0: 19:39:17 <DorpsGek> greek - 53 changes by Evropi 19:39:18 <DorpsGek> hebrew - 24 changes by yitzc 19:39:19 <DorpsGek> hungarian - 1 changes by IPG 19:39:20 <DorpsGek> korean - 1 changes by telk5093 19:39:21 <DorpsGek> slovak - 10 changes by greem 19:40:43 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 19:47:50 <andythenorth> ho ho 19:48:06 <andythenorth> bikeshedding, but new forum topic for Squid, or retitle FISH topic? 19:49:19 <planetmaker> squid = fish2? Or what? 19:49:37 <planetmaker> and... why? 19:52:03 <andythenorth> why change the direction of the set, or why arse about changing the name of a well known newgrf? :) 19:54:37 <Alberth> call it hsif :) 19:55:58 <andythenorth> pronounceable :P 19:57:23 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 19:57:32 <planetmaker> well... I know what made you use the big wood cutter on your sets... not sure I completely agree with the reasons, but not my decision 19:58:09 <planetmaker> thus renaming depends on whether you consider it to fill the same NewGRF nieche or rather not 19:58:21 <Alberth> srif is worse to pronounce :p 19:59:35 <planetmaker> andythenorth, the difference is: P1kka makes new sets (or so I understand) and designing them from scratch. Thus cutting away vehicles doesn't ... cut it ;-) 19:59:44 <Alberth> andythenorth: new topic iff you won't change a bit in fish from now until forever, imho 19:59:55 <planetmaker> yes ^ 20:00:31 <andythenorth> I guess the reason I consider leaving FISH separate is that someone else might pick it up 20:00:46 <Prof_Frink> Super happy integrated transport set. 20:01:06 <andythenorth> you should do one for GIGGLES too 20:01:11 <andythenorth> they could go together 20:01:21 <planetmaker> giggles? 20:01:28 <Alberth> FISH would be more findable at the forum when you make a new topic 20:01:39 <andythenorth> yeah 20:01:43 <planetmaker> yes, if you do a re-disgin, give the baby a new name 20:01:46 <planetmaker> *design 20:01:50 <andythenorth> I kind of worry about 'where did FISH go' 20:02:02 <andythenorth> just renaming FISH is kind of silly imho 20:02:07 <planetmaker> quite 20:02:11 <Alberth> it didn't go anywhere, it's still there, isn't it? 20:02:50 <andythenorth> yes 20:03:04 <andythenorth> I'm also going to *not* make the new incompatible 20:03:12 <andythenorth> and I'm going to rename all ships to reduce confusion 20:03:16 <andythenorth> so they could be used together 20:03:18 <planetmaker> if you want to make NewGRFs in the onion shape: start new ones. completely new ones 20:03:47 <andythenorth> well 20:04:00 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 20:04:07 <andythenorth> I would, but drawing ships is so painful 20:04:20 <planetmaker> No-one said you can't re-use some graphics ;-) 20:04:30 <andythenorth> oh well 20:04:37 <andythenorth> so squid - started with clean sheet of paper 20:04:51 <andythenorth> some of the graphics and stats are same / similar 20:04:55 <andythenorth> some are not 20:04:56 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:07:15 <andythenorth> bearing in mind also that Squid is a rethink of FISH 2 20:07:28 <andythenorth> which was quite different to FISH, and quite...poorly designed 20:09:39 <Alberth> so it's actually fish 3 :) 20:10:26 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has joined #openttd 20:11:12 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 20:11:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 20:11:45 <Wolf01> snowy hello 20:11:50 <Supercheese> Salvete 20:11:56 <planetmaker> hi Supercheese 20:12:07 <supermop> hi 20:12:16 <Alberth> hi Wolf01 20:12:50 <andythenorth> Alberth: only if Toy Story is really Toy Story 2 :P 20:12:53 <Alberth> it's snowing here too, but very slowly, you can count the snow flakes 20:14:32 *** Polleke [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:15:17 *** xT2 is now known as ST2 20:15:54 <Terkhen> hello 20:16:02 <Alberth> hello Terkhen 20:20:02 <__ln__> i just watched Inglourious Basterds... it's mostly in german and french, less than half of it in english. did they dub it for the US or UK? 20:21:18 <planetmaker> It snowed somewhat all weekend. Rather less than more. But enough to make driving somewhat painful on Saturday. But got better the more we got away from home... though near Vienna it snowed quite a bit, too 20:24:22 <__ln__> and now for some chemistry: http://imgur.com/gallery/nSRjXfR 20:26:48 <Markk> __ln__: :D 20:26:53 <Markk> Nomnomnom 20:27:08 <planetmaker> outch, __ln__ :-) 20:31:12 <Supercheese> That is some expensive cereal 20:32:14 * andythenorth pub 20:32:25 <andythenorth> is it Calamari Time? 20:33:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:34:40 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 20:41:21 *** Celestar [~vici@mnch-5d855e7c.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:52:02 *** DDR [~chatzilla@d108-180-68-236.bchsia.telus.net] has joined #openttd 21:02:59 *** pugi [~pugi@host-091-097-005-029.ewe-ip-backbone.de] has joined #openttd 21:03:45 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 21:04:15 <Supercheese> Push/pull trians eh 21:04:18 <Supercheese> trains* 21:13:16 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 21:20:33 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:25:34 *** HerzogDeXtEr1 [~Flex@i59F6CDF6.versanet.de] has joined #openttd 21:29:56 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 21:32:15 *** HerzogDeXtEr [~Flex@i59F6D3C6.versanet.de] has quit [Ping timeout: 480 seconds] 21:32:33 *** fjb_mobile [~frank@p5DDFFC07.dip.t-dialin.net] has joined #openttd 21:32:54 <fjb_mobile> Moin. 21:35:51 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 21:37:50 *** Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 21:49:34 *** fjb_mobile is now known as Guest1424 21:49:35 *** Guest1424 [~frank@p5DDFFC07.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 21:49:35 *** fjb_mobile [~frank@p5DDFFC07.dip.t-dialin.net] has joined #openttd 22:03:24 *** chester_ [~chester@95-25-239-93.broadband.corbina.ru] has joined #openttd 22:27:40 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:32:26 *** frosch123 [~frosch@frnk-590f708f.pool.mediaWays.net] has quit [Remote host closed the connection] 22:45:30 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 22:51:20 *** Biolunar_ [mahdi@blfd-4d082f7e.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 22:52:23 *** Biolunar_ [~mahdi@blfd-4d082f7e.pool.mediaWays.net] has joined #openttd 22:53:06 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 22:55:02 *** Fira [artix@server5.tonbnc.fr] has quit [Remote host closed the connection] 22:56:24 *** Progman [~progman@p57A1B353.dip.t-dialin.net] has quit [Remote host closed the connection] 22:56:29 *** Fira [artix@server5.tonbnc.fr] has joined #openttd 23:11:15 *** pjpe [b8af1d68@ircip2.mibbit.com] has joined #openttd 23:15:11 *** pjpe [b8af1d68@ircip2.mibbit.com] has quit [] 23:16:08 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 23:22:03 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 23:25:20 <Eddi|zuHause> [11.02.2013 20:08] <Alberth> srif is worse to pronounce :p <-- actually i find it easier :) 23:26:38 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 23:26:46 <NGC3982> id law to pruneunse stoofs. 23:27:11 <Bad_Brett> are there any childsprite experts here? 23:28:00 <Eddi|zuHause> NGC3982: english only! :p 23:28:07 <NGC3982> hey u lol 23:29:51 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 23:29:56 <Wolf01> 'night 23:29:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:30:04 <andythenorth> Squid, Salt and Chili 23:30:27 <NGC3982> That does not sound like your average recipe, no. 23:30:30 <Eddi|zuHause> let me know when you arrived at Mett 23:31:15 <andythenorth> ^^ not a newgrf :P 23:31:19 <andythenorth> ate it 23:31:29 <andythenorth> very very good 23:31:46 <Supercheese> Bad_Brett: childsprites are annoying. Workable, but annoying 23:32:01 <Eddi|zuHause> typically doesn't include horse meat either :p 23:32:03 <Supercheese> Well, sprite alignment in general 23:32:20 * andythenorth -> bed 23:32:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [] 23:32:53 <Eddi|zuHause> *miau* 23:32:54 <Bad_Brett> are you talking about rigor mortis stew? http://youtu.be/iUe_T6Z8iqA 23:34:54 <Bad_Brett> Supercheese: the x-offsets are working but the y-offsets are messed up. i set the y-offset to 0 for all sprites but i still couldn't find a pattern 23:35:20 <Supercheese> Yeah, I found the same problem when doing my object set 23:35:30 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 23:35:45 <Eddi|zuHause> Bad_Brett: if you run over a deer and don't report it, it's a crime over here 23:36:01 <Supercheese> You can kind of cheat by adjusting the actual spriteset offsets rather than the spritelayout offsets 23:36:12 <Supercheese> since spriteset offsets are much saner 23:36:21 <Bad_Brett> Yeah, but we live in Europe :) 23:36:28 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:36:51 <Eddi|zuHause> especially if you take it home... 23:37:12 *** Biolunar_ [~mahdi@blfd-4d082f7e.pool.mediaWays.net] has quit [Quit: My life for Aiur] 23:38:47 <Zuu> Eddi|zuHause: I though it was a crime not to report if you hit a (larger) animal with your car 23:39:10 <Eddi|zuHause> that's what i said 23:39:11 <Bad_Brett> i haven't even set the spritelayout offsets... 23:39:26 <NGC3982> Mew mew mew meuew. 23:39:27 *** Pikka [~Octomom@d58-106-10-125.rdl801.qld.optusnet.com.au] has joined #openttd 23:39:31 <Zuu> Ah, I missed the "don't"' :-) 23:39:45 <NGC3982> Cat in a Mac, Opus I by NGC3982. 23:40:26 <Eddi|zuHause> Cam in iMac is a palindrome 23:40:38 <NGC3982> Cum in iMuc? 23:41:17 <Bad_Brett> most apple fans do that every day 23:41:48 <Eddi|zuHause> i'm really glad i don't know (of) any such people :p 23:41:59 * NGC3982 breaks into the business as a classical composer. 23:44:22 *** lkz [~lkz@luckz.de] has joined #openttd 23:44:44 *** Mek_ [~quassel@marijnalexwedding.com] has joined #openttd 23:46:06 *** Rubidium_ [~Rubidium@noiv.net] has joined #openttd 23:46:41 *** pjpe [b8af1d68@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:48:03 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:48:29 *** luckz [~lkz@luckz.de] has quit [Read error: Connection reset by peer] 23:48:33 *** Mek [~quassel@marijnalexwedding.com] has quit [Ping timeout: 480 seconds] 23:48:33 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:48:42 *** SmatZ [~smatz@188.cimarosa.openttdcoop.org] has joined #openttd 23:48:44 *** mode/#openttd [+o SmatZ] by ChanServ 23:49:35 *** fjb_mobile is now known as Guest1438 23:49:35 *** Guest1438 [~frank@p5DDFFC07.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 23:49:36 *** fjb_mobile [~frank@p5DDFFC07.dip.t-dialin.net] has joined #openttd 23:57:46 *** LordAro [~LordAro@host81-148-243-68.range81-148.btcentralplus.com] has quit [Ping timeout: 480 seconds]