Times are UTC Toggle Colours
00:09:41 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:23:17 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:29:51 *** HerzogDeXtEr1 [~Flex@i59F6D8C6.versanet.de] has quit [Read error: Connection reset by peer] 00:41:54 *** adit [~adit@182.1.89.13] has quit [Quit: Leaving] 00:47:46 *** canin [~quassel@198-91-175-49.cpe.distributel.net] has joined #openttd 00:48:27 *** pugi [~pugi@host-091-097-032-123.ewe-ip-backbone.de] has quit [] 00:49:11 *** chester_ [~chester@95-25-4-137.broadband.corbina.ru] has quit [Quit: Leaving.] 00:49:51 *** Djohaal_ [~Djohaal@187.58.246.232] has joined #openttd 00:55:10 *** canin [~quassel@198-91-175-49.cpe.distributel.net] has quit [Remote host closed the connection] 00:57:04 *** Djohaal [~Djohaal@189.58.15.61.dynamic.adsl.gvt.net.br] has quit [Read error: Operation timed out] 01:06:02 *** roadt_ [~roadt@223.240.107.172] has joined #openttd 01:36:29 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 02:15:01 *** Biolunar__ [mahdi@blfd-4d086912.pool.mediaWays.net] has joined #openttd 02:22:17 *** Biolunar_ [mahdi@blfd-4db0e10a.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:07:15 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:24:43 *** Djohaal_ [~Djohaal@187.58.246.232] has quit [Read error: Connection reset by peer] 04:17:21 *** canin [~quassel@198-91-175-49.cpe.distributel.net] has joined #openttd 04:46:48 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD5F10.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC6608D.dip0.t-ipconnect.de] has joined #openttd 04:57:16 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 05:09:09 *** canin [~quassel@198-91-175-49.cpe.distributel.net] has quit [Remote host closed the connection] 05:27:46 *** RavingManiac [~RavingMan@182.55.110.110] has joined #openttd 05:34:17 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 05:34:32 *** wakou2 [~stephen@host109-153-11-34.range109-153.btcentralplus.com] has quit [Quit: Konversation terminated!] 05:49:33 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 06:07:38 <andythenorth> this FIRS economy I'm creating has 3 kinds of port 06:08:02 <andythenorth> is it lame to call them 'Port (type 1)', 'Port (type 2)' etc? 06:12:16 <Eddi|zuHause> yes 06:12:22 <andythenorth> +1 06:12:30 <andythenorth> suggestions? 06:12:40 <Supercheese_> "Domestic port" "International port"? 06:12:44 <Eddi|zuHause> no :) 06:13:19 *** Supercheese_ is now known as Supercheese 06:13:47 <V453000> lunar port 06:13:55 <andythenorth> the cargos received are: Diamonds, Iron Ore, Rubber, Coffee, Oil, Plant Fibres (Cotton), Wood, Fruit 06:14:39 <andythenorth> Wood, Iron Ore, Oil = Bulk Terminal? 06:17:17 <Supercheese> Classification by cargo types like that would probably be good 06:17:29 <Supercheese> easy to tell, "oh, this port produces stuff needed by X industries" 06:17:37 <Supercheese> whereas other ports for Y industry 06:17:39 <Supercheese> etc. 06:18:16 <andythenorth> hmm, so I could classify by the produced cargo 06:19:42 <andythenorth> or I could just have one port, and randomise between the import / export cargos 06:19:42 *** lantizia [~lantizia@cpc6-stok15-2-0-cust8.1-4.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 06:19:50 <peter1138> Diamonds, Iron Ore, Redstone, Cocoa Beans... 06:20:14 <andythenorth> redstone? 06:20:36 <andythenorth> minecraft? 06:20:55 <andythenorth> oic 06:33:58 *** andythen_ [~andytheno@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 06:34:08 <andythen_> Hmm 06:34:30 <andythen_> Diamonds probably don't go to a big seaport eh? 06:34:35 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 06:34:46 <Supercheese> Flown out at an airport, perhaps 06:35:14 <Supercheese> Hmm, you can't give a land-based industry the oilrig helipad, can you? 06:35:38 <Eddi|zuHause> yes, you can 06:35:51 <andythen_> There are side effects 06:36:28 <Eddi|zuHause> you can't separate ship and heliport 06:38:01 <Eddi|zuHause> anyway, gtg 06:38:41 <andythen_> Bye 06:38:42 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:06:15 <andythen_> Randomising the accepted/produced cargos at a port industry would be annoying? 07:06:38 <andythen_> (At build time) 07:06:41 <peter1138> At creation, no, at runtime, yes. 07:08:14 <andythen_> I'd need to arse about making sure that every cargo is accepted or produced at least once 07:08:52 <andythen_> Or make ports cheap to fund :p 07:08:55 <andythen_> Hmm 07:09:06 <andythen_> Is there a cb for industry fund cost? 07:13:13 <andythen_> Can't see one 07:13:28 <andythen_> Might be useful 07:33:26 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 07:39:59 *** sla_ro|master [~sla.ro@89.137.75.224] has joined #openttd 07:41:40 *** Progman [~progman@p57A1854F.dip0.t-ipconnect.de] has joined #openttd 07:45:27 *** tokai|mdlx [~tokai@port-92-195-135-247.dynamic.qsc.de] has joined #openttd 07:46:40 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 07:47:42 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:51:24 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:08:55 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:16:15 <andythen_> Hmm 08:16:25 <andythen_> Smuggling Port? 08:19:18 <Supercheese> Arrr 08:26:28 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 08:28:59 <DorpsGek> Commit by fonsinchen :: r25434 /trunk/src (5 files) (2013-06-23 08:28:53 UTC) 08:29:00 <DorpsGek> -Fix: reroute cargo staged for unloading if a link breaks 08:29:34 <DorpsGek> Commit by fonsinchen :: r25435 /trunk/src (3 files) (2013-06-23 08:29:28 UTC) 08:29:35 <DorpsGek> -Fix: reroute cargo in vehicles if station is deleted 08:39:56 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 08:44:12 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 08:48:43 *** DDR [~chatzilla@d50-92-61-101.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 08:51:42 *** pugi [~pugi@dyndsl-091-096-044-100.ewe-ip-backbone.de] has joined #openttd 08:53:53 <andythen_> Hmm 08:54:17 <andythen_> 'Trading Post'? 08:54:36 *** RavingManiac [~RavingMan@182.55.110.110] has quit [Ping timeout: 480 seconds] 08:56:41 <planetmaker> interesting name 08:56:47 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 08:56:57 <planetmaker> for raw materials like rubber, fur, coffee or so 08:57:25 <andythen_> Exactly my intention 08:57:43 <andythen_> Does it fit the game world though? 08:58:05 <planetmaker> it somehow reminds me of like Dutch East India Company and alike 08:58:08 <planetmaker> why not 08:58:29 <andythen_> I might still have it build by water? 08:58:49 <planetmaker> it's a port. So I'll not be concerned about vicinity to water ;-) 08:59:37 <andythen_> Hmm 08:59:39 <andythen_> Fur 08:59:48 <planetmaker> industry: hunter's hut 08:59:57 <planetmaker> like the logging hut which exists even in TTD 09:00:12 * andythen_ considers a 'yukon' economy 09:00:13 <planetmaker> so... definitely fits :-) 09:00:35 <Zuu> Hunter's hut sounds like Settlers or Widelands :-) 09:00:41 <planetmaker> can we sell bear hides before they're hunted? 09:00:57 <planetmaker> it does indeed :-) 09:01:07 <planetmaker> But... I think it's a theme which *can* work 09:01:18 <andythen_> :) 09:01:28 <Zuu> Better than the weather theme someone tried 09:01:37 <planetmaker> weather theme? 09:01:42 <andythen_> ? 09:01:58 <Zuu> Yeah, you transported sun or rain or so... 09:02:04 <planetmaker> like "cargo: two drops of rain" "three ounces of snow" 09:02:09 <planetmaker> lol. Never heard of it 09:02:12 <andythen_> Was it v? :p 09:02:16 *** roadt_ [~roadt@223.240.107.172] has quit [Read error: Operation timed out] 09:02:21 <Zuu> I don't think it was V. 09:02:23 <planetmaker> sounds like it, indeed :-) 09:02:36 <andythen_> Cargo: lol 09:02:54 <planetmaker> it might fit toyland, though :-) 09:03:20 <planetmaker> cargo: happy clown. sad clown 09:03:24 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 09:04:56 <planetmaker> andythen_, it would be an economy suitable for early modern times (like 1600-1920 or so) 09:05:29 <planetmaker> the sad thing about that is: that economy misses houses and vehicles as well :-P 09:06:11 <planetmaker> well. Maybe the sailing ships will fit well 09:07:36 <Zuu> Ah.. it was not for OpenTTD but for Simutrans: http://www.tt-forums.net/viewtopic.php?p=1030909#p1030909 09:07:53 <planetmaker> ah 09:08:56 <planetmaker> hm... I wonder whether graphics can be reused for a martian them from that 09:09:44 <andythen_> http://en.wikipedia.org/wiki/File:Shinkakasa05.jpg 09:14:46 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 09:18:08 *** roadt_ [~roadt@223.240.107.172] has joined #openttd 09:20:18 <andythen_> Bbl 09:23:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:26:29 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:30:16 *** andythen_ [~andytheno@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Remote host closed the connection] 09:33:42 *** frosch123 [~frosch@frnk-590f4a04.pool.mediaWays.net] has joined #openttd 09:40:50 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:41:51 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 09:42:02 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:42:05 *** mode/#openttd [+o Alberth] by ChanServ 09:44:24 *** Extrems [borgs@24.157.137.219] has quit [Ping timeout: 480 seconds] 09:47:34 *** Extrems [borgs@24.157.137.219] has joined #openttd 09:58:13 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 10:06:39 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 10:14:20 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 10:14:46 *** flaa [~flaa@89.100.79.103] has joined #openttd 10:19:40 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has joined #openttd 10:22:43 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has quit [] 10:24:31 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has joined #openttd 10:25:23 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has quit [] 10:35:50 *** Tvel [~Thunderbi@94.156.118.159] has joined #openttd 10:36:01 *** wakou2 [~stephen@host109-153-11-34.range109-153.btcentralplus.com] has joined #openttd 10:36:18 *** Tvel [~Thunderbi@94.156.118.159] has quit [] 10:39:39 *** HerzogDeXtEr [~Flex@i59F6CA4.versanet.de] has joined #openttd 11:14:51 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has joined #openttd 11:14:57 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 11:16:52 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 11:19:25 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:31:15 *** Supercheese [~Password4@98.145.153.126] has quit [Read error: Connection reset by peer] 11:31:45 *** Supercheese [~Password4@98.145.153.126] has joined #openttd 11:47:53 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:57:38 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 12:00:22 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 12:17:48 <Alberth> hi hi 12:17:51 *** gelignite [~gelignite@i5387AFA3.versanet.de] has joined #openttd 12:20:51 <andythenorth> o/ 12:23:14 <Alberth> seems pretty quiet around here 12:23:33 *** GriffinOneTwo [~oftc-webi@adsl-68-125-34-189.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 12:32:09 *** Vinnie_nl [~VincentAi@54681098.cm-12-1a.dynamic.ziggo.nl] has joined #openttd 12:32:23 *** Ristovski [~rafael@31.11.127.74] has joined #openttd 12:33:23 *** Progman [~progman@p57A1854F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 12:37:02 <Vinnie_nl> Hello people, this one is for the ones with some expirience with NoGo. 12:37:26 <Vinnie_nl> http://nogo.openttd.org/api/trunk/classGSWindow.html basicly defines windows you can highlight, wich i got to work 12:37:52 <Vinnie_nl> But is it possible to highlight a tile on the map itself say coordinate x 100 y 100 ? 12:38:23 <Vinnie_nl> I know it can not be found in the perviously mentioned website, but a general hint where to look is appriciated 12:38:24 <andythenorth> not afaik 12:38:29 <andythenorth> you might be able to build a sign? 12:38:33 <andythenorth> Zuu: ^ ? 12:38:39 <Vinnie_nl> I am able to do that with GS 12:40:03 <Zuu> Vinnie_nl: You can put a sign on a tile as andythenorth said 12:40:14 <Vinnie_nl> oke 12:40:34 <Vinnie_nl> ty 12:40:52 <Zuu> Another solution, if you create a (GS)StoryPage with information to the player, you can add a tile reference element that a player can click on to view that tile. 12:41:15 <Vinnie_nl> yes im playing with your storybook page 12:41:22 <Vinnie_nl> aa-on 12:41:23 <Zuu> A Ctrl+click on the reference opens a viewport window. 12:41:38 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 12:42:31 <Vinnie_nl> but with my no programming skills it took me 4 hours to make 2 NoGo actions work inside your example script 12:42:48 <Alberth> the next 2 will be quicker :) 12:42:52 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has quit [Remote host closed the connection] 12:43:29 <Zuu> Even with programming experience it has taken me 2-3 weekends to create my first native Android application that is not plainly useless :-) 12:45:56 <Vinnie_nl> now that you are here. In your script you use function MainClass::Run() Does it actually do something or is it just to seperate blocks of code? 12:46:05 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 12:47:46 <Zuu> In MinimalGS? 12:48:46 <Vinnie_nl> yes 12:49:00 <Zuu> I see no Run() in main.nut 12:49:54 <Zuu> Maybe you mean Start() ? 12:50:53 <Zuu> or DoTest() ? 12:51:05 <Vinnie_nl> im sory i mean the script on this page: http://wiki.openttd.org/Story_book 12:51:19 <Vinnie_nl> it has a link to example goal script 12:51:39 <Vinnie_nl> there the towerst 3 lines say function MainClass::Run() 12:52:37 <Zuu> Its DoTest from MinimalGS that has been renamed to 'Run'. However, that script only do initialization stuff. It never do anything in the main loop. 12:53:23 <Zuu> The idea was that below HandleEvents() in the main loop you can call one or more methods that contain blocks of code to run every n days. 12:53:40 <Zuu> Usually n is a longer period than 5 days as in this script. 12:54:06 <Zuu> You can also check NoCarGoal for a script that make use of the GSStoryBook and is a more real example. 12:54:19 <Vinnie_nl> so basicly function function bundels a group of code you can loop if one wants to? 12:54:48 <Zuu> yes 12:55:11 <Zuu> A function contain code that will be executed when you call that function. 12:55:39 <Zuu> So you could place your GS logic in Run() and it will be executed at each loop without cluttering the loop logic in Start(). 12:55:57 <Vinnie_nl> thank you 12:56:12 <Zuu> Usually there is several nested calls to sub functions which all make up the logic. 12:56:48 <Zuu> It alows also to reuse code by calling a method rather than copy&paste the code. 12:57:40 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 12:58:33 <Zuu> Vinnie_nl: out of interest, are you aiming to create somtheng specific or just playing around? 12:58:50 <Vinnie_nl> a tutorial on rail buidling 12:58:56 <Vinnie_nl> with some interaction 12:59:02 <Zuu> Sounds interesting 12:59:56 <Vinnie_nl> well its just try and error for now 13:00:00 <planetmaker> isn't there a tutorial script already? You might want to add a chapter on rail building there :-) 13:00:13 <Zuu> If you want to link the tutorial to a scenario, you can look at the Beginner Tutorial. If you still don't see how to get it to work you are welcome to ask me. 13:00:54 <Zuu> planetmaker: The Beginner Tutorial needs some work to get ported to GSStoryPage which may happen later this year. 13:01:03 <Vinnie_nl> Yeah im learning code from it 13:01:31 <planetmaker> yes, I assume(d) so much, Zuu :-) It definitely will profit from that addition of yours 13:02:10 <Zuu> If Vinnie_nl wants to try to create something standalone to get rid of being tied to my way of organizing it, I see no problem of having a separate rail tutorial. 13:03:46 <Zuu> Though I will also accept a contribution of a rail chatpter to that tutorial. But my guess is that right now it may be easier for Vinnie_nl to try things out and figure out how things work. :-) 13:05:20 <planetmaker> yes. For figuring out, that surely is easier 13:06:56 <Terkhen> hello 13:08:19 <Zuu> planetmaker: The remake to GSStoryPage will require quite some modification to how each chapter is declared. Most dialogs do no longer wait for the user to click continue, instead the tutorial waits for some action to be performed. However, the dialogs which wait for click on continue will need to change in the Story book so that all pages up to next page that wait for an user action are added in sequence. The user will then use the next button t 13:08:19 <Zuu> o get forward and at the last page see what it has to do next. This may seem simple. However it means that GUI highlights can not be triggered when the user skip to the last page, instead they have to be added at the start of a multi-page text sequence. 13:08:47 <Zuu> Though, one solution to this is to add an GS event for when the user switch page in single player. 13:11:44 <Zuu> The GS scripted movement of view upon clicking on continue can be replaced by using the tile reference page element. So that can be solved, but also means that it will be hard to create a tutorial that is compatible to both 1.3 and 1.4. 13:12:31 <Zuu> If you only use one text page element at each page it is possible to fallback to the old dialog for 1.3 users, but if you use the full potential of the GSStoryPage, falling back is hard. 13:12:37 <planetmaker> really... don't worry about backward compatibility with the tutorial 13:12:52 <Zuu> Indeed that is my plan too. 13:13:03 <Zuu> Which is why it is no hurry to do the conversion. 13:15:17 <planetmaker> I wonder though whether we want to ship a tutorial once it is really a decent introduction - and maybe even add a button in main menu or game creation to load it instead of new map 13:15:29 <planetmaker> alas,,, that's talk of the future 13:17:09 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 13:26:51 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 13:27:05 *** flaa_ [~flaa@89.100.79.103] has joined #openttd 13:29:58 *** flaa_ [~flaa@89.100.79.103] has quit [] 13:37:11 *** adit [~adit@182.0.209.69] has joined #openttd 13:37:56 *** Djohaal [~Djohaal@187.58.246.232] has joined #openttd 13:47:33 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:47:42 *** Ristovski [~rafael@31.11.127.74] has quit [Quit: Leaving] 13:47:56 *** Ristovski [~rafael@31.11.127.74] has joined #openttd 13:50:06 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 13:50:21 *** Speedy` is now known as Speedy 13:51:11 *** Ristovski [~rafael@31.11.127.74] has quit [] 13:51:28 *** Ristovski [~rafael@31.11.127.74] has joined #openttd 13:57:44 *** Ristovski [~rafael@31.11.127.74] has quit [Quit: Leaving] 13:57:58 *** Ristovski [~rafael@31.11.127.74] has joined #openttd 13:59:11 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 14:01:50 *** LordAro [~LordAro@host86-165-38-134.range86-165.btcentralplus.com] has joined #openttd 14:04:14 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:10:27 <Vinnie_nl> does anyone know a game script that uses the GSCompanyMode command. I need an example because my instance does not work 14:10:51 <Vinnie_nl> basicly the goal script builds something 14:11:05 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 14:19:40 <frosch123> the split scenario does that 14:20:55 <Vinnie_nl> thank you 14:34:22 *** Ristovski [~rafael@31.11.127.74] has quit [Ping timeout: 480 seconds] 14:35:40 *** Ristovski [~rafael@31.11.127.74] has joined #openttd 14:36:50 <Vinnie_nl> Nice it works like a boss 14:50:34 <Eddi|zuHause> you mean it doesn't actually do anything, but tells everyone else what they should do? 14:52:23 <Vinnie_nl> No in example given above the GS takes over AI and raises land 14:58:59 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has quit [Quit: leaving] 15:02:58 <Zuu> Vinnie_nl: Mind that the GS is not able to perform every action that an AI can do. Some actions are available but not all. The reason for this is I think is that the GS is not ment as a helper AI for players. 15:03:39 <Vinnie_nl> well im partly on route to building a station, seems to be doing well so far 15:05:06 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has joined #openttd 15:06:04 <petanek> Hi, does anybody have openttd server on linux without X11? (UBUNTU SERVER) 15:06:27 <planetmaker> you need to compile that yourself. ./configure --enable-dedicated 15:06:53 <planetmaker> we don't provide specific server binaries w/o X11 support 15:07:28 <planetmaker> but to answer your question: "yes" 15:08:01 <petanek> ok, it is better than only yes :-) 15:08:06 <petanek> I'll try it 15:08:35 <planetmaker> petanek, make sure to compile it from an svn checkout 15:09:37 <petanek> Ok. Why not the source from openttd.org? 15:10:11 <planetmaker> the subversion checkout is also hosted on openttd.org ;-) 15:10:22 <planetmaker> -checkout 15:10:50 <petanek> ok, I'll download it by svn 15:11:08 <planetmaker> petanek, less headache with updating. Much less potential for trouble with tempered sources, by accident or whatever 15:12:27 *** adit` [~adit@39.194.211.132] has joined #openttd 15:14:11 <Rubidium> planetmaker: but somewhat more likely if one doesn't know how to get the right tag from subversion to do the right thing 15:14:39 <Rubidium> s/more/less/ 15:14:51 <planetmaker> yes... 15:15:28 <planetmaker> svn co svn://svn.openttd.org/tags/1.3.1 15:16:07 <planetmaker> I believe though that people using a headless server have the ability to do so :-) 15:16:21 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 15:18:30 <petanek> I'm compiling it now,... 15:19:11 *** adit [~adit@182.0.209.69] has quit [Ping timeout: 480 seconds] 15:19:12 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 15:20:29 <DorpsGek> Commit by rubidium :: r25436 /trunk (10 files in 3 dirs) (2013-06-23 15:20:23 UTC) 15:20:30 <DorpsGek> -Codechange: split the font detection code out of the font caching code 15:20:44 <petanek> but I used svn.openttd.org/trunk 15:21:38 <planetmaker> :-) then you'll compile openttd head. Which you likely don't want as players need an exactly identical version 15:22:44 <planetmaker> but you can now exercise updating: svn switch svn://svn.openttd.org/tags/1.3.1 - unless of course you do want some nightly version. 15:23:28 <DorpsGek> Commit by rubidium :: r25437 /trunk/src (5 files in 2 dirs) (2013-06-23 15:23:22 UTC) 15:23:29 <DorpsGek> -Codechange: rework the FreeTypeSettings structure to make it better grouped 15:24:09 <petanek> planetmaker: OK, I caceled it and now I'm compiling 1.3.1 15:24:22 <petanek> planetmaker: I used ./configure --enable-dedicated --without-zlib --without-lzma --without-liblzo2 15:24:34 <planetmaker> uh... yes 15:24:42 <DorpsGek> Commit by rubidium :: r25438 /trunk/src (3 files) (2013-06-23 15:24:36 UTC) 15:24:43 <DorpsGek> -Codechange: introduce classes for the FontCache 15:24:54 <planetmaker> not sure whether you'll be happy without all those compression libs 15:25:11 <planetmaker> it affects savegame size which you'll have to download when connecting 15:25:24 <planetmaker> uncompressed they'll be.... large 15:25:41 <DorpsGek> Commit by rubidium :: r25439 trunk/src/fontcache.cpp (2013-06-23 15:25:35 UTC) 15:25:42 <DorpsGek> -Codechange: move the glyph to sprite ID mapping into the SpriteFontCache 15:28:00 <planetmaker> at least liblzma should be added for greater joy, petanek 15:28:01 <DorpsGek> Commit by rubidium :: r25440 trunk/src/fontdetection.cpp (2013-06-23 15:27:55 UTC) 15:28:02 <DorpsGek> -Fix: MSVC compilation error 15:28:35 <planetmaker> the others are not needed, if you don't want to load old savegames or scenarios 15:29:17 <planetmaker> old as in older than OpenTTD 1.0.5 or around 2-3 years 15:29:26 <DorpsGek> Commit by rubidium :: r25441 trunk/src/fontcache.cpp (2013-06-23 15:29:20 UTC) 15:29:27 <DorpsGek> -Codechange: move the freetype font allocation into the FreeTypeFontCache 15:32:15 <DorpsGek> Commit by rubidium :: r25442 /trunk/src (4 files) (2013-06-23 15:32:09 UTC) 15:32:16 <DorpsGek> -Codechange: move height and ascender information into the FontCache instances 15:33:50 <petanek> planetmaker: Now I'm trying to install those libaries. Do you have a list what all I need? :-) 15:35:12 <DorpsGek> Commit by rubidium :: r25443 trunk/src/fontcache.cpp (2013-06-23 15:35:06 UTC) 15:35:13 <DorpsGek> -Codechange: move the glyph to sprite cache into the FreeTypeFontCache instance 15:35:44 <planetmaker> wiki knows it in its development pages, I don't know by heart 15:36:03 <planetmaker> http://wiki.openttd.org/Compiling_on_%28GNU/%29Linux 15:36:35 <DorpsGek> Commit by rubidium :: r25444 trunk/src/fontcache.cpp (2013-06-23 15:36:29 UTC) 15:36:36 <DorpsGek> -Codechange: move sprite font code together with the other sprite font code 15:37:19 <petanek> oh, how easy :-) 15:37:24 <DorpsGek> Commit by rubidium :: r25445 /trunk/src (fontcache.cpp fontcache.h) (2013-06-23 15:37:18 UTC) 15:37:25 <DorpsGek> -Codechange: simplify the font loading 15:38:49 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has quit [Quit: leaving] 15:38:58 <DorpsGek> Commit by rubidium :: r25446 trunk/src/fontcache.cpp (2013-06-23 15:38:51 UTC) 15:38:59 <DorpsGek> -Codechange: call sprite fontcache code from freetype font cache in case a sprite must be shown 15:41:42 <Eddi|zuHause> SPAM! 15:42:03 <Eddi|zuHause> and it doesn't even end with "-Feature:" 15:43:15 <Eddi|zuHause> anyone ever thought it funny that english (and french) know things "by heart" whereas german knows things "by head"? 15:43:22 *** petanek [~petanek@78.102.13.147.static.b2b.upcbusiness.cz] has joined #openttd 15:43:40 <Rubidium> Eddi|zuHause: there's still more to come, but probably not today 15:43:45 <petanek> planetmaker: OK, Now it works correctly. 15:43:54 <Rubidium> ... and sadly it'd end with a "-Fix: " 15:43:55 <petanek> planetmaker: Thanks for yor help 15:45:20 <planetmaker> you're welcome. Happy that it works :-) Enjoy it :-) 15:46:19 <planetmaker> note, that also your headless server will need a base graphics set. As they contain more than just graphics. 15:48:30 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Now if you will excuse me, I have a giant ball of oil to throw out my window] 15:48:55 *** adit` [~adit@39.194.211.132] has quit [Quit: Leaving] 15:56:05 <petanek> planetmaker: I'm just doing that. Readme.txt 4.1 :-) 15:56:12 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 15:56:17 <planetmaker> ^^ kudos 15:56:42 <planetmaker> might be a first... that s/o points out the readme with that section. It's usually reverse :-) 15:57:02 <LordAro> wow :) 15:57:43 <planetmaker> it proves the point: some people actually *do* read the readme :-) 15:57:56 <petanek> not offten :-) 16:11:25 <andythenorth> those big ships are silly 16:11:31 <andythenorth> 10m liter capacity 16:11:47 <Eddi|zuHause> yes, they are :p 16:13:15 <andythenorth> and 10m liters of goods will be produced by the refinery :P 16:13:34 <andythenorth> if goods is enumerated in liters :P 16:13:49 <planetmaker> 10ml? Thus about the quantity which fills my pen? 16:14:29 <andythenorth> :) 16:14:33 <Eddi|zuHause> 10M liters are 10k goods 16:14:49 <Eddi|zuHause> so if you have a really busy factory, you could fill 2 ships a month 16:17:24 <Eddi|zuHause> i guess there is some use if you have feeder systems, but there's no way you can ever get one oil rig that high 16:18:33 <petanek> planetmaker: OK, It works. 78.102.13.147:3979 :-) 16:18:56 <planetmaker> :-) 16:19:25 <planetmaker> does it have a name and is advertised? 16:19:52 <planetmaker> http://www.openttd.org/en/servers 16:20:01 <petanek> I don't know, How can I find it out? 16:20:40 <planetmaker> openttd.cfg has settings for that... 16:20:42 <planetmaker> server_advertise = true 16:21:03 <planetmaker> lan_internet = 1 16:21:05 <Eddi|zuHause> oh... BER now gets 6-8 flights per day (starting end of the year) 16:24:18 <petanek> planetmaker: I'll try to find out how to use it and than I'll advertise it. 16:24:46 <petanek> several uncontroled restarts aren't good for players 16:24:50 <planetmaker> quit openttd. edit cfg. restart openttd 16:25:04 <planetmaker> otherwise changes to cfg don't take effect 16:25:20 <planetmaker> openttd rewrites cfg on exit, thus shutdown before editing 16:25:50 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Read error: Connection reset by peer] 16:26:27 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 16:27:29 <petanek> I'm going to read thus http://wiki.openttd.org/Openttd.cfg 16:27:49 <petanek> than I advertised it 16:28:02 <planetmaker> that page needs extending and maintenance I think 16:28:25 <andythenorth> herp 16:28:40 <andythenorth> shame the cargo ID bitmask isn't bigger than 32 16:28:57 <planetmaker> yes... cargo pools :D 16:29:42 <andythenorth> I don't actually want >32 cargos in game 16:29:49 <Eddi|zuHause> don't! you just make people autogenerate 1000 cargos :p 16:29:49 <andythenorth> it just makes my docs untidy :P 16:30:08 <andythenorth> now I have more than one cargo on certain IDs 16:30:12 <planetmaker> Eddi|zuHause, yes... I know who would do that :D *lalalala* 16:30:17 <Eddi|zuHause> one cargo type per vehicle type :p 16:31:11 <andythenorth> autogenerating :P 16:31:26 <andythenorth> I am removing the web-based content management system crap from some of my grfs 16:31:40 <andythenorth> it's too frameworky and makes it easy to not care about each vehicle 16:31:47 <planetmaker> hm? You remove the docs from FIRS? 16:31:51 <andythenorth> nope 16:31:54 <andythenorth> docs = win 16:31:58 <planetmaker> ^ +1 16:32:31 <andythenorth> I mean this stuff http://www.tt-foundry.com/sets/FISH/list_all_vehicles 16:32:44 <andythenorth> you're not allowed into the backend of that, but there's a database and admin system 16:32:55 <andythenorth> each ship is an object in the CMS 16:33:03 <andythenorth> but it's all a bit meh 16:33:08 <planetmaker> and the grf is generated from that? 16:34:19 <andythenorth> yes 16:34:30 <andythenorth> it needs lots of frameworky stuff 16:35:13 <andythenorth> and any non-standard ship needs extra special-case handling 16:35:14 *** HerzogDeXtEr [~Flex@i59F6CA4.versanet.de] has quit [Read error: Connection reset by peer] 16:35:33 <andythenorth> it *is* really quick to add/change/delete properties on every ship 16:35:40 <andythenorth> and copy-paste-edit 16:35:56 <andythenorth> but I much prefer how FIRS is done, with craploads of indiviudal python files 16:36:28 <andythenorth> adding a property to all industries in FIRS means 55x copy and paste, but somehow that's easier 16:36:38 <planetmaker> :-) 16:36:48 *** HerzogDeXtEr [~Flex@i59F6CA4.versanet.de] has joined #openttd 16:37:03 <andythenorth> I'm probably going to resurrect a truck set some time in the future 16:37:23 <andythenorth> small, more hand-coded than BANDIT, but with procedural graphics 16:37:58 * andythenorth had a break and is in the mood for OTTD again, but is short of time :P 16:38:18 <planetmaker> :-) I call that a known problem 16:38:31 <planetmaker> you should have time on 27/28 July :-P 16:38:40 <planetmaker> lalala ;-) 16:44:03 <andythenorth> Sugar or Refined Sugar? 16:44:11 <planetmaker> sugar 16:44:11 <andythenorth> in this case it *is* refined sugar 16:44:17 <andythenorth> but the game cargo is Sugar 16:44:24 <andythenorth> keep it the same I reckon 16:44:32 <Rubidium> andythenorth: just sugar 16:44:47 <Rubidium> mostly because they make unrefined sugar from refined sugar by adding some colouring 16:44:48 <planetmaker> it maybe technically "refined sugar". But nevertheless... who calls it "refined sugar" when you put it in your cake or coffee? 16:45:46 <andythenorth> +1 16:50:06 <Zuu> And if you pick up a sugar beat, then it is unrefined? 16:54:04 <peter1138> anyone ported ottd to lua? 16:54:26 <Zuu> Why would anyone do that? 17:00:37 <planetmaker> people ported it to java. same reasons probably :D 17:00:38 <Alberth> to prove you can program everything in tables? 17:04:46 <planetmaker> http://play-ttd.com/ ... they don't even call it OpenTTD. Meh. 17:05:29 <Zuu> planetmaker: Wasn't that those who translated the byte code to javascript? 17:05:45 <TinoDidriksen> They do write "Powered by emscripten and openttd" 17:05:45 <Zuu> Eg. not a rewrite to Java. 17:06:22 <planetmaker> yes. and yes 17:14:40 <DorpsGek> Commit by planetmaker :: r25447 trunk/src/fontdetection.cpp (2013-06-23 17:14:34 UTC) 17:14:41 <DorpsGek> -Fix (r25437): [OSX] Compilation was broken 17:16:38 <grep> is OpenTTD with open sounds and graphics using any kind of midi player? 17:16:53 <planetmaker> yes 17:17:09 <grep> I am having problems compiling extmidi.cpp and I'm thinking of dropping support for it in my build 17:17:10 <planetmaker> also with closed sounds and graphics 17:17:37 <grep> the problem is that kill() is not defined correctly 17:24:53 *** odziom91 [~OdzioM@159-205-145-62.adsl.inetia.pl] has joined #openttd 17:26:21 *** odziom91 [~OdzioM@159-205-145-62.adsl.inetia.pl] has left #openttd [] 17:28:27 <Alberth> looks like kill(2) to me :) 17:31:08 <grep> not in my toolchain 17:34:51 <Eddi|zuHause> midi is used for music, the sounds (vehicles, industries, etc.) will still work 17:36:59 <Eddi|zuHause> what platform are you trying to compile for again? 17:41:02 <grep> ps3 17:41:05 *** Biolunar__ [mahdi@blfd-4d086912.pool.mediaWays.net] has quit [Quit: My life for Aiur] 17:41:15 <grep> not linux, gameos 17:41:39 <andythenorth> is Coffee just Fruit really? 17:42:16 *** mrdaft [~mrdaft@96-35-78-252.dhcp.bycy.mi.charter.com] has joined #openttd 17:42:22 *** mrdaft [~mrdaft@96-35-78-252.dhcp.bycy.mi.charter.com] has quit [] 17:45:20 <DorpsGek> Commit by translators :: r25448 trunk/src/lang/slovak.txt (2013-06-23 17:45:14 UTC) 17:45:21 <DorpsGek> -Update from WebTranslator v3.0: 17:45:22 <DorpsGek> slovak - 4 changes by Milsa 17:47:50 <andythenorth> hmm 17:47:54 <andythenorth> coffee comes in bags 17:47:58 <andythenorth> what's the correct cargo unit? 17:48:32 <Zuu> tonnes? 17:48:44 <DorpsGek> Commit by rubidium :: r25449 trunk/src/lang/slovak.txt (2013-06-23 17:48:39 UTC) 17:48:45 <DorpsGek> -Fix: WT3 validation error 17:50:24 <andythenorth> hmm 17:50:44 <andythenorth> "bags" is used by mail, but I can't see a string code specifically for it 17:50:48 <andythenorth> (NML docs) 17:50:52 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/NML:Language_files#String_codes 17:52:59 <Eddi|zuHause> it is in the cargo strings "bags of mail" or "crates of goods", there is no individual string for "bags" or "crates" 17:54:55 <frosch123> andythenorth: http://newgrf-specs.tt-wiki.net/wiki/Action0/Cargos#TextID_for_displaying_the_units_of_a_cargo_.281B.29 17:55:16 <andythenorth> thanks 17:55:34 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has quit [] 17:55:56 <andythenorth> TTD_STR_BAGS 17:55:58 <andythenorth> found it 17:56:31 <planetmaker> andythenorth, is coffee in sacks or in bags? 17:56:38 <andythenorth> I wonder 17:56:50 <planetmaker> it's an honest language question, I've really no clue 17:56:53 <andythenorth> also the TTD_STR_BAGS won't do what I thought it did 17:56:56 <andythenorth> planetmaker: me neither 17:57:08 <planetmaker> I know what is in German, but... :-) 17:57:08 <andythenorth> http://en.wikipedia.org/wiki/Coffee_production 17:57:09 <andythenorth> brb 17:57:17 <andythenorth> jute bags? 17:58:00 <planetmaker> so it's bags 17:58:18 <planetmaker> so German "Sack" corresponds to English "bag" 18:02:04 <frosch123> yeah, that's what makes toyland cargos so awesome, if you dump 600 bags of sweet into a 500 habitant towns each month 18:02:11 <Eddi|zuHause> "The head of the Finnish Security Intelligence Service (Supo) has told the business daily TalouselÀmÀ that his organization wants increased funding and expanded powers to carry out surveillance of internet traffic." --- because if there's anything the world needs, it's more internet surveillance 18:03:20 <andythenorth> I need a make target that ignores the python step 18:03:24 <andythenorth> (FIRS) 18:03:47 <Eddi|zuHause> if in doubt, just comment it out 18:04:00 <andythenorth> point 18:06:52 *** gelignite [~gelignite@i5387AFA3.versanet.de] has quit [Ping timeout: 480 seconds] 18:09:58 <andythenorth> biab 18:09:59 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:20:24 <Eddi|zuHause> bab 18:20:38 <Eddi|zuHause> (bring a beer :p') 18:29:42 *** ntoskrnl11 [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:31:47 <SpComb> Eddi|zuHause: it needs equality, if the finnish powers can spy on our traffic, then we should as well! 18:31:52 <SpComb> err, swedish 18:32:08 <DorpsGek> Commit by rubidium :: r25450 /trunk/src (fontdetection.cpp fontdetection.h) (2013-06-23 18:32:02 UTC) 18:32:09 <DorpsGek> -Fix: compilation without freetype 18:32:36 <SpComb> (most .fi traffic transits .se and they're known to do surveilliance as well) 18:36:24 <frosch123> i guess .fi just prefers .se surveillance over .ru 18:39:39 <Eddi|zuHause> i don' think the problem would be solved by putting a sea cable to .de :p 18:39:46 <Eddi|zuHause> +t 18:40:08 <frosch123> yeah, we need point-to-point connections to everyone 18:41:33 <frosch123> that should also solve any bandwidth issues there are 18:42:02 <Rubidium> why don't you just FedEx your internet traffic? 18:42:48 <frosch123> the daylength factor is too big with that 18:43:26 <peter1138> Or use this stuff call "encryption" 18:43:35 <Eddi|zuHause> and you think they wouldn't open a package full of disks? 18:43:47 <frosch123> esp. the official german style of encryption 18:44:16 <Eddi|zuHause> you mean the one where the parliament issues a law "this is now considered secure"? 18:44:30 <peter1138> Uh... 18:44:35 <frosch123> send data encrypted to government server, let it scan the content for viruses, and reencrypt for the delivery 18:44:44 <peter1138> Riiight 18:45:19 <SpComb> skype is also encrypted 18:45:33 <peter1138> Skype also has backdoors 18:45:52 <frosch123> SpComb: end-to-end or end-via-middle-to-end ? 18:46:13 <SpComb> but it's encrypted! 18:48:12 <peter1138> Nobody really cares though 18:48:32 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has joined #openttd 18:48:33 <peter1138> Pretty much nobody is using s/mime or pgp for emails... 18:48:40 <frosch123> my best friend invented a secure encryption at age of 9 18:48:40 *** Progman [~progman@p57A1854F.dip0.t-ipconnect.de] has joined #openttd 18:49:01 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 18:49:13 <SpComb> SMTP does SSL, but it's not really very robust 18:49:17 <frosch123> it consisted of writing down the text is a cursive font, and then decorating the letters with additional circles and lines until you could not read it anymore 18:49:29 <peter1138> that's mostly to protect login credentials 18:49:39 <frosch123> unfortunately he had no method to decrypt it again 18:49:44 <peter1138> there's no way to ensure end-to-end security 18:50:01 <peter1138> frosch123, so it was more like a hash? :D 18:50:53 <frosch123> hmm, i think it was not deterministic 18:56:22 *** roadt_ [~roadt@223.240.107.172] has quit [Read error: Operation timed out] 18:56:40 <Eddi|zuHause> that depends on if you could reproduce the random seed :p 18:57:37 <planetmaker> sounds like a classical trap-door function ;-) 18:58:22 <Eddi|zuHause> also, i think the "bank credentials letters" are "encrypted" with a similar method (except it's eeveral sheets of paper so you can "decrypt" it at home) 18:59:27 <SpComb> the best parts are the ones where they send your login and password in two separate emails for security reasons 18:59:48 <planetmaker> they send that via snail-mail 18:59:54 <planetmaker> at least mine 19:00:11 <SpComb> (not banks, at least) 19:00:36 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 19:00:37 <Eddi|zuHause> yes. but the snail-mail contains additional sheets of paper with random numbers printed across them 19:00:45 <Eddi|zuHause> so you can't see through the letter 19:00:48 <planetmaker> yes 19:01:11 <Eddi|zuHause> that is similar to the "encryption" that frosch123 mentioned 19:01:43 <SpComb> in a nondescript hand-addressed envelope 19:03:49 <Eddi|zuHause> i don't think so :p 19:04:23 <SpComb> mine was 19:04:36 <SpComb> they typo'd the postcode and it took ages for it to arrive 19:08:51 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 19:19:09 *** Brumi [~quassel@78-131-41-191.pool.hdsnet.hu] has quit [] 19:19:55 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 19:22:11 <andythenorth> hmm 19:22:24 <andythenorth> I should just auto-generate the cargo numeric ids per economy 19:22:32 <andythenorth> no reason to keep them the same :o 19:31:05 <frosch123> yeah, break goal scripts which are doing it wrong :p 19:31:57 <andythenorth> meh 19:31:59 <andythenorth> goal scripts :P 19:32:03 <andythenorth> who writes those anyway? 19:32:07 * andythenorth should learn 19:32:42 <frosch123> they can use cargo labels, but some think they can use cargo slots 19:33:42 <frosch123> unfortunately cargo slots are the only option to configure cargos for gs from the main menu 19:33:43 <Zuu> also the cargo labels are really there for easier debugging 19:34:10 <frosch123> though i guess the gs could also ask some questions after game start, to figure out stuff 19:34:22 <Zuu> That is possible for a GS to do 19:34:48 <frosch123> they can only put a few buttons though, nothing fancy to pick a cargo type :p 19:34:50 <Zuu> A GS can ask any company a question with up to 3 answer options. :-) 19:34:52 <frosch123> unless you do it via signs or so 19:35:20 <frosch123> Zuu: press "ok" to pick coal, press "yes" to pick iron ore, press "cancel" to pick fruit? :p 19:35:23 <Zuu> The tutorial AI uses sign buttons :-) 19:35:49 <andythenorth> maybe GS needs extending? o_O 19:35:53 <Zuu> frosch123: Or a wizard selectior with OK, Next, Prev buttons 19:37:16 <Zuu> andythenorth: I try my best (StoryBook, goal progress, fix of execution of DoCommands in world gen, implementing debug facilities for GSes .. :-) ) 19:37:33 <andythenorth> :) 19:37:43 <andythenorth> one day we'll figure out industry-GS interaction :P 19:37:54 <Zuu> hehe, yeah one day... 19:45:12 * andythenorth has ideas for a silly economy 19:45:16 <andythenorth> but another time 19:46:01 <Zuu> night 19:46:06 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 19:47:39 <Eddi|zuHause> a toyland-kind of silly economy? 19:47:51 <Eddi|zuHause> or a NUTS compatible one? :p 19:48:00 <andythenorth> an 'urban' economy 19:48:07 <andythenorth> but focussed on yuppy delights 19:48:13 <andythenorth> so 'coffee' would be a major cargo 19:52:02 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 19:52:05 *** mode/#openttd [+v glx] by ChanServ 19:54:19 <andythenorth> oops 19:54:23 <andythenorth> crashed ottd :P 19:56:58 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 19:58:54 *** DDR [~chatzilla@d50-92-61-101.bchsia.telus.net] has joined #openttd 20:00:01 <Eddi|zuHause> 20 different brands of coffee, please 20:00:10 <andythenorth> I should add chocolate 20:00:12 <andythenorth> and tea 20:00:22 <andythenorth> 32 retail cargos 20:00:34 <andythenorth> retail-transport-tycoon 20:02:19 <Eddi|zuHause> maybe i should have said 0x20 different brands of coffee :) 20:02:48 <Eddi|zuHause> and each house accepts a random brand :p 20:03:58 <Eddi|zuHause> and coffee mugs are the vehicles :p 20:04:04 <andythenorth> hmm 20:04:12 * andythenorth wonders about a Sushi economy 20:04:17 <andythenorth> with conveyor belts 20:06:29 <andythenorth> herp 20:06:48 <andythenorth> now I have to decide which plantations / farms produce which cargos 20:08:19 <DorpsGek> Commit by frosch :: r25451 trunk/src/fontcache.cpp (2013-06-23 20:08:13 UTC) 20:08:20 <DorpsGek> -Fix (r25445): Ini configuration for medium font was overwritten by front configuration of other sizes. 20:13:05 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:20:41 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Read error: No route to host] 20:21:16 <andythenorth> hmm 20:21:24 <andythenorth> the tropic lumber mill is annoying 20:21:32 <andythenorth> which is a shame 20:21:41 <andythenorth> it's a nice idea, but replanting trees is boring 20:22:47 <frosch123> don't the trees actually grow fast enough in rain forest? 20:23:11 <andythenorth> not iirc 20:23:21 <andythenorth> but I haven't played vanilla industries much for years 20:24:18 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 20:26:12 *** gelignite [~gelignite@i528C3CBF.versanet.de] has joined #openttd 20:26:45 <V453000> hint andythenorth there is a setting for tree placer in openttd, it influences that quite a lot ;) 20:27:24 <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_208 20:27:41 <frosch123> ah, V is back! 20:28:13 <frosch123> V453000: http://www.tt-forums.net/viewtopic.php?f=29&t=66728 20:29:05 <frosch123> i would not mind if you also kidnap smatz :p 20:33:15 <planetmaker> frosch123, the tree cutter cuts faster than trees grow 20:33:45 <planetmaker> at least in my experience 20:34:07 <frosch123> well, you need rainforest on all sides of it 20:34:16 <frosch123> you cannot put it on the border of it 20:34:19 <V453000> see the game I posted and experiment :P 20:34:26 <frosch123> and you cannot occupy half of the tiles with stations or tracks :p 20:34:35 <V453000> also, HOLY SHIT if you managed to contact SmatZ then I would love to kidnap him for sure 20:35:35 <V453000> I actually still have his phone number 20:35:55 <V453000> if it still works 20:37:18 <Vinnie_nl> hello, i have another question about NoGo. does void mean it will lose support in the near future? http://nogo.openttd.org/api/trunk/classGSList.html 20:38:17 <planetmaker> well, please do, V453000 20:38:28 <Rubidium> you mean the void as in "void GSList"? If so, then the void just means that there is no return value 20:38:36 <V453000> I will try to call him tomorrow then 20:38:56 <Vinnie_nl> thanks Rubidium 20:39:02 <V453000> planetmaker: is there a set date yet? 20:39:15 <planetmaker> 27/28 July 20:39:22 <V453000> alright 20:39:27 <planetmaker> basically afternoon+evenening 27 20:39:34 <planetmaker> like last time. you know it :-) 20:40:00 <V453000> sense makes it :P 20:44:07 * andythenorth ponders 20:44:24 <DorpsGek> Commit by rubidium :: r25452 trunk/src/network/network_chat_gui.cpp (2013-06-23 20:44:18 UTC) 20:44:25 <DorpsGek> -Codechange: let the chat messages be drawn like the console messages; drawing complete multiline strings from the bottom, instead of manually breaking the strings and drawing those 20:44:27 <andythenorth> Coffee comes from Fruit Plantation (along with Fruit)? Apparently realistic 20:44:38 <andythenorth> and the cargos have different destinations in this economy 20:44:47 <andythenorth> or I add Coffee Plantation? 20:46:01 <V453000> :DDDDDDD I just checked how much sense would it make to go by a train to braunschweig 20:46:03 <V453000> 15 hours :D 20:46:06 <V453000> car: 4.5 20:46:12 <Eddi|zuHause> just call it "plantation"? 20:46:25 <Rubidium> V453000: from Prague? 20:46:27 <V453000> some stupid waiting at train stations I suppose 20:46:45 <V453000> no from Liberec / Reichenberg but still :D 20:48:03 <Rubidium> bahn.de has a 5:54 trip 20:48:13 <Eddi|zuHause> some guy once wrote a story about how in the 1960s he bought a train ticket from zittau to liberec, and they sent him via dresden with the words "when you are back in zittau, you're almost there" :p 20:48:17 <Terkhen> good night 20:48:18 <V453000> yeah 20:49:04 <V453000> XDDDD 20:49:05 <V453000> OF COURSE :D 20:49:07 <Rubidium> no idea what TRILEX is... a bus? or a train? 20:49:12 <V453000> liberec - prague 4.5 hours 20:49:12 <V453000> train 20:49:15 <V453000> welcome to czech 20:49:15 <V453000> :D 20:49:20 <andythenorth> bye Terkhen 20:49:31 <Eddi|zuHause> because there were no direct trains zittau-liberec, only an international train from dresden, and on the czech side the local train went via zittau but wasn'T allowed to pick up passengers there 20:49:32 <V453000> 1 hour by bus or car 20:50:22 <Eddi|zuHause> because the track was from when things were less complicated, and passed the border a few times 20:50:31 <V453000> ha, seemingly best route seems prague - berlin - braunwhatever 20:50:55 <Eddi|zuHause> zittau and liberec are basically in viewing distance 20:51:10 <V453000> that I know eddi I often buy food there :D 20:51:26 <V453000> czech beer is cheaper in de 20:52:06 <frosch123> really? :p 20:53:05 <V453000> hmmm 100 eur for 1 trip sounds kind of steep when compared to car 20:54:53 <Eddi|zuHause> it is 20:55:19 <Eddi|zuHause> especially if you're more than one person in the car, train rides are awfully expensive 20:55:35 <V453000> well even for one person it is almost triple cost 20:55:51 <V453000> and like 50% more travel time 20:56:24 <V453000> more relaxed travel, I admit that ... but idk if I will be relaxed when spending 200 euro on the transport :D 20:56:26 <frosch123> so at least you get more for the money :p 20:56:35 <V453000> I will rather grab a car AND load it with beer 20:56:49 <V453000> plan. 20:57:01 <Eddi|zuHause> wanna pick me up again, now that you know the way? :p 20:57:24 <V453000> Eddi I dont know the way at all right now, but if I get a gps so that I wont get horribly lost, sure 20:57:38 <V453000> I will see and tell :) 20:58:04 <V453000> with SmatZ we managed to find the way last time by a map but I wouldnt put high chances on myself alone :D 20:58:20 <V453000> travel time 40 hours and over paris wouldnt be impossible 20:58:36 <frosch123> you can colllect glx then :) 20:58:46 <Eddi|zuHause> a map that was missing 90% of the roads, because they weren't built yet when the map was printed :p 20:58:58 <V453000> :D pretty much 20:59:11 <V453000> it was slightly confusing, yes 21:02:02 <V453000> anyway, I am beyond busy lately, but I book 27/28 weekend to be free :) 21:02:11 <V453000> I will report back again soon (tm) 21:02:27 <frosch123> :) 21:02:50 <andythenorth> my congo economy will need larger rivers :P 21:03:07 <Supercheese> econgomy? 21:04:38 <V453000> Eddi|zuHause: which middle of nowhere was your village called? :D 21:31:59 <andythenorth> bye 21:32:43 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:33:01 <NGC3982> Evening. 21:33:42 *** Progman [~progman@p57A1854F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:37:48 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Read error: Operation timed out] 21:38:21 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 21:45:19 *** gelignite [~gelignite@i528C3CBF.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:57:43 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 22:03:51 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 22:05:37 *** sla_ro|master [~sla.ro@89.137.75.224] has quit [] 22:12:47 *** Ristovski [~rafael@31.11.127.74] has quit [Quit: Leaving] 22:12:51 *** frosch123 [~frosch@frnk-590f4a04.pool.mediaWays.net] has quit [Quit: quak] 22:21:58 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:31:32 *** Vinnie_nl [~VincentAi@54681098.cm-12-1a.dynamic.ziggo.nl] has quit [Quit: Im going to kill some smurfs] 22:48:54 *** grep [~grep@cpc7-gors2-2-0-cust146.7-3.cable.virginmedia.com] has quit [Remote host closed the connection] 23:30:55 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:37:07 *** canin [~quassel@198-91-175-49.cpe.distributel.net] has joined #openttd