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Log for #openttd on 4th September 2013:
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00:22:29  <Eddi|zuHause> there's this great shortfilm: "Der Scharzfahrer"
00:23:59  <Eddi|zuHause> (which is a pun, it can be interpreted as "black person going by tram" or "person using a tram without ticket")
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00:28:01  <Bad_Brett> is it on youtube?
00:28:04  <Eddi|zuHause> http://www.youtube.com/watch?v=swJ0zhVJ8DU
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00:43:06  <Bad_Brett> haha i didn't see that one coming
00:44:42  <Bad_Brett> though i was under the impression that germany has become a very "politically correct" country
00:45:29  <Bad_Brett> like sweden
00:45:38  <Bad_Brett> which can actually be quite unbearable at times
00:46:06  <Eddi|zuHause> this was filmed in the '90s
00:46:45  <Eddi|zuHause> the GDR just collapsed, there was lots of unemployment, which gave way for anti-foreigner movements
00:46:51  <Bad_Brett> ah i see
00:47:02  <Eddi|zuHause> which is basically depicted by the old lady rambling about
00:48:09  <Bad_Brett> because last time i was in germany, it seemed that every person i met introduced themselves like this: "Hi, I'm Michael. Did you know that I hate racists?"
00:48:18  <Eddi|zuHause> even today, there are a lot of right-extremist voters in the eastern parts of germany
00:48:55  <Bad_Brett> some guys in their twenties even apologized for the war... it was quite bizarre
00:49:29  <Eddi|zuHause> they are not as much in absolute numbers than in western germany, but in relative numbers (which count for voting) they are enough to get over the 5% barrier
00:49:43  <Eddi|zuHause> sure, there are such people as well
00:50:18  <Eddi|zuHause> in western germany those right-extremist parties get more like 2%
00:50:50  <Eddi|zuHause> which makes them irrelevant because they don't get into parliaments that way
00:51:09  <Bad_Brett> yeah, we have this semi-racist party called Sverigedemokraterna (Sweden Democrats) and they have like 10% now
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00:55:02  <Bad_Brett> but it's not that strange, because we've had a lot of trouble in the suburbs lately, so i guess people are getting scared
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06:39:55  <maddy_> hi folks
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07:07:31  <__ln__> hello, folk
07:07:45  <planetmaker> moin
07:07:58  <Xaroth|Work> o/
07:08:18  <roboboy> hello
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07:09:53  * roboboy braces for a long PM on the forums from a contraversial user
07:10:01  <planetmaker> hehe :-)
07:10:11  <planetmaker> I don't envy you writing that :-)
07:10:28  <^Spike^> is this about who i think it is?
07:10:32  <planetmaker> yes
07:10:35  <^Spike^> ah....
07:10:40  * ^Spike^ likes :D
07:11:10  <peter1138> Who what?
07:12:22  <roboboy> look in the Private Area
07:12:40  <peter1138> Yeah reading.
07:12:45  <planetmaker> and check reported message
07:13:02  <planetmaker> and check the license http://creativecommons.org/licenses/by-nc-nd/3.0/ ;-)
07:14:42  <roboboy> which license applies? the one in the tar or the one they currently use on their website?
07:15:19  <peter1138> Removed from Bananas? o_O
07:17:12  <peter1138> The one it is distributed with.
07:17:24  <peter1138> You can retroactively change the license.
07:17:27  <peter1138> Erm...
07:17:29  <peter1138> *CAN'T*
07:17:57  <V453000> :)
07:18:44  <peter1138> Only possible issue there is if someone redistributed with the wrong license, but as I guess it came from bananas?
07:18:47  <planetmaker> peter1138, it only shows that she fails at reading comprehension
07:20:22  <peter1138> In other news Oracle is trying to license DBD into oblivion.
07:20:30  <peter1138> Oracle, so no real surprise.
07:21:48  <planetmaker> yeah
07:22:01  <__ln__> https://plus.google.com/+jolla/posts/3Y3mwCdX253
07:22:51  <roboboy> not quite as bad and angry as I was expecting
07:24:33  <roboboy> :)
07:26:00  <V453000> I dont care if it is considered flaming roboboy
07:26:14  <roboboy> I just got your PM
07:26:15  <V453000> she is a whore on astronomic levels, saying she is dead in the head is nothing
07:27:06  <planetmaker> everyone knows that. Still it's an insult, thus not what shall be written in forums
07:27:49  <Xaroth|Work> all this drama and you're not sharing it? pfff
07:27:55  <Xaroth|Work> how am I to entertain myself at work :|
07:28:05  <roboboy> which is why I sent the prod. I personally think the same about her, but the rules forbid that sort of language
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07:29:40  <roboboy> I will tell you that a post was made by V453000 recently that has a link in it which no longer works
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07:32:22  <roboboy> pm shall I close the report? We should be done with it :)
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07:32:59  <planetmaker> I was tempted to close it straight once I saw it days ago ;-). So yes
07:33:24  <V453000> fine :)
07:33:58  <peter1138> __ln__, more market share than Nokia?
07:34:44  <__ln__> peter1138: wouldn't even be impossible
07:35:01  <peter1138> Can you come up with some intellient insults? This slagging off is a bit embarassing.
07:35:36  * peter1138 waves to her in case she's watching.
07:36:21  <Xaroth|Work> o_O
07:37:23  <^Spike^> hehe
07:38:08  <peter1138> __ln__, so... how much will it cost? o_O
07:40:15  <__ln__> peter1138: 399€  (£340)
07:40:46  <peter1138> Less than half the price of the unfunded Ubuntu Edge then, woo.
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07:50:29  <__ln__> additionally, doesn't contain ubuntu crap, and is made by people who have made phones before.
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08:02:07  <peter1138> Quite.
08:05:54  <__ln__> And there's a strong rumour there will be a physical QWERTY keyboard for it as an accessory!
08:30:15  <peter1138> If it has Ctrl and Escape...
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08:43:53  <dihedral> good morning
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08:46:56  <planetmaker> o/ dihedral
08:48:24  <peter1138> /o dihedral
08:51:12  <Xaroth|Work> \o
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09:19:47  <maddy_> I will buy a smartphone when someone makes one with full physical qwerty (e.g. one that slides under the screen)
09:20:04  <maddy_> sadly manufacturers have pretty much stopped making them
09:21:37  <planetmaker> those keyboards are so fiddly that I find it hard to use. there an OSC is better use of the space available for phones. IMHO
09:24:35  <__ln__> maddy_: well, as mentioned, although not 100% confirmed, jolla is supposed to have one.
09:26:00  <peter1138> OSK are horrible to type on.
09:26:43  <planetmaker> 2x2mm keys, too
09:26:56  <__ln__> indeed they are, especially when trying to do that while walking or being in a car.
09:27:00  <peter1138> They're not that small.
09:27:19  <peter1138> Advantage of a physical keyboard is you can feel it, obviously.
09:28:00  <V453000> ^
09:29:13  <peter1138> 2x2 mm would be a 30mm by 12mm keyboard...
09:31:35  <maddy_> also one big advantage of physical keyboard is that it doesn't tkae up screen space, like virtual keyboard does
09:32:39  <maddy_> __ln__: as for jolla, yeah, lets wait and see
09:35:28  <Eddi|zuHause> what i never understood with keyboards on phones was: what you need a 10-finger-typing-optimised keybaord for when you need most of your fingers for holding the phone?
09:36:20  <__ln__> good point, and T9 might even be faster to type with.
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09:41:58  <peter1138> My OSK is 60x40mm (nearly HALF the screen)
09:42:46  <peter1138> Keys are 4x5mm. Real buttons would be much easier to press accurately.
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09:58:06  <maddy_> Eddi|zuHause: true, I guess I would only use my thumbs and hold the phone with other fingers, but it's still easier/faster to have a separate key for each character
10:07:39  <maddy_> my biggest problem with on-screen-keyboards is the fact that they cover half of my screen
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10:12:20  <planetmaker> maddy_, with keyboard on a phone it covers half the area you otherwise had a screen ;-)
10:18:57  <maddy_> no, if it slides under the screen :) then it only makes the phone more thick (which I can live with)
10:20:58  <peter1138> Or clamshell style, where we didn't to worry about smashing an expensive screen whenever we touched the phone...
10:21:52  <peter1138> What about a keyboard on the back? Heh
10:22:03  <peter1138> That would take a lot of training, heh
10:29:22  <Pinkbeast> clamshell: I still want a device that is basically a Psion Series 5 with a phone in it
10:34:31  <peter1138> Fuck yeah
10:35:54  <__ln__> http://blog.eu.playstation.com/2013/09/03/farming-simulator-ploughs-into-ps3-today/
10:47:02  <maddy_> I would like a phone with linux command line as the UI...just simple text commands for basic functions e.g. "call 123456", or: sms 123456 "Hey, what's up?"
10:47:54  <maddy_> optionally, if we want to get fancy, ability to launch GUI programs, e.g. a web browser, but still have the command line as the main window
10:48:43  <Pinkbeast> I'm not sure "call 123456" is appreciably different from "123456<green dial button>" TBH, scripting would be the killer app there
10:49:13  <maddy_> sure
10:49:31  <peter1138> for i in phonebook.txt; do sms $i "Send  to happy dude"; done
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13:29:47  <TWerkhoven> Xaroth|Work: why do you have _END for some enums, and omitted that for others?
13:30:32  <Belugas> hello
13:31:06  <Xaroth|Work> TWerkhoven: because the ottd enums (iirc) had an END item as well
13:31:07  <TWerkhoven> ello
13:31:28  <TWerkhoven> ah
13:31:47  <Xaroth|Work> I tried mimicing the ottd code as much as possible for those enums
13:31:54  <TWerkhoven> that makes sense
13:32:05  <Xaroth|Work> makes it easier to see the relations between them when ottd changes enums (even though that's unlikely)
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14:09:51  <sla_ro|master> https://dl.dropboxusercontent.com/u/29623549/openttd_bug.png
14:09:54  <sla_ro|master> XD
14:10:40  <peter1138> -ENOT_A_BUG
14:11:24  <peter1138> (God that looks ugly)
14:11:24  <sla_ro|master> is my fault :P, I fixed it, I did rebuild the infrastructure
14:11:59  <peter1138> 32bpp they said. Extra zoom they said. It'll look better they said. Fuck why did I bother?
14:12:28  <peter1138> Oh yeah, cos I wanted to zoom in on the old 8bpp sprites cos I'm getting old :p
14:13:49  <V453000> It definitely is possible to make nice graphics in 32bpp and ez peter1138
14:14:00  <V453000> question is why would someone put that much effort :)
14:14:41  <sla_ro|master> I like the 32bit gfx
14:14:45  <V453000> also I think 32bpp would require people to really know what they are doing in terms of mixing colours together
14:15:04  <V453000> 8bpp palette guarantees that people use sensible colours (though people still fuck up on shades :> )
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14:17:16  <V453000> sla_ro|master: they are almost not awful when fully zoomed
14:17:19  <V453000> in 1x it is total disaster
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14:17:32  <peter1138> Gosh, I just fixed an mini-SD card... with contact cleaner.
14:17:45  <peter1138> Problem now is... what the heck uses mini-SD cards?
14:17:58  <V453000> which is why I asked multiple times Bad_Brett if he could make any non-zoom screenshot
14:18:08  <V453000> hm :) I guess the things now are called micro-sd?
14:18:14  <peter1138> No.
14:18:17  <V453000> or which size :D
14:18:18  <V453000> idk
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14:18:24  <peter1138> MiniSD.
14:18:34  <V453000> is the one you have sure, but now is used mostly microsd?
14:18:37  <V453000> I phrased that wrongly
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14:19:01  <peter1138> Yeah you did :p
14:19:57  <V453000> I did!
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14:22:04  <peter1138> Speak of the devil.
14:22:13  <Miauw> I know of a thing that uses miniSD's.
14:22:18  <Miauw> Mini-SD to normal SD converters
14:22:19  <Miauw> :P
14:22:22  <peter1138> Yup
14:22:47  <sla_ro|master> I wish the icons on building were bigger
14:22:51  <sla_ro|master> are so small :S
14:24:46  <V453000> Bad_Brett: got any x1 zoom screenshot of your stuff? :)
14:25:27  <Bad_Brett> I can upload some
14:26:02  <Bad_Brett> the reason i haven't done that is because some ground sprites are still missing such as rivers
14:26:09  <V453000> I was just curious if zbase is just terribly made, or if its that brutally hard to make x1 sprites look nice while x4 looks ok
14:26:21  <juzza1> sla_ro|master: get opengfx biggui
14:26:27  <V453000> as your x4 images look amazing, I am really wondering what does x1 look like
14:26:34  <Bad_Brett> that is definately one of the advantages with 8bpp
14:26:46  <Bad_Brett> 32bpp will always look a bit more blurry
14:26:50  <__ln__> Bad_Brett: *definitely
14:27:01  <Bad_Brett> damn, i always get that one wrong :)
14:27:19  <juzza1> it's definitely definately
14:27:20  <planetmaker> I don't think it's an 8bpp advantage. Like there you need to draw all zoom-levels separately. And the same would need doing in 32bpp, too
14:28:11  <planetmaker> it's that most people think that 32bpp means to make a model and render it with about identical settings for light and contrast for each zoom level. That probably is wrong :-)
14:28:23  <V453000> it is a lot more dangerous in 32bpp though pm as it offers less difference in shades -> blurriness is possible
14:28:36  <planetmaker> V453000, why less differences in shade?
14:28:44  <sla_ro|master> [17:26:13] <juzza1> sla_ro|master: get opengfx biggui
14:28:44  <Bad_Brett> planetmaker: i put on a sharpening filter on the 1x zoom level sprites...
14:28:44  <sla_ro|master> ok
14:28:46  <sla_ro|master> I will get it
14:28:52  <planetmaker> you mean you *can* do less shade difference?
14:28:58  <V453000> well 16 scale greyscale certainly offers less "blur" than 256
14:29:03  <sla_ro|master> can we have animated water? XD
14:29:09  <Bad_Brett> but the when you have semi-transparent sprites, it will always look a bit blurry
14:29:09  <planetmaker> Bad_Brett, yeah, that's what I would suspect to be the least one will need to do :-)
14:29:20  <planetmaker> sla_ro|master, yes, we can
14:29:30  <V453000> yeah, in 32bpp the shade can be more soft -> danger of blur if done too soft
14:29:36  <V453000> "" blur "" :)
14:29:39  <planetmaker> ok, yeah, that's true that way
14:29:50  <planetmaker> one needs to maintain crisp contrasts :_)
14:29:56  <V453000> 8bpp wtf
14:29:59  <Bad_Brett> also, the more details you have, the more blurry it looks... and i have a lot of details
14:30:01  <V453000> ftwá :D
14:30:03  <V453000> -á
14:30:07  <Bad_Brett> but i look at it this way
14:30:37  <Bad_Brett> when i first played the game, it looked more like the 2x zoom level does today
14:31:01  <planetmaker> Bad_Brett, that's the other thing... I wonder whether one should make less-detailed model versions for smaller zooms. But meh... tmwftlb ;-)
14:31:05  <V453000> well you play the game today not back then though :)
14:31:18  <planetmaker> hehe, V453000. quite right
14:31:23  <Bad_Brett> the vehicles in my scenario run slower, so i think it will play better at the 2x zoom level
14:31:52  <V453000> well I was just wondering and curious, we can have some constructive discussion if we see the stuff :P
14:32:14  <Bad_Brett> planetmaker: i've thought about doing something like this
14:32:33  <Bad_Brett> but someone said that it would be confusing if the sprites looked different on different zoom levels
14:32:38  <V453000> pffft
14:32:42  <V453000> someone says =
14:32:44  <V453000>  :D
14:32:57  <Bad_Brett> alrigt, wait  a minute
14:33:02  <Bad_Brett> ...just have to start openttd
14:33:06  <V453000> but yeah that isnt a bad idea to remove some elements from the model
14:33:15  <V453000> for zoom out
14:33:41  <Bad_Brett> which will take some time because my development folder i is still in the data folder ;-)
14:33:55  <V453000> :D
14:34:05  <V453000> which is 100gb worht of sprites or?
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14:34:30  <planetmaker> how big is your repository for that newgrf, Bad_Brett ?
14:36:02  <planetmaker> wondering whether it's feasible and would make sense to offer build services :-)
14:36:40  <Bad_Brett> that would indeed be interesting
14:36:49  <Bad_Brett> how would that work?
14:37:33  <V453000> render farm and compiling for the grf I believe, plus hosting, issue tracker, wiki , ...
14:37:50  <V453000> version system and stuff, ... its great
14:38:29  <planetmaker> ^ you would need start(?) using a version control system for your project. And the server then could make a build daily or on demand or on push of the repository and make available the build result
14:38:51  <planetmaker> and yes, rendering can be included there or done separately.
14:39:16  <Bad_Brett> sounds like good idea
14:40:56  <planetmaker> what 3D programme do you use? Blender?
14:41:02  <Bad_Brett> i've got to organize the project first though
14:41:14  <Bad_Brett> 3ds max
14:41:33  <V453000> :>
14:41:38  <Bad_Brett> 2010
14:41:58  <planetmaker> uh... I'm afraid we can't offer that. Unless you buy the license which works on linux
14:42:09  <V453000> oh
14:42:46  <planetmaker> doesn't mean we can't offer the build services though
14:43:06  <planetmaker> after all, building of that stuff is not exactly light-weight either :-)
14:46:31  <Bad_Brett> the grf building is a bigger problem
14:46:46  <Belugas> #You make me closer to god!
14:46:55  <planetmaker> that should be the smaller for us
14:47:22  <Bad_Brett> i decided to remove all ray tracing and such until i get a more powerful computer
14:47:29  <planetmaker> :-)
14:49:48  <planetmaker> http://dev.openttdcoop.org/projects/home/wiki/Guide_for_Windows_users might be interesting for you, if you want to organize it into a project, Bad_Brett
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14:51:00  <Bad_Brett> thanks!
14:51:07  <Bad_Brett> i think i already installed tortoisehg some time ago actually
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14:51:39  <planetmaker> I think V453000 and juzza1 have followed it and it worked well for them
14:52:55  <Bad_Brett> splendid
14:52:57  <planetmaker> for a project of that size with that many images, I'm not 100% sure that mercurial is the right choice, though. Maybe we want to setup that via subversion... which would need looking into
14:53:10  <planetmaker> but tortoiseSVN doesn't work different really. Nor the other stuff :-)
14:53:24  <Bad_Brett> :-)
14:53:58  <__ln__> http://www.kitguru.net/components/memory/faith/hynix-fabs-on-fire-after-chemical-explosion/
14:54:18  <planetmaker> though... maybe just hg with largefiles extension :-)
14:57:17  <peter1138> __ln__, probably didn't even happen, just an excuse to raise prices.
15:00:02  <Bad_Brett> here are some pictures from the 1x zoom level:
15:00:07  <Bad_Brett> http://www.badbrett.se/1xscreen4.png
15:00:25  <peter1138> Looks fine to me.
15:00:29  <Bad_Brett> http://www.badbrett.se/1xscreen3.png
15:00:48  * peter1138 drools a little...
15:01:01  <Bad_Brett> it does get a bit blurry, that's hard to avoid
15:01:07  <peter1138> See, you clearly know how to use colour.
15:02:08  <peter1138> I hope you have all this backed up etc...
15:02:17  <planetmaker> :-)
15:02:21  <Bad_Brett> hehe thanks
15:02:25  <peter1138> So often you see something awesome that is discontinued due to the author losing their sources.
15:02:49  <Bad_Brett> yeah i've had nightmares about that
15:02:51  <planetmaker> Bad_Brett, so please, if I can help this, let's try to get it setup
15:03:02  <Bad_Brett> :D
15:03:35  <planetmaker> (conditions apply... devzone hosts open-source :D)
15:04:23  <Bad_Brett> well, isn't that what openTTD is all about?
15:04:36  <planetmaker> yes, it is. But not every NewGRF author agrees
15:06:24  <planetmaker> if you think OpenTTD is all about open-source, then it's going to be the landscape set I always wanted for OpenTTD
15:06:33  <planetmaker> and will do all I can to help it
15:06:48  <Bad_Brett> that's really great to hear
15:07:58  <Miauw> Welp.
15:08:04  <Miauw> I think I used one-way path signals instead of block signals
15:08:05  <Miauw> Go me
15:08:57  <Bad_Brett> btw planetmaker... didn't you write a grid on/grid off patch ones?
15:09:05  <Bad_Brett> *once
15:09:10  <planetmaker> yes
15:09:19  <planetmaker> it still has issues, sadly
15:09:58  <Bad_Brett> how does it work? is there a toggle button or does activate when a building tool is selected?
15:10:13  <planetmaker> you get a new button in the transparency settings window
15:10:23  <Bad_Brett> nice
15:10:31  <planetmaker> it requires the ground sprites being drawn without grid
15:10:40  <Bad_Brett> no problem there ;-)
15:10:59  <planetmaker> grid is drawn as separate transparent sprites which just are the outlines of tiles above the ground tiles
15:11:20  <Bad_Brett> yeah, that's exactly what i'm looking for
15:11:45  <Bad_Brett> it would greatly improve the playability
15:12:11  <planetmaker> yes, I think so, too :D
15:12:50  <Bad_Brett> what are the issues?
15:13:29  <planetmaker> proper drawing in some cases, especially in conjunction with foundations, half-tile foundations more-so
15:13:34  <peter1138> It won't work with the original base set.
15:13:47  <peter1138> Sprite sorters, yeah
15:13:49  <planetmaker> peter1138, no, it won't. But that's not an issue. It simply won#t make them go
15:14:32  <Bad_Brett> yeah, foundations must be hell
15:15:26  <planetmaker> http://hgweb.openttdcoop.org/pm-openttd/ is the current state. I updated it like 4...8 weeks ago
15:15:53  <peter1138> http://i.imgur.com/mXEu1Un.jpg
15:15:53  <planetmaker> the 'last change' on the top obviously is wrong ;-)
15:17:19  <Bad_Brett> :-)
15:17:28  <Bad_Brett> do i have to make a new build to apply the patch?
15:17:43  <planetmaker> you could just pull that source and build
15:17:50  <Bad_Brett> alright
15:18:01  <planetmaker> it's a full openttd repository with all patches for that feature applied
15:18:21  <V453000> that looks quite awesome Bad_Brett
15:18:22  <V453000> :)
15:19:03  <Bad_Brett> really? i still think it's a bit blurry
15:19:31  <Bad_Brett> :P
15:19:50  <planetmaker> http://devs.openttd.org/~planetmaker/patches/grid/screens/grid_opengfx_composite.png <-- screenshot, Bad_Brett from the UI (right most button)
15:20:19  <planetmaker> showing also difference between current grid, new grid and without grid
15:20:46  <planetmaker> it's slightly more visible than current one
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15:21:07  <V453000> the old grid was nicer :'
15:22:10  <Bad_Brett> looks great
15:24:11  <Bad_Brett> i would really love to have the option to activate it every time you select a construction tool, if that would be possible
15:24:17  <planetmaker> needs sprites like http://devs.openttd.org/~planetmaker/patches/grid/screens/grids.png
15:24:43  <planetmaker> http://devs.openttd.org/~planetmaker/patches/grid/screens/rail_grid.png and http://devs.openttd.org/~planetmaker/patches/grid/screens/road_grid.png
15:25:45  <Bad_Brett> ah you cut holes for the railway tracks as well
15:26:02  <Bad_Brett> that's ambitious :-)
15:26:03  <planetmaker> yes. I need to do that as rails and roads are not separated from the ground
15:26:17  <planetmaker> unless you use railtypes. Then it's easy there
15:26:23  <planetmaker> but otherwise IMHO it looks ugly with grid
15:26:45  <Bad_Brett> yeah that's probably right
15:27:33  <Bad_Brett> can this problem be avoided by using railtypes?
15:27:54  <planetmaker> with railtypes I use the normal ground grid and draw the rail sprite on top, yes
15:28:55  <Bad_Brett> isn't that a better idea then?
15:29:26  <planetmaker> :-) Yes. But without NewGRFs I don't have railtype sprites separated from ground. And it has to work then, too
15:29:41  <planetmaker> So I do one or the other, depending on whether a railtype is used or not
15:29:55  <planetmaker> that's not the issue with the patches :-)
15:30:04  <Bad_Brett> i see :-)
15:31:08  <planetmaker> and if you provide your own roads, you might want, or not want to provide those road grid sprites. But the widths of roads mostly is given by the movement code. Thus it looked ok with the different roads usually
15:31:46  <Bad_Brett> great
15:32:47  <Bad_Brett> is there any chance that a feature like this will make it in the trunk if it's bug free?
15:32:48  <planetmaker> and with proper road types, if we ever get those, no additional sprites are needed either
15:33:00  <planetmaker> if i get it bug free, sure
15:33:11  <planetmaker> I didn't write it in order to gather dust ;-)
15:33:16  <Bad_Brett> that would be really great
15:33:17  <Bad_Brett> :-)
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15:44:50  <oskari89> When is OpenTTD 1.4.0 release expected? :)
15:45:03  <oskari89> Or 1.4.0-beta?
15:45:45  <planetmaker> 1.3.0 dates +12 month
15:46:13  <MNIM> Somewhere last millennium.
15:46:24  <oskari89> March 2014? :P
15:46:24  <MNIM> Oh, what's that, your time machine is out of order?
15:46:31  <MNIM> What a shame.
15:46:51  <Bad_Brett> i'm setting up tortoise... guess it's time to fix those backslashes now :-P
15:48:40  <peter1138> Urgh, wish my keyboard wasn't so heavy.
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15:49:07  <planetmaker> that would be most helpful, yes, Bad_Brett :-)
15:49:49  <planetmaker> and, Bad_Brett, a thing even easier stumbled upon is cases in filenames. Though... lucky for you, Alberth patched that recently so that NML does not mind cases anymore (so much)
15:50:05  <Terkhen> hello
15:50:15  <planetmaker> hi Terkhen
15:50:37  <Bad_Brett> good
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16:00:14  <Miauw> Is there any way to un-share orders?
16:00:25  <Miauw> Or make them share with a different train?
16:01:21  <peter1138> Select the the line that says they're shared orders and press delete, I think.
16:01:27  <peter1138> (The button, not the key)
16:01:42  <Miauw> Oh, I see
16:01:43  <Miauw> Thanks!
16:15:39  *** ntx [~ntx@dsl-hkibrasgw3-58c027-185.dhcp.inet.fi] has quit [Quit: leaving]
16:24:47  <Eddi|zuHause> <TWerkhoven> Xaroth|Work: why do you have _END for some enums, and omitted that for others? <-- "_BEGIN" and "_END" entries in enums are used in for-loops over all enum entries
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16:36:20  <Miauw> How do I convince the local authorities into letting me build one last house?
16:36:26  <Miauw> Err
16:36:29  <Miauw> Demolish, that is
16:36:54  <planetmaker> http://wiki.openttd.org/Game_mechanics#Local_authority_rating
16:38:16  <DanMacK> Plant Trees
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16:41:59  <Bad_Brett> hey danmack!
16:42:42  <DanMacK> Hey Brett, how goes it?
16:43:03  <Bad_Brett> good, thank you :)
16:43:20  *** neli [micha@30-224.ftth.onsbrabantnet.nl] has quit [Ping timeout: 480 seconds]
16:43:21  <DanMacK> New stuff's looking gorgeous
16:43:32  <Bad_Brett> thank you! :D
16:43:47  <DanMacK> How goes coding?
16:43:53  <alluke> which stuff?
16:44:25  <Bad_Brett> the coding goes pretty well... finally managed to get those extra turning angles work properly :-)
16:44:26  <DanMacK> His 'Goldrush' mod for OpenTTD 32B
16:44:42  <DanMacK> Sweet, can't wait for a grf
16:44:50  <alluke> ah
16:44:56  <Bad_Brett> i was wondering if you could give me some advice on the engines
16:45:03  <alluke> ye it looks epic
16:45:06  <DanMacK> Sure, what kind of advice?
16:47:02  <Bad_Brett> i've been looking a lot at NARS lately for inspiration
16:47:30  <Bad_Brett> and it's really cool that you have upgraded versions of 4-4-0's/4-6-0's etc.
16:47:50  <DanMacK> thanks
16:50:04  <Bad_Brett> i've been thinking of doing something simular, but i'm leaning towards giving them "unique" names
16:50:32  <DanMacK> PM
16:50:54  <Eddi|zuHause> it's better if you code them as separate engine instead of "automatic upgrades"
16:51:43  <Eddi|zuHause> a) you already have enough complexity with engine graphics, and b) you can then use autoreplace and stuff
16:52:15  <Eddi|zuHause> with the early retirement you don't get too much clutter in the purchase list (unless you enable "vehicles never expire")
16:52:31  <Bad_Brett> yeah, i know... it's more of a naming issue
16:53:28  <Eddi|zuHause> just make a table with engine names and stats, we can probably adapt my generator script for your engines
16:57:03  <Sacro> !seen Bjarni
16:57:06  <Sacro> :(
16:57:16  <Bad_Brett> Eddi: nice
16:57:18  <DanMacK> @seen Bjarni
16:57:18  <DorpsGek> DanMacK: Bjarni was last seen in #openttd 1 year, 47 weeks, 4 days, 16 hours, 38 minutes, and 11 seconds ago: <Bjarni> heh
16:59:37  <Eddi|zuHause> Bad_Brett: you should get one engine coded (with movement, etc.) and publish it to the repo you get from planetmaker, then i can have a look
16:59:56  <Bad_Brett> will do
17:00:14  <Bad_Brett> there's still some fine-tuning to do though
17:00:27  <planetmaker> it need not be finished and fine-tuned for that
17:00:31  <Eddi|zuHause> sure. doesn't have to be tomorrow :)
17:00:32  <planetmaker> it's a development repo
17:00:55  <planetmaker> thus both could be done concurrently. possibly
17:01:13  <planetmaker> a repo is not meant to only contain polished stuff :-)
17:01:20  <planetmaker> it's the workhorse
17:03:25  <Bad_Brett> :-)
17:04:14  <planetmaker> commits come for free. And allow you to come back to. And even compare stuff :-)
17:04:27  <Bad_Brett> by the way, i registered a user at the repo, but haven't got the activation mail yet
17:04:59  <planetmaker> with repo you mean devzone?
17:05:10  <Bad_Brett> oh yeah
17:05:12  <planetmaker> how long ago?
17:05:12  <Bad_Brett> of course
17:05:18  <Bad_Brett> two hours maybe
17:05:34  <planetmaker> I wonder whether that works... we recently did a lot of internal renewal on that server (and still do)
17:05:40  <planetmaker> it *should* work, though
17:05:51  <Bad_Brett> i'll check back later
17:05:54  <Bad_Brett> time for some food
17:06:01  <planetmaker> enjoy your meal :-)
17:08:10  <planetmaker> and if you don't get the e-mail... I can activate your account manually. One never knows either what spam filters do
17:09:55  *** frosch123 [~frosch@frnk-590f6b0f.pool.mediaWays.net] has joined #openttd
17:12:23  <Alberth> hi hi
17:16:43  <frosch123> hai
17:16:45  <planetmaker> hi alberth & frosch123 :-)
17:17:13  <fjb> Moin
17:17:20  <Alberth> o/
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17:29:55  <Bad_Brett> oh hai Alberth! oh hai frosch123!
17:32:01  <Eddi|zuHause> WO?!
17:32:54  *** Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd
17:33:03  <Wolf01> hello
17:33:19  <Alberth> o/ Wolf01
17:39:04  <LordAro> Alberth, how long have you been here?
17:39:46  <Alberth> an hour, today
17:39:57  <LordAro> oh, and hai frosch123, Wolf01 and all
17:40:23  <Alberth> minus 13 seconds when I said that :p
17:40:46  <LordAro> hmm, watching too much internet tv :p
17:41:52  <frosch123> LordAro: "event log" is only available to "regular patches" and up
17:41:55  <frosch123> +r
17:42:36  <LordAro> regular patches?
17:42:49  <LordAro> and where does the extra 'r' go? :p
17:43:06  <frosch123> regular patchers
17:44:40  <LordAro> so, a rank?
17:45:43  <frosch123> https://secure.openttd.org/bugs/user/1433 <- "project group"
17:46:56  <LordAro> yay, i'm special :3
17:46:59  *** gelignite [~gelignite@i528C33A0.versanet.de] has joined #openttd
17:48:05  <frosch123> you are number 1433
17:48:40  <Eddi|zuHause> yeah, nobody else has that number :p
17:49:05  <Alberth> true, I just deleted all those numbers
17:49:27  *** LordAro is now known as LordAro1433
17:49:33  <LordAro1433> :3
17:49:41  <frosch123> hmm, why can i see more data on lordaro's profile than on my own :p
17:50:08  <frosch123> "registered since" specifically
17:50:09  <Alberth> frosch is a serious developer with lots of secret data :p
17:50:37  <frosch123> "serious" sounds like an insult :p
17:50:44  *** LordAro1433 is now known as LordAro
17:51:12  <Alberth> :(   it was not intended as such
17:51:26  <Eddi|zuHause> seriousfrosch like seriouscat?
17:51:42  <LordAro> i wasn't ready for it :(
17:52:08  <Eddi|zuHause> how can i even find out my user number?
17:52:08  <frosch123> ready?
17:52:21  <Rubidium> steady!
17:52:25  <frosch123> Eddi|zuHause: find a task with your name somewhere
17:52:27  <frosch123> and click it
17:54:34  <LordAro> while we're on the flyspray subject, can i poke someone about http://bugs.openttd.org/task/5722 ?
17:56:13  <DorpsGek> feel free to poke me
17:56:33  <frosch123> you were asking for it :p
17:56:54  <Eddi|zuHause> yeah, if you've no fun in the world, go poke the DorpsGek :p
17:56:59  <V453000> if I dont have ID 453000 I am going to be disappointed
17:57:33  * LordAro pokes DorpsGek :p
17:57:58  <Eddi|zuHause> oh, i have ID 60
17:58:32  <Eddi|zuHause> and apparently i'm a regular patcher :p
17:59:31  <Eddi|zuHause> and no "registered since..."
17:59:55  <Eddi|zuHause> so "old" accounts probably don't have that
18:01:07  <LordAro> wait, i've opened 57 tasks?!
18:01:11  <LordAro> that seems like a lot
18:01:38  <LordAro> seems i've been more useful than you, Eddi|zuHause :p
18:01:44  *** DanMacK [~Cyclone29@node-1660.tor.pppoe.execulink.com] has quit [Ping timeout: 480 seconds]
18:05:46  <Rubidium> yeah, you've been more useful... I only opened 36
18:06:38  <Eddi|zuHause> that metric seems flawed :p
18:09:13  *** frosch123 [~frosch@frnk-590f6b0f.pool.mediaWays.net] has quit [Remote host closed the connection]
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18:20:16  <LordAro> so, that's a no on fs#5722 ? :3
18:21:38  <planetmaker> I don't think so. We have been pretty busy with other stuff recently
18:22:04  * planetmaker builds new devzone
18:22:29  <planetmaker> and alb. and fro. setup newgrf translator
18:22:33  <LordAro> other stuff? what is this madness?
18:30:02  <Alberth> I am?  :o
18:30:11  <planetmaker> dunno :-)
18:32:00  <oskari89> This is Sparta!
18:32:03  <oskari89> Lol :P
18:32:21  <Wolf01> ops, I did it again
18:32:46  <Wolf01> I purchased another games bundle
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18:34:01  <Bad_Brett> what games?
18:34:07  <Wolf01> men of war
18:34:19  <Wolf01> all of them at ~3€
18:35:17  <Bad_Brett> good price
18:36:02  <Bad_Brett> what's the catch? do you have to use steam? ;-)
18:36:09  <Wolf01> yeah
18:36:20  <Wolf01> but I have 130 games on steam right now
18:36:22  <Bad_Brett> in that case you got robbed
18:36:43  <Wolf01> I got robbed enough time ago
18:36:47  <Bad_Brett> haha
18:37:14  <Wolf01> so for now I just try to spend less and get more
18:38:37  <Bad_Brett> yeah... you've got to save money for 42008 ;-)
18:41:06  <Wolf01> ah, that's not a problem, these are just some spare money I had on paypal
18:42:05  <Bad_Brett> lucky you
18:42:15  <Bad_Brett> it sucks to be unemployed
18:43:29  <Wolf01> :(
18:44:21  <Bad_Brett> the good thing is that i've got more time for working on grf's :-)
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19:08:27  <Bad_Brett> hello andy
19:08:29  <andythenorth> o/
19:18:16  <Bad_Brett> i'm feeling naughty tonight... i'm adding american and british flags even though i know i'm not supposed to
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19:36:57  <LordAro> /o Zuu
19:37:14  <Zuu> Hello LordAro
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19:43:38  <DanMacK> Hey all
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20:41:54  <frosch123> night
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21:17:21  <Terkhen> good night
21:19:30  <andythenorth> bye
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21:33:27  <Wolf01> 'night all
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23:53:33  <rutine> hi

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