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[defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 06:06:31 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 06:21:07 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 06:32:15 *** Pecio [~fgh@agab57.neoplus.adsl.tpnet.pl] has joined #openttd 06:38:16 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has quit [Quit: Standby mode...] 06:42:32 *** Japa__ [~Japa@117.201.101.3] has joined #openttd 06:44:56 <dihedral> good morning 06:45:11 <Supercheese> good midnight 06:45:29 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 06:49:03 *** Japa_ [~Japa@117.201.101.3] has quit [Ping timeout: 480 seconds] 07:04:46 *** Pecio [~fgh@agab57.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 07:32:28 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:48:36 *** wakou2 [~stephen@host86-164-48-248.range86-164.btcentralplus.com] has joined #openttd 07:50:01 <Taede> moin 07:56:40 *** Japa_ [~Japa@117.201.110.47] has joined #openttd 08:03:08 *** Japa__ [~Japa@117.201.101.3] has quit [Ping timeout: 480 seconds] 08:07:23 <planetmaker> moin 08:15:16 <V453000> heyo 08:17:28 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:33:18 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 08:39:58 *** zydeco [~zydeco@17.76.18.95.dynamic.jazztel.es] has joined #openttd 09:49:05 *** wakou2 [~stephen@host86-164-48-248.range86-164.btcentralplus.com] has quit [Quit: Konversation terminated!] 09:54:55 *** wakou2 [~stephen@host86-164-48-248.range86-164.btcentralplus.com] has joined #openttd 10:09:04 *** sla_ro|master [~sla.ro@85.186.160.35] has quit [] 10:38:33 *** montalvo [~montalvo@papc-ma276.st-andrews.ac.uk] has joined #openttd 11:18:23 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:18:43 *** TheMask96 [martijn@89.104.166.242] has quit [Ping timeout: 480 seconds] 11:20:13 *** TheMask96 [martijn@89.104.166.242] has joined #openttd 11:28:35 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 11:29:34 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:31:58 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has joined #openttd 11:32:59 *** Supercheese [~Superchee@98.145.159.76] has quit [Read error: Connection reset by peer] 11:33:27 *** Supercheese [~Superchee@98.145.159.76] has joined #openttd 11:34:14 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 11:39:41 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 11:42:20 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 11:52:52 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 11:59:29 *** antisorm [~id@37.140.101.204] has joined #openttd 12:02:46 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 12:12:30 *** HerzogDeXtEr [~flex@i59F6A54B.versanet.de] has joined #openttd 12:18:12 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 12:24:46 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has joined #openttd 12:24:53 <DanMacK> Hey all 12:26:31 <scshunt> hi 12:34:39 *** roadt_ [~roadt@114.96.137.186] has quit [Read error: Connection timed out] 12:35:01 *** roadt_ [~roadt@114.96.137.186] has joined #openttd 12:36:09 *** LordAro [~LordAro@sns61-33.york.ac.uk] has joined #openttd 12:39:35 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 12:47:22 *** Zuu [~Zuu@gateway.sdr.org] has joined #openttd 12:58:28 <Belugas> hello 12:59:03 <V453000> moo 13:28:18 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:29:33 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 13:54:11 *** roadt_ [~roadt@114.96.137.186] has quit [Read error: Connection timed out] 13:54:45 *** roadt_ [~roadt@114.96.137.186] has joined #openttd 14:07:12 *** Ristovski [~rafael@31.11.127.74] has joined #openttd 14:18:13 *** Zuu [~Zuu@gateway.sdr.org] has quit [Ping timeout: 480 seconds] 14:26:25 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 14:59:20 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has joined #openttd 15:01:17 <DanMacK> o/ 15:05:28 <planetmaker> \o 15:06:12 * planetmaker ponders introducing a new object property: amount placed upon map generation on a 256^2 map 15:07:30 *** Zuu [~Zuu@m-office.sdrf.se] has joined #openttd 15:40:03 *** Sturmi [~Sturmi@p579788E9.dip0.t-ipconnect.de] has joined #openttd 15:55:52 *** valhallasw [~valhallas@zeroshell2.strw.leidenuniv.nl] has joined #openttd 16:14:41 *** Hendrick [~Hendrick@212.93.105.25] has joined #openttd 16:21:29 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 16:30:30 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 17:35:52 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 17:36:46 <DanMacK> @seen andythenorth 17:36:46 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 21 hours, 40 minutes, and 55 seconds ago: <andythenorth> found it 17:37:14 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 17:37:20 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has joined #openttd 17:40:41 *** frosch123 [~frosch@frnk-590f61c6.pool.mediaWays.net] has joined #openttd 17:46:12 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:46:15 *** mode/#openttd [+o Alberth] by ChanServ 17:48:30 *** antisorm [~id@37.140.101.204] has quit [Read error: Operation timed out] 17:51:20 *** Wolf01 [~wolf01@host180-136-dynamic.244-95-r.retail.telecomitalia.it] has joined #openttd 17:52:16 <Wolf01> evenink 17:53:02 *** Hendrick [~Hendrick@212.93.105.25] has quit [Quit: Truly, the end of days.] 17:53:18 <Alberth> hihi 17:54:47 <frosch123> moin 17:57:33 <planetmaker> moin 18:00:58 <zydeco> greetings 18:08:56 * Belugas wants an EBow 18:09:01 <Belugas> hem... oops... 18:09:04 <Belugas> sorry 18:09:12 <peter1138> :-) 18:09:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has joined #openttd 18:09:32 <frosch123> an e-bow? 18:09:41 <frosch123> can you should people on the internet with that? 18:09:51 <peter1138> Should them, yes. 18:10:20 <frosch123> s/uld/ot/ :s 18:10:21 <Belugas> i should shout some sholders 18:10:28 <Belugas> shoot 18:10:31 <Belugas> shit! 18:10:44 <frosch123> hard word 18:18:51 <frosch123> i know a topic V could derail :) 18:21:57 <Belugas> :) 18:23:11 <V453000> I am derailed alllll the time 18:23:36 <Belugas> get on your tracks! 18:23:46 * Belugas does not say what type of tracks... 18:23:48 <Belugas> hohoh 18:24:17 <V453000> :) 18:26:37 *** Pereba [~UserNick@187.58.121.148] has joined #openttd 18:37:56 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:41:17 *** lugo [lugo@000189e6.user.oftc.net] has quit [Remote host closed the connection] 18:48:30 *** wakou2 [~stephen@host86-164-48-248.range86-164.btcentralplus.com] has quit [Quit: Konversation terminated!] 18:49:11 * Supercheese would use a newobject property to place objects on map randomly, seagulls by default 18:49:46 <Supercheese> might also be nice to have some sort of callback or method to tell them to be placed near things like industries or towns 18:50:04 <Supercheese> for a pony wish :) 18:50:50 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has joined #openttd 18:51:11 * Belugas wonders... seeing a seagull in gme would mean it's a freaking big whale of a bird! 18:51:40 <andythenorth> self-building new objects? o_O 18:51:54 <Supercheese> at map gen, planetmaker mentioned it earlier 18:51:56 <andythenorth> fuck the GS route, it's an inadequate way to do it 18:52:00 <Supercheese> as a pondering 18:52:07 *** Progman [~progman@p57A1BA72.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:52:08 <andythenorth> nah, needs to be on the monthly cb 18:52:10 <andythenorth> the / a 18:52:28 <Pinkbeast> Seagulls would be a nice ambient noise 18:52:48 <Supercheese> Been there; done that 18:52:51 <Supercheese> ;) 18:52:57 <Pinkbeast> ... but I guess the fishing harbour could just make the noise directly and now you can tell me it already does. 18:53:14 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=56780&start=60#p1063573 18:53:22 <Supercheese> also: http://grfcrawler.tt-forums.net/index.php?do=list&cid=7 18:54:48 <andythenorth> grfcrawler must die :x 18:57:46 <frosch123> Supercheese: you have to decide for generation order, either industries or objects first :) 18:57:55 <frosch123> towns are definitely first though 18:59:31 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 19:03:57 <planetmaker> objects are not game crucial. last. As now 19:05:11 *** au [~au@4.59.10.31.omegatech.cz] has joined #openttd 19:05:21 <au> hi, how to load a script ? :) 19:05:28 <planetmaker> I have a rather quick hack... http://devs.openttd.org/~planetmaker/patches/index.php?source=place_objects/place_objects.diff - but not suitable yet :-) 19:06:17 <andythenorth> is there a reason (I haven't thought of) that it has to be map-gen time, and not in the gameplay loop somewhere? 19:06:19 <planetmaker> au, from main menu: script / ai settings. Then generate a new map 19:06:47 <au> planetmaker: I mean in a console. exec script.scr makes ERROR: script file not found 19:06:51 <planetmaker> andythenorth, there's no reason. But ... map generation makes sense, no? 19:07:20 <au> planetmaker: even though pwd shows the directory is the right one and the file is present 19:08:21 <andythenorth> planetmaker: couple of thoughts (1) landscape evolving over time is interesting (2) industries open (and close) 19:08:40 <andythenorth> I missed some of the discussion, but I assume that objects would be able to try and locate near [something] ? 19:10:00 <planetmaker> andythenorth, objects have the usual capabilities. Up to the newgrf author 19:10:38 * andythenorth should read the spec :P 19:10:51 <planetmaker> au, did you try w/o file extension? 19:12:30 <au> planetmaker: yes, and funny to say ls doesn't show anything too :O 19:12:52 * andythenorth is interested in the age-old pony "extra stuff around FIRS industries" 19:13:00 <andythenorth> objects seems like the cleanest solution to that 19:13:23 <andythenorth> and giving industries the capability to build objects seems a bit unclean 19:13:51 <planetmaker> andythenorth, I think that should rather be an extension of the field idea :) 19:14:05 <andythenorth> is the field idea resurrected? 19:14:13 <andythenorth> last I knew, it was considered very dead 19:14:40 <planetmaker> well, no. But industries spawning objects, or objects checking for industry XY is... strange imho 19:14:57 <andythenorth> practical though... 19:15:04 <planetmaker> and imho it wasn't exactly shot dead. Rather died due to insufficient food supply 19:15:12 <andythenorth> frosch123 thoughts? o_O 19:16:29 <frosch123> i think industries spawning objects would be a cool thing 19:16:41 <frosch123> mostly for extracting industries 19:16:55 <frosch123> destroying the nature around them 19:17:01 <frosch123> and leaving pits behind 19:18:31 <planetmaker> hm. seen that way... maybe a good idea :-) 19:18:53 <andythenorth> can objects self-destroy? o_O 19:18:56 <frosch123> it's different from traditional fields though 19:18:58 * andythenorth assumes not 19:19:06 <planetmaker> not necessarily much different 19:19:15 <planetmaker> depends on the object 19:19:22 <frosch123> most weird is how players clear those things 19:19:25 <frosch123> per tile or as whole 19:20:06 <andythenorth> as a whole I guess 19:20:23 <frosch123> hmm, one could also allow spawning objects on destruction 19:20:42 <frosch123> like leaving a crater behind :p 19:20:49 <frosch123> unremoveable :p 19:20:51 <planetmaker> right. you got me convinced :-) 19:21:13 <frosch123> anyway, might as well grow out of hand :p 19:21:31 <andythenorth> so how does it work? Specific cb? Or modify existing cbs to also allow spawning an object as part of result? o_O 19:21:32 <frosch123> if half of the map is covered with busted nuclear plants after 500 game years 19:21:47 <frosch123> i think there is a wiki page with a draft about it 19:21:58 <andythenorth> somewhere on froschwiki :P 19:22:14 <au> why does loading files from console doesn't work? :( is it a bug? 19:22:21 <frosch123> i think it's on the post-grf-v8-new-cb-results page 19:22:26 *** Progman [~progman@p57A1BA72.dip0.t-ipconnect.de] has joined #openttd 19:22:55 <planetmaker> au, might be that they must be in the scripts dir 19:23:03 <planetmaker> is yours there and has the extension scr? 19:23:14 <au> planetmaker: which is a script dir? 19:23:46 <planetmaker> eh. The one where the example / default scripts are placed in? 19:23:54 <planetmaker> relative to your binary 19:25:34 <au> I run a binary from a compiled version 19:26:13 <planetmaker> well. Without compilation there's no binary. 19:26:53 <au> anyway, when I do ls in that directory, it shows it's empty :O 19:27:11 <au> it shows directories only, not files 19:27:42 <planetmaker> ? 19:28:19 <planetmaker> you know, currently I can only speculate as of your setup. Not a good thing. Nothing I fancy 19:29:13 <au> I made no setup changes at all 19:30:08 <frosch123> oh, there are pcs with preinstalled ottd? 19:30:17 <planetmaker> ... good. Still my crystal ball fails to show what your setup looks like 19:30:51 <au> you mean openttd.cfg? 19:31:14 <Alberth> http://vcs.openttd.org/svn/browser/trunk/readme.txt#L256 and section 4.2 would be useful too 19:31:19 <planetmaker> OpenTTD version. OS version. place of config file. place of binary (did you use installer or downloaded it?) 19:32:13 <planetmaker> command you use to call openttd. command you tried in order to have your script executed 19:32:33 <au> 1.3.2 linux, I compiled it, bin is /home/au/tmp/original/bin/openttd 19:32:52 <au> config is ~/.openttd/openttd.cfg 19:33:52 <au> command to run openttd: just ./openttd ;) 19:34:08 <planetmaker> so your script is in ~/tmp/original/bin/script ? 19:34:09 <au> and trying to execute the script via exec in console 19:34:46 <planetmaker> how exactly? 19:35:54 <au> my script is ~/tmp/original/bin/script/aaa.scr 19:36:10 <au> my script is ~/tmp/np2/original/bin/script/aaa.scr to be correct 19:36:23 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 19:36:40 <au> I did cd to the ~/tmp/np2/original/bin/script directory 19:36:49 <au> pwd to confirm it's the right one 19:37:05 <au> exec aaa.scr 19:37:18 <au> ERROR: script not found 19:37:27 <au> actually script file not found 19:38:13 <planetmaker> so... did you try to place it in ~/tmp/original/bin/script/aaa.scr ? 19:38:26 <au> when I do ls command it shows only "0)..(Parent dictionary)" even though there is 12 files 19:38:47 <au> planetmaker: it is exactly there 19:41:10 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has joined #openttd 19:41:16 <DanMacK> grrr 19:43:17 <planetmaker> I've no clue with what you mean that it's there and not there 19:43:45 <au> look: http://img853.imageshack.us/img853/4752/rbyi.png 19:45:37 <planetmaker> did you simply try "exec aaa"? 19:46:00 <au> yes, it's the same 19:46:15 <au> http://img19.imageshack.us/img19/3190/sw2c.png - here you see that the file is really there in that dictionary 19:48:42 <au> http://img89.imageshack.us/img89/6400/pso.png again.. ls shows no files even though there are some.. so a bug???? 19:52:12 <planetmaker> as said: try to place the file in the dir scripts are meant to be. Not something else which you need to cd into 19:52:42 <planetmaker> But honestly, I don't know. I guess I hardly ever use a script except a slight default one on player join 19:52:55 <planetmaker> which needs no manual execution 19:54:19 <au> the bad thing is these things are very poorly documented 19:55:20 <planetmaker> ask in the forums 19:55:34 <planetmaker> maybe someone uses them and knows 19:55:46 <au> when I run a new instance, the first pwd is ~/.openttd/save so is this one the deffault dictionary? 19:55:51 <frosch123> i think these scripts are unchanged since version 0.4 19:56:06 <frosch123> so, no active developer knows about them :) 19:56:50 <planetmaker> yeah :-P 19:56:51 <au> well I just wanna find out how to let ai play instead of me in a multiplayer.. lol.. thought this was thrugh these scripts 19:57:11 <planetmaker> well. That is something which we specifically do NOT support 19:57:47 <planetmaker> scripts acting in a human company in multiplayer 19:58:02 <Sturmi> stupid ai or stupid human player... where is the difference? :D 19:58:17 <planetmaker> AIs don't feel ashamed to be stupid 19:58:23 <planetmaker> nor mind being told so :-P 19:58:37 <Sturmi> good point :D 19:59:03 <au> can't I program AI to be really good? :O 19:59:17 <planetmaker> sure you can 19:59:42 <au> so I just wanna test it against real players 19:59:47 <planetmaker> but most AIs can be beaten economically 20:00:03 <planetmaker> au, yes... but you don't want those scripts for that 20:00:11 <planetmaker> start a multiplayer server and start an AI there 20:00:31 <planetmaker> an AI player cann noever be run via those kind of scripts you try to run there 20:00:35 <au> planetmaker: I wanted to do this on an already existing server 20:00:37 <planetmaker> those scripts have no such capability 20:00:44 <planetmaker> yes... start_ai 20:00:54 <Alberth> it's much more productive to publish the AI and let people play against it in single player, I think 20:01:16 <planetmaker> oh, as admin you can run them on a server just fine, too 20:01:24 <planetmaker> though... I don't know anyone doing that 20:02:22 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Read error: Operation timed out] 20:02:46 <au> is it possible to let ai do city building and huge railline nets? if so, it should deffinitly be better than human players 20:03:03 <planetmaker> what's "city building"? 20:03:21 <planetmaker> AIs can (or should be able) to do what a human player can do. Not more. Not less 20:03:36 <planetmaker> No cheating. 20:03:45 <au> let a city grow on purpose.. 20:04:00 <planetmaker> sure, why not. 20:04:57 <planetmaker> it's up to you what you tell the AI to do 20:05:31 <planetmaker> There's a couple of different one. with different focus... 20:06:01 <planetmaker> probably you can make a very decent one, if you do not re-invent the wheel everywhere, but if you build on what others have invented before. And improve that 20:06:48 <au> just simulate the behaviour of human players would be enough, I think 20:07:01 <au> of the best human players, of course 20:07:17 <Supercheese> how do you quantify "best"? 20:07:32 <planetmaker> :-) the usual question 20:07:49 <planetmaker> a very important one 20:08:09 <au> there's a 15 bilion server on btpro.. I wanna write AI that would beat the best human player so far 20:08:59 <au> that should be possible if the AI builds fast 20:10:34 <planetmaker> difficulty increases for AIs if playing against humans. Competition can be strong :-) 20:11:06 <au> that's why I wanna let it play instead of a user :P 20:11:21 <planetmaker> yes, on your own server: well feasible 20:11:28 <planetmaker> on others: it's not 20:11:48 <planetmaker> or only with rcon rights 20:11:52 <au> but why not on others? .. not for cheating, only for experimentation 20:12:00 <planetmaker> where's the difference? 20:12:09 <planetmaker> it's cheating if I play against you + your script 20:12:35 <au> if you play against the script and you know it, is it cheating? 20:12:51 <planetmaker> doing that on another server, no-one would know it. 20:13:30 <au> they would know if I told them ;) 20:13:57 <planetmaker> iff. Sorry. 20:14:16 <Sturmi> make your own server and invite players to compete against your ai. 20:14:17 <planetmaker> I'd perma-ban a person who tried on my servers 20:14:24 <Sturmi> +1 20:14:32 <au> lol 20:15:53 <planetmaker> scripts in human companies are general a fun killer. There'd be nothing to stop people using them for whatever. Then the people with the better script have an advantage. That's not fair. However you make it 20:16:00 <planetmaker> so no scripts in human companies 20:17:01 <planetmaker> that was discussed in great length when the current AI framework was implemented 20:18:09 <au> I guess this is like saying that all drivers in Formula 1 should have the same cars so that richer teams are not in advantage ;) 20:18:56 <Sturmi> cant compare it like this 20:19:26 <planetmaker> as said: you're free to run an AI on your server or servers where you have rcon. In their own company 20:19:33 <planetmaker> which everyone will be able to see as AI company 20:20:03 <planetmaker> it's not that it's unfair or anything. It's fair competition 20:20:36 <au> I'd just make a competition where any scripts whatsoever are allowed ;) 20:20:46 <planetmaker> boring 20:20:58 <planetmaker> make a competition AI vs AIs. 20:21:06 <planetmaker> there's also various such threads in our forums 20:21:14 <planetmaker> they can be quite interesting 20:21:27 <au> no it's not boring, building lots and lots of lines manually is boring 20:21:28 <Sturmi> reminds me of the movie "war games" :D 20:21:58 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 20:22:04 <planetmaker> so, play the AI game. Publish your AI. Make others play with it. You'll then get feedback on how it performs 20:22:22 <au> ok we'll see, give me few months ;) 20:22:24 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 20:23:14 <au> gn 20:46:52 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:58:28 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 21:01:09 <Eddi|zuHause> oh, kamnet has found the magic of animated gifs 21:03:05 <andythenorth> :P 21:04:27 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 21:05:51 *** sla_ro|master [~sla.ro@85.186.160.35] has quit [] 21:08:21 *** Ristovski [~rafael@31.11.127.74] has quit [Quit: Leaving] 21:09:05 *** Sturmi [~Sturmi@p579788E9.dip0.t-ipconnect.de] has quit [] 21:15:06 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginmedia.com] has left #openttd [] 21:20:59 *** HerzogDeXtEr1 [~flex@i59F6D2E7.versanet.de] has joined #openttd 21:24:34 *** bon [~46316b38@188.cimarosa.openttdcoop.org] has joined #openttd 21:24:37 <bon> hi 21:27:03 *** Progman [~progman@p57A1BA72.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:27:16 *** HerzogDeXtEr [~flex@i59F6A54B.versanet.de] has quit [Ping timeout: 480 seconds] 21:29:53 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 21:40:28 *** gelignite [~gelignite@i528C3B12.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:43:16 <Zuu> au: Welcome to AI development, there is quite a bit written on the subjcet on the wiki: http://wiki.openttd.org/AI:Main_Page ;-) 21:47:27 <Wolf01> 'night all 21:47:31 <Xaroth|Work> nn 21:47:31 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:48:08 <bon> hi zuu and xaroth 21:48:36 <Zuu> hi bon 21:49:25 <bon> how doing? 21:49:40 <Eddi|zuHause> "Hans Riegel, founder of Haribo died aged 90" 21:51:31 <Zuu> good night 21:51:45 <bon> bye zuu 21:51:49 *** bon [~46316b38@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:52:06 *** bon [~46316b38@188.cimarosa.openttdcoop.org] has joined #openttd 21:59:36 *** Zuu [~Zuu@m-office.sdrf.se] has quit [Ping timeout: 480 seconds] 22:07:09 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:08:54 <frosch123> night 22:08:57 *** frosch123 [~frosch@frnk-590f61c6.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:09:54 *** bon [~46316b38@188.cimarosa.openttdcoop.org] has left #openttd [foodtime] 22:33:50 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has joined #openttd 22:37:38 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has quit [Quit: Standby mode...] 22:43:34 *** DanMacK [~d83be456@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:56:13 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 22:56:57 *** zydeco [~zydeco@17.76.18.95.dynamic.jazztel.es] has quit [Quit: Miscellaneous hardware exception error] 23:01:36 <planetmaker> so... object placement on map creation? :D 23:02:57 *** HerzogDeXtEr1 [~flex@i59F6D2E7.versanet.de] has quit [Read error: Connection reset by peer] 23:06:11 <planetmaker> http://hg.openttdcoop.org/pm-openttd for those who want to test: http://devs.openttd.org/~planetmaker/patches/index.php?folder=place_objects/ 23:10:18 <Supercheese> ah, interesting 23:13:11 <Supercheese> Just randomly places them, no way to tell objects to be near things? 23:13:19 *** Riaku [~Riaku@75-133-160-16.dhcp.stls.mo.charter.com] has joined #openttd 23:13:53 <Riaku> ok, probably a stupid newbie question, but how cna you install mods on a dedicated server? been fooling around with this for a few days, and any mention of manual install tells me to use a gui... not so manual 23:14:19 <planetmaker> Supercheese, the normal placement callback is used. So the usual placement rules apply 23:14:39 <planetmaker> thus make it what it should be. Your task :-P 23:15:01 <planetmaker> Riaku, rcon content is your friend 23:15:49 <planetmaker> Riaku, did in a few days not cross your mind to have a look at the wiki? https://secure.openttd.org/wiki/Console_Commands 23:16:19 <Riaku> yup, i discovered the content command 23:16:26 <Riaku> ended up installing everything :/ 23:16:35 <planetmaker> could be worse 23:16:42 <Riaku> oh im nto worried about that. 23:16:44 <planetmaker> and is easiest 23:16:45 <Riaku> not* 23:16:57 *** Supercheese_ [~Superchee@98.145.155.246] has joined #openttd 23:17:16 <Riaku> > content download all 23:17:20 <Riaku> > content select all 23:17:32 <Supercheese_> Internet asploded 23:17:32 <Riaku> that's about as far as i get 23:18:23 <planetmaker> Supercheese, the normal placement callback is used. So the usual placement rules apply. You define via NewGRF where things can be placed (if you should have missed the comment) 23:18:46 <planetmaker> Riaku, single downloads work by using content select ID. And content state is helpful to define which 23:18:58 <planetmaker> and before that a content update 23:19:40 <planetmaker> but really, on a dedi server... just content update; content select all; content download. easy. simple 23:19:42 <Supercheese_> Object var 44 (owner) should allow me to distinguish between a player placing an object vs. the map gen placing the object, right? 23:19:46 <planetmaker> unless bandwidth is a problem 23:19:51 <Riaku> i get the downloads, but enabling an actual mod, i am lost with, i've attempted editing "a" config file, (apparently on debian, running a server as root won't generate a config file in the root directory, not sure where it pulls things from 23:20:00 <planetmaker> Supercheese, yes 23:20:11 <Riaku> so i've been directing it with ./openttd -D -c openttd.cfg 23:20:15 <Supercheese_> Righto, think I know what to do 23:20:30 <planetmaker> oh, don't run openttd as root. Or anything :-) 23:20:43 <Riaku> i get that's a bad idea... but damn >.> no config 23:20:43 <planetmaker> Supercheese, but not yet in trunk, so... :-) 23:21:08 <planetmaker> Riaku, ~/.openttd/openttd.cfg is only generated when you exit openttd 23:21:21 <Riaku> exited it many times :p 23:21:39 <planetmaker> root... might create it next to the binary. which might be bad 23:22:06 <planetmaker> what does 'locate openttd.cfg' tell you? 23:22:29 *** Supercheese [~Superchee@98.145.159.76] has quit [Read error: Operation timed out] 23:22:33 *** Supercheese_ is now known as Supercheese 23:22:35 * Riaku facepalms 23:22:39 <Riaku> ls -a 23:23:00 <Riaku> actually.. view hidden lol 23:23:09 <Riaku> .openttd, didn't realise it was hidden 23:23:16 <planetmaker> anyway... do yourself the favour, create a non-root user. And use that 23:23:47 <planetmaker> configuring games on a dedicated server... yes, edit openttd.cfg. But much easier to upload a savegame and start that 23:23:47 <Riaku> yeah. i know, im just lazy, set this up for a few friends 23:24:16 <planetmaker> a lazyness you might pay a very high price for... 23:24:23 <planetmaker> setting up a user is cheap and quick 23:24:40 <Riaku> yup :3 23:24:50 <Riaku> debian's adduser :p 23:24:58 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 23:25:49 <planetmaker> useradd -d -D -m --passwordPASSWORD 23:25:50 <planetmaker> done 23:26:08 <planetmaker> maybe also --shell/bin/bash 23:30:58 *** Djohaal [~Djohaal@177.16.140.45] has joined #openttd 23:50:24 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 23:59:30 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd