Times are UTC Toggle Colours
00:01:16 *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving] 00:07:42 *** Chrill [Chrill@c83-253-81-174.bredband.comhem.se] has quit [] 00:19:02 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 00:30:12 *** Supercheese [~Superchee@98.145.153.186] has joined #openttd 00:34:19 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 00:37:40 *** Devroush367 [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:42:45 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 01:19:11 <Wolf01> 'night 01:19:16 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 02:05:51 *** Progman_ [~progman@p57A18B92.dip0.t-ipconnect.de] has joined #openttd 02:13:15 *** Progman [~progman@p57A18150.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 02:13:29 *** Progman_ is now known as Progman 02:23:40 *** roadt [~roadt@223.240.107.201] has joined #openttd 02:35:44 *** Progman [~progman@p57A18B92.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 02:42:55 *** HerzogDeXtEr1 [~flex@i59F6BB49.versanet.de] has joined #openttd 02:49:41 *** HerzogDeXtEr [~flex@i59F6BA87.versanet.de] has quit [Ping timeout: 480 seconds] 03:27:59 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:28:15 *** Belugas [~belugas@216.191.111.230] has joined #openttd 03:28:18 *** mode/#openttd [+o Belugas] by ChanServ 03:38:20 *** Japa_ [~Japa@117.201.99.117] has joined #openttd 03:44:48 *** Japa__ [~Japa@117.201.99.117] has quit [Ping timeout: 480 seconds] 03:52:03 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 09:25:31 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 09:26:10 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 09:30:07 *** Japa__ [~Japa@117.201.99.117] has joined #openttd 09:36:34 *** Japa_ [~Japa@117.201.99.117] has quit [Ping timeout: 480 seconds] 09:58:17 <andythenorth> ho ho 09:58:18 <andythenorth> http://bugs.openttd.org/task/5432 09:58:38 <andythenorth> conditional order: "this train is weak and underpowered, go via the flat route" 09:58:40 <andythenorth> etc :P 10:01:38 <Alberth> lol, let's just have one order, shared by all trains :p 10:03:40 <andythenorth> I think so 10:03:41 <Alberth> I wonder how this relates with programmable signals 10:03:42 <andythenorth> preferably, magic 10:03:55 <andythenorth> move all the orders off the vehicles and into programmable signals 10:04:12 <andythenorth> instead of having distributed agents, try and centralise everything with some kind of master control program 10:04:15 <andythenorth> always goes well 10:04:34 <Alberth> fs 5432 is the result of too much sharing of orders, probably 10:04:49 <andythenorth> this FS is wrong, but points at consists imo http://bugs.openttd.org/task/5407 10:07:48 <Alberth> I don't see that 10:09:01 <andythenorth> he found cloning difficult, he wants a way to add vehicles to shared orders with single click? 10:09:16 <andythenorth> hmm, as we don't have a definition for consists, maybe I withdraw that comment :) 10:11:14 <Alberth> consist is a train with a pre-defined sequence of wagons, imho 10:12:13 <Alberth> he wants a way to add vehicles to shared orders with single click? <-- that's what I read too 10:12:57 <andythenorth> so instances of a consist might have different order sets? 10:12:58 <Alberth> although I don't understand "without local changes" 10:13:39 <Alberth> sure, I'd like a "wood haul consist" for every forest -> saw mill route 10:13:57 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 10:14:05 <andythenorth> ok, so consists and orders are not 1:1 relation 10:14:13 <andythenorth> but maybe consists are another day :) 10:14:47 <andythenorth> fonsinchen: I'm trying to test an edge case for your refit fix, articulated vehicles - mentioned by rubi here http://bugs.openttd.org/task/4953#comment10689 10:14:49 <Alberth> eg a pax consist for every local pax route, and another one for longer distances 10:14:59 <andythenorth> can't find any vehicle sets with support yet :P 10:16:46 <Alberth> re 5407, if you want a really exact copy, it should have shared orders only when the original had shared orders, but that's highly complicated for the user 10:17:36 <andythenorth> yup 10:17:48 <andythenorth> exact copy is a misleading issue 10:17:57 <andythenorth> as the word clone might also be misleading 10:20:08 <andythenorth> hmm, an assert :P 10:20:30 <Alberth> yay, you broke openttd :) 10:21:49 <andythenorth> prize for me 10:23:50 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:27:43 <andythenorth> this looks interesting http://bugs.openttd.org/task/5299 10:27:50 <andythenorth> almost worth seeing if the patch compiles 10:28:48 <Alberth> ha, my car path is totally messed up: you want to go to x-256, so let's move y from 0 to 256, and keep x at 128 :P 10:29:25 <andythenorth> oic :) 10:29:46 <andythenorth> why not do it all in vectors, and make it extra complicated? 10:30:12 <andythenorth> that's how I used to do it in flash :P 10:30:24 <Alberth> I use bezier curves, does that count too? 10:30:40 <andythenorth> certainly 10:32:03 <andythenorth> are you moving the cars in a 3D space, or just making them follow paths on the screen? 10:32:04 <Alberth> sbr usually makes working patches :) 10:32:14 <Alberth> 3d space 10:32:38 <andythenorth> probably more correct in the long run 10:32:39 <Alberth> the window doesn't look right, it should be in the order window itself 10:33:02 <Alberth> otherwise you'll never get the spirally stuff right 10:33:21 <Alberth> and 3d makes that you can compute gravity etc 10:33:21 <andythenorth> you don't have to do perspective also though? It's iso? 10:34:23 <Alberth> I compute where the car is supposed to be in 3D, then translate that coordinate to 2D, and blit the car at that position 10:34:29 *** Ristovski [~rafael@89.205.3.77] has joined #openttd 10:35:02 <Alberth> I still need to compute orientation, and use that to select the right car sprite 10:36:02 <andythenorth> sounds like trigonometry 10:36:10 <Alberth> it is :p 10:36:14 <andythenorth> I always tried to resolve game problems to simple trig 10:36:19 <andythenorth> I can manage that kind of thing 10:36:24 <Alberth> :o 10:36:44 <Alberth> you want to derive yaw and pitch from roll? :) 10:36:45 <andythenorth> I mean orientations and movement code and such :) 10:36:54 <Alberth> and the derivative of the path? 10:36:56 <andythenorth> everything I did was 2D 10:37:24 *** sla_ro|master2 [slamaster@95.76.164.39] has joined #openttd 10:37:29 <andythenorth> and flash also has animation paths, so if at all possible, I would just get things to follow those 10:37:47 <andythenorth> you can cover a lot of sins by slaving to an animation path with some randomness 10:38:03 <Alberth> flash has them too? I know that svg has them, but they may have looked at flash thus 10:38:03 <andythenorth> allegedly mario kart does the same thing for AI players 10:38:17 <andythenorth> flash was originally an animation tool, then gained scripting 10:38:34 <andythenorth> so you make an object that moves around the track / level / whatever 10:38:40 <Alberth> nice :) 10:38:45 <andythenorth> animated, with stop/start control 10:38:52 <andythenorth> then track the x and y pos 10:38:59 <andythenorth> and vector towards it 10:39:25 <Alberth> making a usful AI is way too complicated, I can understand they cheat :) 10:39:33 <andythenorth> works well for enemy players in racing games etc 10:39:36 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 10:39:39 *** mode/#openttd [+v tokai|noir] by ChanServ 10:39:42 <andythenorth> also level monsters 10:39:44 *** sla_ro|master [slamaster@95.76.164.39] has quit [Ping timeout: 480 seconds] 10:39:55 <Alberth> makes sense 10:40:56 <andythenorth> so that cargo unload / load order thing looks interesting 10:41:08 <andythenorth> I think it's probably anti-cdist though 10:41:10 <andythenorth> but interesting 10:41:36 <Alberth> it's the right direction imho 10:41:48 <Alberth> except it shouldn't be a 2nd window 10:42:17 <Alberth> not sure how it is anti-cdist, cdist stays in limits you create 10:43:22 <Alberth> ie you don't give up control over the cargo flow, mostly 10:44:03 <Alberth> unlike yacd, where you get a cargo flow, and you have to make your network match the flow 10:44:29 <andythenorth> oh of course, this way we would have a nice deterministic link graph :) 10:44:31 <andythenorth> silly andythenorth 10:44:44 *** tokai|mdlx [~tokai@port-92-195-93-166.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:46:28 *** Progman [~progman@p57A18B92.dip0.t-ipconnect.de] has joined #openttd 10:59:39 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:59:54 *** roadt_ [~roadt@60.168.91.107] has quit [Read error: Operation timed out] 11:00:11 <Wolf01> moin 11:03:09 *** sla_ro|master2 is now known as sla_ro|master 11:11:09 <Alberth> moin 11:18:18 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 11:25:58 *** Japa [~Japa@117.201.99.117] has joined #openttd 11:27:34 *** Japa__ [~Japa@117.201.99.117] has quit [Ping timeout: 480 seconds] 11:32:54 <fonsinchen> Oh, miles of backlog ... :/ 11:33:55 <andythenorth> just chat :) 11:34:11 <andythenorth> fonsinchen: I found a problem with the refit fix, and owe you a savegame 11:36:36 * andythenorth making one 11:37:12 <fonsinchen> Nice, thanks. 11:37:42 <fonsinchen> I think we should make a FS task to keep things organized. FS#4953 doesn't really fit. 11:37:46 <fonsinchen> I'll create one 11:38:21 <andythenorth> please 11:39:26 <andythenorth> I have a save now 11:39:43 <andythenorth> although I can't trigger the assert I saw last time I tested 11:41:26 <fonsinchen> https://bugs.openttd.org/task/5839 11:41:39 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 11:41:53 <fonsinchen> Can you please add the savegame and whatever information you have about the assert there? 11:54:41 *** skyem123_ [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 11:54:47 *** Myhorta [~Myhorta@bl20-34-79.dsl.telepac.pt] has joined #openttd 11:55:03 *** skyem123 is now known as Guest1663 11:55:03 *** skyem123_ is now known as skyem123 11:59:09 <Alberth> bbl 11:59:23 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 11:59:46 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 12:01:26 *** Guest1663 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 12:02:30 <andythenorth> fonsinchen: https://bugs.openttd.org/task/5839 updated 12:02:31 *** DDR [~kvirc@154.20.134.39] has quit [Quit: DDR is not Dance Dance Revolution.] 12:03:34 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 12:05:37 *** Japa [~Japa@117.201.99.117] has quit [Read error: Connection reset by peer] 12:07:16 *** Japa [~Japa@117.201.99.117] has joined #openttd 12:24:43 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 12:46:51 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has quit [Read error: Connection reset by peer] 12:51:16 <andythenorth> urgh, FS reposted my form :P 13:00:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:11:08 *** Japa_ [~Japa@117.201.99.117] has joined #openttd 13:17:33 *** Japa [~Japa@117.201.99.117] has quit [Ping timeout: 480 seconds] 13:21:47 <andythenorth> trying to decide if seagulls would look good at ports 13:21:58 <andythenorth> or if they'd be stupid pixely blobs that look stuck on 13:22:05 <andythenorth> (animated flying seagulls) 13:23:40 <andythenorth> and whether sheep and cows in fields should move occasionally (as a herd / flock) 13:24:13 <Eddi|zuHause> didn't someone already make animated seagulls as objects? 13:24:45 <andythenorth> supercheese 13:24:48 * andythenorth tests them 13:26:50 <andythenorth> quite nice 13:26:59 <andythenorth> bit busy, they have to cycle constantly 13:27:52 <andythenorth> also bloody enormous, like flying sheep :) 13:27:57 <andythenorth> but nice grf anywya 13:29:51 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 13:29:54 *** mode/#openttd [+o Alberth] by ChanServ 13:31:10 <Alberth> moin 13:38:17 *** Japa__ [~Japa@117.201.99.117] has joined #openttd 13:44:30 *** Japa_ [~Japa@117.201.99.117] has quit [Ping timeout: 480 seconds] 13:44:54 * LordAro appears 13:45:19 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 13:48:18 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 13:50:16 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 14:02:42 *** Japa_ [~Japa@117.201.99.117] has joined #openttd 14:09:04 *** Japa__ [~Japa@117.201.99.117] has quit [Ping timeout: 480 seconds] 14:22:30 *** Japa_ [~Japa@117.201.99.117] has quit [Read error: Connection reset by peer] 14:23:02 *** Japa_ [~Japa@117.201.99.117] has joined #openttd 14:29:48 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has joined #openttd 14:31:19 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:09:27 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 15:24:47 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 15:37:20 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has joined #openttd 15:48:05 <andythenorth> git > hg for merges :P 15:48:30 <Xaroth|Work> agreed 16:08:34 *** Japa__ [~Japa@117.201.107.46] has joined #openttd 16:08:34 *** Japa_ [~Japa@117.201.99.117] has quit [Read error: Connection reset by peer] 16:32:53 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 16:57:34 *** tokai|mdlx [~tokai@port-92-195-101-40.dynamic.qsc.de] has joined #openttd 16:59:43 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 17:00:48 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 17:02:59 *** gelignite [~gelignite@i528C310D.versanet.de] has joined #openttd 17:03:19 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:06:14 *** Japa__ [~Japa@117.201.107.46] has quit [Ping timeout: 480 seconds] 17:13:45 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 17:30:40 <fonsinchen> The whole refit-at-station feature is broken by design. Why did we add it in the first place? 17:40:30 <andythenorth> fonsinchen: dunno :) 17:40:35 <andythenorth> it seemed popular 17:40:41 <andythenorth> but it has so many issues ;)( 17:40:46 <andythenorth> ;) 17:41:29 <fonsinchen> http://bugs.openttd.org/task/4953#comment10689 deserves its own FS task and is something else than https://bugs.openttd.org/task/5839 17:42:27 <fonsinchen> My patch fixes the issue that you can't refit + full load if the the old cargo is present in the station - even without articulated vehicles. 17:42:51 <fonsinchen> This situation was created by the introduction of cargo reservations. 17:43:01 <andythenorth> fonsinchen: are you also aware of implications of CB 15E? o_O http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Refit_cost_factor_.2815E.29 17:43:20 <andythenorth> we either think it's acceptable for newgrf to silently break orders, or....um, 17:43:22 <andythenorth> dunno 17:43:26 <andythenorth> seems bad anyway 17:44:29 <fonsinchen> I think I've noticed that with opengfx+ trains 17:44:51 <fonsinchen> You can select a coal->grain refit in the order list but it won't be carried out. 17:45:03 <fonsinchen> coal->ore is OK, though 17:45:06 <andythenorth> yes 17:45:10 <andythenorth> and you won't be notified 17:45:12 <andythenorth> nor will AI 17:45:47 <andythenorth> and I could write a grf that makes the decision completely stupidly, like random or such 17:46:15 <andythenorth> although that's not the only stupid thing I could do in a grf :D 17:46:38 <andythenorth> but the presence of 'refit any available' makes it entirely non-deterministic, so we can't really even try and offer a warning to player 17:46:50 <michi_cc> What's the difference to randomizing speed, power or whatever based on phase of moon? NewGRF authors should simply show some restraint when using CB 15E. 17:47:15 <fonsinchen> Why did they include that flag in the spec? It's bound to make problems. 17:48:20 <andythenorth> michi_cc: I accept the argument, but if I randomise power / speed etc, the game will eventually tell me a train is lost or whatever, if I get 0 for the values 17:48:35 <andythenorth> and also everyone would agree that setting those values to 0 is stupid 17:48:55 <andythenorth> but we seem to think that preventing refits on arbitrary conditions is actually desirable :) 17:49:33 <andythenorth> don't get me wrong, I want the feature to succeed, I was an advocate for it 17:49:37 <andythenorth> refitting in depot is boring 17:49:48 <fonsinchen> The people definig that spec must have been drunk 17:56:39 <andythenorth> well sometimes it's nice to just try and get something done, instead of discussing for years :) 17:56:53 <andythenorth> and players seem to like it 17:57:05 <andythenorth> although I had to redesign and entire ship set to accomodate it :P 17:57:07 <andythenorth> but nvm 17:58:07 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:06:13 <Rubidium> andythenorth: but look how much of TTD needed to be redesigned to bring you that possibility 18:07:05 <andythenorth> :) 18:07:18 <andythenorth> should have used XML :P 18:12:57 <andythenorth> where is the thing where we say 'OpenTTD is not military' 18:13:02 <andythenorth> can't find it on openttd.org 18:14:14 <andythenorth> old forum results say it's on ottd wiki, but I can't find it there 18:14:41 <Alberth> andythenorth: http://wiki.openttd.org/Objectives 18:16:45 <andythenorth> thanks 18:17:03 <andythenorth> so I assume it still stands? 18:17:56 <Alberth> seems like it :p 18:18:37 <andythenorth> FIRS won't be growing a military economy then :) 18:19:33 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 18:19:33 <Alberth> maybe we should add that it we don't aim to make a RL simulation 18:19:59 <andythenorth> ho ho 18:20:08 <andythenorth> that ship has sailed 18:20:19 <Alberth> :( 18:20:48 <andythenorth> although... 18:20:51 <andythenorth> hmm 18:20:53 * andythenorth has some ideas 18:21:07 <andythenorth> to help solve the Dutch set's problem :) 18:21:36 <Alberth> fork, and make a sane setup :p 18:21:54 <andythenorth> we really miss important stuff, like sustained power output, not just peak output 18:22:02 <andythenorth> engines can't run at max power for hours on end 18:22:24 <andythenorth> the dutch set problem (see their thread) would be solved by a spec extension 18:22:56 <andythenorth> freight locomotives can't run at sustained 50km/h in the 19th Century, they have small wheels, and the rotational speed degrades their axle bearings, or causes fires 18:23:08 <andythenorth> passenger engines have larger wheels and more expensively machine bearings 18:23:18 <andythenorth> these things are important, right? :P 18:23:34 <andythenorth> in fact that can all be done in newgrf 18:23:37 <andythenorth> with a tick counter or such 18:23:41 <andythenorth> I think 18:23:59 <andythenorth> set the animation frame if you've been travelling at top speed for n tiles 18:24:08 <andythenorth> then use that to force reduced speed 18:24:29 <andythenorth> also we miss incompatible signalling systems 18:24:39 *** adf89 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 18:24:41 <andythenorth> and the type of multiple-control equipment on locomotives 18:24:50 <andythenorth> and union agreements about the number of drivers and guards 18:24:55 <andythenorth> and brake force calculations 18:24:59 <Alberth> oh dear 18:25:03 <andythenorth> and coupling types 18:25:08 <andythenorth> and minimum chain curves 18:25:13 <andythenorth> and max gradeability 18:25:16 <andythenorth> all very important :P 18:25:54 * andythenorth may have digressed 18:26:06 <andythenorth> so no war in FIRS then 18:26:47 <Alberth> you forgot about non-45 degrees curves 18:28:14 <andythenorth> he :) 18:32:51 * Pinkbeast would love to see proper semaphore signalling in OTTD actually (runs away) 18:34:43 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 18:38:22 *** Matulla [~chatzilla@95-89-97-51-dynip.superkabel.de] has joined #openttd 18:38:28 * fonsinchen just got a second screw stuck in that old PowerBook :( 18:39:05 <fonsinchen> Never gonna open that thing without destroying the keyboard again, I guess 18:39:21 <Matulla> hi question is it posible to see the towns that need water or food to grom in a list 18:45:17 <DorpsGek> Commit by translators :: r26184 trunk/src/lang/welsh.txt (2013-12-28 18:45:09 UTC) 18:45:18 <DorpsGek> -Update from WebTranslator v3.0: 18:45:19 <DorpsGek> welsh - 126 changes by kazzie 18:45:43 <Alberth> hmm, I wouldn't know any simple way to get that information 18:47:24 <Alberth> perhaps with the minimap, look eg for towns in the desert 18:50:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:52:29 <Matulla> agree but on large scale there are many and so lots of time town does not grow cause of not supplyed 18:54:19 <Alberth> I can imagine, but I never play for town growth 18:54:50 <Matulla> some do that some different 18:57:21 <Alberth> quite a lot of "some", judging by the forum questions :) 18:57:49 <Matulla> ;-) 18:58:02 <Matulla> BYE have a nice wekend its the last in 2013 18:58:06 *** Matulla [~chatzilla@95-89-97-51-dynip.superkabel.de] has left #openttd [] 19:03:47 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:23:25 <andythenorth> some kind of demand overlay on the map is an idea I tried to figure out once 19:23:49 <andythenorth> I wondered if it could be done the way TTRS grf does it, with custom ground tiles, and just use transparent 19:24:11 <andythenorth> whichever newgrf provides the cargos provides the icons to overlay 19:38:07 *** Pereba [~UserNick@187.113.80.131] has joined #openttd 20:05:16 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 20:05:19 *** mode/#openttd [+v glx] by ChanServ 20:25:49 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:27:38 * andythenorth does commits 20:28:21 <Xaroth|Work> the horrow 20:28:24 <Xaroth|Work> the horror, even 20:28:34 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 20:43:36 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 20:44:58 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 20:50:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 21:15:20 *** haxx [~Rob@135-23-80-105.cpe.pppoe.ca] has joined #openttd 21:35:16 *** Djohaal [~Djohaal@200.139.122.106.dynamic.adsl.gvt.net.br] has joined #openttd 21:44:18 *** montalvo is now known as mont_AFK 22:01:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:04:51 *** DDR [~kvirc@154.20.134.39] has joined #openttd 22:11:59 *** glx_ [~glx@2a01:e35:2f59:c7c0:c0b9:92f6:f4fb:9287] has joined #openttd 22:11:59 *** mode/#openttd [+v glx_] by ChanServ 22:11:59 *** glx is now known as Guest1703 22:11:59 *** glx_ is now known as glx 22:18:00 *** Guest1703 [~glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:40:04 *** gelignite [~gelignite@i528C310D.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:43:06 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 22:44:42 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 22:44:45 *** mode/#openttd [+v tokai|noir] by ChanServ 22:49:29 *** Chrill [Chrill@c83-253-81-174.bredband.comhem.se] has joined #openttd 22:50:29 *** tokai|mdlx [~tokai@port-92-195-101-40.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:55:33 *** LeandroL [~leandro@190.189.0.224] has quit [Quit: Leaving] 22:55:50 *** LeandroL [~leandro@190.189.0.224] has joined #openttd 22:58:58 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: When the chips are down, well, the buffalo is empty] 23:23:19 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:30:02 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:31:40 <__ln__> can /ð/ and /Ξ/ be a minimal pair in english? 23:40:04 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 23:42:16 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 23:47:11 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:47:13 <Eddi|zuHause> what the who? 23:49:10 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:49:42 <__ln__> the first sound of e.g. 'this' and 'think', respectively. is there some word where changing just that one sound to the other changes the meaning of the word. 23:49:51 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 23:50:44 <Eddi|zuHause> that would mean they'd be written the same, just spoken differently 23:51:23 <Eddi|zuHause> well, almost :) 23:51:55 <Eddi|zuHause> there are words in french that are spoken the same and written differently 23:52:17 <__ln__> in english as well, for example knight and night 23:52:58 <Eddi|zuHause> well you know this sketch "what are you thinking about?" 23:53:37 <__ln__> no, not by that name at least 23:53:50 <Eddi|zuHause> http://www.youtube.com/watch?v=GT86iWiH2mI 23:54:57 <Eddi|zuHause> that is probably very close to your question 23:55:04 <Eddi|zuHause> but not exact 23:57:29 <Eddi|zuHause> where can i disable autoplaying videos when browsing the steam shop? 23:58:14 <__ln__> yes, that's basically the idea, but for a bit different phonemes 23:59:18 <Eddi|zuHause> i can't think of any example 23:59:59 <Eddi|zuHause> in general, having such "minimal pairs" sounds like a bad thing to have