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00:03:27 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 00:06:14 <frosch123> night 00:06:18 *** frosch123 [~frosch@frnk-5f7453ae.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 00:08:27 *** gelignite [~gelignite@i5387ADE9.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 00:12:46 <Wolf01> 'night 00:12:51 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:26:27 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 00:38:04 *** Progman [~progman@p57A1BCC1.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:52:13 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 00:54:21 <Eddi|zuHause> <fjb> Alberth: It is way better than C. <-- it's better in C because it has only one type :p 01:03:14 <Kjetil> I like my types like my creditcards, void 01:22:45 <Eddi|zuHause> if that was a joke, i don't get it. 01:59:18 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 02:19:53 *** Aristide [~quassel@ALyon-156-1-134-180.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 02:22:51 *** HerzogDeXtEr [~flex@88.130.190.48] has quit [Quit: Leaving.] 02:54:40 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 03:12:39 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 03:19:31 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 03:44:57 *** fjb is now known as Guest4160 03:44:58 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 03:51:52 *** Guest4160 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:10:25 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has quit [Ping timeout: 480 seconds] 04:54:58 *** Hazzard_ is now known as Hazzard 04:58:24 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 05:05:09 <Supercheese> OTTD has too many tooltips 05:05:17 <Supercheese> it makes translation a very lengthy process 05:07:01 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 05:19:21 *** Djohaal [~Djohaal@201.22.30.134.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 05:53:39 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 05:56:01 *** Eddi|zuHause [~johekr@p57BD4F6D.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD430F.dip0.t-ipconnect.de] has joined #openttd 07:15:15 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 07:31:54 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:44:18 <andythenorth> o/ 07:49:04 <planetmaker> moin moin 07:52:36 *** tparker [~tparker@flux.trevorparker.com] has quit [Remote host closed the connection] 07:59:24 *** tparker [~tparker@flux.trevorparker.com] has joined #openttd 08:01:05 <planetmaker> hm, no release time. musa doesn't like me and breaks my pipe 08:03:16 <SpComb> kill -PIPE -1 08:03:30 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 08:23:05 *** Progman [~progman@p57A1AF20.dip0.t-ipconnect.de] has joined #openttd 08:30:44 *** Pikka [~Octomom@d58-111-70-207.rdl800.qld.optusnet.com.au] has joined #openttd 08:38:43 <andythenorth> yay 08:38:48 <andythenorth> CC_NON_POURABLE finally was useful :) 08:39:28 <Supercheese> dump trucks vs non-dump trucks? 08:39:29 <andythenorth> also Pikka hello 08:39:35 <andythenorth> Supercheese: kind of yes 08:39:42 <Pikka> hello 08:39:56 <Pikka> ew non pourable 08:44:37 <Pikka> what cargos are non-pourable? except sugar cane? 08:45:33 <__ln___> passengers? 08:45:42 <planetmaker> Pikka, windows 08:45:43 <Supercheese> molasses 08:45:58 <planetmaker> antique ceramics 08:46:07 <Pikka> yebbut 08:46:16 <Pikka> non-pourable is generally a modifier for "bulk"... 08:46:20 <planetmaker> fish yes, general cattle... they might disagree 08:47:18 <planetmaker> mail bags? 08:47:48 <Pikka> does it? 08:47:49 <planetmaker> scrap metal? Or can that be poured 08:47:53 <planetmaker> ? 08:48:03 <Pikka> probably that is non-pourable, yes 08:48:17 <Pikka> scrap metal and sugar cane are the two FIRS cargos that I had to make special cases D; 08:51:40 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:54:33 *** Aristide [~quassel@ALyon-156-1-134-180.w90-14.abo.wanadoo.fr] has joined #openttd 08:57:15 * Pikka bbanon 08:57:19 *** Pikka [~Octomom@d58-111-70-207.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 09:06:57 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:09:22 <V453000> to hell with cargo classes! Universal wagons to glory! :D 09:12:45 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 09:15:29 *** Progman [~progman@p57A1AF20.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:22:01 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has quit [Remote host closed the connection] 09:39:48 <andythenorth> hmm 09:39:52 <andythenorth> non-refittable classes 09:40:31 <planetmaker> hm? 09:41:04 <andythenorth> usually I say ânever use non-refittable classes" 09:41:17 <andythenorth> because who knows what cargo authors might do, and it risks breaking class compatibility 09:41:27 <andythenorth> I think I should stick to that :P 09:41:45 <planetmaker> it can have a gameplay purpose. Not going by class. But simply requiring a certain cargo 09:41:54 <planetmaker> But... meh :) 09:42:02 <andythenorth> I am stopping mining trucks refitting wood etc 09:42:05 <andythenorth> by label 09:42:08 <andythenorth> which wonât break 09:42:13 <andythenorth> I could do it by class :P 09:42:14 <planetmaker> yeah 09:42:15 <andythenorth> which will break 09:42:22 <planetmaker> possibly, yes 09:42:35 <planetmaker> depends whether you care :) Or how classes are used 09:43:00 <andythenorth> I care more about non-breaking than I care about âomg, someone is carrying a cargo in a game and andythenorth doesnât approveâ 09:43:03 <planetmaker> a mining truck can easily exclude non-pourable, I think. As well as piece goods or liquid 09:43:49 <planetmaker> I agree. If someone transports <whatever> - why would I care. If they don't approve they shouldn't do it :) 09:44:19 <andythenorth> I am sticking to labels 09:44:30 <planetmaker> that's easy, yes. And reliable 09:44:32 <andythenorth> which will work for the games I play, and everyone else gets classes 09:44:39 <planetmaker> ^ 09:54:24 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 10:06:51 *** juzza1_ [~juzza1@tuomi.oulu.fi] has joined #openttd 10:06:51 *** juzza1 is now known as Guest4176 10:06:51 *** juzza1_ is now known as juzza1 10:08:18 *** Guest4176 [~juzza1@tuomi.oulu.fi] has quit [Ping timeout: 480 seconds] 10:11:03 <Eddi|zuHause> <andythenorth> usually I say ânever use non-refittable classes" <-- non-refittable classes are fine, as long as it's not circular 10:11:26 <Eddi|zuHause> if you say "A and not B", you can't also say "B and not A" 10:11:47 <Eddi|zuHause> but "A and not B" and "B only" is fine 10:12:31 <Eddi|zuHause> also, WOOD and GOOD are always special cases, as they have weird default classes 10:14:32 <andythenorth> hm 10:14:56 * andythenorth wonders if analysis could show whether a specific rev of a set has full coverage 10:15:02 <andythenorth> basically a unit test 10:15:20 <andythenorth> regression test / unit test /s 10:16:53 <andythenorth> I could write that in the compile stage, checking dates and classes, and report on any classes that are unsupported / unintentionally excluded 10:18:44 <andythenorth> could != should 10:18:47 <Eddi|zuHause> not in the compiling stage, but in the code generator stage 10:20:52 <Eddi|zuHause> a simple condition would be "every cargo/class that appears on the 'don't' list, must also appear at a 'do' list without any 'don'ts' 10:21:16 <Eddi|zuHause> a more complicated check could apply this transitively 10:21:20 <andythenorth> +1 10:21:29 <Eddi|zuHause> so "A and not B", "B and not C", "C" is valid 10:21:39 <Eddi|zuHause> the first check would discard this as invalid 10:22:45 <Eddi|zuHause> i think i have this case for refrigerated 10:23:10 <Eddi|zuHause> or sheltered? 10:23:18 <Eddi|zuHause> don't remember 10:27:50 <Eddi|zuHause> so, algorithm: 1) find a class that does not have any 'don't' list. 2) remove this class from all 'don't' lists. 3) repeat this, until all 'don't' lists are empty (success) or no suitible class can be found (fail) 10:30:43 * andythenorth considers 10:30:52 <andythenorth> it sounds plausible 10:31:07 <andythenorth> a typical case for me is covered and non-covered hoppers 10:32:15 <andythenorth> or hoppers (pourable bulk only), and open wagons 10:32:33 <andythenorth> currently I just solve it with labels, which is trivial and reliable, but manual 10:32:36 <Eddi|zuHause> hopper -> bulk and not sheltered, boxed, covered hopper -> sheltered and not boxed, bos -> boxed and not [empty] 10:33:02 <Eddi|zuHause> for example 10:34:55 <andythenorth> hmm 10:35:02 <andythenorth> there is a non-programmatic solution too 10:35:13 <Eddi|zuHause> above algorithm would find "boxed", then "sheltered" (after removing "boxed") and then "bulk" 10:35:17 <Eddi|zuHause> -> valid 10:35:26 <andythenorth> IH always has open wagons, which are universal -> refit anything 10:35:39 <andythenorth> it thereâs always a universal wagon, there will never be an orphaned cargo 10:35:42 <andythenorth> if * 10:35:57 <Eddi|zuHause> that is true 10:36:09 <andythenorth> the RV set Iâm making doesnât have a universal truck :P 10:36:11 <andythenorth> maybe it should 10:36:37 <Eddi|zuHause> but then why add any non-universal vehicle? 10:36:38 <planetmaker> liquids can always be put in barrels. Or ventilation for live cattle 10:36:47 <andythenorth> coal in sacks... 10:37:05 <planetmaker> kinda 10:37:34 * andythenorth rethinks 10:38:31 <Eddi|zuHause> i'll probably only offer univevrsal wagon for narrow gauge (-> "Rollbock") 10:41:25 <andythenorth> Iâve changed a truck type to refit everything 10:42:48 *** Pikka [~Octomom@d58-111-70-207.rdl800.qld.optusnet.com.au] has joined #openttd 10:47:46 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 10:48:10 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has quit [] 10:53:05 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 11:08:03 <andythenorth> but not realism :( 11:08:05 <andythenorth> oh well 11:08:44 <Pikka> realism is the best 11:08:56 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 11:10:42 <andythenorth> which truck is more âuniversalâ ? 11:10:42 <andythenorth> http://s707.photobucket.com/user/davetherenegade_2009/media/scan0049.jpg.html 11:10:48 <andythenorth> http://upload.wikimedia.org/wikipedia/commons/8/8b/Stan_Robinson_MAN_truck_with_AAG_Distribution_curtainside_trailer,_20_January_2009.jpg 11:11:24 <Pikka> probably the curtainside 11:11:45 <planetmaker> The MAN 11:11:59 <Pikka> who's the MAN? 11:12:14 <planetmaker> the manufacturer ;) Also found in the URL of the 2nd image 11:13:34 *** MJP [~mjp@hq.z77.fr] has joined #openttd 11:16:14 *** Sonny_Jim [~Anonymous@90.219.246.181] has joined #openttd 11:16:17 *** Pereba [~UserNick@177.41.238.207] has quit [Quit: users here right now. How many are using AdiIRC? (www.adiirc.com)] 11:16:27 *** gelignite [~gelignite@i528C32AB.versanet.de] has joined #openttd 11:23:26 *** Djohaal [~Djohaal@201.22.30.134.dynamic.adsl.gvt.net.br] has joined #openttd 11:44:47 <fjb> Moin 11:44:47 *** Sonny_Jim [~Anonymous@90.219.246.181] has quit [Read error: Connection reset by peer] 11:44:59 <Pikka> there's no need to take it so hard 11:45:02 <Pikka> moin fjb 11:47:23 <planetmaker> heya fjb 11:47:58 <planetmaker> fjb, you think we find time for a hike in one of the next weekends, provided we'll have good weather? 11:49:05 <andythenorth> Pikka: agreed, curtainside 11:49:13 <andythenorth> coal in sacks :P 11:49:25 <andythenorth> not-very-secure-diamonds 11:49:31 <Pikka> or just everything in containers :P 11:50:01 <planetmaker> containers fit everything :) 11:50:03 <Pikka> I don't think you really need a universal truck though, you just need to make sure all the basic classes are covered 11:50:11 <planetmaker> passengers, sub-type 'illegal immigrant' 11:50:45 <andythenorth> http://gb.fotolibra.com/images/previews/864148-coalman-with-sack-of-coal-wiltshire.jpeg 11:52:42 <Pikka> it's never too late to be a coal man 11:57:23 <andythenorth> more andythenorth later 11:57:24 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:12:10 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:13:12 *** frosch123 [~frosch@frnk-5f7442b3.pool.mediaWays.net] has joined #openttd 12:31:03 *** Supercheese [~Superchee@76.178.136.186] has quit [Read error: Connection reset by peer] 12:31:33 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 12:47:09 <DorpsGek> Commit by frosch :: r26419 trunk/src/tree_gui.cpp (2014-03-23 12:47:04 UTC) 12:47:10 <DorpsGek> -Cleanup: Remove implementation of BuildTreesWindow::OnPaint since it matches the one of the base class. 12:47:27 * LordAro reappears 12:47:29 <LordAro> hey all 12:47:52 *** skrzyp [~skrzyp@sundance.6irc.net] has quit [Ping timeout: 480 seconds] 12:49:28 <DorpsGek> Commit by frosch :: r26420 trunk/src/goal_gui.cpp (2014-03-23 12:49:22 UTC) 12:49:29 <DorpsGek> -Fix (r25623) [FS#5948]: Goal GUI failed to shade. 12:54:17 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 13:00:43 <DorpsGek> Commit by rubidium :: r26421 extra/musa/musad.py (2014-03-23 13:00:37 UTC) 13:00:44 <DorpsGek> [musa] -Fix (rbegin): the first version of none of the content could be uploaded instead of only disallowing heightmaps and scenarios 13:02:01 <frosch123> i have heard of people starting counting with 0 or 1 13:02:11 <frosch123> why do sound effects in ottd start with 2? 13:02:19 *** HerzogDeXtEr [~flex@88.130.190.48] has joined #openttd 13:03:01 <frosch123> SND_02_SPLAT = 0, // 0 == 0x00 ! <- all of the sound effects enums are shifted by two 13:04:10 <rubidium> frosch123: reminds me of some specification where the first column of a csv was the row number. The specs said: the first row contains a header, the second (and further) contains the data. As per specs I started counting the data rows from 2 13:04:34 <frosch123> "_sound_idx" somehow inserts sounds 0 and 1 between 40 and 41 13:05:19 <frosch123> ok, that nonsense is already in ottd 0.1 13:05:27 <frosch123> end of the road :p 13:06:42 <rubidium> can a NewGRF refer to existing sounds? 13:06:58 <frosch123> yes 13:07:21 <frosch123> they can replace them, and vehicles and bridges can trigger them 13:13:01 <rubidium> that makes unshifting kinda hard then, though on the other hand it's kinda stupid that they changed the order later on 13:13:50 <rubidium> (they = CS et al.) 13:14:59 <frosch123> http://paste.openttdcoop.org/show/3198/ <- fs#5946 13:15:10 <frosch123> i need a better name than SND_1F_SPLAT_ROAD_AIR_LANDSCAPE though 13:15:22 <frosch123> apparently there are specific sound effects for water and rail construction 13:15:39 <frosch123> and one for the rest: road, terraform and airport 13:15:41 <rubidium> check opensfx's source 13:18:52 <Eddi|zuHause> water is a splat, rail is a fwump and others are a louder fwump? 13:18:56 <frosch123> "Splat (building docks/canals/river)", "Splat (terraform/non-rail builds", "Splat (rail builds)" 13:19:20 <frosch123> i guess i just change it to SND_1F_SPLAT_OTHER 13:19:24 <frosch123> and put the rest into comments 13:19:44 <Eddi|zuHause> why keep the 1F? 13:19:53 <frosch123> because they all have it 13:19:59 <Eddi|zuHause> i think we removed those from strings at some point 13:20:01 <frosch123> and it refers to the index in the sound file 13:20:15 <frosch123> so, if you want to match them to sounds in basesets, you need that index 13:20:35 <Eddi|zuHause> then change the enum to match these indices? 13:20:35 <frosch123> they were removed from strings when they were no longer valid 13:20:38 <frosch123> these are valid 13:20:47 <frosch123> Eddi|zuHause: cpt. clever, right? 13:20:57 <frosch123> we just discussed that 13:20:57 <Eddi|zuHause> yes, always 13:21:50 <Eddi|zuHause> having the index in the name feels somewhat redundant 13:22:10 <frosch123> see, there you are wrong 13:22:52 <frosch123> it not being redundant is the problem 13:23:49 <Eddi|zuHause> make a const array that maps the one index type to the other :p 13:24:11 <frosch123> i am sure you have something important to do 13:24:19 <Eddi|zuHause> haha :p 13:24:30 <Eddi|zuHause> yes, i need to handle hydrochloric acid 13:25:39 <Eddi|zuHause> comes in a wagon or lorry, and can go into a lorry or local storage tank 13:28:38 <DorpsGek> Commit by frosch :: r26422 /trunk/src (7 files) (2014-03-23 13:28:32 UTC) 13:28:39 <DorpsGek> -Fix [FS#5946]: Some road constructions used the rail sound effect. Rename the enum items to properly reflect their purpose. 13:35:25 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has joined #openttd 13:41:32 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd 13:41:36 *** mode/#openttd [+o Alberth] by ChanServ 13:44:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 13:44:34 *** mode/#openttd [+v tokai|noir] by ChanServ 13:46:24 <frosch123> maybe i am overestimating the influence of newgrf on original sound effects 13:46:33 <frosch123> let's see whether i can remove the sift 13:46:50 <frosch123> sift/shift/shit, pick as you like 13:46:57 <Flygon> I play OpenTTD on silent 13:47:06 <frosch123> i do as well 13:47:13 <frosch123> no idea why i bothered :p 13:49:53 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 13:50:16 *** tokai|mdlx [~tokai@port-92-195-57-143.dynamic.qsc.de] has quit [Read error: Operation timed out] 13:50:43 <frosch123> ah well, not worth it 13:51:03 <frosch123> it ain't broken 13:51:29 <frosch123> better translate the numbers when loading the original sounds 13:51:39 <frosch123> rather than translating in 10 places of newgrf interfaces 14:03:47 *** brambles [lechuck@s0.barwen.ch] has quit [Ping timeout: 480 seconds] 14:06:11 *** Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd 14:06:26 <Alberth> hi hi Wolf01 14:06:39 <Wolf01> hello o/ 14:08:15 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 14:08:18 *** mode/#openttd [+v glx] by ChanServ 14:13:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:13:23 <Alberth> o/ 14:13:26 *** krinn [~krinn@129.54.71.86.rev.sfr.net] has joined #openttd 14:13:38 <krinn> hi everyone 14:14:26 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 14:15:09 <krinn> do we have a tool to query a savegame like the -q but more informative 14:16:21 <andythenorth> o/ 14:16:33 <planetmaker> krinn, that tool is called openttd. Then console -> gamelog 14:16:49 <Alberth> or open mini map :) 14:16:56 <krinn> :) i mean without opening the savegame, still lacky one newgrf so can't open it 14:17:08 <andythenorth> who is co-author of Road Hog? 14:17:12 <planetmaker> krinn, enable newgrf developer tools 14:17:21 <planetmaker> or scenario developer rather 14:17:44 <krinn> oh and btw: one could test -> openttd -q savegame (savegame literally, a non exisiting savegame) : crash instead of telling bad file... 14:17:53 <andythenorth> I need someone to moan at / also help 14:18:12 <andythenorth> otherwise decisions are hard :P 14:18:18 <andythenorth> and the teddybear doesnât say much back 14:18:22 <planetmaker> doesn't DanMacK suit that role? :P 14:18:37 *** Aristide [~quassel@ALyon-156-1-134-180.w90-14.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:18:47 <andythenorth> yeah, is problem, he is absent 14:18:52 <krinn> could enable newgrf dev tool thru console or i need set it on conf ? 14:18:53 <andythenorth> family troubles 14:19:10 <andythenorth> Dan is good because relentlessly enthusiastic 14:19:17 <andythenorth> balances my non-enthusiasm :P 14:19:38 <planetmaker> hm, I didn't even know about -q switch :) 14:19:47 <planetmaker> krinn, both is feasible 14:19:58 <planetmaker> with console you can edit anything which is in cfg 14:20:13 <planetmaker> at least in settings sections 14:20:25 <krinn> the -q query savegame for info, with a bad filename, it's ok, with the filename "savegame" my openttd dump 14:20:26 <planetmaker> notable difference is static newgrfs 14:20:46 <planetmaker> yeah, I get a segmentation fault with non-existing file 14:21:38 <krinn> not critical, but might hide something worst (weak filename handling?) 14:22:15 <krinn> planetmaker redo with non valid filename but end it with .sav :) 14:24:40 <planetmaker> he :) 14:25:03 <krinn> ah great, been able to load it with newgrf dev set ! just to see Zuu was right, no gs at all in it 14:25:59 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 14:32:52 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 14:33:40 <Pikka> I blame dalestan 14:34:55 <Pikka> potaghat has landed 14:36:56 <andythenorth> hopefully my pigs will fly soon too 14:37:10 <Pikka> yes 14:37:31 <andythenorth> got a bit stuck 14:37:34 <andythenorth> oh well 14:37:48 <Pikka> so this gamescript 14:37:51 <andythenorth> indeed 14:37:51 <Pikka> is it okay if it's actually 14:37:56 <Pikka> nothing like silicon valley? 14:37:56 <andythenorth> thankyou yes 14:38:28 <andythenorth> Pikka what is it like now? :) 14:38:51 <Pikka> it's like nothing now 14:38:55 <Pikka> it runs but it doesn't do anything 14:39:08 <Pikka> but I have ideas. Strange ideas. 14:39:26 <andythenorth> Iâll test them 14:39:31 <andythenorth> when they do something 14:39:38 <andythenorth> can anyone explain andythenorth to me? 14:40:05 <andythenorth> he thinks itâs ok for the train set to have vans, open wagons, and flat cars, and container wagons 14:40:14 <andythenorth> but the truck set must only have one general cargo truck type 14:40:17 <andythenorth> why is this? 14:40:29 <andythenorth> the problem with andythenorth is that he makes no sense 14:40:48 <Pikka> true 14:41:29 <andythenorth> why not box trucks, flat trucks and open trucks? 14:41:35 <andythenorth> all with same stats 14:41:46 <Pikka> why not indeed 14:41:48 <Pikka> and the same name 14:42:27 <andythenorth> donât mention the subtypes :P 14:44:25 <Pikka> I might have mentioned them once, but I think I got away with it 14:45:13 <Alberth> andy may be biased by RL or other vehicle sets? 14:45:29 <andythenorth> trying to match it to Iron Horse 14:45:41 <andythenorth> same as default trucks match up to default trains 14:45:53 <krinn> there's no command to list savegame the server have ? 14:46:11 <planetmaker> rcon ls 14:46:17 <planetmaker> rcon cd 14:46:35 <krinn> ah ok, easy 14:46:51 <andythenorth> trucks != trains though :P 14:47:38 <andythenorth> hmm 14:47:39 <Alberth> V may try to prove you wrong :p 14:47:49 <andythenorth> maybe the answer _is_ to match them 14:49:31 <krinn> planetmaker, server handle them right 14:53:19 <krinn> wonder how that thing works : "rcon pwd ls" : get the list, but "rcon pwd load 1" or "rcon pwd load filename.sav" doesn't work 14:54:17 *** eQualizer|dada [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 14:55:37 <DorpsGek> Commit by planetmaker :: r26423 trunk/src/fios.cpp (2014-03-23 14:55:32 UTC) 14:55:38 <DorpsGek> -Fix: Don't crash when supplying an invalid filename without extension to cmd parameter -q 14:55:53 <krinn> ^^ 14:58:47 <planetmaker> krinn, to answer your question: no, servers don't crash. But... this channel is way more suitable than private messages :) 14:59:09 <planetmaker> they load the titlegame instead 14:59:38 <planetmaker> or otherwise they create a water-only map 15:00:10 <krinn> yep i saw, i tried :) 15:00:36 <krinn> but from the server i'm able to load number, but rcon pwd load number do nothing 15:00:39 <planetmaker> my channel list is too long, didn't see the private query :P 15:00:48 <Eddi|zuHause> hm, this "-q" seems to crash on patched games (where loading shows "invalid chunk size") 15:00:58 <planetmaker> then the server misses NewGRFs, krinn 15:01:27 <planetmaker> rcon pwd load doesn't exist anyway :P 15:01:42 <krinn> how can one load a map ? 15:01:50 <planetmaker> rcon "load 3" 15:01:56 <planetmaker> if savegame #3 is the map 15:02:09 <planetmaker> rcon "load filename.sav" 15:02:11 <planetmaker> alternatively 15:02:28 <krinn> doesn't work for me 15:02:29 <planetmaker> oh, there's somewhere a password involved 15:02:38 <krinn> but rcon pwd ls i get the file list from the server 15:02:48 <Eddi|zuHause> krinn: the "" are relevant 15:03:05 <krinn> ah ok 15:03:07 <planetmaker> rcon pwd ls 15:03:15 <planetmaker> ^that's two commands which don't go in one line 15:03:20 <planetmaker> either 15:03:25 <planetmaker> rcon password "pwd" 15:03:27 <planetmaker> or 15:03:31 <planetmaker> rcon password "ls" 15:03:36 <andythenorth> hmm, Iâd better delete the little âfarm tramâ :P 15:03:39 <andythenorth> shame, it was cute 15:03:49 <Eddi|zuHause> planetmaker: "pwd" means "password" 15:03:51 <planetmaker> woot, andythenorth ?! I translated already 'farm tram' :P 15:04:00 <planetmaker> does it, Eddi|zuHause ? 15:04:06 <andythenorth> well you get a livestock tram instead :( 15:04:07 <krinn> funny the ls works with quote 15:04:09 <Eddi|zuHause> planetmaker: yes. 15:04:27 <planetmaker> Eddi|zuHause, that's highly imbiguous. as there's rcon password "pwd" 15:04:53 <Pikka> cowbus 15:04:59 <planetmaker> moobus 15:05:01 <krinn> but Eddi|zuHause is right thinking i wasn't aware a "pwd" command exist :) 15:05:07 <Eddi|zuHause> planetmaker: not my fault :p 15:05:34 <Eddi|zuHause> planetmaker: but syntactically, the "pwd" there cannot mean the "pwd" command 15:05:37 <alluke> will 1.4.0 rc1 savegames be compatible with 1.4.0? 15:06:04 <Eddi|zuHause> planetmaker: there are programming languages where "if if then then else else" is a valid statement :) 15:06:49 <planetmaker> alluke, even 0.1.0 savegames are compatible with 1.4.0 15:07:05 <alluke> ok 15:07:07 <planetmaker> heck even TTD 15:07:12 <planetmaker> (but not TTDPatch) 15:07:15 <planetmaker> even TTO 15:07:15 <alluke> just thought about it since it contains cargodist 15:07:16 <Eddi|zuHause> planetmaker: the meaning of "if"/"then"/"else" depends on syntactical postion 15:07:33 <alluke> i have some ancient cargodist games that don't work on anything else 15:07:45 <andythenorth> stupid boring tram -> truck progression :P 15:07:56 <planetmaker> yes, they're not played with official Openttd versions, alluke 15:08:00 <Eddi|zuHause> alluke: that's because older cargodist versions are not official builds 15:08:08 <alluke> okay 15:08:08 <alluke> thanks 15:09:24 <krinn> except -q no other tools exists to read a savegame ? (companies, ai, gs in it...) 15:10:09 <planetmaker> krinn, no, there doesn't. And it would be a PITA to maintain 15:10:43 <planetmaker> it would need to duplicate the whole saveload and keep up with trunk for each new setting, various code changes etc 15:11:35 <krinn> ok, it's a rarer use case than newgrf anyway 15:11:50 <planetmaker> if you need more output, it possibly could be amended to -q. AI and GS info would make sense. Patches welcome then :P 15:11:55 <planetmaker> similar to all crash output 15:12:34 <krinn> my skills are limited to find bugs, well, even when not trying 15:12:46 <planetmaker> :) 15:13:00 <krinn> and by find bug, i only mean : trigger 15:19:27 <andythenorth> how about RV-wagons? 15:19:29 <andythenorth> o_O 15:19:57 <Eddi|zuHause> andythenorth: never 15:24:04 * andythenorth has a rethink :P 15:26:12 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 15:30:16 <Pikka> andythenorth: articulated aircraft, flying truck convoys 15:30:22 <andythenorth> yay 15:30:27 <andythenorth> hover truck 15:37:47 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 15:41:35 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [] 15:45:44 <Alberth> make a set of trucks that drive on a rail track by some conversion gear 15:46:04 <Eddi|zuHause> make ships that drive on roads? 15:46:25 <Alberth> only when pulled by a car :p 15:52:53 <Eddi|zuHause> there was a movie where a hovercraft went down a road, but i don't rembember which one 15:54:13 <krinn> some james bond 15:54:37 <krinn> i think it was one with moore 15:55:27 <Eddi|zuHause> weren't those boats that jumped over the road? 15:55:41 <Eddi|zuHause> it might have been a jackie chan movie 15:55:48 <krinn> :) 15:55:56 <andythenorth> I think I delete about half the stuff I do in newgrf :P 15:55:59 <andythenorth> nvm 15:56:00 <krinn> actually boats jumps is also from chan movie 15:56:31 <Eddi|zuHause> i'm pretty sure there were boat jumps in loads of movies :) 15:57:00 <Eddi|zuHause> like a bud spencer movie 15:59:50 <krinn> well, i would only bet on him crushing someone heads 16:00:59 <Eddi|zuHause> i think they landed on a cop car or something 16:01:59 <krinn> generally they use to land on bikes, the guy get mad cause of that, and spencer crush heads loop start 16:03:01 <Eddi|zuHause> google thinks the jackie chan movie is "rumble in the bronx" 16:05:42 <krinn> well, google only answer me "james bond babe" when i search james bond overcraft, i should drop search babes with google 16:09:26 <Eddi|zuHause> http://www.youtube.com/watch?v=hAMs4Gu_RPk <-- about halfway through 16:10:13 *** HerzogDeXtEr1 [~flex@i59F6B768.versanet.de] has joined #openttd 16:10:54 <krinn> This video is not available in your country. <- Seriously :) 16:11:59 <Eddi|zuHause> i thought they only do that in germany :p 16:12:35 <krinn> i thought only abc was doing that lame thing 16:14:51 *** Aristide [~quassel@ALyon-156-1-134-180.w90-14.abo.wanadoo.fr] has joined #openttd 16:15:32 <krinn> https://www.youtube.com/watch?v=eSKFSuHl9Wk <- don't ask how i end here, but wow, that pilot has skills! 16:16:23 *** HerzogDeXtEr [~flex@88.130.190.48] has quit [Ping timeout: 480 seconds] 16:16:42 *** lachlan_ [~lachlan@14-200-254-27.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 16:16:55 *** lachlan [~lachlan@14-200-254-27.static.tpgi.com.au] has joined #openttd 16:23:50 * andythenorth has maybe solved it 16:23:56 <andythenorth> âitâ being an RV roster :P 16:24:12 <andythenorth> having a strict rule about multiples of 8 adds challenge 16:24:23 <andythenorth> I blame the pikka oiseau 16:25:37 <Pikka> maybe 16:27:32 <andythenorth> but without arbitrary rules, whatâs the fun? 16:27:59 <andythenorth> it got better when I took this out http://en.wikipedia.org/wiki/CarGoTram 16:28:04 <andythenorth> on the grounds that itâs a brit roster 16:28:06 <Eddi|zuHause> i think i'm getting the hang of this fibonacci 2048 16:28:20 <andythenorth> Dresden isnât _strictly_ in Britain 16:36:10 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:43:40 *** Speedy`_ [~speedy@the.wrong.domain.name] has joined #openttd 16:43:56 *** Speedy`_ is now known as Speedy 16:54:15 <Eddi|zuHause> well in a weird alternate history, it could have been :) 17:00:44 <andythenorth> Iâll save it for the euro roster ;) 17:20:07 <andythenorth> vehicle type = herd of cattle 17:20:14 <andythenorth> great idea or *terrible* idea? 17:20:34 <Pikka> it's so terrible it might be brilliant 17:21:01 <andythenorth> I had it 6 years ago 17:21:14 <andythenorth> if it was any good, Iâd have done it by now? 17:21:40 <Pikka> well 17:21:47 <andythenorth> subtype refits: cows, pigs, sheep 17:21:47 <Pikka> we can't go evaluating ideas on that basis... 17:22:04 <andythenorth> can I do it without animation? 17:22:12 <Eddi|zuHause> no 17:22:26 <Eddi|zuHause> has to be fully 4x zoom 32bpp animated 17:22:48 <Pikka> but the smallest step a vehicle makes is 4px, 16px at 4x zoom 17:23:04 <Pikka> so either your animation will be very jerky or your animals will be huge 17:23:23 <andythenorth> I was thinking animate position of animals relative to each other 17:23:25 <andythenorth> not the legs :P 17:23:31 <Eddi|zuHause> like http://www.youtube.com/watch?v=mGUnjnNEfGE 17:23:32 <Pikka> o 17:23:41 <andythenorth> also we will have newgrf effects sometime 17:23:44 <andythenorth> so dust cloud 17:23:48 <Pikka> yes 17:23:49 <andythenorth> also poo 17:23:52 <Pikka> still terrible 17:23:56 <Pikka> but not as terrible as gold rush 17:24:43 <Pikka> I have a 4x zoom 32bpp cow you can borrow 17:24:48 <andythenorth> oh joy 17:24:57 <andythenorth> at normal size, cow is pixels 17:24:59 <Eddi|zuHause> andythenorth: also: sounds 17:25:11 <andythenorth> do you actually want me to do this? 17:25:22 <andythenorth> it does kind of fit the name of the set :P 17:25:25 <Pikka> definitely not 17:25:45 <Pikka> is it going to moove at 5mph 17:25:45 <Eddi|zuHause> we let you do anything if this questioning stops :p 17:26:00 <andythenorth> Pikka: it will stampede at 20mph 17:26:05 <andythenorth> 5mph is boring 17:26:10 *** Djohaal_ [~Djohaal@189.58.20.14.dynamic.adsl.gvt.net.br] has joined #openttd 17:26:15 <Pikka> why not just put them inna truck then 17:26:19 <andythenorth> well 17:26:21 <andythenorth> indeed 17:26:23 <Pikka> or a tram 17:26:24 <Pikka> or a train 17:26:26 <andythenorth> that too 17:26:29 <Pikka> or a hot air balloon 17:26:32 <andythenorth> exactly 17:26:33 <Pikka> or a dinghy 17:26:35 <andythenorth> or a helicopter 17:26:38 <Pikka> or a spaceshuttle 17:26:44 <andythenorth> spacezellepin 17:26:55 <andythenorth> why arenât there spacezellepins? 17:26:57 <Eddi|zuHause> let the herd of sheep be carried by a herd of cows? 17:26:58 <Pikka> yes, spacezellepins in space 17:27:04 <andythenorth> would be much more efficient than rockets 17:27:06 <andythenorth> just float 17:27:13 <andythenorth> we sent a tent into space once 17:27:20 <Pikka> who's we? 17:27:32 <Eddi|zuHause> i've seen that video 17:28:01 <Eddi|zuHause> with dolls in the tent, carried by a balloon 17:28:15 <andythenorth> Iâll add a herd to the roster 17:28:17 <andythenorth> needs a name :P 17:28:28 <andythenorth> Risingstench 17:28:55 <Eddi|zuHause> if you make it available in the before-lorries-age? 17:29:04 <andythenorth> I think itâs a stupid idea 17:29:12 <andythenorth> unfortunately that makes it likely to happen 17:30:55 *** Djohaal [~Djohaal@201.22.30.134.dynamic.adsl.gvt.net.br] has quit [Read error: Operation timed out] 17:31:14 *** alluke [~oftc-webi@cs78237230.pp.htv.fi] has quit [Quit: Page closed] 17:31:23 <Eddi|zuHause> can't be more stupid than regearing :p 17:32:19 <Pikka> I'm sure if he tries very hard it could be 17:32:29 <Pikka> regearable cattle? 17:32:42 <andythenorth> I was thinking multiple refits 17:32:56 <andythenorth> 30 / 120 / 360 units 17:33:01 <andythenorth> pigs, sheep, cows 17:33:04 <andythenorth> no chickens 17:33:14 <andythenorth> âherd of chickens' 17:34:48 <Pikka> of course I've heard of chickens 17:38:04 *** EndymionM [~ibm@184.20.141.255] has joined #openttd 17:39:19 <EndymionM> Hi, I have a new machine with Ubuntu 12 on it and I installed OpenTTD 1.3.3 - same as I have on my XP machine. Any clue as to why it runs so much slower on Linux? 17:40:00 <Eddi|zuHause> there was this video about a chinese guy who herds ducks through the city 17:40:43 <Eddi|zuHause> EndymionM: graphics driver has 2D-acceleration? 17:41:07 <Eddi|zuHause> EndymionM: does it run faster if you make the window smaller? 17:43:55 *** ibm_Endymion [~ibm@184.20.141.255] has joined #openttd 17:44:08 *** EndymionM [~ibm@184.20.141.255] has quit [Read error: Connection reset by peer] 17:44:26 <Eddi|zuHause> ibm_Endymion: did you read my replies? 17:44:43 *** Progman [~progman@p57A1AF20.dip0.t-ipconnect.de] has joined #openttd 17:44:56 <ibm_Endymion> Sorry about that. Tried to close the DOS window. I only saw the questions. I did post a reply - did it not go through? 17:45:06 <Eddi|zuHause> no 17:45:10 <ibm_Endymion> Eddi|zuHause: I have no idea what the driver has. I'm a Windows user, but my friend stuck me with this OS and said, "here, you'll love this" - he's dead wrong. As far as shrinking the window, I haven't tried. I run fullscreen at full speed on the same hardware on XP, both SP2 and SP3. 17:46:20 <Eddi|zuHause> ibm_Endymion: default drivers often have very poor acceleration support, try the window thing, and if that shows an effect, install a driver specific for your graphics card 17:46:55 <ibm_Endymion> Eddi|zuHause: Alright, I'll try. Thanks. 17:47:20 <Eddi|zuHause> ibm_Endymion: transitioning to another OS may be difficult at first, but once you find your way around the quirks it's probably fine 17:47:37 *** Pereba [~UserNick@177.41.238.207] has joined #openttd 17:49:29 <ibm_Endymion> Eddi|zuHause: I hope you're right, because otherwise I'm going to be going out and buying a new hard drive. 17:50:07 <ibm_Endymion> Either way - Thank you. I hope I can get my favorite game working on this rig. 17:50:10 <Eddi|zuHause> what's a hard drive going to change? 17:51:17 <andythenorth> I am going to regret this stupid livestock herd idea 17:53:46 <ibm_Endymion> Eddi|zuHause: Step 1: Get new Hard Drive. Step 2: Format & Install Win XP, lay Ubuntu to the side (known working) Step 3: ???? Step 4: Profit! 17:54:18 <Eddi|zuHause> you can also create a partition on an existing drive :) 17:54:38 <Eddi|zuHause> but i don't think this will be necessary 17:55:27 <ibm_Endymion> I could. I hope it won't be, but, I'm really getting tired of all the little problems. 17:57:51 *** ibm_Endymion [~ibm@184.20.141.255] has quit [Quit: Leaving] 18:01:11 *** Zuu [~Zuu@gateway.sdr.org] has joined #openttd 18:01:45 <Zuu> Pikka: Better go for same strange script ideas than yet another city builder :-) 18:02:11 <Pikka> o/ 18:02:20 <Zuu> Hello :-) 18:03:09 <planetmaker> moin Zuu :) 18:03:13 <Zuu> Assuming your "strange ideas" isn't yet another city builder ;-) 18:04:19 <LordAro> o/ 18:04:50 <Zuu> I think there are many new script ideas that are yet to be implemeted by someone. 18:05:27 <planetmaker> definitely 18:20:56 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has joined #openttd 18:28:04 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 18:30:46 <Eddi|zuHause> i was thinking of building a highway system that roughly runs equidistant to the neighbouring cities 18:49:49 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:00:59 <andythenorth> Eddi|zuHause: like a freeway etc? 19:01:20 <andythenorth> so you have trunk routes and connecting routes? 19:01:24 <Eddi|zuHause> whatever you call a 4 lane road in your country 19:01:40 <Eddi|zuHause> yes, basically 19:01:57 <andythenorth> nice idea 19:02:11 <andythenorth> would you build them two-tile, one way? 19:03:18 <Eddi|zuHause> yes 19:03:32 <Eddi|zuHause> or with road objects :p 19:09:24 <Pikka> roadtypes! 19:10:12 <Pikka> watertypes! 19:10:17 <Pikka> new(air)ports! 19:11:09 <Zuu> We got wetrails, when do we get roadrails? :-) 19:13:04 <Eddi|zuHause> there were "trams" like 10 years ago :p 19:13:15 <Eddi|zuHause> coded as railtype 19:13:23 <Eddi|zuHause> that looked like a road 19:13:27 <Zuu> Oh 19:22:04 <Supercheese> Code roads as railtypes 19:22:11 <Supercheese> problem solved? 19:22:46 <planetmaker> Supercheese, except towns need roads ;) 19:22:52 <Supercheese> Bah, details 19:24:38 <Supercheese> Oh man, this could be a problem 19:24:57 <Supercheese> I doubt that {STATION} names have cases available (dative, accusative, etc.) 19:25:08 <Supercheese> or do they? 19:25:15 *** EndymionM [~ibm@184.20.141.255] has joined #openttd 19:27:30 <EndymionM> Sory to vent here but, Ubuntu chat people are helpless at trying to help fix this slowdown problem. Apparently, they look down on hardware they consider 'ancient'. Regardless of whether or not OpenTTD works perfectly in Windows, and Ubuntu is running slow. 19:28:24 <Alberth> that's normal :p 19:28:46 <planetmaker> EndymionM, a modern Ubunutu is like installing windows8 on that machine. If you install an ancient ubuntu with an ancient GUI, that will likely also run faster 19:29:14 <planetmaker> only speaking about required ressources for proper GUI usage 19:29:34 <planetmaker> not about other things 19:29:37 <EndymionM> planetmaker: The OS itself runs fine, so does Firefox, so does... well, everything but OpenTTD really :-( 19:30:02 <Alberth> but as eddi already said, it's probably a graphic driver problem; windows drivers are highly optimized by the manufacturer of the video card; linux drivers are often much less advanced 19:30:45 <Alberth> in particular if you have nvidia, as the manufacturer refuses to give specs of its hardware for developing drivers 19:30:48 *** EndymionM [~ibm@184.20.141.255] has quit [Read error: Connection reset by peer] 19:30:52 *** EndymionM [~ibm@184.20.141.255] has joined #openttd 19:30:59 <EndymionM> planetmaker: The OS itself runs fine, so does Firefox, so does... well, everything but OpenTTD really :-( 19:31:08 <Alberth> EndymionM: get a more stable connection :p 19:31:27 <Alberth> EndymionM: http://irclogs.qmsk.net/channels/openttd/link/1395603002#1395603002 19:31:29 <EndymionM> Alberth: Working on that, actually! 19:32:54 <Alberth> openttd is really pushing the video card in ways that few other applications do, so the fact that it runs nicely with some other program doesn't mean a lot 19:34:02 <EndymionM> Alberth: Thanks. And supposedly, this card should be able to run it - according to the Ubuntu wiki. 19:34:21 <Alberth> it does, doesn't it? :) 19:34:54 <frosch123> generally try 32bpp and 8bpp 19:35:41 <frosch123> try zbase and opengfx as basesets 19:35:45 <frosch123> and see whether it makes a difference 19:35:59 <frosch123> also try windowed and fullscreen, and check for differences 19:36:36 <Eddi|zuHause> EndymionM: you still did not answer the question whether window size makes a difference 19:37:11 <EndymionM> eddi|zuHause: Let me double-check that to be certain. 19:37:22 <Supercheese> oh well, station names will just have to sit there, indeclinable :( 19:38:42 <EndymionM> Eddi|zuHause: Yes, it makes a huge difference. The smaller the window, the better the speed. 19:39:04 <Eddi|zuHause> then it's almost definitely the graphics driver 19:39:36 <frosch123> as said, try both zbase and opengfx 19:41:16 <maddy_> linux generally has 2 graphics drivers (at least for ATI), the official closed-source one and the open-source one 19:41:22 <maddy_> so you could try both 19:42:35 <EndymionM> I actually know that fglrx does not work with the Mobility Radeon 7500 (which is what I've got). 19:43:21 <maddy_> ok that narrows your choices then 19:45:24 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:45:56 <maddy_> ubuntu is not the most lightweight of linux distros out there, but if the gpu is the bottleneck, then changing the distro probably doesn't help either 19:46:55 <EndymionM> I am not trying to "change distro". If I change at all, it's back to XP. Linux isn't something I like, it came on the machine, it boots, it runs Firefox, it connects to the Internet. I thought it would run OpenTTD. 19:47:22 <frosch123> well, it runs it for everyone else :p 19:48:05 <maddy_> is it old ubuntu? or newest 13.10? 19:48:11 *** EndymionM [~ibm@184.20.141.255] has quit [Read error: Connection reset by peer] 19:48:20 *** EndymionM [~ibm@184.20.141.255] has joined #openttd 19:48:29 <maddy_> is it old ubuntu? or newest 13.10? 19:48:39 <EndymionM> maddy_: 12.04.4 LTS. 19:48:53 <Eddi|zuHause> ubuntu versions: year.month 19:49:03 <Eddi|zuHause> so october 2013 19:49:19 <maddy_> EndymionM: well you should upgrade to 13.10, there is a chance it has newer version of the graphics driver 19:49:36 <Eddi|zuHause> would be 13.10 19:49:59 <Eddi|zuHause> there's usually a .04 and a .10 19:50:06 <EndymionM> maddy_: The very concept of upgrading this crate terrifies me. Every time I've upgraded something on this hardware on Windows (except OpenTTD and Firefox)... bad things have happened. 19:51:21 <Eddi|zuHause> well the other option is to downgrade to something ancient enough to support the fglrx legacy driver 19:52:00 <maddy_> well, that is your choice, but that is what I would try next...at least try the new ubuntu before you install windows xp :) 19:52:35 <Eddi|zuHause> EndymionM: can you start "openttd -b 32bpp-optimized" and see if that makes a difference? 19:53:25 <Supercheese> Awesome, "nutcracker" in Latin is "nucifrangibulum" 19:53:45 <Supercheese> I'd hazard the German translation is equally fun 19:54:29 <Eddi|zuHause> why? 19:54:30 <frosch123> Nussknacker? 19:54:38 <Supercheese> German is a fun language in general 19:54:46 <Eddi|zuHause> yes, it is 19:54:47 <frosch123> german and english is almost the same 19:54:56 <Supercheese> Well yeah, but familiarity breeds contempt 19:55:02 <Supercheese> so English is no longer fun for me 19:55:16 <EndymionM> Supercheese: are you watching QI, perchance? 19:55:35 <Supercheese> no, just trying to translate OTTD 19:55:57 <Supercheese> how did the German translation get away with not using any cases? 19:56:14 <EndymionM> Okay, dare I ask, why Latin? 19:56:16 <Supercheese> I'm seemingly needing datives and accusatives all over the place 19:56:24 <Eddi|zuHause> cases are fixed in the context of the string 19:56:32 <Supercheese> Well, because a) I've studied Latin b) There is no Latin translation yet 19:56:49 <Eddi|zuHause> the string is always the same 19:56:56 <EndymionM> Supercheese: I see. And why nutcracker? 19:57:03 <Supercheese> oh that just came up randomly 19:57:10 <Supercheese> I was perusing the Latin dictionary 19:57:39 <Supercheese> I found it interesting someone decided it was worth including "nutcracker" 19:57:44 <EndymionM> Ah, I see. 19:57:49 <maddy_> I was just thinking that's likely a word not present in OTTD, at least if newgrfs are excluded 19:57:53 <Supercheese> as the usage is surely extremely limited 19:58:00 <EndymionM> Well, you couldn't translate The Nutcracker without it, could you? 19:58:16 <Eddi|zuHause> there should really be nutcrackers in toyland. it's a major oversight 19:58:24 <Supercheese> This is true 19:58:38 <Supercheese> although aren't some of the buildings...? 19:58:47 <Supercheese> I forget, haven't played toyland in ages 19:59:07 <EndymionM> Someone should build a whole nut->nutcracker industry chain for Toyland. 19:59:12 <Eddi|zuHause> no idea. i couldn't bear toyland for more than 5 minutes 19:59:25 <Supercheese> I loved toyland as a lad 19:59:34 <frosch123> there is only candyfloss, toffee and sugar 19:59:44 <Supercheese> It's a kids' place to be certain 20:00:10 <EndymionM> Eddi|zuHause: Okay, I just tried it. Better, but still slow. Should I try it with zBase? (Currently I'm running OpenGFX) 20:00:12 <Eddi|zuHause> there was no toyland when i was a lad. we had to build rails uphill. both ways. 20:00:26 <Supercheese> It reminded me muchly of the board game "Candyland", which I also enjoyed 20:00:28 <maddy_> speaking of cargoes, whoever maintains opengfx+ industries, I would love to have an option to transport Coal to Steel Mills 20:01:09 <Eddi|zuHause> EndymionM: switching to zbase will just switch to 32bpp automatically, but with this switch you forced it anyway, so won't make a difference 20:02:23 <EndymionM> Okay, figured it'd be better to ask. So at the moment, I just have to set my resolution lower, fullscreen, and pray, basically? 20:05:50 <maddy_> might try the linux upgrade tho 20:07:17 <EndymionM> maddy_: I might. But I might just try setting up a VM with XP and 1.75 Gb RAM, and set up OpenTTD Portable on there :-P 20:07:47 <EndymionM> (That's the best "in-between" step I can see hee. 20:07:51 <EndymionM> *here) 20:08:22 <Eddi|zuHause> i don't see that working very well 20:08:50 <maddy_> I don't have much experience with VM's, but generally when you run stuff in a virtual machine things will be slower, not faster 20:08:52 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:09:01 <andythenorth> ha ha 20:09:05 <andythenorth> just found a thing 20:09:30 <andythenorth> sometimes realism provides ideas that unrealism might not have dreamed of 20:09:47 <EndymionM> ...Okay? 20:10:20 <planetmaker> don't you generally do that? :P 20:11:16 <andythenorth> hm 20:11:18 <andythenorth> oh yes :) 20:11:43 <EndymionM> So what thing did you find anyway? Addams, Ben Grimm, The Thing, what? 20:12:17 <andythenorth> livestock tram http://manxelectricrailway.files.wordpress.com/2010/10/motor_12-1.jpg?w=840&h=642 20:13:26 <planetmaker> hm. Doesn't HEQS have livestock trams? 20:14:00 <EndymionM> andythenorth: That's cool. 20:14:18 <andythenorth> planetmaker: it does, but not electric tramcars like that 20:14:27 <planetmaker> ah :) 20:14:33 <planetmaker> time for HEQS 1.6 :P 20:18:50 <Zuu> If someone makes a nut => nutcracker industry chain, there need to be a specialized GS for it too. (GS use .nut as file extension for source code files) 20:21:06 <EndymionM> LOL. 20:21:06 <Eddi|zuHause> it will be called "cracker.nut"? 20:21:08 <planetmaker> haha :) 20:21:08 <Supercheese> heh 20:21:26 <Supercheese> have to use NUTS grf as well 20:21:26 <planetmaker> sounds like an Easter Egg :P 20:21:33 <Supercheese> set the dependency 20:21:53 <Supercheese> are there any actual nuts in NUTS? 20:22:21 <Eddi|zuHause> no, just the creator of it is ... :p 20:23:23 <planetmaker> I can swear I've seen more nuts here 20:23:31 <andythenorth> hmm 20:23:34 <andythenorth> http://www.terex.com/port-solutions/en/products/new-equipment/straddle-sprinter-carriers/sprinter-carriers/index.htm 20:23:41 <andythenorth> will it fit in tunnels? :P 20:23:48 <EndymionM> No, you just end up starting a game with EGRVTS and NUTS in 1900, and you go 'aww, nuts', when you see there are no trains. 20:24:25 <planetmaker> it doesn't fit my land line, andythenorth... trying to connect for eternity 20:24:41 <Eddi|zuHause> same here 20:24:50 <planetmaker> ah... now 20:25:01 <planetmaker> you'll need two-storey tunnels 20:25:12 <planetmaker> but ISR has those 'vehicles' 20:27:26 * planetmaker checks whether translation commit to road-hog worked 20:27:59 <planetmaker> sweet 20:31:00 <andythenorth> driverless container handlers? http://www.terex.com/port-solutions/en/products/new-equipment/automated-guided-vehicles/index.htm 20:32:16 <planetmaker> :) 20:35:38 <Supercheese> That would present a problem, for when any cargo road vehicle gets hit by a train, the game says "Driver dies"... but if it's a driverless vehicle... 20:36:09 <andythenorth> ho 20:36:17 <andythenorth> doublestack RVs :o http://www.buiscar.com/doublestack.htm 20:38:05 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 20:38:52 <planetmaker> MJP, towns are placed and named prior to industry generation 20:39:13 <planetmaker> generating the town name(s) can take different amount of random calls - depending on the town name set used 20:39:38 <planetmaker> Thus the random numbers industry generation gets is different (as already towns are placed differently) 20:39:46 <planetmaker> ^@ FS#5840 20:43:41 <planetmaker> MJP: e.g. see the bottom of http://bundles.openttdcoop.org/german-townnames/nightlies/LATEST/german-townnames.nml. The numbers in the town_names(...) call indicate a probability for that branch to be taken 20:48:32 <EndymionM> Alright, I gotta run. See y'all. 20:48:35 *** EndymionM [~ibm@184.20.141.255] has quit [Quit: Leaving] 20:53:35 *** Lacsap [~Lacsap@modemcable157.188-82-70.mc.videotron.ca] has joined #openttd 20:54:20 *** Lacsap [~Lacsap@modemcable157.188-82-70.mc.videotron.ca] has quit [] 20:54:39 *** Lacsap [~Lacsap@modemcable157.188-82-70.mc.videotron.ca] has joined #openttd 20:59:43 *** Natio [~Natio@x1-6-e0-46-9a-98-35-7a.cpe.webspeed.dk] has quit [Quit: Leaving] 21:05:48 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 21:15:32 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:46:31 <andythenorth> so containers on an MTS thing http://www.buiscar.com/mts.htm 21:47:06 <andythenorth> or a sprinter carrier? 21:48:06 <andythenorth> http://www.terex.com/port-solutions/en/idc03/groups/webcontent/@web/@tps/documents/web_content/ucm03_069151.jpg 21:48:34 <frosch123> how about complementing the early horse things in egrvts with some elephants in heqs? 21:49:23 <frosch123> cargo elephants would fit heart of darkness, wouldn't they? 21:49:50 <Alberth> they would 21:49:59 <DorpsGek> Commit by zuu :: r26424 /extra/musa (musad.py text.py) (2014-03-23 21:49:53 UTC) 21:50:00 <DorpsGek> [musa] -Fix (rbegin): Validate that the package name is not already in use by someone else 21:50:39 <frosch123> hmm, more reverse iterators :p 21:51:10 <Alberth> andy, their purpose is different, the former is about transport on the road, the latter is about loading/unloading a container 21:52:59 *** scshunt [raedford@00017de0.user.oftc.net] has left #openttd [] 21:54:43 <andythenorth> Alberth: I am somewhat expanding definition of road ;) 21:55:12 <Alberth> :) 21:56:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:56:53 <DorpsGek> Commit by frosch :: r26425 trunk/src/sound_type.h (2014-03-23 21:56:48 UTC) 21:56:54 <DorpsGek> -Doc: SoundFx enum 22:02:33 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:05:45 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd [] 22:08:53 *** Lacsap [~Lacsap@modemcable157.188-82-70.mc.videotron.ca] has quit [Quit: Lacsap] 22:10:44 <Supercheese> Cargo elephants? http://forums.civfanatics.com/downloads.php?do=file&id=1497 22:11:41 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 22:19:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:23:27 <MJP> planetmaker: FS#5840 addresses 3 issues: towns, rivers (fixed by r26309) and long freeze at the end (I saw that with debug binaries, corresponding to the cache clean-up (not occurring anymore since r26346)). My problem was when I wanted a lot of industries, few towns (or more than the name generator can provide) and "allow multiple similar industries per town = Off": the loop in PlaceIndustry() goes to the end and that causes the difference of map generation times. 22:24:04 *** frosch123 [~frosch@frnk-5f7442b3.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:31:22 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 22:34:32 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 22:39:14 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 22:42:03 *** Progman [~progman@p57A1AF20.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:43:49 *** gelignite_ [~gelignite@i528C30D5.versanet.de] has joined #openttd 22:47:49 *** gelignite_ [~gelignite@i528C30D5.versanet.de] has quit [] 22:50:24 *** gelignite [~gelignite@i528C32AB.versanet.de] has quit [Ping timeout: 480 seconds] 23:07:59 *** Zuu [~Zuu@gateway.sdr.org] has quit [Ping timeout: 480 seconds] 23:09:07 *** JdGordon| [~jonno@ppp118-209-50-142.lns20.mel4.internode.on.net] has joined #openttd 23:14:17 *** JdGordon1 [~jonno@ppp118-209-112-164.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 23:20:59 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:26:41 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:33:29 *** Pikka [~Octomom@d58-111-70-207.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 23:36:47 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 23:41:32 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 23:48:35 <Wolf01> 'night 23:48:40 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:56:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit []