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All I can find searching is very old threads about issues with the GPL but the are at least a couple GPL games on steam already 08:28:00 <peter1138> No. 08:28:27 <Nemoder> not something the community wants or some other reason? 08:29:28 <Eddi|zuHause> even if GPL was possible, it'd be too much hassle, expecially with issuing updates 08:31:17 <Nemoder> heh I always felt that was the case with linux distributions packaging it 08:31:23 <Pikkaphone> although since it is gpl, you could always fork openttd for steam yourself. :) If indeed a gpl project can meet valve's requirements 08:31:59 * Pikkaphone blames peter1138 08:32:45 <Eddi|zuHause> Nemoder: the difference is that the linux distributions pull this stuff themselves, the developers don't have to push it 08:33:12 <peter1138> More importantly, can Valve meet the GPL's requirements. 08:33:45 <Nemoder> I was looking at Steel Storm (q2 engine) and Evolution RTS (SprintRTS) but perhaps they are in gray water themselves 08:33:48 * peter1138 blames Pikkaphone 08:35:09 <Pikkaphone> I'm not sure what openttd would gain from being on steam 08:35:42 <Nemoder> just publicity from friends seeing what their friends are playing i suppose 08:35:49 <peter1138> OpenTTD has steam in it :D 08:35:56 <Nemoder> hehe 08:35:58 <planetmaker> oh, it might gain some more downloads and exposure to gamers 08:36:12 <peter1138> You can do that by setting up a launcher shortcut in steam :p 08:36:19 <planetmaker> but the biggest step is that *someone* always has to take care to upload releases also to steam and actually maintain that 08:36:41 <planetmaker> in principle I do believe it would be a good thing. Practically it's tedious 08:36:53 <V453000> does steam allow open source licensing? 08:36:53 <Nemoder> that makes sense 08:37:16 <Nemoder> I didn't used to think so until I started seeing GPL games appear 08:37:23 <V453000> aha :) 08:37:38 <peter1138> V453000, I don't think it cares, however I don't think it has a way to make the source available, or otherwise meet GPL requirements. 08:37:48 <planetmaker> I think they don't care much about the license 08:37:58 <peter1138> Pretty much like the Apple app store situation. 08:38:03 <V453000> well if they can link to openttd source, they still have to host the source themselves? 08:38:24 <Pikkaphone> planetmaker: expect a hundred requests for steam-based multiplayer matchmaking, too 08:38:37 <V453000> lol matchmaking 08:38:41 <peter1138> Also apparently there's a fee to be on steam. 08:38:59 <peter1138> Yeah, steam api is never going to happen with open source. 08:39:00 <Pikkaphone> tree fiddy 08:40:06 <peter1138> Preparing to replace openttd 1.4.2~RC1-0 (using openttd-1.4.2-linux-debian-wheezy-amd64.deb) ... 08:40:06 <Eddi|zuHause> V453000: they have to host the source themselves, linking does not suffice for GPL 08:40:21 <Eddi|zuHause> (in a strict sense) 08:40:35 <Nemoder> I dont think you have to host it, just provide it when requested 08:40:59 <V453000> k 08:41:00 <Eddi|zuHause> Nemoder: no, that only applies when you ship physical disks with a written permit 08:41:15 <Eddi|zuHause> Nemoder: if you offer download, you must offer the source as equivalent download 08:41:22 <Nemoder> ah 08:41:29 <Eddi|zuHause> Nemoder: since you cannot make a written offer with a download 08:41:45 <peter1138> god fucking damn that start up game is fucking noisy 08:42:07 <Eddi|zuHause> peter1138: replace it with the nightly title game :p 08:42:17 <planetmaker> yeah... 1.4.x has a *very busy* starting screen 08:42:49 <Eddi|zuHause> planetmaker: the next voting round needs to come with the sounds for the first few seconds after startup :) 08:42:50 * Pikkaphone blames peter1138 08:43:25 <Eddi|zuHause> with fancy html5 tags and stuff :) 08:44:04 <peter1138> Eddi|zuHause, so still nobody will hear it :p 08:44:12 <planetmaker> sure Eddi|zuHause :) (I'm awaiting your web template for that :P ) 08:44:51 <Nemoder> heh, trying to configure all the mod options in the gui while listening to that mess was painful 08:44:54 <Eddi|zuHause> planetmaker: can't be that difficult :=) 08:45:08 <Pikkaphone> perhaps we just need a "mute sounds in menu game" advanced option. Or whatever advanced options are called these days. 08:45:15 <Eddi|zuHause> Nemoder: most modern keyboards come with a "mute" button :) 08:45:31 <Nemoder> I didn't want to mute my voice app or music player 08:46:04 <planetmaker> Pikkaphone, even when they contain (nearly) all settings, they're still advanced ;) :P 08:46:22 <Eddi|zuHause> in really fancy environments (*cough* pulseaudio *cough*) you can mute individual apps 08:46:45 <peter1138> Or Windows. 08:47:08 <Eddi|zuHause> i haven't seriously used modern windows in ages 08:47:33 <peter1138> Lucky. 08:48:00 <Eddi|zuHause> at least not with anything involving sounds and stuff 08:48:06 <peter1138> Although on Linux I remapped my mute + volume buttons to be play/pause and prev/next track buttons. 08:48:24 <peter1138> Cos they were more useful :S 08:48:35 <Eddi|zuHause> i have those buttons on my keyboard as well 08:48:44 <peter1138> Yeah. Mine doesn't. 08:49:21 <peter1138> Still not bothered to remap the calculator button, heh. 08:49:33 <Eddi|zuHause> but it's totally weird, on my previous keyboard they were in the opposite place. so now i constantly hit start/stop when i want volume down and stuff... 08:49:38 <peter1138> :) 08:49:58 <peter1138> http://mechanicalkeyboards.com/shop/images/products/large_262_large_261_DuckyZero_Main.jpg < no frills 08:50:30 <Nemoder> nice 08:50:36 <Eddi|zuHause> and currently i can't hear music, because it's on the failing disk and causes too many wa cycles to produce a continous stream :( 08:50:48 <peter1138> :( 08:51:37 <peter1138> That's a problem with massive drives... so much stuff to backup or move around. 08:51:51 <Eddi|zuHause> it's even the smallest drive i have... 08:51:57 <Eddi|zuHause> and also the newest 08:52:05 <peter1138> Hmm, my smallest is the SSD. 08:52:09 <Eddi|zuHause> fucking seagate... 08:52:19 <Eddi|zuHause> well, except for the SSD 08:52:38 <peter1138> ... which is still several times larger than some of the server drives in use at jbex. 08:52:40 <Eddi|zuHause> my SSD is 128GB, this drive is 250GB 08:53:52 <Eddi|zuHause> but at the rate it's copying right now it'll barely be done when my just ordered disks arrive in 2 days :p 08:56:34 <Eddi|zuHause> 80% wa... i'm surprised the system is even reacting to my input :p 09:04:29 <V453000> mechanical keyboards ftw 09:04:39 <__ln__> so.... how will the independent Scotland be implemented in OTTD? 09:05:06 <Eddi|zuHause> did they make the referendum yet? 09:05:36 <planetmaker> __ln__, just like the Euro... introducing a new currency in 2015 09:06:08 <planetmaker> and probably adding yet-another English translation :D 09:07:23 <peter1138> V453000, indeed. 09:08:30 <Pikkaphone> planetmaker : so why is there no auto changeover from pounds to dollars in 1966 for the Australians? Feeture request! 09:08:54 <V453000> OMFG MUST HAZ 09:09:20 <Eddi|zuHause> the game also misses half a dozen german currencies :p 09:09:30 <V453000> lol 09:09:55 <V453000> paying with beer was never official Eddi 09:10:07 <planetmaker> :D 09:10:15 <planetmaker> Pikkaphone, good question :) 09:10:32 <Eddi|zuHause> no, but especially the east germans struggled a long time with how to actually name their currency 09:10:56 <Eddi|zuHause> they started with DM, then it was MDN, and then they ended up with just M 09:11:09 <V453000> while it should have been B all the time 09:11:28 <planetmaker> B wie Blechmark? Yeah :P 09:11:37 <V453000> Biermark 09:11:49 <Eddi|zuHause> i know Biermarken 09:11:52 <V453000> actually I dont know why do we use czk instead of beer, everybody buys beer for it anyway 09:12:06 <Eddi|zuHause> i had a Biermarke just a few weeks ago 09:12:17 <V453000> at least it would make decisions like "pay rent or have 100 beers" easier 09:12:54 <Eddi|zuHause> V453000: drinkable currency makes for one epic deflation :p 09:13:05 <V453000> LOL 09:13:05 <V453000> :D 09:14:41 <Eddi|zuHause> V453000: but think of the consequences. making beer currency would mean all breweries except for a handful of state certified ones become illegal 09:14:53 <Pikkaphone> that's why you use bottlecaps 09:15:13 <Pikkaphone> drinking makes you richer 09:15:29 <Eddi|zuHause> Pikkaphone: you can get money for empty bottles :) 09:16:20 <Pikkaphone> not in the NCR 09:16:22 <Eddi|zuHause> in germany it's currently 8¢ or 15¢ for glass bottles, and 25¢ for plastic bottles and cans 09:17:52 <Eddi|zuHause> it's kinda bizarre, you get more for returning throwaway bottles than reusable bottles 09:18:06 <V453000> :) 09:18:28 <Pikkaphone> because they want to discourage throwing them away 09:18:41 <Eddi|zuHause> yes 09:18:59 <Eddi|zuHause> well the official reason was to reduce the number of produced throwaway bottles 09:19:23 <Eddi|zuHause> which i don't know whether they succeeded, but beer cans almost completely disappeared 09:19:52 <Pikkaphone> on the other hand 09:20:35 <Eddi|zuHause> on the flip side they created all this overhead for collecting the empty bottles/cans 09:20:49 <Pikkaphone> glass bottles are heavy, so they're environmentally unfriendly due to 09:20:56 <Eddi|zuHause> because now the shops are responsible for that instead of the garbage collectors 09:20:59 <Pikkaphone> transport costs etc 09:21:38 <Pikkaphone> we should all just drink tap water 09:21:44 <Pikkaphone> clearly 09:21:55 <Eddi|zuHause> nobody drinks tap water in germany 09:30:37 <planetmaker> eh? 09:30:48 <planetmaker> lot of people do 09:38:16 <Eddi|zuHause> copying 150k files at 2 files per minute, how long will that last? :p 09:38:28 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:38:44 <Pikkaphone> 75k minutes 09:38:50 <Pikkaphone> obviously 09:39:39 <Pikkaphone> 1.25k hours 09:40:40 <Pikkaphone> seven and a half weeks 09:41:33 <Pikkaphone> cheap at half the price 09:43:06 <Eddi|zuHause> oh it jumped from 135 to 402 09:55:45 <Eddi|zuHause> so, california gets rain about every 5 years? 09:59:11 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 10:03:28 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 10:04:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:10:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:11:46 *** looptrooper [~looptroop@2a02:8071:683:7b01:bc5a:255b:6a7d:aa5c] has joined #openttd 10:14:39 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 10:19:34 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:22:17 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has joined #openttd 10:26:20 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 10:39:51 *** DerLoetkolben [~elmux@ip2504a71e.dynamic.kabel-deutschland.de] has joined #openttd 10:40:25 <DerLoetkolben> Addition to yesterday: it works like a charm with the latest trunk 10:42:50 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 10:43:31 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:55:16 *** trendynick [~trendynic@188.25.248.187] has joined #openttd 10:56:26 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:13:14 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:16:28 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 11:16:39 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 11:23:44 <Pikkaphone> yebbut 11:32:18 *** Supercheese is now known as Guest1363 11:32:19 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 11:36:02 *** Klanticus [~quassel@179.234.181.47] has joined #openttd 11:38:25 *** Guest1363 [~Superchee@76.178.136.186] has quit [Ping timeout: 480 seconds] 11:49:26 <Eddi|zuHause> Jeb Bush? 11:49:41 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 11:50:54 *** DerLoetkolben [~elmux@ip2504a71e.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 12:09:18 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 12:09:32 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 12:09:59 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 12:10:06 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 12:13:31 <Eddi|zuHause> @base 10 16 85900656661 12:13:31 <DorpsGek> Eddi|zuHause: 1400140015 12:22:35 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 12:37:50 <Eddi|zuHause> @base 10 16 253965711205637 12:37:50 <DorpsGek> Eddi|zuHause: E6FB00006505 12:38:11 <Eddi|zuHause> @base 16 10 E6FB 12:38:11 <DorpsGek> Eddi|zuHause: 59131 12:38:28 <Eddi|zuHause> @base 16 10 6505 12:38:28 <DorpsGek> Eddi|zuHause: 25861 12:46:59 <Eddi|zuHause> uhm, so apparently i do have an installation of TTO, with files dated 20.10.1994 12:47:58 <peter1138> :) 12:48:45 <Eddi|zuHause> and savegames dated 1999/2000/2001 12:52:38 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:53:59 *** SylvieLorxu [~sylvie@dhcp-077-251-165-191.chello.nl] has joined #openttd 12:55:27 <Eddi|zuHause> dbg: [misc] German Townnames are buggy (-1317974696) <-- someone should possibly reimplement the original town name generator :p 12:56:46 <Eddi|zuHause> oh yeah, that was the savegame where i made a one-way network without one-way signals :p 12:58:20 <planetmaker> Eddi|zuHause, which german townname set is that? 12:58:30 *** Pereba [~UserNick@177.40.222.42] has joined #openttd 12:58:38 <Eddi|zuHause> planetmaker: this is a TTO savegame 12:58:44 <planetmaker> oh 12:59:29 <Eddi|zuHause> openttd has always issued this warning also for TTD savegames, because the town name generators do not match 13:10:10 <Sacro> Eddi|zuHause: TTO style 13:19:23 <planetmaker> Eddi|zuHause, you know how it goes with patches :P 13:25:40 <Eddi|zuHause> yes. i don't finish them. 13:45:56 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 13:49:13 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Ping timeout: 480 seconds] 13:52:13 <Eddi|zuHause> hm, i have a bunch of midi files, and some of them fail to set instruments correctly... but i do remember them playing properly in the (distant) past 14:26:56 <ATS63> without alt clt c, is it possible to starve/kill off an industry? Building in the way of my railway yo 14:28:14 <Pinkbeast> ATS63: Not at all reliably. Tunnel under it? :-/ 14:31:45 <Eddi|zuHause> ATS63: unserved industries may close after some years, but a newgrf may prevent this 14:35:54 <ATS63> Yea, unservicing doesn't seem to always work. Yet not delivering cargo often enough does. Weird 14:38:00 <Eddi|zuHause> there is a protected period of like 5 years and after that it is random 14:43:50 <ATS63> o right. That makes sense 14:47:47 <Eddi|zuHause> at least in TTO, unstable economy actually meant it closes serviced industries 14:47:58 <Eddi|zuHause> in OpenTTD it doesn't do that 14:49:06 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:49:09 *** mode/#openttd [+o Alberth] by ChanServ 14:51:28 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 14:55:18 *** jinks [~jinks@172.245.35.67] has joined #openttd 15:00:39 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:02:41 *** luaduck_zzz is now known as luaduck 15:29:09 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 15:30:02 *** frosch123 [~frosch@frnk-5f74789b.pool.mediaWays.net] has joined #openttd 15:34:51 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 15:47:16 *** Progman [~progman@p57A1B954.dip0.t-ipconnect.de] has joined #openttd 15:49:13 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:53:35 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 15:54:40 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 15:58:21 *** Sheogorath [~8d969eef6@tmo-103-9.customers.d1-online.com] has joined #openttd 15:58:25 <Sheogorath> Hi 15:58:48 <planetmaker> hi 15:58:55 <Sheogorath> is it posible to integrate IRC to openTTD? 15:58:58 <Sheogorath> +s 15:59:23 <Sheogorath> We started our IRC network and now starting an OpenTTD server 15:59:25 <planetmaker> yes. OpenTTD features an admin port 15:59:40 <planetmaker> you can use that to create a 2-way bridge 15:59:41 <Sheogorath> I've seen that there is ab bot 15:59:50 <Sheogorath> -b 15:59:55 <planetmaker> One implementation for that is soap, a plug-in for supybot 16:01:11 <planetmaker> http://wiki.openttdcoop.org/Soap and http://dev.openttdcoop.org/projects/soap 16:01:49 <Sheogorath> AH thanks 16:01:56 <Sheogorath> that I ws searching for :) 16:02:22 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:02:38 *** JerikTelorian [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has joined #openttd 16:08:36 *** Jerik [~Jerik@c-68-80-55-194.hsd1.pa.comcast.net] has quit [Ping timeout: 480 seconds] 16:09:02 <Sheogorath> Is it possible to link ingamechat and channel, too? 16:12:47 <Eddi|zuHause> there should be chat message forwarding in there somewhere 16:13:01 *** shirish [~quassel@117.195.111.125] has joined #openttd 16:13:45 <planetmaker> Sheogorath, yes, it (can) link(s) both ways 16:14:25 <planetmaker> you can watch that in action at the #openttdcoop servers or at the #/r/openttd reddit servers 16:14:45 <Sheogorath> ah okay 16:21:42 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has quit [Read error: Connection reset by peer] 16:21:59 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 16:29:41 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Quit: quit.] 16:31:45 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:34:23 *** jinks [~jinks@172.245.35.67] has quit [Quit: ZNC - http://znc.in] 16:34:52 *** jinks [~jinks@172.245.35.67] has joined #openttd 16:47:10 *** DerLoetkolben [~elmux@ip2504a71e.dynamic.kabel-deutschland.de] has joined #openttd 16:48:56 <DerLoetkolben> It seems like Xorg is using most of the CPU when playing OpenTTD, does anybody have an idea why ? 16:50:18 <Alberth> lots of moving pictures? 16:50:29 <Alberth> or perhaps not enough trains and boats in the game :p 16:50:52 <Rubidium> maybe because Xorg is emulating thing 16:52:19 <Rubidium> for example, older graphics cards have support for certain things like animation via changing the palette, but newer ones do not have that anymore in the hardware. As a result the very old software implementation that was implemented because very very old cheap graphics card did not have that feature are now again used because your new graphics card does not have the feature either 16:53:16 <Rubidium> since OpenTTD based on there mid 1990s technology, it is not easy/trivial/efficient to straight migrate it to newer methods 16:53:44 <Rubidium> mostly because we would need new graphics and as a result lose all backward compatibility with graphics, NewGRFs and the likes 16:56:26 <frosch123> DerLoetkolben: try a nightly version, and see whether it makes a difference 16:57:09 <DerLoetkolben> i'm playing right off the SVN tree 16:57:25 <Rubidium> what video driver is used? 16:57:30 <Rubidium> might it be allegro? 16:58:14 <DerLoetkolben> xf86-video-radeon directly from GIT 16:58:27 <DerLoetkolben> allegro isn't installed 17:05:28 *** HerzogDeXtEr1 [~flex@i59F6CD9.versanet.de] has quit [Quit: Leaving.] 17:07:02 <Alberth> openttd video driver was intended, most likely 17:07:52 <DerLoetkolben> Alberth: Sorry it's SDL 17:08:36 *** juzza1 [~juzza1@0001bead.user.oftc.net] has joined #openttd 17:11:41 <frosch123> try the "support8bpp" setting in openttd.cfg then 17:12:00 <frosch123> it should default to "none", but you can also try "system" and "hardware" 17:15:11 <DerLoetkolben> frosch123: Both didn't change a thing 17:15:43 <frosch123> then you can also try command line option "-b 8bpp-optimized" 17:15:45 <Alberth> you modified and saved without openttd running right? ending openttd overwrites the cfg file 17:18:30 <DerLoetkolben> frosch123 : openttd cannot find the 8bpp-optimized blitter 17:20:02 <frosch123> really, how is that possible, openttd --help should list it 17:20:03 *** juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Quit: leaving] 17:20:50 <DerLoetkolben> --help still lists it 17:21:04 <frosch123> well, if you did not make a simple typo, i have no idea 17:21:15 *** juzza1 [~juzza1@0001bead.user.oftc.net] has joined #openttd 17:21:30 <DerLoetkolben> triple checked on the spelling 17:42:34 *** DerLoetkolben [~elmux@ip2504a71e.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 17:45:35 <DorpsGek> Commit by translators :: r26752 trunk/src/lang/korean.txt (2014-08-20 17:45:28 UTC) 17:45:36 <DorpsGek> -Update from WebTranslator v3.0: 17:45:37 <DorpsGek> korean - 1 changes by telk5093 17:58:10 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 17:58:17 <Wolf01> hello 18:05:48 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 18:05:54 <Alberth> moin 18:09:10 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 18:13:40 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 18:15:26 *** TrueBrain_ [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 18:15:35 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has quit [Read error: Connection reset by peer] 18:15:40 *** TrueBrain_ is now known as TrueBrain 18:18:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:25:02 <andythenorth> hmm 18:25:09 <andythenorth> liveriesals 18:27:14 <andythenorth> did anyone figure out how liveries should be done in newgrf? 18:27:17 <andythenorth> subtypes? 18:27:19 <andythenorth> random? 18:27:32 <andythenorth> all in the buy menu? 18:33:35 *** gelignite [~gelignite@i5387A0E4.versanet.de] has joined #openttd 18:34:23 <Alberth> find a random newgrf with liveries? 18:34:56 <andythenorth> I wondered if there was an accepted answer 18:35:01 <andythenorth> I have my own: donât bother 18:35:31 <andythenorth> itâs for this, which is comprehensive http://www.tt-forums.net/viewtopic.php?f=26&t=71109 18:35:37 * Alberth likes the automagic solution by nuts 18:35:41 <andythenorth> so needs a way to provide all the liveries 18:37:52 <Alberth> vehicle set design is not the same as "draw every real bus/train/ship you can find", in my view 18:38:00 <planetmaker> :) 18:38:06 <Alberth> you probably share that opinion :) 18:38:10 <planetmaker> an extremely common fallacy 18:38:14 <planetmaker> yeah 18:38:27 <Rubidium> Alberth: it could be, but then only allow *one* bus of that drawn instance 18:39:30 <Alberth> nah, the exact same number as driving around in city/country X :p 18:39:35 <Rubidium> needs higher dpi images though, otherwise you can't read the license plate 18:40:18 <Alberth> I really wonder about the "trains in nml" thread what they are going to do with the zillion vehicle sprites :) 18:40:46 <Alberth> on the other hand, it would be quite easy to make a "steam forever" newgrf 18:42:27 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has quit [Read error: Connection reset by peer] 18:42:49 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 18:44:22 <andythenorth> I guess thereâs nothing wrong with making an enthusiastâs set 18:44:27 <andythenorth> itâs not something Iâd do 18:44:31 <andythenorth> but the game is open 18:45:27 <V453000> with good functionality it could be great 18:45:32 <V453000> just imagine nuts with all engines being steam 18:49:59 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:50:02 *** mode/#openttd [+v glx] by ChanServ 18:51:29 <Alberth> V453000: The idea is to make a newgrf for a single railtype for the entire game, ie you have 3-4 newgrfs. With parameters you set when a railtype becomes available and when it disappears. You can customize your game that way 18:52:12 <V453000> whose idea :D 18:52:39 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has quit [Ping timeout: 480 seconds] 18:56:50 <Alberth> I invented it. So far I haven't seen anyone else mentioning the same idea although I didn't really look for it. Minor issue is that I can't draw :p 18:57:12 <andythenorth> loads of GPL sets out there.... 19:00:07 <V453000> go make 3D models :) 19:00:31 <V453000> the idea isnt bad though :) 19:01:03 <V453000> I was kind of considering it to make NUTS classes parameter-controllable too, but if it just works, it is just fine :P 19:03:06 <Alberth> the unlucky 13 engine is always breaking the steam era in my games 19:05:19 <V453000> mhm :) 19:05:24 <V453000> use meow -> solved? :) 19:07:53 <Alberth> that works indeed, but it's a bit later iirc 19:08:08 <Alberth> in my last game I switched to the fast double headed engines 19:08:16 <Alberth> I had a lot of distance to cover :) 19:08:32 <Alberth> and lots of cargo due to the gang-ho mode of firs :p 19:09:38 *** TrueBrain [~truebrain@i210033.upc-i.chello.nl] has joined #openttd 19:10:37 <Alberth> http://devs.openttd.org/~alberth/Wronfingford_Transport_1983-11-26.sav 19:10:46 <Alberth> (if you are interested) 19:34:17 <ATS63> Well thats a little better... my big station is now 15 platforms, 175 trains, on maglev 3 19:34:37 <ATS63> 3 different inbound/outbound tracks 19:34:57 <ATS63> Most the mines that feed it are "ultimate" production level 19:39:40 <ATS63> Wonder what'll happen when I upgrade to vac tube 19:43:21 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 19:47:58 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 19:50:35 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:51:26 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 19:59:58 *** Klanticus [~quassel@179.234.181.47] has quit [Remote host closed the connection] 20:02:58 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 20:16:26 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 20:16:52 *** keoz [~keikoz@pha75-1-81-57-54-15.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 20:18:08 *** Brumi_ [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 20:21:51 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 20:23:46 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:30:11 <NGC3982> Does autoclean_novehicles work even if autoclean_companies is set to false? 20:30:19 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 20:30:21 *** luaduck is now known as luaduck_zzz 20:30:34 <NGC3982> I want to autoclean companies without vehicles, and not for any other reason. 20:40:41 <frosch123> you need to enable both 20:41:52 <frosch123> autoclean_companies always must be enabled 20:42:13 <frosch123> then you can enable/disable autoclean_novehicles, autoclean_unprotected and autoclean_protected 20:46:24 <NGC3982> Oh. How do i disable unprotected/protected? Does the config support "false" instead of the default number? 20:46:48 <frosch123> 0 is disabled 20:46:52 <NGC3982> Ah, i see. 20:46:54 <NGC3982> Thank you. 20:47:58 *** Progman [~progman@p57A1B954.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:02:54 *** DabuYu [DabuYu@128.250.79.238] has quit [Ping timeout: 480 seconds] 21:07:08 <__ln__> https://twitter.com/paulisci/status/501130967575044099/photo/1 21:09:08 <NGC3982> :D 21:10:16 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 21:10:36 *** DabuYu [DabuYu@128.250.79.238] has joined #openttd 21:15:34 <andythenorth> bye 21:15:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:22:02 *** gelignite [~gelignite@i5387A0E4.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:28:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 21:30:30 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:31:01 *** 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