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Log for #openttd on 14th October 2014:
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06:04:21  <Supercheese> Is the Tutorial script translatable yet?
06:06:11  <Rubidium> Supercheese: I see no real reason why it shouldn't be
06:06:41  <Supercheese> Well, I meant via eints
06:06:43  <Rubidium> having said that, it might not have enabled eints translations
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06:19:13  <Supercheese> although eints is not working for Latin for me at the moment anyway....
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07:07:28  <Supercheese> Hmm, the credit roll under "About OpenTTD" is not translatable
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07:19:26  <__ln__> oh, a bug: the year is not expressed in roman numerals
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07:23:38  <andythenorth> so not just a few more height levels then?
07:24:00  <V453000> wat wat wat wat wat
07:26:06  <Supercheese> the year where?
07:26:26  <__ln__> in the bottom left corner
07:26:50  <Supercheese> That is more of a personal preference, methinks
07:26:59  <Supercheese> I can read smallish numbers in Roman numerals easily
07:27:15  <Supercheese> but large numbers tend to cause more trouble than I desire
07:27:27  <__ln__> MMXIV
07:27:31  <Supercheese> also it's a {NUM} call or such
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07:27:53  <__ln__> yes, probably something the translation cannot change
07:28:32  <Supercheese> I can change the year under "About OpenTTD" though
07:28:35  <Supercheese> may be nice
07:29:16  <Supercheese> Huh... my textbook has all its copyright info in Latin, but retains Arabic numerals everywhere
07:31:10  <Supercheese> I suppose he didn't want to write the ISBN out in numerals
07:31:51  <Rubidium> aren't Roman numerals obnoxious after about 3000?
07:32:52  <Supercheese> Rubidium: they are obnoxious everywhere ;)
07:32:57  <andythenorth> MHL \o/
07:33:27  <Rubidium> Supercheese: well, MIM it shorter than it's arabic equivalent ;)
07:33:54  <Supercheese> If only brevity equaled ease of reading & operating on
07:34:05  <Supercheese> and, well, even then it would still be lame
07:34:36  <Supercheese> anyway
07:38:01  <Supercheese> I've put the copyright dates in numerals
07:38:47  <Rubidium> thanks for the PITA ;)
07:40:17  <Rubidium> now my fix for r26192 doesn't work anymore :(
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07:45:21  <Supercheese> @commit 26192
07:45:22  <DorpsGek> Supercheese: Commit by rubidium :: r26192 /trunk/src (59 files in 3 dirs) (2013-12-31 23:08:55 UTC)
07:45:23  <DorpsGek> Supercheese: -Fix (r24878): off-by-one error ;)
07:45:46  <Supercheese> Ah, a script I presume
07:45:54  * Supercheese will take care of it
07:46:10  <Supercheese> string should be marked as needing validation each change
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07:58:19  <planetmaker> they are marked as such. Aren't they?
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07:59:44  <Eddi|zuHause> that doesn't un-break the script, though
08:05:05  <Supercheese> eh, I suppose
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08:11:03  <Rubidium> also, I wonder whether those copyright notices are "valid" with Roman numerals
08:12:41  <Rubidium> although... all those movies
08:13:24  <__ln__> also, the berne convention guarantees copyright without explicit notices about it.
08:24:53  <DorpsGek> Commit by rubidium :: r27012 trunk/docs/openttd.6 (2014-10-14 08:24:47 UTC)
08:24:54  <DorpsGek> -Change: improvements to the man page (bentley)
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09:36:30  <andythenorth> https://www.youtube.com/watch?v=P7I_z6k-MOY
09:45:06  <peter1138> :o
09:45:30  <peter1138> magic road vehicles
09:45:40  <andythenorth> probably faller car system
09:47:02  <andythenorth> http://www.faller.de/App/WebObjects/XSeMIPS.woa/cms/page/pid.14.17.109/lg.en/Car-System.html
09:47:22  <andythenorth> appeared when we were kids, depending on your age
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10:27:09  <V453000> I finally finished yeti walking cycle XD
10:27:13  <V453000> mayhem can begin
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11:23:47  <DorpsGek> Commit by rubidium :: r27013 /trunk/src (vehicle_gui.cpp vehiclelist.h) (2014-10-14 11:23:41 UTC)
11:23:48  <DorpsGek> -Codechange: extract the functionality to determine the number of digits to make space for when drawing an unit number into a separate function
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11:35:42  <liq3> V453000: The YETI worker yard NML Code comments don't match the play guide.
11:36:02  <V453000> I did not write it, Sylf did
11:36:15  <V453000> I would believe the play guide
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11:37:39  <liq3> hrm
11:37:47  <liq3> Yeh Play Guide is probably right.
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11:38:10  <liq3> Interesting how worker yards work now. You can just have one giant city and 1 worker yard. :p
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11:39:33  <V453000> theoretically yes
11:39:39  <V453000> in practice waiting for the city to grow is a bit arse
11:39:45  <liq3> yeh, I'm sure
11:39:54  <liq3> ...also, is there even a limit on how many YETIs one worker yard can produce?
11:39:58  <V453000> but you can e.g. only give food/bdmt to one worker yard, and grow the town there
11:40:02  <V453000> while still using other worker yards
11:40:05  <liq3> yeh
11:40:08  <V453000> yeah probably 4x2295 per month
11:40:14  <V453000> or something like that
11:40:19  <liq3> that's weird.
11:40:34  <V453000> sounds suspiciously low though
11:40:45  <DorpsGek> Commit by rubidium :: r27014 trunk/src/depot_gui.cpp (2014-10-14 11:40:38 UTC)
11:40:46  <DorpsGek> -Fix [FS#6102]: unit number was not always fully shown in depots
11:40:48  <V453000> idk :) try
11:40:56  <liq3> I think I will. :D
11:41:14  <liq3> V453000: is there a reason PZG2013 had multiple oil refinaries?
11:41:21  <V453000> sure
11:41:26  <V453000> one can only output 30k something
11:41:29  <V453000> @calc 12*2295
11:41:29  <DorpsGek> V453000: 27540
11:41:33  <V453000> that
11:41:34  <liq3> oh interesting.
11:41:43  <liq3> what's up with those arbitrary limits.
11:41:59  <V453000> just some code limit in openttd
11:42:52  <liq3> well, there's one ingame with 29,519. hrm
11:43:24  <liq3> oh well doesn't matter.
11:45:13  <V453000> hm refinery probably doesnt have 12 tiles
11:45:17  <V453000> @calc 15*2295
11:45:17  <DorpsGek> V453000: 34425
11:45:22  <V453000> could be that
11:45:30  <liq3> so it's tiles x 2295?
11:45:32  <V453000> it is just amount of tiles *2295
11:45:33  <V453000> yeahy
11:45:36  <liq3> how odd.
11:45:48  <liq3> OpenTTD has so many weird technical 'quirks'.
11:47:37  <V453000> not like it is a big deal
11:47:40  <V453000> 30k is a lot
11:47:52  <V453000> unless your game needs 200k :>
11:48:11  <V453000> and even then, pzg2013 only produced it, didnt even transport it
11:48:48  <liq3> well.
11:49:21  <liq3> i'm wondering what the loss of goods in YETI is now. :D
11:49:35  <liq3> cargo*
11:50:10  <V453000> ?
11:50:13  <V453000> what loss
11:50:28  <liq3> Like, when you deliver original goods to a town, they disappear.
11:51:02  <liq3> I have a feeling YETI may endlessly increase the number of goods in existance...
11:51:06  <liq3> seems to be what's happening in my game. :P
11:51:42  <V453000> assuming you continue to grow the town, theoretically such effect should be there indeed
11:51:47  <V453000> in practice it isnt that drastical
11:52:05  <V453000> but it is good
11:52:10  <V453000> it follows the idea of the original game
11:52:14  <V453000> "you can never win"
11:52:33  <liq3> haha
11:52:47  <liq3> a neverending tide of cargo, and no matter how many trains, you can't deliver it all. :D
11:54:42  <V453000> well yes but original industries stay sane till ~2000 and when you get the fast trains they just explode
11:55:06  <V453000> while yeti should again have no real limit, but it should be more progressive
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11:59:11  <V453000> chu
11:59:20  <Pikka> bless you
12:03:05  <V453000> thank thee
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12:43:23  <andythenorth> hmm
12:43:30  <andythenorth> how do I enable gui zoom?
12:43:36  <peter1138> options
12:43:39  <andythenorth> I had it, then binned my repo and pulled trunk
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12:44:02  <andythenorth> yay
12:44:31  <andythenorth> option
12:44:31  * andythenorth plays the old people edition
12:44:49  <peter1138> :d
12:44:51  <peter1138> er, :D
12:45:02  <planetmaker> :D
12:45:05  <peter1138> due to being old, i hit shift & capslock together...
12:45:17  <planetmaker> double-sized keyboard needed?
12:45:38  * andythenorth wonder who oldest dev is
12:45:59  <peter1138> Active... probably... uh... someone...
12:46:09  <peter1138> Belugas is older than me though :D
12:46:12  <andythenorth> and me
12:46:15  <andythenorth> afaik
12:46:32  * andythenorth is not ottd dev
12:46:46  <peter1138> Just as well, there'd be no features left :D
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12:47:11  <andythenorth> rm
12:47:37  <peter1138> No bugs also!
12:47:55  <andythenorth> cb 15E would be first against the wall http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Refit_cost_factor_.2815E.29
12:48:08  <andythenorth> come the revolution
12:48:11  <peter1138> ini files
12:48:19  <andythenorth> hmm 15F
12:48:24  <andythenorth> I wrote most of 15F :O
12:48:33  <andythenorth> it’s about two lines :P
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12:51:06  <andythenorth> why am I drawing trams with two cabs?
12:51:12  <andythenorth> they can’t fricking reverse :P
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12:59:04  <peter1138> Make them reverse
12:59:23  <andythenorth> would make trams too easy?
12:59:32  <andythenorth> no need for those tedious turnround loops?
12:59:53  <andythenorth> have to code swapping tracks :P
12:59:59  <andythenorth> meh etc
13:00:09  * andythenorth back to drawing fruit tram
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13:06:13  <peter1138> Ew, I left it on zBase.
13:07:26  <andythenorth> :(
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13:12:31  <planetmaker> peter1138, I wonder whether it shouldn't be two setting possibilities, one for button size, one for (sprite) font size
13:12:48  <planetmaker> but maybe that's better changed when we get real font config.
13:13:00  <planetmaker> and maybe I just want less blocky 2x sprite fonts :P
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13:16:18  <peter1138> Main reason I did font-size was to solve the bloody text-icons :S
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13:22:49  <andythenorth> bah
13:22:52  <andythenorth> I just invented this
13:22:53  <andythenorth> http://iagenweb.org/cerrogordo/photos/electric_Brick_Tile_1952.jpg
13:22:55  <andythenorth> then found the picture
13:23:32  <V453000> xd
13:23:48  <V453000> lesson to learn: dont look for pictures XD
13:27:03  <LordAro> now that's interesting... http://i.imgur.com/p4jBOYY.png
13:27:18  <LordAro> newgrf scanner text is fine though...
13:27:34  <planetmaker> you've an interesting choice of font, LordAro ;)
13:28:07  <planetmaker> newgrf scanner text might not yet use openttd's font engine. It doesn#t yet know about grf availability
13:28:19  <LordAro> unfortunately, i haven't set any font
13:28:28  <planetmaker> (it's actually a grf scanner, finding also base sets)
13:28:48  <planetmaker> same as reload_newgrfs reloads base grfs, too ;)
13:28:55  <planetmaker> luckily
13:29:16  <Rubidium> static NewGRFs?
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13:29:37  <planetmaker> I don't know about those
13:29:55  <LordAro> none
13:29:56  <planetmaker> but you could consider base sets as such :)
13:30:05  <LordAro> reload_newgrfs did nothing either
13:30:55  * LordAro tests a clean checkout to make sure
13:32:19  <LordAro> something's corrupted somewhere though, as the "font" seems to be using the animated colours
13:36:32  <Rubidium> default palette?
13:37:31  <LordAro> nope, clean checkout broken too
13:38:02  <LordAro> `newgrf_default_palette = 1`
13:38:28  <LordAro> https://paste.openttdcoop.org/pkb2dxog4/ <-- have cfg file
13:39:21  <peter1138> zBase...
13:39:26  <peter1138> but that isn't zBase.
13:40:24  <Rubidium> LordAro: can you determine which exact revision caused this bug?
13:41:15  <LordAro> r(latest - 276) worked fine, as far as i can recall
13:41:23  * LordAro will do some bisecting
13:41:40  <peter1138> Focus on 27004 I guess
13:47:38  <LordAro> will do so
13:47:48  <LordAro> or, i would, if i didn't have a lecture in 15 mins
13:48:46  <planetmaker> write a small bisecting script and have it test automatically ;) Problem: a script taking screenshots and analysing them might take more than 15 minutes to write :P
13:49:09  <peter1138> LD
13:49:10  <peter1138> :D
13:49:38  <LordAro> planetmaker: :p
13:49:40  <Rubidium> planetmaker: but the screenshot taking already exists: intro game competition
13:50:22  <LordAro> i feel like analysing them is an open research problem though ;)
13:51:30  <peter1138> What compilers do you use?
13:52:58  <LordAro> it's probably using gcc
13:53:16  <LordAro> i can force it to use clang if you'd like
13:53:20  <peter1138> No
13:53:55  <peter1138> You probably could've quickly tested 27003 and 27004 by now :p
13:54:58  <LordAro> possibly :p
13:55:04  <LordAro> but i'm doing it properly ;)
13:55:12  <LordAro> i shall continue this later
13:55:19  <peter1138> ...
13:55:20  * LordAro -> differential equations
13:55:24  <planetmaker> Rubidium, yes. But the automatic analysis might be more interesting, returning 1 or 0 depending on 'bad' or 'good'
13:55:48  <peter1138> I'm not sure what is improper about testing 2 specific revisions.
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14:16:43  <DorpsGek> Commit by peter1138 :: r27015 trunk/src/fontcache.cpp (2014-10-14 14:16:38 UTC)
14:16:44  <DorpsGek> -Codechange: Also scale the character spacing for fonts without shadow.
14:17:31  <peter1138> Small font doesn't look weird now :D
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14:36:02  <Rubidium> are fonts individually scal(e?)able?
14:39:12  <peter1138> Nope.
14:39:47  <peter1138> Well, freetype fonts are not scaled of course.
14:58:08  <peter1138> planetmaker, how's the drive?
15:00:09  <planetmaker> the drive disconnected. But it didn't take down the system with it
15:00:18  <planetmaker> thus still not formatted
15:00:29  <peter1138> Hmm :S
15:02:51  <planetmaker> I'm starting to get hungry and getting something to continue to worry about for tomorrow. I'm starting to think it's a problem with the drive
15:03:09  <planetmaker> it's not like any other usb driver ever caused problems
15:03:29  <planetmaker> *drive
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15:07:14  <peter1138> Hmm, I wonder if it's SMART queryable.
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15:10:41  <andythenorth> hmm
15:10:48  <andythenorth> is oil more like goods and stuff
15:10:54  <andythenorth> or more like coal and stuff
15:10:55  <andythenorth> ?
15:11:03  * andythenorth considering whether it’s a 30t tram or a 50t tram
15:11:11  <andythenorth> but also refits chemicals, petrol and crap
15:11:16  <Taede> more like coal i'd say
15:11:25  <Taede> goods tend to have lots of air packed along with it
15:11:44  <Taede> whereas raw resources are packed in one huge container (tank/hopper whatever)
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15:22:31  <LordAro> peter1138: confirmed that r27004 is the breaking change
15:23:23  <peter1138> But why only you :S
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15:24:33  <LordAro> no idea :/
15:24:53  <peter1138> Can you try http://fuzzle.org/~petern/ottd/sc1.diff
15:27:29  <LordAro> works!
15:28:47  <peter1138> Sounds good to me.
15:29:05  <peter1138> I like it when my hunches are right ;p
15:29:21  <peter1138> I don't know why it's worked for everyone else though, heh.
15:30:21  <LordAro> what's the issue with that?
15:32:30  <peter1138> I guess it's just been luck that it worked for everyone.
15:32:48  <peter1138> And your compiler is slightly different somehow.
15:32:55  <peter1138> I tried with clang too and it was still fine :P
15:33:54  <LordAro> gcc 4.9.1
15:34:14  <peter1138> bleeding
15:34:38  <LordAro> #archmasterrace
15:34:48  <peter1138> Suckers
15:35:23  <peter1138> Fuck it, I installed my policy .deb on some servers and it keeps kicking me off an idle login now :()
15:35:27  <peter1138> (as per policy)
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15:51:27  <andythenorth> o/ Alberth
15:51:37  <Alberth> hi hi
15:51:59  <Alberth> found cat?
15:52:19  <andythenorth> yes
15:52:22  <andythenorth> under chair
15:52:25  <andythenorth> usual place
15:52:27  <andythenorth> also found trams
15:52:49  <andythenorth> such trams http://www.tt-forums.net/viewtopic.php?p=1133695#p1133695
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15:53:24  <peter1138> double double ui
15:53:44  <andythenorth> retina screenshots :|
15:53:48  <andythenorth> can’t be bothered to downsample
15:54:08  <peter1138> Hmm, so your pixels are already doubled?
15:54:14  <andythenorth> yair
15:56:51  <LordAro> dat quad UI tho http://i.imgur.com/1p1tFEJ.jpg
15:57:35  <peter1138> aye
15:58:25  <peter1138> So does openttd need to do something special to use single pixels on a retina display?
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15:59:34  <Alberth> :O farm trams!    /me likes
16:00:40  <peter1138> andythenorth, but where's Toby? :S
16:00:44  <andythenorth> also 100% realistic :(
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16:01:25  <andythenorth> peter1138: https://dev.openttdcoop.org/attachments/download/6710/toby.png
16:01:29  <andythenorth> no henrietta mind
16:02:14  <Alberth> "realistic" is not a problem on its own, you're free to make realistic things as long as it fits game play
16:02:43  <andythenorth> also https://dev.openttdcoop.org/attachments/download/6711/primary_trams.png
16:02:49  <andythenorth> oil and mining
16:03:28  <Alberth> ha, looks like a tram-only game could be fun :)
16:03:50  <peter1138> You mispelled train :D
16:03:55  <andythenorth> they’re basically substituting for trucks before 1940
16:04:19  <andythenorth> such realism
16:04:24  <Alberth> :D @ peter1138
16:04:33  <andythenorth> what are ‘trains’ ?
16:05:05  <Alberth> trams with a split one-but-last wagon?
16:05:15  <andythenorth> do they have cabeese?
16:05:24  <andythenorth> are they BAD FEATURES?
16:05:27  <Alberth> optional
16:05:48  <andythenorth> ships should have cabeese
16:05:53  <Alberth> :)
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16:09:28  <DorpsGek> Commit by peter1138 :: r27016 trunk/src/spritecache.cpp (2014-10-14 16:09:21 UTC)
16:09:29  <DorpsGek> -Fix (r27004): Setting font-sprite data failed for some user(s).
16:10:21  <LordAro> "some"
16:10:22  <LordAro> :p
16:12:42  <peter1138> Damn, no r27016 servers :(
16:13:09  <LordAro> funny that
16:14:53  <Terkhen> LordAro: you are notalone, r27011 nightly gives me that same error
16:15:43  <Alberth> hi Terkhen, thanks for answering the scenario forum post
16:16:46  <Terkhen> hi, the new posts were brought to my attention after receiving both an email and a PM :)
16:16:58  <Alberth> :)
16:18:19  <LordAro> a Terkhen!
16:18:21  <LordAro> :D
16:19:09  <Terkhen> I was going to test more height levels in order update the extended heightmaps proposal accordingly; I'll wait until the new nightly is generated
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16:20:46  <Alberth> I haven't tried generating higher mountains yet
16:20:47  <LordAro> how is Terkhen?
16:22:39  <andythenorth> more height levels ftw
16:22:46  <Alberth> it is?
16:22:53  <andythenorth> I think so
16:22:58  <andythenorth> not BAD FEATURE
16:23:17  <andythenorth> terragenesis still sucks :)
16:23:22  <andythenorth> but that’s not new
16:23:30  <Terkhen> LordAro: not much new :P
16:25:43  <Alberth> my settings are normally such that going straight up is not an option
16:26:02  <Alberth> as such, a higher hill doesn't make it more challenging :p
16:28:59  <andythenorth> I am normally playing 256x256 so mhl doesn’t do much there either
16:30:47  <andythenorth> reefer tram madness https://dev.openttdcoop.org/attachments/download/6712/reefer_tram.png
16:35:14  <peter1138> Looks like a class... something or other.
16:35:54  <andythenorth> 83
16:38:00  <andythenorth> dunno
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17:07:03  <peter1138> http://fuzzle.org/~petern/ottd/bridgehead2.png
17:07:08  <peter1138> What a silly junction.
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17:10:09  <andythenorth> well
17:10:26  <andythenorth> the signals are in a silly place
17:10:28  <peter1138> http://fuzzle.org/~petern/ottd/ez10real.png
17:10:33  <peter1138> That scaler...
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17:10:41  <andythenorth> yes well
17:10:47  <peter1138> Yeah it predates pbs ;P
17:10:50  <peter1138> Er, yapf.
17:10:54  <peter1138> Er
17:10:56  <peter1138> no
17:10:57  <peter1138> wsoiehgioerdhgireh
17:11:03  <peter1138> It predates path signals. That's the one.
17:11:06  <andythenorth> bridgeg
17:11:08  <andythenorth> eh?
17:11:13  <andythenorth> bad typing
17:11:23  <andythenorth> bridgeheads on tunnel entrances?
17:11:31  <peter1138> never!
17:11:41  <peter1138> that's exclusive to ttdpatch
17:12:11  * andythenorth considers moving to ttdp
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17:13:29  <andythenorth> there’s some problem with building on tunnels?
17:13:38  <andythenorth> something glitches, can’t remember what
17:13:41  <andythenorth> someone had a screeny
17:15:17  <peter1138> http://fuzzle.org/~petern/ottd/recolour3.png
17:15:19  <peter1138> dat colour
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17:18:05  <peter1138> http://fuzzle.org/~petern/ottd/spoonfed.jpg < wut?
17:18:35  <peter1138> http://fuzzle.org/~petern/ottd/stbr5.png also
17:18:43  <peter1138> i shouldn't keep this stuff :p
17:19:11  * andythenorth has about 1000 odd screenshots
17:19:17  <andythenorth> mostly of stuff that got deleted later
17:19:22  <peter1138> http://fuzzle.org/~petern/ottd/tto.png < why did i do that?
17:19:35  <andythenorth> because you could
17:20:18  <peter1138> I wonder what it'd look like with 2x ui
17:20:30  <andythenorth> not awesome
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17:21:19  <andythenorth> ugly grain hopper tram is ugly https://dev.openttdcoop.org/attachments/download/6717/grain_tram.png
17:21:22  <andythenorth> or functional
17:21:31  <andythenorth> can’t have them all looking the same, eh?
17:21:53  <peter1138> http://fuzzle.org/~petern/ottd/wtf.png < someone with a thorough understanding of signals there
17:22:13  <andythenorth> nothing wrong with that
17:22:16  <andythenorth> highly efficient
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17:28:24  <Alberth> just put the percentage as number on the wagon, and add a vehicle effect for the type of cargo :p
17:33:27  <andythenorth> intriguing idea
17:42:58  <peter1138> Hmm, those locks I did...
17:45:11  <peter1138> LARKS!
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17:45:39  <Wolf01> hi hi
17:47:33  <Alberth> moin Wolf
17:49:05  <DorpsGek> Commit by translators :: r27017 /trunk/src/lang (8 files) (2014-10-14 17:48:51 UTC)
17:49:06  <DorpsGek> -Update from WebTranslator v3.0:
17:49:07  <DorpsGek> catalan - 11 changes by juanjo
17:49:08  <DorpsGek> english_US - 1 changes by Supercheese
17:49:09  <DorpsGek> german - 6 changes by planetmaker
17:49:10  <DorpsGek> hungarian - 14 changes by Brumi
17:49:11  <DorpsGek> italian - 1 changes by lorenzodv
17:49:12  <DorpsGek> latin - 6 changes by Supercheese
17:49:13  <DorpsGek> spanish - 3 changes by SilverSurferZzZ
17:49:14  <DorpsGek> welsh - 8 changes by kazzie
17:49:38  <DorpsGek> Commit by rubidium :: r27018 trunk/src/tgp.cpp (2014-10-14 17:49:32 UTC)
17:49:39  <DorpsGek> -Fix [FS#6141] (r27008): the higher amplitudes needed for higher maps were not ignored properly causing much smoother maps than wanted
17:51:02  <andythenorth> what did you do the locks?
17:51:07  <andythenorth> to *
17:53:39  <peter1138> http://www.youtube.com/watch?v=sD4oOe-8Bk8
17:55:35  <Rubidium> where are the doors?
17:55:49  <NGC3982> Dead, or at least high.
17:56:37  <peter1138> Invisible...
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18:48:02  <Rubidium> ipads must be really unstable ;)
18:48:23  <SpComb> background applications?
18:54:11  <andythenorth> ipad irc is shit
18:54:20  <andythenorth> totally unworkable
18:55:10  <FLHerne> andythenorth: Better than Kindle IRC
18:55:32  <FLHerne> Darn thing OOMs on me if I try to connect to more than a half-dozen channels
18:55:40  <FLHerne> And all the flickering...
18:58:40  <andythenorth> hmm
18:58:44  <andythenorth> this tram turned out ok
18:59:06  <andythenorth> peter1138: nice locks
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19:02:59  <frosch123> Supercheese: just fixed latin in eints
19:03:11  <Supercheese> frosch123: Many thanks, I will go test it
19:05:09  <Supercheese> Excellent, working nicely
19:05:28  <frosch123> \o/
19:08:50  <andythenorth> reefer tram
19:08:51  <andythenorth> http://ceramembersblog.files.wordpress.com/2013/11/terrells-11-15-13-11.jpg
19:08:55  <andythenorth> such realisms in Road Hog
19:09:14  <Supercheese> Ice ice tram baby
19:10:45  <NGC3982> That is so nice.
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20:38:28  <planetmaker> good evening
20:38:34  <peter1138> hi
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20:40:34  <peter1138> Hmm, persistent storage for vehicles... why?
20:40:58  <frosch123> more puzzle games
20:41:48  <peter1138> http://fuzzle.org/~petern/ottd/icons.png < wonder whatever happened to that
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20:42:47  <frosch123> looks like it would look silly with default font size
20:42:48  <Rubidium> it got unapplied
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20:43:32  <peter1138> frosch123, yeah probably
20:43:37  <frosch123> planetmaker: opensfx+msx have latin now :)
20:44:05  <Rubidium> ... just requires a release to actually get them to the users :(
20:46:15  <peter1138> http://fuzzle.org/~petern/ottd/widgetdata.diff < lol, found it
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20:46:36  <peter1138> dec 2012 ...
20:47:19  <Rubidium> did I do all chunks?
20:49:44  <Wolf01> 'night
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20:50:48  <Rubidium> peter1138: you committed that in r24853 ;)
20:51:02  <peter1138> Did I? Hmm!
20:52:33  <peter1138> So I did. And got it wrong evidently :)
20:53:22  <Rubidium> well... that's due to the way the widget tree itself is constructed; it's kinda obfuscated a bit
20:53:43  <peter1138> Yeah. Some days I think I actually understand it, then something else crops up :p
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21:19:33  <planetmaker> ui, so we should release them anew, too, frosch123 ? :)
21:20:25  <frosch123> for sv i switched to postfix the version with the revision
21:20:45  <frosch123> so the verson refers to the actual content, and the revision to the minor additions
21:21:06  <frosch123> (assuming that translations are always a minor addition, since they only affect a part of the users)
21:21:55  <frosch123> anyway, i think translations happen in bursts
21:22:06  <frosch123> some new translator shows up, translates all projects, leaves again
21:22:13  <planetmaker> you mean like v1.0.xxx
21:22:35  <frosch123> Silicon Valley	3-5389
21:22:39  <planetmaker> ah
21:22:58  <frosch123> savegame version 3 - repo version/date 5389
21:23:32  <frosch123> but yes, basically putting the date-version in the last position
21:23:58  <frosch123> so, if current omsx is 0.3.1, it could become 0.3.5389
21:24:22  <frosch123> but maybe that is also confusing :p
21:24:33  <frosch123> i just picked it because i could code that into make bananas :p
21:25:20  <planetmaker> :)
21:25:48  <planetmaker> I think I'll keep the usual x.y.z for the base sets. They don't need a user-visible revision
21:26:07  <planetmaker> the version is fine, a tag can be used too for make bananas ;)
21:26:28  <planetmaker> but that doesn't work so nicely automatically, of course :)
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21:51:07  <frosch123> night
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23:08:01  <argoneus> good night train friends
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