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00:13:34 *** HerzogDeXtEr [~flex@88.130.188.26] has quit [Quit: Leaving.] 00:19:23 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 00:35:07 *** Progman [~progman@p57A18881.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:41:39 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 00:43:31 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 00:52:06 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:55:07 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:59:29 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Quit: Leaving] 02:01:58 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:08:36 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:16:47 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit] 02:19:03 *** looptrooper [~looptroop@0001f7ef.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:54:19 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:20:04 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:20:05 *** Pereba [~UserNick@179.178.240.43] has quit [Quit: AdiIRC, write down this name. [www.adiirc.com]] 03:38:06 *** Biolunar_ [Biolunar@blfd-4db02a88.pool.mediaWays.net] has joined #openttd 03:45:03 *** Biolunar [Biolunar@blfd-4d08fb60.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:29:07 *** fjb is now known as Guest729 04:29:09 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 04:35:53 *** Guest729 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:53:01 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:57:17 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 05:01:15 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 05:01:27 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 05:08:43 <supermop> yo 05:09:00 <Pikka> yoyo 05:09:29 <supermop> nice summer day down here 05:09:41 <supermop> probably just normal for you though 05:10:13 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has joined #openttd 05:11:02 <supermop> i want a 24/7 taco shop 05:13:22 <Supercheese> sounds like a business opportunity 05:14:22 <supermop> common sense in most of the world 05:14:35 <supermop> not down here where tacos are at a premium though 05:15:07 <supermop> wouldn't be surprised if victorian law forbade a 24/7 taco shop 05:15:25 <supermop> anyway what to do 05:20:28 <Supercheese> buy the ingredients yourself eh 05:21:02 *** Biolunar_ [Biolunar@blfd-4db02a88.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 05:24:08 <supermop> that is what ive been reduced to 05:32:04 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:32:43 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 05:36:18 <Flygon> supermop 05:36:22 <Flygon> If a 24/7 Hungry Jacks is legal 05:36:35 <Flygon> I'm pretty sure a 24/7 Taco Shop will send less people to the dunny 05:38:26 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:39:21 <Flygon> And now I want a Taco 05:39:30 <Flygon> supermop, North-West suburbs, right? 05:39:37 <Flygon> Let's drive to the nearest Taco Shop :D 05:40:40 <supermop> la condesa is good, but not really that cheap nor 24/7 05:43:35 <Flygon> Ehh 05:43:39 <Flygon> ... 05:43:48 <Flygon> Well, I'm still in the mood for a Taco 05:43:54 <Flygon> But Sunbury doesn't have any real good Taco places 05:43:55 <Flygon> =/ 05:44:45 <supermop> melbourne seems to have maybe four 05:45:37 <Flygon> How many are in or around the CBD? >_>" 05:46:52 <supermop> hmmmm 05:46:53 <supermop> 0? 05:49:10 <Supercheese> No Taco Bells there? 05:49:22 * Supercheese knows little about non-US food chains 05:49:45 <Supercheese> ours is open until 2 am 05:49:48 <Supercheese> 3 on weekends 05:51:33 <supermop> fortunately few of the yum brands chains here 05:56:02 *** Eddi|zuHause [~johekr@p5DC6733B.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC67930.dip0.t-ipconnect.de] has joined #openttd 06:06:57 *** Biolunar [Biolunar@blfd-4db02a88.pool.mediaWays.net] has joined #openttd 06:20:47 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 06:21:13 <argoneus> ayy 06:41:27 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 06:46:41 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] 06:48:34 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 06:58:33 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 07:02:41 <Flygon> supermop, Supercheese: Sunbury DOES have a Taco Bell 07:02:52 <Flygon> But it's relatively subdued and more of a higher end food place 07:03:08 <Flygon> Not like you just walk in, order a box of burritos, and walk out after 5 minuttes 07:03:33 <supermop> beer time 07:03:51 <supermop> cidre i guess 07:05:04 <supermop> actually perry 07:07:16 <supermop> firs must separate out various fruits and grains 07:07:54 <supermop> how are we supposed to play not knowing if we are delivering cognac or whiskey, or summer ale, or bitter ale, or belgian triple 07:08:09 <supermop> generic alcohol cargo is bad feature! 07:08:37 <supermop> also i must be allowed to carry tanker ships full or cognac 07:08:42 <V453000> I AGREE 07:08:44 <V453000> I wanted beer 07:08:47 <V453000> "alcohol" 07:08:47 <V453000> duh 07:16:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 07:18:54 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 07:25:22 *** Biolunar [Biolunar@blfd-4db02a88.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 07:27:30 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:34:43 <Supercheese> simple edit to the grf 07:35:31 <Supercheese> grab the langfile, ctrl+h alcohol to beer 07:35:38 <Supercheese> recompile 07:35:49 <Supercheese> oh wait FIRS has some insane compile process doesn't it 07:36:26 <Supercheese> well if one of you is Aussie English translator, just head to https://translator.openttdcoop.org/translation/firs/en_AU and change the relevant strings 07:36:31 <Supercheese> may be simpler than compiling on your own 07:38:10 <planetmaker> you could introduce sub cargoes for your vehicles. Alcohol (beer), Alcohol (cognac), ... 07:38:27 <planetmaker> which just would be different liveries for the same thing 07:39:37 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:39:57 <Supercheese> would be more work than a line or two on eints though 07:40:11 <Supercheese> well, presuming they have translator access 07:40:21 <Supercheese> they have / one has 07:40:40 <andythenorth> FIRS just needs the python deps installed 07:40:43 <andythenorth> then you hit make 07:40:45 <andythenorth> and then you wait 07:40:50 <andythenorth> and then you wait 07:40:55 <andythenorth> and then youâre done 07:41:13 <andythenorth> unless you have Windows 07:41:16 <andythenorth> then dunno 07:41:18 <Supercheese> well at least one user already built a beer flotilla: http://www.tt-forums.net/viewtopic.php?f=47&t=71474#p1134724 07:41:51 <planetmaker> firs builds extremely quickly. 3 times in 4 minutes. 07:41:54 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 07:42:01 <planetmaker> yeti builds one time in four hours 07:42:18 <Supercheese> well, the relative disk spaces required are orders apart methinks 07:42:52 <Supercheese> what with the filesizes 07:43:32 <planetmaker> 0.7M vs. 180M 07:43:41 <Supercheese> indeed 07:56:30 <andythenorth> I make way too many mistakes for a 1 hour compile time 07:56:34 <andythenorth> nothing would ever ship 07:57:00 <planetmaker> a not-new compile of yeti would be much faster, too 07:57:13 <V453000> (: 08:02:03 <andythenorth> maybe I should profile FIRS to find the slow 08:05:00 <andythenorth> also Iron Horse is fricking slow in single-threaded 08:05:52 * andythenorth distracted 08:07:49 <andythenorth> oh that was before I found a stupid range function 08:07:54 <andythenorth> now it is just slow 08:08:06 <planetmaker> andythenorth, I don't think that < 1 minute can constitute as 'slow' 08:08:23 <andythenorth> it was 1:45 on the rev I was looking at 08:08:31 <andythenorth> but tip is faster 08:08:43 <andythenorth> I fixed one python function and got 40s back 08:08:53 <andythenorth> that was about 40% speedup 08:09:25 <andythenorth> might try profiling FIRS to see if thereâs anything similar 08:37:13 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:55:04 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 08:56:17 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 09:03:47 *** Progman [~progman@p57A1BD21.dip0.t-ipconnect.de] has joined #openttd 09:10:54 <supermop> computer continues to inexplicably turn off 09:11:07 <supermop> most recently while nothing was running 09:14:34 <peter1138> Powersaving :p 09:16:58 <peter1138> "Anyway, I like 'stupidly large maps' because they are more realistic." 09:17:00 <peter1138> Hahah 09:22:29 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 09:34:04 <V453000> . 09:37:37 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 09:38:09 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has joined #openttd 09:38:44 *** supermop [~supermop@d110-33-191-54.sun801.vic.optusnet.com.au] has quit [Remote host closed the connection] 09:50:57 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has quit [Ping timeout: 480 seconds] 10:00:40 <argoneus> . 10:01:57 * Jinassi burps loudly 10:05:23 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 10:36:41 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:54:47 *** HerzogDeXtEr [~flex@i59F6D430.versanet.de] has joined #openttd 10:56:40 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Quit: irc2go] 11:02:13 <argoneus> rude 11:10:02 <Eddi|zuHause> that is a weird song. 11:15:02 <peter1138> ? 11:23:36 <argoneus> Q(''Q) boxer 11:37:26 *** looptrooper [~looptroop@0001f7ef.user.oftc.net] has joined #openttd 12:17:36 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 12:37:41 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:51:47 *** Celestar [~Celestar@p5B22653A.dip0.t-ipconnect.de] has joined #openttd 12:57:22 *** Celestar [~Celestar@p5B22653A.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 13:19:12 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:19:50 *** andythenorth [~Andy@194.168.185.226] has quit [] 13:27:01 *** Biolunar [Biolunar@blfd-4db02a88.pool.mediaWays.net] has joined #openttd 13:27:28 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 13:27:29 <andythenorth> hmm 13:27:33 <andythenorth> maybe SlowTTD 13:27:37 <andythenorth> for daylength reasons 13:28:54 <peter1138> SlowpenTTD? 13:33:50 *** Marshy [~oftc-webi@212.50.186.227] has joined #openttd 13:39:00 <V453000> xd 13:39:34 *** FUZxxl [~fuz@d00m.org] has quit [Remote host closed the connection] 13:45:32 *** FUZxxl [~fuz@d00m.org] has joined #openttd 13:54:44 <Quatroking> little big adventure is currently free on http://www.gog.com, scroll down the page 13:54:48 <Quatroking> just spreading the word 13:55:42 <peter1138> Thanks 13:56:08 <Belugas> Rubibium, I am sorry as well I could not contribute to the development of your country lol! 13:56:10 <Belugas> hello all 13:57:47 *** Klanticus [~quassel@189.35.187.181] has joined #openttd 14:03:46 <peter1138> Hmm, now to find a Windows machine to play it on :S 14:04:35 <Eddi|zuHause> that was a DOS game 14:05:30 <Eddi|zuHause> i think 14:05:55 <Eddi|zuHause> back then, the LBA demo was on the same CD as the TT demo 14:06:25 <Quatroking> woah, 382mb 14:06:44 <Quatroking> that's.. a little big 14:06:54 <Quatroking> *rimshot* 14:09:40 <Eddi|zuHause> what? my installation is 43MB 14:11:03 <planetmaker> depends on whether it comes with a root kit or without ;) 14:11:34 <Eddi|zuHause> well, knowing GOG, it comes with dosbox included, but that's not 340MB either :p 14:11:57 <planetmaker> :) 14:14:34 <Quatroking> it came with dosbox, yeah 14:14:52 <Quatroking> Eddi|zuHause, http://a.pomf.se/lsrxxk.png 14:14:57 <Quatroking> installed size 14:16:12 <peter1138> Doesn't install with Wine :( 14:17:42 <Quatroking> http://www.gog.com/support/support_view/bgeneral_troubleshooting_faq_linux_ubuntu_mint_gamesb 14:18:57 <Quatroking> oh, that's about games with linux installer 14:24:20 <Eddi|zuHause> well, if it doesn't install, you have a 30 day money back guarantee :) 14:25:40 *** frosch123 [~frosch@frnk-4d00d1a3.pool.mediaWays.net] has joined #openttd 14:26:06 <peter1138> Sure. 14:27:31 <peter1138> The ceaseless requests for day length... 14:27:43 <peter1138> We should remove that ancient patch that puts the day in the status bar :p 14:27:55 *** Klanticus_ [~quassel@189.35.187.181] has joined #openttd 14:28:03 <Eddi|zuHause> what does that solve? :p 14:28:18 <Eddi|zuHause> the day was always visible in the savegame 14:28:22 <peter1138> Perception of time :) 14:29:49 <frosch123> "(...) this reduced area for repainting should suffice. If not, adjust the offsets used below." <- lol 14:30:04 <frosch123> this should be correct, if not, well, fix it :p 14:30:14 <peter1138> r26899? 14:30:44 <frosch123> something in that area 14:31:19 *** Klanticus [~quassel@189.35.187.181] has quit [Ping timeout: 480 seconds] 14:32:15 <peter1138> As the reduced area is too reduced... what was wrong with the old code? 14:33:15 <frosch123> it would draw the complete map for one tile 14:33:33 <frosch123> since it would extent the area to draw accounting for 256 potential height levels 14:36:30 <planetmaker> hm, where's that quote from, frosch123 ? MHL thread @ tt-f? 14:37:46 <frosch123> no, from trunk source 14:37:55 <planetmaker> :D 14:38:00 <planetmaker> that's worse 14:38:08 <frosch123> it's not the worse 14:38:16 <frosch123> i can barely hold myself from ranting 14:38:36 <planetmaker> I actually would hope that ice111 would make it a priority to fix the issue 14:38:43 <Eddi|zuHause> but! the patch was well tested!! 14:39:17 <frosch123> planetmaker: i don't know where the code originates from 14:39:33 <planetmaker> doesn't matter :) 14:40:00 <planetmaker> MHL is his baby... and I consider this time to prove that he supports his code past trunk inclusion 14:41:42 <Quatroking> peter1138, LBA is installing just fine with wine 14:41:54 <Quatroking> running ubuntu 14.04 14:43:25 <peter1138> frosch123, I looked at it and thought it looked massive complex and then ran away. 14:43:51 <peter1138> But as he already made clear he doesn't understand how it works... 14:43:59 <peter1138> Quatroking, yeah but I don't use Ubuntu. 14:44:18 <Quatroking> oh, nevermind, runtime error'd 14:44:20 <Quatroking> :( 14:50:57 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 15:02:09 <Marshy> I guess day length requests are a common thing then? :) 15:04:04 <andythenorth> pretty common 15:04:09 <andythenorth> only a couple per day though 15:06:02 <Marshy> 3 would be one too many 15:06:35 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaWays.net] has joined #openttd 15:07:19 <Quatroking> will we ever have the ability to build our overly complex networks underground 15:07:54 <Eddi|zuHause> yes, no, maybe? 15:08:01 <Quatroking> i don't know 15:08:01 <andythenorth> yes or no or maybe 15:08:09 <andythenorth> the funny thing is 15:08:11 <Quatroking> should i repeat the question 15:08:17 <andythenorth> given that most of the foamers want to watch the trains 15:08:20 <Quatroking> malcom in the middle theme etc. 15:08:24 <andythenorth> why do they also want to build underground? 15:08:29 <andythenorth> seems contrary 15:08:46 <andythenorth> how will they see the 65 different engines they have available in 1970 15:08:57 <andythenorth> and all their realistic combinations of wagons and coaches and stuff 15:09:01 <andythenorth> underground 15:09:06 <andythenorth> ? 15:09:07 <Quatroking> NL has a few underground stations 15:09:16 <Marshy> 'foamers' ? 15:09:17 <Quatroking> Schiphol and Rotterdam Blaak for example are both underground 15:09:30 <andythenorth> http://www.urbandictionary.com/define.php?term=Foamer 15:09:48 <andythenorth> forums are full of foamers 15:09:51 <Marshy> oh, that's a new one 15:11:06 <Marshy> Will have to start firing it at my brother and see how he reacts, the foamer 15:11:34 <peter1138> Hmm, too many cables :S 15:11:44 <Quatroking> it's pretty much the only feature I'm missing in openttd, underground and suspended stations/rails 15:11:56 <Quatroking> it's a feature Locomotion has but openttd doesn't 15:12:09 <peter1138> LoMo AI :D 15:18:15 <Marshy> Underground networks though, surely it wouldn't be possibly, and the best we can do is 'underground' Metro stations? 15:18:50 <andythenorth> double the map 15:19:03 <andythenorth> have a swooshy up-down animation to move between separate screens 15:19:15 <andythenorth> like some games that move between floors 15:19:35 <andythenorth> underground aircraft 15:19:38 <andythenorth> underground boats 15:19:49 <andythenorth> just shift all the palette to grey for underground 15:19:58 <andythenorth> underground towns 15:20:28 <Rubidium> underground cats 15:20:37 <Quatroking> underground nuke shelters 15:21:33 <Marshy> etc 15:21:38 <Marshy> sounds possible 15:21:59 <andythenorth> underground Rubidium mines 15:22:52 <Marshy> underground crystal caves 15:23:26 <Quatroking> kinda surprises me those industries haven't been added by someone 15:23:29 <Rubidium> andythenorth: that mine would not be really viable; there's only demand for 2 to 4 tonnes a year on the whole world 15:23:39 <andythenorth> Rubidium: depends how far itâs transported 15:23:43 <Quatroking> uranium industry chains sounds nice 15:23:47 <andythenorth> could be worth 000,000 / tonne 15:24:08 <Quatroking> mine uranium, transport it to nuke factories 15:24:18 <Quatroking> then transport the nukes to army bases 15:24:33 <andythenorth> then game over 15:24:36 <andythenorth> critical mass 15:24:37 <Quatroking> army bases also accept weapons which are created by weapon factories, and people 15:24:42 * andythenorth considers a critical mass GS 15:24:52 <andythenorth> transport enough cargo to one place, map is dynamited 15:24:57 <andythenorth> can GS dynamite? 15:24:59 <planetmaker> yes 15:25:08 <andythenorth> even immovables? 15:25:17 <planetmaker> I think so. 15:25:30 <planetmaker> actually 'critical mass' in reverse: station explodes, if too much cargo waiting :) 15:26:02 <Quatroking> "A nuclear explosion at Timbletown's Nuke Factory has lowered production by 80%!" 15:26:16 <planetmaker> has lowered life expectancy by 80% 15:26:31 <Quatroking> what life 15:28:00 <peter1138> Wasn't there a Rubidium industry? 15:29:25 <planetmaker> yes 15:29:43 <planetmaker> rip-off from HOMM 15:29:59 <andythenorth> I wonder if FIRS should have Rubidium in it? 15:30:10 <andythenorth> now itâs just highlight trolling :P 15:30:25 <Rubidium> planetmaker: there's a caesium factory in Canada which has rubidium as a by product 15:31:06 <Rubidium> I guess they deliver both caesium and rubidium by mail due to the annual demand of respectively 30 tonnes and 3 tonnes 15:31:21 <andythenorth> does anyone mine peter1138 ? 15:31:23 <Rubidium> waiting till a FISH-ship is full would take way too long ;) 15:31:24 <andythenorth> or Belugas ? 15:31:45 <planetmaker> he :) 15:31:58 <Rubidium> oh... that other Rubidium industry... 15:32:57 <peter1138> Replace the submarine with a beluga? 15:35:03 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:38:35 <Belugas> good iead :) will make the game even more -R 15:39:58 <peter1138> But 4096x4096 maps counteract the antirealism. 15:40:55 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 15:41:08 <Belugas> bah... if they want those massize cpu consuming maps... 15:41:09 <Belugas> lol 15:41:16 <Belugas> 256*256 ;) 15:43:29 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 15:48:09 <andythenorth> 8*8192 please 15:48:23 <SpComb> olde 15:50:50 <Quatroking> there should be an industry chain in openttd that exports anime and weeaboos 15:51:03 <Quatroking> also Funassyi 15:51:33 <Eddi|zuHause> i should probably be glad that i don't know what that is 15:52:08 <Quatroking> well here is a video of Funassyi https://www.youtube.com/watch?v=1WDDOk_GECc 15:52:48 <Eddi|zuHause> i won't watch that either 15:53:17 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 15:53:38 <Quatroking> there's explosions? 15:54:32 <peter1138> Explosions in the Sky? 15:54:49 <planetmaker> it's called fireworks 15:55:04 <planetmaker> But just don't do that at sea. Might get more expensive than you recon ;) 15:55:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:55:52 <peter1138> http://www.youtube.com/watch?v=Ziw4yd5R0QI 15:55:54 <Belugas> Explosions inthe Sky? somebody found out How To Destroy angles ? 15:55:56 <Belugas> buwhahahha 15:56:09 <peter1138> Dat bass 15:56:19 <peter1138> Belugas, thanks :D 15:56:24 <Belugas> ;) 15:57:49 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:57:52 *** mode/#openttd [+o Alberth] by ChanServ 15:59:41 <andythenorth> o/ 16:01:45 * andythenorth listens 16:02:06 <Alberth> venturing into suggestions land eh? 16:02:26 * planetmaker now wants sprites for a curious beluga 16:05:39 <Belugas> one that smokes when surfacing? 16:07:07 * andythenorth makes suggestions 16:07:38 <planetmaker> Belugas, if you insist. But I would also do with on which just blows a bit foam around ;) 16:10:42 <Marshy> or threatens children 16:10:43 <Marshy> http://i.imgur.com/yfMrVFa.gif 16:12:14 <planetmaker> I was actually serious... beluga sprites instead of the curious sub marine would be an excellent easter egg 16:12:40 <planetmaker> will you draw that for me, andythenorth ? :) 16:12:44 <planetmaker> pretty please :) 16:13:02 <peter1138> In glorious 32bpp 4x zoom technicolour? 16:13:12 <planetmaker> no, 8bpp 16:13:32 <planetmaker> though I'd take 32bpp 4x as well :P 16:13:50 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 16:13:53 <planetmaker> he could also include it as easter egg into fish / squid 16:15:10 <andythenorth> planetmaker: get wotsit to render it 16:15:12 <andythenorth> V453000: 16:15:15 <andythenorth> thatâs the one 16:15:34 <planetmaker> nah, I didn't ask your for a rendered version. Just a 8bpp 1x version :) 16:15:53 <andythenorth> I can draw the version of it underwater 16:16:11 <planetmaker> :P 16:16:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:16:44 <Belugas> lovely idea, planetmaker :D 16:18:10 <Marshy> Do we have room for a whaling industry? 16:18:10 <andythenorth> make it a newobject 16:18:17 <andythenorth> we could 16:18:36 <andythenorth> http://3.bp.blogspot.com/_Q-PuSGjFHvY/SJqvC773mgI/AAAAAAAABRc/r9TSTZWaCXY/s1600-h/5746833.jpg 16:22:14 <Marshy> Wouldn't be tasteless at all to have piles of dead blooded Baluga sat on a pixel dock sprite 16:22:45 <planetmaker> you definitely should play more first-person shooters, Marshy 16:22:54 <planetmaker> this is the wrong game for violence 16:24:24 <Marshy> Oh I can't do FPS, fail a mission too many times and the controller gets thrown, my own method of violence 16:31:59 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaways.net] has joined #openttd 16:41:51 *** EdwardRech [~oftc-webi@ip-106-114.zb.lv] has joined #openttd 16:41:55 <EdwardRech> Hi??? 16:42:25 <planetmaker> no clue. Maybe hey. 16:42:30 <andythenorth> maybe 16:42:31 <andythenorth> or ho 16:42:35 <andythenorth> or even ho?? 16:42:40 <andythenorth> or bibble? 16:42:45 <andythenorth> what about ¿¿hi 16:42:47 <EdwardRech> Or Privet? 16:42:51 <andythenorth> arret 16:42:52 <EdwardRech> (That's hi in Russian) 16:42:53 <planetmaker> definitely hihi 16:43:18 <EdwardRech> So I've been lurking the zbase thread a bit and stuff and I had this thought - is it possible to somehow contribute to the graphics development of either packs? 16:43:49 <planetmaker> I would very much think so, yes 16:44:02 <EdwardRech> Perfect! How can I contribute? 16:44:27 * andythenorth considers Dead Whale Docks 16:44:35 <andythenorth> peter1138: MultiDeadWhaleDocks 16:44:43 <andythenorth> on bouys 16:44:47 <EdwardRech> Dead Whale Docks??? 16:44:48 <planetmaker> How do you want to contribute, EdwardRech ? What do you want to see changed? 16:45:05 <EdwardRech> Well, I'd just want to help anyhow I could, really :) 16:45:27 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:45:50 <Marshy> Muhahah 16:45:52 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:46:23 <planetmaker> For one, the ground tiles need an overhaul in several ways: the edges are anti-aliased. That's bad and needs to change. 16:46:33 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:46:49 <planetmaker> Also their texture is a bit... boring. Thus a nicer one for them would also be a good idea. Also that involves re-rendering them, of course 16:47:10 <EdwardRech> Sounds fun! Is it for zbase? 16:47:29 <planetmaker> you asked about that... so yes 16:47:54 <peter1138> Heh 16:48:01 <EdwardRech> I'll take a look :) Is it possible to get the source files for easier shading? 16:48:13 <planetmaker> yes. Checkout the zbase repository 16:48:47 <planetmaker> there is quite a bit of a graphics chain from the blender files to the final sprites 16:49:03 <planetmaker> http://dev.openttdcoop.org/projects/zbase/ 16:49:42 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:50:08 <planetmaker> http://dev.openttdcoop.org/projects/zbuild/repository is actually the main repository from which you can build it 16:50:20 <planetmaker> the first one only contains the graphics 16:50:34 <EdwardRech> Ah, I see :D 16:50:43 <planetmaker> but the build process does not include the rendering which was done with blender. Nor the post-processing 16:51:00 <EdwardRech> Yeah, I know that 16:51:04 <EdwardRech> I was reading his blog post 16:51:20 <planetmaker> yeah, they explain the process. Good that you found it already :) 16:51:30 <EdwardRech> Yeah :D 16:51:58 <EdwardRech> It explains it all very well 16:52:39 <planetmaker> :) 16:53:11 <planetmaker> EdwardRech, but indeed for the ground sprites some of the process will need changing. Dunno where exactly, probably in the blender / render. To get rid of the antialiasing 16:53:29 <EdwardRech> It's fairly easy actually 16:53:45 <planetmaker> there's.... somewhere a thread in tt-forums which explains where the ground tiles lack.... 16:54:03 <EdwardRech> Where can I find the blend files though? :P 16:54:12 <andythenorth> bye 16:54:14 <planetmaker> they're in the first repo, aren't they? 16:54:15 <andythenorth> bb tomorrow 16:54:15 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 16:54:48 <peter1138> Yeah, they're in http://dev.openttdcoop.org/projects/zbase/repository 16:55:07 <EdwardRech> Oh, didn't see that 16:55:13 <EdwardRech> *facepalms* :P 16:55:19 <peter1138> Also all the vehicles need redoing, cos they're way too big. 16:55:26 <peter1138> (At least, rail and road) 16:55:30 *** FLHerne [~flh@85.255.234.99] has joined #openttd 16:55:39 <planetmaker> they could be shrunk a bit, too, yes 16:56:43 <planetmaker> but I think the biggest impact can be done with ground tiles first 16:56:49 <EdwardRech> Yeah, i think so too :) 16:56:51 <EdwardRech> *I 16:57:02 <planetmaker> EdwardRech, one thing I'd like see changed, too, are the sea shore and river sprites 16:57:16 <planetmaker> that will need serious work to get them looking more natural instead of the straight lines 16:57:50 <EdwardRech> Well, that might be a bit harder :) 16:57:54 <planetmaker> I want them to look somewhat similarily irregular as the OpenGFX rivers I drew... rivers are rivers and no canals. Same for sea shores. And currently it's... the worst part imho 16:58:03 <frosch123> what's the current pegi for starwars? 6? or 0? 16:58:06 <planetmaker> yes, that requires serious graphics work 16:58:19 <planetmaker> 6, frosch 16:58:32 <planetmaker> maybe even 12 16:58:47 <frosch123> well, there is some disney advertising, it looks like 0 to me :p 16:59:15 <frosch123> it's a bit like matrix, there was never a sequel 17:00:17 <EdwardRech> Matrix had a sequel though 17:01:04 <frosch123> EdwardRech: http://xkcd.com/566/ <- they didn't 17:01:19 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 17:01:39 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 17:19:58 *** EdwardRech [~oftc-webi@ip-106-114.zb.lv] has quit [Quit: Page closed] 17:30:02 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [] 17:34:32 *** pixar- [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 17:34:32 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 17:38:47 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaways.net] has quit [Ping timeout: 480 seconds] 17:41:06 <Quatroking> can anyone explain "plane speed factor" for me 17:41:33 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaways.net] has joined #openttd 17:41:47 *** Celestar [~Celestar@ip-109-42-0-246.web.vodafone.de] has joined #openttd 17:43:25 <planetmaker> it's literally self-explanatory. 1/1, 1/2 or 1/4 times the indicated speed wrt other vehicles 17:44:11 <Quatroking> so, like, if I put it on 1/1 it'll go faster? 17:44:45 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has joined #openttd 17:45:55 <b_jonas> Quatroking: it means that if a plane says it goes 900 km/h in the info box, then with 1/4 plane speed it actually only goes with 225 km/h, as fast as a train gonig 225 km/h, even if it says 900 km/h in the window 17:46:06 <b_jonas> Quatroking: I think that's the default behaviour in ttd 17:46:16 <b_jonas> whereas 1/1 means it really goes as fast as it claims 17:46:30 *** trendynick [~trendynic@188.26.254.119] has joined #openttd 17:47:19 <Quatroking> ooohhhh 17:48:41 <peter1138> Yeah, it's game balance breaking :p 17:48:48 *** FLHerne [~flh@85.255.234.99] has quit [Ping timeout: 480 seconds] 17:49:35 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:49:51 *** Celestar [~Celestar@ip-109-42-0-246.web.vodafone.de] has quit [Ping timeout: 480 seconds] 17:56:39 *** Pensacola [~quassel@h220149.upc-h.chello.nl] has quit [Remote host closed the connection] 17:57:51 *** Marshy [~oftc-webi@212.50.186.227] has quit [Quit: Page closed] 18:00:19 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:00:22 *** mode/#openttd [+v glx] by ChanServ 18:03:37 <peter1138> SmatZ's map layers! 18:03:50 <peter1138> For better bridges and underground :p 18:04:39 <Quatroking> does it matter if I use path signals everywhere or do you guys suggest something else 18:05:12 <peter1138> I suggest path signals everywhere. 18:06:38 <Alberth> in particular on rail tracks 18:06:59 <peter1138> Well, yes, only on rail tracks at safe waiting points 18:07:26 <Quatroking> oh I was planning on using path signals on my boats 18:07:35 <Quatroking> alright I'll only use them for my trains then 18:07:36 <Quatroking> bumme 18:07:38 <Quatroking> +r 18:07:45 <peter1138> Well 18:07:53 <peter1138> There is a "wet rails" set... 18:08:04 <Quatroking> wat 18:16:31 <Alberth> http://www.tt-forums.net/viewtopic.php?p=1072185#p1072185 18:17:37 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 18:17:38 <andythenorth> http://en.wikipedia.org/wiki/Freight_rate 18:17:42 <andythenorth> 0,000 coal 18:19:17 *** gelignite [~gelignite@i528C328E.versanet.de] has joined #openttd 18:21:47 <Eddi|zuHause> they certainly have "signals" for entering locks over here 18:23:50 <Eddi|zuHause> andythenorth: although in europe, the maximum train length is 250 axles (because of axle counters overflowing at 255) and 25t per axle 18:24:04 <andythenorth> Eddi|zuHause: canât they use a dword? 18:24:38 <Eddi|zuHause> andythenorth: sure, if you wait another 50 years for the devices to be replaced 18:24:45 <andythenorth> :P 18:26:12 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaways.net] has quit [Ping timeout: 480 seconds] 18:26:18 <peter1138> Wait, for real? 18:26:55 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 18:27:09 <Eddi|zuHause> peter1138: well, the 250 axle limit is real. the reason was some rumor i picked up a few years ago 18:27:13 <peter1138> Heh, articulated "ships" 18:27:17 <peter1138> Eddi|zuHause, ah k :) 18:28:29 <andythenorth> peter1138: :P 18:28:37 <Eddi|zuHause> peter1138: i'm sure if you try hard enough you can get exceptions for certain routes 18:33:40 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 18:35:30 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaways.net] has joined #openttd 18:39:22 <Quatroking> Free Metro 2033 on humble bundle: https://www.humblebundle.com/store?utm_source=Twitter&utm_medium=Link&utm_campaign=Free%20Metro%202033 18:40:28 <Eddi|zuHause> never heard of that game 18:41:38 <Quatroking> really? 18:41:45 <Quatroking> it's a pretty popular series 18:41:47 <Alberth> really 18:42:02 <Quatroking> it's about metro stations so it fits right in this channel 18:42:05 <Quatroking> also russia 18:42:55 <Terkhen> as usual, the book is better 18:42:58 <Terkhen> :P 18:47:26 <Alberth> maybe the game is so bad, they have to give it away :p 18:48:03 <peter1138> It's a couple of years old. 18:52:05 *** Jomann [~abchirk@p4FE220A1.dip0.t-ipconnect.de] has joined #openttd 18:52:56 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 18:54:23 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:57:22 <Quatroking> fast forward changes the fps from 30 to 60 doesn't it 18:57:35 <Quatroking> is there a way to make pause always run at 60fps? 18:58:20 <Eddi|zuHause> that is not what fast forward does 18:58:31 <Quatroking> then I was told wrong 18:59:11 <Eddi|zuHause> normal operation introduces a pause every tick to get to 33fps. fast forward removes that pause 18:59:28 *** Klanticus_ [~quassel@189.35.187.181] has quit [Remote host closed the connection] 18:59:30 <Quatroking> oh okay 18:59:49 <Quatroking> can that pause also be removed when running in pause mode? 18:59:54 <Eddi|zuHause> no 18:59:58 <Quatroking> it'd make scrolling faster 19:00:10 <Quatroking> well, smoother 19:00:11 <Eddi|zuHause> disable smooth scrolling? 19:00:22 <Quatroking> that's disabled 19:00:30 <Eddi|zuHause> then enable it? 19:00:36 <Quatroking> that's not what I mean 19:00:57 <Quatroking> when running fast forwarded, scrolling goes faster/smoother while running paused is slower/choppy 19:01:02 <Eddi|zuHause> anyway, the fixed fps is used for other things like chat 19:01:31 <Eddi|zuHause> you will not find anybody who is willing to touch that code. 19:02:21 <Quatroking> okay 19:10:56 <peter1138> Eh, I looked at it. 19:11:13 <peter1138> But you end up slowing the game down. 19:15:22 *** Yotson [~Yotson@2001:980:6ac8:1:dc43:7a30:6b6b:8ba6] has quit [Ping timeout: 480 seconds] 19:16:41 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:18:47 *** moffi [~moffi@dsdf-4d0a2026.pool.mediaways.net] has quit [Ping timeout: 480 seconds] 19:23:23 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Read error: Connection reset by peer] 19:24:22 *** Yotson [~Yotson@2001:980:6ac8:1:fcba:27aa:cca:bb9e] has joined #openttd 19:25:16 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 19:25:43 <peter1138> Oh yeah, and it's per-video backend, so... urgh :S 19:34:31 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 19:34:35 <Wolf01> hello 19:38:24 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 19:43:01 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 19:43:45 <Quatroking> whenever my game auto-saves it pauses the game, can I make it not pause the game? 19:43:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:44:26 <planetmaker> us a faster multi-core machine 19:44:30 <Quatroking> oh no wait it just randomly pauses 19:44:51 <Quatroking> does setting the "update distribution graph" setting too low cause this? 19:45:18 <Quatroking> because I'm fairly sure a 4ghz i7 2700k should be able to pull off openttd 19:45:36 <planetmaker> probably ;) 19:45:39 <glx> what's map size ? 19:45:49 <Quatroking> 4096 19:45:59 <glx> that's why :) 19:46:16 <planetmaker> yup 19:46:55 <Quatroking> yeeaah it's the monthly update according to AI/Game Script debug 19:47:13 <Quatroking> wait, so this is the game script that's being crap? 19:47:34 <glx> big map means a huge amount of industries 19:47:50 <glx> and all of them update their output at the same time 19:48:58 <Quatroking> alright, I'll restart with 2048 then 19:49:52 <glx> you can try a non square map if you want 4096 on a size 19:50:05 <glx> like 4096*256 19:50:38 <Quatroking> nah, 2048^2 will do 19:51:00 *** Pereba [~UserNick@179.178.240.43] has joined #openttd 19:51:06 <glx> anyway for me a big map is useless as it's almost "empty" 19:51:52 *** JGR [~JGR@host81-156-247-3.range81-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:52:01 <peter1138> Very low towns, very low industries, lots of room for track/road/ship/impenetrable mountains... 19:52:12 <Wolf01> I like big maps because are almost empty 19:52:15 <peter1138> 512 or 1024 suffices for that, though. 19:52:35 *** JGR [~JGR@host81-129-181-158.range81-129.btcentralplus.com] has joined #openttd 19:53:10 <Wolf01> I often build long pieces of straight tracks to reach a far away industry just to see trains rolling 19:53:30 <Quatroking> I've been playing a lot with boats lately 19:53:36 <peter1138> Hmm, I ought to tweak my landscape generator parameters. 19:53:50 <peter1138> TGP isn't as nice as real perlin though :( 19:54:01 <Wolf01> yes please, better landscapes :D 19:54:22 <peter1138> Wolf01, get hm4 from bananas ;) 19:54:35 <peter1138> (It is an example from my generator) 19:54:43 <Wolf01> good 19:55:31 <peter1138> Needs trunk though due to the heightmap importer changes. 19:57:17 <Wolf01> which size? 19:57:37 <Wolf01> oh, 1024, it does tell... 19:58:35 <peter1138> Yeah, my perlin algorithm took 8 minutes to make a 4096x4096 heightmap, and it turned out bad :( 19:59:35 <Wolf01> ok, that one, yes I already tried it, it's better at 512 because of those straight lines at the bottom corner 19:59:52 *** Pereba [~UserNick@179.178.240.43] has quit [Remote host closed the connection] 19:59:58 <peter1138> Depends on the number of height levels. 20:01:13 *** Pereba [~UserNick@177.133.149.4] has joined #openttd 20:01:19 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Quit: irc2go] 20:01:30 <Wolf01> I usually set it to 64 20:01:35 <Quatroking> just started a new 4096^2 map, turned out to be the game script I had running on the previous map 20:01:42 <Quatroking> this map isn't pausing every month for 135 ticks 20:01:54 <Wolf01> but with 16 levels is more playable 20:02:21 <peter1138> between 23 and 31 was favourable, iirc. 20:02:21 <Wolf01> it's a good map 20:03:24 <peter1138> Ah, TGP algorithm can do 4096x4096 in about 6 seconds. 20:03:48 <peter1138> Just need to tweak it :( 20:06:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:06:13 <peter1138> Wonder what this'll look like. 20:06:33 <peter1138> 8000 rivers takes a while to make ;( 20:07:19 <Wolf01> I use "few", but on big maps it's still too much 20:17:15 <peter1138> Heh, scrolling speed is dependent on framerate :s 20:37:57 *** NillyVanilly [~oftc-webi@77.119.128.105.wireless.dyn.drei.com] has joined #openttd 20:38:02 <NillyVanilly> Hello 20:39:23 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has joined #openttd 20:40:06 <NillyVanilly> can i buy a server? My friend and i wont play in a privat server 20:43:06 <planetmaker> NillyVanilly, we don't sell servers here 20:43:26 <planetmaker> But it's easy to simply setup openttd and run it as a server 20:43:51 <Zuu> Just make sure you forward ports if the server is behind a router. 20:45:10 <NillyVanilly> we includet the Firewall. and can not play 20:45:25 <Zuu> @ports 20:45:25 <DorpsGek> Zuu: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 20:45:36 <Zuu> Did you try to open those ports? 20:46:39 <NillyVanilly> yes 20:46:53 <Zuu> Both TCP and UDP? 20:47:02 <planetmaker> both on router and your pc's firewall? 20:47:15 *** IG2 [~oftc-webi@91.141.1.173.wireless.dyn.drei.com] has joined #openttd 20:47:20 <IG2> hi 20:47:28 <NillyVanilly> this is my friend 20:47:44 <Zuu> Hello 20:47:45 <NillyVanilly> UDP 20:48:07 <Zuu> You need to forward/open both UDP and TCP 20:48:10 <IG2> hi we already tried to switch off firewall completely 20:48:29 <Zuu> Do you got a router? 20:48:31 <IG2> the funny thing is we were able to play a few days agao 20:48:32 <planetmaker> is the server set to advertize? 20:48:42 <IG2> yes we got the "3Webcube" 20:48:56 <IG2> we trie advertice an without 20:48:56 <planetmaker> eh... I mean in openttd.cfg 20:49:17 <planetmaker> (no idea what 3webcube is) 20:49:28 <Zuu> I guess it is a router 20:49:46 <Zuu> But it could also be the name of their game 20:49:48 <IG2> yes thats the router 20:50:08 <IG2> ill search for the openttd.cfg 20:50:37 <Zuu> Assuming it is NAT, have you forwarded 3979 and 3978 to the PC where the server is? 20:50:43 <Zuu> @ports 20:50:43 <DorpsGek> Zuu: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 20:50:44 <IG2> yes 20:51:55 <Zuu> If it advertize, and you wait 10-15 minutes it should show up on http://www.openttd.org/servers. If it doesn't there is something not working either with port forwarding or firewall blocking. 20:52:10 *** Celestar [~Celestar@p5799CF23.dip0.t-ipconnect.de] has joined #openttd 20:52:18 *** Celestar [~Celestar@p5799CF23.dip0.t-ipconnect.de] has left #openttd [] 20:52:23 *** IG2 [~oftc-webi@91.141.1.173.wireless.dyn.drei.com] has quit [Quit: Page closed] 20:52:24 <Zuu> ("It" being your OpenTTD server) 20:52:28 *** IG2 [~oftc-webi@91.141.1.173.wireless.dyn.drei.com] has joined #openttd 20:52:33 <Zuu> ("It" being your OpenTTD server) 20:54:24 <Zuu> Another possible error is that you did set up port forwarding some days ago when you got it working, and your PC that acts as server got a new local IP and now the forwarding doesn't work anymore. 20:55:08 <Zuu> In the router admin page you can often bind MAC adresses to IPs so that computers stay at the same local IP forever. 20:55:26 <IG2> ok i forwardet thm again now... 20:55:52 <IG2> i have an UMTS router so my ip changes 20:56:28 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:59:48 <NillyVanilly> german? 21:03:06 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:04:35 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 21:06:04 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 21:06:16 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 21:06:38 *** IG2 [~oftc-webi@91.141.1.173.wireless.dyn.drei.com] has quit [Remote host closed the connection] 21:15:02 *** NillyVanilly [~oftc-webi@77.119.128.105.wireless.dyn.drei.com] has quit [Remote host closed the connection] 21:16:34 <peter1138> Cos there aren't enough servers. 21:19:22 *** Jomann [~abchirk@p4FE220A1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:26:16 <Quatroking> for what reason do boats not collide with each other? 21:26:30 <Quatroking> are they 2spooky4me? 21:27:34 <planetmaker> no-one told them to collide 21:30:05 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 21:33:18 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Quit: irc2go] 21:45:23 <Eddi|zuHause> it's like cartoon characters. they don't fall down until someone tells them they're in the air 21:51:13 <Supercheese> road vehicles also have a tendency to pass through each other at times 21:52:19 <planetmaker> yes... quantum drive 21:55:51 <Eddi|zuHause> also on crossings when they go in different directions 21:56:46 <Quatroking> road vehicles do try to park next to each other though 21:59:33 *** Biolunar [Biolunar@blfd-4db02a88.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 22:01:58 *** Yotson [~Yotson@2001:980:6ac8:1:fcba:27aa:cca:bb9e] has quit [Quit: .] 22:03:17 *** gelignite [~gelignite@i528C328E.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:19:13 <Wolf01> 'night 22:19:19 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:21:53 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 22:22:54 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 22:39:24 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:46:22 *** Eddi|zuHause [~johekr@p5DC67930.dip0.t-ipconnect.de] has quit [] 22:49:27 *** Eddi|zuHause [~EddizuHau@p5DC67930.dip0.t-ipconnect.de] has joined #openttd 23:01:05 <frosch123> V453000: they killed 6 pool! 23:01:08 <frosch123> :/ 23:01:46 *** tokai|mdlx [~tokai@port-92-195-17-13.dynamic.qsc.de] has joined #openttd 23:02:38 <planetmaker> 6 pool? 23:03:52 <frosch123> the most important starcraft opening, where you stay at the initial 6 workers and go directly for rush offensive 23:04:03 <frosch123> now broken by raising the initial worker count to 12 23:04:21 <planetmaker> I guess I should have played starcraft more extensively :P 23:05:23 <frosch123> well, iirc broodwar only started with 3 workers. i think there was a 4 pool build or something 23:05:39 <frosch123> V would know better 23:07:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:09:00 <argoneus> wow frosch123 23:09:03 <argoneus> it's called 4 pool 23:09:05 <argoneus> because you start with 4 workers 23:09:19 <argoneus> also 23:09:23 <argoneus> you start with 6 workers in sc2 23:09:23 <frosch123> yeah, it has been some time :p 23:09:25 <argoneus> and 6pool is viable 23:09:47 <frosch123> yes, 6pool in hots, but the first announcement of lotv says 12 23:10:11 <frosch123> that's the point of what i said :p 23:14:52 *** pixar- [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 23:15:38 <Supercheese> yikes, 12 workers? 23:16:00 <frosch123> i guess the intention is to skip the early game 23:16:22 <frosch123> but well, it never ended with what it started in any of the releases 23:17:36 *** Zuu [~Zuu@h-114-162.a98.priv.bahnhof.se] has quit [Quit: Leaving] 23:35:42 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 23:35:54 *** Progman [~progman@p57A1BD21.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:41:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 23:45:29 *** frosch123 [~frosch@frnk-4d00d1a3.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:51:46 *** trendynick [~trendynic@188.26.254.119] has quit [Remote host closed the connection] 23:55:05 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd