Times are UTC Toggle Colours
00:01:56 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 00:07:17 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:08:45 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:11:43 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 00:12:44 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 00:15:57 *** Jomann [~abchirk@p4FE22F41.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:17:44 *** ginko_ [~ginko@0001b68f.user.oftc.net] has quit [Quit: Leaving] 00:18:04 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 00:47:36 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 00:47:42 *** glx [~glx@000128ec.user.oftc.net] has quit [Remote host closed the connection] 00:48:05 *** glx [~glx@2a01:e35:2f59:c7c0:40bf:4ab7:8ed0:ce71] has joined #openttd 00:54:22 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 01:09:35 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 01:09:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 01:27:18 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:28:05 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 01:30:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 01:32:19 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has quit [Quit: Quit] 01:37:44 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 02:17:04 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:22:26 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:23:13 *** mordant [~mordant@76.235.163.67] has joined #openttd 02:26:39 <mordant> Is there any articles on how to start and grow a network? 02:27:16 <mordant> I get bogged down in building junctions trying to keep my infrastructure well utilized and not duplicated for each different type of cargo 02:34:20 <Sylf> I'd say, seeing other players on a multiplayer server is one of the best way to learn 02:36:42 <mordant> do you have any recommendations of which server to watch? 02:37:50 <Sylf> any servers with a few companies already established should be good 02:38:01 <Sylf> my recommendation is too biased 02:38:19 <Sylf> (openttdcoop team member here) 02:38:50 <mordant> who cares about bias? I'm just trying to learn :p 02:39:03 <mordant> I'll try your suggestion, thank you 02:39:12 <Sylf> because there are many who don't agree with coop's building style :P 02:40:04 <mordant> really? I've read a lot of the coop's wiki and haven't seen anything odd about it. 02:45:33 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:23:49 *** looptrooper [~looptroop@0001f7ef.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:34:48 *** Hazzard_ is now known as Guest71 03:34:48 *** Hazzard is now known as Hazzard_ 03:35:03 *** Guest71 is now known as Hazzard 03:36:01 <Flygon> I ended up learning through trial and error 03:36:22 <Flygon> End up with 6 track trunklines 03:36:26 <Flygon> 4 pax, 2 freight 03:40:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 03:43:49 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 03:44:15 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:04:25 *** HerzogDeXtEr [~flex@i59F6AFF7.versanet.de] has quit [Quit: Leaving.] 04:07:29 *** mordant [~mordant@76.235.163.67] has quit [Ping timeout: 480 seconds] 04:21:44 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 04:29:02 *** slonik [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 04:52:37 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 05:11:20 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has joined #openttd 05:13:23 *** namad7 [~aaaaa@pool-74-111-111-176.pitbpa.fios.verizon.net] has quit [] 05:38:14 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 05:56:01 *** Eddi|zuHause [~johekr@p5DC661D0.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p5DC674D4.dip0.t-ipconnect.de] has joined #openttd 06:06:06 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 06:22:20 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 06:34:54 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 06:35:21 *** Hazzard_ is now known as Hazzard 06:36:45 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 06:56:02 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:13:22 *** Hazzard_ [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 07:13:32 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Quit: Goodbye.] 07:23:36 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 07:24:40 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 07:26:16 *** Hazzard_ is now known as Hazzard 07:27:36 *** Yotson [~Yotson@2001:980:6ac8:1:a543:18e2:ce9:d331] has joined #openttd 07:32:53 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 07:37:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:44:46 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 07:48:38 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 07:57:10 <__ln__> http://www.badische-zeitung.de/schweizer-armee-hat-bruecken-mit-sprengstoff-bestueckt 08:07:39 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 08:12:14 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 08:22:22 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 08:23:55 *** Smedles [~quassel@58.160.136.199] has quit [Remote host closed the connection] 08:25:37 *** Smedles [~quassel@58.160.136.199] has joined #openttd 08:29:24 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has joined #openttd 08:31:28 <Eddi|zuHause> that is probably more common than you think 08:36:59 <Pikka> all of my bridges in TTD are filled with explosives, for sure 08:37:08 <Eddi|zuHause> west germany prepared its bridges near the border to east germany to take explosives, although the explosives themselves were stored in a nearby bunker 08:37:38 <Eddi|zuHause> when the cold war ended and germany was reunited, they had trouble finding all the bunkers 08:38:03 <peter1138> Pikka, 32bpp 4x brick viaduct! 08:38:11 <__ln__> some finnish bridges are also equipped with "slots" for explosives 08:39:03 <Eddi|zuHause> when they replaced a bridge here in the 70s, they also found that its pillars had stored loads of explossives that were not detonated in the last phase of WWII 08:39:08 <Pikka> good plan, peter1138 08:39:14 <Pikka> get on that! 08:39:18 <peter1138> ok! 08:39:27 <peter1138> How do I Blender? 08:39:34 <Eddi|zuHause> peter1138! NewViaduct! 08:39:54 <peter1138> Born_Acorn! NewBorn_Acorn! 08:40:34 <Pikka> all good 32bpp graphics are made with 3dsm, anyway 08:40:56 <Pikka> where "all good 32bpp graphics" == pineapple and YETI. 08:41:26 <V453000> any drama I missed? :D 08:41:31 <Eddi|zuHause> good old times 08:41:57 <peter1138> That's as maybe, but I don't have 3dsm. 08:42:56 <V453000> blender works fine if you know how to use it :P 08:43:01 <Pikka> yes 08:43:07 <Pikka> blend away 08:43:23 <peter1138> Also I don't have £3,100 08:43:25 <V453000> btw Pikka so far I chose stretching 08:43:31 <Pikka> shameful 08:43:48 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds.png 08:43:53 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/flatbeds2.png 08:43:56 <V453000> very visible on the balls 08:43:58 <Pikka> someone, probably me, should get on fixing up that diagonal speed patch 08:44:23 <Pikka> har har, stretched yeti dudes 08:44:30 <V453000> :) 08:44:31 <peter1138> Also it only runs on Windows? lol... 08:44:34 <V453000> just fat :P 08:44:51 <Pikka> they lose weight as they go around the corner :] 08:45:03 <Pikka> as do their hats 08:45:38 <Pikka> and the stretched steel balls D: oh my 08:45:41 <V453000> cant say I have a huge conflict with it so far 08:45:45 <V453000> lets see later 08:45:50 <V453000> can always change that :) 08:45:52 <Pikka> better to leave the gaps and work on the patch, imo ;) 08:46:00 <peter1138> That's what I said. 08:46:12 <V453000> then do work on the patch, I can always re-render easily :P 08:46:16 <V453000> this fits for me for now 08:47:11 <V453000> I cant help you with any patches anyway :P 08:47:35 <Pikka> I suppose I'll have to set up a build environment for openttd 08:47:36 <Pikka> again 08:47:59 <Pikka> actually last time I think it was ttdpatch, that's how long it's been 08:48:05 <peter1138> The game needs accurate subpositions :S 08:49:10 <Pikka> it's not fudgable? :D 08:50:10 <Eddi|zuHause> the game has "progress" substeps (256 per each vehicle step) 08:50:41 <Eddi|zuHause> but the vehicle steps need to be put closer together on diagonals 08:51:04 <Pikka> something like that 08:51:15 <Eddi|zuHause> from 4px to 3px on â direction 08:51:25 <Pikka> no 08:51:47 <Flygon> Where're the OTTD svaes stored again? 08:51:53 <Pikka> I doubt that's right, Eddi 08:52:00 <Flygon> Transferring crap to a new computer again and I can't find them <_> 08:52:14 <Pikka> when you click save in the game, Flygon 08:52:20 <Pikka> doesn't it show the path at the top of the window? 08:52:23 <Flygon> Oh 08:52:30 <Flygon> Uh, lemme see if OTTD works in remote desktop 08:52:30 <Eddi|zuHause> Pikka: how else are you going to fix the distance between vehicles? 08:52:52 <Flygon> Dat lag 08:52:57 <V453000> yeah :| 08:52:59 <Flygon> Alright, thanks 08:53:07 <Flygon> Sorry, never ever used Documents for saves before x.x 08:53:19 <Flygon> In fact, I've always deliberately avoided Documents Xd 08:53:19 <V453000> you either space -- closer or // further apart :D 08:53:20 <Flygon> xD* 08:53:35 <Pikka> it's actually nothing to do with spacing 08:53:37 <Pikka> it's about speed 08:53:46 <Pikka> the vehicles travel too fast in the - and | views 08:54:02 <Flygon> Hahaha oh wow 08:54:11 <Pikka> that's what needs fixing, and it's much more complicated than 4 > 3. :) 08:54:11 <Flygon> This is so cool, I can copypasta from one computer to another with remote desktop 08:54:14 <Flygon> Anyway, sorry for the fuss 08:54:15 <Eddi|zuHause> Pikka: yes, because the steps are too big. 08:54:15 <V453000> mhm 08:54:47 <V453000> so basically you think making them travel with equal speed should fix this difference? 08:55:08 <Eddi|zuHause> Pikka: the steps need scaling by 1.41, 4>3 is 1.5 08:55:13 <Pikka> basically. which could indeed be achieved by making the stems smaller :) 08:55:26 <peter1138> Steps are not "4 pixels" 08:55:33 <peter1138> Steps are "1 internal unit" 08:55:42 <Pikka> and steps 08:55:53 <peter1138> For - and | that is 1 horizontal and 1 vertical. 08:56:08 <peter1138> Eh, assuming looking down from top of map :p 08:57:52 <Pikka> sooo.. how much more accurate to the subpositions need to get? another byte? :) 08:57:54 <Eddi|zuHause> well, the point i'm trying to make is, basically, the grid along which the vehicles move is a bit too crude 08:58:23 <peter1138> The only way to change that is to increase the resolution. 08:58:36 <V453000> MOAR PIXULZ 08:58:41 <peter1138> Not pixel resolution :p 08:58:45 <V453000> :P I know 08:59:52 <Eddi|zuHause> yes, so either you use the "progress" substeps to fudge that, or you increase the actual 3D-coordinate resolution 09:00:16 <Eddi|zuHause> (which would also help with Bad_Brett's vehicle stepping issue) 09:00:36 <peter1138> "progress" is inaccurate. It gets fudged at signals, and direction affects it. 09:01:43 <peter1138> It's also only set for the front engine, as far as I can see. 09:03:07 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:04:08 <Eddi|zuHause> yes, it still wouldn't solve the vehicle spacing 09:04:25 <Eddi|zuHause> and the way direction affects it is probably wrong 09:04:25 <Pikka> there's a patch that nearly works 09:04:39 <Pikka> that's the obvious place to start, didn't you look into that one, peter1138? 09:08:54 <planetmaker> moin moin 09:09:26 <peter1138> Sure. I tried it, but I didn't look at the changes. It broke. 09:09:29 <V453000> hyhy :) 09:10:55 <V453000> yeti compiles like a madman :P 09:17:02 <andythenorth> lo 09:17:05 <andythenorth> also o/ 09:19:02 <andythenorth> fudge all the things 09:19:03 <Pikka> hallo an andy 09:19:06 <Pikka> yes 09:19:10 <Pikka> fudge it all 09:19:37 <Supercheese> sounds like toyland 09:21:10 <Supercheese> Although the lack of chocolate in toyland always bugged me 09:21:55 <V453000> nuts haz it :P 09:22:49 <andythenorth> superchocolate 09:26:29 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 09:28:03 <Supercheese> Oh dangit, I seem to have messed up the webtranslator again 09:28:29 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 09:30:43 <Supercheese> Guess I'll need to revert the strings back to when things were working fine 09:34:11 <peter1138> " No newgrf is closed to addons " 09:34:22 <Pikka> innit though 09:34:27 <peter1138> *cough* oztrans *cough* 09:34:38 <peter1138> Disable ALL the things! 09:34:54 <Pikka> doesn't count. anyway, one could have made an "addon" grf for the canset 09:35:17 <Pikka> up until the point oztrans got wind of it and disabled his set if anyone used it. 09:35:20 <V453000> XD 09:35:42 <peter1138> hrh 09:35:54 <V453000> also mr oztrans doesnt exist anymore :P 09:36:32 *** Pikka [~Octomom@d58-106-37-79.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:36:44 <peter1138> Octomom? 09:36:55 <peter1138> V453000, shame. 09:37:13 <V453000> ? 09:37:22 *** Pikka [~Octomom@d58-106-38-78.rdl801.qld.optusnet.com.au] has joined #openttd 09:39:22 *** Jomann [~abchirk@p4FE23252.dip0.t-ipconnect.de] has joined #openttd 09:40:18 <Pikka> octomom, apparently. 09:41:42 <peter1138> Yes, yes. 09:50:47 <andythenorth> where is cat? 09:51:35 <andythenorth> Pikka: you might as well add the canadian stuff now that youâve started on NARS 3.0 09:55:44 <Pikka> I thought I did 09:55:52 <Pikka> candanian hudson at least. and jublee. 09:56:35 <Pikka> 32bpp canadian set? 09:56:55 <andythenorth> animated rivets 09:57:02 <Pikka> all of them 09:57:09 <andythenorth> animated drama 09:57:20 <Pikka> animated maple syrup 09:57:48 <V453000> Pikka: how long did it take for you to model one train engine? roughly? 09:58:14 <Pikka> depends how focussed I was, V 09:58:34 <peter1138> Pikka, add optional "running sounds" to 10cc. 09:58:35 <Pikka> also once you've done one you start using it as the base for the next, so it gets faster 09:58:49 <peter1138> Except instead of being train sounds, make it the trollolol song. 09:59:17 <Pikka> in the language of hitler, no, peter1138 09:59:36 <peter1138> You disappoint me very sprites. 10:01:24 <Eddi|zuHause> make it say "wololo" if you change colours :p 10:02:36 <Eddi|zuHause> what i'd actually like is a short pipe whistle, instead of the long ones that steam engines use 10:03:53 * andythenorth needs to do sounds one day 10:04:03 <V453000> Pikka: days, hours? :D 10:04:07 <andythenorth> hopefully I can find an industry noise that is equally as annoying as the sawmill noise 10:04:34 <V453000> xd 10:04:59 <Pikka> V; a few hours if I focus. When I was really knuckling down on Pineapple I was doing about a vehicle a day. 10:05:38 <Eddi|zuHause> andythenorth: the explosion noise. always puts me off. 10:06:00 <Pikka> bewm. 10:06:26 <Pikka> my quarries in TaI made explosion noises, it upset a lot of people. :P 10:06:35 <Eddi|zuHause> exactly 10:07:02 <V453000> sounds reasonable :) 10:07:21 <V453000> I was just wondering if I am missing something key or if detailed vehicle is simply a lot of work :P 10:07:36 <V453000> apparently the latter 10:07:44 <peter1138> It doesn't need to be highly detailed, does it? 10:08:06 <V453000> at least somewhat 10:08:06 <Pikka> it can be difficult to stay focussed, and complex shapes can be hard to get right if you're an old-school low-poly modeller. :P 10:08:15 <V453000> quite :) 10:08:16 <andythenorth> I liked the TaI explosions :P 10:08:17 <Eddi|zuHause> there's always some more detail you could add 10:08:45 <Pikka> personally I think TTD sprites are better if not too overdetailed. gotta be chibi and a little toylike. ;) 10:08:56 <peter1138> I guess there will always be people complaining the bogies are not quite the right shade... 10:09:04 <V453000> :) 10:09:48 <Pikka> got any locos done yet, V? 10:10:14 <V453000> sort of, very basic ones 10:10:19 <V453000> need to get it done, wont have time in the next week 10:10:35 <V453000> modern ones, figured simple shape with a texture is enuf :D 10:10:54 <peter1138> I kind of expected someone to have used 4x sprites to massively change the scale by now. 10:10:56 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:11:22 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/MAG_ENGINES_0000.png 10:11:23 <andythenorth> someone is somewhere 10:11:28 <peter1138> Much smaller scale, to have Realistic! lengths... 10:11:39 <andythenorth> pops up here every few months, someone doing it all as over-sized narrow gauge 10:11:43 <andythenorth> canât remember who 10:11:48 <V453000> no company colours yet 10:11:52 <V453000> idk how to do that atm 10:12:48 <V453000> just basic model, unwrapped and texture painted on it 10:13:36 <peter1138> If I bought an engine that looked rusty when new... :p 10:13:50 <V453000> :P 10:14:01 <V453000> tis just to fake some details XD 10:14:04 <Pikka> not very realisms, V :P 10:14:11 <V453000> indeed :) 10:14:48 <peter1138> I still say they're a bit tall. 10:14:50 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/MAG_FLATBED_0000.png (: 10:14:53 <V453000> this was rather quick however 10:15:07 <Pikka> too quick, it doesn't work 10:15:16 <peter1138> It worked second time. 10:15:20 <Pikka> it did 10:15:29 <V453000> byg file :P 10:15:31 <Pikka> ho ho that stretch 10:15:35 <Pikka> terrible 10:15:52 <V453000> :D 10:16:22 <V453000> go minionize tha patch :P 10:16:31 <Eddi|zuHause> why do you have to render the empty one so many times? 10:16:46 <V453000> just bad approach so far Eddi 10:16:49 <peter1138> What's 3B/3D? 10:16:49 <V453000> am aware 10:16:58 <V453000> peter1138: IDs in the model grid 10:17:05 <V453000> ah you mean specifically 10:17:11 <peter1138> lol 10:17:14 <peter1138> Yes :p 10:17:23 <V453000> 3B 3D are sweets 10:17:26 <peter1138> Ahhh 10:17:26 <V453000> 3F is toys 10:17:49 <Pikka> why does 61 sprite 6 say "eti" instead of "yeti"? ;) 10:18:00 <peter1138> 31 looks like toilet paper :S 10:18:06 <V453000> idk Pikka 10:18:09 <V453000> peter1138: it is :) 10:18:13 <peter1138> o 10:18:44 <peter1138> Implementing custom shaders for the refraction of 05 will be fun ;) 10:19:14 <V453000> yeah thats quite bad in general 10:20:21 <peter1138> Too much realism overall. 10:20:34 <V453000> noted, will try harder 10:20:40 *** Marshy [~oftc-webi@212.50.186.227] has joined #openttd 10:21:36 <andythenorth> so 10:21:41 <andythenorth> minecraft has happened 10:22:07 <Eddi|zuHause> before or after it was sold to microsoft? 10:22:53 <Pikka> someone ought to make a minecraft -> newgrf converter, that would be far easier than me learning how to draw and code newgrfs. 10:23:48 <Eddi|zuHause> cubicles! 10:24:18 <peter1138> Happened? 10:25:24 <andythenorth> this weekened 10:25:26 <andythenorth> weekend * 10:25:46 * andythenorth managed to avoid minecraft entirely until now 10:26:02 <Eddi|zuHause> the kids dragged you into it? 10:26:06 <andythenorth> yup 10:26:16 <andythenorth> turns out to be highly addictive for a 4.5 year old 10:26:24 <andythenorth> very much tantrums when he canât do it 10:26:26 <Eddi|zuHause> i can imagine :p 10:26:39 <Pikka> as a mishmash of incompatible and half-baked features, minecraft is even better than openttd. :) 10:26:44 <andythenorth> so when are we converting openttd to cubicles? 10:26:50 <andythenorth> also mineccraft is so buggy 10:26:57 <andythenorth> itâs almost as though they just donât care :) 10:27:01 <Pikka> well 10:27:04 <andythenorth> bugs are features 10:27:10 <Pikka> microsoft owns it now, so all that will change :) 10:30:19 <andythenorth> can we sell ottd to microsoft? 10:30:33 <Eddi|zuHause> unlikely 10:31:15 <Eddi|zuHause> with a legal status of "we don't know" and a business model of "give it away for free"... 10:36:27 <argoneus> have you guys ever had an exam 10:36:37 <argoneus> where you needed X points, but got X-1 points, thus fail? 10:37:25 <Pikka> study harder next time, innit. 10:37:33 <argoneus> there is no next time :D 10:37:35 <argoneus> D:* 10:40:11 <andythenorth> have I ever had an exam? 10:40:13 <andythenorth> hmm 10:40:58 <Pikka> what, never? 10:41:31 <argoneus> Pikka: well 10:41:39 <argoneus> there's a "repair" test in january 10:41:44 <argoneus> but at this point I'm not sure if I can do it 10:41:50 <argoneus> and january is far and I'll forget it by then 10:43:56 <Pikka> can't be that important, then. 10:44:07 <argoneus> what can't be important? 10:44:13 <peter1138> The exam. 10:44:39 <argoneus> why wouldn't it be important? ;o 10:45:01 <andythenorth> oh yes I had some exams 10:45:03 <andythenorth> I remember now 10:45:07 <Eddi|zuHause> if you forget it, it wasn't important 10:45:09 <andythenorth> I killed some of them 10:45:12 <andythenorth> some of them killed me 10:45:26 <andythenorth> one day I decided I didnât want to do exams any more 10:45:50 <Eddi|zuHause> i never failed an exam. but i failed an interview once. 10:46:06 <argoneus> andythenorth: are you a bachelor? 10:46:29 <andythenorth> you mean degree-wise? 10:46:36 <andythenorth> not marriage-wise? 10:47:04 <argoneus> well 10:47:11 <argoneus> at what day did you decide you don't want to do exams 10:47:29 <andythenorth> in my case, 3 years before the last one I did :P 10:47:36 <andythenorth> patience grasshopper 10:48:09 <argoneus> so you did get an undergrad? 10:52:01 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 10:56:55 <andythenorth> yes 10:57:03 <argoneus> well that's something then 10:57:08 <argoneus> I only have high school education atm 10:57:17 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:57:42 <Pikka> ho ho, what kind of loser doesn't even have a bachelor's degree? :) 10:58:00 <andythenorth> naughty Pikka 10:58:13 <argoneus> me :< 10:58:26 <Pikka> (me neither) 10:58:42 <argoneus> Pikka: how old are you? 10:58:49 <Pikka> old enough :) 10:59:08 <andythenorth> heâs a child of Thatcher probly 10:59:19 <Pikka> not literally, andythenorth 10:59:20 <andythenorth> itâs the stolen milk, damaged his brain 10:59:51 <__ln__> a bachelor's degree is the minimum requirement for ESA's astronaut training 11:01:46 <Pikka> actually, until I was in my mid twenties, my official level of education was "did not complete year 10". :) very misspent youth. 11:02:08 <andythenorth> http://cache.lego.com/r/www/r/technic/-/media/franchises/technic/products/2hy/42028_a_image.png?l.r=1162171732 11:02:09 <argoneus> and now you are the CEO of openttd 11:02:13 <andythenorth> ^^ too bouncy 11:02:23 <andythenorth> the rear sprocket, the angle is too acute 11:02:26 <andythenorth> it snags the tracks 11:02:35 <andythenorth> so they bounce off the teeth 11:02:54 <__ln__> andythenorth: i pasted this yesterday but you weren't online: http://www.i-programmer.info/news/105-artificial-intelligence/7985-a-worms-mind-in-a-lego-body.html 11:02:55 <peter1138> Bad feature. 11:02:58 <Pikka> terrible. maybe it's a test, you're supposed to redesign it. 11:03:34 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 11:05:33 <andythenorth> maybe 11:05:37 <andythenorth> shameful 11:05:52 <andythenorth> child said the other day 11:06:05 <andythenorth> âwhy doesnât Lego come already made? Why do you have to build it?" 11:06:10 <andythenorth> moral decline 11:06:23 <Pikka> absolutely 11:06:24 <andythenorth> proof that everything is definitely getting worse since the dawn of time 11:06:31 <andythenorth> must have been awesome in the year dot 11:06:37 <andythenorth> highest possible moral standards 11:06:43 <andythenorth> everyone left their door unlocked 11:07:25 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 11:08:12 <Pikka> they only had locks so they could leave them unlocked, right. 11:08:27 *** looptrooper [~looptroop@0001f7ef.user.oftc.net] has joined #openttd 11:08:56 <andythenorth> proves the point 11:09:00 <andythenorth> people round here are lovely 11:09:05 <andythenorth> theyâd do anything for you 11:09:13 <andythenorth> http://en.wikipedia.org/wiki/Salem_witch_trials 11:09:34 <andythenorth> etc 11:09:45 <Pikka> si 11:11:20 * andythenorth stops before itâs politics 11:11:24 <andythenorth> and therefore kban 11:12:01 <SpComb> someone doesn't understand lego .( 11:13:44 <andythenorth> just someone? 11:14:40 <Pikka> politics are fun though 11:14:47 <Pikka> down with this sort of thing. :) 11:15:18 <peter1138> Prebuilt Lego is like prebuilt road or rail layouts in OpenTTD. 11:15:26 <peter1138> You wouldn't copy & paste Lego! 11:15:34 <peter1138> You wouldn't steal a car! 11:18:00 <Pikka> might do :o 11:18:21 <argoneus> does lego have block signals 11:18:35 <Pikka> lego only has block signales 11:18:38 <Pikka> and signals 11:20:39 <andythenorth> cylinder signals 11:20:43 <andythenorth> snot signals 11:21:01 <peter1138> Lego has actual electricity! 11:21:07 <Pikka> I do like a bit of snot 11:21:08 <peter1138> Motors! Lights! 11:21:19 <peter1138> Although probably they don't do that stuff anymore... 11:21:33 <peter1138> It used to work for a few days and then never again. 11:21:49 <Pikka> all the computers at uni have the mindstorms software on them, I don't know who actually uses it though. 11:22:05 <peter1138> And it was a major cause of house fires, due to being the only thing that ever used 9v batteries, beside smoke detectors. 11:22:31 <andythenorth> and battery chargersâŠ. 11:23:03 <peter1138> I have a 9v rechargable. It's useless. 11:23:25 <andythenorth> takes hours 11:23:33 <peter1138> 8.4v indeed... 11:23:43 <andythenorth> also lego do motors in vast quantities now 11:23:46 <andythenorth> so many motors 11:23:53 <andythenorth> makes it less fun when the batteries are dead 11:24:05 <andythenorth> motorised rivets 11:25:28 <andythenorth> porridge should be tastier 11:25:37 <Pikka> it is 11:25:53 <andythenorth> with bacon? 11:26:26 <andythenorth> this is no salt, no sugar, no golden syrup 11:26:29 <andythenorth> no bananas 11:26:30 <andythenorth> no bacon 11:26:35 <peter1138> Meccano motors were worse, because they used infinitesimally thin scraps of plastic to hold it all together. 11:27:13 <peter1138> So you built it all up, turn it on, and the machine shredded itself to pieces. And then the battery went flat. 11:28:16 <andythenorth> couldnât get on with meccano 11:28:18 <andythenorth> seemed tedious 11:28:52 <andythenorth> all the limitations of a grid system, all the faff of doing nuts and bolts, no upside 11:31:35 <peter1138> It's useful for repairing things about the house... 11:32:00 <andythenorth> can you weld it? 11:36:52 *** Klanticus_ [~quassel@179.154.136.151] has joined #openttd 11:37:46 <peter1138> Possibly... 11:37:48 <peter1138> Hmm, Windows Live Messenger finally gone, or just my system playing up? 11:37:49 <andythenorth> is gradual processing good? 11:37:54 <andythenorth> should FIRS do it? 11:38:08 <Pikka> didn't windows live messenger go about three years ago? 11:38:26 <Pikka> I quite like it, andythenorth 11:38:27 <peter1138> Officially, but the servers were still there and there were still people on it. 11:38:37 <Pikka> whether that means FIRS should do it or not I don't know. 11:38:42 <peter1138> 3rd party clients still worked with it. 11:39:09 <andythenorth> the problem is 11:39:13 <andythenorth> how much to process? 11:39:19 <V453000> everything, just over time 11:39:20 <andythenorth> you can end up chasing a moving target 11:39:27 <andythenorth> V453000: at what rate? 11:39:37 <V453000> YETI processes 10% of currently waiting cargo per 256 ticks 11:39:41 <V453000> works great 11:40:00 *** Klanticus [~quassel@179.154.136.151] has quit [Ping timeout: 480 seconds] 11:40:09 <V453000> creates a buffer of a supply, when you deliver more, it produces more, when you deliver less, it produces less 11:40:20 <andythenorth> so same as delivering 10% of the cargo to an instantly producing industry 11:40:26 <andythenorth> except with more faff? 11:40:34 <V453000> yeah 11:40:34 <andythenorth> moar trains 11:40:43 <andythenorth> so yak-shaving? 11:40:44 <V453000> it is just generally nicer, not a big functional change 11:40:49 <Pikka> TaI used to try and balance out the processing so the industry didn't run out. I'm not sure what I'm going to do with pineapples yet 11:41:00 <Pikka> but I'm thinking of doing it next, I need a good industry set to play with ;) 11:41:10 <V453000> :) 11:41:22 <V453000> how dare you, go YETI :P 11:41:33 <andythenorth> there are no good industry sets 11:42:42 <Pikka> I have been, but I don't like the yeti dudes mechanic much. :) having only one raw material used by so many industries and having all the chains so interlinked, it somehow doesn't suit my playstyle. ;) 11:42:59 <V453000> :) 11:43:13 <V453000> it requires a good network yes :P 11:44:09 <andythenorth> FIRS basic temperate is maybe the only decent thing Iâve played recently 11:44:24 <andythenorth> heart of darkness seems ok, but has way too many useless industries 11:44:28 <peter1138> I played... default, recently. 11:44:55 <Pikka> pineapple industries will be a bit default+, like TaI was 11:45:01 <andythenorth> maybe I should play TaI 11:45:07 <andythenorth> itâs just PBI renamed? 11:45:11 <Pikka> pretty much 11:45:26 <V453000> default+ is always nice 11:45:29 <Pikka> there were plans but they never got implemented 11:45:58 <andythenorth> plans are for mice 11:46:07 <peter1138> TaI is still nice. 11:46:31 <andythenorth> I played a lot of PBI 11:46:37 <andythenorth> because it is improved gameplay 11:47:03 <andythenorth> also not too big 11:48:59 <Pikka> needs more 32bpp 11:49:01 <Pikka> and supplies 11:49:29 <andythenorth> one dubious feature 11:49:32 <andythenorth> one BAD FEATURE 11:49:45 <andythenorth> youâre allowed one more under quota rules 11:50:09 <Pikka> stockpiling and gradual processing is a bad feature according to some people 11:50:57 <andythenorth> well 11:50:58 <andythenorth> yes 11:51:23 <andythenorth> also anything requiring text handling 11:51:30 <andythenorth> so all things that need explained in industry window 11:51:39 <andythenorth> and all things that need explained in fund-industry menu 11:51:51 <Pikka> I will avoid text wherever possible 11:51:52 <horazont> Ill just throw ECS into the discussion and see what happens 11:52:04 <andythenorth> I want to remove the text in FIRS 11:53:44 <horazont> wee, FIRS looks heavier than ECS 11:54:42 <andythenorth> yes, it weights at least 10KG 11:54:51 <horazont> moar cargoes 11:54:58 <Pikka> regearing 11:55:23 <andythenorth> I should add a regearing factory to FIRS 11:55:26 <andythenorth> that would fuck with them 11:55:34 <Pikka> yes 11:56:18 <andythenorth> then NARS 2.5 can âhaveâ regearing 11:56:18 <peter1138> :D 11:56:49 <V453000> XD 11:58:22 <Pikka> except nothing will refit, unless you give it a cargo class ;) 11:59:06 <V453000> universal wagons might :) 11:59:07 <andythenorth> âbug reports to Pikka", problem solved 11:59:13 <Pikka> as usual 12:00:07 <andythenorth> I should make FIRS faster 12:00:55 <Pikka> how do you make firs faster 12:00:56 <Pikka> ? 12:01:29 <Eddi|zuHause> more power! 12:01:38 <V453000> vacuum tube! 12:03:33 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:03:51 <andythenorth> compiling 12:03:56 <andythenorth> then I can add more bad features 12:04:04 <andythenorth> then the compile will be slower again 12:04:09 <andythenorth> and then I can stop 12:04:16 <V453000> YETI 0.1.0 lives XD 12:05:07 <andythenorth> :) 12:05:19 <Pikka> what does it do? 12:07:07 *** gelignite [~gelignite@i5387A29D.versanet.de] has joined #openttd 12:07:27 <horazont> on the one hand, FIRS looks great, but on the other it seems to be even more complex. also the FIRS economy doesnât have these fancy dock-style industries :( 12:09:36 <V453000> Pikka: everything 12:10:10 <andythenorth> horazont: the FIRS economy is totally stupid 12:10:11 <andythenorth> donât use it 12:10:14 <andythenorth> itâs just for foamers 12:10:45 <V453000> "change it or stfu" ?:P 12:11:02 <andythenorth> poll says I can't 12:11:19 <horazont> what are foamers? 12:11:28 <andythenorth> V453000 is a foamer 12:11:39 <horazont> well thatâs not a helpful explanation 12:12:06 <V453000> I dont understand either :P 12:12:42 <andythenorth> http://www.urbandictionary.com/define.php?term=Foamer 12:12:52 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 12:16:18 <peter1138> FUZxxl, "Please do not abbreviate OpenTTD to OTTD. OpenTTD is an abbreviation already." < Lies 12:16:59 <andythenorth> canât get the staff 12:17:10 <FUZxxl> peter1138: Isn't it an abbreviation for âOpen Transport Tycoon Deluxe?â 12:17:25 <andythenorth> no 12:17:25 <Eddi|zuHause> i'm pretty sure andythenorth is the biggest foamer of all, otherwise he wouldn't be so foaming about foamers 12:17:32 <andythenorth> Eddi|zuHause: rumbled 12:17:37 <andythenorth> no argument 12:18:13 <Eddi|zuHause> it's like all the politicians who are so angry about gay people that later turn out to be gay themselves 12:18:15 <FUZxxl> Are there more formers in the US than in Europe? 12:18:28 <FUZxxl> *foamers 12:18:49 <andythenorth> Eddi|zuHause: but Iâve been through a treatment program to correct my foamer tendencies 12:19:11 <Eddi|zuHause> i don't think it worked :p 12:19:16 <Pikka> repeat after me, "omg who cares it's just a train". 12:19:16 <V453000> XD 12:21:02 <planetmaker> <andythenorth> itâs just for foamers <-- hehe. And as such it's a good red herring. Just keep it and they can foam about what you don't care and they will still be grateful :) 12:21:06 <andythenorth> yes but what kind of train? 12:21:15 <andythenorth> and what kind of dynamic brake blister does it have? 12:22:09 <andythenorth> and is that livery historically accurate? 12:23:19 <Pikka> Being able to count the wheels on a steam engine basically makes you autistic. On the other hand, being able to tell the difference between a 1983 holden commodore and 1984 holden commodore by the slight difference in the shape of the tail lights? Perfectly normal and indeed admirable blokey knowledge. 12:23:59 <andythenorth> batting averages... 12:24:27 <andythenorth> also why is there red on me? 12:24:30 <andythenorth> tastes like blood 12:24:43 <planetmaker> scratching your head too much? 12:25:16 <Pikka> 99.94, andythenorth 12:25:40 <andythenorth> baked bean injury 12:25:42 <andythenorth> easily done 12:25:54 <Pikka> every australian knows that one, Little Johnny even wanted to put it on the citizenship test. 12:26:42 <andythenorth> http://en.wikipedia.org/wiki/Harold_Larwood 12:26:50 <andythenorth> is all Iâm saying 12:27:11 <andythenorth> born where I come from, and with approximately the standard attitude for those parts 12:27:28 <andythenorth> even looks vaguely like me, perhaps weâre related :P 12:27:59 <Pikka> they're all related where you come from, aren't they? ;) 12:29:13 <andythenorth> my friend who worked in the hospital there said yes 12:29:41 <andythenorth> hmm, my great-great-great-great-something kept the tollgate where Larwood was born 12:29:53 <andythenorth> fascinating digressions 12:29:56 <andythenorth> back to foamers? 12:30:47 *** SHOTbyGUN [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 12:32:07 <Pikka> foam to backers 12:32:30 <Pikka> oh look 12:32:31 <Pikka> text 12:32:34 <Pikka> in YETI 12:32:35 <Pikka> shameful 12:32:40 <andythenorth> urgh 12:32:49 <andythenorth> no partial compiling for him 12:33:54 <V453000> XD 12:37:18 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:45:10 <planetmaker> andythenorth, the long part is our use of nfs which tremendously slows down pushing large files. With a hot .nmlcache the compile takes 40 seconds ;) 12:45:35 <andythenorth> for yeti? 12:45:36 <andythenorth> :o 12:45:37 <planetmaker> yes 12:45:51 <andythenorth> that is fairly spectacular 12:45:53 <planetmaker> look at the log times from a 'push' type build 12:46:05 <planetmaker> (not releases, there I trash the cache and build from scratch) 12:46:29 <planetmaker> which then takes 80 minutes 12:47:41 <planetmaker> and well, yes. frosch build a c module for nmlc which encodes and caches the real sprites. pretty fast. 12:56:30 <V453000> NUTS 0.7.5 lives =D 12:56:39 <V453000> tried uploading by musa, seems it worked :D 12:57:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:57:57 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 13:01:57 <peter1138> Now you can update the release thread and everyone can complain! 13:03:40 <V453000> OR I can not give a fuck about any forums? :) 13:06:23 *** Klanticus_ [~quassel@179.154.136.151] has quit [Quit: No Ping reply in 180 seconds.] 13:07:46 *** Klanticus [~quassel@179.154.136.151] has joined #openttd 13:10:09 <peter1138> They're useful for trolling. 13:10:51 <V453000> I dont think I need to continue making an idiot of myself in the nuts thread anymore 13:11:02 <V453000> similarly with yeti 13:11:09 <V453000> nothing constructive comes out of it anyway 13:14:33 <andythenorth> just get yourself banned 13:14:34 <andythenorth> easier 13:15:35 <Eddi|zuHause> make your own forum and only allow people that are registered and posted at least once to download any files 13:16:08 <andythenorth> make a broken wiki 13:16:13 <andythenorth> Pikka can lend you his 13:16:21 <Pikka> I can 13:16:26 <V453000> XD 13:16:28 <Pikka> maybe I did, how could one tell? 13:16:41 <V453000> one suggestion better than another 13:17:23 * andythenorth hasnât made any newgrfs for ages 13:17:33 <andythenorth> today is chores, and minecrafr 13:17:42 <andythenorth> minecrafg 13:17:45 <andythenorth> minecrafy 13:18:16 <andythenorth> the main problem is that pikka has not made a GS yet :( 13:18:18 <Pikka> openttd 13:18:22 <Pikka> well 13:18:29 <Pikka> my rates are very reasonable :) 13:18:40 <Pikka> and I have an idea for one :) 13:19:50 <Eddi|zuHause> the most openttd-y thing i did in minecraft was connect my farm and two villages with an electric rail line 13:20:36 <V453000> I made a proper cave troll railway system XD 13:20:41 <V453000> redstone ftw 13:21:28 <andythenorth> btw 13:21:28 <Eddi|zuHause> i've not done a lot with redstone yet, just a "go" and "change direction" button for the rail line 13:21:42 <andythenorth> I think you OpenTTD guys should be seriously worried 13:21:50 <andythenorth> minecraft has a chance of becoming popular 13:21:54 <andythenorth> it has underground building 13:21:56 <Eddi|zuHause> *gasp* 13:21:59 <V453000> XD 13:22:01 <V453000> XD 13:22:01 <V453000> XD 13:22:09 *** andythenorth is now known as andythenorthcraft 13:22:21 <andythenorthcraft> and itâs true 3D 13:22:29 <andythenorthcraft> which is what players want now 13:22:31 <V453000> can rotate views :0 13:22:33 <andythenorthcraft> it might become truly popular 13:22:40 <andythenorthcraft> if openttd was true 3d, and more modern 13:22:44 <andythenorthcraft> it would have lots more players 13:23:06 <andythenorthcraft> like WoW 13:23:42 <Eddi|zuHause> i've never played WoW 13:23:43 <andythenorthcraft> if youâd only listen to playersâ suggestions, you could be a lot more successful and make a lot more money 13:24:43 <andythenorthcraft> players know best 13:26:16 *** Mek [~quassel@marijnalexwedding.com] has quit [Quit: No Ping reply in 180 seconds.] 13:26:27 *** Mek [~quassel@marijnalexwedding.com] has joined #openttd 13:27:04 <Eddi|zuHause> yes, we'd have a fully simulated stock market, industry development, research, city development, everybody's favourite signal behaviour... by now 13:27:30 <Eddi|zuHause> and those are only the "nice" suggestions 13:30:54 <planetmaker> we also would have undo-knobs, a self-playing game which copy&pastes its previous constructions everywhere ;) 13:31:54 <peter1138> Isn't copy & paste client side anyway? 13:32:05 <andythenorthcraft> stock market was fun in railroad tycoon 13:32:12 <andythenorthcraft> but that game was misnamed, at least by v3 13:32:33 <andythenorthcraft> should have been called âStock Market Manipulation Tycoon, with arbitrary side-game of building trains' 13:33:00 <andythenorthcraft> the main tactics were pump and dump, corporate raiding, and short selling 13:36:16 <planetmaker> peter1138, not the current incarnation. But it has a delibarate server-side part 13:36:28 <planetmaker> the first versions were client-side only 13:39:09 *** Klanticus [~quassel@179.154.136.151] has quit [Ping timeout: 480 seconds] 13:41:17 <Eddi|zuHause> "speculation" is kind of pointless in a game where you can arbitarily go back to a previous point in time and change your estimation 13:41:37 <Eddi|zuHause> anyway, stock market is the feature i hate the most in RRT 13:41:39 <andythenorthcraft> I think we call that âcheatingâ :D 13:42:20 <Eddi|zuHause> it's like in CIV where you attack someone repeatedly until you win 13:43:01 <Pikka> save scumming is what we call that. :P 13:43:53 <andythenorthcraft> how else do you play Doom? 13:51:18 *** Klanticus [~quassel@179.154.136.151] has joined #openttd 13:56:41 <Eddi|zuHause> it's a lot trickier to do in Civ4 or 5 with saved random seed 13:59:40 <planetmaker> but also there... just attack in a different order :) 14:03:13 <Eddi|zuHause> yes. but even then you run into the trouble that the loading times are orders of magnitude higher than in civ 1 or 2 14:07:06 *** tokai|mdlx [~tokai@port-92-195-101-248.dynamic.qsc.de] has joined #openttd 14:13:18 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:18:05 <andythenorthcraft> just managed to drive through the scenery in Euro Truck Simulator 14:18:09 <andythenorthcraft> a lovely blue sky 14:34:22 *** andythenorthcraft [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorthcraft] 14:37:02 *** TomyLobo2 [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 14:42:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:43:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [] 15:20:25 *** Hazzard_ [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 15:20:41 *** Hazzard is now known as Guest109 15:20:41 *** Hazzard_ is now known as Hazzard 15:21:20 *** Guest109 [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Quit: Bye] 15:29:24 *** mordant [~mordant@76.235.186.6] has joined #openttd 15:30:58 *** Klanticus_ [~quassel@179.154.136.151] has joined #openttd 15:33:15 *** HerzogDeXtEr [~flex@88.130.168.169] has joined #openttd 15:34:11 *** Klanticus [~quassel@179.154.136.151] has quit [Ping timeout: 480 seconds] 15:57:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:01:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:07:27 <argoneus> wow 16:07:43 <argoneus> I emailed the teacher about one of the exercises from the exam I failed, explained to him how I meant my solution 16:07:56 <argoneus> and he gave me 2 points out of 3 for that exercise for "using the wrong definition" 16:07:59 <argoneus> so now I have 16 and all is well 16:08:02 <argoneus> based 16:09:38 *** frosch123 [~frosch@frnk-4d01d644.pool.mediaways.net] has joined #openttd 16:13:53 <lastmikoi> so, 14 was wrong and 16 is well ? 16:14:04 <andythenorth> hmm 16:14:06 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 16:14:08 <andythenorth> so much to minecraft 16:14:17 * andythenorth is late to that party 16:14:20 <argoneus> lastmikoi: yes 16:14:22 <argoneus> you need 15+ to pass 16:14:32 <andythenorth> in my degree 16:14:35 <lastmikoi> ... 16:14:40 <andythenorth> the boundaries are steps of 10 16:14:47 <andythenorth> so 70/100 was first 16:14:58 <andythenorth> but 69 is rounded up to 70, for benefit of doubt 16:15:03 <andythenorth> and 68 is rounded up to 69 16:15:10 <andythenorth> and 67.5 is rounded up to 68 16:15:13 <andythenorth> very handy :P 16:15:40 <lastmikoi> argoneus: that feels wrong, but hey. 16:15:45 <argoneus> lastmikoi: why is it wrong 16:16:05 <lastmikoi> Well, the exam should be 50% harder, in order to use 10/20 as a pass-mark 16:16:27 <argoneus> it's not passing the course 16:16:30 <argoneus> it's just a midterm 16:16:33 <argoneus> which you have to pass either way 16:16:39 <lastmikoi> mhh, I see 16:18:04 <lastmikoi> Being french, I'm more accustomed to see 10/20 as a pass-mark; But this system seems to get worse once in higher degrees, i.e. they tell you that you pass without problem but once you actually seek opportunities they only accept >15/20 16:18:56 <lastmikoi> (One of my friends has had to move to Canada in order to finish his PhD because of this very phenomenon) 16:21:01 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:25:47 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:31:08 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:33:08 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:33:11 *** mode/#openttd [+o Alberth] by ChanServ 16:34:31 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:36:51 *** Pikka [~Octomom@d58-106-38-78.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 16:40:18 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 16:48:40 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 16:50:13 *** Hazzard [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Quit: Goodbye.] 16:57:28 *** Progman [~progman@p57A18374.dip0.t-ipconnect.de] has joined #openttd 17:05:21 <andythenorth> hmm 17:05:33 <andythenorth> the total lack of forum comments on Iron Horse is a good thing, right? 17:12:40 <frosch123> i wonder when fs catches up with forums on silly posts 17:15:33 <planetmaker> 6171? 17:20:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:25:04 <Alberth> he, yeti added a lot of new strings 17:31:36 <V453000> did. :) 17:31:44 <andythenorth> 6171 is interesting 17:31:56 <andythenorth> I am shocked that the pathfinder requires computation 17:32:12 <andythenorth> in fact Iâm dismayed 17:32:17 <frosch123> it's not the pathfinder, but the signal in the depot 17:37:33 <Marshy> Andy, nobody has any complaints :) 17:37:38 <Marshy> Me included, great set 17:38:39 <MTsPony> :) 17:42:34 *** luaduck_zzz is now known as luaduck 17:48:24 *** Quatroking [~Quatrokin@e123005.upc-e.chello.nl] has joined #openttd 17:51:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:54:57 *** Marshy [~oftc-webi@212.50.186.227] has quit [Quit: Page closed] 17:59:21 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:59:24 *** mode/#openttd [+v glx] by ChanServ 18:01:12 *** itsatacoshop247 [~itsatacos@2601:9:1180:b9c:f16d:3c7a:3ff5:b6bc] has joined #openttd 18:09:06 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 18:09:22 *** Quatroking_ [~Quatrokin@e123005.upc-e.chello.nl] has joined #openttd 18:12:46 *** Quatroking [~Quatrokin@e123005.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 18:17:30 *** Quatroking_ [~Quatrokin@e123005.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 18:19:12 <andythenorth> hmm 18:19:17 <andythenorth> so much discussion on max loan :P 18:22:08 <Alberth> they needed several pages before concluding the economic model is broken :) 18:46:14 *** Quatroking [~Quatrokin@e123005.upc-e.chello.nl] has joined #openttd 18:47:46 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 18:57:18 <andythenorth> thereâs a model? 18:57:20 <andythenorth> I dunno 18:57:29 <andythenorth> words are funny 18:57:52 <andythenorth> but I always think of a model as being something constructed intentionally, as a representation of something 18:57:58 <andythenorth> rather than by accident :P 18:59:21 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 19:01:32 <Alberth> :) 19:02:02 *** Hazzard [~Hazzard@207.163.165.37] has quit [Read error: Connection reset by peer] 19:03:22 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 19:05:55 *** Quatroking [~Quatrokin@e123005.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 19:10:43 *** Myhorta[1] [~Myhorta@10.87.37.188.rev.vodafone.pt] has joined #openttd 19:14:33 <Eddi|zuHause> "The swiss office where telecommunication surveillance requests are handled was decorated with a GDR flag" 19:14:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:15:47 <planetmaker> well. And the bridges to Germany were all fitted with TNT in the foundations :) 19:16:21 <Eddi|zuHause> i've said this before, that's not surprising at all 19:16:57 <argoneus> also the slaves making german tanks 19:16:59 <argoneus> broke the tanks on purpose 19:17:11 <argoneus> so they would break down easily 19:18:10 <Eddi|zuHause> well, in the beginning of the war, the tanks had way too high quality 19:18:25 <planetmaker> 'too high quality'? 19:18:42 <frosch123> yeah, they got stolen all the time 19:18:56 <Eddi|zuHause> as in: there's no point in making a tank that lasts a year, when it gets shot down after a few days 19:19:36 <Eddi|zuHause> rather than make 1 tank that lasts 100 days, make 100 tanks that last 1 day 19:21:16 <andythenorth> I am starting to think that is the correct approach to newgrfs also 19:21:18 <NGC3982> Why is there no point in making a tank that lasts a year? 19:21:35 <NGC3982> If i did not loose the explanation in the context somehwere. 19:21:51 <andythenorth> boom 19:21:58 <andythenorth> then no more tank 19:22:20 <andythenorth> waste of resources 19:22:23 <planetmaker> :) 19:23:33 <FLHerne> They had that with V2s, too 19:23:39 *** Hazzard [~Hazzard@207.163.165.37] has quit [Ping timeout: 480 seconds] 19:23:40 <FLHerne> And the early jets 19:24:16 <FLHerne> Better than anything else individually, but cost too much to produce in useful numbers 19:24:55 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 19:25:15 <Wolf01> hello 19:25:40 <Wolf01> cat found, is in the box 19:26:30 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 19:29:11 *** Phoenix_the_II [~ralph@13-17-191-195.ftth.glasoperator.nl] has quit [Read error: Connection reset by peer] 19:33:56 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:35:10 <Alberth> hi hi 19:36:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Ping timeout: 480 seconds] 19:37:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:37:37 <andythenorth> cat search concluded 19:39:21 <V453000> results? 19:39:36 <Eddi|zuHause> miau. 19:41:09 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 19:41:10 <Eddi|zuHause> "Mienz und Maunz die beiden Katzen/erhoben drohend ihre Tatzen/miau mio, miau mio/der Vater hat's verboten!" 19:43:57 <Eddi|zuHause> http://germanstories.vcu.edu/struwwel/pauline_dual.html 19:48:46 <andythenorth> âI need a charting library that includes IE 7 and IE 8 support" 19:48:50 <andythenorth> is a very sad problem to have 19:49:36 <frosch123> can i have ie6 support? 19:49:44 <andythenorth> no 19:49:52 <andythenorth> unless it comes for free with VML :P 19:50:03 <planetmaker> XML? :P 19:50:44 <Wolf01> I'm sorry about that, IE6-7-8 is a bad disease 19:51:13 <Eddi|zuHause> is the next one also called IE 10? 19:51:34 <Wolf01> I don't think so, they are catching up quickly 19:51:41 <Wolf01> at least on standards 19:52:33 <andythenorth> meh, canât use a python svg library server side :( 19:54:23 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 19:54:53 <frosch123> they certainly cannot keep up with ff and ch version numbers 19:54:58 <frosch123> though i think they slowed down 19:56:49 <andythenorth> hmm 19:56:54 <andythenorth> maybe raphael.js 19:57:11 <andythenorth> http://raphaeljs.com/analytics.html 19:58:08 <andythenorth> hmm IE 7 is so fun to use :P 19:58:14 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.30/20141101183419]] 20:02:47 <andythenorth> hmm 20:02:48 <andythenorth> well 20:03:04 <andythenorth> svg newgrfs? o_O 20:04:19 <Alberth> easy to make several zooms 20:04:58 <planetmaker> andythenorth, would be no issue to use with nmlc 20:05:15 <planetmaker> or I assume it would work 20:05:40 <andythenorth> I have no fricking idea how svg works yet :) 20:05:42 <andythenorth> but eh 20:05:52 <andythenorth> I just made a branch to learn, nothing to do with ottd though :) 20:07:25 <Alberth> just a set of drawing primitives with coordinates, stacked in an xml tree 20:07:51 <Alberth> where the big fun is that you can change the tree to change the drawing :p 20:08:32 <andythenorth> presumably it can be rasterised to a bitmap too 20:08:35 <andythenorth> trivially 20:08:52 <Alberth> not really trivially 20:09:14 <Alberth> at least we have a lot of trouble to make an animation out of it :) 20:12:48 <DorpsGek> Commit by frosch :: r27063 /trunk/src (3 files) (2014-11-18 20:12:42 UTC) 20:12:49 <DorpsGek> -Fix [FS#6172]: Some lists did not use natural string sorting. 20:20:58 <Alberth> ugh, still glitchy graphics :( 20:27:40 <andythenorth> hmm, all plotting libaries look about the same :P 20:27:45 <andythenorth> nothing has changed since 1987 20:32:09 *** Klanticus [~quassel@179.154.136.151] has joined #openttd 20:32:21 <Alberth> machines got a bit faster 20:32:31 <Alberth> we got more colours 20:32:45 <Alberth> that's it mostly :p 20:33:57 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 20:34:05 <planetmaker> :D 20:34:31 <planetmaker> we got renders since then :P 20:35:56 *** Klanticus_ [~quassel@179.154.136.151] has quit [Ping timeout: 480 seconds] 20:36:03 <frosch123> i think povray 1 is about 1987 :) 20:36:17 <frosch123> hmm, though i think it was named differently 20:43:20 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 20:45:46 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:52:48 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:55:31 <FLHerne> andythenorth: Raphaeljs is pretty neat 20:56:27 <andythenorth> looks it 20:56:35 <andythenorth> even prints from IE 7 21:04:25 <FLHerne> I was doing some very nasty things with it and wkhtmltopdf to create PDFs with diagrams :P 21:04:58 <FLHerne> I'm sure there are saner ways to do that, but the html version was useful too 21:05:41 <andythenorth> âsaner' 21:05:45 <andythenorth> all PDF is bonkers 21:06:28 *** Hazzard_ is now known as Guest132 21:06:28 *** Hazzard is now known as Hazzard_ 21:06:33 <FLHerne> True, but people like the pesky things for some reason 21:06:42 <andythenorth> yes 21:06:45 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 21:06:49 <andythenorth> but theyâd like to edit them 21:06:53 <andythenorth> a bit like a word doc... 21:07:10 <FLHerne> At least they're more reliably useful than those RTF things people keep sending me 21:07:19 *** Hazzard_ [~Hazzard@207.163.165.37] has quit [Quit: Goodbye.] 21:08:05 <FLHerne> Word docs, or even odt, are frustratingly unreliable formatting-wise though 21:08:51 <FLHerne> At least (valid) PDFs tend to look the same whoever you send them to 21:10:26 <planetmaker> or not. If they assume existence of certain fonts or whatever 21:11:06 <Eddi|zuHause> PDFs i either create from latex or by "printing" a document 21:12:53 <frosch123> i only send documents as png image 21:13:04 <planetmaker> :) 21:13:10 <planetmaker> well, pdf usually is fine enough 21:13:11 <andythenorth> I print them out 21:13:15 <andythenorth> and scan them to powerpoint 21:13:23 <andythenorth> then fax them 21:14:10 <planetmaker> ;) 21:14:13 <Eddi|zuHause> fax is cool. if it's the right tool for the german internet ministers, it's right for everyone 21:16:55 *** b_jonas [~x@russell2.math.bme.hu] has quit [Ping timeout: 480 seconds] 21:18:29 *** Yotson [~Yotson@2001:980:6ac8:1:a543:18e2:ce9:d331] has quit [Quit: .] 21:20:17 *** b_jonas [~x@russell2.math.bme.hu] has joined #openttd 21:41:33 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 21:47:31 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [] 21:48:32 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:52:31 *** Jomann [~abchirk@p4FE23252.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:55:35 *** killertester [~igor@pppoe-77-75-12-110.ppp.kmv.ru] has joined #openttd 21:58:20 *** Progman [~progman@p57A18374.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:21:47 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:25:09 *** killertester [~igor@pppoe-77-75-12-110.ppp.kmv.ru] has quit [Quit: Leaving.] 22:25:11 <Wolf01> 'night 22:25:16 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:25:47 <andythenorth> bed 22:25:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:31:21 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 22:56:41 *** Hazzard [~Hazzard@207.163.165.37] has quit [Ping timeout: 480 seconds] 23:01:13 *** frosch123 [~frosch@frnk-4d01d644.pool.mediaways.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:06:23 *** TomyLobo2 [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 23:14:06 *** gelignite [~gelignite@i5387A29D.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:18:39 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:21:55 <Quatroking> https://www.youtube.com/watch?v=gywLHouAUTQ 23:41:27 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Quit: Leaving] 23:43:30 *** Guest132 is now known as Hazzard