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I train to transfer all carried food and pickup just wheat and livestock. 09:51:39 <ee> *I want the train 09:53:53 <ee> when i enable transfer, the train "Transfers and Leaves Empty" , i have to choose one of the loading options, but in this case the train picks up the carried food again . 09:54:03 <argoneus> ee: don't you need different wagons? 09:54:07 <Pikkaphone> you'd probably need to be using cargodist for that to work. And/or station refittable wagons. 09:55:40 <Pikkaphone> cargodist would make the transfers happen "magically", without transfer orders. Alternatively, station refitting the food vans would prevent the food being picked back up. 09:56:47 *** Jinassi [~Jinassi@176.76.6.168] has joined #openttd 09:57:37 <ee> Pikkaphone: thanks , how can i do the second option ? 09:58:34 <argoneus> ee: you can give a train refit orders 09:58:38 <argoneus> in a depo 09:58:39 <argoneus> t 09:59:29 <Pikkaphone> some newgrfs allow refitting in stations too 09:59:45 <ee> refit option is disable in dipot . 09:59:48 <Pikkaphone> the default vehicles don't allow refitting at all 09:59:53 <ee> oh 10:00:09 *** tokai|mdlx [~tokai@port-92-195-78-93.dynamic.qsc.de] has joined #openttd 10:00:18 <ee> you mean i have to use NewGRF ? 10:00:21 <Pikkaphone> so it would only work with a train grf. cargodist might be the better option. :) 10:01:47 <V453000> or just build two separate stations ;) 10:02:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:06:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:12:29 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 10:13:03 <planetmaker> moin 10:17:03 *** moffi [~moffi@dsdf-4db5e0cc.pool.mediaWays.net] has joined #openttd 10:26:31 <Alberth> moin 10:27:56 <argoneus> moan 10:28:29 <argoneus> does Ruby have anything over Python? 10:29:30 <Alberth> sanity, the last time I looked 10:29:57 <argoneus> rude :( 10:30:15 <Alberth> oh, I mean Python has sanity 10:30:35 <argoneus> oh 10:30:40 <argoneus> carry on, then 10:30:54 <Alberth> Ruby is more exposing low level features, that you use is weird combination to get something done 10:31:09 <argoneus> I thought ruby was more high level 10:31:14 <argoneus> hmm 10:31:22 <Alberth> Python is more user oriented in providing primitves you need 10:32:10 <Alberth> on the other hand, in Python you also don't get primitives you should not use :) 10:33:41 <Alberth> eg inline code blocks, like lambdas have been deprecated in Python 10:34:37 <argoneus> what? 10:34:44 <argoneus> it still has things like list comprehension 10:35:10 <argoneus> mylist = [x*x for x in intlist] 10:35:14 <Alberth> sure, but lamdba x: x*x is not recommended to use 10:35:16 <argoneus> that is an inline code block 10:35:26 <argoneus> hmm 10:35:31 <argoneus> there are times where it's useful 10:36:02 <Alberth> yeah, but also quite limited, and you can still have function objects with a nortmal def 10:36:37 <Alberth> def f(x): return x* x use f instead of the lambda thing 10:37:07 <Eddi|zuHause> why is that dangerous? 10:37:47 <Alberth> I don't know what Ruby does with unicode support, Python 3 handles that very nicely now 10:38:50 <Alberth> Eddi|zuHause: it's not dangerous, but lambda is an edge case of creating an anonymous function, while a proper function takes just one line extra 10:39:06 <Alberth> and a proper function can do a lot more than lambda 10:39:25 *** ee [~oftc-webi@ip72-192-211-55.dc.dc.cox.net] has quit [Remote host closed the connection] 10:40:11 <Eddi|zuHause> python 2 is a bit awkward with unicode 10:40:48 <Eddi|zuHause> have to prepend "u" to all strings in your program 10:40:52 <Alberth> yeah, I'd recommend Python 3 if you want to do unicode stuff 10:41:28 <Alberth> Eddi|zuHause: lack of clean separation between text and bytes is a bigger problem imho 10:41:40 <Alberth> too easy to mess up 10:42:28 <argoneus> you can do b'bla' and it's bytes 10:42:58 <Alberth> argoneus: sure, but bytes and text are different things, and that's what Python3 does for you 10:43:45 <Alberth> ie bytes are sequences of 8-bit values, text is a sequence of code points 10:45:38 <Alberth> and Python 3 won't let you read bytes, and treat it as code points without conversion. Python 2 allowed that which works in the ASCII domain, and horribly fails when you step outside that 10:48:18 *** moffi [~moffi@dsdf-4db5e0cc.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 10:49:01 <blathijs> Alberth: Do you have any reference for not recommending lambdas? That's the first time I hear that? 10:49:01 <Jinassi> what about skatcless python, since topic is about python, is there a benefit over 2 or 3? 10:49:07 <Jinassi> stackless* 10:50:27 <Alberth> Jinassi I don't know stackless python, but if it follows the same versions as cpython, the big advantage is dead vs no-dead, wouldn't it? 10:51:33 <Alberth> blathijs: https://lists.logilab.org/pipermail/python-projects/2013-January/003398.html 2nd hit on google 10:52:22 <Alberth> http://www.artima.com/weblogs/viewpost.jsp?thread=98196 of the BDFL 10:52:52 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 10:56:43 *** ee [~oftc-webi@87.107.197.228] has joined #openttd 10:58:03 <ee> why there is no newer version of cargodist ? 10:58:13 <argoneus> what do you mean? 10:58:15 <argoneus> cargodist is part of the game 10:58:22 <argoneus> it was integrated with 1.4 10:58:22 <Eddi|zuHause> ee: cargodist is in the release version now 10:58:37 <argoneus> you need to turn it on in advanced settings 10:58:38 <Xaroth|Work> < argoneus> it still has things like list comprehension << list/dict comprehension != inlines 10:58:50 <argoneus> Xaroth|Work: it is a function 10:58:55 <Xaroth|Work> it's not 10:58:57 <Xaroth|Work> it's a generator 10:59:02 <ee> oh , so we should not download it from https://bundles.openttdcoop.org/cargodist/releases/ ? 10:59:03 <Xaroth|Work> it's a special use case 10:59:06 <argoneus> ee: nope 10:59:10 <Eddi|zuHause> Alberth: but this is only about the special case of map/filter, not lambda in general 10:59:13 <argoneus> ee: just download the game and you're good 10:59:19 <ee> argoneus: ok , thanks ! 10:59:35 <argoneus> ee: you need to enable it in advanced settings, though 10:59:42 <argoneus> it's off by default 11:00:00 <argoneus> Xaroth|Work: a generator is arguably a function 11:00:20 <argoneus> or a procedure rather 11:00:36 <Alberth> Eddi|zuHause: Please read the section "Why drop lambda?" in the 2nd link 11:01:48 <ee> argoneus: this game is amazing ! I prefer this game to Simcity4 and Simcity 4 to Simcity 2013 ! 11:02:15 <Alberth> argoneus: a generator is an object with internal state, you can iterate over it 11:02:25 <Alberth> ee: we know :) 11:03:02 <Xaroth|Work> argoneus: a lambda in python is nothing more than a nested function, guido has explained that dozens of times 11:03:04 *** Suicyder [~Suicyder@86.92.59.88] has quit [Read error: Connection reset by peer] 11:03:12 <Xaroth|Work> but the downside is that it promotes bad behavior 11:03:12 <Alberth> 'yield' does a very different thing than 'return' 11:03:18 <Eddi|zuHause> Alberth: sure, but i feel the argument is rather weak 11:07:27 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 11:10:02 <Alberth> Eddi|zuHause: I can see the point of not having a 2nd form of function objects, for cases like x+1 or x*x, just because CS invented lambda calculation as one form of computing. In particular for people doing anything else than CS. Function objects are confusing enough 11:10:10 <ee> Sorry, How can i enable Cargodist ? 11:10:16 <Alberth> but you're free to disagree :) 11:10:29 *** EyeMWing [~Wing@c-73-201-30-64.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 11:11:04 <Alberth> ee: Click settings, type "cargodist" in the settings window, I think 11:11:26 <Eddi|zuHause> i can agree that a lot of people are struggling with the concepts of functional languages 11:11:28 <Alberth> that should give you 3 or so settings you can change 11:11:50 <argoneus> note that "manual" equals "disabled" 11:11:55 <ee> what's the difference between symmetrical and asymmetrical ? 11:11:55 <argoneus> you want either symmetrical or asymmetrical 11:11:56 <Eddi|zuHause> but i disagree with the conclusion of "avoid this" 11:12:15 <Alberth> function objects are not often needed in an OO language 11:12:24 <argoneus> ee: I'm not exactly sure 11:12:27 <argoneus> I think that if you have two cities 11:12:32 <argoneus> and you set it to asymmetrical 11:12:37 <argoneus> more people want to go from A to B than from B to A 11:12:43 <argoneus> so you transport more in one direction 11:12:48 <Alberth> ee: symmetrical means you want to have about the same amount of cargo in both directions 11:12:50 <argoneus> but this is just my interpretation and probably wrong 11:13:11 <Alberth> ee: it works, if supplies are about the same at both ends 11:13:16 <Eddi|zuHause> i use function parameters in my code generator, which is mostly non- 11:13:18 <Eddi|zuHause> OO 11:13:58 <Eddi|zuHause> only the expression parsing is OO 11:14:28 <Alberth> Eddi|zuHause: that sounds like a good use of function objects 11:14:29 <ee> Alberth: what if there are several cities and several cargo trains , and amount of cargo differs between them ? 11:15:05 <ee> I mean there are a lot of cities , how should i choose ? 11:15:36 <argoneus> what you usually want to do instead of overthinking 11:15:36 <Eddi|zuHause> Alberth: basically i chain a bunch of "apply this processing step onto all entries in the table" 11:15:37 <Alberth> ee: if you don't care about having equal amount of cargo, play with asymmetrical 11:15:40 <argoneus> is just make lines you like 11:15:46 <argoneus> and turn on cargo lines 11:15:51 <argoneus> and if a line needs more trains, make more 11:15:56 <argoneus> no need to overthink it 11:16:11 <argoneus> unless you are playing with FIRS and need to account for quadruple bonuses 11:16:15 <argoneus> which is a pain in the ass 11:16:17 <Alberth> Eddi|zuHause: doesn't sounds like "lambda would be enough :) 11:16:29 <Eddi|zuHause> no, those are usually real functions 11:16:52 <ee> argoneus Alberth thank you ! i am going to choose asymmetrical ! 11:16:56 <Alberth> I think BDFL isn't against function objects, just the lambda 11:17:02 <Eddi|zuHause> lambdas i occasionally use as comparison method for sort() 11:17:06 <argoneus> assymetrical is realisti 11:17:06 <argoneus> c 11:17:10 <argoneus> also 11:17:16 <argoneus> cargodist mostly makes sense only for passengers 11:17:25 <argoneus> because cargo is often just A-B 11:17:33 <Jinassi> ee: for some realtime examples, perhaps it would be best to join some multiplayer games and observe other players. If you want I can give you a quick crash course on any reddit servers 11:17:34 <Alberth> Eddi|zuHause: that's probably one of the common uses 11:18:21 <ee> Jinassi: Ok , 11:18:49 <ee> Jinassi: what should i do . 11:18:52 <argoneus> ee: are you using any newgrfs? 11:18:57 <Eddi|zuHause> one place i regularly use lambda is the __repr__ and __str__ methods of classes, where it's just a bit shorter to write 11:18:58 <argoneus> or just standard game 11:19:01 <ee> argoneus: no 11:19:09 <ee> argoneus: i am using standard game 11:19:13 <argoneus> oki 11:19:27 <Alberth> Eddi|zuHause: no str.format ? 11:19:36 <argoneus> ee: do you understand how cargodist works? 11:19:38 <argoneus> like, the idea of it? 11:20:02 <argoneus> it really makes sense mostly for passengers 11:20:02 <ee> argoneus: no , just some youtube videos . 11:20:02 <Eddi|zuHause> Alberth: i don't think i used that yet 11:20:09 <argoneus> ee: ah, basically 11:20:15 <argoneus> it tries to simulate real world needs 11:20:28 <argoneus> like, imagine you have a train line between 3 cities with a single train, ok? 11:20:30 <Eddi|zuHause> Alberth: i usually use the % operator 11:21:01 <argoneus> without cargodist, the train goes to city A, loads people, goes to city B, unloads them, picks up new ones, then goes to C, etc, right? 11:21:27 <Alberth> Eddi|zuHause: .format is a bit cleaner with tuple arguments, "bla {}".format(t) vs "bla %s" % (t,) 11:21:28 <ee> argoneus: right 11:21:42 <argoneus> ee: well, cargodist makes passengers more sentient 11:21:48 <argoneus> there will be some passengers in A 11:21:51 <argoneus> that will essentially be like 11:21:56 <argoneus> "I want to go to C" 11:21:58 <Alberth> and you can have names arguments, I think 11:22:03 <argoneus> so the train loads all these people, goes to B 11:22:12 <argoneus> and only unloads like half of them or so, because not everyone wants to go to B, ofc 11:22:16 <argoneus> and then the rest goes to C 11:22:24 <argoneus> and you get money for transferring them A-C 11:22:31 <argoneus> it's like if you take a bus to school or such 11:22:34 <argoneus> you know where you want to go 11:22:35 <ee> argoneus: ok , i got it . 11:22:38 <argoneus> you don't just leave halfway through 11:22:42 <blathijs> Alberth: Thanks for the link - good arguments against lambda :-) 11:22:48 <argoneus> and as a side effect 11:22:49 <Eddi|zuHause> Alberth: yes, but it's not something i bothered learning, let alone changing in old programs 11:22:53 <argoneus> it automatically transfers too 11:23:23 <ee> argoneus: thanks , ill ask questions if i got in trouble ;) 11:23:30 <argoneus> it basically makes cargo (mostly people) not stupid 11:24:57 *** ee [~oftc-webi@87.107.197.228] has quit [Remote host closed the connection] 11:25:20 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 11:25:25 <Alberth> Eddi|zuHause: changing is not recommended, I changed it in NML, it's a lot of tedious work :) 11:26:24 <Alberth> and I failed in one case, a "%" function for the user 11:26:37 <Eddi|zuHause> there was a case in another program where i insert data into a printing form, and the % operator got a bit too confusing for my liking 11:27:28 <Alberth> I typically switch to string replacement in such a case 11:27:35 <Xaroth|Work> %s is not deprecated though, it's just that "{}".format is preferred 11:27:37 *** ee [~oftc-webi@softbank126019200138.bbtec.net] has joined #openttd 11:29:10 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 11:29:26 *** ee [~oftc-webi@softbank126019200138.bbtec.net] has quit [Remote host closed the connection] 11:30:18 <V453000> so =D time has come ... how do I do CC in 32bpp? 11:30:18 *** ee [~oftc-webi@87.107.197.228] has joined #openttd 11:31:15 <Pikkaphone> mask sprites 11:31:20 <Pikkaphone> apparently 11:32:43 <V453000> but how are they created? 11:32:48 <V453000> render stuff, put it to greyscale? 11:32:51 <V453000> or 8bpp greyscale? 11:32:53 <Eddi|zuHause> V453000: basically you make a second sprite of the same size with just the parts that should be recoloured 11:33:03 <V453000> right 11:33:07 <V453000> in 8bpp gray? 11:33:11 <Eddi|zuHause> V453000: must be 8bpp, using the right palette entries 11:33:25 <V453000> righto 11:33:33 <Eddi|zuHause> so the CC-blue or 2nd-CC-green 11:33:41 <V453000> interesting. 11:33:51 <V453000> time to fiddle XD thanks 11:34:03 <Eddi|zuHause> with a bit of work you can probably create those from a greyscale 11:35:00 <V453000> exactly 11:35:03 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:35:08 <V453000> or some palette cut and colour replacement rather 11:35:19 <V453000> I will try that as the first thing 11:36:36 <V453000> ..... the alpha should be the colour 00, right? the alpha blue 11:37:04 <Eddi|zuHause> yes 11:38:13 <V453000> thank you very much :) 11:38:15 <V453000> onwards to mayhem 11:41:23 <Alberth> /me calls the yeti painters 11:42:36 <argoneus> /me 11:42:46 <argoneus> 11:45:13 *** moffi [~moffi@dsdf-4db5e0cc.pool.mediaWays.net] has joined #openttd 11:48:36 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 11:50:30 *** ee [~oftc-webi@87.107.197.228] has quit [Remote host closed the connection] 11:55:41 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 11:56:46 *** ee [~oftc-webi@cha92-7-82-230-174-223.fbx.proxad.net] has joined #openttd 12:14:40 *** MJP [~mjp@hq.z77.fr] has joined #openttd 12:19:48 *** moffi [~moffi@dsdf-4db5e0cc.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:27:42 <V453000> I think I almost got it Eddi :D 12:27:51 <V453000> it is quite a holy shit but hm :) 12:28:49 <V453000> I dont even want to see how it is going to look XD 12:29:06 <Alberth> :D 12:29:54 <Alberth> just declare it a bad feature, obviously, one transport company is enough :) 12:30:28 <V453000> EXACTLY 12:30:35 <V453000> I like to recolour shit myself though 12:30:39 <V453000> /problem 12:31:17 <Alberth> that would count as a problem indeed :) 12:31:26 <V453000> ......... the mask can only be one, for BOTH CC1 and CC2, right? 12:31:30 <V453000> not one for CC1 and one for CC2 12:33:48 <planetmaker> V453000, you have one mask sprite which uses the normal 8bpp DOS palette 12:33:57 <planetmaker> thus you can use all CC1 and CC2 colours 12:34:24 <V453000> yes 12:34:28 <planetmaker> as well as the water cycle or the fire cycle etc 12:34:34 <planetmaker> or also other colours 12:34:35 <Eddi|zuHause> it should be easy to combine them 12:34:36 <V453000> so I cant have TWO mask sprites for one sprite? 12:34:42 <planetmaker> no, not 12:34:48 <V453000> alright, that is all I needed to know :) 12:34:55 <planetmaker> two masks would be kinda stupid 12:35:02 <V453000> sure sure 12:38:07 <argoneus> is the train smoke a sprite? 12:38:40 <Eddi|zuHause> everything is a sprite 12:39:50 <Eddi|zuHause> planetmaker: it's really not stupid if you come from the generating perspective 12:40:06 <planetmaker> windows aren't a sprite, usually 12:40:26 <V453000> XD 12:40:27 <planetmaker> Eddi|zuHause, it makes some sense. But only if you solve the problem of how they stack 12:40:36 <V453000> yeah 12:40:42 <Eddi|zuHause> argoneus: steam train smoke is like 6 sprites 12:40:45 <V453000> I will handle it, just need to tweak the infrastructure a tiny bit :) 12:41:15 <Eddi|zuHause> planetmaker: they obviously stack in the order they appear in the code (or reverse) 12:41:20 <planetmaker> Eddi|zuHause, thus stacking needs a sort order for the overlays and how to solve competing information 12:41:35 <planetmaker> yeah. or whatever sort order is defined etc. Going to be a mess 12:41:53 <Eddi|zuHause> i don't think it's messy at all 12:42:18 <Eddi|zuHause> you just stack them on top of each other, and latest non-transparent one wins 12:42:20 <V453000> everything is a mess 12:42:46 <argoneus> yay, z-fighting! 12:43:15 <planetmaker> Eddi|zuHause, so, and if you recolour it first to green, then to water cycle and last to CC1? 12:43:19 <Eddi|zuHause> that's how sprites generally work 12:43:50 <planetmaker> do you change the colour effect in that order or just apply the last effect? 12:43:59 <Eddi|zuHause> planetmaker: what? this is about the recolour masks, not the recolour maps 12:44:00 <planetmaker> it would make a difference 12:44:20 <planetmaker> masks and maps are the same really 12:44:27 <Eddi|zuHause> not in this context 12:44:39 <planetmaker> the recolour mask defines the mapping (and the mask itself at the same time) 12:44:50 <Eddi|zuHause> the mask defines which parts of the sprite are recoloured, the map defines which colour is remapped to what 12:44:59 * V453000 leaves the discussion XD 12:45:10 <planetmaker> Eddi|zuHause, and it's intrinsically linked 12:45:14 <Eddi|zuHause> you're mixing two totally separate contexts 12:45:18 <Eddi|zuHause> no 12:45:34 <Eddi|zuHause> there is no link at all 12:56:43 *** Pikka [~Octomom@d58-106-14-78.rdl801.qld.optusnet.com.au] has joined #openttd 12:56:55 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 12:59:29 <supermop> how do i type a copywrite C on windows... 12:59:46 <supermop> cant be bothered to find and insert symbol in PS 13:00:43 <Pikka> alt-0169 iirc 13:01:04 <Pikka> although if you can't be bothered I don't see why anyone else should be 13:01:13 <supermop> haha 13:01:13 <Eddi|zuHause> get a useful keymap 13:01:26 <Eddi|zuHause> type "(C)" 13:02:23 <supermop> im going to copy one in from illustrator 13:02:40 <supermop> shouldnt be using photshop anyway 13:03:07 <Eddi|zuHause> just use the damn charmap, dude 13:04:59 <Pikka> it is 0169 D; 13:05:27 <peter1138> AltGr-Shift-C 13:06:03 <Eddi|zuHause> peter1138: only if you follow my first point :p 13:06:30 <peter1138> :) 13:07:57 *** Biolunar [mahdi@blfd-4db00a88.pool.mediaWays.net] has joined #openttd 13:10:31 <Eddi|zuHause> "A study in 24 countries tried to find out how well-known Edward Snowden is: Germany 94%, USA 76%, UK: 72%, France 62%, Italy 54%, Kenia 14%" 13:12:17 <peter1138> Where's Kenia? 13:12:30 <Eddi|zuHause> is that spelled differently? 13:12:36 <peter1138> Kenya. 13:12:53 <Eddi|zuHause> i'll probably forget that by the next time it comes up :p 13:18:59 *** ee [~oftc-webi@cha92-7-82-230-174-223.fbx.proxad.net] has quit [Quit: Page closed] 13:20:26 <V453000> oh FUCK :D 13:20:33 <V453000> the mask needs to be mentioned in the template :D 13:20:36 <V453000> well shit :D 13:20:46 <V453000> time to create a new template G_G 13:29:35 <peter1138> :D 13:32:59 *** maxrules [~maxrules3@p57AA97E6.dip0.t-ipconnect.de] has joined #openttd 13:33:01 <V453000> FUCK YES 13:33:02 <V453000> success 13:33:03 <V453000> :D 13:33:07 <V453000> it looks terrible so far but it works 13:33:49 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/MASKZ.png 13:34:15 <maxrules> lol 13:34:18 <Jinassi> anatomy checks out lol 13:35:02 <maxrules> can i have a dildo train 13:35:33 <V453000> also, openttd WRECKS this texture by its auto-x1-conversion 13:36:14 <V453000> might consider adding manual x1 32bpp sprites 13:37:05 <Jinassi> V453000: image for the dront and the back of the wago is all red? 13:37:10 <Jinassi> *front 13:37:13 <Jinassi> of the agon 13:37:28 * Jinassi goes to clean the kb, again 13:37:29 <V453000> it is company colour 13:37:45 <V453000> you can choose the blood colour of your slugs 13:37:47 <V453000> luxury bitches 13:39:56 <V453000> if you come to think about it, openttd is a really violent game 13:40:19 <V453000> makes poor animals not bend, but break into pieces and align to the monstrosity tracks 13:40:38 <planetmaker> boah. nice slug! 13:40:50 <Jinassi> not counting the mass murdering of passengers 13:41:11 <planetmaker> V453000, x1 sprites are a good idea, yes. You see with pota-ghat what happens if you don't :) 13:41:29 <V453000> mhm :) 13:42:46 <planetmaker> if yu have 4x and 1x, then 2x might not be needed though 13:43:25 <V453000> yeah 13:43:33 <V453000> x2 looks good already 13:43:35 <V453000> just x1 is rkt 13:43:54 <V453000> with the ton of varying colours, the chosen ones to x1 just arent nice XD 13:44:27 <V453000> https://dl.dropboxusercontent.com/u/20419525/NUTS/x1rekt.png 13:45:22 <V453000> funnily enough the shape of the slug is actually VERY similar to the pixel-art drawn one XD 13:46:56 *** SHOTbyGUN_ [shotbygun@213-186-253-83.bb.dnainternet.fi] has joined #openttd 13:47:52 <supermop> night 13:49:24 <Alberth> Electric slug :p 13:50:04 <Xaroth|Work> lol @ slug 13:53:54 *** SHOTbyGUN [~shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:55:57 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 14:00:26 <planetmaker> lol, that slug really is under power. Warning: High voltage. Do not touch. Danger of death 14:03:01 <Eddi|zuHause> i'm going to develop an irrational fear of slugs 14:16:34 <V453000> ! 14:20:45 *** Eddi|zuHause [~johekr@p57BD5162.dip0.t-ipconnect.de] has quit [] 14:26:28 *** Hazzard [~Hazzard@pool-74-101-166-188.nycmny.fios.verizon.net] has joined #openttd 14:27:13 *** dfox [~dfox@94.142.237.120] has quit [Ping timeout: 480 seconds] 14:29:03 *** Pikka [~Octomom@d58-106-14-78.rdl801.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 14:30:00 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:34:01 *** dfox [~dfox@94.142.237.120] has joined #openttd 14:35:59 *** Eddi|zuHause [~EddizuHau@p57BD5162.dip0.t-ipconnect.de] has joined #openttd 14:48:33 *** Guest1116 is now known as engineerwolf 14:48:37 <planetmaker> https://dl.dropboxusercontent.com/u/20419525/NUTS/MASKZ.png <-- should the slugs really be that juicy between the wagons? 14:49:04 *** engineerwolf is now known as Guest1148 14:49:07 <V453000> somewhat 14:49:28 <V453000> still fiddling with that 14:50:44 *** Guest1148 is now known as engineerwolf 14:52:43 <V453000> something for Eddi to support slugophobia https://dl.dropboxusercontent.com/u/20419525/NUTS/slug_army.png 14:55:14 <V453000> the masks are a bit annoying since I have to render three times but meh :) 14:55:15 <V453000> wurf it 14:56:24 <Alberth> :D 14:57:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:58:42 <planetmaker> NutZ II: The slug clone wars 15:01:01 <V453000> the worst is yet to com 15:01:02 <V453000> e 15:01:31 <Eddi|zuHause> fucking games... why won't they ever just work?? 15:01:33 <Jinassi> cobra train? 15:09:38 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:10:18 *** Jinassi [~Jinassi@176-76-6-168.ipv4.mobile.tusmobil.si] has joined #openttd 15:15:58 <argoneus> ayy 15:19:29 *** Eddi|zuHause [~EddizuHau@p57BD5162.dip0.t-ipconnect.de] has quit [] 15:21:24 *** Eddi|zuHause [~johekr@p57BD5162.dip0.t-ipconnect.de] has joined #openttd 15:22:46 *** HerzogDeXtEr [~flex@i59F6AF96.versanet.de] has quit [Quit: Leaving.] 15:32:38 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 15:38:36 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:39:23 *** Jinassi [~Jinassi@176-76-6-168.ipv4.mobile.tusmobil.si] has joined #openttd 16:02:51 *** Hazzard [~Hazzard@pool-74-101-166-188.nycmny.fios.verizon.net] has quit [Quit: Goodbye.] 16:07:14 *** fkinglag [~fkinglag@c-66-41-55-107.hsd1.mn.comcast.net] has joined #openttd 16:09:54 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:10:32 *** Jinassi [~Jinassi@176-76-6-168.ipv4.mobile.tusmobil.si] has joined #openttd 16:38:31 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:54:43 *** Progman [~progman@p57A1BCB3.dip0.t-ipconnect.de] has joined #openttd 16:55:39 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 16:56:49 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:00:22 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:02:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 17:11:52 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 17:30:02 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:30:56 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 17:32:06 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:36:10 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 17:41:21 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 17:50:04 *** Jinassi [~Jinassi@176.76.12.104] has joined #openttd 17:50:39 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 17:54:28 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:54:31 *** mode/#openttd [+v glx] by ChanServ 17:59:00 *** maxrules [~maxrules3@p57AA97E6.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 18:07:20 *** SHOTbyGUN_ [shotbygun@213-186-253-83.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 18:11:58 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:12:09 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 18:16:00 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 18:21:53 *** gelignite [~gelignite@i5387A826.versanet.de] has joined #openttd 18:27:43 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has quit [Read error: Connection reset by peer] 18:32:17 *** engineerwolf [~engineerw@0001f8e6.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:35:50 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:38:19 <andythenorth> o/ 18:38:29 <Alberth> hi hi 18:39:52 <andythenorth> did I miss anything? 18:40:15 <Alberth> no, afaik 18:40:34 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:40:38 <Alberth> oh, you missed slugs 18:41:18 *** Jinassi [~Jinassi@176-76-12-104.ipv4.mobile.tusmobil.si] has joined #openttd 18:41:30 <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1417181629#1417181629 18:42:26 <Alberth> V posted a few more nice pictures :) 18:44:03 <V453000> your pants will be browned 18:44:18 *** gelignite [~gelignite@i5387A826.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 18:44:43 <V453000> compatible wagons in progrez 18:45:34 <Jinassi> will a depot look like a slugs house? 18:45:43 <V453000> XD could 18:45:53 <V453000> good idea Jin 18:46:10 <Jinassi> NUTS is really going to be nuts 18:46:49 <Jinassi> meant in a good way, looking forward to it 18:47:27 <V453000> :) 18:48:18 <Jinassi> imagine road vehicle sets slug-wise, sliming away on the roads 18:50:00 * andythenorth fetches the salt 19:18:48 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 19:19:24 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 19:24:53 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 19:26:16 <Eddi|zuHause> Jinassi: you can probably do slime trails with the new vehicle effect callback 19:29:29 <Jinassi> that would be awesome, also having a busy roadline would atleast give it that slimy look, same could be done for heqs(road dmg fx) 19:31:25 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 19:32:00 *** Wolf01 [~wolf01@host156-13-dynamic.20-79-r.retail.telecomitalia.it] has joined #openttd 19:32:28 <Wolf01> hellol 19:32:50 <Eddi|zuHause> hell lol indeed 19:34:49 <andythenorth> HEQS needs roadtypes to justify it 19:34:54 <andythenorth> I should remove HEQS 19:35:00 <andythenorth> cba 19:35:02 *** APTX [~APTX@aptx.org] has quit [Quit: No Ping reply in 180 seconds.] 19:37:37 *** APTX [~APTX@aptx.org] has joined #openttd 19:41:38 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:42:15 *** Jinassi [~Jinassi@176-76-12-104.ipv4.mobile.tusmobil.si] has joined #openttd 19:49:13 *** APTX [~APTX@aptx.org] has quit [Quit: No Ping reply in 180 seconds.] 19:50:00 *** Pulec [pulec@unaffilated.amunak.net] has quit [Quit: Pulce sezrali] 19:50:02 *** Progman [~progman@p57A1BCB3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:50:04 <andythenorth> did anyone make a new GS yet? o_O 19:51:14 *** APTX [~APTX@aptx.org] has joined #openttd 19:52:03 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 19:52:08 <Eddi|zuHause> maybe the cat did? 19:53:25 * andythenorth looks 19:53:46 <andythenorth> âhideâ was a very nice buy menu feature 19:54:14 <andythenorth> maybe we could convert âexpireâ to âauto-hideâ :P 19:54:45 *** Progman [~progman@p57A18C80.dip0.t-ipconnect.de] has joined #openttd 19:57:52 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 20:01:13 *** Flippy [~flippy@2a02:25b0:aaaa:5da:face:face:face:1112] has quit [Quit: Å el hudrovat o dům dál] 20:01:21 *** Flippy [~flippy@2a02:25b0:aaaa:5da:face:face:face:1112] has joined #openttd 20:16:57 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 20:26:24 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 20:26:48 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [] 20:37:54 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:41:23 *** gelignite [~gelignite@i5387a826.versanet.de] has joined #openttd 20:43:22 *** Jomann [~abchirk@p4FE22315.dip0.t-ipconnect.de] has joined #openttd 21:05:19 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 21:08:59 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 21:14:38 *** moffi [~moffi@dsdf-5d8281ae.pool.mediaWays.net] has joined #openttd 21:19:45 *** Jomann [~abchirk@p4FE22315.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:33:58 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:37:09 *** moffi [~moffi@dsdf-5d8281ae.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 21:42:53 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has quit [Remote host closed the connection] 21:44:46 *** MTs-iPad [~MTs-iPad@008-086-128-083.dynamic.caiway.nl] has joined #openttd 21:51:28 <andythenorth> quiet eh? 21:56:31 <Wolf01> a little 22:09:43 * andythenorth watches an incredibly boring train video 22:09:47 <andythenorth> I like trains 22:09:52 <andythenorth> but eh, they can be so boring 22:10:27 *** Yotson [~Yotson@2001:980:6ac8:1:3940:7bc4:64ca:31ae] has quit [Quit: .] 22:10:46 * andythenorth has to close all those YT windows 22:10:47 <andythenorth> really 22:11:10 <Jinassi> watch a documentary about the jet train, really fascinating 22:12:31 <Wolf01> I usually lose my mind on documentaries of old things, such old mechanical calculators or early engines 22:13:39 *** maxrules [~maxrules3@p57AA97E6.dip0.t-ipconnect.de] has joined #openttd 22:14:04 *** maxrules [~maxrules3@p57AA97E6.dip0.t-ipconnect.de] has quit [] 22:17:23 <Jinassi> https://www.youtube.com/watch?v=hRjS3rBmP84 (not the one i said) 22:21:02 * andythenorth released some Road Hog 22:24:15 <Jinassi> another name for a fart? 22:25:03 <Jinassi> i'll see myself out 22:25:42 <Bob9> welp! why can't i refit train cars to carry fruit? 22:26:16 <Bob9> it's gonna rotten if i have to deliver by trucks :( 22:26:39 <NGC3982> Are you playing locally or in multiplayer? 22:26:46 <NGC3982> And what NewGRF's are you using? 22:26:54 <Bob9> locally 22:27:00 <Bob9> a bunch, hold on 22:27:37 <NGC3982> It sounds like FIRS. 22:27:48 <Bob9> yes 22:27:58 <Bob9> FIRS 1.3.0 22:27:59 <Wolf01> which year are you playing, did you eat your vegetables? 22:28:11 <Bob9> i'm in the 1980s 22:28:35 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 22:28:57 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 22:29:10 <Wolf01> interesting video Jinassi 22:29:52 <andythenorth> Bob9: what train set? 22:29:53 <Bob9> using these http://i.imgur.com/zWt7juZ.png 22:31:53 <andythenorth> dunno, I thought that âECS & FIRSâ set made original vehicles refit 22:31:58 <andythenorth> never used it 22:32:21 <Bob9> i can refit to all other types of cargo i've tried 22:32:30 <Bob9> but fruit is a no no 22:32:37 <NGC3982> There does not seem to be any relevant parameter either. 22:32:53 <NGC3982> Wait, you can refit a cart to any other cargo? 22:33:05 <Bob9> yes 22:33:30 <NGC3982> You seem to have changed the Universal vehicles parameter. 22:33:35 <NGC3982> That might have something to do with it. 22:33:39 * NGC3982 tries it for himself. 22:33:59 <NGC3982> 1980's, temperate map? 22:34:03 <Bob9> correct 22:34:40 <Bob9> i've fiddled around in advanced settings without really knowing what i was doing tbh 22:35:02 <NGC3982> We all have to learn somehow. 22:35:17 <Bob9> tru dat 22:36:28 <NGC3982> Bob9: http://i.imgur.com/4FsMUAX.png 22:36:56 <Bob9> :D swedish interface 22:37:05 <NGC3982> (-; 22:37:07 <NGC3982> http://i.imgur.com/fUtnFHk.png 22:37:32 <Bob9> lemme see 22:38:50 <Bob9> universal vehicles was off 22:40:34 <Bob9> cool it works now 22:41:02 <Bob9> just not on my saved game, is there anyway to fix that? 22:41:30 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:42:15 <NGC3982> I do not think so 22:42:54 <Bob9> damn 22:42:57 <Bob9> thanks though 22:48:13 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:01:28 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has joined #openttd 23:03:35 <andythenorth> bye 23:03:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 23:09:48 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:17:39 *** supermop [~supermop@d110-33-190-48.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 23:28:49 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:34:22 <Wolf01> 'night 23:34:28 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:42:26 *** dreck [~oftc-webi@modemcable061.44-177-173.mc.videotron.ca] has joined #openttd 23:42:27 <dreck> hi 23:59:47 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd