Times are UTC Toggle Colours
00:00:53 <Eddi|zuHause> if you want to go a overlong wagon way, the long wagon could be 12lu (meaning 1.5 times a default wagon) 00:01:38 <Eddi|zuHause> short wagon would then be 6lu, and medium wagon 8lu 00:01:59 <Eddi|zuHause> where lu is a "length unit" 00:02:16 <Eddi|zuHause> 16lu make one tile 00:02:36 *** HerzogDeXtEr1 [~flex@i59F6DFE4.versanet.de] has quit [Quit: Leaving.] 00:02:43 <Eddi|zuHause> long wagons, however, are tricky to code and might glitch 00:05:00 <samu> aircraft refited to mail gives too much money 00:05:19 <Eddi|zuHause> aircraft [...] gives too much money. 00:05:31 <samu> way much more then 00:05:38 <Eddi|zuHause> aircraft are boring 00:06:12 <Eddi|zuHause> you can't organize them properly 00:06:45 <dreck> samu...airplanes are meant to be paired with basecost to put it in blunt terms... 00:07:04 <dreck> they came too cheap in all numbers by default and even grfs still follow the same path too :-> 00:07:04 <Eddi|zuHause> use maintenance cost for airports. go bankrupt. 00:07:12 <samu> I remember the other time I was here, last year or 2, complaining about refiting aircraft to mail 00:07:20 <samu> the ratio 00:07:28 <dreck> eddi ah...didn't think I've heard of this 'lu' measurement before..makes more sense...thanks :) 00:07:37 * dreck will look it up 00:07:43 <samu> in comparison with TTDX 00:08:01 <samu> forgot what it was exactly, grr 00:08:12 <samu> my head 00:08:12 <Eddi|zuHause> dreck: i was trying to spread it, but nobody ever caught on. everybody calls it "/8" 00:08:33 <dreck> samu..one thing I liked in the true original planes tho was that you could refit for any freights and not only mail/goods :) 00:08:54 <dreck> at least russiaplanes (forgot exact grf name) has some good all-freight planes in its buylist 00:09:26 <Eddi|zuHause> av8 definitely has some all-cargo aircraft 00:09:41 <samu> the refiting cargo in openttd mismatch the values of ttdx 00:09:54 <samu> and I was trying to figure the formula, do you remember ? 00:10:02 <dreck> samu mind you the one thing that still annoys me is how noone can make a passenger-only plane :-s but heh no comment 00:10:03 <Eddi|zuHause> no 00:10:53 <Eddi|zuHause> dreck: well, you can easily set the mail capacity to 0... but passenger planes are meant to carry mail... 00:10:58 <samu> I even used dosbox 00:11:00 <dreck> so eddi.. 16lu is 1.0 ... 8lu would be 0.5 etc? 00:11:06 <Eddi|zuHause> dreck: yes 00:11:13 <Eddi|zuHause> 8lu is a standard wagon 00:11:17 <dreck> eddi...the problem is when you have a passenger-only network and now your station is messed up with lot of mail piling up :-s 00:11:39 <Eddi|zuHause> wagons longer than that need to be made of parts, and then trickery added to make them not bend or glitch (that much) 00:11:56 <dreck> making you have to either compound the runaway traffic with mail-only planes to clear the load out or ..convert some trains to less passenger capacity just to get mail ...etca ... heh -_- 00:12:13 <dreck> ah yeah articulated sprites..I've seen a few samples of these so I know what you mean 00:14:36 <Eddi|zuHause> this is the early steps of that: http://www.tt-forums.net/viewtopic.php?f=68&t=53511 parts of that are now outdated, others are better developed 00:15:48 <samu> my memory really sucks 00:15:56 <Supercheese> get more RAM then ;) 00:16:10 <samu> do you have a log of this chat of 2 years ago or so? want to find where I talked about it 00:16:20 <Supercheese> @logs may have it 00:16:34 <samu> @logs? 00:16:35 <Eddi|zuHause> @logs 00:16:35 <DorpsGek> Eddi|zuHause: http://irclogs.qmsk.net/channels/openttd 00:16:42 <Supercheese> ^ those 00:19:41 <samu> An error occured, which was not logged, and was not reported to anybody. It might be your fault, or it might be mine. 00:19:45 <samu> i can't search 00:22:05 <dreck> eddi mm thanks for that small thread .. I don't think I even got anything long planned for yet ... other than maybe one or two garratt-style locomotives but cheers :) 00:22:08 <samu> according to some dosbox screenshots it was around May 2015 00:22:27 <samu> oops 2014 00:44:14 *** Biolunar [Biolunar@blfd-5d821e20.pool.mediaWays.net] has joined #openttd 00:46:18 <glx> you can browse by date 00:47:26 *** Pereba [~UserNick@179.179.22.236] has quit [Quit: Quit Blocked by Ad Muncher.] 00:49:20 *** KouDy [~koudy@188.75.190.58] has quit [Remote host closed the connection] 00:53:38 *** KouDy [~koudy@188.75.190.58] has joined #openttd 00:54:22 *** Buntunub [~quassel@c-24-126-85-103.hsd1.va.comcast.net] has quit [Remote host closed the connection] 01:15:25 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:20:35 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 01:20:56 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 01:22:59 <Eddi|zuHause> i think the backup bugged out again 01:42:30 <Supercheese> Indeed... 01:53:46 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Remote host closed the connection] 01:57:43 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has quit [Quit: Leaving] 02:04:50 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 02:05:11 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 02:05:56 <dreck> backup? 02:23:15 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has joined #openttd 02:29:42 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 02:43:57 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has left #openttd [] 02:44:32 *** luaduck is now known as luaduck_zzz 02:54:42 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:58:20 <samu> aha, i found it 02:58:22 <samu> http://i.imgur.com/CWMyrmj.jpg 03:01:17 <samu> http://irclogs.qmsk.net/channels/openttd/date/2014-05-10?page=2 03:01:25 <samu> bottom part of that page 03:06:06 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Quit: Page closed] 03:16:58 *** Biolunar_ [Biolunar@blfd-4d0243cb.pool.mediaWays.net] has joined #openttd 03:23:55 *** Biolunar [Biolunar@blfd-5d821e20.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:26:07 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:57:03 *** Pikkaphone [~yaaic@203-206-161-219.perm.iinet.net.au] has quit [Ping timeout: 480 seconds] 04:27:07 *** Pikkaphone [~yaaic@58.108.147.33] has joined #openttd 04:28:50 <Pikkaphone> orudge: does "the nightly backup" now take several hours? It was the same yesterday afternoon... 05:06:21 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 05:08:05 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 05:13:40 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 05:14:53 <ST2> yup, the "nightly backup" has some issues 05:14:55 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 05:16:05 <ST2> there's 2 options: or the server is with problems or nightly posts are unwanted :S 05:16:37 <ST2> anyway, I guess it's the 1st, so, best luck on solving it :) 05:17:38 *** HerzogDeXtEr [~flex@i59F6DFE4.versanet.de] has joined #openttd 05:25:39 *** Pikkaphone [~yaaic@58.108.147.33] has quit [Ping timeout: 480 seconds] 05:46:56 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 05:53:00 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 05:56:02 *** Eddi|zuHause [~johekr@p5DC66506.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p5DC67733.dip0.t-ipconnect.de] has joined #openttd 06:40:33 *** Yotson [~Yotson@2001:980:6ac8:1:c8cf:558a:9f8:17f4] has quit [Quit: .] 06:42:03 *** Yotson [~Yotson@2001:980:6ac8:1:1134:5514:a5d4:8472] has joined #openttd 06:46:35 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 07:08:21 <Eddi|zuHause> "this website is only open from 6 to 18 o'clock" :p 07:09:46 <__ln__> that would conserve energy 07:44:37 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:53:22 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:53:54 <andythenorth> o/ 08:13:28 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 08:14:02 *** KouDy [~koudy@188.75.190.58] has joined #openttd 08:18:53 *** KouDy [~koudy@188.75.190.58] has quit [] 08:19:13 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:04:25 <planetmaker> moin 09:07:55 <V453000> hy 09:58:06 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 10:22:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:42:19 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 10:49:10 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 11:04:02 <V453000> :D https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_1_0000.png 11:09:10 *** Pereba [~UserNick@179.179.22.236] has joined #openttd 11:17:15 <V453000> am starting to wonder if 72 sprites per vehicle is a great idea XD 11:24:34 <planetmaker> V453000, well, you cannot compose a vehicle view from several sprites - unless you count articulation; but there technically each part is a separate vehicle 11:24:47 <V453000> they are articulated yes :) 11:24:49 <planetmaker> but then, I'm sure you know that 11:25:05 <V453000> http://dev.openttdcoop.org/projects/nuts/wiki/DOOM 11:25:13 <V453000> I want articulated vehicles made of 9 parts 11:25:30 <V453000> 1+2+2+2+2+2+2+2+1 lengths of consists (16/8 total) 11:25:37 <V453000> bending everywhere XD 11:25:54 <V453000> of course I can replace the central 2s to put there normal 2x8/8 at any point 11:25:58 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 11:26:14 <planetmaker> aye 11:26:55 <V453000> I just want to see how much WTF is bending everywhere going to be 11:27:07 <V453000> so far I assume it could be glitch free XD 11:27:14 <V453000> question is whether it would look good at all 11:27:47 <V453000> my logic was that since I already always use the articulation, and since I already have to use at least 2 units to create full 16/8, might as well do the whole thing :D 11:28:07 <V453000> because when the engine would bend in half I feel like it would feel more like a mistake than if it bent everywhere 11:28:16 <V453000> thoughts? 11:37:25 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 11:45:50 <planetmaker> definitely worth a try 11:49:53 *** LordAro [~LordAro@runciman.default.hacksoc.uk0.bigv.io] has quit [Ping timeout: 480 seconds] 11:56:41 *** LordAro [~LordAro@runciman.default.hacksoc.uk0.bigv.io] has joined #openttd 11:59:22 <V453000> k :) 12:06:57 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 12:07:00 <andythenorth> ho 12:08:19 <andythenorth> makefile rule 12:08:20 <andythenorth> INDUSTRY_PYPNML_SRC = $(INDUSTRY_PY_SRC:.py=.pypnml) 12:09:43 <andythenorth> but now I have a an industry that doesnât have .pypnml file 12:09:52 <andythenorth> so make fails :) 12:10:12 <andythenorth> sticking plaster is to leave an empty .pypnml file in 12:17:33 <V453000> WTF = yes 12:18:00 <V453000> vehicul turned to bits :D https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_1_0000.png 12:18:12 <V453000> say something about over-engineered andythenorth ? 12:20:31 <andythenorth> V453000: looks appropriately engineered 12:20:58 <andythenorth> V453000: do you hate bendy trains still? 12:21:03 <V453000> idk XD 12:21:09 <andythenorth> I am thinking that bendy trains might be wtf awesome 12:21:26 <V453000> yeah 12:21:27 <andythenorth> eddiâs stuff with extra turning angles is impressive, but for a cartoon-esque game, I think bendy is the way to go 12:21:30 <V453000> no glitches in tunnels and shit 12:21:31 * andythenorth considers bendy trucks :P 12:21:43 <V453000> https://dl.dropboxusercontent.com/u/20419525/DOOM/DOOM_test_2_0000.png 12:21:47 <V453000> basic train cut to shit 12:21:56 <andythenorth> call it FLOW :P 12:22:11 <V453000> me likes doom :) 12:22:19 <andythenorth> anyway, make them all organic-ish 12:22:24 <andythenorth> job done 12:22:27 <V453000> eventually :P 12:23:01 <V453000> but yeah that is ze progress :D might attempt some coding in the evening 12:32:29 *** Supercheese is now known as Guest4380 12:32:34 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:34:55 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 12:35:46 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 12:35:52 <DanMacK> Hey all 12:35:56 <V453000> hihi 12:37:45 *** Guest4380 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:40:20 <peter1138> Ew stretched 12:49:53 <V453000> peter dont tell me you recognize 15,5% stretch :P 12:50:13 <V453000> well ok it is somewhat visible, but not that terribly 12:50:42 <V453000> as in, yes visible, but the rounded shapes dont get so ellipsoidy as they did before :D 12:51:30 <V453000> PS I managed to write a simple javascript bullshit to position my sprites XD 12:51:35 <V453000> feels awesome 13:03:43 *** tokai|mdlx [~tokai@port-92-195-7-70.dynamic.qsc.de] has joined #openttd 13:08:39 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 13:08:45 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:28:58 *** samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 13:29:01 <samu> hi 13:29:37 <samu> main page copyright year: Copyright © 2005-2014 OpenTTD Team 13:29:40 <samu> it's 2015 13:30:12 <samu> http://www.openttd.org/en/ 13:31:12 <Flygon> andythenorth: Why not both bendy AND extra angles? 13:31:22 <Flygon> El Pasó had the solution all along! 13:31:28 <Flygon> And I? still getting used to this keyboard 13:36:13 <peter1138> samu, has the main page changed? 13:37:41 <peter1138> samu, maybe you need to read up on what the copyright date means? 13:38:07 <samu> nop, still says 2014 13:38:16 <peter1138> That is not what I asked. 13:38:23 <samu> ah 13:38:30 <samu> what does it mean? 13:41:35 <peter1138> It's the copyright date... 13:41:37 <peter1138> Not the current year. 13:41:49 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 13:42:07 <peter1138> If changes are made this year, then the date will be changed. 13:44:36 <samu> what kind of changes? 13:44:45 <samu> news posts? 13:46:07 <peter1138> Anything. 13:46:30 <peter1138> (But not automated stuff) 13:47:59 <samu> okay 13:52:52 <samu> interesting feature about oil rigs I noticed 13:53:25 <samu> I can find the build date by land area information at the station tile 13:53:40 <samu> but not on the industry itself 13:56:33 <samu> how do I export game settings from a server that is not mine? 13:56:52 <samu> wanted to recreate the landscape 13:57:04 <samu> but apply a newgrf 14:01:12 <samu> actually I wanted to recreate the world, not only landscape 14:01:42 <samu> and also use the specific game settings for vehicles, industries etc~ 14:04:19 <samu> http://www.openttd.org/en/server/76220 14:04:23 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:04:24 <samu> this server 14:44:25 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 14:53:15 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 15:03:23 *** MTsPony [~MTsPony@008-086-128-083.dynamic.caiway.nl] has joined #openttd 15:05:17 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 15:30:16 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 15:44:40 <samu> how do I export game settings from a server that is not mine? 15:46:28 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 15:52:24 *** Pereba [~UserNick@179.179.22.236] has quit [Quit: AdiIRC is updating to v1.9.6 Beta Build (2015/02/05-1) 64 Bit] 15:53:09 *** Pereba [~UserNick@179.179.22.236] has joined #openttd 15:55:13 <planetmaker> samu, other than taking a savegame and looking at settings, there is no nice way to extract settings. Though you can load it and look then at settings and it will tell you the difference to default at least. Not sure whether to yours as well 15:56:18 <samu> oh, good idea 16:00:07 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:00:10 *** mode/#openttd [+o Alberth] by ChanServ 16:00:19 <Alberth> moin 16:11:07 <samu> Setting with a different value than your new game settings :) 16:11:13 <samu> useful 16:13:53 <samu> any way to "use these settings with a different value than your new game settings" as the newer game settings? or must I set them all one by one? 16:25:28 <samu> how do i find the sea quantity value? 16:25:39 *** Progman [~progman@p57A188C1.dip0.t-ipconnect.de] has joined #openttd 16:26:04 <samu> Sea level 16:26:19 <samu> it's not under World Generation 16:27:03 <Alberth> probably a variable that you can query in the console 16:29:24 *** frosch123 [~frosch@frnk-5f747b0a.pool.mediaWays.net] has joined #openttd 16:29:33 <Alberth> moin 16:30:16 <frosch123> hola 16:33:55 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 16:35:23 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:36:50 *** Klanticus_ [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 16:40:22 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:58:41 <samu> hey, i managed to recreate the same landscape, but not the same spawning position of towns 16:58:45 <samu> or industries 17:00:36 <samu> wait, no, landscape is slightly different 17:00:50 <samu> there's water in the SE borders 17:01:10 <samu> the rest is equal 17:06:46 <samu> aha, one step closer to recreate it equal, now the problem is the number of towns generated 17:07:36 <samu> it creates the same town names in the same positions, but it is creating some extra ones, how do I figure out 17:13:45 <samu> got it! 17:13:52 <samu> muahahah, now starting to test stuff 17:16:36 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:28:15 *** shirish [~quassel@117.222.6.57] has joined #openttd 17:34:53 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 17:38:28 <samu> hey, just had an idea for estimated cost 17:39:19 <samu> merge it with tooltip 17:39:37 <samu> and get rid of holding shift key 17:41:12 <Alberth> you have to press both mouse buttons instead? 17:41:36 <samu> no, it would show up 17:42:01 <Alberth> not with my settings, I have to press rmb 17:42:01 <samu> hold left click - the yellow thing shows up 17:42:16 <samu> for example 17:42:39 <samu> build a road from A to B, it shows lenght, then it could also show estimated cost in the same tooltip 17:43:48 <samu> for single click 17:44:13 <Alberth> like I said, I have my tooltips connected to the rmb 17:44:22 <samu> hold left click for the estimated cost popup, if you wanna build, release left click 17:44:40 <samu> if you wanna cancel, drag over the toolbar 17:44:45 <samu> and won't build 17:45:23 <DorpsGek> Commit by translators :: r27136 trunk/src/lang/afrikaans.txt (2015-02-05 17:45:18 UTC) 17:45:24 <DorpsGek> -Update from WebTranslator v3.0: 17:45:25 <DorpsGek> afrikaans - 1 changes by telanus 17:45:26 <Alberth> I just HATE automagic popups, they're always covering pieces I want to see 17:45:37 <samu> ah:( 17:45:42 <Alberth> I also don't display length 17:47:06 <Alberth> and cost isn't that interesting either, imho, I always have more than enough 17:48:18 <samu> then, the shift-key would be free for some other use :) 17:48:24 <samu> but oh well 17:49:22 <Alberth> magic keys like control or shift are not that useful any more, touch tablets etc don't have those keys 17:50:14 <Alberth> that's going to be increasingly a problem, I think 17:57:08 <samu> rats, just noticed something odd 17:57:45 <samu> the oil rig spawning is spawning 17:57:53 <samu> not on the borders 17:58:01 <samu> but futher inside the land 17:58:14 <samu> the grf i created 17:58:35 <samu> correction: not only on the borders, but also further inside mainland 18:04:50 <Alberth> there is a settings that controls how far from the border it may spawn, afaik 18:17:37 *** igorsenvad [~oftc-webi@177.137.227.198] has joined #openttd 18:17:58 <igorsenvad> hello 18:18:49 <igorsenvad> I need help 18:19:22 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:19:25 *** mode/#openttd [+v glx] by ChanServ 18:20:02 <Alberth> ask a question, and you may get it 18:20:12 <samu> no, that's only for Oil Refinery 18:20:26 <samu> I missed some properties 18:20:32 <samu> most likely 18:21:07 *** igorsenvad [~oftc-webi@177.137.227.198] has quit [Remote host closed the connection] 18:24:33 <Alberth> oh, indeed, sorry 18:26:53 *** igorsenvad [~oftc-webi@177.137.227.198] has joined #openttd 18:27:07 <igorsenvad> hello 18:27:15 <igorsenvad> I have server default openttd, was wanting to put a game mode, style "Quick Goal" but I don't know how, I searched for gamescripts but it is complex. Want a server to play with my friends that who can achieve such value of firm WINS. How do I do it? 18:29:42 <Alberth> donwload a gamescript of your choice 18:30:15 <Alberth> in the intro screen, open the "ai/game" window, and activate the game script 18:30:35 <Alberth> back in the intro screen, start a MP game 18:30:55 <igorsenvad> I don't think a gamescript in this style "quick goal" 18:31:18 <Alberth> what does that mean? 18:32:25 <Alberth> what is "quick goal" to you? 18:32:44 <igorsenvad> Type a game mode where one reaches 15 million won 18:33:03 <igorsenvad> 15 million value company 18:33:15 <Alberth> oh, right 18:33:31 *** Pereba [~UserNick@179.179.22.236] has quit [Remote host closed the connection] 18:33:52 <Alberth> you could be right, I don't remember seeing such a script 18:34:13 <Alberth> but I don't care for such goals either, so maybe my memory is wrong 18:34:46 <andythenorth> I donât know of that goal 18:34:56 <andythenorth> not the hardest GS to code probably 18:35:12 <andythenorth> igorsenvad: try NoCarGoal (NCG) 18:35:22 <andythenorth> itâs not what you asked, but you can set it for a quick goal 18:35:28 <andythenorth> itâs time based though, not âfirst to win' 18:35:53 <igorsenvad> ok 18:36:10 <andythenorth> Silicon Valley is also usable for quick goals 18:36:18 <andythenorth> and is âfirst to winâ 18:37:18 <Alberth> ^^ those scripts make you build a good network and transport cargo 18:40:56 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:42:16 <igorsenvad> How to open .nut ? Note block? 18:43:00 <Alberth> notepad++ works well 18:43:03 <samu> am I being paranoid or not? 18:43:19 <samu> can oil rigs spawn anywhere in the map 18:43:31 <samu> like, inland water? 18:43:39 <samu> :( 18:43:44 <Alberth> I have seen them do that 18:43:47 <samu> what ar the creation rules 18:44:24 <Alberth> > 1960, afaik 18:44:54 <b_jonas> samu: I think there's a limit on how close to the map edge they have to be ... or maybe that applies only to oil refineries? 18:45:10 <samu> I'm unsure now 18:45:25 <samu> i'm sure that oil refineries behave like that, but not sure about oil rig 18:45:54 <Alberth> and on water, of course 18:46:24 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:46:47 <Alberth> http://newgrf-specs.tt-wiki.net/wiki/Action0/Industries#Special_industry_flags_to_define_special_behavior_.281A.29 <-- those flags exist for default industries 18:47:01 <Alberth> I just don't know which ones apply to the oil rig 18:48:17 *** Plaete [~moffi@dsdf-5f764daa.pool.mediaWays.net] has joined #openttd 18:49:12 <samu> i navigated into here: http://svn.openttd.org/trunk/src/industrytype.h 18:49:50 <samu> Available procedures to check whether an industry may build at a given location. 18:50:05 <Alberth> same list :) 18:50:53 *** igorsenvad [~oftc-webi@177.137.227.198] has quit [Quit: Page closed] 18:52:05 <samu> one thing is placing a oil rig in the scenario editor, apparently it lets me build anywhere there is water, into mainland 18:52:13 <samu> another thing is seeing it spawn in a real game 18:52:50 <samu> and i dont think it spawn in the interior 18:52:55 <samu> only at border 18:53:12 <Alberth> https://paste.openttdcoop.org/pxjbdnins 18:54:08 <Alberth> you can add new restrictions to your grf 18:54:20 <Alberth> don't know how, though :( 18:55:12 <samu> i just don't want to change the spawning rules 18:55:30 <samu> keep the same rules 18:55:34 <samu> pretty much 18:55:44 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 18:57:50 <roidal> is there a way to change difficulty options during a game? 18:58:24 <roidal> like vehicle running costs 18:59:41 <Alberth> if it is not greyed out, you can 19:01:15 <samu> re-testing oil rig spawning 19:01:33 <Alberth> roidal: 3rd button on the main toolbar has a drop-down for selecting settings 19:01:45 <samu> they're not spawning during the 1950-1960 period 19:01:48 <samu> this part is correct 19:01:54 <Alberth> yay :) 19:02:45 <samu> ok, so it's missing a check or maybe that 0xFF is wrong 19:02:57 <samu> and should be clear instead? 19:03:12 <samu> brb 19:04:03 <samu> yeah, running two games in parallel with mucho water, I confirm that default oil rigs are only spawning near map borders 19:04:18 <samu> and my version is letting them spawn everywhere there is water 19:04:32 <samu> brb 19:16:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:21:00 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 19:21:42 <Wolf01> hi hi 19:22:46 <roidal> Alberth: yes, but difficulty settings are grayed out 19:23:24 <Alberth> cannot be changed then 19:23:43 <Alberth> hi hi sir W 19:25:06 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 19:27:35 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:28:16 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:28:37 *** Biolunar_ [Biolunar@blfd-4d0243cb.pool.mediaWays.net] has quit [Quit: leaving] 19:29:41 *** gelignite [~gelignite@i528C3E80.versanet.de] has joined #openttd 19:30:35 <samu> oh, just discovered nmlc.exe works with drag and drop 19:31:09 <samu> using mouse to drag a .nml file into nmlc.exe and it creates a .grf 19:31:16 <samu> awesome 19:32:35 <samu> :( 'clear' vs '0xFF' - nothing different 19:33:29 <Supercheese> Is not clear defined explicitly as 0xFF in NML constants? 19:34:12 <samu> I don't know 19:35:11 * Supercheese checks 19:35:54 <Alberth> if isinstance(tile, expression.Identifier) and tile.value == 'clear': 19:35:54 <Alberth> tile = expression.ConstantNumeric(0xFF) 19:35:58 <Alberth> looks that way 19:36:13 <samu> oh, so 0xFF is the same as clear 19:36:17 <samu> :( 19:36:24 <Alberth> or rather, 'clear' gets rewritten to 0xFF 19:36:30 <Supercheese> if isinstance(tile, expression.Identifier) and tile.value == 'clear': 19:36:32 <Supercheese> tile = expression.ConstantNumeric(0xFF) 19:36:32 *** shirish [~quassel@117.195.113.69] has joined #openttd 19:36:36 <Supercheese> so, yeah 19:36:56 <Supercheese> not quite as explicit as some NML constants, but it's there 19:36:59 <samu> oil rigs must have had a special water type 19:37:06 <Alberth> that explains why nothing changed :) 19:37:24 <samu> that tile probably can only be placed near map border 19:37:26 <samu> i dunn 19:37:27 <samu> o 19:38:40 <samu> can you distinguish a water tile that is close to map border and another that is inside mainland? 19:39:18 <samu> or maybe it's not the layout 19:39:21 <samu> and the check 19:39:22 <samu> https://paste.openttdcoop.org/pxjbdnins 19:39:25 <samu> this thing? 19:39:39 <samu> how do I implement this text into the nml? 19:41:52 *** luaduck_zzz is now known as luaduck 19:42:52 <samu> http://svn.openttd.org/trunk/src/industrytype.h 19:43:02 <samu> how was the industry created part also seems important 19:43:25 <samu> 4 ways to spawn a oil rig :( 19:43:54 <Alberth> derive your rig from the original oil rig industry, then you have the settings already 19:44:17 <Supercheese> still on the oilrig stuff, eh? 19:44:27 <Supercheese> and still going for tile layouts? 19:46:01 <samu> yes, i discovered a different spawning behaviour 19:46:15 <samu> and now i'm trying to figure it out 19:51:52 <samu> isn't that what I've done already albert? 19:52:58 <samu> how do I "derive" 19:53:25 <Alberth> you have to set an industry to use as template or something like that, iirc 19:54:01 <Alberth> which basically means the game copies all settings of that industry type to your new industry type 19:55:15 <samu> all, except the layout? 19:55:26 <samu> hmm, must investigate 19:55:50 <Alberth> all, as far as I know, but you then set a new layout? 19:57:24 <samu> the layout is to replace the original, but still use all its rules 19:57:45 <samu> creation rules, settings, properties, etc.. only the tilelayout map 19:57:49 <samu> is edited 19:58:24 <samu> I don't know the technical terms 19:59:25 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 20:00:46 <samu> Each layout have it's own placement check rules/properties? 20:01:12 <Alberth> don't know 20:04:57 <samu> if it currently is not allowing me to build one oil rig adjacent to each other, then it is doing a placement check, right? Maybe the layout needs more properties on the layout 20:05:14 <samu> lol redundancy, my head is exploding 20:05:58 <samu> 'layout settings' 20:08:19 <samu> what exactly happens when the game spawns an industry? If I could understand this process, things would be easier 20:12:26 <andythenorth> if youâre prepared to translate nfo -> nml, I still find it easier to read the nfo part of newgrf wiki 20:12:53 <andythenorth> approximately (I might have the order wrong, but industry_cmd.cpp knows the order if you want to check): 20:13:12 <andythenorth> - game randomly selects a tile for the N tile of the industry 20:13:28 <andythenorth> - game sees if the tile meets the *industry* location check criteria 20:13:49 <andythenorth> - game tries a random layout to see if it will physically fit the location 20:14:03 <andythenorth> - canât remember if the game cycles all layouts at that location, but the code will know 20:14:14 <andythenorth> - game runs the *tile* location checks 20:14:22 <andythenorth> (for every tile in the layout) 20:14:30 <andythenorth> industry is built or fails 20:14:38 <andythenorth> game will try n times to build before failing 20:14:58 <andythenorth> if you want the canonical answer, read industry_cmd.cpp, not my summary 20:15:31 <andythenorth> there are also some steps, like levelling land, and running the newgrf location cbs etc 20:19:12 <samu> wow, i found the original oil rig layout static const IndustryTileTable _tile_table_oil_rig_0[] = { 20:19:53 <samu> range differs slightly than mine 20:20:04 *** Plaete2 [~moffi@dsdf-4d05604a.pool.mediaways.net] has joined #openttd 20:20:35 <samu> x goes from -4 to 5 and y from -5 to 6 20:24:19 *** Plaete [~moffi@dsdf-5f764daa.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 20:25:10 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has joined #openttd 20:25:14 <dreck> hi 20:25:55 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/IndustryDefaultProps#Industry_Layouts <- samu 20:27:05 <samu> someone made a mistake, either me or the wiki is wrong 20:27:13 <samu> let me draw 20:35:15 <samu> yep, wiki layout is wrong 20:35:31 <frosch123> what do you think is wrong? 20:35:32 <samu> I'll show you, about to finish drawing it 20:35:48 <samu> just dont know how to convert 0-255 to 0-FF 20:37:07 <samu> 24 in hexadecimal is 18? 20:37:21 <frosch123> @base 10 16 24 20:37:21 <DorpsGek> frosch123: 18 20:37:55 <samu> well, I'll assume those hex values are correct 20:38:22 <frosch123> well, i assume you swapped x and y :p 20:40:07 <samu> https://paste.openttdcoop.org/phujr5bfx 20:40:14 <samu> there it is 20:40:16 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 20:40:33 <frosch123> ah, you fell for that 20:40:44 <frosch123> well, your mistake was to take numbers literally 20:40:50 <frosch123> but ttd was programmed in assembly 20:41:03 <dreck> 1+1 is not literally 3? :) (sorry maybe bad joke) 20:41:06 <frosch123> so you just work around two's compliment in randmo places 20:41:18 <samu> ugh :( 20:41:32 <__ln__> it's almost certainly complement, not compliment 20:41:37 <samu> if only I knew better 20:42:18 <Alberth> __ln__: it is 20:43:06 <frosch123> samu: you are lucky. assembler programmers are at least better than fortran programmers 20:44:51 <samu> no idea what's a fortran or assembler, so, wiki is right after all, both are right 20:44:57 <samu> ? 20:45:11 <samu> except my new draw 20:45:13 <Alberth> quite, writing an assembler program for assembly language is not so trivial 20:52:56 <samu> it's the only tiletable with negative coordinates :( 20:53:00 <samu> quite special that oil rig 20:56:04 <frosch123> hmm, actually ottd could be wrong here 20:56:18 <frosch123> it probably broke that magic around version 0.3 when adding bigger maps :p 20:56:45 *** HerzogDeXtEr1 [~flex@i59F6BE37.versanet.de] has joined #openttd 20:59:58 <samu> i have no idea what you're talking about now 21:00:38 <samu> which one is correct after all? 21:03:08 *** HerzogDeXtEr [~flex@i59F6DFE4.versanet.de] has quit [Ping timeout: 480 seconds] 21:08:12 *** Plaete2 [~moffi@dsdf-4d05604a.pool.mediaways.net] has quit [Quit: Nettalk6 - www.ntalk.de] 21:10:18 <frosch123> hmm, now i tracked it back to ottd 0.1, either ludde made a mistake, or cs and ttdp guys 21:15:37 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 21:18:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:20:53 <samu> so, which one do I trust now? 21:21:01 <samu> wiki? my new draw? 21:22:46 <samu> I have to edit upon one of those 21:22:49 <samu> lel 21:29:04 <b_jonas> trust nobody 21:29:52 <samu> trying to decipher default oil rig placement in scenario editor 21:29:56 <samu> brb 21:33:40 <b_jonas> ah 21:42:06 *** JGR_ [~JGR@host86-135-49-246.range86-135.btcentralplus.com] has joined #openttd 21:44:58 *** JGR [~JGR@host86-135-161-48.range86-135.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:44:58 *** JGR_ is now known as JGR 21:46:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:46:49 *** Progman [~progman@p57A188C1.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:51:30 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 21:51:40 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has quit [Remote host closed the connection] 21:52:51 *** gelignite [~gelignite@i528C3E80.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:54:52 <samu> frosch123: you there? 22:01:47 <samu> frosch123: https://rupavq.dm2304.livefilestore.com/y2phSxkwUVskAuW9C4o_Gd3P7ML7uTVC_5jdNl5OyY4W4ew9X22opw4lKUOGu_wW94BT1Lz6roH3xHHK95lRWaFXCcha7zRvdno5PNomL0aTc_Ydo472rLmGIehnSsu6qegDJJLTmuYV084a_N9e6ZhbQ/screenshot.png?psid=1 22:02:00 <samu> this proves wiki is wrong 22:03:17 <frosch123> who says ottd is right? 22:03:52 <samu> it let me build exactly in that mold 22:04:07 <frosch123> do you know the game "chinese whispers"? 22:04:16 <samu> nop 22:04:47 <frosch123> you don't know who is lying 22:05:06 <frosch123> adding a grf to ottd is like chinese whispers 22:05:21 <frosch123> nml source -> nml compiler -> ottd grf interpreter -> ottd code -> display 22:06:45 <frosch123> http://en.wikipedia.org/wiki/Chinese_whispers 22:09:34 <samu> I'm confused with what you're trying to tell me 22:10:18 <samu> isn't the svn the original one? the source? 22:11:19 <planetmaker> which may not be bug-free. Or the grf compiler produced a faulty grf. Or... :) 22:12:55 <frosch123> clearly ottd does not what the grfspecs say 22:13:00 <Wolf01> 'night 22:13:01 <frosch123> already ottd 0.1 did not do that 22:13:04 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:13:12 <frosch123> the grfspecs result in a sensible layout for the oil righ 22:13:18 <frosch123> while the ottd layout is weird 22:13:30 <frosch123> now there are two options: 22:13:59 <frosch123> a) ottd 0.1 was already wrong 22:14:39 <frosch123> b) cs already did it wrong and ttd was really that weird, and ttdp guys misinterpreted it for something real 22:17:41 <samu> do you want me to install TTDLX in dosbox? 22:17:48 <samu> I could check in there 22:17:50 <samu> hopefully 22:18:05 <samu> it has a scenario editor doesn't it? 22:18:11 <frosch123> yes 22:18:28 <samu> ok, brb 22:21:46 *** Quatroking_ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 22:24:34 <andythenorth> bye 22:24:36 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:26:35 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 22:29:10 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 22:32:32 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:37:53 <samu> okay im drawing the mold in ttdx 22:38:05 <samu> will take a while, signal placement is a bit different 22:38:09 <samu> sign* 22:38:38 <frosch123> nml seems to follow ottd behaviour 22:39:01 <frosch123> though the grfspec behaviour makes a lot of sense for an assembler program on a 256x256 map 22:42:49 *** Biolunar [Biolunar@blfd-4d0243cb.pool.mediaWays.net] has joined #openttd 22:44:23 *** Yotson [~Yotson@2001:980:6ac8:1:1134:5514:a5d4:8472] has quit [Quit: .] 22:48:49 <DanMacK> @seen Pikka 22:48:50 <DorpsGek> DanMacK: Pikka was last seen in #openttd 2 weeks, 5 days, 0 hours, 38 minutes, and 16 seconds ago: <Pikka> splendide 22:48:56 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 22:59:35 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:03:02 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:4dda:9c25:bf56:cebb] has joined #openttd 23:04:25 *** kais58 [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has joined #openttd 23:04:30 *** frosch123 [~frosch@frnk-5f747b0a.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:05:10 *** itsatacoshop247_ [~itsatacos@2601:9:1180:237:4dda:9c25:bf56:cebb] has quit [] 23:06:11 *** kais58_ [~kais58@cpc3-cwma7-2-0-cust221.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 23:06:32 <samu> bad news 23:06:43 <samu> wiki is right 23:06:50 <samu> ottd is wrong 23:07:00 <samu> let me screenshot 23:08:46 <samu> crap, how do i open a .pcx? 23:09:32 <glx> in an image viewer 23:10:11 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 23:15:51 <samu> i don't know how to open a .pcx 23:15:53 <samu> https://onedrive.live.com/redir?resid=23B29F3DE45F6F1F!712&authkey=!AGkcGBUlH2VlVxY&ithint=file%2cPCX 23:15:58 <samu> here's the file 23:19:47 <samu> http://www.go2convert.com/converted/file/e7gcLEx1 23:22:20 <samu> frosh quits? 23:22:22 <samu> t.t 23:23:11 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 23:32:45 <samu> someone pass this link to frosch123 when he comes back? http://www.go2convert.com/converted/file/e7gcLEx1 23:33:24 <samu> it has got the answers he was looking for 23:38:08 *** An_dz [~An_dz@186.212.58.172] has joined #openttd 23:51:20 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection]