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00:05:34 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 00:08:40 <Samu> tomorrow I'll post a proposal for the grid, it seems lacking some details 00:09:13 <Samu> inheritance is too generalized, and not case basis 00:09:53 <Samu> case by case based* 00:24:00 <chillcore> WOOT ... max interwebs speeds increased by 20Mp/s ... no extra charge 00:24:22 <chillcore> Mb* 00:24:59 <Supercheese> wow, nice 00:25:02 <Supercheese> wish I could do that 00:25:16 <chillcore> hehe I did not do nothing ... automatic 00:25:25 <Supercheese> dang 00:25:31 <chillcore> compensation for enabling Fon 00:26:12 <chillcore> my dad used to work for them ... 'we' will go up another 30 in time 00:26:20 <chillcore> to 100 00:26:44 <chillcore> basically I run a hotspot 00:27:02 <chillcore> so wherever I go I have wifi for free 00:27:09 <chillcore> instead of paying for mobile 00:30:43 <Samu> there's some discrepancies that yet end up getting the same values for the attribute m4. Look at MakeSea and MakeShore 00:31:08 <Samu> m4 ends up being = 0 00:31:20 <Samu> by luck I suppose 00:31:47 <Samu> cus MakeSea doesn't change m4 at all, it must have been 0 previously 00:32:43 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:33:50 <Samu> documenting this in the landscape_grid.html becomes confusing 00:35:21 <Samu> MakeWater, I meant, in place of MakeSea, sorry 00:38:15 <Samu> erm, i'm stupid, MakeWater in place of MakeShore... where's my head at 00:38:24 <chillcore> https://en.wikipedia.org/wiki/FON 00:38:43 <chillcore> ask your ISP? 00:38:48 <Samu> compare MakeSea with MakeWater, then also look at MakeCanal and MakeRiver 00:38:59 <chillcore> or look for another one :P 00:39:04 <Samu> canal and river are using random bits 00:39:15 <chillcore> *end advertising* 00:39:55 <chillcore> disclaimer: I have no affiliation except for having access to it 00:40:28 <Samu> my isp is NOS at my other house 00:40:59 <Samu> the damn modem/router/gateway/whatever thing, has a stupid wi-fi for FON stuff 00:41:18 <Samu> public acces for nerds 00:41:25 <Samu> stealing bandwidth or whatever 00:41:53 <Samu> and i just can't do anything about it 00:42:00 <Samu> it's just there... always 00:42:33 <Samu> only thing i can do is turn off the modem 00:42:39 <Samu> no more FON 00:44:46 <Samu> Fon technology is built into NOS wi-fi routers so its subscribers become part of the Fon community "unwillingly" - fixed that for you 00:45:07 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Read error: Connection reset by peer] 00:56:29 *** Pereba_ [~UserNick@187.58.121.42] has joined #openttd 01:01:43 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 01:02:57 *** Pereba [~UserNick@187.58.112.32] has quit [Ping timeout: 480 seconds] 01:02:59 *** Pereba_ is now known as Pereba 01:08:37 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has quit [Ping timeout: 480 seconds] 01:15:59 <chillcore> thx for sharing samu 01:17:21 <chillcore> for me disabling is just a click away 01:17:48 <chillcore> as explained in that paper thing 01:18:26 <chillcore> anyhoo 01:22:03 <Samu> it have two different connections 01:22:36 <Samu> behaves like two internet lines in one 01:23:18 <Samu> i can disable wi-fi in one of them, not the other 01:23:33 <Samu> the public one can't be turned off 01:24:56 <Samu> they say it doesn't impact my connection because it's running separate from mine, but I don't know if i can trust that 01:25:32 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:26:07 <chillcore> it is seperate ... when I connect to my own wifi it goes faster then when I connect to the wifi for the nerds 01:26:33 <chillcore> and my cable goes fasterder even 01:26:45 <chillcore> also my traffic always comes first 01:28:12 <chillcore> but yeah ... pointless discussion 01:28:23 <Samu> dunno about the max speed 01:28:42 <Samu> never really tried using the public one 01:29:19 <chillcore> you should? 01:29:30 <chillcore> could* 01:29:57 <Samu> i tested for my own wifi, it goes to 30 mbps fine 01:30:07 <chillcore> maybe try calling your ISP and ask them how to disable it 01:30:08 <Samu> same as the cable 01:30:15 <Samu> after all, that's what I asked 01:30:21 <Samu> a 30 mbps internet 01:30:22 <chillcore> you can ... but you have no more acces when going places 01:32:18 <Samu> i just don't like the idea of everyone being able to use my internet 01:33:23 <Samu> i'm the one paying for it 01:33:28 <Samu> oh well 01:34:01 <chillcore> that is the thing, they do not use your iternet ... just electricity ... and your modem is on already anyways 01:35:36 <Samu> they force it up on us "at no cost!" 01:35:47 <Samu> right... 01:35:59 *** maxtimbo [~oftc-webi@c-71-228-132-130.hsd1.ga.comcast.net] has joined #openttd 01:36:25 <maxtimbo> hello 01:36:53 <chillcore> I guess guessing how it works is easier then looking it up samu 01:37:03 <chillcore> let's talk about something else ;) 01:37:20 <chillcore> hello maxtimbo 01:37:39 <maxtimbo> What's new what's happening? 01:37:57 <chillcore> you joined the channel :P 01:38:19 <maxtimbo> What's proper etiquette for chat introductions these days? 01:38:44 <chillcore> I dunno ... being polite goes a long way 01:38:53 <chillcore> and hello seems fine ;) 01:39:08 <maxtimbo> haha I certainly try my best at that. 01:39:18 <Samu> finger 01:39:24 <Samu> !finger 01:39:27 <Samu> @finger 01:39:34 <Samu> what's the current revision number? 01:40:23 <maxtimbo> So do ya'll mod trains at all? 01:41:57 <chillcore> some code, some mod trains, some draw stuffs, some talk, others play ... 01:42:04 <chillcore> some ask questions 01:42:13 <maxtimbo> I ask because i'm quasi interested in making a little set using blender. I can't find a base set, though. 01:42:30 <maxtimbo> I can't code... 01:42:54 <maxtimbo> I can write html a little... maybe some java and css 01:43:20 <maxtimbo> but whatever if/else biz this game is based from, I don't understand 01:43:50 <maxtimbo> I would like to, but I simply don't have the time to devote to learning that level of code 01:44:08 <maxtimbo> I suppose I'm the type that ask questions 01:44:17 <chillcore> there is plenty to do ... whatever rocks your boat 01:44:35 <chillcore> for blender stuffs I am not your best souce of information 01:44:42 <chillcore> source* 01:45:01 <chillcore> just ask and someone may answer 01:45:24 <maxtimbo> Yeah... The deeper you get into this game, the more and more that kind of answer becomes apparent. 01:45:36 <chillcore> indeed 01:45:56 <chillcore> there is the wiki and openttdcoop 01:46:05 <chillcore> plenty of info there 01:46:17 <chillcore> and the forums 01:46:23 <chillcore> and here too 01:46:23 <maxtimbo> yes and I frequent both of those sites and the forums 01:46:28 <chillcore> ok 01:47:01 <maxtimbo> but the information is so convoluted and difficult to sift through 01:47:11 <maxtimbo> There is so damn much 01:47:17 <chillcore> xD 01:47:28 <chillcore> openttdcop should have some templates 01:47:43 <chillcore> zBase is made with blender 01:47:43 <maxtimbo> I think that this is the hardest part of the game.... hahaha 01:47:58 <chillcore> other sets are available 01:48:29 <maxtimbo> I know. I drew up a height map and I want to build a scenario around it. 01:48:39 <chillcore> cool 01:49:33 <Samu> just posted my patch 01:49:35 <maxtimbo> I drew the Alaska heightmap. I am still playing with it. I want to make a small set of trains based on the Alaska Railroad 01:49:35 <Samu> v4 01:49:53 <Samu> Canal on River v4 r27214 01:49:56 <Samu> lel 01:50:51 <Samu> documentation makes it become sized bigger than the code itself... 01:51:12 <Samu> 21,7 KB 01:55:59 *** maxtimbo [~oftc-webi@c-71-228-132-130.hsd1.ga.comcast.net] has quit [Remote host closed the connection] 01:57:47 *** maxtimbo [~tim@c-71-228-132-130.hsd1.ga.comcast.net] has joined #openttd 01:57:55 <chillcore> wb 01:57:59 <maxtimbo> hello? 01:58:32 <maxtimbo> Strange times at ridgemount high... 01:58:43 <chillcore> maxtimbo: I suggest tat if you have specific question you just ask it ;) 01:59:02 <chillcore> spelling* 01:59:14 <maxtimbo> ah well, I already asked. 01:59:27 <chillcore> oh ok ... good 01:59:40 <maxtimbo> I can't find a base blender set. I might have missed something though 01:59:55 <maxtimbo> I just switched from web to my client 02:00:08 <maxtimbo> Not worried about it any more... 02:00:32 <chillcore> openttcoop seems the best place to find templates/examples 02:00:37 <chillcore> to me that is 02:01:09 <maxtimbo> Yes, there is some good stuff there.... 02:01:42 <maxtimbo> I guess it's just so overwhelming that I have to take a step back for a bit 02:02:16 <maxtimbo> Figure out my direction 02:02:37 <chillcore> huhu 02:03:01 <maxtimbo> I can't code. I imagine if I built a base set of trains I could ask the community 02:03:23 <maxtimbo> Is this a good idea? 02:03:58 <chillcore> you could ... but coders in general are thin spread 02:04:07 <Samu> i play lego with the code 02:04:07 <chillcore> or busy already 02:04:19 <Samu> if it works, good, if it doesn't move the piece around :( 02:04:21 <chillcore> not saying it is impossible to find one 02:04:54 <maxtimbo> that's not very encouraging.... 02:05:09 <chillcore> if I were in your shoes I'd re-use some code 02:05:26 <chillcore> from an already existing set 02:05:48 <maxtimbo> yeah.... finding that code is difficult in it of itself.... 02:05:48 <chillcore> but if your sprites are really good usually a coder turns up eventually 02:06:07 <maxtimbo> fair enough 02:06:13 <chillcore> not trying to discourrage you at all just being realistic 02:06:26 <maxtimbo> Oh no, I like realism 02:06:49 <chillcore> howso hard to find? ... everything on openttcoop is free for re-use 02:07:05 <chillcore> it should be at least as hat is a condition to have it hosted there 02:08:33 <maxtimbo> I don't understand the way grfs work. I can draw pretty well. And when I put my mind to it, I can sculpt well with blender or other 3d tools. 02:09:05 <maxtimbo> I guess my main thing is that I don't have time to code anything 02:09:44 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Quit: Page closed] 02:10:23 <maxtimbo> If I could just send a 3d model to someone and have them do all the other business of putting it into the game I would be fine 02:10:39 <chillcore> hehe 02:10:47 <maxtimbo> But, realistically, Life is 02:11:19 <maxtimbo> And I'm in school working on an English degree... 02:11:46 <maxtimbo> If this were ten years ago, things would be different 02:12:10 <chillcore> the only one rushing you is you ;) 02:12:24 <chillcore> figure of speech 02:12:39 <chillcore> but yeah 02:14:07 <maxtimbo> an example of work from many years ago: http://www.silo3d.com/forums/showthread.php?t=11875&highlight=ferengi 02:15:43 <maxtimbo> Yeah, I feel ya. 02:15:57 <chillcore> my browser blocks the page sorry ... most likely nothing wrong with it but ... plugins 02:16:33 <maxtimbo> haha bummer. 02:16:54 <maxtimbo> I'll bet no one has looked at that page in a long time 02:17:23 <chillcore> I have more browsers on less important devices ;) 02:17:32 <chillcore> that one creepy dude :P 02:17:54 <maxtimbo> He's a ferengi. star trek.... 02:18:12 * chillcore is trekkie 02:18:26 <chillcore> not a fanatic nutcase but yeah 02:18:46 <maxtimbo> well, I might be one of those... 02:18:55 <chillcore> hehe 02:19:07 <chillcore> but yeah pretty sweet 02:19:17 <chillcore> you made that from scratch? 02:19:22 <maxtimbo> yeah.. 02:19:31 <maxtimbo> started with a cube 02:19:55 <maxtimbo> this is from 2006.... nearly ten years ago 02:20:10 <chillcore> very very nice 02:20:20 <maxtimbo> I spent about two weeks of sleepless nights on these 02:20:33 <maxtimbo> more like a year 02:20:41 <chillcore> hehe 02:21:11 <maxtimbo> I would love to make trains, just as a hobby 02:21:19 <chillcore> I don't tink you'll have much troubs finding a coder 02:21:36 <maxtimbo> well, thank you 02:22:07 <chillcore> like I said templates go a long way 02:22:16 <chillcore> but it is middle of the night here 02:22:18 <maxtimbo> it will be a year before anything like this comes to fruition 02:22:23 <chillcore> europe that is 02:23:10 <maxtimbo> ah... I've noticed that many people who play this game are from europe or beyond 02:23:29 <chillcore> yeah many not all 02:23:48 <maxtimbo> I have tried to get my friends into this game 02:24:04 <maxtimbo> They always complain about a "learning curve" 02:24:16 <chillcore> I know what you mean 02:25:04 <maxtimbo> Is this game a "smart man's game"? 02:25:11 <chillcore> not at all 02:25:18 <chillcore> but it can be 02:25:20 <maxtimbo> Because I'm pretty dumb 02:25:30 <maxtimbo> but I like this game... 02:25:35 <chillcore> it depends how far you want to take things 02:25:47 <maxtimbo> that is very true 02:25:56 <chillcore> you can silmply transport stuffs from a to b 02:26:12 <maxtimbo> or build logic gates 02:26:19 <chillcore> or you can go crazy poopoo with timetabling and balancing and optimising 02:26:23 <chillcore> and that 02:26:28 <chillcore> or calculators 02:26:40 <maxtimbo> oui 02:27:10 <maxtimbo> haven't dabled much with timetables... 02:27:19 <chillcore> I think I saw a decently sized memory cell somewhere too 02:27:39 <maxtimbo> can you give me "why to do that"? 02:27:51 <chillcore> yeah best is if you try some simple things 02:28:03 <chillcore> why? because you can :P 02:29:15 <maxtimbo> yeah but... I guess... how? 02:29:26 <maxtimbo> I don't understand timetables... 02:29:39 <maxtimbo> perhaps more research is in order 02:29:54 <chillcore> hmm ... easiest is if you set a route and let it autofill 02:30:05 <chillcore> then disable that and adjust a bit as needed 02:30:18 <chillcore> disable autofill I mean 02:30:33 <maxtimbo> do you dabble with refitting trains at all? 02:30:46 <chillcore> me personally not often 02:30:54 <chillcore> but peeps do 02:31:16 <chillcore> there is no playstyle 02:31:27 <chillcore> there are thousends 02:31:55 <maxtimbo> I feel like my "magnum opus," as it were, will be a self regulating network with trains refitting as needed. 02:32:13 <chillcore> nice goal 02:32:50 <chillcore> the savegames and tutorials on openttcoop might be intersting to you then 02:33:36 <maxtimbo> oh they are 02:35:17 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 02:35:29 <maxtimbo> I think I secretly want to make a set of trains and stations that makes a progame from there. Their gameplay is extraordinarily complex 02:36:25 <chillcore> ye kinda 02:37:06 <chillcore> I just start with one mainline and go from there 02:37:42 <chillcore> sometimes changing style of building midgame 02:38:05 <chillcore> but then again I play with the code more then with the game itself 02:38:15 <maxtimbo> than* 02:38:25 <chillcore> thank you 02:38:40 <chillcore> one of them things I mess up often 02:38:45 <chillcore> besides spelling 02:38:48 <maxtimbo> common mistake 02:38:53 <chillcore> yes 02:39:29 <maxtimbo> spelling is tough and I ignore it. but things like that I will jump in for... 02:39:44 <maxtimbo> the difference between its and it's 02:39:52 <chillcore> cool 02:39:56 <maxtimbo> anyways 02:40:27 <maxtimbo> I admire that, by the way. 02:40:36 <maxtimbo> The code aspect of the game 02:41:04 <chillcore> I just like faffing around 02:41:13 <chillcore> sometimes 02:41:18 <maxtimbo> I get frustrated with the code. 02:41:26 <maxtimbo> Yeah..... I wish it were that easy for us all 02:41:34 <maxtimbo> haqha 02:41:43 <chillcore> I can't code NewGRF if my life depended on it 02:41:56 <maxtimbo> to "faff" with code 02:42:14 <chillcore> hehe 02:42:24 <maxtimbo> I would love to develop diagonal bridges 02:42:49 <maxtimbo> but I think I will be the last voice for that request 02:43:05 <chillcore> there are others that would like that 02:43:19 <chillcore> it is coding it and graphics 02:43:28 <chillcore> and hystery ... 02:43:50 <chillcore> making it work with all old NewGRF 02:44:13 <chillcore> hystery is not a speling error ;) 02:44:29 <chillcore> spelling* hmmm 02:44:46 <maxtimbo> explain hystery... 02:44:55 <maxtimbo> hysteria? 02:45:23 <chillcore> just a word that replaces 'history' around here 02:45:31 <chillcore> and pretty much that yes 02:45:41 <maxtimbo> hahahaha 02:45:47 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 02:46:11 <maxtimbo> well graphics can't be that hard 02:46:26 <chillcore> true 02:46:38 <chillcore> coding can be done too 02:46:56 <maxtimbo> then.... why.... not? 02:47:12 <chillcore> modifying all old NewGRF is impossible 02:47:28 <maxtimbo> absolutely 02:47:40 <chillcore> also OpenTTD supports the original TTD graphics 02:47:49 <maxtimbo> so nix them or modify 02:47:57 <chillcore> no can do 02:48:30 <chillcore> will not even 02:49:05 <maxtimbo> why not? the players of this game will either modify or other will modify for them. 02:49:08 <chillcore> there is this line we do not cross 02:49:20 <maxtimbo> This is a strong community.... 02:49:34 <Flygon> OPENTTD IS STRONK 02:49:39 <Flygon> LIKE COMENG 02:49:39 <maxtimbo> how so? I don't understand... 02:50:06 <Flygon> Pronounced Kom-enj, because Aussie English makes no sense :B 02:50:46 <maxtimbo> now I really don't understand... 02:50:51 <chillcore> lisences and us repecting them ... period 02:51:56 <chillcore> modifying original graphics is off limit 02:52:01 <chillcore> +s 02:52:30 <maxtimbo> so the game will remain without some potentially very exciting upgrades.... because "hystery" 02:52:31 *** Biolunar1 [Biolunar@x4d082940.dyn.telefonica.de] has joined #openttd 02:52:37 <chillcore> yep 02:52:43 *** Biolunar2 [Biolunar@x4d082940.dyn.telefonica.de] has joined #openttd 02:53:06 <maxtimbo> that is so disappointing to hear 02:53:57 <chillcore> there are a few topics about copyright on the forums if you're interested to see how the community reacts to that 02:54:30 <maxtimbo> good lord. Is there a summary article? 02:54:45 <chillcore> in general not just the original graphics 02:54:55 <chillcore> not really 02:55:17 <chillcore> but there is plenty of room to be creative 02:55:23 <maxtimbo> Wait, say that again... 02:55:31 <maxtimbo> "in general..." 02:55:39 <chillcore> toyland has animated graphics 02:56:05 <chillcore> if you make a newGRF that does not allow modifying that will be respected 02:56:31 <chillcore> that 02:56:52 <chillcore> you choose your lisence 02:57:08 <chillcore> allowing it is nice but not required 02:57:36 <maxtimbo> If I understand this correctly; In order to get the features of diagonal bridges.... 02:58:00 <maxtimbo> and maybe map rotation... 02:58:25 <maxtimbo> there is a licensing issue that must be overcome? 02:58:33 <maxtimbo> ... 02:58:47 <chillcore> that or we drop support for all old graphics 02:58:56 <maxtimbo> and the original graphics cannot be modified? 02:59:07 <chillcore> which is unlikely to happen 02:59:18 <chillcore> true the may not 02:59:24 <maxtimbo> no that is not a good idea at all 02:59:30 *** Biolunar [Biolunar@x4d082af8.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:59:37 *** Biolunar_ [Biolunar@x4d082af8.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:59:40 <chillcore> if you do so for your personal use, fine I guess 03:00:54 <chillcore> but for it to work for everyone you need to distribute them too 03:01:05 <chillcore> and that is not possible at all 03:01:23 <chillcore> you have them or you don't 03:01:41 <chillcore> the original graphics I mean 03:01:58 <chillcore> even linking to them is a nono 03:02:17 <maxtimbo> understandable 03:02:52 <chillcore> but it works both ways 03:03:07 <maxtimbo> ? 03:03:52 <chillcore> OpenTTD is GPL v2 and not repecting that will get it removed from wherever it is provided 03:04:31 <chillcore> distributing means providing source on request ... including all changes 03:04:54 <chillcore> if 'your' place is not compattible in terms of license ... tough luck 03:05:30 <chillcore> does not happen often but yeah 03:06:10 <chillcore> anyhoo 03:06:55 <maxtimbo> interesting 03:07:32 <chillcore> all binaries on the forum have source near them 03:08:05 <chillcore> at least hey should have 03:08:50 <chillcore> not having COPYING and not willing to add it will get it removed 03:10:07 <chillcore> it is hard to enforce that if you do not stand by your word when it comes to other peoples lisence 03:10:19 <chillcore> that makes sense? 03:11:07 <maxtimbo> Well, when put into such simplicity as that, than yes. 03:11:16 <chillcore> ;) 03:11:17 <maxtimbo> Makes perfect sense 03:11:33 <maxtimbo> yet... 03:12:14 <chillcore> maybe some day someone will make a new 'openttd' 03:12:34 <maxtimbo> ahhh... no 03:12:54 <chillcore> that does not have hystery attached to it 03:12:54 <maxtimbo> someone will buy the game from whomever... 03:13:12 <chillcore> hehe 03:13:17 <maxtimbo> and proceed to ruin it 03:13:41 <chillcore> not OpenTDD I promise you that 03:14:07 <maxtimbo> by making it propriety 03:14:25 <maxtimbo> Not gonna lie. 03:14:30 <chillcore> Over my dead body 03:14:36 <maxtimbo> This game is rich. 03:14:51 <chillcore> yes 03:14:57 <chillcore> very rich 03:15:16 <chillcore> in terms of gameplay and stuffs 03:15:22 <maxtimbo> and the term "rich" is left ambiguous purposely 03:15:38 <chillcore> I have no idea on financials 03:15:49 <maxtimbo> no money in this game 03:15:53 <chillcore> nope 03:16:03 <chillcore> donations 03:16:22 <chillcore> servers are sponsored 03:16:40 <chillcore> but no real money to get filthy rich off 03:16:54 <maxtimbo> I have to ask... are you a main developer? 03:16:58 <chillcore> no 03:17:07 <maxtimbo> who the hell is? 03:17:31 <maxtimbo> I have met many that are big names for this game. 03:17:46 <maxtimbo> V5... for example. 03:17:54 <maxtimbo> but never a main dev 03:18:20 <chillcore> At the moment Rub*dium 03:18:36 <chillcore> don't want to highlight him needlessly 03:19:00 <chillcore> the readme has all names of current and past officila devs 03:19:07 <chillcore> and their roles 03:19:40 <maxtimbo> you're giving me more things to sift through o_o 03:19:51 <chillcore> :P 03:20:02 <maxtimbo> I hate to say it 03:20:07 <maxtimbo> but it must be said 03:20:17 <chillcore> https://wiki.openttd.org/Readme.txt 03:20:22 <chillcore> bottom of page 03:21:05 <chillcore> but then still ... OpenTTD is very community driven 03:21:07 <maxtimbo> the biggest problem with this game is sheer scattered brained way of transmitting information 03:21:19 <chillcore> haha 03:22:35 <maxtimbo> I can't seem to ever get a straight answer from anywhere. talking to you is the best I have gotten from 2 years of playing... 03:22:54 <chillcore> you're welcome 03:22:59 <maxtimbo> Thank you, by the way 03:23:33 <maxtimbo> perhaps I view things different. 03:24:03 <chillcore> in what way? 03:24:18 <maxtimbo> I should know better. Openttd is structured much the same way that Linux is 03:24:26 <chillcore> yeah 03:24:48 <chillcore> kinda 03:25:42 <maxtimbo> I think I desire a main structure. a central ideal. This game does not lend itself to that. this coming from the conversation we just had 03:26:13 <Flygon> I was thinking of an OpenTTD community-shotgun analogy 03:26:24 <Flygon> But I couldn't figure out a way to shoehorn Roger Moore into it 03:26:28 <chillcore> shoot 03:26:33 <chillcore> xD 03:26:43 <maxtimbo> Flygon, please elaborate 03:27:36 <Flygon> "OpenTTD's community is like a blast from a shotgun. It goes everywhere and nobody can figure out how to aim at long range." 03:28:12 <Flygon> Then I wanted to add Roger Moore to that somehow 03:28:18 <Flygon> Then I realized that makes no sense 03:28:35 <Flygon> So instead 03:28:47 <Flygon> I'mma just continue painting French Chicks onto my Cintiq 03:29:35 <maxtimbo> His analogy is perfectly valid 03:30:00 <chillcore> maxtimbo: you can do however you like and whatever you want; just do not expect peeps to 'tell' you what to do next 03:30:08 <supermop> using the same batch of bricks on this station is boring, if realistic 03:30:14 <chillcore> you will get plenty of help if you ask for it though 03:30:44 <supermop> the brick material varies color of individual bricks procedurally by some percentage 03:31:04 <maxtimbo> Flygon, maybe think Dick Cheney.... 03:31:38 <maxtimbo> chillcore, heard. I will proceed! 03:31:53 <supermop> but all bricks are being handled in this way - creating essentially a random noise camouflage so details in the brickwork get lost at ottd scales and it looks like just a flat slab 03:32:14 <chillcore> looking forward to seeing them proceeding maxtimbo ;) 03:32:24 <chillcore> +s 03:33:02 <supermop> making the bricks on the arches and buttress a darker color makes it look better i think 03:33:17 <chillcore> scale up the bricks ? 03:33:44 <chillcore> and yeah shading too 03:34:04 <Flygon> maxtimbo: Nah, it's actually an Umbreon 03:34:17 <Flygon> And I have no effin' idea how to (re)draw this foot 03:34:50 * chillcore coffees 03:36:13 <maxtimbo> Flygon, I just googled that..... pokemon? 03:36:33 <Flygon> Yes 03:36:56 <supermop> chillcore: even if the bricks are large enough to see individually, they still blend as noise 03:37:23 <supermop> so im using a different 'clay' for some of the bricks 03:38:55 <chillcore> concrete can has colours too ;) 03:39:04 <maxtimbo> Flygon, may I see what you're working on? 03:39:10 <Flygon> Nah 03:39:20 <maxtimbo> aight 03:39:20 <Flygon> I don't wanna freak you out x3 03:39:30 <maxtimbo> i can't be freaked out 03:39:47 <Flygon> You regular Monosodium Glutamate? 03:40:03 <maxtimbo> no 03:40:22 <maxtimbo> I regular the bathroom when it seems fit 03:40:37 <Flygon> Haven't heard of that website 03:40:46 <maxtimbo> oh no... 03:41:05 *** Smedles [~quassel@58.160.136.199] has quit [Remote host closed the connection] 03:41:07 <maxtimbo> But I have friends who are into pokeman like that 03:41:23 <Flygon> I have no idea how we're having a comprehensible conversation 03:41:25 <Flygon> But we are :D 03:41:37 <Flygon> /query'd the stream 03:41:39 <Flygon> I like you! 03:41:45 <maxtimbo> I critique.... but I'm not mean 03:41:53 <maxtimbo> let's see it 03:42:03 <Flygon> Still a WIP, tho 03:42:07 <Flygon> And I gotta erase the lines 03:42:11 <Flygon> Anyway, let's carry this to /query 03:42:18 <maxtimbo> aye 03:47:30 *** Smedles [~quassel@58.160.136.199] has joined #openttd 03:52:19 <supermop> just poured myself a huge glass of tonic water thinking it was carbonated water 03:52:43 <Flygon> Ouch 03:52:50 <supermop> only way to fix this is pour in gin and start drinking a huge gin and tonic in the middle of the day? 03:53:00 <chillcore> :P 03:53:43 <maxtimbo> supermop, don't know what time it is there, but I'm good and drunk... 03:53:51 <maxtimbo> maybe not.. 03:53:52 <supermop> 3 pm 03:53:59 <maxtimbo> that drunk 03:54:04 <chillcore> 5 am 03:54:19 <maxtimbo> have anything to do today? 03:54:23 <supermop> this station is looking a little too zbase-y 03:54:25 <chillcore> actually 6 but I am weird like that 03:54:27 <maxtimbo> midnight here 03:54:30 <chillcore> haha 03:54:33 <supermop> some freelance work 03:54:45 <supermop> and paradoxically buy beer for the house 03:55:07 <supermop> and maybe start on my taxes? 03:55:43 <supermop> actually i dont remember what zbase station looks like too well 03:56:14 <maxtimbo> that puts you in asia somwhere..... 03:56:24 <maxtimbo> guessing.. 03:57:30 <maxtimbo> ugh I shouldn't talk anymore 03:57:40 <Flygon> Nonsense 03:57:43 <supermop> quick check reveals that its not quite as bad as z base 03:57:45 <Flygon> You're a fine person 03:57:53 <supermop> but these zbase rivers..... 03:58:17 <chillcore> ^^^ what Flygon said 03:58:29 <Flygon> And I have ZERO idea how to draw mouths 03:58:40 <maxtimbo> I have had issues with zbase since I started with it. A love/hate relationship 03:59:28 <supermop> hmm zbase maglev station a bit better than the ogfx one 04:00:56 <maxtimbo> don't get me wrong, I love zbase. 04:01:08 <maxtimbo> it is so damn ugly though. 04:02:33 <maxtimbo> I would love to mod zbase 04:02:55 <maxtimbo> oh time, you fickle bitch 04:04:50 <supermop> in the time it would take you to modify it you could just render a new set of sprites 04:05:26 <supermop> if you just want same models with better textures it could be even faster 04:13:19 <supermop> ok enough with platforms and brickwork, now onto the steel arch 04:13:33 <supermop> aka the whole point of the default station 04:20:03 <supermop> aaand i went right back to just one more bit of brickwork 04:25:02 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Remote host closed the connection] 04:35:56 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 04:37:53 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Max SendQ exceeded] 04:40:55 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 04:45:18 *** CompuDesktop [~quassel@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 04:46:08 *** Compu is now known as Guest675 04:46:08 *** CompuDesktop is now known as Compu 04:51:12 *** Guest675 [~quassel@2604:6000:120a:8001:60c5:f26c:52b7:63fb] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p57BD536B.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD5A38.dip0.t-ipconnect.de] has joined #openttd 05:10:16 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Remote host closed the connection] 05:10:21 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 05:10:49 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Max SendQ exceeded] 05:15:22 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 05:15:43 *** Taco [~kitty@2407:500::2:981d:d5e9] has quit [Max SendQ exceeded] 05:17:47 *** Biolunar1 [Biolunar@x4d082940.dyn.telefonica.de] has quit [Quit: leaving] 05:18:13 *** Biolunar2 [Biolunar@x4d082940.dyn.telefonica.de] has quit [Remote host closed the connection] 05:20:32 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 05:56:31 <supermop> too bad structures do not cast shadows in openttd, because this steel arch is casting some pretty seductive arcs on the ground 05:58:41 <V453000> shadows are shit yeah 05:58:51 <V453000> but you can let your sprites have the shadow in it 05:58:53 <V453000> to some extent 05:58:58 <supermop> are /the/ shit 05:59:10 <V453000> well yes, if you can get them work they are the shit 05:59:15 <V453000> but for anything larger probably not 06:00:07 <V453000> if you put some half-transparent alpha shadows to the sprite so it influences the neighbouring sprites, it is okay - until there is another building next to the first one :( 06:00:41 <V453000> idk if you can check whether there is a neighbouring building ... regardless, cpu hog much 06:00:41 <supermop> well as its a victorian style station, i figure i can get away with the roof casting a shadow on the platform? 06:01:10 <V453000> well shadows within the tile are obviously perfectly fine :) 06:01:48 <V453000> I think one of the solid workarounds would be to make same size buildings take more space 06:01:52 <V453000> so they have some lawns etc around them 06:02:00 <V453000> like 2x2 at least 06:02:09 <V453000> makes it more interesting for building too 06:06:41 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 06:08:27 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 06:13:40 <supermop> i'd like to see 2x2 and 1x2 buildings be the norm 06:14:08 <supermop> just to get more contrast between open and dense areas, small and large buildings 06:14:30 <supermop> but a city of 2x2 lots really needs 4x4 or greater road grids 06:24:45 <supermop> hmm 06:25:09 <supermop> my standard light set up has daylight as per 'correct' game light 06:25:34 <supermop> plus another weaker directional light from above and slightly opposite 06:25:49 <supermop> to round out lighting a bit 06:26:42 <supermop> but now that i am seeing cast shadows for the first time, im now seeing shadows going both ways, like a soccer player under artificial stadium lights 06:27:09 <Flygon> I think encouraging 4x4 roads would be neat, myself 06:29:08 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has quit [Quit: Leaving] 06:32:36 <supermop> i'd like 4x6 r so 06:33:29 <Flygon> HODDLE GREED :D 06:33:33 <Flygon> But, yeah 06:33:38 <Flygon> Giant land plot buildings 06:33:40 <Flygon> Would be a godsend 06:33:50 <Flygon> They'd make giant Tram and Train stations look unridiculous 07:17:35 *** Netsplit synthon.oftc.net <-> larich.oftc.net quits: Sheogorath, Sylf, @orudge, Flygon, Supercheese, JGR, gnu_jj, strohalm, tycoondemon, dustinm`, (+4 more, use /NETSPLIT to show all of them) 07:17:58 *** Netsplit synthon.oftc.net <-> magnet.oftc.net quits: Cursarion, efess, Sacro, Fuco, lastmikoi, jinks, @DorpsGek, @Rubidium, Ketsuban, Speedy, (+65 more, use /NETSPLIT to show all of them) 07:18:29 *** Netsplit over, joins: Born_Acorn, @peter1138, KenjiE20, LordAro, SpComb^, Prof_Frink, Sacro, XeryusTC, SpComb, chillcore (+65 more) 07:18:42 *** Netsplit over, joins: @orudge, BobDendry, JGR, Supercheese, Flygon, Sheogorath, gnu_jj, blathijs, Sylf, Stimrol (+4 more) 07:19:30 *** mode/#openttd [+v orudge] by ChanServ 07:30:38 *** Speedy [~speedy@the.wrong.domain.name] has quit [Remote host closed the connection] 07:36:28 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 07:48:51 *** Pereba [~UserNick@187.58.121.42] has quit [Quit: Good guys, follow my lead! ... -> www.AdiIRC.com] 07:54:57 <Supercheese> Blaaaaargh I hate how much a single missing semicolon can ruin your day 07:55:07 <Supercheese> Friggin spending an hour debugging 07:55:21 <Supercheese> well, not literally an hour 08:06:50 *** Celestar [~Celestar@x4d04c52b.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 08:18:15 *** Celestar [~Celestar@fire3.tngtech.com] has joined #openttd 08:23:12 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:31:48 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 08:32:06 *** Speedy` is now known as Speedy 08:36:52 *** maxtimbo [~tim@c-71-228-132-130.hsd1.ga.comcast.net] has quit [Quit: Leaving] 08:37:27 <Supercheese> would anyone happen to have a 3D model of an airship mooring mast? I'd like to add one to OGFX+ airports 08:46:43 <planetmaker> Supercheese, is there one in zbase? 08:46:54 <Supercheese> ah, I should check 08:47:33 <planetmaker> and I remember faintly something like that from the deceased first 32bpp stuff - but not sure whether it was actually a model and if so, where to unearth it from 08:47:42 <planetmaker> and even then what license it might have :P 08:48:09 <Supercheese> I've already got some working code, I just want a better sprite than the one I found on the forums 08:48:23 <planetmaker> :) 08:48:30 <planetmaker> you're working on patching ogfx+airports? :) 08:49:07 <Supercheese> yeah, I'd like to 08:49:27 <Supercheese> 've done it before 08:53:31 <Supercheese> not seeing one in zbase 09:02:25 <Supercheese> found a free one on the Internet, but my rendering skills are rusty 09:02:34 <Supercheese> see how it goes 09:05:00 <supermop> supercheese you need something rendered ok-ish? 09:05:21 <Supercheese> well first I have to wrangle the file format, just downloaded this from a random website 09:06:26 <supermop> hmm im off to pub but if you want to pm me something ill try later 09:06:37 <Supercheese> cool, thanks for the offer :) 09:14:21 <Supercheese> Windows Explorer has stopped working 09:14:23 <Supercheese> peachy 10:02:59 <Flygon> Man 10:03:03 <Flygon> I remember having a Windows copy 10:03:11 <Flygon> That had a corrupted explorer.exe 10:12:49 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 10:18:07 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 10:36:38 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:48:53 *** sla_ro|master2 [~sla.ro@95.76.27.245] has joined #openttd 10:53:15 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 10:58:54 <supermop> i was once in a position whereby explorer did not know what program to use to open 'explorer.exe' 11:04:44 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 11:07:22 <chillcore> kinky 11:08:19 <chillcore> but maybe it was not trying explorer.exe it was trying to open at all ;) 11:08:30 <chillcore> -trying 11:09:12 *** sla_ro|master2 [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 11:21:56 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:24:42 <chillcore> https://www.youtube.com/watch?v=nrvX4Xz7G0o 11:28:03 <V453000> dafuk 11:28:39 <chillcore> hehe 11:29:21 <supermop> blitzing some acad work work then model a door then post shitty renders to be decried by fora 11:31:13 <supermop> all after several beers 11:34:03 <chillcore> beer helps most of the times 11:34:32 <chillcore> but as I d not like being half drunk ... I stopped drinking unless it is at smeone elses place 11:35:38 <V453000> I just listen to some wtf musich which increases my apathy levels to sufficient 11:35:47 <V453000> and then I can deal with shitty work quests 11:35:52 <V453000> e.g. https://www.youtube.com/watch?v=dUAX1NV2Src 11:40:01 <chillcore> bit too much DeathCore for my taste 11:40:19 <chillcore> if that is what you call that style 11:40:38 <V453000> I dont play much on names 11:40:47 <chillcore> me neither but yeah 11:40:50 <V453000> but I can generally find it under harsh electro etc 11:40:57 <chillcore> ok 11:41:29 <V453000> I feel like nobody actually knows how to call stuff in this area of music and the names are completely "as the author feels like" 11:41:37 <chillcore> just makes me cringe when peeps class all of it under house ;) 11:41:41 <chillcore> true 11:42:04 <V453000> and the authors mostly dont give two shits either 11:42:18 <chillcore> yeah let's keep it that way xD 11:42:20 <V453000> "yo here is my shit, it brings doom via subwoofers, so lets dance and shit" 11:42:30 <chillcore> exactly 11:46:50 <supermop> it used to bother me when people would call really minimalist stuff 'microhouse' 11:54:12 *** Netsplit resistance.oftc.net <-> synthon.oftc.net quits: Cursarion, efess, Compu, Sacro, BobDendry, Fuco, lastmikoi, gnu_jj, jinks, @DorpsGek, (+95 more, use /NETSPLIT to show all of them) 11:55:58 *** Netsplit over, joins: Born_Acorn, @peter1138, KenjiE20, LordAro, SpComb^, Prof_Frink, Sacro, XeryusTC, SpComb, Myhorta (+65 more) 11:56:39 *** Netsplit over, joins: @orudge, BobDendry, JGR, Supercheese, Flygon, Sheogorath, gnu_jj, blathijs, Sylf, Stimrol (+4 more) 11:57:13 *** Netsplit over, joins: SmatZ-, OsteHovel, TheIJ 11:58:21 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:58:21 *** Speedy [~speedy@the.wrong.domain.name] has joined #openttd 11:58:21 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 11:58:21 *** Taco [~kitty@2407:500::2:981d:d5e9] has joined #openttd 11:58:21 *** Eddi|zuHause [~johekr@p57BD5A38.dip0.t-ipconnect.de] has joined #openttd 11:58:21 *** Compu [~quassel@cpe-67-241-224-121.stny.res.rr.com] has joined #openttd 11:58:21 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:58:21 *** CosmicRay [~jgoerzen@0000fdc9.user.oftc.net] has joined #openttd 11:58:21 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 11:58:21 *** Extrems [borgs@modemcable204.141-177-173.mc.videotron.ca] has joined #openttd 11:58:21 *** lobster [~mccrabbym@94.231.249.233] has joined #openttd 11:58:21 *** Xaroth [~Xaroth@00017153.user.oftc.net] has joined #openttd 11:58:21 *** Hazzard [~Hazzard@188.cimarosa.openttdcoop.org] has joined #openttd 12:08:38 <chillcore> lol I used the wrong kind of cobblestone 12:09:03 <chillcore> the one with the little creepers in it is all over the place 12:09:26 <chillcore> that will teach peeps not to mess with my walls I guess :P 12:11:09 <supermop> ?? 12:11:21 <chillcore> minecraft 12:12:08 <chillcore> I don't even remmeber what they are calles but some stone brick have monster eggs in them 12:12:33 <chillcore> which remain there untill you break the block 12:12:37 <V453000> . 12:13:40 <chillcore> I'l open up the server whenI am a bit futher in game 12:13:57 <chillcore> first crash has yet to occur 12:14:12 <chillcore> but I am not doing nothing crazy yet 12:15:12 <chillcore> s nothing/anything 12:17:01 <supermop> no i believe the first way 12:17:21 <chillcore> hmm ok 12:17:42 <chillcore> frenglish xD 12:18:04 <chillcore> no wait frutchlish I called it 12:19:14 <chillcore> everyone should just learn dutch 12:19:23 <supermop> no nothing about that, i just can't believe that you are ever not doing someting crazy 12:19:30 <chillcore> haha 12:19:47 <chillcore> so true 12:20:59 <chillcore> even my base is kinda WTF 12:21:29 <chillcore> just a skeleton for the moment 12:21:58 <chillcore> even that is too big for one screenshot 12:23:21 <chillcore> too bad I can not put back the classic game 12:23:33 <chillcore> I have it installed and it is a matter of switching 12:23:46 <chillcore> just sme peeps sem to have probs getting it installed 12:24:05 <chillcore> something about doing things they should not have 12:24:14 <chillcore> so they had to pull it? 12:24:20 <chillcore> I dunno 12:25:07 <chillcore> ^^^ enforcing coprights hat were ot theirs to begin with and spyware 12:25:25 <chillcore> in the llauncher not in game itself 12:25:26 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:e112:ebf1:196a:6874] has joined #openttd 12:26:06 *** Myhorta[1] [~Myhorta@2001:8a0:ed44:5b01:e112:ebf1:196a:6874] has quit [] 12:26:14 <chillcore> damn my spelling ... pressing enter too fast :/ 12:30:02 <chillcore> also 'normal' ... who wants that if you can be yourself 12:30:23 <chillcore> I used to drive my mother crzay 12:30:45 <chillcore> my father was more relaxed 12:31:12 <chillcore> "whatever rocks you boat son ... just make sure it does not cost me" 12:31:37 <chillcore> that being said ... he was never 'cheap' 12:31:50 <chillcore> within limits 12:32:08 *** Supercheese is now known as Guest714 12:32:13 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:37:36 *** Guest714 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:38:05 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:46:20 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has joined #openttd 12:54:24 <Samu> hi 12:54:41 <__ln__> how do you do 12:54:54 <Samu> im ok 12:55:36 *** eQualizer [~lauri@46-163-226-192.blcnet.fi] has joined #openttd 12:55:59 <Eddi|zuHause> the mother of all metaquestions 12:56:09 <chillcore> o/ 12:59:06 <Flygon> Eddi: It's not meta if you're a robot 12:59:12 <Flygon> Because there's only one valid answer 12:59:15 <Flygon> "Okay" 13:00:43 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has quit [Quit: Only mortals are affected by fame and power.] 13:00:45 <__ln__> there's another one: "I'm operating within normal parameters." 13:01:24 *** chillcore [~chillcore@2a02:a03f:1002:8400:4e72:b9ff:feac:5979] has joined #openttd 13:02:01 <Eddi|zuHause> but those are all "metaanswers". they contain no information 13:03:36 <__ln__> like most things that are uttered on the internet 13:05:47 <Samu> I am brushing my teeth, then 13:08:33 <Samu> could you make company color choice more random? 13:08:52 <Samu> auto-color pick up 13:16:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:21:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:56:28 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 13:59:15 <chillcore> I should go to the bank ... maybe they wired my moneyz early as a joke XD 14:04:08 <Eddi|zuHause> or maybe they wired a monet instead? 14:05:23 <chillcore> that would be so cool 14:06:27 <chillcore> "the bank made an in your advantage" ... still waiting for that one 14:06:36 *** fjb_mobile [~frank@p3EE3EA33.dip0.t-ipconnect.de] has joined #openttd 14:06:41 <chillcore> +error 14:06:46 <fjb_mobile> Moin 14:06:52 <chillcore> hello 14:07:18 <Eddi|zuHause> an fjb? that must be an april's fool joke for sure. 14:08:15 <fjb_mobile> ;-) 14:08:38 <planetmaker> o/ 14:15:33 <Samu> im getting these warnings 14:15:34 <Samu> Warning 6 warning C4267: '-=' : conversion from 'size_t' to 'uint32', possible loss of data C:\OpenTTD\trunk\src\terraform_cmd.cpp 406 1 openttd 14:16:02 <Samu> Warning 5 warning C4267: 'initializing' : conversion from 'size_t' to 'uint', possible loss of data C:\OpenTTD\trunk\src\smallmap_gui.cpp 1077 1 openttd 14:16:08 <Samu> Warning 4 warning C4267: '=' : conversion from 'size_t' to 'uInt', possible loss of data C:\OpenTTD\trunk\src\textfile_gui.cpp 230 1 openttd 14:17:17 <ST2> I love this words: 14:17:21 <ST2> "C4267 can also be caused on x86 and this warning cannot be resolved in code, but can be ignored and suppressed with the warning pragma." 14:17:23 <ST2> xD 14:17:53 <chillcore> don't tell him to supress 14:18:19 <chillcore> before you know it he changes trunk instead of his new code 14:18:46 <chillcore> hehe 14:19:11 <chillcore> typedefinition samu 14:20:19 <ST2> haha xD 14:20:31 <Samu> what does that mean? 14:21:26 <chillcore> as it sais ... the type of your uint32 does not match size_t 14:25:14 <Samu> i can just ignore it then 14:25:21 <Samu> don't do anything about it 14:25:24 <Samu> ? 14:25:39 <chillcore> ST2 ... the stage is all yours ;) 14:25:58 <ST2> :P 14:26:10 <ST2> oh well, when I get that, yeah, ignore it 14:26:19 <ST2> but that's me, since things works 14:26:30 <ST2> but not saying it's the correct thing todo ^^ 14:26:50 <chillcore> spotlights, camera, rolling 14:27:02 <chillcore> popcorn for all 14:27:07 <ST2> action *clap* 14:27:14 <chillcore> xD 14:27:33 <Eddi|zuHause> free popcorn? but i just had lasagna... 14:28:08 <chillcore> I'll keep some on the side for later Eddi|zuHause 14:34:06 *** shirish [~quassel@117.195.112.37] has joined #openttd 14:41:30 *** Geoff_AK [~Geoff_AK_@host81-151-124-69.range81-151.btcentralplus.com] has quit [Ping timeout: 480 seconds] 14:50:03 *** Geoff_AK [~Geoff_AK_@host81-151-124-69.range81-151.btcentralplus.com] has joined #openttd 14:51:05 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:51:07 *** mode/#openttd [+o Alberth] by ChanServ 14:51:07 <Samu> I accidentaly found a bug 14:53:02 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 14:53:11 <Samu> build these adjacent to each other 14:53:15 <Samu> dock, ship depot, dock 14:53:41 <Samu> now buy a ship, give it orders, start ship 14:54:04 <Samu> bug: it doesn't get out of ship depot, it's stuck 14:57:36 <Samu> i'm making a bug report 15:00:08 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has joined #openttd 15:00:15 <chillcore> is it clean trunk you are playing with samu? 15:00:17 <DanMacK> o/ 15:00:19 <chillcore> works fine for me 15:00:24 <chillcore> o/ 15:01:09 <chillcore> samu: maybe unpause the game? 15:01:49 <Samu> it's unpaused, it's an online game 15:01:53 <Samu> on st2 server 15:02:04 <chillcore> is his server unpatched samu? 15:02:11 <Samu> no idea 15:02:17 <chillcore> ah ... 15:02:27 <chillcore> maybe ask him ... 15:02:55 <Alberth> o/ 15:03:06 <chillcore> hello Alberth 15:07:07 <Samu> https://bugs.openttd.org/task/6271 15:07:45 <chillcore> is his server unpatched samu? 15:08:04 <Samu> i tested in signle player, it is also happening there 15:09:00 <chillcore> lol samu 15:09:42 <chillcore> let me redo that list I undid 15:10:31 <ST2> but ships show full speed xD 15:11:01 <Eddi|zuHause> why do humans so often do things that they know full well will result in disaster? :p 15:11:48 <Samu> i demolished one dock, it got out, now rebuilt it 15:11:52 <Samu> let's see 15:12:02 <chillcore> ye why ... I must be stupid like that 15:12:08 <chillcore> +s 15:12:30 <chillcore> ^^^ I had one left from that stack you gave me :P 15:13:30 <chillcore> is your server unpatched ST2? 15:13:42 <ST2> not that one 15:13:43 <chillcore> samu fails to answer or even ask 15:13:45 <chillcore> ok 15:13:48 <chillcore> thx 15:13:58 <ST2> that's why I tested with vanilla versio 15:14:03 <ST2> and happens the same 15:14:10 <ST2> +n 15:14:11 <chillcore> ye but shizz like this happens 15:14:46 <chillcore> that is why you do not mess with 'that' and provide binaries ;) 15:15:28 <Samu> ship is free 15:15:38 <Samu> it can go to both docks, it just couldn't start 15:15:46 <chillcore> anyhoo 15:16:21 <Samu> this reminds me of some very very old bug on original transport tycoon 15:16:35 <chillcore> also I fail to see how a ship an get out if you block both entrances 15:16:47 <chillcore> not a bug for as far as I am concerned 15:16:57 <chillcore> out is the next tile and it can not reach that 15:16:59 <Samu> train depots adjacent to a rail line 15:17:09 <Samu> and the train couldn't get out 15:17:29 <Samu> because the depot rail was "connected" to another rail 15:17:43 <Samu> don't know if it's related 15:17:49 <Samu> i guess not 15:19:27 <chillcore> man I am so going to save this screenshot 15:22:50 *** frosch123 [~frosch@x4d00d4e9.dyn.telefonica.de] has joined #openttd 15:23:33 <Eddi|zuHause> https://com.google/ 15:25:08 <Samu> invalid? :( 15:25:53 <Samu> it could start when i demolished then rebuilt the dock 15:26:12 <Samu> it is doing fine now 15:28:14 <frosch123> ah, so they bought it 15:28:41 <frosch123> did they also buy elgoog? 15:29:04 <Samu> are you sure it's invalid report? 15:30:29 <Alberth> can also be changed to 'works for me', if that's better 15:30:59 <Samu> try this: demolish one dock, and rebuild it right away 15:31:00 <Alberth> or 'not a bug' 15:32:08 <chillcore> well I tested but not in the way he built it ;) 15:32:44 <Samu> i first built the canals 15:32:50 <Samu> then 2 docks, and in the end the ship depot 15:33:18 <chillcore> hmm ... maybe your comment was ot about 'that' bug 15:33:26 <chillcore> nvm 15:36:02 <Terkhen> hello 15:36:13 <ST2> hi :) 15:36:55 *** shirish_ [~quassel@117.195.101.9] has joined #openttd 15:37:19 <Eddi|zuHause> but they didn't set it up so that just "google" works... 15:37:22 <Samu> i hate intended bugs 15:40:10 <frosch123> damn, gentoo has a "cowsay" tool 15:40:18 * frosch123 ponders switching back to gentoo 15:40:38 <Samu> requesting re-open 15:40:40 <Samu> :( 15:40:42 <Samu> bah 15:41:25 <Alberth> ... ? 15:42:56 <Samu> i see it as a bug, if you build a road depot and a station in front of it but facing the opposite direction of depot, the road vehicle still gets out 15:43:14 <Samu> it just doesn't go anywhere, but the vehicle actualyl starts 15:43:28 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:44:05 <Eddi|zuHause> that does sound like something you'd announce on april 1st :p 15:45:38 <ST2> "Google gonna buy Greece and only allow android visitors" <<-- there's something xD 15:46:03 <planetmaker> hehe, frosch123, I wondered about that already today, too :) 15:46:09 <planetmaker> good evening also :) 15:46:14 <planetmaker> everyone 15:46:16 <Alberth> evenink 15:47:12 <planetmaker> Samu, I don't quite see why I should re-open FS#6271. It's not a bug... why should it be one? 15:47:27 <planetmaker> if it's something else, open a new one 15:47:47 <Samu> i just said 15:48:05 <Samu> [16:42] <Samu> i see it as a bug, if you build a road depot and a station in front of it but facing the opposite direction of depot, the road vehicle still gets out 15:48:29 <Samu> different behaviour for ships for no reason~ 15:49:04 <planetmaker> I don't get it 15:49:26 <Samu> build a train depot, just that 15:49:36 <Samu> start a train, it isn't stuck inside depot 15:49:44 <planetmaker> 6271 is about ships. Not trains 15:50:22 <planetmaker> but I realize after todays workday this is not a good day to discuss with me such intricacies. 15:51:11 <planetmaker> I'll just call everything bullshit however justified the reasons might be :P 15:51:27 <Samu> you reckon the connection is valid at least 15:51:37 <chillcore> one of those days eh 15:51:44 *** shirish [~quassel@117.195.106.149] has joined #openttd 15:52:22 <chillcore> close your eyes ... think back to past week ... breath in ... hold it ... breath out 15:52:29 <chillcore> xD 15:52:51 <Samu> ok, i'm making another savegame 15:57:36 <Eddi|zuHause> white stuff is falling from the sky! 15:57:41 <Eddi|zuHause> the world is going to end! 15:58:05 *** shirish_ [~quassel@117.195.101.9] has quit [Ping timeout: 480 seconds] 15:58:13 <chillcore> OMG the clouds are buggie :P 15:59:11 <chillcore> ^^^ not a typo 15:59:22 <chillcore> for once 16:01:46 <frosch123> Eddi|zuHause: did you forgot to adjust your clock 16:01:51 *** Progman [~progman@p57A18209.dip0.t-ipconnect.de] has joined #openttd 16:01:51 <frosch123> the snow was here an hour ago 16:03:44 <chillcore> https://www.youtube.com/watch?v=bCGmjmazE5c 16:04:07 <Samu> uploaded new savegame 16:04:08 <Samu> https://bugs.openttd.org/task/6271 16:04:29 <chillcore> Imma going to play a bit minecraft now ... 16:07:59 *** shirish_ [~quassel@117.222.5.140] has joined #openttd 16:11:51 <frosch123> craft some mines 16:12:42 <chillcore> hmm that might be a good idea ... beats finding one 16:14:52 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:21:40 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:27:12 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 16:27:27 <Eddi|zuHause> anyone ever wonder why things that go into the mountain and things that explode have the same name? 16:27:53 <frosch123> i did 16:27:57 <frosch123> 16 minutes ago 16:29:06 <chillcore> nice one ... 16:29:20 <chillcore> I'd better hide now 16:30:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:34:23 <Eddi|zuHause> https://www.youtube.com/watch?v=l_K8AAxomDY 16:41:07 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:43:56 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:44:54 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:49:47 *** HerzogDeXtEr [~flex@i59F6D31B.versanet.de] has joined #openttd 17:03:31 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:03:34 *** mode/#openttd [+v glx] by ChanServ 17:18:27 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 17:24:32 <planetmaker> frosch123, what I wondered, why do the now newly used rock tiles need a newgrf flag in order to be used? 17:25:08 <frosch123> because none of the basesets provide them 17:25:12 <frosch123> esp. not the original one 17:25:33 <frosch123> check toyland :) 17:26:40 <planetmaker> uhu... I thought it was added *because* they provide them. Maybe for temperate only? 17:26:47 <V453000> XD 17:27:00 <frosch123> planetmaker: well, yes, i thought i checked them all :p 17:27:07 <frosch123> turned out only temperate provided them 17:27:12 <V453000> I MADE MY FIRST TEA MUG IN BLENDAH 17:27:14 <V453000> ART. 17:27:17 <frosch123> arctic and tropic used the temperate ones, and it looked fine 17:27:17 <planetmaker> :) 17:27:23 <frosch123> toyland did not look fine :p 17:27:25 <V453000> :) 17:27:30 <planetmaker> I see. Thanks :) 17:27:45 <planetmaker> V453000, switching to blender now? 17:27:48 <V453000> yeah 17:27:52 <planetmaker> why that? 17:27:55 <V453000> well partially 17:27:56 <frosch123> if i had known in advance, i would probably have rejected the feature :p and pointed to newlandscape :p 17:27:59 <V453000> eh many reasons 17:28:08 <V453000> first off, many people I talked to lately do work in blender 17:28:20 <planetmaker> hehe, frosch123 :) Well, fair enough this way 17:28:34 <V453000> secondly, I watched a lot of blender tutorials and I learned a lot of general stuff about materials etc which is universal to all 3D applications 17:28:37 <planetmaker> though it probably could simply have been reverted, but this is fine. I just wondered 17:28:54 <V453000> thirdly, I found out in the tutorials that blender is actually a lot more suitable for my way of working 17:29:02 <V453000> fourthly, I wanted to learn it at some point anyway 17:29:33 <V453000> apart from the two crashes I got so far, I am quite satisfied 17:29:46 <V453000> admittedly the crashes happened when I mashed keyboard in confusion XD 17:29:52 <V453000> cause blender = hotkey hell 17:30:03 <planetmaker> :) 17:30:03 <V453000> which is also a great thing once you learn it 17:30:30 <V453000> Also, I think that in the eventual future of game development, especially in czech republic many people work in blender 17:30:36 <V453000> simply because $ 17:31:13 <V453000> and with autodesk announcing that they cancel standard licenses and only will have subscriptions now (which is bullshit), it is entirely possible that even if I stay in the job I am at now, I will change to blender even there 17:31:26 <V453000> though in architecture autodesk will probably be n1 for a while still for us 17:31:55 <V453000> also, I have discovered that when I work in various programs, I spend a lot more thought on "what do I want to do" instead of "how do I want to do it" 17:32:01 <V453000> which is helpful for the output 17:32:18 <V453000> not to mention that blender has awesome tutorials just due to the community being great 17:32:34 <planetmaker> oh, I see. :) 17:32:48 <V453000> so yeah it just came together :) 17:33:12 <V453000> it doesnt quite mean anything for me in relation to openttd apart from the fact that I might make DOOM in blender 17:33:21 <V453000> other than that, still using stupid textures etc :P 17:33:43 <V453000> though perhaps orientation in zbase and so on could be more of an option eventually ;) 17:34:27 <V453000> and I will still continue my projects in max :) the yeti/rawr/nuts 17:34:59 <planetmaker> well. rawr certainly is big enough to use both :) 17:35:08 <V453000> yes but I have it all in one scene 17:35:11 <planetmaker> might be easier when you get to the vehicles of rawr 17:35:15 <V453000> and would prefer to keep it that way :) 17:35:16 <V453000> yeah 17:35:22 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 17:36:19 *** Wolf01 [~wolf01@95.232.38.183] has joined #openttd 17:36:50 <Wolf01> hi hi 17:37:16 <chillcore> I do not know what the plan is with tgen light and I am not pushing for backporting it. 17:37:30 <chillcore> Just wanted to let you know I have replaced patch 40 17:37:43 <chillcore> it fixes a very minor detail n the comments 17:37:54 <chillcore> I had a new line and I added a dot 17:38:12 <chillcore> that is all thx for your attention ;) 17:38:16 <chillcore> hi wolf 17:39:19 <Wolf01> anything blew up today? 17:42:04 *** Sylf [~sylf@c-71-199-78-95.hsd1.mo.comcast.net] has quit [Remote host closed the connection] 17:45:25 <DorpsGek> Commit by translators :: r27215 trunk/src/lang/luxembourgish.txt (2015-04-01 19:45:16 +0200 ) 17:45:26 <DorpsGek> -Update from WebTranslator v3.0: 17:45:27 <DorpsGek> luxembourgish - 312 changes by Phreeze 17:45:53 <chillcore> Luxembourgois ... 17:46:07 <chillcore> hehe 18:06:01 *** gelignite [~gelignite@i5387AC35.versanet.de] has joined #openttd 18:07:24 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:15:26 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 18:15:29 <andythenorth> o/ 18:19:16 <andythenorth> DanMacK: still snowing in Ontario? 18:19:19 <andythenorth> http://www.railpictures.net/viewphoto.php?id=525354&nseq=2 18:21:15 *** Celestar [~Celestar@fire3.tngtech.com] has quit [Ping timeout: 480 seconds] 18:26:24 <andythenorth> is cat found? 18:26:51 <chillcore> not here sorry 18:27:00 <chillcore> \o 18:27:28 <andythenorth> planetmaker: I am +1 to closing obsolete FIRS branches 18:27:30 <ST2> I'll take that as a 1st april thingy: here is the cat; we have a player dnt stop asking for his goat 18:27:33 <ST2> oh well :S 18:27:35 <ST2> :D 18:28:02 <chillcore> @seen cat 18:28:02 <DorpsGek> chillcore: I have not seen cat. 18:28:19 <andythenorth> cat is not goat 18:28:27 <ST2> that's na sure xD 18:28:30 <ST2> -m 18:28:34 <ST2> -n* 18:28:42 <ST2> grrr, hate this new keyboard :S 18:28:56 <frosch123> @op 18:28:59 *** mode/#openttd [+o frosch123] by DorpsGek 18:29:10 *** mode/#openttd [+b cat!*@*] by frosch123 18:29:12 <frosch123> @deop 18:29:15 *** mode/#openttd [-o frosch123] by DorpsGek 18:29:25 <chillcore> xD 18:31:23 <andythenorth> frogs donât like cats 18:31:25 <DorpsGek> Commit by frosch :: r27216 /branches/1.5 (5 files in 3 dirs) (2015-04-01 20:31:19 +0200 ) 18:31:26 <DorpsGek> [1.5] -Update: Documentation 18:33:39 <frosch123> i like unicorns 18:33:53 <DorpsGek> Commit by frosch :: r27217 /tags/1.5.0 (9 files in 3 dirs) (2015-04-01 20:33:47 +0200 ) 18:33:54 <DorpsGek> -Release: 1.5.0 18:36:44 <andythenorth> and releases 18:41:29 <chillcore> Woot 18:52:32 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:53:17 <Xaroth|Work> oooh 18:57:55 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 18:57:58 *** mode/#openttd [+v tokai] by ChanServ 19:09:07 *** Klanticus [~quassel@179.234.179.109] has quit [Ping timeout: 480 seconds] 19:17:38 <frosch123> @topic set 1 1.5.0 19:17:38 *** DorpsGek changed the topic of #openttd to: 1.5.0 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices 19:18:41 *** HerzogDeXtEr1 [~flex@i59F6AF27.versanet.de] has joined #openttd 19:24:48 * andythenorth plays BB 19:24:50 *** HerzogDeXtEr [~flex@i59F6D31B.versanet.de] has quit [Ping timeout: 480 seconds] 19:26:00 *** roidal [~roland@cm140-210.liwest.at] has joined #openttd 19:31:13 <Samu> dilema :( 19:31:32 <Samu> supose you're on scenario editor, you place a river then a canal on river 19:31:41 <Samu> how do you want the bulldozer behave in this case? 19:32:49 <Samu> demolish all of it, turning it into bare land or demolish the canal while restoring river, and then only when demolishing the river, it brings the bare land? 19:35:29 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:37:18 <Supercheese> Another April 1, another OTTD release 19:37:59 <Supercheese> the rock of stability in the sea of chaos :) 19:44:11 <Samu> i have a dumb question 19:44:43 <Samu> if i was in single player and activated magic bulldozer, save the game and then load it on a multiplayer game, what is the magic bulldozer setting value? 19:46:05 <Samu> omg, it's on :( 19:46:14 <Samu> totally not expecting this 19:46:47 <Samu> omg, i'm demolishing industries and everything like that 19:46:52 <Samu> in a multiplayer game :( 19:47:02 <Samu> is that intended? 19:49:12 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 20:03:25 <frosch123> yes 20:14:58 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 20:20:02 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Quit: leaving] 20:20:13 *** Rubidium [~Rubidium@000128fa.user.oftc.net] has joined #openttd 20:20:16 *** mode/#openttd [+o Rubidium] by ChanServ 20:21:51 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 20:22:06 <Samu> if (canal_on_river || (restore_river && (_game_mode == GM_NORMAL && !_cheats.magic_bulldozer.value) || _game_mode == GM_EDITOR)) 20:22:37 <Samu> MakeRiver(tile, same_aspect); 20:25:01 <Samu> fail :( 20:25:15 <Terkhen> good night 20:34:23 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:34:59 <Samu> ah, got it 20:35:18 <Samu> if (restore_river && (_game_mode == GM_NORMAL && !_cheats.magic_bulldozer.value)) MakeRiver(tile, same_aspect); 20:35:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 20:46:06 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Chicks dig it] 20:54:58 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 21:00:09 *** roidal [~roland@cm140-210.liwest.at] has quit [Quit: WeeChat 1.0.1] 21:01:07 *** gelignite [~gelignite@i5387AC35.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:01:47 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 21:04:17 *** AbsoluteVeritas [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 21:08:15 <Samu> darn magic bulldozer... :( 21:12:48 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Remote host closed the connection] 21:12:59 <Samu> it's ruining my dock on canal of competitor patch 21:16:46 *** DanMacK [~3fee8a84@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 21:25:43 *** flipFLOPS [~aardvark@cpe-107-185-75-97.socal.res.rr.com] has joined #openttd 21:25:55 *** frosch123 [~frosch@x4d00d4e9.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:40:58 *** Progman [~progman@p57A18209.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:41:54 <Eddi|zuHause> anybody seen my knoppix cd? 21:55:28 <Wolf01> 'night 21:55:35 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:09:02 *** shirish [~quassel@117.195.114.46] has joined #openttd 22:14:43 *** shirish_ [~quassel@117.222.5.140] has quit [Ping timeout: 480 seconds] 22:16:52 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 22:28:14 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:35:36 *** shirish_ [~quassel@117.195.109.97] has joined #openttd 22:36:09 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Read error: Connection reset by peer] 22:41:56 *** shirish [~quassel@117.195.97.55] has joined #openttd 22:45:16 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 22:48:15 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 22:48:15 *** LadyHawk- is now known as LadyHawk 22:48:37 *** shirish_ [~quassel@117.195.109.97] has quit [Ping timeout: 480 seconds] 22:50:36 *** supermop [~supermop@d110-33-187-164.sun801.vic.optusnet.com.au] has joined #openttd 22:52:30 *** Samu [~oftc-webi@po-217-129-252-157.netvisao.pt] has quit [Remote host closed the connection] 22:52:40 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Ping timeout: 480 seconds] 22:53:14 *** luaduck [~luaduck@host109-149-141-45.range109-149.btcentralplus.com] has joined #openttd 22:57:23 *** |Truth| [~|Truth|@c-73-177-155-170.hsd1.va.comcast.net] has joined #openttd 23:08:57 <luaduck> going to be going live with 1.5 on /r/openttd in about an hour 23:09:04 <luaduck> anything I should know about more heightlevels? 23:13:15 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 23:16:48 <Supercheese> They are cool? ;) 23:38:17 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:51:04 <supermop> http://www.tt-forums.net/viewtopic.php?p=1146223#p1146223 23:51:34 <supermop> what do you think Supercheese ? 23:52:57 <supermop> maybe there should be no shadows, 23:53:07 <Supercheese> boy yeah masking those blues to Company Color will indeed be a pain 23:53:41 <Supercheese> the bricks seem a little off, maybe it's that I'm used to more deep red bricks around these parts 23:54:02 <Supercheese> perhaps you have browner bricks around there 23:56:11 <supermop> im not sure, these brown ones are the closest in the built in brick procedures i have to the ogfx station color, the red ones are too red 23:56:22 <supermop> but they are too brown i agree 23:56:45 <supermop> i have yet to bother to create my own brick material 23:57:38 <supermop> it would be trivial, but increase size greatly, to render the same shapes in a variety of brick and stone shades and let user select 23:58:01 <supermop> i think it would be cool to have diiferent brick colors in game 23:58:12 <supermop> but not an assortment 23:58:47 <supermop> in any given town or map, say 90% of brick buildings are drawn in one shade, but that may vary from game to game 23:59:37 <supermop> really great would be to have preponderance of brick construction based on productivity of nearby brickyards 23:59:44 <supermop> sigh