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00:05:52 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 00:34:01 *** Ketsuban [~ketsuban@2.221.246.223] has joined #openttd 00:40:03 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:48:13 *** Bluelight [~chatzilla@144.80-202-66.nextgentel.com] has joined #openttd 00:48:28 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 00:55:37 *** Bluelight [~chatzilla@144.80-202-66.nextgentel.com] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.2/20150415140819]] 00:56:06 *** Bluelight [~chatzilla@80.202.66.144] has joined #openttd 01:03:41 <TartarusMkII> TartarusMkII 01:03:41 <TartarusMkII> Hey again, just want to ask again: Can anyone show me any nice SS's of cool road interchanges that are functional? I don't really understand how to use one way roads properly. 01:03:41 <TartarusMkII> I've seen someone make a clover leaf interchange, but i can't figure out how to make one that is actually helpful in any way. lol 01:03:41 <TartarusMkII> I want something that looks nice sure, but also actually useful 01:10:30 *** Bluelight [~chatzilla@80.202.66.144] has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.2/20150415140819]] 01:11:25 <Eddi|zuHause> clover leaf junctions aren't all that useful. they solve problems that do not actually occur in this game 01:11:53 <TartarusMkII> right, I did not think so. 01:12:00 <TartarusMkII> what about one-way roads? 01:12:31 <Supercheese> roads generally never have any issues, just slap some down and vehicles are always fine 01:12:44 <Supercheese> the only issues are when you set full load orders and vehicles back up at stations waiting 01:13:57 <Eddi|zuHause> one way roads don't do a lot in this game either, except making overtaking easier by not having opposing traffic. there is no dividing high traffic into lanes or stuff 01:14:46 <TartarusMkII> right, right. 01:14:56 <TartarusMkII> I was hoping to do anything fancy with roads like I can (sort of) with rail 01:15:24 <Eddi|zuHause> roads are far more limited in that sense 01:16:29 <TartarusMkII> mhmm 01:47:46 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 02:53:43 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:12:03 <Flygon> I'd love rail-style roads 03:21:26 <TartarusMkII> Well what are trams? are they vanilla? I;ve never ran across them in my HUD 03:22:37 <TartarusMkII> https://wiki.openttd.org/Tramways hmm 03:31:52 <Supercheese> there are indeed no trams in vanilla 03:31:57 <Supercheese> only via grf 03:52:01 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 03:52:23 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:55:49 <kamnet> Trams are cheating 03:58:29 <ST2> trains, trucks, buses, ships and so on... are cheating too! well, by kamnet's ideas ^^ 03:59:02 <ST2> damn, forgot the cheating planes :S 03:59:03 <kamnet> No, just trams. They were never meant to be. Its like turning off inflation or disabling breakdowns. All cheating. 04:00:28 <ST2> well, that's a nice excuse when you can't make more profit that a competitor... but ok. we're fine :P 04:03:58 <kamnet> :P 04:05:18 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 04:06:01 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 04:06:47 <TartarusMkII> how are trams cheaty? =o 04:06:49 <ST2> btw kamnet, about empty servers (or non empty ones): always hard to check. but before start recommending servers to new players, check the servers reliability 1st - and ofc, the community (it matters only on numbers and efforts ppl do to keep them running) 04:07:10 <kamnet> I recommended a server to somebody? 04:07:41 <ST2> that was a fast read xD 04:09:21 <kamnet> Only server communities I'm aware of are openttd coop, reddit, and novopolis. I played on reddit once. That's about all I know about 'em. 04:09:33 <ST2> really? 04:10:27 <ST2> what about the community that holds 30% of the players now? 04:10:46 <ST2> well, how can you miss that? 04:11:47 <ST2> unless you're being tendentious, and that was my thoughts at the time 04:12:02 <ST2> hopefully, won't happen again :) 04:14:43 *** Ketsuban [~ketsuban@2.221.246.223] has quit [Ping timeout: 480 seconds] 04:15:03 <ST2> I guess kamnet is googling a bunch now :P 04:17:06 <ST2> because missing "n-ice" and "btpro" communities means kamnet doesn't play online OpenTTD and therefore his opinions worth as that xD 04:17:29 <ST2> btw, novapolis gonna end 04:18:35 <ST2> thx for your silence kamnet ;) 04:19:12 <kamnet> Sorry I was called away. GF wanted some ice cream :D 04:19:29 <ST2> np :) 04:19:35 <ST2> I know the feeling xD 04:19:57 <kamnet> Yeah I'm not an online player at all. I don't typically have a lot of time, plus I'm spoiled by patchpacks and as many newgrfs as I can cram in the game 04:21:17 <ST2> anyway, a hint: next time before suggest gamepark or reddit, inform yourself about the existent OpenTTD communities 04:22:43 <ST2> people work on provide games to ttd players and dnt need tendentious suggestions 04:25:14 <kamnet> I see btpro and n-ice advertised once in awhile, just doesn't come to first in mind simply because I'm not part of those communities. I am on reddit, and typically I mention coop since enough of the devs mention it pretty frequently 04:25:27 <kamnet> No attempting to sligt any other groups. 04:26:32 <ST2> well, at least keep tunned about OpenTTD communities - some come and go 04:26:37 <ST2> it's normal 04:27:17 <kamnet> I wasn't evne aware that there was a presence on twitch until last week. A spot I've only visited once as well LOL 04:27:53 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has joined #openttd 04:28:01 <ST2> some players make twitch casts 04:28:16 <ST2> but none community do it as a basis 04:28:23 <ST2> it's impossible :S 04:28:42 <ST2> at least for what I know ^^ 04:29:05 <supermop> i want ice cream kamnet 04:29:12 <kamnet> I don't know nothing. Just ask Pikka 04:29:31 <kamnet> I got a freezer full, supermop. Help yerself 04:30:01 *** Ketsuban [~ketsuban@2.221.246.223] has joined #openttd 04:30:44 <ST2> I guess supermop was asking for the part where beers are cooling - but that's none of my business :P 04:37:08 *** JGR_ [~JGR@host86-178-170-235.range86-178.btcentralplus.com] has joined #openttd 04:37:11 <TartarusMkII> https://gamejolt.com/games/shooter/super-wolfenstein-hd-now-with-realistic-physics/39194/ 04:37:52 <supermop> so my 3d printed coffee grinder bracket works, but is too wobbly 04:38:24 <supermop> dont know why i thought two points of attachment would be enough 04:39:28 <supermop> ever used maxwell V453000 ? 04:40:02 *** JGR [~JGR@host86-178-171-203.range86-178.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:40:02 *** JGR_ is now known as JGR 04:53:52 *** Pereba [~UserNick@186.212.161.21] has quit [Quit: AdiIRC - Advanced Internet Relay Chat [www.adiirc.com]] 04:56:01 *** Eddi|zuHause [~johekr@p57BD4B84.dip0.t-ipconnect.de] has quit [] 05:10:31 *** Ketsuban [~ketsuban@2.221.246.223] has quit [Quit: To robbery, slaughter, plunder they give the lying name of empire; they make a desert and call it peace.] 05:11:22 <kamnet> Now I want ice cream 05:22:20 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:26:56 <andythenorth> o/ 05:27:56 <supermop> yo andy 05:27:59 <Supercheese> well what do you know, an andy 05:29:21 <kamnet> Any needs help. He needs 64 new industries to put into FIRS Full. 05:31:47 <andythenorth> @calc 128-51 05:31:47 <DorpsGek> andythenorth: 77 05:31:51 <andythenorth> ^ that many 05:32:24 <kamnet> You'll never fill it. You'll be bored silly just hitting 45 05:32:53 <andythenorth> also 05:33:13 <andythenorth> it would be horrible 05:33:25 <andythenorth> Pikka what larks? 05:35:35 <kamnet> Restaurants 05:39:09 <kamnet> We could fill all 77 with restaurant chains 05:39:09 <andythenorth> are places you can go with people when you wish to eat 05:40:28 <andythenorth> I should rename Iron Horse 05:40:31 <andythenorth> UKRS 3 05:40:37 <andythenorth> then it would get more downloads 05:40:46 <kamnet> LOL 05:40:47 <andythenorth> everybody hates Iron Horse 05:40:49 <andythenorth> nvm 05:41:06 <andythenorth> itâs not foamer-ish enough I guess 05:41:26 <Pikka> silly foamers 05:41:57 <andythenorth> also 05:42:12 <andythenorth> itâs a âknown factâ that players hate ships 05:42:26 <andythenorth> yet the ships grfs are just about the most popular thing since free sliced bread 05:43:14 <Pikka> hmm 05:50:07 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 05:51:43 <TartarusMkII> o/ 06:00:24 <supermop> maybe they hate default ships? 06:03:10 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 06:20:28 *** Progman [~progman@p57A19CEB.dip0.t-ipconnect.de] has joined #openttd 06:33:30 <Pikka> ships are difficult to make interesting, they have so few properties to differentiate. And they have no network limits - you can pile in as many ships to a route as you need. 06:34:07 *** roidal [~roland@194-152-172-28.adsl.highway.telekom.at] has joined #openttd 06:42:24 <kamnet> If we can just get them faster than 127 kph you could have A LOT of fun with shis 06:42:31 <kamnet> I mean, ekranoplans 06:42:51 <kamnet> and hydrofoils 06:44:52 <TartarusMkII> Are helicopters useful? 06:45:00 <TartarusMkII> I realize that with my settings, airports are very expensive to run 06:45:05 <TartarusMkII> and trains are expensve to run =c 06:45:26 <TartarusMkII> idk how to make it worth it to run a small airport (small because it's before you'd have more profitable planes I guess? 06:48:57 <kamnet> I need to research useful helicopters 06:49:15 <TartarusMkII> =o 06:49:31 <kamnet> I just recently posted some useful VTOLs 06:49:56 <kamnet> stats for them anyhow 06:50:05 <Pikka> I somehow don't think very fast boats will be much more interesting than slow ones... and commercial hydrofoils run much slower than 127 km/h ;) 06:53:56 <kamnet> VTOLs: I found 20 that I thought were useful enough to put in the game (min 4 passengers or 1 ton of cargo capacity), and half of them can move over a dozen people. 06:54:24 <Supercheese> I once tried to make the Fairey Rotodyne 06:54:31 <Supercheese> sprites turned out shit though 06:54:56 <Pikka> minimum useful capacity for an aircraft in OpenTTD is probably about 30-50, imo. 06:58:30 <andythenorth> dibble dibble dibble 06:58:40 <Pikka> dobble dobble dobble 06:59:08 <andythenorth> what does it all mean? https://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/spritelayouts_groundaware.pnml 07:00:14 <andythenorth> seems to only be used by forest 07:01:29 <Pikka> only free-form-land multi-climate industry? 07:01:45 <andythenorth> apparently 07:03:02 <Terkhen> good morning 07:14:11 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:14:14 *** mode/#openttd [+o Alberth] by ChanServ 07:14:29 <TartarusMkII> Morning 07:18:22 <andythenorth> ugly FIRS fruit plantation 07:24:25 <Alberth> moin 07:26:09 <TartarusMkII> Morning 07:26:15 <TartarusMkII> so I am curious, what if the benefit of Trams? 07:26:18 <TartarusMkII> I am experimenting with the, 07:26:38 <TartarusMkII> but they seem a bit more expensive than busses in most cases, and also require the rail line to be built 07:26:48 <andythenorth> there are no benefits 07:27:39 <TartarusMkII> Then why have them? =o I can understand that the coolness comes at a premium, but they almost seem pointless in that sense (unless I totally misunderstand which I think I am) 07:29:14 <andythenorth> what are the benefits to buses? 07:29:24 <Pikka> what advantages or disadvantages trams have depends on the newgrf 07:29:35 <Pikka> there are no default trams, so there's no default answer :) 07:29:45 <andythenorth> thereâs no design to the game 07:30:02 <andythenorth> lack of any design puzzles people :) 07:30:12 <andythenorth> especially the logically-minded people who like train games 07:30:36 * andythenorth ponders a Dwarf Fortress GS 07:31:34 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:32:34 * andythenorth has never played Dwarf Fortress, but why would that stop me? 07:34:31 <TartarusMkII> Q_Q 07:34:43 <TartarusMkII> but why build the tram lines over roads instead of just making roads and cars lol 07:35:26 <Alberth> the reason is different for everybody 07:35:44 <Supercheese> "realisms" 07:35:51 <Alberth> if you don't want trams, don't use them 07:36:03 <TartarusMkII> =c I am not complaining, I am asking for suggestions 07:36:21 <andythenorth> try HEQS 07:36:27 <V453000> functionality too :) trams often have more capacity, and combining them with oneway traffic is great too 07:36:28 <Supercheese> trams can have higher passenger capacities 07:36:34 <Supercheese> also HEQS is just kewl 07:36:39 <Supercheese> not for pax though 07:36:42 <andythenorth> no, HEQS is an abomination 07:36:48 <V453000> not to mention controlling them by tracks which can differ from roads 07:36:52 <TartarusMkII> How do you mean about combining them with one way traffic? 07:36:54 <andythenorth> HEQS is so many kinds of wrong 07:37:03 <TartarusMkII> WHats wrong with HEQS, andy? 07:37:06 <V453000> cars obey 1-way roads, trams dont have to 07:37:13 <andythenorth> the design is all wrong 07:37:17 <andythenorth> the sprites are bad 07:37:23 <andythenorth> and itâs written in nfo, hard to maintain 07:37:29 <andythenorth> not sure I can even compile it anymore 07:37:31 <Supercheese> well, the nfo thing is true enough 07:37:32 <Alberth> I had an idea for a GS, you 'buy' an industry, which basically means you get a large money drain on your hands, which you must fix by giving the industry work 07:37:47 <andythenorth> Alberth: that worked in Railroad Tycoon 07:37:56 <andythenorth> purchase cost, annual running cost 07:38:10 <andythenorth> how to calculate income though? 07:38:41 <TartarusMkII> How would you guys rate HEQS balance as far as cost of stuff relative to the base line? 07:38:53 <Alberth> TartarusMkII: none 07:39:04 <Supercheese> well, HEQS stuff is generally really cheap, but you can always adjust it by parameter 07:39:13 <andythenorth> I would rate it as âadjustableâ :D 07:39:14 <TartarusMkII> none? I'm sorry, I don't understand. 07:39:18 <TartarusMkII> oh okay 07:39:19 <TartarusMkII> good good. 07:39:21 <TartarusMkII> Thanks 07:40:13 <Alberth> andythenorth: you can monitor transport from/to an industry afaik 07:41:55 <TartarusMkII> What is Heart of Darkness setting for FIRS? lol 07:42:20 <Alberth> it's a different economy 07:42:26 <TartarusMkII> do tell? =O 07:42:38 <Alberth> each economy gives different sets of industries with different cargoes 07:42:58 <Alberth> basic economies are good for learning FIRS 07:43:07 <TartarusMkII> Well I notice that there is a tropical and subarctic, so I'd think that they are not compatible with eachother- but Heart of Darkness? =o 07:43:09 <Supercheese> HoD has coffee and such and stuff 07:43:20 <TartarusMkII> oh so it's difficult? 07:43:27 <Alberth> HoD is aimed at 'exporting' 07:43:30 <Supercheese> it's, well, caffeinated 07:45:10 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 07:47:59 <TartarusMkII> =[] 07:53:04 <andythenorth> Alberth: so award income based on cargo collected? 07:55:03 <Alberth> or output produced 07:55:18 <andythenorth> cargo collecting is easy to grief :) 07:57:01 <Alberth> it's perhaps a bit like SV, but with the extra problem that postponing is going to cost money 07:58:23 <andythenorth> have to keep the plates spinning 08:02:05 <V453000> what have you guys invented again? :"P 08:03:08 <andythenorth> Alberth: do you âbuyâ the industry? 08:03:08 <supermop> V453000: ever used maxwell? 08:03:14 <andythenorth> or do you get it assigned to you? 08:03:29 <V453000> I have heard the word but I dont even know what it is supermop 08:03:38 <supermop> renderer 08:03:52 <Alberth> don't know, buy is perhaps better 08:03:57 <V453000> nope then :) 08:03:57 <supermop> trying to use it on a trial know, don't have the hang of it yet 08:04:06 <andythenorth> âOld King Coalâ 08:04:06 <supermop> alternative to v ray 08:04:10 <andythenorth> deliver to power stations :P 08:04:11 <andythenorth> http://en.wikipedia.org/wiki/Old_King_Cole 08:04:13 <supermop> seems photometric 08:04:18 <V453000> mhm 08:04:33 <V453000> cycles in blender seem great if you want something cheap 08:04:59 <andythenorth> when andythenorth was involved in CGI, we spent most of our time looking for *non* photorealism :P 08:05:06 <andythenorth> and not toon shaders either 08:05:19 <V453000> idk, I am kind of skeptical about importance of renderer 08:05:22 <supermop> i am pretty close to just subcontracting this out, im spending most of my time just trying to figure out what to use rather than modelling or rendering 08:05:33 <V453000> just grab one and learn it :) if it is any good, it will work fine 08:05:59 <V453000> as I said, for me Vray is key not just because of what nice image it spews out, but because of the extra functions 08:06:23 <V453000> mental ray is great built-in in max/maya 08:06:23 <Flygon> OpenTTD needs more dancing babies 08:06:29 <Flygon> That's my contribution ton the CGI discussion 08:06:30 <supermop> andythenorth: if i were still in school or running my own shop i would certtainly not go for photorealism, but my client thinks his potential investors and customers will want it 08:06:47 <V453000> ye 08:06:53 <V453000> thats normal :) 08:07:14 *** Compu [~quassel@2604:6000:120a:8001:bc3e:793e:d82:1faf] has quit [Read error: Connection reset by peer] 08:07:24 <supermop> idk im fine with the slightly too clean flamingo renders that im more or less already familiar with 08:07:32 <andythenorth> I frigging hate my use of mercurial 08:07:35 <andythenorth> my repo is fucked again 08:07:38 <andythenorth> :( 08:07:53 <supermop> im sure enough time and i could get something closer to realistic out of it 08:08:38 <andythenorth> itâs not safe in hg to do even trivial things like âhg up [previous rev]' 08:08:54 <andythenorth> I am way too stupid to use hg 08:09:21 <V453000> flamingo doesnt look too great to me, but if it works for you ... :) 08:10:00 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:10:07 <supermop> well for me it is free 08:10:10 <Wolf01> hi hi 08:10:15 <supermop> because i already own it 08:10:24 <supermop> thats the only advantage it has for me 08:11:06 <supermop> should have modelling this space in revit 08:11:32 * andythenorth brutally cleans the repo 08:11:40 <V453000> well, all the revit/cad-ish workflow is probably the future of archviz 08:11:48 <supermop> then i could easily just hand it off to a rendering subcontractor with a list of materials and let them render it all up 08:12:02 <V453000> mhm 08:12:11 <supermop> as well as have a nice set of construction documents all ready to go for my portfolio 08:12:21 <TartarusMkII> I haven't gotten very fari nto the game yet- do things like rails, roads, and tram tracks change in appearance over tiem? 08:12:28 <supermop> instead of drawing those up in acad later 08:13:19 <supermop> you think i could source 3 interior renders for around 0 USD each? 08:14:49 *** Eddi|zuHause [~johekr@p5DC66139.dip0.t-ipconnect.de] has joined #openttd 08:15:42 <V453000> :d maxwell is cheap for sketchup 08:15:44 <TartarusMkII> errr, I think trams can overlap and stack on top of eachother at their stations? hm. 08:15:57 <V453000> go see if you can export your cads into sketchup :P 08:16:07 <andythenorth> road vehicles overlap and stack 08:16:33 <V453000> which is wtf. 08:16:50 <TartarusMkII> really? I thought they can't pass eachther at in-line statons 08:19:44 <TartarusMkII> Ah and I see most trams are slower than cars, that's cool 08:20:19 <TartarusMkII> oo, cute Forklift, hauls 2 crates of goods XD 08:20:53 * andythenorth wonât be adding that to Road Hog 08:21:04 <andythenorth> "all my regretsâ 08:23:57 <Supercheese> forklift was for back when FIRS had a different supplies scheme 08:24:07 <TartarusMkII> how so? I'm very interested 08:29:23 <TartarusMkII> hm my AIs keep crashing.. 08:43:33 <supermop> yeah i saw that re: sketchup V453000 08:43:51 <supermop> limited resolution though 08:50:03 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 08:50:42 <andythenorth> bbl 08:50:43 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 08:51:32 *** TartarusMkII [4574c043@107.161.19.109] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:54:09 <supermop> i could use single track tramway at times 08:56:36 <supermop> also, 08:56:54 <supermop> late trams running behind an on time tram are screwed 08:57:31 <supermop> because even if you have a loop station at end of line, and enough time there for it to catch up and pass the tram ahead, 08:58:12 <supermop> once they start following right on the tail of the tram ahead, they seem not to make the correct pathfinder decisions 08:59:05 <supermop> eg they go around the loop the same way as the tram in front, on the tail, rather than the opposite way which would allow them to pass in the station 08:59:50 <supermop> i'm only able to fix these cases by having the on time tram in front duck into a depot 09:00:11 *** frosch123 [~frosch@x5f746c22.dyn.telefonica.de] has joined #openttd 09:00:26 <supermop> either tram termini or timetabled wait in depot would fix 09:10:31 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 09:16:26 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 09:20:40 *** Compu [~quassel@2604:6000:120a:8001:d0ba:2b62:8af:4243] has joined #openttd 09:27:41 *** YoYo [~oftc-webi@host109-154-242-66.range109-154.btcentralplus.com] has joined #openttd 09:28:15 *** YoYo [~oftc-webi@host109-154-242-66.range109-154.btcentralplus.com] has quit [] 09:33:20 *** Compu [~quassel@2604:6000:120a:8001:d0ba:2b62:8af:4243] has quit [Read error: Connection reset by peer] 09:48:43 <planetmaker> moin moin 09:50:02 <supermop> yo 09:53:32 <frosch123> hoi :) 10:16:36 *** Compu [~quassel@2604:6000:120a:8001:c5d6:65c6:e5b2:47a7] has joined #openttd 10:23:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has quit [Quit: Leaving.] 10:24:44 <Pikka> moin boin 10:32:01 <Taede> moin 10:38:19 <planetmaker> anything I should take a look at which I missed in the last 2 weeks? 10:51:42 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 10:51:45 *** mode/#openttd [+o Alberth] by ChanServ 10:56:20 <planetmaker> o/ 11:09:02 <Rubidium> 1.5.1-RC1 ? 11:09:41 *** tokai|mdlx [~tokai@port-92-195-6-235.dynamic.qsc.de] has joined #openttd 11:12:13 <blathijs> Heh, just finished packaging 1.5.0! :-p 11:13:03 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:32:06 *** Supercheese is now known as Guest4719 11:32:11 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:32:40 *** Pereba [~UserNick@186.212.161.21] has joined #openttd 11:37:09 *** Guest4719 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 11:39:34 *** HerzogDeXtEr [~flex@i59F6D8AC.versanet.de] has joined #openttd 11:41:12 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 11:52:28 *** fkinglag [~fkinglag@c-66-41-55-107.hsd1.mn.comcast.net] has joined #openttd 12:00:18 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has joined #openttd 12:01:12 <titch> hello. when i try to replace mass amounts of road vehicles, why is it that when the type of vehicle is the only one available it dosent come up to allow the replacement? 12:03:34 <frosch123> https://wiki.openttd.org/Autoreplace#Autoreplace https://wiki.openttd.org/Autorenew#Autorenew <- autoreplace and autorenew are different things with different interfaces 12:03:46 <Pikka> you can't replace a vehicle with itself. if you want vehicles to be rebuilt, search for autorenew in the game settings. doesn't it, frosch123 . 12:04:31 <titch> ahh 12:06:43 <titch> that has helped. thanks all :D 12:07:02 <titch> will it tell me if the vehicle is no longer in production for the autorenew? 12:07:20 <Pikka> yes it will 12:09:32 <titch> cheers :D 12:10:29 *** Johnnei [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has joined #openttd 12:27:38 *** gelignite [~gelignite@i528C37F9.versanet.de] has joined #openttd 12:35:22 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has joined #openttd 12:42:43 *** supermop [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:56:52 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 12:59:48 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 13:14:37 *** Progman [~progman@p57A19CEB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 13:29:08 <Johnnei> frosch123: Should I inform you when I double post on tickets? 13:29:31 <frosch123> no, i get notifications anyway 13:29:53 <Johnnei> Alright 13:30:16 *** titch [~oftc-webi@cpc15-cwma7-2-0-cust108.7-3.cable.virginm.net] has quit [Remote host closed the connection] 13:30:43 *** supermop_ [~supermop@d210-49-171-146.sun801.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:49:08 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 13:57:03 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:22:07 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 14:31:11 *** HerzogDeXtEr1 [~flex@i59F6B837.versanet.de] has joined #openttd 14:37:49 *** HerzogDeXtEr [~flex@i59F6D8AC.versanet.de] has quit [Ping timeout: 480 seconds] 14:42:27 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 14:43:26 <kamnet> Good morning to all. Happy Mother's Day for those who are celebrating. 14:46:28 *** Pikka [~Octomom@203-206-161-219.perm.iinet.net.au] has quit [Quit: Leaving] 14:47:07 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 14:58:34 *** roidal_ [~roland@62-46-138-209.adsl.highway.telekom.at] has joined #openttd 15:03:14 *** roidal [~roland@194-152-172-28.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 15:05:08 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 15:31:02 *** Ketsuban [~ketsuban@2.221.246.223] has joined #openttd 15:32:08 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:01:58 *** Progman [~progman@p57A19CEB.dip0.t-ipconnect.de] has joined #openttd 16:32:12 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:46:29 <Alberth> hi hi 16:46:40 <Alberth> oh noes, station ratings are global! 16:49:13 <andythenorth> I might make them apply to only FIRS stations 16:49:51 * andythenorth is just 203 varadic macros away from killing c-pre-processor in FIRS 16:50:01 <andythenorth> they are the 203 difficult ones of course :) 16:50:30 <Alberth> hopefully they share some structure :) 16:50:42 <andythenorth> yes 16:51:05 <Alberth> can you make station ratings specific to a newgrf? 16:51:06 <andythenorth> I think Iâm possibly beyond TMWFTLB already on refactoring 16:51:22 <andythenorth> nah, station ratings are global AIUI 16:52:17 <Alberth> only for specific cargo could be fun :p 16:55:05 <andythenorth> patient passengers? 16:55:44 <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Custom_station_rating_calculation_.28145.29 16:56:31 <andythenorth> looks like it is per cargo 16:57:02 <Eddi|zuHause> andythenorth: refactoring is always negative on the "benefit" scale, if you count immediate effect on number of features 16:57:25 <Eddi|zuHause> you do refactoring for the long term effects 16:58:12 <andythenorth> it gets interesting when you can look in the crystal ball and think âthis sprite layout probably wonât change in next 5 yearsâ 16:58:32 <andythenorth> so does it matter if it uses new unified method, or old custom method 16:58:35 <andythenorth> etc 16:58:50 <Eddi|zuHause> if you know it won't change, there's no point in refactoring :p 16:59:23 <andythenorth> I shall add that comment at the top of my âlist of TMWFTLB changesâ 17:00:08 <Eddi|zuHause> andythenorth: but there's a point at "x% likelyhood it will change", where refactoring leads to benefits 17:00:47 <andythenorth> I think thereâs a few more things I should do, then itâs done 17:01:41 <andythenorth> I already now have: most industries will single industry compile (for testing); cargo IDs no longer have to be interleaved; codebase is smaller; compile is faster 17:02:36 <andythenorth> also 4 common industry templates, which most of the 66 industries use 17:02:40 <andythenorth> instead of 66 industry templates 17:02:46 *** StudioPonozka [~Sockman@95-143-140-33.client.ltnet.cz] has joined #openttd 17:03:26 <andythenorth> maybe I should do some features? o_O 17:10:26 * andythenorth wants to fix clustering 17:20:37 <andythenorth> I think it doesnât scale correctly with map / number of industry types defined 17:21:24 <andythenorth> https://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/industry_location.pnml#L69 17:23:40 <andythenorth> I canât see any map scaling code at all for clusters 17:27:27 <Alberth> looks that way 17:28:15 <Alberth> unless it's in mult/div 17:29:02 <andythenorth> theyâre just magic numbers 17:29:12 <andythenorth> Iâm sure pre-nml FIRS scaled by map size 17:29:22 <andythenorth> but I havenât dug through the repo to find it 17:29:29 <andythenorth> about 2500 revs ago :) 17:30:18 <andythenorth> dunno, seems like there should be n clusters per 256x256 area 17:30:22 <andythenorth> or so 17:32:30 *** sleezio [~slee@173-26-253-49.client.mchsi.com] has joined #openttd 17:34:41 <sleezio> hello, haven't played(installed) openttd in about 2 yrs, just went to website and downloaded latest 1.5.0 version, but when trying to install, i see i'm missing libicu48, but i don't see a valid libicu48 for (x)ubuntu 14.04 17:38:41 <frosch123> if the ubuntu 14.04 package does not work on xubuntu (which would be silly), then try the generic linux binary 17:38:53 <sleezio> doh, nevermind, i somehow clicked the wrong download link 17:40:10 <andythenorth> whatâs the objective with clustering? 17:40:22 * andythenorth has lost sight of the point :) 17:41:01 <frosch123> feeder services 17:44:29 <andythenorth> also big trains 17:44:37 <andythenorth> once fed 17:45:07 <sleezio> ok, i can't remember the name of this gfx pack, anyone know? http://media.spidersweb.pl/wp-content/uploads/2015/05/openttd.png 17:48:04 <frosch123> the ugly skyscrapers are from ttrs 17:48:34 <sleezio> thanks 17:54:12 <andythenorth> people like shiny 17:54:18 <andythenorth> trinkets 17:59:18 *** sleezio [~slee@173-26-253-49.client.mchsi.com] has quit [Quit: mmmm....bacon] 18:01:46 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 18:03:32 *** roidal_ [~roland@62-46-138-209.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.1.1] 18:49:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 18:53:42 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 18:58:51 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 18:59:13 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:00:26 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:00:29 *** mode/#openttd [+v glx] by ChanServ 19:01:20 *** StudioPonozka [~Sockman@95-143-140-33.client.ltnet.cz] has quit [Quit: Buj] 19:03:37 <kamnet> Mother. 19:03:40 <kamnet> There is no other. 19:03:51 <kamnet> So you betta treat her right. 19:30:11 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 19:30:33 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:35:42 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 19:36:03 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:38:04 *** Ketsuban [~ketsuban@2.221.246.223] has quit [Quit: To robbery, slaughter, plunder they give the lying name of empire; they make a desert and call it peace.] 19:41:53 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has quit [Read error: Connection reset by peer] 19:45:41 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:56:41 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 19:57:03 *** DDR [~david@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 20:02:40 *** Johnnei [~Johnnei@D9783BEE.cm-3-1a.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 20:11:20 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 20:11:47 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:32:15 *** frosch123 [~frosch@x5f746c22.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:45:56 *** kamnet [~kamnet@cpe-76-177-66-219.natcky.res.rr.com] has joined #openttd 21:11:25 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:17:29 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Read error: Connection reset by peer] 21:27:39 *** HerzogDeXtEr1 [~flex@i59F6B837.versanet.de] has quit [Quit: Leaving.] 21:30:04 *** DanMacK [~3265a604@188.cimarosa.openttdcoop.org] has joined #openttd 21:30:24 <DanMacK> Hey all 21:35:04 <Wolf01> 'night 21:35:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 21:39:03 *** Alkel_U3 [~alkel@178.17.8.174] has quit [Ping timeout: 480 seconds] 22:08:15 *** Progman [~progman@p57A19CEB.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:12:30 <kamnet> Hey Mister DanMackK ! 23:32:40 *** TartarusMkII [4574c043@107.161.19.53] has joined #openttd 23:33:25 <TartarusMkII> Hello everyone, I wanted to ask, last night someone said HEQS's forklifts were a vestige of how FIRS used to work- I was wondering if anyone would tell me more about it out of curiosity, and if a forklift (carries 3 units of goods in capacity) is still useful at all? I think theyre cute 23:36:59 *** gelignite [~gelignite@i528C37F9.versanet.de] has quit [Quit: http://bit.ly/1kso8Ta] 23:39:17 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 23:46:38 <Supercheese> see: https://wiki.openttd.org/?title=FIRS&oldid=80490#Supply_Orders 23:47:23 <TartarusMkII> Ah 23:47:27 <TartarusMkII> is this still current, then? 23:47:30 <TartarusMkII> Or is this somehow out dated? 23:48:03 <Supercheese> very outdated 23:48:11 <Supercheese> supply mechanics were completely overhauled a while back 23:48:28 <Supercheese> forklifts are now fairly useless 23:48:50 <Supercheese> relegated to eyecandy 23:49:16 <TartarusMkII> darn okay 23:49:18 <TartarusMkII> I appreciate it! 23:53:21 <kamnet> Somebodyshould write a whole new update 23:53:54 <TartarusMkII> hmm, I am reading the actual FIRS documents, and I see lots of singular descriptions of stuff, but not explanations of mechanics, or tips or anything. 23:55:15 <kamnet> Andy outsourced the documentation to YETI dudes. 23:56:14 <Eddi|zuHause> but they spent all their time riding flatcars, and didn't bother working?