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00:07:42 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 00:07:45 *** mode/#openttd [+v tokai] by ChanServ 00:08:08 *** tokai [~tokai@00012860.user.oftc.net] has quit [] 00:08:23 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 00:08:26 *** mode/#openttd [+v tokai] by ChanServ 00:16:19 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 00:53:36 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:04:55 *** HerzogDeXtEr [~flex@i59F6B259.versanet.de] has quit [Quit: Leaving.] 01:06:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 01:09:48 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 01:14:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:16:10 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Ping timeout: 480 seconds] 02:30:39 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:39:15 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 04:39:18 *** mode/#openttd [+o Alberth] by ChanServ 04:56:02 *** Eddi|zuHause [~johekr@p5DC67930.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC6645D.dip0.t-ipconnect.de] has joined #openttd 05:35:13 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 05:36:52 <andythenorth> o/ 05:40:35 <Pikka> !? 05:40:54 <andythenorth> itâs a pikka 05:41:00 <Pikka> only occasionally 05:41:03 <Pikka> what are the haps? 05:41:21 * andythenorth has to deliver 1500 tonnes of Iron Ore to Evilville Steel Mill 05:41:33 <Pikka> better get on with it then 05:41:35 <andythenorth> it is 2049 05:41:44 <andythenorth> I have been playing this game since 1965 or so 05:41:54 <andythenorth> and no new vehicles since 2010 05:42:02 <andythenorth> including your AV9 things 05:42:16 <andythenorth> 2016* 05:42:24 <Pikka> It's hard to make futuristic vehicles that aren't boring 05:42:42 <andythenorth> I only intended to play until 2010 05:42:43 <andythenorth> :P 05:42:51 <andythenorth> I blame Busy Bee 05:43:05 <Pikka> what do you think of av9? 05:44:28 <andythenorth> I find it has exactly what I need, where and when I need it 05:44:40 <andythenorth> I donât use most of the planes 05:44:43 <andythenorth> due to play style 05:44:48 <andythenorth> I donât care about that 05:45:16 <Pikka> as long as it has what you need 05:45:39 <Pikka> that's the idea, it's there to suppliment and fill in corners 05:47:11 <andythenorth> Ore can deliver itself 05:47:15 * andythenorth should make trams 05:56:05 <andythenorth> Pikka: how many years between road vehicle generations? 05:56:27 <Pikka> 25-odd I think 05:59:17 <andythenorth> 20 seems to work in Road Hog for gameplay 05:59:22 <andythenorth> but 25 has advantages for andythenorth 05:59:24 <andythenorth> :P 05:59:35 <Pikka> one fewer over 100 years? 05:59:38 <andythenorth> yup 06:00:12 <andythenorth> 11 fewer trucks to draw + code 06:00:47 <Alberth> mornink all 06:00:56 <andythenorth> lo Alberth 06:11:43 * andythenorth needs a safe word for Busy Bee 06:11:57 <andythenorth> I canât abandon my game with goals part-met :P 06:12:10 <andythenorth> untidy 06:14:51 <Alberth> some end year ? 06:15:22 <Alberth> or a sign "enough!" :) 06:15:22 <andythenorth> nah 06:16:08 <andythenorth> Iâll wait until Iâve changed some newgrf so much it breaks savegames 06:16:13 <andythenorth> or a new Busy Bee :P 06:16:26 <Alberth> :) 06:16:51 <Alberth> just "accidently" loose the game file 06:24:51 <andythenorth> ha 06:25:31 *** supermop [~supermop@d210-49-164-110.sun801.vic.optusnet.com.au] has joined #openttd 06:26:45 <supermop> hi 06:30:38 <andythenorth> eh 06:30:46 <andythenorth> maybe 30 years is actually better 06:30:57 <andythenorth> then the stats increases are significant 06:38:45 <supermop> hmm i am 30 and i can say my stats have not really increased significantly 06:39:07 <andythenorth> they will from now on 06:39:23 <Eddi|zuHause> supermop: but maybe the stats of the next generation around you? 06:39:48 <supermop> oh yeah those guys are way better than me at everything Eddi|zuHause 06:40:54 <Eddi|zuHause> andythenorth: time between different generation needs to be lower than the lifetime of the vehicles 06:42:12 <andythenorth> vehicle, or model? 06:43:08 *** sla_ro|laptop [~sla.ro@95.76.27.245] has joined #openttd 06:44:29 <andythenorth> wow, OpenTTD has scroll support :o 06:59:12 <Pikka> I don't know if my stat increases are significant 06:59:45 <Pikka> but then I'm treating my road vehicles like the planes - they're for filling in the corners around trains rather than being universally useful transport. ;) 07:05:51 *** Progman [~progman@p57A187A6.dip0.t-ipconnect.de] has joined #openttd 07:07:07 <andythenorth> https://dev.openttdcoop.org/attachments/download/7362/hog.png 07:10:13 *** roidal [~roland@62-46-136-218.adsl.highway.telekom.at] has joined #openttd 07:22:45 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:34:15 <mari_kiri> Woohoo, finally built a working SRNW in a local game 07:34:50 <mari_kiri> Quite basic but it delivers water to water towers 07:41:20 *** sla_ro|laptop [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 07:51:27 *** roidal_ [~roland@62-46-138-197.adsl.highway.telekom.at] has joined #openttd 07:58:16 *** roidal [~roland@62-46-136-218.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 08:09:17 *** Wolf01 [~wolf01@host213-53-dynamic.117-80-r.retail.telecomitalia.it] has joined #openttd 08:09:34 <Wolf01> hi hi 08:10:11 <Wolf01> I just restored the original colour of some LEGO Technic sets :D 08:15:04 <andythenorth> washed them? 08:15:33 <Wolf01> no, I had to use the air compressor because they were plenty of stickers 08:18:39 <Wolf01> and I "can't" disassemble them because most of the old axles relatd pieces have cracks on them and I feel they won't be capable of staying together again 08:19:22 <Wolf01> I think the next bricklink order will be full of those pieces 08:22:25 <Alberth> hi hi 08:22:36 <Taede> ello 08:29:55 <mari_kiri> Also finally made a not gate, might have to have a go at a few other things 08:30:37 <Wolf01> make a nand and open the road for *everything* 08:32:54 <mari_kiri> I suspect I'd know how to make nand and nor 08:36:47 <supermop> i got confused and thought someone was saying they made a technic nand gate 08:36:47 *** chester_ [~chester@37-145-10-12.broadband.corbina.ru] has joined #openttd 08:37:19 <Wolf01> I think mechanical logic gates are possible, but I'm not a mechanic :D 08:37:54 <andythenorth> there are videos of technic logic gates 08:38:08 <supermop> im sure they are possible, 08:38:10 <andythenorth> most combinations can be done mechanically 08:38:17 <supermop> but id be astounded none he less 08:38:35 <andythenorth> https://www.youtube.com/watch?v=5X_Ft4YR_wU 08:41:29 <mari_kiri> Yeah I've managed to suss out NAND + NOR 08:42:05 <Wolf01> interesting, but the problem is that you can't attach a motor to them, maybe you can attach a keyboard 08:42:30 <andythenorth> hmm 08:42:40 <andythenorth> sometimes it would be nice if RVs could be refitted within a range 08:42:41 <andythenorth> nvm 08:42:53 <andythenorth> (for capacity) 08:43:16 <Wolf01> I was able to build an and gate with a differential, but I have no clue on how to build a mechanical not gate... the torque won't generate from thin air 08:43:51 *** HerzogDeXtEr [~flex@i59F6B259.versanet.de] has joined #openttd 08:49:24 * andythenorth must to trams now 08:49:32 <andythenorth> have any of you lot played Road Hog? o_O 08:49:54 <supermop> yeah 08:50:30 <supermop> trams are a bit frustrating until the two hills or whatever shows up 08:51:29 <andythenorth> what do you miss? 08:51:55 <supermop> i want 300 person trams that load instantly in 1600 08:52:06 <andythenorth> âboatsâ 08:52:15 <andythenorth> just do venice :P 08:52:40 <supermop> but basically i think the performance gap between the balloon and modern tram is too great 08:53:03 <supermop> they are essentially different types of vehicle so not a fuid upgrade 08:53:27 <supermop> but i assume that is the point as the UK basically did not have mid-century trams 08:53:30 <andythenorth> itâs only a capacity jump of 270% :P 08:53:35 <andythenorth> whereâs the problem? 08:53:45 <supermop> haha 08:53:48 <andythenorth> yeah, the UK lacked trams, but Iâm bored of the history lesson now 08:53:54 <andythenorth> history lesson = bad game 08:54:17 <supermop> well maybe egrvts is not so mad an approach 08:54:39 <supermop> in that double deck and single deck trams have different lineages 08:55:18 <andythenorth> this could be a point 08:55:29 <andythenorth> thatâs how buses / coaches are handled 08:55:42 <supermop> also if one is two lazy to properly timetable, you cant cheat it by making a 'dripper' of a stop with 10 day or whatever wait, and using long trams 08:56:03 <supermop> that will roughly keep trams evenly spaces if you spam enough of them 08:56:49 <supermop> i associate double deck trams with uk and hk, and articulated trams with aus and europe 08:57:33 <supermop> not sure if RH will have different rosters, but you could have a better double deck tram between the balloon and two hills 08:57:55 <supermop> or an earlier worse articulated tram that loads faster than balloon 08:58:32 <supermop> sometimes i end up overcapacity with the balloon but can work around it 08:58:58 <andythenorth> canât find any mid-century UK prototypes for articulated 08:59:05 <andythenorth> but I could put two single trams together 08:59:23 <supermop> well no need to limit yourself to reality 08:59:50 <supermop> then again caould just keep it as is and tell users thats what they get for playing a british themed game 09:02:02 <andythenorth> hmm 09:02:07 <andythenorth> whatâs the gameplay distinction? 09:03:05 <supermop> between double deck vs articulated? 09:03:38 <andythenorth> yup 09:03:50 <andythenorth> just capacity? 09:04:11 <supermop> can fit more double deck in a length of road for a given capacity, articulated can load fasted (if you code as such) 09:04:23 <supermop> is how i would intuit it 09:05:29 <supermop> presumably for less capacity one would have a single deck single car tram, but i don't think you'd ever need that with most house sets 09:06:19 <supermop> unless it's a hardcore tram focused set i don't think most people will care 09:06:44 <supermop> people just want to move around people quickly two and from rail stations 09:09:47 <Supercheese> ugh, nml cache issue 09:09:55 <Supercheese> I knew my code wasn't wrong 09:10:01 * Supercheese mutters 09:13:30 <andythenorth> âmake cleanâ :P 09:13:34 <andythenorth> is your friend 09:15:02 <andythenorth> twin car, 1950s http://www.oxford-chiltern-bus-page.co.uk/Img_2118s.jpg 09:15:05 * Supercheese does not use any sort of "make" 09:15:13 <Supercheese> makefiles confuse me greatly 09:15:35 <mari_kiri> $ vim Makefile 09:15:42 <mari_kiri> If you see one that is 09:15:53 * Supercheese has no idea what that is 09:16:11 <mari_kiri> Makefiles are pretty straightforward, just open a few in vim 09:16:37 <supermop> that pantograph tower seems to imply this creature had to share the road with double-deckers as well 09:16:48 * Supercheese does not use any sort of "vim" 09:17:00 <Supercheese> although in Bioshock I did use Vigors ;) 09:17:55 <supermop> andythenorth: maybe thinking too much on trams is a bit fruitless with the way tram tracks work 09:18:30 <andythenorth> I need to think just enough to put them in the grf ;) 09:18:32 <supermop> various types of historical configurations are going to end up pretty homogenized 09:18:33 <andythenorth> and not more 09:18:49 <andythenorth> there are very few gameplay points for trams 09:19:02 <supermop> tram tracks and junctions are highly simplified 09:19:02 <andythenorth> fast / slow, big / small 09:19:25 <supermop> anything past loading speed and capacity is insignificant 09:20:18 <supermop> tram track is too clunky for interurbans except in most cases so top speed doesn't matter 09:21:13 <supermop> i find you can timetable 2 days for a tram to turn around at end of line for almost every tram from 1900 to 2100 in any game or set ive ever used 09:22:19 <supermop> egrvts could also have used something before the first two car tram though 09:24:22 <andythenorth> North American, Euro rosters will probably have interurbans 09:24:26 <andythenorth> UK, not 09:30:37 <supermop> not sure if fast trams are that useful in game though 09:30:51 <andythenorth> 65mph 09:30:56 <andythenorth> fast enough 09:31:12 <andythenorth> I dunno, feel like just one progression of trams is enough 09:32:08 *** Pokka [~Octomom@203-206-248-154.dyn.iinet.net.au] has joined #openttd 09:32:30 <supermop> nah i mean trams are fast enough in most of my games 09:32:40 <andythenorth> eh solved: more buses earlier https://en.wikipedia.org/wiki/Steam_bus#1830-1895 09:32:44 <andythenorth> and trams are always just big 09:32:50 <andythenorth> then the progression is simples 09:33:05 <supermop> i never find myself needing a small fast intercity tram: i would always use a train for that 09:34:21 <V453000> moar pondering 09:35:05 <andythenorth> https://en.wikipedia.org/wiki/History_of_steam_road_vehicles#/media/File:1831-View-Whitechapel-Road-steam-carriage-caricature.jpg 09:35:38 <Supercheese> baking bread on the boiler, ha 09:37:36 <supermop> andythenorth: please make a steam coach in RH called "The infernal Difiance" 09:37:42 <supermop> defiance 09:38:44 *** Pikka [~Octomom@203-206-248-154.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 09:41:06 *** Progman [~progman@p57A187A6.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:44:51 <Supercheese> Difference engine, meet defiance engine 09:47:12 <Supercheese> bloody cache at it again 09:47:21 <Supercheese> should disable it 09:48:40 <andythenorth> nah 09:48:43 <andythenorth> way slower 09:48:58 <Supercheese> but this is the second time tonight it's messed up my perfectly fine code 09:49:07 <Supercheese> or well, messed up the grf generated anyway 09:49:54 <Supercheese> and I do not mind the extra ~3 seconds or so 09:50:35 <supermop> sold our fridge and now i have to keep beer outside 09:50:46 <supermop> doesnt seem cold enough 09:57:56 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 10:00:37 <Supercheese> dig a hole? Might be cooler a bit down 10:00:56 <Supercheese> if you've no cellar 10:01:19 <Supercheese> even if* 10:07:36 <supermop> actually i've never seen a house with a basement in melbourne 10:07:41 <supermop> quite odd 10:10:09 *** wicope [~wicope@0001fd8a.user.oftc.net] has joined #openttd 10:12:49 * andythenorth -> chores 10:12:56 <andythenorth> someone fix the trams while Iâm gone, ta 10:12:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:16:16 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 10:16:40 *** rav [~rav@ip-27-234.bnaa.dk] has joined #openttd 10:21:10 *** gelignite [~gelignite@mue-88-130-72-219.dsl.tropolys.de] has joined #openttd 10:21:46 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 10:22:52 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 10:26:47 *** strohalm [~smoofi@212.37.175.238] has joined #openttd 10:41:21 *** Pokka [~Octomom@203-206-248-154.dyn.iinet.net.au] has quit [Quit: Leaving] 11:05:49 *** Cif [~cifvts@host85-58-static.12-87-b.business.telecomitalia.it] has joined #openttd 11:34:36 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:35:08 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:36:02 <rav> wow, adding custom sprites is hard! after digging around, I've found out how to patch media/extra_grf/openttd.nfo, src/newgrf.cpp, src/table/sprites.h, and the separately packaged projects opengfx, grfcodec and nml. to my naive eyes it looks like a lot of code duplication across several projects :-( 11:38:32 <rav> is there a secret way of keeping all those projects synchronized? 11:45:10 <Alberth> oher than knowing how it works? not really :) 11:46:32 <Alberth> not sure you'd have to bother with opengfx, grfcodec and nml at this point 11:47:01 <peter1138> grfcodec you do, else it won't let you add anything new 11:47:14 <peter1138> someone made it clever ;( 11:47:16 <Alberth> :o good point 11:48:11 <Alberth> ah, 'intelligent' software, such a pain :( 11:54:16 <rav> nml is also clever... 11:54:53 <rav> I had to add an entry to action5_table in nml/actions/action5.py 11:55:30 <Alberth> yeah, but openttd doesn't depend on it 11:56:16 <Alberth> ie nml is only relevant after your patch has been integrated into openttd 11:58:13 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 12:01:04 <andythenorth> so 12:01:10 <andythenorth> is OpenTTD actually dead now? o_O 12:04:17 <Alberth> define a measurement of deadness, and you'll know :) 12:08:20 <andythenorth> no longer dying 12:08:20 <andythenorth> ? 12:09:25 <andythenorth> there are only 2 of you left making regular commits 12:09:49 <andythenorth> forums are just Baldyâs Boss and newbies from Reddit asking questions that were already old in 2008 12:10:18 <andythenorth> irc is just andythenorth writing monologues 12:11:40 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [] 12:11:50 <andythenorth> Iâve just played an 80 year game, and there are no interestingly broken or missing features 12:12:38 <andythenorth> newgrf is âsolvedâ, except for RVs and maybe ships 12:12:57 <andythenorth> gameplay and economy variation is provably solved by GS 12:13:06 <andythenorth> content comes from bananas 12:13:12 <andythenorth> translation is sorted 12:13:45 <andythenorth> there are no factions left in the openttd community, all the outsiders got bored or driven away 12:30:35 <Alberth> sounds like it is then :) 12:31:26 * andythenorth wonders where all the programmers came from 12:31:43 <andythenorth> did they play original TTD in the 1990s? 12:32:35 <Alberth> quite likely, or at least simulation-ish games, I think 12:32:54 <andythenorth> there was a cohort of people with significant capability :) 12:33:32 <andythenorth> and now 12:33:34 <andythenorth> there is not :) 12:33:51 <Alberth> programming in the previous century implied getting your hands dirty in the compiled languages 12:34:16 <Alberth> except for BASIC :) 12:34:23 <andythenorth> ha 12:34:33 * andythenorth never got beyond BASIC :) 12:34:56 <Alberth> but even there you had a lot of POKE and PEEK stuff 12:36:14 <Alberth> a lot of todays programmers grew up with GPU and 3d rendering 12:36:35 <Alberth> combined with C# or so 12:36:58 <andythenorth> or javascript 12:37:06 <Alberth> sure 12:37:29 <Alberth> but then it's a long way to C++ stuff in openttd style 12:37:58 <Alberth> not to mention the graphics look ancient to those programmers 12:38:48 <andythenorth> +1 12:47:00 <andythenorth> are there any interesting patches? 12:51:39 <Alberth> my notion of 'interesting' is quite skewed wrt general opinion :) 12:58:17 <rav> nice, my autoroad sprites are working: http://youtu.be/PhCbw82DCtA 12:58:30 <rav> (waiting for YouTube to process my 15 second screencast) 12:58:44 <rav> I'll be back in 30-60 minutes 13:06:29 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timeout: 480 seconds] 14:57:49 *** chester_ [~chester@37-145-10-12.broadband.corbina.ru] has quit [Quit: Leaving.] 15:14:26 <andythenorth> hmm 15:14:29 <andythenorth> freight trams next 15:14:36 *** Cif [~cifvts@host85-58-static.12-87-b.business.telecomitalia.it] has quit [Remote host closed the connection] 15:15:03 *** sla_ro|master [~sla.ro@95.76.27.245] has joined #openttd 15:16:34 *** fjb_mobile [~frank@89.204.137.183] has joined #openttd 15:16:46 <fjb_mobile> Moin. 15:18:35 <Alberth> moin 15:19:02 <andythenorth> o/ 15:30:57 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 15:51:02 * andythenorth thinks that freight trams are long-lived 15:51:10 <andythenorth> and stats donât change much 15:51:18 <andythenorth> more power, higher speed, same capacity 15:58:45 *** Progman [~progman@p57A187C3.dip0.t-ipconnect.de] has joined #openttd 16:16:58 <andythenorth> logger https://www.flickr.com/photos/64176286@N06/6137857780 16:17:29 <andythenorth> theyâre quite big⊠https://www.flickr.com/photos/64176286@N06/6539358803 16:18:15 <Alberth> sufficient space off-road :) 16:18:34 <Alberth> I wonder what goes wrong if you don't increase stats 16:19:15 <andythenorth> if there are no increases at all? 16:19:24 <andythenorth> redundant vehicles :) 16:19:41 <Alberth> sure 16:20:06 <Alberth> but nuts has models with 255 year lifetime, yet you get increasing stats all the time 16:20:48 <Alberth> so what 's the game play goal for increasing stats? 16:21:09 <andythenorth> micro-management 16:21:23 <andythenorth> also keeps up with increased industry + town production 16:21:50 <andythenorth> not all micro-management is bad 16:22:58 <Alberth> yeah, increasing produnction seems a good reason 16:23:00 *** fjb_mobile [~frank@89.204.137.183] has quit [Quit: Bye] 16:23:18 *** fjb_mobile [~frank@p4FC60C6F.dip0.t-ipconnect.de] has joined #openttd 16:23:28 <andythenorth> also, the speed of earlier vehicles is annoying 16:23:44 <andythenorth> and thereâs a sense of achievment when the vehicles are better 16:23:49 <andythenorth> despite that the player did little :) 16:24:15 * andythenorth has considered some kind of technology ladder before :P 16:40:25 *** rav [~rav@ip-27-234.bnaa.dk] has quit [Quit: leaving] 16:46:59 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 16:51:51 *** fjb_mobile is now known as Guest4071 16:51:52 *** fjb_mobile [~frank@82.113.121.181] has joined #openttd 16:54:30 *** rav [~rav@ip-27-234.bnaa.dk] has joined #openttd 16:56:13 *** Guest4071 [~frank@p4FC60C6F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:01:13 *** fjb_mobile is now known as Guest4072 17:01:14 *** fjb_mobile [~frank@p4FF2FC6E.dip0.t-ipconnect.de] has joined #openttd 17:04:03 *** Guest4072 [~frank@82.113.121.181] has quit [Ping timeout: 480 seconds] 17:05:16 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 17:33:44 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 17:53:57 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 17:57:12 *** frosch123 [~frosch@x5f743bed.dyn.telefonica.de] has joined #openttd 17:58:17 <Alberth> evenink 18:07:05 <andythenorth> quak 18:11:27 <frosch123> hoi 18:51:49 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:51:52 *** mode/#openttd [+v glx] by ChanServ 18:59:53 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Remote host closed the connection] 19:19:47 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 19:19:50 *** mode/#openttd [+v tokai|noir] by ChanServ 19:26:38 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:32:20 *** Eddi|zuHause [~johekr@p5DC6645D.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:36:03 *** Eddi|zuHause [~johekr@p57BD4114.dip0.t-ipconnect.de] has joined #openttd 19:38:01 <Supercheese> nice autoroad improvement, rav 19:41:11 *** Biolunar [Biolunar@x5d82029e.dyn.telefonica.de] has joined #openttd 19:41:38 <rav> thank you 19:48:52 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:49:46 *** frosch123 [~frosch@x5f743bed.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:52:48 <rav> the autoroad patch is here -- hopefully I'll get the time to submit it at some point: https://github.com/Mortal/openttd/compare/rav 20:09:16 *** rav [~rav@ip-27-234.bnaa.dk] has quit [Quit: leaving] 20:11:03 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:16:00 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:20:06 *** shadowalker [~dark@2a03:b0c0:0:1010::102:d001] has joined #openttd 20:22:23 *** sla_ro|master2 [~sla.ro@95.76.27.245] has joined #openttd 20:25:14 *** wicope [~wicope@0001fd8a.user.oftc.net] has quit [Read error: Connection reset by peer] 20:26:03 *** sla_ro|master [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 20:26:43 *** Eddi|zuHause [~johekr@p57BD4114.dip0.t-ipconnect.de] has quit [] 20:31:43 *** Eddi|zuHause [~johekr@p57BD4114.dip0.t-ipconnect.de] has joined #openttd 21:01:26 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 21:06:30 *** roidal_ [~roland@62-46-138-197.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 21:06:35 *** sla_ro|master2 [~sla.ro@95.76.27.245] has quit [Ping timeout: 480 seconds] 21:35:46 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 21:54:47 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 21:56:38 *** Progman [~progman@p57A187C3.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:01:15 <Eddi|zuHause> the thing i love most about election nights is that everybody has a completely different opinion on what the result actually means 22:11:35 <Wolf01> 'night 22:11:42 *** Wolf01 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