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00:20:32 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 01:07:48 *** Biolunar [Biolunar@x4d088a44.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 02:43:56 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:18:21 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD5F9A.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p57BD54D2.dip0.t-ipconnect.de] has joined #openttd 05:29:31 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 06:22:10 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 06:22:13 *** mode/#openttd [+o Alberth] by ChanServ 06:38:00 *** roidal [~roland@62-46-138-169.adsl.highway.telekom.at] has joined #openttd 06:39:58 *** Sirenia [~sirenia@93.186.164.51] has joined #openttd 06:44:05 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:45:04 <andythenorth> o/ 06:59:36 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 07:00:49 <Alberth> moin 07:02:02 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has joined #openttd 07:07:54 * andythenorth wonders 07:08:18 <andythenorth> FIRS Tropic Basic has zero sea-based industries 07:08:24 <andythenorth> leaves the sea looking a bit bare 07:09:03 <Alberth> and tropical having such inviting waters 07:10:07 <andythenorth> could have fishing grounds 07:10:11 <andythenorth> producing food 07:10:15 <andythenorth> bit weird 07:11:47 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:13:35 <Alberth> tourists diving to old wrecks :p 07:25:52 <andythenorth> treasure :) 07:26:03 <andythenorth> actually, treasure is not a bad industry idea 07:27:07 <andythenorth> http://asda.scene7.com/is/image/Asda/5702015350655?hei=450&wid=450&resmode=sharp&op_usm=1.1,0.5,0,0&defaultimage=default_details_George_rd 07:28:13 <Alberth> ah, the inevitable sharks :) 07:30:09 <Alberth> you can also dive for gold, apparently 07:48:13 <TrueBrain> MySQL will be out taking a piss for the next ~15 minutes; a lot of openttd.org services will be unavailable during that time 07:48:53 <andythenorth> a truebr*inâs work is never done :) 07:49:16 <TrueBrain> well, I am really happy when this is over :P 07:49:38 <andythenorth> a happy TrueBrain is a good thing 07:49:38 *** Progman [~progman@p57A18D80.dip0.t-ipconnect.de] has joined #openttd 08:01:36 <TrueBrain> MySQL is purring again 08:02:14 <V453000> cat found 08:03:33 <Alberth> :) 08:21:58 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 08:26:09 <andythenorth> happy cat 08:30:14 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 08:30:17 *** mode/#openttd [+v tokai] by ChanServ 08:36:39 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:37:26 <dlhero> andythenorth: I think ships are a little bit neglected :( 08:39:10 <andythenorth> in the game, or in newgrfs? 08:42:33 <dlhero> both. I played a long game with Squid Ate Fish and after a certain year running costs rise to the point that they are not usable 08:47:07 <dlhero> generally I think they are not balanced and there is no good ship variety 08:47:31 <dlhero> no roro ships etc etc 08:51:03 <dlhero> or certain ferries are not represented at all. for example this https://en.wikipedia.org/wiki/Blue_Star_Ferries 08:53:31 *** Wolf01 [~wolf01@host125-136-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 08:53:47 <Wolf01> o/ 08:53:55 <andythenorth> hmm 08:54:10 <andythenorth> running costs scale linearly in Squid, theyâre directly proportional to capacity and speed 08:54:18 <andythenorth> dlhero: do you have inflation on in your game? 08:54:25 <dlhero> of course i do. 08:54:46 <andythenorth> yeah, inflation is a known bug 08:54:54 <andythenorth> really it should be removed 08:55:05 <andythenorth> it generates a lot of ânewgrf is brokenâ reports 08:55:38 <dlhero> hehe i really have no problem with costs 08:55:46 <dlhero> but it doesn't seem to be all that proportional 08:56:15 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 08:56:26 <dlhero> e.g. the maspalomas is 233,780gbp/year (speed=42, capacity=1440) 08:56:49 <dlhero> while the pegwell super is 255,944gbp/year (speed=100, capacity=100) 08:57:10 <dlhero> it doesn't seem it scales linearly with speed/capacity 08:57:40 <andythenorth> is that pegwell broken? 08:57:44 <andythenorth> it should be 400 cap 08:58:13 <dlhero> 400pax. 100 cargo 08:59:05 <andythenorth> thatâs what happens when I have the development version, and itâs a bit ahead of the released version :P 08:59:10 *** frosch123 [~frosch@x5f746b86.dyn.telefonica.de] has joined #openttd 08:59:18 <andythenorth> there is no freight refit on the pegwell in my version 08:59:30 <andythenorth> partly because of that silly disparity 08:59:38 <andythenorth> but mostly because, eh not needed 08:59:58 <dlhero> use it for eng supplies on firs. 08:59:59 <Alberth> quak 09:01:09 <frosch123> moin 09:02:44 <andythenorth> itâs possible that the run costs on the big freighters are just too low 09:04:38 <dlhero> a cool feature for certain "tankers" would be disappearing cargo 09:04:48 <andythenorth> disaster: ship sank :P 09:04:56 <dlhero> certain lng freighters run on what they carry :) 09:05:28 <dlhero> that too 09:06:07 <frosch123> hope that your stuff is not in the container on the ship border? 09:06:42 <andythenorth> fwiw, the pax ferries were deliberately removed from current Squid 09:06:54 <andythenorth> no point to them if you have a 70mph, 400 pax hovercraft 09:07:05 <andythenorth> literally never would you choose a slow ferry instead 09:07:21 <frosch123> i thought removing them was an investment? 09:07:22 <dlhero> 2.8κ ÏαÏαÏιÏÏ ? 09:07:24 *** Biolunar [Biolunar@x4d082b21.dyn.telefonica.de] has joined #openttd 09:07:27 <dlhero> 2.8k capacity? 09:07:41 <frosch123> only if you remove stuff, you can later have a feature that reintroduces stuff 09:08:07 *** Biolunar [Biolunar@x4d082b21.dyn.telefonica.de] has quit [Remote host closed the connection] 09:08:08 <andythenorth> frosch123: that is rather too close to the truth :P 09:08:23 <andythenorth> anyway, anyone who wants to make a âcomprehensiveâ ship set 09:08:36 <andythenorth> there are a *lot* of currently unused sprites in FISH/Squid 09:08:42 <andythenorth> and the code is quite easy to work with 09:09:46 <dlhero> well it's a shame imho. since there are no fast ships around 09:10:04 <dlhero> and hovercrafts are not really used 09:10:27 <dlhero> I've never seen a hovercraft operating commercially 09:10:45 <Alberth> so? 09:11:02 <Alberth> openttd is a game rather than a real-world simulation 09:11:03 <andythenorth> https://dev.openttdcoop.org/projects/fish 09:11:22 <dlhero> Alberth: for fun :) 09:11:26 <Alberth> you ever saw trains going in 45 degrees corners in reality? 09:12:15 <Alberth> dlhero: well, feel free to hide the hovercraft and just not use it 09:12:43 <andythenorth> I went on this one in the summer https://www.youtube.com/watch?v=d6AGEXGzEtY 09:12:59 <andythenorth> the takeoff is slightly spooky and surreal 09:13:16 <andythenorth> and it powerslides away down the ramp sideways in quite an epic style 09:14:34 <dlhero> hehe yeah 09:37:24 <andythenorth> someone did fork Squid 09:37:29 <andythenorth> to make RedFISH 09:50:06 <TrueBrain> okay, the last machine ... binaries.openttd.org and everything related to that will be unavailable for a few 09:57:10 <TrueBrain> grr, unplug is taking for ever .. :( 10:00:30 <TrueBrain> right; machine is booting ... tick tack 10:01:53 <TrueBrain> okay; all services should be back up and running 10:02:02 <TrueBrain> let me know if anything is not please :) 10:07:53 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 10:12:31 * SpComb installs icinga for TrueBrain 10:13:29 <TrueBrain> you won't like the status it returns 10:14:45 <TrueBrain> disk full, out of memory, not enough CPU, etc .. long list of warnings :P 10:14:57 <TrueBrain> connectivity errors 10:14:59 <TrueBrain> invalid protocol 10:15:14 <TrueBrain> hehe, describing a human in terms of nagios is fun :D 10:32:09 *** gelignite [~gelignite@mue-88-130-94-171.dsl.tropolys.de] has joined #openttd 11:06:02 <andythenorth> hurgh 11:06:08 <andythenorth> FIRS Stockyard could use another layout 11:06:11 <andythenorth> Iâm bored of this one :P 11:06:26 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard 11:07:06 <Alberth> bit massive 11:09:19 <andythenorth> as massive buildings go, Iâm ok with it 11:09:27 <andythenorth> but I would do it differently if starting from scratch 11:09:45 <Alberth> everybody would 11:10:55 <peter1138> Does that page show all layouts? 11:10:56 <Alberth> if you wouldn't, you either haven't leaned anything, or or you picked the one optimal solution for the unknown problem 11:11:37 <Alberth> peter1138: not by a long shot 11:14:18 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 11:15:16 <andythenorth> nah 11:15:35 * andythenorth ponders writing a layout renderer for the docs 11:15:56 <andythenorth> Iâd need a sprite parser, and a spritesorter, in PIL 11:16:01 <frosch123> sounds like a thing andy would do :) 11:16:13 <andythenorth> I donât fancy it much tbh 11:16:30 <andythenorth> eh, if I can render industries in python, itâs only one step more to reimplement OpenTTD, right? 11:16:34 <andythenorth> in a slow language 11:16:50 <andythenorth> o_O 11:21:22 <Alberth> people do these things in a browser in javascript :p 11:21:46 <andythenorth> javascript is super awesome 11:21:49 <andythenorth> lightning fast 11:22:02 <andythenorth> and you donât need to be a good programmer to write highly performant software in it 11:22:06 <andythenorth> said nobody ever 11:22:13 <Alberth> hmm, I need an excuse to learn it 11:23:31 <andythenorth> http://arstechnica.com/civis/viewtopic.php?p=27506471&sid=3f270584ea9c248d05dafea96a26326e#p27506471 11:23:54 <andythenorth> otoh http://www.wintellect.com/devcenter/dbanister/stop-fighting-node-js-in-the-enterprise 11:24:11 <andythenorth> my hatred of javascript is nearly 15 years out of date 11:24:26 <andythenorth> I started using it, and had a rapid crash course in browser compatibility 11:24:32 <andythenorth> followed by Much Regrets 11:24:49 <andythenorth> I switched to a âproperâ language 11:24:53 <andythenorth> Flash ActionScript :P 11:27:31 <Alberth> language wars are always 'fun' :p 11:29:00 <andythenorth> this rant is enjoyable thoughhttps://www.semitwist.com/mirror/node-js-is-cancer.html 11:29:07 <andythenorth> heâs right 11:29:26 <andythenorth> but I have node.js code in production nonetheless 11:29:32 <frosch123> see, i was lucky: i never had to use mysql, i could already use psql 11:30:23 <frosch123> i never learnt perl, because python was already around 11:30:58 <andythenorth> we did some mysql 11:31:02 <frosch123> i never learnt advanced c preprocessor magic, because templates were already around 11:31:03 <andythenorth> for âhigh performanceâ stuff 11:31:07 <andythenorth> ha 11:31:22 <frosch123> i never learnt java awt, because swing was already around (?) 11:32:02 <frosch123> otoh, i learned nfo, because nml wasn't around :p 11:32:35 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 11:32:44 * andythenorth misses nfo 11:32:45 * _dp_ never learnt machine code coz assembler was already around... 11:33:11 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 11:33:12 <frosch123> hah, i learnt machine code because i wanted to write my own disassembler :p 11:37:27 <andythenorth> this Road Hog is not done yet :( 11:37:46 * andythenorth playing 11:37:56 <andythenorth> none of you ever use FIRS Basic economies, right? 11:38:21 <frosch123> huh? none of us ever uses full firs 11:38:31 <andythenorth> is that because Nobody Uses FIRS? :) 11:38:57 <frosch123> you do, isn't that enough? 11:39:40 <andythenorth> apparently 11:39:50 <andythenorth> itâs still being developed it seems 11:42:22 <andythenorth> might add Fish back to Tropic and Temperate Basic 11:42:22 *** roidal [~roland@62-46-138-169.adsl.highway.telekom.at] has quit [Read error: Connection reset by peer] 11:42:23 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#<economy.Economy%20object%20at%200xf21dd0> 11:42:37 <andythenorth> eh thatâs a terrible id on that div 11:42:43 <andythenorth> who wrote that :P 11:43:42 * andythenorth misses sea industries 11:52:03 <Demosthenex> so, i have a station next to a dairy in FIRS. i deliver milk, i expect to see food come out. turns out the town nearby is attached to the same station and accepts food. is it being automatically sold? 11:52:11 <Demosthenex> i just want ot make sure my food isn't just disappearing 11:53:03 <andythenorth> it wonât automatically be delivered to the town 11:57:37 <andythenorth> do you have vehicles collecting it? o_O 12:06:14 <Demosthenex> no, the food's just gone 12:18:07 <Demosthenex> i have milk trains droppping off. 12:18:40 <Demosthenex> but like i said, the station accepts food, you sure it wouldn't just get "eaten"? the dairy says it produced 155 tons one month and 0 later... 12:18:47 <Demosthenex> no pickup vehicles at all 12:19:06 <dlhero> that's why it's 0 12:19:09 *** roidal [~roland@62-46-138-169.adsl.highway.telekom.at] has joined #openttd 12:20:14 <Demosthenex> so i should try to pick up food once to start it stocking at the station 12:22:23 <Alberth> it doesn't start stocking until you try loading it 12:23:25 <Alberth> unless you switch a setting back to the original behavior, that is 12:23:44 <Alberth> but then you get bad ratings due to not handling cargo 12:24:13 <Alberth> so it's better to leave the switch as is, and start loading 12:24:36 <Demosthenex> just confused by non-original behavior. got it now. 12:24:53 <Alberth> how did you get milk then? 12:25:11 <Alberth> surely, there was no milk before you started adding vehicles 12:25:39 <Demosthenex> strictly secondary industry. 12:25:48 <Demosthenex> i expected to see an output when i provided an input 12:26:49 <Alberth> confusing default industry behavior with FIRS, eh? 12:27:23 *** Flygon_ [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has joined #openttd 12:27:24 <Alberth> keep in mind that most industry sets do very different things than the default industries 12:30:21 <Demosthenex> yeah, first time with firs though. 12:30:36 <Demosthenex> milk was the first thing that i could find to ship aorund 12:34:19 *** Flygon [~Flygon@ppp118-209-82-143.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 13:25:57 *** George [~George@185.43.94.91] has joined #openttd 13:26:03 <George> Hi 13:26:32 <George> Is it safe to change Te depending on current speed? 13:26:42 <George> Would it cause desync? 13:45:34 <peter1138> why would you do that? 13:53:32 *** Flygon_ is now known as Flygon 13:53:37 <Flygon> peter1138: Gears 13:53:48 <Flygon> Some Diesel-Hydralic DMUs use Gears 13:53:56 <Flygon> The VLocities and Sprinters being examples locally 13:54:17 <Flygon> And they do have different acceleration curves depending on what gear they're in. It's not exactly 'smooth' like an Electric motor xP 13:58:52 <peter1138> yers 13:58:59 <peter1138> George, it will desync 13:59:55 <George> Thanks, peter 14:01:44 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 14:01:47 *** mode/#openttd [+v tokai|noir] by ChanServ 14:05:11 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 14:08:13 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:11:57 *** George [~George@185.43.94.91] has quit [] 14:19:34 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 14:19:37 *** mode/#openttd [+v glx] by ChanServ 14:21:04 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 15:06:24 <andythenorth> Demosthenex: FIRS should produce output straight away when cargo is delivered, otherwise thereâs a bug :) 15:24:39 *** Bluelight [~chatzilla@84.48.176.134] has joined #openttd 15:27:08 *** glevans2 [~glevans2@71.12.36.79] has joined #openttd 15:30:26 <andythenorth> @seen danmack 15:30:26 <DorpsGek> andythenorth: danmack was last seen in #openttd 4 days, 0 hours, 58 minutes, and 0 seconds ago: <DanMacK> Hey all 15:36:40 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:40:33 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 15:44:45 <Demosthenex> andythenorth: it does, AFTER i've made something capable of picking up the cargo show up at the station 15:44:53 <andythenorth> yeah 15:45:16 <Demosthenex> that was the problem. i was putting in milk, and getting paid, but no food. i was going ot stockpile a bit while i made my next route 15:45:52 <andythenorth> there is an advanced setting in OpenTTD somewhere 15:45:57 <Demosthenex> its ok 15:46:00 <Demosthenex> now that i know, no prblem. 15:46:19 <andythenorth> hmm 15:46:20 <Demosthenex> i'm still broke but i love the challenge. i may finally get the chance to figure out cargodist 15:46:32 * andythenorth should write a better cargodist guide 15:46:45 <Demosthenex> i've just started experimenting with feeder stations in vanilla ttd 15:46:56 <andythenorth> Demosthenex: if you have cargodist questions, ask them here, I might be able to write answers I can reuse later 15:46:57 <Demosthenex> so keep my mainlines open, and use transfers and long haul 15:47:06 <Demosthenex> the next logical step would be to learn cargodist 15:47:10 <Demosthenex> sure 15:47:50 <Demosthenex> actually, is is cargodIst or cargodEst? 15:52:11 <andythenorth> dist 15:52:30 <andythenorth> itâs in the âCargo distributionâ section of settings 15:53:17 *** Bluelight [~chatzilla@84.48.176.134] has quit [Quit: ChatZilla 0.9.92 [Firefox 41.0/20150917150946]] 15:53:44 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1157226#p1157226 16:01:02 <_dp_> is there a way to nerf planes without newgrfs? 16:01:39 <Demosthenex> and the difference between {station,amount}/{waiting,planned}? 16:06:32 <Demosthenex> it was non-obvious that the cargo distribution legend was where you actually controlled the view 16:06:57 <Demosthenex> also, you can't say "30% of this output to this dest, and 70% to another". cargodist is just going to evenly or psuedorandomly spread it out? 16:07:01 *** Progman [~progman@p57A18D80.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 16:11:42 <andythenorth> there is a demand function 16:11:59 <andythenorth> if distance effect is 100%, demand is scaled by distance 16:12:08 <Demosthenex> even better, so more cargo to where it makes more money. 16:12:14 <andythenorth> no 16:12:18 <andythenorth> just by distance 16:12:33 <Demosthenex> f(money) ~= f(distance) 16:12:37 <andythenorth> and cargo will be distributed in proportion to the distance 16:12:56 <andythenorth> if distance effect is 0%, then cargo will be distributed evenly as 1/number destinations 16:13:23 <Demosthenex> lastly, i have a small network of trucks in a star pattern now, with cargodest is it better that i change that pattern to a ring or multistop? 16:13:27 <andythenorth> *less* cargo to more distant locations btw 16:13:40 <andythenorth> broadly, distance effect makes no sense except for pax, but canât be tuned by cargo 16:13:59 <Demosthenex> really?! i thought you made more $ the further it goes.. so why wouldn't it try to send it far? 16:14:44 <andythenorth> I believe the intention is (1) to simulate local pax journeys (commuting etc) (2) long-distance floods pax networks with unmanageable numbers of pax 16:15:12 <Demosthenex> ok. 16:15:22 <Demosthenex> bakc to the route pattern, star or other? 16:16:31 <dlhero> andythenorth: when does pax become unmanageable? 16:16:37 <dlhero> 12k-14k? 16:16:56 <andythenorth> depends on what newgrfs you have etc, and your play style, and the game date 16:17:11 <andythenorth> âunamanageableâ is a function of capacity-per-tile-per-unit-of-time 16:19:28 <andythenorth> Demosthenex: for pax Iâd just connect everything 16:21:14 <andythenorth> the pattern doesnât matter much as long as your vehicles flow well 16:21:50 <andythenorth> for freight cargo, point-to-point is easiest to manage 16:22:26 <andythenorth> transfers work fine too 16:22:58 <andythenorth> be sure to use âno loadingâ orders on vehicles at drop-off stations 16:23:19 <andythenorth> otherwise you can get cargo unexpectedly back-loading 16:23:48 <andythenorth> also use non-stop orders if the vehicle travels through any intermediate stations, or the effects can be very weird 16:25:23 <andythenorth> also if a station already has a route, and additional routes are added, there is a long delay (3 months in my games) before cdist will assign cargo to the new route, which can cause vehicles to wait a long time, blocking stations 16:25:36 <andythenorth> (for pickup stations) 16:28:24 <andythenorth> finally, whatever anyone else says, cargodist *does not* attempt to assign cargo to destinations in proportion to route capacity 16:29:50 <andythenorth> however if there are two valid routes for the same source-destination, cargodist *does* attempt to load-balance between those routes 16:35:54 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 16:46:07 *** sim-al2 is now known as Guest3136 16:46:08 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 16:51:54 *** Guest3136 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 17:24:59 <dlhero> andythenorth: several industries with cargodist could "ask" for certain cargo 17:25:27 <dlhero> e.g. port asks for 224 units of goods/fruit/msupplies whatever 17:45:25 <DorpsGek> Commit by translators :: r27405 /trunk/src/lang (latin.txt vietnamese.txt) (2015-09-27 19:45:15 +0200 ) 17:45:26 <DorpsGek> -Update from WebTranslator v3.0: 17:45:27 <DorpsGek> latin - 2 changes by Supercheese 17:45:28 <DorpsGek> vietnamese - 18 changes by nglekhoi 18:35:19 *** Progman [~progman@p57A18D80.dip0.t-ipconnect.de] has joined #openttd 18:37:17 *** George [~George@185.43.94.91] has joined #openttd 18:37:28 <George> Hi. 18:38:10 <George> Is there a way to display current TE in realistic acceleration? 18:39:18 <George> http://www.tt-wiki.net/wiki/RealisticAcceleration 18:39:28 <George> TE = min (TE{SUB()}eng{SUB}, TE{SUB()}max{SUB}) 18:40:15 <George> F{SUB()}incl{SUB} 18:46:33 <frosch123> isn't it shown in the train details? 18:47:07 <Demosthenex> any shortcuts for changing time in a timetable i should know? doubleclicking doesn't let me edit 18:47:23 <frosch123> check hotkeys.cfg 18:47:28 <frosch123> and possibly add your own ones 18:56:24 <peter1138> only the current max TE is shown 19:04:13 <Terkhen> hello 19:05:03 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 19:12:19 <George> peter1138: and how can I see current TE, not max TE 19:12:22 <andythenorth> hi Terkhen :) 19:13:17 <peter1138> you can't, there's no particular need 19:13:35 <peter1138> maybe a debug window shows it 19:14:45 <George> how can I see it in debug window? 19:23:47 <peter1138> try the usual debug windows, i doubt its shown though 19:25:58 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:27:26 *** George [~George@185.43.94.91] has quit [] 19:42:39 <peter1138> they're justified 19:42:44 <peter1138> and they're ancient 19:43:29 <peter1138> bound for mu mu land 19:47:46 <andythenorth> all aboard all aboard 19:48:08 <andythenorth> but have you got? https://en.wikipedia.org/wiki/Chill_Out 19:49:51 *** frosch123 [~frosch@x5f746b86.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:04:23 * andythenorth wants to see this http://jamescauty.com/work/the-aftermath-dislocation-principle/ 20:04:32 <andythenorth> it was at dismaland, but thatâs over now 20:13:17 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:26:41 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:57:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 21:03:22 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:06:14 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 21:18:44 *** roidal [~roland@62-46-138-169.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.2] 21:22:25 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:35:35 <Demosthenex> omg, so what's the fastest way to reconfigure 20 trains (ie: cars) 21:39:20 <Demosthenex> i know how to replace engines, but to reconfigure all the wagons... 21:39:27 <Demosthenex> i'm likely to just sell them all :P 21:54:23 *** Hiddenfunstuff [~Geth@a392.ip16.netikka.fi] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Wibbly Wobbly IRC] 22:18:34 *** snorre_ [~snorre@158-77-8.connect.netcom.no] has quit [Ping timeout: 480 seconds] 22:20:30 *** Progman [~progman@p57A18D80.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:22:04 *** snorre [~snorre@89.9.174.34] has joined #openttd 22:32:50 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has joined #openttd 22:42:49 <FLHerne> Demosthenex: You can replace wagons the same way as engines 22:44:27 <FLHerne> Demosthenex: Where it says "Replacing: Engines", toggle it 22:44:27 <FLHerne> If the new wagons are longer than the old ones, you might need to toggle wagon removal 22:49:06 *** snorre_ [~snorre@89.9.174.34] has joined #openttd 22:50:54 *** snorre [~snorre@89.9.174.34] has quit [Ping timeout: 480 seconds] 22:52:35 <Demosthenex> FLHerne: only with replacements for the same cargo type 22:53:26 <FLHerne> Well, yes 22:53:35 <FLHerne> Generally that's what people want to do? 23:06:46 <Demosthenex> i needed to reconfigure the wagons on 20 trains :P 23:06:58 <Demosthenex> i just sold them all 23:16:02 *** Biolunar [Biolunar@x4d082b21.dyn.telefonica.de] has joined #openttd 23:28:52 <Wolf01> 'night 23:28:57 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:58:39 *** DDR [~David@S0106001f16aa47bc.vc.shawcable.net] has quit [Ping timeout: 480 seconds]