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Assembly lines, robotic arms, forklifts! :P 08:06:38 <andythenorth> V did that in YETI :) 08:07:11 <Supercheese> Ah true 08:07:29 <andythenorth> truck plant is more plausible https://upload.wikimedia.org/wikipedia/commons/d/dc/Scaniafabrik.JPG 08:07:40 <andythenorth> but itâs all just brick cuboids :P 08:08:03 <andythenorth> http://www.scania.hu/_system/img/highres/409498_highres_Scania_S%C3%B6dert%C3%A4lje.jpg 08:12:48 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 08:28:52 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 08:28:55 *** mode/#openttd [+v tokai|noir] by ChanServ 08:35:18 *** sim642 [~simmo@205-29-190-90.dyn.estpak.ee] has joined #openttd 08:35:50 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:44:26 *** AdmiralKew [~pcc31@49.145.99.112] has quit [Ping timeout: 480 seconds] 08:59:44 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 09:00:36 <sim642> I'm looking at https://wiki.openttd.org/Network_Protocol#The_protocol and https://wiki.openttd.org/OpenTTDDevBlackBook/Network/TCP but I don't see the overall format of the package described, like how's the packet type sent or what other metadata is there and how much. Can anyone help me? 09:30:07 <_johannes> "bool reserve_paths; ///< always reserve paths regardless of signal type." 09:30:13 <_johannes> What does it mean to reserve a path? 09:30:28 <_johannes> Also, what is a PBS signal? 09:36:38 *** Progman [~progman@p57A19B32.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:36:45 <andythenorth> path based signal 09:40:03 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 09:45:14 <Eddi|zuHause> _johannes: reserving a path means it is then (almost) guaranteed to be kept free from other trains 09:45:30 <_johannes> andythenorth: ah ok, then it's just a path signal? 09:45:59 <Eddi|zuHause> yes, "PBS" and "path signal" are the same thing 09:46:12 <Eddi|zuHause> (mostly) 09:46:23 <_johannes> Eddi|zuHause: so this can happen regardless of any type of signal, it just means that the tracks is reserved for this specific train? 09:47:06 <Eddi|zuHause> _johannes: i don't know under which condition this flag is set 09:48:25 <_johannes> Eddi|zuHause: train_cmd.cpp, "do_track_reservation = true;" 09:49:00 <Eddi|zuHause> _johannes: not enough context 09:49:21 <Eddi|zuHause> also, why does this matter? 09:49:32 <Eddi|zuHause> you probably don't want to reserve paths 09:51:33 <_johannes> I'm just figuring out how it works 09:52:08 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Remote host closed the connection] 09:52:28 <Eddi|zuHause> _johannes: reserving a path is a train saying "i'm coming through here, stay clear!" 09:52:32 <_johannes> for just finding out what path is the best from station a to b, I can not use Train::Tick(), because I guess this will let the train stop if other trains are blocking 09:53:05 <_johannes> but just calling the YAPF/NPF algorithms seems to be too less, I guess? 09:53:31 <Eddi|zuHause> no, that is pretty much exactly what you want 09:53:54 <_johannes> the YAPF/NPF algorithms can not do things like turning a train around, correct? 09:53:55 <Eddi|zuHause> but the appropriate wrapper function for that almost definitely already exists 09:54:18 <Eddi|zuHause> you don't want to turn the train around 09:54:31 <Eddi|zuHause> you just want to know what would happen if you turned around 09:54:40 <_johannes> exactly 09:54:47 <_johannes> the path algorithms can do this? 09:54:51 <_johannes> *path find 09:55:06 <Eddi|zuHause> no, you have to call it twice, with opposite starting directions 09:55:39 <_johannes> ok, so then I need to try to turn it around after every step the train made 09:55:56 <Eddi|zuHause> no 09:55:57 <_johannes> oh wait, a train is not allowed to regularly turn around? 09:56:06 <Eddi|zuHause> turning around can only happen at stations 09:56:17 <Eddi|zuHause> or in depots, or end of line 09:56:38 <Eddi|zuHause> the pathfinder generally ignores the possibility of "end of line" 09:56:42 <_johannes> ok, the path finders will know if a route via depot is good? 09:57:11 <Eddi|zuHause> doing that correctly is tricky, because it would need to know the train length, and then go backwards the appropriate amount of steps 09:57:22 <_johannes> ok, for the "end of line" thing, one could just assume that it won't happen in reality... 09:57:39 <Eddi|zuHause> the pathfinder can handle depots, but they have a pretty large penalty 09:58:03 <_johannes> let me play a game to find that depot thing out 09:58:33 <Eddi|zuHause> the penalty by default is 5000 (ca. 50 tiles detour) 09:58:43 <michi_cc> _johannes: You probably want to check/use TryPathReserve and/or ChooseTrainTrack 10:00:49 <_johannes> michi_cc: I'd need to understand what ChooseTrainTrack actually does 10:01:10 <_johannes> but it seems unsuited, e.g. as it make the train go to depots if it needs service 10:01:35 <_johannes> or, if paths can not be reversed, ChooseTrainTrack aborts 10:01:54 <_johannes> for getting a nice graph, it should be simulated like our train is the only train on the map 10:03:42 <Eddi|zuHause> _johannes: independent from that, it might be tricky to get the full path out of the pathfinder routines. they are only meant to return the first choice to make, and discard the rest of the calculated path 10:04:13 <_johannes> Eddi|zuHause: ok, so I'd just need to iterate them? 10:04:39 <Eddi|zuHause> that seems like a huge waste of processing power 10:04:53 <_johannes> but doesn't openttd work the same ingame? 10:05:02 <_johannes> *the same way 10:05:21 <michi_cc> _johannes: Then I don't think messing around with path reservations is what you want. YAPF will have the complete path to the target internally, so you'd want to directly hook into that. 10:05:36 <Eddi|zuHause> yes. but by the time the next choice needs to be made, the state of the network likely changed, so you cannot reuse the result anyway 10:05:49 <michi_cc> And before you ask, no, there is no ready-made function for that. 10:06:00 <_johannes> I just wanted to ask that :P 10:10:48 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 10:14:14 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 10:25:26 *** day [~day@60.226.8.38] has joined #openttd 10:27:04 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 10:35:44 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 10:37:20 *** day [~day@60.226.8.38] has quit [Ping timeout: 480 seconds] 10:40:47 *** Wolf01 [~wolf01@host245-3-dynamic.40-79-r.retail.telecomitalia.it] has joined #openttd 10:41:27 <Wolf01> o/ 10:55:08 <sim642> What's the logic for sending PACKET_CLIENT_ACK? I'm trying to make a bot stay connected but can't figure out when the ACK needs to be sent and with what data because packet sniffing the real client shows that it's only being done occasionally. 11:00:24 <Wolf01> https://wiki.openttd.org/Network_Protocol ? 11:02:03 <Wolf01> also http://www.tt-forums.net/viewtopic.php?p=1141444&sid=f5b655676761413ea9af5eeb9a2ef878#p1141444 11:04:23 <sim642> that wiki page disagrees with so many things in comparison to https://wiki.openttd.org/OpenTTDDevBlackBook/Network/TCP 11:04:37 <sim642> and when sniffing packets and trying to figure out what's going on I found that both wiki pages are outdated 11:04:45 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has joined #openttd 11:04:47 <sim642> the comments in the source are outdated as well 11:04:56 <sim642> I ended up having to read some of the packet creation code 11:05:20 <Wolf01> you could fix the comments and submit a patch 11:05:34 <sim642> I can't fix the comments if I have no clue what actually happens 11:05:41 <sim642> because the SendAck function has some p->Send_uint8 (my_client->token); 11:05:51 <sim642> there's no mention of a token anywhere I have seen 11:07:53 <sim642> tbh, I don't really care about how exactly the whole frame thing and commands even work 11:08:00 <sim642> but I need the ACK sending to keep my bot connected 11:10:39 *** HerzogDeXtEr [~farci@i59F6B7D9.versanet.de] has joined #openttd 11:13:54 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:15:52 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 11:23:32 <Wolf01> meh... they changed again firefox... now push notifications let you chose "always" or "not now"... and if I want "only for this session"? 11:25:16 <sim642> Oh I just found out, some server frames send you as a token as well 11:25:25 <sim642> I guess that's what to send back 11:26:16 *** xcy [~oftc-webi@ip5f5acb07.dynamic.kabel-deutschland.de] has joined #openttd 11:27:34 <sim642> seems to stay connected too if I client ACK every 100 frames 11:31:47 <sim642> still, seems somewhat ridiculous that the only reliable source for the network protocol is the packet creation code and packet sniffing 11:38:31 <sim642> there's still parts I totally didn't figure out though 11:38:46 <Wolf01> maybe nobody knows, and you can be the one which could bring the light 11:39:13 <sim642> the people who designed and implemented it must know how it works 11:39:27 <sim642> although I understand there needn't be many people since it needs to be only done once 11:40:14 <sim642> PACKET_CLIENT_JOIN has some newGRF version uint32 being sent, I wonder where should I get one that'd allow me to connect 11:40:28 <sim642> currently I just took the one my sniffed client used 11:42:50 <Wolf01> I think you need to emulate the entire game to make it connect 11:46:08 <sim642> not really, simply by always ACKing that I'm up to date with the frame is enough to stay connected 11:46:35 <sim642> also I just ignore the map data it sends and tell the server I got it OK when it ENDs 11:47:32 <Wolf01> the problem it's not what you can ignore, it is what the server wants you to send 11:47:57 <Wolf01> like your list of grfs 11:49:27 <sim642> I should be able to just send back such that it'd be ok 11:49:51 *** Cybert1nus [~Cybertinu@cybertinus.customer.cloud.nl] has quit [Ping timeout: 480 seconds] 11:52:45 <_johannes> Eddi|zuHause: right now, I think it's cleaner to add an "is_virtual_train" parameter to TrainController() (or a similar function) instead of copying the function and smash parts out... 11:53:08 <_johannes> do you think this modficiation in the core would be acceptable? 11:59:06 *** Cybertinus [~Cybertinu@cybertinus.customer.cloud.nl] has joined #openttd 12:14:05 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd 12:23:16 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:26:54 <sim642> if there's only one spectator client connected the game gets unpaused too? 12:31:25 <Milek7> sim642: why you need to connect to server with dummy client? 12:31:26 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:59 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:38:04 *** Clockworker [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 12:40:07 <sim642> Milek7, for a chat bridge 12:40:14 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 12:40:29 <Milek7> why not simply patch server? 12:41:24 <sim642> what do you mean? 12:43:28 <Milek7> patch server to do chat bridging 12:43:37 *** Clockworker__ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 12:43:41 <Milek7> propably a lot simpler than writing own client 12:44:40 <sim642> but a lot harder to get anyone running the server to do it 12:45:22 <sim642> not to mention having to implement a whole IRC client in openttd server 12:45:47 <Milek7> write to fifo somewhere 12:46:06 <Milek7> and write some script reading from it and piping into irc client 12:46:08 <sim642> makes no difference at this point since I already have it working 12:50:34 <_dp_> there is admin port for chat 12:50:54 <_dp_> and bunch of libraries that work with it 12:51:45 *** gelignite [~gelignite@x4db6b2aa.dyn.telefonica.de] has joined #openttd 12:52:00 <sim642> is there a single line of documentation about it? 12:52:23 <_dp_> there was somewhere... 12:52:43 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:53:40 <_dp_> but don't think you need docs for admin port protocol, just library 12:54:31 <_dp_> reddit one seems decently documented https://github.com/luaduck/suds 12:55:18 <_dp_> oh, no, it's just usage, not api... but whatever, who needs comments in python :p 12:56:45 *** xcy [~oftc-webi@ip5f5acb07.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 12:59:20 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:59:23 *** mode/#openttd [+v tokai] by ChanServ 13:04:35 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 13:04:38 *** mode/#openttd [+v tokai|noir] by ChanServ 13:07:18 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 13:11:10 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:18:09 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:22:32 *** __builtin [~me@cpe-71-71-39-6.triad.res.rr.com] has quit [Ping timeout: 480 seconds] 13:24:42 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:25:35 *** __builtin [~me@cpe-71-71-39-6.triad.res.rr.com] has joined #openttd 13:46:06 <michi_cc> sim642: <OTTD src>/docs/admin_network.txt 13:51:22 <sim642> so that's something the server admin needs to allow? 14:18:20 *** xcy [~oftc-webi@ip5f5acb07.dynamic.kabel-deutschland.de] has joined #openttd 14:19:22 <xcy> </> I would be willing to rework the website. And in addition add support for mobile devices. 14:30:59 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 14:40:56 *** FLHerne [~flh@212.183.128.18] has joined #openttd 14:46:56 *** Xaroth [~Xaroth@00017153.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:55:44 <Quatroking> is it possible to change the setting for station size on a running server? 14:57:50 *** FLHerne [~flh@212.183.128.18] has quit [Ping timeout: 480 seconds] 14:58:54 *** Xaroth [~Xaroth@00017153.user.oftc.net] has joined #openttd 15:05:41 <Eddi|zuHause> _johannes: i don't think that is the right approach 15:06:09 <Milek7> Quatroking: can't be done using console? 15:06:18 <Quatroking> no idea 15:07:38 <Milek7> propably you must save game, stop server, change it, and load 15:08:07 <Quatroking> Yeah I was hoping to avoid that 15:09:53 <_dp_> usually you can change settings on running server 15:09:58 <_dp_> requires rcon though 15:10:19 <Quatroking> I have direct console access if that helps 15:11:39 <_dp_> if you mean ttd console that will do too 15:11:46 <_dp_> not linux one) 15:13:04 <Quatroking> oh I mean linux 15:13:15 <Quatroking> I got the server running right next to me 15:14:05 <_dp_> well, you need ingame console, don't see any other way 15:15:42 <Quatroking> Alright, i set up rcon 15:17:02 <Eddi|zuHause> the console where you started the server will work 15:17:20 <Eddi|zuHause> it behaves like the ingame console 15:17:36 <Quatroking> I have no idea what setting to use though 15:17:38 <Eddi|zuHause> (unless you put the server in the background) 15:18:04 <Quatroking> Nah I got it open in a terminal 15:18:24 <_dp_> oh, wow, it works indeed, didn't know that 15:23:44 <Quatroking> ah, found it 15:24:07 <Quatroking> station_spread 15:24:47 <_dp_> there is a bunch of related settings actually 15:25:13 <_dp_> vehicle.max_train_length, gui.station_platlength 15:26:43 <Eddi|zuHause> i don't think gui settings apply to a server 15:26:45 *** murr4y [murray@kvikshaug.no] has quit [Ping timeout: 480 seconds] 15:27:21 *** murr4y [murray@kvikshaug.no] has joined #openttd 15:27:42 <_dp_> yeah, sounds likely, but I'm not sure either 15:28:05 <_dp_> I mean it definitely applies to server, but probably not to clients)) 15:28:45 <Milek7> gui settings are only revelant on client 15:28:56 <Milek7> and independent from server 15:32:13 <Quatroking> oh wow two of my trains' pathfinding bugged up completely 15:32:23 <Quatroking> they're just riding in circles now 15:47:40 <_johannes> Eddi|zuHause: what would be an alternative? I could copy ~ 200 lines of code into my graph exporter 15:48:00 <_johannes> this would lead to code duplication :-/ 15:48:28 <Eddi|zuHause> _johannes: to me this smells like you have not found the right point to hook into yet.+ 15:49:14 <_johannes> Eddi|zuHause: the problem is that TrainController and subfunctions do contain many lines of code that I need 15:50:36 <_johannes> or wait, maybe not... 15:53:43 <_johannes> hmm ok I think you're right :D 16:06:07 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:06:10 *** mode/#openttd [+v glx] by ChanServ 16:08:06 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 16:08:09 *** mode/#openttd [+v tokai] by ChanServ 16:08:23 *** Clockworker_ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 16:12:51 *** xcy [~oftc-webi@ip5f5acb07.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 16:14:53 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:15:43 *** Clockworker [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 16:22:22 *** AdmiralKew [~pcc31@49.147.106.136] has joined #openttd 16:22:55 *** Progman [~progman@p57A19B32.dip0.t-ipconnect.de] has joined #openttd 16:24:58 <sim642> Something weird happening with my dummy client: sometimes the MAP_DATA it gets has less bytes than it claims to and will get stuck in the whole connection part 16:29:34 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:29:57 *** Clockworker_ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Read error: Connection reset by peer] 16:30:11 *** Clockworker_ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 16:42:00 *** Flygon [~Flygon@ppp118-209-0-239.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 16:44:06 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Read error: Connection reset by peer] 16:44:27 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:50:12 <andythenorth> 32bpp FIRS is it? 16:50:51 <Eddi|zuHause> andythenorth: you can also do 8bpp extra zoom 16:51:09 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:51:12 *** mode/#openttd [+o Alberth] by ChanServ 16:51:30 <andythenorth> lo Alberth 16:51:39 <Alberth> hi hi 16:51:55 <Eddi|zuHause> andythenorth: or do a "limited 32bpp" where you only use the 8bpp colours plus some antialiasing 16:52:30 <andythenorth> I am waiting for someone to do a fork 16:52:33 <Eddi|zuHause> that way you can keep the overall style consistent 16:52:53 <Eddi|zuHause> andythenorth: if you "wait" for something in an open source world, it will never happen... 16:53:08 <andythenorth> or the second option also is fine 16:56:18 <luaduck> _dp_: regarding suds, it's extremely fresh and is pretty much a clone of soap at this point in time 17:00:15 <Alberth> imho, there are lots of people more interested than you in 32bpp, andy 17:04:46 <andythenorth> almost everyone is more interested than me :) 17:06:07 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:b97e:3bad:266b:20c0] has quit [Quit: Leaving] 17:08:37 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:91c4:5ff:b341:58d8] has joined #openttd 17:14:14 *** frosch123 [~frosch@x5f746031.dyn.telefonica.de] has joined #openttd 17:26:32 <andythenorth> quak 17:26:35 <andythenorth> isnât it 17:26:43 <frosch123> moin 17:28:39 <_johannes> VehicleEnterTile -> should this be called if I just want to get the graph ? 17:29:42 <_johannes> the comment says: "/* Call the landscape function and tell it that the vehicle entered the tile */" 17:30:06 <_johannes> sounds like it's just for graphics? 17:30:08 *** Flygon [~Flygon@ppp118-209-250-122.lns20.mel8.internode.on.net] has joined #openttd 17:33:08 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:51:44 <_johannes> now I've already copied 300 lines from train_cmd to the graph exporter... 17:52:08 <_johannes> it's a lot of code duplication and I'm not even 100 percent sure if I smashed out anything important... 17:53:21 <_johannes> TrainCheckIfLineEnds, TrainCanLeaveTile, TrainApproachingLineEnd 17:53:37 <_johannes> I'm not sure if this was a good idea... 17:54:54 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 17:59:39 *** Clockworker__ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 18:04:58 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 18:05:40 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 18:06:13 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 18:07:21 *** Clockworker_ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 18:08:26 <michi_cc> _johannes: I still think that you should look at YAPF only. All the stuff in train_cmd.cpp deals with "physically" moving the train forward, which is exactly what you don't want if your goal is an idealised path disregarding other trains. 18:10:35 <michi_cc> _johannes: YAPF on the other hand will already have a complete node graph back from the destination to the origin in memory at the end of a run, which is just waiting to be plucked. Do YAPF from order to order (with some fudging to deal with non-deterministic conditional orders) and be done with it. 18:11:41 <_johannes> michi_cc: yes, I don't want the "physical" stuff, but there are many things like setting train's bits, handling for 90 degree curves, CheckCompatibleRail, checking if line ends, handling depots.... 18:17:16 <michi_cc> But what for? YAPF (or more exactly the track follower) takes care of all that, except checking if a train needs service. YAPF is guaranteed to find a *working* path , which implies all the checks about compatibility and such. 18:18:25 <michi_cc> Using YAPF will fail for stuff like openttdcoopy self-regulating networks, but then you can't represent them as a normal graph anyway. 18:20:48 <_johannes> michi_cc: Ok, I'll look inside and see if it can be used... 18:23:40 *** Clockworker [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has joined #openttd 18:27:05 <andythenorth> bah 18:27:10 <andythenorth> no good trainsets :( 18:28:01 <Alberth> that includes iron horse? :O 18:28:32 <andythenorth> played the Brit roster so many times 18:28:44 <andythenorth> I need one for arctic and one for tropic 18:29:21 *** Clockworker__ [~Clockwork@201-34-115-49.paemt704.dsl.brasiltelecom.net.br] has quit [Ping timeout: 480 seconds] 18:29:37 <andythenorth> :) 18:30:27 <Alberth> british tropical? lots of old steam engines? :) 18:31:27 <andythenorth> it nearly works tbh 18:31:35 <andythenorth> brit in tropical is ok 18:32:07 <Alberth> arctic.. big power for all that wood? 18:33:43 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has joined #openttd 18:33:55 <andythenorth> norway, finland, electrics and such 18:35:07 <Alberth> I'd expect steam and diesel rather than electric, with all the snow and frost 18:35:30 * andythenorth should probably research it :) 18:35:32 <andythenorth> Dan had some ideas 18:41:13 *** Myhorta[1] [~Myhorta@25.103.114.89.rev.vodafone.pt] has quit [Remote host closed the connection] 18:43:06 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:44:08 <andythenorth> stupid vehicle plant :) 18:44:45 <Alberth> it's on the nomination to get retired before I could play with it? :) 18:44:53 <andythenorth> nah 18:44:59 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:45:08 <andythenorth> but if I make it realistic, itâs the most boring industry ever, visually 18:45:19 *** HerzogDeXtEr1 [~farci@i59F6C8F1.versanet.de] has joined #openttd 18:45:28 <andythenorth> unless I draw one huge building, like the stockyard 18:45:44 <DorpsGek> Commit by translators :: r27508 trunk/src/lang/german.txt (2016-02-13 19:45:36 +0100 ) 18:45:45 <Alberth> draw a car-like building? :p 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> german: 1 change by mini1025 18:45:53 <andythenorth> ha 18:46:01 <andythenorth> irl, it needs to be 3 of these http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#stockyard 18:46:06 <andythenorth> and some truck/car parking 18:46:18 <andythenorth> but I donât like those giant one-piece sprites 18:47:43 <Alberth> imho you have enough box-like industries 18:48:55 <andythenorth> too many 18:49:08 <andythenorth> all either brick, or company colour 18:49:14 <Alberth> not many huge multi-level boxes though, but it just becomes massive then 18:49:15 <andythenorth> one or two white or grey 18:49:31 <Alberth> hmm, no triangle roofs, have you? 18:49:44 <andythenorth> only a couple 18:50:00 <andythenorth> one building here http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#sugar_refinery 18:50:07 <argoneus> is there going to be a cash shop in ottd 18:50:13 <andythenorth> reused as hardware store, and in CHIPS for station buildings 18:50:24 <andythenorth> considering doing pointy triangle roofs 18:51:05 <Alberth> ah, textile mill has 18:51:40 *** HerzogDeXtEr [~farci@i59F6B7D9.versanet.de] has quit [Ping timeout: 480 seconds] 18:51:49 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 18:51:53 <andythenorth> so it does :) 18:51:55 * andythenorth forgets 18:52:21 <andythenorth> there is a car plant here http://www.tt-forums.net/viewtopic.php?style=1&t=20737&start=60 18:53:19 <andythenorth> also lifebloodâs http://users.tt-forums.net/daveworley/artistcomp/june.php 18:53:36 <Alberth> I like the L-shape (or U-shape) 18:54:15 * andythenorth should use Ozâs resort to replace FIRS hotel :D 18:54:17 <Alberth> looks very boxy 18:54:58 <Alberth> I have seen such a resort in ECS? 18:55:15 <andythenorth> likely 18:55:20 * andythenorth is running out of industry shapes :) 18:57:07 <Alberth> shapes with different number of levels at different parts of the factory? 18:59:44 <andythenorth> that worked for tyre plant 18:59:49 * andythenorth experimenting 19:04:46 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 19:25:16 *** AdmiralKew [~pcc31@49.147.106.136] has quit [Ping timeout: 480 seconds] 19:26:01 *** blackzone [~oftc-webi@a95-95-254-76.cpe.netcabo.pt] has joined #openttd 19:26:33 <blackzone> Someone to play open ttd Multi-player? 19:28:10 *** blackzone [~oftc-webi@a95-95-254-76.cpe.netcabo.pt] has quit [] 19:28:18 *** blackzone [~oftc-webi@a95-95-254-76.cpe.netcabo.pt] has joined #openttd 19:29:51 *** blackzone [~oftc-webi@a95-95-254-76.cpe.netcabo.pt] has left #openttd [] 19:32:38 *** blackzone [~oftc-webi@a95-95-254-76.cpe.netcabo.pt] has joined #openttd 19:33:43 *** AdmiralKew [~pcc31@119.94.104.228] has joined #openttd 19:34:25 <blackzone> who wants to play online? 19:37:28 <Supercheese> Reddit does: https://www.reddit.com/r/openttd/wiki/server1 19:37:40 <Supercheese> (or server2, or server3) 19:37:51 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 19:47:10 *** blackzone [~oftc-webi@a95-95-254-76.cpe.netcabo.pt] has quit [Quit: Page closed] 19:56:16 *** AdmiralKew [~pcc31@119.94.104.228] has quit [Ping timeout: 480 seconds] 20:04:30 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 20:04:34 <andythenorth> Alberth: or so? http://dev.openttdcoop.org/attachments/download/7634/vehicle_factory_1.png 20:05:03 *** Defaultti [defaultti@217.30.184.184] has joined #openttd 20:05:20 <andythenorth> I think I would add the varying roof heights idea 20:05:33 <Alberth> add some open space at the parking lot? 20:05:57 <Alberth> get rid of the weird blue line between the two buildings at the right? 20:06:23 <Alberth> it looks like they are connect, make the roof gun through as well :) 20:06:40 <andythenorth> agreed 20:06:45 <andythenorth> itâs somewhat inspired by http://www.tueip.dircon.co.uk/OpelFactory.jpg 20:06:46 <Alberth> some different colours of cars could be nice too 20:07:04 <andythenorth> multi-colored cars? :o 20:07:09 <andythenorth> shameful idea :) 20:07:41 <Alberth> rotate the cars 90 degrees? 1 tile of cars between buildings looks weird now, imho 20:07:57 <Alberth> just asif they are stuck between the buildings :) 20:08:24 <andythenorth> I need another 3 or 4 tiles 20:08:26 <Alberth> if you're Henry ford, yes, but then the cars would all be black :p 20:08:34 * andythenorth did consider black cars :) 20:08:52 <Alberth> when was mr Ford? 20:10:30 <andythenorth> 1920s or so 20:10:44 <Alberth> 1908 to 1920 20:17:35 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:19:01 <andythenorth> Alberth: (itâs a bit uniform and silly) http://dev.openttdcoop.org/attachments/download/7635/vehicle_factory_2.png 20:19:04 <andythenorth> fixed the roof 20:19:45 <andythenorth> hmm 20:19:49 <Alberth> previous layout was nicer imho 20:19:55 <andythenorth> there is a problem with the spacing on the roof triangles also 20:21:51 <Alberth> at the tile border, you mean? 20:22:44 <Alberth> there is more wrong, it seems 20:25:43 <andythenorth> it was the shading 20:25:46 <andythenorth> perception problem 20:25:48 * andythenorth fixed it 20:25:58 <andythenorth> now I need more buildings 20:31:03 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 20:37:54 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 21:01:52 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:01:58 *** frosch123 [~frosch@x5f746031.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:02:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 21:05:55 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:13:21 *** ccfreak2k_ [~ccfreak2k@hephaestus.untrust.org] has joined #openttd 21:16:38 *** ccfreak2k is now known as Guest3626 21:16:38 *** ccfreak2k_ is now known as ccfreak2k 21:16:40 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 21:16:42 <drac_boy> hi 21:18:30 *** Guest3626 [~ccfreak2k@hephaestus.untrust.org] has quit [Ping timeout: 480 seconds] 21:21:05 <V453000> tbh andythenorth, that is the ugliest industry I have yet seen from you 21:21:53 <V453000> 1. the two building types do not fit together at all imo, one looks like a mud hut, the other ones more like an administrative building stuff 21:22:05 <V453000> 2. no empty space anywhere, just huge mess 21:22:20 * drac_boy wonders if this is firs? 21:22:41 <V453000> 3. ultra regular grid-like layout = 2x1 white, 2x2 brown, 3x1 cars, repeat layout x2 21:23:19 <V453000> the building sprites alone are nice, but the combination looks almost as a broken grf to me 21:23:51 <Eddi|zuHause> those are supposed to be cars? 21:26:33 <andythenorth> V453000: agreed 21:27:09 <Eddi|zuHause> i think you need to redraw thode from scratch 21:27:21 <Eddi|zuHause> *those 21:27:24 <V453000> yeah the cars are another story, those even have bad sprites "P 21:27:25 <V453000> :P 21:28:17 <andythenorth> those are the same trucks used in about 30% of FIRS, and every CHIPS station 21:28:32 <Eddi|zuHause> also,you miss a white line on the tile borders 21:28:34 <andythenorth> itâs a HEQS sprite 21:29:29 <Eddi|zuHause> andythenorth: they don't work in large quanities like this 21:30:34 <Quatroking> So I have two X2001 monorail trains, of which one goes slower than the other 21:30:51 <Quatroking> and I can't figure out why 21:31:26 <Quatroking> http://i.imgur.com/F7WEpA5.png 21:31:31 <Eddi|zuHause> loaded? curves? tunnels? 21:31:33 <andythenorth> V453000: you donât think I should make all FIRS industries look this? 21:31:53 <Rubidium> wagon speed limits? 21:31:56 <andythenorth> I was just looking at original TTD sprites, some are just like this, very regular and repetitive 21:32:01 <drac_boy> quatroking, wagon can't run as fast? :) 21:32:01 <Quatroking> oooohhhh 21:32:05 <drac_boy> heh go figure ^ 21:32:08 <Quatroking> I totally forgot about that 21:32:09 <Quatroking> thanks 21:32:11 <Rubidium> cargo weight multiplier 21:32:26 <drac_boy> tbh why using tropical rail wagons with non-rail locomotive? just wondering 21:32:45 <Quatroking> I liked the look of em 21:32:48 <Quatroking> :D 21:33:13 <Quatroking> mass wagon replacement isn't a thing, is it? 21:33:18 <andythenorth> yes it is 21:33:35 <Quatroking> is it in the same menu as regular replacement? 21:33:44 <Eddi|zuHause> yes 21:35:19 <Quatroking> ah, found it 21:35:37 <V453000> yeah andythenorth I think it is just the fact that there is so many. As one they work, but not in arrays 21:35:46 <V453000> perhaps use various trucks? Profit 21:35:52 <andythenorth> dunno 21:35:56 <drac_boy> quatroking just one little tip tho, don't use it too much with eg ukrs/canset/etc at certain times because theres still no definitive way to "remove" such wagon 21:35:58 <andythenorth> the whole vehicle factory thing bores me 21:36:20 <V453000> I think vehicle factory should be quite modern looking 21:36:21 <drac_boy> other than to eg group all mineral trains in one list category and autoreplace per group (so brakevan>wagon) 21:36:25 <andythenorth> I could just leave it as http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#vehicle_factory 21:36:27 <V453000> like aluminium plant or something 21:36:36 <drac_boy> sorry if my wording isn't good but hope you know what I mean 21:36:40 <Quatroking> drac_boy, this is my current newgrf list: http://i.imgur.com/IeFLs9x.png 21:36:43 <V453000> haha 21:36:47 <V453000> yes that one at least looks nice andythenorth "P 21:36:49 <V453000> :P 21:36:53 <Quatroking> Don't really have too much train newgrf's as far as I'm aware of 21:37:15 <V453000> andythenorth: how about making the big depots have only 1 floor (cut bottom), and wider? 21:37:20 <V453000> with more doors? 21:37:23 <andythenorth> maybe 21:37:28 <andythenorth> I dunno 21:37:31 <V453000> I think it would look very 1900ish 21:38:17 <andythenorth> there are 2 problems 21:38:17 <V453000> also, this demonstrates very nicely how uniform browny building industry looks nice when consistent 21:38:47 <andythenorth> 1) industry will look very bland if it is uniform colours and shapes 21:38:56 <V453000> not necessarily 21:38:56 <andythenorth> 2) industry will look a mess if it is different colours and shapes 21:39:08 <V453000> colours doesnt mean shape isnt interesting 21:39:15 <andythenorth> vehicle plants are the most uninteresting buildings ever 21:40:26 <V453000> well the ENSP/FMSP factory you just linked looks great 21:40:39 <V453000> just a few adjustments and it will be very much like a vehicle plant 21:41:03 <andythenorth> too similar to this http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#machine_shop 21:41:14 <andythenorth> although that Machine Shop is totally stupid 21:41:17 <andythenorth> in gameplay 21:41:27 <andythenorth> but I canât mess with Full FIRS, itâs too complicated 21:41:51 <V453000> isnt the vehicle factory one of machine shop layouts? 21:41:51 <drac_boy> btw quatroking whats a quatro? 21:42:09 <Eddi|zuHause> you don't need to worry about industries looking similar if they don't appear in the same economy 21:42:21 <V453000> yeah also that 21:42:24 <Quatroking> hell if I know, ask 10-year-old-me 21:42:33 <V453000> of course, variety helps, but you dont have to have it everywhere 21:42:36 <drac_boy> heh?? :) 21:43:01 <Quatroking> I used this nick when I was 10 to sign up on lego.com because it sounded cool 21:43:08 <Quatroking> Been using it ever since 21:45:09 <Quatroking> I do like Pizza Quattro though 21:45:18 <drac_boy> hmm you recall around which year that would be re lego.com ? 21:45:34 <Quatroking> 2003/2004 21:45:53 <Quatroking> They still had the Galidor Quest and Bionicle game up 21:45:58 <Quatroking> Bricklot too 21:46:32 <drac_boy> ah, I used to be on lego till they started removing a lot of the good classic games :-s 21:46:55 <drac_boy> the pirate themed gold find game was a funny one (done in plain html too) 21:48:28 <Quatroking> backlot* 21:48:29 <andythenorth> V453000: so what are you saying, leave the vehicle factory as is? 21:48:37 <V453000> ok 21:48:51 <V453000> I would try to make wider, 1-floor variation but k 21:48:56 <Quatroking> Archive.org actually still has it: http://web.archive.org/web/20100629035233/http://www.lego.com/eng/play/games/backlot/LegoMovieMakers.asp?LaunchStartupScreen=1 21:49:03 <Quatroking> good old shockwave player 21:49:20 <Quatroking> probably the first 3d game I played 21:49:57 *** AdmiralKew [~pcc31@119.94.104.228] has joined #openttd 21:51:26 <drac_boy> quatroking try this then :) https://web.archive.org/web/19970615085709/http://www.lego.com/cgi-bin/pirat/pirates.cgi 21:51:37 <drac_boy> not sure if it still 100% works .. never tried it much for a very long time 21:51:42 <Quatroking> Oh I remember that one 21:51:45 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has quit [Quit: mescalito] 21:52:27 <Quatroking> there's also this puzzle platformer 21:52:40 <Quatroking> Junkbot 21:53:47 <andythenorth> V453000: meh :) 21:53:57 <andythenorth> partly I am just bored of boxes after drawing this and Copper Refinery http://dev.openttdcoop.org/attachments/download/7636/chemical_plant_7.png 21:54:36 <V453000> that looks nice 21:54:39 <andythenorth> yeah 21:54:48 <andythenorth> also loads of wtf pipes everywher 21:54:52 <V453000> yes 21:55:13 <V453000> tbh I dont think the ball-like tanks fit to it, something more cyllindrical would be better me thinks 21:55:27 <andythenorth> other thing I have to draw is Pyrite Smelter, which is basically chemical works + metal furnace combined 21:55:33 <andythenorth> loads of potential 21:55:42 <V453000> :D 21:55:44 <andythenorth> pipes, conveyors, molten metal, smoke of two colours 21:55:45 <andythenorth> :P 21:55:52 <drac_boy> quatroking also similar spelling but did you know what a Quadro was? :) 21:56:02 <drac_boy> they still exist in fact http://www.quadroworld.com 21:56:07 <andythenorth> did my best with tyre plant, but meh to boxes 21:56:08 <andythenorth> http://dev.openttdcoop.org/attachments/download/7631/tyre_plant_9.png 21:56:27 <Quatroking> Only quadro I know are those ugly scooters and nvidia's workstation cards 21:56:34 <andythenorth> vehicle plant could at least have input cargos shown I guess 21:56:40 <andythenorth> tyres, crates, metal, etc 21:56:44 <andythenorth> it has a lot of potential inputs 21:57:33 <V453000> the varying roof details would be nicer but this is fine 21:57:42 <drac_boy> quatroking heh funny thing re that .. I actually deal with pny cards once in a while :) (lowend models usually mind you) 21:58:49 <Quatroking> hey is it possible to upgrade bridges to newer types? 21:58:54 <andythenorth> I will go back to tyre plant and do better roofs 21:59:02 <Quatroking> right now I'd removing and building new ones over and over 21:59:21 <Quatroking> oh hell i could've just clicked on the bridge 21:59:42 <andythenorth> it took me 8 years to learn that :P 22:00:32 <V453000> =D 22:00:34 <V453000> gnight 22:00:47 <andythenorth> bye V 22:01:02 <drac_boy> quatroking heh it didn't take me long to figure that out in the first few games I played with ttdxp (rather than plain ttdx) 22:01:11 <drac_boy> but to our own ways ofc 22:01:57 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd 22:03:07 <drac_boy> you mind pms quatroking? just wondering 22:03:16 <Quatroking> I prefer not to 22:03:29 <Quatroking> I didn't discover vehicle replacing up until a year ago btw 22:04:55 <drac_boy> what kind of signals do you usually go with? 22:05:29 <Quatroking> path 22:13:10 <drac_boy> for me: restricted, except for still sometimes using presignal instead on more basic (aka a catchall) junctions 22:18:13 <drac_boy> oh and just in case you're not sure what it is, feel free to look at this if you want to http://uwe.s2000.at/ttdx/signal/restrictions.php?lang=en 22:20:09 <andythenorth> bye 22:20:10 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 22:28:35 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 22:33:48 *** roidal_ [~roland@62-46-138-190.adsl.highway.telekom.at] has quit [Quit: WeeChat 1.4] 22:35:27 <drac_boy> quatroking and which of which country you from? canada here 22:35:34 <Quatroking> The Netherlands 22:37:10 <drac_boy> ahhhh.. NS .. I actually like some of their trains :) 22:37:52 <Quatroking> Well yeah, they're made by Bombardier 22:38:35 <drac_boy> especially Mat'64 22:38:46 <drac_boy> a few of them still running last time I think I checked 22:39:11 <Quatroking> I'm wrong there, not all of them are made by Bombardier 22:39:19 <Quatroking> the ICM is by Talbot 22:39:44 <Quatroking> the ICM is nice but getting old https://en.wikipedia.org/wiki/NS_Intercity_Materieel 22:39:58 <Quatroking> also they got rid of the gangways :( 22:40:49 <drac_boy> quatroking btw the ICM sorta had a "cousin" here too..one sec... 22:41:27 <drac_boy> http://www.railpictures.net/images/d1/0/3/2/3032.1054339020.jpg have fun with that (even yellow+blue palette too) 22:41:59 <drac_boy> and btw the gangway idea on that one was only used just once in trial test but in public service they never bothered MUing at all 22:42:46 <Quatroking> So I just built a basic highway and nearly doubled my yearly road vehicle from ,600,000 to ,800,000 22:42:47 <drac_boy> (it was easier (and fuel-cheaper) to just add more intermediate cars after all hence why the last trainsets grew to like 11 or 12 length) 22:43:14 <Quatroking> should've played around with this a lot earlier 22:43:33 <Quatroking> road vehicle income* 22:43:33 <drac_boy> oh and quatroking its not you .. the thick black thing sticking out of the raised roof is for the hot exhausts coming from the turbine gensets located below :) 22:43:55 <Quatroking> That train looks pretty neat 22:44:36 <drac_boy> quatroking yeah it was a pretty much reliable one later on too .. sadly politics killed it off (VIA was basically a gov-"owned" company) 22:45:06 <drac_boy> 99.8+/-% reliability even with snow issues at times and no I'm not making that up 22:46:05 <drac_boy> the funny thing is that the supposed replacement which was a diesel-electric locomotive called LRC (short for Light Rapid Comfort) had many glitches and later was always running without any tilting capacity too 22:46:38 <Quatroking> They recently upgraded some of the NS DD-AR trains 22:46:39 <Quatroking> https://upload.wikimedia.org/wikipedia/commons/thumb/9/91/NS_DDZ_7538_Amsterdam_CS.JPG/1280px-NS_DDZ_7538_Amsterdam_CS.JPG 22:46:46 <Quatroking> They look pretty slick 22:47:03 <drac_boy> small footnote: the turbotrain holds rail speed record in canada abit done with a special shortened trainset that had lot of turbine powers aboard if that says anything 22:49:45 <drac_boy> oh and quatroking I only found out about this in a rail book (theres no copy of the photo online sorry) but .. the turbotrain (in canada) actually got involved in quite an accident that a dome-seating photographer was lucky to be in the right place to take a photo .... 22:50:33 <drac_boy> the train smashed through a meat trailer throwing the truck around but the whole thing stayed on the rails .. and after clearing the wrecked gangway doors the train (things were different back then) simply continued at a limited 60kph to the next station 22:56:25 <drac_boy> mind you I'm probably a bit biased but I've always hated any kind of cabover or similar flat-front designs anyhow 23:01:13 <Quatroking> heh 23:01:58 <drac_boy> short sections such as on the Scania T series trucks I'm ok with tho :) 23:02:38 <Quatroking> I ride the DD-AR nearly daily, usually on the old models 23:03:06 <Quatroking> though sometimes I use the SLT https://en.wikipedia.org/wiki/NS_Sprinter_Lighttrain 23:03:15 <Quatroking> That's the bombardier one 23:03:23 <Quatroking> it's a glorified subway 23:03:51 <Quatroking> fun fact: our subway trains are also built by bombardier :') 23:04:10 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:05:21 <Quatroking> Every once in a while I also use the Brussels train which is an NMBS HLE 11 + an 23:05:22 <Quatroking> NS ICRm 23:07:20 <drac_boy> heh, anyway have to go make some supper so maybe talk to you another time ok? 23:07:46 <Quatroking> Yeah sure 23:08:03 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 23:18:34 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 23:23:23 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:23:26 *** mode/#openttd [+v tokai|noir] by ChanServ 23:29:18 *** _johannes [~johannes@port-92-203-196-248.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:30:25 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:41:14 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 23:41:41 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:91c4:5ff:b341:58d8] has quit [Quit: Leaving] 23:42:31 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:49:30 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 23:59:36 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has joined #openttd