Config
Log for #openttd on 8th April 2016:
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00:05:37  <Samu> With a FX-8150 CPU and an upload speed on 3000 Kbps I'd like to set up my servers with the compression method that closely matches the upload rate of my internet.
00:05:52  <Samu> fixed explanation, sorry, lol, I'm sleepy
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08:09:13  <Wolf01> o/
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08:19:00  <Wolf01> o/
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08:36:32  <peter1138> bah @ perl scripts causing a segfault
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09:50:23  <Samu> I'd like to drag and drop a savegame file on OpenTTD executable and have it launch and load the dropped savegame
09:52:35  <peter1138> isn't that just a case of making it accept a filename as the only argument, instead of requiring -g?
09:55:11  <Samu> start /D "C:\Program Files\OpenTTD" openttd.exe -g %1
09:55:19  <Samu> this works, but it's a batch file :(
09:55:33  <Samu> i drag on the batch file
09:55:39  <Samu> er, drag and drop on
09:59:49  <Samu> D:\OpenTTD\Core1\save\autosave>start /D "C:\Program Files\OpenTTD" openttd.exe -g "D:\OpenTTD\Core1\save\autosave\SOME HÕRRBIdd45t~fdagfad~~erãrta savegame NÄmeee32~~we~~~f~3.sav"
10:00:09  <Samu> it works !
10:00:28  <Samu> even with horrible names
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10:44:51  <Samu> how to i post png in forums?
10:45:07  <Samu> if the forum hosts the .png image, it won't display in the post
10:45:11  <Samu> why?
10:45:19  <andythenorth> works for me
10:45:22  <andythenorth> sorry :(
10:45:26  <Samu> hmm what am i doing wrong then
10:45:28  <andythenorth> dimensions?
10:45:41  <andythenorth> I use 8 bit and 24 bit pngs in forums, no problems
10:45:48  <Samu> http://www.tt-forums.net/viewtopic.php?f=65&t=48281&p=1166705#p1166705
10:46:00  <Samu> it's big
10:46:00  <andythenorth> dimensions
10:46:10  <andythenorth> forums limit is 800x600 or so for inline images
10:46:11  <Samu> 1920x1080 or somewhere
10:46:25  <Samu> oki, that makes sense, ty
10:46:43  <Samu> exactly 1920x1001
11:05:34  <planetmaker> well... do not inline images larger than 800x600, Samu
11:06:15  <planetmaker> bigger ones will automatically be shown as clickable links
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11:55:08  <Wolf01> meh... no emulator with the right display resolution :E
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13:37:42  <supermop_> kitbashed sprites last night andythenorth
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13:42:05  <andythenorth> devzone issue?
13:44:53  <supermop_> hm?
13:46:43  <supermop_> hacked IH mk3 passenger car to be a generic MU box
13:47:20  <supermop_> then cut into 1/8 segments to make modular stand-ins for everything until draw better sprites
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13:50:12  <andythenorth> supermop_: put sprites here if you have any http://dev.openttdcoop.org/projects/iron-horse/issues
13:50:26  <supermop_> ok
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14:13:55  <supermop_> need more variety of lengths than 4, 6, and 8?
14:14:36  <andythenorth> depends
14:14:47  <andythenorth> by preference, lengths are 4/8 or 8/8
14:14:57  <andythenorth> 4/8 is rarely practical in which case 6/8 is best
14:15:02  <andythenorth> sometimes 5/8 is needed
14:15:21  <peter1138> are corners fixed yet?
14:15:23  <andythenorth> ease of building whole unit lengths is important, but it still has to look nice
14:15:23  <supermop_> 4/6/8 easier to modularize
14:15:35  <andythenorth> peter1138: ‘fixed’
14:15:44  <andythenorth> they certainly haven’t changed :P
14:16:28  <peter1138> heh
14:16:40  <supermop_> share sheet as a google sheet? or upload xls to devzone
14:17:03  <peter1138> this software has server and client versions, 1140011-Server-r2d2.zip ... 1140011-Client-c3po.zip
14:18:02  <andythenorth> supermop_: laboriously manually formatted, like this? :x http://dev.openttdcoop.org/issues/8120
14:18:07  * andythenorth has war on formatting
14:18:14  <supermop_> was thinking to make most locomotives 6/8 bc technically narrow gauge, but JR trains aren't that small
14:18:38  <Alberth> hi hi
14:18:39  <supermop_> and they aren't running alongside SG locomotives
14:18:39  <andythenorth> I noticed the diesels I found look long
14:18:45  <supermop_> they are
14:18:53  <andythenorth> and are B-B-B and other weird configurations
14:19:01  <andythenorth> lo Alberth
14:19:19  <supermop_> not sure if should put more locomotives back in to embrace their weirdness
14:19:29  <supermop_> but need not be small for contrast
14:19:45  <peter1138> also
14:19:49  <peter1138> is there a rift version of ottd yet?
14:20:01  <supermop_> hacking little bear to be small 50s/60s diesel
14:20:30  <supermop_> might make a "big bear" too, or do the bigger diesel as carbody
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14:21:39  <Samu> i dont understand the windows firewall
14:25:01  <supermop_> andythenorth: would like to shoehorn this guy in there: https://en.wikipedia.org/wiki/KiHa_281_series
14:25:18  <supermop_> bc already thought up a bunch of names
14:27:27  <andythenorth> ‘Fuji’ has to be one of them
14:29:55  <supermop_> that dmu lives up north
14:30:02  <supermop_> so names are shit like yuki
14:30:20  <supermop_> shiba for small diesel and akita for big one?
14:32:17  <supermop_> or kuma -chan and dai-kuma for little bear and big bear?
14:32:43  <supermop_> fuji should be something tokkaido inspired
14:32:48  <supermop_> steam or shinkansen
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14:34:06  <Samu> server 8 isn't being recognized from the master server
14:34:13  <Samu> what is wrong, damn it :(
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14:35:17  <Samu> windows firewall was never easy with Openttd
14:35:18  <supermop_> early commuter emu must be named hachiko
14:35:33  <Samu> when it works, i have no idea why it works
14:35:41  <Samu> now i'm on the case it's not working
14:37:38  <Samu> why's that server 7 is receving all spectators from 1 to 8 when they're joining the other servers?
14:37:52  <Samu> i hate windows firewall
14:40:31  <Samu> i get game still paused (connecting clients) on server 7 for each spectator client that is joining the other servers, is this normal? they join their respective servers, but all the notices are dumped on server 7 for some reason
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14:54:32  <peter1138> what crazy madness are you up to?
14:58:11  <Samu> dealing with windows firewall :(
14:59:03  <Samu> what's a domain? public domain, private domain, and a 3rd one i can't recall name
15:01:53  <argoneus> how are my train friends doing
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15:11:51  <peter1138> windows firewall is simple so maybe you do something wrong
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15:16:22  <Samu> do you see my servers listed? I can't trust my own list
15:17:16  <Samu> FX-8150 Core 1 to 8, they haveto be 8
15:17:20  <peter1138> fx-8150 core? yes
15:17:25  <peter1138> https://www.openttd.org/en/servers
15:17:49  <Samu> funny firewall
15:18:02  <Samu> i have absolutely no idea what made it work suddenly
15:19:46  <Samu> the server didn't answer the request
15:19:58  <Samu> i bet it's screwed alrady
15:20:59  <Samu> I don't get it... i can't join server 8 with my spectator batches
15:21:09  <Samu> and then server 8 also disappears from the list
15:23:35  <Samu> grrr, gonna try this again
15:24:53  <Samu> started all 8 servers
15:25:42  <Samu> master server doesn't recognize a server timing out
15:32:41  <Samu> ok now it works
15:32:45  <Samu> better not touch this anymore
15:33:00  <Samu> it works and i have no idea why it works now, but i don't care
15:36:42  <Eddi|zuHause> <supermop_> early commuter emu must be named hachiko <- Gesundheit.
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15:43:01  <Samu> screenshot doesn't capture game chat :(
15:46:43  <Samu> http://i.imgur.com/p7hyI1j.jpg - this is what happens when i join server 7
15:47:11  <Samu> it lists game still paused 7 times, what's that?
15:47:30  <Samu> when i join the other servers, it doesn't do that
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16:00:41  <Wolf01> I think the router rebooted after reaching 999 hours of uptime
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16:05:15  <Eddi|zuHause> typically this kind of problems are around 42 days (32-bit amount of seconds)
16:05:41  <Eddi|zuHause> @calc 2*32/24/3600
16:05:41  <DorpsGek> Eddi|zuHause: 0.000740740740741
16:05:48  <Eddi|zuHause> @calc 2**32/24/3600
16:05:48  <DorpsGek> Eddi|zuHause: 49710.2696296
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16:05:59  <Eddi|zuHause> oh, milliseconds
16:06:07  <Eddi|zuHause> @calc 2**32/24/3600/1000
16:06:07  <DorpsGek> Eddi|zuHause: 49.7102696296
16:06:18  <Eddi|zuHause> there, 49 days
16:06:41  <Eddi|zuHause> @calc 2**32/3600/1000
16:06:41  <DorpsGek> Eddi|zuHause: 1193.04647111
16:06:42  <Wolf01> it might be
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16:30:11  <supermop_> andythenorth: i stole your electra pantographs
16:30:33  <andythenorth> I won’t miss them tbh
16:34:23  <supermop_> drew a reddish one, then realized i really don't want to draw it in 4 angles at this point so stole that one
16:34:42  <supermop_> does ih have anything with a single-arm pantograph?
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16:42:51  <andythenorth> supermop_: double juice
16:43:16  <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/double_juice_0.png
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17:05:42  <supermop_> ok ill lift that later
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17:19:52  <supermop_> devzone log in not working
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17:27:46  <Samu> new patch :p
17:27:49  <Samu> http://www.tt-forums.net/viewtopic.php?f=33&t=74694&p=1166603#p1166603
17:28:17  <Samu> and a new problem, I shifted the problem from slot 1 to the last configurable slot
17:28:28  <Samu> I need suggestions
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17:48:14  <Samu> I think I got an idea
17:48:44  <Samu> brb
18:04:43  <andythenorth> can someone give alluke the FIRS prize?  I just don’t have the heart.
18:05:10  <V453000> andythenorth: ?
18:05:19  <andythenorth> the clue is here, in bold http://www.tt-forums.net/viewtopic.php?p=1166266#p1166266
18:05:28  <andythenorth> twice
18:05:42  <andythenorth> although I might have fucked up min. compatible version by the sound of it :(
18:06:18  <V453000> well he is extremely retarded so
18:06:19  <V453000> ..
18:06:47  <andythenorth> see, this is the kind of player we need to see more of: http://www.tt-forums.net/viewtopic.php?p=1166739#p1166739
18:06:54  <andythenorth> solves his own problem, using the docs provided
18:07:07  <andythenorth> more of that
18:07:26  <V453000> factorio has people like that
18:07:50  <andythenorth> so does openttd
18:08:07  <andythenorth> but eh
18:08:32  <V453000> I dare say the % is different
18:08:50  <V453000> factorio doesn't lure realism idiots
18:08:54  <andythenorth> it will
18:09:00  <andythenorth> the effect is this: https://en.wikipedia.org/wiki/Eternal_September
18:09:11  <V453000> yes, steam and getting more popular certainly brings "wider audience
18:09:16  <andythenorth> it’s usually a sign of success
18:09:38  <V453000> ye
18:10:11  <andythenorth> go back to 2008 in tt-forums, what you have is frequent ottd releases with new features, and a bunch of people with untested ideas to improve the game
18:10:24  <andythenorth> now what you have is experience, and reddit
18:11:00  <V453000> quite true
18:11:09  <V453000> so why should I make a new train set you say? :)
18:12:28  <andythenorth> because you enjoy it? o_O
18:14:14  <V453000> point taken :D
18:14:30  <V453000> let's think about it again when I have a little more time
18:14:50  <andythenorth> V453000: you’re short of time? :o
18:14:57  <andythenorth> you don’t _need_ to sleep
18:15:36  <V453000> baby, moving, redoing trains for factorio
18:15:41  <V453000> utter insanity
18:16:06  <andythenorth> http://www.nyupress.org/netwars/pages/chapter03/ch03_.html
18:17:53  <V453000> xd
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18:24:24  <_johannes> I'd like to create a documentation for the railnet graph exporter...
18:24:36  <_johannes> has openttd already a latex/similar documentation?
18:24:42  <_johannes> like an "openttd manual" ?
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18:25:42  <Alberth> wiki.openttd.org
18:26:04  <_johannes> what if you're online?
18:26:16  <_johannes> maybe playing openttd on a long train journey? :)
18:26:41  <Alberth> s/on/off/  I guess
18:26:50  <Alberth> but no wiki then :)
18:27:03  <Alberth> although nowadays people are online 24/7
18:27:30  <_johannes> well... German trains...
18:28:03  <_johannes> though I agree that it's probably the future that everyone has internet...
18:28:47  <Eddi|zuHause> there's also doxygen, if you want to go into more technical details
18:29:05  <Alberth> good point
18:29:33  <_johannes> let's try the wiki for now...
18:30:37  <Wolf01> enougn development for today
18:30:49  <Wolf01> *h
18:30:55  <alluke> which cargo label does firs 2 use for vehicles?
18:31:18  <Eddi|zuHause> you know there's a wiki page all about cargo labels?
18:31:22  <alluke> yeah
18:31:27  <alluke> not sure if its updated
18:31:37  <Eddi|zuHause> did you check?
18:32:11  <alluke> but i doesnt seem to be VEHI since trainset doesnt offer car transporters for it
18:32:34  <Eddi|zuHause> there's also a FIRS documentation website
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18:34:12  <alluke> as expected the wiki is outdated
18:34:45  <Eddi|zuHause> well, you're a good candidate to update it :po
18:36:35  <V453000> ^
18:37:15  <alluke> nah
18:37:25  <alluke> i wont touch anything im not familiar with
18:37:40  <V453000> nice
18:38:07  <Eddi|zuHause> but why should we be more familiar with it?
18:38:24  <Eddi|zuHause> you're only familiar with things you make yourself familiar with
18:38:24  <alluke> i dindt ask anyone to update it
18:41:15  * andythenorth can’t update it
18:47:04  <Samu> question: 		int max_slot = GetGameSettings().difficulty.max_no_competitors - 1; how do I get the hard cap value for max_no_competitors and not the value that is set for the current game?
18:47:52  <alluke> andy which cargo label does vehicles use?
18:49:06  <Samu> I want it to return the maximum value from the settings.ini, which is MAX_COMPANIES
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19:01:49  <alluke> nevermind
19:02:01  <alluke> the year wasnt soon enough for the car wagon xD
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19:09:54  <andythenorth> nobody fixed it then eh? http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels
19:10:04  <andythenorth> I’d better ask someone in forums again
19:12:33  <Alberth> andythenorth: what does need fixing?
19:12:59  <andythenorth> :) http://www.tt-forums.net/viewtopic.php?p=1166747#p1166747
19:13:03  <andythenorth> it is a grumpy Friday eh?
19:14:12  <andythenorth> alluke what is unclear about “not savegame compatible”
19:14:27  <andythenorth> I feel like I must have fucked up that statement somewhere, but I can’t honestly see where the problem is
19:14:33  <alluke> i know that and im not trying to replace old firs with new one
19:14:53  <alluke> i have done successful industry swaps in many games
19:15:25  <andythenorth> what is an industry swap?
19:15:26  <Alberth> done
19:15:27  <alluke> the poin t is that i bomb the old industries and found completely new to replace them
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19:15:46  <andythenorth> how did you get old industries in a new game?
19:15:59  <alluke> i can make a video for you if it helps
19:16:12  <andythenorth> I don’t understand how you can bomb old industries
19:16:13  <Alberth> bombing industries doesn't do much
19:16:20  <andythenorth> there are no old industries in new game
19:16:33  <alluke> but in existing game is
19:16:38  <alluke> old save
19:16:46  <andythenorth> so it’s a savegame?
19:16:50  <alluke> yes
19:17:02  <Alberth> he's changing newgrfs
19:17:07  <andythenorth> so help me, how can I state it clearer?
19:17:21  <andythenorth> is it the word “incompatible” that’s confusing?
19:17:24  <andythenorth> or the word “not"
19:17:25  <andythenorth> ?
19:17:33  <andythenorth> “will break savegames”?
19:17:37  <andythenorth> is that better?
19:17:54  <alluke> when i add new industry grf, i dont expect the industries to work
19:18:10  <Alberth> and they didn't what is the problem?
19:18:42  <alluke> but previously when i have added new, incompatible industry grf to a game
19:18:51  <Alberth> you were lucky
19:18:51  <alluke> i have bombed the existing stuff
19:18:59  <alluke> and founded new ones from the menu
19:19:06  <alluke> and they have worked fine
19:19:10  <Alberth> including all the industries that will occur in the future?
19:19:17  <alluke> actually firs 2 works fine too but the graphics are missing
19:19:26  <andythenorth> yes
19:19:31  <andythenorth> that is expected
19:20:14  <Alberth> alluke: when you change newgrfs, things will at some point break, it may take years, but it will happen
19:20:21  <Alberth> today was your lucky day
19:21:05  <Alberth> the red warning window is not there for nothing
19:23:29  <alluke> yeah
19:23:34  <V453000> I hereby give you retard of the century award alluke
19:23:41  <alluke> thanks
19:29:17  <andythenorth> alluke: thanks btw ;)
19:29:25  <andythenorth> for amusement
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19:30:52  <alluke> hmm
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19:32:03  <alluke> i tried to load old savegame without any industry set and which is saved with 1.0.0 or something like that and firs industries look fine
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19:32:28  <andythenorth> alluke: _without_ any industry set? :O
19:32:35  <andythenorth> are you cast iron certain?
19:32:38  <alluke> well built-in stuff
19:32:50  <alluke> no industry grfs
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19:33:35  <andythenorth> and when you broke your savegame with FIRS 2, what industries had broken sprites?
19:33:49  * andythenorth is placing a small bet here
19:34:02  <alluke> i had arctic basic parameter
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19:34:23  <alluke> oil refineries, pyrite chain, and oil refineries didnt work
19:34:39  <alluke> port, paper mill worked
19:34:46  <alluke> and grain mill in other game
19:35:11  <alluke> oil wells work too
19:37:56  <frosch123> andythenorth: you changed grfid, right?
19:38:54  <alluke> yes he did
19:39:08  <alluke> but its not the problem
19:39:16  <frosch123> i guess it is
19:39:34  <frosch123> a savegame remembers which ids are assigned to which grf forever
19:39:48  <frosch123> if you keep on adding new newgrfs, at some point all ids are used
19:40:04  <alluke> ive done successful swaps between different industry grfs before too
19:40:05  <alluke> hmm
19:40:16  <frosch123> it's like a heavy metal poison
19:40:22  <alluke> that may be the problem then
19:40:35  <alluke> not enough ids
19:40:40  <frosch123> a bit of lead does not hurt
19:40:46  <frosch123> a bit of lead every day hurts
19:40:50  <alluke> and then the problem is in ottds code
19:41:01  <frosch123> no, you are the problem
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19:41:57  <alluke> youre so mean :(
19:43:20  <frosch123> mean would be to make ottd post to twitter "i am a teenager" when starting a 4k x 4k map
19:45:10  <alluke> are big maps for kids?
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19:48:20  <andythenorth> mean would be encoding subtly and horribly random production behaviour into FIRS
19:48:42  <andythenorth> or even better, deterministically horrible, but with just enough variation to confuse people
19:48:45  <supermop_> reclying plant?
19:49:02  <andythenorth> the potential is so much more...
19:49:07  <supermop_> i actually find ports too deterministic
19:49:31  <andythenorth> frosch123: any chance of a variable to check ‘this tile is currently drawn in a viewport’? o_O
19:50:50  <frosch123> what? :p
19:51:06  * andythenorth considers industries that misbehave, but only when no player is looking
19:51:09  <frosch123> we can add a variable whether the world is still rotating
19:51:12  <supermop_> 4/4 railcar is too chibi
19:51:19  <andythenorth> they’d destroy your network, but you’d never see why
19:52:27  <andythenorth> supermop_: railcars have to add up to multiples of 1.0
19:52:35  <andythenorth> so you get 8/8 or 4/8, or 16/8 :P
19:52:37  <supermop_> this is a placeholder
19:52:39  <andythenorth> and I won’t support 16/8
19:52:59  <supermop_> cutting my same railcar into 4,5,6 and 8
19:53:15  <frosch123> andythenorth: make it depend on the phase of the moon
19:53:19  <frosch123> it's realistic
19:53:29  <supermop_> so if there is a 4/8 steam it will show this chubby box
19:53:33  <andythenorth> I just need a big switch, that looks at day in month?
19:53:37  <andythenorth> or do I need a lunar table?
19:53:51  <supermop_> until someone draws or steals a 4/8 steam engine
19:54:14  <frosch123> i expect you to encode the lunar table from 1860 to 2860 into your grf
19:54:48  <andythenorth> do I have to offset for player’s position on globe?
19:54:54  <andythenorth> or does that have no effect?
19:54:58  <andythenorth> planetmaker should know?
19:54:59  <frosch123> good question
19:55:20  <frosch123> i guess it has no effect
19:55:25  <frosch123> the moon is rotated
19:55:28  <frosch123> but the phase does not change
19:56:48  <frosch123> with "rotating" i mean: when you are on the north sphere and the moon arc is on the left, then the moon arc is on the right when looking north on the southern sphere
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19:57:10  <andythenorth> I would wait to ask the expert, don’t go trying to solve it for yourself :P
19:57:23  <andythenorth> if I mention planetmaker 3 times, does he arrive sooner?
19:57:28  <frosch123> and it is east or west or above you in up/down direction on equator
19:57:43  <frosch123> andythenorth: i checked it personally 4 weeks ago :p
19:57:56  <frosch123> experimental observation
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19:58:39  <supermop_> how do i add an "issue"?
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19:59:16  <frosch123> supermop_: changing grfs in-game adds an issue to your safe
19:59:33  <supermop_> ha
20:00:03  <supermop_> to IH
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20:00:15  <andythenorth> supermop_: are you logged in?
20:00:20  <supermop_> yes
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20:02:17  <peter1138> hi
20:02:25  <andythenorth> supermop_: I’ll give you rights 1 min
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20:02:29  <frosch123> https://dev.openttdcoop.org/projects/iron-horse <- go to that page, and click "new issue"
20:02:45  <frosch123> does that require any rights?
20:02:54  <andythenorth> not usually, other people add issues
20:02:58  * andythenorth checking though
20:03:18  <andythenorth> eints roles makes redmine users page unusable :D
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20:04:25  <frosch123> is that why you are "Translator en_GB"?
20:04:56  <andythenorth> dunno :)
20:06:21  <andythenorth> supermop_: did you find the page?
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20:13:24  <supermop_> sorry was afk
20:14:57  <supermop_> what should i call it?
20:18:37  <andythenorth> the roster, or the issue?
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20:20:01  <supermop_> issue
20:20:08  <supermop_> moot now
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20:36:32  <Wolf01> V453000, no friday fact today?
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21:00:26  <supermop_> uploaded sprites
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21:09:46  <Samu> hey, i'm going to change the rules a bit for the AI Window
21:09:57  <Samu> I have some ideas
21:10:22  <Samu> only lock out the slots where Humans are present
21:10:40  <Samu> but allow the other slots to be editable, even if it currently is running an AI
21:11:11  <Samu> now, to avoid them all slots to be orange, I'd want to distinguish editable slots from non editable slots
21:11:40  <Samu> but still wanted to indicate that there's currently a running AI for the slot that is to be edited
21:11:47  <Samu> what color do u suggest?
21:12:46  <andythenorth> supermop_: do them all 4/8 :D
21:13:06  <supermop_> too cute
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21:13:51  <Samu> confused?
21:14:04  <supermop_> was thinking monorail would be 16/8, consisting of 5+6+5
21:14:15  <Samu> oh, i see u guys are busy
21:14:25  <supermop_> so it conforms to 1 tile unit like metro
21:14:42  <supermop_> Samu: what do you mean?
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21:15:27  <Samu> I need a color
21:16:19  <Samu> currently it works like this; locked company slots are texted in silver, can't be selected either
21:16:49  <Samu> unlocked company slots are orange, only if it's editable
21:17:01  <Samu> but I'm chaning the rules a bit
21:17:04  <Samu> changing*
21:17:30  <Samu> I'm allowing editing of currently-in-use company slots as long as they're AI
21:17:44  <Samu> but I don't want it to be texted in Orange, or silver
21:17:55  <Samu> which color should I use?
21:19:02  <supermop_> hmm
21:19:16  <supermop_> orange seems best
21:19:26  <supermop_> change unlocked to blue?
21:20:08  <Samu> it is currently using orange for currently-free slots and currently-in-use slots, i'd like a color to distinguish between free/in-use
21:21:18  <Samu> in the heat of a game, it's difficult to visualize right away which slots haven't yet started an AI, you see?
21:21:26  <Samu> cus they're all orange
21:21:37  <Samu> wanted to make a visible distintion
21:22:55  <Samu> meh ok i'll try blue
21:22:58  <Samu> brb
21:23:20  <Samu> just wondering if there was a more "official" color for similar situations
21:23:24  <Samu> , brb
21:27:38  <Samu> ((this->selected_slot == i)) ? TC_WHITE : (IsEditable((CompanyID)i) ? (Company::IsValidAiID(i)) ? TC_BLUE : TC_ORANGE : TC_SILVER));
21:29:47  <supermop_> andythenorth: this sufficient to get a playable ~20 vehicle rolling, or do i need 5/8 and 7/8 boxes too
21:29:57  <supermop_> wht size are pony tenders?
21:30:14  <andythenorth> 4/8, 5/8
21:30:16  <andythenorth> probly
21:30:49  <Samu> http://i.imgur.com/s7j1DSA.png
21:30:51  <Samu> check it out
21:31:16  <Samu> blue and orange slots can be edited
21:31:25  <Samu> silver slot can't be edited, it's occupied by human
21:31:42  <Samu> blue indicate an AI has started on this slot already
21:31:51  <Samu> so... is blue a good color?
21:32:27  <Samu> white slot is what I have selected, that rule is still valid
21:36:14  <andythenorth> supermop_: bed for me, probably back tomorrow ;)
21:36:22  <supermop_> ok
21:36:29  <supermop_> i should do my actual job
21:37:16  <supermop_> im done drawing for the day, will maybe do a couple diesels tomorrow
21:37:27  <supermop_> no steams though
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21:41:09  <Samu> the biggest advantage of my idea is that I can switch to another AI using only the gui and even when the game has already started
21:42:19  <Samu> if, for example, I don't like AIAI, I can open the AI config window, and edit away AIAI from there, and put some another in there, configure it's parameters, then on the AI debug window, I can click restart AI, it will restart but with my newly chosen AI
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21:44:26  <Samu> unless, of course... it bugs out somewhere
21:48:31  <Samu> hmm i see it bugs
21:48:59  <Samu> just mixed 2 AI scripts into 1 slot, no! :(
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22:02:14  <Samu> strange, i can't trigger this bug now :(
22:03:30  <Samu> I swear I saw Choochoo and Chopper debug in the same AI
22:03:35  <Samu> company
22:03:46  <Samu> grr, i hate it when i can't reproduce bugs
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22:21:35  <Samu> who's the AI script expert here?
22:22:51  <Samu> t.t
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23:14:48  <Samu> new version, v3! Please give me ideas to improve it. http://www.tt-forums.net/viewtopic.php?f=33&t=74694&p=1166603#p1166603
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23:37:54  <suitsmeveryfine> Hi! I'm trying to package OpenTTD for Guix SD but have difficulties with the 'lzo' dependency. The config file can detect other packages such as 'zlib' and 'sdl' but not 'lzo', probably because pkg-config isn't used in this particular case.
23:39:07  <Wolf01> 'night
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23:40:05  <suitsmeveryfine> I lack the skills to patch config.lib myself. Do any of you have an idea?
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