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00:06:36 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 00:16:04 *** APTX [~APTX@aptx.org] has quit [Ping timeout: 480 seconds] 00:16:44 *** APTX [~APTX@aptx.org] has joined #openttd 00:24:14 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 00:24:46 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 00:36:54 <Samu> new version of my stuff posted 00:36:55 <Samu> http://www.tt-forums.net/viewtopic.php?p=1169413#p1169413 00:40:02 <Eddi|zuHause> so... that was a panicked "help, it installed windows 10" session... 00:42:44 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 00:44:31 <Samu> cyas goodnight 00:44:35 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Quit: Page closed] 01:30:40 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 01:51:14 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has joined #openttd 01:52:21 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 01:57:14 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:13:26 *** Islacrusez [~m4rek@79-68-250-61.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 02:59:09 <Flygon> Eddi: ? 03:00:09 <Supercheese> Kamnet posting the release announcement, interesting 03:05:38 <Eddi|zuHause> Flygon: well, a few days ago, microsoft pushed the update to loads of people, with a message like "we scheduled the automatic upgrade" without the option to cancel it from that message 03:05:49 <Flygon> Ooooh yeah 03:05:51 <Flygon> Yeeaaaah 03:05:52 <Flygon> Uhm... 03:05:58 <Flygon> Yeah, I fully fucking understand :( 03:06:05 <Eddi|zuHause> Flygon: and now my mother called me, that it did that, and she can't connect to the wifi to activate it 03:06:09 <Flygon> I had to fix that shitfest my end too >_> 03:06:29 <Flygon> Thank goodness for the automatic Windows 7 archive 03:06:54 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:08:23 <Eddi|zuHause> and my mother, completely technically illiterate, doesn't understand sentences like "look for a network cable and connect it" 03:09:11 <Eddi|zuHause> and then try to tell someone over the phone how a network cable looks like... 03:11:06 <Flygon> x.x 03:11:12 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 03:11:21 <Flygon> Yeah, I just realized the reason you might want network up is so you can remote in... 03:11:53 <Eddi|zuHause> not even that, just the windows activation needs online access 03:12:22 <Eddi|zuHause> and there was apparently no button for "skip this part", like for older windows where that started a 30 day trial 03:12:34 <Flygon> ... 03:12:37 * Flygon headdesks 03:12:58 <Mazur> But shirley you don't want to inflict W10 on her??? 03:12:59 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:13:32 <Eddi|zuHause> well, i have not a lot of choices... 03:13:55 <Flygon> It's possible to downgrade back to 7 or 8 03:14:14 <Eddi|zuHause> yes, but i'm not going to do that over the phone 03:14:23 <Flygon> Mm 03:14:25 <Flygon> Certainly not 03:14:47 <Eddi|zuHause> and i'm also not going to drive to her at 2AM 03:15:21 <Flygon> Hence my comments about remoting in 03:15:47 <Eddi|zuHause> that sounds like a horrible idea... 03:16:43 <Eddi|zuHause> all she needed was either the wifi password (which she didn't find) or a cable (which, after like half an hour of talking her into looking for it, she actually found) 03:17:04 * Flygon nod 03:17:14 <Flygon> I gott brb, either way... 03:17:16 <Flygon> Shopping qucikly 03:17:18 <Flygon> Arl be bach x3 03:17:32 <Eddi|zuHause> it's not like she ever needed the wifi password 03:33:05 <Eddi|zuHause> "Air by Bach" is a nice piece... 04:01:59 *** ToneKnee_ [~quassel@host109-148-28-26.range109-148.btcentralplus.com] has joined #openttd 04:02:26 *** Ethereal_Whisper [~Tricia@ip68-98-236-128.ph.ph.cox.net] has joined #openttd 04:02:33 *** Ethereal_Whisper [~Tricia@ip68-98-236-128.ph.ph.cox.net] has quit [Read error: Connection reset by peer] 04:06:44 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 04:08:04 *** ToneKnee [~quassel@host86-135-234-148.range86-135.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:15:04 *** JezK_ [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has joined #openttd 04:39:04 *** pereba [~adiirc@2804:7f2:80:608b:f9f5:154b:d27e:ba2d] has quit [Quit: The ministry of health warns: using AdiIRC is very addictive! [www.adiirc.com]] 04:49:44 *** JezK_ [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 04:58:18 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 05:26:14 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 05:26:57 *** TheMask96- [martijn@pride.vhost.ne2000.nl] has joined #openttd 05:27:51 <argoneus> good morning train friends 05:33:56 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 05:56:52 *** Ethereal_Whisper [~Tricia@ip70-176-114-248.ph.ph.cox.net] has joined #openttd 06:05:29 *** Biolunar [Biolunar@x4d08365d.dyn.telefonica.de] has joined #openttd 06:36:38 *** Flygon [~Flygon@ppp118-209-183-194.lns20.mel8.internode.on.net] has quit [Read error: Connection reset by peer] 06:37:40 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 06:40:43 *** Flygon [~Flygon@ppp118-209-183-194.lns20.mel8.internode.on.net] has joined #openttd 07:10:20 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 07:20:07 *** Clockworker_ [Clockworke@200.102.123.49] has joined #openttd 07:20:07 *** Clockworker [Clockworke@200.102.123.49] has quit [Read error: Connection reset by peer] 07:23:08 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 07:25:25 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:25:29 <Wolf01> o/ 07:29:19 <Wolf01> lol... I can't even... I asked for investigation on a key I can't redeem on steam because it needed the complete game (it contains the complete game, it's a collection) and the customer support sent me another key without even asking for mine 07:47:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 08:02:21 <peter1138> ok 08:04:45 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 08:07:12 <Wolf01> and the winner is "even this key has the same problem"... it looks there's something wrong with steam 08:08:22 *** kais58 [~kais58@88.98.85.222] has joined #openttd 08:11:06 *** kais58_ [~kais58@88.98.85.222] has quit [Ping timeout: 480 seconds] 08:16:02 <peter1138> Yikes, simutrans is ugly :p 08:17:10 <Wolf01> nah, with a decent graphics set it avoids at least to make your eyes bleed 08:33:27 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 08:35:04 *** debdog [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 08:36:46 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:42:16 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [] 09:00:20 <Wolf01> lol... in the discussion forum of simutrans on steam there are a lot of posts of people who doesn't even know what they are saying 09:01:40 <Wolf01> specially when they are talking about openttd :'D 09:02:29 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 09:07:41 <monsted> did someone fork openttd and put the result on steam? 09:07:50 <Wolf01> no? 09:50:11 <peter1138> hmm? 09:54:34 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 09:54:39 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 10:04:06 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 10:21:06 *** tvel [~tvel@217.174.159.226] has joined #openttd 10:36:45 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 11:21:37 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 11:22:45 <Samu> hi 11:35:34 <Samu> what is this folder for? trunk/bin/ai/regression ? 11:40:01 <Wolf01> regressions 11:40:24 <Samu> do i need to include the file trunk/bin/compat_1.7.nut if I want to share my build of openttd as a zip? 11:41:13 <Samu> oops, trunk/bin/ai/compat_1.7.nut" target="_blank">1.7.nut and trunk/bin/game/compat_1.7.nut" target="_blank">1.7.nut 11:42:57 <planetmaker> you should share what make bundle gives you (that's what it's for) and not cherry-pick yourself (yes those compat*.nut are part of it). 11:44:23 <Samu> what is make bundle? 11:45:20 <Samu> is that option in visual studio? 11:50:17 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 11:50:26 <Samu_> oops, lost connection 11:53:21 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Ping timeout: 480 seconds] 11:54:42 <Samu_> there is no bundle folder 11:56:59 <Samu_> Makefile.msvc is that it? 11:57:22 <Samu_> Makefile.bundle.in 11:57:29 <Samu_> I don't know what to do with these files 12:00:39 *** andythenorth [~Andy@217.33.116.188] has joined #openttd 12:00:56 <Wolf01> o/ 12:12:24 <Wolf01> V453000, is tomorrow the day? 12:14:21 <Eddi|zuHause> tomorrow is probably a day. 12:19:29 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 12:21:16 <andythenorth> o/ 12:22:33 *** Mavy [Mavy@2a00:1ca8:e:2::97e8:f6ec] has quit [Remote host closed the connection] 12:22:46 *** Mavy [quassel@2a00:1ca8:e:2::97e8:f6ec] has joined #openttd 12:47:58 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 13:00:11 *** andythenorth [~Andy@217.33.116.188] has quit [Quit: andythenorth] 13:02:07 *** roidal [~roidal@cm215-81.liwest.at] has joined #openttd 13:04:04 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 13:05:19 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 13:18:04 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:22:04 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [] 13:22:25 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 14:21:08 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:38:41 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:38:44 *** mode/#openttd [+o Alberth] by ChanServ 14:44:12 <Samu_> hey 14:46:22 <Samu_> https://bugs.openttd.org/task/6438 - who can fix this for me? If it's not asking too much 14:46:32 <Samu_> I'm always stumbling upon it 14:50:46 <Alberth> didn't you write a patch for it? 14:51:41 <Samu_> nop, I couldn't fix it, i gave up 14:51:55 <Samu_> i found the cause, but don't know what to do 14:52:35 <Samu_> the setting is not synchronized in time when InvalidateData is called. 14:52:46 <Samu_> because it's doing network stuff... 14:54:21 <Alberth> I am not even sure that's something that makes sense to do in this way, tbh 14:55:32 <Alberth> ie 0 players in MP?? 14:59:31 <Samu_> sorry I don't understand the question 14:59:39 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:00:21 <Alberth> what is the purpose of allowing 0 players in a MP game? 15:00:31 <Samu_> that's the AI Config window 15:00:49 <Samu_> the max no competitors is for ais 15:01:11 <Samu_> it's a gui bug 15:01:28 <Samu_> only happens in multiplayer, not in main menu or sigle player 15:01:57 <Alberth> I am asking about purpose 15:02:45 <Alberth> you answered "where is this issue" 15:02:56 <Alberth> but that's an entirely different question 15:02:58 *** Islacrusez [~m4rek@host-92-20-160-214.as13285.net] has joined #openttd 15:02:59 <Samu_> ah, I find that at times, 0 AIs can be helpful if I don't want to pause the server 15:03:20 <Samu_> at least on my patch, that is :( 15:03:38 <Samu_> it would allow me time to configure AIs without having them start immediately 15:03:53 <Samu_> then i could raise that value once I'm ready to let them start 15:04:00 <Alberth> ok, fair enough 15:04:01 <Samu_> without even pausing the server 15:04:37 <Samu_> but in 1.6.0, yeah, not too helpful, setting it to 0 locks every config 15:06:15 <_dp_> is that just number of ai's? I'd say anything but 0 makes little to no sense in mp game xD 15:07:14 <Alberth> afaik it is an 'experimental feature to have AIs' in MP 15:07:59 <Alberth> but it's weird as you take places of normal users, afaik 15:08:27 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:08:50 <Alberth> could be nice if an AI could play if there is no human online, perhaps 15:09:36 <Alberth> although I would not like that 15:09:55 <Samu_> AI's manage their own company 15:10:04 <Samu_> they're not taking over human companies 15:10:35 <Alberth> yeah, but having an AI means you have one less human company 15:11:27 <_dp_> whole concept of having ai's in mp looks deceiving to me. it makes server look like there are people while in fact there are none 15:11:46 <Samu_> I find that the ideal number of AIs where ppl actually join and play is 1, max 2 15:12:00 <Samu_> and they have to be reallly reallly slow 15:13:40 <_dp_> people join mp to play with other people, they can play with robots in sp if they want 15:15:51 <Samu_> IConsoleSetSetting("difficulty.max_no_competitors", new_value); - this line is the culprit 15:16:15 <Samu_> it sends the new_value over the network 15:16:24 <Samu_> it's put into some queue 15:16:34 *** andythenorth [~Andy@217.33.116.188] has joined #openttd 15:16:44 <Alberth> that sounds logical 15:16:47 <Alberth> hi hi andy 15:16:50 <Samu_> by the time InvalidateData is called, the value is still not there 15:17:10 <Samu_> and messes up the disable/enable widgets states 15:17:30 <Samu_> I dunno what to do 15:18:11 <Alberth> it should update the buttons again while leaving the queue, I think 15:18:21 <_dp_> if I understood it correctly there should either be invalidatedata after network settings are updated, or gui should just use local number (that in also shows) for determining arrows state 15:19:48 <Alberth> likely, the local number can also be changed by other means, eg console 15:20:05 <Alberth> something invalidate sounds like the better alternative 15:20:35 <_dp_> but then you have network delay between gui updates 15:20:36 <Eddi|zuHause> _dp_: ever thought that different people might play [multiplayer] games for vastly different reasons? 15:21:24 <andythenorth> o/ 15:22:01 <_dp_> Eddi|zuHause, at least I know for a fact that >50% of players in mp play without ai's :p 15:22:07 <Eddi|zuHause> _dp_: for example https://www.youtube.com/watch?v=yxpW2ltDNow&list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiX&index=35 15:22:14 <_dp_> dammit, that's for advertised servers only... 15:22:40 <Eddi|zuHause> _dp_: how is ">50%" an argument for anything? 15:22:46 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 15:23:03 <Eddi|zuHause> _dp_: >50% of all players do not play multiplayer => there should be no multiplayer. 15:23:53 <Alberth> I like this reasoning, you can pretty much shoot down anything :) 15:25:14 *** tvel [~tvel@217.174.159.226] has quit [Quit: Leaving] 15:25:41 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has quit [Ping timeout: 480 seconds] 15:27:46 <_dp_> well, if feature is mostly used to deceive players isn't that a good cause to do smth about it? ;) 15:28:06 *** zwamkat [~zwamkat@vuursmurf.smurfer.net] has joined #openttd 15:30:39 <Eddi|zuHause> i'm questioning your statistical backing on this statement 15:30:41 <_dp_> and, btw, that's just an answer for your >50% question, I'm not saying ai's are being used for anything like that now 15:34:51 <_dp_> for that exact statement I do have some statistics though :p 15:35:49 <Samu_> oh wow, omg, i think I fixed it, omg... 15:36:17 <Samu_> GetGameSettings().difficulty.max_no_competitors = new_value; 15:36:24 <Samu_> i never expected this would work 15:36:39 <Wolf01> I'm >50% convinced of watching an anime right now 15:37:32 <Alberth> I'm >50% convinced wolf has both eyes open :) 15:37:32 <Samu_> sometimes I convince myself that certain things would never work that I don't even try them 15:37:45 <_dp_> in last two months more than 50% of player-hours were spent on btpro + reddit + n-ice + ttd-polska (among public servers) 15:39:22 <andythenorth> Iâm 50% convinced my code doesnât work 15:39:41 <Wolf01> but exactly 50%? 15:39:52 <Samu_> I could have tried this a long time ago, like when I reported the bug 15:40:29 <Alberth> that's easy, either it works or it doesn't :p 15:41:08 <_dp_> not exactly, it's just clearly more than half, can give exact numbers if you want 15:41:14 <andythenorth> I had to try it twice to be sure :P 15:41:18 <andythenorth> could have been user error 15:41:23 <Wolf01> try 3 times 15:41:33 <andythenorth> Iâm 100% convinced that I hate the Road Hog codebase 15:41:36 <Samu_> let me make sure I am in a multiplayer game 15:41:39 <Samu_> :o 15:41:55 <Alberth> andythenorth: you hate all your code bases :p 15:42:36 <andythenorth> well 15:42:45 * andythenorth tries to think of a counter example 15:42:54 <_dp_> 98601 vs 188500, they aren't exactly accurate ofc, but pretty good estimate (from 9 feb with some gaps) 15:44:12 <Samu_> yep, it works:) 15:44:34 <Samu_> also working in single player, omg, why was it so simple :( lol, oh well, it works, I'm happy 15:44:49 <Wolf01> so did you finish it? 15:45:00 <Samu_> do I have to submit a patch? 15:45:09 <Samu_> it's just a line that needs replacing 15:46:28 <Eddi|zuHause> all your code base are belong to us 15:47:28 <Wolf01> I wanted to say something like that, but I thought it was too much a clichÚ, but the odds were me or you :D 15:47:41 <Eddi|zuHause> >50% :ÃŒ 15:47:43 <Eddi|zuHause> :p 15:52:14 <_dp_> Samu_, that's a wrong way to fix it btw, if you ask me 15:52:26 <Samu_> oh :( 15:52:37 <_dp_> Samu_, instead of waiting for actual setting change you just voluntarily assume it will happen 15:53:38 <_dp_> Samu_, and if it rly doesn't you'll get desyncs 15:54:30 <Samu_> oh no :( 15:58:53 <Wolf01> :( 16:00:34 *** TheMask96- [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:01:31 <andythenorth> @seen danmack 16:01:31 <DorpsGek> andythenorth: danmack was last seen in #openttd 5 weeks, 2 days, 23 hours, 26 minutes, and 26 seconds ago: <DanMacK> @seen andythenorth 16:01:44 * andythenorth is short of 1 truck type 16:02:01 <andythenorth> also thereâs only so many variants of cab that can be drawn at this scale :P 16:03:20 <Wolf01> put some Colani's ones 16:06:33 <andythenorth> wasnât that done already? o_O 16:06:39 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:07:04 <Wolf01> yes, but this would stop you? 16:07:27 <Eddi|zuHause> i'd avoid extravagant stuff like that... 16:07:53 <Wolf01> then put japanese ones 16:07:56 <Eddi|zuHause> they work fine as cute oddities, but if all the trucks that you use look like that, it becomes bad 16:08:10 <Wolf01> http://i.dailymail.co.uk/i/pix/2011/12/07/article-2071197-0F12496C00000578-616_964x616.jpg 16:08:17 <Eddi|zuHause> it's why i don't like most briges 16:11:10 <andythenorth> dekatora :P 16:11:40 <Wolf01> I even managed to see one on my last trip 16:12:01 <Wolf01> too bad it was in the morning 16:18:44 <Islacrusez> anyone fluent in German that I could bug for a bit via PM on a very off-topic subject? 16:20:06 <Eddi|zuHause> why would you expect to find a german here? 16:20:18 <V453000> Wolf01: probably not 16:20:32 <V453000> I don't really know, I don't think anybody really knows :D 16:20:43 <V453000> we just do whatever we can and keep the mindset "we release asap" 16:21:09 <Wolf01> just release it, then patch it 16:21:10 <Wolf01> :D 16:21:28 <V453000> at least catching the most common bugs is good 16:21:40 <Eddi|zuHause> V453000: it's a tricky tradeoff between "release when ready", and "release now, even if not ready" 16:22:02 <V453000> yeah sure, but if it crashes to the point that you likely can't really enjoy the new features, it's ass 16:22:16 <V453000> for example now it crashed cause fire destroyed a miner 16:22:18 <Wolf01> it's always the same, developers try to kill all the bugs they find and when people can fiddle with the software they'll open the ant nest :) 16:22:25 <Eddi|zuHause> yes. i fear KSP fell into that trap 16:23:08 <Eddi|zuHause> V453000: rest assured that people will find a lot more bugs than you can. 16:24:37 <Wolf01> btw, good job, I'll wait (hypehypehype) patiently for it ;) 16:24:58 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 16:25:21 *** roidal [~roidal@cm215-81.liwest.at] has quit [Quit: WeeChat 1.4] 16:25:41 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 16:25:46 *** Progman [~progman@p57A19A6A.dip0.t-ipconnect.de] has joined #openttd 16:27:45 <Islacrusez> Eddi|zuHause, mostly just because I'm already here; so just checking in case there is one; also since I need someone also fluent in English, an English-speaking channel is not so far-fetched 16:27:48 <Samu_> so.. it can't be fixed :( 16:28:01 <V453000> I know Eddi|zuHause 16:28:15 <Eddi|zuHause> Islacrusez: you probably get better answers if you just state what you want 16:28:17 <V453000> I believe we release on friday tbh 16:28:18 <Wolf01> Islacrusez, >50% of people involved with OTTD seem to be German :P 16:28:26 <Islacrusez> That I did not know 16:28:48 <Eddi|zuHause> Wolf01: in my perception it's about evenly split by english, dutch and german 16:28:49 <Islacrusez> or are you just being mean and referencing /someone/ and their doodgy 50% stats from earlier 16:29:11 <Wolf01> ^ 16:29:18 <Eddi|zuHause> and then 10% the rest of the world 16:29:23 <Wolf01> new meme >50% 16:30:13 <Islacrusez> Fine, I'll ask, the on-topic discussion has quietened down anyway; what would GlÃŒcksritter translate to, as a medieval RPG class? 16:31:07 <Eddi|zuHause> there was a movie called "Die GlÃŒcksritter" with eddie murphy (i think), maybe look up that english name? 16:31:26 <Wolf01> looks like it means "soldier of fortune" 16:31:37 <Eddi|zuHause> technically, "glÃŒck" is "luck" and "ritter" is "knight" 16:31:54 <Eddi|zuHause> but that particular combination i wouldn't quite associate with medieval times 16:33:09 <Islacrusez> yeah, I've put it through the wringer of google translate (the long way to translating an entire book, to be sure) repeatedly to identify the parts of the word and the various possible translations; I'm just not happy with my end result so far, so I was hoping to find someone who's more familiar with such things 16:33:47 <Eddi|zuHause> http://dict.leo.org/dictQuery/m-vocab/ende/de.html?searchLoc=0&lp=ende&lang=de&directN=0&rmWords=off&search=gl%C3%BCcksritter&resultOrder=basic&multiwordShowSingle=on 16:34:33 <Eddi|zuHause> needs more context, i think 16:35:51 <Islacrusez> I have the entire passage about the class in german, as well as the (unrefined) translation; I also have an illustration but not sure if I can share that 16:35:55 <Islacrusez> would you like one of the above? 16:36:23 <Eddi|zuHause> all of those would be helpful, i assume 16:36:49 <Islacrusez> http://midgard-online.de/tl_files/content/midgard-online/images/charaktere/Gluecksritter.jpg is the illustration 16:36:55 <Eddi|zuHause> also, with classes it can be helpful how it distinguishes itself from the other classes 16:37:08 <Islacrusez> is there a better way to share the text other than pasting a wall of text into IRC? 16:37:21 <Eddi|zuHause> a paste site 16:37:29 <Eddi|zuHause> pastebin.com for example 16:37:56 <Alberth> ugh 16:38:02 <Alberth> paste.openttdcoop.org 16:38:39 <Eddi|zuHause> Alberth: well, i wasn't advertising that because i'm not sure how that is going to be frowned upon for non-openttd content 16:39:06 <Islacrusez> http://pastebin.com/tKkyxnuw ? 16:39:39 <Alberth> fpaste.org fedora site 16:39:55 <Alberth> debian probably also has one 16:40:06 <Islacrusez> again the translation is exactly as it comes out of google, so caution is advised; I go through and rewrite it afterwards once I'm happy with my understanding of what it means 16:40:10 <Eddi|zuHause> Islacrusez: in general, i'd think a glÃŒcksritter is a person who's mostly interested in their own welfare rather than noble or selfless causes 16:40:53 <Islacrusez> as far as I can tell, it's the handsome rogue, rather than a rogue rogue in the conventional sense 16:41:42 <Eddi|zuHause> more like a trickster 16:41:54 <Eddi|zuHause> con man 16:41:57 <Eddi|zuHause> etc. 16:42:39 <Islacrusez> I'm leaning away from Mercenary, since those were professional soldiers, and I'm not sure if this class really fits that 16:42:53 <Eddi|zuHause> no, mercenary is definitely not right 16:43:56 <Alberth> https://en.wikipedia.org/wiki/Charlatan ? 16:44:06 <Eddi|zuHause> the grammar of the "translation" is abysmal, i'm not bothering to read that 16:44:25 <Islacrusez> other classes (non-magical classes) are: Assassin/Spy, Barbarian, Bard, <this one>, Trader, some sort of warrior/soldier, Cleric, Rogue, Ranger 16:44:35 <Islacrusez> Eddi|zuHause, I did warn you >.> 16:45:02 <Eddi|zuHause> Alberth: that may be a bit more specific 16:46:51 <Eddi|zuHause> Islacrusez: i think "Soldier of Fortune" is probably good enough as a translation 16:47:47 <Wolf01> that's what in italian is called "soldato di ventura" and it is really close to the description you provided... and it translates to soldier of fortune 16:48:15 <Islacrusez> "Fortune Seeker" and "Fortune Hunter" also come up as potential candidates; would either of those work better? 16:48:21 <Islacrusez> otherwise SoF it is 16:48:50 <Eddi|zuHause> those are not terrible 16:50:17 <Islacrusez> never thought I'd be this stuck on what to call a happy-go-lucky roguish fighter 16:50:53 <Eddi|zuHause> it's not really a "fighter" in that sense 16:51:28 <Eddi|zuHause> think The Doctor... a person who rather talks himself out of a fight 16:52:00 <Islacrusez> looks pretty handy with a blade in the illustration http://midgard-online.de/tl_files/content/midgard-online/images/charaktere/Gluecksritter.jpg 16:52:41 <Eddi|zuHause> yeah, but the blade is more for show. the description says he isn't really interested in learning weaponry 16:53:08 <Eddi|zuHause> rather in undermining authority 16:53:11 <Islacrusez> or possibly these are medieval times and everyone knows how to handle some sort of blade; so I guess, yeah 16:54:04 <Samu_> Do you know why max_no_competitors needs to be sent or sync over the network? It's the server that starts AIs, not the clients, or am I missing something? 16:54:26 <Eddi|zuHause> or think the brothel guy from game of thrones 16:55:13 <Samu_> _dp_: 16:55:27 <Eddi|zuHause> or possibly also the dwarf guy 16:56:45 <Eddi|zuHause> people who don't technically have any ambition to sit on the iron throne, but know their way around 16:57:55 <Islacrusez> dastard or rapscallion perhaps? or even just scoundrel? I'm trying to think of a word that describes the dashing rogue rather than the cloak+dagger rogue 16:58:09 <_dp_> Samu_, that's how mp works in openttd I guess, everything is done over network, clients don't trust a server, not in the slightest 16:58:24 <Eddi|zuHause> never heard those words in my life 16:59:12 <Islacrusez> they listed as archaic, which is fitting; I'm going via synonym of scoundrel 16:59:22 <Samu_> clients don't trust a server? I usually hear the opposite 16:59:45 <Alberth> basically everything gets synced 16:59:54 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:59:57 *** mode/#openttd [+v glx] by ChanServ 17:00:18 <Eddi|zuHause> "Schurke" [scoundrel] has more of a negative connotation than "GlÃŒcksritter" 17:01:17 <Eddi|zuHause> you wouldn't describe Tryrion Lannister as a "scoundrel" 17:01:51 <Islacrusez> I'm pretty sure I'd describe all lannisters that way, but I see your point 17:02:31 * Islacrusez might just be a little aligned towards the Stark way of thinking 17:03:07 <Eddi|zuHause> none of the Starks really fall into this "GlÃŒcksritter" category 17:03:18 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:03:36 <Wolf01> quak 17:04:08 <frosch123> hola 17:06:18 <Islacrusez> how about "dashing rogue" as the core meaning we're going for? 17:06:34 <FLHerne> Samu_: AIs run on every client afaik, like just about everything in openttd 17:07:04 <Eddi|zuHause> Islacrusez: that may describe a game mechanic, but completely loses the roleplaying aspect of it. 17:07:35 <FLHerne> Samu_: Clients don't really 'distrust' the server, they just try to do exactly the same as it, and then get upset if anything gets out of sync 17:07:58 <Islacrusez> I swear at this rate I'm going to have to email the creators and ask them what the hell they meant... 17:12:40 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 17:12:52 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 17:16:07 <Samu_> i see what you mean. 17:19:38 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 17:19:44 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 17:20:39 <andythenorth> hmm 17:20:44 <andythenorth> Iâve accidentally made a chibi truck 17:20:51 <andythenorth> looks good, should have done them all this way :P 17:21:19 <Islacrusez> andythenorth, pics or it didn't happen 17:22:18 <Samu_> If this setting is out of sync, max_no_competitors, what's the worst that can happen :o 17:22:54 <Alberth> some system may create an opponent, and others don't 17:23:16 <Samu_> it's the server who creates the AI company 17:23:21 <Samu_> I don't really understand 17:23:40 <Alberth> the server may create an opponent and clients don't 17:24:10 <Alberth> nice desync for all clients at the same time :D 17:24:23 <_dp_> Samu_, server is just a relay, it's no different from any other client when it comes to actually doing stuff 17:25:14 <_dp_> so if client is asked to create company when it thinks it's not allowed it will treat that as desync 17:25:30 <Alberth> _dp_: for AI creation in MP, Samu_ is correct; only the server constructs an AI afaik 17:25:52 <glx> and the AI runs on server only 17:26:16 <glx> commands are forwarded to all clients like any other company 17:26:50 <glx> each AI is like a virtual client 17:27:46 <_dp_> Alberth, hm, mb.. depends on whether there is any check for ai on company creation 17:29:04 <Alberth> doesn't matter much; if there isn't, it will desync on the first action performed by the AI 17:29:41 <_dp_> Alberth, mb not, if it treats it as any other company 17:30:14 <Alberth> hmm, right, could be the case indeed 17:31:31 <_dp_> looks like it, I only see check in MaybeStartNewCompany which doesn't seem to run on client 17:33:43 <Eddi|zuHause> i think i broke youtube's algorithm. it now suggests to me 0 videos to watch 17:33:59 <Samu_> I've experimented something about savegames that are sent to clients, a few days ago 17:34:15 <Samu_> I've made them not to save AI and GS data 17:34:15 <Alberth> Eddi: you must have seen everything there is to see :) 17:34:35 <Samu_> clients still joined and I didn't see anything odd, seemed everything was fine 17:34:41 <andythenorth> Eddi|zuHause: thatâs a result, how do I achieve the same? 17:34:42 <Samu_> no desync 17:35:02 <andythenorth> YT shows me only: (1) things Iâve seen (2) things I never want to see (3) things I want to see but really shouldnât 17:36:00 <Samu_> i just didn't thorougly tested it 17:36:21 <Samu_> played for an hour in that game, and had no desyncs or any strange behaviours 17:37:02 <Samu_> Correction, it SavesEmpty 17:37:31 <_dp_> Samu_, desyncs are hard to check, even if you never get one doesn't mean someone else won't 17:37:46 <blathijs> Eddi|zuHause: Sounds like you finished the internet 17:38:58 <Eddi|zuHause> seems to be back to normal now :( 17:40:02 <Samu_> sec, let me see what I edited 17:40:30 <supermop> yo 17:42:16 <_dp_> Samu_, for this particular setting though it doesn't look like there will be desyncs 17:42:42 <Samu_> but it's risky, I see 17:42:44 <_dp_> Samu_, still a bad idea to change anything outside of command handling code 17:43:28 <Samu_> I understand 17:43:44 <Samu_> if I knew how to do it the right way... I would 17:44:43 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 17:48:49 <Samu_> ah, found it: this is the saving empty AI and GS https://paste.openttdcoop.org/pmzpxdfat?/pmzpxdfat 17:48:55 <_dp_> hm, though if setting is marked as SLF_NO_NETWORK_SYNC it can be changed willy-nilly I think... 17:49:22 <_dp_> and this one doesn't seem to need sync 17:49:35 *** FR^2 [~frquadrat@2001:41d0:1:f924::1] has left #openttd [Connection reset by peer] 17:50:48 <glx> a client can't start a company anyway 17:52:34 <_dp_> glx, huh, what? clients start companies all the time 17:52:59 <glx> no it's done on the server 17:53:10 <glx> the client can't do it by itself 17:53:34 <glx> it just applies the received commands 17:53:55 *** smoke_fumus|2 [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 17:54:01 <_dp_> glx, client sends CMD_COMPANY_CTRL which server relays to other clients and it gets executed everywhere 17:54:07 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 17:54:27 <Islacrusez> this discussion is absolutely fascinating, even without knowing much about the code 17:55:18 * andythenorth makes Road Hog beta 2 17:56:50 <_dp_> glx, server only determines order of execution of commands, it's no different from any other client when it comes to applying them 18:02:38 * andythenorth suspects Road Hog has horrible offset problems :P 18:02:41 <andythenorth> despite using templates 18:03:30 <Islacrusez> andythenorth, I'm still waiting for pictures of that chibi truck :P 18:06:26 *** tipsyTina [~tipsy@169.235.209.25] has joined #openttd 18:07:43 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 18:11:56 *** tripleTentacle [~tipsy@169.235.209.25] has joined #openttd 18:11:56 *** tipsyTina [~tipsy@169.235.209.25] has quit [Read error: Connection reset by peer] 18:13:56 *** HerzogDeXtEr [~farci@i59F6B3FE.versanet.de] has joined #openttd 18:19:38 <Alberth> andy: nõw ? :) 18:19:46 <Samu_> SLF_NO_NETWORK_SYNC where would I set this? settings.ini? 18:22:37 <Samu_> nop 18:26:52 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 18:26:55 *** mode/#openttd [+v tokai] by ChanServ 18:33:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:35:32 <andythenorth> Alberth: ? o_O 18:35:44 <Alberth> in your announcement 18:37:57 <andythenorth> have I posted an unusual char? :O 18:38:07 <andythenorth> so I have 18:38:17 <Alberth> depending on your country, but yes :) 18:38:20 <andythenorth> how odd 18:38:32 <andythenorth> itâs copied from the commit :P 18:39:03 <Alberth> more unusual characters :) 18:39:16 <andythenorth> fixed thanks 18:39:28 <Alberth> yw 19:01:42 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Read error: Connection reset by peer] 19:02:03 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:04:06 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:04:06 *** tripleTentacle [~tipsy@169.235.209.25] has quit [Read error: Connection reset by peer] 19:04:08 *** tipsyTina [~tipsy@169.235.209.25] has joined #openttd 19:10:54 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:15:25 *** tipsyTina [~tipsy@169.235.209.25] has quit [Quit: Bye] 19:23:37 *** andythenorth [~Andy@217.33.116.188] has quit [Quit: andythenorth] 19:33:42 <DorpsGek> Commit by smatz :: r27595 trunk/config.lib (2016-05-31 21:33:33 +0200 ) 19:33:43 <DorpsGek> -Fix: prevent GCC 6 over-optimization 19:35:53 <Alberth> :O 19:37:57 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:39:10 <frosch123> how unusual :o 19:41:09 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 19:43:34 <Samu_> i'm changing the code about move up, move down buttons again 19:44:31 <Samu_> it now tries to find the first free slot above or below that can swap the configs 19:45:12 <Samu_> it can swap, for example, slot 4 with slot 7 even if slots 5 and 6 are busy 19:46:56 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 19:54:01 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:55:14 *** FR^2 [~frquadrat@2001:41d0:1:f924::1] has joined #openttd 20:16:19 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:17:11 *** gelignite [~gelignite@x4db6cd7b.dyn.telefonica.de] has joined #openttd 20:37:26 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:11:39 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 21:14:56 *** Samu_ [~oftc-webi@po-217-129-255-23.netvisao.pt] has quit [Ping timeout: 480 seconds] 21:16:38 *** Samu [~oftc-webi@po-217-129-255-23.netvisao.pt] has joined #openttd 21:28:39 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Ping timeout: 480 seconds] 21:33:42 *** Progman [~progman@p57A19A6A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:43:50 <Samu> in the comments, is @param coming before @pre or after? 21:43:56 <Samu> noob question 21:46:51 <Samu> help me on editing the comment section for this code: https://paste.openttdcoop.org/ptw9byi8h 21:48:03 <_dp_> why don't you just check how it's done in other functions? 21:48:50 <Samu> hmm okay :o 21:49:33 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:56:42 <Samu> ah, summary, then @note, then @param, then @ pre, then @return 22:00:43 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 22:02:46 <Samu> is this fine? https://paste.openttdcoop.org/ptwttkait 22:04:06 <Samu> my english might be slightly off 22:14:49 *** Wormnest__ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:16:13 *** ccfreak2k_ [~ccfreak2k@hephaestus.untrust.org] has joined #openttd 22:19:32 *** ccfreak2k [~ccfreak2k@23.239.21.224] has quit [Ping timeout: 480 seconds] 22:19:32 *** ccfreak2k_ is now known as ccfreak2k 22:19:40 *** gelignite [~gelignite@x4db6cd7b.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:25:09 <Samu> i just had another idea, heh 22:25:16 <Samu> copy up, copy down 22:25:33 <Samu> or duplicate up, duplicate down? what's the better english? 22:27:51 <Samu> copies the config of the selected slot to the next free found slot if the selected slot can't move 22:27:58 <Samu> heh, good idea? 22:31:53 *** Biolunar [Biolunar@x4d08365d.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:45:10 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 22:46:11 *** ccfreak2k_ [~ccfreak2k@hephaestus.untrust.org] has joined #openttd 22:51:39 *** ccfreak2k [~ccfreak2k@hephaestus.untrust.org] has quit [Ping timeout: 480 seconds] 22:51:39 *** ccfreak2k_ is now known as ccfreak2k 22:58:05 <Wolf01> 'night 22:58:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:01:52 <Samu> nope, can't do it 23:02:26 <Samu> crashes when uninitiallizing AIs 23:04:17 <Samu> the way I'm copying configs is making it crash :o 23:04:20 <Samu> i suck 23:34:19 *** juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:41:55 <Samu> question 23:42:25 <Samu> meh nevermind 23:47:28 *** juzza1 [~juzza1@0001bead.user.oftc.net] has joined #openttd 23:53:53 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:54:35 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!]