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Anywhere.] 08:36:49 *** Mavy [Mavy@2a00:1ca8:e:2::97e8:f6ec] has joined #openttd 08:46:31 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Remote host closed the connection] 08:49:00 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 08:59:45 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 09:01:49 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has joined #openttd 09:05:59 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:06:23 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 09:07:19 *** M-E [~M@ip4da0d6bd.direct-adsl.nl] has quit [Quit: Leaving] 09:17:00 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 09:19:24 <Samu> hi 09:35:15 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 10:04:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:05:48 <Wolf01> o/ 10:11:40 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 10:13:03 <Samu> what the heck 10:13:24 <Samu> roadrunner has access to vehicle models way before they're introduced 10:13:56 <Samu> perry mail truck in 1990? 10:14:02 <Samu> i'm not using any newgrf 10:14:13 <Samu> foster mkii bus 10:14:31 <Samu> how could this happen? 10:15:26 <Samu> i just created a company to see if i had those models available, I don't 10:15:40 <Samu> is this a bug? 10:17:19 <Samu> omg, no wonder he was getting quite the profits 10:17:24 <Samu> unacceptable 10:20:43 <Samu> is this some hidden NoAI feature of some sorts? 10:20:53 <Samu> or a bug? 10:21:42 <Samu> to whom do I report? 10:23:20 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 10:29:18 <Samu> about 25% of all his vehicles are models which weren't supposed to be available 10:29:37 <Samu> that's a huge chunk, considering 25% of 5000 vehicles 10:34:52 <Samu> grain, mail, pass 10:34:57 <Alkel_U3> that's at least 12 10:36:05 <Samu> i must check when did he start cheating, it's been 14 years at least 10:36:17 <Samu> the oldest model i can find of a vehicle 10:37:12 <Samu> roadrunner is disclassified, I can't take these tests 10:41:50 <peter1138> gamelog 10:47:14 <Samu> there are more models affected 10:47:29 <Samu> those from mid 75-80 10:47:37 <Samu> checking his savegames 10:48:08 <Samu> chcking year 1973 and he already is using vehicle models that are only designed in 1980 10:52:11 <Samu> Revision text changed to 1.6.1-RC1, savegame version 195, not modified, _openttd_newgrf_version = 0x16106bcd 10:52:17 <Samu> from a random loaded save 10:56:08 <Samu> looks like keeping all savegames monthly was the best thing I've ever done 10:56:50 <Samu> he's cheating in 1970, i ony found out in 1991 10:57:52 <Samu> still cheating in 1965 11:00:00 <Samu> not cheating in 1955, I'm getting close to the year he started cheating 11:07:25 <Samu> i found it 11:07:26 <Samu> RoadRunner, 1st Jan 1957.sav 11:07:35 <Samu> first time he cheats 11:08:06 <Samu> where do I report this? forum or flyspray? 11:15:08 <_dp_> hm, wonder how it does that, at least in 1.6.0 availability checks seem to be fine 11:15:42 <_dp_> are you sure, you're using freshly generated map, without any modifications? 11:16:10 <_dp_> like using dates cheat could break vehicle availability 11:16:57 <Samu> no cheating, but I'm creating a post on the forum about this 11:17:15 <Samu> will upload the config 11:17:46 <Samu> it was a randomly generated map 11:18:04 <Samu> well, not so random, i used a fixed seed 11:18:18 <Samu> but all the other AIs are not cheating like him 11:19:53 <_dp_> also, are you using unmodified openttd? or with some patches like yours max_ai 11:20:04 <Samu> i'm using 1.6.1-RC1 11:20:28 <Samu> i used convert.exe util from glx, he says it changes openttd.exe into gui mode 11:22:25 <Samu> not using anything else 11:22:37 <Samu> roadrunner v9 11:25:18 <_dp_> sounds legit) 11:26:47 <Samu> downloaded from banana 11:35:28 <Samu> posted https://www.tt-forums.net/viewtopic.php?f=65&t=48281&p=1170451#p1170451 11:43:59 <Samu> from my side, I'm going to clean up those server folders 11:44:23 <Samu> I don't know if different versions of OpenTTD can affect something like this 11:45:04 <Samu> that folder was originally 1.6.0-RC1 if I recall, then i only replaced the .exe file 11:45:47 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 11:48:39 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 11:50:53 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 11:54:44 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:55:49 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 12:06:41 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 12:16:27 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 12:16:47 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:24:12 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 12:27:01 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 12:39:30 *** pereba [~adiirc@2804:7f2:80:ce73:904:435c:55f0:7abe] has joined #openttd 12:40:32 *** sim-al2 is now known as Guest3902 12:40:33 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 12:45:35 *** Geth [~Geth@y32.ip1.anvianet.fi] has joined #openttd 12:46:35 *** Guest3902 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 12:52:04 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 13:04:00 <supermop_> yo 13:05:26 <greeter> greetings supermop_ 13:10:55 <planetmaker> <Samu> that folder was originally 1.6.0-RC1 if I recall, then i only replaced the .exe file <-- do not replace the exe file. OpenTTD comes as a bundle with all files included for a reason 13:20:30 <Samu> oh :( 13:21:21 <Samu> ok, then i will redo the test 13:36:11 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 13:37:59 *** D-HUND is now known as debdog 13:39:16 <Samu> server can't start, says its missing baseset grrr 13:39:19 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: No route to host] 13:39:43 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 13:40:08 <greeter> i had that issue too, i just installed openttd-opengfx from the repos and it started no problem 13:40:37 <greeter> oh, but you're on windows, hmm 13:42:28 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 13:43:53 <Samu> alright, it started 13:45:52 <greeter> awesome :-D 13:49:12 <Samu> erm, duh im dumb, not using the ais yet 13:49:18 <Samu> brb 13:50:33 <Samu> oops, i closed the wrong server... great, 13:50:41 <Samu> I seriously am blind 13:51:28 <greeter> welcome to my world :-S 13:52:14 <Samu> so i closed AIAI server by mistake 13:52:21 <Samu> got to repeat it 13:52:26 <Samu> oh well 13:55:48 <greeter> i got a question maybe somebody here can answer. is the openttd logo released under a creative commons or similar license? i'm writing an article about openttd and i'd like to use an image of the logo 13:58:06 <Samu> while I'm at it, i'm gonna clean up the other 3 servers 13:58:21 <Samu> fresh bundle 14:08:20 <Samu> cleaned up servers 2, 3, 5, 6 14:08:28 <Samu> the others are still running 14:08:42 <Samu> server 2 restarted, it's roadrunner 14:08:47 <Samu> fresh 14:09:27 <Samu> server 6 restarted, it's AIAI, fresh. closed it by mistake, got to repeat... :o 14:10:57 <greeter> lol fun stuff 14:13:02 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: No route to host] 14:13:38 <Samu> plarbourne transport is not the name of roadrunner, wtf am i doing wrong 14:16:30 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 14:17:30 <Samu> why did it start rocketAI? 14:17:38 <Samu> ... i have it configured to start RoadRunner 14:17:42 <Samu> ... grrr 14:18:53 <Samu> ah i see, it changed the config to none 14:18:57 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:19:00 *** mode/#openttd [+o Alberth] by ChanServ 14:19:03 <greeter> greetings Alberth 14:19:10 <Alberth> moin 14:19:25 <greeter> what's up? 14:19:59 <Samu> nothing, just me being really dumb today 14:20:50 <Alberth> about roadrunner? 14:21:13 <Alberth> I would find it weird if an AI could get models before them being designed 14:21:19 <Alberth> what does that mean? 14:21:23 <greeter> well i know the feeling Samu except with me it isn't exclusive to certain days 14:21:40 <Samu> i am repeating the test Alberth 14:22:02 <Alberth> ok, but when is a model "designed" for you? 14:22:40 <Samu> roadrunner in 1957 had Perry Mail Truck already available for purchase 14:22:52 <greeter> what the? my newgrf got downloaded 132 times?! 14:23:09 <Samu> it's a 2020 or 2030 model 14:23:48 <Alberth> that's a lot of years :) 14:24:08 <Samu> let me load that save again, i can see in the list of purchasable vehicles 14:24:23 <Alberth> the "exclusive preview" also holds for AIs, so that could be a reason for an AI having things before you 14:24:39 <Alberth> but that shouldn't be 50 years or so 14:25:06 <Alberth> greeter: either bots, or "download everything" users :) 14:25:30 <greeter> ok that makes sense 14:25:53 <greeter> only two other people have joined the server i use the newgrf on so i couldn't figure out how more than 100 others would be downloading it lol 14:25:56 <Alberth> automagic updating of newgrf collection could be another reason 14:26:12 <greeter> ok 14:28:04 <Samu> oh, perry mail truck, 2019 design 14:28:15 <Samu> game is 1990 yet 14:28:29 <Samu> roadrunner company does have it available 14:28:44 <Samu> when i create a new company, i don't see it available 14:28:58 <Samu> i moved myself into roadrunner company 14:29:07 <Samu> i can see what's available for him 14:29:14 <Samu> unfair advantage 14:30:42 <Samu> not all of these models appeared at once, it started with perry mail truck in 1957, then i think a few years later, another model 14:31:03 <Samu> seems like a bug or exploit 14:31:10 <Alberth> it does indeed 14:32:34 <Samu> the1980 livestock truck was also available when i was investigating a save from 1973 14:33:36 <Samu> there was also the grain truck from the 2010 14:34:00 <Samu> can't be certain about their design dates, but i know it was the 3rd refresh model 14:34:03 <Alberth> I wonder how it gets that 14:37:46 <_dp_> did anyone try cheating into that company and see available trucks? 14:38:03 <_dp_> mb availability masks got corrupted somehow 14:39:04 <Samu> let me check log 14:40:31 <Samu> other than me spectating, there were 4 other clients 14:40:45 <Samu> nothing strange from what i see 14:41:09 <Samu> frame 665789 14:41:19 <Samu> what year or date is this? 14:41:36 <_dp_> Samu, that's not what I meant, move yourself into that company and check available trucks 14:42:16 <Samu> ah, see if someone cheated? 14:42:26 <Samu> hmm, i see an autoclean 14:42:56 <Samu> when someone joined and created a company, frame 665881 14:43:01 <Samu> then he left 14:43:05 <Samu> and company was autoclean 14:44:19 <Samu> do you know approximately which year, month is frame 665881? server started in 1950 14:46:20 <Samu> there was another autoclean, but that was already me, when i found out roadrunner was cheating 14:46:32 <Samu> so, only 2 companies 14:46:39 <Samu> other than the AI, were created 14:47:28 <Samu> dbg: [net] [server] Client connected from 82.37.17.10 on frame 665881 â*** Mark Tracey has joined the game (Client #4) â*** Mark Tracey has started a new company (#2) â*** Mark Tracey has left the game (leaving) dbg: [net] Closed client connection 4 Auto-cleaned company #2 with no vehicles 14:48:10 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:49:03 <Samu> 1 day = 74 frames? 14:49:18 <Samu> x days = 665881 frames 14:50:16 <Samu> 665881/74 = 8998 days 14:50:37 <_dp_> did roadrunner start with same company id (#2) as that autocleaned one? 14:50:51 <Samu> 8998 / 365 = about 24 years into the game 14:51:02 <Samu> roadrunner was cheating in the 7th year 14:51:18 <Samu> no, roadrunner started first before everyone else 14:51:40 <Samu> on company #1 14:52:01 <Samu> or 0 in code language 14:52:30 <_dp_> then I hardly doubt any other companies matter 14:56:30 <Samu> client 1 is server, client 2 is me with a spectator instance 14:56:45 <Samu> client 3 has the same IP address as client 4, Mark Tracey 14:57:10 <Samu> frame 665789 15:00:42 <_dp_> convenience savegame bump they said... 15:00:51 * _dp_ waiting for 1.6.1 to compile... 15:03:56 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has joined #openttd 15:05:36 <Samu> i found the saves with mark tracey transport 15:06:08 <Samu> september, october, november 1974 15:06:13 <Samu> then no more 15:06:30 <_dp_> if (e == NULL || e->preview_company != _current_company) return CMD_ERROR; 15:07:00 <_dp_> does that mean company with 0 id can always accept a preview? 15:07:59 <_dp_> ah, probably not, should be initialized to INVALID_COMPANY 15:13:25 <Samu> Mark Tracey available vehicles are fine 15:13:42 <Samu> nothing strange 15:15:35 <Samu> there's no more MPS Regal bus 15:16:50 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Read error: Connection reset by peer] 15:17:33 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 15:18:00 <Samu> oh nevermind, it's fine, mps regal bus is retired model 15:18:09 <Samu> on both companies 15:18:21 <Samu> retirement seems to be working 15:19:09 <_dp_> I think I found the root of the problem, or, rather both roots ^^, verifying now 15:19:42 <Samu> :) 15:23:25 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 15:30:22 <_dp_> ok, it's too hard to verify completely but preview_company is being initialized with 0 instead of INVALID_COMPANY 15:30:36 <_dp_> meaning company 0 can accept preview without being asked for it 15:30:57 <_dp_> and roadrunner spams preview acceptance because of missing break in switch ^^ 15:31:26 <Samu> nice find 15:33:11 <Samu> but how could it accept models that are years away 15:33:21 <Samu> weird 15:35:38 <_dp_> year doesn't matter here, game thinks in already asked this company for preview, so year was checked 15:36:24 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: WeeChat 1.5] 16:06:46 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 481 seconds] 16:24:34 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has quit [Ping timeout: 480 seconds] 16:26:44 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:32:47 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 16:37:09 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:42:22 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 16:52:37 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:52:40 *** mode/#openttd [+v glx] by ChanServ 16:58:08 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 16:59:18 <Alberth> hola 17:02:34 <frosch123> moi 17:03:47 <supermop_> yo 17:04:54 <greeter> greetings 17:14:09 <Samu> i just caught roadrunner cheating again 17:14:24 <Samu> fresh bundle 17:14:34 <Samu> so, that's it, it's a bug in openttd 17:14:50 <Samu> stopping his server again 17:14:54 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has joined #openttd 17:15:16 <Samu> this time it's with wood trucks 17:18:45 <Samu> foster wood truck in 1962 17:21:49 <Samu> https://wiki.openttd.org/Road_vehicle_comparison it's only available in 1974 17:23:35 <Samu> thx _dp_ when will it get fixed? 17:23:54 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 17:24:10 <_dp_> Samu, ask devs, not me ;) 17:24:33 <glx> availability is not a fixed date IIRC 17:24:56 <glx> maybe it got the preview 17:26:28 <_dp_> glx, I already explained most likely cause, check logs 17:35:36 <Samu> hmm, since I'm in the mood for it, gonna do a 3rd test, RoadRunner will be on Company #2 instead 17:36:20 <greeter> :-D 17:37:50 <Alberth> glx: it's 50-80 years preview then :p 17:38:09 <glx> I didn't check the source 17:38:49 <Alberth> partly caused by samu's patch, as he allowed it to be company 0 as being an AI 17:39:17 <Samu> I didn't use my patch 17:39:30 <Alberth> :O 17:39:42 <Alberth> how did company 0 then become an AI ? 17:39:46 <Samu> it was on a dedicated server, first company that started was AI, it took company #1 17:41:33 <Samu> version was 1.6.1-RC1 17:47:17 <frosch123> https://paste.openttdcoop.org/pwmvwgley?/pwmvwgley <- do you want something like that? 17:49:47 <_dp_> frosch123, no, that's wrong 17:50:17 <frosch123> well, i can't be bothered to read the logs 17:50:23 <frosch123> the signal to noise ratio is too low 17:50:27 <_dp_> frosch123, isn't ENGINE_EXCLUSIVE_PREVIEW flag set for almost any engine ? 17:50:49 <frosch123> i think it is set when the preview is offered first, and cleared when it expires 17:51:10 <_dp_> frosch123, problem is e->preview_company is initialized with 0 instead of INVALID_COMPANY 17:51:53 <_dp_> frosch123, hm, mv it will work then... 17:51:59 <_dp_> mb 17:52:17 <_dp_> got myself a nice maglev on mp server with this cheat btw ^^ 17:55:26 <frosch123> https://paste.openttdcoop.org/pmcof1dnt?/pmcof1dnt <- is that better? 17:56:00 <_dp_> frosch123, I'd say yes 17:56:46 <_dp_> frosch123, even though I checked for ENGINE_EXCLUSIVE_PREVIEW usage and looks like your first patch would work fine too 17:57:53 *** Progman [~progman@p57A18994.dip0.t-ipconnect.de] has joined #openttd 17:58:27 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 18:00:15 <frosch123> the _PREVIEW is for existing savegames 18:00:26 <frosch123> the constructor thing to make stuff more sane for the future 18:07:38 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 18:13:35 <greeter> hmm, wonder how well transporting valuables by cargo ship is going to work... 18:15:00 *** HerzogDeXtEr [~farci@i59F6CDDC.versanet.de] has joined #openttd 18:21:18 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 18:29:33 *** gelignite [~gelignite@x4db638d1.dyn.telefonica.de] has joined #openttd 18:32:08 <Samu> brb dinner 18:50:19 <_dp_> btw, it's also funny how roadrunner got this bug. in event switch it has no break after industry closing event handling so it it also interprets it as preview event which it ofc accepts xD 18:51:24 <_dp_> somehow that doesn't crash and sometime it gets new useful vehicle with it 18:51:44 *** Progman_ [~progman@p57A18FA9.dip0.t-ipconnect.de] has joined #openttd 18:53:33 *** monsted_ [~monsted@rootweiler.dk] has joined #openttd 18:54:59 *** monsted [~monsted@rootweiler.dk] has quit [Ping timeout: 480 seconds] 18:56:09 <_dp_> so, using Convert on wrong event type should probably fail in GS 18:56:46 *** Progman [~progman@p57A18994.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 18:56:54 *** Progman_ is now known as Progman 19:05:01 <DorpsGek> Commit by frosch :: r27598 trunk/src/engine.cpp (2016-06-09 21:04:53 +0200 ) 19:05:02 <DorpsGek> -Fix: Company 0 could accept engine previews before they were offered. 19:09:25 *** KouDy [~koudy@ip4-83-240-28-102.cust.nbox.cz] has quit [Remote host closed the connection] 19:11:49 <Rubidium> nice find 19:13:02 <greeter> hmm 19:15:11 *** KouDy [~koudy@mahdalviktor.netbox.cz] has joined #openttd 19:17:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:17:55 <Wolf01> V453000, hype? 19:18:48 <V453000> as fuck 19:18:58 *** Tirili [~Unknown@HSI-KBW-082-212-030-207.hsi.kabelbw.de] has quit [Quit: Leaving] 19:19:49 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 19:20:00 <Wolf01> andythenorth, cat? 19:20:08 <andythenorth> yup 19:23:59 <Wolf01> meh, I'm stuck with the trailer, not enough space and everything is wobbly 19:24:48 <Wolf01> https://www.youtube.com/watch?v=xZhehuil6X8 lol... what happened here? :'D 19:27:46 <Wolf01> https://www.youtube.com/watch?v=NCjyibdCyuE this is fantastic 19:36:41 <Alkel_U3> whoa, nice :-) 19:37:47 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:37:53 <Alkel_U3> especially the finished follow-up 19:39:30 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:43:23 <greeter> http://i.imgur.com/k9oOXAk.png this is why i can't play with normal people :-P 19:43:24 *** JGR [~JGR@host109-157-198-190.range109-157.btcentralplus.com] has quit [Quit: Quitting] 19:44:47 <supermop_> because of the X crossovers? 19:45:20 <andythenorth> also the sprites :P 19:46:00 <greeter> well i'm thinking there's gotta be a better way to construct that link 19:47:07 <greeter> but it's working so i can't complain :-) 19:47:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 19:49:24 <supermop_> are all three platforms at new maryland woods bi-directional? and do trains from keenan siding need to go to all platforms? 19:49:54 <Alkel_U3> remember how the wood trucks were on topic? http://i.imgur.com/Z8IGVvT.jpg 19:50:19 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 19:50:33 <Eddi|zuHause> tetris extreme :p 19:51:02 <greeter> supermop_: yes to both 19:51:09 <supermop_> i really cant tell what the intended service patterns are at and between the stations, so no idea if the connection is practical or not 19:51:11 <greeter> lol Eddi|zuHause 19:51:42 <greeter> oh wait, actually, what it is, the forest sends wood up to a sawmill, and that connection is to allow for a goods truck to take the goods from the sawmill to new maryland woods 19:51:44 <Alkel_U3> yeah, they played tetris from hell and won 19:52:34 <supermop_> where is the sawmill? 19:53:41 <greeter> it's way off the screen, about 120 tiles away, although i had to go around a large lake to get there 19:54:16 <Alkel_U3> I forgot how damn frustrating this thing is http://www.kongregate.com/games/banthar/hell-tetris 19:54:52 <greeter> hmm. i wonder if that's anything like bastet for linux (no flash, i can't check out that site) 19:55:20 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:56:22 <Alkel_U3> no, much worse http://i.imgur.com/78ow3tT.png 19:56:39 <V453000> XD 19:56:49 <greeter> oh that lol, i've seen youtube clips of similar games. i figured it was either like bastet or it was like that 19:57:10 <greeter> back when i was on my tetris kick, i would play bastet to try to improve my skills at the game. didn't help, still lousy at tetris lol 19:58:41 <Alkel_U3> I remember playing bastet for a while - I even came up with a strategy how to fool the game into thinking I expect different pieces than I want but already forgot all that 19:59:31 <Eddi|zuHause> what exactly does bastet do? 19:59:51 <Alkel_U3> it always tries to give you the worst possible piece 19:59:56 <peter1138> gives you exactly the wrong piece 20:00:08 <greeter> it only does this 6/7 of the time though, so that you can't always predict the next piece 20:00:25 <greeter> for those people like me that played it on hard mode :-P 20:00:47 <Eddi|zuHause> well "wrong" is usually one of the dual-corner things 20:01:00 <Alkel_U3> also, no Flash? Flash Projector :-) 20:01:21 <Alkel_U3> not always 20:01:34 <Eddi|zuHause> more often than not :p 20:01:45 <Alkel_U3> well, that's true :-) 20:03:23 <andythenorth> âFlash is bad, mhokâ 20:03:49 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:04:46 <greeter> andythenorth: sounds like my attitude lol, especially since adobe has basically told linux users to get lost as far as flash is concerned 20:05:52 <Alkel_U3> flash outside the browser, as standalone application is tolerable, imho (I don't like letting all the old good flash games go to waste) 20:06:07 <andythenorth> I used to make them 20:06:16 <andythenorth> I made maybe 30 or 40 or so 20:06:23 <andythenorth> now I canât see my old work :) 20:06:39 <andythenorth> flash has been a provable malware vector, Iâm done with it 20:06:46 <andythenorth> very high level of CVEs 20:07:09 <greeter> well plus there's the fact that html5 is a good replacement for a lot of stuff that flash used to do, like videos 20:07:20 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:07:44 <greeter> the fact that both facebook and youtube ditched flash last year is an indicator to me that flash is on the way out. in the next year or two they'll do a final release and it'll be EOL 20:08:09 <Alkel_U3> plus it gave some people ideas they should make their web completely in flash :-) 20:08:32 <glx> silly people ;) 20:08:47 <greeter> lol yeah, i remember the days when there were a number of sites like that 20:09:07 <greeter> i was lucky to live in town back the and be on dsl, but anyone outside the town limits was on dialup, they were out of luck for using such websites 20:10:16 <Alkel_U3> and stuff has to move around and make sound and... basicaly clients from hell stories :D 20:10:55 <andythenorth> eh, I used to make flash sites in about 30KB 20:11:04 <glx> I hate video autoplay 20:11:15 <andythenorth> a .swf was no larger than the equivalent html for the same page structure 20:11:16 <greeter> indeed. kind of glad linux ditched flash. before then you either had to have it or miss half of what anyone wanted to show you, and that would mean websites would auto play obnoxious advertising with background music and everything when you were trying to listen to your own audio files 20:11:22 <andythenorth> and often looked a hell of a lot better 20:11:50 <andythenorth> nothing wrong with accessible, keyboard navigable flash 20:11:58 <greeter> interesting. not a lot of people did that for the flash only sites i went to though. they'd be like 500kb to 1mb pages, again, because of all the flashiness (no pun intended) or background audio 20:11:58 <andythenorth> except the entire formta 20:12:11 <andythenorth> that wasnât the flash, it was the assets 20:12:14 <andythenorth> can do the same with html 20:12:21 <andythenorth> also they were numpties 20:13:03 <greeter> ah, good point. but still, it gave flash a bad name, at least around here 20:14:03 <andythenorth> itâs a dead tech 20:14:15 <greeter> and i'll be crashing the funeral for the sandwiches :-P 20:14:26 <Samu> flash was a problem for me on windows 7 and this motherboard 20:14:31 <Samu> sound was going mute 20:14:44 <andythenorth> such weird problems windows users have 20:14:45 <greeter> kind of ironic, we basically had the opposite problems with flash 20:14:47 <Samu> thx to flash video playback with drm issues 20:14:55 <andythenorth> mac users have simple problems, like non-working wifi 20:15:01 <greeter> lol 20:15:19 <andythenorth> thereâs never a weird mac problem, theyâre always basic 20:15:21 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:15:52 <Samu> i remember complaining about openttd music sound going mute. 20:16:01 <Samu> or delayed 20:16:08 <andythenorth> oh musc doesnât work on the mac version of openttd :) 20:16:10 <Samu> turns out it was adobe flash 20:16:14 <andythenorth> music * 20:16:28 <Alkel_U3> D: 20:16:29 <greeter> i never could get openttd music to work properly. sound effects were fine. i just mute both these days, i like to put on my own music or listen to the radio instead 20:16:40 <Alkel_U3> what's the point playing it, then 20:16:54 <greeter> you saying there's no point to playing openttd without sound? 20:16:58 <Samu> it was rather a culmination of 3 applications 20:17:16 <Alkel_U3> sure, the soundtrack is essential :-) 20:17:23 <Samu> openttd, my webbrowser with flash plugin and another background application that hooks the microphone 20:17:40 <greeter> lol i see. well i enjoy a muted openttd just fine 20:18:25 <Alkel_U3> well, I don't use the ingame music lately, anyway, but only since I found the new completely remastered soundtrack from Transport Tycoon for mobiles :-) 20:19:11 <Samu> ah, i remember, msi afterburner 20:19:17 <Samu> yeah, it was recording sound 20:19:55 <Alkel_U3> hearing the sountrack played by and arranged for "real" instruments was one of my lifelong wishes come true 20:20:11 <Samu> there's still midi support on windows 10, btw 20:20:12 <greeter> hmm that'd be pretty cool actually 20:20:30 *** Nadejde_ [~oftc-webi@62-64-151-61.dynamic.dial.as9105.com] has joined #openttd 20:21:39 <Samu> forgot the name of that thing microsoft uses to build the sound stream 20:22:29 <Samu> that thing was being clogged up to the point cpu usage was always 12.5%, sound stream mixing couldn't be queued properly 20:23:01 <Alkel_U3> I was trying really hard to replace the system soundfont with something better back on windows 7, with varying levels of success (the working states were way too cpu intensive). One of the things that got easier for me with switching to linux 20:23:47 <Samu> it eventually made the sound service stop 20:23:55 <Samu> and i had no more sound for the rest of that window session 20:23:57 <Samu> windows* 20:24:53 <Samu> the bug, apparently was derived from flash videos being played, with drm parts in the sound 20:25:14 <Samu> and msi attempting to "listen to the sound device" for recording 20:25:20 <Samu> msi afterburner 20:25:43 <greeter> sounds like something used in a military fighter jet 20:26:19 <Samu> msi afterburner is a video card overclocking piece of software, but it also has video recording 20:27:29 <Samu> openttd was just accelerating the mute process 20:27:40 <Samu> due to the way it is always queuing sounds 20:29:30 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:34:54 <greeter> i see 20:39:32 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Quit: Page closed] 20:43:59 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 20:47:46 <Samu> Audiodg.exe 20:48:46 <Samu> found the name of that thing 20:48:58 <Samu> Windows Audio Device Graph Isolation 20:49:45 <greeter> hmm 20:51:10 <Samu> Oh right... creative drivers 20:51:35 <Samu> I was lucky not to get BSOD's 20:52:34 <Samu> there's plenty of complains about Creative causing bsods when playing some games 20:52:43 <greeter> that's never fun 20:53:19 <Samu> OpenAL 20:53:28 <Samu> games that used that sound engine 20:53:44 <Samu> had a tendency to crash on some creative cards 20:53:55 <Samu> erm... bsod, not crash 20:54:12 <greeter> ah i see 20:55:31 <Samu> i don't technically have a Creative Sound Card, but I got a "glorified asus motherboard with supreme sound technology from creative built-in" 20:55:50 <Samu> asus, never again 20:55:54 <greeter> lol i see... that a glorified way of saying that it's a hunk of hardware that could be problematic? 20:56:06 <Samu> yup 20:56:15 <greeter> hmm guessing you've had other bad experiences with asus? 20:56:22 <Samu> because driver support stopped on windows 7 20:56:44 <greeter> ah i see 20:57:03 <greeter> windows isn't known for updating at the speed of light, you'd think such driver issues could be fixed in a reasonable amount of time 20:57:20 <Samu> it is in reality, a realtek chipset, but with a license to use a now, no longer supported, creative audio enchancing technologies 20:57:33 <glx> greeter: it's not windows, it's the manufacturers 20:58:07 <greeter> i meant that the manufacturers should be able to fix issues like that 20:58:12 <glx> I must use my old scanner in a 32bit xp VM because it will never get a 64 bit driver 20:58:14 <Samu> it's a sticker that says Creative, placed on top of the realtek chipset 20:58:18 <greeter> i know all about driver issues and hardware manufacturers 20:58:31 <greeter> if i ever need to buy a dialup modem for some reason, there's no chance it'll have a connexant chipset 20:58:38 <glx> they won't fix when you can buy a newer one 20:59:22 <greeter> ah, true. they expect everyone to be wealthy enough to replace working hardware every year or so 20:59:40 *** gelignite [~gelignite@x4db638d1.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 21:03:11 <Samu> in this case, it doesn't matter whom I ask for support 21:03:29 <Samu> asus says it's creative's fault 21:03:54 <Samu> creative says end of life support 21:04:32 <Samu> the license to use that creative stuff in the mobo is valid for as long as creative wishes to support it 21:05:25 <Samu> no drivers from creative, nothing asus can do... 21:05:36 <greeter> i see 21:06:06 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:06:14 <Samu> still, that mobo, when new, costs 0 or so 21:06:19 *** Progman [~progman@p57A18FA9.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:06:28 <Samu> i was lucky to buy it 2nd hand in a combo 21:06:35 <greeter> sounds it 21:06:59 <Samu> realtek does a much longer support 21:07:11 <Samu> thx to realtek, I have sound in windows 10 21:07:22 <Samu> i just dont have those nice audio enchancing features anymore 21:08:01 <Samu> meh, i'm talking too much 21:08:53 <greeter> grr, the oil refinery i was bringing oil to just shut down, good thing i can afford to build a new one 21:09:04 <greeter> and no you aren't :-) 21:12:20 <Samu> just peaked at RoadRunner game 21:12:24 <Samu> he's not cheating now 21:12:33 <Samu> made him start on company 2 21:12:43 <Samu> year is 1964, still legit 21:12:56 <Samu> I'll keep watching 21:21:33 <peter1138> audio enhancing == fucking up the sound 21:25:02 <greeter> lol 21:28:59 <Samu> ah, no, i was lucky in that OpenAL regard 21:29:13 <Samu> it's not a real Creative hardware, it's Realtek 21:29:32 <Samu> the problem happens on Creative drivers with real Creative hardware 21:30:01 <greeter> hmm, i need to find out what this flying saucer is going to do lol 21:30:25 <Samu> and Creative refuses to fix that because End of Life support 21:30:57 <greeter> fun stuff 21:31:51 <Samu> how Creative ends mixing up realtek hw and creative hw in the same product.... meh... great management going on there on Creative 21:32:31 <greeter> lol 21:34:22 <Samu> i still blame asus, they made this arrangement 21:34:32 <Samu> and put it on a top of the line mobo 21:34:39 <Samu> :( 21:35:36 <greeter> :-S 21:41:29 <Eddi|zuHause> most likely annoy you 21:45:03 <Samu> there are other issues with this same motherboard model, namely the BIOS 21:45:47 <greeter> lol Eddi|zuHause it didn't actually :-) 21:47:26 <Samu> I just don't get how it was praised so much by tech reviewers when it came out. the darn BIOS has a tendency to "forget" settings, sometimes important ones like voltages, turbo clock settings and even fan control. 21:49:29 <greeter> yeah those are pretty big things to not remember 21:52:44 <Samu> there is a bug related to CPU ACPI. If I hibernate, for example, and wake it up, the BIOS will forget 3 power states 21:53:35 <greeter> hmm :-S 21:53:36 <Samu> this cpu has 7 21:53:41 <Samu> it's a fx-8150 21:54:13 <Samu> power states are, making it work at certain frequencies, there's 1.4 GHz, 2.1, 2.7, 3.3, 3.6, 3.9, 4.2 21:54:33 <greeter> i see 21:54:34 <Samu> after hibernating, 2.1, 2.7 and 3.3 are forgotten 21:55:29 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:55:41 <Samu> it doesn't affect me that much, I rather prefer to have the CPU operate at its max speed 21:55:44 <greeter> hmm that's far from ideal lol 21:55:56 <greeter> understandably so, but if it forgets that, what else does it forget? 21:56:05 <Samu> i can live with that, but it's just some of the things that go under the radar on tech reviewers 21:56:49 <Samu> makes me think asus paied them 21:56:56 <Samu> to give great reviews 21:58:10 <Samu> i'm yet surprised the whole thing is stable 21:58:19 <Samu> i can't complain about that 21:58:26 <Samu> but still... 22:04:23 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 22:09:46 *** Biolunar [Biolunar@x4d08f669.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:12:44 <Samu> ah, another problem is when shutting down the system after it woke up from hybernation. It does not turn off the USB devices 22:13:10 <Samu> i see mouse lights still on, the keyboard num lock light also on 22:13:19 <Samu> oh well, enough of that 22:13:32 <Samu> no more asus from me 22:14:06 <greeter> can't blame you after that kind of experience 22:14:47 <Samu> it's ACPI related 22:15:09 <Samu> but k, it works, and i know how to handle it in these situations 22:18:46 *** Nadejde_ [~oftc-webi@62-64-151-61.dynamic.dial.as9105.com] has quit [Ping timeout: 480 seconds] 22:29:13 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 22:45:36 *** Geth [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 23:00:31 *** HerzogDeXtEr [~farci@i59F6CDDC.versanet.de] has quit [Read error: Connection reset by peer] 23:07:18 <Wolf01> 'night 23:07:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:10:34 *** pereba [~adiirc@2804:7f2:80:ce73:904:435c:55f0:7abe] has quit [Ping timeout: 480 seconds] 23:15:14 <Samu> terron server will be the first to reach 2051 23:15:20 <Samu> 4 more years to go 23:30:14 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 23:30:17 *** mode/#openttd [+v tokai] by ChanServ 23:37:12 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:42:24 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 23:44:46 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 23:47:20 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 23:50:50 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 23:56:01 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds]