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00:11:06 <Wolf01> 'night 00:11:09 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:16:01 <Eddi|zuHause> is that intentional that the forests are somewhat rectangular? 00:18:20 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 00:22:03 *** sim-al2 is now known as Guest4311 00:22:05 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 00:26:01 *** Guest4311 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 00:43:03 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 01:02:59 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:04:08 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:32:44 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Quit: Page closed] 02:40:29 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:21:05 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 04:09:10 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 05:30:37 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 05:31:07 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has quit [Quit: WeeChat 1.5] 06:12:51 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 06:12:54 *** mode/#openttd [+v tokai] by ChanServ 06:15:07 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 06:15:30 *** KouDy [~koudy@ip4-83-240-28-102.cust.nbox.cz] has quit [Quit: leaving] 06:17:13 *** KouDy [~koudy@mahdalviktor.netbox.cz] has joined #openttd 06:19:12 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:18:59 *** Biolunar [Biolunar@x4d08e33f.dyn.telefonica.de] has joined #openttd 07:22:46 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 07:29:56 *** HerzogDeXtEr [~farci@i59F6B835.versanet.de] has joined #openttd 07:47:52 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 07:48:13 <Wolf01> moin 07:55:36 <V453000> anus? 07:55:50 <Wolf01> hype. 07:56:55 <V453000> as fuck 07:57:37 *** HerzogDeXtEr [~farci@i59F6B835.versanet.de] has quit [Read error: Connection reset by peer] 07:57:52 <Wolf01> pfffff biters started to annoy my outposts with mammoth biters :( 07:58:06 <V453000> bobs mods? 07:58:12 <Wolf01> they are even able to bite once the walls 07:58:25 <Wolf01> no, the base green ones 07:58:31 <V453000> behemot then :P 07:58:38 <Wolf01> same fucks :P 07:58:41 <V453000> anyway, Big biters should already be able to bite 1 tile behind walls 07:59:17 <Wolf01> what are walls then? newjerseys? 08:00:05 <V453000> well that's why people build 2 layer walls :) 08:00:23 <V453000> or lower cost option - have 1 tile gap between wall and turritz 08:02:04 <Wolf01> I should review outpost's layout, maybe I should move the walls 10 tiles away from the turrets, so even spitters have a bad time, and even use blue belts to keep biters away from walls 08:03:14 <V453000> turn it to bits 08:03:43 <V453000> but ultimately the best defense is moar turretz 08:04:25 <V453000> just have 2-3 layers of laser turrets behind 2 layer wall, roboports to fix/replace damaged/destroyed things, and you are fine 08:05:02 <Wolf01> as I build them now, they are just a square which acts a buffer stop for the railway, with 7 laser turrets around an energy substation and a radar 08:05:46 <V453000> yeah 7 substations won't compete well against behemoths :P 08:05:49 <V453000> *turrets 08:11:48 <Wolf01> meh, behemoth spitters too 08:17:44 <Alkel_U3> I saw a nice mod providing turrets shooting tank shells, decent garaphics, too. Only issue was friendly fire :D 08:17:57 <Wolf01> eh 08:19:33 <Alkel_U3> haven't tried them, though 08:27:25 <Wolf01> btw, V, filtered chests are going to be in 0.13? 08:35:38 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Remote host closed the connection] 08:37:40 <V453000> I don't think so but I will check 08:38:36 <Wolf01> just make any inventory filterable, it would be a great improvement 08:41:05 <Wolf01> it's a total waste to have chests limited to just 1-2 spaces when you can have many items inside with their space reserved instead 08:41:15 <Wolf01> like train wagons 08:42:04 <V453000> well you can have up to 4 different items with wires to inserters :) 08:42:21 <V453000> nope, no filters yet :) 08:42:25 <Wolf01> but from 4 different directions 08:42:28 <V453000> I don't consider that an issue tbh 08:42:59 <V453000> I think there might even be a way to make the circuitry for 1 inserter for any amount of cargoes 08:43:03 <V453000> in 0.13 08:43:08 <V453000> since you can read hand contents 08:43:17 <Wolf01> not an issue, but a major annoyance, I could have 1 chest instead of 8 on the outposts 08:43:33 <V453000> just put a wagon there. :P 08:43:57 <V453000> I don't find it annoying at all tbh, I can just easily ctrl+click 1 chest to get 1 specific item I want 08:44:02 <Wolf01> yeah, but flying-fucks can't get from the wagons 08:44:41 <Wolf01> eh, I do it that too, but stations have limited space 09:05:56 <V453000> flying fucks are boring as fuck 09:06:25 <Wolf01> less boring than going to search through all chests what you need to refill in your inventory 09:09:06 <Wolf01> mmmh, a little image just gave me an idea, there's a rock on a patch of stone, would it be possible with mods to make the rock drop a patch of stone when destroyed? 09:10:34 <Wolf01> http://imgur.com/I0ltstu 09:10:51 <V453000> the rocks are mineable in 0.13, giving 20 stone 09:12:22 <Wolf01> I'm also thinking to convert Factorio to C&C, I already saw a mod for harvesters, now I only need mines which create infinite patches of raw materials and V2 rockets 09:12:51 <V453000> mods for infinite resources are there, with depleting yield 09:13:01 <V453000> which kind of does the same 09:29:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:43:41 *** HerzogDeXtEr [~farci@i59F6B835.versanet.de] has joined #openttd 09:52:56 <Wolf01> the candle (K&L) inserters are really good, I know the puzzle game story blah blah, but sometimes I just want to concentrate on other things 09:54:43 <Wolf01> http://imgur.com/8MW7EOv 09:56:39 <Wolf01> I could do the same with more stuff just to not spoil the puzzle game, but then I can put all in blueprints and the puzzle game will go nuts 10:02:07 <Alkel_U3> I'm gonna have to try these someday. I've tried the side inserter mod so far and I think it was great refreshment. Too bad I'm busy with OpenTTD and being affraid of starting a new Factorio game just before .13 comes out these days :D 10:20:36 <Wolf01> shit, why rails always offset the blueprints by 1 tile? 10:22:39 <Wolf01> rotating odd sized things mixed with even sized things is a pita :( 10:25:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:43:33 <Wolf01> https://www.youtube.com/watch?v=Je4vbVv1Uf8 now you do this whole thing with one constant combinator 11:06:03 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 11:08:03 <Samu> hi 11:08:26 <Samu> somebody joined, played and didn't desync 11:08:54 <Samu> but then I had to hibernate last night, he got connection lost today 11:09:04 <Samu> normal 11:09:40 <Samu> ST2: 11:10:32 <ST2> Samu: 11:14:10 <Samu> it impresses me how they always find the tiniest place to build and make a profit in 64x64 maps 11:14:30 <Samu> there's 14 AIs there messing up the entire world 11:15:20 <Samu> messy roads, failed connections, and yet, someone joins and still makes a living company out of it 11:20:44 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 11:20:53 <Samu> of all those AIs, one stands out, AIAI 11:21:29 <Samu> he got a profitable company, despite all the chaos he creates, so many bus jams 11:24:43 <Samu> syntrans also surprises me for a different reason 11:25:33 <Samu> he managed to build 3 airports, on a 64x64 map, despite all that chaotic roads, one airport is evevn city version 11:25:42 <Samu> even* 11:26:10 <Samu> 2 small, 1 city 11:35:32 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 11:35:53 <Wolf01> I read 2 girls 1 cup :( 11:37:05 <Wolf01> that shit still haunts me since my coworker found it and "rickrolled" the entire company 11:37:54 <Wolf01> (yes, even the boss) 11:47:22 *** roidal [~roidal@cm215-81.liwest.at] has joined #openttd 11:53:31 *** pereba [~adiirc@2804:7f2:80:c6fe:5d7:fe89:c8f7:64c6] has joined #openttd 12:21:23 <Samu> ok, i see why, darn station spreading cheaters 12:31:13 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:31:51 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 12:36:19 <Samu> scrollto console command 12:36:39 <Samu> i'd like to suggest a scrollto center 12:40:40 <Samu> is there an easy way to calculate the center tile of the map? 12:45:16 <Samu> servers always start at the top corner 12:45:28 <Samu> dedicated servers* 12:45:41 <Samu> why don't they start with viewport centered? 12:47:27 *** juzza1_ [~juzza1@dyn2-85-23-163-134.psoas.suomi.net] has joined #openttd 12:53:19 *** juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:58:57 <peter1138> because you can't see it 13:00:44 <Samu> ppl who join the server use his viewport location 13:01:19 <peter1138> k 13:02:06 <Samu> and if I'm a gui server, it even uses my viewport if I happen to be playing 13:02:26 <Samu> they know exactly where I'm working on 13:02:39 <peter1138> pff, who uses non-dedi servers... 13:03:03 <Samu> many ppl actually 13:05:58 <_dp_> I think I brought that up once too, scrolling to center makes much more sense to me 13:06:12 <_dp_> would even benefit titlegame 13:06:22 <_dp_> like, right now it's just forest on 4k 13:06:58 <Eddi|zuHause> but then you can't hide stuff on the title game 13:07:29 <Eddi|zuHause> currently you know "this area is never seen", so you can build ugly control contraptions there 13:07:51 <peter1138> who would build ugly control contraptions? 13:08:07 <_dp_> you think control contraptions are worse than forest?) 13:08:17 <Eddi|zuHause> yes. 13:10:44 <_dp_> well, you can still build them far enough 13:11:29 <_dp_> and for 4-8k monitors it's probably wiser to zoom in a bit anyway 13:11:33 <Eddi|zuHause> 640k ought to be enough for everyone? 13:11:44 <Alkel_U3> is there a way to tell an openttd instance to use nondefault autosave location? I'd like to have all instances look into ~/.openttd but use different autosave dir so I can quickly tell which is which in the event of a server crash (and separate configs in that dir, but that one's clear) 13:13:05 <Eddi|zuHause> i don't think you can set autosave location separately 13:13:25 <Eddi|zuHause> it's always relative to the config file location 13:14:29 <Alkel_U3> too bad, although it's not a big deal, just matter of convenience 13:14:54 <Eddi|zuHause> well, you could make ~/.openttd/server1/config.cfg 13:15:34 <Eddi|zuHause> it'll still look for grfs and stuff in ~/.openttd 13:16:11 <_dp_> Eddi|zuHause, well, in 2100 for someone with 1024k tilegame will be just a tiny green blot anyway so no use thinking that much ahead :p 13:17:02 <Alkel_U3> will it? Ok, great! I assumed it wouldn't. Thanks 13:17:55 <Eddi|zuHause> just all newly downloaded stuff will end up in ~/.openttd/server1 13:19:28 <Eddi|zuHause> there is also a (read-only) "shared" directory, where you can put grfs 13:19:34 <Alkel_U3> well, since I'll be usually preparing new configuration on local singleplayer I'll be uploading newgrfs manualy, anyway 13:19:50 <Eddi|zuHause> something like /usr/share/games/openttd 13:20:12 <Eddi|zuHause> configurable on compile time 13:20:17 <Alkel_U3> oh, I completely forgot about that one 13:21:36 <Wolf01> <Samu> they know exactly where I'm working on <- sounds like a kid rant 13:21:49 <Sacro> Arch has several different openttd packages with differing locations 13:21:51 <Sacro> .openttd, .openttd-svn, .openttd-rc 13:22:19 <Eddi|zuHause> sounds horrible 13:22:23 *** juzza1_ [~juzza1@dyn2-85-23-163-134.psoas.suomi.net] has quit [Quit: leaving] 13:22:40 *** juzza1 [~juzza1@dyn2-85-23-163-134.psoas.suomi.net] has joined #openttd 13:23:00 <Alkel_U3> I assume those come from aur? 13:25:50 <Alkel_U3> back on Manjaro I tried to install Dwarf Fortress and some related utilities from AUR, only to find out that I can't rely on any level of interoperability between those packages unless explicitely specified... 13:27:57 <Wolf01> V453000, it's fun how the most talked argument in the forum is "how to hack factorio to get steam achievements" 13:29:32 <V453000> lol is it 13:29:33 <V453000> I don't have time to read forums tbh 13:29:33 <Sacro> Yeah, AUR, I wrote most of them 13:29:34 *** pereba_ [~adiirc@2804:7f2:80:c6fe:fd60:5d54:2591:40d] has joined #openttd 13:29:47 <V453000> but right now I am working on a gui for a new ultra amazing feature 13:29:50 <V453000> people will shit brix 13:30:10 <Sacro> Wolf01: which forum? 13:30:20 <Wolf01> factorio releases 13:31:33 <Eddi|zuHause> wtf is the point to "hack" achievements? 13:31:57 <Eddi|zuHause> iron price! 13:32:09 <Wolf01> it seem that it's the only reason to exist for some people 13:32:09 <peter1138> there used to be tf2 servers set up just to get specific achievements 13:32:18 <Alkel_U3> wtf is the point of achievments? :-) 13:32:29 <Eddi|zuHause> achievements are great. 13:32:43 <Alkel_U3> I don't need the game telling me I'm having fun :P 13:32:48 <Wolf01> ^ 13:32:48 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:32:59 <Eddi|zuHause> if they are done right, they encourage you to play the game in ways you wouldn't have explored otherwise 13:33:19 <Wolf01> yeah, *if they are done right* 13:33:34 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 13:34:14 <Wolf01> achievements which make you grind 142542 monsters or play for 5000 hours are a nonsense 13:34:25 <Eddi|zuHause> well, some achievements are just absurd, like "as saxony, own all provinces producing porcellan" 13:35:08 <Wolf01> "kill 50 men with an arrow in the eye as a woman" 13:36:11 <Eddi|zuHause> but there's nothing wrong with "form persia and conquer greece" 13:36:46 *** pereba [~adiirc@2804:7f2:80:c6fe:5d7:fe89:c8f7:64c6] has quit [Ping timeout: 480 seconds] 13:36:54 *** pereba_ is now known as pereba 13:36:56 <Wolf01> that even tries to teach you some story 13:37:31 <Eddi|zuHause> well, most of these have some kind of story behind them 13:38:03 <Eddi|zuHause> i don't know most of the stories, though 13:38:32 <Eddi|zuHause> and "Meissner Porzellan" is also a story... 13:38:50 <Wolf01> achievements "you completed the mission xyz" are pointless, it's part of the main plot, you have to complete it 13:39:22 <Eddi|zuHause> i see those as a measurement baseline on how many people are actually playing the game 13:39:44 <Eddi|zuHause> instead of buying it and never trying, or giving up after the tutorial or so 13:40:09 <Wolf01> you can complete the whole list by loading a savegame from another player 13:40:15 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 13:40:18 <Wolf01> at least many games do that 13:40:26 <Eddi|zuHause> it's not the greatest measurement tool, yes 13:40:31 <Eddi|zuHause> but probably "good enough" 13:41:26 <Alkel_U3> I like when it's not directly called achievments and provides something in return for completing it; like completing challenges to get badass ranks in Borderlands 2 - you get badass poits to redeem for minor stat improvements. I still don't see enough motivation for just unlocking an icon saying "you did that" unless it seems like an interesting challenge from the start 13:42:23 <Alkel_U3> although I agree that there definitely are games which can do that right 13:45:15 <Sacro> Eddi|zuHause: sounds like Eu4 13:45:41 <Wolf01> for example, take the Magicka achievements, some of them are really funny to do ingame or subtle citations from movies or books 13:47:13 <Wolf01> some of them also teach you another way to do something 13:47:19 <Eddi|zuHause> Sacro: well, my 3rd attempt at saxony finally working out :p 13:47:29 <Eddi|zuHause> just the achievement is still absurd 13:50:12 <Sacro> I don't have many acheivments yet 13:50:23 <Sacro> Enjoyijg HoI4 though 13:50:46 <Samu> MailAI and gelignAIte servers have reached 2051 13:50:48 <Wolf01> http://store.steampowered.com/app/480630/ LOL bye factorio 13:51:11 <Eddi|zuHause> i currently have 35 out of 185 achievements 13:52:55 <Sacro> Nice 13:53:39 <Eddi|zuHause> sometimes i was just playing and "wtf? there was an achievement for that?" :p 13:54:08 <Wolf01> too bad that steamstats doesn't work now, but last time I gave it a look I had about 14% of my total achievements 13:59:42 <Wolf01> oh it seem that I played a lot, now I'm at 31%, but that's the average and not the real one 14:02:40 <Samu> what's Modulo by zero error? 14:02:55 <Wolf01> you can't divide by 0 14:04:13 <Sacro> Maybe you can't 14:04:17 <Samu> Trans is erroring 14:04:26 <Samu> with Modulo by 0 when trying to place hq it seems 14:05:21 <Samu> dbg: [script] [0] [S] Your script made an error: modulo by zero dbg: [script] [0] [S] dbg: [script] [0] [S] *FUNCTION [On_Start()] trans_ai-130722\task\build_hq.nut line [38] 14:07:26 <Samu> if (counter % My.ID != 0) continue; 14:09:30 <Samu> dbg: [script] [0] [S] [counter] 1 14:09:33 <Samu> counter is 1 14:09:39 <Samu> how do i find the other value? 14:09:56 <supermop> Alkel_U3: patched server up? 14:10:57 <Samu> My.ID is company number? 14:11:02 <Samu> he's company 0 14:11:27 <Samu> 1 % 0 is Modulo by zero error? 14:11:50 <Samu> so if he's company 1, it won't error? 14:11:55 <Samu> I can arrange that 14:16:44 <supermop> work interenet still slow today 14:19:30 <Samu> nice, Trans started fine on the 2nd slot 14:21:27 <Eddi|zuHause> in soviet russia, 0 divides YOU 14:21:38 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 14:21:41 *** mode/#openttd [+o Alberth] by ChanServ 14:21:44 <Wolf01> o/ 14:22:16 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 14:22:23 <supermop> is there an eddi zu Arbeit? 14:23:33 <Eddi|zuHause> maybe? 14:25:16 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=42272&p=1170933#p1170933 - reported 14:25:23 <Samu> i see fanioz is inactive 14:25:37 <Samu> wonder who could fix it? 14:25:55 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 14:27:42 <Samu> PAXLink server reached 2051 14:29:52 <Samu> i have no more road vehicle AIs to add to my tests 14:30:08 <Samu> yay, i expect tomorrow to be done with road vehicle tests 14:48:25 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 14:53:59 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 14:55:21 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 14:56:11 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [] 15:07:28 <Alberth> anybody who obeys the license restrictions on the AI can fix it 15:12:32 <Alkel_U3> supermop_: it's been running sinceyesterday evening 15:14:26 <Alkel_U3> supermop_: aargh, I detached from the screen in copy mode again 15:14:33 <Alkel_U3> ok, now it's running :D 15:14:47 <Alkel_U3> next time I'll run it with -f 15:15:06 <supermop_> Alkel_U3: i think the connection at work is still slow today so might not be able to connect today, maybe in the evening 15:17:01 <Alkel_U3> supermop_: how many hours till your evening? 15:18:04 <Alkel_U3> I just got home from work, too tired to guestimate :D 15:19:40 <supermop_> i typically work until 19:00, new york time 15:19:49 <supermop_> so about 8 hours 15:19:59 <Alkel_U3> OIC 15:21:38 <Alkel_U3> well, the map is 1024^2 this time so there's still gonna be space left :D 15:22:38 <Alkel_U3> and more both industries and cities 15:25:02 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 15:36:50 <supermop_> oh i didnt see you were already in the south west 15:36:58 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Remote host closed the connection] 15:37:37 <supermop_> this messes up my plans for running an isolated little network on that penesula 15:37:47 <Alkel_U3> ah, so you are the mysterious 'player' :-) 15:38:17 <Alkel_U3> yeah, I'm in green, camouflage :P 15:38:19 <supermop_> i guess i don't have name set on my work computer 15:38:36 <supermop_> maybe ill go to the north east then 15:38:39 <Alkel_U3> nothing a little console command can't fix 15:39:12 <Alkel_U3> there's a lot of flat ground in between those mountains :-) 15:39:51 *** orudge [~orudge@owenrudge.net] has joined #openttd 15:40:50 *** mode/#openttd [+o orudge] by ChanServ 15:44:23 *** pereba_ [AdiIRC@179.180.215.120] has joined #openttd 15:50:24 <supermop_> now how to get through that coastal farmland to finish this line as far as the refinery 15:51:12 <supermop_> Dagon Fel is the natural terminus for the railway 15:51:51 *** pereba [~adiirc@2804:7f2:80:c6fe:fd60:5d54:2591:40d] has quit [Ping timeout: 480 seconds] 15:51:53 <Alkel_U3> seriously, all of it? :D 15:52:00 *** pereba_ is now known as pereba 15:52:38 <Alkel_U3> ok, I was going to expand elswhere in the nearest future... :D 15:53:09 <supermop_> i just want to run along the southern coast of the penensula 15:53:31 *** pereba_ [AdiIRC@179.180.215.120] has joined #openttd 15:53:38 <supermop_> we can have a union station in dagon if you are going to continue onto the mainland through there 15:54:12 <Alkel_U3> oh yeah, you gotta share, you gotta care. I'd almost forget :D 15:54:29 *** pereba_ [AdiIRC@179.180.215.120] has quit [Read error: Connection reset by peer] 15:54:48 *** pereba_ [~adiirc@2804:7f2:80:47b4:7d04:4f8e:c437:b4e4] has joined #openttd 15:55:49 <Alkel_U3> i also forgot to actually turn infra sharing at the start, I enabled it in the console at work today 15:58:48 *** pereba__ [AdiIRC@189.115.217.149] has joined #openttd 16:00:24 *** pereba [AdiIRC@179.180.215.120] has quit [Ping timeout: 480 seconds] 16:00:34 *** pereba__ is now known as pereba 16:04:09 *** pereba_ [~adiirc@2804:7f2:80:47b4:7d04:4f8e:c437:b4e4] has quit [Ping timeout: 480 seconds] 16:05:34 <supermop_> ok maxed out loan 16:07:33 <supermop_> but hopefully this first line and train will be profitable 16:07:59 <supermop_> and keep my ratings in towns high enough to start adding some industrial services 16:08:06 <Alkel_U3> I guess it will, the daylength patch makes it a lot easier 16:10:01 <supermop_> are there any GS on this? 16:10:06 <Alkel_U3> nope 16:11:56 <supermop_> you have a preference for terminal or through station at Dagon? 16:12:15 <supermop_> how about 2 platforms each 16:12:24 <Alkel_U3> through will be easier if used as hub, I think 16:12:39 <supermop_> i only need length 5 for now 16:12:40 <Alkel_U3> you wanna keep it segregated? 16:12:46 <supermop_> dont care 16:13:01 <supermop_> i will proably timetable trains into there 16:13:15 <supermop_> and might have them lay-up to stay on time 16:13:42 <Alkel_U3> i always use fully automatic timetables on pax service in this patchpack 16:13:43 <supermop_> so if it is a terminus, i'll probably always have one platform occupied 16:14:18 <supermop_> i'll probably run on a 30-day schedule, maybe 60 16:14:52 <supermop_> in which case ill have trains wait 31 or 61 days, so they leave after the next service arrives 16:15:04 <supermop_> but i can't afford the extra trains yet 16:15:48 <supermop_> ill build as 4 tracks, and ill terminate on the eastern two, you can run through on the western two? 16:15:59 <Alkel_U3> um... you do acount for the daylength setting, right? - it would be stationary for majority of time :-) 16:16:29 <supermop_> whatever the scale equivalent of 30 day wait would be 16:16:34 <supermop_> 6 days? 16:16:40 <Alkel_U3> well, I won't be connecting in the near future 16:16:42 <Alkel_U3> I guess 16:17:27 <supermop_> ill figure it out with the dept. board 16:18:03 <Alkel_U3> do you want it to wait there to save on fuel or for synchronization purposes? 16:18:22 <supermop_> to catch up if late 16:18:35 <Alkel_U3> you can just use the automatic separation 16:18:45 <supermop_> terminus might make more sense with town layout 16:19:28 <supermop_> as a north south through line has to bridge over that bay 16:19:35 <Alkel_U3> it adjusts automaticaly the times and start dates. It has the benefit of not having to redo the schedule when you upgrade the engine 16:20:21 <supermop_> doing the schedule is my favorite part! 16:20:27 <supermop_> hehe 16:20:45 <Alkel_U3> I personaly would build the station further and have trams connect it with the city :-) 16:21:02 <Alkel_U3> well, it gets tedious after a while, at least in my case 16:22:59 <supermop_> ok 16:24:07 <Alkel_U3> but if you find enjoyment in that, i won't be stopping you :-) 16:26:17 <supermop_> i certainly prefer automatic for trams 16:26:34 <Samu> pathzilla reached 2051 16:26:49 <Alkel_U3> yeah, that would be well beyond tedious 16:27:06 <supermop_> ok 4 tracks, 6 tiles long 16:27:21 <Alkel_U3> oh shoot, Ordinamat is taken :D 16:30:27 *** shirish [~quassel@59.94.53.245] has joined #openttd 16:34:41 *** HerzogDeXtEr1 [~farci@i59F6B788.versanet.de] has joined #openttd 16:35:37 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:35:41 *** mode/#openttd [+v glx] by ChanServ 16:36:32 <supermop_> terminating in a stub line station instead 16:36:55 <_dp_> hm, somehow forests stopped regrowing after my treegen tweak... 16:38:13 <Alberth> autosave? 16:40:31 *** HerzogDeXtEr [~farci@i59F6B835.versanet.de] has quit [Ping timeout: 480 seconds] 16:43:04 <supermop_> hmm you think you'll run along the north shore to dagon fel, or on my trackage? 16:46:23 <Alkel_U3> sorry can't keep up with both ingame chat and here :D 16:46:27 <Alkel_U3> too many fronts 16:48:46 <Alkel_U3> to answer the question - I'd find it more logical to connect to Assernerairan 16:51:03 <supermop_> ah, then run on my line, or transfer passengers? can also connect onto my line via fruit spur 16:51:26 <Alkel_U3> transfer would be preffered 16:51:32 <supermop_> ok 16:52:01 <supermop_> lets me avoid double tracking that far out so soon if we don't have twice as many trains on the line 16:53:06 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 16:55:42 <Samu> aww rats, i forgot to save 2051 for pathzilla 16:55:48 <Samu> darn me 16:55:53 <Samu> time to repeat 16:56:41 <Samu> this really sucks, isn't there a way to schedule a savegame on 1st jan 2051? I totally forgot about this one 16:56:51 <Samu> he also takes too long to save 17:04:25 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:04:53 <Alberth> o/ 17:06:00 <supermop_> Alkel_U3: what are you thinking about hlervu? branch line? 17:06:04 <andythenorth> o/ 17:06:12 <supermop_> yo andythenorth 17:06:27 <supermop_> brb lunch 17:06:56 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:06:57 <Alkel_U3> supermop_: I don't have plans for it :-) 17:07:36 <supermop_> ill add a branch after lunch 17:07:37 <Alkel_U3> also I'll be mostly afk for an hour or so, need to cook 17:09:15 *** MonkeyDrone [~Monkey@82.194.41.39] has joined #openttd 17:09:17 <Samu> convoy reached 2051 17:09:35 <Samu> i'm also restarting civilai, i didn't like how he bankrupted last time I tried 17:09:39 *** ToneKnee [~quassel@host81-131-186-179.range81-131.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:09:48 <Samu> trying different parameter values now 17:10:55 <Samu> im unsure if I also retry CPU 17:11:05 <Samu> he took a long while to "take off" 17:11:26 <Samu> but then he didn't do all that much when he had the money 17:11:38 <Wolf01> bah, blizzard broke the servers again :| 17:13:40 <Samu> can anyone help? any server script expert? 17:14:12 <Samu> i start a game on 1950 with PathZilla, and I'd like the server to perform a save exactly on 1st Jan 2051 17:14:21 <Alkel_U3> hah, for a secondI thought an actuall blizzard disrupted someone's openttd server :D 17:14:44 <Samu> what must I do? 17:16:36 <Samu> ST2: do you know? 17:20:58 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:25:13 <andythenorth> quak 17:25:45 <frosch123> hoin 17:44:18 <Samu> :( 17:45:13 <Samu> AroAI reached2051 17:56:29 *** NoShlomo|Rejoined [~NoShlomo@90.74.151.136] has joined #openttd 17:56:54 <andythenorth> is cat eh? 17:57:19 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 17:57:33 <Samu> Trans is doing bad roads 17:57:40 <Samu> :\ 17:58:00 <Samu> I don't recall trans being this bad 17:58:02 <Samu> what happened? 17:58:13 <Samu> can't even connect a depot to a road now 18:03:24 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Ping timeout: 480 seconds] 18:03:41 *** Biolunar [Biolunar@x4d08e33f.dyn.telefonica.de] has quit [Quit: leaving] 18:03:56 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 18:05:15 <andythenorth> cat is in your code 18:05:18 <andythenorth> refactoring your trucks 18:05:22 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 18:06:50 <andythenorth> this code is super awesome 18:06:51 <andythenorth> if slice.spriterow_num is not None: 18:06:52 <andythenorth> slice.spriterow_num = slice.spriterow_num 18:07:33 <V453000> I don't think I want to know what that does 18:08:30 <andythenorth> work it out :) 18:08:36 <andythenorth> itâs a trick question 18:08:57 <V453000> if bullshit exists, then is bullshit? 18:09:59 <frosch123> "slice" sounds like cake 18:10:59 *** NoShlomo|Rejoined [~NoShlomo@90.74.151.136] has quit [Ping timeout: 480 seconds] 18:11:33 *** gelignite [~gelignite@x4db639e2.dyn.telefonica.de] has joined #openttd 18:13:04 <V453000> probably something like sprite row? 18:13:10 <V453000> oh, slice.spriterow 18:13:11 <V453000> XD 18:13:12 <V453000> k 18:15:43 <andythenorth> itâs just nonsense 18:15:56 <andythenorth> I have deleted it, no consequence :P 18:17:27 <Alkel_U3> supermop_: still lunch? 18:17:37 <supermop_> building now 18:17:57 <supermop_> doubling the line on the eastern portion 18:18:10 <Alkel_U3> allright, I really need to tap Assernerairan asap :D 18:18:30 <supermop_> want another platform? 18:18:45 <supermop_> 1 or 2? 18:18:51 <Alkel_U3> traffic tries to route over the northern peninsula, it's oversaturated 18:18:53 <supermop_> and enter from east or west? 18:19:29 <Alkel_U3> build 1 more and let me enter any from east? 18:20:02 <supermop_> center platform bi-directional? 18:20:18 <Alkel_U3> yeah, probably best like that 18:20:26 *** rc [~oftc-webi@114.143.254.212] has joined #openttd 18:20:33 <rc> hi everyone 18:20:42 <rc> i need some help 18:20:43 <supermop_> or do you want dedicated just for your terminus? 18:20:44 <Alberth> hi hi back, from everyone 18:21:02 <Alkel_U3> I like when things are connected :D 18:21:04 *** rc is now known as Guest4373 18:21:13 <Guest4373> hii 18:21:28 <Alkel_U3> although on the other hand I'll have just 1 train there for now 18:22:03 <Guest4373> anyone know how to use wotan crossing in latest openttd 1.6 18:22:24 <Alberth> what's a wotan crossing? 18:23:12 <Guest4373> see this https://wiki.openttd.org/32bpp_Extra_Zoom_Levels_Files 18:23:37 <supermop_> Alkel_U3: how are you coming across the river from the east? from madas zebba? 18:23:38 <Guest4373> see there wotan crossing 18:23:50 <Alkel_U3> supermop_: yes 18:24:08 <Alberth> Guest4373: did you read the big message on that page? 18:24:22 <Alkel_U3> supermop_: I'd best connect right at the station 18:24:28 <supermop_> ok build your bridge across river and ill connect to station approach 18:24:43 <supermop_> ok or that 18:26:27 <Guest4373> which big message bro 18:27:07 <Alkel_U3> probably the one right at the top? 18:27:32 <Guest4373> historic containts ? 18:28:46 <Alberth> http://devs.openttd.org/~alberth/2016-06-14-202650_1920x1080_scrot.png red parts are added by me 18:29:10 <Guest4373> ohh ok 18:29:48 <Guest4373> then do u know how to create crossings to avoid train and bus collussion 18:30:03 <Eddi|zuHause> build a bridge. 18:30:29 <Eddi|zuHause> in some cases, building a signal some distance away from the crossing helps 18:30:45 <Eddi|zuHause> and if the crossing is double tracked, you're lost. 18:30:53 <Guest4373> or there is any grf for crossing 32bpp 18:31:20 <Eddi|zuHause> probably. but they don't chang behaviour, only looks 18:31:27 <Alberth> standard baseset should have it 18:32:26 <Guest4373> standard means opengfx? 18:34:04 <Alberth> or zbase 18:34:10 <Guest4373> its not there :( 18:34:28 <V453000> is opengfx standard? 18:34:29 <V453000> dark times 18:34:52 <Alberth> we may need a new standard :) 18:35:49 <andythenorth> basesets :( 18:39:18 <V453000> finishing BRIX is still one of the things I would like to eventually do, but factorio just takes all of my attention, especially now 18:39:43 <V453000> I still believe I will find the time to finish it one day :) 18:40:00 *** rc_ [~oftc-webi@114.143.254.212] has joined #openttd 18:40:09 <rc_> any help 18:40:14 <V453000> nope 18:40:16 <Wolf01> andythenorth, new audi truck for your amusement: http://9gag.com/gag/aL9R2Qv 18:41:02 <andythenorth> Wolf01: looks like a coffee machine :) 18:41:02 <rc_> help for crreating crossings 18:41:48 <andythenorth> http://railpictures.net/photo/579875/ 18:42:11 *** Guest4373 [~oftc-webi@114.143.254.212] has quit [Ping timeout: 480 seconds] 18:42:31 <Eddi|zuHause> andythenorth: it's a double rainbow 18:43:09 <Samu> Wolf01: are you Timberwolf on the forum? 18:43:21 <Wolf01> no 18:44:14 <rc_> https://www.youtube.com/watch?v=OnMKuF8HfIw 18:46:05 <rc_> hi 18:46:11 <Samu> weird music for an ottd video 18:46:13 <Wolf01> "now I found a way to solve it" really easy by building bridges? 18:46:32 <rc_> ya but i need this kind of stuff 18:46:41 <rc_> its cool 18:47:36 <rc_> i found it https://www.tt-forums.net/viewtopic.php?p=721726#p721726 18:47:40 <Wolf01> even if I love Iron Maiden, I think that 1.the music is not suitable; 2.soon or late youtube will ask you to remove the video or mutes the audio :) 18:47:52 <rc_> but dont knw how to use that 18:48:12 <Eddi|zuHause> Wolf01: for a video that is there already for 5 years? 18:48:40 *** MonkeyDrone [~Monkey@82.194.41.39] has quit [Read error: Connection reset by peer] 18:48:50 *** rc_ [~oftc-webi@114.143.254.212] has quit [Quit: Page closed] 18:48:51 <Wolf01> not many views, or not viewed by the wrong people 18:49:01 *** rc_ [~oftc-webi@114.143.254.212] has joined #openttd 18:49:15 <rc_> do u knw? 18:49:23 <Eddi|zuHause> Wolf01: the kind of people that mute or block music in videos use bots for that 18:49:42 <Eddi|zuHause> or at least googles content-id 18:49:54 <Samu> "OpenTTD movie" 18:50:07 <rc_> @Wolf01 18:50:14 <Eddi|zuHause> and if that cannot detect this music being used, there's a bigger problem :p 18:50:27 <Alberth> rc_: make a newgrf for personal use 18:50:50 <rc_> how to do that 18:51:32 <Eddi|zuHause> there used to be a program that converted the old 32bpp stuff into a newgrf 18:51:38 <Alberth> can you program or are you willing to learn? 18:51:58 <rc_> willing to learn 18:52:28 <Alberth> https://www.tt-wiki.net/wiki/NMLTutorial 18:52:30 <rc_> @alberth do u knw 18:52:55 <Alberth> no, except it should be possible in some way with NML 18:55:13 <Samu> Alberth: are game scripts supposed to be active in scenario editor? 18:55:30 <Samu> there is no definite answer 18:55:38 <Alberth> no idea, it does seem a bit weird 18:55:41 <Samu> https://www.tt-forums.net/viewtopic.php?f=65&t=74685&start=20 18:56:15 <Alberth> there is not a game world you want to control there 18:56:31 <Samu> there's towns and industries for gs 18:56:48 <Alberth> on the other hand, you do want to be able to add/set/have a GS in a scenario, I think 18:57:27 <Alberth> which sort of implies you should be able to add/set it in some way 18:57:40 <Samu> there is no standard behaviour 18:57:48 <Samu> sometimes it's active, sometimes it's not 18:58:02 <Alberth> that sounds likely, probably nobody considered the SE while adding GS 18:58:04 <Samu> https://bugs.openttd.org/task/6464 18:58:37 <Samu> Timberwolf must have been dealing with this issue 18:59:04 <Samu> I've also had to deal with it, I did not change its behaviour 18:59:22 <Samu> but I find it kinda buggy 18:59:42 <Alberth> yeah, likely it should not be active 19:00:18 <Alberth> you're making the scenario, rather than playing it 19:02:55 <Samu> it's the loading that will activate the scripts 19:03:14 <Samu> loading of a savegame, or scenario in this case 19:08:41 *** rc_ [~oftc-webi@114.143.254.212] has quit [Ping timeout: 480 seconds] 19:11:16 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 19:22:01 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 19:23:27 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 19:32:46 *** Extrems [super@presper.ipv6.extremscorner.org] has quit [Ping timeout: 480 seconds] 19:32:56 <andythenorth> ho 19:33:14 <andythenorth> optional_unit_number_to_take_sprites_from_when_manually_overriding_automatic_magic 19:33:19 <andythenorth> is that a good variable name? 19:33:40 <Wolf01> yes, pretty explainatory 19:33:49 <andythenorth> messes up my lines :P 19:35:26 <Alberth> wider screen, smaller letters ? 19:37:38 <frosch123> s/overriding/jinxing/ is shorter 19:38:37 <andythenorth> also this is property is only used in ~5% of cases 19:38:46 <andythenorth> so Iâll forget it exists, and reinvent it :P 19:56:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:02:15 *** roidal [~roidal@cm215-81.liwest.at] has quit [Quit: kernel panic 1.4] 20:03:01 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 20:03:09 <Samu> k 20:09:47 *** Extrems [super@presper.ipv6.extremscorner.org] has joined #openttd 20:13:38 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:17:49 *** Long_yanG [~long@15255.s.time4vps.eu] has quit [Remote host closed the connection] 20:17:59 *** LongyanG [~long@15255.s.time4vps.eu] has joined #openttd 20:22:49 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Read error: Connection reset by peer] 20:25:19 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 20:26:41 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 20:27:02 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [] 20:30:39 *** ToneKnee [~quassel@host86-135-234-84.range86-135.btcentralplus.com] has joined #openttd 20:34:12 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 20:37:45 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 20:37:45 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: Connection reset by peer] 20:39:01 *** Netsplit resistance.oftc.net <-> dibasic.oftc.net quits: Samu 20:43:11 *** Netsplit over, joins: Samu 20:43:51 <Wolf01> V453000, hype 20:44:06 <V453000> yeah 20:44:18 <V453000> I don't even know when tbh 20:44:21 <V453000> soon TM 20:44:44 <V453000> I just keep working on my things and making them as good as possible for the release 20:45:48 * Wolf01 hands V453000 a beer 20:46:02 <V453000> nah ty :P beer after releae 20:46:04 <V453000> a lot of it 20:46:28 <V453000> also I just went through my saves and discovered that I have around 200h on them in total :D 20:46:47 <V453000> would like to put around 100h into my 0.13 base 20:47:25 <Wolf01> wow, I have about 140 hours in total, pre-steam + steam time 20:47:52 <V453000> well my steam hours are inflated by testing time, having game run at background etc 20:48:01 <V453000> so I just take total of savegame game time 20:48:06 <V453000> which is quite accurate actually 20:49:25 <Wolf01> wso, yesterday I found how to reproduce the weird fact about underground belts I talked about the last time 20:51:14 <Wolf01> if you build 2 underground belts in the span of 4 tiles and you remove the middle pieces, one of the entrances will automatically change to an exit 20:52:15 <Wolf01> because it tries to "fix" the belt continuity 20:52:25 <V453000> uhh what 20:52:34 <V453000> picture pls? 20:53:47 <Wolf01> http://imgur.com/rKtlEfL 20:54:26 <Wolf01> if you remove the middle exits, randomly the top or the bottom entrances will become an exit 20:54:42 <V453000> of course 20:55:05 *** gelignite [~gelignite@x4db639e2.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:57:41 <Wolf01> if you don't pay attention when building contraptions like the lane switcher/separator you'll end up breaking things up to 5 5 tiles away without noticing it 20:58:20 <Wolf01> that's why I said the underground belts should always be whole, like ottd tunnels/bridges 20:58:20 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has left #openttd [There's a real world out here!] 20:58:45 <V453000> I don't value that as an issue tbh 21:00:26 <V453000> I definitely have a bigger problem with the rocket lacking any meaning, effect, or reason 21:01:12 <Wolf01> put in an ion cannon, people like ion cannons 21:01:18 <V453000> that isn't enough 21:01:29 <V453000> that only changes how you eradicate bugs 21:01:34 <V453000> the least interesting part of the game 21:01:46 <Wolf01> or even a microwave satellite to send energy on a receiver on the ground 21:01:59 <V453000> my plan is to either have this in the vanilla game by 0.14, or I might even make a mod which just adds rocket-based researches 21:02:16 <V453000> so you send satellite, satellite sends you scientific data -> rocket science \o/ 21:03:26 <Wolf01> but you need rocket science to make a rocket 21:03:34 <V453000> ... 21:03:44 <Wolf01> :D 21:03:53 <V453000> I mean a new science pack obtained from a resource which is gathered by sending rocket 21:04:10 <V453000> key feature is that the rockets quickly decrease yield the more of them you send, so it matters which you choose first 21:04:24 <V453000> and they are upgrades which drastically change how you build your factory 21:04:31 *** milda [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: No route to host] 21:07:10 <Wolf01> and what do you expect to find in space to be able to boost your production? idroponic? no food beside fish, no agriculture because the game is about destroying the environment... meteoric iron? what for?... aliens? you are already crashed in an alien world 21:07:11 <V453000> but yeah let's see 21:07:32 <V453000> eh, does it matter? scientific data. 21:07:57 <V453000> It's not like science packs make much sense ... inserter + belt = scientific progress? 21:08:16 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 21:08:18 <V453000> you explore planets, how physics there work, chemical processes, ... 21:08:38 <Wolf01> sounds like a different game 21:08:45 <V453000> it is exactly the same game 21:08:55 <V453000> invest resources, get research 21:09:05 <V453000> except the rocket actually does -something- in the game 21:09:15 <V453000> also, it would produce a fuckload of pollution upon launch 21:09:33 <V453000> right now launching a rocket is nothing but a waste of resources 21:10:14 <Wolf01> it's the "final" objective 21:10:31 <V453000> which is cute, and that's fine 21:10:35 <Wolf01> if you don't make it final you need to find another final objective 21:10:43 <V453000> the rocket science I am talking about is more of a post game thing 21:11:00 <V453000> you get a message like now after first rocket, that doesn't mean you should stop playing ... just like most of the players do 21:11:22 <V453000> does openttd have a final objective? 21:11:34 <V453000> survive till 2050, that's probably even worse 21:11:35 <Wolf01> it's like civilization, where you had to build the colonial spaceship before year 4000 or what, it was a waste of resources 21:12:24 <V453000> sure, but my point is that it can remain the end goal, AND have a reasonable meaning for people who want to continue 21:13:11 <V453000> not to mention that suddenly attempting to launch the rocket ASAP has some actual reasoning too - to get the massive bonus of your choice earlier 21:13:19 *** Ribena [Ribena@host-78-150-215-160.as13285.net] has joined #openttd 21:13:25 <frosch123> btw. is there a method to automatically start rockets when ready? 21:13:31 <V453000> yes frosch123 21:13:45 <frosch123> ok, i did not figure that out then :) 21:14:04 <frosch123> i need that to test whether the production is sufficient for constant rocket launching 21:14:21 <V453000> the thing is, with such a heavily based game on sandbox and freeplay, having a goal is kind of useless Wolf01 ... as many people prove. I do agree that it is good to have things to work towards, but that's why there should be a 15-20 mission campaign with exactly that. 21:14:22 <Wolf01> and what if you fire a rocket and it sends you down the environment data which shows you the planet won't sustain life anymore, a timer starts and you have 2 options: build another rocket to escape and crash into another alien planet or try to get environment friendly and clean out the pollution, plant trees, breed biters 21:14:36 <V453000> frosch123: if you MOAR enough :P 21:14:56 <Wolf01> the more the pollution before you send the rocket, few time you have 21:15:00 <V453000> that makes zero sense with how the game works Wolf01 21:15:00 <frosch123> Wolf01: btw. some construtions require to place half-tunnels of different speed, so that they do not join up 21:15:20 <V453000> ^ :) 21:16:07 <V453000> the whole point Wolf01 is to escape the planet, not try to stay there 21:16:21 <V453000> I know, the rocket science doesn't make any sense in that respect either 21:16:28 <Wolf01> so, go for the first option 21:16:40 <V453000> but I can at least justify it with something like searching space for where home is, finding scientific data meanwhile 21:17:18 <V453000> no, starting a new game shouldn't be "the ending" 21:17:24 <V453000> people would generally want to avoid it 21:18:42 <Alkel_U3> maybe i like to play a psychopath who crashed on a planet with the devotion to completely wreck it's ecosystem and eventualy turn it into something like Mustafar :P 21:18:57 <V453000> also as Alkel_U3 says. :) 21:19:10 <Wolf01> you won't start a new game, the game ends and shows you a happy video which tells "yeah, other 24542 crashes like this and I'll be at home" 21:19:11 <V453000> the ecology game is kind of inverse :) MOAR pRODUCTIONZ 21:19:22 <V453000> that's dumb Wolf01 21:19:44 <V453000> "game ends" is where it fails horribly. Sandbox doesn't need to end. That is exactly the same like openttd 21:19:46 <V453000> you end when you want to 21:19:55 <frosch123> http://www.factoriomods.com/mods/score-extended <- haha, released 4 days ago 21:20:03 <V453000> just at some stage the game informs you that you have "won enough" 21:20:08 <Alkel_U3> "You turned the whole planet into a volcano. You freakin' won!" :D 21:20:19 <V453000> basically. :D 21:20:28 <V453000> frosch123: nice 21:21:03 <V453000> Wolf01: I think you are just missing a proper and longer campaign 21:21:20 <V453000> because that's pretty exact how the campaign can end, but not freeplay 21:21:25 <Wolf01> <V453000> just at some stage the game informs you that you have "won enough" <- like the old money overflow on ottd? 21:21:31 <Wolf01> *TTD 21:21:42 <V453000> openttd does this message in year 2050 21:21:55 <V453000> which is even less interesting than sending the rocket 21:22:05 *** Biolunar [Biolunar@x4d08e33f.dyn.telefonica.de] has joined #openttd 21:22:15 <frosch123> just start in 2051 :p 21:22:18 <V453000> as sending the rocket is a technical achievement, surviving till 2050, sleeping at the keyboard, not really 21:22:27 <V453000> well frosch123 :P 21:22:45 <frosch123> i like the rocket, it allows continuous production without having to add storage space 21:22:47 <Wolf01> in 2050 you haven't won enough, when you overflow the money and you find you have a huge amount of negative balance you have won enough 21:22:57 <frosch123> just send stuff into space and increment some counter 21:22:59 <Wolf01> even if you manage to achieve that in 1935 21:23:08 <V453000> frosch123: nothing would change with that, in fact it would be encouraged by it having a reason 21:24:15 <V453000> having the rocket cause pollution would actually make it noticeable that you are making gigantic fireworks for nearby biters, and them actually noticing 21:24:24 <frosch123> also, i still enjoy the rocket revealing the 2d graphics aspect :p 21:24:28 <V453000> and you getting technologies from rockets over time, gives at least some progression 21:24:41 <V453000> heh, well 21:24:56 <Wolf01> if you can start a massive biters attack to the rocket silo from every place of the world, then it could be interesting 21:24:58 <V453000> I won't spoil your experience by ranting about other 2D things :P 21:25:03 <frosch123> about polution, in my current game the explored map has a homogeneous shade 21:25:15 <frosch123> does that mean i have to explore more? 21:25:51 <V453000> no you just need MOAR 21:25:56 <frosch123> V453000: do i spoil your work by saying that i have not bothered researching in at least over a year? 21:26:16 <V453000> you mean the technologies? 21:26:44 <frosch123> yeah, i just cheat research-all at start, set manual mininig speed to 100, and start building rails :p 21:26:58 <V453000> well, of course you can do that 21:27:07 <V453000> I don't think many people do, but fine 21:27:17 <V453000> but it doesn't go agains having reasonable game mechanic :P 21:27:31 <V453000> my suggestion still doesn't ruin your fun in any way 21:27:44 <V453000> it just build upon it 21:28:19 <Wolf01> I built the rocket silo and launched a rocket with a satellite once, just to see it once, then after understanding it was really pointless I decided to avoid it entirely, maybe if you can make it attractive... 21:28:36 <V453000> XD 21:28:41 <V453000> isn't that what I am talking about the whole time? :D 21:28:51 <V453000> that's precisely it 21:29:50 <Wolf01> yes, but sending up 2000 rockets doesn't change my idea about it, even if it sends down a "science packet"... for what? 21:30:11 <V453000> of course, at some point you get "why do I do this" 21:30:18 <V453000> you can say that at literally any point of the game 21:30:21 <Wolf01> if I fire up a rocket and it send down a spidertron I would do it every 3 minutes 21:30:28 <V453000> lol 21:31:30 <V453000> my point is, anything you do in the game, is more impactful than the rocket 21:31:34 <V453000> researching, expanding, anything 21:32:14 <V453000> and as you say, after I launch the rocket, I saw how it looks, but pointless and I won't do it again 21:32:16 <Wolf01> for example, now I'm busy on building railways in every direction, I don't think a rocket will help me do that, maybe if I fire one over that fucking large behemot spitters nest I'm not able to get rid of... 21:32:28 <V453000> of course it won't 21:32:35 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has quit [Read error: No route to host] 21:32:41 <V453000> it won't ruin your creativity and will to build whatever interesting base you like 21:32:50 *** NGC3982 [~milda@81-228-202-215-no69.tbcn.telia.com] has joined #openttd 21:32:50 <V453000> it would be wrong if it did 21:35:28 <V453000> anyway, I kind of think it will end up just as my mod ... which is fine, the only difference will probably be that the science data items won't spawn in the rocket silo, but in some new special entity. 21:37:49 <frosch123> i also need shared orders btw :p 21:37:59 <V453000> yeah that would be nice 21:38:03 <V453000> not yet though 21:38:26 <V453000> anyway, gnight 21:43:41 <Wolf01> https://forums.factorio.com/viewtopic.php?f=8&t=25675 ha! I'm ROTFL 21:56:48 <frosch123> maybe it should be linked from the junction tutorial in the ottd wiki :) 22:10:03 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:25:57 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:46:40 *** HerzogDeXtEr1 [~farci@i59F6B788.versanet.de] has quit [Read error: Connection reset by peer] 22:48:41 *** Biolunar [Biolunar@x4d08e33f.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:50:01 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:52:59 *** Xal [~xal@S0106f0f2490b0073.vw.shawcable.net] has joined #openttd 22:55:11 <Samu> ST2: why did you disable autosaves? I think I know why 22:56:13 <ST2> was kinda pointless have 28 servers making autosaves that never were necessary 22:56:27 <ST2> but each client have that set as they want ^^ 22:57:08 <Samu> oh, so not really what I thought 22:58:16 <Samu> ST2: can you take a look at this? https://www.tt-forums.net/viewtopic.php?f=33&t=74731 22:58:41 <ST2> @ work 22:58:56 <Samu> oh :) 22:59:01 <Samu> at midnight 23:02:07 <Samu> to summarize, the best thing out of that patch is the ability to continue running the server while performing autosaves 23:02:40 <Samu> customize autosaves to encode with a fast format 23:03:28 <Samu> instead of stalling 23:05:15 <Samu> there may be a drawback, depending on perpsective: since the server does not stop when doing autosaves, cpu usage can go as up to 2 full core usage 23:06:45 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 23:07:06 <Samu> doesn't stick to the usual single core usage 23:08:00 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Read error: Connection reset by peer] 23:08:29 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 23:09:03 <Samu> i might update that with v5 23:09:35 <Samu> I'm thinking of combining save empty script with it 23:11:45 <Samu> no more waiting for AIs/GSs to save, it kinda fits 23:11:58 <Samu> and also less data saved 23:12:07 <Samu> k, brb editing it 23:13:31 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 23:39:55 *** supermop_ [~supermop@pool-100-37-203-161.nycmny.fios.verizon.net] has joined #openttd 23:46:46 <Samu> posted new version https://www.tt-forums.net/viewtopic.php?f=33&t=74731&p=1167282#p1167282 23:47:04 <Samu> point b) and b.1) 23:47:57 <ST2> ah, and yeah, tuesdays are always like this, since I work on a weekly newspapper/magazine 23:48:09 <ST2> it's closing edition day/night 23:49:10 <Samu> when i post something, the download counter automagically gets to 2 23:49:21 <Samu> bots are downloading... 23:51:09 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 23:54:05 <Samu> my typos on describing the features, ughh 23:54:13 <Samu> just corrected them 23:56:10 <Samu> uhm nope, still not correct 23:56:13 <Samu> my english is failing me 23:57:46 <Samu> This removes yet another stall during game state copying, and reduces the size needed to be compressed and the size needed to send the map to the client. 23:57:56 <Samu> good english? 23:58:57 <Samu> who's native english speaker? 23:59:01 <Samu> a little help