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00:29:55 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Read error: Connection reset by peer] 00:30:11 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 00:30:49 *** kais58 [~kais58@88.98.85.222] has joined #openttd 00:47:22 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:25:52 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 01:33:51 *** fjb_ [~frank@000158aa.user.oftc.net] has joined #openttd 01:41:06 *** fjb__ [~frank@p4FF2F9C1.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:52:32 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 01:57:46 *** Flygon [~Flygon@ppp118-209-177-22.lns20.mel8.internode.on.net] has quit [Ping timeout: 480 seconds] 02:26:41 *** Flygon [~Flygon@ppp118-209-177-22.lns20.mel8.internode.on.net] has joined #openttd 02:32:11 *** fjb_ [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:34:36 *** shirish [~quassel@117.195.96.138] has joined #openttd 02:58:29 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:20:08 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:37:47 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Remote host closed the connection] 04:01:52 *** ToneKnee_ [~quassel@host81-131-186-218.range81-131.btcentralplus.com] has joined #openttd 04:07:49 *** ToneKnee [~quassel@host86-135-237-25.range86-135.btcentralplus.com] has quit [Ping timeout: 480 seconds] 04:22:46 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 04:24:33 *** Taco [~kitty@2402:9e80:1::1:9a37] has quit [Ping timeout: 480 seconds] 04:37:11 *** Tuhin [~Tuhin@103.58.74.146] has quit [Ping timeout: 480 seconds] 04:54:01 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 05:15:56 <Flygon> https://www.tesla.com/blog/master-plan-part-deux I read the part about making viable electric trucks and buses 05:16:13 <Flygon> And all I can think is that Trams and Trolleybuses have been viable since they've been invented :U 05:21:42 *** MonkeyDronez [~Monkey@217.17.231.170] has joined #openttd 07:03:09 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 07:12:29 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 08:04:03 *** agentthom [agentthom@triton.blinkenshell.org] has joined #openttd 08:09:42 *** Wolf01 [~wolf01@95.233.237.206] has joined #openttd 08:10:22 <Wolf01> o/ 08:25:43 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 09:11:46 <MonkeyDronez> o/ 09:13:25 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 09:23:14 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 09:24:23 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:28:54 *** agentthom [agentthom@triton.blinkenshell.org] has left #openttd [WeeChat 1.4] 10:31:15 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 10:32:36 <Wolf01> cluster grenades > all 10:37:20 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:47:57 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 11:21:27 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 11:33:39 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 11:46:14 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 11:51:22 *** fjb_ [~frank@000158aa.user.oftc.net] has joined #openttd 11:59:50 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 12:00:03 <Samu> 2009, 2002 12:16:24 <Milek7> hm? 12:23:36 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 12:57:57 <V453000> where was that large ogfx file with all the sprite IDs etc? 12:58:00 <V453000> :D I can't find it 13:00:18 *** MonkeyDrone2 [~Monkey@94.76.47.28] has joined #openttd 13:00:32 <Wolf01> V453000, do you think it would be too much work to be able to place ghost entities without having them in the inventory? Just like blueprints (I don't want to make a blueprint of every single entity even if now there's plenty of space) 13:01:40 <V453000> press shift when placing entity 13:01:52 <Wolf01> I can't, I don't have the entity 13:02:02 <V453000> yeah then nope 13:02:19 <V453000> I can't imagine how would such a thing work tbh 13:02:38 <Wolf01> oh, just select it from the recipe list 13:03:44 <V453000> well since that's already for crafting, it would be confusing 13:04:24 <Wolf01> shift+click -> ghost entity in hands instead of crafting it (which I can't do even that because I don't keep materials in the inventory) 13:05:02 <Wolf01> too bad the shift is used to "craft x of entity" 13:05:03 <V453000> isn't shift click something like craft all you can? 13:05:05 <V453000> yes 13:05:24 <Wolf01> right click then? 13:05:44 <Wolf01> that's craft 5... 13:06:07 <Wolf01> ctrl+click does something else 13:06:39 <Wolf01> needs a tooltip 13:07:46 *** MonkeyDronez [~Monkey@217.17.231.170] has quit [Ping timeout: 480 seconds] 13:08:32 <Wolf01> also I can't understand why suddenly the construction bots left the work half done 13:12:30 <V453000> =D I never realized openttd's base set wagons are all symmetrical and thus use just 4 sprites instead of 8 XD 13:13:24 *** MonkeyDronez [~Monkey@217.17.231.170] has joined #openttd 13:13:56 <Wolf01> having a lot of details isn't always needed 13:14:56 <Wolf01> I read of people bitching about leaving out the "drive-on-left" feature because bus doors are on the wrong side and it will ruin the gameplay experience 13:15:06 <Wolf01> (train fever) 13:15:27 <Wolf01> I don't even notice such details 13:15:41 <Wolf01> also, I would make buses with doors on both sides 13:15:58 <Wolf01> just because I'm lazy 13:16:15 <Eddi|zuHause> how is that even an argument? some of the trams open doors on both sides 13:16:23 <Wolf01> eh, people 13:17:03 <Eddi|zuHause> also, if you have a 3d model, it's fairly easy to just flip it 13:17:14 <V453000> fuck given = - 13:17:23 <Eddi|zuHause> (might have to adjust text) 13:17:52 <Wolf01> but you know, everyone is a developer and talks for developers 13:18:13 <Wolf01> if they decide is too much work for a developer to flip a texture, it is too much work 13:19:22 <MonkeyDronez> left hand drive for the win 13:19:34 <MonkeyDronez> passenger doors on the right, lets keep it civil and british shall we 13:20:11 <Eddi|zuHause> err, if you drive on the left, the right side is the traffic side 13:20:22 <Wolf01> busted 13:20:23 <MonkeyDronez> yes, right side is where you drop people off too 13:20:43 <V453000> rekt 13:20:45 <Eddi|zuHause> you drop people off in the middle of the road? 13:20:50 *** MonkeyDrone2 [~Monkey@94.76.47.28] has quit [Ping timeout: 480 seconds] 13:20:54 <MonkeyDronez> no , that's when you switch lanes 13:21:05 <MonkeyDronez> and go to the outer right lane and park at the appropriate stop 13:21:07 <Wolf01> <V453000> rekt <- XD 13:21:51 <Eddi|zuHause> so your busses block the opposing traffic to let out passengers? 13:21:54 <MonkeyDronez> Fast lane, medium lanes, then on the right most comes the slow lane where all the slow pokes drive 13:22:01 <MonkeyDronez> opposing traffic 13:22:15 <MonkeyDronez> see the problem now is that you are thinking right hand driving roads with left hadn driving 13:22:31 <MonkeyDronez> for left hand driving, the road and road system is design to work with left hand driving, not right hand driving 13:22:47 <MonkeyDronez> obviously it would be stupid to use left hand driving on right hand road systems 13:23:16 <Eddi|zuHause> some countries do that, have the steering wheel on the other side 13:23:22 <Eddi|zuHause> but still drive on right 13:24:08 <MonkeyDronez> what country o.o 13:24:08 <Eddi|zuHause> also, nobody used the term "left hand driving" 13:24:11 <MonkeyDronez> living in stone age 13:24:31 <Eddi|zuHause> MonkeyDronez: i think it's common in scandinavian countries 13:25:11 <Eddi|zuHause> where it's more important to see the edge of the road, which frequently is along cliffs (up or down), rather than a good view for overtaking 13:26:12 <MonkeyDronez> ah , well , most places i've been, never had cliffs, all normal 13:26:34 <MonkeyDronez> and ottd doesn't have to worry about cliffs 13:26:44 <MonkeyDronez> so we can keep it British and civil :P 13:30:01 <Eddi|zuHause> still, i think you 13:30:07 <Eddi|zuHause> 're confusing the left and right side 13:30:45 <MonkeyDronez> hmmm, ok, lets take directions, north and south 13:30:59 <MonkeyDronez> if we were travelling north and there are 2 lanes, 1 going N, 1 going S 13:31:11 <V453000> sprite IDs of vehicles are such a mess XD I don't think there is any system in the cargo order 13:31:15 <MonkeyDronez> the right side would be going N, left side would be going S. this would be LHD system 13:32:09 <Eddi|zuHause> you have a strangely confusing and misleading definition there 13:33:02 <Samu> 2011, 2002 13:33:02 <MonkeyDronez> i'm telling you how road systems work here 13:33:30 <Eddi|zuHause> what is "here"? 13:34:24 <peter1138> $ clamscan /usr/share/doc/python-libxml2/examples/reader2.py 13:34:28 <peter1138> Xml.Exploit.CVE_2013_3860-1 FOUND 13:34:32 <peter1138> o_O 13:34:46 <MonkeyDronez> Middle East 13:35:08 <MonkeyDronez> sudo apt-get remove clamscan 13:36:21 <peter1138> Not really an option 13:36:51 <MonkeyDronez> :P 13:38:21 *** MonkeyDronez [~Monkey@217.17.231.170] has quit [Quit: Leaving] 13:48:05 <murr4y> that's about parsing untrusted xml, right? 13:49:10 <murr4y> i think most xml parsers are vulnerable to maliciously crafted xml unless explicitly stated otherwise 13:49:40 <murr4y> https://docs.python.org/3/library/xml.html#xml-vulnerabilities 13:49:43 <peter1138> It's about Microsoft .NET parsing XML. 13:50:21 <V453000> LMFAO, base set doesn't define mono/mglv wagons for water, copper ore and rubber 13:50:25 <V453000> the mess is real XD 13:51:22 <murr4y> oh lol, it found a .net vulnerability in your python library? 13:52:10 <V453000> I am never going to view the game the same ever again 13:59:18 <peter1138> It's a python example script that looks like it generates XML programmatically. Therefore there are segments of XML in it, but it's not a well-formed XML document. 13:59:43 <peter1138> V453000, doesn't it just reuse existing graphics? 13:59:58 <V453000> well yeah 14:00:07 <V453000> but all temperate wagons have maglev version 14:00:10 <V453000> tropic just doesn't :D 14:03:41 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:05:06 <V453000> and wtf is going on with steel/paper 14:05:21 <V453000> and I can't find empty copper ore hopper ._. 14:06:11 <V453000> copper ore hopper 2774 xd which is iron ore hopper 14:06:46 <V453000> must be some climate-specific shit in opengfx 14:07:22 <V453000> oh yeah they are in extra 14:07:25 <V453000> jesus fucking christ 14:07:48 <V453000> ah the extra maglev rubber etc wagons are there as well 14:08:02 <peter1138> well :p 14:08:16 <peter1138> sprite replacements, loving it 14:08:24 <V453000> this makes no sense even 14:08:38 <V453000> why is loaded copper ore hopper in base, and empty in extra 14:08:39 <V453000> WTF :D 14:09:19 <V453000> ahhhhh 14:09:27 <V453000> cause the original copper ore hopper looks the same as iron ore hopper 14:09:29 <V453000> that will be why 14:09:41 <Eddi|zuHause> that might have been a bug in the original graphics where openttd.grf has a fix for it 14:10:05 <Eddi|zuHause> and ogfx just copied that general structure 14:10:11 <V453000> nah it's cause the empty hopper is reused in multiple places 14:10:38 <Eddi|zuHause> i'm sure you find more wtfs in that area 14:11:33 <V453000> they are one wtf on top of each other 14:12:15 <Eddi|zuHause> that's what you get for organically grown software 14:12:26 <V453000> it's not like factorio has no wtf :P 14:13:06 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 14:13:28 <Eddi|zuHause> but since openttd relies on the original graphics so much, there is no room for "let's redo this from scratch", even if someone wanted to do it 14:21:55 <V453000> haha yeah true 14:23:36 <Milek7> arghh 14:23:37 <V453000> I am not even going to wonder why is the order of engines so weird 14:23:41 <Milek7> stupid windows cross compiling 14:23:48 <V453000> like Lev3, Lev4, Lev1, Lev2 14:24:01 <V453000> apparently the TTD dev couldn't even count numbers 14:24:45 <Wolf01> nah, it's the same story of the lego porsche: sequential shift: 1-3-2-4 14:26:06 <V453000> sadlfvsduhadspofasfladkduaoayg adofjsikaY 14:26:30 <Eddi|zuHause> gesundheit. 14:26:45 <V453000> anus. 14:30:55 <V453000> I think I will shit myself from the wtf 14:34:03 <V453000> lol I really almost did 14:38:40 *** Tuhin [~Tuhin@103.58.74.146] has joined #openttd 14:39:14 <V453000> the arctic trains were especially fun 14:39:29 <V453000> firs one comes last, steamer somewhere in the middle, rest of the diesels seems random XD 14:39:40 <V453000> first* 14:42:17 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 14:52:07 *** Klanticus_ [~quassel@177.34.163.192] has joined #openttd 14:55:18 *** Klanticus [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 15:02:06 <Milek7> http://i.imgur.com/okI3rWz.png 15:02:11 <Milek7> testing AIs :P 15:03:06 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 15:03:09 *** mode/#openttd [+o Alberth] by ChanServ 15:03:11 <Wolf01> o/ 15:03:18 *** Klanticus [~quassel@177.34.163.192] has joined #openttd 15:03:19 <Alberth> hi hi 15:06:29 *** Klanticus_ [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 15:49:50 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:54:13 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 16:16:08 *** [1]Tuhin [~Tuhin@103.196.235.146] has joined #openttd 16:18:44 *** Tuhin [~Tuhin@103.58.74.146] has quit [Ping timeout: 480 seconds] 16:20:31 *** Tuhin [~Tuhin@103.58.74.146] has joined #openttd 16:22:02 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 16:22:16 <andythenorth> o/ 16:23:55 <Wolf01> o/ 16:24:10 *** [1]Tuhin [~Tuhin@103.196.235.146] has quit [Ping timeout: 480 seconds] 16:24:47 <Wolf01> http://www.diggerland.com/ andy 16:25:16 <andythenorth> been meaning to go for years 16:25:38 <andythenorth> not far from where I live 16:28:51 <Wolf01> nothing as funny as that here for hundreds of km :( 16:30:34 <Alberth> o/ 16:31:06 <Alberth> funny how you never visit such things close to your home :) 16:31:43 <Wolf01> ok, there is a kart racetrack... but prices went up 250% in the latest 3 years 16:32:02 <Wolf01> 25⬠for 3 laps is a theft 16:33:34 <andythenorth> seriously 16:34:27 <Wolf01> I started going there when it was 10⬠about 5 years ago 16:41:49 <andythenorth> oops 16:41:49 <andythenorth> FIRS 16:42:02 <andythenorth> secondary production isnât divided by the number of output cargos 16:42:19 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 16:42:36 <Alberth> :) 16:45:49 * andythenorth wonders what this will do 16:45:50 <andythenorth> STORE_TEMP((economy==1 || economy==4) ? 2 : 1, var_num_output_cargos) 16:46:02 <andythenorth> or rather, if it does what I think it should 16:46:21 <Eddi|zuHause> depends on what you think it does 16:47:16 <andythenorth> if economy is 1 or 4, store 2 in a temp register (the var for register number expands to 3) 16:48:02 <Eddi|zuHause> yes, that's probably what it does 16:48:38 <andythenorth> ok so everything is good, up until the switch for âproduce' 16:49:32 * andythenorth canât follow order of maths ops without putting all the brackets in explicitly :P 16:49:33 <andythenorth> LOAD_PERM(var_leftover_cargo_1) / MAX_SUM_PROD_RATIO / LOAD_TEMP(var_num_output_cargos) * LOAD_PERM(var_ratio_cargo_1) 16:50:09 <andythenorth> I assume that *isnât* dividing correctly by var_num_output_cargos 16:50:14 <andythenorth> because thatâs the behaviour I see in game 16:50:46 <andythenorth> the production is equivalent to dividing by 1 16:50:57 <andythenorth> but sometimes should be half that 16:51:16 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 16:51:55 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/produce_secondary.pypnml 16:52:24 <Milek7> hm 16:52:35 <Milek7> current breakdowns algorithm is broken :P 16:54:59 <Eddi|zuHause> andythenorth: are you sure that a) your magic economy numbers 1 and 4 are right, b) that statement is actually executed in the path to the second statement? 16:55:11 <Rubidium> s/broken/not behaving like I expect/ 16:58:03 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:58:06 *** mode/#openttd [+v glx] by ChanServ 16:58:27 <andythenorth> Eddi|zuHause: (b) is true (a) 4 is wrong, strong chance youâve found the source of the bug 16:58:30 * andythenorth needs to fix and test 16:59:31 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 17:02:47 <Samu> oh 240 companies 17:02:53 <Samu> 240 AIs 17:04:14 <Milek7> :D 17:07:08 <andythenorth> Eddi|zuHause: that is a very specific talent :) 17:09:33 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [Quit: JacobD88] 17:12:04 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd 17:12:29 *** JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit [] 17:17:07 <andythenorth> it would be more pleasing if nmlc summarised the lang errors 17:17:18 <Milek7> Rubidium: yes 17:17:22 <andythenorth> â27 languages donât match english.lng' 17:17:42 <andythenorth> I miss FIRS compile errors because of the lang output 17:18:14 <Milek7> but anyone think it is good algorithm? 17:20:29 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:21:04 <andythenorth> quak 17:21:59 <frosch123> hoi 17:22:13 <Alberth> hola 17:37:53 *** MonkeyDrone [~MonkDAce@80.88.255.39] has quit [Quit: Leaving] 17:45:58 *** Progman [~progman@p57A18358.dip0.t-ipconnect.de] has joined #openttd 17:47:59 *** Klanticus_ [~quassel@177.34.163.192] has joined #openttd 17:51:09 *** Klanticus [~quassel@177.34.163.192] has quit [Ping timeout: 480 seconds] 17:55:02 <andythenorth> tramz 17:55:03 <andythenorth> http://dev.openttdcoop.org/attachments/download/7922/tanker-tram-capacities-2.png 17:56:46 <andythenorth> also http://dev.openttdcoop.org/attachments/download/7923/covered-hopper-tram-capacities.png 17:57:21 <frosch123> hmm, the wagons look quite square 17:57:27 <frosch123> in 3rd gen 17:57:43 <frosch123> maybe only in this orientation 17:58:31 <andythenorth> the tankers? agreed 17:58:38 <frosch123> yep, the tankers 17:58:47 <andythenorth> they lack contrast 17:59:11 <andythenorth> also http://dev.openttdcoop.org/attachments/download/7924/flatbed-tram-capacities.png 17:59:18 <frosch123> maybe the grey part over the second red line yould be one pixel shorter or longer than the stuff below 18:00:26 <andythenorth> I will fix them 18:00:38 <andythenorth> they donât need the red line at all, CC is shown by the cab 18:00:44 <frosch123> the hoppers seem to suffer from too few pixels :) 18:01:14 <andythenorth> not enough variety? Or something else? 18:01:34 <frosch123> there are only 8 pixels that differ them from a boxvan 18:03:45 <frosch123> maybe the back wall is too bright 18:03:53 <frosch123> it should have a different shade than the side walls 18:04:46 <andythenorth> these are based on an irl thing that lacks shape https://s3.amazonaws.com/gs-geo-images/0fffe173-c8d1-41ed-9292-cf195d6b529c.jpg 18:04:51 <andythenorth> I might need to fake them more 18:05:14 <andythenorth> I already made the white one look more bulky compared to grey one 18:09:23 <frosch123> https://devs.openttd.org/~frosch/boarhopper.png <- original on left, modified on right 18:09:43 <frosch123> though the red things on top confuse me 18:11:21 <andythenorth> loading hatches ;) 18:11:42 <andythenorth> the modification is better 18:11:54 <andythenorth> removes a problem where the vehicle looks too thin 18:12:21 <andythenorth> also the cab roof and the body donât match. w.r.t contrast highlight 18:12:22 <andythenorth> obiwan 18:14:57 *** gelignite [~gelignite@x4db63c05.dyn.telefonica.de] has joined #openttd 18:20:58 <argoneus> do you guys use timetables for passenger train loops? 18:21:07 <argoneus> I'd rather avoid timetables 18:21:08 <Alberth> yes 18:21:09 <argoneus> but I'm not sure how 18:21:17 <argoneus> they're a pain to set up and break easily 18:21:25 <frosch123> best use for timetables it to only timetable loading time, not travel time 18:21:28 *** HerzogDeXtEr [~farci@i59F6C630.versanet.de] has joined #openttd 18:21:32 <frosch123> essentially the factorio loading time order 18:22:18 <argoneus> I see 18:25:34 <V453000> XD 18:26:12 <Alberth> I set both, but travel time with a load of slack time, to handle breakdown and catching up 18:26:18 <frosch123> V453000: don't worry, ottd did not patent the idea 18:26:28 <V453000> phew 18:26:46 <V453000> how are you liking 0.13 frosch123 ? 18:27:03 <frosch123> train building is easier 18:27:43 <V453000> I was making huge use of the belts connectible to circuit networks 18:27:55 <frosch123> i disliked the old smart inserter, so the new stuff is better 18:27:57 <V453000> was using the hardcrafting mod which makes smelting much more co mplex 18:28:02 <frosch123> i don't think i used any of the other new stuff yet 18:28:39 <V453000> well I mainly like that now if you research inserter stack bonus, you don't need to explain the player that it only works between containers, not on belts 18:28:43 <V453000> which is awesome now 18:30:04 <frosch123> is there any use for the stack inserters except for trains? 18:30:10 <frosch123> maybe when using express belts? 18:30:41 <V453000> the wires/circuits factories can make use of them even with normal belts, but generally yeah - trains, express belts, logistic chests 18:31:20 <frosch123> well, i wondered: there is fast inserter, filter inserer and stack inserter 18:31:32 <frosch123> it feels somehow wrong to me to also have a filter stack inserter 18:31:44 <frosch123> there is no filter long inserter either 18:31:47 <V453000> well it only has 1 filter 18:31:53 <frosch123> or no long stack inserter 18:31:59 <V453000> and you usually want to make train loading/unloading filtered 18:32:19 <V453000> well long inserters are kind of discouraged as it makes belt mayhem easier 18:32:26 <V453000> so it's good to have them weak 18:32:41 <V453000> it's like trains with low curve requirements in openttd :P 18:33:19 <frosch123> i never used "mass cargo" in a mixed cargo wagon 18:33:42 <V453000> yeah, it's more for things like if a wrong train stops in the station, if you drive a train there manually, ... 18:33:44 <frosch123> so, i do not see the point of a filter stack inserter :) 18:33:47 <V453000> just safety 18:33:59 <V453000> with big train networks it is good to have idiot-proofing 18:34:00 <frosch123> hmm, good point... i did that last game :p 18:34:12 <frosch123> swapped iron and copper at some loading station 18:34:21 <frosch123> messed up everything at the dropoff :p 18:34:29 <V453000> well, there you go :P point for filtering 18:38:08 <frosch123> also, i learned you can copy the engine color like you color receipes 18:38:16 <frosch123> *copy 18:38:47 <V453000> yeah :) 18:39:29 <frosch123> but setting up orders is still cumbersome :p 18:39:37 <V453000> heh 18:39:42 *** MonkeyDrone [~MonkDAce@80.88.255.39] has joined #openttd 18:39:53 <frosch123> also i learned how to move a station 18:40:01 <V453000> today I went through trains and road vehicles in a base set, taking the order they are in, and the sprite IDs 18:40:08 <V453000> the WTF I witnessed is beyond stars 18:40:17 <frosch123> use ogfx source 18:40:28 <frosch123> but yes, vehicle are hopeless in baseset 18:40:38 <V453000> well yeah, I used the huge ogfx file 18:40:43 <frosch123> so are houses 18:40:49 <V453000> but just decoding which is which and writing down the order is insane 18:41:03 <frosch123> and some of the industries 18:41:03 <V453000> best part was when I discovered how the fuck are extra wagons added 18:41:07 <V453000> the climate dependent 18:41:10 <MonkeyDrone> when you talk baseset, its from the original developers of the game? 18:41:33 <frosch123> its from the 1994 original 18:41:46 <MonkeyDrone> roger that 18:42:01 <V453000> but I don't even mention ordering like Lev3, Lev4, Lev1, Lev2 , Kirby Paul Tank being after Ginzu, AsiaStar before T.I.M, ... 18:42:05 <V453000> 1998 probably? 18:42:11 <V453000> 1994 didn't have maglev etc 18:42:24 <frosch123> V453000: anyway, when you come to houses: random houses are recolored with different recolor shemas to add variety 18:42:34 <V453000> what 18:42:37 <V453000> jesus fucking christ 18:42:46 *** Bluelight [~chatzilla@90.149.206.238] has joined #openttd 18:42:51 <V453000> so that's why some zbase houses are fucked up by cc 18:43:15 <V453000> can I just ... not provide 8bpp mask for the 32bpp things? :D 18:43:29 <frosch123> V453000: 94 is tto, 96 is ttd 18:43:37 <frosch123> most of the baseset is from tto 18:43:54 <V453000> ok :) 18:44:01 <frosch123> it even contains some sprites that are not used in ttd, but only were in tto 18:44:04 <V453000> hm why did I think it was 98 18:44:18 <frosch123> 98 is starcraft and halflife 18:44:24 <frosch123> it was a great year for games :) 18:44:41 <V453000> wikinegria even says 1995 18:44:42 <V453000> meh 18:45:09 <frosch123> maybe 96 was the windows version then? 18:45:15 <frosch123> 94 tto, 95 ttd, 96 ttdwin? 18:46:05 <V453000> idk /care 18:46:15 <V453000> 95 would be dos? 18:48:07 <Samu> 2015, 2004 18:48:08 <frosch123> obviously :) 18:48:14 <frosch123> no game cared about windows in 95 18:48:37 <frosch123> windows only had like cellphone games 18:50:14 <V453000> I don't even remember those times anymore 18:50:25 <V453000> I was a few years old, I must admit, but still 18:51:44 <MonkeyDrone> you don't remember command prompt? 18:51:48 <frosch123> all the good games used dos/4g back then 18:52:24 <frosch123> like settlers 1, which was imho better than 2 18:52:28 <MonkeyDrone> i live on cmd for a few years on the 486. I only remember Golden Axe and Mortal Kombat 3 thought 18:52:28 <Wolf01> good old times 18:52:53 * andythenorth makes more trams 18:53:47 <MonkeyDrone> turn based games were very big iirc 18:53:54 <MonkeyDrone> i played those mostly 18:54:48 <V453000> we probably had win95 early, at which point I was like 6 years old 18:54:57 <V453000> command line probably not very useful for illiterates :P 18:55:10 <MonkeyDrone> wait wait wait, how old are you V? 18:55:37 <V453000> 26 18:55:39 <Eddi|zuHause> the first windows game i had was outpost 18:55:50 <Eddi|zuHause> and that was before windows 95 18:56:01 <MonkeyDrone> damn, i'm 31 in two months... 18:56:07 <Rubidium> not minesweeper and solitaire? 18:56:23 <Eddi|zuHause> Rubidium: i'm not counting those 18:56:29 <MonkeyDrone> i remember buying windows 3.1 on floppies 18:56:51 <Eddi|zuHause> i don't remember BUYING a windows, ever... 18:57:13 <MonkeyDrone> and also mcaffee antivirus came on 3 floppies, had to buy it because our computer got infected and it would play a midi for 2-3 minutes everytime we would turn it on before it went to dos. 18:58:02 <MonkeyDrone> windows 9.5 was on quiet a few multiple floppies, we had one of those boxes in which you kept and collected your floppies all labeled up, heh 18:58:31 <MonkeyDrone> first time i bought windows was 8.1 , was selling for , bought 3 copies, no regrets. Made life easier :P 19:00:22 <V453000> I bought 7 and I am afraid of the day I will have to switch to win10 or more 19:01:38 <MonkeyDrone> well you can just uprgrade it now to get your key hooked to W10 and go back to W7 19:01:48 <MonkeyDrone> although W10 works pretty flawlessly 19:02:04 <frosch123> Rubidium: win 3.0 had a reversi, which was so buggy (computer did not obey the rules), that it was removed in 3.1 19:09:42 <Eddi|zuHause> V453000: you can just claim your free 10 key, and not install 10 until you are ready 19:11:12 <frosch123> you generally do not install 10 19:11:19 <frosch123> at some point it installs itself 19:12:31 <MonkeyDrone> hehe, it did happen to a guy i know. All my machines, i upgraded it asap it came out. I guess i'm an early adopted once it's in the public 19:12:33 <V453000> Eddi|zuHause: but I don't want it, ever 19:12:44 <V453000> all the bullshit around dpi scaling and stuff 19:12:47 <V453000> the fuck is that 19:12:59 <Eddi|zuHause> V453000: and are you really sure about NEVER? 19:13:13 <V453000> yeah 19:16:52 <MonkeyDrone> rip V453000 , you will be missed 19:17:16 <andythenorth> V453000: what is the dpi? problem 19:17:46 <V453000> on laptops and high dpi screens windows forces weird shitty rescaling which looks horrible in about all applications 19:17:53 <V453000> you can disable it, per each application 19:18:16 <V453000> had enough at that point 19:19:10 <MonkeyDrone> so happy my artistic skills are non existent, i don't think i've ever noticed issues like that 19:19:51 <V453000> well blurry text is easy to detect 19:20:54 <V453000> and I mean, if I add such a retarded option (who the fuck thought of that in the first place), it should be disable-able in the settings, not in compatibility options of each program 19:20:55 <V453000> like wtf 19:21:16 <Eddi|zuHause> V453000: it's the kind of problem you cannot unsee, but before that you can be blissfully ignorant about 19:21:48 <Eddi|zuHause> V453000: i imagine there's at least a registry key to set the global default 19:39:52 *** Bluelight [~chatzilla@90.149.206.238] has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0.1/20160623154057]] 19:43:05 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 19:57:24 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 20:00:35 *** Tuhin [~Tuhin@103.58.74.146] has quit [Ping timeout: 480 seconds] 20:00:42 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 20:06:12 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 20:08:46 <andythenorth> V453000: my laptop rescales everything for high DPI screen, I just got used to it 20:12:58 <V453000> how did you manage that? 20:13:00 <V453000> /envy 20:13:11 <peter1138> Probably by using a mac... 20:14:19 <Milek7> windows also have dpi rescaling 20:14:27 <andythenorth> everything looked too sharp for a few months 20:14:30 <andythenorth> but then I got used to it 20:14:43 <andythenorth> I had to change fonts and stuff to avoid the painful sharpness 20:14:46 <andythenorth> literally hurts 20:15:06 <andythenorth> I have seen linux on high DPI screen, looked fine, except where the icons arenât scaled 20:16:09 <Milek7> V453000: it won't blur if you set scaling to 100% in settings 20:16:40 <V453000> ooo 20:16:40 <Milek7> but that have downside that then even dpi aware applications will be small 20:18:38 * andythenorth confused 20:23:28 <andythenorth> my display is 2560x1600 20:23:57 <andythenorth> and it runs equivalent to 1280x800 20:24:04 <andythenorth> using 4 pixels to draw 1 20:24:12 <andythenorth> there is no scaling problem :P 20:24:15 <Alberth> 4 colour display :p 20:24:19 <andythenorth> and nothing is small 20:24:44 <Eddi|zuHause> andythenorth: there is no problem if it's a clean multiple 20:24:45 <andythenorth> only downside is that screenshots are double-sized 20:24:48 <andythenorth> and everything is too sharp 20:25:05 <Alberth> makes you wonder why you pay a shitload of money to run a low resolution screen 20:25:21 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 20:25:38 <andythenorth> itâs 13â, I donât have built in magnifiers in my eyes :D 20:25:58 <Eddi|zuHause> the old "double sized" patch for miniin had filters so it wouldn't just blow up the pixels, but smooth them out as well 20:26:25 <Eddi|zuHause> dosbox has similar things 20:26:30 * andythenorth also runs ottd at double size, for same âeyes donât magnifyâ reason 20:27:03 <Alberth> technology pushing stuff you don't actually need :) 20:27:21 <andythenorth> Eddi|zuHause: is V just doing it wrong? :) 20:27:41 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:29:34 <Eddi|zuHause> V does loads of things wrong... 20:29:46 <andythenorth> we all do 20:29:59 <andythenorth> V453000 can haz fireless steam tram yet? o_O 20:30:23 <V453000> o 20:30:25 <V453000> noep 20:30:28 <V453000> didn't even attempt 20:30:35 <V453000> got distracted by actually making BRIX happen 20:30:40 <V453000> it might become reality soon : 20:30:42 <V453000> :D 20:31:04 <andythenorth> lol wut etc 20:31:06 <andythenorth> good 20:32:13 <V453000> at least version 0.0.1, with more content than RAWR ever did 20:32:17 <V453000> but for now, gnight 20:34:26 <andythenorth> bye 20:38:50 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has left #openttd [] 20:52:46 *** gelignite [~gelignite@x4db63c05.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 20:56:16 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 21:44:53 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 21:44:56 *** mode/#openttd [+v tokai|noir] by ChanServ 21:51:55 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:55:20 *** DDR [~David@S0106f0f249839863.vn.shawcable.net] has joined #openttd 22:01:33 *** Progman [~progman@p57A18358.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:03:54 *** DDR [~David@S0106f0f249839863.vn.shawcable.net] has quit [Ping timeout: 480 seconds] 22:05:15 <Samu> 2018, 2006 22:13:02 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Quit: Page closed] 22:16:40 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:30:41 <argoneus> I just realized 22:30:44 <argoneus> minmaxing this game is pointless 22:30:52 <argoneus> it's about having fun and building nice things 22:30:55 <argoneus> as money isn't an issue anywya 22:32:49 <Eddi|zuHause> congratulations. you win at stating the obvious. 22:33:48 <argoneus> well 22:33:52 <argoneus> I used to look up "best" designs 22:33:54 <argoneus> but 22:33:58 <argoneus> the best design is the one you like the mots 22:34:03 <argoneus> most, even 22:36:10 *** HerzogDeXtEr [~farci@i59F6C630.versanet.de] has quit [Read error: Connection reset by peer] 22:43:38 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 22:47:53 <Eddi|zuHause> i was never good with "looking up designs" for any game i played... i want to make my thing and see what comes out 23:06:24 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 23:12:33 <Wolf01> 'night 23:12:37 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:24:14 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 23:30:56 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Read error: Connection reset by peer] 23:35:57 *** ToBeFree [ToBeFree@00019d36.user.oftc.net] has quit [Quit: Ping timeout: 1337 seconds]