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Log for #openttd on 21st July 2016:
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05:15:56  <Flygon> https://www.tesla.com/blog/master-plan-part-deux I read the part about making viable electric trucks and buses
05:16:13  <Flygon> And all I can think is that Trams and Trolleybuses have been viable since they've been invented :U
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08:10:22  <Wolf01> o/
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09:11:46  <MonkeyDronez> o/
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10:32:36  <Wolf01> cluster grenades > all
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12:00:03  <Samu> 2009, 2002
12:16:24  <Milek7> hm?
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12:57:57  <V453000> where was that large ogfx file with all the sprite IDs etc?
12:58:00  <V453000> :D I can't find it
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13:00:32  <Wolf01> V453000, do you think it would be too much work to be able to place ghost entities without having them in the inventory? Just like blueprints (I don't want to make a blueprint of every single entity even if now there's plenty of space)
13:01:40  <V453000> press shift when placing entity
13:01:52  <Wolf01> I can't, I don't have the entity
13:02:02  <V453000> yeah then nope
13:02:19  <V453000> I can't imagine how would such a thing work tbh
13:02:38  <Wolf01> oh, just select it from the recipe list
13:03:44  <V453000> well since that's already for crafting, it would be confusing
13:04:24  <Wolf01> shift+click -> ghost entity in hands instead of crafting it (which I can't do even that because I don't keep materials in the inventory)
13:05:02  <Wolf01> too bad the shift is used to "craft x of entity"
13:05:03  <V453000> isn't shift click something like craft all you can?
13:05:05  <V453000> yes
13:05:24  <Wolf01> right click then?
13:05:44  <Wolf01> that's craft 5...
13:06:07  <Wolf01> ctrl+click does something else
13:06:39  <Wolf01> needs a tooltip
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13:08:32  <Wolf01> also I can't understand why suddenly the construction bots left the work half done
13:12:30  <V453000> =D I never realized openttd's base set wagons are all symmetrical and thus use just 4 sprites instead of 8 XD
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13:13:56  <Wolf01> having a lot of details isn't always needed
13:14:56  <Wolf01> I read of people bitching about leaving out the "drive-on-left" feature because bus doors are on the wrong side and it will ruin the gameplay experience
13:15:06  <Wolf01> (train fever)
13:15:27  <Wolf01> I don't even notice such details
13:15:41  <Wolf01> also, I would make buses with doors on both sides
13:15:58  <Wolf01> just because I'm lazy
13:16:15  <Eddi|zuHause> how is that even an argument? some of the trams open doors on both sides
13:16:23  <Wolf01> eh, people
13:17:03  <Eddi|zuHause> also, if you have a 3d model, it's fairly easy to just flip it
13:17:14  <V453000> fuck given = -
13:17:23  <Eddi|zuHause> (might have to adjust text)
13:17:52  <Wolf01> but you know, everyone is a developer and talks for developers
13:18:13  <Wolf01> if they decide is too much work for a developer to flip a texture, it is too much work
13:19:22  <MonkeyDronez> left hand drive for the win
13:19:34  <MonkeyDronez> passenger doors on the right, lets keep it civil and british shall we
13:20:11  <Eddi|zuHause> err, if you drive on the left, the right side is the traffic side
13:20:22  <Wolf01> busted
13:20:23  <MonkeyDronez> yes, right side is where you drop people off too
13:20:43  <V453000> rekt
13:20:45  <Eddi|zuHause> you drop people off in the middle of the road?
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13:20:54  <MonkeyDronez> no , that's when you switch lanes
13:21:05  <MonkeyDronez> and go to the outer right lane and park at the appropriate stop
13:21:07  <Wolf01> <V453000> rekt <- XD
13:21:51  <Eddi|zuHause> so your busses block the opposing traffic to let out passengers?
13:21:54  <MonkeyDronez> Fast lane, medium lanes, then on the right most comes the slow lane where all the slow pokes drive
13:22:01  <MonkeyDronez> opposing traffic
13:22:15  <MonkeyDronez> see the problem now is that you are thinking right hand driving roads with left hadn driving
13:22:31  <MonkeyDronez> for left hand driving, the road and road system is design to work with left hand driving, not right hand driving
13:22:47  <MonkeyDronez> obviously it would be stupid to use left hand driving on right hand road systems
13:23:16  <Eddi|zuHause> some countries do that, have the steering wheel on the other side
13:23:22  <Eddi|zuHause> but still drive on right
13:24:08  <MonkeyDronez> what country o.o
13:24:08  <Eddi|zuHause> also, nobody used the term "left hand driving"
13:24:11  <MonkeyDronez> living in stone age
13:24:31  <Eddi|zuHause> MonkeyDronez: i think it's common in scandinavian countries
13:25:11  <Eddi|zuHause> where it's more important to see the edge of the road, which frequently is along cliffs (up or down), rather than a good view for overtaking
13:26:12  <MonkeyDronez> ah , well , most places i've been, never had cliffs, all normal
13:26:34  <MonkeyDronez> and ottd doesn't have to worry about cliffs
13:26:44  <MonkeyDronez> so we can keep it British and civil :P
13:30:01  <Eddi|zuHause> still, i think you
13:30:07  <Eddi|zuHause> 're confusing the left and right side
13:30:45  <MonkeyDronez> hmmm, ok, lets take directions, north and south
13:30:59  <MonkeyDronez> if we were travelling north and there are 2 lanes, 1 going N, 1 going S
13:31:11  <V453000> sprite IDs of vehicles are such a mess XD I don't think there is any system in the cargo order
13:31:15  <MonkeyDronez> the right side would be going N, left side would be going S. this would be LHD system
13:32:09  <Eddi|zuHause> you have a strangely confusing and misleading definition there
13:33:02  <Samu> 2011, 2002
13:33:02  <MonkeyDronez> i'm telling you how road systems work here
13:33:30  <Eddi|zuHause> what is "here"?
13:34:24  <peter1138> $ clamscan /usr/share/doc/python-libxml2/examples/reader2.py
13:34:28  <peter1138> Xml.Exploit.CVE_2013_3860-1 FOUND
13:34:32  <peter1138> o_O
13:34:46  <MonkeyDronez> Middle East
13:35:08  <MonkeyDronez> sudo apt-get remove clamscan
13:36:21  <peter1138> Not really an option
13:36:51  <MonkeyDronez> :P
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13:48:05  <murr4y> that's about parsing untrusted xml, right?
13:49:10  <murr4y> i think most xml parsers are vulnerable to maliciously crafted xml unless explicitly stated otherwise
13:49:40  <murr4y> https://docs.python.org/3/library/xml.html#xml-vulnerabilities
13:49:43  <peter1138> It's about Microsoft .NET parsing XML.
13:50:21  <V453000> LMFAO, base set doesn't define mono/mglv wagons for water, copper ore and rubber
13:50:25  <V453000> the mess is real XD
13:51:22  <murr4y> oh lol, it found a .net vulnerability in your python library?
13:52:10  <V453000> I am never going to view the game the same ever again
13:59:18  <peter1138> It's a python example script that looks like it generates XML programmatically. Therefore there are segments of XML in it, but it's not a well-formed XML document.
13:59:43  <peter1138> V453000, doesn't it just reuse existing graphics?
13:59:58  <V453000> well yeah
14:00:07  <V453000> but all temperate wagons have maglev version
14:00:10  <V453000> tropic just doesn't :D
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14:05:06  <V453000> and wtf is going on with steel/paper
14:05:21  <V453000> and I can't find empty copper ore hopper ._.
14:06:11  <V453000> copper ore hopper 2774 xd which is iron ore hopper
14:06:46  <V453000> must be some climate-specific shit in opengfx
14:07:22  <V453000> oh yeah they are in extra
14:07:25  <V453000> jesus fucking christ
14:07:48  <V453000> ah the extra maglev rubber etc wagons are there as well
14:08:02  <peter1138> well :p
14:08:16  <peter1138> sprite replacements, loving it
14:08:24  <V453000> this makes no sense even
14:08:38  <V453000> why is loaded copper ore hopper in base, and empty in extra
14:08:39  <V453000> WTF :D
14:09:19  <V453000> ahhhhh
14:09:27  <V453000> cause the original copper ore hopper looks the same as iron ore hopper
14:09:29  <V453000> that will be why
14:09:41  <Eddi|zuHause> that might have been a bug in the original graphics where openttd.grf has a fix for it
14:10:05  <Eddi|zuHause> and ogfx just copied that general structure
14:10:11  <V453000> nah it's cause the empty hopper is reused in multiple places
14:10:38  <Eddi|zuHause> i'm sure you find more wtfs in that area
14:11:33  <V453000> they are one wtf on top of each other
14:12:15  <Eddi|zuHause> that's what you get for organically grown software
14:12:26  <V453000> it's not like factorio has no wtf :P
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14:13:28  <Eddi|zuHause> but since openttd relies on the original graphics so much, there is no room for "let's redo this from scratch", even if someone wanted to do it
14:21:55  <V453000> haha yeah true
14:23:36  <Milek7> arghh
14:23:37  <V453000> I am not even going to wonder why is the order of engines so weird
14:23:41  <Milek7> stupid windows cross compiling
14:23:48  <V453000> like Lev3, Lev4, Lev1, Lev2
14:24:01  <V453000> apparently the TTD dev couldn't even count numbers
14:24:45  <Wolf01> nah, it's the same story of the lego porsche: sequential shift: 1-3-2-4
14:26:06  <V453000> sadlfvsduhadspofasfladkduaoayg adofjsikaY
14:26:30  <Eddi|zuHause> gesundheit.
14:26:45  <V453000> anus.
14:30:55  <V453000> I think I will shit myself from the wtf
14:34:03  <V453000> lol I really almost did
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14:39:14  <V453000> the arctic trains were especially fun
14:39:29  <V453000> firs one comes last, steamer somewhere in the middle, rest of the diesels seems random XD
14:39:40  <V453000> first*
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15:02:06  <Milek7> http://i.imgur.com/okI3rWz.png
15:02:11  <Milek7> testing AIs :P
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15:03:11  <Wolf01> o/
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15:03:19  <Alberth> hi hi
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16:22:16  <andythenorth> o/
16:23:55  <Wolf01> o/
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16:24:47  <Wolf01> http://www.diggerland.com/ andy
16:25:16  <andythenorth> been meaning to go for years
16:25:38  <andythenorth> not far from where I live
16:28:51  <Wolf01> nothing as funny as that here for hundreds of km :(
16:30:34  <Alberth> o/
16:31:06  <Alberth> funny how you never visit such things close to your home :)
16:31:43  <Wolf01> ok, there is a kart racetrack... but prices went up 250% in the latest 3 years
16:32:02  <Wolf01> 25€ for 3 laps is a theft
16:33:34  <andythenorth> seriously
16:34:27  <Wolf01> I started going there when it was 10€ about 5 years ago
16:41:49  <andythenorth> oops
16:41:49  <andythenorth> FIRS
16:42:02  <andythenorth> secondary production isn’t divided by the number of output cargos
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16:42:36  <Alberth> :)
16:45:49  * andythenorth wonders what this will do
16:45:50  <andythenorth> STORE_TEMP((economy==1 || economy==4) ? 2 : 1, var_num_output_cargos)
16:46:02  <andythenorth> or rather, if it does what I think it should
16:46:21  <Eddi|zuHause> depends on what you think it does
16:47:16  <andythenorth> if economy is 1 or 4, store 2 in a temp register (the var for register number expands to 3)
16:48:02  <Eddi|zuHause> yes, that's probably what it does
16:48:38  <andythenorth> ok so everything is good, up until the switch for ‘produce'
16:49:32  * andythenorth can’t follow order of maths ops without putting all the brackets in explicitly :P
16:49:33  <andythenorth> LOAD_PERM(var_leftover_cargo_1) / MAX_SUM_PROD_RATIO / LOAD_TEMP(var_num_output_cargos) * LOAD_PERM(var_ratio_cargo_1)
16:50:09  <andythenorth> I assume that *isn’t* dividing correctly by  var_num_output_cargos
16:50:14  <andythenorth> because that’s the behaviour I see in game
16:50:46  <andythenorth> the production is equivalent to dividing by 1
16:50:57  <andythenorth> but sometimes should be half that
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16:51:55  <andythenorth> http://dev.openttdcoop.org/projects/firs/repository/entry/src/templates/produce_secondary.pypnml
16:52:24  <Milek7> hm
16:52:35  <Milek7> current breakdowns algorithm is broken :P
16:54:59  <Eddi|zuHause> andythenorth: are you sure that a) your magic economy numbers 1 and 4 are right, b) that statement is actually executed in the path to the second statement?
16:55:11  <Rubidium> s/broken/not behaving like I expect/
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16:58:27  <andythenorth> Eddi|zuHause: (b) is true (a) 4 is wrong, strong chance you’ve found the source of the bug
16:58:30  * andythenorth needs to fix and test
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17:02:47  <Samu> oh 240 companies
17:02:53  <Samu> 240 AIs
17:04:14  <Milek7> :D
17:07:08  <andythenorth> Eddi|zuHause: that is a very specific talent :)
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17:17:07  <andythenorth> it would be more pleasing if nmlc summarised the lang errors
17:17:18  <Milek7> Rubidium: yes
17:17:22  <andythenorth> ’27 languages don’t match english.lng'
17:17:42  <andythenorth> I miss FIRS compile errors because of the lang output
17:18:14  <Milek7> but anyone think it is good algorithm?
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17:21:04  <andythenorth> quak
17:21:59  <frosch123> hoi
17:22:13  <Alberth> hola
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17:55:02  <andythenorth> tramz
17:55:03  <andythenorth> http://dev.openttdcoop.org/attachments/download/7922/tanker-tram-capacities-2.png
17:56:46  <andythenorth> also http://dev.openttdcoop.org/attachments/download/7923/covered-hopper-tram-capacities.png
17:57:21  <frosch123> hmm, the wagons look quite square
17:57:27  <frosch123> in 3rd gen
17:57:43  <frosch123> maybe only in this orientation
17:58:31  <andythenorth> the tankers?  agreed
17:58:38  <frosch123> yep, the tankers
17:58:47  <andythenorth> they lack contrast
17:59:11  <andythenorth> also http://dev.openttdcoop.org/attachments/download/7924/flatbed-tram-capacities.png
17:59:18  <frosch123> maybe the grey part over the second red line yould be one pixel shorter or longer than the stuff below
18:00:26  <andythenorth> I will fix them
18:00:38  <andythenorth> they don’t need the red line at all, CC is shown by the cab
18:00:44  <frosch123> the hoppers seem to suffer from too few pixels :)
18:01:14  <andythenorth> not enough variety?  Or something else?
18:01:34  <frosch123> there are only 8 pixels that differ them from a boxvan
18:03:45  <frosch123> maybe the back wall is too bright
18:03:53  <frosch123> it should have a different shade than the side walls
18:04:46  <andythenorth> these are based on an irl thing that lacks shape https://s3.amazonaws.com/gs-geo-images/0fffe173-c8d1-41ed-9292-cf195d6b529c.jpg
18:04:51  <andythenorth> I might need to fake them more
18:05:14  <andythenorth> I already made the white one look more bulky compared to grey one
18:09:23  <frosch123> https://devs.openttd.org/~frosch/boarhopper.png <- original on left, modified on right
18:09:43  <frosch123> though the red things on top confuse me
18:11:21  <andythenorth> loading hatches ;)
18:11:42  <andythenorth> the modification is better
18:11:54  <andythenorth> removes a problem where the vehicle looks too thin
18:12:21  <andythenorth> also the cab roof and the body don’t match. w.r.t contrast highlight
18:12:22  <andythenorth> obiwan
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18:20:58  <argoneus> do you guys use timetables for passenger train loops?
18:21:07  <argoneus> I'd rather avoid timetables
18:21:08  <Alberth> yes
18:21:09  <argoneus> but I'm not sure how
18:21:17  <argoneus> they're a pain to set up and break easily
18:21:25  <frosch123> best use for timetables it to only timetable loading time, not travel time
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18:21:32  <frosch123> essentially the factorio loading time order
18:22:18  <argoneus> I see
18:25:34  <V453000> XD
18:26:12  <Alberth> I set both, but travel time with a load of slack time, to handle breakdown and catching up
18:26:18  <frosch123> V453000: don't worry, ottd did not patent the idea
18:26:28  <V453000> phew
18:26:46  <V453000> how are you liking 0.13 frosch123 ?
18:27:03  <frosch123> train building is easier
18:27:43  <V453000> I was making huge use of the belts connectible to circuit networks
18:27:55  <frosch123> i disliked the old smart inserter, so the new stuff is better
18:27:57  <V453000> was using the hardcrafting mod which makes smelting much more co mplex
18:28:02  <frosch123> i don't think i used any of the other new stuff yet
18:28:39  <V453000> well I mainly like that now if you research inserter stack bonus, you don't need to explain the player that it only works between containers, not on belts
18:28:43  <V453000> which is awesome now
18:30:04  <frosch123> is there any use for the stack inserters except for trains?
18:30:10  <frosch123> maybe when using express belts?
18:30:41  <V453000> the wires/circuits factories can make use of them even with normal belts, but generally yeah - trains, express belts, logistic chests
18:31:20  <frosch123> well, i wondered: there is fast inserter, filter inserer and stack inserter
18:31:32  <frosch123> it feels somehow wrong to me to also have a filter stack inserter
18:31:44  <frosch123> there is no filter long inserter either
18:31:47  <V453000> well it only has 1 filter
18:31:53  <frosch123> or no long stack inserter
18:31:59  <V453000> and you usually want to make train loading/unloading filtered
18:32:19  <V453000> well long inserters are kind of discouraged as it makes belt mayhem easier
18:32:26  <V453000> so it's good to have them weak
18:32:41  <V453000> it's like trains with low curve requirements in openttd :P
18:33:19  <frosch123> i never used "mass cargo" in a mixed cargo wagon
18:33:42  <V453000> yeah, it's more for things like if a wrong train stops in the station, if you drive a train there manually, ...
18:33:44  <frosch123> so, i do not see the point of a filter stack inserter :)
18:33:47  <V453000> just safety
18:33:59  <V453000> with big train networks it is good to have idiot-proofing
18:34:00  <frosch123> hmm, good point... i did that last game :p
18:34:12  <frosch123> swapped iron and copper at some loading station
18:34:21  <frosch123> messed up everything at the dropoff :p
18:34:29  <V453000> well, there you go :P point for filtering
18:38:08  <frosch123> also, i learned you can copy the engine color like you color receipes
18:38:16  <frosch123> *copy
18:38:47  <V453000> yeah :)
18:39:29  <frosch123> but setting up orders is still cumbersome :p
18:39:37  <V453000> heh
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18:39:53  <frosch123> also i learned how to move a station
18:40:01  <V453000> today I went through trains and road vehicles in a base set, taking the order they are in, and the sprite IDs
18:40:08  <V453000> the WTF I witnessed is beyond stars
18:40:17  <frosch123> use ogfx source
18:40:28  <frosch123> but yes, vehicle are hopeless in baseset
18:40:38  <V453000> well yeah, I used the huge ogfx file
18:40:43  <frosch123> so are houses
18:40:49  <V453000> but just decoding which is which and writing down the order is insane
18:41:03  <frosch123> and some of the industries
18:41:03  <V453000> best part was when I discovered how the fuck are extra wagons added
18:41:07  <V453000> the climate dependent
18:41:10  <MonkeyDrone> when you talk baseset, its from the original developers of the game?
18:41:33  <frosch123> its from the 1994 original
18:41:46  <MonkeyDrone> roger that
18:42:01  <V453000> but I don't even mention ordering like Lev3, Lev4, Lev1, Lev2 , Kirby Paul Tank being after Ginzu, AsiaStar before T.I.M, ...
18:42:05  <V453000> 1998 probably?
18:42:11  <V453000> 1994 didn't have maglev etc
18:42:24  <frosch123> V453000: anyway, when you come to houses: random houses are recolored with different recolor shemas to add variety
18:42:34  <V453000> what
18:42:37  <V453000> jesus fucking christ
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18:42:51  <V453000> so that's why some zbase houses are fucked up by cc
18:43:15  <V453000> can I just ... not provide 8bpp mask for the 32bpp things? :D
18:43:29  <frosch123> V453000: 94 is tto, 96 is ttd
18:43:37  <frosch123> most of the baseset is from tto
18:43:54  <V453000> ok :)
18:44:01  <frosch123> it even contains some sprites that are not used in ttd, but only were in tto
18:44:04  <V453000> hm why did I think it was 98
18:44:18  <frosch123> 98 is starcraft and halflife
18:44:24  <frosch123> it was a great year for games :)
18:44:41  <V453000> wikinegria even says 1995
18:44:42  <V453000> meh
18:45:09  <frosch123> maybe 96 was the windows version then?
18:45:15  <frosch123> 94 tto, 95 ttd, 96 ttdwin?
18:46:05  <V453000> idk /care
18:46:15  <V453000> 95 would be dos?
18:48:07  <Samu> 2015, 2004
18:48:08  <frosch123> obviously :)
18:48:14  <frosch123> no game cared about windows in 95
18:48:37  <frosch123> windows only had like cellphone games
18:50:14  <V453000> I don't even remember those times anymore
18:50:25  <V453000> I was a few years old, I must admit, but still
18:51:44  <MonkeyDrone> you don't remember command prompt?
18:51:48  <frosch123> all the good games used dos/4g back then
18:52:24  <frosch123> like settlers 1, which was imho better than 2
18:52:28  <MonkeyDrone> i live on cmd for a few years on the 486. I only remember Golden Axe and Mortal Kombat 3 thought
18:52:28  <Wolf01> good old times
18:52:53  * andythenorth makes more trams
18:53:47  <MonkeyDrone> turn based games were very big iirc
18:53:54  <MonkeyDrone> i played those mostly
18:54:48  <V453000> we probably had win95 early, at which point I was like 6 years old
18:54:57  <V453000> command line probably not very useful for illiterates :P
18:55:10  <MonkeyDrone> wait wait wait, how old are you V?
18:55:37  <V453000> 26
18:55:39  <Eddi|zuHause> the first windows game i had was outpost
18:55:50  <Eddi|zuHause> and that was before windows 95
18:56:01  <MonkeyDrone> damn, i'm 31 in two months...
18:56:07  <Rubidium> not minesweeper and solitaire?
18:56:23  <Eddi|zuHause> Rubidium: i'm not counting those
18:56:29  <MonkeyDrone> i remember buying windows 3.1 on floppies
18:56:51  <Eddi|zuHause> i don't remember BUYING a windows, ever...
18:57:13  <MonkeyDrone> and also mcaffee antivirus came on 3 floppies, had to buy it because our computer got infected and it would play a midi for 2-3 minutes everytime we would turn it on before it went to dos.
18:58:02  <MonkeyDrone> windows 9.5 was on quiet a few multiple floppies, we had one of those boxes in which you kept and collected your floppies all labeled up, heh
18:58:31  <MonkeyDrone> first time i bought windows was 8.1 , was selling for , bought 3 copies, no regrets. Made life easier :P
19:00:22  <V453000> I bought 7 and I am afraid of the day I will have to switch to win10 or more
19:01:38  <MonkeyDrone> well you can just uprgrade it now to get your key hooked to W10 and go back to W7
19:01:48  <MonkeyDrone> although W10 works pretty flawlessly
19:02:04  <frosch123> Rubidium: win 3.0 had a reversi, which was so buggy (computer did not obey the rules), that it was removed in 3.1
19:09:42  <Eddi|zuHause> V453000: you can just claim your free 10 key, and not install 10 until you are ready
19:11:12  <frosch123> you generally do not install 10
19:11:19  <frosch123> at some point it installs itself
19:12:31  <MonkeyDrone> hehe, it did happen to a guy i know. All my machines, i upgraded it asap it came out. I guess i'm an early adopted once it's in the public
19:12:33  <V453000> Eddi|zuHause: but I don't want it, ever
19:12:44  <V453000> all the bullshit around dpi scaling and stuff
19:12:47  <V453000> the fuck is that
19:12:59  <Eddi|zuHause> V453000: and are you really sure about NEVER?
19:13:13  <V453000> yeah
19:16:52  <MonkeyDrone> rip V453000 , you will be missed
19:17:16  <andythenorth> V453000: what is the dpi? problem
19:17:46  <V453000> on laptops and high dpi screens windows forces weird shitty rescaling which looks horrible in about all applications
19:17:53  <V453000> you can disable it, per each application
19:18:16  <V453000> had enough at that point
19:19:10  <MonkeyDrone> so happy my artistic skills are non existent, i don't think i've ever noticed issues like that
19:19:51  <V453000> well blurry text is easy to detect
19:20:54  <V453000> and I mean, if I add such a retarded option (who the fuck thought of that in the first place), it should be disable-able in the settings, not in compatibility options of each program
19:20:55  <V453000> like wtf
19:21:16  <Eddi|zuHause> V453000: it's the kind of problem you cannot unsee, but before that you can be blissfully ignorant about
19:21:48  <Eddi|zuHause> V453000: i imagine there's at least a registry key to set the global default
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20:08:46  <andythenorth> V453000: my laptop rescales everything for high DPI screen, I just got used to it
20:12:58  <V453000> how did you manage that?
20:13:00  <V453000>  /envy
20:13:11  <peter1138> Probably by using a mac...
20:14:19  <Milek7> windows also have dpi rescaling
20:14:27  <andythenorth> everything looked too sharp for a few months
20:14:30  <andythenorth> but then I got used to it
20:14:43  <andythenorth> I had to change fonts and stuff to avoid the painful sharpness
20:14:46  <andythenorth> literally hurts
20:15:06  <andythenorth> I have seen linux on high DPI screen, looked fine, except where the icons aren’t scaled
20:16:09  <Milek7> V453000: it won't blur if you set scaling to 100% in settings
20:16:40  <V453000> ooo
20:16:40  <Milek7> but that have downside that then even dpi aware applications will be small
20:18:38  * andythenorth confused
20:23:28  <andythenorth> my display is 2560x1600
20:23:57  <andythenorth> and it runs equivalent to 1280x800
20:24:04  <andythenorth> using 4 pixels to draw 1
20:24:12  <andythenorth> there is no scaling problem :P
20:24:15  <Alberth> 4 colour display :p
20:24:19  <andythenorth> and nothing is small
20:24:44  <Eddi|zuHause> andythenorth: there is no problem if it's a clean multiple
20:24:45  <andythenorth> only downside is that screenshots are double-sized
20:24:48  <andythenorth> and everything is too sharp
20:25:05  <Alberth> makes you wonder why you pay a shitload of money to run a low resolution screen
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20:25:38  <andythenorth> it’s 13”, I don’t have built in magnifiers in my eyes :D
20:25:58  <Eddi|zuHause> the old "double sized" patch for miniin had filters so it wouldn't just blow up the pixels, but smooth them out as well
20:26:25  <Eddi|zuHause> dosbox has similar things
20:26:30  * andythenorth also runs ottd at double size, for same “eyes don’t magnify” reason
20:27:03  <Alberth> technology pushing stuff you don't actually need :)
20:27:21  <andythenorth> Eddi|zuHause: is V just doing it wrong? :)
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20:29:34  <Eddi|zuHause> V does loads of things wrong...
20:29:46  <andythenorth> we all do
20:29:59  <andythenorth> V453000 can haz fireless steam tram yet? o_O
20:30:23  <V453000> o
20:30:25  <V453000> noep
20:30:28  <V453000> didn't even attempt
20:30:35  <V453000> got distracted by actually making BRIX happen
20:30:40  <V453000> it might become reality soon :
20:30:42  <V453000> :D
20:31:04  <andythenorth> lol wut etc
20:31:06  <andythenorth> good
20:32:13  <V453000> at least version 0.0.1, with more content than RAWR ever did
20:32:17  <V453000> but for now, gnight
20:34:26  <andythenorth> bye
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22:05:15  <Samu> 2018, 2006
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22:30:41  <argoneus> I just realized
22:30:44  <argoneus> minmaxing this game is pointless
22:30:52  <argoneus> it's about having fun and building nice things
22:30:55  <argoneus> as money isn't an issue anywya
22:32:49  <Eddi|zuHause> congratulations. you win at stating the obvious.
22:33:48  <argoneus> well
22:33:52  <argoneus> I used to look up "best" designs
22:33:54  <argoneus> but
22:33:58  <argoneus> the best design is the one you like the mots
22:34:03  <argoneus> most, even
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22:47:53  <Eddi|zuHause> i was never good with "looking up designs" for any game i played... i want to make my thing and see what comes out
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23:12:33  <Wolf01> 'night
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