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00:00:41 *** Biolunar has joined #openttd 00:38:18 <Wolf01> 'night 00:38:21 *** Wolf01 has quit IRC 00:57:10 *** lucy has left #openttd 01:03:40 *** maciozo has quit IRC 01:11:40 *** Dakkus has left #openttd 01:15:15 *** smoke_fumus has quit IRC 01:16:26 *** Jinassi has joined #openttd 01:20:43 *** DDR has joined #openttd 01:21:25 *** ConductCat has joined #openttd 01:27:52 *** ConductorCat has quit IRC 01:33:02 *** Progman has quit IRC 02:09:17 *** FLHerne has quit IRC 02:16:15 *** Jinassi has quit IRC 02:47:07 *** tokai|noir has joined #openttd 02:47:07 *** ChanServ sets mode: +v tokai|noir 02:54:14 *** tokai has quit IRC 03:13:12 *** lorran78 has quit IRC 03:27:30 *** glx has quit IRC 03:33:19 *** Deactivated has joined #openttd 03:43:21 *** Deactivated has quit IRC 03:52:48 *** Biolunar_ has joined #openttd 03:59:47 *** Biolunar has quit IRC 06:00:36 *** ConductCat has quit IRC 06:26:44 *** sim-al2 has quit IRC 06:40:12 *** roidal has joined #openttd 06:50:29 *** chomwitt has quit IRC 07:08:35 *** Deactivated has joined #openttd 07:17:18 *** ConductorCat has joined #openttd 07:56:32 *** andythenorth has joined #openttd 08:04:22 *** Deactivated has quit IRC 08:09:04 <andythenorth> o/ 08:09:34 *** bwn has quit IRC 08:15:10 *** bwn has joined #openttd 08:19:39 *** ConductCat has joined #openttd 08:25:54 *** ConductorCat has quit IRC 08:41:20 *** lucy has joined #openttd 09:38:37 *** Wolf01 has joined #openttd 09:38:44 <Wolf01> o/ 09:49:42 *** Alberth has joined #openttd 09:49:42 *** ChanServ sets mode: +o Alberth 09:49:47 <Alberth> o/ 09:49:47 <Wolf01> o/ 09:49:53 <Alberth> early wolf today 10:16:59 <andythenorth> such vehicle height levels 10:21:38 *** Supercheese has quit IRC 10:22:12 *** ektor has joined #openttd 10:24:26 <Alberth> moin andy 10:24:39 <Alberth> 16 not enough? :) 10:24:45 <Wolf01> https://www.tt-forums.net/viewtopic.php?p=1180920#p1180920 I don't think I fully understand this 10:26:31 <Wolf01> It's 2, then becomes 1, then suddenly it is 3! 10:27:58 <Wolf01> Also, I don't think vehicles can change offsets automagically when running on a different roadtype... 10:30:34 *** Progman has joined #openttd 10:59:17 <andythenorth> let him patch and see 10:59:17 *** umgeher has quit IRC 10:59:27 <andythenorth> he’s in this channel sometimes 10:59:52 <andythenorth> he’s done a few patches, dunno if they’re good https://www.tt-forums.net/search.php?keywords=%5Bpatch%5D&author=adf88&sf=titleonly&sr=topics 11:01:01 <andythenorth> we are short of contributors 11:01:06 <andythenorth> we don’t add bugs fast enough :P 11:02:52 <Alberth> it is working too much :p 11:07:24 *** roidal_ has joined #openttd 11:14:15 *** roidal has quit IRC 11:19:12 *** Wormnest has joined #openttd 11:24:15 *** mazert has joined #openttd 12:06:52 *** FLHerne has joined #openttd 12:20:30 *** FR^2 has quit IRC 12:22:40 *** ItalyTransport has joined #openttd 12:22:47 <ItalyTransport> Hi 12:24:31 <ItalyTransport> I have a question: do industries have infinite acceptance? I mean, can sell an infinite amount of cargo to an industry? 12:24:58 *** srhnsn has joined #openttd 12:25:28 <V453000> yes 12:25:44 <ItalyTransport> Ok many thanks :) 12:25:45 <V453000> some industry sets can change that, but normally it's that way 12:25:49 <V453000> you are welcome 12:26:01 <ItalyTransport> It's a very good game 12:26:05 <V453000> it is 12:26:38 <ItalyTransport> Ok, thanks again! Happy new year :) 12:26:38 <ItalyTransport> Bye 12:28:03 *** ItalyTransport has quit IRC 12:29:49 *** lobstar has quit IRC 12:55:17 *** mazert has quit IRC 13:00:18 *** mazert has joined #openttd 13:00:45 <Alberth> upper monthly limit not worth mentioning? 13:06:22 *** maciozo has joined #openttd 13:22:35 <Wolf01> Then, what's your new year resolution? 13:22:52 <Rubidium> the same as this year... 1080p 13:23:00 <Wolf01> Mee to 13:23:05 <Wolf01> *me too 13:36:00 *** umgeher has joined #openttd 13:44:29 *** gelignite has joined #openttd 13:45:57 *** sim-al2 has joined #openttd 13:52:15 <Alberth> hmm, _tar_filelist looks like major name clashes are going to happen 14:09:08 *** mazert_ has joined #openttd 14:13:12 *** mazert__ has joined #openttd 14:15:20 *** mazert has quit IRC 14:19:09 *** mazert_ has quit IRC 14:38:28 <Wolf01> http://img-9gag-fun.9cache.com/photo/a2dAM7E_460s.jpg Ha! Wrong roadtype 14:49:52 *** sim-al2 has quit IRC 14:50:32 *** ZirconiumX has joined #openttd 14:51:04 *** mazert__ has quit IRC 14:55:56 <Alberth> :D 14:57:50 <Wolf01> Meh, roadtypes which forbid tunnels or bridges... what we have started? 14:58:17 <Eddi|zuHause> Wolf01: that should not be a feature 14:58:54 *** ektor has quit IRC 15:01:31 <Wolf01> http://img-9gag-fun.9cache.com/photo/aMw0dbG_460sv.mp4 bike roadtype... not what you expect 15:03:13 *** efess has joined #openttd 15:05:45 <Alberth> could work :) 15:08:55 <Eddi|zuHause> does not look good for the lifetime of the wheel/axle 15:17:16 *** Arveen has joined #openttd 15:21:50 <__ln__> on the other hand bikes can easily do 40 km/h with a 100 kg person sitting on them, while in that video there isn't even any load on the wheel. 15:23:34 <Eddi|zuHause> it's also running significantly faster than 40km/h 15:24:07 <Eddi|zuHause> and i don't think the wearing forces grow linear 15:25:47 <Wolf01> https://shop.lego.com/en-IT/Blue-Express-31054 going to buy 12 of these 15:26:32 <__ln__> yes, sure it's going much faster than 40 km/h 15:38:15 <peter1139> yikes 15:38:36 <peter1139> the tyre would not last long 15:39:34 *** HerzogDeXtEr has quit IRC 15:41:59 *** chomwitt has joined #openttd 15:47:48 <andythenorth> Wolf01: I am building a tow truck 15:47:53 <andythenorth> for my 5 year old 15:48:12 <andythenorth> been sat on the floor for 3 days :P 15:48:19 <Wolf01> :) 15:48:29 <andythenorth> it’s like 8285, but newer and stronger 15:49:53 <andythenorth> also this is my favourite lego part ever http://www.bricklink.com/v2/catalog/catalogitem.page?P=92907&name=Technic,%20Axle%20and%20Pin%20Connector%20Perpendicular%20Split&category=%5BTechnic,%20Connector%5D#T=C 15:53:38 <andythenorth> so…did a new scenario format ever happen? o_O 15:54:08 <Alberth> working on that :) 15:54:23 <Wolf01> Yeah, that part is really useful 15:56:16 <Wolf01> Ok, I wasn't able to finish the year without buying some lego... 15 sets 16:04:14 <andythenorth> :P 16:04:28 <andythenorth> I have spent 6 days now building lego for my kids 16:04:33 <andythenorth> I have had enough :P 16:04:45 * andythenorth wonders about GS -> newgrf 16:06:15 <andythenorth> wondering if I can reliably sniff FIRS industries 16:06:47 <andythenorth> I could generate a json file from FIRS to give a manifest of all the industry types 16:08:55 <Alberth> what do you gain if you know it's FIRS, in the GS? 16:09:41 <andythenorth> gameplay-related choices 16:09:48 <andythenorth> can choose to develop some industries, not others 16:09:51 <andythenorth> narrative basically 16:10:14 <Alberth> how does that fail with eg default industries? 16:10:21 <andythenorth> I choose not to care :) 16:10:25 <andythenorth> FIRS-specific GS 16:10:45 * andythenorth could even generate it in the FIRS repo :P But that’s probably unwise 16:11:03 <Alberth> sure, but what is specifically needed in a GS for your idea? 16:11:16 <andythenorth> I am starting from the implementation details :P 16:11:18 <andythenorth> I have no idea 16:11:59 <Alberth> fair enough :) 16:12:24 <Alberth> have you considered playing the goal-based city grow thingie? 16:12:27 <andythenorth> some kind of progression, like seeding regions of the map 16:12:35 <andythenorth> start with forests for example 16:12:40 <andythenorth> then develop mines and so on 16:12:58 <Alberth> and GS spawns industries, I assume 16:13:12 <Alberth> could work 16:13:44 <andythenorth> yes GS spawns them 16:13:59 <andythenorth> I want to start on one corner or side of the map and work across 16:14:08 *** Biolunar_ has quit IRC 16:14:08 <andythenorth> I’ve no idea if it’s a good mechanic in ottd 16:14:14 <andythenorth> but eh, experiments 16:14:21 <Alberth> only one way to find out :) 16:16:04 <andythenorth> can get the industry ID 16:16:09 <andythenorth> could just assume it’s FIRS 16:17:06 <Alberth> for first experiments, just assume user loads the correct FIRS :) 16:21:12 <Milek7> cargo ids are discoverable, so you can find industry id by matching input and output cargos 16:22:18 <__ln__> peter1139: bike tyres last for thousands of kilometers of normal use, how would a nearly frictionless operation at high speed make them not last long 16:24:39 <andythenorth> Industry ID is in the API 16:25:27 <andythenorth> oh maybe that’s an instance, not a type 16:27:15 <andythenorth> https://nogo.openttd.org/api/trunk/classGSIndustry.html#91762c499b691d4753b17c5de7a401ae 16:27:22 <andythenorth> that should work, no? 16:28:06 <andythenorth> it’s fairly useless though, unless somebody changes the approach to GS :) 16:28:12 <Milek7> but it isn't stable 16:28:33 <Milek7> probably can change in new versions of newgrfs 16:28:40 <andythenorth> yeah 16:28:45 <andythenorth> [shrug] 16:28:56 <andythenorth> shit happens 16:29:04 <andythenorth> I control the newgrf, so eh :) 16:29:10 <Milek7> and also changes when user loads some other industry-adding newgrf 16:29:22 <andythenorth> users shouldn’t do that 16:29:25 <andythenorth> well 16:29:32 <Milek7> but do :) 16:29:32 <andythenorth> yeah, ok 16:29:41 <andythenorth> ok, well they can’t play with my GS then 16:29:45 <andythenorth> when I eventually write it :P 16:30:10 <andythenorth> this ongoing refusal to tie GS to newgrf is one reason why there are so few GS 16:30:19 <andythenorth> GS was one of the best features added to openttd 16:31:08 <V453000> users evul, exterminate 16:31:21 <Milek7> i think matching input/output cargos is only way to identify industries realibly 16:33:02 <andythenorth> someone here was trying to get industry IDs recently 16:33:14 <V453000> probably dp 16:33:16 <andythenorth> they’re pooled, so it wasn’t reliable 16:39:17 *** Wormnest has quit IRC 16:40:07 <_dp_> yeah, I ended up adding it to newgrf debug windown in citymania client: https://bitbucket.org/citymania/cmclient 16:41:13 *** Arveen2 has joined #openttd 16:41:13 *** Arveen is now known as Guest1409 16:41:13 *** Arveen2 is now known as Arveen 16:41:16 <V453000> how did the event go btw? :) 16:42:21 <_dp_> meh, no one was strong enough to last till the end %) 16:42:33 <V453000> xd 16:46:30 *** Guest1409 has quit IRC 16:49:18 *** Arveen has quit IRC 16:59:06 *** Arveen has joined #openttd 16:59:14 *** Arveen has quit IRC 17:35:59 *** glx has joined #openttd 17:35:59 *** ChanServ sets mode: +v glx 17:49:15 *** Progman has quit IRC 17:59:59 *** Wormnest has joined #openttd 18:02:23 *** maciozo has quit IRC 18:42:04 *** FLHerne has quit IRC 18:45:45 <DorpsGek> Commit by translators :: r27719 trunk/src/lang/polish.txt (2016-12-31 19:45:36 +0100 ) 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> polish: 25 changes by nouwak 18:51:55 *** chomwitt has quit IRC 18:54:34 *** cHawk has joined #openttd 19:14:07 *** FLHerne has joined #openttd 19:17:03 *** gnu_jj_ has quit IRC 19:17:10 *** gnu_jj has joined #openttd 19:17:36 <andythenorth> _dp_: be useful if that was in trunk 19:17:50 <andythenorth> needs a cherrypick :P 19:17:59 <andythenorth> probably today is a bad day to get it reviewed :) 19:20:10 <LordAro> andythenorth: well, there's going to be a lot of out of date years in the codebase shortly 19:24:08 <Alberth> we just extend the year :p 19:33:47 <__ln__> opinions on the new series, Dirk Gently's Holistic Detective Agency? 19:37:25 *** Wormnest has quit IRC 19:41:52 <MonkeyDrone> __ln__: definitely worth the watch 19:43:16 <Wolf01> Nice 19:43:17 <MonkeyDrone> i compile openttd in MS VS 2015 CE. It comfiles it but then when i run it, i get htis error. http://i.imgur.com/IAangHH.png 19:43:43 *** gnu_jj has quit IRC 19:44:07 <MonkeyDrone> googlefu has failed me 19:47:49 <Alberth> you should compile everything, not just openttd 19:48:20 <Alberth> there are other projects, like the language file compiler, that generate languagepacks for the program 19:48:34 <MonkeyDrone> i did tell it to compile the whole thing, let me double check 19:48:46 <Alberth> not sure how it's called, "solution" or so, I think 19:48:58 <Alberth> nice microsoft speak 19:49:05 <__ln__> MonkeyDrone: yeah, i think so too, after having watched it. not necessarily that adamsish, but nevertheless. 19:49:16 <Alberth> have a look at the wiki with an older VS 19:50:50 *** maciozo has joined #openttd 19:51:01 <MonkeyDrone> Alberth: will do so, although I have clearly told it to compilte the whole thing. it needs a few minuets 19:52:00 <Alberth> I don't have Windows, so no idea, mostly 19:52:48 <Alberth> https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015 2015 even exists 19:54:27 <Rubidium> I think that the language files are not put in a relative folder to the debug/release build folder, but to the right location compared to the other files. I think copying the executable to the right location (bin/) should help 20:00:56 <Wolf01> Strange, for me vs2015 compiles OTTD almost out of box, I only have to provide the libraries and I learnt to do that via the .user.proj 20:02:57 <MonkeyDrone> Rubidium: it compiles without any errors, only some warnings about 64bit thing, 20:03:16 <MonkeyDrone> Alberth: I followed that wiki and have it running. 20:06:58 <MonkeyDrone> only compile warnings i get is Warning C4334 '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) openttd C:\Users\abbas\Documents\Repositories.6.1\src\genworld_gui.cpp 290 20:08:18 <MonkeyDrone> http://pastebin.com/Xr1ghd0K 20:08:24 <MonkeyDrone> build log 20:08:26 <Rubidium> well, the error is typical for not finding the language files in the lang folder compared to the executable. From back when I built the Windows version of the CF I seem to have remembered the MSVC build process not copying the exe from the release/debug folder to the folder where the lang folder is in (IIRC bin) 20:09:13 <Rubidium> it has nothing to do with compilations errors or issues, except maybe the build process not putting everything that is needed in a neat single location for MSVC 20:10:09 <Rubidium> which is why the build farm uses a Makefile after the actual building to get everything packaged up nicely for consumption by Windows users 20:11:29 <MonkeyDrone> Rubidium: so you recommend i figure out how to package the build output for it to run properly then 20:18:41 <MonkeyDrone> it's supposed to create individual file for each language correct? 20:51:35 <Milek7> last time when i checked vs2015 .sln in repo worked without problems 20:53:40 <MonkeyDrone> it worked, sweet. Now I just want to figure out that my compiled version is 1.6.1 so it can connect online 20:55:09 <MonkeyDrone> wiki instructions for older one are much better 21:03:20 <Alberth> what version did you download/checked-out ? 21:05:01 <Alberth> also, wouldn't it be simpler to get the binary download instead of building it yourself? 21:05:36 <MonkeyDrone> 1.6.1 21:06:12 <MonkeyDrone> I am just experimenting, trying to see if I can get polytool working for me on 1.6.1 21:08:10 <Alberth> then it's not 1.6.1 anymore 21:08:29 <Alberth> and won't work in multi-player 21:08:49 <MonkeyDrone> ah ok, thanks Alberth. 21:09:17 <MonkeyDrone> I have other plans for it, will see If I can code / mod the game in other ways. 21:12:35 <Alberth> ok 21:16:07 *** smoke_fumus has joined #openttd 21:20:08 *** Supercheese has joined #openttd 21:20:14 <Alberth> o/ 21:21:13 * andythenorth wonders if ships have animation state 21:21:25 <andythenorth> might be able to use frosch’s new multi-layered vehicle sprites 21:22:29 <andythenorth> animated wakes 21:25:25 <V453000> the day FISH suddenly grew in filesize 10000% 21:25:56 *** Ethereal_Whisper has quit IRC 21:25:56 <Milek7> Alberth: afair polyline tool don't break compatibility 21:26:50 <V453000> yeah I think the novapolis client had it, right? 21:26:56 <V453000> not sure though 21:34:14 <Alberth> oh? 21:35:05 <andythenorth> FISH are all dead 21:35:25 <andythenorth> actual fish are mostly dead, thermometer in the tank was wrong :P 21:35:42 <Alberth> :( 21:35:57 <andythenorth> didn’t all happen at once, it’s taken most of this year :P 21:36:14 <andythenorth> some were tougher than others 21:44:15 <andythenorth> ships ships ships 21:45:10 * andythenorth hopes to draw 8 standard hulls, and do magic with compositing the rest of the ship 21:52:36 <V453000> hope is good 21:52:52 <andythenorth> a new hope 22:00:56 * V453000 is busy AF designing the best factorio defensive wall ever 22:01:00 <MonkeyDrone> yes polyline is client only 22:01:01 <V453000> best new years eve 22:01:19 <MonkeyDrone> so i don't see it being an issue, its just the version check that would stop me from joining a server 22:01:40 <MonkeyDrone> hah V453000, mine went by an hour ago, figuring out ottd compiling :P 22:02:08 <V453000> :) 22:09:51 <Milek7> leap second in two hours ;p 22:10:42 <Wolf01> Millennium bug :O 22:12:09 <__ln__> is there a clock application that actually shows a leap second? 22:13:31 <Wolf01> I think they all will be synced at the next ntp call 22:14:53 <__ln__> errr.. you can't just move the clock one whole second as a result of an ntp call. 22:15:47 <Wolf01> But I think I've seen a 0:00:60 in some chinese clock happening way too often, which ended up in like 5 minutes at day of desync 22:16:40 <V453000> XD 22:16:59 <__ln__> the whole idea of ntp is that the clock doesn't jump by crazy amounts such as 1 second 22:18:14 <Wolf01> Oh, but your pc won't get synced by just 1 second, more like 3 seconds every day 22:19:32 <Milek7> linux handles it by repeating 59 second twice 22:19:53 <Wolf01> I remember when I was on win7 and ntp default server didn't work, my pc was desynced by 2 minutes against my phone 22:20:11 <__ln__> Wolf01: just because the default ntp implementation in Windows is crappy, it doesn't mean that's how ntp is supposed to work. 22:20:27 <Wolf01> This about 1 month after install, then I remembered to change the server 22:20:31 <Milek7> https://access.redhat.com/articles/15145#handling 22:21:40 <__ln__> Wolf01: i don't suppose you remembered to change the SpecialPollInterval? 22:21:57 <Wolf01> No, it was the server unreachable 22:22:31 *** sim-al2 has joined #openttd 22:22:41 <__ln__> so you have not adjusted SpecialPollInterval at all 22:22:45 <Wolf01> No 22:23:07 <__ln__> so your pc clock gets synced from ntp once a week? 22:23:13 <Wolf01> Yes 22:23:17 <__ln__> congratulations 22:24:44 *** DDR has quit IRC 22:27:06 <Wolf01> Maybe even once a month 22:27:22 <Wolf01> Last execution was on 16/12 22:27:53 <peter1139> once a week? heh 22:28:19 <__ln__> could be once a fortnight 22:29:29 <__ln__> i took this photo and only later realized there's something odd about it: http://imgur.com/a/LTEjY 22:30:36 <Wolf01> Taken while the second changed, the top part was scanned by the sensor just before the change :P 22:30:37 <Milek7> timezone? 22:31:06 <V453000> microwave for cesium :D 22:31:21 <V453000> WITH TIME 22:31:46 <__ln__> the upper display is in local time and the other in UTC, but i think the seconds should match regardless :) 22:33:19 <andythenorth> bye :) 22:33:24 <Wolf01> https://i1.wp.com/www.boingboing.net/filesroot/299792458mps.jpg __ln__, look at the eyes 22:33:48 <andythenorth> hmm, my 6 year old swears he managed to beat the mirror once 22:33:53 <andythenorth> he said it was laggy 22:34:09 <Wolf01> :D 22:34:25 *** andythenorth has left #openttd 22:35:24 <__ln__> Wolf01: there are different sensors, too 22:35:58 <Wolf01> Sure 22:38:27 <Milek7> hm 22:38:37 <Milek7> how much atomic clocks cost? :D 22:39:03 <Alberth> too much 22:39:13 <__ln__> more than the regular too much 22:39:15 <V453000> want to wear it 22:39:43 <V453000> ultimate swag 22:40:28 <Wolf01> http://www.uniquewatchguide.com/image-files/hublot-mp-05-laferrari-watch-1.jpg <- you could start wearing something like this 22:40:42 <Wolf01> This costs just "regular too much" 22:41:51 <__ln__> Wolf01: http://imgur.com/a/fyLkK (taken using the same camera) shouldn't the propeller look silly if the sensor was providing data from different moments of time 22:43:50 <Wolf01> Yes it should, then it's just a time offset, maybe really small and you figured to catch it with your camera 22:44:05 <peter1139> exposure time can affect things too 22:45:43 <Wolf01> http://www.fayerwayer.com/up/2009/11/nixie-tube-watch-220707-660x350.jpg 10/10 would wear 22:46:36 <__ln__> admittedly the atomic clock photo has a much longer exposure (1/15s) than the other, but if it was about that, we should see some remains of the digit 8 on the lower screen. 22:55:30 <Wolf01> So, 5 minutes to leap second here, let's see what happens 22:56:54 <LordAro> hype 22:57:31 <Wolf01> Meh, italian tv already in 2017 since 3 minutes ago 23:00:13 <Wolf01> Nothing happened 23:00:46 *** roidal_ has quit IRC 23:06:46 <Wolf01> So, happy new year to living beings on CET :P 23:07:52 <Wolf01> I'll wait for GMT ones then I'll disappear for some hours 23:08:00 <__ln__> Wolf01: surely the leap second is added at midnight UTC? 23:08:13 <__ln__> i.e. not yet 23:09:03 <Wolf01> They said midnight, newspapers didn't say which midnight, for sure they don't even know that 23:10:35 <Alberth> for us it's 1:00, so it's UTC mid-night :) 23:11:16 *** Alberth has left #openttd 23:11:25 <__ln__> so we still have 49 minutes to decide how we are going to spend it. 23:11:41 <Wolf01> By looking at the clock? 23:12:01 <V453000> cock is fine, I looked 23:13:24 <Wolf01> Yes 23:23:17 <LordAro> (͡° ͜ʖ ͡°) 23:23:34 <Wolf01> /ᐠ.ꞈ.ᐟ\ 23:23:55 <Wolf01> Bah, ugly font, it seem like a bat 23:24:11 <LordAro> was that not what you were going for? :p 23:24:38 <Wolf01> Pussy 23:24:44 <Wolf01> But meh 23:26:29 <LordAro> lol 23:30:22 *** cHawk has quit IRC 23:58:37 *** srhnsn has quit IRC